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08:22, 19th April 2024 (GMT+0)

Die Roll, Card and Chip Draws/Awards II.

Posted by The MarshallFor group 0
The Marshall
GM, 2283 posts
aka "helbent4"
aka Tony
Wed 13 Apr 2016
at 09:35
  • msg #1

Die Roll, Card and Chip Draws/Awards II

Peter drew King Club for initiative.

Whatever it is drew 4 Diamonds.

Peter acts first, I will post for whatever it is, then you can post Peter's reaction shot as it comes into view (is he using autofire? How many rounds? Etc.)

Tony
Jane Guin
player, 693 posts
Renegade Black Hat
Former USAF Pilot
Wed 13 Apr 2016
at 13:02
  • msg #2

Die Roll, Card and Chip Draws/Awards II

For when it is time for our guts check:


08:00, Today: Jane Guin rolled 5 using 3d6, keeping the highest dice only, rerolling max with rolls of 5,1,4.  Guts check for Jane (later in the round).
Jason Sinclair
player, 329 posts
Texas Ranger
Templar
Wed 13 Apr 2016
at 13:12
  • msg #3

Die Roll, Card and Chip Draws/Awards II

OK so yeah a 19 is my roll for when the guts check is needed. Success and 3 raises. I just realized so long as I don't botch I automatically pass a TN 5 Guts check.
Peter Firecrow
player, 709 posts
Not that kind of Indian
Wanna buy a gun?
Wed 13 Apr 2016
at 16:26
  • msg #4

Die Roll, Card and Chip Draws/Awards II

No, laugh, no autofire. Burst fire only, sir. Peter isn't THAT good with rifles.

Today: Peter Firecrow rolled 9 using 4d10, keeping the highest dice only, rerolling max with rolls of 9,9,8,3.  Shootin', burst 3, at thing (+2 to end total from aimin').

For when you are ready.
The Marshall
GM, 2285 posts
aka "helbent4"
aka Tony
Wed 13 Apr 2016
at 20:40
  • msg #5

Die Roll, Card and Chip Draws/Awards II

In reply to Peter Firecrow (msg # 4):

OK, then. 3-round burst.

It is amusing that Jason cannot normally fail a TN5 Guts check.

Tony
Smoker Nix
player, 810 posts
Scavenger & Tech
Truck Crew
Thu 14 Apr 2016
at 08:28
  • msg #6

Die Roll, Card and Chip Draws/Awards II

Suppose I had better make a roll...

09:27, Today: Smoker Nix rolled 9 using 4d6, keeping the highest dice only, rerolling max with rolls of (6+1)7,(6+3)9,5,3.  Guts check.
Rowan Dawson
player, 1243 posts
Medic
Story-Teller
Thu 14 Apr 2016
at 17:58
  • msg #7

Die Roll, Card and Chip Draws/Awards II

In reply to Smoker Nix (msg # 6):

Fear full creature. huh what where oh there
18:57, Today: Rowan Dawson rolled 13 using 5d8+3, keeping the highest dice only, rerolling max (((8+2)10,1,2,5,4)).
The Marshall
GM, 2288 posts
aka "helbent4"
aka Tony
Thu 14 Apr 2016
at 18:08
  • msg #8

Die Roll, Card and Chip Draws/Awards II

In reply to Rowan Dawson (msg # 7):

Ha ha! I'm sorry, I decided to hold off on Fear checks for another turn. You can act, then others will make Fear checks when all Hell breaks loose!

Peter, Smoker and Rowan already passed theirs. I think Rowan also has an additional +2 for her Brave edge.

Tony
Vundra
player, 228 posts
Junker
Fri 15 Apr 2016
at 04:27
  • msg #9

Die Roll, Card and Chip Draws/Awards II

11:25, Today: Vundra rolled 7 using 2d10, keeping the highest dice only, rerolling max with rolls of 7,3.  Gut.

11:25, Today: Vundra rolled 1 using 2d4, keeping the highest dice only, rerolling max with rolls of 1,1.

Fumbled my quickness check :P
Increase Trask
player, 71 posts
Robo Hunter
Fri 15 Apr 2016
at 04:38
  • msg #10

Die Roll, Card and Chip Draws/Awards II


Increase Trask rolled 18 using 3d10, keeping the highest dice only, rerolling max with rolls of (10+8)18,9,1.  Guts.
Jane Guin
player, 694 posts
Renegade Black Hat
Former USAF Pilot
Fri 15 Apr 2016
at 19:13
  • msg #11

Re: Die Roll, Card and Chip Draws/Awards II

The Marshall:
In reply to Rowan Dawson (msg # 7):

Ha ha! I'm sorry, I decided to hold off on Fear checks for another turn. You can act, then others will make Fear checks when all Hell breaks loose!

Peter, Smoker and Rowan already passed theirs. I think Rowan also has an additional +2 for her Brave edge.

Tony


Jane has that also.  Should I keep what I rolled earlier or are we going to reroll?
The Marshall
GM, 2290 posts
aka "helbent4"
aka Tony
Fri 15 Apr 2016
at 20:00
  • msg #12

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Jane Guin (msg # 11):

Strictly speaking, no one needs to make a Guts check right now.

Those who made them ahead of time, keep your results (good or bad).

Tony
Jason Sinclair
player, 333 posts
Texas Ranger
Templar
Sun 17 Apr 2016
at 16:49
  • msg #13

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 12):

Yep a grenade just got tossed. Got a 3 to toss the damned thing in the general direction of away from the door and toward the tanks.
Rowan Dawson
player, 1247 posts
Medic
Story-Teller
Sun 17 Apr 2016
at 21:17
  • msg #14

Re: Die Roll, Card and Chip Draws/Awards II

Jason Sinclair:
In reply to The Marshall (msg # 12):

Yep a grenade just got tossed. Got a 3 to toss the damned thing in the general direction of away from the door and toward the tanks.

opps that was silly
Jason Sinclair
player, 334 posts
Texas Ranger
Templar
Sun 17 Apr 2016
at 23:37
  • msg #15

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Rowan Dawson (msg # 14):

Not really massed combatants + grenades = flesh soup. Or in otherwords little to no ghoul/zombie/whatever following us. So we have a little breathing room between us and the Combine. First rule of Ranger etiquette in Deadlands  Kill it. Second rule if it survived rule number one refer to rule number  one. Rule three if it survived rules one and two recruit it.
Rowan Dawson
player, 1248 posts
Medic
Story-Teller
Mon 18 Apr 2016
at 18:21
  • msg #16

Re: Die Roll, Card and Chip Draws/Awards II

Jason Sinclair:
In reply to Rowan Dawson (msg # 14):

Not really massed combatants + grenades = flesh soup. Or in otherwords little to no ghoul/zombie/whatever following us. So we have a little breathing room between us and the Combine. First rule of Ranger etiquette in Deadlands  Kill it. Second rule if it survived rule number one refer to rule number  one. Rule three if it survived rules one and two recruit it.

The tanks are a chemical hell, that was what I was reffering to. GRIN
The Marshall
GM, 2295 posts
aka "helbent4"
aka Tony
Tue 19 Apr 2016
at 03:55
  • msg #17

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Rowan Dawson (msg # 16):

Sort of a toughie! The undead are just climbing out of the vats now. aiming to toss the grenade outside may not affect them until they climb out. But inside might sprat toxic sludge everywhere!

I imagined the vats are 6 feet high. Otherwise if they were flush with the floor they would be called "pits".

Tony
Peter Firecrow
player, 715 posts
Not that kind of Indian
Wanna buy a gun?
Tue 19 Apr 2016
at 04:32
  • msg #18

Re: Die Roll, Card and Chip Draws/Awards II

22:32, Today: Peter Firecrow rolled 7 using 3d8, keeping the highest dice only, rerolling max with rolls of 7,1,5.  Quickness.
Increase Trask
player, 73 posts
Robo Hunter
Tue 19 Apr 2016
at 04:34
  • msg #19

Re: Die Roll, Card and Chip Draws/Awards II

Increase Trask rolled 5 using 4d8, keeping the highest dice only, rerolling max with rolls of 5,3,1,1.  Quickness.
Rowan Dawson
player, 1249 posts
Medic
Story-Teller
Tue 19 Apr 2016
at 05:29
  • msg #20

Re: Die Roll, Card and Chip Draws/Awards II



06:28, Today: Rowan Dawson rolled 9 using 4d6, keeping the highest dice only, rerolling max (((6+3)9,5,4,4)).
Smoker Nix
player, 811 posts
Scavenger & Tech
Truck Crew
Tue 19 Apr 2016
at 09:32
  • msg #21

Re: Die Roll, Card and Chip Draws/Awards II

10:31, Today: Smoker Nix rolled 7 using 4d6, keeping the highest dice only, rerolling max with rolls of 5,(6+1)7,5,2.  Quickness check requested.
Jason Sinclair
player, 338 posts
Texas Ranger
Templar
Wed 20 Apr 2016
at 01:52
  • msg #22

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Smoker Nix (msg # 21):

Jason got a 7 on his Quickness.
The Marshall
GM, 2313 posts
aka "helbent4"
aka Tony
Fri 27 May 2016
at 21:46
  • msg #23

Re: Die Roll, Card and Chip Draws/Awards II

OK! Posse,

I assume everyone's gonna start shootin', so let's have Quickness rolls for when you slap leather.

Tony
Increase Trask
player, 80 posts
Robo Hunter
Sat 28 May 2016
at 01:05
  • msg #24

Re: Die Roll, Card and Chip Draws/Awards II

Increase Trask rolled 16 using 5d20, keeping the highest dice only, rerolling max with rolls of 9,11,16,12,13.  Damage.

Increase Trask rolled 8 using 5d12+2, keeping the highest dice only, rerolling max with rolls of 1,1,6,4,5.  Shootin.

Increase Trask rolled 7 using 4d8, keeping the highest dice only, rerolling max with rolls of 7,3,1,2.  Quickness.
Jason Sinclair
player, 346 posts
Texas Ranger
Templar
Sat 28 May 2016
at 08:47
  • msg #25

Re: Die Roll, Card and Chip Draws/Awards II

I got a six on both my Quickness and my quickdraw.
Rowan Dawson
player, 1255 posts
Medic
Story-Teller
Sat 28 May 2016
at 08:54
  • msg #26

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Jason Sinclair (msg # 25):

Quickness
21:58, Today: Rowan Dawson rolled 14 using 4d6, keeping the highest dice only, rerolling max (((6+6+2)14,1,3,3)).

Witchcraft
09:53, Today: Rowan Dawson rolled 16 using 5d12, keeping the highest dice only, rerolling max ((8,11,5,5,(12+4)16)).
Throwing
09:59, Today: Rowan Dawson rolled 22 using 5d10, keeping the highest dice only, rerolling max ((5,5,6,3,(10+10+2)22)).
This message was last edited by the player at 20:59, Sat 28 May 2016.
Smoker Nix
player, 815 posts
Scavenger & Tech
Truck Crew
Sat 28 May 2016
at 12:28
  • msg #27

Re: Die Roll, Card and Chip Draws/Awards II

13:28, Today: Smoker Nix rolled 10 using 4d6, keeping the highest dice only, rerolling max with rolls of 1,3,4,(6+4)10.  Quickness roll requested.
Jane Guin
player, 702 posts
Renegade Black Hat
Former USAF Pilot
Sat 28 May 2016
at 20:37
  • msg #28

Re: Die Roll, Card and Chip Draws/Awards II


15:36, Today: Jane Guin rolled 9 using 4d10, keeping the highest dice only, rerolling max with rolls of 3,4,3,9.  Janes Quickness.
The Marshall
GM, 2315 posts
aka "helbent4"
aka Tony
Mon 30 May 2016
at 08:52
  • msg #29

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Jane Guin (msg # 28):

Sorry! I realised I need Terror checks from everyone, TN11. Baphomet's a pretty scary dude. Demon. Whatever.

Don't forget Grit and Brave advantages.

Tony
Increase Trask
player, 81 posts
Robo Hunter
Mon 30 May 2016
at 09:12
  • msg #30

Re: Die Roll, Card and Chip Draws/Awards II


Increase Trask rolled 8 using 5d6, keeping the highest dice only, rerolling max with rolls of (6+2)8,2,3,5,4.  Terror.
Rowan Dawson
player, 1257 posts
Medic
Story-Teller
Mon 30 May 2016
at 09:18
  • msg #31

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Increase Trask (msg # 30):

10:16, Today: Rowan Dawson rolled 12 using 5d8+5, keeping the highest dice only, rerolling max ((2,6,1,3,7)).
Jane Guin
player, 703 posts
Renegade Black Hat
Former USAF Pilot
Mon 30 May 2016
at 13:51
  • msg #32

Re: Die Roll, Card and Chip Draws/Awards II


08:50, Today: Jane Guin rolled 22 using 3d6+5, keeping the highest dice only, rerolling max with rolls of 3,(6+2)8,(6+6+5)17.  Guts check with Grit and Brave added for Jane.
The Marshall
GM, 2316 posts
aka "helbent4"
aka Tony
Mon 30 May 2016
at 17:50
  • msg #33

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Jane Guin (msg # 32):

D'oh! It's a Fear check (Guts). "Terror" is the TN (11).

Scairt is what I roll on if you fail.

Tony
Smoker Nix
player, 816 posts
Scavenger & Tech
Truck Crew
Mon 30 May 2016
at 18:04
  • msg #34

Re: Die Roll, Card and Chip Draws/Awards II

I think I am scared... as if I needed dice to tell me that :)

19:03, Today: Smoker Nix rolled 4 using 4d6, keeping the highest dice only, rerolling max with rolls of 1,4,3,2.  Terror check requested.
Increase Trask
player, 82 posts
Robo Hunter
Mon 30 May 2016
at 20:35
  • msg #35

Re: Die Roll, Card and Chip Draws/Awards II


Increase Trask rolled 13 using 3d10, keeping the highest dice only, rerolling max with rolls of (10+3)13,5,7.  Guts.
Peter Firecrow
player, 729 posts
Not that kind of Indian
Wanna buy a gun?
Mon 30 May 2016
at 21:21
  • msg #36

Re: Die Roll, Card and Chip Draws/Awards II

So...16 I think. Dang...Peter...holding strong...

15:21, Today: Peter Firecrow rolled 13 using 5d6, keeping the highest dice only, rerolling max with rolls of 5,(6+6+1)13,(6+3)9,5,4.  Guts check vs Terror TN 11, +3 to total.
Jason Sinclair
player, 348 posts
Texas Ranger
Templar
Tue 31 May 2016
at 03:47
  • msg #37

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Peter Firecrow (msg # 36):

Nice Peter especially on d6. I got a 17 on d10s.
Jane Guin
player, 704 posts
Renegade Black Hat
Former USAF Pilot
Tue 31 May 2016
at 13:20
  • msg #38

Re: Die Roll, Card and Chip Draws/Awards II

That's my guy!  You can always count on him.  :)
Vundra
player, 235 posts
Junker
Tue 31 May 2016
at 23:55
  • msg #39

Re: Die Roll, Card and Chip Draws/Awards II

Failed
06:54, Today: Vundra rolled 6 using 2d10+2, keeping the highest dice only, rerolling max with rolls of 2,4.  Guts.

Sry was busy during the weekend.
The Marshall
GM, 2318 posts
aka "helbent4"
aka Tony
Wed 1 Jun 2016
at 01:41
  • msg #40

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Vundra (msg # 39):

Not a problem1 Trust me you want to spend chips to make this roll.

Tony
Vundra
player, 236 posts
Junker
Wed 1 Jun 2016
at 14:07
  • msg #41

Re: Die Roll, Card and Chip Draws/Awards II

Advice taken , barely pass:P
21:05, Today: Vundra rolled 11 using 2d10+2, keeping the highest dice only, rerolling max ((9,5)).
The Marshall
GM, 2319 posts
aka "helbent4"
aka Tony
Thu 2 Jun 2016
at 20:52
  • msg #42

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Vundra (msg # 41):

13:51, Today: The Marshall, on behalf of Feldwebel Laurin Knapp, rolled 6 using 2d8, keeping the highest dice only, rerolling max with rolls of 1,6.  Quickness.
13:51, Today: The Marshall, on behalf of Feldwebel Laurin Knapp, rolled 4 using 4d6, keeping the highest dice only, rerolling max with rolls of 2,1,2,4.  Fear.
13:51, Today: The Marshall, on behalf of COL Kurt L. Schaeffer, rolled 14 using 4d6+4, keeping the highest dice only, rerolling max with rolls of (6+1)7,(6+4)10,5,(6+2)8.  Guts.
13:49, Today: The Marshall, on behalf of COL Kurt L. Schaeffer, rolled 8 using 2d10, keeping the highest dice only, rerolling max with rolls of 1,8.  Quickness.

The Marshall
GM, 2320 posts
aka "helbent4"
aka Tony
Thu 2 Jun 2016
at 21:15
  • msg #43

Re: Die Roll, Card and Chip Draws/Awards II

Initiative Draws

Card    Name

Joker:

Ace:

King:   KS (3 Actions) KH Peter (2 Actions)

Queen:  QS Rowan (3 Actions)

Jack:   JH Schaeffer (2 Actions)

Ten:    10S Baphomet (3 Actions)

Nine:   9D Trask (2 Actions), 9H Jane (2 Actions), Smoker (3 Actions)

Eight:

Seven:

Six:    6D Vundra (1 Action)

Five:

Four:   4S Jason (2 Actions)

Three:

Deuce:

Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)

* Indicates a held Action (sleeve/hole card)
This message was last edited by the GM at 09:07, Fri 03 June 2016.
The Marshall
GM, 2321 posts
aka "helbent4"
aka Tony
Thu 2 Jun 2016
at 21:19
  • msg #44

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 43):

I made Quickness checks for Vundra and Peter (all accidentally adding in +8):

14:14, Today: The Marshall, on behalf of Vundra, rolled 10 using 2d4+8, keeping the highest dice only, rerolling max with rolls of 2,1.  Quickness.
14:12, Today: The Marshall, on behalf of Peter Firecrow, rolled 17 using 3d8+8, keeping the highest dice only, rerolling max with rolls of 5,5,(8+1)9.  Quickness.
13:58, Today: Baphomet rolled 19 using 5d12+8, keeping the highest dice only, rerolling max with rolls of 10,8,1,11,5.  Quickness.

Rowan Dawson
player, 1258 posts
Medic
Story-Teller
Mon 6 Jun 2016
at 17:43
  • msg #45

Re: Die Roll, Card and Chip Draws/Awards II

The Marshall:
In reply to The Marshall (msg # 43):

I made Quickness checks for Vundra and Peter (all accidentally adding in +8):

14:14, Today: The Marshall, on behalf of Vundra, rolled 10 using 2d4+8, keeping the highest dice only, rerolling max with rolls of 2,1.  Quickness.
14:12, Today: The Marshall, on behalf of Peter Firecrow, rolled 17 using 3d8+8, keeping the highest dice only, rerolling max with rolls of 5,5,(8+1)9.  Quickness.
13:58, Today: Baphomet rolled 19 using 5d12+8, keeping the highest dice only, rerolling max with rolls of 10,8,1,11,5.  Quickness.

42, Today: Rowan Dawson rolled 10 using 4d12, keeping the highest dice only, rerolling max ((8,10,10,1)).
Occult accademia
Jason Sinclair
player, 353 posts
Texas Ranger
Templar
Mon 6 Jun 2016
at 17:50
  • msg #46

Re: Die Roll, Card and Chip Draws/Awards II

Posting these here.

Evanor's auto-attack vs Baphomet's first attack was a 5 final which I'm pretty sure missed.

Simon's sword auto-attack was a 12 which I'm fairly certain hit.
Damage was 6,7,3. Interrupt roll was a 7 as well.

Evanor' second was a wiff at 4. Simon's sword was an 8. Damage was an 8 and if it wasn't interrupted before it sure was this time. Got a 2 on the interrupt roll.
This message was last edited by the player at 20:45, Mon 06 June 2016.
The Marshall
GM, 2334 posts
aka "helbent4"
aka Tony
Mon 6 Jun 2016
at 21:11
  • msg #47

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Jason Sinclair (msg # 46):

The Figure-8 only gives you one attack roll. With a second sword you hit on a raise. So if he connected with a 12 and to-hit is a TN5, he would hit twice if Baphomet didn't Dodge.

As well, the Figure-8 defence just attacks anyone approaching. It doesn't shield you from an attack or damage.

Tony
This message was last edited by the GM at 21:15, Mon 06 June 2016.
Jason Sinclair
player, 355 posts
Texas Ranger
Templar
Mon 6 Jun 2016
at 22:08
  • msg #48

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 47):

Well then I over rolled for a change.
The Marshall
GM, 2337 posts
aka "helbent4"
aka Tony
Tue 7 Jun 2016
at 00:05
  • msg #49

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Jason Sinclair (msg # 48):

Good thing. Baphomet would have dealt Jason 51 points to his Noggin (before the 2 die bonus) and another 51 to his Upper Guts (although this would have been reduced by armour).

What chips did you spend? I count 6 Whites, 2 Reds and a Blue.

Tony
Jason Sinclair
player, 356 posts
Texas Ranger
Templar
Tue 7 Jun 2016
at 00:12
  • msg #50

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 49):

Blew the whole kit and kaboodle. Except the legend
The Marshall
GM, 2338 posts
aka "helbent4"
aka Tony
Tue 7 Jun 2016
at 00:59
  • msg #51

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Jason Sinclair (msg # 50):

Good time to cash 'em in!

OK, start of a new turn. I will post Baphomet's actions first. PCs may respond as they see fit. Actions will be resolved according to initiative.

IMPORTANT: Those with hole (sleeved) cards may spend them now to improve your initiative. No roll needed, you just spend your hole card go on whatever initiative card you like. As there is currently one opponent (Baphomet) you can decide to go either before or after him.

To reiterate, it's a new turn. I will make Baphomet's initiative roll now, draw his card and post his action.

Tony
The Marshall
GM, 2339 posts
aka "helbent4"
aka Tony
Tue 7 Jun 2016
at 01:00
  • msg #52

Re: Die Roll, Card and Chip Draws/Awards II

Initiative Draws

Card    Name

Joker:

Ace:    Jason (AS, 3 Actions), Vundra (AD, 2 Actions)

King:

Queen:  Smoker (QH, 4 Actions)

Jack:

Ten:

Nine:

Eight:  Trask (8S, 2 Actions)

Seven:

Six:    Jane (6C 2 Actions)

Five:   Schaeffer (5D, 1 Action), Rowan (5H, 2 Actions)

Four:   Peter (4D, 1 Action)

Three:

Deuce:

Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)

* Indicates a held Action (sleeve/hole card)
This message was last edited by the GM at 07:50, Thu 09 June 2016.
Peter Firecrow
player, 733 posts
Not that kind of Indian
Wanna buy a gun?
Tue 7 Jun 2016
at 01:06
  • msg #53

Re: Die Roll, Card and Chip Draws/Awards II

Yeah, that's more like it.

19:06, Today: Peter Firecrow rolled 3 using 3d8, keeping the highest dice only, rerolling max with rolls of 3,3,2.  Quickness Round 2.
Jason Sinclair
player, 357 posts
Texas Ranger
Templar
Tue 7 Jun 2016
at 02:09
  • msg #54

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Peter Firecrow (msg # 53):

Yep more like it. Got a 10
Jane Guin
player, 707 posts
Renegade Black Hat
Former USAF Pilot
Tue 7 Jun 2016
at 03:13
  • msg #55

Re: Die Roll, Card and Chip Draws/Awards II


22:12, Today: Jane Guin rolled 8 using 4d10, keeping the highest dice only, rerolling max with rolls of 8,7,8,4.  jane quickness rd 2.
Increase Trask
player, 83 posts
Robo Hunter
Tue 7 Jun 2016
at 03:22
  • msg #56

Re: Die Roll, Card and Chip Draws/Awards II


Increase Trask rolled 6 using 4d8, keeping the highest dice only, rerolling max with rolls of 6,6,1,6.  Quickness
Baphomet
NPC, 4 posts
Demon
From Hell!
Tue 7 Jun 2016
at 04:12
  • msg #57

Re: Die Roll, Card and Chip Draws/Awards II

Hello Posse,

I'm sorry for neglecting this but everyone must make a Guts check of 22 to resist Baphomet's Overawe attempt.

Tony
Increase Trask
player, 84 posts
Robo Hunter
Tue 7 Jun 2016
at 04:19
  • msg #58

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Baphomet (msg # 57):

 Increase Trask rolled 9 using 3d10, keeping the highest dice only, rerolling max with rolls of 5,1,9.  Guts.
Peter Firecrow
player, 735 posts
Not that kind of Indian
Wanna buy a gun?
Tue 7 Jun 2016
at 04:33
  • msg #59

Re: Die Roll, Card and Chip Draws/Awards II

So that's a 15 unless Grit adds in, which I don't think I can get much higher. Shrug.

22:26, Today: Peter Firecrow rolled 15 using 5d6, keeping the highest dice only, rerolling max with rolls of 5,(6+6+3)15,5,5,1.  Guts check.
The Marshall
GM, 2340 posts
aka "helbent4"
aka Tony
Tue 7 Jun 2016
at 04:57
  • msg #60

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Peter Firecrow (msg # 59):

Yes. Grit and Brave (+2 id you have it) specifically add to all Guts checks.

Tony
Rowan Dawson
player, 1260 posts
Medic
Story-Teller
Tue 7 Jun 2016
at 05:37
  • msg #61

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 60):

06:35, Today: Rowan Dawson rolled 20 using 5d8+5, keeping the highest dice only, rerolling max (((8+7)15,2,3,6,4)).

22!!!!!!!!!!!!!!! Grin yish
Jane Guin
player, 708 posts
Renegade Black Hat
Former USAF Pilot
Tue 7 Jun 2016
at 12:52
  • msg #62

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Rowan Dawson (msg # 61):

I tell ya the dice roller doesn't like me (although I don't think it added it up right anyway).  Not that it mattered much with that roll.

07:49, Today: Jane Guin rolled 10 using 3d6+5, keeping the highest dice only, rerolling max with rolls of 5,2,1.  Jane Guts check (with grit and brave).
Rowan Dawson
player, 1261 posts
Medic
Story-Teller
Tue 7 Jun 2016
at 20:59
  • msg #63

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Jane Guin (msg # 62):
21:58, Today: Rowan Dawson rolled 11 using 4d6, keeping the highest dice only, rerolling max ((2,3,(6+5)11,1)).
Spent 1 Benny to reroll
The Marshall
GM, 2345 posts
aka "helbent4"
aka Tony
Tue 7 Jun 2016
at 21:15
  • msg #64

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Rowan Dawson (msg # 63):

Spending a White chip adds another 1d6 to your pool, not a full reroll. I would just take the 5, that gives you 2 Actions.

Tony
Smoker Nix
player, 823 posts
Scavenger & Tech
Truck Crew
Wed 8 Jun 2016
at 10:52
  • msg #65

Re: Die Roll, Card and Chip Draws/Awards II

Here you go:

11:51, Today: Smoker Nix rolled 17 using 4d6, keeping the highest dice only, rerolling max with rolls of 5,(6+6+5)17,5,(6+4)10.  Another quickness check requested.
Vundra
player, 239 posts
Junker
Thu 9 Jun 2016
at 04:50
  • msg #66

Re: Die Roll, Card and Chip Draws/Awards II


11:49, Today: Vundra rolled 6 using 2d4, keeping the highest dice only, rerolling max with rolls of (4+2)6,2. Quickness
11:49, Today: Vundra rolled 4 using 2d10+2, keeping the highest dice only, rerolling max with rolls of 2,2.  gut.
The Marshall
GM, 2348 posts
aka "helbent4"
aka Tony
Thu 9 Jun 2016
at 08:06
  • msg #67

Re: Die Roll, Card and Chip Draws/Awards II

Initiative Draws

Card    Name

Joker:

Ace:    Jason (AS, 4 Actions), Vundra (AD, 2 Actions)

King:

Queen:  Smoker (QH, 4 Actions)

Jack:

Ten:    Baphomet (10H, 3 Actions)

Nine:

Eight:  Trask (8S, 1 Action)

Seven:

Six:    Jane (6C 2 Actions)

Five:   Schaeffer (5D, 1 Action), Rowan (5H, 2 Actions)

Four:   Peter (4D, 1 Action)

Three:

Deuce:

Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)

* Indicates a held Action (sleeve/hole card)
This message was last edited by the GM at 01:37, Thu 16 June 2016.
The Marshall
GM, 2349 posts
aka "helbent4"
aka Tony
Thu 9 Jun 2016
at 08:38
  • msg #68

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Vundra (msg # 66):

Ok. I've done what I can do. I've posted for Baphomet, you all have made Guts checks.

Again, be aware that the effects of Baphomet's Overawe won't take place until his initiative, 10H. Jason and Vundra go before him, it may never even take place!

OK: Rowan, Peter, Schaeffer

Unnerved (-4 to next Action): Jane

Distracted (Lose 1 Action): Trask, Jason

Broken (Lose 1 Action, -4 to next Action): Smoker, Vundra


NPCs who are broken might flee, you do not have to.

Tony
This message was last edited by the GM at 01:39, Thu 16 June 2016.
Peter Firecrow
player, 737 posts
Not that kind of Indian
Wanna buy a gun?
Tue 14 Jun 2016
at 23:34
  • msg #69

Re: Die Roll, Card and Chip Draws/Awards II

17:34, Today: Peter Firecrow rolled 11 using 3d8, keeping the highest dice only, rerolling max with rolls of 5,(8+2)10,(8+3)11.  Quickness for the new round.
Smoker Nix
player, 828 posts
Scavenger & Tech
Truck Crew
Wed 15 Jun 2016
at 11:29
  • msg #70

Re: Die Roll, Card and Chip Draws/Awards II

12:28, Today: Smoker Nix rolled 14 using 4d10, keeping the highest dice only, rerolling max with rolls of 4,6,8,(10+4)14.  Taking a potshot at Baphomet (never thought I'd ever type that!)
Jason Sinclair
player, 369 posts
Texas Ranger
Templar
Wed 15 Jun 2016
at 14:42
  • msg #71

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Smoker Nix (msg # 70):

OK.
Tizona #1 11
Tizona #2 2
Colada #1 7
Tizona #3 4
Tizona #4 11
Colada #2 7
Tizona #5 10
Tizona #6 7
Colada #3 6

The dice roller hates me. 9 rolls of 4d8 and the best I get is an 11.
Jane Guin
player, 713 posts
Renegade Black Hat
Former USAF Pilot
Wed 15 Jun 2016
at 15:17
  • msg #72

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Jason Sinclair (msg # 71):

I totally understand that sentiment Jason.
Rowan Dawson
player, 1270 posts
Medic
Story-Teller
Sun 19 Jun 2016
at 08:20
  • msg #73

Re: Die Roll, Card and Chip Draws/Awards II

09:19, Today: Rowan Dawson rolled 14 using 5d12, keeping the highest dice only, rerolling max ((7,7,6,(12+2)14,2)).

Medical Roll
The Marshall
GM, 2362 posts
aka "helbent4"
aka Tony
Tue 21 Jun 2016
at 04:31
  • msg #74

Re: Die Roll, Card and Chip Draws/Awards II

Time to count Coup on Baphomet!

I will need Spirit checks from those closest:

Jason
Rowan
Trask

Spend chips if you want in a PM to me.

Tony
Increase Trask
player, 88 posts
Robo Hunter
Tue 21 Jun 2016
at 04:43
  • msg #75

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 74):

Increase Trask rolled 5 using 3d10, keeping the highest dice only, rerolling max with rolls of 3,5,2.  Spirit check.
Vundra
player, 247 posts
Junker
Mon 27 Jun 2016
at 18:09
  • msg #76

Re: Die Roll, Card and Chip Draws/Awards II


01:07, Today: Vundra rolled 30 using 3d20 with rolls of 12,6,12.  Time, Minutes
01:07, Today: Vundra rolled 11 using 5d12, keeping the highest dice only, rerolling max with rolls of 4,11,2,1,9.  Construction TN7.
The Marshall
GM, 2384 posts
aka "helbent4"
aka Tony
Tue 12 Jul 2016
at 19:45
  • msg #77

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Vundra (msg # 76):

Anyone wishing to examine the booby traps may make a Knowledge check.

Tony
Rowan Dawson
player, 1287 posts
Medic
Story-Teller
Tue 12 Jul 2016
at 21:14
  • msg #78

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 77):
knowledge roll
22:13, Today: Rowan Dawson rolled 11 using 2d12, keeping the highest dice only, rerolling max ((11,11)).
Jane Guin
player, 722 posts
Renegade Black Hat
Former USAF Pilot
Tue 12 Jul 2016
at 22:23
  • msg #79

Re: Die Roll, Card and Chip Draws/Awards II

Jane's Knowledge roll:

17:22, Today: Jane Guin rolled 16 using 2d6, keeping the highest dice only, rerolling max with rolls of 5,(6+6+4)16.  knowledge - do they pay her to think?
Rowan Dawson
player, 1297 posts
Medic
Story-Teller
Tue 20 Sep 2016
at 05:38
  • msg #80

Re: Die Roll, Card and Chip Draws/Awards II



06:37, Today: Rowan Dawson rolled 3 using 1d6, keeping the highest dice only, rerolling max.
Jason Sinclair
player, 404 posts
Texas Ranger
Templar
Thu 29 Sep 2016
at 23:07
  • msg #81

Re: Die Roll, Card and Chip Draws/Awards II

Forgot to roll and post Jason's Scrutinize attempt. He got an 8 if I can still use it.
Rowan Dawson
player, 1303 posts
Medic
Story-Teller
Fri 7 Oct 2016
at 11:20
  • msg #82

Re: Die Roll, Card and Chip Draws/Awards II

Jason Sinclair:
Forgot to roll and post Jason's Scrutinize attempt. He got an 8 if I can still use it.


12:19, Today: Rowan Dawson rolled 27 using 4d10, keeping the highest dice only, rerolling max ((9,6,(10+10+7)27,3)).

Grin a hover trike would be nice
The Marshall
GM, 2416 posts
aka "helbent4"
aka Tony
Sat 8 Oct 2016
at 04:12
  • msg #83

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Rowan Dawson (msg # 82):

Nice. Please make a post about scouring the market and checking out vehicle traders!
Increase Trask
player, 106 posts
Robo Hunter
Sat 8 Oct 2016
at 04:23
  • msg #84

Re: Die Roll, Card and Chip Draws/Awards II


Increase Trask rolled 11 using 3d12, keeping the highest dice only, rerolling max with rolls of 5,8,11.  Scroungin.

Increase Trask rolled 9 using 4d12, keeping the highest dice only, rerolling max with rolls of 8,9,1,5.  Gamblin.
The Marshall
GM, 2421 posts
aka "helbent4"
aka Tony
Tue 11 Oct 2016
at 09:06
  • msg #85

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Increase Trask (msg # 84):

Rowan and Smoker can make Cognition checks.

Tony
Smoker Nix
player, 855 posts
Scavenger & Tech
Truck Crew
Tue 11 Oct 2016
at 15:23
  • msg #86

Re: Die Roll, Card and Chip Draws/Awards II

Of course I can...

16:22, Today: Smoker Nix rolled 14 using 4d8, keeping the highest dice only, rerolling max with rolls of (8+1)9,2,4,(8+6)14.  Cognition check requested.
Rowan Dawson
player, 1307 posts
Medic
Story-Teller
Tue 11 Oct 2016
at 19:21
  • msg #87

Re: Die Roll, Card and Chip Draws/Awards II

The Marshall:
In reply to Increase Trask (msg # 84):

Rowan and Smoker can make Cognition checks.

Tony

20:21, Today: Rowan Dawson rolled 11 using 3d6, keeping the highest dice only, rerolling max ((4,5,(6+5)11)).
The Marshall
GM, 2427 posts
aka "helbent4"
aka Tony
Sun 16 Oct 2016
at 22:22
  • msg #88

Re: Die Roll, Card and Chip Draws/Awards II

Pulling a weapon out will start a fight. That's just the way these clowns work!

I guess it's within theoretical possibility the bikers will listen to Rowan and Smoker and not commence beating the crap out of them. Or start shooting.

Can you think of any kind of skill roll you can make to convince them to do what you want? Rowan very much more so than Smoker! Social skills are under "Mein".

At this point I kindly ask everyone to hold actions until we see what the bikers will do. If the social approach doesn't work then we'll immediately go to Initiative.

15:58, Today: The Marshall rolled 8 using 2d6, keeping the highest dice only, rerolling max with rolls of 1,(6+2)8.  Biker Overawe.

Tony
This message was last edited by the GM at 23:04, Sun 16 Oct 2016.
Smoker Nix
player, 861 posts
Scavenger & Tech
Truck Crew
Mon 17 Oct 2016
at 08:40
  • msg #89

Re: Die Roll, Card and Chip Draws/Awards II

09:38, Today: Smoker Nix rolled 4 using 4d6, keeping the highest dice only, rerolling max with rolls of 2,1,4,4.  Guts check requested.

Not quite sure what I'd use to resist someone trying to disarm me, anyway my hand was quite deliberately nowhere near my gun, so the fellow who tried to take it probably succeeded :)
Rowan Dawson
player, 1312 posts
Medic
Story-Teller
Tue 18 Oct 2016
at 05:29
  • msg #90

Re: Die Roll, Card and Chip Draws/Awards II

Smoker Nix:


06:27, Today: Rowan Dawson rolled 10 using 5d8+3, keeping the highest dice only, rerolling max with rolls of 6,3,2,7,6.  guts check.
The Marshall
GM, 2430 posts
aka "helbent4"
aka Tony
Tue 18 Oct 2016
at 08:38
  • msg #91

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Smoker Nix (msg # 89):

Fightin' Brawlin if you have it. I would allow a Nimbleness check to squirm out of their grasp or Strength check to break free.

Tony
Smoker Nix
player, 863 posts
Scavenger & Tech
Truck Crew
Tue 18 Oct 2016
at 08:44
  • msg #92

Re: Die Roll, Card and Chip Draws/Awards II

We shall try some wriggling then...

09:43, Today: Smoker Nix rolled 5 using 1d10, rerolling max with rolls of 5.  Trying to wriggle free.
The Marshall
GM, 2432 posts
aka "helbent4"
aka Tony
Tue 18 Oct 2016
at 09:03
  • msg #93

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Smoker Nix (msg # 92):

02:02, Today: The Marshall rolled 15 using 3d8, keeping the highest dice only, rerolling max with rolls of 1,(8+7)15,(8+7)15.  STR check.

No way Jose! Smoker is held tight.

Tony
Smoker Nix
player, 864 posts
Scavenger & Tech
Truck Crew
Tue 18 Oct 2016
at 09:32
  • msg #94

Re: Die Roll, Card and Chip Draws/Awards II

I thought that might be the case!
The Marshall
GM, 2433 posts
aka "helbent4"
aka Tony
Tue 18 Oct 2016
at 21:04
  • msg #95

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Smoker Nix (msg # 94):

Ok, everyone except for Trask roll Initiative. Combat may or may not be starting but the situation is not improving.

Tony
Peter Firecrow
player, 765 posts
Not that kind of Indian
Wanna buy a gun?
Tue 18 Oct 2016
at 21:20
  • msg #96

Re: Die Roll, Card and Chip Draws/Awards II

..........what. the. fuck. Seriously.

15:20, Today: Peter Firecrow rolled 1 using 3d8, keeping the highest dice only, rerolling max with rolls of 1,1,1.  Quickness for Initiative.
Jane Guin
player, 742 posts
Renegade Black Hat
Former USAF Pilot
Tue 18 Oct 2016
at 23:10
  • msg #97

Re: Die Roll, Card and Chip Draws/Awards II


18:09, Today: Jane Guin rolled 9 using 4d10, keeping the highest dice only, rerolling max with rolls of 7,3,9,7.  init for Jane.
Jason Sinclair
player, 420 posts
Texas Ranger
Templar
Wed 19 Oct 2016
at 05:33
  • msg #98

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Jane Guin (msg # 97):

Jason got a 4
The Marshall
GM, 2437 posts
aka "helbent4"
aka Tony
Wed 19 Oct 2016
at 08:34
  • msg #99

Re: Die Roll, Card and Chip Draws/Awards II

I made Smoker's Didge roll. He failed and the bullet struck his leg.

Fortunately, the bullet only caused a Light wound! Plus 3 Wind (End) lost.

Tony
This message was last edited by the GM at 08:40, Wed 19 Oct 2016.
Rowan Dawson
player, 1315 posts
Medic
Story-Teller
Wed 19 Oct 2016
at 08:57
  • msg #100

Re: Die Roll, Card and Chip Draws/Awards II


09:56, Today: Rowan Dawson rolled 10 using 5d12, keeping the highest dice only, rerolling max with rolls of 2,10,10,1,10.  Casting sleep.
The Marshall
GM, 2439 posts
aka "helbent4"
aka Tony
Wed 19 Oct 2016
at 09:12
  • msg #101

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Rowan Dawson (msg # 100):

Interesting play! Sleep powder is sprinkled on the victim and doesn't need to be inhaled. It's not an area effect spell, at least not unless you have a fan or some way to disperse it. (Blowing on it doesn't count.)

To cast Sleep you need to get within 1 yard, which will happen as at least 1 biker moves in to collect her weapons. I made her to-hit roll (Throwing) and got a 5, but did not beat his Dodge. You can spend a chip (White, Red, Blue, Legend) to roll more dice, or just hope he won't be able to shoot Rowan.

Basically, it goes down to who goes first. I will still need Rowan's initiative roll. Please post here.

02:12, Today: The Marshall rolled 8 using 3d8, keeping the highest dice only.  Biker initiative.


Tony
Rowan Dawson
player, 1316 posts
Medic
Story-Teller
Wed 19 Oct 2016
at 09:22
  • msg #102

Re: Die Roll, Card and Chip Draws/Awards II

The Marshall:
02:12, Today: The Marshall rolled 8 using 3d8, keeping the highest dice only.  Biker initiative.


Tony

10:19, Today: Rowan Dawson rolled 7 using 4d6, keeping the highest dice only, rerolling max ((2,(6+1)7,4,5)).

I was trying to blow it on the biker
10:19, Today: Rowan Dawson rolled 7 using 4d6, keeping the highest dice only, rerolling max ((2,(6+1)7,4,5)).

Use a BLUE chip to increase dice
The Marshall
GM, 2440 posts
aka "helbent4"
aka Tony
Wed 19 Oct 2016
at 18:22
  • msg #103

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Rowan Dawson (msg # 102):

Blow or throw, you gotta make a roll! You might be able to affect multiple targets in some circumstances but generally speaking, a dose will affect a single target.

As well, it's a spell, not a chemical warfare agent. Perhaps a throwing motion is part of how you cast it? In D&D it would be a "physical" component, I guess.

At any rate a blue will do it. Roll 1d10 and add it to 5.

Tony
Rowan Dawson
player, 1317 posts
Medic
Story-Teller
Wed 19 Oct 2016
at 18:44
  • msg #104

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 103):

19:43, Today: Rowan Dawson rolled 14 using 1d10+5, rerolling max ((9)).
The Marshall
GM, 2441 posts
aka "helbent4"
aka Tony
Wed 19 Oct 2016
at 19:03
  • msg #105

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Rowan Dawson (msg # 104):

Go ahead and make a Dodge check because the rest of them are going to start shooting at her.

Tony
Rowan Dawson
player, 1318 posts
Medic
Story-Teller
Wed 19 Oct 2016
at 19:14
  • msg #106

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 105):

Dodge ( rolling out of door

20:14, Today: Rowan Dawson rolled 11 using 2d6, keeping the highest dice only, rerolling max (((6+5)11,2)).
The Marshall
GM, 2442 posts
aka "helbent4"
aka Tony
Wed 19 Oct 2016
at 19:33
  • msg #107

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Rowan Dawson (msg # 106):

That's good enough for me to roll. Once I have the totals of the bad guys, you can also put in more chips to up your Dodge even further.

Tony
Peter Firecrow
player, 771 posts
Not that kind of Indian
Wanna buy a gun?
Fri 21 Oct 2016
at 15:35
  • msg #108

Re: Die Roll, Card and Chip Draws/Awards II

09:35, Today: Peter Firecrow rolled 8 using 3d10, keeping the highest dice only, rerolling max with rolls of 3,8,7.  Dodge roll for grenade if I get one.
The Marshall
GM, 2447 posts
aka "helbent4"
aka Tony
Sun 23 Oct 2016
at 10:07
  • msg #109

Re: Die Roll, Card and Chip Draws/Awards II

Peter and Smoker must each make a TN7 Vigor check to avoid being affected themselves by the flash-bang!

Jason must make a Fair TN5 Cognition check to identify all active targets, at -4 due to the poor lighting conditions.

As well, both PCs must also make Incredible TN11 Cognition checks. Jason again at -4!

Tony
This message was last edited by the GM at 10:08, Sun 23 Oct 2016.
Smoker Nix
player, 867 posts
Scavenger & Tech
Truck Crew
Sun 23 Oct 2016
at 13:40
  • msg #110

Re: Die Roll, Card and Chip Draws/Awards II

Your wish is my command:

14:37, Today: Smoker Nix rolled 7 using 3d8, keeping the highest dice only, rerolling max with rolls of 4,7,3.  Vigor check vs. Flash-bang, TN7.

Spot on!

Ever been on the receiving end of one of them? I once upset someone in 'special forces' who thought it would be a neat idea to throw one at us. I drew my sidearm, pointed it at random and yelled "Identify yourself" - only by pure chance I was pointing directly at him. From then on I had the reputation of being immune to flash-bangs...
Peter Firecrow
player, 772 posts
Not that kind of Indian
Wanna buy a gun?
Sun 23 Oct 2016
at 17:26
  • msg #111

Re: Die Roll, Card and Chip Draws/Awards II

11:22, Today: Peter Firecrow rolled 4 using 2d12, keeping the highest dice only, rerolling max with rolls of 4,2.  Peter vs The Flash Bang!
11:24, Today: Peter Firecrow rolled 11 using 1d12, rerolling max with rolls of 11.  White chip.

11:26, Today: Peter Firecrow rolled 10 using 4d6, keeping the highest dice only, rerolling max with rolls of 1,2,3,(6+4)10.  Cognition (not sure if I was one of the "both" needing to roll).

The Marshall
GM, 2449 posts
aka "helbent4"
aka Tony
Sun 23 Oct 2016
at 21:48
  • msg #112

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Smoker Nix (msg # 110):

Ok, neither Peter, Smoker or Jason are affected by the flash-bang.

Tony
The Marshall
GM, 2452 posts
aka "helbent4"
aka Tony
Thu 27 Oct 2016
at 21:33
  • msg #113

Re: Die Roll, Card and Chip Draws/Awards II

Woo-Hoo!

I've put off chip awards for too long:

Rowan +1 Red (Fighting Baphomet)
Peter +2 Red (Fighting Baphomet, convincing Buck to assist)
Smoker +1 Red (Fighting Baphomet)
Jane +1 Red (Fighting Baphomet)
Trask +1 Red (Fighting Baphomet)
Jason +1 Red, +1 Legend (for striking death blow on Baphomet)

Please remind me if you think you earned extra chips due to RPing Flaws!

As well, when Baphomet went down someone Counted Coup. (Received some kind of supernatural rewad.)

Jason, Trask, Rowan should make a Spirit check to see who counted Coup after Baphomet died. You may secretly spend chips to improve this roll. This is usually a benefit but for such a powerful demon like this there will be some kind of negative drawback.

Tony
This message was last edited by the GM at 21:43, Thu 27 Oct 2016.
Jason Sinclair
player, 426 posts
Texas Ranger
Templar
Thu 27 Oct 2016
at 23:49
  • msg #114

Re: Die Roll, Card and Chip Draws/Awards II

Seriously not funny. Even though I am laughing because it is not funny.

Coup Roll is a 19.
The Marshall
GM, 2453 posts
aka "helbent4"
aka Tony
Fri 28 Oct 2016
at 03:26
  • msg #115

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Jason Sinclair (msg # 114):

Hard to beat!

Treating wounds isn't done with a single roll, it's treated on a per-wound basis. While a roll of 9 is a good roll I don't know which to apply it to.

I also didn't describe Schaeffer's wounds correctly as I added up his Wound levels incorrectly. His torso is cumulatively at Maimed, which kills him.

Tony
This message was last edited by the GM at 03:55, Fri 28 Oct 2016.
Rowan Dawson
player, 1325 posts
Medic
Story-Teller
Mon 31 Oct 2016
at 18:54
  • msg #116

Re: Die Roll, Card and Chip Draws/Awards II

The Marshall:
In reply to Jason Sinclair (msg # 114):

Hard to beat!

Treating wounds isn't done with a single roll, it's treated on a per-wound basis. While a roll of 9 is a good roll I don't know which to apply it to.

I also didn't describe Schaeffer's wounds correctly as I added up his Wound levels incorrectly. His torso is cumulatively at Maimed, which kills him.

Tony

healing evaluation
18:53, Today: Rowan Dawson rolled 10 using 5d12, keeping the highest dice only, rerolling max ((7,1,10,9,7)).
Jason Sinclair
player, 429 posts
Texas Ranger
Templar
Mon 31 Oct 2016
at 22:00
  • msg #117

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Rowan Dawson (msg # 116):

The healing poultice won't work for the same reason that Lay on Hands won't. The rules state otherwise. Straight healing rolls. I think Jason was able to stabilize him some.
The Marshall
GM, 2459 posts
aka "helbent4"
aka Tony
Mon 31 Oct 2016
at 22:30
  • msg #118

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Jason Sinclair (msg # 117):

I am not really following Jason's rolls. I assume he rolled 4 on his Medicine: General (although at 2d10 and not 2d12 for some reason). Then spent 2 Red chips (1 from his stash and 1 from 2 donated by someone else?) to make a 12, beating the TN of 11.

It looks like Rowan rolled correctly on her Medicine: Surgery skill of 5d12. Rowan's roll of 10 is not sufficient to stop his bleeding out. She needs to spend a blue chip to boost her roll of 10 by at least 1 to beat the TN of 11. This will stabilise him fully and stop the bleeding. Then make another Medicine: Surgery roll, TN11, to get him out of the woods until he can be taken to hospital.

I think that's it but we are heading out for Halloween and I can't check any references right now!

Tony
Jason Sinclair
player, 430 posts
Texas Ranger
Templar
Tue 1 Nov 2016
at 01:03
  • msg #119

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 118):

The original 2d10 was for lay on hands.
The Marshall
GM, 2460 posts
aka "helbent4"
aka Tony
Wed 2 Nov 2016
at 06:37
  • msg #120

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Jason Sinclair (msg # 119):

Right, I remember. His leg is no longer Maimed, which slows down the bleeding considerably.

I am just curious at the additional 4 and 4 rolled. Red chips?

Rowan needs to boost her roll of 10 to 11. Please spend a chip!

Someone, either Rowan or Jason, needs to make another Medicine: General roll.

Tony
Jason Sinclair
player, 431 posts
Texas Ranger
Templar
Wed 2 Nov 2016
at 13:22
  • msg #121

Re: Die Roll, Card and Chip Draws/Awards II

I dunno I think the rolled glitched. I know I spent 1 red chip.
Jason Sinclair
player, 432 posts
Texas Ranger
Templar
Wed 2 Nov 2016
at 13:25
  • msg #122

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Jason Sinclair (msg # 121):

Got a 19 on the second stabilize roll.
Rowan Dawson
player, 1326 posts
Medic
Story-Teller
Wed 2 Nov 2016
at 19:01
  • msg #123

Re: Die Roll, Card and Chip Draws/Awards II

The Marshall:
In reply to Jason Sinclair (msg # 119):

Right, I remember. His leg is no longer Maimed, which slows down the bleeding considerably.

I am just curious at the additional 4 and 4 rolled. Red chips?

Rowan needs to boost her roll of 10 to 11. Please spend a chip!

Someone, either Rowan or Jason, needs to make another Medicine: General roll.

Tony

Send what ever is needed please GM. Also I did state I was using the healing poltices I have
Rowan Dawson
player, 1327 posts
Medic
Story-Teller
Wed 2 Nov 2016
at 19:02
  • msg #124

Re: Die Roll, Card and Chip Draws/Awards II

The Marshall:
In reply to Jason Sinclair (msg # 119):

Right, I remember. His leg is no longer Maimed, which slows down the bleeding considerably.

I am just curious at the additional 4 and 4 rolled. Red chips?

Rowan needs to boost her roll of 10 to 11. Please spend a chip!

Someone, either Rowan or Jason, needs to make another Medicine: General roll.

Tony

19:01, Today: Rowan Dawson rolled 15 using 5d12, keeping the highest dice only, rerolling max ((5,10,(12+3)15,11,11)).
The Marshall
GM, 2461 posts
aka "helbent4"
aka Tony
Wed 2 Nov 2016
at 19:21
  • msg #125

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Jason Sinclair (msg # 122):

Man, I was not with it yesterday! Ah, right, I think I misread the roller anyways. I made some other mistakes (TN should have been 13, not 11, General medicine is not used for Maimed wounds) but I think those rolls are good enough to work.

Healing Poultices will not work on Maimed torso or head wounds, and this is the same limitations as Lay on Hands. She has to work this the mundane way!

Rowan uses a Red chip to increase her first roll, while Jason also used a Red chip.

Everyone's chip totals have been updated with recent spends and awards. If you think you earned chips through RPing Drawbacks please let me know now and give examples!

Tony
Peter Firecrow
player, 779 posts
Not that kind of Indian
Wanna buy a gun?
Fri 4 Nov 2016
at 02:23
  • msg #126

Re: Die Roll, Card and Chip Draws/Awards II

20:21, Today: Peter Firecrow rolled 5 using 1d6, rerolling max with rolls of 5.  Scrutinize Biker.
Jason Sinclair
player, 435 posts
Texas Ranger
Templar
Fri 4 Nov 2016
at 04:44
  • msg #127

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Peter Firecrow (msg # 126):

Rolled a 10 on Scrutinize.
This message was lightly edited by the GM at 09:14, Fri 04 Nov 2016.
Increase Trask
player, 123 posts
Robo Hunter
Fri 4 Nov 2016
at 19:43
  • msg #128

Re: Die Roll, Card and Chip Draws/Awards II

Increase Trask rolled 5 using 4d8, keeping the highest dice only, rerolling max with rolls of 1,2,1,5.  Scrutinize.
The Marshall
GM, 2469 posts
aka "helbent4"
aka Tony
Sat 5 Nov 2016
at 21:37
  • msg #129

Re: Die Roll, Card and Chip Draws/Awards II

Smoker may make a Search check. As well, a Cognition check.


Tony
Jason Sinclair
player, 437 posts
Texas Ranger
Templar
Sat 5 Nov 2016
at 23:45
  • msg #130

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 129):

Of course. Had to find the book.
Smoker Nix
player, 878 posts
Scavenger & Tech
Truck Crew
Sun 6 Nov 2016
at 14:12
  • msg #131

Re: Die Roll, Card and Chip Draws/Awards II

Of course (now I'm back from church):

14:11, Today: Smoker Nix rolled 6 using 3d8, keeping the highest dice only, rerolling max with rolls of 6,6,5.  Search check requested.

14:11, Today: Smoker Nix rolled 9 using 4d8, keeping the highest dice only, rerolling max with rolls of (8+1)9,3,2,5.  Cognition check requested.
The Marshall
GM, 2472 posts
aka "helbent4"
aka Tony
Sat 12 Nov 2016
at 21:57
  • msg #132

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Smoker Nix (msg # 131):

Trask can make a Search or Tracking check to detect anyone hiding. +2 for Thermal as he can see heat signatures.

Tony
Increase Trask
player, 128 posts
Robo Hunter
Sat 12 Nov 2016
at 23:54
  • msg #133

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 132):

Increase Trask rolled 17 using 4d8+2, keeping the highest dice only, rerolling max with rolls of 1,(8+7)15,4,2.  Search.
The Marshall
GM, 2482 posts
aka "helbent4"
aka Tony
Wed 30 Nov 2016
at 02:01
  • msg #134

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Increase Trask (msg # 133):

I forgot to mention that you can all make Search and/or Trackin' checks. Trask gets a +2 due to his FLIR/Thermal equipment. You can all make Sneakin' checks (at least Trash should as he said he was being quiet).

Tony
Increase Trask
player, 134 posts
Robo Hunter
Wed 30 Nov 2016
at 02:07
  • msg #135

Re: Die Roll, Card and Chip Draws/Awards II


Increase Trask rolled 9 using 4d8+2, keeping the highest dice only, rerolling max with rolls of 6,7,2,1.  Search.

Increase Trask rolled 10 using 2d8, keeping the highest dice only, rerolling max with rolls of 6,(8+2)10.  Sneak.

Peter Firecrow
player, 789 posts
Not that kind of Indian
Wanna buy a gun?
Wed 30 Nov 2016
at 03:23
  • msg #136

Re: Die Roll, Card and Chip Draws/Awards II

Oh yeah, my two best skills! =)

20:22, Today: Peter Firecrow rolled 4 using 2d6, keeping the highest dice only, rerolling max with rolls of 2,4.  Search.
20:23, Today: Peter Firecrow rolled 9 using 1d10, rerolling max with rolls of 9.  Sneak.

Jane Guin
player, 751 posts
Renegade Black Hat
Former USAF Pilot
Wed 30 Nov 2016
at 03:32
  • msg #137

Re: Die Roll, Card and Chip Draws/Awards II

21:30, Today: Jane Guin rolled 8 using 2d10, keeping the highest dice only, rerolling max with rolls of 2,8.  Jane Sneak.


21:32, Today: Jane Guin rolled 4 using 3d6, keeping the highest dice only, rerolling max with rolls of 3,4,3.  Jane Search.
Smoker Nix
player, 887 posts
Scavenger & Tech
Truck Crew
Wed 30 Nov 2016
at 15:51
  • msg #138

Re: Die Roll, Card and Chip Draws/Awards II

OK, gets dice out...

15:49, Today: Smoker Nix rolled 7 using 7d8, keeping the highest dice only, rerolling max with rolls of 3,7,1,6,5,7,3.  Search roll.

15:50, Today: Smoker Nix rolled 9 using 3d10, keeping the highest dice only, rerolling max with rolls of 6,8,9.  Sneaking roll.
The Marshall
GM, 2484 posts
aka "helbent4"
aka Tony
Mon 5 Dec 2016
at 09:03
  • msg #139

Re: Die Roll, Card and Chip Draws/Awards II

Trask should really consider making a skill check for tracking. He gets a bonus for thermal of +2.

Tony
Increase Trask
player, 136 posts
Robo Hunter
Mon 5 Dec 2016
at 09:07
  • msg #140

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 139):

Increase Trask rolled 8 using 4d8+2, keeping the highest dice only, rerolling max with rolls of 6,6,1,6.  Trackin.
Jane Guin
player, 758 posts
Renegade Black Hat
Former USAF Pilot
Tue 20 Dec 2016
at 22:27
  • msg #141

Re: Die Roll, Card and Chip Draws/Awards II

16:26, Today: Jane Guin rolled 4 using 3d6, keeping the highest dice only, rerolling max with rolls of 4,3,4.  helping to scrounge.
Smoker Nix
player, 895 posts
Scavenger & Tech
Truck Crew
Wed 21 Dec 2016
at 10:32
  • msg #142

Re: Die Roll, Card and Chip Draws/Awards II


10:31, Today: Smoker Nix rolled 6 using 5d12, keeping the highest dice only, rerolling max with rolls of 6,6,6,3,3.  Scrounging for Trask..

Blech! Sorry... leg hurting must be putting me off my game.
The Marshall
GM, 2520 posts
aka "helbent4"
aka Tony
Sat 14 Jan 2017
at 13:01
  • msg #143

Re: Die Roll, Card and Chip Draws/Awards II

I would say make a Cognition check to determine the source of the sound.

Tony
Smoker Nix
player, 908 posts
Scavenger & Tech
Truck Crew
Sat 14 Jan 2017
at 13:35
  • msg #144

Re: Die Roll, Card and Chip Draws/Awards II

Oh, OK then... here you go:

13:35, Today: Smoker Nix rolled 7 using 4d8, keeping the highest dice only, rerolling max with rolls of 5,7,6,5.  Looking for source of odd sound.
Peter Firecrow
player, 804 posts
Not that kind of Indian
Wanna buy a gun?
Sat 14 Jan 2017
at 19:05
  • msg #145

Re: Die Roll, Card and Chip Draws/Awards II

Ah. I was going to comment on getting a high dice roll, but we're not in combat, lol.

12:04, Today: Peter Firecrow rolled 11 using 4d6, keeping the highest dice only, rerolling max with rolls of (6+5)11,4,5,2.  Cognition on strange sound.
Jason Sinclair
player, 464 posts
Texas Ranger
Templar
Tue 17 Jan 2017
at 19:20
  • msg #146

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Peter Firecrow (msg # 145):

I got an 11 to Search for usable Rope or gantry.
The Marshall
GM, 2523 posts
aka "helbent4"
aka Tony
Thu 19 Jan 2017
at 04:34
  • msg #147

Re: Die Roll, Card and Chip Draws/Awards II

Trask can make a Cognition check.

Tony
Increase Trask
player, 157 posts
Robo Hunter
Thu 19 Jan 2017
at 04:38
  • msg #148

Re: Die Roll, Card and Chip Draws/Awards II

Increase Trask rolled 9 using 4d8, keeping the highest dice only, rerolling max with rolls of (8+1)9,6,2,2.  Cognition.
The Marshall
GM, 2527 posts
aka "helbent4"
aka Tony
Thu 19 Jan 2017
at 22:33
  • msg #149

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Increase Trask (msg # 148):

Quickness rolls needed from Jason. And from Trask if he decides to "go hot".

Tony
Jason Sinclair
player, 466 posts
Texas Ranger
Templar
Thu 19 Jan 2017
at 23:02
  • msg #150

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 149):

Got a 6 on Quickness
Increase Trask
player, 159 posts
Robo Hunter
Thu 19 Jan 2017
at 23:45
  • msg #151

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 149):

Increase Trask rolled 7 using 4d8, keeping the highest dice only, rerolling max with rolls of 1,4,7,5.  Quickness.
The Marshall
GM, 2530 posts
aka "helbent4"
aka Tony
Sun 22 Jan 2017
at 10:31
  • msg #152

Re: Die Roll, Card and Chip Draws/Awards II

Now that you're on the same floor, the other Posse members can make another Cognition check to further triangulate the sound and home in on it.

Tony
Smoker Nix
player, 912 posts
Scavenger & Tech
Truck Crew
Sun 22 Jan 2017
at 14:57
  • msg #153

Re: Die Roll, Card and Chip Draws/Awards II

Here you go:

14:57, Today: Smoker Nix rolled 7 using 4d8, keeping the highest dice only, rerolling max with rolls of 1,4,7,5.  Tracking down all the racket..
The Marshall
GM, 2532 posts
aka "helbent4"
aka Tony
Sun 22 Jan 2017
at 19:00
  • msg #154

Re: Die Roll, Card and Chip Draws/Awards II

In a sense, we're starting a new adventure.

Chip draw! As well, chip awards for the fiasco at the biker bar.

Increase Trask: 2 White, 1 Red, 1 Blue
Jane Guin: 1 White,  1 Bounty (Maxed out)
Jason Sinclair: 1 White, 2 Red, 1 Blue
Peter Firecrow: 2 White, 1 Red, 1 Bounty (Maxed out)
Rowan Dawson: 1 White, 3 Red
Smoker Nix:  7 Bounty (Maxed out).

Rowan's been making the rounds, tale-tellin'. Baphomet counts as a "Fearmonger" and so she reduces the Fear level by 1. Everyone gets +1 Grit and another Legend chip goes in the pot.

Remember, this chip draw is for the upcoming adventure.

Tony
The Marshall
GM, 2533 posts
aka "helbent4"
aka Tony
Mon 23 Jan 2017
at 09:36
  • msg #155

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 154):

I'll give Jason another White chip for putting himself in danger in a suitable manner! As well, he should get some kind of real body armour. The armoured duster saved his life but Kevlar would have been even better.

Tony
Jason Sinclair
player, 468 posts
Texas Ranger
Templar
Mon 23 Jan 2017
at 13:10
  • msg #156

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 155):

Trust me real Armor is on the list of things. Just keep forgetting to pick it up.
Peter Firecrow
player, 808 posts
Not that kind of Indian
Wanna buy a gun?
Mon 23 Jan 2017
at 20:20
  • msg #157

Re: Die Roll, Card and Chip Draws/Awards II

I was going to ask when I read what was going on.

Would it be plausible for Peter to be wearing his armor and NVGs in the hospital coming directly from the combat at the bar?

13:20, Today: Peter Firecrow rolled 11 using 4d6, keeping the highest dice only, rerolling max with rolls of 3,(6+5)11,3,5.  Cognition - screaming? where?
The Marshall
GM, 2536 posts
aka "helbent4"
aka Tony
Tue 31 Jan 2017
at 09:50
  • msg #158

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Peter Firecrow (msg # 157):

It would be plausible for Peter to be wearing his IBS (Infantry Battlesuit) and have gear like NVGs. Sidearm only, of course. Peter has a good idea where the screaming (and now crashing) sounds are coming from.

I like Trask's moxie! Ah, make a Nimbleness check. TN15, it's a toughie.

Tony
The Marshall
GM, 2537 posts
aka "helbent4"
aka Tony
Tue 31 Jan 2017
at 19:48
  • msg #159

Re: Die Roll, Card and Chip Draws/Awards II

Initiative:

11:47, Today: The Marshall, on behalf of Jason Sinclair, drew the single card: 8D using the Deadlands system.  initiative Card.

11:47, Today: The Marshall drew the 2 cards: AH, 8H using the Deadlands system.

Tony
The Marshall
GM, 2542 posts
aka "helbent4"
aka Tony
Sun 5 Feb 2017
at 02:55
  • msg #160

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 159):

Everyone please roll initiative!

Tony
Increase Trask
player, 166 posts
Robo Hunter
Sun 5 Feb 2017
at 03:01
  • msg #161

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 160):

Increase Trask drew the single card: 7H using the Deadlands system.  Initiative.

Increase Trask drew the single card: RJ! using the Deadlands system.

Increase Trask rolled 7 using 4d8, keeping the highest dice only, rerolling max with rolls of 6,7,1,6.  Initiative.

This message was last edited by the player at 21:02, Wed 08 Feb 2017.
Jason Sinclair
player, 477 posts
Texas Ranger
Templar
Sun 5 Feb 2017
at 03:10
  • msg #162

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Increase Trask (msg # 161):

Rolled a two on his Vigor check. So yeah.
Peter Firecrow
player, 812 posts
Not that kind of Indian
Wanna buy a gun?
Mon 6 Feb 2017
at 22:33
  • msg #163

Re: Die Roll, Card and Chip Draws/Awards II

15:33, Today: Peter Firecrow rolled 6 using 3d8, keeping the highest dice only, rerolling max with rolls of 1,6,5.  Initiative.
Jane Guin
player, 767 posts
Renegade Black Hat
Former USAF Pilot
Mon 6 Feb 2017
at 23:50
  • msg #164

Re: Die Roll, Card and Chip Draws/Awards II

17:49, Today: Jane Guin rolled 8 using 4d10, keeping the highest dice only, rerolling max with rolls of 7,2,1,8.  jane init.
The Marshall
GM, 2543 posts
aka "helbent4"
aka Tony
Wed 8 Feb 2017
at 09:44
  • msg #165

Re: Die Roll, Card and Chip Draws/Awards II

01:41, Today: The Marshall drew the 2 cards: 6H, 7H using the Deadlands system.
01:41, Today: The Marshall rolled 9 using 3d6, keeping the highest dice only, rerolling max with rolls of 4,4,(6+3)9.  Critter Quickness.

Everyone can make their own card draws, 1 plus another if you beat TN5, plus another for every "Ace" (+5) above the TN. (Trask gets another card, Jane and Peter both get 2.)

You can use the dice roller (set for "Deadlands") for this combat. One reason I like drawing from the deck here I have at home is that, unlike the die roller, it's less likely 2 players will draw the same cards.

Tony
Peter Firecrow
player, 813 posts
Not that kind of Indian
Wanna buy a gun?
Wed 8 Feb 2017
at 17:15
  • msg #166

Re: Die Roll, Card and Chip Draws/Awards II

10:15, Today: Peter Firecrow drew the 2 cards: 7S, 9C using the Deadlands system.  Initiative draw.
The Marshall
GM, 2544 posts
aka "helbent4"
aka Tony
Wed 8 Feb 2017
at 20:49
  • msg #167

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 165):

I should have added I am waiting for an Initiative roll from Smoker!

Tony
Increase Trask
player, 167 posts
Robo Hunter
Wed 8 Feb 2017
at 21:02
  • msg #168

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 165):

I have added a second card to my post.
Smoker Nix
player, 917 posts
Scavenger & Tech
Truck Crew
Thu 9 Feb 2017
at 09:04
  • msg #169

Re: Die Roll, Card and Chip Draws/Awards II

The Marshall:
I should have added I am waiting for an Initiative roll from Smoker!

Tony


Then I shall do so:


09:03, Today: Smoker Nix rolled 13 using 4d6, keeping the highest dice only, rerolling max with rolls of 4,3,4,(6+6+1)13.  Initiative requested.
The Marshall
GM, 2545 posts
aka "helbent4"
aka Tony
Thu 9 Feb 2017
at 09:56
  • msg #170

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Smoker Nix (msg # 169):

Smoker draws 3 cards.

Tony
Jane Guin
player, 769 posts
Renegade Black Hat
Former USAF Pilot
Fri 10 Feb 2017
at 01:21
  • msg #171

Re: Die Roll, Card and Chip Draws/Awards II


19:19, Today: Jane Guin drew the 2 cards: 3C, 8D using the Deadlands system.  jane's draw?
The Marshall
GM, 2546 posts
aka "helbent4"
aka Tony
Wed 15 Feb 2017
at 04:31
  • msg #172

Re: Die Roll, Card and Chip Draws/Awards II

Initiative Draws

Card    Name

Joker:  Trask (2 Actions)

Ace:

King:

Queen:  QC: Smoker (3 Actions)

Jack:

Ten:

Nine:   9C: Peter (2 Actions)

Eight:  8H: Jane (2 Actions)

Seven:  7D: Critter (2 Actions*)

Six:

Five:

Four:

Three:

Deuce:

Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)

* Indicates a held Action (sleeve/hole card)
Jane Guin
player, 771 posts
Renegade Black Hat
Former USAF Pilot
Thu 23 Feb 2017
at 02:17
  • msg #173

Re: Die Roll, Card and Chip Draws/Awards II

Will use a blue chip (forgot how to reflect that).


20:15, Today: Jane Guin rolled 9 using 5d12, keeping the highest dice only, rerolling max with rolls of 9,2,6,8,5.
Peter Firecrow
player, 815 posts
Not that kind of Indian
Wanna buy a gun?
Thu 23 Feb 2017
at 18:43
  • msg #174

Re: Die Roll, Card and Chip Draws/Awards II

The Marshall:
Rowan's been making the rounds, tale-tellin'. Baphomet counts as a "Fearmonger" and so she reduces the Fear level by 1. Everyone gets +1 Grit and another Legend chip goes in the pot.

 Does this put us at 3 grit or 4? I have 3 on the sheet and don't believe I changed it but wanted to verify.

Also, Marshall, what's the skill used for this death-defying leap to get to Jason and/or trask?
The Marshall
GM, 2552 posts
aka "helbent4"
aka Tony
Fri 24 Feb 2017
at 07:34
  • msg #175

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Peter Firecrow (msg # 174):

I will count up how much Grit you should all get.

Nimbleness would be the attribute you use for Jumping.

Tony
Peter Firecrow
player, 816 posts
Not that kind of Indian
Wanna buy a gun?
Fri 24 Feb 2017
at 17:44
  • msg #176

Re: Die Roll, Card and Chip Draws/Awards II

Okay.
The Marshall
GM, 2554 posts
aka "helbent4"
aka Tony
Mon 27 Feb 2017
at 20:54
  • msg #177

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Peter Firecrow (msg # 176):

Trask has no Medicine but can still make a default roll on his Knowledge. 1d8 -4.

Tony
Increase Trask
player, 170 posts
Robo Hunter
Mon 27 Feb 2017
at 21:04
  • msg #178

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 177):

Increase Trask rolled -3 using 1d8-4.

I guess that is no help.
The Marshall
GM, 2559 posts
aka "helbent4"
aka Tony
Sat 11 Mar 2017
at 10:31
  • msg #179

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Increase Trask (msg # 178):

A nimbleness check for Trask is needed to catch the poultice!

Tony
Increase Trask
player, 171 posts
Robo Hunter
Sat 11 Mar 2017
at 19:47
  • msg #180

Re: Die Roll, Card and Chip Draws/Awards II

Increase Trask rolled 3 using 1d8, rerolling max with rolls of 3.  Nimbleness.
The Marshall
GM, 2565 posts
aka "helbent4"
aka Tony
Tue 21 Mar 2017
at 10:27
  • msg #181

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Increase Trask (msg # 180):

Everyone can make a Cognition check if they like!

Tony
Smoker Nix
player, 924 posts
Scavenger & Tech
Truck Crew
Tue 21 Mar 2017
at 13:27
  • msg #182

Re: Die Roll, Card and Chip Draws/Awards II

Of course I can:

13:26, Today: Smoker Nix rolled 9 using 4d8, keeping the highest dice only, rerolling max with rolls of 6,3,2,(8+1)9.  Cognition check requested.
This message was lightly edited by the player at 10:41, Wed 22 Mar 2017.
Peter Firecrow
player, 820 posts
Not that kind of Indian
Wanna buy a gun?
Wed 22 Mar 2017
at 01:31
  • msg #183

Re: Die Roll, Card and Chip Draws/Awards II

19:31, Today: Peter Firecrow rolled 10 using 4d6, keeping the highest dice only, rerolling max with rolls of 3,5,2,(6+4)10.  Requested Cognition Check.
Jane Guin
player, 776 posts
Renegade Black Hat
Former USAF Pilot
Wed 22 Mar 2017
at 02:02
  • msg #184

Re: Die Roll, Card and Chip Draws/Awards II

21:01, Today: Jane Guin rolled 5 using 3d6, keeping the highest dice only, rerolling max with rolls of 3,5,4.  Requested Cognition Check.
The Marshall
GM, 2594 posts
aka "helbent4"
aka Tony
Tue 4 Jul 2017
at 08:06
  • msg #185

Re: Die Roll, Card and Chip Draws/Awards II

Looking for an ambush or other similar situations like this is a Search roll (opposed to Hide).

Tony
Peter Firecrow
player, 837 posts
Not that kind of Indian
Wanna buy a gun?
Tue 4 Jul 2017
at 17:24
  • msg #186

Re: Die Roll, Card and Chip Draws/Awards II

17:24, Today: Peter Firecrow rolled 2 using 2d6, keeping the highest dice only, rerolling max with rolls of 2,2.  Searching.....seek and destroy!

LOL! Nope! Everything looks fine here!

17:25, Today: Peter Firecrow rolled 4 using 1d6, rerolling max with rolls of 4.  White chip on search.

So a 4 total. Meh.
This message was last edited by the player at 17:25, Tue 04 July 2017.
The Marshall
GM, 2597 posts
aka "helbent4"
aka Tony
Mon 10 Jul 2017
at 07:11
  • msg #187

Re: Die Roll, Card and Chip Draws/Awards II

23:47, Today: The Marshall, on behalf of Increase Trask, rolled 9 using 3d6, keeping the highest dice only, rerolling max with rolls of 4,(6+3)9,3.  Search check.


Tony
Peter Firecrow
player, 851 posts
Not that kind of Indian
Wanna buy a gun?
Fri 27 Oct 2017
at 02:35
  • msg #188

Re: Die Roll, Card and Chip Draws/Awards II

Oh, good as always!


20:35, Today: Peter Firecrow rolled 5 using 4d6, keeping the highest dice only, rerolling max with rolls of 5,2,4,2.  Cognition check.

20:35, Today: Peter Firecrow rolled 5 using 2d6, keeping the highest dice only, rerolling max with rolls of 5,4.  Search check.

Tech. Sgt. Airen Crichton
player, 136 posts
U.S.M.C. 1st Battlion
Staff wieldin Techno-Mage
Sat 28 Oct 2017
at 15:25
  • msg #189

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Peter Firecrow (msg # 188):

 Middling result honestly

 Tech. Sgt. Airen Crichton rolled 5 using 2d6, keeping the highest dice only, rerolling max with rolls of 5,5.  Cog.
The Marshall
GM, 2635 posts
aka "helbent4"
aka Tony
Wed 29 Nov 2017
at 05:07
  • msg #190

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Tech. Sgt. Airen Crichton (msg # 189):

Peter, Jane and Trask can make Search checks.

Trask gets a +4 bonus due to thermal imaging.

Tony
Peter Firecrow
player, 855 posts
Not that kind of Indian
Wanna buy a gun?
Wed 29 Nov 2017
at 05:14
  • msg #191

Re: Die Roll, Card and Chip Draws/Awards II


22:14, Today: Peter Firecrow rolled 5 using 2d6, keeping the highest dice only, rerolling max with rolls of 3,5.  Searching.
Increase Trask
player, 200 posts
Robo Hunter
Wed 29 Nov 2017
at 05:41
  • msg #192

Re: Die Roll, Card and Chip Draws/Awards II


Increase Trask rolled 10 using 4d8+4, keeping the highest dice only, rerolling max with rolls of 1,6,1,4.  Search.
Jane Guin
player, 810 posts
Renegade Black Hat
Former USAF Pilot
Wed 29 Nov 2017
at 14:03
  • msg #193

Re: Die Roll, Card and Chip Draws/Awards II


08:02, Today: Jane Guin rolled 5 using 3d6, keeping the highest dice only, rerolling max with rolls of 3,1,5.  Jane search.
The Marshall
GM, 2649 posts
aka "helbent4"
aka Tony
Mon 5 Mar 2018
at 07:08
  • msg #194

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Jane Guin (msg # 193):

Everyone can make a Cognition/Search check (whichever is higher).

Thanks,

Tony
Peter Firecrow
player, 862 posts
Not that kind of Indian
Wanna buy a gun?
Sat 31 Mar 2018
at 18:44
  • msg #195

Re: Die Roll, Card and Chip Draws/Awards II

Here you go.

12:43, Today: Peter Firecrow rolled 7 using 4d6, keeping the highest dice only, rerolling max with rolls of 5,4,(6+1)7,1.  Cognition check.
Increase Trask
player, 207 posts
Robo Hunter
Sat 31 Mar 2018
at 19:15
  • msg #196

Re: Die Roll, Card and Chip Draws/Awards II


Increase Trask rolled 7 using 4d8, keeping the highest dice only, rerolling max with rolls of 4,7,6,7.  Cognition
The Marshall
GM, 2656 posts
aka "helbent4"
aka Tony
Tue 10 Apr 2018
at 01:25
  • msg #197

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Increase Trask (msg # 196):

Everyone can make another round of Cognition checks, for hearing.

Thanks!
Tony
Increase Trask
player, 209 posts
Robo Hunter
Tue 10 Apr 2018
at 01:34
  • msg #198

Re: Die Roll, Card and Chip Draws/Awards II


Increase Trask rolled 11 using 4d8, keeping the highest dice only, rerolling max with rolls of 6,(8+3)11,6,6.  Cognition.
Peter Firecrow
player, 868 posts
Not that kind of Indian
Wanna buy a gun?
Fri 4 May 2018
at 18:13
  • msg #199

Re: Die Roll, Card and Chip Draws/Awards II

That fog is thick...

12:13, Today: Peter Firecrow rolled 3 using 4d6, keeping the highest dice only, rerolling max with rolls of 3,2,1,1.  Cognition check.
Brother Edgar
player, 204 posts
Doomsayer
Church of the Holy Atom
Wed 9 May 2018
at 09:05
  • msg #200

Re: Die Roll, Card and Chip Draws/Awards II

13 seems good, but its been a while...

04:57, Today: Brother Edgar rolled 13 using 4d6, keeping the highest dice only, rerolling max with rolls of (6+6+1)13,3,3,5.  Cognition Check!
Jane Guin
NPC, 819 posts
Renegade Black Hat
Former USAF Pilot
Thu 17 May 2018
at 02:48
  • msg #201

Re: Die Roll, Card and Chip Draws/Awards II

19:44, Today: The Marshall, on behalf of Jane Guin, rolled 17 using 5d12, keeping the highest dice only, rerolling max with rolls of (12+5)17,11,3,10,1.  Firing at Swing Arm.
The Marshall
GM, 2666 posts
aka "helbent4"
aka Tony
Sat 19 May 2018
at 03:41
  • msg #202

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Jane Guin (msg # 201):

All right! Let's get this party started.

Let's get Quickness and Search checks from everyone.

Thanks,

Tonuy
Increase Trask
player, 214 posts
Robo Hunter
Sat 19 May 2018
at 03:53
  • msg #203

Re: Die Roll, Card and Chip Draws/Awards II


Increase Trask rolled 6 using 4d8, keeping the highest dice only, rerolling max with rolls of 5,2,4,6.  Quickness

Increase Trask rolled 6 using 4d8, keeping the highest dice only, rerolling max with rolls of 6,6,5,6.  Search

Tech. Sgt. Airen Crichton
player, 144 posts
U.S.M.C. 1st Battlion
Staff wieldin Techno-Mage
Sat 19 May 2018
at 18:14
  • msg #204

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Increase Trask (msg # 203):

Quickness is a 5. Search is a 4
Brother Edgar
player, 206 posts
Doomsayer
Church of the Holy Atom
Sun 20 May 2018
at 02:58
  • msg #205

Re: Die Roll, Card and Chip Draws/Awards II

Quickness - 9.  Search - 5.

2:57, Today: Brother Edgar rolled 5 using 3d6, keeping the highest dice only, rerolling max with rolls of 1,5,5.  Search!

22:57, Today: Brother Edgar rolled 9 using 3d8, keeping the highest dice only, rerolling max with rolls of (8+1)9,1,3.  Quickness!
The Marshall
GM, 2667 posts
aka "helbent4"
aka Tony
Tue 22 May 2018
at 00:47
  • msg #206

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Brother Edgar (msg # 205):

Thanks for the rolls! We're waiting on Peter and Smoker, I'm happy to give them a day or so.

Thanks,

Tony
Smoker Nix
player, 970 posts
Scavenger & Tech
Truck Crew
Tue 22 May 2018
at 08:15
  • msg #207

Re: Die Roll, Card and Chip Draws/Awards II

Ah right... don't usually look in this thread! Here you go:

09:13, Today: Smoker Nix rolled 7 using 4d6, keeping the highest dice only, rerolling max with rolls of 1,2,(6+1)7,3.  Quickness roll requested.

09:14, Today: Smoker Nix rolled 18 using 4d8+3, keeping the highest dice only, rerolling max with rolls of 2,6,4,(8+7)15.  Search roll requested.
Peter Firecrow
player, 872 posts
Not that kind of Indian
Wanna buy a gun?
Wed 23 May 2018
at 03:46
  • msg #208

Re: Die Roll, Card and Chip Draws/Awards II

21:45, Today: Peter Firecrow rolled 15 using 3d8, keeping the highest dice only, rerolling max with rolls of (8+7)15,1,7.  Quickness.

21:45, Today: Peter Firecrow rolled 9 using 2d6, keeping the highest dice only, rerolling max with rolls of 3,(6+3)9.  Search.


uhhh...where have those aces been hiding all the time I've been gaming Peter? lol
The Marshall
GM, 2668 posts
aka "helbent4"
aka Tony
Tue 29 May 2018
at 03:55
  • msg #209

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Peter Firecrow (msg # 208):

No doubt!

Tony
Jane Guin
NPC, 820 posts
Renegade Black Hat
Former USAF Pilot
Sat 2 Jun 2018
at 03:30
  • msg #210

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 209):

20:30, Today: The Marshall, on behalf of Jane Guin, rolled 19 using 4d10, keeping the highest dice only, rerolling max with rolls of (10+9)19,7,(10+2)12,8.  Quickness.

20:29, Today: The Marshall, on behalf of Jane Guin, rolled 4 using 3d6, keeping the highest dice only, rerolling max with rolls of 2,2,4.  Search.
The Marshall
GM, 2672 posts
aka "helbent4"
aka Tony
Sun 3 Jun 2018
at 16:43
  • msg #211

Re: Die Roll, Card and Chip Draws/Awards II

Chip Draws! Sorry, forgot about this.

Peter: 2 White, 1 Red

Crichton: 2 White, 1 Red

Brother Edgar: 1 White, 2 Red

Trask: 1 White, 2 Red

Smoker: 3 White

Remember, you can have a maximum of 10 chips. Any extra can be converted to Bounty.

Thanks,

Tony
Peter Firecrow
player, 874 posts
Not that kind of Indian
Wanna buy a gun?
Thu 7 Jun 2018
at 17:37
  • msg #212

Re: Die Roll, Card and Chip Draws/Awards II

23:30, Sun 03 June: Peter Firecrow rolled 14 using 4d10, keeping the highest dice only, rerolling max with rolls of 5,(10+4)14,5,6.  Shooting ACR grenade launcher straight towards crowd, airburst.

23:31, Sun 03 June: Peter Firecrow rolled 18 using 3d10, rerolling max with rolls of 8,4,6.  Damage for grenade.

This message was last edited by the player at 17:42, Thu 07 June 2018.
Smoker Nix
player, 973 posts
Scavenger & Tech
Truck Crew
Tue 12 Jun 2018
at 08:08
  • msg #213

Re: Die Roll, Card and Chip Draws/Awards II

09:06, Today: Smoker Nix rolled 13 using 4d8+3, keeping the highest dice only, rerolling max with rolls of 7,1,(8+1)9,(8+2)10.  Search roll requested.
Brother Edgar
player, 208 posts
Doomsayer
Church of the Holy Atom
Thu 14 Jun 2018
at 15:24
  • msg #214

Re: Die Roll, Card and Chip Draws/Awards II


11:23, Today: Brother Edgar rolled 6 using 3d8, keeping the highest dice only, rerolling max with rolls of 3,6,1. Quickness!

11:23, Today: Brother Edgar rolled 5 using 4d6, keeping the highest dice only, rerolling max with rolls of 2,3,5,2. Cognition!

Peter Firecrow
player, 875 posts
Not that kind of Indian
Wanna buy a gun?
Tue 19 Jun 2018
at 01:50
  • msg #215

Re: Die Roll, Card and Chip Draws/Awards II


19:50, Today: Peter Firecrow rolled 7 using 4d6, keeping the highest dice only, rerolling max with rolls of 3,(6+1)7,5,2.  Cognition check.

19:50, Today: Peter Firecrow rolled 7 using 3d8, keeping the highest dice only, rerolling max with rolls of 7,4,7.  Quickness check.

Smoker Nix
player, 974 posts
Scavenger & Tech
Truck Crew
Tue 19 Jun 2018
at 09:00
  • msg #216

Re: Die Roll, Card and Chip Draws/Awards II

09:59, Today: Smoker Nix rolled 20 using 4d8, keeping the highest dice only, rerolling max with rolls of 2,(8+8+4)20,6,2.  Cogniton check requested.

09:59, Today: Smoker Nix rolled 8 using 4d6, keeping the highest dice only, rerolling max with rolls of 5,1,(6+2)8,(6+1)7.  Quickness roll requested.

Increase Trask
player, 216 posts
Robo Hunter
Tue 19 Jun 2018
at 09:05
  • msg #217

Re: Die Roll, Card and Chip Draws/Awards II

Increase Trask rolled 14 using 4d8, keeping the highest dice only, rerolling max with rolls of (8+6)14,5,4,2.  Quickness.

Increase Trask rolled 7 using 4d8, keeping the highest dice only, rerolling max with rolls of 1,7,3,6.  Cognition.

The Marshall
GM, 2675 posts
aka "helbent4"
aka Tony
Tue 26 Jun 2018
at 19:33
  • msg #218

Re: Die Roll, Card and Chip Draws/Awards II

Initiative Draws

Card    Name

Joker:

Ace:    Trask/H/3

King:   Peter*/S/2

Queen:

Jack:   Brother Edgar*/D/2

Ten:    Bad Guys/S/2

Nine:

Eight:

Seven:  Crichton*, Jane, Roadkill, Gilles/C/2

Six:

Five:   Smoker*/S/2

Four:

Three:

Deuce:

Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)

* Indicates a held Action (sleeve/hole card)
This message was last edited by the GM at 03:48, Fri 06 July 2018.
Smoker Nix
player, 976 posts
Scavenger & Tech
Truck Crew
Wed 27 Jun 2018
at 10:32
  • msg #219

Re: Die Roll, Card and Chip Draws/Awards II

11:30, Today: Smoker Nix rolled 13 using 1d10+4, rerolling max with rolls of 9.  Opening fire.

Will throw whatever chips necessary...
The Marshall
GM, 2681 posts
aka "helbent4"
aka Tony
Thu 5 Jul 2018
at 09:32
  • msg #220

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Smoker Nix (msg # 219):

Smoker has 2 actions, is he firing one burst or two? He already has a saved action so he may as well fire another.

Thanks,

Tony
Smoker Nix
player, 979 posts
Scavenger & Tech
Truck Crew
Thu 5 Jul 2018
at 09:57
  • msg #221

Re: Die Roll, Card and Chip Draws/Awards II

Alright then.

OOC: 10:57, Today: Smoker Nix rolled 8 using 1d10+4, rerolling max with rolls of 4.  and firing some more..
Tech. Sgt. Airen Crichton
player, 148 posts
U.S.M.C. 1st Battlion
Staff wieldin Techno-Mage
Fri 13 Jul 2018
at 22:08
  • msg #222

Re: Die Roll, Card and Chip Draws/Awards II

 alright keeping the sleeve card and using my two actions to fire if needed

  Got a 10 both times.
Peter Firecrow
player, 881 posts
Not that kind of Indian
Wanna buy a gun?
Sat 14 Jul 2018
at 14:15
  • msg #223

Re: Die Roll, Card and Chip Draws/Awards II

Wow. On 3d10 I barely made it. Smh.

08:15, Today: Peter Firecrow rolled 6 using 3d10, keeping the highest dice only, rerolling max with rolls of 3,2,6.  Driving check.


...wait....is running over the running corpses bad? lol
This message was last edited by the player at 14:16, Sat 14 July 2018.
The Marshall
GM, 2685 posts
aka "helbent4"
aka Tony
Tue 17 Jul 2018
at 03:34
  • msg #224

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Peter Firecrow (msg # 223):

Even being armoured the technical still can take damage by ramming pedestrians. And more importantly running someone over can damage the suspension, a body can get stuck under the axle, and if they are not quite dead they can hang onto the bumper and try to climb aboard!

Tony
The Marshall
GM, 2687 posts
aka "helbent4"
aka Tony
Wed 18 Jul 2018
at 02:07
  • msg #225

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 224):

I forgot to mention:

New Turn!

Tony
Brother Edgar
player, 212 posts
Doomsayer
Church of the Holy Atom
Sat 21 Jul 2018
at 03:39
  • msg #226

Re: Die Roll, Card and Chip Draws/Awards II

Engaging CHINA SYNDROME.

Rolled 31 vs. a TN of 5.  Really wish Raises did something on this, but...

Spending 5 strain.

23:24, Today: Brother Edgar rolled 31 using 5d12, keeping the highest dice only, rerolling max with rolls of 2,(12+12+7)31,4,10,10.  China Syndrome - TN 5.

CURRENT DOOMSAYER EFFECTS
-Tolerance (On for 24hrs)
-China Syndrome!  (On till I run out of Strain most likely.)
Tech. Sgt. Airen Crichton
player, 150 posts
U.S.M.C. 1st Battlion
Staff wieldin Techno-Mage
Sat 21 Jul 2018
at 22:21
  • msg #227

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Brother Edgar (msg # 226):

  They are lucky it isn't one of my games. That much would have got you something.

  New Quickness by the way in case you need it. 4(so one action this turn).

  Sleeve Card -- Switching weapons
  Action Card -- Aiming
The Marshall
GM, 2690 posts
aka "helbent4"
aka Tony
Mon 23 Jul 2018
at 07:57
  • msg #228

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Tech. Sgt. Airen Crichton (msg # 227):

It's true, getting Aces on an activation roll for China Syndrome doesn't seem to improve it. Don't worry, I'll make it impressive!

Thanks,

Tony
Increase Trask
player, 218 posts
Robo Hunter
Mon 23 Jul 2018
at 08:04
  • msg #229

Re: Die Roll, Card and Chip Draws/Awards II

Increase Trask rolled 7 using 4d8, keeping the highest dice only, rerolling max with rolls of 5,7,7,2.  Quickness.
Smoker Nix
player, 981 posts
Scavenger & Tech
Truck Crew
Mon 23 Jul 2018
at 10:02
  • msg #230

Re: Die Roll, Card and Chip Draws/Awards II

11:01, Today: Smoker Nix rolled 4 using 4d6, keeping the highest dice only, rerolling max with rolls of 3,2,2,4.  Quickness roll requested.
Brother Edgar
player, 213 posts
Doomsayer
Church of the Holy Atom
Mon 23 Jul 2018
at 15:06
  • msg #231

Re: Die Roll, Card and Chip Draws/Awards II


11:05, Today: Brother Edgar rolled 7 using 3d8, keeping the highest dice only, rerolling max with rolls of 6,7,1. Quickness (Just in Case).
Peter Firecrow
player, 884 posts
Not that kind of Indian
Wanna buy a gun?
Tue 24 Jul 2018
at 16:05
  • msg #232

Re: Die Roll, Card and Chip Draws/Awards II

That's more like what I'm used to from the dice roller.


10:05, Today: Peter Firecrow rolled 3 using 3d8, keeping the highest dice only, rerolling max with rolls of 2,1,3.  Quickness.
The Marshall
GM, 2692 posts
aka "helbent4"
aka Tony
Wed 1 Aug 2018
at 03:19
  • msg #233

Re: Die Roll, Card and Chip Draws/Awards II

Initiative Draws

Card    Name

Joker:

Ace:

King:   Smoker*/K/2

Queen:

Jack:   Jane, Roadkill, Giles/D/2

Ten:    Peter*/C/1

Nine:

Eight:  Brother Edgar*/S/2

Seven:

Six:    Bad Guys/C/2

Five:

Four:

Three:  Crichton*/C/1

Deuce:

Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)

* Indicates a held Action (sleeve/hole card)
Red are NPCs
Peter Firecrow
player, 886 posts
Not that kind of Indian
Wanna buy a gun?
Wed 1 Aug 2018
at 17:42
  • msg #234

Re: Die Roll, Card and Chip Draws/Awards II

11:42, Today: Peter Firecrow rolled 7 using 3d8, keeping the highest dice only, rerolling max with rolls of 7,1,3.  Quickness.
Smoker Nix
player, 984 posts
Scavenger & Tech
Truck Crew
Sat 4 Aug 2018
at 11:28
  • msg #235

Re: Die Roll, Card and Chip Draws/Awards II

12:27, Today: Smoker Nix rolled 5 using 4d6, keeping the highest dice only, rerolling max with rolls of 5,4,1,1.  STR check requested.
Brother Edgar
player, 221 posts
Doomsayer
Church of the Holy Atom
Tue 21 Aug 2018
at 08:29
  • msg #236

Re: Die Roll, Card and Chip Draws/Awards II

04:28, Today: Brother Edgar rolled 5 using 3d6, keeping the highest dice only, rerolling max with rolls of 4,3,5.  White Chip.

04:27, Today: Brother Edgar rolled 4 using 3d6, keeping the highest dice only, rerolling max with rolls of 2,4,1.  Scrutinize.

The Marshall
GM, 2702 posts
aka "helbent4"
aka Tony
Fri 24 Aug 2018
at 05:49
  • msg #237

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Brother Edgar (msg # 236):

Brother Edgar believes she's telling the truth!

Tony
Brother Edgar
player, 230 posts
Doomsayer
Church of the Holy Atom
Thu 27 Sep 2018
at 08:27
  • msg #238

Re: Die Roll, Card and Chip Draws/Awards II

04:20, Today: Brother Edgar rolled 9 using 4d6, keeping the highest dice only, rerolling max with rolls of (6+3)9,4,3,3. General Paranoid Observation.

04:19, Today: Brother Edgar rolled 5 using 3d6, keeping the highest dice only, rerolling max with rolls of 1,5,1. Scrutinize Marcela again... Suspicious!

The Marshall
GM, 2726 posts
aka "helbent4"
aka Tony
Sat 1 Dec 2018
at 22:18
  • msg #239

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Brother Edgar (msg # 238):

Everyone can make Search checks!

Thanks,

Tony
Increase Trask
player, 233 posts
Robo Hunter
Sat 1 Dec 2018
at 23:49
  • msg #240

Re: Die Roll, Card and Chip Draws/Awards II

Increase Trask rolled 6 using 4d8, keeping the highest dice only, rerolling max with rolls of 4,2,1,6.  Search.
The Marshall
GM, 2727 posts
aka "helbent4"
aka Tony
Sun 2 Dec 2018
at 07:43
  • msg #241

Re: Die Roll, Card and Chip Draws/Awards II

Everyone, I should have specified your TN is 5.

Trask's thermal gave no benefit but that's ok.

Tony
Brother Edgar
player, 240 posts
Doomsayer
Church of the Holy Atom
Sun 2 Dec 2018
at 17:52
  • msg #242

Re: Die Roll, Card and Chip Draws/Awards II

12:51, Today: Brother Edgar rolled 4 using 3d6, keeping the highest dice only, rerolling max with rolls of 4,3,3.  Search!

So, a 4!  I fail!
Tech. Sgt. Airen Crichton
NPC, 165 posts
U.S.M.C. 1st Battlion
Staff wieldin Techno-Mage
Sun 2 Dec 2018
at 17:53
  • msg #243

Re: Die Roll, Card and Chip Draws/Awards II

12:53, Today: Tech. Sgt. Airen Crichton rolled 6 using 1d12, rerolling max with rolls of 6.  Search!

A 6!  I do not fail!
'Cannibal' Jack Hayes
player, 11 posts
Mon 3 Dec 2018
at 03:22
  • msg #244

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Tech. Sgt. Airen Crichton (msg # 243):

"Cannibal" Jack rolls a 7 on 3d8, for search. rerolling max with 7,5,7

A 7 ... not a fail thru the scope of seeking.
This message was last edited by the player at 03:27, Mon 03 Dec 2018.
Smoker Nix
player, 998 posts
Scavenger & Tech
Truck Crew
Thu 6 Dec 2018
at 10:20
  • msg #245

Re: Die Roll, Card and Chip Draws/Awards II

10:20, Today: Smoker Nix rolled 13 using 3d8, keeping the highest dice only, rerolling max with rolls of 7,5,(8+5)13.  Search roll requested.
Peter Firecrow
player, 902 posts
Not that kind of Indian
Wanna buy a gun?
Thu 6 Dec 2018
at 17:24
  • msg #246

Re: Die Roll, Card and Chip Draws/Awards II

Fail.

10:24, Today: Peter Firecrow rolled 3 using 2d6, keeping the highest dice only, rerolling max with rolls of 3,2.  Search.
The Marshall
GM, 2730 posts
aka "helbent4"
aka Tony
Wed 12 Dec 2018
at 22:43
  • msg #247

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Peter Firecrow (msg # 246):

Looking at it again, I whiffed on the enemy's Sneak check so the TN was only 4. So Brother Edgar actually passed!

From the House Rules thread:

Ambush: to detect an ambush, roll a Search check with the TN being the result of the Sneak check. If you pass, check Cognition vs. TN5 to avoid being surprised. If your Search check failed roll Cognition vs. TN11 to avoid surprise.

Peter failed his Search check. Therefore he may make a TN11 Cognition check to avoid being surprised.

One question is how can you be "surprised" if you are the ones initiating combat or otherwise know its going to occur? I have a great real-life example, related to me by a former US marine NCO, Herman, who fought in Viet Nam, and who we met while in Nha Trang on vacation. He said his patrol (with attached MG team) was crossing under a road using a shallow ditch through a culvert when an entire VC company broke out of the forest, coming down that road towards them. His squad was only halfway across and it became obvious they were screwed. He ordered his men to wait but when he gave the command to fire the MG team on the other side of the culvert did not open up. He crawled through the culvert to see what the problem was but the only thing was they were afraid to open up because then the VC would target the MG as it was the heaviest weapon, which was true. In a wargame the MG team would of course open fire without hesitation when ordered because we know about its firepower but the humans actually manning it had other priorities in the heat of the moment dictated by their fear and being intimidated.

In this situation Peter is a hardened Waster and much more capable than some conscripts in Viet Nam, even US marines. So he's probably just surprised and distracted.

Any ways time is tight these couple days but I'll try and get a post up soon. For that matter, everyone go ahead and make Fear checks. This is a Guts roll, modified by Edges like Brave (+2) and Grit. It's that kind of situation!

Thanks,

Tony
This message was last edited by the GM at 11:52, Thu 13 Dec 2018.
Increase Trask
player, 234 posts
Robo Hunter
Thu 13 Dec 2018
at 05:00
  • msg #248

Re: Die Roll, Card and Chip Draws/Awards II


Increase Trask rolled 21 using 3d6+1, keeping the highest dice only, rerolling max with rolls of 3,(6+6+6+2)20,(6+4)10.  Fear check.

Increase Trask rolled 10 using 3d10+1, keeping the highest dice only, rerolling max with rolls of 6,9,9.  Fear check - correct die this time.

This message was last edited by the player at 05:02, Thu 13 Dec 2018.
Smoker Nix
player, 999 posts
Scavenger & Tech
Truck Crew
Thu 13 Dec 2018
at 09:56
  • msg #249

Re: Die Roll, Card and Chip Draws/Awards II

09:56, Today: Smoker Nix rolled 5 using 4d6, keeping the highest dice only, rerolling max with rolls of 5,5,1,1.  Fear check requested.
Brother Edgar
player, 241 posts
Doomsayer
Church of the Holy Atom
Thu 13 Dec 2018
at 18:47
  • msg #250

Re: Die Roll, Card and Chip Draws/Awards II

Bro Edgar - 18
Sgt. Crichton - 11 (Did not know his Grit)

3:45, Today: Tech. Sgt. Airen Crichton rolled 11 using 4d10, keeping the highest dice only, rerolling max with rolls of 6,(10+1)11,3,6. Guts! Grit Unknown.

13:44, Today: Brother Edgar rolled 18 using 4d12+2, keeping the highest dice only, rerolling max with rolls of 9,(12+3)15,4,(12+4)16. Guts!

'Cannibal' Jack Hayes
player, 13 posts
Fri 14 Dec 2018
at 00:32
  • msg #251

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Smoker Nix (msg # 249):

Cannibal Jack rolls fear check 3 die 6. Highest roll 4
Peter Firecrow
player, 905 posts
Not that kind of Indian
Wanna buy a gun?
Sat 15 Dec 2018
at 17:20
  • msg #252

Re: Die Roll, Card and Chip Draws/Awards II

....that's...unlikely for a roll but okay...SURPRISE!

10:19, Today: Peter Firecrow rolled 4 using 4d6, keeping the highest dice only, rerolling max with rolls of 4,4,4,4.  Cognition check.

That's a bit better...

10:19, Today: Peter Firecrow rolled 8 using 5d6+3, keeping the highest dice only, rerolling max with rolls of 5,5,3,4,4.  Guts check.
The Marshall
GM, 2733 posts
aka "helbent4"
aka Tony
Mon 17 Dec 2018
at 10:35
  • msg #253

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Peter Firecrow (msg # 252):

Cannibal Jack draws 2 White, 1 Red from the pot.

Don't be shy about asking for chip draws for cool actions, or when you play your Hindrances.

Tony
Smoker Nix
player, 1000 posts
Scavenger & Tech
Truck Crew
Mon 17 Dec 2018
at 12:04
  • msg #254

Re: Die Roll, Card and Chip Draws/Awards II

12:04, Today: Smoker Nix rolled 8 using 4d6, keeping the highest dice only, rerolling max with rolls of (6+1)7,1,4,(6+2)8.  Quickness check requested.
'Cannibal' Jack Hayes
player, 15 posts
Tue 18 Dec 2018
at 03:03
  • msg #255

Re: Die Roll, Card and Chip Draws/Awards II

The Marshall:
In reply to Peter Firecrow (msg # 259):

Suddenly, a flurry of movement from the reeds across the ford to the right broke the stillness of the vine-festooned forest. But it was just a marsh bird taking flight. As their attention was distracted, from the direction of the bridge to their left there was an explosion of spray as a massive dark shape surged out of the frothing brown water. Whatever it was it was huge, dark, armoured and prehistoric. Teeth gaped as the mouth opened as it lunged towards them, tail lashing!

It was a mutant swamp gator, mutated and primordial. Grown to at least twice the normal size! It wasn't all in sight due to the churning water but in the glimpse they got it was probably thirty feet from snout to tail tip. And it was lunging for Marcela as she was the closest to it, at the water's edge checking out the ford.

Marshall's Note: Everyone but Peter may make Quickness checks. (Sorry, I should have asked for all rolls at once!) The TN for the terror check was 3 so I think everyone passed? Make posts on your actions in that case.

The ford is to the right of the remains of the bridge, and so the gator is attacking from your left. Range to the gator is 6 yards for those in the Humvee, 12 for those in the technical, and 20 for those in the rig.

I am not sure if anyone is out of their vehicles with Marcela to cover her. Way to go guys, let the NPC take the dangerous action alone! Let's hope it doesn't end up costing you.

 Quickness check for Cannibal Jack is 8 firing his lever action
Brother Edgar
player, 242 posts
Doomsayer
Church of the Holy Atom
Tue 18 Dec 2018
at 03:30
  • msg #256

Re: Die Roll, Card and Chip Draws/Awards II



22:30, Today: Tech. Sgt. Airen Crichton rolled 4 using 4d6, keeping the highest dice only, rerolling max with rolls of 1,1,4,1.  Quickness.

22:29, Today: Brother Edgar rolled 4 using 3d8, keeping the highest dice only, rerolling max with rolls of 4,1,3.  Quickness.
Increase Trask
player, 235 posts
Robo Hunter
Tue 18 Dec 2018
at 03:54
  • msg #257

Re: Die Roll, Card and Chip Draws/Awards II

Increase Trask rolled 7 using 4d8, keeping the highest dice only, rerolling max with rolls of 3,3,7,6.  Quickness.
'Cannibal' Jack Hayes
player, 16 posts
Thu 20 Dec 2018
at 02:36
  • msg #258

Re: Die Roll, Card and Chip Draws/Awards II

'Cannibal' Jack Hayes:
The Marshall:
In reply to Peter Firecrow (msg # 259):

Suddenly, a flurry of movement from the reeds across the ford to the right broke the stillness of the vine-festooned forest. But it was just a marsh bird taking flight. As their attention was distracted, from the direction of the bridge to their left there was an explosion of spray as a massive dark shape surged out of the frothing brown water. Whatever it was it was huge, dark, armoured and prehistoric. Teeth gaped as the mouth opened as it lunged towards them, tail lashing!

It was a mutant swamp gator, mutated and primordial. Grown to at least twice the normal size! It wasn't all in sight due to the churning water but in the glimpse they got it was probably thirty feet from snout to tail tip. And it was lunging for Marcela as she was the closest to it, at the water's edge checking out the ford.

Marshall's Note: Everyone but Peter may make Quickness checks. (Sorry, I should have asked for all rolls at once!) The TN for the terror check was 3 so I think everyone passed? Make posts on your actions in that case.

The ford is to the right of the remains of the bridge, and so the gator is attacking from your left. Range to the gator is 6 yards for those in the Humvee, 12 for those in the technical, and 20 for those in the rig.

I am not sure if anyone is out of their vehicles with Marcela to cover her. Way to go guys, let the NPC take the dangerous action alone! Let's hope it doesn't end up costing you.

 Quickness check for Cannibal Jack is 8 firing his lever action

qUICKNESS 4D10 4,8,6,2 REROLLING HIGHEST 8 FOR QUICKNESS.... FIRST ACTION DRAW A BEAD, SECOND ACTION SHOOT GATOR
The Marshall
GM, 2737 posts
aka "helbent4"
aka Tony
Thu 27 Dec 2018
at 20:28
  • msg #259

Re: Die Roll, Card and Chip Draws/Awards II

Initiative draws are as follows:



Initiative Draws

Card    Name

Joker:  Smoker (RJ, 2 Actions)

Ace:

King:   Trask (KH, 2)

Queen:  Jack (QS, 2)

Jack:   Crichton (JS, 1)

Ten:    Jane (10S/2)

Nine:

Eight:  Bro Edgar (8D, 1)

Seven:

Six:    Gator (6S/2)

Five:

Four:

Three:

Deuce:

Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)

* Indicates a held Action (sleeve/hole card)
Smoker Nix
player, 1004 posts
Scavenger & Tech
Truck Crew
Fri 28 Dec 2018
at 13:45
  • msg #260

Re: Die Roll, Card and Chip Draws/Awards II

13:44, Today: Smoker Nix rolled 9 using 4d10, keeping the highest dice only, rerolling max with rolls of 9,9,2,8.  Shooting at a 'gator.
The Marshall
GM, 2740 posts
aka "helbent4"
aka Tony
Fri 28 Dec 2018
at 21:10
  • msg #261

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Smoker Nix (msg # 260):

Sounds good. That's 1 Action and he gets 2. Is the other sleeved (held) or used to aim first?

The gator is Size 12(!) and is +5 to hit. Smoker's range to target is 30 yards, so that's a -2 range penalty on single and -3 on full-auto.

I entered the FN's data in your character sheet. I would set the "fun switch" to "rock-and-roll", this sucker is HUGE! Anything less than an anti-tank round might just piss it off.

Thanks,

Tony

PS: for new players, I'm Canadian so when I say "FN" I mean Smoker's FN FAL rifle.
Smoker Nix
player, 1005 posts
Scavenger & Tech
Truck Crew
Sat 29 Dec 2018
at 15:58
  • msg #262

Re: Die Roll, Card and Chip Draws/Awards II

I'll aim, and let rip on rock and roll setting, if you please.
The Marshall
GM, 2741 posts
aka "helbent4"
aka Tony
Sun 30 Dec 2018
at 11:48
  • msg #263

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Smoker Nix (msg # 262):

Players can now narrate their combat actions in the current IC thread. I mean, I can do it for you if you like? That's all right with me. I can do that for Cannibal Jack as well,

Thanks,

Tony
Brother Edgar
player, 244 posts
Doomsayer
Church of the Holy Atom
Mon 31 Dec 2018
at 05:56
  • msg #264

Re: Die Roll, Card and Chip Draws/Awards II


So, a 10 to cast/to hit and a 10 for Damage.

00:51, Today: Brother Edgar rolled 10 using 2d10, rerolling max with rolls of 7,3.  Atomic Blast Damage!

00:47, Today: Brother Edgar rolled 10 using 5d12, keeping the highest dice only, rerolling max with rolls of 2,6,10,5,4.  Atomic Blast!!
The Marshall
GM, 2750 posts
aka "helbent4"
aka Tony
Fri 18 Jan 2019
at 21:47
  • msg #265

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Brother Edgar (msg # 264):

Anyone can make an Observation check to determine if a semi-trailer rig forded here within the last few hours.

Thanks,

Tony
Increase Trask
player, 240 posts
Robo Hunter
Fri 18 Jan 2019
at 22:38
  • msg #266

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 265):

Increase Trask rolled 7 using 4d8, keeping the highest dice only, rerolling max with rolls of 2,7,6,7.  Trackin’.
The Marshall
GM, 2761 posts
aka "helbent4"
aka Tony
Sun 24 Feb 2019
at 08:19
  • msg #267

Re: Die Roll, Card and Chip Draws/Awards II

Brother Egar get a White Chip for using his powers to purify the gator steaks for cooking.

Tony
The Marshall
GM, 2762 posts
aka "helbent4"
aka Tony
Mon 25 Feb 2019
at 11:03
  • msg #268

Re: Die Roll, Card and Chip Draws/Awards II

Hello everyone!

Time for a chip/grit audit.

Following are the chip totals I have for all PCs (including blood type) arranged from White, Red, Blue. LC = Legend Chip:


Increase Trask  O+                          2/2/0
Jason/Crichton A+                           0/0/0 +2 LC, 1 Bounty
Peter Firecrow B+                           5/2/0
Smoker Nix A+                               0/2/0
Brother Edgar O+                            3/2/2 +1 LC
Cannibal Jack B-                            1/1/1

Jack drew one White, one Red and one Blue chip.

The Posse has prevailed over three Fearmongers: The Anti-Bishop of Wichita, Modeen and Baphomet. Characters that have faced all three (Peter and Smoker) have 3 Grit. Jason has faced two (Modeen and Baphomet) and so has 2 Grit. Trask has faced one (Baphomet) and has 1 Grit. I don't think Brother Edgar has had the chance to be a part of any of those? And Cannibal Jack just joined the posse.

Three Fearmongers means three Legend Chips. Al these have been drawn at this point. (Brother Edgar gave his up a while back when he was NPC'd but gets it back now he's rejoined.) Remember, if you hoard them they can't be recycled and reused! I don't think anyone's ever used a Legend Chip before now? Correct me if I'm wrong!

As well, you are now down a storyteller, as Rowan is no longer a part of the Posse. Fortunately you have Brother Edgar back, and he's not too shabby!

Thanks,

Tony
This message was last edited by the GM at 11:07, Mon 25 Feb 2019.
Tech. Sgt. Airen Crichton
player, 176 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Mon 25 Feb 2019
at 15:51
  • msg #269

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 268):

I did as Jason to Kill Modeen or was it Baphomet. I don't remember honestly. Legends are what 5 bounty right?
This message was last edited by the player at 15:54, Mon 25 Feb 2019.
The Marshall
GM, 2763 posts
aka "helbent4"
aka Tony
Tue 26 Feb 2019
at 01:31
  • msg #270

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Tech. Sgt. Airen Crichton (msg # 269):

Jason was there for both Modeen and Baphomet.

I am sure someone counted coup on Baphomet, I am not sure who. did anyone count coup on Modeen?

Thanks,

Tony
Jason Sinclair
NPC, 488 posts
Texas Ranger
Templar
Tue 26 Feb 2019
at 04:15
  • msg #271

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 270):

Jason got both Modeen and Baphomet
The Marshall
GM, 2765 posts
aka "helbent4"
aka Tony
Thu 28 Feb 2019
at 21:54
  • msg #272

Re: Die Roll, Card and Chip Draws/Awards II

Tech. Sgt. Airen Crichton:
In reply to The Marshall (msg # 268):

Legends are what 5 bounty right?


Sorry for missing this. I couldn't find any Bounty for Legend chips. The mechanics don't seem to account for this (with regards to how it's recovered or put in the pot). If you'd like to convert it to Bounty 5 should do it and it goes back in the pot.

Did we ever figure out what the Coup was for Baphomet and Modeen? I can look at our PMs to figure it out.

Tony
Jason Sinclair
NPC, 489 posts
Texas Ranger
Templar
Fri 1 Mar 2019
at 02:04
  • msg #273

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 272):

 Modeen is just access to anti-Templar powers. Baphomet we never sat down to figure it out.

  I was just curious as to what you would say on the BP. Might spend them for a check for Chricton to build something.
Peter Firecrow
player, 911 posts
Not that kind of Indian
Wanna buy a gun?
Sat 16 Mar 2019
at 17:17
  • msg #274

Re: Die Roll, Card and Chip Draws/Awards II

Wow. Like...driving? I could do that in my SLEEP. Apparently. Lol.

11:16, Today: Peter Firecrow rolled 19 using 3d10, keeping the highest dice only, rerolling max with rolls of (10+9)19,2,8.  Peter's one bane - drive checks!
'Cannibal' Jack Hayes
player, 23 posts
Tue 19 Mar 2019
at 08:35
  • msg #275

Re: Die Roll, Card and Chip Draws/Awards II

The Marshall:
In reply to Gilles the Driver Bot (msg # 337):

With the rig not slowing them down they made good time. Over the next hours the Posse had good luck and high-balled it south down Confederate Interstate 49. The tracks became fresh with splash marks and tire tracks charging through streams and puddles scarcely dry in the humid heat, and broken vegetation was still fresh.

Their quarry turned east towards the Mississippi river and continued along a stretch of Confederate Interstate, CI-19, that had been abandoned and deactivated even before the war to become part of the Atchafalaya Nature Reserve. This was very unusual as they seemed to be trapped, there were no other side routes through the wild overgrown forests and the stub of abandoned Interstate even ended short of the Mississippi. Not that there were any functioning bridges left over the great sludgy river at this time.

OOC: Everyone can make Cognition checks.

'Cannibal' Jack rolled a 3,2,and a 5 on cognition

Marshall's Note: reposted to correct thread.

Tony
Smoker Nix
player, 1016 posts
Scavenger & Tech
Truck Crew
Tue 19 Mar 2019
at 09:55
  • msg #276

Re: Die Roll, Card and Chip Draws/Awards II

09:55, Today: Smoker Nix rolled 6 using 4d8, keeping the highest dice only, rerolling max with rolls of 2,6,3,1.  Cognition check requested.
Tech. Sgt. Airen Crichton
player, 178 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Tue 19 Mar 2019
at 14:51
  • msg #277

Re: Die Roll, Card and Chip Draws/Awards II

  Today: Tech. Sgt. Airen Crichton rolled 11 using 4d12, keeping the highest dice only, rerolling max with rolls of 5,10,5,11.  Cog
Brother Edgar
player, 256 posts
Doomsayer
Church of the Holy Atom
Tue 19 Mar 2019
at 17:39
  • msg #278

Re: Die Roll, Card and Chip Draws/Awards II

13:39, Today: Brother Edgar rolled 5 using 4d6, keeping the highest dice only, rerolling max with rolls of 2,3,1,5.  Cognitions!
The Marshall
GM, 2769 posts
aka "helbent4"
aka Tony
Wed 20 Mar 2019
at 21:02
  • msg #279

Re: Die Roll, Card and Chip Draws/Awards II

I'll give it a day for Trask to post then proceed.

Tony
Increase Trask
player, 247 posts
Robo Hunter
Wed 20 Mar 2019
at 21:11
  • msg #280

Re: Die Roll, Card and Chip Draws/Awards II

Increase Trask rolled 7 using 4d8, keeping the highest dice only, rerolling max with rolls of 4,2,7,6.  Cognition.

Sorry about that I thought I had done this.
This message was last edited by the player at 21:24, Wed 20 Mar 2019.
Peter Firecrow
player, 920 posts
No Old Ways here
Wanna buy a gun?
Thu 23 May 2019
at 03:30
  • msg #281

Re: Die Roll, Card and Chip Draws/Awards II

Sometimes I forget that a 9 is actually really good to get in a system like this one (as opposed to say, rolling a D20 for a skill check heh).

21:29, Today: Peter Firecrow rolled 9 using 3d10, keeping the highest dice only, rerolling max with rolls of 9,6,7.  Drivin' roll for Shortcut!
Tech. Sgt. Airen Crichton
player, 192 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Thu 23 May 2019
at 17:22
  • msg #282

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Peter Firecrow (msg # 281):

Right. Freaking 9 is awesome here. A 9 in D20 is decent but not usually enough.
Peter Firecrow
player, 924 posts
No Old Ways here
Wanna buy a gun?
Fri 24 May 2019
at 14:44
  • msg #283

Re: Die Roll, Card and Chip Draws/Awards II

08:44, Today: Peter Firecrow rolled 4 using 4d6, keeping the highest dice only, rerolling max with rolls of 2,1,3,4.  Cognition.
Tech. Sgt. Airen Crichton
player, 193 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Fri 24 May 2019
at 15:46
  • msg #284

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Peter Firecrow (msg # 283):

Ummm....Chricton would likely check on the other vehicle just because paranoia.

  I think we can safely say I saw them get stuck and the dozen vipers about to drop on them from the trees and the wendigo in Vancouver farting.  Got a 21 on straight Cognition check.
Increase Trask
player, 252 posts
Robo Hunter
Fri 24 May 2019
at 21:12
  • msg #285

Re: Die Roll, Card and Chip Draws/Awards II


Increase Trask rolled 12 using 4d12+4, keeping the highest dice only, rerolling max with rolls of 6,2,2,8.  Str check.


-
The Marshall
GM, 2786 posts
aka "helbent4"
aka Tony
Wed 29 May 2019
at 04:49
  • msg #286

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Tech. Sgt. Airen Crichton (msg # 284):

Sure. He sees it and can warn Peter.

Tony
Tech. Sgt. Airen Crichton
player, 200 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Wed 24 Jul 2019
at 06:12
  • msg #287

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 286):

Called for quickness was a 7. Not great but good in most cases.
Peter Firecrow
player, 933 posts
No Old Ways here
Wanna buy a gun?
Thu 25 Jul 2019
at 15:38
  • msg #288

Re: Die Roll, Card and Chip Draws/Awards II

Holy......sheeeet.


09:37, Today: Peter Firecrow rolled 20 using 3d8, keeping the highest dice only, rerolling max with rolls of (8+8+4)20,(8+2)10,5.  Quickness.
The Marshall
GM, 2798 posts
aka "helbent4"
aka Tony
Thu 8 Aug 2019
at 04:12
  • msg #289

Re: Die Roll, Card and Chip Draws/Awards II

I'm going to rule that you just take your full actions. The enemy will not react further this turn.

Bear in mind that the technical is parked just out of sight in the treeline to avoid any chance of being spotted before the ambush is sprung.

The good news is Peter has 5 Actions. While Crichton and Jane have 2. (Cannibal Jack has acted already.)

To pull out Peter must spend an Action (to start driving, but after this he doesn't need to spend additional actions to drive as it's a "continuing action"). Plus, due to the timing of the attack, he must spend another Action (to delay his initiative until after Jack).

Thanks,

Tony
Peter Firecrow
player, 937 posts
No Old Ways here
Wanna buy a gun?
Sun 11 Aug 2019
at 16:47
  • msg #290

Re: Die Roll, Card and Chip Draws/Awards II

So. I PMed the GM with lots of questions (sorry Tony!) and made a called shot to one of their front tires. After a crappy initial roll and 3 chips later, I think I hit (assuming I can keep the 7, which I think you can pick the highest with White Chip rolls). If not, I missed, lol.

17:40, Today: Peter Firecrow rolled 8 using 3d10, keeping the highest dice only, rerolling max with rolls of 1,5,8.  Drivin’ if needed.

10:27, Today: Peter Firecrow rolled 3 using 4d10, keeping the highest dice only, rerolling max with rolls of 3,2,2,1.  Shooting (called shot to tire, -1 to total).
10:30, Today: Peter Firecrow rolled 7 using 1d10, rerolling max with rolls of 7.  White chip.
10:43, Today: Peter Firecrow rolled 1 using 1d10, rerolling max with rolls of 1.  White chip.
10:43, Today: Peter Firecrow rolled 8 using 1d10, rerolling max with rolls of 8.  Red Chip.

10:46, Today: Peter Firecrow rolled 21 using 3d8, rerolling max with rolls of 7,7,7.  Damage (if I hit).

This message was last edited by the player at 16:48, Sun 11 Aug 2019.
Tech. Sgt. Airen Crichton
player, 203 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Thu 22 Aug 2019
at 02:02
  • msg #291

Re: Die Roll, Card and Chip Draws/Awards II

  Chricton's rolls for surprise round.

To hit the 2nd trailer engine--> 9

Damage -->28 AP2
Peter Firecrow
player, 939 posts
No Old Ways here
Wanna buy a gun?
Fri 13 Sep 2019
at 01:33
  • msg #292

Re: Die Roll, Card and Chip Draws/Awards II

<stares at the dice roller, wondering why it keeps rolling high for initiative for him, wondering if something really bad is about to happen to Peter>


19:33, Today: Peter Firecrow rolled 15 using 3d8, keeping the highest dice only, rerolling max with rolls of (8+1)9,3,(8+7)15.  Quickness.
Increase Trask
player, 256 posts
Robo Hunter
Fri 13 Sep 2019
at 01:48
  • msg #293

Re: Die Roll, Card and Chip Draws/Awards II


Increase Trask rolled 22 using 4d8, keeping the highest dice only, rerolling max with rolls of 3,3,5,(8+8+6)22.  Quickness.
Tech. Sgt. Airen Crichton
player, 205 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Fri 13 Sep 2019
at 13:26
  • msg #294

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Increase Trask (msg # 293):

 Got a 5 on init
Brother Edgar
player, 267 posts
Doomsayer
Church of the Holy Atom
Sat 14 Sep 2019
at 06:27
  • msg #295

Re: Die Roll, Card and Chip Draws/Awards II


2:27, Today: Brother Edgar rolled 7 using 3d8, keeping the highest dice only, rerolling max with rolls of 4,7,4.  Quickness.
The Marshall
GM, 2804 posts
aka "helbent4"
aka Tony
Mon 16 Sep 2019
at 08:22
  • msg #296

Re: Die Roll, Card and Chip Draws/Awards II

Initiative Draws

Card    Name

Joker:

Ace:     Bad Guys (AS, 4), Peter (AD, 4)

King:  Trask (KD, 5)

Queen:  Brother Edgar (QC, 2)

Jack:   Crichton (JD, 2)

Ten:

Nine:

Eight:

Seven:

Six:    Smoker (6D, 1)

Five:   Rig Driver (5D, 2)

Four:

Three:

Deuce:

Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)

* Indicates a held Action (sleeve/hole card)</pre>
This message was last edited by the GM at 08:52, Mon 16 Sept 2019.
Brother Edgar
player, 270 posts
Doomsayer
Church of the Holy Atom
Tue 15 Oct 2019
at 19:12
  • msg #297

Re: Die Roll, Card and Chip Draws/Awards II

:11, Today: Brother Edgar rolled 6 using 3d8, keeping the highest dice only, rerolling max with rolls of 6,3,5.  Quickness.
Peter Firecrow
player, 941 posts
No Old Ways here
Wanna buy a gun?
Wed 16 Oct 2019
at 23:11
  • msg #298

Re: Die Roll, Card and Chip Draws/Awards II

17:11, Today: Peter Firecrow rolled 7 using 3d8, keeping the highest dice only, rerolling max with rolls of 3,7,4.  Quickness.
Increase Trask
player, 258 posts
Robo Hunter
Thu 17 Oct 2019
at 00:14
  • msg #299

Re: Die Roll, Card and Chip Draws/Awards II

 Increase Trask rolled 7 using 4d8, keeping the highest dice only, rerolling max with rolls of 6,4,7,2.  Quickness.
The Marshall
GM, 2811 posts
aka "helbent4"
aka Tony
Fri 25 Oct 2019
at 04:44
  • msg #300

Re: Die Roll, Card and Chip Draws/Awards II

I'll make Quickness checks and card draws for Crichton and Smoker tonight.

21:42, Today: The Marshall, on behalf of Smoker Nix, rolled 15 using 4d6, keeping the highest dice only, rerolling max ((4,3,2,(6+6+3)15)).

21:43, Today: The Marshall, on behalf of Tech. Sgt. Airen Crichton, rolled 8 using 4d6, keeping the highest dice only, rerolling max (((6+2)8,5,4,5)).

This message was last edited by the GM at 09:21, Tue 29 Oct 2019.
Tech. Sgt. Airen Crichton
player, 209 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Sat 26 Oct 2019
at 03:46
  • msg #301

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 300):

My bad boss I missed that.
The Marshall
GM, 2814 posts
aka "helbent4"
aka Tony
Tue 29 Oct 2019
at 09:31
  • msg #302

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Tech. Sgt. Airen Crichton (msg # 301):

No problemo!

Tony
The Marshall
GM, 2815 posts
aka "helbent4"
aka Tony
Tue 29 Oct 2019
at 09:32
  • msg #303

Re: Die Roll, Card and Chip Draws/Awards II

Initiative Draws

Card    Name

Joker:

Ace:

King:

Queen:

Jack:

Ten:    Smoker 4 Actions, Convoy Riders 3 Actions

Nine:

Eight:  Crichton 2 Actions, Friendly NPCs 2 Actions

Seven:

Six:

Five:

Four:

Three:  Brother Edgar 4 Actions


Deuce:  Peter 2 Actions

Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)

* Indicates a held Action (sleeve/hole card)
Brother Edgar
player, 273 posts
Doomsayer
Church of the Holy Atom
Thu 31 Oct 2019
at 18:09
  • msg #304

Re: Die Roll, Card and Chip Draws/Awards II

Action 1 - Cast Glow Stick 21 vs. TN5

14:00, Today: Brother Edgar rolled 21 using 5d12, keeping the highest dice only, rerolling max with rolls of 9,5,10,5,(12+9)21.  Faith - Casting Glow Stick (Action 1).

Action 2 - Hit It With The Stick - 7, Spend Blue Chip to Add 4 TOTAL - 11

14:02, Today: Brother Edgar rolled 6 using 5d8, keeping the highest dice only, rerolling max with rolls of 2,1,5,6,4.  Glow Stick Fightin' vs. Vampire .

Action 3 - Hit It More With The Stick - 6

14:01, Today: Brother Edgar rolled 7 using 5d8, keeping the highest dice only, rerolling max with rolls of 1,7,5,3,7.  Glow Stick Fightin' vs. Armored Vampire.

Sleeving Last Card?

Glow Stick has a Defensive Bonus of +1 and Edgar has Aptitude 5 Fightin'...  Does that /actually/ give him an 11 TN to be hit?

CURRENT MIRACLES
Tolerance (Cast last night, good for 24 Hours)
Molecular Cohesion (Round 1 of 5)
Glow Stick (Good for a Minute before needing to be repowered)
This message was last edited by the player at 18:21, Thu 31 Oct 2019.
Peter Firecrow
player, 944 posts
No Old Ways here
Wanna buy a gun?
Thu 31 Oct 2019
at 18:30
  • msg #305

Re: Die Roll, Card and Chip Draws/Awards II

So firing 2 bursts at the rear-most baddy at the trailer..

21:28, Today: Peter Firecrow rolled 7 using 4d10, keeping the highest dice only, rerolling max with rolls of 3,2,7,7.  Shootin' 3 round burst #1.

21:28, Today: Peter Firecrow rolled 24 using 4d10, keeping the highest dice only, rerolling max with rolls of 7,(10+10+4)24,2,6.  Shootin' 3 round burst #2.

21:32, Today: Peter Firecrow rolled 16 using 1d20, rerolling max with rolls of 16.  Location (pretty sure the 7 misses at this range).

07:57, Today: Peter Firecrow rolled 7 using 1d20, rerolling max with rolls of 7.  Location 2.

07:58, Today: Peter Firecrow rolled 18 using 3d8, rerolling max with rolls of 6,6,6.  Damage 1.

07:58, Today: Peter Firecrow rolled 15 using 3d8, rerolling max with rolls of 7,6,2.  Damage 2.

Brother Edgar
player, 277 posts
Doomsayer
Church of the Holy Atom
Sat 8 Feb 2020
at 04:11
  • msg #306

Re: Die Roll, Card and Chip Draws/Awards II


Queekness!

23:10, Today: Brother Edgar rolled 7 using 3d8, keeping the highest dice only, rerolling max with rolls of 2,7,3.  Quickity Quick.
Peter Firecrow
player, 946 posts
No Old Ways here
Wanna buy a gun?
Sat 8 Feb 2020
at 04:44
  • msg #307

Re: Die Roll, Card and Chip Draws/Awards II

Daaaaaaang. Back with a speedy vengeance!

21:44, Today: Peter Firecrow rolled 12 using 3d8, keeping the highest dice only, rerolling max with rolls of (8+1)9,(8+4)12,4.  Quickness?
Increase Trask
player, 262 posts
Robo Hunter
Sat 8 Feb 2020
at 04:59
  • msg #308

Re: Die Roll, Card and Chip Draws/Awards II


12 using 4d8, keeping the highest dice only, rerolling max with rolls of 3,2,(8+4)12,3.  Quickness
The Marshall
GM, 2824 posts
aka "helbent4"
aka Tony
Wed 19 Feb 2020
at 21:53
  • msg #309

Re: Die Roll, Card and Chip Draws/Awards II

Initiative Draws

Card    Name

Joker:

Ace:    Bad Guys (5 Actions) AH

King:

Queen:  Smoker (2 Actions) QC

Jack:   Brother Edgar (2 Actions) JH, Crichton (1 Action) JC

Ten:    Friendlies (4 Actions) 10D

Nine:   Trask (3 Actions) 9C

Eight:

Seven:  Peter (3 Actions) 7C

Six:

Five:

Four:

Three:

Deuce:

Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)

* Indicates a held Action (sleeve/hole card)
This message was last edited by the GM at 06:35, Wed 04 Mar 2020.
Tech. Sgt. Airen Crichton
player, 214 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Wed 19 Feb 2020
at 22:26
  • msg #310

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 309):

Yeah got a 3 on init
The Marshall
GM, 2826 posts
aka "helbent4"
aka Tony
Wed 19 Feb 2020
at 22:50
  • msg #311

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Tech. Sgt. Airen Crichton (msg # 310):

I think that's good for 1 card. It's only if you bust you don't get any cards! Jack of Clubs isn't terrible. Too bad they're so fast!

Tony
Smoker Nix
player, 1029 posts
Scavenger & Tech
Truck Crew
Thu 20 Feb 2020
at 09:57
  • msg #312

Re: Die Roll, Card and Chip Draws/Awards II

09:55, Today: Smoker Nix rolled 7 using 4d6, keeping the highest dice only, rerolling max with rolls of 5,3,5,(6+1)7.  Initiative roll requested.
The Marshall
GM, 2829 posts
aka "helbent4"
aka Tony
Wed 4 Mar 2020
at 06:42
  • msg #313

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Smoker Nix (msg # 312):

Thanks! Everyone's caught up now and may post their actions for the turn. Actions are resolved in order of initiative.

Thanks,

Tony
Peter Firecrow
player, 948 posts
No Old Ways here
Wanna buy a gun?
Tue 12 May 2020
at 16:01
  • msg #314

Re: Die Roll, Card and Chip Draws/Awards II

Welcome back, everyone!

10:01, Today: Peter Firecrow rolled 7 using 3d8, keeping the highest dice only, rerolling max with rolls of 2,7,1.  Quickness.
Tech. Sgt. Airen Crichton
player, 217 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Tue 12 May 2020
at 16:07
  • msg #315

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Peter Firecrow (msg # 314):

  Aye let's get to shootin or dyin or killin.

06, Today: Tech. Sgt. Airen Crichton rolled 5 using 4d6, keeping the highest dice only, rerolling max with rolls of 1,4,5,3.  Quickness
Brother Edgar
player, 278 posts
Doomsayer
Church of the Holy Atom
Thu 14 May 2020
at 03:27
  • msg #316

Re: Die Roll, Card and Chip Draws/Awards II

Tick.....tick.....boom....


23:26, Today: Brother Edgar rolled 5 using 3d8, keeping the highest dice only, rerolling max with rolls of 4,5,1.  Quickness.
Increase Trask
player, 264 posts
Robo Hunter
Sat 16 May 2020
at 21:53
  • msg #317

Re: Die Roll, Card and Chip Draws/Awards II


Increase Trask rolled 6 using 4d8, keeping the highest dice only, rerolling max with rolls of 1,6,1,1.  Quickness.
Brother Edgar
player, 280 posts
Doomsayer
Church of the Holy Atom
Sun 17 May 2020
at 19:16
  • msg #318

Re: Die Roll, Card and Chip Draws/Awards II


I know its a speed two, but I thought I would roll it for the purposes of expediting the process...

Hopefully it can go off before they get away....  I guess if it looks like they will be out of range before the second card, can he dissipate without firing?  Dunno how that works.

It should have a 100 yard or so range...

Or they could blow him up first...

5:06, Today: Brother Edgar rolled 23 using 5d12, keeping the highest dice only, rerolling max with rolls of (12+11)23,4,8,4,3.  Faith - NUKE - Speed 2 - Its the only way to be sure...

So a 23 will make it 7d20 at Ground Zero.  Massive.

 15:16, Today: Brother Edgar rolled 85 using 7d20, rerolling max with rolls of 18,1,16,14,14,4,18.  Boom.

So, if it hits...  Ground Zero gets 85 Massive?
The Marshall
GM, 2833 posts
aka "helbent4"
aka Tony
Thu 21 May 2020
at 08:25
  • msg #319

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Brother Edgar (msg # 318):

I see your point about Speed. This is no longer in effect for weapons but is in effect for Arcane abilities. However, it's less effective a mechanism if you are taking all your actions at once! I'll say that it takes 2 Actions to use a Speed 2 ability. Lets say there is still a delay of 4 cards (so if it's cast on the Ten card it doesn't go off until the Six card). This will allow someone to react before it goes off by spending a sleeved/hole card (held action).

By not acting, Brother Edgar in effect held his action and sleeved a card. (Note, those PCs that did not otherwise act are assumed to have sleeved a card. You can also sleeve a card the normal way, by spending an action.) So he can use it to change his initiative to something better. Please let me know ASAP!

Vehicles move on the underlined cards as they are driven using a "continual action" that assumes they move all throughout the turn. Presently they are -4 to hit due to smoke. They will be accelerating on their moves and should be deep in the smoke (-8) by the time the Eight card comes up.

So let's draw some cards!

Thanks,

Tony
This message was last edited by the GM at 08:42, Thu 21 May 2020.
The Marshall
GM, 2834 posts
aka "helbent4"
aka Tony
Thu 21 May 2020
at 08:43
  • msg #320

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Brother Edgar (msg # 318):

Initiative Draws

Card    Name

Joker:  Bad Guys (3 Actions) Brother Edgar (10D, 2 Actions*)

Ace:    Crichton (AS, 2 Actions*), Increase Trask (AD, 2 Actions)

King:   Smoker/Friendly NPCs (KD, 2 Actions)

Queen:

Jack:

Ten:

Nine:

Eight:

Seven:

Six:

Five:

Four:   Peter (4D, 2 Actions*)

Three:

Deuce:

Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)

* Indicates a held Action (sleeve/hole card)
This message was last edited by the GM at 05:02, Sat 23 May 2020.
The Marshall
GM, 2835 posts
aka "helbent4"
aka Tony
Fri 22 May 2020
at 04:33
  • msg #321

Re: Die Roll, Card and Chip Draws/Awards II

Looks like the bad guys drew Red Joker.

Those PCs with held actions can use those sleeve cards to try and preempt the bad guys. This is difficult as the bad guys drew Red Joker. You can still try to "outdraw" them but this requires a Quickness check. Some weapons will get a penalty for being "snap fired".

When I get a chance later I will post enemy actions, if no one wants to try and preempt them.

Tony
Brother Edgar
player, 281 posts
Doomsayer
Church of the Holy Atom
Fri 22 May 2020
at 13:15
  • msg #322

Re: Die Roll, Card and Chip Draws/Awards II


09:14, Today: Brother Edgar rolled 5 using 3d8, keeping the highest dice only, rerolling max with rolls of 3,2,5.  Quickness - Interrupt.

A 5!  Beat that you supernaturally fast creatures of the night!
The Marshall
GM, 2837 posts
aka "helbent4"
aka Tony
Sat 23 May 2020
at 05:03
  • msg #323

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Brother Edgar (msg # 322):

Adjusted. He still didn't beat their roll of 18. Doesn't matter, he was still able to get a shot in.

Tony
Increase Trask
player, 266 posts
Robo Hunter
Sat 23 May 2020
at 07:12
  • msg #324

Re: Die Roll, Card and Chip Draws/Awards II


Increase Trask rolled 22 using 4d12, keeping the highest dice only, rerolling max with rolls of 8,10,(12+10)22,8.
Tech. Sgt. Airen Crichton
player, 219 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Sat 23 May 2020
at 15:41
  • msg #325

Re: Die Roll, Card and Chip Draws/Awards II

:39, Today: Tech. Sgt. Airen Crichton rolled 14 using 4d20, keeping the highest dice only, rerolling max with rolls of 14,10,13,9.  Damage.

10:39, Today: Tech. Sgt. Airen Crichton rolled 13 using 7d6, keeping the highest dice only, rerolling max with rolls of 3,2,2,4,1,(6+6+1)13,3.  Shootin.



  And this rifle might as well be Anti-vehicle weaponry. Does more than a recoiless rifle iirc
The Marshall
GM, 2839 posts
aka "helbent4"
aka Tony
Sun 24 May 2020
at 06:35
  • msg #326

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Tech. Sgt. Airen Crichton (msg # 325):

Well... where would this information be? Because as it stands under the rules (Road Warriors pages 48-49) it's still counted as Small Arms, despite the considerable damage and AP 1. A shot (plasma bolt? Particle beam?) might penetrate easily but go straight through the target without causing catastrophic damage.

Thanks,

Tony
Brother Edgar
player, 282 posts
Doomsayer
Church of the Holy Atom
Mon 25 May 2020
at 01:02
  • msg #327

Re: Die Roll, Card and Chip Draws/Awards II


Would it be considered anti-vehicle if you put the round through the engine block?  Like an .50 Barrett?

This might or might not be helpful.
The Marshall
GM, 2840 posts
aka "helbent4"
aka Tony
Mon 25 May 2020
at 04:49
  • msg #328

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Brother Edgar (msg # 327):

That would be a called shot. .50 BMG (or 12.7x99 mm) is still considered Small Arms. It might have a critical effect if you put one through the engine block but not structurally compromise a vehicle like (say) a 20mm projectile (a Light Weapon) would.

Thanks,

Tony
Tech. Sgt. Airen Crichton
player, 220 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Mon 25 May 2020
at 14:31
  • msg #329

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 326):

It's AP2 for the higher armored shots. And it's what I consider it at that level. Recoiless Rifles are anti-vehicle and do less than his rifle. Though to be fair it's a rail gun prototype so it is your call as to what it actually is considered. You asked what I considered it. Not what the rules said because we never discussed what it was at what level in your game. It is a disgustingly powerful damage hog for a rifle as a rail gun should be. Hence the d20 die code for damage and at highest setting AP2.
The Marshall
GM, 2841 posts
aka "helbent4"
aka Tony
Mon 25 May 2020
at 22:15
  • msg #330

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Tech. Sgt. Airen Crichton (msg # 329):

Fair enough, in context I was wondering if the rules in "The Junkman Cometh" specified what kind of anti-vehicle weapon it would be considered. In the "Road Warriors" book it would almost certainly still be considered Small Arms due to the diameter/calibre of the projectile and lack of HEAT or HESH effect. As a railgun it presumably has tremendous velocity and therefore penetration but no explosive, shaped-charge, HEAT or AP effect beyond sheer kinetic energy, most of which will not transfer effectively to the structure of a vehicle.

Sorry for any confusion, it took poring through several books (Core, Companion, Children o' the Atom and now Junkman Cometh) to get everything straight for this turn!

Thanks,

Tony
Tech. Sgt. Airen Crichton
player, 221 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Tue 26 May 2020
at 14:38
  • msg #331

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 330):

 Junkman Cometh doesn't go into all the anti-vehicle stuff.
Peter Firecrow
player, 955 posts
No Old Ways here
Wanna buy a gun?
Mon 6 Jul 2020
at 16:57
  • msg #332

Re: Die Roll, Card and Chip Draws/Awards II

10:56, Today: Peter Firecrow rolled 8 using 4d6, keeping the highest dice only, rerolling max with rolls of 3,(6+2)8,(6+1)7,4.  Cognition.
Smoker Nix
player, 1038 posts
Scavenger & Tech
Truck Crew
Wed 12 Aug 2020
at 15:12
  • msg #333

Re: Die Roll, Card and Chip Draws/Awards II

Ah, found the new thread :)

Here you go:

16:11, Today: Smoker Nix rolled 11 using 5d12, keeping the highest dice only, rerolling max with rolls of 7,11,3,3,2.  Scrounge roll requested.
Tech. Sgt. Airen Crichton
player, 231 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Wed 12 Aug 2020
at 17:04
  • msg #334

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Smoker Nix (msg # 333):

Well i got a 3
Tech. Sgt. Airen Crichton
player, 232 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Sat 15 Aug 2020
at 15:54
  • msg #335

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Tech. Sgt. Airen Crichton (msg # 334):

10:53, Today: Tech. Sgt. Airen Crichton rolled 11 using 4d12, keeping the highest dice only, rerolling max ((11,5,4,8)).
Peter Firecrow
player, 962 posts
No Old Ways here
Wanna buy a gun?
Sat 15 Aug 2020
at 17:24
  • msg #336

Re: Die Roll, Card and Chip Draws/Awards II

Answer unclear, try again later.

11:23, Today: Peter Firecrow rolled 4 using 4d6, keeping the highest dice only, rerolling max with rolls of 4,2,2,1.  Cognition.
Increase Trask
player, 274 posts
Robo Hunter
Mon 17 Aug 2020
at 01:20
  • msg #337

Re: Die Roll, Card and Chip Draws/Awards II



Increase Trask rolled 6 using 4d8, keeping the highest dice only, rerolling max with rolls of 1,6,2,4.  Cognition.
Tech. Sgt. Airen Crichton
player, 233 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Wed 19 Aug 2020
at 17:22
  • msg #338

Re: Die Roll, Card and Chip Draws/Awards II

  I got an 8 on my quickness since we are heading into combat. That being said how long do we have until these rats are right on top of us? Because it makes a difference on how I react and which gun I use.
The Marshall
GM, 2868 posts
aka "helbent4"
aka Tony
Wed 19 Aug 2020
at 19:37
  • msg #339

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Tech. Sgt. Airen Crichton (msg # 338):

Let's say the ratoids are 40 yards away to start from everyone. (Some are closer but are slowed down crawling out of holes, etc.)

Tony
Tech. Sgt. Airen Crichton
player, 234 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Wed 19 Aug 2020
at 20:52
  • msg #340

Re: Die Roll, Card and Chip Draws/Awards II

 So a round maybe 2. Gotcha. No need for plan B then.
Peter Firecrow
player, 966 posts
No Old Ways here
Wanna buy a gun?
Thu 20 Aug 2020
at 05:47
  • msg #341

Re: Die Roll, Card and Chip Draws/Awards II

I gots me a 7!

23:47, Today: Peter Firecrow rolled 7 using 3d8, keeping the highest dice only, rerolling max with rolls of 4,7,7.  Quickness.
Brother Edgar
player, 294 posts
Doomsayer
Church of the Holy Atom
Fri 21 Aug 2020
at 02:18
  • msg #342

Re: Die Roll, Card and Chip Draws/Awards II


14!

22:17, Today: Brother Edgar rolled 14 using 3d8, keeping the highest dice only, rerolling max with rolls of 7,1,(8+6)14.  Quickness.
Brother Edgar
player, 296 posts
Doomsayer
Church of the Holy Atom
Tue 25 Aug 2020
at 02:25
  • msg #343

Re: Die Roll, Card and Chip Draws/Awards II


Casting a Hazmat Barrier miracle - TN 5.  I got 11.

22:21, Today: Brother Edgar rolled 11 using 5d12, keeping the highest dice only, rerolling max with rolls of 1,11,9,1,5.  Cast Miracle: Hazmat Barrier.

Barrier is good out to 25 Yards from Edgar.  For 5 Minutes.  And that's my 1 pp gone again.

Anything mutated or touched rad-spawned needs a Spirit roll TN 7 to cross the barrier.

Anything mutated or rad-spawned takes a -4 inside the Barrier.  Even Edgar.
This message was last edited by the player at 02:27, Tue 25 Aug 2020.
Brother Edgar
player, 303 posts
Doomsayer
Church of the Holy Atom
Fri 16 Oct 2020
at 02:26
  • msg #344

Re: Die Roll, Card and Chip Draws/Awards II


22:26, Today: Brother Edgar rolled 5 using 2d8, keeping the highest dice only, rerolling max with rolls of 1,5.  Sneakin'!
Increase Trask
player, 282 posts
Robo Hunter
Fri 16 Oct 2020
at 02:39
  • msg #345

Re: Die Roll, Card and Chip Draws/Awards II


Increase Trask rolled 5 using 2d8, keeping the highest dice only, rerolling max with rolls of 5,3.  Sneakin.
Smoker Nix
player, 1048 posts
Scavenger & Tech
Truck Crew
Fri 16 Oct 2020
at 10:53
  • msg #346

Re: Die Roll, Card and Chip Draws/Awards II

OOC:
11:52, Today: Smoker Nix rolled 13 using 3d10, keeping the highest dice only, rerolling max with rolls of 2,(10+3)13,2.  Sneak roll requested.
Tech. Sgt. Airen Crichton
player, 245 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Fri 16 Oct 2020
at 18:04
  • msg #347

Re: Die Roll, Card and Chip Draws/Awards II

22:09, Yesterday: Tech. Sgt. Airen Crichton rolled 3 using 1d8, rerolling max with rolls of 3.  Sneak.
Peter Firecrow
player, 976 posts
No Old Ways here
Wanna buy a gun?
Fri 16 Oct 2020
at 23:09
  • msg #348

Re: Die Roll, Card and Chip Draws/Awards II

WOW. I saw Peter had a 1 for Sneak and was like, "Oh great, he's so good at that." But. Um...alrighty then.

17:08, Today: Peter Firecrow rolled 12 using 1d10, rerolling max with rolls of (10+2)12.  Sneak.
Tech. Sgt. Airen Crichton
player, 246 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Sat 17 Oct 2020
at 16:07
  • msg #349

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Peter Firecrow (msg # 348):

It's bad when the walking clanking tank gets a better roll than you.
Tech. Sgt. Airen Crichton
player, 256 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Sun 15 Nov 2020
at 23:18
  • msg #350

Re: Die Roll, Card and Chip Draws/Awards II


17:18, Today: Tech. Sgt. Airen Crichton rolled 5 using 4d6, keeping the highest dice only, rerolling max with rolls of 1,4,5,2.  Quickness.

17:17, Today: Tech. Sgt. Airen Crichton rolled 6 using 1d8, rerolling max with rolls of 6.  Sneak.
Brother Edgar
player, 307 posts
Doomsayer
Church of the Holy Atom
Mon 16 Nov 2020
at 01:37
  • msg #351

Re: Die Roll, Card and Chip Draws/Awards II


20:37, Today: Brother Edgar rolled 6 using 3d8, keeping the highest dice only, rerolling max with rolls of 3,2,6.  Quickness.

20:36, Today: Brother Edgar rolled 7 using 2d8, keeping the highest dice only, rerolling max with rolls of 4,7.  Sneak
Increase Trask
player, 286 posts
Robo Hunter
Wed 18 Nov 2020
at 07:04
  • msg #352

Re: Die Roll, Card and Chip Draws/Awards II

23:02, Today: The Marshall, on behalf of Increase Trask, rolled 6 using 4d8, rerolling max with rolls of 6,1,6,5.  Quickness Check.

23:02, Today: The Marshall, on behalf of Increase Trask, rolled 6 using 1d8, rerolling max with rolls of 6. 1 White Chip

23:01, Today: The Marshall, on behalf of Increase Trask, rolled 4 using 2d8, keeping the highest dice only, rerolling max with rolls of 4,2.  Sneak.

Smoker Nix
player, 1050 posts
Scavenger & Tech
Truck Crew
Wed 18 Nov 2020
at 14:53
  • msg #353

Re: Die Roll, Card and Chip Draws/Awards II

OOC:

14:52, Today: Smoker Nix rolled 8 using 3d10, keeping the highest dice only, rerolling max with rolls of 8,8,6.  Sneak roll requested.

14:52, Today: Smoker Nix rolled 5 using 4d6, keeping the highest dice only, rerolling max with rolls of 5,1,3,4.  Quickness roll requested.
Peter Firecrow
player, 980 posts
No Old Ways here
Wanna buy a gun?
Wed 18 Nov 2020
at 16:30
  • msg #354

Re: Die Roll, Card and Chip Draws/Awards II

As requested.

09:29, Today: Peter Firecrow rolled 6 using 1d10, rerolling max with rolls of 6.  Sneak.
09:29, Today: Peter Firecrow rolled 5 using 3d8, keeping the highest dice only, rerolling max with rolls of 5,3,2.  Quickness.

The Marshall
GM, 2899 posts
aka "helbent4"
aka Tony
Thu 3 Dec 2020
at 08:33
  • msg #355

Re: Die Roll, Card and Chip Draws/Awards II

All right!

Initiative Draws

Card    Name

Joker:

Ace:

King:   Brother Edgar (KD, 2), Peter Firecrow (KD, 2), Trask (KD, 2)

Queen:

Jack:   "Scavvs" (JS, 2)

Ten:    TS Crichten (10S, 2), Smoker (10C, 2)

Nine:

Eight:

Seven:

Six:

Five:

Four:

Three:

Deuce:

Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)

* Indicates a held Action (sleeve/hole card)
Peter Firecrow
player, 982 posts
No Old Ways here
Wanna buy a gun?
Fri 4 Dec 2020
at 23:26
  • msg #356

Re: Die Roll, Card and Chip Draws/Awards II

Um....so that locations roll....wtf...So I rolled 2 more times with 1 and then 2 d20s to make sure I didn't do something wrong on there. That's...those are 2 headshots, right? Holy crap. I..uh...I think the 2nd burst has a penalty from recoil. I may need some help with the damage for this, though I'm not sure the 2nd burst even hits.

16:22, Today: Peter Firecrow rolled 18 using 4d10, keeping the highest dice only, rerolling max with rolls of 5,9,(10+8)18,7.  Shootin’ Burst (adv. combat rifle on 1 scav).

16:23, Today: Peter Firecrow rolled 6 using 4d10, keeping the highest dice only, rerolling max with rolls of 4,2,3,6.  Shootin’ 2nd Burst (adv. combat rifle on scav, same if still up).

16:24, Today: Peter Firecrow rolled 20,20 using d20,d20 with rolls of 20,20.  Locations.

This message was last edited by the player at 04:09, Sun 06 Dec 2020.
Peter Firecrow
player, 996 posts
No Old Ways here
Wanna buy a gun?
Sat 27 Feb 2021
at 06:58
  • msg #357

Re: Die Roll, Card and Chip Draws/Awards II


23:58, Today: Peter Firecrow rolled 11 using 1d6, rerolling max with rolls of (6+5)11.  Scrutinize on Deputy (no strangers in town).
Tech. Sgt. Airen Crichton
player, 273 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Wed 28 Apr 2021
at 05:29
  • msg #358

Re: Die Roll, Card and Chip Draws/Awards II

 Hey Tony since I almost never use the found money portion of my level 4 Dinero I figured I'd make a roll since we actually need some things if at all possible. Got an 18 on the roll. I figure that is the max amount of $200. Let me know what the actual call is. Just so I know.
The Marshall
GM, 2931 posts
aka "helbent4"
aka Tony
Wed 28 Apr 2021
at 17:24
  • msg #359

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Tech. Sgt. Airen Crichton (msg # 358):

Hey, the max amount is fine. You can make back rolls as well if you wish.

Tony
Tech. Sgt. Airen Crichton
player, 274 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Wed 28 Apr 2021
at 19:09
  • msg #360

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 359):

How many backrolls since I can try once a week?
Tech. Sgt. Airen Crichton
player, 277 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Sat 15 May 2021
at 06:33
  • msg #361

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Tech. Sgt. Airen Crichton (msg # 360):

Poke with a stick. I mean if we spent two months following him that would be 8 rolls. If it was a couple weeks then 2 rolls.
The Marshall
GM, 2936 posts
aka "helbent4"
aka Tony
Sat 15 May 2021
at 18:42
  • msg #362

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Tech. Sgt. Airen Crichton (msg # 361):

Whoops, yes, sure, 8 rolls is fine! Crichton will probably be rolling in the dough.

Smoker also has Dinero and so can make 8 rolls. I think these are Scroungin' rolls?

Tony
Peter Firecrow
player, 1009 posts
No Old Ways here
Wanna buy a gun?
Sat 15 May 2021
at 18:47
  • msg #363

Re: Die Roll, Card and Chip Draws/Awards II

Does Dinero give you rolls to scrounge?
Tech. Sgt. Airen Crichton
player, 279 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Sat 15 May 2021
at 19:39
  • msg #364

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Peter Firecrow (msg # 363):

Scrounge and a few other abilities. And ghost rock ain't cheap
Peter Firecrow
player, 1010 posts
No Old Ways here
Wanna buy a gun?
Sat 15 May 2021
at 21:41
  • msg #365

Re: Die Roll, Card and Chip Draws/Awards II

Peter has Dinero 3 apparently.
The Marshall
GM, 2937 posts
aka "helbent4"
aka Tony
Sat 15 May 2021
at 23:40
  • msg #366

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Peter Firecrow (msg # 365):

quote:
A wealthy individual starts with additional
funds and can come up with more when
pressed. To do so, he simply makes a Hard (9)
bluff, persuasion, scroungin’, or streetwise roll.
How much time this takes and exactly which
skill your character uses depends on his
background.

Bluff means he’s conned someone.
Persuasion means he’s talked others into giving
or loaning him something of value. Scroungin’ is
for those who have a knack for finding
something valuable to trade. Streetwise
characters get goods by arranging deals, usually
the shady type.

Certain trades or professions might also net
the hero some found money.


The ability you use is more or less related to how you see your character makes money. For Peter I would say his Dinero comes from his Professional: Business skill, but more likely Bluff or Gamblin'.

Rolls: I'll allow everyone 4 rolls on Dinero to see if you get some. For Dinero 2 that's $50 of trade goods (or ammunition) per success or raise. (Technically you can make one roll per skill set per week, but you guys haven't really been working it (so to speak) and so let's go with that.

Tony
Peter Firecrow
player, 1011 posts
No Old Ways here
Wanna buy a gun?
Sun 16 May 2021
at 02:23
  • msg #367

Re: Die Roll, Card and Chip Draws/Awards II

Thanks!

20:21, Today: Peter Firecrow rolled 7,4,2,19 using 2d6,2d6,2d6,2d6, keeping the highest dice only, rerolling max with rolls of 2,(6+1)7,1,4,2,2,(6+6+6+1)19,5.  Dinero Gamblin'.
Tech. Sgt. Airen Crichton
player, 281 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Sun 16 May 2021
at 02:27
  • msg #368

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 366):

 Alright so I have three successes by my count.

  8,9,11,& 12. No raises. So $200 from earlier, and $150 from this set. And yeah its scrounging.

Also gonna throw this out there if we have enough time Chricton will try and throw together some toned down versions of his railgun for local defense. All they would need is ghost rock and some sort of metal for the rounds. But to make them he is gonna have to raid the ruins and the office buildings. Mind you if we have enough time.
The Marshall
GM, 2939 posts
aka "helbent4"
aka Tony
Sun 16 May 2021
at 06:04
  • msg #369

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Tech. Sgt. Airen Crichton (msg # 368):

You can figure out what resources the town can spare by asking the town "engineer", Mr. Tinsdale (Luke's boss).

As for time, that's obviously uncertain. The river bandits may attack at any time, assuming they know the town is here. You can always try to locate them and bring the fight to them at a time of your choosing (giving you enough time to scavenge, assuming they don't attack before then).

Tony
The Marshall
GM, 2943 posts
aka "helbent4"
aka Tony
Mon 17 May 2021
at 16:41
  • msg #370

Re: Die Roll, Card and Chip Draws/Awards II

I liked how Brother Edgar used his last Strain to protect the posse. He gets a White chip for that!

Tony
Brother Edgar
player, 327 posts
Doomsayer
Church of the Holy Atom
Mon 17 May 2021
at 17:09
  • msg #371

Re: Die Roll, Card and Chip Draws/Awards II


Yay!  Sacrifice got me a boon from the gods...  Err...  Marshal!
The Marshall
GM, 2953 posts
aka "helbent4"
aka Tony
Sun 30 May 2021
at 02:36
  • msg #372

Re: Die Roll, Card and Chip Draws/Awards II

Chip draws:

Brother Edgar: 2 White Chips, 1 Bounty (Maxed out in chips allowed, 3rd White Chip converted to 1 Bounty)
Increase Trask: 2 White 1 Red
Tech. Sgt. Crichton:  2 White 1 Red
Peter Firecrow: 2 White 1 Red
Smoker Nix: 1 White 1 Red 1 Blue

My personal records have been updated, character sheets have not been updated.

Tony
Increase Trask
player, 313 posts
Robo Hunter
Fri 18 Jun 2021
at 05:57
  • msg #373

Re: Die Roll, Card and Chip Draws/Awards II


Increase Trask rolled 17 using 4d8, keeping the highest dice only, rerolling max with rolls of (8+8+1)17,6,(8+4)12,5.  Quickness.


-
Brother Edgar
player, 334 posts
Doomsayer
Church of the Holy Atom
Fri 18 Jun 2021
at 13:34
  • msg #374

Re: Die Roll, Card and Chip Draws/Awards II

09:34, Today: Brother Edgar rolled 11 using 3d8, keeping the highest dice only, rerolling max with rolls of 3,7,(8+3)11.  Quickness.
Peter Firecrow
player, 1019 posts
No Old Ways here
Wanna buy a gun?
Fri 18 Jun 2021
at 15:30
  • msg #375

Re: Die Roll, Card and Chip Draws/Awards II


09:28, Today: Peter Firecrow rolled 7 using 3d8, keeping the highest dice only, rerolling max with rolls of 4,3,7.  Quickness.
The Marshall
GM, 2962 posts
aka "helbent4"
aka Tony
Mon 21 Jun 2021
at 16:40
  • msg #376

Re: Die Roll, Card and Chip Draws/Awards II

Initiative Draws

Card    Name

Joker:

Ace:    Dpt. B., AC (2 Actions), River Scouts, AC (2 Actions).

King:   Trask, KH (4 Actions)

Queen:  B. Edgar QS (3 Actions)

Jack:

Ten:

Nine:

Eight:

Seven:  Peter, 7H (2 Actions), Smoker: 7D (2 ACtions)

Six:

Five:

Four:

Three:

Deuce:

Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)

* Indicates a held Action (sleeve/hole card)
This message was last edited by the GM at 16:48, Mon 21 June 2021.
Smoker Nix
player, 1068 posts
Scavenger & Tech
Truck Crew
Mon 21 Jun 2021
at 16:46
  • msg #377

Re: Die Roll, Card and Chip Draws/Awards II

Tha' yer goe:-

17:45, Today: Smoker Nix rolled 5 using 4d6, keeping the highest dice only, rerolling max ((5,3,1,2)).
Brother Edgar
player, 337 posts
Doomsayer
Church of the Holy Atom
Fri 25 Jun 2021
at 03:01
  • msg #378

Re: Die Roll, Card and Chip Draws/Awards II


Spending high card to Vamoose - Dodge!  Total - 14

22:59, Today: Brother Edgar rolled 14 using 3d8, keeping the highest dice only, rerolling max with rolls of (8+1)9,6,(8+6)14.  Dodge!
Peter Firecrow
player, 1023 posts
No Old Ways here
Wanna buy a gun?
Sun 27 Jun 2021
at 02:02
  • msg #379

Re: Die Roll, Card and Chip Draws/Awards II

Hello. I'm guessing I only get one Dodge so I made it a good one.

20:01, Today: Peter Firecrow rolled 23 using 3d10, keeping the highest dice only, rerolling max with rolls of (10+10+3)23,7,8.  Dodge
Increase Trask
player, 316 posts
Robo Hunter
Sun 27 Jun 2021
at 06:52
  • msg #380

Re: Die Roll, Card and Chip Draws/Awards II

Increase Trask rolled 9 using 5d12, keeping the highest dice only, rerolling max with rolls of 7,8,5,6,9.  Burst 3.

Increase Trask rolled 11 using 5d12, keeping the highest dice only, rerolling max with rolls of 11,4,4,7,10.  Burst 2.

Increase Trask rolled 10 using 5d12, keeping the highest dice only, rerolling max with rolls of 5,5,4,5,10.  Burst 1.


I'm guessing none of that hits.



-
The Marshall
GM, 2970 posts
aka "helbent4"
aka Tony
Wed 30 Jun 2021
at 17:10
  • msg #381

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Increase Trask (msg # 380):

I assume this is 1 3-round burst per Action, sleeving the last card. All 3 bursts miss due to range.

Normally, you take your Actions on the highest card you draw. Trask drew 3C, 3H, 9S, KH so he usually is assumed to act on King of Hearts in the sequence. However, the longer he waits the lesser the range and the greater the chance of hitting. You can freely go on whatever initiative card you draw, low, high, etc. technically as a Simple (free) action. You just declare you are taking your actions on (for example) 3 of Clubs.

If you want to specifically wait for a certain card (to coordinate an action or you drew all high cards, etc.) you can Wait (takes 1 Action) and then go on any lower initiative card.

In this case we can say Trask elects to not shoot when he is 75 yards out but on the 3 of Clubs card he drew, when he is 13 yards away (after the boat has mostly closed the distance). At that range the modifier is -2. Added to this is -2 for Mounted and -2 for the size of the engine. In this case the 11 hits (TN5) for 1 bullet.


Tony
This message was last edited by the GM at 17:48, Wed 30 June 2021.
Peter Firecrow
player, 1027 posts
No Old Ways here
Wanna buy a gun?
Fri 2 Jul 2021
at 15:53
  • msg #382

Re: Die Roll, Card and Chip Draws/Awards II

Laaaame. Lol.

09:53, Today: Peter Firecrow rolled 4 using 3d8, keeping the highest dice only, rerolling max with rolls of 4,3,3.  Quickness.
Brother Edgar
player, 341 posts
Doomsayer
Church of the Holy Atom
Fri 2 Jul 2021
at 15:55
  • msg #383

Re: Die Roll, Card and Chip Draws/Awards II


11:54, Today: Brother Edgar rolled 5 using 3d8, keeping the highest dice only, rerolling max with rolls of 5,1,1.  Quickness. – [roll=1625241253.2533.28175]
Brother Edgar
player, 342 posts
Fri 2 Jul 2021
at 15:55
  • [deleted]
  • msg #384

Re: Die Roll, Card and Chip Draws/Awards II

This message was deleted by the player at 20:15, Sun 04 July 2021.
The Marshall
GM, 2976 posts
aka "helbent4"
aka Tony
Fri 2 Jul 2021
at 17:13
  • msg #385

Re: Die Roll, Card and Chip Draws/Awards II

10:13, Today: The Marshall rolled 9 using 2d6, keeping the highest dice only, rerolling max with rolls of (6+3)9,5.  Bad Guys Initiative.
The Marshall
GM, 2978 posts
aka "helbent4"
aka Tony
Thu 8 Jul 2021
at 06:32
  • msg #386

Re: Die Roll, Card and Chip Draws/Awards II

Peter: Ace of Spades (1 Action, 1 sleeve card)

Brother Edgar: Ace of Diamonds (2 actions plus a sleeve card)

Bad Guys: Queen of Clubs

Deputy Blakefield: Four of Diamonds

Smoker: Nine of Spades

Trask: Five of Clubs
This message was last edited by the GM at 03:02, Fri 09 July 2021.
Increase Trask
player, 317 posts
Robo Hunter
Thu 8 Jul 2021
at 07:29
  • msg #387

Re: Die Roll, Card and Chip Draws/Awards II

Increase Trask rolled 7 using 4d8, keeping the highest dice only, rerolling max with rolls of 7,7,3,2.  Quickness.
Smoker Nix
player, 1070 posts
Scavenger & Tech
Truck Crew
Thu 8 Jul 2021
at 11:04
  • msg #388

Re: Die Roll, Card and Chip Draws/Awards II

12:03, Today: Smoker Nix rolled 4 using 4d6, keeping the highest dice only, rerolling max ((1,4,3,1)).
The Marshall
GM, 2979 posts
aka "helbent4"
aka Tony
Fri 9 Jul 2021
at 03:17
  • msg #389

Re: Die Roll, Card and Chip Draws/Awards II

Initiative Draws

Card    Name

Joker:

Ace:    Peter: Ace of Spades (1 Action*), Brother Edgar Ace of Diamonds (2 actions*)

King:

Queen:  River Pirates (Queen of Clubs, 2 Actions)

Jack:

Ten:

Nine:   Smoker: Nine of Spades (1 Action*)

Eight:

Seven:

Six:

Five:   Trask: Five of Clubs (2 Actions)

Four:   Deputy Blakefield: Four of Diamonds (2 Actions*)

Three:

Deuce:

Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)

* Indicates a held Action (sleeve/hole card)
Peter Firecrow
player, 1028 posts
No Old Ways here
Wanna buy a gun?
Sat 10 Jul 2021
at 17:03
  • msg #390

Re: Die Roll, Card and Chip Draws/Awards II

Firing 2 bursts. First one is a 9 total, second is a 6 total (-2 recoil). I think with Point Blank range, I can get them both in to Gizzards? If so, then 10 whopping damage to the first guy and 23 damage to the second!

10:58, Today: Peter Firecrow rolled 9 using 4d10, keeping the highest dice only, rerolling max with rolls of 3,9,6,5.  Shootin' burst into the baddies (1 of 2).

10:58, Today: Peter Firecrow rolled 8 using 4d10, keeping the highest dice only, rerolling max with rolls of 1,8,6,7.  Shootin' burst into the baddies (2 of 2).

11:00, Today: Peter Firecrow rolled 9,8 using d20,d20, rerolling max with rolls of 9,8.  Locations (2 targets).

11:02, Today: Peter Firecrow rolled 10,23 using 4d8,4d8, rerolling max with rolls of 2,3,1,4,4,7,6,6.  Damage for both bursts.

Brother Edgar
player, 343 posts
Doomsayer
Church of the Holy Atom
Sun 11 Jul 2021
at 02:01
  • msg #391

Re: Die Roll, Card and Chip Draws/Awards II


Atomic Blast at the Boat Motor - 16 to Hit.  If TN is 5 then, 14 Damage.  If not...adjust accordingly?

21:57, Today: Brother Edgar rolled 9 using 3d10, keeping the highest dice only, rerolling max with rolls of 2,9,3.  Damage 1d10 + 1d10 per raise over base TN.

21:56, Today: Brother Edgar rolled 16 using 5d12, keeping the highest dice only, rerolling max with rolls of 1,(12+4)16,6,4,1.  Faith - Casting Atomic Blast vs. the Boat Motor.

Peter Firecrow
player, 1031 posts
No Old Ways here
Wanna buy a gun?
Fri 16 Jul 2021
at 16:02
  • msg #392

Re: Die Roll, Card and Chip Draws/Awards II


10:02, Today: Peter Firecrow rolled 5 using 4d6, keeping the highest dice only, rerolling max with rolls of 5,2,2,2.  Cognition check.
Brother Edgar
player, 347 posts
Doomsayer
Church of the Holy Atom
Sun 18 Jul 2021
at 03:26
  • msg #393

Re: Die Roll, Card and Chip Draws/Awards II


23:26, Today: Brother Edgar rolled 3 using 4d6, keeping the highest dice only, rerolling max with rolls of 1,1,3,1.  Cognition!
Brother Edgar
player, 348 posts
Doomsayer
Church of the Holy Atom
Sun 18 Jul 2021
at 03:33
  • msg #394

Re: Die Roll, Card and Chip Draws/Awards II


In case it helps, I'll put a little Persuasion on there.  I believe Soothing Voice might help here and give a bonus.  Current Total: 7

23:32, Today: Brother Edgar rolled 7 using 3d8, keeping the highest dice only, rerolling max with rolls of 6,7,7.  Persuasion.
Smoker Nix
player, 1073 posts
Scavenger & Tech
Truck Crew
Sun 25 Jul 2021
at 10:59
  • msg #395

Re: Die Roll, Card and Chip Draws/Awards II

I think this request was aimed at me, so...


11:58, Today: Smoker Nix rolled 4 using 1d6, rerolling max with rolls of 4.  Mein roll requested.

Peter Firecrow
player, 1035 posts
No Old Ways here
Wanna buy a gun?
Sun 25 Jul 2021
at 17:19
  • msg #396

Re: Die Roll, Card and Chip Draws/Awards II

OOC: Psst. If you wish to, you can spend chips to try and do better, if Smoker is really wanting to convert them...
Smoker Nix
player, 1074 posts
Scavenger & Tech
Truck Crew
Sun 25 Jul 2021
at 18:05
  • msg #397

Re: Die Roll, Card and Chip Draws/Awards II

Thank you Peter. Yes, throw chips at that please. This is important to Smoker.
The Marshall
GM, 2989 posts
aka "helbent4"
aka Tony
Tue 27 Jul 2021
at 21:24
  • msg #398

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Smoker Nix (msg # 397):

quote:
Thank you Peter. Yes, throw chips at that please. This is important to Smoker.


Sorry, I blew 1 White and 3 Red on this effort but no dice. I left him with 1 really good chip, a Blue.

Tony
Increase Trask
player, 324 posts
Robo Hunter
Tue 10 Aug 2021
at 01:24
  • msg #399

Re: Die Roll, Card and Chip Draws/Awards II


Increase Trask rolled 14 using 4d8, keeping the highest dice only, rerolling max with rolls of 1,(8+6)14,7,5.  Quickness.


-
Peter Firecrow
player, 1038 posts
No Old Ways here
Wanna buy a gun?
Tue 10 Aug 2021
at 04:31
  • msg #400

Re: Die Roll, Card and Chip Draws/Awards II

Well, at least I get more than 1 card this time, lol.

22:30, Today: Peter Firecrow rolled 6 using 3d8, keeping the highest dice only, rerolling max with rolls of 6,2,2.  Quickness.
Smoker Nix
player, 1076 posts
Scavenger & Tech
Truck Crew
Tue 10 Aug 2021
at 09:53
  • msg #401

Re: Die Roll, Card and Chip Draws/Awards II

OOC: 10:52, Today: Smoker Nix rolled 2 using 4d6, keeping the highest dice only, rerolling max with rolls of 2,1,1,2.  Quickness roll requested.
Brother Edgar
player, 353 posts
Doomsayer
Church of the Holy Atom
Thu 12 Aug 2021
at 04:24
  • msg #402

Re: Die Roll, Card and Chip Draws/Awards II


00:24, Today: Brother Edgar rolled 5 using 3d8, keeping the highest dice only, rerolling max with rolls of 3,5,2.  Quick.
Brother Edgar
player, 355 posts
Doomsayer
Church of the Holy Atom
Thu 12 Aug 2021
at 04:41
  • msg #403

Re: Die Roll, Card and Chip Draws/Awards II

Nuke- 20 to Hit, Aiming for the biggest cluster of the rowboats.  Including the other, not-charging motorboat, if possible.  Basically just looking for maximum shock and awe.  100 yard range on this Miracle.

Let me know how you want damage rolled, if its needed.  Or if something goes wrong that I didn't think of.

00:38, Today: Brother Edgar rolled 20 using 5d12, keeping the highest dice only, rerolling max with rolls of 1,(12+8)20,7,3,(12+2)14.  Nuke (Its the only way to be sure...) vs. TN 5.
Brother Edgar
player, 356 posts
Doomsayer
Church of the Holy Atom
Thu 12 Aug 2021
at 04:42
  • msg #404

Re: Die Roll, Card and Chip Draws/Awards II

Nuke- 20 to Hit, Aiming for the biggest cluster of the rowboats.  Including the other, not-charging motorboat, if possible.  Basically just looking for maximum shock and awe.  100 yard range on this Miracle.

Let me know how you want damage rolled, if its needed.  Or if something goes wrong that I didn't think of.

00:38, Today: Brother Edgar rolled 20 using 5d12, keeping the highest dice only, rerolling max with rolls of 1,(12+8)20,7,3,(12+2)14.  Nuke (Its the only way to be sure...) vs. TN 5.
Increase Trask
player, 327 posts
Robo Hunter
Thu 12 Aug 2021
at 23:40
  • msg #405

Re: Die Roll, Card and Chip Draws/Awards II


Increase Trask rolled 13 using 4d8, keeping the highest dice only, rerolling max with rolls of 6,3,(8+5)13,4.  Quickness.


-
The Marshall
GM, 2998 posts
aka "helbent4"
aka Tony
Wed 18 Aug 2021
at 05:38
  • msg #406

Re: Die Roll, Card and Chip Draws/Awards II

I'm not going to do card draws as you all got initiative over them.

Just post your actions if you haven't done so yet!

# of Actions:

Peter: 2 Actions
Trask: 3 Actions
Smoker: 1 Actions
Brother Edgar: 2 Actions

Tony
Peter Firecrow
player, 1039 posts
No Old Ways here
Wanna buy a gun?
Wed 18 Aug 2021
at 20:09
  • msg #407

Re: Die Roll, Card and Chip Draws/Awards II

Do I assume correctly that the boats aren't moving fast anymore?

Firing an airburst round and want to see if I need to spend chips.

14:08, Today: Peter Firecrow rolled 9 using 4d10, keeping the highest dice only, rerolling max with rolls of 9,4,1,6.  Shootin' roll for airburst round at some people on boats.
Peter Firecrow
player, 1041 posts
No Old Ways here
Wanna buy a gun?
Mon 23 Aug 2021
at 04:07
  • msg #408

Re: Die Roll, Card and Chip Draws/Awards II

Beewww low damage. Wish I could reroll that 1! lol

22:06, Today: Peter Firecrow rolled 13 using 3d10, rerolling max with rolls of 3,1,9.  Damage for airburst round.
Peter Firecrow
player, 1042 posts
No Old Ways here
Wanna buy a gun?
Fri 27 Aug 2021
at 17:02
  • msg #409

Re: Die Roll, Card and Chip Draws/Awards II

THERE we go. Not on damage, of course, lol.

11:02, Today: Peter Firecrow rolled 11 using 3d8, keeping the highest dice only, rerolling max with rolls of 7,(8+3)11,3.  Quickness.
Tech. Sgt. Airen Crichton
player, 297 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Sun 29 Aug 2021
at 20:32
  • msg #410

Re: Die Roll, Card and Chip Draws/Awards II

  Lol predictable.

:29, Today: Tech. Sgt. Airen Crichton rolled 5 using 4d6, keeping the highest dice only, rerolling max ((4,5,4,5)).
Brother Edgar
player, 358 posts
Doomsayer
Church of the Holy Atom
Wed 1 Sep 2021
at 02:06
  • msg #411

Re: Die Roll, Card and Chip Draws/Awards II

Looks like a 15 for Quickness

22:02, Today: Brother Edgar rolled 15 using 3d8, keeping the highest dice only, rerolling max with rolls of 5,(8+7)15,4.  Quickness.

EDIT! - Holding till he can tell if these guys are going to try and continue the attack after that.
This message was last edited by the player at 02:12, Wed 01 Sept 2021.
Smoker Nix
player, 1080 posts
Scavenger & Tech
Truck Crew
Sat 4 Sep 2021
at 09:54
  • msg #412

Re: Die Roll, Card and Chip Draws/Awards II

10:54, Today: Smoker Nix rolled 8 using 4d6, keeping the highest dice only, rerolling max with rolls of 2,1,2,(6+2)8.  Yet another quickness roll.
The Marshall
GM, 3005 posts
aka "helbent4"
aka Tony
Fri 10 Sep 2021
at 03:56
  • msg #413

Re: Die Roll, Card and Chip Draws/Awards II

Initiative Draws

Card    Name

Joker:

Ace:

King:

Queen:

Jack:

Ten:

Nine:

Eight:

Seven:

Six:    Crichton (6D, 2)

Five:   Smoker (5D, 2), Peter (5H, 3)

Four:

Three:

Deuce:  Gators (2C, 1)

Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)

* Indicates a held Action (sleeve/hole card)
The Marshall
GM, 3006 posts
aka "helbent4"
aka Tony
Fri 10 Sep 2021
at 03:58
  • msg #414

Re: Die Roll, Card and Chip Draws/Awards II

Sorry, Brother Edgar draws a Black Joker!

Tony
Peter Firecrow
player, 1046 posts
No Old Ways here
Wanna buy a gun?
Sun 12 Sep 2021
at 03:49
  • msg #415

Re: Die Roll, Card and Chip Draws/Awards II

Hoooolllleeeeeyyyyy crap. LOL!

...is it my birthday? Am I about to die? lol

21:42, Today: Peter Firecrow rolled 28 using 4d10, keeping the highest dice only, rerolling max with rolls of (10+10+8)28,8,7,7.  Burst 1 at men going for gate.

21:43, Today: Peter Firecrow rolled 15 using 4d10, keeping the highest dice only, rerolling max with rolls of (10+1)11,(10+5)15,2,7.  Burst 2 at men going for gate.

21:49, Today: Peter Firecrow rolled 13,8,20,14,10 using d20,d20,d20,d20,d20 with rolls of 13,8,20,14,10.  Possible hit locations depending on how many hit.


Soooo....both bursts...hit, hahaha.

I think TN is 7 at 20 yards, not sure if there are other penalties. But I think that means I can choose to hit...4 people? Maybe 5? Um....The first burst should be able to hit 3 targets I think, right? And then maybe 2 target with the second one? If they are within 2 yards of each other, that is.

Oh right.

OOC:
1 Sleeved card (from previous round).
Action 1: Fire burst at men going for gate.
Action 2: Fire burst at men going for gate.

This message was last edited by the player at 03:50, Sun 12 Sept 2021.
Tech. Sgt. Airen Crichton
NPC, 304 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Sat 4 Dec 2021
at 18:59
  • msg #416

Re: Die Roll, Card and Chip Draws/Awards II


12:58, Today: Tech. Sgt. Airen Crichton rolled 11 using 4d12, keeping the highest dice only, rerolling max ((11,11,9,7))
Brother Edgar
player, 371 posts
Doomsayer
Church of the Holy Atom
Mon 6 Dec 2021
at 02:40
  • msg #417

Re: Die Roll, Card and Chip Draws/Awards II

21:38, Today: Brother Edgar rolled 11 using 5d12, keeping the highest dice only, rerolling max with rolls of 2,7,4,7,11.  Faith!
Brother Edgar
player, 372 posts
Doomsayer
Church of the Holy Atom
Tue 7 Dec 2021
at 12:19
  • msg #418

Re: Die Roll, Card and Chip Draws/Awards II

Quickness....4

07:19, Today: Brother Edgar rolled 4 using 3d8, keeping the highest dice only, rerolling max with rolls of 1,4,1.  Quickness.
Tech. Sgt. Airen Crichton
NPC, 305 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Tue 7 Dec 2021
at 14:11
  • msg #419

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Brother Edgar (msg # 418):

08:11, Today: Tech. Sgt. Airen Crichton rolled 7 using 4d6, keeping the highest dice only, rerolling max ((1,3,2,(6+1)7)).
Peter Firecrow
player, 1057 posts
No Old Ways here
Wanna buy a gun?
Wed 8 Dec 2021
at 19:16
  • msg #420

Re: Die Roll, Card and Chip Draws/Awards II

WWWWWWOOOOOOOWWWWW. That's....terrible. I rolled a 1,2 and a 3 on 3 dice. What the hell. I guess Peter IS getting too old for this shit.

12:15, Today: Peter Firecrow rolled 3 using 3d8, keeping the highest dice only, rerolling max with rolls of 2,3,1.  Quickness.
Tech. Sgt. Airen Crichton
NPC, 306 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Thu 9 Dec 2021
at 03:20
  • msg #421

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Peter Firecrow (msg # 420):

D8 at that man how did you pull that off?
The Marshall
GM, 3027 posts
aka "helbent4"
aka Tony
Fri 17 Dec 2021
at 06:35
  • msg #422

Re: Die Roll, Card and Chip Draws/Awards II

I'm just going to give you Actions and assume you act last in the turn.

Peter: 1 Action
Crichton: 2 Actions
Brother Edgar: 1 Action.

Tony
Peter Firecrow
player, 1060 posts
No Old Ways here
Wanna buy a gun?
Fri 24 Dec 2021
at 17:12
  • msg #423

Re: Die Roll, Card and Chip Draws/Awards II

Um. Well. If that hits...OUCH.

10:09, Today: Peter Firecrow rolled 9 using 4d10, keeping the highest dice only, rerolling max with rolls of 9,5,9,1.  3 round burst.

10:11, Today: Peter Firecrow rolled 12 using 1d20 with rolls of 12.  Location (assuming it hits).

10:12, Today: Peter Firecrow rolled 29 using 3d8, rerolling max with rolls of 2,(8+8+4)20,7.  Damage.

Peter Firecrow
player, 1063 posts
No Old Ways here
Wanna buy a gun?
Sat 1 Jan 2022
at 01:05
  • msg #424

Re: Die Roll, Card and Chip Draws/Awards II

Big ol' nope for Peter.

18:03, Today: Peter Firecrow rolled 4 using 2d6, keeping the highest dice only, rerolling max with rolls of 3,4.  Search check.
Smoker Nix
player, 1098 posts
Scavenger & Tech
Truck Crew
Fri 28 Jan 2022
at 13:15
  • msg #425

Re: Die Roll, Card and Chip Draws/Awards II


OOC:


13:14, Today: Smoker Nix rolled 15 using 4d8, keeping the highest dice only, rerolling max with rolls of (8+7)15,5,2,6.  Cognition roll.

Don't have any skill at tracking.


The Marshall
GM, 3043 posts
aka "helbent4"
aka Tony
Fri 28 Jan 2022
at 15:58
  • msg #426

Re: Die Roll, Card and Chip Draws/Awards II

Smoker Nix:

Don't have any skill at tracking.


There is a default roll:

quote:
Default Skill Rolls: Default Aptitude rolls work differently. Instead of using your Trait with a -8 penalty, you now roll one die of your Trait with a -4 penalty. This change was made for those who looked at their ld12 search skills and wondered why they wouldn't want to always roll their 4d12 Cognition instead - even with the -8 unskilled penalty - because their chances of going bust on the roll are much lower. Associated Skills are still at -4, but you use your full Trait Level for the associated skill.


Tracking defaults to Cognition. Smoker can roll 1d8 -4 for a Trackin' roll.

Tony
Smoker Nix
player, 1099 posts
Scavenger & Tech
Truck Crew
Fri 28 Jan 2022
at 18:43
  • msg #427

Re: Die Roll, Card and Chip Draws/Awards II


OOC: OK then...

18:41, Today: Smoker Nix rolled -1 using 1d8-4 with rolls of 3.  J cannot track, but hey!

I don't think that was worth the effort, really!!

Increase Trask
player, 352 posts
Robo Hunter
Fri 28 Jan 2022
at 20:10
  • msg #428

Re: Die Roll, Card and Chip Draws/Awards II

Increase Trask rolled 6 using 4d8, keeping the highest dice only, rerolling max with rolls of 4,6,2,3.  Track.

Trask rolled 10 using 4d8, keeping the highest dice only, rerolling max with rolls of 6,4,3,(8+2)10.  Search.


-
The Marshall
GM, 3044 posts
aka "helbent4"
aka Tony
Fri 28 Jan 2022
at 22:21
  • msg #429

Re: Die Roll, Card and Chip Draws/Awards II

Smoker Nix:

OOC: OK then...

18:41, Today: Smoker Nix rolled -1 using 1d8-4 with rolls of 3.  J cannot track, but hey!

I don't think that was worth the effort, really!!


And that is ten seconds of your life I have sucked away and you can never get back. Sucker....

Cue evil laugh!

Tony
Smoker Nix
player, 1100 posts
Scavenger & Tech
Truck Crew
Sat 29 Jan 2022
at 13:43
  • msg #430

Re: Die Roll, Card and Chip Draws/Awards II

GRRRRRR :)
Brother Edgar
player, 379 posts
Doomsayer
Church of the Holy Atom
Sun 30 Jan 2022
at 04:42
  • msg #431

Re: Die Roll, Card and Chip Draws/Awards II


Bro Edgar gives Searchin' a try...

23:41, Today: Brother Edgar rolled 11 using 3d6, keeping the highest dice only, rerolling max with rolls of 5,1,(6+5)11.  Search!
Peter Firecrow
player, 1067 posts
No Old Ways here
Wanna buy a gun?
Tue 1 Feb 2022
at 04:37
  • msg #432

Re: Die Roll, Card and Chip Draws/Awards II

I mean, probably not the most important roll in the game, but...

21:36, Today: Peter Firecrow rolled 3 using 2d6, keeping the highest dice only, rerolling max with rolls of 3,3.  Search.
21:37, Today: Peter Firecrow rolled 9 using 1d6, rerolling max with rolls of (6+3)9.  White chip.

Tech. Sgt. Airen Crichton
NPC, 312 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Tue 15 Feb 2022
at 00:36
  • msg #433

Re: Die Roll, Card and Chip Draws/Awards II

Today: Tech. Sgt. Airen Crichton rolled 10 using 4d12, keeping the highest dice only, rerolling max with rolls of 10,5,3,1.  Called for Occult
Peter Firecrow
player, 1070 posts
No Old Ways here
Wanna buy a gun?
Wed 16 Feb 2022
at 03:41
  • msg #434

Re: Die Roll, Card and Chip Draws/Awards II

I mean...it was worth a shot...Although I can't remember if you can even make Academia checks unskilled.

20:40, Today: Peter Firecrow rolled 0 using 1d6-4, rerolling max with rolls of 4.  Unskilled Academia Occult check if allowed.
Brother Edgar
player, 381 posts
Doomsayer
Church of the Holy Atom
Sun 20 Feb 2022
at 04:33
  • msg #435

Re: Die Roll, Card and Chip Draws/Awards II


Sorry.  Just...such a week...

If its not to late, I'll throw in:

23:32, Today: Brother Edgar rolled 17 using 3d10, keeping the highest dice only, rerolling max with rolls of 1,(10+7)17,2.  Occult.
Smoker Nix
player, 1118 posts
Scavenger & Tech
Truck Crew
Fri 10 Jun 2022
at 15:02
  • msg #436

Re: Die Roll, Card and Chip Draws/Awards II

Eeeek!


16:01, Today: Smoker Nix rolled 8 using 3d6+3, keeping the highest dice only, rerolling max with rolls of 2,5,4.  Fear check requested.
The Marshall
GM, 3073 posts
aka "helbent4"
aka Tony
Fri 10 Jun 2022
at 16:03
  • msg #437

Re: Die Roll, Card and Chip Draws/Awards II

Smoker Nix:
Eeeek!


16:01, Today: Smoker Nix rolled 8 using 3d6+3, keeping the highest dice only, rerolling max with rolls of 2,5,4.  Fear check requested.


Whoops, it's actually a Guts check, so 4d6. I rolled a 1d6+3 for you and got a 6. So no better.

Tony
Peter Firecrow
player, 1085 posts
No Old Ways here
Wanna buy a gun?
Fri 10 Jun 2022
at 16:03
  • msg #438

Re: Die Roll, Card and Chip Draws/Awards II

Holy...crap. Guts check: 19.

Peter brushes off one shoulder and doesn't even flinch, hahaha.

10:02, Today: Peter Firecrow rolled 16 using 5d6, keeping the highest dice only, rerolling max with rolls of 4,2,(6+6+4)16,3,(6+6+1)13.  Guts check (+3 total to the roll).
Tech. Sgt. Airen Crichton
player, 324 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Sun 12 Jun 2022
at 19:07
  • msg #439

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Peter Firecrow (msg # 438):


14:06, Today: Tech. Sgt. Airen Crichton rolled 11 using 4d10+2, keeping the highest dice only, rerolling max ((3,9,5,1)
Peter Firecrow
player, 1086 posts
No Old Ways here
Wanna buy a gun?
Sat 18 Jun 2022
at 01:48
  • msg #440

Re: Die Roll, Card and Chip Draws/Awards II

19:47, Today: Peter Firecrow rolled 7 using 3d8, keeping the highest dice only, rerolling max with rolls of 5,4,7.  Quickness for Initiative.
Tech. Sgt. Airen Crichton
player, 325 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Sat 18 Jun 2022
at 01:49
  • msg #441

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Peter Firecrow (msg # 440):

Ya know sometimes I think the doe roller likes to screw with me.

Initiative check highest roll 22 on a dang 4d6. I Aced that 3 times. Nope not on a shot but the freaking quickness.
Smoker Nix
player, 1119 posts
Scavenger & Tech
Truck Crew
Sat 18 Jun 2022
at 13:33
  • msg #442

Re: Die Roll, Card and Chip Draws/Awards II

14:31, Today: Smoker Nix rolled 4 using 4d6-4, keeping the highest dice only, rerolling max with rolls of 1,(6+2)8,1,2.  Quickness.

And one of the few times I've rolled a 6 & got a reroll, it's all eaten up by the negative bonus from this stinky scary critter!
The Marshall
GM, 3076 posts
aka "helbent4"
aka Tony
Sun 19 Jun 2022
at 01:38
  • msg #443

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Smoker Nix (msg # 442):

Ohhh... tough break. Smoker still has 1 Action.

To remind everyone, while you may obviously assume that Brother Edgar is dead you don't know for sure!

As well, you are still chasing Kargo, the biker-turned-anti-Templar you first encountered as part of Modeen's motorcycle gang back at Skeleton Butte in Idaho when dealing with the Boise Horror. He stole Rowan's hoverbike at that time and when you encountered him again outside Junkyard he severely injured Capt. Schaeffer and then made a run south towards the lower Mississippi with the posse following. As he was armed with a battle-axe, he seemed to be the one leading the celebration on the deck of the Queen after Brother Edgar came aboard it seems like maybe he somehow hooked up with Big Al's crew. Possibly his plan in the first place for coming here? But he's still lurking somewhere about as well.

Initiative:

Peter Ace Heart, 2 Actions

Bloat Ace Diamond, 3 Actions

Smoker King Spade, 1 Action

Crichton Black Joker. 0 Actions

Trask ?

Tony
This message was last edited by the GM at 02:38, Sun 19 June 2022.
Tech. Sgt. Airen Crichton
player, 326 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Sun 19 Jun 2022
at 02:42
  • msg #444

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 443):

What kind of jacked luck is that. Rolled max actions and pull a black joker. Hahahahahahahahahahahahaha.
Increase Trask
player, 370 posts
Robo Hunter
Sun 19 Jun 2022
at 02:44
  • msg #445

Re: Die Roll, Card and Chip Draws/Awards II

Increase Trask rolled 10 using 4d8, keeping the highest dice only, rerolling max with rolls of 3,2,3,(8+2)10.
Peter Firecrow
player, 1087 posts
No Old Ways here
Wanna buy a gun?
Sun 19 Jun 2022
at 02:56
  • msg #446

Re: Die Roll, Card and Chip Draws/Awards II

Tech. Sgt. Airen Crichton:
In reply to The Marshall (msg # 443):

What kind of jacked luck is that. Rolled max actions and pull a black joker. Hahahahahahahahahahahahaha.

Ouch. Sorry man. Bad luck
Peter Firecrow
player, 1089 posts
No Old Ways here
Wanna buy a gun?
Tue 5 Jul 2022
at 21:32
  • msg #447

Re: Die Roll, Card and Chip Draws/Awards II

So many crap rolls. Also forgot to turn off the keep highest 1 on the damage rolls, lol.

Burst 1 is an 8 in Location 10. 6 dmg (7 if gizzards).
Burst 2 is a 7 in Location 2. 11 dmg.

15:26, Today: Peter Firecrow rolled 8 using 4d10, keeping the highest dice only, rerolling max with rolls of 7,7,4,8.  ACR Burst 1 of 2 at...whatever that thing is.
15:26, Today: Peter Firecrow rolled 9 using 4d10, keeping the highest dice only, rerolling max with rolls of 9,6,6,1.  ACR 2 Burst 2.
15:27, Today: Peter Firecrow rolled 10,2 using 1d20,1d20 with rolls of 10,2.  Locations (should they hit).
15:30, Today: Peter Firecrow rolled 3,5 using 3d8,3d8, keeping the highest dice only, rerolling max with rolls of 3,2,1,5,3,3.  Damage (if applicable).
15:31, Today: Peter Firecrow rolled 1 using 1d8, rerolling max with rolls of 1.  Gizzards damage if applicable.

The Marshall
GM, 3077 posts
aka "helbent4"
aka Tony
Sun 10 Jul 2022
at 19:16
  • msg #448

Re: Die Roll, Card and Chip Draws/Awards II

Tech. Sgt. Airen Crichton:
In reply to The Marshall (msg # 443):

What kind of jacked luck is that. Rolled max actions and pull a black joker. Hahahahahahahahahahahahaha.


To quote Boris Johnson, "them's the breaks." But you were otherwise lucky!

Tony
Tech. Sgt. Airen Crichton
player, 327 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Tue 12 Jul 2022
at 01:09
  • msg #449

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 448):

Getting out ahead of it.

20:08, Today: Tech. Sgt. Airen Crichton rolled 16 using 4d6, keeping the highest dice only, rerolling max with rolls of 3,(6+6+4)16,3,2.  Initiative .

Not full actions but nearly. I pull that Black Again and me and your deck are having a chat Tony. Lol
The Marshall
GM, 3079 posts
aka "helbent4"
aka Tony
Tue 12 Jul 2022
at 04:23
  • msg #450

Re: Die Roll, Card and Chip Draws/Awards II

Tech. Sgt. Airen Crichton:
In reply to The Marshall (msg # 448):

Getting out ahead of it.

20:08, Today: Tech. Sgt. Airen Crichton rolled 16 using 4d6, keeping the highest dice only, rerolling max with rolls of 3,(6+6+4)16,3,2.  Initiative .

Not full actions but nearly. I pull that Black Again and me and your deck are having a chat Tony. Lol


Thanks, and that's fair!

Tony
Smoker Nix
player, 1122 posts
Scavenger & Tech
Truck Crew
Thu 21 Jul 2022
at 17:54
  • msg #451

Re: Die Roll, Card and Chip Draws/Awards II

I seem to be as fast as a very fast thing today!

18:53, Today: Smoker Nix rolled 23 using 4d6, keeping the highest dice only, rerolling max with rolls of 5,5,(6+6+6+5)23,(6+2)8.
Peter Firecrow
player, 1091 posts
No Old Ways here
Wanna buy a gun?
Thu 21 Jul 2022
at 18:33
  • msg #452

Re: Die Roll, Card and Chip Draws/Awards II

12:28, Today: Peter Firecrow rolled 6 using 3d8, keeping the highest dice only, rerolling max with rolls of 6,6,1.  Quickness.
Tech. Sgt. Airen Crichton
player, 328 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Thu 21 Jul 2022
at 19:48
  • msg #453

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Smoker Nix (msg # 451):

Enjoy that Black Joker.
The Marshall
GM, 3082 posts
aka "helbent4"
aka Tony
Thu 21 Jul 2022
at 20:36
  • msg #454

Re: Die Roll, Card and Chip Draws/Awards II

Tech. Sgt. Airen Crichton:
In reply to Smoker Nix (msg # 451):

Enjoy that Black Joker.


Ha ha ha ha! What are the odds?

Tony
Tech. Sgt. Airen Crichton
player, 329 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Thu 21 Jul 2022
at 21:15
  • msg #455

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 454):

1 in 54 more or less.
Increase Trask
player, 373 posts
Robo Hunter
Wed 24 Aug 2022
at 04:59
  • msg #456

Re: Die Roll, Card and Chip Draws/Awards II


Increase Trask rolled 15 using 4d8, keeping the highest dice only, rerolling max with rolls of 3,7,(8+7)15,2.  Quickness.


-
Tech. Sgt. Airen Crichton
player, 333 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Wed 24 Aug 2022
at 21:45
  • msg #457

Re: Die Roll, Card and Chip Draws/Awards II

Tech. Sgt. Airen Crichton:
In reply to The Marshall (msg # 448):

Getting out ahead of it.

20:08, Today: Tech. Sgt. Airen Crichton rolled 16 using 4d6, keeping the highest dice only, rerolling max with rolls of 3,(6+6+4)16,3,2.  Initiative .

Not full actions but nearly. I pull that Black Again and me and your deck are having a chat Tony. Lol


Here ya go.
The Marshall
GM, 3088 posts
aka "helbent4"
aka Tony
Thu 25 Aug 2022
at 03:24
  • msg #458

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Tech. Sgt. Airen Crichton (msg # 457):

That works for me. I was misreading the date.

Tony
The Marshall
GM, 3090 posts
aka "helbent4"
aka Tony
Sat 27 Aug 2022
at 06:11
  • msg #459

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 458):

Crichton (4) AH
Smoker (5) AH
Bloats (2) KD
Trask (4) QC
Peter (2) QD

Smoker pulled another Black Joker, but as this is not possible until the deck is reshuffled (next combat) I replaced that with his next highest card.

Tony
Peter Firecrow
player, 1096 posts
No Old Ways here
Wanna buy a gun?
Sun 28 Aug 2022
at 06:05
  • msg #460

Re: Die Roll, Card and Chip Draws/Awards II

00:05, Today: Peter Firecrow rolled 9 using 4d6, keeping the highest dice only, rerolling max with rolls of 3,2,(6+3)9,5.  Cognition to see what's at the bottom of the stairs.
Peter Firecrow
player, 1099 posts
No Old Ways here
Wanna buy a gun?
Wed 21 Sep 2022
at 03:26
  • msg #461

Re: Die Roll, Card and Chip Draws/Awards II

Hey, what's the TN to hit this thing? Just 5? Or any modifiers?

Got a 17 to hit somehow.

21:21, Today: Peter Firecrow rolled 17 using 4d10, keeping the highest dice only, rerolling max with rolls of 2,(10+7)17,1,4.  Burst at creature attacking Crichton.
Smoker Nix
player, 1125 posts
Scavenger & Tech
Truck Crew
Fri 30 Sep 2022
at 18:49
  • msg #462

Re: Die Roll, Card and Chip Draws/Awards II

I'm as slow as a slow thing, stuck in treacle.


19:48, Today: Smoker Nix rolled 4 using 4d6, keeping the highest dice only, rerolling max with rolls of 2,2,1,4.  Initiative requested.

Peter Firecrow
player, 1101 posts
No Old Ways here
Wanna buy a gun?
Fri 30 Sep 2022
at 18:53
  • msg #463

Re: Die Roll, Card and Chip Draws/Awards II

12:53, Today: Peter Firecrow rolled 7 using 3d8, keeping the highest dice only, rerolling max with rolls of 7,3,4.  Quickness.
Increase Trask
player, 375 posts
Robo Hunter
Fri 30 Sep 2022
at 21:25
  • msg #464

Re: Die Roll, Card and Chip Draws/Awards II



Increase Trask rolled 19 using 4d8, keeping the highest dice only, rerolling max with rolls of (8+1)9,(8+7)15,(8+8+3)19,6.  Quickness.


-
Tech. Sgt. Airen Crichton
player, 335 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Sat 1 Oct 2022
at 13:58
  • msg #465

Re: Die Roll, Card and Chip Draws/Awards II

  Got a 6 on Quickness. 2 actions iirc, plus the sleeved card from last round.
The Marshall
GM, 3098 posts
aka "helbent4"
aka Tony
Tue 4 Oct 2022
at 18:40
  • msg #466

Re: Die Roll, Card and Chip Draws/Awards II

Order of Initiative:

QS Trask: 4 Actions

10S Peter: 2 Actions

9S Bloats: 1 Action/2 Actions

6H Crichton: 2 Actions, 1 Sleeved card

5S Smoker:  1 Action, 1 Sleeved card
Increase Trask
player, 376 posts
Robo Hunter
Thu 6 Oct 2022
at 00:58
  • msg #467

Re: Die Roll, Card and Chip Draws/Awards II

Increase Trask rolled 9 using 4d8, keeping the highest dice only, rerolling max with rolls of 2,2,(8+1)9,7.  Opposed Quickness check.
The Marshall
GM, 3100 posts
aka "helbent4"
aka Tony
Thu 6 Oct 2022
at 04:44
  • msg #468

Re: Die Roll, Card and Chip Draws/Awards II

Increase Trask:
Increase Trask rolled 9 using 4d8, keeping the highest dice only, rerolling max with rolls of 2,2,(8+1)9,7.  Opposed Quickness check.


No need to check for Quickness, Trask already moves first.

If you want to use a sleeve card to go before the bad guys, that's when you make a Quickness check.

Tony
Peter Firecrow
player, 1104 posts
No Old Ways here
Wanna buy a gun?
Sat 8 Oct 2022
at 14:35
  • msg #469

Re: Die Roll, Card and Chip Draws/Awards II

08:34, Today: Peter Firecrow rolled 19 using 4d10, keeping the highest dice only, rerolling max with rolls of 2,(10+9)19,7,5.  Shootin' down stairs, 20mm round.

08:35, Today: Peter Firecrow rolled 22 using 3d10, rerolling max with rolls of 1,7,(10+4)14.  Damage?

The Marshall
GM, 3106 posts
aka "helbent4"
aka Tony
Tue 25 Oct 2022
at 18:04
  • msg #470

Re: Die Roll, Card and Chip Draws/Awards II

Here are your current Chip totals according to my notes.

Please update your character sheets accordingly! I am allowing Aptitude/Attribute/Edge buys.

Note, you can only have 10 chips. Any chips over max are taken as Bounty instead. As well you can now spend chips to negate damage per the core rules.
Peter Firecrow
player, 1106 posts
No Old Ways here
Wanna buy a gun?
Thu 27 Oct 2022
at 01:03
  • msg #471

Re: Die Roll, Card and Chip Draws/Awards II

The Marshall:
As well you can now spend chips to negate damage per the core rules.

Uhhh...that scares me more than getting more chips, lol. It must be REALLY bad if he's suddenly allowing this!
The Marshall
GM, 3107 posts
aka "helbent4"
aka Tony
Thu 27 Oct 2022
at 17:24
  • msg #472

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Peter Firecrow (msg # 471):

Don't forget the bad guys can as well!

Tony
Peter Firecrow
player, 1107 posts
No Old Ways here
Wanna buy a gun?
Fri 28 Oct 2022
at 00:47
  • msg #473

Re: Die Roll, Card and Chip Draws/Awards II

Bleh.

18:46, Today: Peter Firecrow rolled 6 using 3d8, keeping the highest dice only, rerolling max with rolls of 1,6,6.  Quickness.
Tech. Sgt. Airen Crichton
player, 337 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Fri 28 Oct 2022
at 01:18
  • msg #474

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Peter Firecrow (msg # 471):

He made that call back when we started this adventure. Think he is just reminding  us.
Smoker Nix
player, 1128 posts
Scavenger & Tech
Truck Crew
Fri 28 Oct 2022
at 10:45
  • msg #475

Re: Die Roll, Card and Chip Draws/Awards II


11:45, Today: Smoker Nix rolled 4 using 4d6, keeping the highest dice only, rerolling max with rolls of 2,3,4,2.  Yet another Quickness check.

Increase Trask
player, 381 posts
Robo Hunter
Fri 28 Oct 2022
at 15:58
  • msg #476

Re: Die Roll, Card and Chip Draws/Awards II

12:54, Yesterday: Increase Trask rolled 7 using 4d8, keeping the highest dice only, rerolling max with rolls of 7,2,2,7.  Quickness.

The Marshall
GM, 3109 posts
aka "helbent4"
aka Tony
Fri 28 Oct 2022
at 18:40
  • msg #477

Re: Die Roll, Card and Chip Draws/Awards II

08:59, Today: The Marshall, on behalf of Tech. Sgt. Airen Crichton, rolled 5 using 4d6, keeping the highest dice only, rerolling max with rolls of 5,1,2,3.  Quickness.



Initiative Order:

Crichton: Queen Hearts, 2 Actions

Bloats: Queen Club, 2 Actions

Smoker: Jack Spade, 1 Action (card sleeved)

Peter: Nine Clubs, 2 Actions (card sleeved)

Trask: Seven Club, 2 Actions


Note: From now on, unless you specifically state you are sleeving (saving) a card (holding an action, etc.) I will not assume this takes place.

At this point, Smoker can spend his hole (sleeved) card to automatically improve his initiative to go before the Bloats. Although he is not engaged by them so that's not really necessary.

Tony
This message was last edited by the GM at 19:38, Fri 28 Oct 2022.
Peter Firecrow
player, 1108 posts
No Old Ways here
Wanna buy a gun?
Fri 28 Oct 2022
at 19:09
  • msg #478

Re: Die Roll, Card and Chip Draws/Awards II

I thought Peter had a sleeved card from previous rounds. Did I use it?
The Marshall
GM, 3110 posts
aka "helbent4"
aka Tony
Fri 28 Oct 2022
at 19:29
  • msg #479

Re: Die Roll, Card and Chip Draws/Awards II

Peter Firecrow:
I thought Peter had a sleeved card from previous rounds. Did I use it?


I see that he did, thanks! I'll correct that.

Ton y
Tech. Sgt. Airen Crichton
player, 338 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Fri 28 Oct 2022
at 22:40
  • msg #480

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 479):

I missed the call for initiative my bad
The Marshall
GM, 3111 posts
aka "helbent4"
aka Tony
Sat 29 Oct 2022
at 06:08
  • msg #481

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Tech. Sgt. Airen Crichton (msg # 480):

You know, I don't see the harm in me doing it anyways. Although I suppose you could always want to spend chips to reroll or add dice, in that case you would go ahead and do it.

Does anyone have a problem with that? I roll init for everyone, then if you want to spend chips you roll those additional dice yourself.

Tony
Peter Firecrow
player, 1109 posts
No Old Ways here
Wanna buy a gun?
Sat 29 Oct 2022
at 15:46
  • msg #482

Re: Die Roll, Card and Chip Draws/Awards II

Trying to take away more of our agency?!?! HOW DARE YOU!!

Lol. Kidding. I mean, my dice luck is all over the place so I don't care really.
Tech. Sgt. Airen Crichton
player, 339 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Sun 30 Oct 2022
at 21:07
  • msg #483

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 481):

I wasn't complaining Tony. I was just saying I missed it is all.
The Marshall
GM, 3112 posts
aka "helbent4"
aka Tony
Tue 1 Nov 2022
at 05:39
  • msg #484

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Tech. Sgt. Airen Crichton (msg # 483):

My apologies, I didn't think you were complaining. It was just a poor choice of words on my part.

I should have said it more like, "You know what? I don't see the harm in me doing the initiative rolls for everyone here on out."

But it's a new turn, and Crichton is up!

Then the Bloats, then everyone else posts.

Tony
Peter Firecrow
player, 1113 posts
No Old Ways here
Wanna buy a gun?
Fri 2 Dec 2022
at 00:55
  • msg #485

Re: Die Roll, Card and Chip Draws/Awards II

Well I think all 3 bullets hit from the first burst, geez, lol. Will attempt to completely 'down' one before moving on. Can't remember if you roll location for each bullet of a burst or not.

17:46, Today: Peter Firecrow rolled 31 using 4d10, keeping the highest dice only, rerolling max with rolls of 3,7,(10+10+10+1)31,(10+1)11.  Shootin' a bloat (3 round burst #1).

17:51, Today: Peter Firecrow rolled 20,1,16 using d20,d20,d20 with rolls of 20,1,16.  Locations on bloats.

17:52, Today: Peter Firecrow rolled 16,17,12 using 5d8,3d8,3d8, rerolling max with rolls of 1,7,2,5,1,7,3,7,6,4,2.  Damage in order (head, leg, guts).

The Marshall
GM, 3117 posts
aka "helbent4"
aka Tony
Fri 2 Dec 2022
at 06:30
  • msg #486

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Peter Firecrow (msg # 485):

Each bullet in a 3-round burst that hits, gets a location, that's fine. (Damage dice are open-ended but you didn't fare so well there so nothing different.) You rolled high enough all rounds hit. In fact, you got 5 raises which allows up to +5 or -5 on the hit location table. I assume you are going to adjust the last shot (location 16) up to a 20 for another bullet to the noggin. That second noggin hit also adds two more damage dice (+2d8) which you can roll for and add to the 12 damage dealt by the last hit (because it's now a head shot). If this is what you want I will go ahead and resolve the attack.

I'd like to remind you that the RoF of the ACR's 5.56mm carbine is 9 shots per Action, broken down into 3x 3-round bursts. You can therefore shoot up to 3x 3-rounds bursts as part of the same action. The only downside is each burst after the first in an action is a cumulative -2 recoil modifier.

Tony
This message was last edited by the GM at 20:00, Fri 02 Dec 2022.
Peter Firecrow
player, 1114 posts
No Old Ways here
Wanna buy a gun?
Fri 2 Dec 2022
at 20:07
  • msg #487

Re: Die Roll, Card and Chip Draws/Awards II

Ah right. Sure let's do that. And yes move up to head for that one shot.

13:06, Today: Peter Firecrow rolled 24 using 2d8, rerolling max with rolls of (8+1)9,(8+7)15.  Head shot damage from previous burst.

Holy CRAP that went OFF! =)


So 3rd burst is a miss. 2nd Burst is a 15 still which is all 3 bullets again I believe?

13:03, Today: Peter Firecrow rolled 17 using 4d10, keeping the highest dice only, rerolling max with rolls of 6,9,(10+7)17,1.  Shootin' a bloat (3 round burst #2 of 3; -2 to total).

13:03, Today: Peter Firecrow rolled 7 using 4d10, keeping the highest dice only, rerolling max with rolls of 7,6,3,7.  Shootin' a bloat (3 round burst #3 of 3; -4 to total).


So 3rd burst is a miss. 2nd Burst is a 15 still which is all 3 bullets again I believe? Uh wow.

13:07, Today: Peter Firecrow rolled 20,3,20 using d20,d20,d20 with rolls of 20,3,20.  Hit Locations for Burst 2.

23:31, Today: Peter Firecrow rolled 24,16,16 using 5d8,3d8,5d8, rerolling max with rolls of 2,7,7,3,5,7,7,2,3,7,1,4,1.  Damage in order (I think this is right).

This message was last edited by the player at 06:32, Sat 03 Dec 2022.
The Marshall
GM, 3118 posts
aka "helbent4"
aka Tony
Sat 3 Dec 2022
at 07:26
  • msg #488

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Peter Firecrow (msg # 487):

I'm on the fence if the raises in a burst should go to both improving hit location and more bullets hitting the target, but that is how the rule is worded. We'll go with that for now at least for bursts at a single target. If you are spraying and praying (attempting to hit multiple targets) raises do not improve hit location; bullet placement is just too random.

Yep. 2nd burst gets 3 hits, 3rd misses. Your damage and location rolls look right.

When firing at multiple targets you need to designate which bullets hit which target, then resolve them. I'll say it makes sense that for the second burst the two hits are different bloats because he was spraying and praying. All potential targets (the 3 remaining bloats) are all within 2 yards of each other so all are valid targets.

Tony
This message was last edited by the GM at 07:54, Sat 03 Dec 2022.
The Marshall
GM, 3120 posts
aka "helbent4"
aka Tony
Sat 3 Dec 2022
at 08:14
  • msg #489

Re: Die Roll, Card and Chip Draws/Awards II

Trask AS 2 Actions
Peter AD 2 Actions (sleeved card)
Crichton JD 2 Actions
Bloats 4H 2 Actions, Smoker 4H 2 Actions (sleeved card)

Crichton drew the Black Joker but as this probably wouldn't happen with a real card deck (Smoker already drew it previously) I decided to drop the result. Basically, everyone goes before the Bloats.
Peter Firecrow
player, 1115 posts
No Old Ways here
Wanna buy a gun?
Sat 3 Dec 2022
at 19:15
  • msg #490

Re: Die Roll, Card and Chip Draws/Awards II

Okay. 3 Bursts, 1 per bloat, starting with the last one that Peter wounded. First burst hits, no raise. 2nd burst hits, no raise. 3rd burst hits, no raise.

So 27 damage to the gizzards on the wounded one. 18 dmg to the next one in the guts and 21 dmg to the third one in the guts as well.

12:10, Today: Peter Firecrow rolled 9,8,12 using 4d10,4d10,4d10, keeping the highest dice only, rerolling max with rolls of 9,3,4,9,6,8,7,8,6,1,(10+2)12,2.  Shootin' Bloat (3 Bursts, multiple targets, 1 per burst).

12:13, Today: Peter Firecrow rolled 10,9,18 using d20,d20,d20 with rolls of 10,9,18.  Locations.

12:14, Today: Peter Firecrow rolled 27,18,21 using 4d8,3d8,3d8, rerolling max with rolls of 5,5,(8+3)11,6,6,(8+2)10,2,7,(8+3)11,3.  Damages.


2nd group of bursts. First burst gets a raise. 2nd and 3rd bursts hit, no raise.
Burst 1 hits for 19 dmg and 21 dmg. 2nd Burst hits for 14 dmg. Last one, sigh, is 4 dmg.

19:18, Today: Peter Firecrow rolled 12,8,9 using 4d10,4d10,4d10, keeping the highest dice only, rerolling max with rolls of 3,(10+2)12,3,6,6,8,2,4,5,9,5,7.  Shootin' Bloats (3 Bursts, multiple targets, 1 bloat per burst).
19:19, Today: Peter Firecrow rolled 6,12,1,2 using d20,d20,d20,d20 with rolls of 6,12,1,2.  Locations.
19:21, Today: Peter Firecrow rolled 19,21,14,4 using 3d8,3d8,3d8,3d8, rerolling max with rolls of 2,5,(8+4)12,5,(8+1)9,7,6,3,5,1,1,2.  Damages.

This message was last edited by the player at 02:22, Sun 04 Dec 2022.
Tech. Sgt. Airen Crichton
player, 341 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Sun 4 Dec 2022
at 18:15
  • msg #491

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 489):

I drew the blasted Black before Smoker did lol in this same Combat. Lol
Tech. Sgt. Airen Crichton
player, 343 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Sun 4 Dec 2022
at 18:25
  • msg #492

Re: Die Roll, Card and Chip Draws/Awards II

12:20, Today: Tech. Sgt. Airen Crichton rolled 6 using 2d8, keeping the highest dice only, rerolling max with rolls of 6,1.  Damage 2.

12:20, Today: Tech. Sgt. Airen Crichton rolled 12 using 2d8, keeping the highest dice only, rerolling max with rolls of (8+4)12,4.  Damage 1.

12:18, Today: Tech. Sgt. Airen Crichton rolled 11 using 7d6, keeping the highest dice only, rerolling max with rolls of (6+5)11,3,(6+5)11,4,3,4,(6+2)8.  Shootin 2.

12:18, Today: Tech. Sgt. Airen Crichton rolled 11 using 7d6, keeping the highest dice only, rerolling max with rolls of 3,(6+3)9,4,4,1,2,(6+5)11.  Shootin 1.

15 shot mag down to 12
The Marshall
GM, 3126 posts
aka "helbent4"
aka Tony
Mon 19 Dec 2022
at 07:06
  • msg #493

Re: Die Roll, Card and Chip Draws/Awards II

Initiatives:

Smoker 2 Actions

Bloats AS 2 Actions

Peter 1 Action, Trask 3 Actions, Crichton 2 Actions

Tony
The Marshall
GM, 3129 posts
aka "helbent4"
aka Tony
Tue 20 Dec 2022
at 00:33
  • msg #494

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 493):

Peter spends 1 White chip to negate a Light wound.

Tony
Peter Firecrow
player, 1123 posts
No Old Ways here
Wanna buy a gun?
Tue 27 Dec 2022
at 19:36
  • msg #495

Re: Die Roll, Card and Chip Draws/Awards II

Uh...ouch.

I'll spend 2 Red chips on the Critical to reduce it.
I'll spend 1 Red and 1 White on the Serious it.
And...2 White on the Heavy to reduce it.


And then after next round Peter should be about out of chips and dead so I won't have to spend anymore, lol!
Peter Firecrow
player, 1124 posts
No Old Ways here
Wanna buy a gun?
Wed 28 Dec 2022
at 01:17
  • msg #496

Re: Die Roll, Card and Chip Draws/Awards II

Never mind, It's one burst only, forgot how low the clip was. So ignore the other two rolls. He hits with a raise I believe. Hits no where interesting. 21 and 20 damage, trying to drop one fully.

18:11, Today: Peter Firecrow rolled 14,7,8 using 4d10,4d10,4d10, keeping the highest dice only, rerolling max with rolls of 4,8,3,(10+4)14,7,4,6,7,6,5,6,8.  Shootin' (3 bursts, 2 on 1 bloat, last on another) (1 burst on the most damaged bloat).

18:15, Today: Peter Firecrow rolled 13 using 1d20 with rolls of 13.  Hit location.
18:16, Today: Peter Firecrow rolled 18 using 1d20 with rolls of 18.  Hit Location 2 (forgot the raise means an extra bullet).

18:16, Today: Peter Firecrow rolled 21,20 using 3d8,3d8, rerolling max with rolls of 4,6,(8+3)11,(8+6)14,4,2.  Damages.

The Marshall
GM, 3138 posts
aka "helbent4"
aka Tony
Wed 28 Dec 2022
at 08:05
  • msg #497

Re: Die Roll, Card and Chip Draws/Awards II

Peter Firecrow:
Uh...ouch.

I'll spend 2 Red chips on the Critical to reduce it.
I'll spend 1 Red and 1 White on the Serious it.
And...2 White on the Heavy to reduce it.


And then after next round Peter should be about out of chips and dead so I won't have to spend anymore, lol!


Sorry, my math was a little off: Peter actually took 1 Heavy Wound to the Right Leg, 1 Heavy Wound (not a Serious Wound) and a Critical Wound to the Torso. One of the reasons I didn't like spending chips to negate Wounds was the wording about Wounds was ambiguous. Wounds are to discrete parts of the body of a certain level, each level of which is also called a Wound. As well, Wounds to one part of the body are all added together.

To negate the Heavy Wound and Critical to the Guts takes 2 and 4 levels. Peter has 6 White chips (negates 1 Wound/Level each) plus 3 Red chips (negates 2 Wound/Levels each). So the way I read it he can spend 2 Red chips to completely negate the Critical Wound. Then, still on the torso, spend a further Red to negate the Heavy Wound to the Torso. Lastly, for the Heavy Wound to the leg he spends 2 White chips to completely negate it.

Total spend: 3 Red, 2 White. Is that correct?

Also, math still off: there are still 2 on Crichton.

Initiative:

Peter: RJ! 2 Actions
Trask: KD  3 Actions
Smoker: 9S 2 Actions
Bloats: 9D 2 Actions
Crichton 8D 1 Action

Tony
This message was last edited by the GM at 10:29, Wed 28 Dec 2022.
Tech. Sgt. Airen Crichton
player, 351 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Fri 30 Dec 2022
at 01:08
  • msg #498

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 497):

Yes that math is correct for Wound removal. Sorry to say
Peter Firecrow
player, 1130 posts
No Old Ways here
Wanna buy a gun?
Fri 30 Dec 2022
at 01:15
  • msg #499

Re: Die Roll, Card and Chip Draws/Awards II

The Marshall:
Total spend: 3 Red, 2 White. Is that correct?

Yup. That is what I spent. Already marked it down on my sheet.
The Marshall
GM, 3155 posts
aka "helbent4"
aka Tony
Sun 5 Feb 2023
at 03:25
  • msg #500

Re: Die Roll, Card and Chip Draws/Awards II

<u>Initiative:</u>

Peter: 2 Actions, Ace Spades
Bad Guys: 2 Actions, Queen of Hearts
Smoker: 2 Actions, 8 of Clubs
Trask: 2 Actions, 7 of Spades
Crichton: 2 Actions, 4 of Hearts
Big Al: 1 Actions, 3 Spades
Smoker Nix
player, 1140 posts
Scavenger & Tech
Truck Crew
Sun 5 Feb 2023
at 11:50
  • msg #501

Re: Die Roll, Card and Chip Draws/Awards II

OOC:
11:49, Today: Smoker Nix rolled 10 using 4d6, keeping the highest dice only, rerolling max with rolls of 3,1,(6+1)7,(6+4)10.  Guts check TN9.

Peter Firecrow
player, 1139 posts
No Old Ways here
Wanna buy a gun?
Sun 5 Feb 2023
at 18:37
  • msg #502

Re: Die Roll, Card and Chip Draws/Awards II

So at close range, I believe there's a +2 to hit, which means 2 of the shots hit? I mistyped, since it's a RoF of 3, that's just 1 3-round burst I think. And is this 'touching' or the 1-10 range for damage? (It says slugs are much rarer so I kind of assume he's currently loaded with shot instead of slugs)

11:31, Today: Peter Firecrow rolled 9 using 4d10, keeping the highest dice only, rerolling max with rolls of 9,4,1,8.  Shootin’: Shotgun with auto-shotgun 3 bursts (1 target).

11:35, Today: Peter Firecrow rolled 16,4 using d20,d20, rerolling max with rolls of 16,4.  Locations (at least one).

Peter Firecrow
player, 1141 posts
No Old Ways here
Wanna buy a gun?
Sun 12 Mar 2023
at 17:05
  • msg #503

Re: Die Roll, Card and Chip Draws/Awards II

Whoa, shit. Boom. lol

So 22 damage to the right leg. 15 damage to the lower guts. 24 dmg to the gizzards.

10:59, Today: Peter Firecrow rolled 22 using 4d10, keeping the highest dice only, rerolling max with rolls of 3,(10+10+2)22,6,4.  Shootin’: Shotgun with auto-shotgun 3 bursts (1 target)

11:00, Today: Peter Firecrow rolled 3,5,12 using d20,d20,d20, rerolling max with rolls of 3,5,12.  Locations.
11:04, Today: Peter Firecrow rolled 10 using 1d20 with rolls of 10.  Which leg.

11:03, Today: Peter Firecrow rolled 22,15 using 6d6,6d6, rerolling max with rolls of (6+3)9,2,2,1,1,(6+1)7,4,2,3,1,3,2.  First 2 damages.
11:03, Today: Peter Firecrow rolled 24 using 7d6, rerolling max with rolls of 2,4,3,4,5,3,3.  Gizzards (I think have enough to move the 12 to a 10).

The Marshall
GM, 3161 posts
aka "helbent4"
aka Tony
Mon 13 Mar 2023
at 02:49
  • msg #504

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Peter Firecrow (msg # 503):

You don't need a separate die roll to determine leg (or arm) side. The location roll itself (1-4 for leg, 11-14) will either be odd or even and therefore can be used to determine which side the limb is on. As 3 is a odd number, the blast hits the left leg. But I'll let your roll stand as it was random, after all.

Tony
Tech. Sgt. Airen Crichton
player, 364 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Fri 24 Mar 2023
at 23:53
  • msg #505

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 504):

Got a 6 on Fightin. Trying to remove the last toe tag is all. Sleeving the 2nd action for now.
Smoker Nix
player, 1143 posts
Scavenger & Tech
Truck Crew
Tue 18 Apr 2023
at 15:59
  • msg #506

Re: Die Roll, Card and Chip Draws/Awards II


16:59, Today: Smoker Nix rolled 5 using 4d6, keeping the highest dice only, rerolling max with rolls of 2,5,1,1.  Initiative roll requested.
Peter Firecrow
player, 1157 posts
No Old Ways here
Wanna buy a gun?
Sat 13 May 2023
at 05:54
  • msg #507

Re: Die Roll, Card and Chip Draws/Awards II

Action 1: Sleeve card (I don't know if we started combat over or if I still had one sleeved - if he has one sleeved then I'll shoot twice).

Action 2: Fire 3 bursts from the ACR (Hit 14, 7, 12). Locations Gizzards and lower guts. Damages 12, 15, and 17.

23:48, Today: Peter Firecrow rolled 14,9,16 using 4d10,4d10,4d10, keeping the highest dice only, rerolling max with rolls of 2,2,(10+4)14,(10+1)11,4,5,9,8,(10+6)16,(10+1)11,3,7.  Firing 3 bursts.
23:50, Today: Peter Firecrow rolled 10,7,5 using d20,d20,d20 with rolls of 10,7,5.  Locations (if they all hit).
23:53, Today: Peter Firecrow rolled 12,15,17 using 4d8,3d8,3d8, rerolling max with rolls of 5,1,4,2,7,2,6,7,4,6.  Damage for the bursts.

The Marshall
GM, 3194 posts
aka "helbent4"
aka Tony
Thu 13 Jul 2023
at 19:36
  • msg #508

Re: Die Roll, Card and Chip Draws/Awards II

Did anyone earn chips for sparing the prisoners or rping any Hindrances?

Tony
Peter Firecrow
player, 1169 posts
No Old Ways here
Wanna buy a gun?
Sat 15 Jul 2023
at 15:37
  • msg #509

Re: Die Roll, Card and Chip Draws/Awards II

Those aren't Peter's kind of hindrances, lol.
Tech. Sgt. Airen Crichton
player, 381 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Tue 22 Aug 2023
at 02:22
  • msg #510

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 508):

Chricton should have yeah.law of the west at the minimum. Iirc I'd have to check
Tech. Sgt. Airen Crichton
player, 390 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Mon 30 Oct 2023
at 15:12
  • msg #511

Re: Die Roll, Card and Chip Draws/Awards II

Tech. Sgt. Airen Crichton rolled 5 using 1d8, rerolling max ((5)).

For my sneaking towards the nurse's station.
The Marshall
GM, 3221 posts
aka "helbent4"
aka Tony
Mon 11 Dec 2023
at 20:11
  • msg #512

Re: Die Roll, Card and Chip Draws/Awards II

You all received chip awards from last scene: 1 White, 1 Red, 1 Blue. The following are your chip totals, as I understand them (Red/White/Blue):

Increase Trask  O+                          5/4/1 +1 Bounty
Jason/Crichton A+                           4/5/1 2 LC, +3 Bounty
Peter Firecrow B+                           5/1/1 +1 Bounty
Smoker Nix A+                               3/4/2

Trask and Jason were maxed out for chips so I traded in some Reds and Whites for Bounty to make room. I prioritised Red chips for this as spending them in combat also helps the bad guys.

Tony
Peter Firecrow
player, 1203 posts
No Old Ways here
Wanna buy a gun?
Sun 24 Dec 2023
at 15:32
  • msg #513

Re: Die Roll, Card and Chip Draws/Awards II

Peter has his machete in hand still I believe.

08:29, Today: Peter Firecrow rolled 14 using 2d10, keeping the highest dice only, rerolling max with rolls of (10+4)14,9.  Sneakin'.
Increase Trask
player, 402 posts
Robo Hunter
Tue 26 Dec 2023
at 08:00
  • msg #514

Re: Die Roll, Card and Chip Draws/Awards II

Increase Trask rolled 5 using 2d8, keeping the highest dice only, rerolling max with rolls of 5,2.  Sneak.
Tech. Sgt. Airen Crichton
player, 400 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Wed 27 Dec 2023
at 23:00
  • msg #515

Re: Die Roll, Card and Chip Draws/Awards II

Don't feel bad at all Trask I only got a 6. Lmao
The Marshall
GM, 3227 posts
aka "helbent4"
aka Tony
Thu 28 Dec 2023
at 02:55
  • msg #516

Re: Die Roll, Card and Chip Draws/Awards II

White chips allow for a re-roll of a failed die!

Tony
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