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21:30, 19th April 2024 (GMT+0)

Die Roll, Card and Chip Draws/Awards II.

Posted by The MarshallFor group 0
Brother Edgar
player, 240 posts
Doomsayer
Church of the Holy Atom
Sun 2 Dec 2018
at 17:52
  • msg #242

Re: Die Roll, Card and Chip Draws/Awards II

12:51, Today: Brother Edgar rolled 4 using 3d6, keeping the highest dice only, rerolling max with rolls of 4,3,3.  Search!

So, a 4!  I fail!
Tech. Sgt. Airen Crichton
NPC, 165 posts
U.S.M.C. 1st Battlion
Staff wieldin Techno-Mage
Sun 2 Dec 2018
at 17:53
  • msg #243

Re: Die Roll, Card and Chip Draws/Awards II

12:53, Today: Tech. Sgt. Airen Crichton rolled 6 using 1d12, rerolling max with rolls of 6.  Search!

A 6!  I do not fail!
'Cannibal' Jack Hayes
player, 11 posts
Mon 3 Dec 2018
at 03:22
  • msg #244

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Tech. Sgt. Airen Crichton (msg # 243):

"Cannibal" Jack rolls a 7 on 3d8, for search. rerolling max with 7,5,7

A 7 ... not a fail thru the scope of seeking.
This message was last edited by the player at 03:27, Mon 03 Dec 2018.
Smoker Nix
player, 998 posts
Scavenger & Tech
Truck Crew
Thu 6 Dec 2018
at 10:20
  • msg #245

Re: Die Roll, Card and Chip Draws/Awards II

10:20, Today: Smoker Nix rolled 13 using 3d8, keeping the highest dice only, rerolling max with rolls of 7,5,(8+5)13.  Search roll requested.
Peter Firecrow
player, 902 posts
Not that kind of Indian
Wanna buy a gun?
Thu 6 Dec 2018
at 17:24
  • msg #246

Re: Die Roll, Card and Chip Draws/Awards II

Fail.

10:24, Today: Peter Firecrow rolled 3 using 2d6, keeping the highest dice only, rerolling max with rolls of 3,2.  Search.
The Marshall
GM, 2730 posts
aka "helbent4"
aka Tony
Wed 12 Dec 2018
at 22:43
  • msg #247

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Peter Firecrow (msg # 246):

Looking at it again, I whiffed on the enemy's Sneak check so the TN was only 4. So Brother Edgar actually passed!

From the House Rules thread:

Ambush: to detect an ambush, roll a Search check with the TN being the result of the Sneak check. If you pass, check Cognition vs. TN5 to avoid being surprised. If your Search check failed roll Cognition vs. TN11 to avoid surprise.

Peter failed his Search check. Therefore he may make a TN11 Cognition check to avoid being surprised.

One question is how can you be "surprised" if you are the ones initiating combat or otherwise know its going to occur? I have a great real-life example, related to me by a former US marine NCO, Herman, who fought in Viet Nam, and who we met while in Nha Trang on vacation. He said his patrol (with attached MG team) was crossing under a road using a shallow ditch through a culvert when an entire VC company broke out of the forest, coming down that road towards them. His squad was only halfway across and it became obvious they were screwed. He ordered his men to wait but when he gave the command to fire the MG team on the other side of the culvert did not open up. He crawled through the culvert to see what the problem was but the only thing was they were afraid to open up because then the VC would target the MG as it was the heaviest weapon, which was true. In a wargame the MG team would of course open fire without hesitation when ordered because we know about its firepower but the humans actually manning it had other priorities in the heat of the moment dictated by their fear and being intimidated.

In this situation Peter is a hardened Waster and much more capable than some conscripts in Viet Nam, even US marines. So he's probably just surprised and distracted.

Any ways time is tight these couple days but I'll try and get a post up soon. For that matter, everyone go ahead and make Fear checks. This is a Guts roll, modified by Edges like Brave (+2) and Grit. It's that kind of situation!

Thanks,

Tony
This message was last edited by the GM at 11:52, Thu 13 Dec 2018.
Increase Trask
player, 234 posts
Robo Hunter
Thu 13 Dec 2018
at 05:00
  • msg #248

Re: Die Roll, Card and Chip Draws/Awards II


Increase Trask rolled 21 using 3d6+1, keeping the highest dice only, rerolling max with rolls of 3,(6+6+6+2)20,(6+4)10.  Fear check.

Increase Trask rolled 10 using 3d10+1, keeping the highest dice only, rerolling max with rolls of 6,9,9.  Fear check - correct die this time.

This message was last edited by the player at 05:02, Thu 13 Dec 2018.
Smoker Nix
player, 999 posts
Scavenger & Tech
Truck Crew
Thu 13 Dec 2018
at 09:56
  • msg #249

Re: Die Roll, Card and Chip Draws/Awards II

09:56, Today: Smoker Nix rolled 5 using 4d6, keeping the highest dice only, rerolling max with rolls of 5,5,1,1.  Fear check requested.
Brother Edgar
player, 241 posts
Doomsayer
Church of the Holy Atom
Thu 13 Dec 2018
at 18:47
  • msg #250

Re: Die Roll, Card and Chip Draws/Awards II

Bro Edgar - 18
Sgt. Crichton - 11 (Did not know his Grit)

3:45, Today: Tech. Sgt. Airen Crichton rolled 11 using 4d10, keeping the highest dice only, rerolling max with rolls of 6,(10+1)11,3,6. Guts! Grit Unknown.

13:44, Today: Brother Edgar rolled 18 using 4d12+2, keeping the highest dice only, rerolling max with rolls of 9,(12+3)15,4,(12+4)16. Guts!

'Cannibal' Jack Hayes
player, 13 posts
Fri 14 Dec 2018
at 00:32
  • msg #251

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Smoker Nix (msg # 249):

Cannibal Jack rolls fear check 3 die 6. Highest roll 4
Peter Firecrow
player, 905 posts
Not that kind of Indian
Wanna buy a gun?
Sat 15 Dec 2018
at 17:20
  • msg #252

Re: Die Roll, Card and Chip Draws/Awards II

....that's...unlikely for a roll but okay...SURPRISE!

10:19, Today: Peter Firecrow rolled 4 using 4d6, keeping the highest dice only, rerolling max with rolls of 4,4,4,4.  Cognition check.

That's a bit better...

10:19, Today: Peter Firecrow rolled 8 using 5d6+3, keeping the highest dice only, rerolling max with rolls of 5,5,3,4,4.  Guts check.
The Marshall
GM, 2733 posts
aka "helbent4"
aka Tony
Mon 17 Dec 2018
at 10:35
  • msg #253

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Peter Firecrow (msg # 252):

Cannibal Jack draws 2 White, 1 Red from the pot.

Don't be shy about asking for chip draws for cool actions, or when you play your Hindrances.

Tony
Smoker Nix
player, 1000 posts
Scavenger & Tech
Truck Crew
Mon 17 Dec 2018
at 12:04
  • msg #254

Re: Die Roll, Card and Chip Draws/Awards II

12:04, Today: Smoker Nix rolled 8 using 4d6, keeping the highest dice only, rerolling max with rolls of (6+1)7,1,4,(6+2)8.  Quickness check requested.
'Cannibal' Jack Hayes
player, 15 posts
Tue 18 Dec 2018
at 03:03
  • msg #255

Re: Die Roll, Card and Chip Draws/Awards II

The Marshall:
In reply to Peter Firecrow (msg # 259):

Suddenly, a flurry of movement from the reeds across the ford to the right broke the stillness of the vine-festooned forest. But it was just a marsh bird taking flight. As their attention was distracted, from the direction of the bridge to their left there was an explosion of spray as a massive dark shape surged out of the frothing brown water. Whatever it was it was huge, dark, armoured and prehistoric. Teeth gaped as the mouth opened as it lunged towards them, tail lashing!

It was a mutant swamp gator, mutated and primordial. Grown to at least twice the normal size! It wasn't all in sight due to the churning water but in the glimpse they got it was probably thirty feet from snout to tail tip. And it was lunging for Marcela as she was the closest to it, at the water's edge checking out the ford.

Marshall's Note: Everyone but Peter may make Quickness checks. (Sorry, I should have asked for all rolls at once!) The TN for the terror check was 3 so I think everyone passed? Make posts on your actions in that case.

The ford is to the right of the remains of the bridge, and so the gator is attacking from your left. Range to the gator is 6 yards for those in the Humvee, 12 for those in the technical, and 20 for those in the rig.

I am not sure if anyone is out of their vehicles with Marcela to cover her. Way to go guys, let the NPC take the dangerous action alone! Let's hope it doesn't end up costing you.

 Quickness check for Cannibal Jack is 8 firing his lever action
Brother Edgar
player, 242 posts
Doomsayer
Church of the Holy Atom
Tue 18 Dec 2018
at 03:30
  • msg #256

Re: Die Roll, Card and Chip Draws/Awards II



22:30, Today: Tech. Sgt. Airen Crichton rolled 4 using 4d6, keeping the highest dice only, rerolling max with rolls of 1,1,4,1.  Quickness.

22:29, Today: Brother Edgar rolled 4 using 3d8, keeping the highest dice only, rerolling max with rolls of 4,1,3.  Quickness.
Increase Trask
player, 235 posts
Robo Hunter
Tue 18 Dec 2018
at 03:54
  • msg #257

Re: Die Roll, Card and Chip Draws/Awards II

Increase Trask rolled 7 using 4d8, keeping the highest dice only, rerolling max with rolls of 3,3,7,6.  Quickness.
'Cannibal' Jack Hayes
player, 16 posts
Thu 20 Dec 2018
at 02:36
  • msg #258

Re: Die Roll, Card and Chip Draws/Awards II

'Cannibal' Jack Hayes:
The Marshall:
In reply to Peter Firecrow (msg # 259):

Suddenly, a flurry of movement from the reeds across the ford to the right broke the stillness of the vine-festooned forest. But it was just a marsh bird taking flight. As their attention was distracted, from the direction of the bridge to their left there was an explosion of spray as a massive dark shape surged out of the frothing brown water. Whatever it was it was huge, dark, armoured and prehistoric. Teeth gaped as the mouth opened as it lunged towards them, tail lashing!

It was a mutant swamp gator, mutated and primordial. Grown to at least twice the normal size! It wasn't all in sight due to the churning water but in the glimpse they got it was probably thirty feet from snout to tail tip. And it was lunging for Marcela as she was the closest to it, at the water's edge checking out the ford.

Marshall's Note: Everyone but Peter may make Quickness checks. (Sorry, I should have asked for all rolls at once!) The TN for the terror check was 3 so I think everyone passed? Make posts on your actions in that case.

The ford is to the right of the remains of the bridge, and so the gator is attacking from your left. Range to the gator is 6 yards for those in the Humvee, 12 for those in the technical, and 20 for those in the rig.

I am not sure if anyone is out of their vehicles with Marcela to cover her. Way to go guys, let the NPC take the dangerous action alone! Let's hope it doesn't end up costing you.

 Quickness check for Cannibal Jack is 8 firing his lever action

qUICKNESS 4D10 4,8,6,2 REROLLING HIGHEST 8 FOR QUICKNESS.... FIRST ACTION DRAW A BEAD, SECOND ACTION SHOOT GATOR
The Marshall
GM, 2737 posts
aka "helbent4"
aka Tony
Thu 27 Dec 2018
at 20:28
  • msg #259

Re: Die Roll, Card and Chip Draws/Awards II

Initiative draws are as follows:



Initiative Draws

Card    Name

Joker:  Smoker (RJ, 2 Actions)

Ace:

King:   Trask (KH, 2)

Queen:  Jack (QS, 2)

Jack:   Crichton (JS, 1)

Ten:    Jane (10S/2)

Nine:

Eight:  Bro Edgar (8D, 1)

Seven:

Six:    Gator (6S/2)

Five:

Four:

Three:

Deuce:

Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)

* Indicates a held Action (sleeve/hole card)
Smoker Nix
player, 1004 posts
Scavenger & Tech
Truck Crew
Fri 28 Dec 2018
at 13:45
  • msg #260

Re: Die Roll, Card and Chip Draws/Awards II

13:44, Today: Smoker Nix rolled 9 using 4d10, keeping the highest dice only, rerolling max with rolls of 9,9,2,8.  Shooting at a 'gator.
The Marshall
GM, 2740 posts
aka "helbent4"
aka Tony
Fri 28 Dec 2018
at 21:10
  • msg #261

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Smoker Nix (msg # 260):

Sounds good. That's 1 Action and he gets 2. Is the other sleeved (held) or used to aim first?

The gator is Size 12(!) and is +5 to hit. Smoker's range to target is 30 yards, so that's a -2 range penalty on single and -3 on full-auto.

I entered the FN's data in your character sheet. I would set the "fun switch" to "rock-and-roll", this sucker is HUGE! Anything less than an anti-tank round might just piss it off.

Thanks,

Tony

PS: for new players, I'm Canadian so when I say "FN" I mean Smoker's FN FAL rifle.
Smoker Nix
player, 1005 posts
Scavenger & Tech
Truck Crew
Sat 29 Dec 2018
at 15:58
  • msg #262

Re: Die Roll, Card and Chip Draws/Awards II

I'll aim, and let rip on rock and roll setting, if you please.
The Marshall
GM, 2741 posts
aka "helbent4"
aka Tony
Sun 30 Dec 2018
at 11:48
  • msg #263

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Smoker Nix (msg # 262):

Players can now narrate their combat actions in the current IC thread. I mean, I can do it for you if you like? That's all right with me. I can do that for Cannibal Jack as well,

Thanks,

Tony
Brother Edgar
player, 244 posts
Doomsayer
Church of the Holy Atom
Mon 31 Dec 2018
at 05:56
  • msg #264

Re: Die Roll, Card and Chip Draws/Awards II


So, a 10 to cast/to hit and a 10 for Damage.

00:51, Today: Brother Edgar rolled 10 using 2d10, rerolling max with rolls of 7,3.  Atomic Blast Damage!

00:47, Today: Brother Edgar rolled 10 using 5d12, keeping the highest dice only, rerolling max with rolls of 2,6,10,5,4.  Atomic Blast!!
The Marshall
GM, 2750 posts
aka "helbent4"
aka Tony
Fri 18 Jan 2019
at 21:47
  • msg #265

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Brother Edgar (msg # 264):

Anyone can make an Observation check to determine if a semi-trailer rig forded here within the last few hours.

Thanks,

Tony
Increase Trask
player, 240 posts
Robo Hunter
Fri 18 Jan 2019
at 22:38
  • msg #266

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 265):

Increase Trask rolled 7 using 4d8, keeping the highest dice only, rerolling max with rolls of 2,7,6,7.  Trackin’.
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