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06:07, 29th March 2024 (GMT+0)

Die Roll, Card and Chip Draws/Awards II.

Posted by The MarshallFor group 0
Increase Trask
player, 216 posts
Robo Hunter
Tue 19 Jun 2018
at 09:05
  • msg #217

Re: Die Roll, Card and Chip Draws/Awards II

Increase Trask rolled 14 using 4d8, keeping the highest dice only, rerolling max with rolls of (8+6)14,5,4,2.  Quickness.

Increase Trask rolled 7 using 4d8, keeping the highest dice only, rerolling max with rolls of 1,7,3,6.  Cognition.

The Marshall
GM, 2675 posts
aka "helbent4"
aka Tony
Tue 26 Jun 2018
at 19:33
  • msg #218

Re: Die Roll, Card and Chip Draws/Awards II

Initiative Draws

Card    Name

Joker:

Ace:    Trask/H/3

King:   Peter*/S/2

Queen:

Jack:   Brother Edgar*/D/2

Ten:    Bad Guys/S/2

Nine:

Eight:

Seven:  Crichton*, Jane, Roadkill, Gilles/C/2

Six:

Five:   Smoker*/S/2

Four:

Three:

Deuce:

Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)

* Indicates a held Action (sleeve/hole card)
This message was last edited by the GM at 03:48, Fri 06 July 2018.
Smoker Nix
player, 976 posts
Scavenger & Tech
Truck Crew
Wed 27 Jun 2018
at 10:32
  • msg #219

Re: Die Roll, Card and Chip Draws/Awards II

11:30, Today: Smoker Nix rolled 13 using 1d10+4, rerolling max with rolls of 9.  Opening fire.

Will throw whatever chips necessary...
The Marshall
GM, 2681 posts
aka "helbent4"
aka Tony
Thu 5 Jul 2018
at 09:32
  • msg #220

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Smoker Nix (msg # 219):

Smoker has 2 actions, is he firing one burst or two? He already has a saved action so he may as well fire another.

Thanks,

Tony
Smoker Nix
player, 979 posts
Scavenger & Tech
Truck Crew
Thu 5 Jul 2018
at 09:57
  • msg #221

Re: Die Roll, Card and Chip Draws/Awards II

Alright then.

OOC: 10:57, Today: Smoker Nix rolled 8 using 1d10+4, rerolling max with rolls of 4.  and firing some more..
Tech. Sgt. Airen Crichton
player, 148 posts
U.S.M.C. 1st Battlion
Staff wieldin Techno-Mage
Fri 13 Jul 2018
at 22:08
  • msg #222

Re: Die Roll, Card and Chip Draws/Awards II

 alright keeping the sleeve card and using my two actions to fire if needed

  Got a 10 both times.
Peter Firecrow
player, 881 posts
Not that kind of Indian
Wanna buy a gun?
Sat 14 Jul 2018
at 14:15
  • msg #223

Re: Die Roll, Card and Chip Draws/Awards II

Wow. On 3d10 I barely made it. Smh.

08:15, Today: Peter Firecrow rolled 6 using 3d10, keeping the highest dice only, rerolling max with rolls of 3,2,6.  Driving check.


...wait....is running over the running corpses bad? lol
This message was last edited by the player at 14:16, Sat 14 July 2018.
The Marshall
GM, 2685 posts
aka "helbent4"
aka Tony
Tue 17 Jul 2018
at 03:34
  • msg #224

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Peter Firecrow (msg # 223):

Even being armoured the technical still can take damage by ramming pedestrians. And more importantly running someone over can damage the suspension, a body can get stuck under the axle, and if they are not quite dead they can hang onto the bumper and try to climb aboard!

Tony
The Marshall
GM, 2687 posts
aka "helbent4"
aka Tony
Wed 18 Jul 2018
at 02:07
  • msg #225

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 224):

I forgot to mention:

New Turn!

Tony
Brother Edgar
player, 212 posts
Doomsayer
Church of the Holy Atom
Sat 21 Jul 2018
at 03:39
  • msg #226

Re: Die Roll, Card and Chip Draws/Awards II

Engaging CHINA SYNDROME.

Rolled 31 vs. a TN of 5.  Really wish Raises did something on this, but...

Spending 5 strain.

23:24, Today: Brother Edgar rolled 31 using 5d12, keeping the highest dice only, rerolling max with rolls of 2,(12+12+7)31,4,10,10.  China Syndrome - TN 5.

CURRENT DOOMSAYER EFFECTS
-Tolerance (On for 24hrs)
-China Syndrome!  (On till I run out of Strain most likely.)
Tech. Sgt. Airen Crichton
player, 150 posts
U.S.M.C. 1st Battlion
Staff wieldin Techno-Mage
Sat 21 Jul 2018
at 22:21
  • msg #227

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Brother Edgar (msg # 226):

  They are lucky it isn't one of my games. That much would have got you something.

  New Quickness by the way in case you need it. 4(so one action this turn).

  Sleeve Card -- Switching weapons
  Action Card -- Aiming
The Marshall
GM, 2690 posts
aka "helbent4"
aka Tony
Mon 23 Jul 2018
at 07:57
  • msg #228

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Tech. Sgt. Airen Crichton (msg # 227):

It's true, getting Aces on an activation roll for China Syndrome doesn't seem to improve it. Don't worry, I'll make it impressive!

Thanks,

Tony
Increase Trask
player, 218 posts
Robo Hunter
Mon 23 Jul 2018
at 08:04
  • msg #229

Re: Die Roll, Card and Chip Draws/Awards II

Increase Trask rolled 7 using 4d8, keeping the highest dice only, rerolling max with rolls of 5,7,7,2.  Quickness.
Smoker Nix
player, 981 posts
Scavenger & Tech
Truck Crew
Mon 23 Jul 2018
at 10:02
  • msg #230

Re: Die Roll, Card and Chip Draws/Awards II

11:01, Today: Smoker Nix rolled 4 using 4d6, keeping the highest dice only, rerolling max with rolls of 3,2,2,4.  Quickness roll requested.
Brother Edgar
player, 213 posts
Doomsayer
Church of the Holy Atom
Mon 23 Jul 2018
at 15:06
  • msg #231

Re: Die Roll, Card and Chip Draws/Awards II


11:05, Today: Brother Edgar rolled 7 using 3d8, keeping the highest dice only, rerolling max with rolls of 6,7,1. Quickness (Just in Case).
Peter Firecrow
player, 884 posts
Not that kind of Indian
Wanna buy a gun?
Tue 24 Jul 2018
at 16:05
  • msg #232

Re: Die Roll, Card and Chip Draws/Awards II

That's more like what I'm used to from the dice roller.


10:05, Today: Peter Firecrow rolled 3 using 3d8, keeping the highest dice only, rerolling max with rolls of 2,1,3.  Quickness.
The Marshall
GM, 2692 posts
aka "helbent4"
aka Tony
Wed 1 Aug 2018
at 03:19
  • msg #233

Re: Die Roll, Card and Chip Draws/Awards II

Initiative Draws

Card    Name

Joker:

Ace:

King:   Smoker*/K/2

Queen:

Jack:   Jane, Roadkill, Giles/D/2

Ten:    Peter*/C/1

Nine:

Eight:  Brother Edgar*/S/2

Seven:

Six:    Bad Guys/C/2

Five:

Four:

Three:  Crichton*/C/1

Deuce:

Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)

* Indicates a held Action (sleeve/hole card)
Red are NPCs
Peter Firecrow
player, 886 posts
Not that kind of Indian
Wanna buy a gun?
Wed 1 Aug 2018
at 17:42
  • msg #234

Re: Die Roll, Card and Chip Draws/Awards II

11:42, Today: Peter Firecrow rolled 7 using 3d8, keeping the highest dice only, rerolling max with rolls of 7,1,3.  Quickness.
Smoker Nix
player, 984 posts
Scavenger & Tech
Truck Crew
Sat 4 Aug 2018
at 11:28
  • msg #235

Re: Die Roll, Card and Chip Draws/Awards II

12:27, Today: Smoker Nix rolled 5 using 4d6, keeping the highest dice only, rerolling max with rolls of 5,4,1,1.  STR check requested.
Brother Edgar
player, 221 posts
Doomsayer
Church of the Holy Atom
Tue 21 Aug 2018
at 08:29
  • msg #236

Re: Die Roll, Card and Chip Draws/Awards II

04:28, Today: Brother Edgar rolled 5 using 3d6, keeping the highest dice only, rerolling max with rolls of 4,3,5.  White Chip.

04:27, Today: Brother Edgar rolled 4 using 3d6, keeping the highest dice only, rerolling max with rolls of 2,4,1.  Scrutinize.

The Marshall
GM, 2702 posts
aka "helbent4"
aka Tony
Fri 24 Aug 2018
at 05:49
  • msg #237

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Brother Edgar (msg # 236):

Brother Edgar believes she's telling the truth!

Tony
Brother Edgar
player, 230 posts
Doomsayer
Church of the Holy Atom
Thu 27 Sep 2018
at 08:27
  • msg #238

Re: Die Roll, Card and Chip Draws/Awards II

04:20, Today: Brother Edgar rolled 9 using 4d6, keeping the highest dice only, rerolling max with rolls of (6+3)9,4,3,3. General Paranoid Observation.

04:19, Today: Brother Edgar rolled 5 using 3d6, keeping the highest dice only, rerolling max with rolls of 1,5,1. Scrutinize Marcela again... Suspicious!

The Marshall
GM, 2726 posts
aka "helbent4"
aka Tony
Sat 1 Dec 2018
at 22:18
  • msg #239

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Brother Edgar (msg # 238):

Everyone can make Search checks!

Thanks,

Tony
Increase Trask
player, 233 posts
Robo Hunter
Sat 1 Dec 2018
at 23:49
  • msg #240

Re: Die Roll, Card and Chip Draws/Awards II

Increase Trask rolled 6 using 4d8, keeping the highest dice only, rerolling max with rolls of 4,2,1,6.  Search.
The Marshall
GM, 2727 posts
aka "helbent4"
aka Tony
Sun 2 Dec 2018
at 07:43
  • msg #241

Re: Die Roll, Card and Chip Draws/Awards II

Everyone, I should have specified your TN is 5.

Trask's thermal gave no benefit but that's ok.

Tony
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