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22:37, 19th April 2024 (GMT+0)

In the Junkyard II.

Posted by The MarshallFor group 0
Jason Sinclair
player, 403 posts
Texas Ranger
Templar
Thu 29 Sep 2016
at 23:05
  • msg #47

Re: In the Junkyard II

"You need the same bullet lead generally. The same batch might be as effective. Cutting off the head leaves a talking biting head and a dead body. I watched this done in my training. It might work. Just don't count on it." Jason who usually drinks only water goes over to the bar and finds some pre war Whiskey. Probably some mass produced swil and pours a glass and starts sipping.
COL Kurt L. Schaeffer
NPC, 488 posts
Fernspaeher
Ranger
Fri 30 Sep 2016
at 00:47
  • msg #48

Re: In the Junkyard II

In reply to Jason Sinclair (msg # 47):

"Smoker, I am not asking for help so much as warning my friends that my presence puts you in danger. Perhaps not right now. My opponent appears to be in no great hurry and prefers elaborate traps that have a psychological component. Witness the corrupting of a large number of innocent people, then sending them to their deaths at our hands."

Schaeffer asked Jason, "again, what about fire? Are these beings fireproof? Can they regenerate tissue? If I shoot out the eyes, it will be blind and easier to attack. Shoot out the kneecaps to remove mobility. Then burn the remains."
Jason Sinclair
player, 405 posts
Texas Ranger
Templar
Fri 30 Sep 2016
at 03:12
  • msg #49

Re: In the Junkyard II

"Fire might be best. When was the last time you cooked someone Kurt? Ever had to cook someone you know? I doubt it. I could do that. I don't think you should be advocating that as the primary objective. Yeah some can regenerate. Some can phase through walls for Saints sake. I saw one get his hand cut off and it went running off to chew on a dog toy just to show how odd they are. Assume nothing is impossible. Immobile is best. The more immobile the better." He drinks more. "If you want it put down say the word. we will chop it into kibble and feed it to gators and burn the damned gators. Then dump acid on the gator ash just to be safe. I have no sure answers on Harrowed. The guys who did died years ago. Harrowed were a multiple Ranger takedown if that gives you an idea on how we viewed them."
COL Kurt L. Schaeffer
NPC, 489 posts
Fernspaeher
Ranger
Fri 30 Sep 2016
at 03:50
  • msg #50

Re: In the Junkyard II

In reply to Jason Sinclair (msg # 49):

The Colonel smiled a bit, trying not to scoff.

"Have I set someone on fire? My friend, you do not rise in the ranks of the German army as a sniper by mainly being good at paperwork. Or simply existing, like in the US army. Yes, I have burned people to death, watch them cook. Smelled it. I will take your word that immobilising these creatures is best. I suspect immobile on fire is even better!

"Ok. Fine. I have no firm plans as of yet. Let's take a few days, see if we can find something useful here to do. Then we can make some sort of plan to lure him into an ambush and finish him forever."

Smoker Nix
player, 852 posts
Scavenger & Tech
Truck Crew
Fri 30 Sep 2016
at 10:24
  • msg #51

Re: In the Junkyard II

"Kurt, you are part of us. Of course we will help you deal with this problem. It's what we do. As for killing one... short of a magic weapon that sends them straight to hell, complete destruction - fire or acid - is probably best," said Smoker.
COL Kurt L. Schaeffer
NPC, 490 posts
Fernspaeher
Ranger
Sat 1 Oct 2016
at 03:55
  • msg #52

Re: In the Junkyard II

In reply to Smoker Nix (msg # 51):

He looked a little relieved, if anything.

"That is good to hear.

"I am not planning on anything right now. When I do, I promise we will do it together.

"For now, I think that does it. Does anyone have anything else to add?"

Increase Trask
player, 104 posts
Robo Hunter
Sat 1 Oct 2016
at 04:23
  • msg #53

Re: In the Junkyard II

In reply to COL Kurt L. Schaeffer (msg # 52):

Trask grabbed the bottle from in front of him as he finished his drink and put the tumbler on the bar. "You are coming with me my little friend we need to find some blonde company." He stood up off the bar stool "If you need me you know were to find me or you are welcome to join me, it shall be a long and pleasant night." He wiggles the bottle to emphasize his point and then leaves the suite.

With that he descended back down to the gaming floor and went back to the Faro table.

-
Rowan Dawson
player, 1301 posts
Medic
Story-Teller
Sat 1 Oct 2016
at 15:23
  • msg #54

Re: In the Junkyard II

COL Kurt L. Schaeffer:
In reply to Smoker Nix (msg # 51):

He looked a little relieved, if anything.

"That is good to hear.

"I am not planning on anything right now. When I do, I promise we will do it together.

"For now, I think that does it. Does anyone have anything else to add?"

Rowan smiles "magic is What I do love that and other things." "so if the man that wishes me and mind trouble I will send him for judgement before a higher court
The Marshall
GM, 2414 posts
aka "helbent4"
aka Tony
Thu 6 Oct 2016
at 20:56
  • msg #55

Re: In the Junkyard II

After a drink or two, the posse split up. Trask was gone immediately, of course.

Peter moved his technical to the surface, parking it under the portico by the main entrance. This was still within the security perimeter set by the Militia and relatively safe.

It was something of a long shot, but Rowan had a look to see if she could replace her hoverbike. Although there was nothing like a pre-war dealership, there were major marketplaces here in Junkyard, both inside the outside the city walls. Some of the merchants specialised in trading in refurbished or wrecked vehicles (these latter would be useful as a source of spare parts). This long after the War there were few running vehicles just lying around for the taking but a few still managed to trickle in from the wastes. Some were the spoils of failed road bandit attacks, others scavenged from intact or partially-collapsed underground or indoor parking areas Marshall's Note: make a Scrounge check.

When checking his Wolverine powered armour suit where it was parked in the city's main Militia arsenal motor pool, Trask noted with alarm that the battery he'd borrowed from Macon was missing! Macon was around there, somewhere.

The Templars were in a holding pattern until Jo and her escort (Crichton) arrived from Boise. This would happen in a couple days. Really, the only surviving Templar presence were a couple low-level members and a few Companions, including Fred the Librarian. Jo would take over negotiations on behalf of the Templars during the summit talks. Then, Simon and his sword (Colada) would return to Boise for burial.

The summit talks between the different Waster groups continued, with greater purpose. Mayor Ike's stature had taken a considerable hit after the Combine attack on the conference. But the incident also served to underscore how deadly and real the Combine threat was.
This message was last edited by the GM at 03:32, Fri 07 Oct 2016.
Rowan Dawson
player, 1304 posts
Medic
Story-Teller
Sun 9 Oct 2016
at 09:52
  • msg #56

Re: In the Junkyard II

In reply to The Marshall (msg # 55):

This long after the War there were few running vehicles just lying around for the taking but a few still managed to trickle in from the wastes. Some were the spoils of failed road bandit attacks, others scavenged from intact or partially-collapsed underground or indoor parking areas Marshall's Note: make a Scrounge check.

Rowan wanders the market looking evaluating and searching for some thing she likes. She does not want a racing machine that she does know strangely she has a picture in her mind of what she does want, though for the life of her she seems unable to tell people or describe it.
She wants some thing for trickster to be able to curl up on the rear seat and hop off when they stop and to be able to carry her gear comfortably
The Marshall
GM, 2417 posts
aka "helbent4"
aka Tony
Mon 10 Oct 2016
at 10:09
  • msg #57

Re: In the Junkyard II

In reply to Rowan Dawson (msg # 56):

At the saloon, Trask he was across the table from his old friend, Macon

"Hope I didn't wipe you out. By the way, I went by your suit and repossessed the batteries. Our bet was you keep both of them if you rescue the hostage. Well, I am sorry to say that Simon did not survive his ordeal."

He placed his own bets as the dealer drew the next pair of cards.

Marshall's note: Faro is not like Poker, you don't form hands. Instead, you simply bet on what cards will be drawn as you go through a deck dealing 2 at a time (a "winning" card and "losing" card). So really, all you can do is count cards and play probabilities (and you can also bet on what card will be higher than the other, losing or winning card). Almost like roulette with cards except the odds change as you go through the deck, and bets remain on the table (until a losing card is drawn that matches the bets on that card). There are other betting that happens, like what order the last three cards in the deck will be drawn in.

We'll say the TN is 5, so Trask made it with no Raise. Draw one card. The dealer made three raises. He will draw 3 cards. Whoever drew the highest card wins. (We never specified stakes or what bets were down so this works well enough, wins or losses will be 1d100 bullets/dollars/widgets.)


Peter's technical was moved back underground to the guarded parking lot.

Meanwhile, Rowan scoured the marketplaces, looking for a hover-bike. She found a couple for sale or trade. But they were going for thousands more than she had, as they were functioning! She could choose instead to buy two "parts" bikes for $1000 each and try and restore one using parts from both.

Suddenly, she noted a third hoverbike. It was not for sale, instead it was parked in front of a biker bar, "Sleazy's", outside the wall. This one looked VERY familiar. IT WAS HER OLD BIKE! She was sure of it, even though the paint was changed it had a cargo box on back where Trickster would sit. It was the one that the Destroyer, a member of Modeen's gang, had stolen from her at the battle of Skeleton Butte!
Rowan Dawson
player, 1305 posts
Medic
Story-Teller
Mon 10 Oct 2016
at 17:52
  • msg #58

Re: In the Junkyard II

The Marshall:
In reply to Rowan Dawson (msg # 56):

Suddenly, she noted a third hoverbike. It was not for sale, instead it was parked in front of a biker bar, "Sleazy's", outside the wall. This one looked VERY familiar. IT WAS HER OLD BIKE! She was sure of it, even though the paint was changed it had a cargo box on back where Trickster would sit. It was the one that the Destroyer, a member of Modeen's gang, had stolen from her at the battle of Skeleton Butte!

Rowan calls up security and the Posse, when they get her she points out her bike to them and tells security she wants it back
Increase Trask
player, 107 posts
Robo Hunter
Mon 10 Oct 2016
at 20:22
  • msg #59

Re: In the Junkyard II

In reply to The Marshall (msg # 57):

"An here I was thinking we were the best of friends Macon and you go and renege on a deal because of semantics. It is not a good look, not a good look indeed. If I was not the kind generous soul I am I would have just turned up at your compound and reigned fire and death..... He taps the grip of the pistol in his shoulder holster before picking up his cards with same hand. "But here we are friends again over the fero table."


Increase Trask rolled 5 using 3d6, keeping the highest dice only, rerolling max with rolls of 5,5,2.  Overawe.

Increase Trask rolled 20 using 4d12, keeping the highest dice only, rerolling max with rolls of 7,(12+8)20,2,4.  Gamblin.

This message was last edited by the player at 20:37, Mon 10 Oct 2016.
Macon
Tue 11 Oct 2016
at 02:07
  • msg #60

Re: In the Junkyard II

Increase Trask:
In reply to The Marshall (msg # 57):

"An here I was thinking we were the best of friends Macon and you go and renege on a deal because of semantics. It is not a good look, not a good look indeed. If I was not the kind generous soul I am I would have just turned up at your compound and reigned fire and death..... He taps the grip of the pistol in his shoulder holster before picking up his cards with same hand. "But here we are friends again over the fero table."


Glancing at Trask's pistol, Macon placed his bets and guffawed. "Shoot, Trask. I work in the city armoury. I suggest you don't try and pull a fast one there.

"Look here, buddy. We made a bet. You never said "dead or alive" and a dead hostage is no hostage in my books, specially when it comes to $4000 worth of batteries. We're friends, sure. But you may as well try and convince the house to forgive your losses on account of you're a good customer and a swell fellow."


The dealer began turning over cards. Macon swore, "hellfire!"

Cymon: Using the dice roller set to "Deadlands System", please draw 1 card for Trask. Try and beat a Queen of Spades!

18:52, Today: The Marshall, for the NPC Macon, drew the single card: 8D using the Deadlands system.

18:56, Today: The Marshall, for the NPC Dealer, drew the 3 cards: 2D, 4D, QS using the Deadlands system.  Dealer's Draw.

Increase Trask
player, 108 posts
Robo Hunter
Tue 11 Oct 2016
at 02:19
  • msg #61

Re: In the Junkyard II

In reply to Macon (msg # 60):

"Yes it was because I did not state whether he was to return in one piece that is why you reneged on the deal. So we cut cards for the hell of it ?"


Increase Trask drew the single card: 2C using the Deadlands system.  Card Draw.
Macon
NPC, 0 posts
Militia Armourer
Old War Buddy
Tue 11 Oct 2016
at 03:50
  • msg #62

Re: In the Junkyard II

In reply to Increase Trask (msg # 61):

The dealer took Trask's $10 bet, and the $100 that Macon had laid down. Macon was not happy with that, and so continued to needle Trask to make himself feel better.

He feigned a pained look and drfawled, "renege? You lost, fair and square, hoss. I ain't no cheater, not like this goldurn dealer. 'Sides, I heard you made out ok down there."

The dealer shot Macon a look. "You gentlemen in this round? Place your bets."

Trask's radio squawked for attention.
This message was last edited by the player at 03:55, Tue 11 Oct 2016.
COL Kurt L. Schaeffer
NPC, 491 posts
Fernspaeher
Ranger
Tue 11 Oct 2016
at 03:54
  • msg #63

Re: In the Junkyard II

In reply to Rowan Dawson (msg # 58):

Schaeffer responded first to Rowan's radio transmission.

"Roger. Keep eyes-on the bike until we get there. Not much you can do to stop the thief if he tries to leave.

"It will take about a half-hour."

He called those who were away (Trask, probably Vundra) on the radio and used the hotel phone for Jane, Peter and Smoker to alert everyone to meet him outside the hotel main entrance as soon as possible, as Rowan had a "situation" that required backup.
This message was last edited by the GM at 04:04, Tue 11 Oct 2016.
The Marshall
GM, 2419 posts
aka "helbent4"
aka Tony
Tue 11 Oct 2016
at 03:57
  • msg #64

Re: In the Junkyard II

Outside the bar, market security was quick to arrive. A male and female arrived, wearing uniforms, body armour and carrying police SMGs.

"OK lady, what seems to be the problem?" asked the woman security officer.
Increase Trask
player, 109 posts
Robo Hunter
Tue 11 Oct 2016
at 04:49
  • msg #65

Re: In the Junkyard II

In reply to Macon (msg # 62):

"Lost, I think you have some of that selective memory I hear is going around. Full house of tens and queens I think and the parting words you come back in one piece both batteries are yours. So again I am finding it hard to believe that you have not just lifted my property ?"
Rowan Dawson
player, 1306 posts
Medic
Story-Teller
Tue 11 Oct 2016
at 05:28
  • msg #66

Re: In the Junkyard II

In reply to The Marshall (msg # 64):

Rowan identifies herself and explains that the Hover bike is her stolen out in the waste lands .
She explains how it was done and the circumstances surrounding it. Points out where it was modified so  trickster could ride safely with her
Macon
NPC, 1 post
Militia Armourer
Old War Buddy
Tue 11 Oct 2016
at 07:55
  • msg #67

Re: In the Junkyard II

In reply to Increase Trask (msg # 65):

Placing his bets again, Macon replied, "nope. That wasn't the bet. But tell y'all what, I am glad to see you, no word of a lie. But you aren't getting those batteries.

"You want to play some Poker instead of Faro?"

This message was last edited by the player at 08:59, Tue 11 Oct 2016.
Smoker Nix
player, 854 posts
Scavenger & Tech
Truck Crew
Tue 11 Oct 2016
at 08:30
  • msg #68

Re: In the Junkyard II

Smoker turns up looking a bit damp. (He'd been enjoying another soak in the bath.)

He wanders over and takes a good look at the bike, hands in his pockets, checking that it is indeed the same one. He well remembered how Rowan had altered it to accommdate Trickster.
The Marshall
GM, 2420 posts
aka "helbent4"
aka Tony
Tue 11 Oct 2016
at 09:01
  • msg #69

Re: In the Junkyard II

In reply to Rowan Dawson (msg # 66):

This marketplace and bar were outside the walls of Junktown, so it was more of an anything goes situation.

The female security person didn't look happy. "Look, ma'am. If they didn't steal it from the marketplace, we have no jurisdiction. You can try calling the Junkyard police. But they aren't too quick to come outside the wall to investigate crimes. Sorry."
COL Kurt L. Schaeffer
NPC, 492 posts
Fernspaeher
Ranger
Tue 11 Oct 2016
at 09:05
  • msg #70

Re: In the Junkyard II

In reply to Rowan Dawson (msg # 66):

Schaeffer gave Smoker a ride from the hotel to the marketplace on his BMW bike with sidecar. The sidecar was mounting Rowan's SA SAW LMG, an M260. "Ya, this does look like the right bike.

"There appears to be about twenty bikes parked here. If we try and take it and are not quick about it, we could have a fight on our hands."


He grabbed his M4 carbine from the bike scabbard and chambered a 7.62mm SATO round.
Smoker Nix
player, 856 posts
Scavenger & Tech
Truck Crew
Tue 11 Oct 2016
at 15:25
  • msg #71

Re: In the Junkyard II

"Thank you," said Smoker, quite enjoying the ride.

"I feel a bit undressed." He'd only brought a sidearm.
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