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07:52, 29th March 2024 (GMT+0)

Die Roll, Card and Chip Draws/Awards II.

Posted by The MarshallFor group 0
Jason Sinclair
player, 429 posts
Texas Ranger
Templar
Mon 31 Oct 2016
at 22:00
  • msg #117

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Rowan Dawson (msg # 116):

The healing poultice won't work for the same reason that Lay on Hands won't. The rules state otherwise. Straight healing rolls. I think Jason was able to stabilize him some.
The Marshall
GM, 2459 posts
aka "helbent4"
aka Tony
Mon 31 Oct 2016
at 22:30
  • msg #118

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Jason Sinclair (msg # 117):

I am not really following Jason's rolls. I assume he rolled 4 on his Medicine: General (although at 2d10 and not 2d12 for some reason). Then spent 2 Red chips (1 from his stash and 1 from 2 donated by someone else?) to make a 12, beating the TN of 11.

It looks like Rowan rolled correctly on her Medicine: Surgery skill of 5d12. Rowan's roll of 10 is not sufficient to stop his bleeding out. She needs to spend a blue chip to boost her roll of 10 by at least 1 to beat the TN of 11. This will stabilise him fully and stop the bleeding. Then make another Medicine: Surgery roll, TN11, to get him out of the woods until he can be taken to hospital.

I think that's it but we are heading out for Halloween and I can't check any references right now!

Tony
Jason Sinclair
player, 430 posts
Texas Ranger
Templar
Tue 1 Nov 2016
at 01:03
  • msg #119

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 118):

The original 2d10 was for lay on hands.
The Marshall
GM, 2460 posts
aka "helbent4"
aka Tony
Wed 2 Nov 2016
at 06:37
  • msg #120

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Jason Sinclair (msg # 119):

Right, I remember. His leg is no longer Maimed, which slows down the bleeding considerably.

I am just curious at the additional 4 and 4 rolled. Red chips?

Rowan needs to boost her roll of 10 to 11. Please spend a chip!

Someone, either Rowan or Jason, needs to make another Medicine: General roll.

Tony
Jason Sinclair
player, 431 posts
Texas Ranger
Templar
Wed 2 Nov 2016
at 13:22
  • msg #121

Re: Die Roll, Card and Chip Draws/Awards II

I dunno I think the rolled glitched. I know I spent 1 red chip.
Jason Sinclair
player, 432 posts
Texas Ranger
Templar
Wed 2 Nov 2016
at 13:25
  • msg #122

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Jason Sinclair (msg # 121):

Got a 19 on the second stabilize roll.
Rowan Dawson
player, 1326 posts
Medic
Story-Teller
Wed 2 Nov 2016
at 19:01
  • msg #123

Re: Die Roll, Card and Chip Draws/Awards II

The Marshall:
In reply to Jason Sinclair (msg # 119):

Right, I remember. His leg is no longer Maimed, which slows down the bleeding considerably.

I am just curious at the additional 4 and 4 rolled. Red chips?

Rowan needs to boost her roll of 10 to 11. Please spend a chip!

Someone, either Rowan or Jason, needs to make another Medicine: General roll.

Tony

Send what ever is needed please GM. Also I did state I was using the healing poltices I have
Rowan Dawson
player, 1327 posts
Medic
Story-Teller
Wed 2 Nov 2016
at 19:02
  • msg #124

Re: Die Roll, Card and Chip Draws/Awards II

The Marshall:
In reply to Jason Sinclair (msg # 119):

Right, I remember. His leg is no longer Maimed, which slows down the bleeding considerably.

I am just curious at the additional 4 and 4 rolled. Red chips?

Rowan needs to boost her roll of 10 to 11. Please spend a chip!

Someone, either Rowan or Jason, needs to make another Medicine: General roll.

Tony

19:01, Today: Rowan Dawson rolled 15 using 5d12, keeping the highest dice only, rerolling max ((5,10,(12+3)15,11,11)).
The Marshall
GM, 2461 posts
aka "helbent4"
aka Tony
Wed 2 Nov 2016
at 19:21
  • msg #125

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Jason Sinclair (msg # 122):

Man, I was not with it yesterday! Ah, right, I think I misread the roller anyways. I made some other mistakes (TN should have been 13, not 11, General medicine is not used for Maimed wounds) but I think those rolls are good enough to work.

Healing Poultices will not work on Maimed torso or head wounds, and this is the same limitations as Lay on Hands. She has to work this the mundane way!

Rowan uses a Red chip to increase her first roll, while Jason also used a Red chip.

Everyone's chip totals have been updated with recent spends and awards. If you think you earned chips through RPing Drawbacks please let me know now and give examples!

Tony
Peter Firecrow
player, 779 posts
Not that kind of Indian
Wanna buy a gun?
Fri 4 Nov 2016
at 02:23
  • msg #126

Re: Die Roll, Card and Chip Draws/Awards II

20:21, Today: Peter Firecrow rolled 5 using 1d6, rerolling max with rolls of 5.  Scrutinize Biker.
Jason Sinclair
player, 435 posts
Texas Ranger
Templar
Fri 4 Nov 2016
at 04:44
  • msg #127

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Peter Firecrow (msg # 126):

Rolled a 10 on Scrutinize.
This message was lightly edited by the GM at 09:14, Fri 04 Nov 2016.
Increase Trask
player, 123 posts
Robo Hunter
Fri 4 Nov 2016
at 19:43
  • msg #128

Re: Die Roll, Card and Chip Draws/Awards II

Increase Trask rolled 5 using 4d8, keeping the highest dice only, rerolling max with rolls of 1,2,1,5.  Scrutinize.
The Marshall
GM, 2469 posts
aka "helbent4"
aka Tony
Sat 5 Nov 2016
at 21:37
  • msg #129

Re: Die Roll, Card and Chip Draws/Awards II

Smoker may make a Search check. As well, a Cognition check.


Tony
Jason Sinclair
player, 437 posts
Texas Ranger
Templar
Sat 5 Nov 2016
at 23:45
  • msg #130

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 129):

Of course. Had to find the book.
Smoker Nix
player, 878 posts
Scavenger & Tech
Truck Crew
Sun 6 Nov 2016
at 14:12
  • msg #131

Re: Die Roll, Card and Chip Draws/Awards II

Of course (now I'm back from church):

14:11, Today: Smoker Nix rolled 6 using 3d8, keeping the highest dice only, rerolling max with rolls of 6,6,5.  Search check requested.

14:11, Today: Smoker Nix rolled 9 using 4d8, keeping the highest dice only, rerolling max with rolls of (8+1)9,3,2,5.  Cognition check requested.
The Marshall
GM, 2472 posts
aka "helbent4"
aka Tony
Sat 12 Nov 2016
at 21:57
  • msg #132

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Smoker Nix (msg # 131):

Trask can make a Search or Tracking check to detect anyone hiding. +2 for Thermal as he can see heat signatures.

Tony
Increase Trask
player, 128 posts
Robo Hunter
Sat 12 Nov 2016
at 23:54
  • msg #133

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 132):

Increase Trask rolled 17 using 4d8+2, keeping the highest dice only, rerolling max with rolls of 1,(8+7)15,4,2.  Search.
The Marshall
GM, 2482 posts
aka "helbent4"
aka Tony
Wed 30 Nov 2016
at 02:01
  • msg #134

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Increase Trask (msg # 133):

I forgot to mention that you can all make Search and/or Trackin' checks. Trask gets a +2 due to his FLIR/Thermal equipment. You can all make Sneakin' checks (at least Trash should as he said he was being quiet).

Tony
Increase Trask
player, 134 posts
Robo Hunter
Wed 30 Nov 2016
at 02:07
  • msg #135

Re: Die Roll, Card and Chip Draws/Awards II


Increase Trask rolled 9 using 4d8+2, keeping the highest dice only, rerolling max with rolls of 6,7,2,1.  Search.

Increase Trask rolled 10 using 2d8, keeping the highest dice only, rerolling max with rolls of 6,(8+2)10.  Sneak.

Peter Firecrow
player, 789 posts
Not that kind of Indian
Wanna buy a gun?
Wed 30 Nov 2016
at 03:23
  • msg #136

Re: Die Roll, Card and Chip Draws/Awards II

Oh yeah, my two best skills! =)

20:22, Today: Peter Firecrow rolled 4 using 2d6, keeping the highest dice only, rerolling max with rolls of 2,4.  Search.
20:23, Today: Peter Firecrow rolled 9 using 1d10, rerolling max with rolls of 9.  Sneak.

Jane Guin
player, 751 posts
Renegade Black Hat
Former USAF Pilot
Wed 30 Nov 2016
at 03:32
  • msg #137

Re: Die Roll, Card and Chip Draws/Awards II

21:30, Today: Jane Guin rolled 8 using 2d10, keeping the highest dice only, rerolling max with rolls of 2,8.  Jane Sneak.


21:32, Today: Jane Guin rolled 4 using 3d6, keeping the highest dice only, rerolling max with rolls of 3,4,3.  Jane Search.
Smoker Nix
player, 887 posts
Scavenger & Tech
Truck Crew
Wed 30 Nov 2016
at 15:51
  • msg #138

Re: Die Roll, Card and Chip Draws/Awards II

OK, gets dice out...

15:49, Today: Smoker Nix rolled 7 using 7d8, keeping the highest dice only, rerolling max with rolls of 3,7,1,6,5,7,3.  Search roll.

15:50, Today: Smoker Nix rolled 9 using 3d10, keeping the highest dice only, rerolling max with rolls of 6,8,9.  Sneaking roll.
The Marshall
GM, 2484 posts
aka "helbent4"
aka Tony
Mon 5 Dec 2016
at 09:03
  • msg #139

Re: Die Roll, Card and Chip Draws/Awards II

Trask should really consider making a skill check for tracking. He gets a bonus for thermal of +2.

Tony
Increase Trask
player, 136 posts
Robo Hunter
Mon 5 Dec 2016
at 09:07
  • msg #140

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 139):

Increase Trask rolled 8 using 4d8+2, keeping the highest dice only, rerolling max with rolls of 6,6,1,6.  Trackin.
Jane Guin
player, 758 posts
Renegade Black Hat
Former USAF Pilot
Tue 20 Dec 2016
at 22:27
  • msg #141

Re: Die Roll, Card and Chip Draws/Awards II

16:26, Today: Jane Guin rolled 4 using 3d6, keeping the highest dice only, rerolling max with rolls of 4,3,4.  helping to scrounge.
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