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OOC Character Creation.

Posted by The MarshallFor group 0
The Marshall
GM, 3 posts
aka "helbent4"
aka Tony
Wed 16 Jun 2010
at 10:46
  • msg #1

OOC Character Creation

This thread is for questions regarding character creation and gear selection, including definitions, clarifications, rulings.


Tony
This message was last edited by the GM at 05:18, Thu 17 June 2010.
The Marshall
GM, 10 posts
aka "helbent4"
aka Tony
Fri 18 Jun 2010
at 09:43
  • msg #2

Re: OOC Character Creation

Posse,

What the heck, give yourselves all a 1 in Swimming!

Tony
This message was last edited by the GM at 11:26, Fri 18 June 2010.
The Marshall
GM, 11 posts
aka "helbent4"
aka Tony
Fri 18 Jun 2010
at 11:29
  • msg #3

Re: OOC Character Creation

Posse,

Further, the character sheets are just placeholders for the moment, until something better can be arranged.

Lastly, another house rule that I'm borrowing from Waxahachie's DL game is that PCs who have a substantial connection to one or more other PCs get 2 bonus points (either for Aptitudes or Edges).

This is to encourage players to form some kind of rational connection for being together. Not everyone needs to be best pals, but I think it makes for a better game if people put some thought into why they are hanging together.

Obviously, you can use this thread to arrange some pre-game connections.

Tony
This message was last edited by the GM at 11:58, Fri 18 June 2010.
Arthur Dayne
player, 1 post
Veteran Templar
Fri 18 Jun 2010
at 13:34
  • msg #4

Re: OOC Character Creation

Hello fellow players!

I don't know if I know anyone from one of the other Deadlands: Weird West games here on RPOL, but I played Jim LeFleur (Snakewater City game) and Hungry Like Wolf (Darkwatch Chronicles game).
Jane Guin
player, 1 post
Renegade Black Hat
Fri 18 Jun 2010
at 13:45
  • msg #5

Re: OOC Character Creation

I was Mina in Snakewater. Good to see ya.
COL Kurt L. Schaeffer
player, 1 post
Fri 18 Jun 2010
at 14:23
  • msg #6

Re: OOC Character Creation

Heh. John Shaeffer in the other game. nice to see you guys ;)
Dakota Jack Cardinal
player, 1 post
Gunslinger
Fri 18 Jun 2010
at 14:33
  • msg #7

Re: OOC Character Creation

Howdy ya'll (seriously I talk like that in real life...)

I was nobody nowhere!

Looks like our Marshall has given us swimmin' and a homework assignment.  I'm actually not half bad at this kind of thing and I'm pretty sure ya'll aren't either.

I'm a little long winded, sorry.  But here's my proposition:

We're going to have to throw some character details out to make this work.  A little bit about what the character is, what he/she/it can do, where they come from, and some of their personality traits that others are bound to notice.  The last one's important, because if you have say two Greedy characters or two Stubborn characters, that can cause some real problems unless you work out ahead of time how that manifests in the game.

Seriously one time I was in a game where someone was Heroic, and someone else had a three point Intolerance of Heroic characters (it made sense somehow).   That wasn't resolved ahead of time how to play that in a Posse and those PCs would up shooting each other.  I think that's the kind of thing we're trying to work out.

But I would like to offer the suggestion of don't spill all the beans either, like don't give numbers or reference the Archetype or specifically name an Edge or something.  I hate it when people are like "I'm a Junker" like that's all there is to it.  I think people should be able to guess at the archetype from knowing a bit about the character.  Or you ask someone to describe a character and they start listing their attributes.  My character's pretty simple so I don't have much to "hide" of substance but I'm not going to tell you absolutely everything.  In fact I'm going to tell what I feel is the bare minimum to make this work.

Let's see here...

Dakota Jack, who speaks with a Texas twang, has been on the run lately after a little misunderstanding in Truth or Consequences over a poker game that somehow ended in a saloon being riddled full of bullet holes, a dead saloon gal who was awful purty, and a reputable man with an unfortunate speech impediment pointing fingers at Jack. He's high tailed it out of there to avoid Law Dogs.  It wasn't his fault, really, he promises.  Basically Jack Cardinal is about to wander into whatever sitchee-ashun we're going to be starting in.

Dakota Jack totes a gitar and a shootin' iron and knows how to use both well, and that's really about the size of his capabilities.  He survives on being quick, and browbeating hombres into submission.  I should note that in addition to his recent troubles with the law, Jack is a lecher, but at least he's a good looking one so maybe he gets away with it sometimes, and has a weakness for doing stupid heroic things.
This message was last edited by the player at 14:35, Fri 18 June 2010.
Arthur Dayne
player, 2 posts
Veteran Templar
Fri 18 Jun 2010
at 14:54
  • msg #8

Re: OOC Character Creation

Good to see you, Jane and Kurt, and good to meet you Jack!

My vision for my Templar at least at this point is that he is going to have something of a Loco hindrance that results in him taking sort of a chivalric view of things (think 'the Don Quixote of the Wasted West').

That's highly subject to change, just a whimsical idea I had recently.  I will have to go home and check out my copy of The Last Crusaders.
Jane Guin
player, 2 posts
Renegade Black Hat
Fri 18 Jun 2010
at 15:13
  • msg #9

Re: OOC Character Creation

Heh. Played an amazingly fun game with a Don Quixote cyborg once (whom my junker convinced that his lord and king was the ghost of Elvis Presley). Looking forward to seeing how it plays out.

Jane's a 'reforming' black hat. Notice I didn't say 'reformed'. Not just yet. Too many issues to work out. Also is a crackerjack pilot of small combat craft (or will be, assuming the customization goes right).
Brother Edgar
player, 1 post
Doomsayer
Fri 18 Jun 2010
at 20:28
  • msg #10

Re: OOC Character Creation

Oh my Brothers and Sisters!  I bring you wonderful news!  Though you may be Doomed, the world is not!  Though you my be Doomed, your children, The Chosen shall inherit a utopia of peace!  You are Doomed, but you can be a part of something Greater in the days to come!

Brother Edgar is a Doomsayer.  He speaks very little of his past, but speaks volumes on the bright future in the loving arms of the Glow.  A friend to those who are willing to persue utopian ideals and a glowing green firestorm upon those who would harm the future of the Chosen.  A missionary, a visionary, a healer, a counselor, and a tactical nuclear device.  In short, Brother Edgar is a Doomsayer.

Being the personable, friendly missionary that he is, Brother Edgar would happily know and travel with almost anyone.  He is fervent in belief, but he tries not to be too pushy.  He opens the door, its is up to you to embrace the message of the Glow.
Arthur Dayne
player, 3 posts
Veteran Templar
Fri 18 Jun 2010
at 20:39
  • msg #11

Re: OOC Character Creation

Sweet!  Welcome to the game
COL Kurt L. Schaeffer
player, 2 posts
Snake Eater
Fri 18 Jun 2010
at 21:05
  • msg #12

Re: OOC Character Creation

Welcome.

So far, I got the following:

Kurt is very confident, some would say overconficent. Then again, he's still alive so he might be very lucky...or just as good as he believes himself to be. (Big Britches)

The few people that get close enough to know him well (and few do), know they got a reliable friend whose willing to go a long way to look after those he trusts. (Loyal)
The Marshall
GM, 12 posts
aka "helbent4"
aka Tony
Fri 18 Jun 2010
at 21:55
  • msg #13

Re: OOC Character Creation

Posse,

It's not surprising that some of you are in mutual DL games. I'm in a couple Twilight 2000 games and run another, and many players are in some combination of the three (plus more).

I was expecting a lot of veteran DL and HoE players and GMs. In fact, while I was writing the intro, I wondered why I bothered, as most of the players would already be familiar with the background. However, a couple of the players on the wait list have never played before, which was surprising. If they ever get a chance, ya all can break in some tenderfeet!

Personally, I've played Deadlands and Hell on Earth, but never GMd. I'll be borrowing shamelessly from Waxahachee's [Deadlands: Classic] game. I have a few ideas of my own, of course, we'll see how it goes. I've played Post-Apocalypse (PA) type games for a long time (probably over 27 years, maybe longer) and HoE is fun, if a little cliche and baffling at times. (The world of HoE seems like the Last War should have happened in 2001 after the advent of Weird Science, not 2081, Faraway excepted.)

After long experience, I've found that allowing infighting IC or OOC is almost never a good thing. Dissent is not always a bad thing, and a little friendly rivalry or good-natured friction can add a lot, but I'm going to keep on top of things, and I'm not afraid to step in if things are going sideways. I may make suggestions on how to avoid built-in conflicts or those that arise. (Like, if a PC has Outlaw, and a Law Dog wants to join, that could present issues. Hint. Hint.) Not that I think at this point I'll have to break any skulls, but I'm just letting you all know where I stand.

Some players have expressed concern about relative power levels. I don't think that's going to be an issue, especially as most splatbooks aren't being used. No one's a walking tank or supernatural heavy artillery. Granted, some PCs are going to be the ass-kickers, which is needed.

Anyone who's played or read Something About a Sword, Boise Horror and maybe Unity please PM me using your personal threads. I may change details, or just trust you not to let the cat out of the bag. Further, as these are published adventures that are joined by theme and a timeline, there will be a certain amount of railroading involved at the expense of an "open" game. Hopefully, that's going to be acceptable.

Current PCs are:

Brother Edgar, Doomsayer.
Arthur Dayne, Veteran Templar.
Jane Guin, Combine Deserter.
Dakota Jack Cardinal, Gunslinger.
COL Shaeffer, 10th SFG (ABN).

Sorry about naming templates, I don't want to encourage stereotypical thinking, even if this is DL: HoE!

Following Waxahachee's lead, PCs that have a substantial and mutual connection will get 2 bonus points to spend on Aptitudes/Edges.

Tony
This message was last edited by the GM at 23:00, Fri 18 June 2010.
Brother Edgar
player, 2 posts
Doomsayer
Fri 18 Jun 2010
at 22:00
  • msg #14

Re: OOC Character Creation

Currently, the Templar's player and I have been working out some back history.  Idealistic priest of the Atom and Templar with a bit of a chivalric bent seemed to just fit well together.  Anyone else want to have crossed paths or shared road with the Speaker of Doom?

Trollsmith aka Cory
This message was last edited by the player at 22:01, Fri 18 June 2010.
Brother Edgar
player, 3 posts
Doomsayer
Fri 18 Jun 2010
at 22:06
  • msg #15

Re: OOC Character Creation

In reply to The Marshall (msg #13):

Just to tell about my own gaming history.  Long time Deadlands tabletop GM and player, back from the beginning.  Still a Pinnacle fan and have much enjoyed Savage Worlds rules.  Its through SW that I recently began play-by-post.  So, new to this style of gaming but pretty dern knowledgable with Deadlands in general.

And don't forget the Colonel on that list of PCs!

Trollsmith aka Cory
Dakota Jack Cardinal
player, 2 posts
Gunslinger
Fri 18 Jun 2010
at 23:12
  • msg #16

Re: OOC Character Creation

Hey I for one am happy to see the direction this is going, the ugly side of HoE is what the splat books do to your characters.  Things just get turned up to 11, and the the knob breaks off as it goes to 13.

Seriously the last time I played this on a tabletop, there was not one person playing a character who didn't have an Arcane Background edge or Veteran o' the Wasted West.  And that's sad, everyone got sick of it and gave up on a great game because it became a big weenie waving contest.  I think toning it down will recreate the fun of the early Deadlands HoE games I played, back when we were innocent and didn't realize that two thirds of the characters in the book were terrible to play.

It doesn't really bother me that some things are better than others, every game is that way and real life is that way too, it's just that you have to be real careful that some things don't get so much better than others it's frustrating for the players.  It got too much like Rifts, where it's like "Hmmm do I play the Savage and hit things with a hub cap, or do I dish out 3d4 wounds to the guts with radiation powers every time someone makes me angry?"

I personally am very glad to see some "normies" and some people with freaky powers in the same group.  I think that's really what the game designers were going for; I don't think Pinnacle really wanted a whole Posse full of supernatural PCs who were so awesome they didn't feel like they needed anything else.

Another problem I always had as a player was that I had every incentive to tweak my character out at character creation because in all but one game, my character never meaningfully changed even after 5 sessions because you wound up spending every Chip you had just not to die.  In fact if I wanted to accumulate any Bounty Points at all, I had to be ridiculously good at the onset.

I'll turn over some ideas in my head about how this Posse congealed.  I'd suggest we piggy back on the other story already being developed somehow.
Arthur Dayne
player, 4 posts
Veteran Templar
Fri 18 Jun 2010
at 23:13
  • msg #17

Re: OOC Character Creation

I'm personally very experienced with Deadlands:  The Weird West, but this will actually be my first Hell on Earth game, so I'm pretty stoked about being here.
The Marshall
GM, 13 posts
aka "helbent4"
aka Tony
Sat 19 Jun 2010
at 00:35
  • msg #18

Re: OOC Character Creation

In reply to Brother Edgar (msg #14):

Cory,

How could I forget the good Colonel? Added to the list!

He's probably going to the the designated ranged ass-licker, er, kicker. The Templar will no doubt dominate "danger close" situations. It's good to have a Doomsayer, some supernatural enemies can't be dealt with by lead alone, if you follow.

The weakest PCs (in my opinion) will get bonus chips to keep them alive and allow for advancement, if played well.

Posse,

In general, I like how things are shaping up. My main experience with Post-Apocalypse gaming has been with The Morrow Project (TMP) and Twilight 2000 (T2K).

Suffice to say from T2K I know all about the "scrounging for a litre of alcohol" type of gaming. I also know about well-equipped and trained military and paramilitary teams so powerful the GM has to throw serious enemies at them just to provide a challenge, which is TMP's main forte.

TMP is a lot like OP DAMOCLES with heavily-armed teams frozen to rebuild after a nuclear holocaust. Except these teams are privately funded by an industrialist (Bruce Morrow) a lot like Darius Hellstromme, except less of a douchebag. There are coincidentally even teams of US Army Special Forces and Canadian commandos frozen to keep an eye on the Morrow Project teams in the USA and Canada, and "Damocles" is an AI. Clearly, a shout-out/homage/rip-off by HoE. (Project gear is a curious mixture of late '70s early '80s gear (Stoner assault rifles, Commando V-150 APCs, PRC-70 radios, M16A1s, Uzis and Mac-10s, alongside powered armour, portable lasers, fusion-electric powerpacks, medical nanotechnology, cryogenic freeze-tubes, etc.) Very gritty and realistic in it's late '70's way, a RPG classic, still being played and even a new edition coming out (some time).

At any rate, I'm hoping for something of a middle ground.


Tony
Brother Edgar
player, 4 posts
Doomsayer
Sat 19 Jun 2010
at 00:44
  • msg #19

Re: OOC Character Creation

So far, the "other story" so far is just a Meeting of the Minds with the Templar and the Doomsayer.  Similar goals and values.  The pair helping to rescue a deserving band of Chosen, mutants to you laypeople.  I picture the Doomsayer ready to stand alone and suddenly being backed up by the hidden Templar.  Really that's all we have atm.

Trollsmith aka Cory
The Marshall
GM, 14 posts
aka "helbent4"
aka Tony
Sat 19 Jun 2010
at 00:56
  • msg #20

Re: OOC Character Creation

In reply to Brother Edgar (msg #19):

Cory,

A good start. At least people know what the general gist is. Also, if I can get someone to play your Squire then that frees up 5 points from Sidekick, unless you want an NPC Squire, too.

Also, I don't want everyone to think I'm focusing solely on capabilities or archetypes. It's just easier to make some sort of rational sense on that level, if you follow.

Tony
Dakota Jack Cardinal
player, 3 posts
Gunslinger
Sat 19 Jun 2010
at 01:48
  • msg #21

Re: OOC Character Creation

Well that story works and to tell the truth, simpler is better.  What if we work the whole posse into that same situation somehow?

What if we take that story, and everyone just add some stuff to it, change stuff, and work everyone in.  This is just my wild brainstorming, it's not classic literature, it's not sacred, I won't be mad if no one else likes it.

Okay let's take this precedent:

quote:
Brother Edgar and Arthur Dayne set out to help to rescue a deserving band of Chosen, as Brother Edgar called them, or mutants to everyone else.  The heretic Doomsayer was ready to stand alone when suddenly a the hidden Templar came to his aid.


Now let's try something here.  I like to take a bit of real Old West history or lore and put it in every Deadlands story no matter which game.  Let's use the locale of Chance City, a real ghost town from the late 1800s.  It's really in NM but it can be anywhere.

I'm going to mention other PCs, and if you don't like it, change it!  This is my effort to take the same idea, expand on it, and roll in another player character.

quote:
Fallout from the last war had slowly irradiated a small town which survived the initial bombs.  The people there had survived by putting differences aside and working together.  That was unique by itself, but what was more incredible was that the radiation had given most, if not all, of the people mutations, and yet somehow they still persevered.  For many years things were just fine, but slowly the radiation took its toll to the point they couldn't grow food any more.  Their only connection to the world as it now was was forged with a man called Brother Edgar, a strange priest who brought them miracles and support as well as news.

Having no choice, they decided they'd move on to settle Chance City, an abandoned but still intact ghost town they could repopulate.  They told their plans to Brother Edgar, who realized he should go with them, because their path would lead them across an often traveled stretch of the old interstate on which set the new waste town of Pantano Station, a haphazard community of non mutated humans who would see the traveling mutants as a possible threat, even though they had no ill intent.

Unknown to any of them however, Arthur Dayne, on special assignment from Boise itself, had been staking out Pantano Station for weeks already undercover.  Dayne had not liked what he had seen.  The residents of Pantano Station were fearful and greedy, and seemed to prey on passersby more than try to make an honest living for themselves.  Really they were little more than a road gang, and when someone particularly rich came around the most prominent townspeople would disguise themselves with neckerchiefs and rob them at gunpoint.  Dayne was considering whether he should simply destroy the lot of them or report back to Boise when a series of catastrophic events ruined but the Templar and the Doomsayer's plans.

The mutants, under Brother Edgar's supervision, had chosen one of their number to serve as the advance scout to see if it was safe to follow the old interstate for part of their trip, which would make things easier.  Edgar knew it was risky as he wasn't sure how people would react, but it seemed like a good idea at the time.

The mutant they sent, who was ignorant of the ways of mankind outside his small community, happened upon one lone wandering man, a strange man who carried little but a guitar and a gun.  Dakota Jack was, truthfully, fresh out of Truth or Consequences after that unfortunate misunderstanding in the saloon.  The mutant had tried to venture across the four lanes, but a speeding Postal delivery came out of nowhere and nearly ran him over.  Dakota Jack, with his quick reflexes, was able to tackle the mutant and knock both of them out of the way of the oncoming truck.  Jack thought it was a little weird to see a mutant but didn't really react to it that strongly, and didn't think anything of it.

The mutant scout went back to tell Brother Edgar that the people on the interstate were nice, and Dakota Jack just brushed himself off and wandered into Pantano Station, unaware that the truck had brought in a fresh batch of wanted posters.

In the meantime, Arthur Dayne had decided he'd mop up the worst of the bandits on his own and then leave the wicked town to rot like it deserved, and had infiltrated the gang by getting on as one of their deputies.  He couldn't be discovered just yet so he got a post in the town jail, where he could hide his sword until it was time.  The town didn't have a proper Law Dog, they just sort of policed themselves, although a traveling officer would come by once every three weeks or so.

Dakota Jack Cardinal walked into a town where he was, unknown to him, a wanted man.  But the locals sure knew about it.  Pretty quickly, Dakota Jack was behind bars, completely unaware that his jailer was an undercover Templar.  Arthur Dayne heard Jack's explanation that what he was wanted for was a big misunderstanding, but the truth is his captors didn't care, they just wanted to collect the bounty when the Law Dog came back through next.  They didn't care about justice, just money.

The poor mutant scout had been spotted returning to brother Edgar and the others, and the Pantano Station gang soon became aware of it.  The gang leaders met that night in the jail, not realizing Arthur Dayne had overheard every word of their meeting.  They decided the mutants were dangerous, and needed to be killed before they could attack first.  Dakota Jack, in his cell, protested that the one he'd met was harmless.  They ordered Dayne to shut the prisoner up, and the Templar carried out his orders, leaving Dakota Jack with a black eye, to keep up appearances.

Wily and clever, Dayne saw his opportunity and convinced the gang to go on and strike now.  As soon as they were gone, he retrieved his sword, unlocked the cell door, and told Dakota Jack it was either help or stay in the cell and await God knows what fate.  Jack wisely chose to help.

Just as the mutants made it to the interstate, they were beset by the Pantano Station gang, but the thugs had not been expecting to see a Doomsayer, a little detail their scout either forgot or never realized.  This surprised the gang and kept them from attacking, but as their leader stared Brother Edgar down, he began to feel more and more confident about his odds due to sheer numbers.

The time Brother Edgar bought proselytizing to the road gang was vital however, as unknown to him Arthur Dayne was creeping up behind the rearmost thug when...


There, my suggestion.  I'd suggest everyone revises it until they fit in somewhere.  Maybe someone else busted Dakota Jack out of jail.  Maybe someone was after the gang and just happened upon them at a crucial time when they were about to slaughter the mutants.  I don't know, it's just an idea, work with it people!  If it sucks change it!
Brother Edgar
player, 5 posts
Doomsayer
Sat 19 Jun 2010
at 02:06
  • msg #22

Re: OOC Character Creation

In reply to Dakota Jack Cardinal (msg #21):

I for one love it!  I was eating popcorn while watching the movie and really do need to know how it ends.  The actor playing the Doomsayer was of course the best part.  Talk about taking it and running with it!  I'm in with no changes to it.

Trollsmith aka Cory
Arthur Dayne
player, 5 posts
Veteran Templar
Sat 19 Jun 2010
at 02:31
  • msg #23

Re: OOC Character Creation

I am a big fan of this narrative.

Also, now I know where to look if there are ever vacancies in my Deadlands game heh
This message was last edited by the player at 02:31, Sat 19 June 2010.
COL Kurt L. Schaeffer
player, 3 posts
Snake Eater
Sat 19 Jun 2010
at 07:08
  • msg #24

Re: OOC Character Creation

The time Brother Edgar bought proselytizing to the road gang was vital however, as unknown to him Arthur Dayne was creeping up behind the rearmost thug when...

...a well-aimed shot from long range knocked the gang-leader's noggin' right off his neck. The Colonel had seen enough.

He'd been in the area for some time now, looking for survivors. Though he'd sworn an oath, that didn't mean he had to rush blindly into any settlement he saw; instead he took his time to watch and observe.

At first sight, Pantano station had seemed like the kind of place that you'd expect after a devastating war. Hard-working people trying to survive and keeping a semblance of civilization. Two weeks of intense observation had shown them to be no more than buzzards, feasting on the meat of those who were weaker and the Colonel had always seen himself at the top of the food-chain.

He understood that life was harsh and that sometimes you had to do despicable things to survive. He didn't really care for mutants, but he cared for two-legged hyenas posing as humans even less.

Thus when he had watched the situation unfold below his perch, he decided that he'd seen enough. The Colonel got his rifle, settled into a comfortable position and took aim. It was time for a little varmint hunting.
The Marshall
GM, 15 posts
aka "helbent4"
aka Tony
Sat 19 Jun 2010
at 09:00
  • msg #25

Re: OOC Character Creation

In reply to Dakota Jack Cardinal (msg #21):

Don,

This is fantastic!

I think I should copy this shared background to a Notice thread but allow people to post as needed.

A technical note: this doesn't need to change, but regular fallout is relatively safe in a short period, within weeks. (Except for downwind of strikes on nuclear facilities like power plants, waste storage, weapons stockpiles.)

This, of course, is one thing I'm going to have to learn to relax about in Deadlands. After all, getting irradiated doesn't make you grow another arm, it makes you lose your hair and kills your bone marrow and (if you're lucky and survive) you'll probably eventually die of leukemia.

Obviously, this isn't "normal" fallout but Ghost Rock contamination!

Tony
COL Kurt L. Schaeffer
player, 4 posts
Snake Eater
Sat 19 Jun 2010
at 09:12
  • msg #26

Re: OOC Character Creation

Yes, radiation works differently in HoE. Doesn't mak it harmless though, execept if you want that third arm...

I really wish I could carry a NBC hazmat suit. Aynway, the geiger counter will have to do ;)

Actually, i wonder what happens if you point a geiger counter at a Doomsayer. Will it burn out from overload?
The Marshall
GM, 17 posts
aka "helbent4"
aka Tony
Sat 19 Jun 2010
at 09:21
  • msg #27

Re: OOC Character Creation

In reply to COL Kurt L. Schaeffer (msg #26):

Depends on what the Doomsayer's doing!

For the most part, people don't usually die around them unless they want them to.  =)

Fantastic HoE website random town generator:

http://hoe.whatt.us/index.php?page=newsettlement

Also, random NPC generator.

More PCs:

Ian "Roadkill" Colby, a trucker (Road Warrior).
Peter Firecrow, Ravenite.
TBA: probably a scavvie with tech/mechanical skills.


PCs

Tony
This message was last edited by the GM at 11:20, Sat 19 June 2010.
Brother Edgar
player, 6 posts
Doomsayer
Sat 19 Jun 2010
at 11:43
  • msg #28

Re: OOC Character Creation

As for Geiger counters and Doomsayers, the book does kind of mention using Geiger counters to track a Doomsayer.  I bet active radiation magic would really kick the clicks into high gear, but I also believe a Doomsayer would register more than a little higher than normal.  On the other hand, he can actully clean off ambient radiation from himself and other things.  Its magical radiation.  Don't worry about it.  Besides, if your character does start to change its only because he has been Chosen.  What a glorious day that would be, hmm?

Trollsmith aka Cory
Dakota Jack Cardinal
player, 4 posts
Gunslinger
Sat 19 Jun 2010
at 18:55
  • msg #29

Re: OOC Character Creation

I'm thinking anyone who wants to can work themselves in at any point, or just expand on it like the Colonel did.  I'm thinking it ends with a massive, chaotic shootout as the Pantano Station road gang starts ducking for cover from whoever is killing them, splitting them into pairs and trios which are beset upon by equally surprised interlopers, and there are explosions at some point...

quote:
Brother Edgar was for his part, surprised and relieved when the man's head exploded.  He was pretty sure the road gang wasn't having much more of the truth he was preaching.

The road gang panicked, and one of their lieutenants, who was only vaguely aware of what Brother Edgar might be capable of, pointed a finger at the purple robed Doomsayer.  "He did it!"

They scattered, some in their vehicles or motorcycles, some on foot, with some charging straight into the mutants, some seeking cover against the unseen shooter, and some just flat out running away.

The veteran Templar however realized that whoever had just fired that shot clearly had no allegiance with the gang.  Nevertheless this had ruined his attempt to kill the rear guard as they were the first to turn around and flee.  Dayne stuck his sword through the stomach of the lookout he'd crept up on, but there was a jeep full of armed gangsters which had just turned around to flee, and the first thing in their sight was the Templar.  They revved the engine and were just about to run him over when they suddenly veered sharply to the left.

Dakota Jack had kneeled behind the dead lookout's motorcycle, using it as cover, and proceeded to riddle the front seat of the Jeep with a spray of bullets.  The windshield glass proved completely inadequate protection for the driver and passenger, whose fresh corpses fell in such a way as to jam the driver's foot onto the accelerator and turn the steering wheel all the way to one side, sending the jeep wildly out of control into the middle of the fray with its two still living passengers screaming and firing their guns wildly.


Somebody could revise it too if they wanted, I just shot from the hip on that.  It's not the best written thing in terms of grammar, that's for sure.
The Marshall
GM, 18 posts
aka "helbent4"
aka Tony
Sat 19 Jun 2010
at 19:14
  • msg #30

Re: OOC Character Creation

In reply to Brother Edgar (msg #28):

Cory,

For who among us has seen the glowing light of Redemption brighter than a thousand suns? Who among us walks the straight and narrow path we all must walk, the path as straight and narrow as a Gamma ray, beginning, and ending, in infinity?

Glory hallelujah! Can I get an "amen", brothers and sisters?

This reminds me of a character I played in a fantasy game, the "orc messiah". Kind of like Martin Luther King Jr. of the orcs. This idea tended to disturb the other players, who see orcs mainly as beings they harvest for XP or joyfully slaughter in order to punish them for being evil (as if this was their choice!).

That said, I would think the Geiger counter trick is kind of an urban legend with some truth to it. That is, radiation causes mutants, some mutants are radioactive, and Doomsayers are mutants that use radiation-based powers, so it would stand to reason. But as you point out, Doomsayers use a kind of supernatural radiation so it's not realistic or at least doesn't conform to reality as we know it.

But no, for game purposes, although it would be cool to have Doomsayers give off a burst of radiation when using some powers, I don't feel like irradiating the party on a regular basis. ("Your hair falls out! You vomit! Wait two weeks for your red cell count to increase before continuing to adventure...") You could say that they are slightly more radioactive than normal, but that's a tough call because after some research I see what we consider to be normal "background" radiation is extremely variable, simply due to natural factors (not to mention the contamination of the Wasted West).

Tony
Brother Edgar
player, 7 posts
Doomsayer
Sat 19 Jun 2010
at 19:20
  • msg #31

Re: OOC Character Creation

Just a slight edit as I get into this:

Brother Edgar was quite surprised when the man's head exploded.  Turning around quickly, he shouts for the mutants to remain calm and lower weapons.  Fearing that some well-meaning member fired the shot; setting light to this powder keg.

The road gang panicked, and one of their lieutenants, who was only vaguely aware of what Brother Edgar might be capable of, pointed a finger at the purple robed Doomsayer.  "He did it!"

They scattered, some in their vehicles or motorcycles, some on foot, with some charging straight into the mutants, some seeking cover against the unseen shooter, and some just flat out running away.

As they begin their rush, the Doomsayer returns his attention to the gang.  With a heavy heart, he rallies his band to their own defense.  A hand is lifted, a sickly green glow brightens aound the priest as he begins to invoke the power of the Atom.
The Marshall
GM, 20 posts
aka "helbent4"
aka Tony
Sat 19 Jun 2010
at 21:05
  • msg #32

Re: OOC Character Creation

In reply to Brother Edgar (msg #31):

Cory, I posted that to the Shared background thread.

Also, for the Posse in general, I'd like to pre-emptively mention that the box thing that holds ammunition is called a "magazine", not a clip, although the ammunition that comes in a magazine often comes in a clip of some kind to help loading it into the magazine.  =)

Tony
COL Kurt L. Schaeffer
player, 5 posts
Snake Eater
Sat 19 Jun 2010
at 21:07
  • msg #33

Re: OOC Character Creation

The Marshall:
Also, for the Posse in general, I'd like to pre-emptively mention that the box thing that holds ammunition is called a "magazine", not a clip, although the ammunition that comes in a magazine often comes in a clip of some kind to help loading it into the magazine.  =)

Tony


You just made my day.

Marc
Dakota Jack Cardinal
player, 5 posts
Gunslinger
Sat 19 Jun 2010
at 21:22
  • msg #34

Re: OOC Character Creation

The Marshall:
In reply to Brother Edgar (msg #31):

Cory, I posted that to the Shared background thread.

Also, for the Posse in general, I'd like to pre-emptively mention that the box thing that holds ammunition is called a "magazine", not a clip, although the ammunition that comes in a magazine often comes in a clip of some kind to help loading it into the magazine.  =)

Tony


But what if one of our characters gets a hold of an M1 Garand?  Or a Smith and Wesson model 625?

I still have a somewhat incomplete list of modified firearms rules I brewed up for the short time I ran the game.  It wasn't that hard to do, I just used some real life firearms my players wanted to have and based all damage on caliber.

Forgive some of the terminology, I was writing for players who weren't gun nuts. Some of the notes in here are technically wrong but I didn't want to nit pick so bad it was just clumsy.

quote:
Magazines

Call them clips and I will beat you unless you are actually referring to a clip.

Basically a spare magazine costs $20.

M4 magazines are so common that they're only $15 each. AR15s, M249s, the HK416 and possibly other guns yet to be named accept M4 magazines.

Note that Revolvers, Lever Action Rifles, and Bolt Action Rifles do not use detachable box magazines as a general rule, although there are a few Bolt Action Rifles which do use detachable box magazines.  However these designs are generally meant to be loaded with stripper clips or loose rounds so we will use the mechanic for speed loading single rounds.  The same goes for nearly any firearm that holds 1 or 2 shots.  If you're not sure, ask the Marshall.

Speedloaders are available for revolvers at the same $20 price.

A few firearms really do use clips, and for our purposes they cost $20 and work the same as magazines with one exception: a Revolver which uses a clip can be reloaded using the appropriate skill like a Preloaded cylinder.


Oddly enough my players absolutely hated these house rules.  They were pretty long but really I changed very little.
This message was last edited by the player at 21:24, Sat 19 June 2010.
The Marshall
GM, 21 posts
aka "helbent4"
aka Tony
Sat 19 Jun 2010
at 21:43
  • msg #35

Re: OOC Character Creation

In reply to Dakota Jack Cardinal (msg #34):

Don,

Ah, but even in clip-fed weapons, the box is still called a magazine! Even if it's not detachable.  =)

Posse,

Hm, almost everyone's white and male. Not very diverse!

(We do have one woman and a native.)

Tony
Dakota Jack Cardinal
player, 6 posts
Gunslinger
Sun 20 Jun 2010
at 00:01
  • msg #36

Re: OOC Character Creation

In reply to The Marshall (msg #35):

Yeah but notice I specified detachable box magazines.  Lots of firearms have a nondetachable tubular or box magazine.  And like I said, I wasn't trying to get every little detail right, the people I wrote those rules for wouldn't care.  I was just going for slightly better rules.

RE: the diversity...

Yeah it's going to be a little weird that there's a bunch of white dudes, like the posse is some kind of Ivy League frat house.  Even the cast of Friends was more diverse.
Arthur Dayne
player, 6 posts
Veteran Templar
Sun 20 Jun 2010
at 00:10
  • msg #37

Re: OOC Character Creation

In reply to Dakota Jack Cardinal (msg #36):

What's interesting is that in Deadlands I usually tend towards the Native American type characters, and I have been interested in playing both a Voodoo oriented character and a Kung Fu character.  I only recently created a white male character (that was Cajun, so at least a little different than the normal ones), but that game crashed and burned pretty quick.

This will be my real first white male character in this system/setting.
Dakota Jack Cardinal
player, 7 posts
Gunslinger
Sun 20 Jun 2010
at 00:17
  • msg #38

Re: OOC Character Creation

In reply to Arthur Dayne (msg #37):

I admit I'm a white male IRL.  I really don't attach any special significance to it.  But I have a nasty habit of defaulting to it with PCs.

Naturally I don't mean anything by it, it's just I think of it as so relatively unimportant I don't think about those details.

The problem is I think most people who aren't morons are like that, they put so little stock in the idea one kind of person is inherently better than another, but when you put a group of people like that together to make fictional characters, you often get the same gender and ethnic composition as the players themselves.

That's normally not a problem, but it can be.  For one thing it's boring if your game is interaction heavy.
Arthur Dayne
player, 7 posts
Veteran Templar
Sun 20 Jun 2010
at 00:22
  • msg #39

Re: OOC Character Creation

If we're developing a narrative of a uniting incident, here is the part of my Templar.

quote:
Laying on the ground, taking cover in his natural surroundings, the Templar waited to make his move.  His head barely crested a ridge, letting him see the events unfolding before him.  Arthur Dayne, a legend in martial prowess even among his fellow Templars, remained undaunted despite the overwhelming number against him.  He reached into what appeared to be a bundle of rags, his hand gripping tight upon the hilt of the legendary sword passed down to him from one of his bretheren that had fallen before his own time.  Slowly, he slid the blade out, careful that its sharp edge would not rip the rags to shreds, lest he lose the disguise he had created for the blade.

As he was about to rise and make his presence known, he saw the bullet rip through the man he was about to slice open, and while he felt a touch of righteous indignation that his own kill had been taken from him, he knew that a good thing had been done.  The gunshot, however, had roused the attention of the leader's men, and now his efforts would become even more cumbersome.  In one hand, he held steady his blade, holding in his other hand the piece of metal that had come to pass a shield for him.  It was light-weight and would not burden him overmuch, but at the same time, neither would it guard him from the most deadly of fire.  It would buy him time, and hopefully save him from taking wounds he might have otherwise avoided.

The Templar turned to his erstwhile companion, a man he had met some time before that had been wronged by the gang that had taken advantage of people in this area for some time now.  Arthur Dayne was not one that would fight for someone else's cause unless they came along to help.  Self help was the best help, and while the Templar would willingly sacrifice his own life for the cause of righteousness, the people that would benefit from that sacrifice better damn well be willing to stand on their own two feet.  In fact, the man that was beside him at the moment was not the only one there.  A whole passel of his crackshot kids and relatives lined the periphery of the area, waiting for the moment they received the sigal.

"I trust that you will guard my back, good sir," said Dayne to his companion, at which the man only nodded weakly and muttered something.  Sighing with resignation, Dayne waited for the time to strike.

Watching the men before him look about in confusion, searching for the gunman that had laid one of them down, the Templar did not waste a moment squandering the little remaining advantage he had.  As he rose, his first act was to bring his blade to bear, ending the miserable life of one scumbag that stood in his way.  Before he had a chance to be killed, he determinedly carved up the area around him, his blade coated with crimson and the sound tainted with screams of surprise and dying moans of agony.  Intermittent gunshot fire peppered the area with more corpses that were better off planted six feet deep than walkiing the earth.

Arthur Dayne sliced his way towards the Doomsayer that had been speaking earlier.  These mutants had done no wrong, and neither had some of the people exploited by this gang of wrongdoers.  His shield began to catch bullets, though.  All he could do was hope that he made it in time, and that the people who had enlisted his help came through to back him up.

Brother Edgar
player, 8 posts
Doomsayer
Sun 20 Jun 2010
at 00:33
  • msg #40

Re: OOC Character Creation

Further regarding diversity:

As Edgar is a mutant he should not be counted in any simple category of "human" races.  He's very much in the minority.  He glows green.  He is Chosen.  He is the Future!

So there.

Trollsmith aka Cory
Ian Roadkill Colby
player, 1 post
Road Warrior
Sun 20 Jun 2010
at 02:09
  • msg #41

Re: OOC Character Creation

Hmmm, where can Roadkill fit in?

Perhaps it was him and his rig that almost ran down the mutant on the road and brought in the supplies (and fresh wanted posters). That puts me in town at least but the question is why would I side with the other PCs? Dakota seems a bit roguish, could they have met back in Roadkill's biker days, from before he decided that it was better to make his living by helping people than hurting them?
The Marshall
GM, 22 posts
aka "helbent4"
aka Tony
Sun 20 Jun 2010
at 05:57
  • msg #42

Re: OOC Character Creation

In reply to Dakota Jack Cardinal (msg #38):

Don,

I also think that people might be willing to stretch and play different characters in more serious games, but being totally creative and taking risks in RP isn't really what HoEs about. As pointed out, white males may not actually be a "normal" normal character type for some players but that's just what came to mind now.

I'll just bring in female and non-white NPCs, make this a more balanced Posse testosterone-wise.  =)

Starting with the Templar's Squire!

Posse,

In general, you can post additions to the shared story to that thread.

Also, you don't have to pay for basic clothing but you should pay for backpacks and other practical gear.

Spare money should be carried either as gold coins (worth $5 each), silver coins ($1 each), tobacco ($100 per 1/4 ounce) or weed ($5 to 20 per eighth of an ounce quality depending, and the price has come down since the war). Paper money is almost but not quite useless (except as fire-starter). Most smoker use pipes, as paper's often too valuable to waste.

Not that I want the players to be dealers, but I think marijuana would be relatively common compared to tobacco, as all the tobacco-producing areas in the USA are east of the Mississippi. (The remaining tobacco-growing areas would be in Canada). It would be used for medicinal purposes, practical uses like rope and different foodstuffs, and of course recreation (like alcohol). It's a lot easy to grow than tobacco, which is geographically limited, difficult to harvest and prepare and degrades the soil.

If anyone has a problem, I'm willing to drop it, of course!

Tony
This message was last edited by the GM at 09:02, Sun 20 June 2010.
Arthur Dayne
player, 8 posts
Veteran Templar
Sun 20 Jun 2010
at 06:40
  • msg #43

Re: OOC Character Creation

If you really want to bring in some diversity, make my Squire a half Lakota half black woman that's also a lesbian.  You will stack lots of various minority categories in one NPC.  It will be awesome. :)
Jane Guin
player, 3 posts
Renegade Black Hat
Sun 20 Jun 2010
at 06:59
  • msg #44

Re: OOC Character Creation

Just wanted to pop in and say I've been tremendously busy over the last few days, but tomorrow afternoon things should finally calm down a bit, and I'll try to find a way to shoehorn into the narative.
The Marshall
GM, 24 posts
aka "helbent4"
aka Tony
Sun 20 Jun 2010
at 07:01
  • msg #45

Re: OOC Character Creation

In reply to Arthur Dayne (msg #43):

Kind of been there, done that.

I have a radio operator in my T2K game that is a lesbian. She eventually started an affair with a Chinese female member of the RCMP Emergency Response Team.

Funny thing, both characters are loosely based on a real lesbian couple I know. (One was in the army, her girlfriend is a rookie Mountie. Not that being gay is a problem in the Canadian Forces or Mounties, and they are planning on getting married, the real people, that is.)

That said, great to hear Jane is still in the running! Hope to hear from you soon, Ivan.

Your humble Marshall and his wife at Khe Sanh Combat Base at the end of March:





So, in real life I am a UH-1 helicopter. No wait! I'm a white male, too.

Regardless, the first adventure is set in Wisconsin, although like most the location can be changed.

Tony
This message was last edited by the GM at 09:46, Sun 20 June 2010.
The Marshall
GM, 25 posts
aka "helbent4"
aka Tony
Sun 20 Jun 2010
at 11:06
  • msg #46

Re: OOC Character Creation

Posse,

Okay, the last PC is getting sorted out now.

So far this is the roster:

Brother Edgar (Doomsayer)
Arthur Dayne (Templar)
Dakota Jack (Gunslinger)
COL Schaeffer (SOF)
Jane Guin (Former Black Hat)
Roadkill Colby (Trucker)
Smoker Nix (Scavvie/Mechanic)
Peter Firecrow (Ravenite)

There will probably be the odd NPC as well, such as Arthur's Squire.

The adventure will start in Wisconsin.

Tony
Smoker Nix
player, 1 post
Scavenger & Tech
Sun 20 Jun 2010
at 15:34
  • msg #47

Re: OOC Character Creation

Hello to you all.  I'm looking forward to roleplaying in this game and with you all.

The Marshall:
Smoker Nix (Scavvie/Mechanic)


Nix prefers the term "Scavenger" rather than "Scavvie"! <G>

And it's more Tech than just Mechanic.  Ask Nix to build an engine from scratch and he's screwed, ask him to fix an engine (or anything technical) that isn't working and he's in his element!

Thanks,

Andy (aka Mahatatain)
Smoker Nix
player, 2 posts
Scavenger & Tech
Sun 20 Jun 2010
at 15:44
  • msg #48

Re: OOC Character Creation

With regards to connections between characters the most obvious one for Nix is to Roadkill Colby the Trucker.  Does Colby need a sidekick mechanic to keep his rig running?

Also does anyone else have any tech gear that they can't maintain themselves that they might have paid Nix to fix?  In fact as Nix often scavenges tech gear, repairs it and then sells it does anyone have a item that they could have bought off Nix by way of introduction?

Lastly Nix has just been run out of somewhere recently after a misunderstanding over who something belonged to.  Does anyone else have the outlaw flaw at a low level by any chance?
This message was last edited by the player at 15:46, Sun 20 June 2010.
Jane Guin
player, 4 posts
Renegade Black Hat
Sun 20 Jun 2010
at 17:23
  • msg #49

Re: OOC Character Creation

I think it's very, very possible that Jane recently sold some salvage to Nix and tagged along with him just for company. I can give you details of the salvage if Nix is the kind to actually care.
Peter Firecrow
player, 1 post
Sun 20 Jun 2010
at 17:47
  • msg #50

Re: OOC Character Creation

I've been slammed with work. I will try to get my Archetype put into the Character Details soon.

Peter's a Ravenite who travels in his pickup. He could be part of a small convoy with a Trucker, could be hiring someone to fix his truck when it breaks down, could be helping someone fight some evil mofos, etc. =D
Brother Edgar
player, 9 posts
Doomsayer
Sun 20 Jun 2010
at 18:59
  • msg #51

Re: OOC Character Creation

In reply to Ian Roadkill Colby (msg #41):

I really like the link of Roadkill being the trucker delivering the goods and posters.  This could also link up with the Mechanic in the Truck, mebbe the Ex-black Hat as Security.  As for why they might get involved, Roadkill would probably have come to see how bad the Pantano gang was getting.  When he sees the trouble brewing with the mutants...hears the fighting start...  He just can't do it any more and decides to ride into the battle to smash up some gangers who remind him a little too much of his past...

Just an idea!

Trollsmith aka Cory
The Marshall
GM, 26 posts
aka "helbent4"
aka Tony
Sun 20 Jun 2010
at 21:55
  • msg #52

Re: OOC Character Creation

In reply to Brother Edgar (msg #51):

Posse,

A few things:

Yeah, Roadkill traveling with a scout/security unit (Peter/Jane) with a mechanic of sorts (Smoker) really works for me.

As for why they would be in the area, gangs are bad for what little business and trade remains. Who would know better than a former gang member? Roadkill isn't likely to care too deeply about someone's dodgy or violent past but having a known thief onboard would be problematical so it would have to be pretty clear-cut injustice.

Knowing Andy, Nix would certainly care about the salvage. Nix's issue could be back in St. Louis (see below). Maybe an overzealous Law Dog there?

I forgot that ammunition is the basic rate of exchange. Junkyard and a few larger towns (larger as in around a population of maybe a hundred) will take gold and silver, many people won't.

Pet Peeve: Even numbers of ammunition on the templates. You're using scavenged, hoarded and reloaded ammunition. For Pete's sake, you won't have an even ten or hundreds of cartridges like you just cracked a case. You'd have, like 8 or 43, even if that leaves you with some odd or at least not round number of rounds.

Character Descriptions: please make sure what your character looks like and is obviously armed with is clear in your biography. Attitude or other obvious characteristics can't hurt, either. You can keep describing your PC when new ones show up, but it's just easier this way!



Edit Added:

As well, while national origins may not matter much in-game, it matters to me where your PC is from. So be clear on which side they were on, where they were born and/or lived, as applicable.

Further, one detachable magazine comes free with your weapon. However, no ammo is free.




Possible Entry Point:

(After the Pantano Gang is dealt with.)

Roadkill's convoy (it's a small convoy) of a rig (long-nose and van trailer) and a scout pickup (for Belongin's 1 it could be a technical with a Ma-Deuce in the back, just sayin') is headed north out of St. Louis. They're picking up a load of scavenged metal and PVC tubing, bales of electrical wire, and a small bundle of tobacco and cigars on consignment at Near La Crosse, Wisconsin.

Tony
This message was last edited by the GM at 01:22, Mon 21 June 2010.
Peter Firecrow
player, 2 posts
Not that kind of Indian
Wanna buy a gun?
Mon 21 Jun 2010
at 01:47
  • msg #53

Re: OOC Character Creation

The Marshall:
Pet Peeve: Even numbers of ammunition on the templates. You're using scavenged, hoarded and reloaded ammunition. For Pete's sake, you won't have an even ten or hundreds of cartridges like you just cracked a case. You'd have, like 8 or 43, even if that leaves you with some odd or at least not round number of rounds.


I have to say, so far I am not like how you are already invoking my name in your OOC rules posts and such LOL! =D
Ian Roadkill Colby
player, 2 posts
Road Warrior
Mon 21 Jun 2010
at 02:46
  • msg #54

Re: OOC Character Creation

I should have my character complete with full background, description, etc, by Wednesday.
Arthur Dayne
player, 9 posts
Veteran Templar
Mon 21 Jun 2010
at 03:31
  • msg #55

Re: OOC Character Creation

I have to go with this picture lol
Dakota Jack Cardinal
player, 8 posts
Gunslinger
Mon 21 Jun 2010
at 03:54
  • msg #56

Re: OOC Character Creation

Arthur Dayne:
I have to go with this picture lol


Haha, yes, yes you do.  This one's not quite right but it's the only one with sunglasses that's close enough.

Edit:  I once house ruled a cigarette or a razor blade was a barter item worth $1.  While it's kind of appropriate to DL that ammunition = money, really in economies like Argentina circa early 2000s where there is no economy to speak of, ammunition has historically not become the new medium of exchange.

I also used .22 LR and birdshot and .410/28 gauge/etc. shells as money, given that it's not so good for combat but it would be very useful and practical for many other purposes.  I've also house ruled that 10 expended cartridge casings are worth $1.  I also house ruled that some OTC drugs were intact and made for good barter items.  Players also used non Dr. Pepper sodas as cash a few times, and in a fit of humor, Moonpies and Twinkies.  Intact condoms were also barter items.

Given the setting I'd assume most money is ammo but it's nice if not all of it is.
This message was last edited by the player at 05:16, Mon 21 June 2010.
The Marshall
GM, 27 posts
aka "helbent4"
aka Tony
Mon 21 Jun 2010
at 06:13
  • msg #57

Re: OOC Character Creation

In reply to Peter Firecrow (msg #53):

It's all for your sake! All for you.

Wax,

Absolutely, you must go with the knight. Are you taking the template as-is?

Overkill,

Looking forward to seeing Roadkill.

Don,

I was thinking along those lines. There are some communities that accept gold and silver. Let's say, not just Junkyard but those that trade with the Convoy, who would encourage a convertible currency for many reasons. Junkyard for sure, and many of the larger Convoy clients are more likely.

The ideas of cigarettes (and joints) being individual units of exchange are cool. In the main rule book it says that "cash" is actually small luxury items, so that would include perfume, well-preserved snack foods, jewelry, and of course, condoms. So feel free to define "cash" in those terms.

Ammunition doesn't seem like it's going to be a medium of exchange, as it's just too valuable and by definition would be depleted over time. On the plus side, all communities have a need for it, and it's non-perishable, and small. I like the $1 per 10 spent cartridges. Most if not all weapons will have brass-catchers, as applicable ($5).

Important Errata:

Trait Checks: Coordinations have always bugged us, so we got rid of them. Sort of. They're now called "Trait levels," which in itself isn't a big change, but it changes the mindset of those who are frustrated that Traits are often better than skills, particularly when making the old style default rolls (see the change to those below).

Default Skill Rolls: Default Aptitude rolls work differently. Instead of using your Trait with a -8 penalty, you now roll one die of your Trait with a -4 penalty. This change was made for those who looked at their ld12 search skills and wondered why they wouldn't want to always roll their 4d12 Cognition instead - even with the -8 unskilled penalty - because their chances of going bust on the roll are much lower.

http://www.peginc.com/Downloads/Errata/HOEErrata.htm

Tony
This message was last edited by the GM at 11:39, Mon 21 June 2010.
Dakota Jack Cardinal
player, 9 posts
Gunslinger
aka Don
Mon 21 Jun 2010
at 13:05
  • msg #58

Re: OOC Character Creation

quote:
Default Skill Rolls: Default Aptitude rolls work differently. Instead of using your Trait with a -8 penalty, you now roll one die of your Trait with a -4 penalty. This change was made for those who looked at their ld12 search skills and wondered why they wouldn't want to always roll their 4d12 Cognition instead - even with the -8 unskilled penalty - because their chances of going bust on the roll are much lower.


See I'm not sure I like that as much.  I understand the thinking here but that means there's no point in having say a 4d12 Cognition over a 1d12.

Now I know a lot of the Traits are like that, with Quickness, Strength, and Vigor being the very major exceptions, but still.

Also, are we using all the errata?  It's an important question because some of those rules fundamentally change the game, like the double tap rule.
Ian Roadkill Colby
player, 3 posts
Road Warrior
Mon 21 Jun 2010
at 13:32
  • msg #59

Re: OOC Character Creation

We're starting East of the Mississippi? Uh-oh.
Arthur Dayne
player, 10 posts
Veteran Templar
Mon 21 Jun 2010
at 13:38
  • msg #60

Re: OOC Character Creation

Dakota Jack Cardinal:
See I'm not sure I like that as much.  I understand the thinking here but that means there's no point in having say a 4d12 Cognition over a 1d12.


Except for when you need to test Cognition for surprise, for noticing things, awareness and other things.  Then its really good to have those extra 4d12 in Cognition.

On average, this works out better from what I have seen.  With the old rule, you basically have to either hit an Ace or blow a stack of chips to pass anything that isn't trivially easy.
Dakota Jack Cardinal
player, 10 posts
Gunslinger
aka Don
Mon 21 Jun 2010
at 14:38
  • msg #61

Re: OOC Character Creation

In reply to Arthur Dayne (msg #60):

That's true, I didn't think about that.

It's just been my experience that for some of the Traits, you don't often roll the actual trait but rather the skills stemming off of it.

For example, does it really matter if your Deftness is 1d10 or 1d12? Yes it matters substantially.

Does it matter if your Deftness is 1d10 or 4d10?  Not so much.  Can it come up?  Yes.  Will it very often?  Well why would it, when your other shootin' skill can just used with a -2 penalty instead?

And how often do you roll your Smarts?

Really though now that I think about it I think most of the traits don't have that problem.  There are just certain weird little things in the mechanics like that.

One thing I ran into a lot with attributes/traits that was always a sore point was that certain archetypes take certain stats in combinations that cheese some people off.  The most egregious example is that the guys with the only truly viable hand to hand combat capabilities also have the first or second highest Spirit trait in the posse.

I've always felt that since Deadlands lets you make the character any way you want, you can't really complain; just resign yourself to the fact ahead of time that character will receive all coups and don't worry about it or just be different and weird if it really bothers you.  One of the most surprisingly effective characters in the first game I ever played in was a "gunslinger" whose lowest Trait was in Deftness (so his shootin' roll was 5d6) with a Quickness of a mere 3d8.  He had aces in both Spirit and Vigor however, a crazy Dodge skill, and took all sorts of edges like Sand, Tough as Nails, etc. and just basically was hard to kill or ambush.  He had no "typical" gunslinger edges either.

Of course the problem there was he was a good warrior, not really a good gunslinger.  That character really should have been like a Renegade Black Hat or something.
This message was last edited by the player at 14:38, Mon 21 June 2010.
The Marshall
GM, 28 posts
aka "helbent4"
aka Tony
Mon 21 Jun 2010
at 23:03
  • msg #62

Re: OOC Character Creation

In reply to Dakota Jack Cardinal (msg #61):

With the Speed altered, most small arms can double-tap now as it requires ROF 2. The exceptions being Single-action revolvers, pump and bolt guns.

For example:

Weapon Type                              ROF

Single-action Revolver                    1
Double-action Revolver                    2
Bolt, Pump, or Lever Action               1
Semiautomatic Pistol, Rifle, etc.         2
Double-barrel Shotgun                     2
Fully Automatic Weapon               As Listed

Unskilled Aptitude use is at -4, using the Trait's die code and a Trait Level of 1.

The new unskilled penalty for using Concentrations isn't stated. I would say it's the normal skill at -4.

Gunslinger, warrior... the categories can blur.

Another thing to keep in mind, not only are there drivable vehicles in the game, but one or more have weapons mounted that require the Shootin': Machinegun Concentration.

As for east of the Mississippi, Near LaCrosse is close but not quite. NLC is located on French Island, in the middle of the river. It's a "River Watch" community. Like most HoE, it's a rip-off from another PA sourece. (In this case, the TMP adventure "Project File PF-03: Operation Lucifer".)

Tony
This message was last edited by the GM at 23:32, Mon 21 June 2010.
Peter Firecrow
player, 3 posts
Not that kind of Indian
Wanna buy a gun?
Mon 21 Jun 2010
at 23:50
  • msg #63

Re: OOC Character Creation

WHOOOO!! Who wants to ride with me in my armored pickup truck! =D
Dakota Jack Cardinal
player, 11 posts
Gunslinger
aka Don
Tue 22 Jun 2010
at 00:35
  • msg #64

Re: OOC Character Creation

The Marshall:
Another thing to keep in mind, not only are there drivable vehicles in the game, but one or more have weapons mounted that require the Shootin': Machinegun Concentration.


I thought about that.  It's something I'll pick up if I don't start with it.  It's one of those things that wouldn't be used all the time, but would be awesome for those times you could.
Jane Guin
player, 5 posts
Renegade Black Hat
Tue 22 Jun 2010
at 01:58
  • msg #65

Re: OOC Character Creation

With Jane's background, gunner is definitely something she'll be picking up.
The Marshall
GM, 29 posts
aka "helbent4"
aka Tony
Tue 22 Jun 2010
at 02:04
  • msg #66

Re: OOC Character Creation

In reply to Dakota Jack Cardinal (msg #64):

I haven't decided how strict I'm going to be on Drivin'. For the most part, normal driving (TN 0 maneuvers) won't require a skill roll, as most PCs will be familiar enough with driving.

Generally speaking, I'd like to get going within a day or two. I understand not everyone is done, they can use the template to fill in the holes until then. (That is, if you've mentioned something, I'll take it into account, if not, fake it 'till you make it!)

As well, not everyone has worked out their nightmare. That's not part of the template, but important!

Edit Added:

Does anyone need me to send the template?

Tony
This message was last edited by the GM at 06:45, Tue 22 June 2010.
The Marshall
GM, 30 posts
aka "helbent4"
aka Tony
Tue 22 Jun 2010
at 05:23
  • msg #67

Re: OOC Character Creation

Summary:

So far for shared background:

Brother Edgar was escorting a band of mutie refugees to settle in Chance City, New Mexico. They planned on traveling through the normie town of Pantano Station, also in New Mexico. Pantano Station was a large town, but dangerous. The good citizens cowered in their houses, hiding from the gang of criminals that had moved in and set up shop, killing the local Law Dog and driving off the mayor.

Dakota Jack shook the dust of Truth or Consequences from his heels after a misunderstanding, but quickly wound up back in jail after arriving at Pantano Station. The greedy cabal that ran Pantano Station made plans to rob and murder the unsuspecting muties, as they did to many other unsuspecting travelers. They were unaware that their town Marshall (chosen for his seemingly inoffensive nature) was an Templar who was undercover by the name of Arthur Dayne. Arthur was accompanied by his Squire, Michaela Kukushima, who was working as a waitress. Michaela was being pressured into prostitution by the sleazy saloonkeeper but wouldn't give in, causing some friction.

Intending to disrupt the gang's plan, Arthur freed the Gunslinger from the jail. They followed the gang to where they intended to ambush the muties. As the Pantano Station gang launched their attack, all Hell broke loose. As Brother Edgar challenged them, their leader was killed by a well-placed head shot. (Placed there by Colonel Kurt Schaeffer.) The situation dissolved into a confused melee, with the small band of muties badly outnumbered by the Pantano Station marauders, who in turn were more than matched in ferocity and fighting ability by their protectors, both known and heretofore unsuspected.

Still, the Pantano gang and their allies had over a hundred members and it was lookin' mighty grim for the band of heroes, who looked to be goin' down swingin'.

Meanwhile, a "courier" rig of the Convoy driven by Roadkill, and Peter Firecrow with a chase vehicle (armed technical) was running deadhead (empty) to St. Louis to RV with the Convoy. They ran smack-dab into the rear of the Pantano Station gang's ranks. Riding with Roadkill as his mechanic was Smoker Nix and Peter's gunner was a former Black Hat named Jane Guin. With the firepower of the courier rig and chase vehicle, the remnants of the Pantano gang broke and ran into the wastes, vowing revenge.

The remaining citizens of Pantano Station were thankful, but ultimately because of their cowardice in the face of the gang that ran their town they were not really deserving of the Templar's future help. They weren't completely abandoned as a share of the salvage from the battle was given to them to help rebuild. Instead, it was decided to give the muties a lift to Chance City to well, give them a chance. There was enough left over to make the trip worth the while, as the truck was travelling deadhead at that point to St. Louis, and Chance City wasn't out of the way.


*  *  *


Do you all want to take it from there? The PCs could make their way to Chance (giving the muties a lift), help the muties settle, and from there travel to St. Louis and then Near LaCrosse.

Continental map is now posted!

Tony
This message was last edited by the GM at 22:05, Tue 22 June 2010.
Brother Edgar
player, 10 posts
Doomsayer
Tue 22 Jun 2010
at 10:35
  • msg #68

Re: OOC Character Creation

Sounds like a wonderful beginning.  As Brother Edgar would say, the Glow works in mysterious and wonderful ways.  Bringing such a force together at just the right time to protect the Chosen.  Praise be to the Atom!

As a side note, if folks have the time or care, could you PM me or post here about how you think your characters might be feeling/reacting to Edgar's vision of doom and hope?  Doom for the norms, but hope that we can all work together to build a bright (glowing) future for those who come next (the Chosen, the mutants)?  I only ask because a good missionary would know who not to push, who would like to know more, etc. Also, he's not a bad counselor if in travelling there are characters who might look to someone for that too.

Just some thoughts.


Trollsmith/Cory
The Marshall
GM, 31 posts
aka "helbent4"
aka Tony
Tue 22 Jun 2010
at 12:31
  • msg #69

Re: OOC Character Creation

In reply to Brother Edgar (msg #68):

I think that's a very cool idea.

Also, the Templar's Squire is Michaela Fukushima. The story I posted will be updated. There may also be a female medic/Tale-Teller joining as well, probably with the convoy. (The "convoy" being 2 vehicles, not the Convoy.)

Finally, when I'm getting a game together, sometimes I'm either inspired by a song or come to think of one after starting as a "theme". In this case, as I was doing the work for this game the song "No Heaven" by DJ Champion was getting a lot of airplay for some reason (probably CanCon regulations) and it stuck in my head. Coincidentally, it was also used as a theme in the western/SF game Badlands, which is maybe why I made the connection on a subconscious level. At any rate, have a look at the video and give 'er (crank it)...

http://www.youtube.com/watch?v=fwPyNOhXFd0

Tony
Dakota Jack Cardinal
player, 12 posts
Gunslinger
aka Don
Tue 22 Jun 2010
at 13:18
  • msg #70

Re: OOC Character Creation

Brother Edgar:
As a side note, if folks have the time or care, could you PM me or post here about how you think your characters might be feeling/reacting to Edgar's vision of doom and hope?  Doom for the norms, but hope that we can all work together to build a bright (glowing) future for those who come next (the Chosen, the mutants)?  I only ask because a good missionary would know who not to push, who would like to know more, etc. Also, he's not a bad counselor if in travelling there are characters who might look to someone for that too.


Dakota Jack will indifferently look at you like you're plumb loco for the most part, but pressing certain evidence humanity is doomed might solicit a strong reaction...
The Marshall
GM, 33 posts
aka "helbent4"
aka Tony
Tue 22 Jun 2010
at 22:42
  • msg #71

Re: OOC Character Creation

In reply to Dakota Jack Cardinal (msg #70):

That's cool, I encourage all players to share their PC's thoughts.

Further, I've added to the shared background story. Players can and should post to that thread if they have anything to add!

Roundup:

Arthur Dayne (Templar) - No character sheet or description.
Michaela Fukushima (Squire) - Character complete.
Brother Edgar (Doomsayer) - Character done, missing Worst Nightmare.
Dakota Jack (Gunslinger) - Character complete. Yay!
COL Schaeffer (SOF commando) - No character sheet or description.

Roadkill (Trucker) - No character sheet or description.
Smoker Nix (Mechanic/Scavenger) - Character Sheet done, missing Worst Nightmare.
Rowan Dawson (Medic/Storyteller) - No description or Worst Nightmare.
Peter Firecrow (Chase Car Driver/Ravenite) - Mostly done, a few details remaining.
Jane Guin (Gunner/Renegae Black Hat) - Missing character sheet and description.

To clarify, everyone's been working on their characters to a degree and I basically know what they have, but completing the character sheet is the final piece of the puzzle. Don't forget those nightmares!

Tony
This message was last edited by the GM at 22:48, Tue 22 June 2010.
Arthur Dayne
player, 11 posts
Veteran Templar
Tue 22 Jun 2010
at 23:01
  • msg #72

Re: OOC Character Creation

I'll get on it :)
The Marshall
GM, 34 posts
aka "helbent4"
aka Tony
Tue 22 Jun 2010
at 23:09
  • msg #73

Re: OOC Character Creation

In reply to Arthur Dayne (msg #72):

Wax,

No worries! You've been a great help already.

Also (for everyone) try to get at least a few paragraphs in your description. Physical description is nice, but some of you have PMd me or posted material that's never made it into the description, for some reason.

Tony
Smoker Nix
player, 3 posts
Scavenger & Tech
Tue 22 Jun 2010
at 23:34
  • msg #74

Re: OOC Character Creation

Sorry - catching up a little.

Jane Guin:
I think it's very, very possible that Jane recently sold some salvage to Nix and tagged along with him just for company. I can give you details of the salvage if Nix is the kind to actually care.


That sounds good to me - Nix tends to buy and repair anything technical that's broken.  Would that fit with what Jane salvages?

Peter Firecrow:
Peter's a Ravenite who travels in his pickup. He could be part of a small convoy with a Trucker, could be hiring someone to fix his truck when it breaks down, could be helping someone fight some evil mofos, etc. =D


Nix might well have helped fix your pickup at some point.

Brother Edgar:
I really like the link of Roadkill being the trucker delivering the goods and posters.  This could also link up with the Mechanic in the Truck, mebbe the Ex-black Hat as Security.  As for why they might get involved, Roadkill would probably have come to see how bad the Pantano gang was getting.  When he sees the trouble brewing with the mutants...hears the fighting start...  He just can't do it any more and decides to ride into the battle to smash up some gangers who remind him a little too much of his past...


I like this as an idea, assuming that by Mechanic you're meaning Nix.  He's armed with an assault rifle and not adversed to firing it at people who threaten him.

In reply to The Marshall (msg #67):
This all sounds great to me!

Brother Edgar:
As a side note, if folks have the time or care, could you PM me or post here about how you think your characters might be feeling/reacting to Edgar's vision of doom and hope?  Doom for the norms, but hope that we can all work together to build a bright (glowing) future for those who come next (the Chosen, the mutants)?  I only ask because a good missionary would know who not to push, who would like to know more, etc. Also, he's not a bad counselor if in travelling there are characters who might look to someone for that too.


Nix will be fascinated and will avidly listen to any predictions that Brother Edgar offers.  He will then add his own spin on anything that Brother Edgar says, undoubtedly attributing incredible mystical significance to the smallest of things....

The Marshall:
Smoker Nix (Mechanic/Scavenger) - Character Sheet done, missing Worst Nightmare.


I will have a think about a good worst nightmare.  I haven't considered it yet but will think about it while I'm driving to work tomorrow!
Dakota Jack Cardinal
player, 13 posts
Gunslinger
aka Don
Tue 22 Jun 2010
at 23:43
  • msg #75

Re: OOC Character Creation

Smoker Nix:
I will have a think about a good worst nightmare.


Smoker Nix wakes up and realizes he has to drive across the Wasted West forever... in a Pinto!  Noooo!!!!
The Marshall
GM, 35 posts
aka "helbent4"
aka Tony
Wed 23 Jun 2010
at 05:58
  • msg #76

Re: OOC Character Creation

In reply to Dakota Jack Cardinal (msg #75):

Don,

Ooops! I drew the "poker hands" card for Dakota Jack. He has no penis. So sorry!

Tony
Ian Roadkill Colby
player, 4 posts
Road Warrior
Wed 23 Jun 2010
at 06:27
  • msg #77

Re: OOC Character Creation

Time for a trip to Junkyard for a replacement. Anyone seen Space Truckers?

On a side note, I've changed my picture.
The Marshall
GM, 36 posts
aka "helbent4"
aka Tony
Wed 23 Jun 2010
at 06:58
  • msg #78

Re: OOC Character Creation

In reply to Ian Roadkill Colby (msg #77):

Overkill,

Hey, is that you? Nice! Always wanted to do that.

As a side note, Arthur's Squire has posted her description. Have a look if you want to see what I'm looking for in a bio. This should give you an idea. Not just physical details, but personality and a few thoughts on life.

Tony
This message was last edited by the GM at 11:46, Wed 23 June 2010.
Rowan Dawson
player, 1 post
Medic
Story-Teller
Wed 23 Jun 2010
at 12:30
  • msg #79

Re: OOC Character Creation

Hello all! I am new and looking forward to rp'ing with all of you:)
Brother Edgar
player, 11 posts
Doomsayer
Wed 23 Jun 2010
at 12:58
  • msg #80

Re: OOC Character Creation

Welcome!
Arthur Dayne
player, 12 posts
Veteran Templar
Wed 23 Jun 2010
at 12:58
  • msg #81

Re: OOC Character Creation

Welcome to the gang, Rowan :)

As for Character Creation, I have some questions about the use of the templates and all that.  Are we basically just using the templates in the book straight up, or what?  How much do we get to customize our characters?
Smoker Nix
player, 4 posts
Scavenger & Tech
Wed 23 Jun 2010
at 13:10
  • msg #82

Re: OOC Character Creation

Welcome Rowan.

Arthur Dayne:
As for Character Creation, I have some questions about the use of the templates and all that.  Are we basically just using the templates in the book straight up, or what?  How much do we get to customize our characters?


I have certainly tweaked the Scavenger template quite heavily for Nix.  I have then submitted it to Tony for his approval however and have taken his suggestions on board as I'm sure that will result in a group of characters who make sense to be together and therefore don't have any major conflicts between them.
The Marshall
GM, 37 posts
aka "helbent4"
aka Tony
Wed 23 Jun 2010
at 13:14
  • msg #83

Re: OOC Character Creation

In reply to Arthur Dayne (msg #81):

Greetings to Julene/Rowan! Fantastic to have you on board.

Wax,

At this point, I want to get going so you have to use the templates. You can tweak a few points in Aptitudes and Edges/Hindrances. The less I have to double-check, the better.

Posse:

I've been in contact with COL Schaeffer's player, and he's got a few things to work out at the moment. He still really wants to play (and we want him to, of course) but I understand if that's going to be a problem. For the mean time he'll be NPCd, hopefully for only a very short time (days, hours, minutes, who knows?). I've done a short placeholder description for him in the mean time.

I'm glad to see most people are getting done. The sooner you do, the sooner we get going. If you're not done, you'll have to use the basic templates as-is. And you don't want that, do you?  =)

Updated Roundup:

Arthur Dayne (Templar) - No character sheet or description.
Michaela Fukushima (Squire) - Character complete.
Brother Edgar (Doomsayer) - Character done, more detailed description would be nice and is in the works.
Dakota Jack (Gunslinger) - Character complete. Yay!
COL Schaeffer (SOF commando) - NPC Archetype and placeholder description.

Roadkill (Trucker) - Character sheet done, no nightmare or description.
Smoker Nix (Mechanic/Scavenger) - Character Sheet done, missing Worst Nightmare, could have more history in description.
Rowan Dawson (Medic/Storyteller) - Basically done. More elaborate description is in the works.
Peter Firecrow (Chase Car Driver/Ravenite) - Mostly done, a few details remaining.
Jane Guin (Gunner/Renegae Black Hat) - Missing character sheet and description, but I don't think this was going to get done until Wed anyways.


Tony
Brother Edgar
player, 12 posts
Doomsayer
Wed 23 Jun 2010
at 13:32
  • msg #84

Re: OOC Character Creation

Description elaborated upon in sermon form!  Praise be the Bomb!

Sorry, its hard not to get into the faith.  Heh.

Trollsmith/Cory
Dakota Jack Cardinal
player, 14 posts
Gunslinger
aka Don
Wed 23 Jun 2010
at 13:50
  • msg #85

Re: OOC Character Creation

The Marshall:
In reply to Dakota Jack Cardinal (msg #75):

Don,

Ooops! I drew the "poker hands" card for Dakota Jack. He has no penis. So sorry!

Tony


You're a sick sick man!

Ian Roadkill Colby:
Time for a trip to Junkyard for a replacement. Anyone seen Space Truckers?

On a side note, I've changed my picture.


BWAHAHAHA

I haven't seen the movie but I like where this is going!  Roboweenie to the rescue!

Brother Edgar:
Praise be the Bomb!


Hahaha Oh I hope he uses that phrase very lightly IC...  But it'll be more fun if he doesn't.
Jane Guin
player, 6 posts
Renegade Black Hat
Wed 23 Jun 2010
at 20:21
  • msg #86

Re: OOC Character Creation

Okay, sorry... Humanity made me drop off the face of the earth for a bit. I'm looking around and I can't find my HoE book that has the renegade black hat template, so... Unless the GM wants to PM it to me for modifications, I'll have to keep searching before I can do anything significant. My apologies. Stupid 'real life'! *shakes fist*
The Marshall
GM, 38 posts
aka "helbent4"
aka Tony
Wed 23 Jun 2010
at 22:51
  • msg #87

Re: OOC Character Creation

In reply to Jane Guin (msg #86):

Ivan,

Not a problem, template on the way, check your PM. At this point, we're gunning to go so you pretty much need to use the template as-is with some minor changes. I think the Black Hat Defector suits your character conception, so that shouldn't be an issue.

Posse,

Generally speaking, I was allowing changes to the templates for those that wanted to do so when there was time. Now that we're down to zero-hour it's time to shit or get off the pot! For those working on their characters who've told me about everything cool they wanna do, time to put up or shut up!  =)

Also, have a look at Michaela's description to see what I'm looking for with these things. A physical description is a good start, but only a start.

Tony
Dakota Jack Cardinal
player, 15 posts
Gunslinger
aka Don
Wed 23 Jun 2010
at 23:03
  • msg #88

Re: OOC Character Creation

That does help a lot, actually.  (Brother Edgar's too.)
This message was last edited by the player at 23:04, Wed 23 June 2010.
The Marshall
GM, 39 posts
aka "helbent4"
aka Tony
Thu 24 Jun 2010
at 03:06
  • msg #89

Re: OOC Character Creation

In reply to Dakota Jack Cardinal (msg #88):

My pleasure!

Edit Added: I know how and where Arthur, Brother Edgar, Dakota and Schaeffer met up, and how they met with the crew traveling with Roadkill's rig.

How and where did Roadkill, Smoker, Rowan, Jane and Peter meet?

1) Figure this out between yourselves. PM or in this thread, let's get this done.

2) Remember to post some kind of character history in your description, including how you met the other PCs (as applicable).

Does everyone know how to add images to their posts?

1) Find the URL of the image. Make sure it's not too big an image!

2) Copy and paste to your post with the following command:

img src=XXXXXXXXXXXXXXXXXXXXXXXXXXXX

Where "XXXXXXXXXXXXXXXXXXXXXX" is the full image URL string, like http://i104.photobucket.com/al.../LuckyStrikeBack.jpg

Add angle brackets to enclose everything, like <img src=>

3) Add the tags <center></center> around the whole thing to centre the image in your post.

Et la voila! Not all images will work, especially copyrighted ones.

Finally, should anyone want to contact me off-RPOL, my personal email is helbent4@gmail.com

Tony
This message was last edited by the GM at 04:17, Thu 24 June 2010.
Peter Firecrow
player, 4 posts
Not that kind of Indian
Wanna buy a gun?
Thu 24 Jun 2010
at 05:33
  • msg #90

Re: OOC Character Creation

The Marshall:
Edit Added: I know how and where Arthur, Brother Edgar, Dakota and Schaeffer met up, and how they met with the crew traveling with Roadkill's rig.

How and where did Roadkill, Smoker, Rowan, Jane and Peter meet?

1) Figure this out between yourselves. PM or in this thread, let's get this done.


Okay, gang.

Peter perhaps ran into Jane (not literally) when she was first on the run or leaving of her own free fast will from the Black Hats? Gave her a ride and finally let her fire the mounted gun in the back when some Black Hats came to "retrieve her"?

Perhaps one or more of the other members not hooked up yet arrived at that time?

Peter hired the mechanic to help him fix up his truck after the grueling fight with the Black Hats, since it had gotten shot up quite a bit. Perhaps he was savvy enough to be the one who helped put the extra armor on the pickup?
The Marshall
GM, 40 posts
aka "helbent4"
aka Tony
Thu 24 Jun 2010
at 08:32
  • msg #91

Re: OOC Character Creation

In reply to Peter Firecrow (msg #90):

My deep thanks for working this all out.

You'll notice when you read Michaela's description that she does say where and when she met Arthur. This is because it was important to her, and presumably meeting the other PCs is important to your character, too.

I would like to start tomorrow. Please finish up your characters.

Tony
This message was last edited by the GM at 09:48, Thu 24 June 2010.
Ian Roadkill Colby
player, 5 posts
Road Warrior
Thu 24 Jun 2010
at 10:57
  • msg #92

Re: OOC Character Creation

Roadkill lives a nomadic life as a trucker. He wouldn't be too picky about who rides with him since there is safety in numbers. Anybody who wanted to work with him as a truck guard or was willing to pay for transportation when they needed a ride would be an easy connection. Smoker would have been a useful person to know for making repairs and upgrades.

I'm just about ready, though I haven't written my physical description and I can't decide how much I want to invest in my truck. Part of me want to put a bunch of points towards pimping it out but then the other part of me is hesitant to put so much into what is effectively going to just be something that sits parked while we're doing the real "adventuring."
COL Kurt L. Schaeffer
player, 6 posts
Fernspaher
Ranger
Thu 24 Jun 2010
at 11:27
  • msg #93

Re: OOC Character Creation

Guys, my internet connection at home is down. i am posting from work, so I have to be brief. I don#t know when I'll be back in possession of a working internet connection (or phone or tv) so please don't think i bailed out on you.
I'll be back.
The Marshall
GM, 41 posts
aka "helbent4"
aka Tony
Thu 24 Jun 2010
at 11:59
  • msg #94

Re: OOC Character Creation

In reply to Ian Roadkill Colby (msg #92):

Overkill,

That is a good point, although you can't always assume that the adventures are going to take place at the end points of the travel! Further, once detached from the trailer the cab has definite tactical possibilities.

My suggestion: go with the basic armour upgrades, don't spring for the Ma-Deuce (M2HB cal-fifty). This will leave enough cash for the shotgun and some ammo, and enough spook juice to make it to Last Chance, NM (it can't be more than 50 miles to Last Chance from Pantano Station or else the mutants won't be able to make it on foot in the desert).





Here's how we could run the meeting between Peter, Roadkill, Smoker and Jane.

Jane was running from the Combine south from Colorado to New Mexico. She ran into Peter in a survivor community in New Albuquerque NM. He picked her up as a gunner for the Ma-Deuce in the bed of his technical. Around the same time, the Convoy rolled through on I-40, heading east. Roadkill was asked to make a side trip down to Las Cruces, NM, to take some supplies. Peter and Jane are hired to run as a chase vehicle, for $20/day plus expenses. The plan is to eventually RV with the Convoy in St. Louis in a month.

Meanwhile, Smoker and Dakota are breaking out of jail in Truth or Consequences, which is on the way from Albuquerque to Las Cruces. Needing a ride, and fast, Smoker hooks up with Peter, Roadkill and Jane when they blow town. It's a natural fit, due to his mechanical skills. Dakota leaves town, too, but north with a female trucker.

Dakota and Smoker tentatively planned to meet up in Las Cruces in a week, but neither would wait if the other wasn't there.

At this time, Brother Edgar and his flock are traveling by foot from Tucson to Chance City, a trip of about a week.

Peter, Roadkill, Jane and Smoker spend a week in the Las Cruces area, fighting a Mexican motorcycle gang, Los Diablos. Rowan meets them there, but has run into most of them at some point previously. She joins them as a medic and backup gunner on Roadkill's rig. Dakota drifts the other way, up through Albuquerque and west through Arizona down to Tucson. He drifts east until he makes Pantano Station.

The others spend their money foolishly in Las Cruces, and as a favour to the town (and so that bar and hotel bills they can't pay are waived) travel west down I-10 in search of what might be causing travellers to go missing. Thus, they enter Pantano Station from the other direction than Dakota, at around roughly the same time, at around the same time the muties get there.

Dakota may have run into Brother Edgar earlier in Tucson, but it's unlikely. He may have heard of the mutie migration from there as it happened about a week earlier.





COL Schaeffer's NPC'd (which is fine), Arthur and Jane are getting their act together but are probably going to be close to template, I think we're about ready to kick this pig over!


Tony
This message was last edited by the GM at 22:35, Thu 24 June 2010.
Arthur Dayne
player, 13 posts
Veteran Templar
Thu 24 Jun 2010
at 16:55
  • msg #95

Re: OOC Character Creation

My character sheet is done, except for equipment.

My character description for the cast list has been updated with physical description and personality.

Also, I'm working on a good background story for him.  I have not done that yet, but I figure that can kind of wait.  It's hard to flesh out his story before I have played him for a bit and given him some legs.
The Marshall
GM, 42 posts
aka "helbent4"
aka Tony
Thu 24 Jun 2010
at 20:13
  • msg #96

Re: OOC Character Creation

In reply to Arthur Dayne (msg #95):

Bueno! That's fine.

As mentioned, there's some information in Michaela's write-up you can use. I want to be clear, if you have another idea, I'll change her's to match. She's just an NPC, after all...

Additional Notes:

I'm not going to bother making a distinction between Throwing Balanced or Unbalanced. It's a distinction without a difference.

Is everyone cool with the suggested shared history? If so, please incorporate at least a little of it into your personal histories.

Game start is happening.... now. (Working on it).


Tony
This message was last edited by the GM at 20:30, Thu 24 June 2010.
Smoker Nix
player, 5 posts
Scavenger & Tech
Thu 24 Jun 2010
at 21:00
  • msg #97

Re: OOC Character Creation

In reply to The Marshall (msg #94):

That sounds great to me.

My thought process was that Nix shared a cell a while ago with Dakota Jack in the town of Truth or Consequences and that he managed to pick the lock to get them out.  If this needs to be more recent then that works as well.

I would also suggest that Nix has done various bits of repair work for Roadkill at points in the past and so when he needed to get out of town he hooked up with Roadkill and therefore met Peter and Jane.

Lastly didn't you want some of us to link up with Rowan as well?  If Rowan is a storyteller then Nix would certainly be interested in listening to her stories!
The Marshall
GM, 44 posts
aka "helbent4"
aka Tony
Thu 24 Jun 2010
at 22:30
  • msg #98

Re: OOC Character Creation

In reply to Smoker Nix (msg #97):

I'm okay with their being in a cell in T-or-C (named after a TV game show) in the recent past to make a neater narrative.

It makes sense that Smoker could have worked for Peter and Roadkill in the past. While it may seem like a coincidence, but with so few people left alive if you travel in the same circles you're bound to know or have run into a good percentage of them at some point.

Rowan certainly could have entertained everyone with her story-telling at some point!

Tony
Brother Edgar
player, 13 posts
Doomsayer
Thu 24 Jun 2010
at 22:33
  • msg #99

Re: OOC Character Creation

I feel compelled to point out that anyone could make their character a mutant and have an instant hook with the mutant refugees.  Join the Chosen!  Be evolution in action!

Trollsmith/Cory
The Marshall
GM, 45 posts
aka "helbent4"
aka Tony
Thu 24 Jun 2010
at 22:39
  • msg #100

Re: OOC Character Creation

In reply to Brother Edgar (msg #99):

I'll see if Julene's okay with Rowan having a 1-point mutation. I slotted Rowan into the shared background (she met Roadkill/Peter in Las Cruces and helped them defeat the Los Diablos) but that works well, too.

Or, she could be a normie traveling with the Mutants, she's that kind of person. As a medic her skills would be in demand.


Tony

PS: I'm still working on the first post.
This message was last edited by the GM at 22:43, Thu 24 June 2010.
Smoker Nix
player, 6 posts
Scavenger & Tech
Thu 24 Jun 2010
at 22:53
  • msg #101

Re: OOC Character Creation

The Marshall:
It makes sense that Smoker could have worked for Peter and Roadkill in the past. While it may seem like a coincidence, but with so few people left alive if you travel in the same circles you're bound to know or have run into a good percentage of them at some point.


Peter - I've currently said that Nix has worked for Roadkill previously but has only just met Peter.  If you'd like Peter to have known Nix previously then please say as it's quite possible that Nix has repaired Peter's vehicle at some point in the past (as Tony mentioned).

The Marshall:
PS: I'm still working on the first post.


I'm looking forward to starting!
The Marshall
GM, 46 posts
aka "helbent4"
aka Tony
Thu 24 Jun 2010
at 23:07
  • msg #102

Re: OOC Character Creation

Smoker Nix:
<quote The Marshall>
It makes sense that Smoker could have worked for Peter and Roadkill in the past. While it may seem like a coincidence, but with so few people left alive if you travel in the same circles you're bound to know or have run into a good percentage of them at some point.


Andy,

My mistake, go with what you had.

Tony
This message was last edited by the GM at 23:11, Thu 24 June 2010.
Arthur Dayne
player, 15 posts
Veteran Templar
Sword of the Morning
Fri 25 Jun 2010
at 04:00
  • msg #103

Re: OOC Character Creation

One quick question I have that pertains for modes of transportation.  Templars have this vow of poverty and all, and I was thinking that instead of having any kind of new-fangled vehicle, that I could have him ride a horse instead.  I figure I'd like somewhere for him to keep his belongings when he's on the go, and saddlebags seem to fit the bill.

I'd be open to any other ideas, but that is my #1 question as far as equipment.  This is my first Hell on Earth game (even though I have played tons of original Deadlands) so I am still learning the ropes in terms of what's normal/acceptable.
Dakota Jack Cardinal
player, 16 posts
Gunslinger
aka Don
Fri 25 Jun 2010
at 04:06
  • msg #104

Re: OOC Character Creation

In reply to Arthur Dayne (msg #103):

I'm not the Marshall, but it's my understanding that Templars and their vows of poverty doesn't really apply to practical equipment like weapons, vehicles, etc. so long as it's used for the right ends.

Riding horses isn't weird at all in HoE, especially if you don't have a Junker around, given how much fuel costs and the reality that most characters who aren't Junkers can't fix squat.
Arthur Dayne
player, 17 posts
Veteran Templar
Sword of the Morning
Fri 25 Jun 2010
at 04:35
  • msg #105

Re: OOC Character Creation

In reply to Dakota Jack Cardinal (msg #104):

Thanks.  From what I have read, they can have vehicles and such, but they are supposed to hide them when they are undercover and stuff.  I think having a Horse would be more my style.
The Marshall
GM, 51 posts
aka "helbent4"
aka Tony
Fri 25 Jun 2010
at 04:35
  • msg #106

Re: OOC Character Creation

In reply to Dakota Jack Cardinal (msg #104):

Wax,

It's an interesting point. This is covered in the oath:

"A Templar may own a vehicle to help him travel
quickly across the wastelands, but such wealth
often makes it hard to disguise oneself so
vehicles are often hidden outside of town before
a Templar approaches a community."

A horse is also appropriate. If Arthur has a horse, Michaela does as well. It might make sense to have a motorcycle, and if so so does your Squire.

She has disguise, at least at a low level, so she disguises her looks to draw less attention.

Tony
This message was last edited by the GM at 04:49, Fri 25 June 2010.
Smoker Nix
player, 7 posts
Scavenger & Tech
Fri 25 Jun 2010
at 08:49
  • msg #107

Re: OOC Character Creation

Dakota Jack Cardinal:
Riding horses isn't weird at all in HoE, especially if you don't have a Junker around, given how much fuel costs and the reality that most characters who aren't Junkers can't fix squat.


Nix would debate that! <G>  He can fix lots of things - he just lacks the inspiration to make truly fantastic things!

Arthur - one practical consideration for you is that if you and your squire have horses then if we need to travel anywhere in the game we're instantly going to be split into two groups as we'll have some people in vehicles and some on horseback.

Taking a "horse of the road" might be the answer though as Tony suggested.

Has anyone here played Cyberpunk?  We're starting to sound a bit like a group of Nomads....
The Marshall
GM, 52 posts
aka "helbent4"
aka Tony
Fri 25 Jun 2010
at 09:13
  • msg #108

Re: OOC Character Creation

In reply to Smoker Nix (msg #107):

Any horses could be hauled behind the technical in some kind of horse trailer, or in the semi's trailer. Still, a fair amount of hassle!

Also, your squire is walking. There is no appreciable slowing of pace, humans are just as fast (or slow) as horses over the long run. Horses do have tactical mobility, and of course you're not nearly as tired at the end of a ride as you are at the end of a hike.

Tony
This message was last edited by the GM at 11:52, Fri 25 June 2010.
Jane Guin
player, 7 posts
Renegade Black Hat
Fri 25 Jun 2010
at 14:10
  • msg #109

Re: OOC Character Creation

Smoker Nix:
Has anyone here played Cyberpunk?  We're starting to sound a bit like a group of Nomads....


I'm actually sort-of thinking the same thing, and I've got absolutely no beef with that.

Also, thinking that Nix may be one of the people in the group that Jane actually talks with, as he's not... Weird. Or at least, doesn't seem it. She's adverse to those that throw rad bolts or read minds or deal with manitous or whatever. Not that she's prejudice or hateful or anything... She'd just rather deal with what she knows.
Besides, I have a feeling she's constantly reminding Nix to fix the damn mount on the MG.
Arthur Dayne
player, 18 posts
Veteran Templar
Sword of the Morning
Fri 25 Jun 2010
at 14:12
  • msg #110

Re: OOC Character Creation

In reply to The Marshall (msg #108):

Yeah, I was considering the problem of the character slowing down the pace if everyone else had vehicles and he was rockin' just a good ol' horse.

I also looked at the prices, and I cannot afford anything - not even a horse!  If no one minds too much, I would like to edit my own post.  I can just have him walking, carrying his own load and goin' on his own two feet.    That might actually make it easier, because I could (assuming someone has a vehicle with some seating capacity?) just have him ride along.
Smoker Nix
player, 9 posts
Scavenger & Tech
Fri 25 Jun 2010
at 14:57
  • msg #111

Re: OOC Character Creation

Jane Guin:
Smoker Nix:
Has anyone here played Cyberpunk?  We're starting to sound a bit like a group of Nomads....


I'm actually sort-of thinking the same thing, and I've got absolutely no beef with that.

Also, thinking that Nix may be one of the people in the group that Jane actually talks with, as he's not... Weird. Or at least, doesn't seem it. She's adverse to those that throw rad bolts or read minds or deal with manitous or whatever. Not that she's prejudice or hateful or anything... She'd just rather deal with what she knows.
Besides, I have a feeling she's constantly reminding Nix to fix the damn mount on the MG.


I like the parallel with a Nomad pack as well! <G>

Nix isn't weird in that way but he is a little strange in that he has essentially grown up since the bombs went off and so has almost no knowledge of society and its conventions from prior to the bombs going off.

Arthur Dayne:
In reply to The Marshall (msg #108):

Yeah, I was considering the problem of the character slowing down the pace if everyone else had vehicles and he was rockin' just a good ol' horse.

I also looked at the prices, and I cannot afford anything - not even a horse!  If no one minds too much, I would like to edit my own post.  I can just have him walking, carrying his own load and goin' on his own two feet.    That might actually make it easier, because I could (assuming someone has a vehicle with some seating capacity?) just have him ride along.


Personally I think that Tony should give Arthur a motorbike for free as it just works with the character and the group, particularly with Arthur's squire riding pillion!

I love the mental image of Roadkill driving his truck with Peter's chase vehicle providing security and Arthur and Michaela on a motorbike scouting ahead.  Very Mad Max!
Dakota Jack Cardinal
player, 18 posts
Gunslinger
aka Don
Fri 25 Jun 2010
at 15:02
  • msg #112

Re: OOC Character Creation

Well you're not the only one(s) walking.
Brother Edgar
player, 16 posts
Doomsayer
Fri 25 Jun 2010
at 20:00
  • msg #113

Re: OOC Character Creation

Oh sure...  No vehicle for the /mutant/.  I see how it is.  Evolutionists.

Hee!
Dakota Jack Cardinal
player, 20 posts
Gunslinger
aka Don
Fri 25 Jun 2010
at 20:16
  • msg #114

Re: OOC Character Creation

Dakota Jack's currently free of third nipples, alligator skin, and extra limbs and he's walkin' (unless he bums a ride).

We're a beginning posse in a carefully managed game... nobody has crap, lol.
Brother Edgar
player, 17 posts
Doomsayer
Fri 25 Jun 2010
at 20:28
  • msg #115

Re: OOC Character Creation

Aw, I'm jest jokin'.  I mean, you're still evolutionists, but that's not /why/ I don't have a car.
The Marshall
GM, 54 posts
aka "helbent4"
aka Tony
Fri 25 Jun 2010
at 21:34
  • msg #116

Re: OOC Character Creation

Dakota Jack Cardinal:
We're a beginning posse in a carefully managed game... nobody has crap, lol.


Don,

Yeah, and you're going to like it!

Nobody has crap, other than the freakin' semi-tractor rig and armoured technical that is still big enough to take everybody. See? Thought of everything. =)

I like the allusion to the CP Nomads, although the "Nomad" name to me is more biker-related, as that's usualy the name of the hardest-core chapter of outlaw motorcycle gangs like the Hells Angels and Outlaws. One of my favourite characters was a Nomad pre-gen I playtested for some Dream Pod 9 adventure. I'm actually thinking more along the lines of a Gypsy Trucker clan from The Morrow Project, circa 1980.

No free motorcycle to start! It's something that could easily come later.


Tony
This message was last edited by the GM at 21:37, Fri 25 June 2010.
Arthur Dayne
player, 19 posts
Veteran Templar
Sword of the Morning
Fri 25 Jun 2010
at 22:25
  • msg #117

Re: OOC Character Creation

I actually like the horse approach, to be honest, I just didn't want to inconvenience everyone.  I'm going to see if I can adjust some points around to pick up Dinero 1 so I can afford it.
COL Kurt L. Schaeffer
player, 7 posts
Fernspaher
Ranger
Fri 25 Jun 2010
at 22:30
  • msg #118

Re: OOC Character Creation

I vote for a free horse to the Templar as well!

Can't have a knight without his faithful steed.

Marc aka suud43
Brother Edgar
player, 19 posts
Doomsayer
Sat 26 Jun 2010
at 00:49
  • msg #119

Re: OOC Character Creation

I'll vote for free horse as well.  He's allready got the shining armor.  Complete the set.

Also, it being the survivor game that it is, you also setup the "terrible decision" when food runs low...  Out of food.  Do you eat the horse?  Do you continue to ride the horse to get somewhere with food faster?  Oh the humanity!
The Marshall
GM, 57 posts
aka "helbent4"
aka Tony
Sat 26 Jun 2010
at 02:06
  • msg #120

Re: OOC Character Creation

In reply to Brother Edgar (msg #119):

Vote? Is this a bloody democracy?

Ok, fine, he gets a horse, no charge. However, his travel rate is going to be the same as a person. He's just not going to be tired after travel.

Tony
Arthur Dayne
player, 21 posts
Veteran Templar
Sword of the Morning
Sat 26 Jun 2010
at 02:21
  • msg #121

Re: OOC Character Creation

In reply to The Marshall (msg #120):

Whoa, I got votes, and I didn't even run a campaign!  Sweet.  I can rock a slow, old horse.
The Marshall
GM, 58 posts
aka "helbent4"
aka Tony
Sat 26 Jun 2010
at 02:43
  • msg #122

Re: OOC Character Creation

In reply to Arthur Dayne (msg #121):

You're welcome!

To be clear, all horses (good or bad) are no faster than a walking person in long-distance travel. Where they are advantageous is for tactical maneuver and for not tiring out their riders.

I'm also doing armour differently to bring body and vehicle armour into line with the values for cover in Deadlands and HoE. As I'm interpreting all the damage effects it won't be all that noticeable. In all, armour will be improved against the smaller calibres, but bigger rounds will have inherent AP characteristics. It won't be too complicated and probably work in your favour!

Tony
Arthur Dayne
player, 22 posts
Veteran Templar
Sword of the Morning
Sat 26 Jun 2010
at 03:16
  • msg #123

Re: OOC Character Creation

Oh yeah, thanks too :)

I am a bit surprised that the HoE base starting budget isn't adjusted for inflation lol
The Marshall
GM, 60 posts
aka "helbent4"
aka Tony
Sat 26 Jun 2010
at 03:31
  • msg #124

Re: OOC Character Creation

In reply to Arthur Dayne (msg #123):

Pure coincidence that the gear allotment is equivalent to $250, same as it was over 200 years ago. Especially as it's not actual cash. It's called "deflation" or stagflation!

Tony
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