Die Roll, Card and Chip Draws/Awards II.   Posted by The Marshall.Group: 0
Peter Firecrow
 player, 920 posts
 No Old Ways here
 Wanna buy a gun?
Thu 23 May 2019
at 03:30
Re: Die Roll, Card and Chip Draws/Awards II
Sometimes I forget that a 9 is actually really good to get in a system like this one (as opposed to say, rolling a D20 for a skill check heh).

21:29, Today: Peter Firecrow rolled 9 using 3d10, keeping the highest dice only, rerolling max with rolls of 9,6,7.  Drivin' roll for Shortcut!
Tech. Sgt. Airen Crichton
 player, 192 posts
 U.S.M.C. 1st Battlion
 Staff Wieldin Techno-Mage
Thu 23 May 2019
at 17:22
Re: Die Roll, Card and Chip Draws/Awards II
In reply to Peter Firecrow (msg # 281):

Right. Freaking 9 is awesome here. A 9 in D20 is decent but not usually enough.
Peter Firecrow
 player, 924 posts
 No Old Ways here
 Wanna buy a gun?
Fri 24 May 2019
at 14:44
Re: Die Roll, Card and Chip Draws/Awards II
08:44, Today: Peter Firecrow rolled 4 using 4d6, keeping the highest dice only, rerolling max with rolls of 2,1,3,4.  Cognition.
Tech. Sgt. Airen Crichton
 player, 193 posts
 U.S.M.C. 1st Battlion
 Staff Wieldin Techno-Mage
Fri 24 May 2019
at 15:46
Re: Die Roll, Card and Chip Draws/Awards II
In reply to Peter Firecrow (msg # 283):

Ummm....Chricton would likely check on the other vehicle just because paranoia.

  I think we can safely say I saw them get stuck and the dozen vipers about to drop on them from the trees and the wendigo in Vancouver farting.  Got a 21 on straight Cognition check.
Increase Trask
 player, 252 posts
 Robo Hunter
Fri 24 May 2019
at 21:12
Re: Die Roll, Card and Chip Draws/Awards II

Increase Trask rolled 12 using 4d12+4, keeping the highest dice only, rerolling max with rolls of 6,2,2,8.  Str check.


-
The Marshall
 GM, 2786 posts
 aka "helbent4"
 aka Tony
Wed 29 May 2019
at 04:49
Re: Die Roll, Card and Chip Draws/Awards II
In reply to Tech. Sgt. Airen Crichton (msg # 284):

Sure. He sees it and can warn Peter.

Tony
Tech. Sgt. Airen Crichton
 player, 200 posts
 U.S.M.C. 1st Battlion
 Staff Wieldin Techno-Mage
Wed 24 Jul 2019
at 06:12
Re: Die Roll, Card and Chip Draws/Awards II
In reply to The Marshall (msg # 286):

Called for quickness was a 7. Not great but good in most cases.
Peter Firecrow
 player, 933 posts
 No Old Ways here
 Wanna buy a gun?
Thu 25 Jul 2019
at 15:38
Re: Die Roll, Card and Chip Draws/Awards II
Holy......sheeeet.


09:37, Today: Peter Firecrow rolled 20 using 3d8, keeping the highest dice only, rerolling max with rolls of (8+8+4)20,(8+2)10,5.  Quickness.
The Marshall
 GM, 2798 posts
 aka "helbent4"
 aka Tony
Thu 8 Aug 2019
at 04:12
Re: Die Roll, Card and Chip Draws/Awards II
I'm going to rule that you just take your full actions. The enemy will not react further this turn.

Bear in mind that the technical is parked just out of sight in the treeline to avoid any chance of being spotted before the ambush is sprung.

The good news is Peter has 5 Actions. While Crichton and Jane have 2. (Cannibal Jack has acted already.)

To pull out Peter must spend an Action (to start driving, but after this he doesn't need to spend additional actions to drive as it's a "continuing action"). Plus, due to the timing of the attack, he must spend another Action (to delay his initiative until after Jack).

Thanks,

Tony
Peter Firecrow
 player, 937 posts
 No Old Ways here
 Wanna buy a gun?
Sun 11 Aug 2019
at 16:47
Re: Die Roll, Card and Chip Draws/Awards II
So. I PMed the GM with lots of questions (sorry Tony!) and made a called shot to one of their front tires. After a crappy initial roll and 3 chips later, I think I hit (assuming I can keep the 7, which I think you can pick the highest with White Chip rolls). If not, I missed, lol.

17:40, Today: Peter Firecrow rolled 8 using 3d10, keeping the highest dice only, rerolling max with rolls of 1,5,8.  Driviní if needed.

10:27, Today: Peter Firecrow rolled 3 using 4d10, keeping the highest dice only, rerolling max with rolls of 3,2,2,1.  Shooting (called shot to tire, -1 to total).
10:30, Today: Peter Firecrow rolled 7 using 1d10, rerolling max with rolls of 7.  White chip.
10:43, Today: Peter Firecrow rolled 1 using 1d10, rerolling max with rolls of 1.  White chip.
10:43, Today: Peter Firecrow rolled 8 using 1d10, rerolling max with rolls of 8.  Red Chip.

10:46, Today: Peter Firecrow rolled 21 using 3d8, rerolling max with rolls of 7,7,7.  Damage (if I hit).

This message was last edited by the player at 16:48, Sun 11 Aug 2019.

Tech. Sgt. Airen Crichton
 player, 203 posts
 U.S.M.C. 1st Battlion
 Staff Wieldin Techno-Mage
Thu 22 Aug 2019
at 02:02
Re: Die Roll, Card and Chip Draws/Awards II
  Chricton's rolls for surprise round.

To hit the 2nd trailer engine--> 9

Damage -->28 AP2
Peter Firecrow
 player, 939 posts
 No Old Ways here
 Wanna buy a gun?
Fri 13 Sep 2019
at 01:33
Re: Die Roll, Card and Chip Draws/Awards II
<stares at the dice roller, wondering why it keeps rolling high for initiative for him, wondering if something really bad is about to happen to Peter>


19:33, Today: Peter Firecrow rolled 15 using 3d8, keeping the highest dice only, rerolling max with rolls of (8+1)9,3,(8+7)15.  Quickness.
Increase Trask
 player, 256 posts
 Robo Hunter
Fri 13 Sep 2019
at 01:48
Re: Die Roll, Card and Chip Draws/Awards II

Increase Trask rolled 22 using 4d8, keeping the highest dice only, rerolling max with rolls of 3,3,5,(8+8+6)22.  Quickness.
Tech. Sgt. Airen Crichton
 player, 205 posts
 U.S.M.C. 1st Battlion
 Staff Wieldin Techno-Mage
Fri 13 Sep 2019
at 13:26
Re: Die Roll, Card and Chip Draws/Awards II
In reply to Increase Trask (msg # 293):

 Got a 5 on init
Brother Edgar
 player, 267 posts
 Doomsayer
 Church of the Holy Atom
Sat 14 Sep 2019
at 06:27
Re: Die Roll, Card and Chip Draws/Awards II

2:27, Today: Brother Edgar rolled 7 using 3d8, keeping the highest dice only, rerolling max with rolls of 4,7,4.  Quickness.
The Marshall
 GM, 2804 posts
 aka "helbent4"
 aka Tony
Mon 16 Sep 2019
at 08:22
Re: Die Roll, Card and Chip Draws/Awards II
Initiative Draws

Card    Name

Joker:

Ace:     Bad Guys (AS, 4), Peter (AD, 4)

King:  Trask (KD, 5)

Queen:  Brother Edgar (QC, 2)

Jack:   Crichton (JD, 2)

Ten:

Nine:

Eight:

Seven:

Six:    Smoker (6D, 1)

Five:   Rig Driver (5D, 2)

Four:

Three:

Deuce:

Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)

* Indicates a held Action (sleeve/hole card)</pre>

This message was last edited by the GM at 08:52, Mon 16 Sept 2019.

Brother Edgar
 player, 270 posts
 Doomsayer
 Church of the Holy Atom
Tue 15 Oct 2019
at 19:12
Re: Die Roll, Card and Chip Draws/Awards II
:11, Today: Brother Edgar rolled 6 using 3d8, keeping the highest dice only, rerolling max with rolls of 6,3,5.  Quickness.
Peter Firecrow
 player, 941 posts
 No Old Ways here
 Wanna buy a gun?
Wed 16 Oct 2019
at 23:11
Re: Die Roll, Card and Chip Draws/Awards II
17:11, Today: Peter Firecrow rolled 7 using 3d8, keeping the highest dice only, rerolling max with rolls of 3,7,4.  Quickness.
Increase Trask
 player, 258 posts
 Robo Hunter
Thu 17 Oct 2019
at 00:14
Re: Die Roll, Card and Chip Draws/Awards II
 Increase Trask rolled 7 using 4d8, keeping the highest dice only, rerolling max with rolls of 6,4,7,2.  Quickness.
The Marshall
 GM, 2811 posts
 aka "helbent4"
 aka Tony
Fri 25 Oct 2019
at 04:44
Re: Die Roll, Card and Chip Draws/Awards II
I'll make Quickness checks and card draws for Crichton and Smoker tonight.

21:42, Today: The Marshall, on behalf of Smoker Nix, rolled 15 using 4d6, keeping the highest dice only, rerolling max ((4,3,2,(6+6+3)15)).

21:43, Today: The Marshall, on behalf of Tech. Sgt. Airen Crichton, rolled 8 using 4d6, keeping the highest dice only, rerolling max (((6+2)8,5,4,5)).

This message was last edited by the GM at 09:21, Tue 29 Oct 2019.

Tech. Sgt. Airen Crichton
 player, 209 posts
 U.S.M.C. 1st Battlion
 Staff Wieldin Techno-Mage
Sat 26 Oct 2019
at 03:46
Re: Die Roll, Card and Chip Draws/Awards II
In reply to The Marshall (msg # 300):

My bad boss I missed that.
The Marshall
 GM, 2814 posts
 aka "helbent4"
 aka Tony
Tue 29 Oct 2019
at 09:31
Re: Die Roll, Card and Chip Draws/Awards II
In reply to Tech. Sgt. Airen Crichton (msg # 301):

No problemo!

Tony
The Marshall
 GM, 2815 posts
 aka "helbent4"
 aka Tony
Tue 29 Oct 2019
at 09:32
Re: Die Roll, Card and Chip Draws/Awards II
Initiative Draws

Card    Name

Joker:

Ace:

King:

Queen:

Jack:

Ten:    Smoker 4 Actions, Convoy Riders 3 Actions

Nine:

Eight:  Crichton 2 Actions, Friendly NPCs 2 Actions

Seven:

Six:

Five:

Four:

Three:  Brother Edgar 4 Actions


Deuce:  Peter 2 Actions

Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)

* Indicates a held Action (sleeve/hole card)
Brother Edgar
 player, 273 posts
 Doomsayer
 Church of the Holy Atom
Thu 31 Oct 2019
at 18:09
Re: Die Roll, Card and Chip Draws/Awards II
Action 1 - Cast Glow Stick 21 vs. TN5

14:00, Today: Brother Edgar rolled 21 using 5d12, keeping the highest dice only, rerolling max with rolls of 9,5,10,5,(12+9)21.  Faith - Casting Glow Stick (Action 1).

Action 2 - Hit It With The Stick - 7, Spend Blue Chip to Add 4 TOTAL - 11

14:02, Today: Brother Edgar rolled 6 using 5d8, keeping the highest dice only, rerolling max with rolls of 2,1,5,6,4.  Glow Stick Fightin' vs. Vampire .

Action 3 - Hit It More With The Stick - 6

14:01, Today: Brother Edgar rolled 7 using 5d8, keeping the highest dice only, rerolling max with rolls of 1,7,5,3,7.  Glow Stick Fightin' vs. Armored Vampire.

Sleeving Last Card?

Glow Stick has a Defensive Bonus of +1 and Edgar has Aptitude 5 Fightin'...  Does that /actually/ give him an 11 TN to be hit?

CURRENT MIRACLES
Tolerance (Cast last night, good for 24 Hours)
Molecular Cohesion (Round 1 of 5)
Glow Stick (Good for a Minute before needing to be repowered)

This message was last edited by the player at 18:21, Thu 31 Oct 2019.

Peter Firecrow
 player, 944 posts
 No Old Ways here
 Wanna buy a gun?
Thu 31 Oct 2019
at 18:30
Re: Die Roll, Card and Chip Draws/Awards II
So firing 2 bursts at the rear-most baddy at the trailer..

21:28, Today: Peter Firecrow rolled 7 using 4d10, keeping the highest dice only, rerolling max with rolls of 3,2,7,7.  Shootin' 3 round burst #1.

21:28, Today: Peter Firecrow rolled 24 using 4d10, keeping the highest dice only, rerolling max with rolls of 7,(10+10+4)24,2,6.  Shootin' 3 round burst #2.

21:32, Today: Peter Firecrow rolled 16 using 1d20, rerolling max with rolls of 16.  Location (pretty sure the 7 misses at this range).

07:57, Today: Peter Firecrow rolled 7 using 1d20, rerolling max with rolls of 7.  Location 2.

07:58, Today: Peter Firecrow rolled 18 using 3d8, rerolling max with rolls of 6,6,6.  Damage 1.

07:58, Today: Peter Firecrow rolled 15 using 3d8, rerolling max with rolls of 7,6,2.  Damage 2.