In the Junkyard II.   Posted by The Marshall.Group: 0
The Marshall
 GM, 2401 posts
 aka "helbent4"
 aka Tony
Mon 12 Sep 2016
at 08:47
In the Junkyard II
The ambulance transported the wounded Combine's mercenary medic to Hellstromme Memorial, where she was operated on. She was prepped for cyber transplant surgery as part of a plea-bargain deal where she would tell all she knew. Rowan was satisfied that Feldwebel Knappe was also receiving the best of medical care. Her heart was severely damaged by the shock of cardiac arrest and might be replaced, but Rowan's quick care and defibrillation to get her blood moving again meant Laurin hadn't suffered brain damage from lack of oxygenated blood.

Schaeffer joined her in hospital to watch over his friend.

The rest of the Posse was dropped off at the Sheraton. There they retired to their suites. Not luxury ones, as those were already assigned to delegates for the ongoing peace talks, but pretty nice.

Trask was offered a room as well, on the city's dime. The city Militia offered to store and service his power suit at the nearby armoury (a former Deseret Legion Reserve installation).
Jason Sinclair
 player, 397 posts
 Texas Ranger
 Templar
Mon 12 Sep 2016
at 13:52
In the Junkyard II
Jason sits on the bed for a moment puts his head in his hands and has a survivor moment. Then he gets up showers the dirt and pain away. He dresses in his formal wear and goes to find Ike Turner and the rest of the Peace talk delegation.
Jane Guin
 player, 730 posts
 Renegade Black Hat
 Former USAF Pilot
Mon 12 Sep 2016
at 19:10
In the Junkyard II
When Jane found out that they were to be put up in the hotel she looked over at Peter with an inquiring look.  She didn't want to suppose that they would share a room like last time but she hoped they would.  She could relax with Peter and feel as safe as the times allowed.  She also wanted to be there in case he had one of his nightmares.
Increase Trask
 player, 101 posts
 Robo Hunter
Mon 12 Sep 2016
at 23:19
In the Junkyard II

Trask takes a bath and freshens up, taking his time and making the most of it. Then he dresses in his Sunday best and makes his way downstairs to the drink and the gambling. As he arrives in the hotel lobby he takes in his surrounds as he gets his bearings and makes his way to the bar.
The Marshall
 GM, 2403 posts
 aka "helbent4"
 aka Tony
Tue 13 Sep 2016
at 03:38
In the Junkyard II
In reply to Jason Sinclair (msg # 2):

The posse was quartered in the same suites they were given before. In fact, it had been less than 24 hours since the Combine attack on the peace conference! Although new to the Posse, Trask was assigned a suite relatively close to the others.

That day an envoy from the Mayor approached everyone in turn, either at the hotel or Hellestromme Memorial Hospital.

"Please accept the gratitude of the Mayor and good people of Junkyard. Also, $2000 each in Widgets. Please sign for the voucher here, and here. Aaand here. Thanks.

"Finally, you are offered full citizenship in Junkyard. Just sign here, submit your fingerprint on this device and I'll take your picture for Junkyard ID now."

COL Kurt L. Schaeffer
 NPC, 475 posts
 Fernspaeher
 Ranger
Tue 13 Sep 2016
at 03:44
In the Junkyard II
In reply to The Marshall (msg # 1):

Waiting in the hospital, Schaeffer said to Rowan, "I see someone coming from the Mayor's office now. Let's hear what she has to say. But we also need to talk, as well."
Smoker Nix
 player, 847 posts
 Scavenger & Tech
 Truck Crew
Tue 13 Sep 2016
at 08:07
In the Junkyard II
Smoker treated himself to a long soak in the bath... indeed he was still in it when the fellow from the Mayor's office turned up so had to scramble out dripping wet in a bathrobe to let him in.

"Uh, thank you," he said, signing and applying fingers as directed. He did insist on drying and re-spiking his hair before having a photo taken "... else you won't know it's me..." though.

Once the fellow had gone, Smoker found the bath had gone cold so he got dressed and went off in search of a cold beer and some food.
Rowan Dawson
 player, 1294 posts
 Medic
 Story-Teller
Tue 13 Sep 2016
at 18:05
Re: In the Junkyard II
COL Kurt L. Schaeffer:
In reply to The Marshall (msg # 1):

Waiting in the hospital, Schaeffer said to Rowan, "I see someone coming from the Mayor's office now. Let's hear what she has to say. But we also need to talk, as well."

Rowan smiles her agreement then looks a bit harder at Shaeffer. "About what love"? she ask concerned
Peter Firecrow
 player, 751 posts
 Not that kind of Indian
 Wanna buy a gun?
Wed 14 Sep 2016
at 03:00
Re: In the Junkyard II
Peter smiled at Jane and was very happy to be able to have the hotel room again. He hadn't been sure they'd get it back, firstly, but also if they would be alive and in condition to use it! A real hotel room was still a huge luxury!

Then things get even crazier and the mayor gave them money and made them citizens? Peter looked a bit taken aback by that. "Um...thank you?" He cautiously signed his name in the several places where indicated.

He hadn't belonged to a city in a long time. As a Ravenite, he was slightly ashamed of some of his time in cities. He was trying to do better and be better, but it was a long, guilty road at times.
COL Kurt L. Schaeffer
 NPC, 476 posts
 Fernspaeher
 Ranger
Wed 14 Sep 2016
at 03:06
Re: In the Junkyard II
In reply to Rowan Dawson (msg # 8):

Schaeffer nodded towards the approaching Junkyard rep.

"Let's wait a moment, see what he has to say."
Jane Guin
 player, 733 posts
 Renegade Black Hat
 Former USAF Pilot
Wed 14 Sep 2016
at 03:08
Re: In the Junkyard II
In reply to Peter Firecrow (msg # 9):

Jane gave Peter a hip bump and winked at him.  A real shower and bed....AND Peter AND money.  She didn't do anything for a moment because she was a little afraid, not that she'd mention it to anybody, that she was dreaming it.  When they were asked to sign the paperwork that would make them a citizen she sighed.  Did she deserve it?  She wasn't sure.  She found herself signing the paperwork and then she smiled.  Now she knew she'd have to fight harder than ever to make sure she was doing her job.
The Marshall
 GM, 2404 posts
 aka "helbent4"
 aka Tony
Wed 14 Sep 2016
at 03:15
Re: In the Junkyard II
The people from the Mayor's office were polite and understanding.

They thanked Peter, Smoker, Jane and Rowan (plus anyone else interested) and left the mentioned documents.

The Widgets (Junkyard currency) were either stored in the hotel safe or the room safes, whichever people preferred.
COL Kurt L. Schaeffer
 NPC, 477 posts
 Fernspaeher
 Ranger
Mon 19 Sep 2016
at 20:38
Re: In the Junkyard II
In reply to The Marshall (msg # 12):

Once the man was done and the papers signed, picture taken, Schaeffer again looked full on to Rowan.

The hospital corridor bustled with staff and medical personnel but they were in a side alcove for visitors or other people who were waiting for those coming out of surgery.

"Rowan, my love... what happened down there... in the Down Below, that was no accident. I am talking about how the agent of the Combine turned those people into "Trogs", sent them at us, then sniped the gunners on the vehicles. He could have killed most of us but he did not, and he left a spent casing for us to find. He was toying with us.

"There is someone hunting me. Someone from my past. Also a soldier, also in the Bundeswehr, also a Ranger. He served here in the war, as did I. I do not understand how he came to be here, why he works for the Combine, or what he wants with me. Not just to kill me, although that perhaps is his eventual end. Perhaps he seeks to inflict maximum psychological torment on me, targeting my friends, interfering with my plans.

"This person... I believed it is my father, Joakim Schaeffer. I do not understand how it could be him, because he died over a decade ago. I buried his body myself, in the wasteland outside Jackson Hole, Wyoming. He was definitely dead. Believe me, I have seen a lot of dead men."


Schaeffer's voice betrayed some anguish but his face remained almost as impassive as ever.
Rowan Dawson
 player, 1295 posts
 Medic
 Story-Teller
Mon 19 Sep 2016
at 20:43
Re: In the Junkyard II
In reply to COL Kurt L. Schaeffer (msg # 13):


 Schaeffer's voice betrayed some anguish but his face remained almost as impassive as ever.
Rowan steps close to her man, "what ever is happening we will face together". "Death is the only certainty my love". "That and my love for you, we are one you and I."
COL Kurt L. Schaeffer
 NPC, 478 posts
 Fernspaeher
 Ranger
Tue 20 Sep 2016
at 02:40
Re: In the Junkyard II
In reply to Rowan Dawson (msg # 14):

He shook his head.

"I can't stay with the Posse. It puts them in danger. It puts you in danger. I treasure the emotional support, but I do not have cancer or lose my job. This is a situation that is dangerous."
Rowan Dawson
 player, 1296 posts
 Medic
 Story-Teller
Tue 20 Sep 2016
at 03:58
Re: In the Junkyard II
COL Kurt L. Schaeffer:
In reply to Rowan Dawson (msg # 14):

He shook his head.

"I can't stay with the Posse. It puts them in danger. It puts you in danger. I treasure the emotional support, but I do not have cancer or lose my job. This is a situation that is dangerous."

Rowan shakes her head. "No you should put it to the Posse tell them and let them make their minds up. I bet they will say stay"
COL Kurt L. Schaeffer
 NPC, 478 posts
 Fernspaeher
 Ranger
Tue 20 Sep 2016
at 08:51
Re: In the Junkyard II
In reply to Rowan Dawson (msg # 16):

"I guess that's fair.

Whatever or whoever this is, facing him alone would be more difficult. They should be allowed to make up their minds.

"Please believe me, I had no idea this would happen. It is so fantastic."


MArshall's Note: Rowan may make a 1d6 Scrutinise roll to determine if he is telling the truth about this.

This message was last updated by the GM at 08:51, Tue 20 Sept 2016.

The Marshall
 GM, 2406 posts
 aka "helbent4"
 aka Tony
Tue 20 Sep 2016
at 09:00
Re: In the Junkyard II
In reply to COL Kurt L. Schaeffer (msg # 17):

Smoker was able to find a cold drink and food in the Sheraton's restaurant.

Over at Hellstromme Memorial Hospital, Rowan got the feeling her lover was not telling the entire truth about what was going on with the mysterious attacker.
Rowan Dawson
 player, 1298 posts
 Medic
 Story-Teller
Tue 20 Sep 2016
at 18:25
Re: In the Junkyard II
The Marshall:
In reply to COL Kurt L. Schaeffer (msg # 17):

Smoker was able to find a cold drink and food in the Sheraton's restaurant.

Over at Hellstromme Memorial Hospital, Rowan got the feeling her lover was not telling the entire truth about what was going on with the mysterious attacker.

 Rowan looks at her love.
Gently caringly lovingly she says, okay now lets hear the rest of it love, the things you have not yet said
COL Kurt L. Schaeffer
 NPC, 479 posts
 Fernspaeher
 Ranger
Tue 20 Sep 2016
at 18:56
Re: In the Junkyard II
In reply to Rowan Dawson (msg # 19):

Schaeffer looked away, then looked back. He took her hand.

"I... I am sorry. I cannot. Not right now. There are some things I need to work out myself. You can help by being there for me. But this can't be forced. Please, give me some time."

He was pleading with her.
Rowan Dawson
 player, 1299 posts
 Medic
 Story-Teller
Tue 20 Sep 2016
at 21:00
Re: In the Junkyard II
COL Kurt L. Schaeffer:
In reply to Rowan Dawson (msg # 19):

Schaeffer looked away, then looked back. He took her hand.

"I... I am sorry. I cannot. Not right now. There are some things I need to work out myself. You can help by being there for me. But this can't be forced. Please, give me some time."

He was pleading with her.

rowan steps in close gathering him into her arms. "Silly man what else does this women do, time you have not what I give you what you give your self".
"Just remember time does not stretch forever".

Kisses and cuddles follow.
"And no you is not leaving the possie to sort this out for your self"

COL Kurt L. Schaeffer
 NPC, 480 posts
 Fernspaeher
 Ranger
Wed 21 Sep 2016
at 21:09
Re: In the Junkyard II
In reply to Rowan Dawson (msg # 21):

"Thank you, I cherish the time we have together. We only have so much, I know."

Her man looked a little doubtful.

"The problem is, this is not a fair thing to ask of the Posse.

"Helping me endangers them needlessly. I can deal with this on my own almost as effectively. Therefore it's wisest to let me go my own way, if only in this respect.

"But they could agree to help for purely social reasons, out of friendship for me. And for your sake because they know it would make you sad or perhaps a little... unpset if they do not agree to help me."

Rowan Dawson
 player, 1300 posts
 Medic
 Story-Teller
Wed 21 Sep 2016
at 21:14
Re: In the Junkyard II
COL Kurt L. Schaeffer:
In reply to Rowan Dawson (msg # 21):

"Thank you, I cherish the time we have together. We only have so much, I know."

Her man looked a little doubtful.

"The problem is, this is not a fair thing to ask of the Posse.

"Helping me endangers them needlessly. I can deal with this on my own almost as effectively. Therefore it's wisest to let me go my own way, if only in this respect.

"But they could agree to help for purely social reasons, out of friendship for me. And for your sake because they know it would make you sad or perhaps a little... unpset if they do not agree to help me."

Maura snorts. "Fair unfair who decides?"
"Schaeffer you are not thinking love, this group operates well simply because its people largely trust one another."

"Now I need a new Bike, so lets see if we can find one"
COL Kurt L. Schaeffer
 NPC, 481 posts
 Fernspaeher
 Ranger
Wed 21 Sep 2016
at 21:36
Re: In the Junkyard II
In reply to Rowan Dawson (msg # 23):

"Fine. Let us go back to the hotel and talk with our companions. Those that are not passed out drunk, that is!"

With that, he got up to return to the hotel.
The Marshall
 GM, 2408 posts
 aka "helbent4"
 aka Tony
Wed 21 Sep 2016
at 21:40
Re: In the Junkyard II
Everyone in the Posse, which by default included Trask at this point, received a notice on the hotel room entertainment wall that they should meet in Schaeffer and Rowan's room.
Jane Guin
 player, 735 posts
 Renegade Black Hat
 Former USAF Pilot
Wed 21 Sep 2016
at 22:16
Re: In the Junkyard II
In reply to The Marshall (msg # 25):

Jane had taken a loverly bath (not shower) and stretched out on the bed.  It was so nice to just stretch out and not have your body be weighed down by equipment.  She didn't even care if her towel had somehow gotten lose and was only partially covering her.

She looked over at Peter and grinned.  "It might be selfish of me but I do enjoy these brief breaks from being on the road.  I think I enjoy them more than if I would have had access to them all the time."

She paused for a bit as the invitation or would order have been a more accurate scrolled across the entertainment wall.  "It looks like this time it is going to be a REALLY short break.  We're to meet up with Schaeffer in his and Rowan's room.  But relax for a bit first."
COL Kurt L. Schaeffer
 NPC, 482 posts
 Fernspaeher
 Ranger
Thu 22 Sep 2016
at 20:39
Re: In the Junkyard II
In reply to Jane Guin (msg # 26):

When everyone straggled into Schaeffer and Rowan's suite, they found him waiting, looking a little grim.

"Please, come in. There is no new assignment from the city or the Templars. That I know of!

"But I need to talk about something that happened down below. The person who attacked us. I think he is someone I know, and that he's coming after me."


Marshall's Note: There is no need to post coming ASAP but may as well get this over with!
Peter Firecrow
 player, 752 posts
 Not that kind of Indian
 Wanna buy a gun?
Thu 22 Sep 2016
at 22:23
Re: In the Junkyard II
Peter took a shower once they returned back to their hotel room, one full of lots of scrubbing. Unfortunately, all the soap and scrubbing can't clean past the skin. The soul that is dirty stays that way.

Then after Jane's bath, she found him laying on the bed with his feet crossed. He looked more relaxed than he did out on the road, but not as relaxed as when they'd first got the hotel room. The Combine attack made him wary of considering any place a safe sanctuary to truly let his guard down.

His eyes followed her every movement once she appeared, however. A small smile tugged on his lips as he watched her. He leaned over and kissed her, then kissed her neck. And then the message came in and he sighed. "No rest for the wicked and his lovely companion." Though the words were flippant, there was a small ring of truth to them.

He moved to begin to get dressed, planning on putting on his armor and grabbing two guns...just in case. He glanced at Jane, "Should we make them wait then? Or hope it is nothing too pressing and we can get back here to relax?"
Jane Guin
 player, 736 posts
 Renegade Black Hat
 Former USAF Pilot
Thu 22 Sep 2016
at 22:36
Re: In the Junkyard II
In reply to Peter Firecrow (msg # 28):

Jane shivered in delight when Peter kissed her neck. He knew just the place to touch and the right pressure.  Once she sighed but this time for a different reason.  "MMMmm?  Oh yeah.  The summons.  Let's go see what they want.  I'm sure that Schaeffer and Rowan want some personal time too."

Jane kissed Peter deeply, just to make sure he remember the GOOD things in life, and smiled as she got dressed.
Increase Trask
 player, 102 posts
 Robo Hunter
Thu 22 Sep 2016
at 22:53
Re: In the Junkyard II

Trask spied the notice from under the brim of his hat as he looked up from his cards. "Crap.. well Gentlemen it has been a pleasure, but I don't want to take all your money." He cashes up and makes his way to the room.

-
COL Kurt L. Schaeffer
 NPC, 483 posts
 Fernspaeher
 Ranger
Sun 25 Sep 2016
at 07:49
Re: In the Junkyard II
When most (if not all) the Posse arrived, Schaeffer poured himself a drink (scotch and soda) and made his way out onto the large suite's balcony.

"Please. Help yourselves to the bar. There is plenty of liquor there, other drinks. Especially you, Trask."

It was a large suite. As the height of the Hilton had been constrained by the roof of the protective dome (now partially-dismantled for metals) they were on the sixth floor, the top floor. By the same token there were no other higher buildings save for City Hall (the former Hellstromme Industries corporate HQ) so the view was still fairly panoramic.

Leaning against the railing, Schaeffer turned around and addressed the Posse.

"Where to begin? For one, we have learned the Combiner hired mercenaries. One of them looked rather like me, dressed like me and carried a large rifle. I do not believe this was coincidence. He laid an elaborate trap for us. Changing the innocent Moorlocks into Trogs using contaminated food, then setting an ambush. Something bothers me. He left a shell casing for us to find. It was .338 LaPua Magnum, like my rifle, but otherwise a very uncommon round. Instead of setting a foolproof ambush our... adversary was content to harass us, then withdraw. Had it been me, I would have not let anyone walk out of there alive. Therefore this was deliberate.

"I can only guess this, but after interrogating to the medic mercenary we rescued from the Combine, I am convinced this person is Joakim Schaeffer. Also a Colonel. And my father. But he is dead. Ten years ago he was killed outside Jackson Hole Wyoming. I buried him myself. I... I buried him myself!"


At this, he seemed to stumble, weakly clutching at the railing to keep from collapsing.
Peter Firecrow
 player, 753 posts
 Not that kind of Indian
 Wanna buy a gun?
Mon 26 Sep 2016
at 04:51
Re: In the Junkyard II
Peter gave a slight dip of his head to acknowledge the offer of drinks. However, he made no move towards the bars. For whatever was about to be told to them, he wanted this wits about him. Besides, if they weren't in immediate danger, he didn't want to get too much alcohol in him for later.

He sat down but stayed in a semi-relaxed position only. He crossed his arms over his chest. He listened in silence as the Colonel spoke at length. The frown appeared on his face and deepened a bit. He glanced at Jane and then back at the Colonel.

"Not everything that dies stays buried in this world." To someone who didn't know him better, he might have sounded like one of the Old Ways Indians, spouting spiritual philosophy about spirits and ghosts. But no, he was talking about something much more physical: undead.

He paused a long moment. "I apologize but...why would your father want to come after you?"
Increase Trask
 player, 103 posts
 Robo Hunter
Mon 26 Sep 2016
at 05:39
Re: In the Junkyard II

"Oh.. don't mind if I do." Trask makes his way to the bar and uncouples a crystal tumbler as he runs his finger along the labels of the bottles. Satisfied he lifts down a bottle of prewar whiskey and with a flick of his thumb spins the top off before pouring a hearty measure into the tumbler. Walking to one of the comfortable upholstered chairs. He takes a seat and puts his foot on top of his knee and rests the tumbler there as he listens to the Colonials story.

"Are there any left from your old unit who this person may have contacted or taken out first ?" Trask tried to count off who was still around from his old unit and repeated "Me and... me, oh and... me." He took a sip of the whisky and thought of something else.
COL Kurt L. Schaeffer
 NPC, 484 posts
 Fernspaeher
 Ranger
Mon 26 Sep 2016
at 05:59
Re: In the Junkyard II
In reply to Peter Firecrow (msg # 32):

Schaeffer sighed, shook his head.

"Why would my father want to come after me? I... I killed him. I had to... and I don't want to talk about why. It was he... he needed to die. Only I could serve justice. And release him.

"Ya, Trask. There is no one left of my unit. But I do know some surviving German soldiers. Comrades. They were down in East Texas, last I saw them. I split from the Posse for a while. Just for a week or so, about a month ago. Then I made my way up to Boise to rendez-vous with Peter, Rowan, Jane and Smoker.

"I, ah do not know if they knew my father."


Marshall's Note: Anyone with Scrutinise can make a check vs. TN9 to check the veracity of his words.
Jane Guin
 player, 737 posts
 Renegade Black Hat
 Former USAF Pilot
Mon 26 Sep 2016
at 14:46
Re: In the Junkyard II
In reply to COL Kurt L. Schaeffer (msg # 34):

Jane chose a non alcoholic drink and sat down next to Peter.  She glanced over at him when Schaeffer mentioned his father.  Things had a habit of not staying dead out here if somebody didn't want them to stay head.

"I can understand you not wanting to talk about this Sir, but we will need details at some time.  I won't ask why you killed him yet, but I would like to know HOW you killed him.  Most of us know that sometimes things just don't stay dead around here.  The other question is you are telling this to us why?  Do you need our help with this?"

Jane could be blunt at times and when it came down to her "down time" she usually was blunt.  She needed those times to relax and remember her own humanity so she wouldn't turn into a monster like some thought she was anyway since she work a black hat.  She also sensed that he didn't really want to talk about it but they needed to know things no matter how painful it was to say it.
COL Kurt L. Schaeffer
 NPC, 485 posts
 Fernspaeher
 Ranger
Tue 27 Sep 2016
at 01:16
Re: In the Junkyard II
In reply to Jane Guin (msg # 35):

Schaeffer shook his head at Jane's insistence he should divulge what his father had done to deserve justice. "What happened to make me kill my father.... it is too personal. I am not sure I could discuss it.

"But I will trust what you say. That not everyone who is dead stays that way.

"I do not want to involve anyone. This is my fight, and frankly, you are all endangered by being near me. But my love insisted I consult you all about being involved. So here we are, ya?"

Jane Guin
 player, 738 posts
 Renegade Black Hat
 Former USAF Pilot
Tue 27 Sep 2016
at 01:32
Re: In the Junkyard II
In reply to COL Kurt L. Schaeffer (msg # 36):

Jane looked over at Rowan and gave her a brief smile.  "Well that's because your girlfriend has more brains than you do sometimes Sir.  Don't get me wrong. If I didn't think you were a capable leader I wouldn't be talking.  BUT you already admit that we are endangered by being by you.  Let's see....

NOW we are endangered because we are by you?
Does that mean we weren't endangered before?

That I could have left the Black Hats without any thought to having my brains blown out and spread across the whole country?

We chose this life and we have made whatever friendships we can where we can.  If any friend is in danger and we choose to help them then that is our business.

Now, and once again no offense, but quit being so stiff necked and stubborn for a bit and accept whatever assistance we choose to give.  If we decide to follow you or help you, then don't insult us by resisting that assistance.  Some of us are just stubborn enough we might just follow you anyway.

Just think on it a bit and listen to Rowan.   You know where to find us.  I'd appreciate having a night for good nights sleep before any major planning is done though.
"

Having said her piece, Jane shut up and stayed by Peter.  It wasn't often she spoke out but she had been around long enough to know that she had been "endangered" long before hooking up with Schaeffer.
COL Kurt L. Schaeffer
 NPC, 486 posts
 Fernspaeher
 Ranger
Tue 27 Sep 2016
at 06:24
Re: In the Junkyard II
In reply to Jane Guin (msg # 37):

Schaeffer unbent enough to smile a little as he replied. "Point taken. This crew are not strangers to taking risks."
Peter Firecrow
 player, 754 posts
 Not that kind of Indian
 Wanna buy a gun?
Tue 27 Sep 2016
at 21:46
Re: In the Junkyard II
Peter let out a suspicious-sounding cough and quickly covered his mouth for a moment...just in case he might have to cough again. Certainly not to hide the smile that had blossomed on his face.

But as Jane went on Peter's face became its normal serious set. He gave a small nod. If the Colonel's presence put them in danger, it had been doing so for a while now. He might not have agreed with quite everything she had to say, the gist of it was correct. He discreetly bumped his knee against hers after her speech.

"I agree with Jane. Being in danger is something that seems to haunt us most of the time. For once, we have at least a small respite. I suggest we take it and plan our next actions and destination carefully."

He started to stand up with the intention of going back to his room unless there was more.
Jason Sinclair
 player, 401 posts
 Texas Ranger
 Templar
Wed 28 Sep 2016
at 01:16
Re: In the Junkyard II
Jason had stayed silent until now. "First this was NEVER just your fight. The second that it hurt innocents is the second it became my fight. Second that which you call your father isn't get over that right now. He died the second you killed him if not earlier. I'm sure he left you no choice. That being said that was hard business I know. I'm not heartless just a son of a bitch. Killing the Reckoners is just about all I have left."</Grey> He pauses to take a breath and gather his thoughts. <Grey>"That thing is probably a Harrowed or a Manitou made flesh. The second one is far less likely. If the Harrowed loses control it is the Manitou that you are dealing with. Think The Boise Horror just not as physically destructive and nearly Impossible to kill. The worst we can hope for is grisly and best left as a last resort. Trapping it in a sealed room would be best. Yeah I act like I know it all. I know who and what we face and have for the better part of my whole life. We can beat this because we must. I have faith, but do you?" Jason stands there waiting for a response. Waiting for something anything to happen.
Smoker Nix
 player, 850 posts
 Scavenger & Tech
 Truck Crew
Wed 28 Sep 2016
at 13:10
Re: In the Junkyard II
After a long shower, Smoker fell asleep... and woke up to find he'd been invited to a meeting that had started... he tried to work out how long ago but decided not to bother, just rolled out of bed, pulled his pants on and trundled round, still half-asleep and with no shoes on.

"Sorry... I only just woke up. What's happening?"
COL Kurt L. Schaeffer
 NPC, 487 posts
 Fernspaeher
 Ranger
Thu 29 Sep 2016
at 01:26
Re: In the Junkyard II
In reply to Jason Sinclair (msg # 40):

Schaeffer listened to Jason's information.

"I cannot say what this thing is, other than it seems to look and talk like the man that was my father. Personally, I was planning on either tracking it down and putting a bullet through its head and then burning the body. Or maybe letting it track me, then ambushing it and sealing it in concrete would be best. Either way, can fire kill it? After all, fire is the best way to cleanse the impure.

"But I would like to strongly dispute something Jane said. If anyone around here is your leader it's Peter. I can lead soldiers, ya, but you are not soldiers and this is not a war. At best I can give tactical advice. I think Perter is a much more wise leader than I for what we are doing."


He laughed when Smoker wandered in. "Hello my friend! It's a long story but I think my father is trying to kill me, despite the fact he died at my own hand ten years ago. I think that sums it up, ya?"

This message was last edited by the GM at 03:37, Thu 29 Sept 2016.

Jason Sinclair
 player, 402 posts
 Texas Ranger
 Templar
Thu 29 Sep 2016
at 03:14
Re: In the Junkyard II
"I have seen heads of long surviving Harrowed. Mind you that is all that is left. Best way to kill a Harrowed is with the same exact way that they died to begin with. So say you hung someone. You find their noose and hang them again. A famous case in this general area from a long time ago is that an Agency big wig was a Harrowed. One of the first in fact. He controlled himself until one day the bad guys got a hold of the way he died. Well they used it on him in a slightly different way. He went berserk and started killing headed straight for Colorado and they took him out. Point is they had to go get the way that killed him and use it a third time. Just barely worked. Sealing it into something is an acceptable way to do it yes. Fire should work if in no other way as to immobilize it."
The Marshall
 GM, 2411 posts
 aka "helbent4"
 aka Tony
Thu 29 Sep 2016
at 03:41
Re: In the Junkyard II
In reply to Jason Sinclair (msg # 43):

"He was shot by me through the heart. I can do that again.

"Anything that lives can be killed. If they are not living? We have seen the Walkin' Dead* so this is just another form, I suppose.

"If nothing else, I am sure cutting off the head will inconvenience him to no end!"


Marshall's Note: That is, the Walkin' Dead of the Wastes, not the now-ancient AMC TV show. Although you can get the show on the hotel's on-demand service!

This message was last edited by the GM at 18:22, Thu 29 Sept 2016.

Smoker Nix
 player, 851 posts
 Scavenger & Tech
 Truck Crew
Thu 29 Sep 2016
at 08:22
Re: In the Junkyard II
COL Kurt L. Schaeffer:
He laughed when Smoker wandered in. "Hello my friend! It's a long story but I think my father is trying to kill me, despite the fact he died at my own hand ten years ago. I think that sums it up, ya?"


"Uh... OK." said Smoker. "What can I do to help?"
Peter Firecrow
 player, 755 posts
 Not that kind of Indian
 Wanna buy a gun?
Thu 29 Sep 2016
at 15:58
Re: In the Junkyard II
Peter looked a bit surprised at being called out as the leader of the group. He didn't think he'd really done that much in the way of 'leading' really. He glanced sideways at Jane but was saved from comment by Smoker's entrance.

After a moment he clarified, "I would suggest heart AND head personally. As you say, removing the head usually has a permanent effect on the undead."
Jason Sinclair
 player, 403 posts
 Texas Ranger
 Templar
Thu 29 Sep 2016
at 23:05
Re: In the Junkyard II
"You need the same bullet lead generally. The same batch might be as effective. Cutting off the head leaves a talking biting head and a dead body. I watched this done in my training. It might work. Just don't count on it." Jason who usually drinks only water goes over to the bar and finds some pre war Whiskey. Probably some mass produced swil and pours a glass and starts sipping.
COL Kurt L. Schaeffer
 NPC, 488 posts
 Fernspaeher
 Ranger
Fri 30 Sep 2016
at 00:47
Re: In the Junkyard II
In reply to Jason Sinclair (msg # 47):

"Smoker, I am not asking for help so much as warning my friends that my presence puts you in danger. Perhaps not right now. My opponent appears to be in no great hurry and prefers elaborate traps that have a psychological component. Witness the corrupting of a large number of innocent people, then sending them to their deaths at our hands."

Schaeffer asked Jason, "again, what about fire? Are these beings fireproof? Can they regenerate tissue? If I shoot out the eyes, it will be blind and easier to attack. Shoot out the kneecaps to remove mobility. Then burn the remains."
Jason Sinclair
 player, 405 posts
 Texas Ranger
 Templar
Fri 30 Sep 2016
at 03:12
Re: In the Junkyard II
"Fire might be best. When was the last time you cooked someone Kurt? Ever had to cook someone you know? I doubt it. I could do that. I don't think you should be advocating that as the primary objective. Yeah some can regenerate. Some can phase through walls for Saints sake. I saw one get his hand cut off and it went running off to chew on a dog toy just to show how odd they are. Assume nothing is impossible. Immobile is best. The more immobile the better." He drinks more. "If you want it put down say the word. we will chop it into kibble and feed it to gators and burn the damned gators. Then dump acid on the gator ash just to be safe. I have no sure answers on Harrowed. The guys who did died years ago. Harrowed were a multiple Ranger takedown if that gives you an idea on how we viewed them."
COL Kurt L. Schaeffer
 NPC, 489 posts
 Fernspaeher
 Ranger
Fri 30 Sep 2016
at 03:50
Re: In the Junkyard II
In reply to Jason Sinclair (msg # 49):

The Colonel smiled a bit, trying not to scoff.

"Have I set someone on fire? My friend, you do not rise in the ranks of the German army as a sniper by mainly being good at paperwork. Or simply existing, like in the US army. Yes, I have burned people to death, watch them cook. Smelled it. I will take your word that immobilising these creatures is best. I suspect immobile on fire is even better!

"Ok. Fine. I have no firm plans as of yet. Let's take a few days, see if we can find something useful here to do. Then we can make some sort of plan to lure him into an ambush and finish him forever."

Smoker Nix
 player, 852 posts
 Scavenger & Tech
 Truck Crew
Fri 30 Sep 2016
at 10:24
Re: In the Junkyard II
"Kurt, you are part of us. Of course we will help you deal with this problem. It's what we do. As for killing one... short of a magic weapon that sends them straight to hell, complete destruction - fire or acid - is probably best," said Smoker.
COL Kurt L. Schaeffer
 NPC, 490 posts
 Fernspaeher
 Ranger
Sat 1 Oct 2016
at 03:55
Re: In the Junkyard II
In reply to Smoker Nix (msg # 51):

He looked a little relieved, if anything.

"That is good to hear.

"I am not planning on anything right now. When I do, I promise we will do it together.

"For now, I think that does it. Does anyone have anything else to add?"

Increase Trask
 player, 104 posts
 Robo Hunter
Sat 1 Oct 2016
at 04:23
Re: In the Junkyard II
In reply to COL Kurt L. Schaeffer (msg # 52):

Trask grabbed the bottle from in front of him as he finished his drink and put the tumbler on the bar. "You are coming with me my little friend we need to find some blonde company." He stood up off the bar stool "If you need me you know were to find me or you are welcome to join me, it shall be a long and pleasant night." He wiggles the bottle to emphasize his point and then leaves the suite.

With that he descended back down to the gaming floor and went back to the Faro table.

-
Rowan Dawson
 player, 1301 posts
 Medic
 Story-Teller
Sat 1 Oct 2016
at 15:23
Re: In the Junkyard II
COL Kurt L. Schaeffer:
In reply to Smoker Nix (msg # 51):

He looked a little relieved, if anything.

"That is good to hear.

"I am not planning on anything right now. When I do, I promise we will do it together.

"For now, I think that does it. Does anyone have anything else to add?"

Rowan smiles "magic is What I do love that and other things." "so if the man that wishes me and mind trouble I will send him for judgement before a higher court
The Marshall
 GM, 2414 posts
 aka "helbent4"
 aka Tony
Thu 6 Oct 2016
at 20:56
Re: In the Junkyard II
After a drink or two, the posse split up. Trask was gone immediately, of course.

Peter moved his technical to the surface, parking it under the portico by the main entrance. This was still within the security perimeter set by the Militia and relatively safe.

It was something of a long shot, but Rowan had a look to see if she could replace her hoverbike. Although there was nothing like a pre-war dealership, there were major marketplaces here in Junkyard, both inside the outside the city walls. Some of the merchants specialised in trading in refurbished or wrecked vehicles (these latter would be useful as a source of spare parts). This long after the War there were few running vehicles just lying around for the taking but a few still managed to trickle in from the wastes. Some were the spoils of failed road bandit attacks, others scavenged from intact or partially-collapsed underground or indoor parking areas Marshall's Note: make a Scrounge check.

When checking his Wolverine powered armour suit where it was parked in the city's main Militia arsenal motor pool, Trask noted with alarm that the battery he'd borrowed from Macon was missing! Macon was around there, somewhere.

The Templars were in a holding pattern until Jo and her escort (Crichton) arrived from Boise. This would happen in a couple days. Really, the only surviving Templar presence were a couple low-level members and a few Companions, including Fred the Librarian. Jo would take over negotiations on behalf of the Templars during the summit talks. Then, Simon and his sword (Colada) would return to Boise for burial.

The summit talks between the different Waster groups continued, with greater purpose. Mayor Ike's stature had taken a considerable hit after the Combine attack on the conference. But the incident also served to underscore how deadly and real the Combine threat was.

This message was last edited by the GM at 03:32, Fri 07 Oct 2016.

Rowan Dawson
 player, 1304 posts
 Medic
 Story-Teller
Sun 9 Oct 2016
at 09:52
Re: In the Junkyard II
In reply to The Marshall (msg # 55):

This long after the War there were few running vehicles just lying around for the taking but a few still managed to trickle in from the wastes. Some were the spoils of failed road bandit attacks, others scavenged from intact or partially-collapsed underground or indoor parking areas Marshall's Note: make a Scrounge check.

Rowan wanders the market looking evaluating and searching for some thing she likes. She does not want a racing machine that she does know strangely she has a picture in her mind of what she does want, though for the life of her she seems unable to tell people or describe it.
She wants some thing for trickster to be able to curl up on the rear seat and hop off when they stop and to be able to carry her gear comfortably
The Marshall
 GM, 2417 posts
 aka "helbent4"
 aka Tony
Mon 10 Oct 2016
at 10:09
Re: In the Junkyard II
In reply to Rowan Dawson (msg # 56):

At the saloon, Trask he was across the table from his old friend, Macon

"Hope I didn't wipe you out. By the way, I went by your suit and repossessed the batteries. Our bet was you keep both of them if you rescue the hostage. Well, I am sorry to say that Simon did not survive his ordeal."

He placed his own bets as the dealer drew the next pair of cards.

Marshall's note: Faro is not like Poker, you don't form hands. Instead, you simply bet on what cards will be drawn as you go through a deck dealing 2 at a time (a "winning" card and "losing" card). So really, all you can do is count cards and play probabilities (and you can also bet on what card will be higher than the other, losing or winning card). Almost like roulette with cards except the odds change as you go through the deck, and bets remain on the table (until a losing card is drawn that matches the bets on that card). There are other betting that happens, like what order the last three cards in the deck will be drawn in.

We'll say the TN is 5, so Trask made it with no Raise. Draw one card. The dealer made three raises. He will draw 3 cards. Whoever drew the highest card wins. (We never specified stakes or what bets were down so this works well enough, wins or losses will be 1d100 bullets/dollars/widgets.)


Peter's technical was moved back underground to the guarded parking lot.

Meanwhile, Rowan scoured the marketplaces, looking for a hover-bike. She found a couple for sale or trade. But they were going for thousands more than she had, as they were functioning! She could choose instead to buy two "parts" bikes for $1000 each and try and restore one using parts from both.

Suddenly, she noted a third hoverbike. It was not for sale, instead it was parked in front of a biker bar, "Sleazy's", outside the wall. This one looked VERY familiar. IT WAS HER OLD BIKE! She was sure of it, even though the paint was changed it had a cargo box on back where Trickster would sit. It was the one that the Destroyer, a member of Modeen's gang, had stolen from her at the battle of Skeleton Butte!
Rowan Dawson
 player, 1305 posts
 Medic
 Story-Teller
Mon 10 Oct 2016
at 17:52
Re: In the Junkyard II
The Marshall:
In reply to Rowan Dawson (msg # 56):

Suddenly, she noted a third hoverbike. It was not for sale, instead it was parked in front of a biker bar, "Sleazy's", outside the wall. This one looked VERY familiar. IT WAS HER OLD BIKE! She was sure of it, even though the paint was changed it had a cargo box on back where Trickster would sit. It was the one that the Destroyer, a member of Modeen's gang, had stolen from her at the battle of Skeleton Butte!

Rowan calls up security and the Posse, when they get her she points out her bike to them and tells security she wants it back
Increase Trask
 player, 107 posts
 Robo Hunter
Mon 10 Oct 2016
at 20:22
Re: In the Junkyard II
In reply to The Marshall (msg # 57):

"An here I was thinking we were the best of friends Macon and you go and renege on a deal because of semantics. It is not a good look, not a good look indeed. If I was not the kind generous soul I am I would have just turned up at your compound and reigned fire and death..... He taps the grip of the pistol in his shoulder holster before picking up his cards with same hand. "But here we are friends again over the fero table."


Increase Trask rolled 5 using 3d6, keeping the highest dice only, rerolling max with rolls of 5,5,2.  Overawe.

Increase Trask rolled 20 using 4d12, keeping the highest dice only, rerolling max with rolls of 7,(12+8)20,2,4.  Gamblin.

This message was last edited by the player at 20:37, Mon 10 Oct 2016.

Macon
Tue 11 Oct 2016
at 02:07
Re: In the Junkyard II
Increase Trask:
In reply to The Marshall (msg # 57):

"An here I was thinking we were the best of friends Macon and you go and renege on a deal because of semantics. It is not a good look, not a good look indeed. If I was not the kind generous soul I am I would have just turned up at your compound and reigned fire and death..... He taps the grip of the pistol in his shoulder holster before picking up his cards with same hand. "But here we are friends again over the fero table."


Glancing at Trask's pistol, Macon placed his bets and guffawed. "Shoot, Trask. I work in the city armoury. I suggest you don't try and pull a fast one there.

"Look here, buddy. We made a bet. You never said "dead or alive" and a dead hostage is no hostage in my books, specially when it comes to $4000 worth of batteries. We're friends, sure. But you may as well try and convince the house to forgive your losses on account of you're a good customer and a swell fellow."


The dealer began turning over cards. Macon swore, "hellfire!"

Cymon: Using the dice roller set to "Deadlands System", please draw 1 card for Trask. Try and beat a Queen of Spades!

18:52, Today: The Marshall, for the NPC Macon, drew the single card: 8D using the Deadlands system.

18:56, Today: The Marshall, for the NPC Dealer, drew the 3 cards: 2D, 4D, QS using the Deadlands system.  Dealer's Draw.

Increase Trask
 player, 108 posts
 Robo Hunter
Tue 11 Oct 2016
at 02:19
Re: In the Junkyard II
In reply to Macon (msg # 60):

"Yes it was because I did not state whether he was to return in one piece that is why you reneged on the deal. So we cut cards for the hell of it ?"


Increase Trask drew the single card: 2C using the Deadlands system.  Card Draw.
Macon
 NPC, 0 posts
 Militia Armourer
 Old War Buddy
Tue 11 Oct 2016
at 03:50
Re: In the Junkyard II
In reply to Increase Trask (msg # 61):

The dealer took Trask's $10 bet, and the $100 that Macon had laid down. Macon was not happy with that, and so continued to needle Trask to make himself feel better.

He feigned a pained look and drfawled, "renege? You lost, fair and square, hoss. I ain't no cheater, not like this goldurn dealer. 'Sides, I heard you made out ok down there."

The dealer shot Macon a look. "You gentlemen in this round? Place your bets."

Trask's radio squawked for attention.

This message was last edited by the player at 03:55, Tue 11 Oct 2016.

COL Kurt L. Schaeffer
 NPC, 491 posts
 Fernspaeher
 Ranger
Tue 11 Oct 2016
at 03:54
Re: In the Junkyard II
In reply to Rowan Dawson (msg # 58):

Schaeffer responded first to Rowan's radio transmission.

"Roger. Keep eyes-on the bike until we get there. Not much you can do to stop the thief if he tries to leave.

"It will take about a half-hour."

He called those who were away (Trask, probably Vundra) on the radio and used the hotel phone for Jane, Peter and Smoker to alert everyone to meet him outside the hotel main entrance as soon as possible, as Rowan had a "situation" that required backup.

This message was last edited by the GM at 04:04, Tue 11 Oct 2016.

The Marshall
 GM, 2419 posts
 aka "helbent4"
 aka Tony
Tue 11 Oct 2016
at 03:57
Re: In the Junkyard II
Outside the bar, market security was quick to arrive. A male and female arrived, wearing uniforms, body armour and carrying police SMGs.

"OK lady, what seems to be the problem?" asked the woman security officer.
Increase Trask
 player, 109 posts
 Robo Hunter
Tue 11 Oct 2016
at 04:49
Re: In the Junkyard II
In reply to Macon (msg # 62):

"Lost, I think you have some of that selective memory I hear is going around. Full house of tens and queens I think and the parting words you come back in one piece both batteries are yours. So again I am finding it hard to believe that you have not just lifted my property ?"
Rowan Dawson
 player, 1306 posts
 Medic
 Story-Teller
Tue 11 Oct 2016
at 05:28
Re: In the Junkyard II
In reply to The Marshall (msg # 64):

Rowan identifies herself and explains that the Hover bike is her stolen out in the waste lands .
She explains how it was done and the circumstances surrounding it. Points out where it was modified so  trickster could ride safely with her
Macon
 NPC, 1 post
 Militia Armourer
 Old War Buddy
Tue 11 Oct 2016
at 07:55
Re: In the Junkyard II
In reply to Increase Trask (msg # 65):

Placing his bets again, Macon replied, "nope. That wasn't the bet. But tell y'all what, I am glad to see you, no word of a lie. But you aren't getting those batteries.

"You want to play some Poker instead of Faro?"

This message was last edited by the player at 08:59, Tue 11 Oct 2016.

Smoker Nix
 player, 854 posts
 Scavenger & Tech
 Truck Crew
Tue 11 Oct 2016
at 08:30
Re: In the Junkyard II
Smoker turns up looking a bit damp. (He'd been enjoying another soak in the bath.)

He wanders over and takes a good look at the bike, hands in his pockets, checking that it is indeed the same one. He well remembered how Rowan had altered it to accommdate Trickster.
The Marshall
 GM, 2420 posts
 aka "helbent4"
 aka Tony
Tue 11 Oct 2016
at 09:01
Re: In the Junkyard II
In reply to Rowan Dawson (msg # 66):

This marketplace and bar were outside the walls of Junktown, so it was more of an anything goes situation.

The female security person didn't look happy. "Look, ma'am. If they didn't steal it from the marketplace, we have no jurisdiction. You can try calling the Junkyard police. But they aren't too quick to come outside the wall to investigate crimes. Sorry."
COL Kurt L. Schaeffer
 NPC, 492 posts
 Fernspaeher
 Ranger
Tue 11 Oct 2016
at 09:05
Re: In the Junkyard II
In reply to Rowan Dawson (msg # 66):

Schaeffer gave Smoker a ride from the hotel to the marketplace on his BMW bike with sidecar. The sidecar was mounting Rowan's SA SAW LMG, an M260. "Ya, this does look like the right bike.

"There appears to be about twenty bikes parked here. If we try and take it and are not quick about it, we could have a fight on our hands."


He grabbed his M4 carbine from the bike scabbard and chambered a 7.62mm SATO round.
Smoker Nix
 player, 856 posts
 Scavenger & Tech
 Truck Crew
Tue 11 Oct 2016
at 15:25
Re: In the Junkyard II
"Thank you," said Smoker, quite enjoying the ride.

"I feel a bit undressed." He'd only brought a sidearm.
Peter Firecrow
 player, 758 posts
 Not that kind of Indian
 Wanna buy a gun?
Tue 11 Oct 2016
at 19:13
Re: In the Junkyard II
Peter showed up to Rowan's call ready to rock and roll. He thought the call meant that there was a security issue with her vehicle. Once he arrived, he hesitated after hearing what was going on. He scratched his chin. "Wellllll. You could steal it back but that is problematic. You could go in and find out who now claims it and see if you can...negotiate its release...or use persuasion or intimidation to get it back. But if everyone inside is against you, and us, that makes a very tricky situation."

It wasn't his vehicle so he wouldn't tell her how to handle the situation, just give her suggestions. He idly tapped the handle of one of his gun in thought as he looked over things.
Increase Trask
 player, 110 posts
 Robo Hunter
Tue 11 Oct 2016
at 20:19
Re: In the Junkyard II
In reply to Macon (msg # 67):

Trask looked at Macon and wondered how much he would have to beat him before he saw sense. The guy obliviously has a different idea about right and wrong and what is someone's property and what is not and that grated.

"Well since we are such good friends Macon and Faro seems to be a bit above your level of attention I would be happy to join you in a game of poker."

-
Macon
 NPC, 2 posts
 Militia Armourer
 Old War Buddy
Tue 11 Oct 2016
at 21:23
Re: In the Junkyard II
In reply to Increase Trask (msg # 73):

"That would be mighty fine.

"Say, you gonna answer that?"


He indicated Trask's borrowed digital tactical radio. It was still beeping for attention, indicating there was incoming radio traffic on the long-range net. He continued to collect his (diminished) pile of chips.
Increase Trask
 player, 111 posts
 Robo Hunter
Tue 11 Oct 2016
at 21:46
Re: In the Junkyard II
In reply to Macon (msg # 74):

Trask was aware the radio was trying to get his attention, but he never interrupted a hand. Now that they were moving to another table Trask picked up the receiver and spoke. "Trask here, whats up ?"

As he took his seat at the new table radio still in his hand he invited one of the soiled doves who frequented the bar and upstairs to take a seat on his lap as a distraction to his opponent. He waved over the little blonde thing with the large assets he had gotten to know the night before. "Now Jessamine say hello to my very best friend Macon." He filled Macon glass with a hefty measure from the bottle Trask had brought with him and gave Jessamine one as well.

-

This message was last edited by the player at 20:56, Wed 12 Oct 2016.

COL Kurt L. Schaeffer
 NPC, 493 posts
 Fernspaeher
 Ranger
Wed 12 Oct 2016
at 08:18
Re: In the Junkyard II
In reply to Increase Trask (msg # 75):

Schaeffer's voice came over the radio. They were using the CB radio in the technical and the backpack radio in the hotel room as repeaters to boost the signal so he heard it where he sat.

"Trask, Schaeffer. Are you up for helping out? If so, get your suit. Meet us at a biker bar named Sleazy's near the Market in Outer Junkyard."

Trask's power armour was relatively close to where he sat, just in the armoury down the street. But to get there he would need to exit a gate through the wall, a few blocks away, then travel a half mile around the outer wall to the Marketplace.

This message was last edited by the GM at 09:26, Sun 16 Oct 2016.

The Marshall
 GM, 2422 posts
 aka "helbent4"
 aka Tony
Wed 12 Oct 2016
at 08:25
Re: In the Junkyard II
As Schaeffer talked on the radio to Trask, Smoker and Rowan noted a biker eying them. The man was middle aged, clean cut, blue jeans, black T-shirt, leather "colours" vest with "SATAN'S RAIDERS" on the back (the bottom rocker read "UTAH"). Armed with a pistol in a belt holster. He ducked into the saloon's swinging doors.

"Anyways, we need to get back to Marketplace. Good luck with your bike, lady!" The security guards turned and began walking back to the Marketplace. The complex was a large warehouse surrounded by a series of smaller buildings, and a barbed wire fence around all of it.
Jane Guin
 player, 740 posts
 Renegade Black Hat
 Former USAF Pilot
Wed 12 Oct 2016
at 11:43
Re: In the Junkyard II
Jane had stayed on alert while the others talked.  She could look and listen at the same time.  "We'd better do something soon.  I do believe that we might have already drawn attention."  She nodded towards the saloon doors where the guy in leathers had disappeared through.
Increase Trask
 player, 112 posts
 Robo Hunter
Wed 12 Oct 2016
at 20:58
Re: In the Junkyard II
In reply to COL Kurt L. Schaeffer (msg # 76):

"Sorry that not going to happen, someone nicked my batteries so I am high and dry when it comes to juice. My suit is not going anywhere."
Macon
 NPC, 3 posts
 Militia Armourer
 Old War Buddy
Thu 13 Oct 2016
at 03:17
Re: In the Junkyard II
In reply to Increase Trask (msg # 79):

Macon looked over at Trask as he was dealt in.

"Dry? No you're not. You have the suit powerpack and it has a full charge. You just don't have any spares.

Do you need a lift? I could be persuaded to help y'out with some transportation."

Jason Sinclair
 player, 410 posts
 Texas Ranger
 Templar
Thu 13 Oct 2016
at 03:33
Re: In the Junkyard II
  "Well I say we go talk to some morons. You guys have my back right?"
Rowan Dawson
 player, 1308 posts
 Medic
 Story-Teller
Thu 13 Oct 2016
at 05:39
Re: In the Junkyard II
Jason Sinclair:
  "Well I say we go talk to some morons. You guys have my back right?"

Rowan smiles sadly, friends back me up please but this is my bike and my responsibility.
Rowan waits briefly to see what the rest say, I am going to ask for the machine back and offer to pay for it
Smoker Nix
 player, 857 posts
 Scavenger & Tech
 Truck Crew
Thu 13 Oct 2016
at 07:59
Re: In the Junkyard II
"I'm coming with you, Rowan... unless you want me to slither in first and see what's afoot before you come in," offered Smoker.
Jason Sinclair
 player, 411 posts
 Texas Ranger
 Templar
Thu 13 Oct 2016
at 12:25
Re: In the Junkyard II
 "No Rowan. If they are not an anti-Templar they get their life and should be grateful for it. If they are an anti-Templar then a swift death is more than they granted Aaron so again he should be grateful. Aaron McConnell was a good man and did not deserve what the filth that stole your bike did. My Code requires justice for that I have no choice except in the way that I perform the task." he pauses "I love your rose colored glasses Rowan, but very few will not take advantage of that. No payment he hands over what is not his and that is that."
Peter Firecrow
 player, 759 posts
 Not that kind of Indian
 Wanna buy a gun?
Thu 13 Oct 2016
at 17:03
Re: In the Junkyard II
Peter frowned hard and looked over at Jason. "Such burning desire for violence and vengeance does you no credit, Jason. I know you are likely angry over Simon's death, but we do not even know if the person who has the bike is an Anti-Templar or someone who legitimately bought the bike from the thief or something else entirely. You need to stay calm and let Rowan handle her business....unless the person turns out to be an Anti-Templar, or they start a fight with her, or she asks for our help. Her bike, her call. Or go back to the hotel if you like." His voice was concerned and a bit worried about Jason, but there was steel in it as well.

This message was last edited by the player at 19:14, Thu 13 Oct 2016.

Rowan Dawson
 player, 1309 posts
 Medic
 Story-Teller
Thu 13 Oct 2016
at 18:13
Re: In the Junkyard II
Peter Firecrow:
Peter frowned hard and looked over at Jason. "Such burning desire for violence and vengeance does you no credit, Templar. I know you are likely angry over Simon's death, but we do not even know if the person who has the bike is an Anti-Templar or someone who legitimately bought the bike from the thief or something else entirely. You need to stay calm and let Rowan handle her business....unless the person turns out to be an Anti-Templar, or they start a fight with her, or she asks for our help. Her bike, her call. Or go back to the hotel if you like." His voice was concerned and a bit worried about Jason, but there was steel in it as well.

Rowan "thank you friend, unless Jason has changed allegiance Peter I think you will find his oaths are to Texas the lone star state"Okay lets see how this wants to curl out shall we?
Rowan wait a few minutes then starts to walk towards the door
Jason Sinclair
 player, 412 posts
 Texas Ranger
 Templar
Fri 14 Oct 2016
at 01:02
Re: In the Junkyard II
  "Actually they aren't any more. My oaths are to justice. The scum who stole the bike rode with Modeen. That is enough to condemn him to most Templars. He likely killed or participated in the killing of Aaron McConnell second only to Simon. He is now a Saint. If one of them recognizes me as the Killer of Modeen and does something unwise. I will kill him. Accept that by attacking me they admit guilt or at least complicity in Aaron's death. I take no pleasure in killing. I was and still consider myself a Texas Ranger. Justice was the goal. Safety was the means. One riot, One Ranger was the method." Jason pauses and says as if it settles the matter "I am sorry Peter if this offends you, but I am very much like a Cheyenne Dog Soldier of old. Once I smell blood it takes an army to make me back down. The only difference is I can listen to reason. I hope you are right and it is an innocent. Paying for her property sits ill with me."

This message was last edited by the player at 21:26, Fri 14 Oct 2016.

Increase Trask
 player, 113 posts
 Robo Hunter
Fri 14 Oct 2016
at 02:08
Re: In the Junkyard II
In reply to Macon (msg # 80):

"That really doesn't sound like you Macon are you looking to join the fight ? Whats the catch ?"
Smoker Nix
 player, 858 posts
 Scavenger & Tech
 Truck Crew
Fri 14 Oct 2016
at 08:39
Re: In the Junkyard II
Smoker didn't say anything, he just headed for the bar and went in.
Peter Firecrow
 player, 762 posts
 Not that kind of Indian
 Wanna buy a gun?
Sun 16 Oct 2016
at 01:04
Re: In the Junkyard II
Peter's eyes flashed in surprise and anger at Jason's words, more towards the end of the speech. His face reddened a bit as he spoke more loudly than he'd intended, "YOU-!" He clamped his lips shut and closed his eyes as he turned his face away for a moment.

"Offends. Yes. That IS the proper word for it." He took in several deep breaths to calm himself, and you could almost see the anger physically being pushed away.

His voice held steel and warning when he spoke again, despite his steady-looking stance. "Never throw Old Wayers shit my way again, Jason. One and only warning."

He let out a breath and forced himself to relax. "You have made it clear you are going to do whatever the fuck you want and use your oaths and saints and 'values' to justify it. Go fuck up Rowan's handling of the situation with your so-called high-mindedness." He turned his back on Jason, facing towards Junkyard, but stayed where he was so he could see the bar out of the corner of his eye.

This message was last edited by the player at 01:05, Sun 16 Oct 2016.

Jane Guin
 player, 741 posts
 Renegade Black Hat
 Former USAF Pilot
Sun 16 Oct 2016
at 02:22
Re: In the Junkyard II
Jane blinked.  She wasn't surprised by Peter's response.  That made sense.  Jason's on the other hand wasn't expected.  Everybody had to figure out their own destiny.  She certainly knew that.  It had taken her a long time to contemplate leaving.  There does come a time, however, when you have had your fill of taking orders or turning your head so you don't see what is happening.

Jane wondered if she would think that some time about her current group.  For now, though, she would stay with Peter and help protect his back.  She took up a position by him but positioning herself where she could cover some of the area he couldn't see.  You didn't stay outside by yourself when your team went in to collect.  You needed people on the outside also to make sure that reinforcements might stay outside.
Jason Sinclair
 player, 416 posts
 Texas Ranger
 Templar
Sun 16 Oct 2016
at 07:51
Re: In the Junkyard II
"Now you listen here snot nose. Your right I am high-minded because I expect people to fail. I failed the other day and a great man paid the price for both of our failures. If you have a problem with your heritage take it up with yourself. I may not agree with their choices, but I at least respect your forefathers choice. Fuck the Old Ways for all I care. Fact is the Dog Soldiers were good soldiers and good people for the most part. You Peter could do worse than to learn from your heritage. Take what is good and valuable to you and screw the rest. I have your back whether you like me or not right now. I care less kid. I know decent folk when I see them just like with the boy turned trog I had a hunch. Paid off didn't it. My hunch is this shit turned south that the biker walked into the building and we are walking into a shit storm. Now you can belly ache about the past or learn from it. I was fighting the Reckoned when most were shopping at S-Mart. If I ruin Rowan''s deal then guess what it was blown when they go found. So saddle up and lock and load or go fly a kite. Fact is I consider you all friends and if you want to get bent out of shape for an example you got a lot of guilt over something to do with it." Jason has his hand in his pockets to prevent any misunderstandings. As Peter starts to react Jason simply stares at him as he continues
Macon
 NPC, 4 posts
 Militia Armourer
 Old War Buddy
Sun 16 Oct 2016
at 09:24
Re: In the Junkyard II
Increase Trask:
In reply to Macon (msg # 80):

"That really doesn't sound like you Macon are you looking to join the fight ? Whats the catch ?"


"Cost ya twenty dollars in ammo or Widgets. I can call my men right now, they'll be ready by the time we get there."

He made a face and discarded his hand. "Make that forty dollars."
COL Kurt L. Schaeffer
 NPC, 494 posts
 Fernspaeher
 Ranger
Sun 16 Oct 2016
at 09:37
Re: In the Junkyard II
Schaeffer faded back towards the Market, talking into his radio.
The Marshall
 GM, 2425 posts
 aka "helbent4"
 aka Tony
Sun 16 Oct 2016
at 09:48
Re: In the Junkyard II
In reply to Smoker Nix (msg # 89):

While some of the Posse worked through their feelings outside, Smoker disappeared inside the bar.

Inside the bar, Smoker observed about twenty bikers and a few staff. About half wore gang colours, the other half seemed to simply be riders, albeit rough-looking. The group belonging to "SATAN'S RAIDERS" seemed to be agitated and pulling out firearms. Revolvers, semi-automatics, shotguns and SMGs. Everyone had several knives and many had machetes. Dress was typical biker: blue jeans, boots, black T-shirt, with leather or denim vests with gang colours. Some wore bandannas, hair was surprisingly short (and some were shaved) but most beards, when worn, were long. A couple had pot bellies but for the most part even the older ones seemed to be lean and wind-blown.
Smoker Nix
 player, 859 posts
 Scavenger & Tech
 Truck Crew
Sun 16 Oct 2016
at 09:49
Re: In the Junkyard II
Meanwhile Smoker goes into the bar.
Rowan Dawson
 player, 1310 posts
 Medic
 Story-Teller
Sun 16 Oct 2016
at 10:07
Re: In the Junkyard II
Smoker Nix:
Meanwhile Smoker goes into the bar.

Rowan walks to the door and stands in the entrance and waits for the racket to stop when she is noticed.
There will be a moment for speech but it is not yet
The Marshall
 GM, 2426 posts
 aka "helbent4"
 aka Tony
Sun 16 Oct 2016
at 10:37
Re: In the Junkyard II
In reply to Rowan Dawson (msg # 97):

Rowan sees Smoker being grabbed by three beefy bikers. Another half-dozen, obviosly part of the same gang by their vest patches, head towards her (or at least the front swinging saloon-style doors). Another ten or so rough-looking bikers are sitting at tables or at the bar and drinking, watching the proceedings, but are probably non-affiliated with the gang.

The skinny redhead gets into Smoker's face and yelled, "who the fuck are you and what do you want? Start talking or we'll fuck you up, asshole!"
Rowan Dawson
 player, 1311 posts
 Medic
 Story-Teller
Sun 16 Oct 2016
at 11:12
Re: In the Junkyard II
The Marshall:
In reply to Rowan Dawson (msg # 97):

Rowan sees Smoker being grabbed by three beefy bikers. Another half-dozen, obviosly part of the same gang by their vest patches, head towards her (or at least the front swinging saloon-style doors). Another ten or so rough-looking bikers are sitting at tables or at the bar and drinking, watching the proceedings, but are probably non-affiliated with the gang.

The skinny redhead gets into Smoker's face and yelled, "who the fuck are you and what do you want? Start talking or we'll fuck you up, asshole!"

Rowan's voice barks. "As you were riders of hell". "The man is a messenger and he speaks for me."
Rowans AK comes up the Red dot sight targets the closest biker.
IE from where it was hanging at her side
"Far enough till this talk is done."
"Talk or fight which is it to be.?"

This message was last edited by the player at 20:23, Sun 16 Oct 2016.

Smoker Nix
 player, 860 posts
 Scavenger & Tech
 Truck Crew
Sun 16 Oct 2016
at 12:16
Re: In the Junkyard II
Smoker smiles gently.

"No need to get excited, neighbours. Can't a fellow come into a bar for a drink without everyone getting excited? Those your bikes outside?"

Then Rowan sticks her head around the door, and he switches from what he'd intended to say.

"As the lady says, I'm her messenger. Seems like one of you guys has somehow managed to pick up some stolen property, namely her bike. Sure it's just an unfortunate misunderstanding, so let's see if we can sort it out peaceably, like, OK?"
Increase Trask
 player, 114 posts
 Robo Hunter
Sun 16 Oct 2016
at 21:34
Re: In the Junkyard II
In reply to Macon (msg # 93):

"There and back here. I'm not wasting juice walking back from the fight."

-
Macon
 NPC, 5 posts
 Militia Armourer
 Old War Buddy
Sun 16 Oct 2016
at 22:29
Re: In the Junkyard II
Increase Trask:
In reply to Macon (msg # 93):

"There and back here. I'm not wasting juice walking back from the fight."


"Juice is free, hombre. Courtesy of Junkyard's electrical net. But time isn't. Let's go rescue your friends. Where are they located?"

Grabbing his fatigue jacket, Macon barked orders into his radio as he headed for the door.

Marshall's Note: I guess Trask can post getting to the armoury and suiting up. It's down the street from the casino.

This message was last edited by the player at 22:30, Sun 16 Oct 2016.

The Marshall
 GM, 2428 posts
 aka "helbent4"
 aka Tony
Sun 16 Oct 2016
at 23:04
Re: In the Junkyard II
There was a general cocking of weapons as the remaining bikers aimed their weapons at Rowan as she brought her AK up.

The biker closest to Smoker tried to disarm him while the red-haired man cocked his revolver and put it to Smoker's head.

Tables were flipped as the neutral bikers took cover and/or fled for the rear exits!

It was clear this group of rough desperate men were used to meeting force with force, and she was heavily outnumbered, the way they liked it! Rowan found herself staring down the barrels of several Colt M1911 pistols and Ruger Redhawks, three sawed-off shotguns and a Norinco SK-70 rifle.

The biker she was aiming at replied, "how about you drop your weapon and we'll let you live?"

MArshall's Notes: Rowan and Smoker must make Guts checks, TN3, to resist the biker's Overawe attempt. As well, Smoker can make a roll to resist the disarm attempt using an appropriate skill.
Smoker Nix
 player, 862 posts
 Scavenger & Tech
 Truck Crew
Mon 17 Oct 2016
at 08:41
Re: In the Junkyard II
Smoker holds still.

"Uh, better to jaw, jaw than war, war, neighbours. Let's get some drinks in, sit down and talk this over, hey?"
Increase Trask
 player, 115 posts
 Robo Hunter
Mon 17 Oct 2016
at 21:30
Re: In the Junkyard II

Once they were at the armory Trask found the suit case where he had left it. Punching in his code and then having his hand print scanned he heard the locks give and the lid side to one side. He punched in his code for the suit and let it step out of the case and stand up right as he stepped up into the seat and let the armor close up around him as he began the diagnostic and moved out into the road to board Macons Humvee.

He never like the man and even less now he had stolen from him. Hopefully he will get in the way and someone will accidentally on purpose blow his head off. Tapping the cab roof to show he was ready Trask spent the short ride finishing up he pre-fight routine and making sure everything was correct and in order.


This message was last edited by the player at 01:00, Tue 18 Oct 2016.

Macon
 NPC, 6 posts
 Militia Armourer
 Old War Buddy
Tue 18 Oct 2016
at 08:54
Re: In the Junkyard II
In reply to Increase Trask (msg # 105):

They quickly loaded the suit up on a Humvee. Macon smirked up at Trask.

"Man, don't you look like a right real sour puss. And I didn't even collect my side of the bet or nothin'! You were not raised right, pal, not right at all. All right, let's get goin'."

The humvee backed out of the armoury, and he swung aboard.

<Aqua>"I see you're not reachin' for your wallet. On account of my generous nature, this ride's on me. Your friends seem like decent folk, I don't mind helpin' 'em out none. Use that forty dollars on a good bottle, and I'll drink you under the table."


They picked up speed, roaring towards the gate. As chance would have it three Militia Police Humvees with red lights and sirens blazing cleared the wall access gate in front of them, and they fell in behind.
The Marshall
 GM, 2431 posts
 aka "helbent4"
 aka Tony
Tue 18 Oct 2016
at 09:01
Re: In the Junkyard II
In reply to Smoker Nix (msg # 104):

The biker grabbed Smoker's Colt Python. Cocking it he held the barrel against Smoker's right temple. "Drop the gun on the floor, lady, or I paint the fucking wall with this asshole's brains! All the guns and knives you got!" Another beefy biker held Smoker immobile while a third searched him for other weapons with one hand, holding a sawed-off in Smoker's chest with the other hand. "Three, two..."

Rowan could guess what happened when the count got to zero.

Of the seven left, all were behind flipped tables. One had a Norinco, two had sawed-off shotguns, one a Colt M1911 and two others .357 Ruger Redhawks. The one with the Colt was crouched down and covering the rear. More bystanders headed for the rear exit.

Marshall's Note: Ok, other PCs can start reacting or putting plans into motion. But make it a short action, maybe 5 seconds long!

This message was last edited by the GM at 09:09, Tue 18 Oct 2016.

Jason Sinclair
 player, 418 posts
 Texas Ranger
 Templar
Tue 18 Oct 2016
at 13:35
Re: In the Junkyard II
 The flood of bikers running out of the bar caused Jason just a little bit of concern. "We will finish this later our friends stepped in it." Jason doesn't walk he runs at the door. He stops right outside the door to assess very quickly the situation. "Shit. Shit. Shit! Smoker has his own gun to his head. Rowan has about a half dozen on her."

Took a little liberty there boss, but I don't think to much. What are the walls made out of?
Peter Firecrow
 player, 764 posts
 Not that kind of Indian
 Wanna buy a gun?
Tue 18 Oct 2016
at 16:20
Re: In the Junkyard II
Peter had ignored Jason up until the point he mentioned that there was trouble. Then he quickly headed around the back of the building to see about finding a back door and seeing if he could get inside the back door. It would help to have people in different vantage points, he assumed.
Rowan Dawson
 player, 1313 posts
 Medic
 Story-Teller
Tue 18 Oct 2016
at 18:03
Re: In the Junkyard II
The Marshall:
In reply to Smoker Nix (msg # 104):

Marshall's Note: Ok, other PCs can start reacting or putting plans into motion. But make it a short action, maybe 5 seconds long!

Rowan calmly answers "you can do that but then every man jack in this room dies when I unleash hell."
"All I want is my bike back", I have Credit and goods to pay for it"

Increase Trask
 player, 116 posts
 Robo Hunter
Tue 18 Oct 2016
at 22:32
Re: In the Junkyard II
In reply to Macon (msg # 106):

Under his breath Trask muttered "Yea an accident..." Once the suit was up and running and the sensors had started to feed back onto the HUD Trask began to prepare the SAW intending to let it do the talking if shots had already been fired when he arrived. Given his mood Trask did not reply to Macon, but he did add. "We can double down on those batteries when we get back and you can throw in this truck."

-

This message was lightly edited by the player at 22:32, Tue 18 Oct 2016.

Macon
 NPC, 7 posts
 Militia Armourer
 Old War Buddy
Wed 19 Oct 2016
at 04:31
Re: In the Junkyard II
In reply to Increase Trask (msg # 111):

Macon laughed and shook his head. "Oh, no thanks! You are already acting all down-in-the-mouth. You lose another bet, God knows what'll happen!" He held on as they were through the gates, then swerved right along the wall to head towards Marketplace. "Looks like them MPs are already goin' our way..."
Increase Trask
 player, 118 posts
 Robo Hunter
Wed 19 Oct 2016
at 05:44
Re: In the Junkyard II
In reply to Macon (msg # 112):

"Wasn't me that lost, my good friend Macon." Trask felt that they maybe going in hot so he readied his weapon and faced forward on the back of the humvee using the cab as partial cover. He looked back at the trucks following and then forward again as they speed along.

-
Macon
 NPC, 8 posts
 Militia Armourer
 Old War Buddy
Wed 19 Oct 2016
at 08:27
Re: In the Junkyard II
In reply to Increase Trask (msg # 113):

Macon laughed in response. "You didn't win, neither. It ended up even-Steven. Sometimes you gotta take what you can get." The driver joined in, laughing alongside. Trask got the feeling maybe they didn't believe him.

Dust was kicked up as they sped along the rough road just outside the wall.
Kargo the Biker
Wed 19 Oct 2016
at 08:42
Re: In the Junkyard II
In reply to Rowan Dawson (msg # 110):

The head biker stopped his countdown. "You don't listen so good, lady. I said to drop the guns.

"One..."
Without waiting for "Zero" the biker lowered the pistol. He then shot Smoker in his right leg! Smoker tried to get his leg out of the way but the bullet scoured a hot furrow down his leg. Fortunately, it was just a flesh wound. While it felt like someone just shoved a hot poker into his thigh he didn't even collapse.

"NOW FUCKING DROP YOUR GUNS OR THE NEXT ONE GOES IN HIS HEAD!" he yelled at Rowan as he aimed the pistol back at Smoker's temple. Blood oozed down Smoker's leg and began pooling in his boot.

This message was last edited by the GM at 08:43, Wed 19 Oct 2016.

The Marshall
 GM, 2438 posts
 aka "helbent4"
 aka Tony
Wed 19 Oct 2016
at 08:47
Re: In the Junkyard II
In front, Jason and Jane couldn't really see what was going on until they moved closer to the front, swinging door. They could sort of see Rowan just inside the entry, pointing her AK at a biker who was holding a gun on Smoker, plus two others that were holding him. Suddenly, the biker shot Smoker!

Out back, Peter found a rear door. Next to it were some trash bins. Propped beside the rear door was an object that Peter recognised. It was Schaeffer's sniper rifle, still inside its carry case. Bikers and bar staff of all descriptions, male and female, were running out the rear door. One of them, an old biker in an eyepatch with a large grey mustache, wearing leather chaps over denim jeans and wearing a leather duster on top stopped once he was safely outside to gather his breath. He looked at Peter with his good eye.
Rowan Dawson
 player, 1314 posts
 Medic
 Story-Teller
Wed 19 Oct 2016
at 08:54
Re: In the Junkyard II
Kargo the Biker:
In reply to Rowan Dawson (msg # 110):

The head biker stopped his countdown. "You don't listen so good, lady. I said to drop the guns.

"One..."
Without waiting for "Zero" the biker lowered the pistol. He then shot Smoker in his right leg! Smoker tried to get his leg out of the way but the bullet scoured a hot furrow down his leg. Fortunately, it was just a flesh wound. While it felt like someone just shoved a hot poker into his thigh he didn't even collapse.

"NOW FUCKING DROP YOUR GUNS OR THE NEXT ONE GOES IN HIS HEAD!" he yelled at Rowan as he aimed the pistol back at Smoker's temple. Blood oozed down Smoker's leg and began pooling in his boot.

Rowan lets go of her guns and smiles gently, "oh I listen but as my Man says I am damn poor on doing what I am told."
Then cups her hand in a pouch and brings it up blowing a sleep spell aimed at the Bikers in the room. and drops to the floor rolling out of the door
Peter Firecrow
 player, 766 posts
 Not that kind of Indian
 Wanna buy a gun?
Wed 19 Oct 2016
at 19:58
Re: In the Junkyard II
Peter hesitated, staring back at the biker eyeing him. He picked up and then shouldered the Colonel's case, opposite to his main gun hand. He gave a nod to the biker but didn't say anything unless the man spoke to him. The gun in hand was also not pointed at the biker, but downward instead at the moment.

He heard the gun shot and shouting, though muffled, from inside and his eyes darted to the side. He headed inside, keeping a sidelong eye on the biker out back just in case.
The Marshall
 GM, 2443 posts
 aka "helbent4"
 aka Tony
Thu 20 Oct 2016
at 21:28
Re: In the Junkyard II
Jane joined Jason by the front door.

Inside, they could see Rowan dropping her weapons. The red-haired biker advanced to collect them. He didn't see Rowan slipping a bag into her palm. As he bent down, still looking at her, she blew a powder into his face! His eyes closed and he slumped over, while she rolled out the door.

The other bikers opened fire, but their aim was hampered by their comrades standing in front of them in the line of fire. Rowan made it out the door.

Other bikers were coming around the side of the bar. They were armed but not with weapons in hand. These seemed to be unaffiliated patrons and just seemed intent on getting to their bikes and getting the Hell out of there!

In the rear of the bar, Peter's eyes adjusted to the gloom. Someone had turned the lights out. Probably it was Schaeffer, crouching by the kitchen door to the front of the bar with M4 carbine in one hand and a flashbang grenade in the other. Behind him from outside the bar Peter heard the old biker yell, "hey! The fuckin' piggies are comin' in the rear door!" When he glanced behind him the man was gone (or at least not in line of sight of the rear door).

Someone must of heard him because several bikers opened fire to the rear.
COL Kurt L. Schaeffer
 NPC, 495 posts
 Fernspaeher
 Ranger
Thu 20 Oct 2016
at 21:34
Re: In the Junkyard II
In reply to The Marshall (msg # 119):

Bullets started zipping through the doorway and punching through the thin plywood interior walls that separated kitchen from barroom.

"Hallo, mein freind! I count ten. Three are holding Smoker hostage near the front entrance. Seven are behind the bar to the right. Keep low!"

More wild bullets struck the walls around them.

Schaeffer was wearing night-vision goggles, so his vision was not impaired in the darkness. He held up the flash-bang grenade, pulled the pin and said, "go on three. Ein, zvai..."

Marshall's Note: Peter has time to get ready (draw a weapon, put on NVGs, etc.)

This message was last edited by the GM at 01:16, Fri 21 Oct 2016.

Peter Firecrow
 player, 768 posts
 Not that kind of Indian
 Wanna buy a gun?
Thu 20 Oct 2016
at 22:49
Re: In the Junkyard II
Peter let out a small growl as he took cover. That stupid old biker had made things even harder. He nodded to the Colonel and even tapped the case to let him know it wasn't in danger of being stolen. He slipped on the NVGs and closed his eyes before the end of the countdown, auto-shotgun in hand. He took a deep breath to steady himself.
The Marshall
 GM, 2444 posts
 aka "helbent4"
 aka Tony
Fri 21 Oct 2016
at 01:18
Re: In the Junkyard II
Before he got to three, a round green object rolled through the door from the barroom.

It was a hand grenade!
COL Kurt L. Schaeffer
 NPC, 496 posts
 Fernspaeher
 Ranger
Fri 21 Oct 2016
at 01:24
Re: In the Junkyard II
In reply to The Marshall (msg # 122):

"Scheisse!"

Schaeffer threw the flash-bang he was holding out the kitchen door into the barroom.

Knowing there wasn't any time to pick up and throw the hand grenade back where it came, he instead dropped down on top of it to absorb the explosion with his body to save Peter.
Jason Sinclair
 player, 421 posts
 Texas Ranger
 Templar
Fri 21 Oct 2016
at 02:18
Re: In the Junkyard II
As Jason hears the flash-bang go off he goes low into the room his P-90c leading with a burst at the closest active target.

Got a three

This message was last edited by the player at 02:36, Fri 21 Oct 2016.

Peter Firecrow
 player, 770 posts
 Not that kind of Indian
 Wanna buy a gun?
Fri 21 Oct 2016
at 15:34
Re: In the Junkyard II
Peter let out a curse, "Shit!" and leaped forward in to the bar's main area to avoid being trapped in the kitchen should the grenade do too much damage. And also to try and get some cover from the grenade. He hoped the Colonel would be alright but most of his brain was focused on the flight part of the fight or flight reaction at the moment.
The Marshall
 GM, 2448 posts
 aka "helbent4"
 aka Tony
Sun 23 Oct 2016
at 10:11
Re: In the Junkyard II
The grenade under Schaeffer went off as Peter vaulted past him, through the doors to the barroom. Without Schaeffer's action he could have otherwise been severely hurt!

In the bar, most of the bikers had taken shelter behind the solid bar, which was to the left of the door to the rear. Not coincidentally, that's where Schaeffer had lobbed his flash-bang. It went off, completely disabling the bikers hiding behind there. Even though the bikers with Smoker were partially protected from the effects by the bar they too were stunned by it As well, all the remaining light bulbs, candles and lamps were blown out, plunging the room into darkness.

When Jason rolled into the bar, he saw it was total chaos inside. There were bikers lying all around, moaning, among overturned chairs, tables, and behind the bar. Peter was near the rear of the room, also looking for targets. Jane covered him from the door, Rowan on the ground beside her. Bikers ran by them, hopping on their motorcycles, kicking them to life and getting the Hell on the road!

Police sirens grew louder. Three Junkyard MP Humvees plus transport Humvee with Trask's armour were approaching on the dirt road from the closest gate to Inner Junkyard in a cloud of dust.
Increase Trask
 player, 119 posts
 Robo Hunter
Sun 23 Oct 2016
at 22:34
Re: In the Junkyard II

From the rear of the leading Humvee Trask could see people milling around what he guessed was the bar where the ruckass was taking place. His HUD swarmed with green squares and he assigned each of them as a potential target.

Once they got closer he could see the bikers were just looking to leave so he let them go.
Jason Sinclair
 player, 423 posts
 Texas Ranger
 Templar
Sun 23 Oct 2016
at 23:04
Re: In the Junkyard II
Jason keeps his gun on the guy who shot Smoker and the rest of the idiots with him. He walks closer to the guysecond cautiously.
The Marshall
 GM, 2450 posts
 aka "helbent4"
 aka Tony
Wed 26 Oct 2016
at 08:42
Re: In the Junkyard II
Inside the bar, Jason moved up to cover the bikers who were closest to Smoker. They were in no shape to resist, still affected by the stun grenade. Smoker found himself on the floor, with Jason standing over him. Peter couldn't hear anything, his ears were still ringing from both the explosion under Schaeffer as he moved past him and then the bang of the flash-bang grenade. It would take a few minutes for the ringing whine in his ears to subside. In the doorway, Jane covered Jason and Smoker, but couldn't see any targets.

Outside, Trask's Humvee continued to follow the MP Humvees. They seemed to be heading to the marketplace now. Down the street was a biker bar, one of several. Depending on the establishment, dozens of bikers were coming out to watch, beer bottles in hand. But others here and there were getting back on the road not wanting to deal with the law, such as it was in Junkyard.
Smoker Nix
 player, 868 posts
 Scavenger & Tech
 Truck Crew
Wed 26 Oct 2016
at 11:13
Re: In the Junkyard II
Smoker checked himself over, then collected up any of his stuff that had been dislodged. He peered up at Jason.

"What happened? Is everyone OK?"
Jason Sinclair
 player, 424 posts
 Texas Ranger
 Templar
Wed 26 Oct 2016
at 12:42
Re: In the Junkyard II
"Flashbang. Your hit stay down get your gun and keep these idiots covered. The Colonel had to come in the back. Gonna check his sitrep and get back to you guys." Jason motions for Jane and Rowan to move forward. He starts toward the back caution starting to creep in. That feeling that something awful is about to happen or be found washes over him. Training fought with instinct and training won.
Smoker Nix
 player, 869 posts
 Scavenger & Tech
 Truck Crew
Wed 26 Oct 2016
at 13:59
Re: In the Junkyard II
"All right. Stay safe."

Smoker looked for his gun. Failing that, any gun.
Peter Firecrow
 player, 773 posts
 Not that kind of Indian
 Wanna buy a gun?
Wed 26 Oct 2016
at 16:05
Re: In the Junkyard II
Peter kept his gun leveled on the bikers even though they didn't seem to be ready to cause any trouble. He glanced back through the doorway he'd come in through in the back to see how the Colonel was holding up. He certainly hoped that the Colonel was okay.
Increase Trask
 player, 120 posts
 Robo Hunter
Wed 26 Oct 2016
at 19:41
Re: In the Junkyard II

Trask remained in the back of the humvee as they sped along. His HUD assigning targets as they went.
Jane Guin
 player, 743 posts
 Renegade Black Hat
 Former USAF Pilot
Wed 26 Oct 2016
at 23:48
Re: In the Junkyard II
Even though jane didn't see any targets, she kept her eyes out as she stood by Rowan.  She heard Jason say to move forward and looked at Rowan to see if she was ready to do that or not.  Things seemed to be settling down a bit but then the law wasn't that far away.

"We sticking around here?  Most of them of left.  How's Schaeffer?"
The Marshall
 GM, 2451 posts
 aka "helbent4"
 aka Tony
Thu 27 Oct 2016
at 03:36
Re: In the Junkyard II
For that matter, Smoker's ears were ringing as well, making communicating difficult. Jason finally got across what he wanted. Smoker wasn't able to find his Colt Python but one of his former captors were armed with a Ruger Redhawk, of similar calibre. He picked that up and used it to cover the two men.

It wasn't easy for Peter to cover the remaining bikers in the bar. Most of them were either behind tables or the bar, out of direct line of sight. And they were starting to shake off the effects of the flash-bang grenade. They could grab their guns at any moment and kickm off another round. Glancing back, he could see that Schaeffer was a mess.

At that point, Jason saw Schaeffer and went to assist. His body was burned and blasted, his right leg appeared to have been severed and he was bleeding out from that wound, and another nasty one to his right arm. His chest seemed protected by his IBS breastplate unit. His skull (and face) were protected by his helmet and face-shield.

This message was last edited by the GM at 10:40, Thu 27 Oct 2016.

Smoker Nix
 player, 870 posts
 Scavenger & Tech
 Truck Crew
Thu 27 Oct 2016
at 09:31
Re: In the Junkyard II
Smoker grunted. OK so this Ruger Redhawk would do but he hoped that his Colt Python would be recovered after all this is over and done with.

He glowered around at the bikers, hoping that they'd not try anything stupid.
Jason Sinclair
 player, 425 posts
 Texas Ranger
 Templar
Thu 27 Oct 2016
at 12:32
Re: In the Junkyard II
 "Any one not with me tries anything I swear to God that you will die. Get Rowan out now! Secure the doors." Jason Yells as he runs to the Colonel. He makes sure the ruined leg is as close as he can manage as quickly as possible and Lays on Hands.

This message was last edited by the player at 12:53, Thu 27 Oct 2016.

The Marshall
 GM, 2454 posts
 aka "helbent4"
 aka Tony
Fri 28 Oct 2016
at 04:06
Re: In the Junkyard II
In reply to Jason Sinclair (msg # 138):

After turning Schaeffer over, Jason thought that aside from the missing leg, Schaeffer didn't look too bad. Feeling for a pulse, Jason realised with a rising sense of dismay that he couldn't find one. Quickly unlocking his IBS breastplate to get at his chest he saw the little puckered wound near his heart, leaking a little blood when he pushed down to do CPR. He'd been hit with what soldiers called the "Golden BB". Somehow through a quirk of fate and physics a piece of shrapnel had pierced his IBS in a weak spot and punched through his heart: a killing blow.

Marshall's Notes: Schaeffer took a Maimed level wound to his right leg, severing it. But he also took a Critical Wound to the Gizzards and a Light Wound to the Upper Guts. These cumulatively result in a Maimed Wound to the torso, which is a fatal wound.
Peter Firecrow
 player, 774 posts
 Not that kind of Indian
 Wanna buy a gun?
Fri 28 Oct 2016
at 14:29
Re: In the Junkyard II
Peter has seen death many times, up close and personal. Too many times. He let out a small growl. Then he turned to the bikers in the room. Whether he was still partially deafened or not, his voice was very loud. "WHO THREW THE GRENADE?"
Jason Sinclair
 player, 428 posts
 Texas Ranger
 Templar
Sat 29 Oct 2016
at 16:15
Re: In the Junkyard II
"Peter get Rowan now, but she has to stay calm I need help and bad." Jason screams to overcome the deafening effect. "This man dies and I swear I will hunt this entire gang down and butcher you like the pigs you are. Frak! Frak! FRAK!" as a bad spray hits him.
Rowan Dawson
 player, 1321 posts
 Medic
 Story-Teller
Sat 29 Oct 2016
at 17:12
Re: In the Junkyard II
Jason Sinclair:
"Peter get Rowan now, but she has to stay calm I need help and bad." Jason screams to overcome the deafening effect. "This man dies and I swear I will hunt this entire gang down and butcher you like the pigs you are. Frak! Frak! FRAK!" as a bad spray hits him.

 Rowan "Show me and quickly I have the means may be, if the Goddess gives the time"
Jane Guin
 player, 745 posts
 Renegade Black Hat
 Former USAF Pilot
Sat 29 Oct 2016
at 17:41
Re: In the Junkyard II
Jane covered the people as they worked.  She didn't exactly like what Jason was saying, or perhaps it was the tone, but she could understand why he said it.  If anybody could bring back Schaeffer it would be Rowan.  Jane knew first hand how good she and her Goddess were.  There was, of course, the possibility that they weren't in time.  No, she wouldn't think about that.  She wasn't sure ANY would live if that was the case because Jason and Rowan might retaliate before clear thinking heads could figure out a plan.  Peter was known for his temper so he would no doubt be in there with them but he always surprised her so the best thing she could do right now was to cover them and hope for the best.
Peter Firecrow
 player, 777 posts
 Not that kind of Indian
 Wanna buy a gun?
Mon 31 Oct 2016
at 18:05
Re: In the Junkyard II
Peter yelled for Rowan to get in to the back of the bar and that Schaeffer was hurt.
Rowan Dawson
 player, 1324 posts
 Medic
 Story-Teller
Mon 31 Oct 2016
at 18:52
Re: In the Junkyard II
Peter Firecrow:
Peter yelled for Rowan to get in to the back of the bar and that Schaeffer was hurt.

Rowan comes at the run, takes a look and Shaffer and to stop her concern showing , he gets a telling off. " You are supposed to duck love ".
Okay Rowan has three Healing poultices.
 She goes for the most critical wound first

This message was last edited by the GM at 19:13, Mon 31 Oct 2016.

The Marshall
 GM, 2462 posts
 aka "helbent4"
 aka Tony
Thu 3 Nov 2016
at 03:42
Re: In the Junkyard II
In reply to Rowan Dawson (msg # 145):

None of the prisoners volunteered that they were the one to throw the grenade. Probably correctly guessing it wouldn't end well if they did. Or maybe that biker was no longer in the building.

While Rowan unpacked her medical bag and gloved up Jason tied off the stump of Schaeffer's right leg and used the first gift that a Templar receives, the Laying on of Hands. The leg was still severed but the blood flow stopped as it healed a little with the aid of the mystical energies. This slowed the major source of external bleeding, but he was still bleeding out internally.

Rowan set up an oxygenator over Schaeffer's mouth and nose. It was a self-contained compressor unit that did not require a full oxygen tank to function.

Due to the extent of his thoracic trauma Schaeffer's vitals were all flatlining. This was no time for half-measures, it was resuscitative thoracotomy time. Cutting away the remains of his battlesuit she used a scalpel to slice open the pale, scarred skin laterally between his forth and fifth ribs on the left side over his heart. Taking forceps she peeled back the skin, then retracted (pulled apart) his ribcage exposing his thoracic cavity. Within lay his heart and major blood vessels, gleaming and wet with blood. Working quickly she repaired a major laceration in his aorta from a chunk of shrapnel. As his heart had stopped completely even defibrillation wouldn't restart it. She was forced to begin massaging his heart directly.

He would also require a lot of blood even just to make it to hospital. Fortunately, they had a couple strokes of luck. Rowan's blood type was O-, she was a universal donor, and markings on Schaeffer's armour indicated he was O+, a universal receiver.

The MP Humvees, followed by the armour transporter with Trask, skidded to a stop in front of the bar. At their arrival there was a general exodus from the several bars lining that side of Marketplace. About a hundred bikers were hitting the road at the same time, hauling ass for city limits. Trasks's Humvee pulled to a stop just behind the MP Humvees. MPs armed with 5.565mm D22 rifles and 9mm sidearms were bailing out of the Humvees, heading towards the bar at a run.

This message was last edited by the GM at 19:33, Thu 03 Nov 2016.

Increase Trask
 player, 121 posts
 Robo Hunter
Thu 3 Nov 2016
at 06:02
Re: In the Junkyard II

Dropping off the rear of the truck Trask sprints towards the bar while using the radio. "Trask here I am at the front door, about to knock." He raises his rifle to his shoulder as he approaches the structure and leads with it as he enters the bar.

Scanning the scene before him he sees a series of readouts across his HUD as he speaks his voice amplified by the speaker."All right ladies hands in the air like you just don't care, weapons at you feet and single file to the nice militia outside. First and only warning." He uses the door frame as partial cover unless there is something better inside as he waits for the bikers to make their minds up.
Jason Sinclair
 player, 433 posts
 Texas Ranger
 Templar
Thu 3 Nov 2016
at 07:06
Re: In the Junkyard II
"Jeez o' pete." Jason says covered in Schaeffer's blood. As the MPs and Trask enter he yells "Medic!!"

 He walks out and tells the MPs "If a single one of these morons so much as blinks funny you let me know. He won't live long past it." Covered in gore and blood Jason's Ranger badge gleams nearly spotless.
Smoker Nix
 player, 873 posts
 Scavenger & Tech
 Truck Crew
Thu 3 Nov 2016
at 09:44
Re: In the Junkyard II
Smoker looked round at the entrance of the MPs, but doesn't say anything.
The Marshall
 GM, 2463 posts
 aka "helbent4"
 aka Tony
Thu 3 Nov 2016
at 10:36
Re: In the Junkyard II
In reply to Jason Sinclair (msg # 148):

The MP Sergeant seemed to recognise Trask, or at least figure he was on their side or employed by the Militia, so he let him cover the bikers. She directed the MPs to disarm and search the bikers, taking them into custody.

She looked in the back at Schaeffer as Rowan was working on him, then started speaking into her the radio handset clipped to her vest. "Command, this is One-Adam-Twelve. Request for RA (Roll Ambulance) to, ah, Sleazy's bar, south side of Marketplace. Put a rush on it, we got one casualty that looks real bad! Also, we need a wagon for detainee pickup." There was a returning squawk as command acknowledged.

The Sergeant looked at Jason. "Calm down, sir. We have this under control. Ok, we got a call from a friend of the mayor's, Colonel Schaeffer, regarding a stolen hoverbike and some bikers that needed to be picked up for questioning. I take it that's the guy in back?"

The bikers began loudly protesting their innocence. "Hey! We didn't do nothin'! These clowns came in here and started hassling us. We were defending ourselves, man!"
Smoker Nix
 player, 874 posts
 Scavenger & Tech
 Truck Crew
Thu 3 Nov 2016
at 11:02
Re: In the Junkyard II
Smoker scrambled to his feet and stood rather unsteadily.

"Sorry, that's incorrect. Rowan had spotted her bike outside and I came in to make peaceful inquiries. I was grabbed and threatened with violence before I even opened my mouth..."
Jason Sinclair
 player, 434 posts
 Texas Ranger
 Templar
Thu 3 Nov 2016
at 12:52
Re: In the Junkyard II
"Yeah that is the Colonel. Sorry good friend o' mine. I'm a known person to Ike as well. Jason Sinclair. That fella is Smoker Nix, Peter Firecrow, Jane Guin, Rowan Dawson, and Increase Trask. All known to the Mayor." He pauses to get air and cool down before he takes the head off of the MP. "Rowan entered in order to barter for the return of her stolen property. The gentlemen that Smoker had a gun on held him hostage and shot him in the leg. So our little group breached the building. Schaeffer and Peter went in the back. I can't be fully certain but in looks like someone threw a grenade into the backroom and Schaeffer jumped on it. These yahoos need to be charged with attempted murder of JLA members among other things."
Peter Firecrow
 player, 778 posts
 Not that kind of Indian
 Wanna buy a gun?
Thu 3 Nov 2016
at 16:32
Re: In the Junkyard II
Though still quite angry and, though he wouldn't admit it to himself in the heat of the moment, worried about the Colonel, Peter wisely kept his mouth shut as the MPs entered and began asking questions. He lowered his gun so it was no longer pointed at anyone.
Rowan Dawson
 player, 1328 posts
 Medic
 Story-Teller
Thu 3 Nov 2016
at 18:26
Re: In the Junkyard II
In reply to Peter Firecrow (msg # 153):

Rowan carries on treating her love, " peter I thing we are going to have to rig up a blood transfusion and let me donate blood to our wounded  here while we get him to hospital
MP NCO
Thu 3 Nov 2016
at 20:32
Re: In the Junkyard II
In reply to Jason Sinclair (msg # 152):

The MP Sergeant held up her hand when Jason started going through who everyone was.

"Right, no need for the who's-who. Show me your IDs."

"You guys, shut up," she said to the bikers.

"A grenade, huh? Yeah, sure looks like someone overreacted all right."
Increase Trask
 player, 122 posts
 Robo Hunter
Thu 3 Nov 2016
at 22:00
Re: In the Junkyard II

Trask moves into the bar as the Militia back up unable to enter. He scans the bikers and watches as they disarmed, his rifle still at his shoulder.
Jane Guin
 player, 746 posts
 Renegade Black Hat
 Former USAF Pilot
Thu 3 Nov 2016
at 22:58
Re: In the Junkyard II
Once Trask lowers his weapon, Jane will lower hers.  She was covering her group and when they weren't in danger, for the moment, she could relax a bit.  She still kept her eyes peeled for things that wouldn't be right but it looked like things were finally settling down.
Biker
Fri 4 Nov 2016
at 00:25
Re: In the Junkyard II
In reply to MP NCO (msg # 155):

The MPs had all the bikers up and lined against the wall. One of them looked over his shoulder and said,

"It was the prospect. Kargo! He threw the grenade. Wasn't us, man!"

MArshall's Note: PCs can attempt a Scrutinise check to tell if he's telling the truth.

Jane Guin
 player, 747 posts
 Renegade Black Hat
 Former USAF Pilot
Fri 4 Nov 2016
at 00:43
Re: In the Junkyard II
In reply to Biker (msg # 158):

Jane wasn't paying attention to what came out of the bikers mouth.  She was sure that they would be lying.

"Hey Rowan.  I still got blood in me.  I can donate some if you need it."
Peter Firecrow
 player, 780 posts
 Not that kind of Indian
 Wanna buy a gun?
Fri 4 Nov 2016
at 02:25
Re: In the Junkyard II
Peter glanced back at Rowan with a confused expression in his IBS helmet. "Um. Okay? Medicine is not really my area of expertise. Let me know how I can help. I think help is coming as well."

He turned his head back to glare at the biker. Of course. Someone not actually part of the biker gang to give up. He highly doubted that was the case. He stood his ground, however, and let the MPs do their jobs. He did pull out his ID for them to scan when they came to him.

This message was last edited by the player at 20:18, Fri 04 Nov 2016.

Smoker Nix
 player, 875 posts
 Scavenger & Tech
 Truck Crew
Fri 4 Nov 2016
at 08:48
Re: In the Junkyard II
"Do any of you guys carry grenades?" Smoker asked the bikers. His thinking was that if anyone habitually had them, they were a likely suspect to have actually thrown one.
The Marshall
 GM, 2465 posts
 aka "helbent4"
 aka Tony
Fri 4 Nov 2016
at 09:19
Re: In the Junkyard II
In reply to Smoker Nix (msg # 161):

This was a great question. Consequently, none of the bikers replied, having enough brain cells left to self-incriminate. None of the bikers had any grenades on them, and none were found by the MPs when they were searched.

From the kitchen, one of the MPs said, "there's 2 people in the storeroom back here!" A man and a woman were led out from a storeroom off the kitchen. It was the cook and a helper who'd taken shelter there when the shooting started. The first thing the cook did was go over to the stoves and turn off the gas cylinder. "I heard a bang! Good thing these fuel cells didn't go up, the whole building would have been leveled."

This message was last edited by the GM at 02:19, Sat 05 Nov 2016.

Increase Trask
 player, 125 posts
 Robo Hunter
Sat 5 Nov 2016
at 02:48
Re: In the Junkyard II
In reply to The Marshall (msg # 162):

"Good to know for next time." Trask did a scan for heat signatures of anyone else hiding in the building.
Rowan Dawson
 player, 1329 posts
 Medic
 Story-Teller
Sat 5 Nov 2016
at 09:27
Re: In the Junkyard II
Increase Trask:
In reply to The Marshall (msg # 162):

"Good to know for next time." Trask did a scan for heat signatures of anyone else hiding in the building.

Rowan carries on trying to save shaffers life
Smoker Nix
 player, 877 posts
 Scavenger & Tech
 Truck Crew
Sat 5 Nov 2016
at 11:09
Re: In the Junkyard II
Smoker started looking for his Colt Python. It must be around here somewhere!
Jason Sinclair
 player, 436 posts
 Texas Ranger
 Templar
Sat 5 Nov 2016
at 16:50
Re: In the Junkyard II
"Here's my damned ID. I gotta help her she is getting emotional." He snaps at the NCO.

As he approaches Rowan he softens the brittleness still Jason, but a little nicer he says "Ok you get up on the table after we get Schaeffer on one too. We can start the transfusion here 20 minutes should do it otherwise I will have Trask start shooting our way to the Hospital. Kidding. Tell me you got some basic tubing and at least two cath needles. I'don't really prefer some 18 gauge, but I'll take what I can get. Real primitive setup and all. He is gonna be alright. You saved him for now at least. Now we wait for the bus. Just got to keep him alive." Jason starts moving two tables fairly close to where they were.
MP Sergeant
Sat 5 Nov 2016
at 18:44
Re: In the Junkyard II
In reply to Jason Sinclair (msg # 166):

The MP took the ID, glanced over at Rowan working on Schaeffer, then cooly rebutted Jason by saying, "huh. I see your friend is looking pretty cool there. You, however, look like you could use a good cry. Go on, do what you can."

Dismissing Jason, she turned to the Bikers. "OK you fucks. Who threw the grenade? If you don't tell me, you're all going before Judge Tolliver. We take breach of the peace very serious, understand?"
The Marshall
 GM, 2468 posts
 aka "helbent4"
 aka Tony
Sat 5 Nov 2016
at 21:25
Re: In the Junkyard II
In reply to MP Sergeant (msg # 167):

The bikers flinched when Judge Tolliver's name came up, but they remained quiet.

Trask and Jason were unable to determine if they were lying or not about who threw the grenade.
Increase Trask
 player, 126 posts
 Robo Hunter
Sun 6 Nov 2016
at 08:49
Re: In the Junkyard II

Trask just continued to provide overwatch for the militia as they went about their business.
The Marshall
 GM, 2471 posts
 aka "helbent4"
 aka Tony
Thu 10 Nov 2016
at 09:51
Re: In the Junkyard II
In reply to Increase Trask (msg # 169):

Jason got a suitable table set up. The MPs assisted in moving Schaeffer onto a metal one. One of the MPs grabbed a bottle of vodka and poured it over the table to help sterilise it a little.

With the assistance of one of the MPs who also knew First Aid, Jason rigged up a transfusion for Rowan. Jane was the first to volunteer so they used her first. Her blood checked out as clean enough by Rowan's medic bag's built-in analyser. Peter would be next, if his blood was suitable.

After checking with thermals, Trask confirmed the building was clear.

Sirens sounded in the distance, drawing closer.
Peter Firecrow
 player, 782 posts
 Not that kind of Indian
 Wanna buy a gun?
Fri 11 Nov 2016
at 00:51
Re: In the Junkyard II
Peter put his gun away and helped as best he could (and mostly stayed out of the way after the first few moments when things were set up). He watched as Jane was checked out and was glad her blood was clean enough (not just for the moment, but in general). He was a bit apprehensive about his own blood, but nodded and allowed himself to be checked out when they were ready.

"I hope those sirens mean an ambulance or something is almost here."
Increase Trask
 player, 127 posts
 Robo Hunter
Fri 11 Nov 2016
at 01:01
Re: In the Junkyard II

Trask passed on the information from his scans to the militia leader once they were complete. Then he moved off to the side to allow them to do their job and to give the people working on the wounded more room.
The Marshall
 GM, 2473 posts
 aka "helbent4"
 aka Tony
Fri 18 Nov 2016
at 04:59
Re: In the Junkyard II
An air ambulance arrived first at the bar circling overhead. An MP marked an LZ for it to use. The white helicopter marked with red crosses settled down, blowing up huge clouds of the peculiar greyish-brown dust that surrounded Junkyard outside the walls for several miles in every direction.

2 Paramedics dismounted from the passenger compartment rushed in, carrying a stretcher and medical gear. They were impressed by Rowan's level of care. "Ok, outstanding job, ma'am. I can tell you were a paramedic before the war! We'll take it from here." one of them exclaimed. They started working on Schaeffer, getting him ready for transport by air to Hellstromme Memorial.

As this was happening, within minutes more MP Humvees and pickup trucks arrived with lights and sirens on, plus a large "Paddy wagon" police van. The biker prisoners were rounded up and marched to the back of the van. They were then shackled in at wrist, ankle and waist for transport to "cells" (lockup) for detention until charges were laid, if any.
Smoker Nix
 player, 879 posts
 Scavenger & Tech
 Truck Crew
Fri 18 Nov 2016
at 08:53
Re: In the Junkyard II
Smoker lurched around, still looking for his Colt Python.
Rowan Dawson
 player, 1330 posts
 Medic
 Story-Teller
Fri 18 Nov 2016
at 16:29
Re: In the Junkyard II
The Marshall:
An air ambulance arrived first at the bar circling overhead. An MP marked an LZ for it to use. The white helicopter marked with red crosses settled down, blowing up huge clouds of the peculiar greyish-brown dust that surrounded Junkyard outside the walls for several miles in every direction.

2 Paramedics dismounted from the passenger compartment rushed in, carrying a stretcher and medical gear. They were impressed by Rowan's level of care. "Ok, outstanding job, ma'am. I can tell you were a paramedic before the war! We'll take it from here." one of them exclaimed. They started working on Schaeffer, getting him ready for transport by air to Hellstromme Memorial.

As this was happening, within minutes more MP Humvees and pickup trucks arrived with lights and sirens on, plus a large "Paddy wagon" police van. The biker prisoners were rounded up and marched to the back of the van. They were then shackled in at wrist, ankle and waist for transport to "cells" (lockup) for detention until charges were laid, if any.

OOC you have no idea how close I was tempted to write that trickster did it all
Sorry being in hospital for 6 Days has totally freaked me out


Rowan Smiles her thanks
Deciding that words mean so very little, then gets her bike and follows the ambulance
Peter Firecrow
 player, 783 posts
 Not that kind of Indian
 Wanna buy a gun?
Sat 19 Nov 2016
at 03:49
Re: In the Junkyard II
Peter felt a little bit of weight lift from his shoulders as the paramedics finally arrived to take the Colonel away. He gave a nod to Rowan as she went to follow. He turned and frowned at Smoker. "Smoker...what are you doing? Are you looking for something?" He offered to help and began looking as well.

While they did that, at one point he paused and looked at Smoker once more. "How is the replaced limb holding up? Any problems?" He wasn't just asking to be nice. It appeared that the Colonel might have need of such a service soon as well.
Smoker Nix
 player, 880 posts
 Scavenger & Tech
 Truck Crew
Sat 19 Nov 2016
at 13:00
Re: In the Junkyard II
"Uh... one of those bastards made off with my Colt Python, that's all... the hand's been fine, thank you. Virtually forgotten about it."

Smoker rested for a moment.

"I'd be glad of your help if you have a moment. Although you've been busy, don't you need to rest?"
Peter Firecrow
 player, 784 posts
 Not that kind of Indian
 Wanna buy a gun?
Sat 19 Nov 2016
at 17:32
Re: In the Junkyard II
Peter gave a nod to the information about missing pistol and began looking. "Good. About the hand, I mean."

To the question about rest, Peter looked confused. "Who? Me?" He waved a hand. "Rest? Ha. There are several answers I could give you. 'I can rest when I am dead'. 'There is no rest for the wicked'. Etc." He let out a small laugh. "Honestly, I am not sure even a vacation would help. Not there are really vacations in the Wasted West."

He let out a long sigh as he paused in his search for a moment. "I tell you, Smoker, this world is terrible place to live sometimes."
Smoker Nix
 player, 881 posts
 Scavenger & Tech
 Truck Crew
Sat 19 Nov 2016
at 18:13
Re: In the Junkyard II
"I hear you, Brother," replied Smoker.

"Maybe we should just leave... find some remote tropical island and stay there, fishing and such like. Become self-sufficient. Ignore all of this."
Jason Sinclair
 player, 438 posts
 Texas Ranger
 Templar
Sat 19 Nov 2016
at 19:12
Re: In the Junkyard II
 "That would be nice." Jason mutters under his breath. He simply sits down and sets his head in his hands.
The Marshall
 GM, 2474 posts
 aka "helbent4"
 aka Tony
Mon 21 Nov 2016
at 21:48
Re: In the Junkyard II
Inside, it was apparent Smoker's Python was gone. Junkyard medics checked all of them out for injury.

An MP asked Jane, Peter, Smoker and Jason, "could we please get statements from you guys?" Marshall's Note: you can refuse, you can just say you do it, or actually go into detail. Your choice!

Trask was instructed to help load the still-groggy bikers into the parked Paddy Wagon outside.

It had been taken from him by "Kargo", the biker affiliated with Modeen's old gang, The Destroyers. In fact, now that Smoker thought about it, Kargo didn't seem to be there anymore. That is, he's not with the other bikers being led away. He's not in the bar, not behind the bar, not in the back.

When she got outside, Rowan discovered that her hover-bike was gone. Not having time or inclination to deal with this, she hopped on Schaeffer's BMW/sidecar instead. She ignored the confused looks of MPs milling about, covered as she was by her lover's blood. Rowan kicked the bike to life and roared off in pursuit of the ambulance en route to hospital.
Increase Trask
 player, 129 posts
 Robo Hunter
Mon 21 Nov 2016
at 22:29
Re: In the Junkyard II
In reply to The Marshall (msg # 181):

Trask helps with loading the prisoners, mostly just covering them with his big gun. Once that was done he would return to the bar and follow up on his sensor reading by giving the place another scan.

He would provide a statement, but it would be short given he arrived pretty much when the militia did. Always with an eye on the deal Trask would look for any weapons left behind or anything else left by the bikers. He also gives a look at the parking lot for unattended bikes.
The Marshall
 GM, 2475 posts
 aka "helbent4"
 aka Tony
Tue 22 Nov 2016
at 09:35
Re: In the Junkyard II
In reply to Increase Trask (msg # 182):

The militia MPs didn't bother taking a statement from Trask, after all, they saw him arrive.

Inside the bar, Militia MPs were collecting evidence. Some were gathering dropped weapons into plastic evidence bags while one took 3D pictures. There were several pistols, knives, clubs (wooden, metal, spiked, etc.) and a few sawed-off shotguns in evidence bags by the front door. Outside, there were eight or nine abandoned-looking bikes. An MP was putting CRIME SCENE tape around them as she waited for a tow truck to arrive.
Smoker Nix
 player, 882 posts
 Scavenger & Tech
 Truck Crew
Tue 22 Nov 2016
at 12:13
Re: In the Junkyard II
Smoker was willing to give a statement provided he could sit down to do it. His leg hurt!

"Basically, Rowan Dawson spotted her bike which was stolen some time back outside. I went in to find out who was using it so we could negotiate its return. This did not go well, the rest of the group stormed the building, someone from in here let off a grenade and, well, that's about it. One of the ringleaders, fellow called Kargo - spelled with a K - stole my Colt Python, got laid out by some of Rowan's shenanigans, then ran off in the confusion. He's not here, nor is my Colt."
The Marshall
 GM, 2476 posts
 aka "helbent4"
 aka Tony
Tue 22 Nov 2016
at 13:01
Re: In the Junkyard II
In reply to Smoker Nix (msg # 184):

Puzzled, the MP taking the statement asked, "he spelled "Kargo" with a "K"? What, did he spell it out for you?"

Meanwhile, a paramedic treated Smoker's leg wound.

Marshall's Note: Just kidding. Although I will leave it up to Smoker to explain how he knows this there are a few ways I can think of how he would know this.
Smoker Nix
 player, 883 posts
 Scavenger & Tech
 Truck Crew
Tue 22 Nov 2016
at 15:47
Re: In the Junkyard II
"He had a name tag on his leathers," said Smoker, who was wondering what the relevance of the question was.

"Thanks," he said to the paramedic.
Peter Firecrow
 player, 785 posts
 Not that kind of Indian
 Wanna buy a gun?
Tue 22 Nov 2016
at 16:58
Re: In the Junkyard II
Peter of course agreed to give his statement. "No problem. Rowan Dawson said she had seen her hover bike outside a bar. The hover bike had been stolen a while back. She and Smoker over there went inside to see what the situation was and whether or not they could get the bike back or purchase it back or whatever."

He gestured towards the back. "Myself and Colonel Schaeffer went around back after the bikers had apparently started to manhandle Smoker and shot him I believe - these things I did not witness personally, understand. People were coming out that back as we came in and one of them yelled a warning to the bikers in the bar who began firing on us and threw a grenade at us."

Peter did not tarry on the biker in the back since he knew the law wouldn't be able to do anything him yelling a warning, even if those actions cost the Colonel a leg ultimately. Peter would deal with it later on his own possibly.

"The Colonel lobbed a flash-bang in to the bar just before the grenade came at us. He covered the grenade with his body before I could blink. I leaped in to the bar to avoid the grenade, but it would have still hit me if not for the Colonel." He sounded unhappy about that situation. "The bikers were disarrayed and mostly down. We covered them with our weapons until you showed up."
The Marshall
 GM, 2477 posts
 aka "helbent4"
 aka Tony
Tue 22 Nov 2016
at 22:20
Re: In the Junkyard II
Smoker Nix:
"He had a name tag on his leathers," said Smoker, who was wondering what the relevance of the question was.


The MP taking the statement from Smoker noted his puzzled look. "That makes sense. I was wondering if you had some kind of prior relationship to this individual. Do you? Rowan was the medic, I believe?"

quote:
"Thanks," he said to the paramedic.


"You're welcome," replied the medic, finishing up. "I have some Aspirin. It's all I can offer, I'm afraid."

The other MP nodded to Peter, glanced out the door as he took notes. "If that grenade went off, it would have been right next to the gas cylinders for the stove. PRobably blown out the rear of the bar, taken you and the people in the fridge with it. Brave move. Hope your friend makes it. Yes, can you point out this, ah, Rowan's hoverbike? I don't see it out there."
Smoker Nix
 player, 884 posts
 Scavenger & Tech
 Truck Crew
Wed 23 Nov 2016
at 09:11
Re: In the Junkyard II
"Uh, I've seen him before, he used to run with Modeen's old gang. I wouldn't say I had any kind of relationship with him over and above being on opposite sides in a fight," said Smoker.
Peter Firecrow
 player, 786 posts
 Not that kind of Indian
 Wanna buy a gun?
Wed 23 Nov 2016
at 15:21
Re: In the Junkyard II
Peter slowly walked outside and looked at the bikes still present. After a moment, he shook his head. "No. It does not appear to be one of the bikes that still remain here. The thief must have left with it before you arrived." He let out a small sigh at that.
The Marshall
 GM, 2478 posts
 aka "helbent4"
 aka Tony
Fri 25 Nov 2016
at 20:38
Re: In the Junkyard II
In reply to Peter Firecrow (msg # 190):

The MP nodded and replied. "Ok. We'll put out a BOLO alert for the Reapers Motorcycle Club." He spoke into his radio, putting out a "Be On the Lookout" alert for the bikers.

Trasks's thermal scan showed the stoves were still hot, and the freezer and refrigerator were cold. Behind the bar he noted an anomaly. Possibly a trapdoor at one end under some rubber mats that were pulled aside.

The ambulance, with Rowan in pursuit, was halfway to Hellestromme Memorial at this point, just transiting the main gate to Inner Junkyard.
Increase Trask
 player, 130 posts
 Robo Hunter
Sat 26 Nov 2016
at 00:18
Re: In the Junkyard II
In reply to The Marshall (msg # 191):

Trask acknowledged the reading on the HUD with an eye movement as he moved to the readings source. "I've got something, perhaps a trap door or the like." He waited until those that will still present had gathered close before flipping up the door and painting the inside with his rifle.
Jason Sinclair
 player, 439 posts
 Texas Ranger
 Templar
Sat 26 Nov 2016
at 05:24
Re: In the Junkyard II
"This aught to be good." Jason tosses as Trask opens the hatch.
The Marshall
 GM, 2479 posts
 aka "helbent4"
 aka Tony
Sat 26 Nov 2016
at 09:36
Re: In the Junkyard II
In reply to Increase Trask (msg # 192):

One MP pointed his MP10 at the hatch and looked at the other MP. "Shit. You guys go ahead. We wouldn't go down there without a SWAT team!"
Smoker Nix
 player, 885 posts
 Scavenger & Tech
 Truck Crew
Sat 26 Nov 2016
at 11:49
Re: In the Junkyard II
Smoker limped over to take a look.
Peter Firecrow
 player, 787 posts
 Not that kind of Indian
 Wanna buy a gun?
Sat 26 Nov 2016
at 20:06
Re: In the Junkyard II
Peter turned away from the MP he had been talking with upon hearing Trask talking. He gave a frown at the commotion as the words caught up in his brain. "Oh. Trapdoor."

He glanced at Smoker, "I wonder if that is where the biker with your gun has disappeared to?"

He then stepped up behind Trask and Jason and waited for them to go first since they were in front of him.
Increase Trask
 player, 131 posts
 Robo Hunter
Sat 26 Nov 2016
at 20:14
Re: In the Junkyard II
In reply to Peter Firecrow (msg # 196):

"Down the rabbit hole we go let us find the bottom." He drops down first and switches on his searchlight as his sensors spring into life. Trask moves forwards so the others can make there way down as well.
The Marshall
 GM, 2480 posts
 aka "helbent4"
 aka Tony
Sat 26 Nov 2016
at 20:29
Re: In the Junkyard II
In reply to Smoker Nix (msg # 195):

There was a crunch of shattered glass bottles as Trask landed.

Below is a small concrete chamber (a 10 foot by 10 foot room, really) reached by a ladder. Trask's hulking Wolverine suit took up about half the available space. There were dusty cardboard boxes and plastic milk crates piled everywhere, filled to overflowing by empty glass and plastic liquor and beer bottles. They filled the room to about two or three feet depth, save where Trask's armoured legs had pulverised or squashed them.

Some boxes and a metal shelf had been hastily pulled away from one of the walls. A door in the wall formerly hidden by the mountain of trash was exposed and left slightly ajar. If he kind of went sideways Trask estimated that he could fit through it.

Such a "bolthole" was to be expected, this being the former independent state of Deseret, after all. All large structures were mandated to having some kind of mass fallout shelter as part of the building code. The private homes of Mormons also always had one, as usually did Gentile homes as well. By now most, of course, were occupied with skeletons of men, women and children, or dangerous Wasteland creatures, or both.

This message was last edited by the GM at 21:04, Sat 26 Nov 2016.

Increase Trask
 player, 132 posts
 Robo Hunter
Sat 26 Nov 2016
at 20:57
Re: In the Junkyard II

Trask moved towards the door in the confined room hoping to free up some space for the others. Leading with his rifle he looks through the door to what lies beyond it.
Smoker Nix
 player, 886 posts
 Scavenger & Tech
 Truck Crew
Sun 27 Nov 2016
at 14:28
Re: In the Junkyard II
"Perhaps," said Smoker. "I thought he ducked out a door in the commotion, but there may have been too many people around. It was a bit confusing."

He scrambled down the ladder.
Peter Firecrow
 player, 788 posts
 Not that kind of Indian
 Wanna buy a gun?
Mon 28 Nov 2016
at 17:47
Re: In the Junkyard II
Peter gave a nod to Smoker. That was easily possible. He looked around once more, and then followed after Jason, bringing up the rear of the group. He wasn't excited about going underground after just being out of the underground recently, but he went anyway.
Jane Guin
 player, 749 posts
 Renegade Black Hat
 Former USAF Pilot
Mon 28 Nov 2016
at 18:39
Re: In the Junkyard II
In reply to Peter Firecrow (msg # 201):

Jane rolled her eyes when she saw that Peter was going to go under ground again.  "hang on guys.  I'll come too."

She shook her head but whether or not it was for her own stupidity or the guys was hard to tell.  Still she had a duty to do and she wasn't going to shirk it so down the ladder she went.

"Be careful guys.  All the healing is up above us now so don't get all heroic on me."
Jason Sinclair
 player, 440 posts
 Texas Ranger
 Templar
Mon 28 Nov 2016
at 23:40
Re: In the Junkyard II
"Not all Jane." Jason says as simply as possible.
Jane Guin
 player, 750 posts
 Renegade Black Hat
 Former USAF Pilot
Mon 28 Nov 2016
at 23:44
Re: In the Junkyard II
In reply to Jason Sinclair (msg # 203):

Jane nodded to Jason.  "Sorry Jason.  Didn't mean to slight you.  I'm just used to thinking of Rowan as the healer.  My experience has been it is good to always remind people that we might not have enough healers handy.  We seem to have need of them a lot."
Jason Sinclair
 player, 441 posts
 Texas Ranger
 Templar
Tue 29 Nov 2016
at 07:36
Re: In the Junkyard II
"No slight implied. I forget at least a quarter of the time myself." Jason says quite seriously.
The Marshall
 GM, 2481 posts
 aka "helbent4"
 aka Tony
Tue 29 Nov 2016
at 21:57
Re: In the Junkyard II
The escape tunnel slanted downwards. Trask squeezed in first, XM-41 Ripper particle cannon at the ready. Smoker, then Peter, Jason and Jane followed. Slowly they trooped down. The walls were concrete, with a rough finish. Dead light bulbs set in metal brackets hung in a line fastened to the curved ceiling.

Trask knocked into a few of these lights down with his helmet. A couple of the brackets broke off, shattering the bulbs. Fragments of blackened glass fell on the dusty floor. At the bottom of the sloping tunnel was a thick steel door, left ajar.

This message was last edited by the GM at 01:56, Wed 30 Nov 2016.

Increase Trask
 player, 133 posts
 Robo Hunter
Tue 29 Nov 2016
at 22:21
Re: In the Junkyard II

Moving along the tunnel Trask tried not to make noise, a futile effort as it was. He moves up to the door and has a peek around the edge after a look at his sensors.
The Marshall
 GM, 2483 posts
 aka "helbent4"
 aka Tony
Sun 4 Dec 2016
at 09:34
Re: In the Junkyard II
In reply to Increase Trask (msg # 207):

Trask didn't seem to be very quiet. The rusty steel door didn't help. It squealed as he pulled it open. Smoker was able to see boot prints in the dusty corridor leading to the door. There were several tracks, coming and going.

Inside was yet another bunker, so common in the former independent state of Deseret. Trask's helmet lamp lit up the central chamber with its brilliant white beam, casting equally dark shadows. The chamber was ten by twenty feet. The centre of the chamber was occupied by a steel table with bench seats. Doors led off to either side (2 to the left, 2 to the right, 1 straight ahead). There was also a kitchen nook, in another corner was a large-screen TV screen, dead and covered with a thick layer of grey dust. The bunker looked free of most typical trash but was very dusty.

A thick coat of concrete dust covered everything.

This message was last edited by the GM at 18:37, Sun 04 Dec 2016.

Smoker Nix
 player, 888 posts
 Scavenger & Tech
 Truck Crew
Sun 4 Dec 2016
at 12:48
Re: In the Junkyard II
"Looks like people came and went through here, but weren't actually using this space for anything," said Smoker, letting rip with an enormous sneeze at all the dust!
Increase Trask
 player, 135 posts
 Robo Hunter
Sun 4 Dec 2016
at 20:00
Re: In the Junkyard II

"Right lets clear the doors as we move forward." He went over to the first door on the left hand side. As he moved he looked for fresh tracks that might indicate where their man went.
The Marshall
 GM, 2485 posts
 aka "helbent4"
 aka Tony
Mon 5 Dec 2016
at 09:04
Re: In the Junkyard II
The door Trask opened was into a sleeping quarters of some kind. Bunks lined the medium-sized room. Most of them were occupied by skeletal remains, mostly adult-sized. Some were child-sized. There were nine skeletons lying on the bunks, as if they all died in their sleep. The remains were oddly mummified, leathery skin showing little sign of corruption or decay.

Another room was a latrine and shower room. The third was food and equipment storage. The fourth was a small library/chapel. The books included several copies of the KJV Holy Bible, Book of Mormon, and other religious texts, plus technical manuals.

Old tracks led to each of the doors, and marks in the dust indicated whoever it was checked out the rooms as they were doing. Many tracks led to the equipment/storage room.

However, fresh tracks, with a recent heat signature, led to the far door.

This message was last edited by the GM at 11:09, Mon 05 Dec 2016.

Increase Trask
 player, 137 posts
 Robo Hunter
Mon 5 Dec 2016
at 20:36
Re: In the Junkyard II

"I've got something going to the rear door." Trask moves forward with his rifle at his shoulder.
Peter Firecrow
 player, 792 posts
 Not that kind of Indian
 Wanna buy a gun?
Mon 5 Dec 2016
at 22:46
Re: In the Junkyard II
Peter glanced at the mummified human corpses and flinched slightly, lips curling in disgust. He wondered what had caused that rather than just normal decomposition, but only idly and only for a moment - he didn't want to think on it too much. He certainly didn't count how many there were and the fact that some were child-size, no he didn't do that. That wouldn't come up later for sure in his subconscious mind.

He slowed as he saw the books in the library. He only paused for a moment. He couldn't tell if they were ready to crumble or were well-preserved at a glance, and they were in a hurry. His head turned at Trask's voice and he followed after everyone, still bringing up the rear.
The Marshall
 GM, 2487 posts
 aka "helbent4"
 aka Tony
Tue 6 Dec 2016
at 09:58
Re: In the Junkyard II
In reply to Increase Trask (msg # 212):

The door in the far wall creaked open.

Inside was another chamber, about the size of the first one (10 by 25 feet, 7 feet tall). This was a combination mechanical room/HVAC/water/air filtration room. At the far end, in one of the walls, was an open heavy steel door. Beside that on one side was a locker with dusty radiation suits and Geiger counters, on the other side an empty arms locker.
Jason Sinclair
 player, 442 posts
 Texas Ranger
 Templar
Tue 6 Dec 2016
at 16:57
Re: In the Junkyard II
"This sounds like a bad apocalypse joke. Geiger counters, rad suits, and guns all we need are a few of Silas' mutant Grundy things and we are good to go." He says in a voice that is trying to be funny but fails and the joke falls flat. He switches from P-90c to Tizona. "Something tells me we are getting close. Trask you got any heat traces on the gun locker or rad suits?"
Jane Guin
 player, 752 posts
 Renegade Black Hat
 Former USAF Pilot
Tue 6 Dec 2016
at 17:58
Re: In the Junkyard II
Children.  Why did it always have to be children?  It didn't matter much that their corpses looked mostly intact and well preserved.  It almost made it worse.  It would be, however, better to have intact corpses if someone were to.....no Jane wasn't going down that road.  Not at all.

Jane cleared her throat and was glad that Jason's joke fell a little flat.  Let them think her throat clearing was due to the dust and the joke.

She stayed in the back and kept her watch even, perhaps, checking behind her a little more than normal.
Increase Trask
 player, 138 posts
 Robo Hunter
Tue 6 Dec 2016
at 20:23
Re: In the Junkyard II

Trask did another sweep of the room with his thermal and heartbeat sensor before making his way to the door in the far wall.

Increase Trask rolled 9 using 4d6+2, keeping the highest dice only, rerolling max with rolls of 2,(6+1)7,3,5.  Trackin.
The Marshall
 GM, 2488 posts
 aka "helbent4"
 aka Tony
Sun 11 Dec 2016
at 09:28
Re: In the Junkyard II
In reply to Increase Trask (msg # 217):

Whoever it was had gone through the side door. It led to a small chamber once sealed with two heavy doors, now open. They led to a chamber with an escape tunnel up. Trask could barely fit into the base of the shaft. Up above was a crescent of daylight.

It was clear that Trask would have difficulty climbing up the ladder, but he could do it.
Smoker Nix
 player, 889 posts
 Scavenger & Tech
 Truck Crew
Sun 11 Dec 2016
at 14:41
Re: In the Junkyard II
"Want I go take a look?" offered Smoker, peering round the large armoured figure.
Peter Firecrow
 player, 793 posts
 Not that kind of Indian
 Wanna buy a gun?
Mon 12 Dec 2016
at 17:39
Re: In the Junkyard II
Peter's eyes narrowed. Whoever it was looked to be gone - whether long gone or not was debatable, but gone nonetheless. That was damn annoying. It likely meant more enemies out there who would be back at another time arrayed against them.

He let out a sigh but gave a nod to Smoker. "I'll go with you and cover you, Smoker."
Jane Guin
 player, 753 posts
 Renegade Black Hat
 Former USAF Pilot
Mon 12 Dec 2016
at 19:51
Re: In the Junkyard II
In reply to Peter Firecrow (msg # 220):

Jane looked at the two men and shrugged.  "I'll go with you guys if you go further but remember that the further we go the less likely we'll meet back up with our group when they might need us.  It's never a good thing to split up a group and especially when parts of the group don't know what is happening.  I've seen a lot get killed when the left hand doesn't know what the right hand is doing."
Increase Trask
 player, 139 posts
 Robo Hunter
Tue 13 Dec 2016
at 07:06
Re: In the Junkyard II
In reply to Smoker Nix (msg # 219):

"I can try and get up, might make a bit of noise and smoke." He readied himself by trying to work out how it will happen.
Jason Sinclair
 player, 443 posts
 Texas Ranger
 Templar
Tue 13 Dec 2016
at 16:19
Re: In the Junkyard II
 "Follow as you may Trask the rest of us up the ladder one will stay to hold the hatch so Trask isn't by himself. If we don't start hurrying we have no chance to catch the bastard whomever he may be." with that Jason heads up the ladder before Smoker and stops close to the top. He takes his stetson off and raises it above the rim of the hatch if it is open. If it isn't open he tries the hatch.
Smoker Nix
 player, 890 posts
 Scavenger & Tech
 Truck Crew
Tue 13 Dec 2016
at 16:23
Re: In the Junkyard II
Smoker scuttles after Jason.
The Marshall
 GM, 2489 posts
 aka "helbent4"
 aka Tony
Wed 14 Dec 2016
at 10:28
Re: In the Junkyard II
In reply to Jason Sinclair (msg # 223):

Climbing up steel rungs set into concrete, Jason reached the top. The hatch had an elaborate lock but was opened a crack. He opened the steel hatch but his Stetson hat gathered no fire.

Peeking above the rim he saw the hatch was set into a concrete pipe set into the greyish soil near Marketplace. They were now down the road from the cinderblock structure that was the bar. Nearby were parked the motorcycles belonging to the Raiders gang. Two Junkyard MPs were standing guard over the bikes, smoking. They didn't see Jason yet.
Jason Sinclair
 player, 444 posts
 Texas Ranger
 Templar
Wed 14 Dec 2016
at 13:33
Re: In the Junkyard II
Jason gets out and dusts off. He just chuckles a little. "Well that was fun. Hey you two seen any bikers climb out of this access hatch in the last two to five minutes."
Peter Firecrow
 player, 794 posts
 Not that kind of Indian
 Wanna buy a gun?
Wed 14 Dec 2016
at 16:02
Re: In the Junkyard II
Peter didn't say anything and let Jason take the lead up. Smoker went next and then finally Peter followed, climbing up after them. He took it slow, however, because he was old and he didn't want to run up too close in case there was any trouble up top.
Smoker Nix
 player, 891 posts
 Scavenger & Tech
 Truck Crew
Wed 14 Dec 2016
at 16:34
Re: In the Junkyard II
Smoker scrambled awkwardly out, trying to hide that his leg was hurting like the blazes after climbing up, and looked around.
Jane Guin
 player, 754 posts
 Renegade Black Hat
 Former USAF Pilot
Wed 14 Dec 2016
at 16:39
Re: In the Junkyard II
In reply to Smoker Nix (msg # 228):

Jane covered the rear as everybody climbed up.  She was patient.  If they were going to be shooting it would have probably started by now.  At least, she told herself, they didn't shoot anybody hats or heads...yet.
The Marshall
 GM, 2490 posts
 aka "helbent4"
 aka Tony
Fri 16 Dec 2016
at 11:31
Re: In the Junkyard II
In reply to Jason Sinclair (msg # 226):

The MPs looked shocked. However they recognise Jason and don't open fire.

"No, no, no. No one's come out there since we got there."
Jason Sinclair
 player, 445 posts
 Texas Ranger
 Templar
Fri 16 Dec 2016
at 15:07
Re: In the Junkyard II
"Damn. Let your commander know at least one got out this way." Jason turns to his friends and says "We want to fan out or give up?"
Increase Trask
 player, 140 posts
 Robo Hunter
Fri 16 Dec 2016
at 18:56
Re: In the Junkyard II
In reply to Jason Sinclair (msg # 231):

Trask scans the surrounding area again. "Unless he is just hanging out I don't think we are going to find him." He looks for an obvious route, not that confident of finding the man.


Increase Trask rolled 7 using 4d8+2, keeping the highest dice only, rerolling max with rolls of 4,3,1,5.  Trackin.

This message was last edited by the player at 20:46, Fri 16 Dec 2016.

Jane Guin
 player, 755 posts
 Renegade Black Hat
 Former USAF Pilot
Fri 16 Dec 2016
at 20:37
Re: In the Junkyard II
In reply to Increase Trask (msg # 232):

"Sometimes they get away.  We should go and check on Rowan and Schaeffer."
The Marshall
 GM, 2491 posts
 aka "helbent4"
 aka Tony
Fri 16 Dec 2016
at 21:20
Re: In the Junkyard II
In reply to Increase Trask (msg # 232):

The MPs agreed that someone had gotten away, and notified their commander over the radio.

"Yeah, lots of bikers lit outta here when we arrived. You got a description? What he mighta been riding? The Raiders' bikes were parked over there. Most of them are still there because their riders are in custody." He pointed at the shoulder where several dusty, rusty, beat-up motorcycles still sat parked on their stands.

Trask's FLIR wasn't so good at following footsteps outside. (His guess was the footsteps were about 15-20 minutes old, from around the time they arrived.) But he was able to see where several bikes had been formerly parked. Among the Raiders' bikes was a spot where all the dust was disturbed, and a large but fading thermal "bloom" on the ground. A trail-like "footprint" led off from this to the road where it mixed with the tracks of other vehicle traffic.
Smoker Nix
 player, 892 posts
 Scavenger & Tech
 Truck Crew
Sat 17 Dec 2016
at 13:23
Re: In the Junkyard II
Smoker gives a description of the fellow who had threatened him.
Increase Trask
 player, 141 posts
 Robo Hunter
Sat 17 Dec 2016
at 21:02
Re: In the Junkyard II
In reply to The Marshall (msg # 234):

"Looks like he got onto a bike and made his way to the road. Sorry but that is all I got. Do you think he was aware of the escape route ahead of time ?" It was not out of the realms of possibility other wise he was incredibly lucky.

This message was lightly edited by the player at 21:02, Sat 17 Dec 2016.

Jason Sinclair
 player, 446 posts
 Texas Ranger
 Templar
Sat 17 Dec 2016
at 21:43
Re: In the Junkyard II
"Probably. I would have been. Which is why in a proper raid we should have dropped a three mile cordon, but those were the old days. Have to accept it these days. We see him again he dies. High handed Peter I know, but he probably is the grenadier so I really don't care. Even if he isn't he ran ahead of a hanging judge or close enough to one that he knows he is going to get the noose." Jason is a grim, dark person. He seems even more grim and dark if that could be possible.
Peter Firecrow
 player, 795 posts
 Not that kind of Indian
 Wanna buy a gun?
Sun 18 Dec 2016
at 01:21
Re: In the Junkyard II
Peter didn't respond to Jason or the MPs. He heard what was said, but it all boiled down to the biker got away. And who knew if any of them had seen enough of whoever it was to know them if they saw the person again. Peter hadn't, he knew that. He'd been in the back. He wanted to beat the fuck out of the men who called back inside to get the grenade thrown into the kitchen - unless Schaeffer died, then it would be worse. But he doubted he'd run in to that biker again either.

He shrugged it off and headed out front to the vehicles to head to where Schaeffer was at.
The Marshall
 GM, 2507 posts
 aka "helbent4"
 aka Tony
Sat 31 Dec 2016
at 10:57
Re: In the Junkyard II
In reply to Peter Firecrow (msg # 238):

The Posse met Rowan in the waiting room in Emergency at Hellstromme Memorial Hospital.

The doctor said that Schaeffer was in critical condition. He was still hanging in but his condition could change at any time.

"He's been in and out of surgery. We are seriously thinking of a new heart. And spleen, liver, gall bladder, the works."
Fred Biletnikoff
 NPC, 59 posts
 Librarian
 Companion
Sat 31 Dec 2016
at 11:00
Re: In the Junkyard II
In reply to The Marshall (msg # 239):

Fred, the Librarian, met the Posse at the hospital.

"Of course, you have the eternal gratitude of the Templars. We pulled some strings to get the best care for your friend. One of the senior Templars, Joan, has arrived and we have gone back to the negotiating table so everyone's a little distracted around here.

"But you were looking for the man responsible for this? Or at least involved? A biker named "Kargo"? Part of Modeen's warband, possibly an anti-Templar himself?"

Smoker Nix
 player, 901 posts
 Scavenger & Tech
 Truck Crew
Sat 31 Dec 2016
at 14:18
Re: In the Junkyard II
Smoker glowered, an unusual sight for the generally mild-mannered mechanic.

"He threatened me with my own gun then stole it and ran away on Rowan's bike. I think we need to have a few words with him."
Jane Guin
 player, 762 posts
 Renegade Black Hat
 Former USAF Pilot
Sat 31 Dec 2016
at 17:15
Re: In the Junkyard II
Jane walked over to Rowan and took a look at her.  "You holding up ok Rowan?  Get you anything?"
Fred Biletnikoff
 NPC, 60 posts
 Librarian
 Companion
Mon 2 Jan 2017
at 07:05
Re: In the Junkyard II
In reply to Smoker Nix (msg # 241):

"You may get your chance to sort him out, yes.

"The organisation they are forming to take on the Combine is going to be called the "Iron Alliance". Because Junktown is the "Iron Oasis, I guess?"

"Anyways, the Librarians are going to form the backbone of the intelligence-gathering apparatus. We already have agents in advance in different communities. I put the word out. With luck we may get a hit. He has less than a day's lead, and assuming not too much more time doesn't passes before we get a lead you have an excellent chance of catching up.

"Now all we need is a phone call from someone who saw a biker matching Kargo's description, riding a hoverbike, and we're in business."

Increase Trask
 player, 149 posts
 Robo Hunter
Mon 2 Jan 2017
at 07:26
Re: In the Junkyard II
In reply to Fred Biletnikoff (msg # 243):

Trask opens the face plate on his suit."So we are done here ? If we are I need a ride back to the hotel." If they do have the intelligence apparatus in place it was not going to happen today or at all probably. It had been a difficult couple of hours that had cost Trask and that never put him in a good mood.

-
The Marshall
 GM, 2514 posts
 aka "helbent4"
 aka Tony
Mon 2 Jan 2017
at 09:05
Re: In the Junkyard II
In reply to Increase Trask (msg # 244):

Trask had gotten a lift in from Macon, who had other pressing business.

Hellstromme Memorial was in east Junkyard, as was the hotel and city hall.

The armoury was located in west Junkyard. It was close enough that a he could make it there on foot in ten-fifteen minutes to drop off his armour. Or else he could store it in the hotel and recharge the power pack from the hotel room's electrical socket. (He had been comped a room by the city government.)


Marshall's Note: Edited for clarity.

This message was last edited by the GM at 21:34, Mon 02 Jan 2017.

Increase Trask
 player, 150 posts
 Robo Hunter
Mon 2 Jan 2017
at 21:18
Re: In the Junkyard II
In reply to The Marshall (msg # 245):

With the look he received from the militia it looked as if they would be legging it. So he made his way to the armoury to drop off his suit, surmising if they do get the call he would have a few minutes to retrieve it.

"So back to the hotel. I still have money to lose at the casino ?"

-
Peter Firecrow
 player, 799 posts
 Not that kind of Indian
 Wanna buy a gun?
Tue 3 Jan 2017
at 01:00
Re: In the Junkyard II
Peter gave a small nod to Jane as she went to comfort Rowan it looked like. He turned his attention to Fred as the Librarian came up to them and spoke at length. He listened carefully as there was a lot to process. Trask was in a hurry, which Peter couldn't completely dismiss, but he looked at Fred and spoke up. "So. Things are going well then in the talks. What does that mean for us? Our mission was the talks a...and Simon. Having failed in one, I assume we are no longer needed nor wanted around?" He wasn't being mean, he genuinely felt he had failed at the job he'd been tasked with.
Jane Guin
 player, 764 posts
 Renegade Black Hat
 Former USAF Pilot
Tue 3 Jan 2017
at 01:04
Re: In the Junkyard II
In reply to Peter Firecrow (msg # 247):

Jane gave Rowan a hug for support and went back to the guys.  She knew that sometimes you just needed to process things by yourself.

She arrived at the end of Peter's question and nodded.  He asked good questions.
Fred Biletnikoff
 NPC, 61 posts
 Librarian
 Companion
Tue 3 Jan 2017
at 02:44
Re: In the Junkyard II
In reply to Peter Firecrow (msg # 247):

Noting that Peter was understandably downbeat, Fred tried to be reassuring.

"It only looks like you failed. Those that know what really happened down there know that not only did you not fail, you succeeded in preventing a disaster we can only guess at. After all, you got further into the Down Below than anyone we know of."

The Librarian checked around to make sure that no one was listening. "The story is out that the Combine killed Simon after he escaped their efforts to brainwash him. No one blames you for killing the Demon. I won't use his real name, of course.

"The only questions that we have is why the demon possessed Simon at that time, and wiped out the Combine when it seemed clear they were working together. It's clear from the killings in Boise by the Horror that the Demon had possessed Simon without his knowing for years, ever since Simon battled it and thought he defeated it. The Demon possessed other people, like he tried to possess Schaeffer, and caused the victims to kill themselves. Now, I can't prove this but I think the Combine and the Demon were working together to infiltrate and disrupt the summit. In the aftermath of the Combine attack, a possessed Simon would have been a natural leader. But the Combine double-crossed the Demon, capturing Simon and taking his body down to their hidden base. From what Vundra has described of their medical setup it sounds like they were attempting to "chip" Simon with a device that also acted like a fetter, to fully control Simon themselves. When the Demon figured out what their plan was, it acted and destroyed them all. Once it made its way back up and emerged victorious from the Down Below, the demon-possessed Simon would be able to dominate the Iron Alliance if it wished, or just continue to cause havoc."

Finished with his long exposition, he continued, "your Posse, Peter, is known as a group that gets things done. And your Posse is not known to be connected to Ike or one of the factions in Junkyard, or others. If something needs doing in the near future, you can be sure you'll be called upon."
Jason Sinclair
 player, 458 posts
 Texas Ranger
 Templar
Tue 3 Jan 2017
at 04:16
Re: In the Junkyard II
 Jason listens to Fred and snorts a few times. He doesn't chime in just listens.
Dakota Jack Cardinal
 NPC, 328 posts
 Gunslinger
 Lady's Man
Wed 4 Jan 2017
at 22:17
Re: In the Junkyard II
In reply to Jason Sinclair (msg # 250):

"I came as fast as I could!" Trailing an oxygen tank, Dakota rolled into the hospital's ER waiting room where the rest of the Posse was gathered. "Hadda give the nurses the slip." His voice was muffled due to the oxygen mask he was wearing.

Dakota Jack had been a long-time member of the Posse. He'd come down with a serious pneumatic illness. It was possibly a biological weapon or postwar mutation. Fortunately, it didn't seem to be infectious and Dakota was responding to antibiotics but was expected to be in hospital for at least another week.

"I could go for some fresh air. Anyone want to join me on the roof? I've been smoking up there with one of the orderlies. It's got a great view of the "Steel Sky" up above.

"It's more private."


While the protective metal dome over Junkyard had been dismantled, the maze of smokestacks, piping and ventilation that had filled the space between the dome and the buildings remained. This tangle of piping once redirected the thick industrial smoke generated by Junkyard's factories and pipe in breathable air still largely remained. Standing on the ground one could now see the sky (now that the dome was gone) but only through this overhead 3D grid of ductwork that was called the "Steel Sky". The Steel Sky predated the now-gone protective dome, dating to the late 1800's when Junkyard was the most technologically advanced city on Earth courtesy of the genius of Dr. Darius Hellstromme.
Peter Firecrow
 player, 800 posts
 Not that kind of Indian
 Wanna buy a gun?
Thu 5 Jan 2017
at 16:57
Re: In the Junkyard II
Peter listened to Fred speak in silence. His eyes shifted slightly to the side to look at Jason every time the man snorted. After Fred was finished, Peter gave a small nod and shrug of his shoulders. "As good a theory as any I might come up if I tried. Very well."

Then Dakota Jack showed up. Peter frowned slightly but gave a cautious nod. "I suppose that would be fine." He headed up towards the roof.
Increase Trask
 player, 151 posts
 Robo Hunter
Thu 5 Jan 2017
at 22:07
Re: In the Junkyard II
In reply to Peter Firecrow (msg # 252):

Trask stood at the back of the group somewhat feeling unsettled in the hospital ER and without his armour. He watches as the new to him associate Dakota rolled up and was kind of glad he suggested they move on. Dressed in his camouflage fatigues and sporting a Model 1876 cavalry campaign hat, complete down to the crossed sword badge. He had his revolver in its custom M7 cross draw holster and his various other pieces of cutlery spread around his person.

Once on the roof he pulls out a cigar and enjoys the view as he savors the taste of the Petit Edmundo smoke.

-

This message was last edited by the player at 22:50, Thu 05 Jan 2017.

Fred Biletnikoff
 NPC, 62 posts
 Librarian
 Companion
Thu 5 Jan 2017
at 22:18
Re: In the Junkyard II
In reply to Jason Sinclair (msg # 250):

As he talked, Fred forgave Jason's implied sarcasm. After all it would be difficult for anyone to live through the horror down below, along with losing Simon, to see things in a positive light. Peter was right, in a real way they had failed, no matter that the task was impossible to begin with. There was a stark clarity to this view.

"Yes, let's head up. More private there."

He followed Dakota to the stairwell door.
Dakota Jack Cardinal
 NPC, 329 posts
 Gunslinger
 Lady's Man
Thu 5 Jan 2017
at 22:19
Re: In the Junkyard II
Dakota led them to an elevator, then down a hall to some stairs. He then got out of the wheelchair "I don't need this, I just don't like to walk when I don't need to!"
The Marshall
 GM, 2517 posts
 aka "helbent4"
 aka Tony
Thu 5 Jan 2017
at 22:25
Re: In the Junkyard II
While the Posse was allowed to keep personal sidearms, various longarms (and Trask's powered armour) wasn't allowed up to the wards, for obvious reasons.

The stairwell to the roof was narrow and dark, leading to a door that was propped open. There was a nice view from the roof, broken by a few elevator mechanical rooms and HVAC gear. Above them was the maze of piping and ductwork forming the Steel Sky. Below them was Junkyard. In the middle was a narrow strip of horizon.

Through that gap above and below they could just see to the north and east were the grey Wasatch mountains. Past the wall to the south was complete bombed-out desolation. More desolation to the west, but there also the Great Salt Lake.


Marshall's Note: To visit Schaeffer the PCs need to give up anything bigger than an SMG. Sorry for not making this clear before.
Increase Trask
 player, 152 posts
 Robo Hunter
Thu 5 Jan 2017
at 22:58
Re: In the Junkyard II

"Well that is some sort of view." He walks over to the guard rail and leans on it as he inhales from his cigar, blowing the smoke out over the edge of the building and flicking some ash as well.

It is hard to read if Trask is impressed by the view or bewildered by the destruction outside the walls or both.

-
Peter Firecrow
 player, 803 posts
 Not that kind of Indian
 Wanna buy a gun?
Fri 6 Jan 2017
at 04:57
Re: In the Junkyard II
Since they were in a hospital, he felt a little naked only carrying like two weapons instead of his normal mini-arsenal. Peter gave a look at Dakota Jack as he got up out of the wheelchair and made his statement. He refrained from making any comments, however. He just shook his head and headed up to the roof.

Once there, he took a long moment to look around slowly. One part of him was annoyed that so much of the natural sky was blocked by pipes and ducts and whatever else. The main part of him, however, was already analyzing the steel sky and its stability, unconsciously looking for ones that could be potential escape routes. And the quality was solid but old, which was a little impressive and offensive at the same time.

"So. We are private now. What conversation is desired?"
Smoker Nix
 player, 905 posts
 Scavenger & Tech
 Truck Crew
Fri 6 Jan 2017
at 12:27
Re: In the Junkyard II
Smoker just tagged along. He hadn't been bristling with weapons anyway, and had not needed to divest himself of anything he was carrying. He did, however, find the stairs a bit of a struggle. By the time he reached the roof, he staggered over to the nearest HVAC cover and sat on it.
The Marshall
 GM, 2519 posts
 aka "helbent4"
 aka Tony
Sun 8 Jan 2017
at 10:15
Re: In the Junkyard II
In reply to Peter Firecrow (msg # 258):

Junkyard was once on the outskirts of Salt Lake City. To the south were once suburbs, now scored clean. The ruins of downtown SLC would be difficult to make out from here.

Due to the height of Hellstromme Memorial some of the lower parts of the Steel Sky was only about 20-30 feet above them. In fact, one of the support beams ran up the side of the building. There was an access ladder running up the side but it was locked off.

Junkyard itself was separated into two halves: the industrial west side and the mixed residential and commercial east side. Separated by the Taylor Reservoir, both sides abutted the southern flank of the Wasatch Mountains, honeycombed with old Ghost Rock mines.

Night was falling. The sun dipped below the western perimeter wall. It suddenly got a lot darker underneath the Steel Sky.
Fred Biletnikoff
 NPC, 63 posts
 Librarian
 Companion
Sun 8 Jan 2017
at 10:19
Re: In the Junkyard II
In reply to Peter Firecrow (msg # 258):

Fred watched the sun disappear below the wall.

"Peter, we're going to need people to go into the Combine. Into Denver. There are groups of survivors that are resisting Throckmorton. It wouldn't be to stay. A quick in-and-out mission. I can't tell you what for. But it's important."

A wind came off the mountain. In response the metalwork grid above them started to creak and rattle, flexing and swaying a little.
Increase Trask
 player, 153 posts
 Robo Hunter
Mon 9 Jan 2017
at 00:32
Re: In the Junkyard II
In reply to Fred Biletnikoff (msg # 261):

Trask chocked on his last inhale and turns to look at Fred as he brings his hand up to his mouth. A series of coughs later he manager to get out "cough"... just in and out,"cough""cough" have you ever seen that place... that is not how it works."cough""cough". He spits something off to the side.

Trask shakes his head "Let put it from my perspective, I don't think you have that much money."

This message was last edited by the player at 01:24, Mon 09 Jan 2017.

Jason Sinclair
 player, 462 posts
 Texas Ranger
 Templar
Mon 9 Jan 2017
at 01:15
Re: In the Junkyard II
"Survival Trask. Throckmorton wins we die simple as that. Whatever it is count me in." Jason had followed Silently and knew the only response as soon as the mission was out.
Fred Biletnikoff
 NPC, 64 posts
 Librarian
 Companion
Mon 9 Jan 2017
at 05:10
Re: In the Junkyard II
In reply to Increase Trask (msg # 262):

Biletnikoff raised an eyebrow at Trask.

"Money? I don't believe that's important. Although Junkyard can pay you a lot the Combine is a threat to everyone left alive in the west. Perhaps the world. You can't spend anything once you're dead."
Increase Trask
 player, 154 posts
 Robo Hunter
Mon 9 Jan 2017
at 10:25
Re: In the Junkyard II
In reply to Fred Biletnikoff (msg # 264):

His throat now feeling like a porcupines scrotum Trask stubbed out the rest of his cigar on the handrail and flicked it over the edge of the building. He nodded at the rest of the posse's concerns without making eye contact or acknowledging them individually.

When Fred spoke again Trask looked up from watching the cigar butt fall."You get some confirmation on that and what they are offering as a reward and I will consider it. As well as telling us what you want done of course. How about mundane stuff like logistics for the mission, travel, insertion you know those sorts of things.

I think we will all need some heavy hole making ordnance so you may ask them if they will help out with that as well, but for me something like a M200, M3M, Barrett XM109 hell even a M242*, M230* if we are going up against those cyborg shits and their blackhat cock carriers."



*Chain gun/autocannon.
Smoker Nix
 player, 906 posts
 Scavenger & Tech
 Truck Crew
Mon 9 Jan 2017
at 10:53
Re: In the Junkyard II
Smoker stays quiet. He wonders if there's really a place for the likes of him in a mission like this.
Fred Biletnikoff
 NPC, 65 posts
 Librarian
 Companion
Sat 14 Jan 2017
at 10:32
Re: In the Junkyard II
In reply to Increase Trask (msg # 265):

The darkness came suddenly to Junktown behind it's wall, under the Steel Sky. However, unlike almost any other place in the Wasted West, streetlights came on. There were lights in the buildings. A few vehicles moved through the streets, not many compared to pre-war times but again more than what they were used to.

Fred shook his head. He addressed not just Trask but Peter and the others.

"The briefing will happen when it's time. Right now, if you're interested then that's good enough for me. Things won't happen for at least a week or two. When it's on I will let you know.

"I can't say at the moment what gear, if any, Ike will authorise for this. You're not in the Militia so the tradeoff is you won't have full access to their arsenal. And Denver will require a degree of stealth. Trask's power armour, while good for defeating Combine automatons, will be at a disadvantage. People who can blend in or keep out of sight will be useful as well."
He smiled at Smoker, tacitly acknowledging his doubts.

"Meanwhile,, head back to the hotel. With luck one of our lookouts will spot this Kargo fellow soon enough, maybe tomorrow."

Just then, in the darkness, they heard a soft moan that trailed off into sobbing. It seemed to come from everywhere, and nowhere.
Smoker Nix
 player, 907 posts
 Scavenger & Tech
 Truck Crew
Sat 14 Jan 2017
at 12:49
Re: In the Junkyard II
Smoker looked around.

"What was that?"

He tried to identify the direction from which the sound came.
Peter Firecrow
 player, 805 posts
 Not that kind of Indian
 Wanna buy a gun?
Sat 14 Jan 2017
at 19:06
Re: In the Junkyard II
"Denver? Really?" He let out a small sigh. "Nothing is ever easy and there is no rest for the wicked."

Peter turned to look directly at Trask. "No one is forcing you to join us. Feel free to look for mercenary work around town if that is all you want."

He then turned back to Fred. "A little time off after recent events would be good so that is good. I can not speak for everyone, but if you need our help though, I believe that most of us will aid you."

Peter's head slowly turned around one way and then the other as the sound was heard. His face slid in to a frown as he tried to figure out what it was and where it was coming from.
Increase Trask
 player, 155 posts
 Robo Hunter
Sat 14 Jan 2017
at 23:00
Re: In the Junkyard II
In reply to Peter Firecrow (msg # 269):

"Every time this thing comes out of the box it costs, and I usually like it to be someone else paying. Now you may be able to eat kindness, gratitude and good intentions, but I can't and I don't have any organization behind me either backing my corner either. So if you need my help you know where I will be. Just remember how well you fared when you encountered one of those cyborgs, a pre-war model at that. Now think how you will go up against of squad of Denver's finest cyborgs. Good day." He waves his right hand as he leaves.

Trask was not being an arse, but there were certain survival considerations the others did not have to face to stay effective.

This message was last edited by the player at 06:10, Tue 17 Jan 2017.

The Marshall
 GM, 2521 posts
 aka "helbent4"
 aka Tony
Tue 17 Jan 2017
at 05:03
Re: In the Junkyard II
In reply to Peter Firecrow (msg # 269):

Fred nodded to Peter and was just about to reply to Trask when he was cut off by the scream. It seemed to be coming from the floor below the roof.

The odd thing was no one could remember there being anyone on that floor before!

Trask found himself back in the main corridor of the hospital's top floor. It was deserted and, now that the sun had gone down, poorly lit. It was about 20 yards to the elevator. Or he could continue down the stairs....

This message was last edited by the GM at 05:13, Tue 17 Jan 2017.

Dakota Jack Cardinal
 NPC, 330 posts
 Gunslinger
 Lady's Man
Tue 17 Jan 2017
at 05:11
Re: In the Junkyard II
In reply to The Marshall (msg # 271):

Dakota looked puzzled.

"Sounds like it's comin' from downstairs, on the top floor?

"Thing is, I can't recall there being anyone there. Top floor was deserted."

Smoker Nix
 player, 909 posts
 Scavenger & Tech
 Truck Crew
Tue 17 Jan 2017
at 08:55
Re: In the Junkyard II
"Maybe we had better take a look," said Smoker, heading for the stairs with a bit of a lurch.
Jane Guin
 player, 765 posts
 Renegade Black Hat
 Former USAF Pilot
Tue 17 Jan 2017
at 18:39
Re: In the Junkyard II
In reply to Smoker Nix (msg # 273):

Jane shook her head.  "Screams are seldom a good sign.  We might as well check it out."

Jane checked her ammo and hefted her gun.  "Back to work we go."
Jason Sinclair
 player, 463 posts
 Texas Ranger
 Templar
Tue 17 Jan 2017
at 19:18
Re: In the Junkyard II
 The screams prompt most of the team to the stairs. Jason knows a faster way and a far less crowded way. He starts looking very quickly around for either a gantry or a rope or cable.
Peter Firecrow
 player, 806 posts
 Not that kind of Indian
 Wanna buy a gun?
Tue 17 Jan 2017
at 21:23
Re: In the Junkyard II
Peter gave a nod of agreement. He too thought it was the floor below them. So he followed after Smoker and Jane and headed downstairs to see what was going on. Screams in a hospital COULD happen for non-nefarious reasons....but that was unlikely since such was his life.
Smoker Nix
 player, 910 posts
 Scavenger & Tech
 Truck Crew
Wed 18 Jan 2017
at 10:38
Re: In the Junkyard II
Smoker lurched down the stairs, making use of the handrail and wondering why it was harder to go down than up with a bad leg?

Then he reached the next floor and looked round...
The Marshall
 GM, 2522 posts
 aka "helbent4"
 aka Tony
Wed 18 Jan 2017
at 22:09
Re: In the Junkyard II
In reply to Jason Sinclair (msg # 275):

Everyone piled down the stairs. The long hallway stretched empty in both directions. One led off to the elevator lobby, the other into darker areas of the top floor.

Jason looked for some other means of egress. The roof, like all pre-war hospitals (and thus unlike almost all others in the Wasted West) was kept reasonable orderly, if not exactly clean. No ropes, cables, cleaner's scaffolding or handy climbing nets were immediately available. There were a couple elevator mechanical rooms, several sets of HVAC machinery.

Searching wildly, it looked like he was in luck!

Next to the hospital roof was the smokestack for the incinerator, sticking up and hooking into the Steel Sky. They were doing some kind of maintenance and it was surrounded by scaffolding. Various steel and multicoloured Nylon cables hung down, used to lift materials up to where they were working on the connection to the Steel Sky at the top of the stack. It would be about a five-foot jump to the scaffold, easy enough to make. Then he could make his way down, although he would probably need to break a window to get back inside if there wasn't one that was already open.
Increase Trask
 player, 156 posts
 Robo Hunter
Wed 18 Jan 2017
at 22:39
Re: In the Junkyard II
In reply to The Marshall (msg # 278):

PM
Peter Firecrow
 player, 807 posts
 Not that kind of Indian
 Wanna buy a gun?
Thu 19 Jan 2017
at 00:13
Re: In the Junkyard II
Peter unerringly moved away from the elevator lobby. He figured if something was going on, it wouldn't be conveniently located near an exit. That was just the way his horror show of a life tended to work. A small grim smile touched his lips at the thought. He wished he was geared up if there was going to be actual trouble but no use crying over spilled milk...or blood.
The Marshall
 GM, 2524 posts
 aka "helbent4"
 aka Tony
Thu 19 Jan 2017
at 04:42
Re: In the Junkyard II
In reply to Increase Trask (msg # 279):

The posse found that now the sun was down, the deserted hospital corridors were quite dark. A few lights remained but many were burned out. The shadows were dark and heavy.
Increase Trask
 player, 158 posts
 Robo Hunter
Thu 19 Jan 2017
at 05:03
Re: In the Junkyard II
In reply to The Marshall (msg # 281):

PM
The Marshall
 GM, 2525 posts
 aka "helbent4"
 aka Tony
Thu 19 Jan 2017
at 09:39
Re: In the Junkyard II
In reply to Increase Trask (msg # 282):

PM
Jason Sinclair
 player, 465 posts
 Texas Ranger
 Templar
Thu 19 Jan 2017
at 15:06
Re: In the Junkyard II
  Jason smiled a wolf is smile. He springs to the scaffold and goes down a rope to the nearest window on the top floor of the hospital. Fortune is with him a window is shattered already. In he goes as the others ponder what to do about weapons Jason draws Tizona. His Ranger sidearm in the shoulder holster as always. He eases out into the hall. And heads towards the sound of the screaming. Ready.
Increase Trask
 player, 160 posts
 Robo Hunter
Fri 20 Jan 2017
at 00:19
Re: In the Junkyard II
In reply to The Marshall (msg # 283):

PM

This message was last edited by the player at 01:15, Fri 20 Jan 2017.

The Marshall
 GM, 2531 posts
 aka "helbent4"
 aka Tony
Sun 22 Jan 2017
at 10:55
Re: In the Junkyard II
The Posse cast about the darkened halls of the hospital's top floor, looking for the source of the screaming that seemed to go on forever. Neither Trask nor the source of the noise was visible.

In the darkened ward where Trask was trapped, Phelps snarled a curse and dove for cover, safely out of sight in the nurse's station. His vibro-sword strike cleaved only thin air as the armoured door clanged shut. Out from the "Quiet Rooms" to either side of the door lurched three Combine automatons, chain-guns lowering to the ready. Thermal confirmed that they were there and active, about to go "hot" with their chain guns. Trask knew with an absolute dread certainty that even his Wolverine suit couldn't survive a 3-1 attack by Automatons!

His only hope was to escape. Thankfully, behind him, he knew there were windows. Most were barred but one had its bars ripped out, Lexan armoured-glass lying on the tiled floor beneath it. Outside and perhaps 10 feet away was what appeared to be some kind of smoke stack surrounded by scaffolding. The lowest level of scaffolding was close enough to reach, if he jumped.

Suddenly, out of nowhere Jason swung inside the shattered window, using a multicoloured nylon rope! He drew his weapons, seeing Trask in front of him, weapon in hand. In his quick glance, Trask was facing some kind of foe, possibly several, although lacking thermal and LLTV he couldn't quite make out what they were. Unfortunately he didn't have time to process any more than this, as the rope he just dropped immediately came to life and wrapped itself immediately around Jason's left throat, yanking him off his feet and dragging him back through the gaping window he just entered!

This message was last edited by the GM at 17:22, Sun 22 Jan 2017.

Increase Trask
 player, 161 posts
 Robo Hunter
Mon 23 Jan 2017
at 00:51
Re: In the Junkyard II

Trask was about to fire on the fleeing cyborg bounty when his sensors when nuts as he turns to run he yells. "Your mine Phelps I am going to tear your other arm off for good measure."

He takes a couple of steps and leaps towards the scaffolding and safety. "Never a satchel charge when you need it."

-

This message was last edited by the player at 01:50, Mon 23 Jan 2017.

Jason Sinclair
 player, 467 posts
 Texas Ranger
 Templar
Mon 23 Jan 2017
at 01:43
Re: In the Junkyard II
  "Seriously! Can't even trust the damned ropes anymore." He says as Trask goes sailing by yelling about satchel charges. Jason swipes at the rope to avoid whatever thing is at the other end. Tizona flashes out as he attempts to sever the rope. The weak strike doesn't hit the rope, but manages to take a large chunk of window casement.

Got a modified 1 on the attack roll. If I had hit likely would have severed the rope/tentacle with a 41 damage.

This message was last edited by the player at 01:56, Mon 23 Jan 2017.

The Marshall
 GM, 2535 posts
 aka "helbent4"
 aka Tony
Tue 31 Jan 2017
at 09:17
Re: In the Junkyard II
In reply to Jason Sinclair (msg # 288):

The Posse was able to faintly hear the sounds of fighting coming from the opposite end of the building, enough to get them moving in the right direction!

Trask made the jump. Two things happened that truly confused him. First, his readouts in front of him and the physical power armour suit around him faded away. He realised he wasn't wearing his Wolverine suit, that he'd left it downstairs and only somehow believed he was still wearing it. And second, the scaffolding he thought was 5-6 feet away from the window proved to be more like 20 feet! He was jumping into nothingness, six stories up above pavement. It was a long drop and gonna hurt. A lot.

However, as time slowed down and his power suit faded, he saw in front of him Jason, the Templar, being held by some kind of cable wrapped around his neck. The cable was whipping him around back and forth, dragging him out from the hospital, up and into the Steel Sky. His sword was in his hand, the cable seemed to be snaking down from some unseen place higher up on the smokestack's scaffolding.
Increase Trask
 player, 162 posts
 Robo Hunter
Tue 31 Jan 2017
at 09:38
Re: In the Junkyard II

Trask makes a grab for the rope holding Jason looking to save his own neck as much as anything else. What had just gone on would have to wait while he tries to stop himself popping on the pavement.

-
The Marshall
 GM, 2539 posts
 aka "helbent4"
 aka Tony
Thu 2 Feb 2017
at 22:30
Re: In the Junkyard II
In reply to Increase Trask (msg # 290):

The illusion around Trask fades as he goes through the window. Sensing something is wrong, that his eyes, ears and touch is deceiving him Trask managed to propel his body just a little farther out across the void, aiming for the scaffolding that seemed to recede in front of his eyes.

As Trask grabs for the rope holding Jason, Jason is whipped away bu the rope/tentacle/tongue that has grabbed him. Instead, he aimed for the metal and wood scaffolding platform around the incinerator's smokestack. His chest slammed into the metal piping holding the wood boards into place and he hung on, pain blossoming through his chest. Marshall's Note: Trask has sustained a Serious wound to the Upper Guts, plus 6 Wind (endurance). He needs to make a TN7 Vigor save vs. Stun, and will be at a -3 for Actions.

The tentacle wrapped around Jason drew him up to his captor. He was whipped around and upside down, glimpsing in horror as his right leg shoved into a tooth-filled maw. Marshall's Note: Attack roll 10. Jason has 1 Action this turn, he can try to Dodge or Parry. I forgot to roll for Wind damage last turn so we'll let that go.
Increase Trask
 player, 164 posts
 Robo Hunter
Fri 3 Feb 2017
at 00:55
Re: In the Junkyard II

His mouth instantly filled with blood as he landed, grabbing forward with one hand and then the other dragging himself onto the deck and spitting out his mouthful on to the boards. "Ah... you have to be fuckin kidding me, shit." He got to one knee and looked for where Jason had been dragged to, spitting again as he did.

Standing Trask tried to find a way to climb up further to give him a look at where Jason went. "Phew... this shit is easier in a suit. Arr fuck me."


Increase Trask rolled 7 using 4d8, keeping the highest dice only, rerolling max with rolls of 7,3,6,2.  TN7 Vigor save vs. Stun.

This message was last edited by the player at 04:07, Fri 03 Feb 2017.

Peter Firecrow
 player, 810 posts
 Not that kind of Indian
 Wanna buy a gun?
Fri 3 Feb 2017
at 19:00
Re: In the Junkyard II
Peter had pulled the nightvision goggles down over his eyes. They disarmed him, for the most part, at least of the heavy stuff, but they didn't refrain him from wearing his armor. And he'd became a paranoid shit in his old age and wore it most of the time except in the hotel room with Jane really.

He snapped his head around and started down the hallway towards the ruckus at a jog. He didn't dare run in the old place for fear of tripping or stepping in a hole or who knows what else. He pulled out his redhawk as he moved. "This way!"

This message was last edited by the player at 19:01, Fri 03 Feb 2017.

Jason Sinclair
 player, 476 posts
 Texas Ranger
 Templar
Fri 3 Feb 2017
at 20:45
Re: In the Junkyard II
 Jason is getting groggy from blood loss and his airway being constricted. As the infernal rope drags him higher into the Steel Sky he thinks "Been in worse spots. Not quite sure exactly how at the moment, but I have I think. Ooo that is a lot of teeth. Shit teeth!!!!" the sword darts at his feet to swipe at the thing in an attempt to block the biting that is surely going to happen.

 And with a 7 on the parry roll and a 1 on the red chip I think a Nom Nom Nom it is.

This message was last edited by the player at 20:52, Fri 03 Feb 2017.

The Marshall
 GM, 2541 posts
 aka "helbent4"
 aka Tony
Sat 4 Feb 2017
at 10:04
Re: In the Junkyard II
In reply to Jason Sinclair (msg # 294):

The creature stuffed Jason's right leg into its toothy maw. It closed just below the knee, shearing through skin, tendon, muscle and bone. With a rip, his lower leg came off, spraying Jason with blood!

As he gained some precarious footing on the support struts, Trask managed to stay conscious. He found himself hanging on the outside of the scaffold. Looking up, he could see Jason about six feet almost directly above him. Suddenly, he was drenched in a spray of warm blood as the squat fleshy thing holding Jason lifted him to its mouth and bit off his right leg! Unsure what he was looking at, Trask reckoned he might be able to draw his revolver and take a shot at it past his dying friend.

Back in the hospital, Peter, Jane, Smoker and Dakota rushed into the wing where the wailing, now stopped, was coming from. It was an abandoned psych ward. There was an open area with a secure nurse's station (door open), several "quiet rooms" (also doors open), and a leisure area by some large windows. Broken furniture and a handful of mannequins(?) littered the floor, dust lay everywhere.

Although most of the windows were intact there was one where the heavy armoured glass had popped out or broken. Through that gap they could just see a smokestack covered with scaffolding 20' away. For some reason Trask had made a death-defying jump across the gap and landed below the level of the window, hanging for dear life to the scaffolding. Above him Jason was being pulled up into the scaffolding and tubing of the Steel Sky by what appeared to be a multicoloured nylon rope?! Something bad happened to Jason (his legs were out of sight) and suddenly he and Trask were drenched in blood spraying from a severed leg.

This message was last edited by the GM at 18:07, Sat 04 Feb 2017.

Increase Trask
 player, 165 posts
 Robo Hunter
Sat 4 Feb 2017
at 11:07
Re: In the Junkyard II

"Oh for the love of christ, is that blood ?" Another line of profanity filled the air as Trask withdrew his revolver from it shoulder holster. He lines up for the shot and pulls the trigger.


Increase Trask rolled 9 using 5d12, keeping the highest dice only, rerolling max with rolls of 9,3,9,3,3.

Increase Trask rolled 20 using 4d6, keeping the highest dice only, rerolling max with rolls of 3,(6+5)11,3,3.  Dam.


This message was last edited by the player at 04:14, Sun 05 Feb 2017.

Smoker Nix
 player, 916 posts
 Scavenger & Tech
 Truck Crew
Sat 4 Feb 2017
at 12:01
Re: In the Junkyard II
Smoker stuck his head out the window and looked around for an alternate route to the smokestack that didn't involve death-defying leaps.
Peter Firecrow
 player, 811 posts
 Not that kind of Indian
 Wanna buy a gun?
Mon 6 Feb 2017
at 22:32
Re: In the Junkyard II
Peter looked to see what was going on - and there were several different things to take in. He immediately discarded Trask as Trask seemed to be in one piece and relatively safe for the moment. He looked up and saw Jason, and then a spray of blood. He peered upwards but let out a small growl of frustration. "I cannot see what is up there with him and I am unsure of my ability to shoot and not hit him!"

He looked for something, anything, to help them. He looked for a way to climb up after Jason.
Jane Guin
 player, 768 posts
 Renegade Black Hat
 Former USAF Pilot
Mon 6 Feb 2017
at 23:52
Re: In the Junkyard II
Jane cursed and looked around.  "Don't these things know that hospitals are suppose to be a neutral zone?  They are too close.  We might hit the Jason."

Jane looked around for alternatives to shooting into the melee.  She really knew that there wasn't such a thing as a neutral zone for many things but she still liked to think that hospitals were.
Jason Sinclair
 player, 478 posts
 Texas Ranger
 Templar
Wed 22 Feb 2017
at 06:45
Re: In the Junkyard II
 Jason's hand slick with his blood found it hard to continue holding onto Tizona. Somehow he found the will to make horribly ineffectual strikes at the thing that has eaten his foot and a good sized portion of his leg. He manages to croak out "Kill.....i....t.....!!!"
Smoker Nix
 player, 920 posts
 Scavenger & Tech
 Truck Crew
Wed 22 Feb 2017
at 10:45
Re: In the Junkyard II
Smoker growled with frustration. The only ways he could see to get over there safely were going to take far too long, and he knew he wasn't capable of making the leap.
Jane Guin
 player, 770 posts
 Renegade Black Hat
 Former USAF Pilot
Thu 23 Feb 2017
at 02:15
Re: In the Junkyard II
Jane braced herself.  She didn't like her odds and she didn't have her SAW which she would have delightfully emptied into the beast.  She had her side arm though and so that was what she used.  She knew that it wasn't the best but if she aimed past where Jason's foot was, hoping that she judged it right.

"Don't blame me if I hit you!"

Jane took aim and dug down deep inside herself to ignore the fact that she might hit Jason and fired.
The Marshall
 GM, 2553 posts
 aka "helbent4"
 aka Tony
Mon 27 Feb 2017
at 09:00
Re: In the Junkyard II
In reply to Jane Guin (msg # 302):

Fading in and out, Jason knew his time was short, perhaps seconds at most. He had no regrets, if this was his day to die then he'd done it defending a friend from some nameless horror of the Weird West. He began to feel cold as his blood drained out and his sword felt so damn heavy.

Taking the safety off and setting the select-fire pistol to single-shot, Jane steadied her HI Thunderer by bracing it on the windowsill. She couldn't see the critter that was devouring Jason but she could see the tentacle that was binding him. She fired once, shifting her aimpoint to strike it in the side so the round wouldn't overpenetrate and his Jason. The 9mm caseless round zipped across the intervening space. It struck the cable-like pseudopod binding him! It started to recoil but didn't let go.

Trask hung onto the side of the scaffolding, chest hurting, struggling to draw a breath. He drew his snubbie revolver, tried to aim past Jason up to the critter that held him but it was impossible. All he could see were teeth, and a maw chomping on Jason's leg, spraying blood down into Trask's face. He decided to aim at the tentacle binding Jason instead and fired. The .45 Long Colt round also hit, and this proved too much for the beast. The tentacle (really, as Trask saw, probably its tongue?!) let go of Jason and slithered up into its mouth. It rapidly disappeared up into the Steel Sky, being able to somehow climb up sheer metal surfaces.

Jason's lifeless body thumped down onto the boards of scaffolding surrounding the incinerator smokestack. His sword was still clamped in his grasp.
Increase Trask
 player, 169 posts
 Robo Hunter
Mon 27 Feb 2017
at 20:36
Re: In the Junkyard II

Trask let out a breath and the holstered his revolver. He then looked for a way to get up to Jason, handholds and something for his legs to stand on as he climbed. Once there he would begin first aid by using a belt or shoelace to tie off Jason's severed leg and hopefully stop the bleeding.

"Alright mate you owe me a drink for this."
Rowan Dawson
 NPC, 1332 posts
 Medic
 Story-Teller
Wed 1 Mar 2017
at 09:54
Re: In the Junkyard II
Trask did what he could, applying pressure with a tourniquet to the stump of Jason's right leg. The blood flow slowed but didn't stop. He needed some more help!

Finished with her visit to an unconscious Schaeffer, Rowan took the elevator to the roof. This was where Fred Biletnikoff said he would be talking to the Posse.

She met Dakota at the top floor elevator lobby. He was slumped in a wheelchair and looked in poor shape, not from wounds but from the old illness he was fighting off. Weakly, Dakota pointed towards the old psych ward wing. "Go that way. Some kinda... trouble. I'm just gonna wait here. Rest a bit. Just get so tired... you know?"

Nodding in agreement, Rowan sprinted off down the trash-filled corridor. She came across Fred, who was waving her down. "That way! Jason's hurt bad. Not in this building, but across the way. He needs help, badly!"

She could see through the window Trask hanging on to scaffolding surrounding a smokestack 20 feet or so away. He was aiming his revolver up at something that was holding Jason upside down, and Jason was minus a leg. Blood from the stump rained down on him. He aimed up and fired, Jane also fired. Rowan knew there was no way could she make that jump unless she was extremely lucky!

OOC: At this point Peter's leap, if it happens, is not yet resolved. So whatever happens with him will be incorporated as necessary in the narrative.

This message was last updated by the GM at 09:54, Wed 01 Mar 2017.

Peter Firecrow
 player, 817 posts
 Not that kind of Indian
 Wanna buy a gun?
Thu 9 Mar 2017
at 21:49
Re: In the Junkyard II
Peter became a bit caught up in the moment, for some reason. Very uncharacteristically for him, he began to do something both very stupid and very dangerous for someone he wasn't on currently on the best of terms with. He took a few steps back and then charged forward with intent to jump out the window. But even as he did so he saw Jason's lifeless body fall and knew it was hopeless. So he tried to interrupt himself, tripping and shuffling, to catch himself on the window before he went flinging out. It took both hands but he was able to barely stay inside.

He let out a long pained sigh. "Dammit."
Rowan Dawson
 NPC, 1333 posts
 Medic
 Story-Teller
Sat 11 Mar 2017
at 10:31
Re: In the Junkyard II
In reply to Peter Firecrow (msg # 306):

Rowan looked over at Peter as he steadied himself. "Careful, don't fall! Looks like Trask can't seem to stop the bleeding.

"Here! Trask! Catch!" Digging out a poultice, she wound up and fired it across the intervening space. "Put it on the stump!"

It looked like it was going wide. Trask would need to reach to grasp it!
The Marshall
 GM, 2560 posts
 aka "helbent4"
 aka Tony
Sun 12 Mar 2017
at 08:22
Re: In the Junkyard II
In reply to Rowan Dawson (msg # 307):

It was a good throw, and although he fumbled a little Trask was just barely able to catch the thrown poultice. It looked like the ones Rowan used in the Down Below to stop the bleeding from the eye sockets of the medic Merc. All that was needed was to apply it to the stop.
Increase Trask
 player, 172 posts
 Robo Hunter
Sun 12 Mar 2017
at 08:30
Re: In the Junkyard II

Trask brings his arm down and begins to get the poultice ready to apply. He does not look up at Jason's face as he works putting on the poultice and hoping it makes a difference.
The Marshall
 GM, 2561 posts
 aka "helbent4"
 aka Tony
Sun 12 Mar 2017
at 08:52
Re: In the Junkyard II
In reply to Increase Trask (msg # 309):

Jason felt like he was fading away. His vision blurred due to the loss of blood. At least being this close to death, the pain was receding. In fact, he never felt any pain at all from his severed leg although his throat felt like it was on fire from when he was being strangled.

Once the poultice was applied, Trask could see the flow of blood stop immediately. Jason still needed a transfusion, fast, but he still clung to life and consciousness.
Fred Biletnikoff
 NPC, 66 posts
 Librarian
 Companion
Sun 12 Mar 2017
at 08:54
Re: In the Junkyard II
In reply to The Marshall (msg # 310):

Inside the Hospital, Fred used a dusty but still functional phone in the nurse's station to call security and for a medical team.

"...up on the scaffolding around the smokestack on top of the incinerator. Something's up there, it bit off the leg of one of my friends. I can't tell much from here other than he lost a lot of blood, now hurry!"

The Marshall
 GM, 2562 posts
 aka "helbent4"
 aka Tony
Wed 15 Mar 2017
at 09:00
Re: In the Junkyard II
Whatever it was seemed to be long gone before hospital security and paramedics arrived.

As the rest of the posse watched, four paramedics maneuvered a folding stretcher up to where Trask and Jason were. A 5-man security team armed with shotguns and SMGs climbed all the way up the scaffolding, then looked around at the Steel Sky. "Whatever it was is gone!"

A crowd began to gather, both hospital staff and patients, as Jason was strapped into the stretcher. They began to lower him to the ground.
Increase Trask
 player, 173 posts
 Robo Hunter
Wed 15 Mar 2017
at 22:12
Re: In the Junkyard II
In reply to The Marshall (msg # 312):

Trask follows the stretcher down and stay close, but out of the way of the medics and doctors as they do their job. He checks on his own wounds and at some point will alert a nurse to his condition if it is more then a bottle of whiskey will cure.

When they others from the group find him Trask will give a run down of what happened before adding. "There was something else, up there with us. Not the ropey thing, before on the roof I went down stairs and then I had my armour on and was taking to Colonel Phelps. Even though he was dead and then I jumped out of the window and was back here no armour and falling, I was able to get across through by the skin of my teeth. Must be something with mind control powers up there."

Trask shock his head a bit at the last statement he was having a hard time processing what had happened.

-
Peter Firecrow
 player, 818 posts
 Not that kind of Indian
 Wanna buy a gun?
Mon 20 Mar 2017
at 20:51
Re: In the Junkyard II
Peter gave a sharp nod to Rowan. "Good job. Your poultice seems to have saved him."

He then stepped back from the window and back inside to let the security and medical personnel do their jobs. He holstered his gun and began heading down so he could...well, he wasn't sure why really since he couldn't help Jason or Trask and would just get in the way, but he did anyway.
Jane Guin
 player, 775 posts
 Renegade Black Hat
 Former USAF Pilot
Tue 21 Mar 2017
at 02:04
Re: In the Junkyard II
Jane looked out the window and nodded.  Once again Rowan was where she was needed.

"I'll go down with you.  That was close."

Jane didn't say anything else as she followed Peter.
Smoker Nix
 player, 923 posts
 Scavenger & Tech
 Truck Crew
Tue 21 Mar 2017
at 09:01
Re: In the Junkyard II
Smoker followed, feeling particularly useless.
Rowan Dawson
 NPC, 1334 posts
 Medic
 Story-Teller
Thu 23 Mar 2017
at 10:08
Re: In the Junkyard II
In reply to Peter Firecrow (msg # 314):

"I thank the Goddess!" She still looked a little worried as she followed everyone down to the ground.
The Marshall
 GM, 2566 posts
 aka "helbent4"
 aka Tony
Thu 23 Mar 2017
at 10:12
Re: In the Junkyard II
On the ground floor they found the hospital in a confused crisis. Clearly something had happened but no one was clear on what it was. Security had locked down the entrances but they returned the Posse's weapons and let them exit.

Outside they met Trask. Paramedics rushed Jason in through the Emergency doors. He would be operated on immediately. Probably get a new leg!

Something wasn't right. Peter, Smoker and Jane felt it, so did Fred. (Rowan had left them to remain by Schaeffer's side.) Suddenly it hit them, where was Dakota? He never got in the elevator when they came down!
Jane Guin
 player, 777 posts
 Renegade Black Hat
 Former USAF Pilot
Thu 23 Mar 2017
at 18:40
Re: In the Junkyard II
In reply to The Marshall (msg # 318):

Jane looked around and put a hand on Peter's arm.  "Hey Peter.  When did you last see DaKota?  I don't think he came down with the rest of us."  She then turned to the rest of the posse as they gathered and asked them the same question.  "Has anybody seen Dakota?"
Smoker Nix
 player, 925 posts
 Scavenger & Tech
 Truck Crew
Fri 24 Mar 2017
at 08:58
Re: In the Junkyard II
"No..." said Smoker.

"When did you see him last?"
Fred Biletnikoff
 NPC, 67 posts
 Librarian
 Companion
Fri 24 Mar 2017
at 09:39
Re: In the Junkyard II
In reply to Smoker Nix (msg # 320):

"I saw him last when we were trying to help Jason.

"We should look for him. Or at least have hospital security look for him."

Smoker Nix
 player, 926 posts
 Scavenger & Tech
 Truck Crew
Fri 24 Mar 2017
at 10:56
Re: In the Junkyard II
"I'm not doing anything useful right now," said Smoker.

"I'll go back up and see where he's got to."

Smoker started limping back up the stairs.
The Marshall
 GM, 2567 posts
 aka "helbent4"
 aka Tony
Sat 25 Mar 2017
at 02:01
Re: In the Junkyard II
In reply to Smoker Nix (msg # 322):

Hospital security stopped Smoker, checked his ID, let him pass. He started back up the stairs.

Meanwhile, Jason was rushed into surgery. A physician in the ER taped up Trask's ribs. "Dr. Gupta" joked to Trask about, "no more "Flying Wallenda" routine of trying to jump 20 feet six stories up for you. Crazy, man!"

Outside an SUV pulled up in the hospital floodlights. Four men dressed in black dusters, mirrored sunglasses (at night no less) and cowboy hats got out. Underneath their coats were barely concealed weapons, gear and body armour. One with a handlebar moustache walked up to Peter and the Posse, flashed some ID. It said he was "Mike Barnes, Chief Special Investigator" for the Mayor's office.

Despite looking like a major dick, he seemed polite enough. "Sorry to bother you folks. Would someone please fill us in on what happened? There were reports a friend of yours had a leg torn off by something up in the Steel Sky. And for that matter, a different friend of yours encountered something... strange up on the 6th floor.
Peter Firecrow
 player, 821 posts
 Not that kind of Indian
 Wanna buy a gun?
Mon 27 Mar 2017
at 15:49
Re: In the Junkyard II
Peter started to follow after Smoker but the Special Investigator showed up. He stifled a sigh and looked at Jane. He gave a shrug. "I do not mind telling you what part I was privy to, though Increase Trask I believe was witness to more than I." He gestured towards Smoker had gone. "However, it will have to be as we go since one of our friends is still missing up on the floor we just left, and we need to find him."

Peter started heading to show his credentials to the guards to head after Smoker.
Increase Trask
 player, 174 posts
 Robo Hunter
Mon 27 Mar 2017
at 20:07
Re: In the Junkyard II
In reply to The Marshall (msg # 323):

Trask nodded at the remark, but kept quiet otherwise as he was patched up. When he was done Trask spent a few minutes redressing himself and feeling the pain that comes with it. He meets up with the others just as the "feds" arrive and gets the feeling they know what is up on the roof.

"I am guessing that you know what is up there and this is not the first time it has made someone see things and then thinking that jumping off the roof is a good idea ?"
Smoker Nix
 player, 927 posts
 Scavenger & Tech
 Truck Crew
Tue 28 Mar 2017
at 11:42
Re: In the Junkyard II
Smoker dragged himself up the stairs to the top floor and began a systematic search for Dalton.
Jane Guin
 player, 778 posts
 Renegade Black Hat
 Former USAF Pilot
Tue 28 Mar 2017
at 12:26
Re: In the Junkyard II
In reply to Smoker Nix (msg # 326):

Jane gave her report in short concise words as she wanted to get this over with so she could go and help look for their missing member.  She didn't want to go but she knew she had to go.  Such was her life.
The Marshall
 GM, 2568 posts
 aka "helbent4"
 aka Tony
Wed 29 Mar 2017
at 04:03
Re: In the Junkyard II
Barnes detailed two of his agents to check out the smokestack and where it interfaced with the Steel Sky. He accompanied Peter and the others up the elevator to the top floor to look for Dakota.

One of his men stayed with Trask to finish his report. "I can't say 100% we know what's up there, but we have our suspicions. This is the first solid eyewitness report we've had and we're going to comb the Steel Sky until we find out what the heck it was that chomped on your friend. As for the hospital, yeah, the top floor was an insane asylum for a long time but they shut it down fifty years ago. Since then we have noticed a higher than expected suicide rate in the area and the top floor seemed to be the epicentre."

When Jane, Peter, Smoker, Fred and Barnes arrived, they began another search of the upper floors. They were joined by Hellestromme Memorial security. The empty trash-filled corridors and rooms echoed with voices, lit by flashlights.

They heard a yell, "we found someone, over here! Is this your friend?"

Dakota was there, in the room that was once the psych ward. He had hanged himself using an electrical cord. His face was purple as they lowered him to the floor and began CPR.
Peter Firecrow
 player, 822 posts
 Not that kind of Indian
 Wanna buy a gun?
Wed 5 Apr 2017
at 02:54
Re: In the Junkyard II
Peter spoke in the elevator as they rode it up, telling Barnes in quick strokes of what had happened up above. He didn't get into a ton of details, but neither did he leave anything out. Then he let Jane speak or Barnes ask questions.

Once they hit the floor they were looking for, however, he was all business. He started searching quickly for their missing ally. He didn't find Dakota, but someone else did and gave a yell. Peter hurried over to where the shout had come from. He winced and looked stricken when he saw the state the man was in.

Almost to himself he whispered, "...somehow I doubt this was actually suicide." He shook his head. "This place..."
Mike Barnes
Wed 5 Apr 2017
at 03:14
Re: In the Junkyard II
In reply to Peter Firecrow (msg # 329):

Barnes nodded in agreement.

"You know, I think we need to seal off this floor and take care of whatever it is that's livin' up here. If we don't more people are gonna die. I'm sorry 'bout your friend.

"I was a Texas Ranger, once, like your buddy Jason. Back afore the war men like me and him would hunt down them critters that got him, and take out whatever it was that haunts places like this. Then it was to keep order and prevent people from panicking, and to keep these kinda things from gettin' too powerful. Now it's just survival."


He started giving orders by radio. One team would seal off the top level of the hospital. Another would begin tracking the critter that was hiding somewhere in the Steel Sky.
Smoker Nix
 player, 928 posts
 Scavenger & Tech
 Truck Crew
Wed 5 Apr 2017
at 10:10
Re: In the Junkyard II
"How can we help?" asked Smoker.
Jane Guin
 player, 779 posts
 Renegade Black Hat
 Former USAF Pilot
Wed 5 Apr 2017
at 13:51
Re: In the Junkyard II
Jane had given her statement to barnes but was quiet when she saw Dakota.  Looking over at Peter and she gave him a nod.  "I'd have to agree with you Peter."  Then she straightened up a little bit more and started to look around the area to see if anything jumped out to say it was facilitated.  It was one thing to have the horrors affect your mind and convince you to take take that final step but it would be another thing if a "person" had convinced, or assisted, him.
Mike Barnes
Wed 5 Apr 2017
at 20:11
Re: In the Junkyard II
Smoker Nix:
"How can we help?" asked Smoker.


Barnes smiled and shook his head, then re-thought it an nodded. "Usually I just tell people "move along, nothing to see here". You folks have earned a rest, you've been through a helluva lot. Yep, I think maybe there's something pretty fishy goin' on here. Your friend Trask was almost convinced to jump.

"But I also know the Mayor thinks you guys can take care of business, and whatever this is smoked your buddy, so yeah, we're gonna do some diggin' around. When we're ready to go in for the kill we'll let you know, if ya'all want to be in on it. Fair deal?"


It was clear he was talking about whatever was infesting the hospital's top floor, not whatever it was up in the Steel Sky. Barnes then pointed up.

"As for whatever's up in the Steel Sky, let's just say it's probably a... mutant. Or maybe a bio-engineered organism, a "chimera", kind of a critter developed in some secret lab before or during the war, or after. I get a feeling the end's gonna be a lot quicker for it when we track it down. But again, if we can trap or bait it, you'll be there if we can swing it. If a search party finds something and lights it up, well, that'll be all she wrote."

Were Rowan or Jason there, they would understand that describing disturbing beings as "mutants" or "bio-engineered organisms" was a common way that Wasters protected their sanity from the horrors that lurked outside in the dark deserts and forests of the Wasted West. Hallucinations and hysteria due to chemical or biological agents were also common explanations, as was the work of Sykers and Cyborgs.
Smoker Nix
 player, 929 posts
 Scavenger & Tech
 Truck Crew
Thu 6 Apr 2017
at 07:53
Re: In the Junkyard II
Smoker nodded, wondering if the explanation being offered was correct. There were plenty of mutants and such around, but they generally found new ways to rip your head off rather than mess with your mind.
Peter Firecrow
 player, 823 posts
 Not that kind of Indian
 Wanna buy a gun?
Thu 13 Apr 2017
at 22:52
Re: In the Junkyard II
Peter nodded at sealing off the floor. That was a good first step. The exposition about the previous position as a Texas Ranger as well as what that entailed supernatural-wise was interesting. And he was right about just trying to survive rather than working towards the greater good - that was most people's lives nowadays.

As to the offer to inform them about being in on the end of the hunt, Peter said "We'd appreciate it."

He raised an eyebrow as the man talked about whatever was in the Steel Sky. He was less interested in revenge on anything, in the hospital or in the Steel Sky, than he was about safeguarding others from harm - well, along with himself. Though a little vengeance wasn't too be looked down on.
Fred Biletnikoff
 NPC, 68 posts
 Librarian
 Companion
Mon 17 Apr 2017
at 08:05
Re: In the Junkyard II
In reply to Peter Firecrow (msg # 335):

Fred shook his head as he looked at Dakota's lifeless corpse.

"I expect it's been a long day for everyone.

"Let's head back to the hotel. Mister Barnes and his people can take care of matters here."

Increase Trask
 player, 176 posts
 Robo Hunter
Mon 17 Apr 2017
at 22:47
Re: In the Junkyard II
In reply to Fred Biletnikoff (msg # 336):

Trask got up from the chair and clutched his side as he did so. "Yes I could do with a drink, as could we all I would bet." He stands for a second and looks kind of wobbly on his feet before seemingly gaining his balance.
Smoker Nix
 player, 931 posts
 Scavenger & Tech
 Truck Crew
Tue 18 Apr 2017
at 09:49
Re: In the Junkyard II
"You OK, Trask?" asked Smoker, not that he was much more stable himself.
Jane Guin
 player, 782 posts
 Renegade Black Hat
 Former USAF Pilot
Tue 18 Apr 2017
at 13:40
Re: In the Junkyard II
"I think it's time to regroup.  Perhaps Trask needs to get some medical attention also and at the very least a drink."
Increase Trask
 player, 177 posts
 Robo Hunter
Tue 18 Apr 2017
at 19:24
Re: In the Junkyard II
In reply to Smoker Nix (msg # 338):

"Yea they bandaged me up real good. Just the first time on my feet, I'll be fine."
The Marshall
 GM, 2573 posts
 aka "helbent4"
 aka Tony
Wed 26 Apr 2017
at 04:03
Re: In the Junkyard II
In reply to Increase Trask (msg # 340):

The Posse limped back to the hotel. In-suite jacuzzis and Egyptian cotton sheets (if a little threadbare by now) scarcely made up for the death of a good friend.

The early morning, around 0700, came with a message on the rooms' communication walls.

BIKER ON HOVERBIKE SPOTTED BUYING SPOOK JUICE IN CORTEZ COLORADO THIS AM. SOUNDS LIKE "KARGO".

This message was last edited by the GM at 08:18, Wed 26 Apr 2017.

Smoker Nix
 player, 932 posts
 Scavenger & Tech
 Truck Crew
Wed 26 Apr 2017
at 07:50
Re: In the Junkyard II
Smoker opened one eye, focussed on the message, yawned and rolled over again. Hopefully if they wanted him they'd come get him.
Increase Trask
 player, 178 posts
 Robo Hunter
Wed 26 Apr 2017
at 08:10
Re: In the Junkyard II
In reply to The Marshall (msg # 341):

Trask made a grab for his revolver off the night stand and was ready to do the screen in had he managed to grab the weapon before the shooting pain in his side told him not to be a dick.

Whoever thought that was a good idea was going to get a kick in the nads. As he turned and placed his feet on the floor he sent a couple of the prewar scotch bottles skittering across the carpet and the noise garnered a groan from the red head on the other side of the bed.

Trask found a half empty bottle and took a couple of large swigs before getting up and trying to find some clothes. Giving up he made his way to the bathroom and spent a good amount of time making himself presentable or at least what passed for presentable these days.

This message was last edited by the player at 23:59, Wed 26 Apr 2017.

The Marshall
 GM, 2575 posts
 aka "helbent4"
 aka Tony
Wed 26 Apr 2017
at 08:19
Re: In the Junkyard II
In reply to Increase Trask (msg # 343):

The sender code was from Fred. It sounds like his request for information on the biker bore fruit!
Smoker Nix
 player, 933 posts
 Scavenger & Tech
 Truck Crew
Wed 26 Apr 2017
at 15:31
Re: In the Junkyard II
Then Smoker suddenly sat bolt upright. Maybe this was a chance to deal with that Kargo rotter. Stealing a man's firearm and shooting him with it was bad enough, but going off with someone's ride was unconscionable!
Fred Biletnikoff
 NPC, 69 posts
 Librarian
 Companion
Sun 30 Apr 2017
at 08:26
Re: In the Junkyard II
At breakfast, Fred said, "there's not much I can elaborate on. We know Kargo was seen heading south.

"I do know the police managed to get some confessions out of the other bikers they detained. Kargo mentioned that he was looking to join another gang. He wanted to meet with them in DeRitter, Louisiana. Apparently he stopped at that bar just outside Junktyard to pick up a message with the rendez-vous location.

"While this is a matter of personal vengeance, Junkyard is willing to comp as much fuel as you can carry."

Smoker Nix
 player, 934 posts
 Scavenger & Tech
 Truck Crew
Mon 1 May 2017
at 10:19
Re: In the Junkyard II
"This isn't vengeance. Kargo committed several crimes here in Junkyard's jurisdiction and he needs to answer for them," said Smoker.
Increase Trask
 player, 179 posts
 Robo Hunter
Mon 1 May 2017
at 19:58
Re: In the Junkyard II
In reply to Smoker Nix (msg # 347):

"Do you guys have any vehicles apart from the bike that was stolen ?"
Jane Guin
 player, 783 posts
 Renegade Black Hat
 Former USAF Pilot
Mon 1 May 2017
at 22:59
Re: In the Junkyard II
In reply to Increase Trask (msg # 348):

Jane remained quiet, letting the others do the talking while she kept a look out.  She was sure nothing would interrupt them but then she hadn't counted on the last interruption either.
Fred Biletnikoff
 NPC, 70 posts
 Librarian
 Companion
Thu 4 May 2017
at 08:57
Re: In the Junkyard II
In reply to Increase Trask (msg # 348):

"As a matter of fact, Peter does have a full-sized crew cab pickup truck. With a machine-gun in the bed. And Colonel Schaeffer has a motorcycle and sidecar, if Rowan will let you borrow it."
Roadkill
 NPC, 678 posts
 Road Warrior
 former Road Ganger
Thu 4 May 2017
at 09:01
Re: In the Junkyard II
In reply to Fred Biletnikoff (msg # 350):

A lanky young dude dressed in denim jeans, leather vest and mesh trucker hat sauntered into the hotel dining room. It was Roadkill, friend and companion to the Posse, who left for a while due to problems with drinking. It looked like he was sober. But for how long?

"I think I could be persuaded to do a little high-ballin' if we're gonna go grease some biker asshole on behalf of a friend and Rowan's stolen hover-bike!

"My rig is outside, gassed up and ready to go. There's no need to take the full-sized semi-trailer, I can just haul a small fuel tank filled with enough Spook Juice to get us there and back, no problemo."

This message was last edited by the player at 09:01, Thu 04 May 2017.

Smoker Nix
 player, 935 posts
 Scavenger & Tech
 Truck Crew
Thu 4 May 2017
at 11:17
Re: In the Junkyard II
Smoker jumped up.

"Roadkill! How the hell are you, man?"

He lurched over to give his old friend a big hug.
Jane Guin
 player, 784 posts
 Renegade Black Hat
 Former USAF Pilot
Thu 4 May 2017
at 22:05
Re: In the Junkyard II
In reply to Smoker Nix (msg # 352):

Jane gave Roadkill a nod. The smile was added after she saw Smoker go and hugged Roadkill.

"Took you long enough to meet back up with us.  You ok?"
Tech. Sgt. Airen Crichton
 NPC, 106 posts
 U.S.M.C. 1st Battlion
 Staff wieldin Techno-Mage
Sat 6 May 2017
at 20:52
Re: In the Junkyard II
 From down the hall you hear a familiar thunk step pattern. As it gets closer it oddly enough gets quieter. Stopping altogether outside the door. After a pause a knock is heard and a robed figure enters. "I apologize for my tardiness. I was held up at gun point. Stupid scav thought he could get the drop on me. My pistol showed him otherwise."

This message was last updated by the GM at 20:52, Sat 06 May 2017.

Roadkill
 NPC, 679 posts
 Road Warrior
 former Road Ganger
Mon 8 May 2017
at 06:47
Re: In the Junkyard II
In reply to Jane Guin (msg # 353):

"Hey, everyone. Jane! Yeah, I was fucked up. Almost killed my truck! Good news, she's all back together. And they fixed Gilles, the AI drive-bot! They managed to salvage his memory and personality core. Good as new!"

The junker-built AI that allowed the truck to drive itself completely autonomously had gotten wasted during the attack on Modeen's gang at Skeleton Butte in Idaho. Roadkill had been plenty bummed at losing his robotic friend and had started drinking heavily. It looks like he'd dried himself out in the past couple weeks.

"Jason, you son-of-a-gun! how you doing? Peter, Smoker... I don't see Rowan or the Colonel. Or Jason, that Texas Ranger SOB. And I mean that in a positive way." He nodded at Trask. "Howdy."
Peter Firecrow
 player, 824 posts
 Not that kind of Indian
 Wanna buy a gun?
Tue 9 May 2017
at 23:35
Re: In the Junkyard II
Unlike Smoker, Peter didn't run to Roadkill when the man showed up. He did look mildly surprised and pleased, however. He gave Roadkill a nod of greeting. "It is good to see you again." Uncomfortable pause. "Both Colonel Schaeffer and Jason have been injured, unfortunately. I believe they will both pull through, but I am not certain how long they will be in the hospital."

He gave a nod to Trask. "If you are planning on bringing your power armor, I am not certain you and the machine gun will both fit comfortably in the back of my truck, though you are of course welcome to ride with me and Jane."
Increase Trask
 player, 180 posts
 Robo Hunter
Wed 10 May 2017
at 01:34
Re: In the Junkyard II
In reply to Peter Firecrow (msg # 356):

Trask raises a hand in greeting to the new comer, he seemed to have friends so that was one tick. Turning to Peter he adds "I am happy to fit in where needed, though I have to pick up a new gun so some help in the market by you scavenger types would not go a miss and I would be grateful."
Roadkill
 NPC, 680 posts
 Road Warrior
 former Road Ganger
Wed 10 May 2017
at 02:06
Re: In the Junkyard II
In reply to Increase Trask (msg # 357):

Roadkill replied to Trask, "I got a Mack truck sleeper longnose.

"You got power armour? I think we could fit you in the cab somewhere."

This message was last edited by the player at 05:03, Tue 16 May 2017.

Increase Trask
 player, 181 posts
 Robo Hunter
Wed 10 May 2017
at 23:14
Re: In the Junkyard II
In reply to Roadkill (msg # 358):

"Cheers, once I am kitted up we can have a look. Anyone been to this place before ?" Trask removes an open bottle of pre-war whisky from his duster pocket and offers it to Roadkill.
Roadkill
 NPC, 681 posts
 Road Warrior
 former Road Ganger
Tue 16 May 2017
at 05:07
Re: In the Junkyard II
In reply to Increase Trask (msg # 359):

The trucker shrugged as if to say "maybe".

"Ain't too many places in the Wasted West I ain't been. And fucked some whore! But I don't recall it being anything special. Let's get goin'.

"I think I'll haul a van trailer, a 40-footer. Less suspicious that way and we can haul more fuel. Trask, there's 2 fighting positions on top, front and back of the trailer."


Outside was a rig, a Mack truck sleeper longnose with a van semi-trailer. Both were armoured, tractor more than the semi-trailer. There were 2 2-man fighting positions up top on the trailer. Each had a pintle mount with gunshield, the front armed with a 7.62mm SATO M260 SAW and the rear with an M2HB.

"Saddle up, Peter!"
Peter Firecrow
 player, 825 posts
 Not that kind of Indian
 Wanna buy a gun?
Tue 16 May 2017
at 18:41
Re: In the Junkyard II
Peter looked over at Trask. "How long do you need to get...'kitted up'?" It was obvious he understood what the phrase meant but it sounded unfamiliar to him as he spoke it.

He then glanced at Roadkill and nodded. He headed to get his technical ready to go and got in to the driver's seat when they were ready.
Increase Trask
 player, 182 posts
 Robo Hunter
Tue 16 May 2017
at 19:49
Re: In the Junkyard II
In reply to Peter Firecrow (msg # 361):

"Once I get to my suit, a couple of minutes and then I can run down my checks while we are on the road." He puts the bottle away for latter.
Tech. Sgt. Airen Crichton
 player, 108 posts
 U.S.M.C. 1st Battlion
 Staff wieldin Techno-Mage
Tue 16 May 2017
at 23:06
Re: In the Junkyard II
 Chricton just shrugs and start walking toward the trailer. "If you need help with the suit just ask I used to run the Motor Pool for the the 1st Armored. Hovertanks to Wolverines fixed them all. Hey Jane how's things? Did you ever fix the spring on the receiver?" His robe blows open to show a hombre almost covered in pistols. He seems to have a rifle on his back in addition to the staff he carries.
Smoker Nix
 player, 936 posts
 Scavenger & Tech
 Truck Crew
Wed 17 May 2017
at 10:35
Re: In the Junkyard II
Smoker gathered his gear, looked at Roadkill and pointed to his old perch on top of the cab.
Roadkill
 NPC, 682 posts
 Road Warrior
 former Road Ganger
Thu 18 May 2017
at 05:36
Re: In the Junkyard II
In reply to Smoker Nix (msg # 364):

"Jane, I expect you'll be riding with your man in his technical."

"Smoker, I could really use a machinegunner on top of the trailer. Maybe man the front gun? It's an M260 SA SAW.

"Trask, you got a suit of power armour, right? Why don't you do me a solid and man the Ma-Deuce facing rear?

"Crichton, right? I remember you. Back a ways on the trail. From Near Wichita to Templar HQ in Boise! If Smoker mans the gun up top, mind giving him a hand?"

The Peterbilt (sorry, not Mack) truck cab was armoured with chicken-wire over the windows to keep the grenades and molotovs out. There was a roof hatch over the passenger seat, but no weapon mount there. The van trailer had two 2-man sandbag fighting positions (with barbed wire) front and back. Both pintle-mounted weapons on the trailer had gunshields but the van itself was unarmoured.
Smoker Nix
 player, 937 posts
 Scavenger & Tech
 Truck Crew
Thu 18 May 2017
at 08:15
Re: In the Junkyard II
Smoker grinned and scrambled up to the once-familiar perch on top of the trailer.

This message was last edited by the player at 08:11, Fri 19 May 2017.

Jane Guin
 player, 787 posts
 Renegade Black Hat
 Former USAF Pilot
Thu 18 May 2017
at 15:40
Re: In the Junkyard II
Tech. Sgt. Airen Crichton:
Chricton just shrugs and start walking toward the trailer. "If you need help with the suit just ask I used to run the Motor Pool for the the 1st Armored. Hovertanks to Wolverines fixed them all. Hey Jane how's things? Did you ever fix the spring on the receiver?" His robe blows open to show a hombre almost covered in pistols. He seems to have a rifle on his back in addition to the staff he carries.


"Hey Chricton.  Me?  Fix something?  Have you forgotten that I blow things up and not fix things?"   Jane smiled at him as she said it.  She wasn't joking when she said she wasn't a fixer although she knew how to fix some small things.  She didn't bother answering the comment about her riding with Peter in the Technical but just started to follow Peter.  That was her spot.  Nobody was going to take it without her permission first.  So far none had asked so it wasn't a problem.  She liked it when there wasn't problems.

This message was last edited by the player at 15:42, Thu 18 May 2017.

Tech. Sgt. Airen Crichton
 player, 109 posts
 U.S.M.C. 1st Battlion
 Staff wieldin Techno-Mage
Thu 18 May 2017
at 17:23
Re: In the Junkyard II
 Chricton just smiles at Jane's comment and says "You and me should go after Throckmorten. I get us in and get killed doing it and you blow them up because you tried to put a new battery in a remote for the Factory. What do you say sound like fun?" You can tell by his tone he isn't the least bit serious.

 When Roadkill mentions the fighting position he chuckles. "Yeah sounds about right."
Jane Guin
 player, 788 posts
 Renegade Black Hat
 Former USAF Pilot
Thu 18 May 2017
at 18:15
Re: In the Junkyard II
In reply to Tech. Sgt. Airen Crichton (msg # 368):

Jane looks over her shoulder as she follows Peter and gives Airen a mock salute.  "Everybody has to have a backup plan."
Increase Trask
 player, 183 posts
 Robo Hunter
Thu 18 May 2017
at 21:42
Re: In the Junkyard II

Trask heads off to pick up his armor. He comes back and stands still going over his start up procedures and diagnostic, they are still running as he climbs onto the rig and familiarizes himself with the M2 and his fighting position.

He checks the movement within the position for his suit checking if he has enough room and won't hit anything or get snagged. Lastly Trask dials in the new members of the party into his sensors, changing them from red triangles to green squares.

-
Peter Firecrow
 player, 827 posts
 Not that kind of Indian
 Wanna buy a gun?
Fri 19 May 2017
at 04:07
Re: In the Junkyard II
Peter didn't smile or laugh, but he did look the slightest bit more relaxed. The group was bantering and they had something to do. Plus, he was about to be back in his truck once more, which was good. Very good. With Jane at his side, he figured he could take on what might be coming their way.

At least for now. His doubts and worries weren't all gone, of course. But for the moment he wasn't thinking about them.

A small smile graced his lips when the technical started up, the sound of the engine welcome.