Die Roll, Card and Chip Draws/Awards II.   Posted by The Marshall.Group: 0
The Marshall
 GM, 2283 posts
 aka "helbent4"
 aka Tony
Wed 13 Apr 2016
at 09:35
Die Roll, Card and Chip Draws/Awards II
Peter drew King Club for initiative.

Whatever it is drew 4 Diamonds.

Peter acts first, I will post for whatever it is, then you can post Peter's reaction shot as it comes into view (is he using autofire? How many rounds? Etc.)

Tony
Jane Guin
 player, 693 posts
 Renegade Black Hat
 Former USAF Pilot
Wed 13 Apr 2016
at 13:02
Die Roll, Card and Chip Draws/Awards II
For when it is time for our guts check:


08:00, Today: Jane Guin rolled 5 using 3d6, keeping the highest dice only, rerolling max with rolls of 5,1,4.  Guts check for Jane (later in the round).
Jason Sinclair
 player, 329 posts
 Texas Ranger
 Templar
Wed 13 Apr 2016
at 13:12
Die Roll, Card and Chip Draws/Awards II
OK so yeah a 19 is my roll for when the guts check is needed. Success and 3 raises. I just realized so long as I don't botch I automatically pass a TN 5 Guts check.
Peter Firecrow
 player, 709 posts
 Not that kind of Indian
 Wanna buy a gun?
Wed 13 Apr 2016
at 16:26
Die Roll, Card and Chip Draws/Awards II
No, laugh, no autofire. Burst fire only, sir. Peter isn't THAT good with rifles.

Today: Peter Firecrow rolled 9 using 4d10, keeping the highest dice only, rerolling max with rolls of 9,9,8,3.  Shootin', burst 3, at thing (+2 to end total from aimin').

For when you are ready.
The Marshall
 GM, 2285 posts
 aka "helbent4"
 aka Tony
Wed 13 Apr 2016
at 20:40
Die Roll, Card and Chip Draws/Awards II
In reply to Peter Firecrow (msg # 4):

OK, then. 3-round burst.

It is amusing that Jason cannot normally fail a TN5 Guts check.

Tony