RolePlay onLine RPoL Logo

, welcome to Deadlands: Hell on Earth

22:10, 2nd May 2024 (GMT+0)

OOC Character Creation.

Posted by The MarshallFor group 0
The Marshall
GM, 15 posts
aka "helbent4"
aka Tony
Sat 19 Jun 2010
at 09:00
  • msg #25

Re: OOC Character Creation

In reply to Dakota Jack Cardinal (msg #21):

Don,

This is fantastic!

I think I should copy this shared background to a Notice thread but allow people to post as needed.

A technical note: this doesn't need to change, but regular fallout is relatively safe in a short period, within weeks. (Except for downwind of strikes on nuclear facilities like power plants, waste storage, weapons stockpiles.)

This, of course, is one thing I'm going to have to learn to relax about in Deadlands. After all, getting irradiated doesn't make you grow another arm, it makes you lose your hair and kills your bone marrow and (if you're lucky and survive) you'll probably eventually die of leukemia.

Obviously, this isn't "normal" fallout but Ghost Rock contamination!

Tony
COL Kurt L. Schaeffer
player, 4 posts
Snake Eater
Sat 19 Jun 2010
at 09:12
  • msg #26

Re: OOC Character Creation

Yes, radiation works differently in HoE. Doesn't mak it harmless though, execept if you want that third arm...

I really wish I could carry a NBC hazmat suit. Aynway, the geiger counter will have to do ;)

Actually, i wonder what happens if you point a geiger counter at a Doomsayer. Will it burn out from overload?
The Marshall
GM, 17 posts
aka "helbent4"
aka Tony
Sat 19 Jun 2010
at 09:21
  • msg #27

Re: OOC Character Creation

In reply to COL Kurt L. Schaeffer (msg #26):

Depends on what the Doomsayer's doing!

For the most part, people don't usually die around them unless they want them to.  =)

Fantastic HoE website random town generator:

http://hoe.whatt.us/index.php?page=newsettlement

Also, random NPC generator.

More PCs:

Ian "Roadkill" Colby, a trucker (Road Warrior).
Peter Firecrow, Ravenite.
TBA: probably a scavvie with tech/mechanical skills.


PCs

Tony
This message was last edited by the GM at 11:20, Sat 19 June 2010.
Brother Edgar
player, 6 posts
Doomsayer
Sat 19 Jun 2010
at 11:43
  • msg #28

Re: OOC Character Creation

As for Geiger counters and Doomsayers, the book does kind of mention using Geiger counters to track a Doomsayer.  I bet active radiation magic would really kick the clicks into high gear, but I also believe a Doomsayer would register more than a little higher than normal.  On the other hand, he can actully clean off ambient radiation from himself and other things.  Its magical radiation.  Don't worry about it.  Besides, if your character does start to change its only because he has been Chosen.  What a glorious day that would be, hmm?

Trollsmith aka Cory
Dakota Jack Cardinal
player, 4 posts
Gunslinger
Sat 19 Jun 2010
at 18:55
  • msg #29

Re: OOC Character Creation

I'm thinking anyone who wants to can work themselves in at any point, or just expand on it like the Colonel did.  I'm thinking it ends with a massive, chaotic shootout as the Pantano Station road gang starts ducking for cover from whoever is killing them, splitting them into pairs and trios which are beset upon by equally surprised interlopers, and there are explosions at some point...

quote:
Brother Edgar was for his part, surprised and relieved when the man's head exploded.  He was pretty sure the road gang wasn't having much more of the truth he was preaching.

The road gang panicked, and one of their lieutenants, who was only vaguely aware of what Brother Edgar might be capable of, pointed a finger at the purple robed Doomsayer.  "He did it!"

They scattered, some in their vehicles or motorcycles, some on foot, with some charging straight into the mutants, some seeking cover against the unseen shooter, and some just flat out running away.

The veteran Templar however realized that whoever had just fired that shot clearly had no allegiance with the gang.  Nevertheless this had ruined his attempt to kill the rear guard as they were the first to turn around and flee.  Dayne stuck his sword through the stomach of the lookout he'd crept up on, but there was a jeep full of armed gangsters which had just turned around to flee, and the first thing in their sight was the Templar.  They revved the engine and were just about to run him over when they suddenly veered sharply to the left.

Dakota Jack had kneeled behind the dead lookout's motorcycle, using it as cover, and proceeded to riddle the front seat of the Jeep with a spray of bullets.  The windshield glass proved completely inadequate protection for the driver and passenger, whose fresh corpses fell in such a way as to jam the driver's foot onto the accelerator and turn the steering wheel all the way to one side, sending the jeep wildly out of control into the middle of the fray with its two still living passengers screaming and firing their guns wildly.


Somebody could revise it too if they wanted, I just shot from the hip on that.  It's not the best written thing in terms of grammar, that's for sure.
The Marshall
GM, 18 posts
aka "helbent4"
aka Tony
Sat 19 Jun 2010
at 19:14
  • msg #30

Re: OOC Character Creation

In reply to Brother Edgar (msg #28):

Cory,

For who among us has seen the glowing light of Redemption brighter than a thousand suns? Who among us walks the straight and narrow path we all must walk, the path as straight and narrow as a Gamma ray, beginning, and ending, in infinity?

Glory hallelujah! Can I get an "amen", brothers and sisters?

This reminds me of a character I played in a fantasy game, the "orc messiah". Kind of like Martin Luther King Jr. of the orcs. This idea tended to disturb the other players, who see orcs mainly as beings they harvest for XP or joyfully slaughter in order to punish them for being evil (as if this was their choice!).

That said, I would think the Geiger counter trick is kind of an urban legend with some truth to it. That is, radiation causes mutants, some mutants are radioactive, and Doomsayers are mutants that use radiation-based powers, so it would stand to reason. But as you point out, Doomsayers use a kind of supernatural radiation so it's not realistic or at least doesn't conform to reality as we know it.

But no, for game purposes, although it would be cool to have Doomsayers give off a burst of radiation when using some powers, I don't feel like irradiating the party on a regular basis. ("Your hair falls out! You vomit! Wait two weeks for your red cell count to increase before continuing to adventure...") You could say that they are slightly more radioactive than normal, but that's a tough call because after some research I see what we consider to be normal "background" radiation is extremely variable, simply due to natural factors (not to mention the contamination of the Wasted West).

Tony
Brother Edgar
player, 7 posts
Doomsayer
Sat 19 Jun 2010
at 19:20
  • msg #31

Re: OOC Character Creation

Just a slight edit as I get into this:

Brother Edgar was quite surprised when the man's head exploded.  Turning around quickly, he shouts for the mutants to remain calm and lower weapons.  Fearing that some well-meaning member fired the shot; setting light to this powder keg.

The road gang panicked, and one of their lieutenants, who was only vaguely aware of what Brother Edgar might be capable of, pointed a finger at the purple robed Doomsayer.  "He did it!"

They scattered, some in their vehicles or motorcycles, some on foot, with some charging straight into the mutants, some seeking cover against the unseen shooter, and some just flat out running away.

As they begin their rush, the Doomsayer returns his attention to the gang.  With a heavy heart, he rallies his band to their own defense.  A hand is lifted, a sickly green glow brightens aound the priest as he begins to invoke the power of the Atom.
The Marshall
GM, 20 posts
aka "helbent4"
aka Tony
Sat 19 Jun 2010
at 21:05
  • msg #32

Re: OOC Character Creation

In reply to Brother Edgar (msg #31):

Cory, I posted that to the Shared background thread.

Also, for the Posse in general, I'd like to pre-emptively mention that the box thing that holds ammunition is called a "magazine", not a clip, although the ammunition that comes in a magazine often comes in a clip of some kind to help loading it into the magazine.  =)

Tony
COL Kurt L. Schaeffer
player, 5 posts
Snake Eater
Sat 19 Jun 2010
at 21:07
  • msg #33

Re: OOC Character Creation

The Marshall:
Also, for the Posse in general, I'd like to pre-emptively mention that the box thing that holds ammunition is called a "magazine", not a clip, although the ammunition that comes in a magazine often comes in a clip of some kind to help loading it into the magazine.  =)

Tony


You just made my day.

Marc
Dakota Jack Cardinal
player, 5 posts
Gunslinger
Sat 19 Jun 2010
at 21:22
  • msg #34

Re: OOC Character Creation

The Marshall:
In reply to Brother Edgar (msg #31):

Cory, I posted that to the Shared background thread.

Also, for the Posse in general, I'd like to pre-emptively mention that the box thing that holds ammunition is called a "magazine", not a clip, although the ammunition that comes in a magazine often comes in a clip of some kind to help loading it into the magazine.  =)

Tony


But what if one of our characters gets a hold of an M1 Garand?  Or a Smith and Wesson model 625?

I still have a somewhat incomplete list of modified firearms rules I brewed up for the short time I ran the game.  It wasn't that hard to do, I just used some real life firearms my players wanted to have and based all damage on caliber.

Forgive some of the terminology, I was writing for players who weren't gun nuts. Some of the notes in here are technically wrong but I didn't want to nit pick so bad it was just clumsy.

quote:
Magazines

Call them clips and I will beat you unless you are actually referring to a clip.

Basically a spare magazine costs $20.

M4 magazines are so common that they're only $15 each. AR15s, M249s, the HK416 and possibly other guns yet to be named accept M4 magazines.

Note that Revolvers, Lever Action Rifles, and Bolt Action Rifles do not use detachable box magazines as a general rule, although there are a few Bolt Action Rifles which do use detachable box magazines.  However these designs are generally meant to be loaded with stripper clips or loose rounds so we will use the mechanic for speed loading single rounds.  The same goes for nearly any firearm that holds 1 or 2 shots.  If you're not sure, ask the Marshall.

Speedloaders are available for revolvers at the same $20 price.

A few firearms really do use clips, and for our purposes they cost $20 and work the same as magazines with one exception: a Revolver which uses a clip can be reloaded using the appropriate skill like a Preloaded cylinder.


Oddly enough my players absolutely hated these house rules.  They were pretty long but really I changed very little.
This message was last edited by the player at 21:24, Sat 19 June 2010.
The Marshall
GM, 21 posts
aka "helbent4"
aka Tony
Sat 19 Jun 2010
at 21:43
  • msg #35

Re: OOC Character Creation

In reply to Dakota Jack Cardinal (msg #34):

Don,

Ah, but even in clip-fed weapons, the box is still called a magazine! Even if it's not detachable.  =)

Posse,

Hm, almost everyone's white and male. Not very diverse!

(We do have one woman and a native.)

Tony
Dakota Jack Cardinal
player, 6 posts
Gunslinger
Sun 20 Jun 2010
at 00:01
  • msg #36

Re: OOC Character Creation

In reply to The Marshall (msg #35):

Yeah but notice I specified detachable box magazines.  Lots of firearms have a nondetachable tubular or box magazine.  And like I said, I wasn't trying to get every little detail right, the people I wrote those rules for wouldn't care.  I was just going for slightly better rules.

RE: the diversity...

Yeah it's going to be a little weird that there's a bunch of white dudes, like the posse is some kind of Ivy League frat house.  Even the cast of Friends was more diverse.
Arthur Dayne
player, 6 posts
Veteran Templar
Sun 20 Jun 2010
at 00:10
  • msg #37

Re: OOC Character Creation

In reply to Dakota Jack Cardinal (msg #36):

What's interesting is that in Deadlands I usually tend towards the Native American type characters, and I have been interested in playing both a Voodoo oriented character and a Kung Fu character.  I only recently created a white male character (that was Cajun, so at least a little different than the normal ones), but that game crashed and burned pretty quick.

This will be my real first white male character in this system/setting.
Dakota Jack Cardinal
player, 7 posts
Gunslinger
Sun 20 Jun 2010
at 00:17
  • msg #38

Re: OOC Character Creation

In reply to Arthur Dayne (msg #37):

I admit I'm a white male IRL.  I really don't attach any special significance to it.  But I have a nasty habit of defaulting to it with PCs.

Naturally I don't mean anything by it, it's just I think of it as so relatively unimportant I don't think about those details.

The problem is I think most people who aren't morons are like that, they put so little stock in the idea one kind of person is inherently better than another, but when you put a group of people like that together to make fictional characters, you often get the same gender and ethnic composition as the players themselves.

That's normally not a problem, but it can be.  For one thing it's boring if your game is interaction heavy.
Arthur Dayne
player, 7 posts
Veteran Templar
Sun 20 Jun 2010
at 00:22
  • msg #39

Re: OOC Character Creation

If we're developing a narrative of a uniting incident, here is the part of my Templar.

quote:
Laying on the ground, taking cover in his natural surroundings, the Templar waited to make his move.  His head barely crested a ridge, letting him see the events unfolding before him.  Arthur Dayne, a legend in martial prowess even among his fellow Templars, remained undaunted despite the overwhelming number against him.  He reached into what appeared to be a bundle of rags, his hand gripping tight upon the hilt of the legendary sword passed down to him from one of his bretheren that had fallen before his own time.  Slowly, he slid the blade out, careful that its sharp edge would not rip the rags to shreds, lest he lose the disguise he had created for the blade.

As he was about to rise and make his presence known, he saw the bullet rip through the man he was about to slice open, and while he felt a touch of righteous indignation that his own kill had been taken from him, he knew that a good thing had been done.  The gunshot, however, had roused the attention of the leader's men, and now his efforts would become even more cumbersome.  In one hand, he held steady his blade, holding in his other hand the piece of metal that had come to pass a shield for him.  It was light-weight and would not burden him overmuch, but at the same time, neither would it guard him from the most deadly of fire.  It would buy him time, and hopefully save him from taking wounds he might have otherwise avoided.

The Templar turned to his erstwhile companion, a man he had met some time before that had been wronged by the gang that had taken advantage of people in this area for some time now.  Arthur Dayne was not one that would fight for someone else's cause unless they came along to help.  Self help was the best help, and while the Templar would willingly sacrifice his own life for the cause of righteousness, the people that would benefit from that sacrifice better damn well be willing to stand on their own two feet.  In fact, the man that was beside him at the moment was not the only one there.  A whole passel of his crackshot kids and relatives lined the periphery of the area, waiting for the moment they received the sigal.

"I trust that you will guard my back, good sir," said Dayne to his companion, at which the man only nodded weakly and muttered something.  Sighing with resignation, Dayne waited for the time to strike.

Watching the men before him look about in confusion, searching for the gunman that had laid one of them down, the Templar did not waste a moment squandering the little remaining advantage he had.  As he rose, his first act was to bring his blade to bear, ending the miserable life of one scumbag that stood in his way.  Before he had a chance to be killed, he determinedly carved up the area around him, his blade coated with crimson and the sound tainted with screams of surprise and dying moans of agony.  Intermittent gunshot fire peppered the area with more corpses that were better off planted six feet deep than walkiing the earth.

Arthur Dayne sliced his way towards the Doomsayer that had been speaking earlier.  These mutants had done no wrong, and neither had some of the people exploited by this gang of wrongdoers.  His shield began to catch bullets, though.  All he could do was hope that he made it in time, and that the people who had enlisted his help came through to back him up.

Brother Edgar
player, 8 posts
Doomsayer
Sun 20 Jun 2010
at 00:33
  • msg #40

Re: OOC Character Creation

Further regarding diversity:

As Edgar is a mutant he should not be counted in any simple category of "human" races.  He's very much in the minority.  He glows green.  He is Chosen.  He is the Future!

So there.

Trollsmith aka Cory
Ian Roadkill Colby
player, 1 post
Road Warrior
Sun 20 Jun 2010
at 02:09
  • msg #41

Re: OOC Character Creation

Hmmm, where can Roadkill fit in?

Perhaps it was him and his rig that almost ran down the mutant on the road and brought in the supplies (and fresh wanted posters). That puts me in town at least but the question is why would I side with the other PCs? Dakota seems a bit roguish, could they have met back in Roadkill's biker days, from before he decided that it was better to make his living by helping people than hurting them?
The Marshall
GM, 22 posts
aka "helbent4"
aka Tony
Sun 20 Jun 2010
at 05:57
  • msg #42

Re: OOC Character Creation

In reply to Dakota Jack Cardinal (msg #38):

Don,

I also think that people might be willing to stretch and play different characters in more serious games, but being totally creative and taking risks in RP isn't really what HoEs about. As pointed out, white males may not actually be a "normal" normal character type for some players but that's just what came to mind now.

I'll just bring in female and non-white NPCs, make this a more balanced Posse testosterone-wise.  =)

Starting with the Templar's Squire!

Posse,

In general, you can post additions to the shared story to that thread.

Also, you don't have to pay for basic clothing but you should pay for backpacks and other practical gear.

Spare money should be carried either as gold coins (worth $5 each), silver coins ($1 each), tobacco ($100 per 1/4 ounce) or weed ($5 to 20 per eighth of an ounce quality depending, and the price has come down since the war). Paper money is almost but not quite useless (except as fire-starter). Most smoker use pipes, as paper's often too valuable to waste.

Not that I want the players to be dealers, but I think marijuana would be relatively common compared to tobacco, as all the tobacco-producing areas in the USA are east of the Mississippi. (The remaining tobacco-growing areas would be in Canada). It would be used for medicinal purposes, practical uses like rope and different foodstuffs, and of course recreation (like alcohol). It's a lot easy to grow than tobacco, which is geographically limited, difficult to harvest and prepare and degrades the soil.

If anyone has a problem, I'm willing to drop it, of course!

Tony
This message was last edited by the GM at 09:02, Sun 20 June 2010.
Arthur Dayne
player, 8 posts
Veteran Templar
Sun 20 Jun 2010
at 06:40
  • msg #43

Re: OOC Character Creation

If you really want to bring in some diversity, make my Squire a half Lakota half black woman that's also a lesbian.  You will stack lots of various minority categories in one NPC.  It will be awesome. :)
Jane Guin
player, 3 posts
Renegade Black Hat
Sun 20 Jun 2010
at 06:59
  • msg #44

Re: OOC Character Creation

Just wanted to pop in and say I've been tremendously busy over the last few days, but tomorrow afternoon things should finally calm down a bit, and I'll try to find a way to shoehorn into the narative.
The Marshall
GM, 24 posts
aka "helbent4"
aka Tony
Sun 20 Jun 2010
at 07:01
  • msg #45

Re: OOC Character Creation

In reply to Arthur Dayne (msg #43):

Kind of been there, done that.

I have a radio operator in my T2K game that is a lesbian. She eventually started an affair with a Chinese female member of the RCMP Emergency Response Team.

Funny thing, both characters are loosely based on a real lesbian couple I know. (One was in the army, her girlfriend is a rookie Mountie. Not that being gay is a problem in the Canadian Forces or Mounties, and they are planning on getting married, the real people, that is.)

That said, great to hear Jane is still in the running! Hope to hear from you soon, Ivan.

Your humble Marshall and his wife at Khe Sanh Combat Base at the end of March:





So, in real life I am a UH-1 helicopter. No wait! I'm a white male, too.

Regardless, the first adventure is set in Wisconsin, although like most the location can be changed.

Tony
This message was last edited by the GM at 09:46, Sun 20 June 2010.
The Marshall
GM, 25 posts
aka "helbent4"
aka Tony
Sun 20 Jun 2010
at 11:06
  • msg #46

Re: OOC Character Creation

Posse,

Okay, the last PC is getting sorted out now.

So far this is the roster:

Brother Edgar (Doomsayer)
Arthur Dayne (Templar)
Dakota Jack (Gunslinger)
COL Schaeffer (SOF)
Jane Guin (Former Black Hat)
Roadkill Colby (Trucker)
Smoker Nix (Scavvie/Mechanic)
Peter Firecrow (Ravenite)

There will probably be the odd NPC as well, such as Arthur's Squire.

The adventure will start in Wisconsin.

Tony
Smoker Nix
player, 1 post
Scavenger & Tech
Sun 20 Jun 2010
at 15:34
  • msg #47

Re: OOC Character Creation

Hello to you all.  I'm looking forward to roleplaying in this game and with you all.

The Marshall:
Smoker Nix (Scavvie/Mechanic)


Nix prefers the term "Scavenger" rather than "Scavvie"! <G>

And it's more Tech than just Mechanic.  Ask Nix to build an engine from scratch and he's screwed, ask him to fix an engine (or anything technical) that isn't working and he's in his element!

Thanks,

Andy (aka Mahatatain)
Smoker Nix
player, 2 posts
Scavenger & Tech
Sun 20 Jun 2010
at 15:44
  • msg #48

Re: OOC Character Creation

With regards to connections between characters the most obvious one for Nix is to Roadkill Colby the Trucker.  Does Colby need a sidekick mechanic to keep his rig running?

Also does anyone else have any tech gear that they can't maintain themselves that they might have paid Nix to fix?  In fact as Nix often scavenges tech gear, repairs it and then sells it does anyone have a item that they could have bought off Nix by way of introduction?

Lastly Nix has just been run out of somewhere recently after a misunderstanding over who something belonged to.  Does anyone else have the outlaw flaw at a low level by any chance?
This message was last edited by the player at 15:46, Sun 20 June 2010.
Jane Guin
player, 4 posts
Renegade Black Hat
Sun 20 Jun 2010
at 17:23
  • msg #49

Re: OOC Character Creation

I think it's very, very possible that Jane recently sold some salvage to Nix and tagged along with him just for company. I can give you details of the salvage if Nix is the kind to actually care.
Sign In