In the Junkyard II.   Posted by The Marshall.Group: 0
Increase Trask
 player, 131 posts
 Robo Hunter
Sat 26 Nov 2016
at 20:14
Re: In the Junkyard II
In reply to Peter Firecrow (msg # 196):

"Down the rabbit hole we go let us find the bottom." He drops down first and switches on his searchlight as his sensors spring into life. Trask moves forwards so the others can make there way down as well.
The Marshall
 GM, 2480 posts
 aka "helbent4"
 aka Tony
Sat 26 Nov 2016
at 20:29
Re: In the Junkyard II
In reply to Smoker Nix (msg # 195):

There was a crunch of shattered glass bottles as Trask landed.

Below is a small concrete chamber (a 10 foot by 10 foot room, really) reached by a ladder. Trask's hulking Wolverine suit took up about half the available space. There were dusty cardboard boxes and plastic milk crates piled everywhere, filled to overflowing by empty glass and plastic liquor and beer bottles. They filled the room to about two or three feet depth, save where Trask's armoured legs had pulverised or squashed them.

Some boxes and a metal shelf had been hastily pulled away from one of the walls. A door in the wall formerly hidden by the mountain of trash was exposed and left slightly ajar. If he kind of went sideways Trask estimated that he could fit through it.

Such a "bolthole" was to be expected, this being the former independent state of Deseret, after all. All large structures were mandated to having some kind of mass fallout shelter as part of the building code. The private homes of Mormons also always had one, as usually did Gentile homes as well. By now most, of course, were occupied with skeletons of men, women and children, or dangerous Wasteland creatures, or both.

This message was last edited by the GM at 21:04, Sat 26 Nov 2016.

Increase Trask
 player, 132 posts
 Robo Hunter
Sat 26 Nov 2016
at 20:57
Re: In the Junkyard II

Trask moved towards the door in the confined room hoping to free up some space for the others. Leading with his rifle he looks through the door to what lies beyond it.
Smoker Nix
 player, 886 posts
 Scavenger & Tech
 Truck Crew
Sun 27 Nov 2016
at 14:28
Re: In the Junkyard II
"Perhaps," said Smoker. "I thought he ducked out a door in the commotion, but there may have been too many people around. It was a bit confusing."

He scrambled down the ladder.
Peter Firecrow
 player, 788 posts
 Not that kind of Indian
 Wanna buy a gun?
Mon 28 Nov 2016
at 17:47
Re: In the Junkyard II
Peter gave a nod to Smoker. That was easily possible. He looked around once more, and then followed after Jason, bringing up the rear of the group. He wasn't excited about going underground after just being out of the underground recently, but he went anyway.
Jane Guin
 player, 749 posts
 Renegade Black Hat
 Former USAF Pilot
Mon 28 Nov 2016
at 18:39
Re: In the Junkyard II
In reply to Peter Firecrow (msg # 201):

Jane rolled her eyes when she saw that Peter was going to go under ground again.  "hang on guys.  I'll come too."

She shook her head but whether or not it was for her own stupidity or the guys was hard to tell.  Still she had a duty to do and she wasn't going to shirk it so down the ladder she went.

"Be careful guys.  All the healing is up above us now so don't get all heroic on me."
Jason Sinclair
 player, 440 posts
 Texas Ranger
 Templar
Mon 28 Nov 2016
at 23:40
Re: In the Junkyard II
"Not all Jane." Jason says as simply as possible.
Jane Guin
 player, 750 posts
 Renegade Black Hat
 Former USAF Pilot
Mon 28 Nov 2016
at 23:44
Re: In the Junkyard II
In reply to Jason Sinclair (msg # 203):

Jane nodded to Jason.  "Sorry Jason.  Didn't mean to slight you.  I'm just used to thinking of Rowan as the healer.  My experience has been it is good to always remind people that we might not have enough healers handy.  We seem to have need of them a lot."
Jason Sinclair
 player, 441 posts
 Texas Ranger
 Templar
Tue 29 Nov 2016
at 07:36
Re: In the Junkyard II
"No slight implied. I forget at least a quarter of the time myself." Jason says quite seriously.
The Marshall
 GM, 2481 posts
 aka "helbent4"
 aka Tony
Tue 29 Nov 2016
at 21:57
Re: In the Junkyard II
The escape tunnel slanted downwards. Trask squeezed in first, XM-41 Ripper particle cannon at the ready. Smoker, then Peter, Jason and Jane followed. Slowly they trooped down. The walls were concrete, with a rough finish. Dead light bulbs set in metal brackets hung in a line fastened to the curved ceiling.

Trask knocked into a few of these lights down with his helmet. A couple of the brackets broke off, shattering the bulbs. Fragments of blackened glass fell on the dusty floor. At the bottom of the sloping tunnel was a thick steel door, left ajar.

This message was last edited by the GM at 01:56, Wed 30 Nov 2016.

Increase Trask
 player, 133 posts
 Robo Hunter
Tue 29 Nov 2016
at 22:21
Re: In the Junkyard II

Moving along the tunnel Trask tried not to make noise, a futile effort as it was. He moves up to the door and has a peek around the edge after a look at his sensors.
The Marshall
 GM, 2483 posts
 aka "helbent4"
 aka Tony
Sun 4 Dec 2016
at 09:34
Re: In the Junkyard II
In reply to Increase Trask (msg # 207):

Trask didn't seem to be very quiet. The rusty steel door didn't help. It squealed as he pulled it open. Smoker was able to see boot prints in the dusty corridor leading to the door. There were several tracks, coming and going.

Inside was yet another bunker, so common in the former independent state of Deseret. Trask's helmet lamp lit up the central chamber with its brilliant white beam, casting equally dark shadows. The chamber was ten by twenty feet. The centre of the chamber was occupied by a steel table with bench seats. Doors led off to either side (2 to the left, 2 to the right, 1 straight ahead). There was also a kitchen nook, in another corner was a large-screen TV screen, dead and covered with a thick layer of grey dust. The bunker looked free of most typical trash but was very dusty.

A thick coat of concrete dust covered everything.

This message was last edited by the GM at 18:37, Sun 04 Dec 2016.

Smoker Nix
 player, 888 posts
 Scavenger & Tech
 Truck Crew
Sun 4 Dec 2016
at 12:48
Re: In the Junkyard II
"Looks like people came and went through here, but weren't actually using this space for anything," said Smoker, letting rip with an enormous sneeze at all the dust!
Increase Trask
 player, 135 posts
 Robo Hunter
Sun 4 Dec 2016
at 20:00
Re: In the Junkyard II

"Right lets clear the doors as we move forward." He went over to the first door on the left hand side. As he moved he looked for fresh tracks that might indicate where their man went.
The Marshall
 GM, 2485 posts
 aka "helbent4"
 aka Tony
Mon 5 Dec 2016
at 09:04
Re: In the Junkyard II
The door Trask opened was into a sleeping quarters of some kind. Bunks lined the medium-sized room. Most of them were occupied by skeletal remains, mostly adult-sized. Some were child-sized. There were nine skeletons lying on the bunks, as if they all died in their sleep. The remains were oddly mummified, leathery skin showing little sign of corruption or decay.

Another room was a latrine and shower room. The third was food and equipment storage. The fourth was a small library/chapel. The books included several copies of the KJV Holy Bible, Book of Mormon, and other religious texts, plus technical manuals.

Old tracks led to each of the doors, and marks in the dust indicated whoever it was checked out the rooms as they were doing. Many tracks led to the equipment/storage room.

However, fresh tracks, with a recent heat signature, led to the far door.

This message was last edited by the GM at 11:09, Mon 05 Dec 2016.

Increase Trask
 player, 137 posts
 Robo Hunter
Mon 5 Dec 2016
at 20:36
Re: In the Junkyard II

"I've got something going to the rear door." Trask moves forward with his rifle at his shoulder.
Peter Firecrow
 player, 792 posts
 Not that kind of Indian
 Wanna buy a gun?
Mon 5 Dec 2016
at 22:46
Re: In the Junkyard II
Peter glanced at the mummified human corpses and flinched slightly, lips curling in disgust. He wondered what had caused that rather than just normal decomposition, but only idly and only for a moment - he didn't want to think on it too much. He certainly didn't count how many there were and the fact that some were child-size, no he didn't do that. That wouldn't come up later for sure in his subconscious mind.

He slowed as he saw the books in the library. He only paused for a moment. He couldn't tell if they were ready to crumble or were well-preserved at a glance, and they were in a hurry. His head turned at Trask's voice and he followed after everyone, still bringing up the rear.
The Marshall
 GM, 2487 posts
 aka "helbent4"
 aka Tony
Tue 6 Dec 2016
at 09:58
Re: In the Junkyard II
In reply to Increase Trask (msg # 212):

The door in the far wall creaked open.

Inside was another chamber, about the size of the first one (10 by 25 feet, 7 feet tall). This was a combination mechanical room/HVAC/water/air filtration room. At the far end, in one of the walls, was an open heavy steel door. Beside that on one side was a locker with dusty radiation suits and Geiger counters, on the other side an empty arms locker.
Jason Sinclair
 player, 442 posts
 Texas Ranger
 Templar
Tue 6 Dec 2016
at 16:57
Re: In the Junkyard II
"This sounds like a bad apocalypse joke. Geiger counters, rad suits, and guns all we need are a few of Silas' mutant Grundy things and we are good to go." He says in a voice that is trying to be funny but fails and the joke falls flat. He switches from P-90c to Tizona. "Something tells me we are getting close. Trask you got any heat traces on the gun locker or rad suits?"
Jane Guin
 player, 752 posts
 Renegade Black Hat
 Former USAF Pilot
Tue 6 Dec 2016
at 17:58
Re: In the Junkyard II
Children.  Why did it always have to be children?  It didn't matter much that their corpses looked mostly intact and well preserved.  It almost made it worse.  It would be, however, better to have intact corpses if someone were to.....no Jane wasn't going down that road.  Not at all.

Jane cleared her throat and was glad that Jason's joke fell a little flat.  Let them think her throat clearing was due to the dust and the joke.

She stayed in the back and kept her watch even, perhaps, checking behind her a little more than normal.
Increase Trask
 player, 138 posts
 Robo Hunter
Tue 6 Dec 2016
at 20:23
Re: In the Junkyard II

Trask did another sweep of the room with his thermal and heartbeat sensor before making his way to the door in the far wall.

Increase Trask rolled 9 using 4d6+2, keeping the highest dice only, rerolling max with rolls of 2,(6+1)7,3,5.  Trackin.
The Marshall
 GM, 2488 posts
 aka "helbent4"
 aka Tony
Sun 11 Dec 2016
at 09:28
Re: In the Junkyard II
In reply to Increase Trask (msg # 217):

Whoever it was had gone through the side door. It led to a small chamber once sealed with two heavy doors, now open. They led to a chamber with an escape tunnel up. Trask could barely fit into the base of the shaft. Up above was a crescent of daylight.

It was clear that Trask would have difficulty climbing up the ladder, but he could do it.
Smoker Nix
 player, 889 posts
 Scavenger & Tech
 Truck Crew
Sun 11 Dec 2016
at 14:41
Re: In the Junkyard II
"Want I go take a look?" offered Smoker, peering round the large armoured figure.
Peter Firecrow
 player, 793 posts
 Not that kind of Indian
 Wanna buy a gun?
Mon 12 Dec 2016
at 17:39
Re: In the Junkyard II
Peter's eyes narrowed. Whoever it was looked to be gone - whether long gone or not was debatable, but gone nonetheless. That was damn annoying. It likely meant more enemies out there who would be back at another time arrayed against them.

He let out a sigh but gave a nod to Smoker. "I'll go with you and cover you, Smoker."
Jane Guin
 player, 753 posts
 Renegade Black Hat
 Former USAF Pilot
Mon 12 Dec 2016
at 19:51
Re: In the Junkyard II
In reply to Peter Firecrow (msg # 220):

Jane looked at the two men and shrugged.  "I'll go with you guys if you go further but remember that the further we go the less likely we'll meet back up with our group when they might need us.  It's never a good thing to split up a group and especially when parts of the group don't know what is happening.  I've seen a lot get killed when the left hand doesn't know what the right hand is doing."