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19:07, 2nd May 2024 (GMT+0)

Die Roll, Card and Chip Draws/Awards II.

Posted by The MarshallFor group 0
Brother Edgar
player, 303 posts
Doomsayer
Church of the Holy Atom
Fri 16 Oct 2020
at 02:26
  • msg #344

Re: Die Roll, Card and Chip Draws/Awards II


22:26, Today: Brother Edgar rolled 5 using 2d8, keeping the highest dice only, rerolling max with rolls of 1,5.  Sneakin'!
Increase Trask
player, 282 posts
Robo Hunter
Fri 16 Oct 2020
at 02:39
  • msg #345

Re: Die Roll, Card and Chip Draws/Awards II


Increase Trask rolled 5 using 2d8, keeping the highest dice only, rerolling max with rolls of 5,3.  Sneakin.
Smoker Nix
player, 1048 posts
Scavenger & Tech
Truck Crew
Fri 16 Oct 2020
at 10:53
  • msg #346

Re: Die Roll, Card and Chip Draws/Awards II

OOC:
11:52, Today: Smoker Nix rolled 13 using 3d10, keeping the highest dice only, rerolling max with rolls of 2,(10+3)13,2.  Sneak roll requested.
Tech. Sgt. Airen Crichton
player, 245 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Fri 16 Oct 2020
at 18:04
  • msg #347

Re: Die Roll, Card and Chip Draws/Awards II

22:09, Yesterday: Tech. Sgt. Airen Crichton rolled 3 using 1d8, rerolling max with rolls of 3.  Sneak.
Peter Firecrow
player, 976 posts
No Old Ways here
Wanna buy a gun?
Fri 16 Oct 2020
at 23:09
  • msg #348

Re: Die Roll, Card and Chip Draws/Awards II

WOW. I saw Peter had a 1 for Sneak and was like, "Oh great, he's so good at that." But. Um...alrighty then.

17:08, Today: Peter Firecrow rolled 12 using 1d10, rerolling max with rolls of (10+2)12.  Sneak.
Tech. Sgt. Airen Crichton
player, 246 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Sat 17 Oct 2020
at 16:07
  • msg #349

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Peter Firecrow (msg # 348):

It's bad when the walking clanking tank gets a better roll than you.
Tech. Sgt. Airen Crichton
player, 256 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Sun 15 Nov 2020
at 23:18
  • msg #350

Re: Die Roll, Card and Chip Draws/Awards II


17:18, Today: Tech. Sgt. Airen Crichton rolled 5 using 4d6, keeping the highest dice only, rerolling max with rolls of 1,4,5,2.  Quickness.

17:17, Today: Tech. Sgt. Airen Crichton rolled 6 using 1d8, rerolling max with rolls of 6.  Sneak.
Brother Edgar
player, 307 posts
Doomsayer
Church of the Holy Atom
Mon 16 Nov 2020
at 01:37
  • msg #351

Re: Die Roll, Card and Chip Draws/Awards II


20:37, Today: Brother Edgar rolled 6 using 3d8, keeping the highest dice only, rerolling max with rolls of 3,2,6.  Quickness.

20:36, Today: Brother Edgar rolled 7 using 2d8, keeping the highest dice only, rerolling max with rolls of 4,7.  Sneak
Increase Trask
player, 286 posts
Robo Hunter
Wed 18 Nov 2020
at 07:04
  • msg #352

Re: Die Roll, Card and Chip Draws/Awards II

23:02, Today: The Marshall, on behalf of Increase Trask, rolled 6 using 4d8, rerolling max with rolls of 6,1,6,5.  Quickness Check.

23:02, Today: The Marshall, on behalf of Increase Trask, rolled 6 using 1d8, rerolling max with rolls of 6. 1 White Chip

23:01, Today: The Marshall, on behalf of Increase Trask, rolled 4 using 2d8, keeping the highest dice only, rerolling max with rolls of 4,2.  Sneak.

Smoker Nix
player, 1050 posts
Scavenger & Tech
Truck Crew
Wed 18 Nov 2020
at 14:53
  • msg #353

Re: Die Roll, Card and Chip Draws/Awards II

OOC:

14:52, Today: Smoker Nix rolled 8 using 3d10, keeping the highest dice only, rerolling max with rolls of 8,8,6.  Sneak roll requested.

14:52, Today: Smoker Nix rolled 5 using 4d6, keeping the highest dice only, rerolling max with rolls of 5,1,3,4.  Quickness roll requested.
Peter Firecrow
player, 980 posts
No Old Ways here
Wanna buy a gun?
Wed 18 Nov 2020
at 16:30
  • msg #354

Re: Die Roll, Card and Chip Draws/Awards II

As requested.

09:29, Today: Peter Firecrow rolled 6 using 1d10, rerolling max with rolls of 6.  Sneak.
09:29, Today: Peter Firecrow rolled 5 using 3d8, keeping the highest dice only, rerolling max with rolls of 5,3,2.  Quickness.

The Marshall
GM, 2899 posts
aka "helbent4"
aka Tony
Thu 3 Dec 2020
at 08:33
  • msg #355

Re: Die Roll, Card and Chip Draws/Awards II

All right!

Initiative Draws

Card    Name

Joker:

Ace:

King:   Brother Edgar (KD, 2), Peter Firecrow (KD, 2), Trask (KD, 2)

Queen:

Jack:   "Scavvs" (JS, 2)

Ten:    TS Crichten (10S, 2), Smoker (10C, 2)

Nine:

Eight:

Seven:

Six:

Five:

Four:

Three:

Deuce:

Note: Underlined Cards are vehicle movement phases (Ace, Jack,  Eight, Five, Deuce.)

* Indicates a held Action (sleeve/hole card)
Peter Firecrow
player, 982 posts
No Old Ways here
Wanna buy a gun?
Fri 4 Dec 2020
at 23:26
  • msg #356

Re: Die Roll, Card and Chip Draws/Awards II

Um....so that locations roll....wtf...So I rolled 2 more times with 1 and then 2 d20s to make sure I didn't do something wrong on there. That's...those are 2 headshots, right? Holy crap. I..uh...I think the 2nd burst has a penalty from recoil. I may need some help with the damage for this, though I'm not sure the 2nd burst even hits.

16:22, Today: Peter Firecrow rolled 18 using 4d10, keeping the highest dice only, rerolling max with rolls of 5,9,(10+8)18,7.  Shootin’ Burst (adv. combat rifle on 1 scav).

16:23, Today: Peter Firecrow rolled 6 using 4d10, keeping the highest dice only, rerolling max with rolls of 4,2,3,6.  Shootin’ 2nd Burst (adv. combat rifle on scav, same if still up).

16:24, Today: Peter Firecrow rolled 20,20 using d20,d20 with rolls of 20,20.  Locations.

This message was last edited by the player at 04:09, Sun 06 Dec 2020.
Peter Firecrow
player, 996 posts
No Old Ways here
Wanna buy a gun?
Sat 27 Feb 2021
at 06:58
  • msg #357

Re: Die Roll, Card and Chip Draws/Awards II


23:58, Today: Peter Firecrow rolled 11 using 1d6, rerolling max with rolls of (6+5)11.  Scrutinize on Deputy (no strangers in town).
Tech. Sgt. Airen Crichton
player, 273 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Wed 28 Apr 2021
at 05:29
  • msg #358

Re: Die Roll, Card and Chip Draws/Awards II

 Hey Tony since I almost never use the found money portion of my level 4 Dinero I figured I'd make a roll since we actually need some things if at all possible. Got an 18 on the roll. I figure that is the max amount of $200. Let me know what the actual call is. Just so I know.
The Marshall
GM, 2931 posts
aka "helbent4"
aka Tony
Wed 28 Apr 2021
at 17:24
  • msg #359

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Tech. Sgt. Airen Crichton (msg # 358):

Hey, the max amount is fine. You can make back rolls as well if you wish.

Tony
Tech. Sgt. Airen Crichton
player, 274 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Wed 28 Apr 2021
at 19:09
  • msg #360

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 359):

How many backrolls since I can try once a week?
Tech. Sgt. Airen Crichton
player, 277 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Sat 15 May 2021
at 06:33
  • msg #361

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Tech. Sgt. Airen Crichton (msg # 360):

Poke with a stick. I mean if we spent two months following him that would be 8 rolls. If it was a couple weeks then 2 rolls.
The Marshall
GM, 2936 posts
aka "helbent4"
aka Tony
Sat 15 May 2021
at 18:42
  • msg #362

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Tech. Sgt. Airen Crichton (msg # 361):

Whoops, yes, sure, 8 rolls is fine! Crichton will probably be rolling in the dough.

Smoker also has Dinero and so can make 8 rolls. I think these are Scroungin' rolls?

Tony
Peter Firecrow
player, 1009 posts
No Old Ways here
Wanna buy a gun?
Sat 15 May 2021
at 18:47
  • msg #363

Re: Die Roll, Card and Chip Draws/Awards II

Does Dinero give you rolls to scrounge?
Tech. Sgt. Airen Crichton
player, 279 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Sat 15 May 2021
at 19:39
  • msg #364

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Peter Firecrow (msg # 363):

Scrounge and a few other abilities. And ghost rock ain't cheap
Peter Firecrow
player, 1010 posts
No Old Ways here
Wanna buy a gun?
Sat 15 May 2021
at 21:41
  • msg #365

Re: Die Roll, Card and Chip Draws/Awards II

Peter has Dinero 3 apparently.
The Marshall
GM, 2937 posts
aka "helbent4"
aka Tony
Sat 15 May 2021
at 23:40
  • msg #366

Re: Die Roll, Card and Chip Draws/Awards II

In reply to Peter Firecrow (msg # 365):

quote:
A wealthy individual starts with additional
funds and can come up with more when
pressed. To do so, he simply makes a Hard (9)
bluff, persuasion, scroungin’, or streetwise roll.
How much time this takes and exactly which
skill your character uses depends on his
background.

Bluff means he’s conned someone.
Persuasion means he’s talked others into giving
or loaning him something of value. Scroungin’ is
for those who have a knack for finding
something valuable to trade. Streetwise
characters get goods by arranging deals, usually
the shady type.

Certain trades or professions might also net
the hero some found money.


The ability you use is more or less related to how you see your character makes money. For Peter I would say his Dinero comes from his Professional: Business skill, but more likely Bluff or Gamblin'.

Rolls: I'll allow everyone 4 rolls on Dinero to see if you get some. For Dinero 2 that's $50 of trade goods (or ammunition) per success or raise. (Technically you can make one roll per skill set per week, but you guys haven't really been working it (so to speak) and so let's go with that.

Tony
Peter Firecrow
player, 1011 posts
No Old Ways here
Wanna buy a gun?
Sun 16 May 2021
at 02:23
  • msg #367

Re: Die Roll, Card and Chip Draws/Awards II

Thanks!

20:21, Today: Peter Firecrow rolled 7,4,2,19 using 2d6,2d6,2d6,2d6, keeping the highest dice only, rerolling max with rolls of 2,(6+1)7,1,4,2,2,(6+6+6+1)19,5.  Dinero Gamblin'.
Tech. Sgt. Airen Crichton
player, 281 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Sun 16 May 2021
at 02:27
  • msg #368

Re: Die Roll, Card and Chip Draws/Awards II

In reply to The Marshall (msg # 366):

 Alright so I have three successes by my count.

  8,9,11,& 12. No raises. So $200 from earlier, and $150 from this set. And yeah its scrounging.

Also gonna throw this out there if we have enough time Chricton will try and throw together some toned down versions of his railgun for local defense. All they would need is ghost rock and some sort of metal for the rounds. But to make them he is gonna have to raid the ruins and the office buildings. Mind you if we have enough time.
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