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06:51, 25th April 2024 (GMT+0)

Die Roll, Card and Chip Draws/Awards II.

Posted by The MarshallFor group 0
Increase Trask
player, 256 posts
Robo Hunter
Fri 13 Sep 2019
at 01:48
  • msg #293

Re: Die Roll, Card and Chip Draws/Awards II


Increase Trask rolled 22 using 4d8, keeping the highest dice only, rerolling max with rolls of 3,3,5,(8+8+6)22.  Quickness.
Tech. Sgt. Airen Crichton
player, 205 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Fri 13 Sep 2019
at 13:26
  • msg #294

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Increase Trask (msg # 293):

 Got a 5 on init
Brother Edgar
player, 267 posts
Doomsayer
Church of the Holy Atom
Sat 14 Sep 2019
at 06:27
  • msg #295

Re: Die Roll, Card and Chip Draws/Awards II


2:27, Today: Brother Edgar rolled 7 using 3d8, keeping the highest dice only, rerolling max with rolls of 4,7,4.  Quickness.
The Marshall
GM, 2804 posts
aka "helbent4"
aka Tony
Mon 16 Sep 2019
at 08:22
  • msg #296

Re: Die Roll, Card and Chip Draws/Awards II

Initiative Draws

Card    Name

Joker:

Ace:     Bad Guys (AS, 4), Peter (AD, 4)

King:  Trask (KD, 5)

Queen:  Brother Edgar (QC, 2)

Jack:   Crichton (JD, 2)

Ten:

Nine:

Eight:

Seven:

Six:    Smoker (6D, 1)

Five:   Rig Driver (5D, 2)

Four:

Three:

Deuce:

Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)

* Indicates a held Action (sleeve/hole card)</pre>
This message was last edited by the GM at 08:52, Mon 16 Sept 2019.
Brother Edgar
player, 270 posts
Doomsayer
Church of the Holy Atom
Tue 15 Oct 2019
at 19:12
  • msg #297

Re: Die Roll, Card and Chip Draws/Awards II

:11, Today: Brother Edgar rolled 6 using 3d8, keeping the highest dice only, rerolling max with rolls of 6,3,5.  Quickness.
Peter Firecrow
player, 941 posts
No Old Ways here
Wanna buy a gun?
Wed 16 Oct 2019
at 23:11
  • msg #298

Re: Die Roll, Card and Chip Draws/Awards II

17:11, Today: Peter Firecrow rolled 7 using 3d8, keeping the highest dice only, rerolling max with rolls of 3,7,4.  Quickness.
Increase Trask
player, 258 posts
Robo Hunter
Thu 17 Oct 2019
at 00:14
  • msg #299

Re: Die Roll, Card and Chip Draws/Awards II

 Increase Trask rolled 7 using 4d8, keeping the highest dice only, rerolling max with rolls of 6,4,7,2.  Quickness.
The Marshall
GM, 2811 posts
aka "helbent4"
aka Tony
Fri 25 Oct 2019
at 04:44
  • msg #300

Re: Die Roll, Card and Chip Draws/Awards II

I'll make Quickness checks and card draws for Crichton and Smoker tonight.

21:42, Today: The Marshall, on behalf of Smoker Nix, rolled 15 using 4d6, keeping the highest dice only, rerolling max ((4,3,2,(6+6+3)15)).

21:43, Today: The Marshall, on behalf of Tech. Sgt. Airen Crichton, rolled 8 using 4d6, keeping the highest dice only, rerolling max (((6+2)8,5,4,5)).

This message was last edited by the GM at 09:21, Tue 29 Oct 2019.
Tech. Sgt. Airen Crichton
player, 209 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Sat 26 Oct 2019
at 03:46
  • msg #301

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 300):

My bad boss I missed that.
The Marshall
GM, 2814 posts
aka "helbent4"
aka Tony
Tue 29 Oct 2019
at 09:31
  • msg #302

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Tech. Sgt. Airen Crichton (msg # 301):

No problemo!

Tony
The Marshall
GM, 2815 posts
aka "helbent4"
aka Tony
Tue 29 Oct 2019
at 09:32
  • msg #303

Re: Die Roll, Card and Chip Draws/Awards II

Initiative Draws

Card    Name

Joker:

Ace:

King:

Queen:

Jack:

Ten:    Smoker 4 Actions, Convoy Riders 3 Actions

Nine:

Eight:  Crichton 2 Actions, Friendly NPCs 2 Actions

Seven:

Six:

Five:

Four:

Three:  Brother Edgar 4 Actions


Deuce:  Peter 2 Actions

Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)

* Indicates a held Action (sleeve/hole card)
Brother Edgar
player, 273 posts
Doomsayer
Church of the Holy Atom
Thu 31 Oct 2019
at 18:09
  • msg #304

Re: Die Roll, Card and Chip Draws/Awards II

Action 1 - Cast Glow Stick 21 vs. TN5

14:00, Today: Brother Edgar rolled 21 using 5d12, keeping the highest dice only, rerolling max with rolls of 9,5,10,5,(12+9)21.  Faith - Casting Glow Stick (Action 1).

Action 2 - Hit It With The Stick - 7, Spend Blue Chip to Add 4 TOTAL - 11

14:02, Today: Brother Edgar rolled 6 using 5d8, keeping the highest dice only, rerolling max with rolls of 2,1,5,6,4.  Glow Stick Fightin' vs. Vampire .

Action 3 - Hit It More With The Stick - 6

14:01, Today: Brother Edgar rolled 7 using 5d8, keeping the highest dice only, rerolling max with rolls of 1,7,5,3,7.  Glow Stick Fightin' vs. Armored Vampire.

Sleeving Last Card?

Glow Stick has a Defensive Bonus of +1 and Edgar has Aptitude 5 Fightin'...  Does that /actually/ give him an 11 TN to be hit?

CURRENT MIRACLES
Tolerance (Cast last night, good for 24 Hours)
Molecular Cohesion (Round 1 of 5)
Glow Stick (Good for a Minute before needing to be repowered)
This message was last edited by the player at 18:21, Thu 31 Oct 2019.
Peter Firecrow
player, 944 posts
No Old Ways here
Wanna buy a gun?
Thu 31 Oct 2019
at 18:30
  • msg #305

Re: Die Roll, Card and Chip Draws/Awards II

So firing 2 bursts at the rear-most baddy at the trailer..

21:28, Today: Peter Firecrow rolled 7 using 4d10, keeping the highest dice only, rerolling max with rolls of 3,2,7,7.  Shootin' 3 round burst #1.

21:28, Today: Peter Firecrow rolled 24 using 4d10, keeping the highest dice only, rerolling max with rolls of 7,(10+10+4)24,2,6.  Shootin' 3 round burst #2.

21:32, Today: Peter Firecrow rolled 16 using 1d20, rerolling max with rolls of 16.  Location (pretty sure the 7 misses at this range).

07:57, Today: Peter Firecrow rolled 7 using 1d20, rerolling max with rolls of 7.  Location 2.

07:58, Today: Peter Firecrow rolled 18 using 3d8, rerolling max with rolls of 6,6,6.  Damage 1.

07:58, Today: Peter Firecrow rolled 15 using 3d8, rerolling max with rolls of 7,6,2.  Damage 2.

Brother Edgar
player, 277 posts
Doomsayer
Church of the Holy Atom
Sat 8 Feb 2020
at 04:11
  • msg #306

Re: Die Roll, Card and Chip Draws/Awards II


Queekness!

23:10, Today: Brother Edgar rolled 7 using 3d8, keeping the highest dice only, rerolling max with rolls of 2,7,3.  Quickity Quick.
Peter Firecrow
player, 946 posts
No Old Ways here
Wanna buy a gun?
Sat 8 Feb 2020
at 04:44
  • msg #307

Re: Die Roll, Card and Chip Draws/Awards II

Daaaaaaang. Back with a speedy vengeance!

21:44, Today: Peter Firecrow rolled 12 using 3d8, keeping the highest dice only, rerolling max with rolls of (8+1)9,(8+4)12,4.  Quickness?
Increase Trask
player, 262 posts
Robo Hunter
Sat 8 Feb 2020
at 04:59
  • msg #308

Re: Die Roll, Card and Chip Draws/Awards II


12 using 4d8, keeping the highest dice only, rerolling max with rolls of 3,2,(8+4)12,3.  Quickness
The Marshall
GM, 2824 posts
aka "helbent4"
aka Tony
Wed 19 Feb 2020
at 21:53
  • msg #309

Re: Die Roll, Card and Chip Draws/Awards II

Initiative Draws

Card    Name

Joker:

Ace:    Bad Guys (5 Actions) AH

King:

Queen:  Smoker (2 Actions) QC

Jack:   Brother Edgar (2 Actions) JH, Crichton (1 Action) JC

Ten:    Friendlies (4 Actions) 10D

Nine:   Trask (3 Actions) 9C

Eight:

Seven:  Peter (3 Actions) 7C

Six:

Five:

Four:

Three:

Deuce:

Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)

* Indicates a held Action (sleeve/hole card)
This message was last edited by the GM at 06:35, Wed 04 Mar 2020.
Tech. Sgt. Airen Crichton
player, 214 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Wed 19 Feb 2020
at 22:26
  • msg #310

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 309):

Yeah got a 3 on init
The Marshall
GM, 2826 posts
aka "helbent4"
aka Tony
Wed 19 Feb 2020
at 22:50
  • msg #311

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Tech. Sgt. Airen Crichton (msg # 310):

I think that's good for 1 card. It's only if you bust you don't get any cards! Jack of Clubs isn't terrible. Too bad they're so fast!

Tony
Smoker Nix
player, 1029 posts
Scavenger & Tech
Truck Crew
Thu 20 Feb 2020
at 09:57
  • msg #312

Re: Die Roll, Card and Chip Draws/Awards II

09:55, Today: Smoker Nix rolled 7 using 4d6, keeping the highest dice only, rerolling max with rolls of 5,3,5,(6+1)7.  Initiative roll requested.
The Marshall
GM, 2829 posts
aka "helbent4"
aka Tony
Wed 4 Mar 2020
at 06:42
  • msg #313

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Smoker Nix (msg # 312):

Thanks! Everyone's caught up now and may post their actions for the turn. Actions are resolved in order of initiative.

Thanks,

Tony
Peter Firecrow
player, 948 posts
No Old Ways here
Wanna buy a gun?
Tue 12 May 2020
at 16:01
  • msg #314

Re: Die Roll, Card and Chip Draws/Awards II

Welcome back, everyone!

10:01, Today: Peter Firecrow rolled 7 using 3d8, keeping the highest dice only, rerolling max with rolls of 2,7,1.  Quickness.
Tech. Sgt. Airen Crichton
player, 217 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Tue 12 May 2020
at 16:07
  • msg #315

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Peter Firecrow (msg # 314):

  Aye let's get to shootin or dyin or killin.

06, Today: Tech. Sgt. Airen Crichton rolled 5 using 4d6, keeping the highest dice only, rerolling max with rolls of 1,4,5,3.  Quickness
Brother Edgar
player, 278 posts
Doomsayer
Church of the Holy Atom
Thu 14 May 2020
at 03:27
  • msg #316

Re: Die Roll, Card and Chip Draws/Awards II

Tick.....tick.....boom....


23:26, Today: Brother Edgar rolled 5 using 3d8, keeping the highest dice only, rerolling max with rolls of 4,5,1.  Quickness.
Increase Trask
player, 264 posts
Robo Hunter
Sat 16 May 2020
at 21:53
  • msg #317

Re: Die Roll, Card and Chip Draws/Awards II


Increase Trask rolled 6 using 4d8, keeping the highest dice only, rerolling max with rolls of 1,6,1,1.  Quickness.
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