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02:25, 27th April 2024 (GMT+0)

Die Roll, Card and Chip Draws/Awards II.

Posted by The MarshallFor group 0
Increase Trask
player, 73 posts
Robo Hunter
Tue 19 Apr 2016
at 04:34
  • msg #19

Re: Die Roll, Card and Chip Draws/Awards II

Increase Trask rolled 5 using 4d8, keeping the highest dice only, rerolling max with rolls of 5,3,1,1.  Quickness.
Rowan Dawson
player, 1249 posts
Medic
Story-Teller
Tue 19 Apr 2016
at 05:29
  • msg #20

Re: Die Roll, Card and Chip Draws/Awards II



06:28, Today: Rowan Dawson rolled 9 using 4d6, keeping the highest dice only, rerolling max (((6+3)9,5,4,4)).
Smoker Nix
player, 811 posts
Scavenger & Tech
Truck Crew
Tue 19 Apr 2016
at 09:32
  • msg #21

Re: Die Roll, Card and Chip Draws/Awards II

10:31, Today: Smoker Nix rolled 7 using 4d6, keeping the highest dice only, rerolling max with rolls of 5,(6+1)7,5,2.  Quickness check requested.
Jason Sinclair
player, 338 posts
Texas Ranger
Templar
Wed 20 Apr 2016
at 01:52
  • msg #22

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Smoker Nix (msg # 21):

Jason got a 7 on his Quickness.
The Marshall
GM, 2313 posts
aka "helbent4"
aka Tony
Fri 27 May 2016
at 21:46
  • msg #23

Re: Die Roll, Card and Chip Draws/Awards II

OK! Posse,

I assume everyone's gonna start shootin', so let's have Quickness rolls for when you slap leather.

Tony
Increase Trask
player, 80 posts
Robo Hunter
Sat 28 May 2016
at 01:05
  • msg #24

Re: Die Roll, Card and Chip Draws/Awards II

Increase Trask rolled 16 using 5d20, keeping the highest dice only, rerolling max with rolls of 9,11,16,12,13.  Damage.

Increase Trask rolled 8 using 5d12+2, keeping the highest dice only, rerolling max with rolls of 1,1,6,4,5.  Shootin.

Increase Trask rolled 7 using 4d8, keeping the highest dice only, rerolling max with rolls of 7,3,1,2.  Quickness.
Jason Sinclair
player, 346 posts
Texas Ranger
Templar
Sat 28 May 2016
at 08:47
  • msg #25

Re: Die Roll, Card and Chip Draws/Awards II

I got a six on both my Quickness and my quickdraw.
Rowan Dawson
player, 1255 posts
Medic
Story-Teller
Sat 28 May 2016
at 08:54
  • msg #26

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Jason Sinclair (msg # 25):

Quickness
21:58, Today: Rowan Dawson rolled 14 using 4d6, keeping the highest dice only, rerolling max (((6+6+2)14,1,3,3)).

Witchcraft
09:53, Today: Rowan Dawson rolled 16 using 5d12, keeping the highest dice only, rerolling max ((8,11,5,5,(12+4)16)).
Throwing
09:59, Today: Rowan Dawson rolled 22 using 5d10, keeping the highest dice only, rerolling max ((5,5,6,3,(10+10+2)22)).
This message was last edited by the player at 20:59, Sat 28 May 2016.
Smoker Nix
player, 815 posts
Scavenger & Tech
Truck Crew
Sat 28 May 2016
at 12:28
  • msg #27

Re: Die Roll, Card and Chip Draws/Awards II

13:28, Today: Smoker Nix rolled 10 using 4d6, keeping the highest dice only, rerolling max with rolls of 1,3,4,(6+4)10.  Quickness roll requested.
Jane Guin
player, 702 posts
Renegade Black Hat
Former USAF Pilot
Sat 28 May 2016
at 20:37
  • msg #28

Re: Die Roll, Card and Chip Draws/Awards II


15:36, Today: Jane Guin rolled 9 using 4d10, keeping the highest dice only, rerolling max with rolls of 3,4,3,9.  Janes Quickness.
The Marshall
GM, 2315 posts
aka "helbent4"
aka Tony
Mon 30 May 2016
at 08:52
  • msg #29

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Jane Guin (msg # 28):

Sorry! I realised I need Terror checks from everyone, TN11. Baphomet's a pretty scary dude. Demon. Whatever.

Don't forget Grit and Brave advantages.

Tony
Increase Trask
player, 81 posts
Robo Hunter
Mon 30 May 2016
at 09:12
  • msg #30

Re: Die Roll, Card and Chip Draws/Awards II


Increase Trask rolled 8 using 5d6, keeping the highest dice only, rerolling max with rolls of (6+2)8,2,3,5,4.  Terror.
Rowan Dawson
player, 1257 posts
Medic
Story-Teller
Mon 30 May 2016
at 09:18
  • msg #31

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Increase Trask (msg # 30):

10:16, Today: Rowan Dawson rolled 12 using 5d8+5, keeping the highest dice only, rerolling max ((2,6,1,3,7)).
Jane Guin
player, 703 posts
Renegade Black Hat
Former USAF Pilot
Mon 30 May 2016
at 13:51
  • msg #32

Re: Die Roll, Card and Chip Draws/Awards II


08:50, Today: Jane Guin rolled 22 using 3d6+5, keeping the highest dice only, rerolling max with rolls of 3,(6+2)8,(6+6+5)17.  Guts check with Grit and Brave added for Jane.
The Marshall
GM, 2316 posts
aka "helbent4"
aka Tony
Mon 30 May 2016
at 17:50
  • msg #33

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Jane Guin (msg # 32):

D'oh! It's a Fear check (Guts). "Terror" is the TN (11).

Scairt is what I roll on if you fail.

Tony
Smoker Nix
player, 816 posts
Scavenger & Tech
Truck Crew
Mon 30 May 2016
at 18:04
  • msg #34

Re: Die Roll, Card and Chip Draws/Awards II

I think I am scared... as if I needed dice to tell me that :)

19:03, Today: Smoker Nix rolled 4 using 4d6, keeping the highest dice only, rerolling max with rolls of 1,4,3,2.  Terror check requested.
Increase Trask
player, 82 posts
Robo Hunter
Mon 30 May 2016
at 20:35
  • msg #35

Re: Die Roll, Card and Chip Draws/Awards II


Increase Trask rolled 13 using 3d10, keeping the highest dice only, rerolling max with rolls of (10+3)13,5,7.  Guts.
Peter Firecrow
player, 729 posts
Not that kind of Indian
Wanna buy a gun?
Mon 30 May 2016
at 21:21
  • msg #36

Re: Die Roll, Card and Chip Draws/Awards II

So...16 I think. Dang...Peter...holding strong...

15:21, Today: Peter Firecrow rolled 13 using 5d6, keeping the highest dice only, rerolling max with rolls of 5,(6+6+1)13,(6+3)9,5,4.  Guts check vs Terror TN 11, +3 to total.
Jason Sinclair
player, 348 posts
Texas Ranger
Templar
Tue 31 May 2016
at 03:47
  • msg #37

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Peter Firecrow (msg # 36):

Nice Peter especially on d6. I got a 17 on d10s.
Jane Guin
player, 704 posts
Renegade Black Hat
Former USAF Pilot
Tue 31 May 2016
at 13:20
  • msg #38

Re: Die Roll, Card and Chip Draws/Awards II

That's my guy!  You can always count on him.  :)
Vundra
player, 235 posts
Junker
Tue 31 May 2016
at 23:55
  • msg #39

Re: Die Roll, Card and Chip Draws/Awards II

Failed
06:54, Today: Vundra rolled 6 using 2d10+2, keeping the highest dice only, rerolling max with rolls of 2,4.  Guts.

Sry was busy during the weekend.
The Marshall
GM, 2318 posts
aka "helbent4"
aka Tony
Wed 1 Jun 2016
at 01:41
  • msg #40

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Vundra (msg # 39):

Not a problem1 Trust me you want to spend chips to make this roll.

Tony
Vundra
player, 236 posts
Junker
Wed 1 Jun 2016
at 14:07
  • msg #41

Re: Die Roll, Card and Chip Draws/Awards II

Advice taken , barely pass:P
21:05, Today: Vundra rolled 11 using 2d10+2, keeping the highest dice only, rerolling max ((9,5)).
The Marshall
GM, 2319 posts
aka "helbent4"
aka Tony
Thu 2 Jun 2016
at 20:52
  • msg #42

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Vundra (msg # 41):

13:51, Today: The Marshall, on behalf of Feldwebel Laurin Knapp, rolled 6 using 2d8, keeping the highest dice only, rerolling max with rolls of 1,6.  Quickness.
13:51, Today: The Marshall, on behalf of Feldwebel Laurin Knapp, rolled 4 using 4d6, keeping the highest dice only, rerolling max with rolls of 2,1,2,4.  Fear.
13:51, Today: The Marshall, on behalf of COL Kurt L. Schaeffer, rolled 14 using 4d6+4, keeping the highest dice only, rerolling max with rolls of (6+1)7,(6+4)10,5,(6+2)8.  Guts.
13:49, Today: The Marshall, on behalf of COL Kurt L. Schaeffer, rolled 8 using 2d10, keeping the highest dice only, rerolling max with rolls of 1,8.  Quickness.

The Marshall
GM, 2320 posts
aka "helbent4"
aka Tony
Thu 2 Jun 2016
at 21:15
  • msg #43

Re: Die Roll, Card and Chip Draws/Awards II

Initiative Draws

Card    Name

Joker:

Ace:

King:   KS (3 Actions) KH Peter (2 Actions)

Queen:  QS Rowan (3 Actions)

Jack:   JH Schaeffer (2 Actions)

Ten:    10S Baphomet (3 Actions)

Nine:   9D Trask (2 Actions), 9H Jane (2 Actions), Smoker (3 Actions)

Eight:

Seven:

Six:    6D Vundra (1 Action)

Five:

Four:   4S Jason (2 Actions)

Three:

Deuce:

Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)

* Indicates a held Action (sleeve/hole card)
This message was last edited by the GM at 09:07, Fri 03 June 2016.
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