RolePlay onLine RPoL Logo

, welcome to Deadlands: Hell on Earth

22:40, 19th April 2024 (GMT+0)

OOC Character Creation.

Posted by The MarshallFor group 0
The Marshall
GM, 45 posts
aka "helbent4"
aka Tony
Thu 24 Jun 2010
at 22:39
  • msg #100

Re: OOC Character Creation

In reply to Brother Edgar (msg #99):

I'll see if Julene's okay with Rowan having a 1-point mutation. I slotted Rowan into the shared background (she met Roadkill/Peter in Las Cruces and helped them defeat the Los Diablos) but that works well, too.

Or, she could be a normie traveling with the Mutants, she's that kind of person. As a medic her skills would be in demand.


Tony

PS: I'm still working on the first post.
This message was last edited by the GM at 22:43, Thu 24 June 2010.
Smoker Nix
player, 6 posts
Scavenger & Tech
Thu 24 Jun 2010
at 22:53
  • msg #101

Re: OOC Character Creation

The Marshall:
It makes sense that Smoker could have worked for Peter and Roadkill in the past. While it may seem like a coincidence, but with so few people left alive if you travel in the same circles you're bound to know or have run into a good percentage of them at some point.


Peter - I've currently said that Nix has worked for Roadkill previously but has only just met Peter.  If you'd like Peter to have known Nix previously then please say as it's quite possible that Nix has repaired Peter's vehicle at some point in the past (as Tony mentioned).

The Marshall:
PS: I'm still working on the first post.


I'm looking forward to starting!
The Marshall
GM, 46 posts
aka "helbent4"
aka Tony
Thu 24 Jun 2010
at 23:07
  • msg #102

Re: OOC Character Creation

Smoker Nix:
<quote The Marshall>
It makes sense that Smoker could have worked for Peter and Roadkill in the past. While it may seem like a coincidence, but with so few people left alive if you travel in the same circles you're bound to know or have run into a good percentage of them at some point.


Andy,

My mistake, go with what you had.

Tony
This message was last edited by the GM at 23:11, Thu 24 June 2010.
Arthur Dayne
player, 15 posts
Veteran Templar
Sword of the Morning
Fri 25 Jun 2010
at 04:00
  • msg #103

Re: OOC Character Creation

One quick question I have that pertains for modes of transportation.  Templars have this vow of poverty and all, and I was thinking that instead of having any kind of new-fangled vehicle, that I could have him ride a horse instead.  I figure I'd like somewhere for him to keep his belongings when he's on the go, and saddlebags seem to fit the bill.

I'd be open to any other ideas, but that is my #1 question as far as equipment.  This is my first Hell on Earth game (even though I have played tons of original Deadlands) so I am still learning the ropes in terms of what's normal/acceptable.
Dakota Jack Cardinal
player, 16 posts
Gunslinger
aka Don
Fri 25 Jun 2010
at 04:06
  • msg #104

Re: OOC Character Creation

In reply to Arthur Dayne (msg #103):

I'm not the Marshall, but it's my understanding that Templars and their vows of poverty doesn't really apply to practical equipment like weapons, vehicles, etc. so long as it's used for the right ends.

Riding horses isn't weird at all in HoE, especially if you don't have a Junker around, given how much fuel costs and the reality that most characters who aren't Junkers can't fix squat.
Arthur Dayne
player, 17 posts
Veteran Templar
Sword of the Morning
Fri 25 Jun 2010
at 04:35
  • msg #105

Re: OOC Character Creation

In reply to Dakota Jack Cardinal (msg #104):

Thanks.  From what I have read, they can have vehicles and such, but they are supposed to hide them when they are undercover and stuff.  I think having a Horse would be more my style.
The Marshall
GM, 51 posts
aka "helbent4"
aka Tony
Fri 25 Jun 2010
at 04:35
  • msg #106

Re: OOC Character Creation

In reply to Dakota Jack Cardinal (msg #104):

Wax,

It's an interesting point. This is covered in the oath:

"A Templar may own a vehicle to help him travel
quickly across the wastelands, but such wealth
often makes it hard to disguise oneself so
vehicles are often hidden outside of town before
a Templar approaches a community."

A horse is also appropriate. If Arthur has a horse, Michaela does as well. It might make sense to have a motorcycle, and if so so does your Squire.

She has disguise, at least at a low level, so she disguises her looks to draw less attention.

Tony
This message was last edited by the GM at 04:49, Fri 25 June 2010.
Smoker Nix
player, 7 posts
Scavenger & Tech
Fri 25 Jun 2010
at 08:49
  • msg #107

Re: OOC Character Creation

Dakota Jack Cardinal:
Riding horses isn't weird at all in HoE, especially if you don't have a Junker around, given how much fuel costs and the reality that most characters who aren't Junkers can't fix squat.


Nix would debate that! <G>  He can fix lots of things - he just lacks the inspiration to make truly fantastic things!

Arthur - one practical consideration for you is that if you and your squire have horses then if we need to travel anywhere in the game we're instantly going to be split into two groups as we'll have some people in vehicles and some on horseback.

Taking a "horse of the road" might be the answer though as Tony suggested.

Has anyone here played Cyberpunk?  We're starting to sound a bit like a group of Nomads....
The Marshall
GM, 52 posts
aka "helbent4"
aka Tony
Fri 25 Jun 2010
at 09:13
  • msg #108

Re: OOC Character Creation

In reply to Smoker Nix (msg #107):

Any horses could be hauled behind the technical in some kind of horse trailer, or in the semi's trailer. Still, a fair amount of hassle!

Also, your squire is walking. There is no appreciable slowing of pace, humans are just as fast (or slow) as horses over the long run. Horses do have tactical mobility, and of course you're not nearly as tired at the end of a ride as you are at the end of a hike.

Tony
This message was last edited by the GM at 11:52, Fri 25 June 2010.
Jane Guin
player, 7 posts
Renegade Black Hat
Fri 25 Jun 2010
at 14:10
  • msg #109

Re: OOC Character Creation

Smoker Nix:
Has anyone here played Cyberpunk?  We're starting to sound a bit like a group of Nomads....


I'm actually sort-of thinking the same thing, and I've got absolutely no beef with that.

Also, thinking that Nix may be one of the people in the group that Jane actually talks with, as he's not... Weird. Or at least, doesn't seem it. She's adverse to those that throw rad bolts or read minds or deal with manitous or whatever. Not that she's prejudice or hateful or anything... She'd just rather deal with what she knows.
Besides, I have a feeling she's constantly reminding Nix to fix the damn mount on the MG.
Arthur Dayne
player, 18 posts
Veteran Templar
Sword of the Morning
Fri 25 Jun 2010
at 14:12
  • msg #110

Re: OOC Character Creation

In reply to The Marshall (msg #108):

Yeah, I was considering the problem of the character slowing down the pace if everyone else had vehicles and he was rockin' just a good ol' horse.

I also looked at the prices, and I cannot afford anything - not even a horse!  If no one minds too much, I would like to edit my own post.  I can just have him walking, carrying his own load and goin' on his own two feet.    That might actually make it easier, because I could (assuming someone has a vehicle with some seating capacity?) just have him ride along.
Smoker Nix
player, 9 posts
Scavenger & Tech
Fri 25 Jun 2010
at 14:57
  • msg #111

Re: OOC Character Creation

Jane Guin:
Smoker Nix:
Has anyone here played Cyberpunk?  We're starting to sound a bit like a group of Nomads....


I'm actually sort-of thinking the same thing, and I've got absolutely no beef with that.

Also, thinking that Nix may be one of the people in the group that Jane actually talks with, as he's not... Weird. Or at least, doesn't seem it. She's adverse to those that throw rad bolts or read minds or deal with manitous or whatever. Not that she's prejudice or hateful or anything... She'd just rather deal with what she knows.
Besides, I have a feeling she's constantly reminding Nix to fix the damn mount on the MG.


I like the parallel with a Nomad pack as well! <G>

Nix isn't weird in that way but he is a little strange in that he has essentially grown up since the bombs went off and so has almost no knowledge of society and its conventions from prior to the bombs going off.

Arthur Dayne:
In reply to The Marshall (msg #108):

Yeah, I was considering the problem of the character slowing down the pace if everyone else had vehicles and he was rockin' just a good ol' horse.

I also looked at the prices, and I cannot afford anything - not even a horse!  If no one minds too much, I would like to edit my own post.  I can just have him walking, carrying his own load and goin' on his own two feet.    That might actually make it easier, because I could (assuming someone has a vehicle with some seating capacity?) just have him ride along.


Personally I think that Tony should give Arthur a motorbike for free as it just works with the character and the group, particularly with Arthur's squire riding pillion!

I love the mental image of Roadkill driving his truck with Peter's chase vehicle providing security and Arthur and Michaela on a motorbike scouting ahead.  Very Mad Max!
Dakota Jack Cardinal
player, 18 posts
Gunslinger
aka Don
Fri 25 Jun 2010
at 15:02
  • msg #112

Re: OOC Character Creation

Well you're not the only one(s) walking.
Brother Edgar
player, 16 posts
Doomsayer
Fri 25 Jun 2010
at 20:00
  • msg #113

Re: OOC Character Creation

Oh sure...  No vehicle for the /mutant/.  I see how it is.  Evolutionists.

Hee!
Dakota Jack Cardinal
player, 20 posts
Gunslinger
aka Don
Fri 25 Jun 2010
at 20:16
  • msg #114

Re: OOC Character Creation

Dakota Jack's currently free of third nipples, alligator skin, and extra limbs and he's walkin' (unless he bums a ride).

We're a beginning posse in a carefully managed game... nobody has crap, lol.
Brother Edgar
player, 17 posts
Doomsayer
Fri 25 Jun 2010
at 20:28
  • msg #115

Re: OOC Character Creation

Aw, I'm jest jokin'.  I mean, you're still evolutionists, but that's not /why/ I don't have a car.
The Marshall
GM, 54 posts
aka "helbent4"
aka Tony
Fri 25 Jun 2010
at 21:34
  • msg #116

Re: OOC Character Creation

Dakota Jack Cardinal:
We're a beginning posse in a carefully managed game... nobody has crap, lol.


Don,

Yeah, and you're going to like it!

Nobody has crap, other than the freakin' semi-tractor rig and armoured technical that is still big enough to take everybody. See? Thought of everything. =)

I like the allusion to the CP Nomads, although the "Nomad" name to me is more biker-related, as that's usualy the name of the hardest-core chapter of outlaw motorcycle gangs like the Hells Angels and Outlaws. One of my favourite characters was a Nomad pre-gen I playtested for some Dream Pod 9 adventure. I'm actually thinking more along the lines of a Gypsy Trucker clan from The Morrow Project, circa 1980.

No free motorcycle to start! It's something that could easily come later.


Tony
This message was last edited by the GM at 21:37, Fri 25 June 2010.
Arthur Dayne
player, 19 posts
Veteran Templar
Sword of the Morning
Fri 25 Jun 2010
at 22:25
  • msg #117

Re: OOC Character Creation

I actually like the horse approach, to be honest, I just didn't want to inconvenience everyone.  I'm going to see if I can adjust some points around to pick up Dinero 1 so I can afford it.
COL Kurt L. Schaeffer
player, 7 posts
Fernspaher
Ranger
Fri 25 Jun 2010
at 22:30
  • msg #118

Re: OOC Character Creation

I vote for a free horse to the Templar as well!

Can't have a knight without his faithful steed.

Marc aka suud43
Brother Edgar
player, 19 posts
Doomsayer
Sat 26 Jun 2010
at 00:49
  • msg #119

Re: OOC Character Creation

I'll vote for free horse as well.  He's allready got the shining armor.  Complete the set.

Also, it being the survivor game that it is, you also setup the "terrible decision" when food runs low...  Out of food.  Do you eat the horse?  Do you continue to ride the horse to get somewhere with food faster?  Oh the humanity!
The Marshall
GM, 57 posts
aka "helbent4"
aka Tony
Sat 26 Jun 2010
at 02:06
  • msg #120

Re: OOC Character Creation

In reply to Brother Edgar (msg #119):

Vote? Is this a bloody democracy?

Ok, fine, he gets a horse, no charge. However, his travel rate is going to be the same as a person. He's just not going to be tired after travel.

Tony
Arthur Dayne
player, 21 posts
Veteran Templar
Sword of the Morning
Sat 26 Jun 2010
at 02:21
  • msg #121

Re: OOC Character Creation

In reply to The Marshall (msg #120):

Whoa, I got votes, and I didn't even run a campaign!  Sweet.  I can rock a slow, old horse.
The Marshall
GM, 58 posts
aka "helbent4"
aka Tony
Sat 26 Jun 2010
at 02:43
  • msg #122

Re: OOC Character Creation

In reply to Arthur Dayne (msg #121):

You're welcome!

To be clear, all horses (good or bad) are no faster than a walking person in long-distance travel. Where they are advantageous is for tactical maneuver and for not tiring out their riders.

I'm also doing armour differently to bring body and vehicle armour into line with the values for cover in Deadlands and HoE. As I'm interpreting all the damage effects it won't be all that noticeable. In all, armour will be improved against the smaller calibres, but bigger rounds will have inherent AP characteristics. It won't be too complicated and probably work in your favour!

Tony
Arthur Dayne
player, 22 posts
Veteran Templar
Sword of the Morning
Sat 26 Jun 2010
at 03:16
  • msg #123

Re: OOC Character Creation

Oh yeah, thanks too :)

I am a bit surprised that the HoE base starting budget isn't adjusted for inflation lol
The Marshall
GM, 60 posts
aka "helbent4"
aka Tony
Sat 26 Jun 2010
at 03:31
  • msg #124

Re: OOC Character Creation

In reply to Arthur Dayne (msg #123):

Pure coincidence that the gear allotment is equivalent to $250, same as it was over 200 years ago. Especially as it's not actual cash. It's called "deflation" or stagflation!

Tony
Sign In