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23:18, 19th April 2024 (GMT+0)

Hell or High Water.

Posted by The MarshallFor group 0
The Marshall
GM, 2856 posts
aka "helbent4"
aka Tony
Thu 2 Jul 2020
at 08:16
  • msg #1

Hell or High Water

Some of the Posse piled into Peter's technical. The rest remained at the Humvee, trying to get it started. "Cannibal" Jack's life hung by a thread. Direct pressure reduced the bleeding from his neck but he'd lost a lot of blood!

The technical roared down the abandoned freeway. Meanwhile, the Humvee would not start. Popping the hood (bonnet) Smoker realised it had taken some high-calibre, probably .50-cal., right through some important components. It wasn't going anywhere without an overhaul.

Reaching the riverfront plaza area Peter and company passed by ancient overgrown ruins left from the time decades before the war when the earthquake and flooding from the later displacement of the Mississippi River through and over the shattered levees devastated Port Arthur and Baton Rouge. At the river's edge was the remains of a boardwalk and amusement park that accompanied the establishment of the entire area as a CSA national wildlife preserve, recreation area and gun range. Some fading and tattered posters advertised getting back to nature the authentic traditional way, on a jet-ski with a beer in one hand and an AK in the other. Other posters advertised the chance to hunt "rare" and "exotic" (aka endangered) wildlife like the Gopher Tortoise, West Indian Manatee and the grandest trophy of them all, the Louisiana Black Bear. Choice of weapons included the crossbow, hunting rifles and shotguns, fully-auto combat shotguns, bows shooting arrows with a stick of dynamite attached, submachineguns, assault rifles, 40mm grenade launchers and LAW rockets.

When they stopped, Kargo was nowhere to be found. All that could be seen was thick vine-festooned jungle upriver and downriver. Thick forest on the other side of the river had swallowed the ruins of Baton Rougee. There was a wide brown river in between. A few rusted girders and stained concrete pylons poked out of the water here and there, the remnants of bridges long-gone.

Marshall's Note: Anyone with a view of the river can make a Cognition check.
This message was last edited by the GM at 09:40, Sat 04 July 2020.
Tech. Sgt. Airen Crichton
player, 227 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Sat 4 Jul 2020
at 12:49
  • msg #2

Hell or High Water

  Chricton having been in the Technical when they started chasing Kargo again was there at the river when they apparently lost him. He wasn't very happy about that for a few reasons. Not the least of which they had just chased him halfway across the freaking country. "Now what? Because that just pisses me off."

07:46, Today: Tech. Sgt. Airen Crichton rolled 10 using 4d12, keeping the highest dice only, rerolling max with rolls of 10,2,6,6.  Cognition.
Increase Trask
player, 272 posts
Robo Hunter
Mon 6 Jul 2020
at 04:13
  • msg #3

Hell or High Water


Trask continued to provide cover near the Humvee, he would run the odd scan before adding, "So we are not getting out of here anytime soon ? Anyone got experience with repairs, I can do the heavy lifting."


-
Smoker Nix
player, 1035 posts
Scavenger & Tech
Truck Crew
Mon 6 Jul 2020
at 11:24
  • msg #4

Hell or High Water

Smoker continued working on the Humvee, muttering about people who were so careless as to fire bullets into engines, sounding as if it were a personal affront!
Peter Firecrow
player, 956 posts
No Old Ways here
Wanna buy a gun?
Mon 6 Jul 2020
at 18:46
  • msg #5

Hell or High Water

Peter drove as fast as he could without being reckless. Nothing would be worse than hitting something or a pothole and flipping the truck over while in pursuit. He slowed to a stop when they reached the riverfront plaza area. He got out of the truck and looked around slowly.

"Damnit. Where the hell did he go?? This guy has really pissed me off now."
The Marshall
GM, 2858 posts
aka "helbent4"
aka Tony
Tue 7 Jul 2020
at 08:46
  • msg #6

Hell or High Water

All things considered it seemed the most logical that Kargo would take his stolen hoverbike out over the river where he couldn't be followed. Indeed, looking across the river Peter and Crichton could just see what they thought was something throwing up sprays of water. Whatever it was it disappeared after a moment among flooded ruined buildings and massive trees sticking out of the water on the far side. The distance was over a half-mile away, difficult to tell. but a hoverbike would probably leave a wide wake if it were travelling all out.

Meanwhile back at the Humvee, Smoker and Trask laboured at fixing the engine. Jane, who'd stayed behind, laboured at saving Jack. Using skills she didn't know she had and the contents of her medical kit she fought to keep him alive despite the amount of blood he'd lost.
Brother Edgar
player, 289 posts
Doomsayer
Church of the Holy Atom
Wed 8 Jul 2020
at 04:54
  • msg #7

Hell or High Water

At the humvee...

Brother Edgar pushed his power as far as he could.  Glowing sweat dripped across his brow at the strain of it.  When he could do no more with that, he turned to his own medical skill and assisted Jane.  Aside from all that, he offered what prayer and soothing words he could manage...
Tech. Sgt. Airen Crichton
player, 228 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Wed 8 Jul 2020
at 13:01
  • msg #8

Hell or High Water

  "It appears that he has gotten away for the moment. We need to go figure out what is going on with the rest of us. And go from there. I'd rather shoot the bastard and be done with it. Next time in the head."
Peter Firecrow
player, 958 posts
No Old Ways here
Wanna buy a gun?
Thu 9 Jul 2020
at 00:52
  • msg #9

Re: Hell or High Water

Peter kicked the ground in frustration, cursing under his breath for a minute. Then, slowly, he got his anger back under control. "Alright. We can't catch him this way. Let's head back and check on the others. I want to make sure Jack is going to be okay."

He got back in the technical and headed back the way they'd just come...albeit at a much more sedate pace.
The Marshall
GM, 2860 posts
aka "helbent4"
aka Tony
Sat 18 Jul 2020
at 21:08
  • msg #10

Re: Hell or High Water

The healing Glow from Brother Edgar's hands enveloped Jack's grievous wounds. They closed partly and the gush of blood subsided to a trickle. He was partially healed; enough to stabilise him but not enough to completely heal him.

At the river they decided to heading back and meet the others at the vehicle.

It was obvious the Sheriff's Dept. Humvee wouldn't start. But Jack needed medical attention urgently.
Jane Guin
NPC, 830 posts
Renegade Black Hat
Former USAF Pilot
Sat 18 Jul 2020
at 21:11
  • msg #11

Re: Hell or High Water

In reply to The Marshall (msg # 10):

"Peter, I have an idea. Jack needs care. There is a doctor back in that town we passed, Alexandria. But if we leave we'll have a hard time catching up to Kargo and we might never find his trail again. How about I drive the technical back with Jack and Macela and her husband? You look for a way across. Keep in touch using the Humvee radio. I'll drop the others off in Alexandria and I should be back before nightfall."
Peter Firecrow
player, 959 posts
No Old Ways here
Wanna buy a gun?
Mon 20 Jul 2020
at 06:03
  • msg #12

Re: Hell or High Water

Peter drove back to where the others were, and climbed out. He looked over at Jane as she spoke. He frowned for just a moment at what she had to say, but then he gave a slow nod. If he would trust anyone in the world with his technical, it would be her.

"Very well, Jane. Please hurry but stay safe." He glanced at the truck. "And keep the truck safe too, please."

He gave Jane a hug and then grabbed his gear out of it quickly.
Brother Edgar
player, 290 posts
Doomsayer
Church of the Holy Atom
Wed 22 Jul 2020
at 03:18
  • msg #13

Re: Hell or High Water

Brother Edgar looked quite faded.  Diminished.  But, ultimately satisfied that he had done what he could to preserve Jack's life.  It was in other hands now.  Should Jack live, it was also quite possible that he would discover that the healing energies of the Glow and chosen to bless him with the gifts of the Atom...

Time would tell.

In the mean time...

The Doomsayer stood, swaying slightly and using his strange metal walking stick to steady himself, "I have done what I can for him and Jane has a good plan.  We've come this far after Kargo... it would be a shame to stop now... And we have a greater chance of catching him than we do the night fiends..."  Regret returned that he had not managed to incinerate all the monsters in cleansing atomic fire...
Jane Guin
NPC, 831 posts
Renegade Black Hat
Former USAF Pilot
Wed 22 Jul 2020
at 05:02
  • msg #14

Re: Hell or High Water

In reply to Peter Firecrow (msg # 12):

Smiling, Jane dismounted. "I will stay safe, my love. Now, don't let that bastard get away! I'll see you tonight. If you need to split for some reading then we can RV back at the ambush site at dawn. You stay safe as well."

She got into the driver's seat.
The Marshall
GM, 2862 posts
aka "helbent4"
aka Tony
Wed 5 Aug 2020
at 08:13
  • msg #15

Re: Hell or High Water

They hooked up the Humvee so that they could tow it to where they would be looking for a way across the river. That way they could keep in touch via the CB radio. Jane shuttled them down to the river's edge. Ruined buildings and half-sunken wharves and rusted, collapsed amusement rides littered the shore. They rolled the Humvee into the shell of a concession stand where a destroyed wall not facing the road allowed for access.

"Ok, here you go. Stay safe my love!" She gave Peter a long kiss as she unhooked the dead Humvee. "Not goodbye. See you later." After some radio checks, the technical was gone. Maybe, with some luck, the Wasteland sawbones in Alexandria could work a miracle on Cactus Jack.

Here, due to the earthquake that destroyed Port Arthur and Baton Rouge, the Missisppi had backed up to form a new lake. It had expanded over Baton Rouge, flooding it, covering most of it. Now a few buildings poked out of the brown water, barely clearing the mangrove swamp that now covered the area.
This message was last edited by the GM at 00:09, Fri 07 Aug 2020.
Peter Firecrow
player, 961 posts
No Old Ways here
Wanna buy a gun?
Thu 6 Aug 2020
at 23:38
  • msg #16

Re: Hell or High Water

"Thank you for the lift." Which was pure irony since the truck was his, and it was amusing to him.

Peter smiled at Jane and kissed her back. "Agreed. Always 'to be continued'." He gave her a nod. "Take care of our friend, but take care of yourself as well."

He turned to those staying with him. "Shall we go and see what we can find then? The trail is likely very cold at this point."

He began to head in the direction they had last seen the hoverbike going.
Smoker Nix
player, 1036 posts
Scavenger & Tech
Truck Crew
Fri 7 Aug 2020
at 13:30
  • msg #17

Re: Hell or High Water

"Okie dokie," said Smoker, who'd been sprawling at the side of the road waiting for something to happen. He jumped up, ready to move out.
Brother Edgar
player, 291 posts
Doomsayer
Church of the Holy Atom
Sat 8 Aug 2020
at 17:53
  • msg #18

Re: Hell or High Water


Brother Edgar gave a nod to the departing group and raised a now very very dimly glowing hand, "May Saint Darwin's truth be in his favor.  Drive safely."   With that, the Doomsayer stepped after the others at the best speed he could manage with his strained and drained self.
Tech. Sgt. Airen Crichton
player, 229 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Sun 9 Aug 2020
at 00:47
  • msg #19

Re: Hell or High Water

  Chrichton merely watches Jane go with a sense of foreboding. He pulls his plasma pistolnas he walks toward the embankment and looks out across the water. "We either need some wings or we need a boat. Any ideas fellas?"
Increase Trask
player, 273 posts
Robo Hunter
Sun 9 Aug 2020
at 01:53
  • msg #20

Re: Hell or High Water


Trask watches the others leave as he runs a scan of the area and then gives the all clear assuming nothing show up. Then he turns a waits for the off.


-
Smoker Nix
player, 1037 posts
Scavenger & Tech
Truck Crew
Sun 9 Aug 2020
at 11:52
  • msg #21

Re: Hell or High Water

"Could we build a raft?" asked Smoker, assessing nearby trees for good raft material.
Tech. Sgt. Airen Crichton
player, 230 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Sun 9 Aug 2020
at 19:06
  • msg #22

Re: Hell or High Water

 "I'm not sure how big a raft would need to be. Most of us are pretty light, but do we want to make a rather large raft to be able to hold all of us. Or maybe a couple of smaller outriggers and one big one?" he asks looking about for things to use to make what he was suggesting.
The Marshall
GM, 2864 posts
aka "helbent4"
aka Tony
Wed 12 Aug 2020
at 08:29
  • msg #23

Re: Hell or High Water

The Posse started gathing materials for a raft.

They also heard, very faintly, a rhythmic drumming sound coming from the northeast, upriver. However, it didn't seem to be getting louder and even faded out every one in a while.

PD Note: Now would be a good time for a Scrounge roll. 5d12 for Smoker. Anyone or everyone can join him.
Brother Edgar
player, 292 posts
Doomsayer
Church of the Holy Atom
Thu 13 Aug 2020
at 23:49
  • msg #24

Re: Hell or High Water


Brother Edgar would normally lend a hand.  He has always proven willing to turn his hand to every needed task, no matter how unpleasant.  But this time, he is forced to abstain.  He takes the opportunity to settle in with his staff across his legs and meditate.  To recenter.  To let the Glow flow through him again.
The Marshall
GM, 2865 posts
aka "helbent4"
aka Tony
Fri 14 Aug 2020
at 07:57
  • msg #25

Re: Hell or High Water

Smoker and Crichton scavenged along the riverfront for an hour, finding enough to make a crude raft from some intact barrels and pallets. What they were having trouble locating was enough rope or cord to lash it all together. Brother Edgar rested while Trask and Peter kept a watch. Smoker and Crichton periodically returned to the work site to drop off salvage, then headed back into the ruined amusement park to look for more items. The faint drumming sound continued from upriver, "thump... thump... thump..." Nothing seemed to come from it.

The bank had been built up with a boardwalk but you found a gap between two buildings where you can carefully make your way down to the muddy riverbank. Both cinder block buildings had been burned and razed, leaving some low walls for Trask and Brother Edgar to use as partial cover. (Brother Edgar had previously been chillin' down at the river's edge but it occurred to him if another one of those monster gators showed up and found him alone he would be its lunch. Instead, this way Trask could try and keep everyone covered.

Suddenly, they heard gunfire from in the ruins, probably a submachinegun, and quite close.

Marshall's Note: You can make Cognition checks to try and determine the range, direction and distance.
This message was last edited by the GM at 09:20, Sun 16 Aug 2020.
Peter Firecrow
player, 963 posts
No Old Ways here
Wanna buy a gun?
Sat 15 Aug 2020
at 17:27
  • msg #26

Re: Hell or High Water

Peter kept watch, such as it was, over the group and the materials they scavenged. For some reason, he just wasn't in the mood for scrounging up himself - or he knew the materials would be way below his standards.

Under his breath he muttered, "drums...drums in the dark..."

He perked up suddenly at the sound of gunfire. He looked around, but even with his nightvision goggles and usually-good hearing, he couldn't tell too much.

"Not to rush you, but how much longer do you think the raft construction will take?"
Smoker Nix
player, 1039 posts
Scavenger & Tech
Truck Crew
Sat 15 Aug 2020
at 17:47
  • msg #27

Re: Hell or High Water

"It'll be ready when it's ready," grouched Smoker.

"What's the rush?"
Increase Trask
player, 275 posts
Robo Hunter
Mon 17 Aug 2020
at 01:20
  • msg #28

Re: Hell or High Water


If some heavy lifting was needed Trask would volunteer to move logs.

Trask turned to face the direction the fire cam from. His rifle was at his shoulder s he made a sweep with his sensors trying to pin point a possible threat.


-
Brother Edgar
player, 293 posts
Doomsayer
Church of the Holy Atom
Tue 18 Aug 2020
at 03:40
  • msg #29

Re: Hell or High Water


Brother Edgar trusted in the Glow and his able companions.  He would remain calm...  Be calm.  Feel the Glow flowing through you....  For as long as the raft construction would allow.
The Marshall
GM, 2867 posts
aka "helbent4"
aka Tony
Wed 19 Aug 2020
at 04:29
  • msg #30

Re: Hell or High Water

After a tense moment, there was another burst of small-calibre gunfire. More birds took off. It was close, Trask figured it was only about 50 yards distant. Whoever it was busting caps was either rich or in a heap of trouble!

A young man sprinted out from an alley between two buildings 40 yards away. He was well-dressed for a Waster, wearing a backpack and trying to reload a 10mm HK Police SMG. Following him were several mutant rodents of some kind, like giant rats but with patches of missing hair. It didn't look like there would be enough of the one victim to feed them so much of the pack broke off and made a beeline towards Crichton and Smoker.

Suddenly there was movement all around them! Suddenly more were coming out from under ruined buildings, up from the water, everywhere. There were multiple attackers coming after everyone now: Peter, Trask and Brother Edgar as well.

Marshall"s Note: roughly 3 of the giant rat-like creatures are on each of you.
Smoker Nix
player, 1040 posts
Scavenger & Tech
Truck Crew
Wed 19 Aug 2020
at 10:45
  • msg #31

Re: Hell or High Water

Smoker, with an armful of raft-building materials, just stared at these critters! He'd not been paying attention to the gunfire in the background, let alone realised that it had come closer... and wasn't sure where his weapons were anyway.
Increase Trask
player, 276 posts
Robo Hunter
Wed 19 Aug 2020
at 21:59
  • msg #32

Re: Hell or High Water


With a flick of his eye Trask designated the rats as enemy and his HUD was suddenly covered with glowing red triangles. He aimed at the closest and began firing off small bursts at the rats, moving onto the next once he had hard hits on the first.


Increase Trask rolled 7 using 4d8, keeping the highest dice only, rerolling max with rolls of 6,5,7,3.  Quickness.

Increase Trask rolled 9 using 5d12, keeping the highest dice only, rerolling max with rolls of 7,4,9,7,4.  Shootin.




-
Brother Edgar
player, 295 posts
Doomsayer
Church of the Holy Atom
Tue 25 Aug 2020
at 02:22
  • msg #33

Re: Hell or High Water

Brother Edgar's reverie is broken by the sudden closer bursts of gunfire.  With a sigh, he started to turn and stand.  But the rats started coming out from everwhere.  No time.  Still in a crouch, the Doomsayer gripped his staff and slammed its end to the ground, calling, "Praise to Saint Curie!  The Nature of Radiation Revealed!"  The rod hummed and glowed.  Once again the priest himself dimmed as he released the Glow.  This time he pushed it out, the Glow shimmered and expanded out from him in a widening half circle.  A barely visible field of green energy with the Doomsayer at the center. He gritted his teeth in pain,  "Rally to me!!"
The Marshall
GM, 2873 posts
aka "helbent4"
aka Tony
Mon 7 Sep 2020
at 21:45
  • msg #34

Re: Hell or High Water

In reply to Brother Edgar (msg # 33):

The ruins filled with gunfire as Trask fired short bursts from his ACR's attached carbine. The giant rat-things squealed and a few were hit. Suddenly, there was an expanding green glow centred on a praying Brother Edgar. The giant mutant rats all stopped in surprise at the boundary as if slamming into a flickering green wall. Hearing Brother Egar's command the beset-upon scav changed course and made a beeline for him. His pursuers who hadn't got the memo did when he crossed into the safe zone, screeching to a halt.

After a brief pause, the mutant rats decided they weren't that hungry after all. They beat a hasty scrambling retreat back to their literal rat-holes, dragging their dead and wounded with them.

Gasping for breath, the young man finished inserting a mag into his MP10 with a shaking hand. Then hit the charging handle with the edge of his hand to slam the bolt home and chamber a round (the "HK slap"). "Good Lord... thanks for the help, fellers! I'm Luke and I reckon woulda' been done for without your help! Those nutria came outta nowhere!"
Brother Edgar
player, 297 posts
Doomsayer
Church of the Holy Atom
Tue 8 Sep 2020
at 04:36
  • msg #35

Re: Hell or High Water


Brother Edgar pushed himself to his feet, a bit shakily, but continued to hold the control out in front of him.  A focal point of concentration for maintaining the glowing barrier.  The radpriest still looked very tired, but now also in some sort of deep pain.

He's having a hard day.

Despite that, Brother Edgar managed a strained smile at "Luke","Happy... to help...  Luke.  Brother Edgar."  To the rest of his travelling companions, Edgar added, "I will only be able to keep them at bay for a few minutes.  I can't guarantee they won't be back after that...  A plan?"
Tech. Sgt. Airen Crichton
player, 236 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Tue 8 Sep 2020
at 18:56
  • msg #36

Re: Hell or High Water

"You can drop the barrier. I doubt they are coming back in five minutes." he says as he holsters his pistol. "Chricton. And other than the obvious what are you doing out here son?"
Increase Trask
player, 277 posts
Robo Hunter
Wed 9 Sep 2020
at 00:38
  • msg #37

Re: Hell or High Water


Trask thought to fire on those retrieving the dead ones, but held off to save ammunition and so as to not antagonise the creatures to attack again. He let them depart unmolested as he continued to run scans of the area should they return while the rest of the team were talking.


-
The Marshall
GM, 2874 posts
aka "helbent4"
aka Tony
Wed 9 Sep 2020
at 21:17
  • msg #38

Re: Hell or High Water

Increase Trask:
Trask thought to fire on those retrieving the dead ones, but held off to save ammunition and so as to not antagonise the creatures to attack again. He let them depart unmolested as he continued to run scans of the area should they return while the rest of the team were talking.


There was some snarling and fighting as the mutant nutria began devouring their dead and wounded even as they were dragging the bodies out of sight.

The young man nervously watched the carnage with a horrified look on his face. "Thanks again, that could have been me! They're so hungry." His soft drawl marked him as a Louisianan. "Brother Edgar, Crichton. Pleasure is all mine, I assure you!

"I was doin' some scavvin' here. Lookin' for empty propane cylinders that weren't too rusted. Found a couple, put them in my boat. Thought I could get one more. That's when I got cornered by those nutria. They're gonna be back, so I guess I'll be on my way. Ya'all got my deepest thanks. Is there anything I can do to help ya'all? Just name it."

Peter Firecrow
player, 969 posts
No Old Ways here
Wanna buy a gun?
Wed 9 Sep 2020
at 21:39
  • msg #39

Re: Hell or High Water

Peter had fired off only a couple shots before things were ended. He lowered his gun and gave the newcomer a wary nod. "I am Peter." He paused a moment as the man started rambling on.

"Nutria, did you call them?" He frowned slightly. "It is dangerous to scavenge alone at the best of times in the best of places. You must be very desperate."

He glanced at the others and gestured. "We are....tracking someone, who headed that way. Could you guide us, or at least give us information about what lies that way?"
Luke Kirby
Thu 10 Sep 2020
at 07:05
  • msg #40

Re: Hell or High Water

In reply to Peter Firecrow (msg # 39):

He nodded his head. "Luke. Luke Kirby. Yeah, whatever you want! I'm from across the river. Nutria are swamp rats, like big water rats. But non-aggressive. Bred for their fur! A lot meaner now."

Looking at their half-completed raft he said, "I can take ya'all cross the river with me. Sounds like that's where whoever you're tracking is from. I'm from Nouveau Baton Rouge, the old city centre that's in the middle of the river now. We rigged up ramps and walkways to connect the buildings that are stickin' up out of the water and the swamp. You want to come along? Let's get out of here!"
Smoker Nix
player, 1041 posts
Scavenger & Tech
Truck Crew
Thu 10 Sep 2020
at 09:47
  • msg #41

Re: Hell or High Water

"Do you mean you have transportation, Luke?" Smoker asked.
Brother Edgar
player, 298 posts
Doomsayer
Church of the Holy Atom
Sun 13 Sep 2020
at 04:26
  • msg #42

Re: Hell or High Water


Brother Edgar opted to allow the miracle to be maintained, though it was uncomfortable.  It would be more uncomfortable to be gnawed upon those things.  Folk might also note the air seemed a bit cleaner and sweeter even.  Within the bubble, everything just seems a bit...better.

At Smoker's question, Edgar merely moved to follow Luke, "I say we follow him and find out."
Peter Firecrow
player, 970 posts
No Old Ways here
Wanna buy a gun?
Sun 13 Sep 2020
at 05:29
  • msg #43

Re: Hell or High Water

Peter listened and then glanced at Brother Edgar. He gave a half-shrug and nodded. "I have no argument against that." He made a 'we'll see' sort of gesture. "Your home sounds interesting."

However, he was intrigued to see how Luke would answer Smoker. Their 'raft' was likely going to be fine and all, but actual transportation might be more welcome.
Luke
Mon 14 Sep 2020
at 18:17
  • msg #44

Re: Hell or High Water

Smoker Nix:
"Do you mean you have transportation, Luke?" Smoker asked.


"Uh-huh. It's this way. What I can do is tow your raft. That way you're not completely stranded across the river. I'm apprentice to Nouveau Baton Rouge's chief engineer, Mr. Tinsdale. I can introduce you when I drop off the recycling I found. He or Mashall Reyanrd should be able to help you out and maybe give you something for helping me out. We also call it "Red Stick" for short. Let's go."

He began leading them upriver to the north, along the bank. They detoured around wrecked concession stands, some sinking into the black stinking river mud.

"Hey, that booming noise, is it getting louder?"
This message was last edited by the GM at 18:29, Mon 14 Sept 2020.
The Marshall
GM, 2875 posts
aka "helbent4"
aka Tony
Mon 14 Sep 2020
at 21:28
  • msg #45

Re: Hell or High Water

Indeed, the booming sounds coming from upriver were getting noticeably louder and had sped up in tempo. Whatever it was, it was getting close. Hidden by the trees and ruins on the bank.

From around a bend there came into sight a Mississippi paddlewheeler. Boats like this had been popular before the war as floating casinos, hotels, restaurants and tour boats. Whatever this one's former profession it had fallen on hard times! The pilot house was gone. The promenade deck below was lined with sandbags and behind those were a ragged crew waving long rifles of some kind and various hand weapons.

Formerly white paint was stained with rust and grime. One stack was missing and the other sheared off halfway up. The smoke that wafted out from the remaining half stack was probably not from a boiler (these boats had all once been electric or had diesel engines) but the paddlewheels in the back were completely removed. Instead, a series of oars protruded from the lower deck, dipping and pulling to the rhythm of the drum. On the bow an ancient cannon was mounted on some kind of ancient turn-table.

Four flat-boats with outboard engines roared around the corner as well. They were packed with filthy-looking scavvs, all armed with rifles of some kind and keeping low for cover.

Luke looked flabbergasted, he obvious has no idea who these people are or what they want, although the latter is pretty obvious!
Smoker Nix
player, 1042 posts
Scavenger & Tech
Truck Crew
Tue 15 Sep 2020
at 09:33
  • msg #46

Re: Hell or High Water

Smoker found himself staring at this apparition. Part of his mind was working out what he'd do with such a platform... certainly there was scope for devising a far better propulsion system...
Increase Trask
player, 278 posts
Robo Hunter
Tue 15 Sep 2020
at 21:41
  • msg #47

Re: Hell or High Water


Trask was on the move once it became apparent what they were facing and where the drums were coming from. He looked for cover before aiming at the deck gun and getting ready to fire.



-
Peter Firecrow
player, 971 posts
No Old Ways here
Wanna buy a gun?
Tue 15 Sep 2020
at 23:49
  • msg #48

Re: Hell or High Water

Peter gave a nod towards Luke, "That would be very appreciated, thank you. We will eventually need to come back over this way." He began to follow Luke, but that soon ended.

His eyes widened when he saw an enormous boat, like one of the 'casino boats' he'd heard of back in the day to avoid 'law enforcement entanglements' by not operating on land in their 'jurisdiction'. But this was...not quite what it once would have been. And it looked like it was bringing danger their way.

"Well, crap." He gave Luke a push even as he put a finger to his lips. "We should hide or at least find cover."

OOC: Do we have a chance to hide, or do they seem to see us already?
Tech. Sgt. Airen Crichton
player, 237 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Wed 16 Sep 2020
at 04:12
  • msg #49

Re: Hell or High Water

"This is gonna get interesting." the junker says as he pulls a couple pistols and starts to watch the bandits warily.

  OOC Pulling his Plasma Pistol and his Colt Bluntline. He offers the Bluntline to Smoker.
Brother Edgar
player, 299 posts
Doomsayer
Church of the Holy Atom
Thu 17 Sep 2020
at 03:26
  • msg #50

Re: Hell or High Water


Brother Edgar sighed a bit at the sight.  The glow under his robe was so faded.  Just tired.  Wasteland life will do that to you.  Run you ragged with all the constant threat.  He moved over alongside Luke, nudging the man toward whatever cover could be found, "Best to get down..."  He might not have much help left to offer, but he could at least protect the man with the ride out of here.
Smoker Nix
player, 1043 posts
Scavenger & Tech
Truck Crew
Thu 17 Sep 2020
at 11:15
  • msg #51

Re: Hell or High Water

"Thank you, Airen," said Smoker, dropping the armful of scrap to accept the Buntline.
Luke Kirby
Sun 20 Sep 2020
at 06:51
  • msg #52

Re: Hell or High Water

In reply to Peter Firecrow (msg # 48):

"My boat's about a half-mile upstream, hidden...." He also seemed mighty surprised at the old scow.

"What in the Hell is that? I agree, Peter, let's get the heck outta here!"

He began looking around for cover or a way out of there.
The Marshall
GM, 2877 posts
aka "helbent4"
aka Tony
Sun 20 Sep 2020
at 06:56
  • msg #53

Re: Hell or High Water

In reply to Luke Kirby (msg # 52):

The question whether they'd been seen was answered by a puff of white smoke from the cannon on the foredeck of the ship around 300 yards away. Followed by a dark object whizzing overhead to crash into the old boardwalk about 200 feet away and a booming crack (as the report of firing caught up to the shell). It was not an explosive round, however, as there was no explosion on impact of the round. The gun crew immediately began swabbing out the thick iron gunbarrel.

The four motorised flatboats split into two pairs, one heading past them to angle towards the shore downstream, the other aiming for upstream. Both were about 250 yards out. Both crews were holding their fire and keeping as low as possible, hiding behind the low gunwales.

The nearest cover was a flimsy wood concession stand half-sunk into the riverbank mud. Farther away were concrete ruins of the amusement park and the ruins of Port Kelley. Right where they were was a boardwalk with wood and concrete concession stands. Downstream were some riverside newer hotels and restaurants, upstream were older collapsed houses hidden among the trees. Kudzu and grey Spanish Moss covered everything.
Increase Trask
player, 279 posts
Robo Hunter
Sun 20 Sep 2020
at 09:27
  • msg #54

Re: Hell or High Water


Trask found the nearest cover that was made of concrete, the concession stands close to them seemed to be ideal. He took up a position and let the HUD begin to identify targets as he aimed for the deck gun with a HE 20mm shell.


Increase Trask rolled 6 using 3d8, keeping the highest dice only, rerolling max with rolls of 6,3,3.  20mm.




-
Peter Firecrow
player, 972 posts
No Old Ways here
Wanna buy a gun?
Wed 23 Sep 2020
at 04:37
  • msg #55

Re: Hell or High Water

Peter was no fool. A small wooden shack would provide almost zero protection against...cannonballs?? He let out a small, frustrated sigh. Then without another word, he began to sprint towards the ruins of the amusement park. Concrete would at least provide some protection, if not forever. He wished he had a better plan other than run and find cover, but for the moment that was what was needed. Once they had cover they could strategize. He hoped.
Tech. Sgt. Airen Crichton
player, 238 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Fri 25 Sep 2020
at 02:07
  • msg #56

Re: Hell or High Water

  "Damned if we don't keep running into trash. First Kargo, then the damned Anti-Templars, and now these screw ups. Bet they aren't expecting resistance." he says out loud to no one as he runs for cover behind some concrete. "This is gonna be bad. Smoker get over here."
Brother Edgar
player, 300 posts
Doomsayer
Church of the Holy Atom
Fri 25 Sep 2020
at 02:11
  • msg #57

Re: Hell or High Water


Brother Edgar, trying to keep Luke with him and head down, quietly agreed with the others assessment of cover.  He too headed for the more solid concrete stands.  Knowing that the others were focused, rightly so, on the ship, Edgar tried to keep an eye on the rest of the area...in case the rats decided to hide in the same place as they were heading...
Smoker Nix
player, 1044 posts
Scavenger & Tech
Truck Crew
Fri 25 Sep 2020
at 13:54
  • msg #58

Re: Hell or High Water

Smoker, who was just about to jump onto the almost completed raft, looked round in some confusion.
The Marshall
GM, 2879 posts
aka "helbent4"
aka Tony
Sat 26 Sep 2020
at 04:57
  • msg #59

Re: Hell or High Water

Trask used the ACR's built-in laser and lased the ship. It was a large target, but he was aiming at a specific part. And it was still hundreds of yards away and moving. His 200 airburst (APERS) round hit the ship somewhere admidships in a flash and puff of black smoke. The drumming stopped and so did the rowing. Everyone on deck, including the gun crew, hit said deck and it wasn't clear who was actually dead or not.

The two pairs of big flat-boats came onward over the water, one heading a bit upriver and the other downriver. A few heads popped up over the low gunwales, behind rifles, and there were probably a lot more lying low behind them in each boat. They started shooting, each shooter firing with a flash and large puff of grey smoke. Then they ducked back down and a couple more poked their heads up to aim their long-barreled rifles. The boats were about 1/3 of the way to shore now.
This message was last edited by the GM at 05:02, Sat 26 Sept 2020.
Luke Kirby
Sat 26 Sep 2020
at 05:01
  • msg #60

Re: Hell or High Water

In reply to Smoker Nix (msg # 58):

Luke flinched and ducked as a wild rifle round whizzed overhead. He sounded very concerned as he noted the course of the two pairs of boats. If they landed upriver and downriver, then moved in a kind of pincer movement to meet inland, they'd be trapped here almost against the bank.

"Holy shit! We need to get out of here! They're aiming to come ashore and surround us if we stay here close to the bank! And that cannon ain't gonna be out of range forever! I don't know who these guys are or where they came from but I suggest we don't be here when they close the trap. Let's make a run for it!

"Everyone, get your stuff and let's get out of here!"

Increase Trask
player, 280 posts
Robo Hunter
Sat 26 Sep 2020
at 05:05
  • msg #61

Re: Hell or High Water


Looking through his HUD Trask tracked the lead skiff and as he lowered his rifle somewhat he pulled the trigger. A series of bursts were aimed for the small boat and its crew as it skipped along the water.


Trask rolled 8 using 5d12, keeping the highest dice only, rerolling max with rolls of 4,6,8,1,2.  Shootin.



-
Smoker Nix
player, 1045 posts
Scavenger & Tech
Truck Crew
Sat 26 Sep 2020
at 09:50
  • msg #62

Re: Hell or High Water

Smoker's worldly goods were already on the raft, so he scrabbled around to gather them up and then scrambled ashore to head for Airen and the concrete blocks he was hiding behind.
Tech. Sgt. Airen Crichton
player, 239 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Sun 27 Sep 2020
at 02:57
  • msg #63

Re: Hell or High Water

 Crichton set the rail gun down as he reached cover. And smiled yeah he was a tech priest of a junker, but he knew a good gun when he saw it and pulled his HI Hellfire. He sets it on the lip of the concrete and sprays the nearest boat. He doesn't bother looking just fires in the direction of the boat. "Grab a gun Smoker. Gonna be hard to shoot at us from under cover. I'm not worried about running dry on this thing to much. Plenty of Black Hats back home to get ammo from."
Peter Firecrow
player, 973 posts
No Old Ways here
Wanna buy a gun?
Tue 29 Sep 2020
at 00:58
  • msg #64

Re: Hell or High Water

Peter had only concerned himself with running and getting to the concrete to use as barriers. Until he made it there. Even as he tried to catch his breath a bit, he was pulling his rifle off of his back and checking it over real quick.

Then he set himself with as much of his body as he could behind the concrete while bracing the rifle on it and taking aim at the people coming. He held off for the moment since most of the were down and low in the boats or down on the deck of the larger ship. Bullets weren't cheap and he didn't want to waste them.

OOC: Will aim as much as he can until they 'land' and disgorge from the boat.
The Marshall
GM, 2880 posts
aka "helbent4"
aka Tony
Thu 1 Oct 2020
at 08:07
  • msg #65

Re: Hell or High Water

In reply to Smoker Nix (msg # 62):

Smoker got his pack, FN rifle and Colt Python and hoofed it over to the concrete remains of the foundation to join the rest of the posse.

Trask and Crichton started popping off rounds at the approaching flatboats. It was difficult to judge the effectiveness of their fire at this range, but the occupants of both targeted boats ducked down and fire from all boats effectively ceased. But there were 4 boats total and they continued approaching. [Marshal's Note: I am assuming a single 3-round burst from both firers for ammunition tracking purposes.] Peter sighted in another boat but held his fire.

The big ship seems to have recovered somewhat. After drifting for a brief time the booming drum noises resumed and the oars began to dip into the water once again, propelling it forward once more.
Luke Kirby
Thu 1 Oct 2020
at 08:14
  • msg #66

Re: Hell or High Water

In reply to The Marshall (msg # 65):

A worried Luke took out some taped-up binoculars from his pack and studied the oncoming boats.

"Shit, looks like 10, 15 or more per boat. That's 40 to 60 of them at least! If they land and then encircle us here, we're completely fucked. Let's get out of here!" He put his binoculars away and slung his Police SMG, getting ready to make a run for it.
Smoker Nix
player, 1046 posts
Scavenger & Tech
Truck Crew
Thu 1 Oct 2020
at 13:45
  • msg #67

Re: Hell or High Water

Smoker raised his FN and started looking for targets... but kept the rest of his possessions to hand in case they bugged out rather than fight.

"If we make enough noise, maybe they'll decide to sail on by," he said hopefully.
Increase Trask
player, 281 posts
Robo Hunter
Thu 1 Oct 2020
at 20:19
  • msg #68

Re: Hell or High Water


Trask spoke over the teams comms. "OK if we are moving then go and I will cover you." Trask turned back and adjusted his aim towards those manning the main gun again.

Increase Trask rolled 10 using 5d12, keeping the highest dice only, rerolling max with rolls of 9,6,10,9,7.  Shootin.
Luke Kirby
Sat 3 Oct 2020
at 04:52
  • msg #69

Re: Hell or High Water

"All right, follow me. I know the ruins a bit. Not like the back of my hand but enough not to get lost or trapped in a dead end."

He hopped out and disappeared down an alley.

Marshall's Note: OK, time to vote with your feet! Are you going to stay or go?
Brother Edgar
player, 301 posts
Doomsayer
Church of the Holy Atom
Mon 5 Oct 2020
at 03:04
  • msg #70

Re: Hell or High Water

Brother Edgar started to reach for the boatman, but missed catching him to stop him.  He turned back to Smoker and Crichton, "There are so many...  I will stay if you make this stand and help how I can."  He held up his odd walking stick like a club.  Sadly it did not glow with an furious atomic power this time.  It showed his intent, but obviously the tired radpriest had little to offer this fight beyond moral support, "Make your choice quickly, friends...  Fight or flee.  I pray St. Darwin guides this Natural Selection in our favor..."
Tech. Sgt. Airen Crichton
player, 244 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Mon 5 Oct 2020
at 03:17
  • msg #71

Re: Hell or High Water

  "We are bugging out. You and Smoker get to moving. I'm out just before Trask." he says to the two before he hits his comm. ++"Trask I'm cutting bait once Priest and Smoker are moving. I will gst to cover and try to provide you some covering fire. Problems? Call em now."++
Smoker Nix
player, 1047 posts
Scavenger & Tech
Truck Crew
Mon 5 Oct 2020
at 17:36
  • msg #72

Re: Hell or High Water

"OK, come on Brother Edgar. How fast can you move?"

Smoker was ready to offer assistance, or at least carry his stuff, if needed. As for the raft, well, it had taken most of the afternoon to build but so what? He could always build another one if they ended up needing it.
Brother Edgar
player, 302 posts
Doomsayer
Church of the Holy Atom
Fri 9 Oct 2020
at 03:20
  • msg #73

Re: Hell or High Water

Brother Edgar pushed himself up and started off after Luke, "Hopefully fast enough.  Let's go."  He hoped the scavenger boatman would be easy enough to follow.  Barring that, that he could at least help find a path with enough cover that they don't all get cut down.
Peter Firecrow
player, 975 posts
No Old Ways here
Wanna buy a gun?
Fri 9 Oct 2020
at 04:58
  • msg #74

Re: Hell or High Water

Peter didn't hesitate much. He'd already made the decision when he 'fell back' from the water's edge. They numbers against them were a bit overwhelming. "Today is not a good day to die." He smiled slightly. "Let us withdraw."

He then began to hastily but carefully head away from the water and the thugs, heading towards the woods.
The Marshall
GM, 2885 posts
aka "helbent4"
aka Tony
Wed 14 Oct 2020
at 05:08
  • msg #75

Re: Hell or High Water

They quickly made their way through the overgrown nature/theme park away from the river. They could still hear the drumming noise, and the crack of a cannon shot. It seemed they escaped the trap as they did not immediately see anyone closing off their escape route.

After about a kilometer they could still hear the booming of the drums, but faintly. They were in dense overgrown forest now. This made them tough to see but they left traces of their passing on the thick lush forest, making them still not difficult to track if the raiders were doing that.

Marshall's note: everyone make a Stealth check.
The Marshall
GM, 2886 posts
aka "helbent4"
aka Tony
Thu 22 Oct 2020
at 05:16
  • msg #76

Re: Hell or High Water

In reply to The Marshall (msg # 75):

They left the main group of pursuers behind as they quietly slipped through the dense forest to the west, away from the river. For a little while it looked like they made it. However, there was some loud shouting from about 4-500 yards behind them as if maybe someone picked up their trail.

Just then the game path they were following west through the forest led them to a swampy area with a stream in the middle crossing their route (from north-south). A rusted ice cream truck sat mired up to its hubcaps in the reeds in their path.
Peter Firecrow
player, 977 posts
No Old Ways here
Wanna buy a gun?
Thu 22 Oct 2020
at 19:13
  • msg #77

Re: Hell or High Water

Peter was trying to move along as stealthily as he could, but while still maintaining a somewhat hurried pace. It was kind of exhausting to do for a long period of time. He found he was breathing a bit heavily after some time - how much time? He wasn't sure. It felt like they been on the stealth run for a very long time - but in all likelihood it wasn't more than a few minutes.

The sounds behind them were becoming fainter, which was good. And he was very glad that his own truck wasn't around to be captured or damaged by the hooligans. Then the sounds of excitement rose again and he worried they were going to be pursued. He supposed at least if it came to a fight at some point, the ship and it's cannons wouldn't be nearby. Small comfort, but he'd take what he could get.

They came across a swampy area. He chanced a glance back at his allies. "We could try and go through the swamp area to see if we can loose them. Unless you want to make a stand in that ice cream truck." It was hard to tell if he was joking or not.
Tech. Sgt. Airen Crichton
player, 247 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Thu 22 Oct 2020
at 19:21
  • msg #78

Re: Hell or High Water

  Crichton chuckled. "I think it's about time we send them running. Might have a minute or two to set up at most, but I for one can't keep running."
Brother Edgar
player, 304 posts
Doomsayer
Church of the Holy Atom
Wed 28 Oct 2020
at 03:16
  • msg #79

Re: Hell or High Water

The Doomsayer stepped carefully over to peek into the interior of the ice cream truck (or soon to be Fort Last Stand).  He noted, "Not having their cannon and the full force of their crew should be to our advantage.  Blessed Evolution has gifted us with fight and flight...  Survival is about choosing the right one at the right time..."
Increase Trask
player, 283 posts
Robo Hunter
Wed 28 Oct 2020
at 04:39
  • msg #80

Re: Hell or High Water


Trask covered the way they had just come as a course of action was decided. If there was something he could use for cover all the better.


-
Smoker Nix
player, 1049 posts
Scavenger & Tech
Truck Crew
Wed 28 Oct 2020
at 13:30
  • msg #81

Re: Hell or High Water

"Personally, I'd choose flight..." said Smoker, who was beside Brother Edgar.
Tech. Sgt. Airen Crichton
player, 248 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Wed 28 Oct 2020
at 18:24
  • msg #82

Re: Hell or High Water

  "Standard scavs should run from a volley of fire even inaccurate fire. If timed right and we can sound like we have more folks than we actually do." he says with a shrug and a spreading of his hands.
The Marshall
GM, 2887 posts
aka "helbent4"
aka Tony
Thu 29 Oct 2020
at 07:51
  • msg #83

Re: Hell or High Water

In reply to Brother Edgar (msg # 79):

The inside of the ice cream truck was somewhat dry but streaked with rust, grime and corrosion. Overall, the stream crossing (east to west) provided an open area with good concealment and cover (from tree trunks and logs) on all sides. There was room and cover to set a line ambush on the west side of the stream in a line perpendicular to the enemy's route of travel to take them in the flank as they crossed. Or, the truck could be used as cover for some or all of the ambushers.

Marshall's Note: Let me know the rough plan. Are you forming a line across the trail on the far side of the stream? Anyone setting up in the truck? Forming a military-style line ambush on the enemy's flank alongside their route of travel? As well make Stealth checks TN3 due to the abundant concealment available.
Increase Trask
player, 284 posts
Robo Hunter
Thu 29 Oct 2020
at 20:51
  • msg #84

Re: Hell or High Water


Turning back Trask added to the conversation, be it briefly. "Lets make a stand here." He looked for a sturdy log or three to cover the majority of his armour, perhaps behind the ice cream truck he thought.



-
The Marshall
GM, 2891 posts
aka "helbent4"
aka Tony
Mon 9 Nov 2020
at 08:35
  • msg #85

Re: Hell or High Water

They set up an ambush line, anchored on one end by the truck and on the other by the trees on the shore. Anyone following the path through the swamp would walk right past them and they could easily open up along their flank.

Sure enough, four ragged men carrying long, antique-looking rifles moved cautiously out of the trees into the marsh south of the stream. They seemed to be following the tracks the posse had left as they crossed the stream. They were dressed in rags and bits of armour, mainly plastic and leather. They were filthy and bearded, wild-looking.
Increase Trask
player, 285 posts
Robo Hunter
Tue 10 Nov 2020
at 20:38
  • msg #86

Re: Hell or High Water


Trask switched on the team coms with a flick of his eye across the HUD. "They look like the poor bastards who were rowing."



-
Tech. Sgt. Airen Crichton
player, 254 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Tue 10 Nov 2020
at 21:34
  • msg #87

Re: Hell or High Water

 "Wait til we know this is all we are gonna get in this trap. Then light them up." Chricton says clearly worried that four was the advance party.
Peter Firecrow
player, 979 posts
No Old Ways here
Wanna buy a gun?
Thu 12 Nov 2020
at 04:59
  • msg #88

Re: Hell or High Water

Peter stayed away from the truck - he thought that while it might provide some cover, it would also be hard to get away from it if the need arose. But he set himself up to one side, hiding in cover as best he could, rifle at the ready.

He waited as the four came in to sight to see if more would be seen or heard.
The Marshall
GM, 2895 posts
aka "helbent4"
aka Tony
Sun 15 Nov 2020
at 07:45
  • msg #89

Re: Hell or High Water

The four armed ragged scavvs waded cautiously across the stream. They looked more apprehensive every step, constantly scanning their surroundings. Maybe realising how vulnerable they were to ambush as they crossed. There was no one visible behind them.

Two were armed with long-barreled pipe rifles with bayonets crudely attached. One had what looked to be a pipe pistol, and another a wide-barreled sawed-off.

Marshall's Note: Sneak checks for everyone! And then Quickness, of course.
This message was last edited by the GM at 09:59, Thu 03 Dec 2020.
Increase Trask
player, 287 posts
Robo Hunter
Fri 4 Dec 2020
at 03:37
  • msg #90

Re: Hell or High Water



"Oh well" Trask thought, "If they had the opportunity to kill him they probably would." as he waited for the signal to start firing. He would aim for the person at the rear of the group and then keep firing bursts until he was down and then keep moving his fire up.


Increase Trask rolled 20 using 5d12, keeping the highest dice only, rerolling max with rolls of 6,(12+8)20,5,8,9.  Shootin.



-
This message was last edited by the player at 03:37, Fri 04 Dec 2020.
Brother Edgar
player, 308 posts
Doomsayer
Church of the Holy Atom
Sat 5 Dec 2020
at 05:25
  • msg #91

Re: Hell or High Water


Brother Edgar breathed in.....breathed out...  Quietly.  Bracing himself for the inevitable roaring gunfire that this situation was destined to end in.  Violence was a part of the natural order, of course.  It was just so loud...  Breath in.  Breath out.  He spared a silent entreaty to Saint Bates for the courage to act strongly and let this all end quickly...

Edgar is Holding.  If someone rushes his position, he'll react to bring them down hand to hand.  Otherwise, he will stay out of the "kill zone"
Tech. Sgt. Airen Crichton
player, 260 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Sat 5 Dec 2020
at 05:40
  • msg #92

Re: Hell or High Water

  Well the plan was going as well as one could expect. Guess it was four of them then. He waited until they were close to the position and went for the near man in the middle. Odds are if he missed he would get one of the others. The Hellstrome Industries weapon roared to life in his hand.

23:41, Today: Tech. Sgt. Airen Crichton rolled 5 using 7d6, keeping the highest dice only, rerolling max with rolls of 2,3,4,5,3,3,1.  Shootin MG.
This message was last edited by the player at 05:41, Sat 05 Dec 2020.
The Marshall
GM, 2902 posts
aka "helbent4"
aka Tony
Tue 8 Dec 2020
at 19:24
  • msg #93

Re: Hell or High Water

Slowly the group of scavvs advanced across the stream. Suddenly there was a blaze of gunfire and within seconds three of four scavvs were cut down, dropping where they stood.

he last one staggered backwards, managed to stand, then toppled over backwards into the water. There was a cacophony of cawing and panicked rustling from the brush as the wildlife around them bolted to get away. But there was no movement from the scavvs where they lay except for some twitching and dying thrashing. The sluggish current of the stream tugged at the bodies and the water began to turn red as they bled out.

Marshal's Note: Everyone scored a head shot. It was very impressive! Peter, Trask and Crichton fired 3 shots each.
Increase Trask
player, 288 posts
Robo Hunter
Wed 9 Dec 2020
at 01:36
  • msg #94

Re: Hell or High Water


Trask clicked his HUD to thermal and checked to see if he could spot any other figures in the scrub as he waited. With his rifle at his shoulder he scanned for additional targets.


-
Peter Firecrow
player, 983 posts
No Old Ways here
Wanna buy a gun?
Wed 9 Dec 2020
at 17:17
  • msg #95

Re: Hell or High Water

Peter blinked rapidly a few times. Then he looked down at the weapon in his hands. Then back at the corpses. He shook his head. "Well. THAT was impressive. Good shooting."

He glanced around, keeping his voice low. "Should we keep staying here for the next group or take our chances and move on?"
Tech. Sgt. Airen Crichton
player, 261 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Wed 9 Dec 2020
at 17:32
  • msg #96

Re: Hell or High Water

 "Gunny Halleck would be proud." he murmers. "I wouldn't think so, but we might get one more group before we must move on. Trask you got anything on them sensors?" he asks quite sure that it is quiet for the moment.
Brother Edgar
player, 309 posts
Doomsayer
Church of the Holy Atom
Fri 11 Dec 2020
at 04:07
  • msg #97

Re: Hell or High Water

It was over almost before it had time to register from Edgar that it had begun.  He remained still and where he was until there was an all clear.  He did whisper to Crichton, "Gunny Halleck was a fine teacher..."  He too then waited on the sensor report.
The Marshall
GM, 2903 posts
aka "helbent4"
aka Tony
Thu 17 Dec 2020
at 05:47
  • msg #98

Re: Hell or High Water

In reply to Increase Trask (msg # 94):

There were no more targets approaching. It was very quiet now as all the local wildlife had fled. One of the victims of the ambush twitched twitched a limb, splashing the water a little, then was still. Blood turned the lazy stream red as it oozed downstream.

Smoker said, "shit! We going to wait for more? Or we gonna di di mao?"
Peter Firecrow
player, 984 posts
No Old Ways here
Wanna buy a gun?
Fri 18 Dec 2020
at 06:45
  • msg #99

Re: Hell or High Water

Peter looked at the two 'having a moment' or whatever was going on with a light look of confusion on his face. He didn't get the reference. Then Smoker spoke up and Peter looked over at him. After a moment he gave a half-shrug and a nod.

"Barring objections, I suppose we should not just sit here and wait. We should keep moving. We maybe have lost them, but I would like to be certain."

He gave the nearest couple of bodies a quick once-over before he turned to keep heading away from the way they'd come.
Increase Trask
player, 289 posts
Robo Hunter
Fri 18 Dec 2020
at 23:23
  • msg #100

Re: Hell or High Water


Trask continued to scan the area as the dead and dying lay in the water. He indicated that he was ok with moving off as he waited for the rest of the party moved off, covering them as they did.



-
The Marshall
GM, 2905 posts
aka "helbent4"
aka Tony
Sat 19 Dec 2020
at 02:22
  • msg #101

Re: Hell or High Water

Trask's thermal was not picking up anything through the trees in the direction of their back-trail. But they would be coming.
Luke Kirby
NPC, 1 post
Apprentice Engineer
Red Stick
Sat 19 Dec 2020
at 02:34
  • msg #102

Re: Hell or High Water

"Yeah, let's get outta here!"

Luke led the way deeper into the swamp.

After about a mile they came to a much wider waterway that cut straight through the moss-draped forest. It was filled with brown water clogged with logs and branches.


"I think this is the old drainage canal that paralleled the river. If we go left we'll cut back to the road. If we go right we go deeper into the forest."
Smoker Nix
player, 1055 posts
Scavenger & Tech
Truck Crew
Sat 19 Dec 2020
at 09:43
  • msg #103

Re: Hell or High Water

"Guess we'd better decide what our objective is, beyond avoiding those hoodlums on the river boat. That would give us a better idea of which direction to take," said Smoker, squatting on his haunches for a brief rest.
Tech. Sgt. Airen Crichton
player, 262 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Wed 23 Dec 2020
at 04:28
  • msg #104

Re: Hell or High Water

  "The river is your people right? Then we head that way. Unless someone has a better idea. Not proud of it, but we need to get out of here and quick."
Peter Firecrow
player, 985 posts
No Old Ways here
Wanna buy a gun?
Wed 23 Dec 2020
at 06:01
  • msg #105

Re: Hell or High Water

Peter glanced at Luke and let him lead the way. He was more familiar with the area supposedly, but....they'd only just met him recently. He might be the decent person he seemed to be, but Peter had been burned before. Too many in the wasted world took advantage of others, learned to lie and deceive well.

...as he knew all too well personally, and the bitter thought made his soul cringe a bit.

He looked at Luke and then along way they could for a long moment each. "Unless going back to the road will bring us too close to the river...bandits..." He'd been about to call them something else but changed his mind, "I suppose that way would be my vote. After all, we will eventually need to leave. But we came here to go deeper in to the city."
Luke Kirby
NPC, 3 posts
Apprentice Engineer
Red Stick
Sun 27 Dec 2020
at 06:07
  • msg #106

Re: Hell or High Water

In reply to Peter Firecrow (msg # 105):

The young man drawled in his Louisan accent, "ah want to make sure we all don't get lost in this swamp. Who knows where we turn up? My boat is on the river, so let's go towards the old highway. That way we can circle back."

He led the way, turning left and leading then to the old highway.
The Marshall
GM, 2907 posts
aka "helbent4"
aka Tony
Sun 27 Dec 2020
at 06:26
  • msg #107

Re: Hell or High Water

Soon, they came to the highway. About a half mile up the road was a column of smoke from the still-burning wreckage of the semi and other vehicles they'd destroyed.

On the highway could see about thirty of the "scavvs", dressed in the same weird gator-skin armour and rags, carrying pipe-rifles, pipe-pistols and blunderbusses, like the ones they ambushed. The mob looked like it was returning from scavenging the vehicles they had taken out before, lugging whatever loot they could carry and dragging pallets with the rest. A few were keeping a lookout to the sides but most seemed relaxed and happy at the riches they'd salvaged.

The posse was hidden in the thick forest to the north of the road on the east side of the old canal, while the mob was heading back towards the river. So far no one seemed to notice them.
Smoker Nix
player, 1056 posts
Scavenger & Tech
Truck Crew
Sun 27 Dec 2020
at 12:23
  • msg #108

Re: Hell or High Water

The scavenger in Smoker was incensed: all that bounty being carted off by a bunch of thugs when there were people who could make constructive use of it?

He swore quietly into his beard.
Brother Edgar
player, 310 posts
Doomsayer
Church of the Holy Atom
Mon 28 Dec 2020
at 03:21
  • msg #109

Re: Hell or High Water


Brother Edgar was more than content to allow the very large, armed group of scavs to wander back off with their scavengings.  Fairly won.  Good for them.
Peter Firecrow
player, 986 posts
No Old Ways here
Wanna buy a gun?
Tue 29 Dec 2020
at 04:35
  • msg #110

Re: Hell or High Water

Peter watched through narrowed eyes as the scavengers, the bandits, looted. He restrained himself from anything, even from letting out a little sigh of frustration. It was the way of the world these days. Nothing to be done about it right then, especially when doing anything would likely get himself and his allies killed. And the bandits would still be there to keep on killing and scavenging, even if slightly less in numbers.

He glanced at the others to make sure they too were doing alright with just watching and not acting.
Increase Trask
player, 290 posts
Robo Hunter
Tue 29 Dec 2020
at 07:32
  • msg #111

Re: Hell or High Water


Front their vantage point Trask stayed still as he watched the bandits, it would seem they were not deemed that much of a threat if this band went off looting.



-
The Marshall
GM, 2908 posts
aka "helbent4"
aka Tony
Tue 29 Dec 2020
at 21:16
  • msg #112

Re: Hell or High Water

It seemed that loot was more important to the strangly-dressed scavvs than hunting them down. They managed to get a couple weapons and an unknown (but probably small) quantity of ammunition. Some fuel in leaky containers, a number of odds and ends like personal effects (a backpack, flashlights, minor supplies). Not a lot of food or drinks.

Unless the posse attacked it seemed likely they would be passed by.
Luke Kirby
NPC, 4 posts
Apprentice Engineer
Red Stick
Wed 13 Jan 2021
at 05:08
  • msg #113

Re: Hell or High Water

In reply to The Marshall (msg # 112):

Seeing that no one seemed to want to get in a fight, Luke also faded into the foliage.
The Marshall
GM, 2909 posts
aka "helbent4"
aka Tony
Wed 13 Jan 2021
at 05:11
  • msg #114

Re: Hell or High Water

In reply to The Marshall (msg # 112):

The mob of oddly-dressed Scavvs passed them by, walking slowly back towards the river. They got smaller and smaller receding in the distance. Finally they were gone. There was still a column of black smoke rising from the site of the vehicles they wrecked earlier. The buzz of insects and chirp of birds resumed their volume of a dull roar.
Peter Firecrow
player, 988 posts
No Old Ways here
Wanna buy a gun?
Thu 14 Jan 2021
at 02:48
  • msg #115

Re: Hell or High Water

Peter was in no hurry to get in to a fight with, or even alert to their presence, that many hostile-intended peoples. Poorly-armed was still armed, after all. And numbers trumped superior firepower often.

So he waited quietly, trying to stay still while they waited. Several times he felt uncomfortable and had to very extremely slowly shift around slightly to alleviate things like a leg cramping or a foot starting to go to sleep. But he was diligent.

Once they left he let out a breath and turned to the others, and then Luke. "Well, I suppose it should be safe to keep moving once more." He gestured forward for Luke since he knew the area better. "Shall we?"
Increase Trask
player, 291 posts
Robo Hunter
Thu 14 Jan 2021
at 07:12
  • msg #116

Re: Hell or High Water


Trask was the last to follow the boy Luke he covered their six before following along. A couple of sensor sweeps and then he follows behind.


-
Tech. Sgt. Airen Crichton
player, 264 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Sat 16 Jan 2021
at 18:33
  • msg #117

Re: Hell or High Water

 Chricton had the Hellstromme SAW out and was waiting for any indication that they would turn and attack. When it didn't happen he waits for the group to get moving.
The Marshall
GM, 2911 posts
aka "helbent4"
aka Tony
Wed 27 Jan 2021
at 06:22
  • msg #118

Re: Hell or High Water

In reply to Tech. Sgt. Airen Crichton (msg # 117):

The scavvs passed by them without paying them a glance.

About half an hour later, the drumming on the river started up again. It got louder, indicating the river boat was getting underway, then faded into the distance, maybe upriver.

Returning to the ruined amusement part on the riverbank, they made sure from cover the riverboat was truly gone.

Luke showed them where his own, well-hidden boat was stashed. "I'll wait here while you check your stuff," he said.

Their raft was wrecked. But the scavvs had also found their Humvee and ganked the CB radio and battery, plus drained the diesel from the fuel tank. Now they had no way of raising the colony of Near Alexandria where their friends had gone.
Luke Kirby
NPC, 5 posts
Apprentice Engineer
Red Stick
Wed 27 Jan 2021
at 06:46
  • msg #119

Re: Hell or High Water

In reply to The Marshall (msg # 118):

"Hey, we have a shortwave radio in the town. You're welcome to use it, if you need to.

"We call where we live "Red Stick". A play on Baton Rouge. You guys coming?"

He had already lifted the driftwood and debris he'd piled onto his own boat, a medium-sized aluminum bass boat with an outboard engine, and pushed it into the muddy water of the riverbank.

The boat looked like it could hold everyone, including Trask's battlesuit. If they didn't move too much!
Increase Trask
player, 292 posts
Robo Hunter
Fri 29 Jan 2021
at 00:12
  • msg #120

Re: Hell or High Water


Trask looked at Luke and then at the boat and then back at Luke before stepping onto the vessel and finding a seat dead in the middle. "That's a piss about the Humvee, we should see if we can recover it before it get well roached."


-
Peter Firecrow
player, 989 posts
No Old Ways here
Wanna buy a gun?
Sat 30 Jan 2021
at 00:40
  • msg #121

Re: Hell or High Water

Peter let out an angry sigh as he looked over the humvee. The raft he barely gave a second glance and didn't seem to care too much about - but the vehicle? It seemed to anger him. He muttered to himself, "at least it was not my truck."

He glanced at Luke and gave a weary nod. "That is...likely the best idea at this point. Thank you."

He looked over at Trask. "Do not look at me. I drive vehicles but I am no mechanic."

But he nevertheless began looking through the vehicle to see if anything salvageable had been missed by the scavs.

OOC: Luke's boat was untouched? Was it hidden or farther away? Or is that weird?
The Marshall
GM, 2912 posts
aka "helbent4"
aka Tony
Sat 30 Jan 2021
at 09:38
  • msg #122

Re: Hell or High Water

In reply to Peter Firecrow (msg # 121):

Luke's raft was very well-hidden. The posse had probably walked by it at least once without knowing it was there underneath the debris and driftwood.

The Humvee still had some spare engine parts. But the fuel had been siphoned off and the battery was also gone.

Meanwhile, the drumming sound had faded completely. Insects began humming and buzzing about. A hawk circled high above riding a thermal off the river.
Smoker Nix
player, 1059 posts
Scavenger & Tech
Truck Crew
Sat 30 Jan 2021
at 10:31
  • msg #123

Re: Hell or High Water

Smoker also looked the vehicle over with a practiced eye. Rank amateur scavengers, who had made such a mess grabbing for stuff that half of what they'd taken wouldn't be usable. He made a sound of disgust.
Increase Trask
player, 293 posts
Robo Hunter
Sat 30 Jan 2021
at 21:55
  • msg #124

Re: Hell or High Water


Trask flipped up the helmet on his suit and looked at Luke, "Do you know much about the scavengers in the boat ?"


-
The Marshall
GM, 2913 posts
aka "helbent4"
aka Tony
Sat 30 Jan 2021
at 23:27
  • msg #125

Re: Hell or High Water

Smoker Nix:
Smoker also looked the vehicle over with a practiced eye. Rank amateur scavengers, who had made such a mess grabbing for stuff that half of what they'd taken wouldn't be usable. He made a sound of disgust.


They had even cut all the hoses and wires, as well as tried (and failed) to slash the run-flats. Someone had even used the front seat as a toilet.
Luke Kirby
NPC, 6 posts
Apprentice Engineer
Red Stick
Sat 30 Jan 2021
at 23:30
  • msg #126

Re: Hell or High Water

In reply to Increase Trask (msg # 124):

"I have never seen or heard of those freaks, ever. We keep a watch on the river and they have not passed by before."

Marshall's Note: you can make an opposed Scrutinize test to detect if he's lying.
Peter Firecrow
player, 990 posts
No Old Ways here
Wanna buy a gun?
Sun 31 Jan 2021
at 03:49
  • msg #127

Re: Hell or High Water

Peter was no stranger to weird things happening, unknown assholes showing up out of the blue, and people lying about things. He looked intensely at Luke for a moment and listened hard to see if there were any of the telltale signs of someone spinning a falsehood, or even just a tiny white lie.

He then stepped away from the vehicle in disgust. "What a waste." He shook his head. "I suppose we should get going."


20:42, Today: Peter Firecrow rolled 11 using 1d6, rerolling max with rolls of (6+5)11.  Scrutinize.
The Marshall
GM, 2914 posts
aka "helbent4"
aka Tony
Sun 31 Jan 2021
at 04:11
  • msg #128

Re: Hell or High Water

In reply to Peter Firecrow (msg # 127):

The young man seemed sincere and was being honest, as far as he could tell.
Brother Edgar
player, 311 posts
Doomsayer
Church of the Holy Atom
Tue 2 Feb 2021
at 04:57
  • msg #129

Re: Hell or High Water

Brother Edgar remained by the boat and awaited the others in their perusal of the scavenged vehicles.  He wouldn't be of any extra help and, he had a feeling, they'd end up in Luke's boat anyway.  When that did prove to be the case, he stepped aboard and did his best to assist everyone else into the boat in whatever ways seemed best.
Tech. Sgt. Airen Crichton
player, 266 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Tue 2 Feb 2021
at 17:24
  • msg #130

Re: Hell or High Water

 Chricton didn't even blink when he saw the stripped Hummer. It was the fate of most vehicles in the new order. The technical might be crowded getting everyone back towards home, but that was the way it was on the way here. He waited by the boat as well for everyone who was searching it to finish. "Trask needs to sit dead center of the boat if possible. Weight and all that."
Increase Trask
player, 294 posts
Robo Hunter
Tue 2 Feb 2021
at 20:55
  • msg #131

Re: Hell or High Water

In reply to Tech. Sgt. Airen Crichton (msg # 130):

"Yes, yes no problem. Just hold the damn thing still while I get there.... I did not opt for the amphibious upgrade." He did just that and then sat in the middle.



-
Peter Firecrow
player, 991 posts
No Old Ways here
Wanna buy a gun?
Fri 5 Feb 2021
at 01:34
  • msg #132

Re: Hell or High Water

Peter let out a small amused snort at Crichton's words and Trask's response. It lightened his very sour mood slightly, which was a good thing. He drew in a deep breath, held it for a moment and then let it out slowly - trying to let out all his anger, frustration, and other negative emotions with it.

He followed after Luke and tried to help steady things for Trask.
The Marshall
GM, 2915 posts
aka "helbent4"
aka Tony
Fri 5 Feb 2021
at 06:02
  • msg #133

Re: Hell or High Water

Carefully, they loaded up the bass boat and, with some difficulty due to the fact the weight was making it stick to the mud, pushed off.

The sun was starting to go down now, almost touching the green eastern horizon. That was the direction they were heading. To the ruins that poked out of the water and mangrove swamp that covered the old capital of Louisiana, Baton Rouge.

"I figure let's give it a few more minutes. Once the sun goes down those freaks, if they're still around, may not see us," Kirby suggested.
Peter Firecrow
player, 992 posts
No Old Ways here
Wanna buy a gun?
Sat 6 Feb 2021
at 17:34
  • msg #134

Re: Hell or High Water

Peter turned and looked over at Luke for just a second. Then he looked back out at the retreating sun. He gave a slow now, looking thoughtful. "Yes. That sounds like a sound plan."

He let out a small sigh. His thoughts were of Jane and he hoped she was having better luck than they were. "Do you have any family, Luke? Or anyone special?"
The Marshall
GM, 2916 posts
aka "helbent4"
aka Tony
Sat 13 Feb 2021
at 06:01
  • msg #135

Re: Hell or High Water

In reply to Peter Firecrow (msg # 134):

Once everyone was aboard, Luke pulled on the starter cord and the motor coughed to life.

"Family? Ah, no, they all died just after the war. When I was found by Sheriff Reynard on the highway to the west, he brought me to Nouveau Baton Rouge, "Red Stick". Mr. Tinsdale, the town engineer, took me in. He made sure I got an education. I'm his apprentice now. I don't really have any special, like a girlfriend. Not right now."

They puttered out into the river. The sun would set soon. It was cool on the water, as the temperature dropped several degrees and they left the swamp's humidity behind. Off to the right was the ruins of a massive bridge, which stretched halfway from the western bank, then plunged into the brown Mississippi water in a tangle of rusted steel and rebar concrete.

After about an hour they had crossed the river and reached the boundary of the old city ruins. It was twilight. But Old Baton Rouge did not seem to have many tall buildings and so all they saw wasa  few buildings stuck above the dark brown water, clogged with vegetation. The odd treetop, tower or other piece of wreckage also poked above the water. Finally, when they got to where the downtown core used to be. A handful of buildings thrust above the water, surrounded by a low wall of debris just above the waterline.

They saw what looked like electric lights in the buildings, and on lines strung between them. When they came in sight of what looked like a gate, Luke cut the engine and the boat coasted forward.
Brother Edgar
player, 312 posts
Doomsayer
Church of the Holy Atom
Sun 14 Feb 2021
at 05:15
  • msg #136

Re: Hell or High Water


Brother Edgar had used the boat ride to once again try to clear his pathways.  To recenter and reopen to the warmth of the Glow.  He had been pouring the divine energy through himself at a terrible rate in a short time...  A restful boatride was a fine opportunity.  Of course, it could all end in tragedy, but it was a fact he accepted when he stepped onto the boat.  He would trust in the Glow.

As they approached the entrance to the flooded city, he did perk up a bit though and take a look around.
Increase Trask
player, 295 posts
Robo Hunter
Sun 14 Feb 2021
at 06:37
  • msg #137

Re: Hell or High Water


Trask stayed perfectly still in the boat and watched the scenery pass by as they floated down the river. As the lights of the settlement came into view he voiced what he was thinking "I could do with a drink."


-
Peter Firecrow
player, 993 posts
No Old Ways here
Wanna buy a gun?
Mon 15 Feb 2021
at 05:41
  • msg #138

Re: Hell or High Water

Peter looked over at Luke. "I am sorry for your loss. I know what that is like." Which was a pretty stupid thing to say. Everyone, or almost everyone, knew what loss was like in the post apocalyptic world.

However, some good things seemed to have happened in Luke's life. "It is good to hear that you were able to find shelter and care. That is rare in this world nowadays."

He quieted after that as they rode on for a while. He peered outward as he saw the lights. "I am assume we are close now? The lights and gate?"
Luke Kirby
NPC, 7 posts
Apprentice Engineer
Red Stick
Thu 18 Feb 2021
at 07:50
  • msg #139

Re: Hell or High Water

In reply to Peter Firecrow (msg # 138):

They were now gliding quietly in between the ruins of skyscrapers in what had been downtown. Some reached ten stories or more, ending in twisted girders reaching to the dark sky above like bleached bones in the moonlight. They could see glimpses of rooftops beneath them under the water.

"Thanks, I guess we all lost people in the war." The young man seemed grateful for Peter's empathy.

Luke nodded at Peter's question. "Yeah. Don't want to spook the watch post. We're coming up on it in a minute."

They drifted out from the maze of shattered skyscrapers into an open area of water. What looked to be an island in the middle turned out to be a wall of rubble 20 feet high rising above the surface, enclosing a group of still standing skyscrapers. There were lights in many of the windows and strung on lines and bridges connecting them. A generator thumped away, somewhere.

Their path took them in the direction of a gap that served as a portal through the wall of rubble into the inner compound. A spotlight shone out from beside the entrance, illuminating them.

"Halt and identify yourselves!" Luke made sure they knew who he was ("Luke Kirby, with some friends!") and they let the boat pass. On either side of the gap were sandbagged bunkers. Razor and concertina wire lined the top of the wall. The sentries didn't show themselves, they just let them pass. Kirby started the electric motor again, steering them safely inside the gate.

Once through the gate in the wall they could see there was no solid ground here, just a half-dozen lit-up skyscrapers linked with steel and wood bridges. They all had floating or fixed docks lit by lanters, and some had several docks. There were several small craft moored at the various docks but most looked to be rafts, rowboats or flat-bottomed skiffs. They could hear some kind of live music being played in one of the buildings.

Kirby aimed at the dock of the closest building. "This is the Sheriff's office. Sheriff Reynard will want to hear about those weird river pirates. And any other news you have to share."

This message was last edited by the player at 08:06, Thu 18 Feb 2021.
Increase Trask
player, 296 posts
Robo Hunter
Fri 19 Feb 2021
at 00:21
  • msg #140

Re: Hell or High Water


"Where's the music coming from ? Is that your watering hole ?" was all Trask said as they drifted up to the dock. He then looked about how to get off the boat without ending over the side.


-
Smoker Nix
player, 1060 posts
Scavenger & Tech
Truck Crew
Fri 19 Feb 2021
at 12:00
  • msg #141

Re: Hell or High Water

Smoker looked around for a line, then hopped nimbly onto the dock ready to pull the boat in.
Brother Edgar
player, 313 posts
Doomsayer
Church of the Holy Atom
Sat 20 Feb 2021
at 02:27
  • msg #142

Re: Hell or High Water


Brother Edgar was happy to wait patiently for the boat to be tied up and others to exit.  No need to rush.  Brother Edgar was never one to rock the boat.  Even when given the literal opportunity.  To Luke, he offered with a friendly smile, "After all your assistance, that's the least that we could do."  Once the others had disembarked, the Doomsayer would join them on the dock as well.
Peter Firecrow
player, 994 posts
No Old Ways here
Wanna buy a gun?
Sun 21 Feb 2021
at 04:00
  • msg #143

Re: Hell or High Water

Peter looked around as they went along. The ruins of the skyscrapers were...still magnificent even in their ruin. He was no stranger to them as some younger people were. He had seen them before the War. He thought about what technology was 'buried', but he knew most of it was unsalvageable or dangerous to try.

He nodded at Luke's affirmation. He stayed quiet as they were allowed entry, casually eyeing the defenses, but not looking too close. He gave nod about the sheriff. "Of course. I will let you do the talking, but will answer questions or help if you need."
Luke Kirby
NPC, 8 posts
Apprentice Engineer
Red Stick
Wed 24 Feb 2021
at 18:01
  • msg #144

Re: Hell or High Water

In reply to Increase Trask (msg # 140):

Luke laughed. "Yeah," he replied to Trask, "that's Shady Sadie's! Great music, a little slow 'cause it's a Wednesday.

"I'll see what I can do to rig up a trickle-charger for your suit."


The music was a rollicking tune in a sytle that Trask recognised as "Zydeco", with a pronounced accordion sound and generally up-tempo beat. The singer was a man and the words were in French.

That song ended, and a slightly more folksy but nevertheless a bit spooky and apocalyptic guitar-driven song started:

"Sign of the gypsy queen,
 Pack your things and leave.
 Word of a woman who knows.
 Take all your gold and go..."


https://www.youtube.com/watch?v=Mnzfrn5iN-o

https://www.youtube.com/watch?v=T0EklmSeQTE
This message was last edited by the player at 18:51, Wed 24 Feb 2021.
The Marshall
GM, 2919 posts
aka "helbent4"
aka Tony
Wed 24 Feb 2021
at 18:51
  • msg #145

Re: Hell or High Water

As they docked, Luke thanked Brother Edgar. "My pleasure. If ya'll hadn't rescued me I'd be in several digestive tracts right now.

"And sure, Peter, I guess I should do the talking."


After the boat was tied up he helped Trask out. The solid concrete building rose three stories out of the water. A sign over the entryway (a converted window) marked it as the SHERIFF'S OFFICE". What was probably once a floor of offices was cleared out so that half was a waiting room with a massive old oak desk on the far wall and the other walls lined with crude wooden benches, some with iron rings bolted to them to anchor handcuffs. The carpet was worn and stained, and some of the windows were boarded up.

After hooking up a power lead from Trask's suit to a wall outlet, Luke spoke to the Deputy on duty, explaining the situation. Deputy Russel Comfort was dressed in a khaki Deputy's uniform with police vest, and armed with an 7.62mm SA M10 rifle leaning against the desk and a .357 Ruger revolver on his hip. Luke described the attack by the mutated rodents, then the appearance of the strange riverboat, the smaller boats it launched and the pack of scavvs that had tried to hunt them through the swamp.

As well, he described Kargo, the biker they were chasing, but no strangers had come through any of the gates that day, only residents and locals.
This message was last edited by the GM at 05:16, Wed 03 Mar 2021.
Smoker Nix
player, 1061 posts
Scavenger & Tech
Truck Crew
Thu 25 Feb 2021
at 17:54
  • msg #146

Re: Hell or High Water

Smoker stood quietly at the back. Even when he'd done nothing wrong, he was a bit twitchy around law enforcement. Heck, done nothing wrong? Kargo had robbed him!
Peter Firecrow
player, 995 posts
No Old Ways here
Wanna buy a gun?
Sat 27 Feb 2021
at 06:58
  • msg #147

Re: Hell or High Water

Peter listened to the music for a moment but then shook his head. Maybe later he could afford to get distracted and relax, but not yet. He glanced at Trask and the suit when Luke spoke up about a trickle-charge. That would be helpful, though it wouldn't be fast. However, he assumed they would be staying the night at this point. Wandering around in the dark in unfamiliar territory sounded like a bad idea.

He looked slowly around the Sheriff's Office after they entered. He really hoped he never ended up a 'guest' there. He frowned. "Excuse me. Is there anywhere else in the area that someone might be able to go to or hole up in and be relatively safe?"
This message was last edited by the player at 06:58, Sat 27 Feb 2021.
Brother Edgar
player, 315 posts
Doomsayer
Church of the Holy Atom
Sun 28 Feb 2021
at 05:01
  • msg #148

Re: Hell or High Water


Through Luke's accounting, Brother Edgar would mostly remain silent and attentive.  If there was a part or two where his helpful offering some extra detail might help the tale-telling, the Doomsayer would offer it.  Especially when the story turned to Kargo and their reason for being out here in the first place.

When Peter asked his apt question, Edgar nodded and looked to Luke and the Deputy to see how they would answer...
Increase Trask
player, 297 posts
Robo Hunter
Sun 28 Feb 2021
at 05:08
  • msg #149

Re: Hell or High Water


Trask followed the others, but did not enter the sheriffs office. He preferred to stay outside and take in the surroundings. He needed a drink and a smoke and some company of the female kind.


-
The Marshall
GM, 2921 posts
aka "helbent4"
aka Tony
Tue 2 Mar 2021
at 22:04
  • msg #150

Re: Hell or High Water

In reply to Peter Firecrow (msg # 147):

The deputy answered, "no, there are no other communities up or down the river for at least twenty miles. Alexandria is the closest colony upriver, you probably don't want to go downriver to the Big Easy.

"Aside from that ship of freaks you ran into, there haven't been river bandits for a couple years now but I can't rule out they might have established a new camp or reoccupied an old one."


They'd actually passed by Alexandria on their way south, so it seemed unlikely Kargo would have taken shelter there. The deputy also seemed curious as to what Peter was getting at but apparently wasn't hiding anything.
Brother Edgar
player, 316 posts
Doomsayer
Church of the Holy Atom
Wed 3 Mar 2021
at 03:38
  • msg #151

Re: Hell or High Water


Brother Edgar offered, hopefully helpfully, "Perhaps our quarry was found by the boat raiders?  Joining them wouldn't be out of style for him...  Or perhaps he was taken by them, which wouldn't seem out of style for them..."  On second thought, the thought of having to check on that possibility didn't seem all that helpful.  Or hopeful.  Another thought, the Doomsayer turned to the Deputy, "Why wouldn't we want to go downriver to...the Big Easy?"
Tech. Sgt. Airen Crichton
player, 267 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Wed 3 Mar 2021
at 04:50
  • msg #152

Re: Hell or High Water

 Chricton had remained silent for the most part during their trip and when they got to the sheriff's office. He remains silent as Luke tells their story. But when the deputy mentions Alexandria he chuckles mostly to himself. He follows it up with "Unlikely at the very least."
The Marshall
GM, 2922 posts
aka "helbent4"
aka Tony
Wed 3 Mar 2021
at 05:14
  • msg #153

Re: Hell or High Water

In reply to Brother Edgar (msg # 151):

At the mention of your quarry, the Deputy (who's name was "Comfort") questions you a little further and then calls the gate outposts on a telephone. He shook his head at the answer. "Uh huh. Thanks."

"No one of dat description come through here,"
he drawled. "There might be a couple places near Red Stick he could be hiding, tall buildings that are comin' out the water and the like. Ain't no one livin' on the east bank. But he'd need to be a local to know 'bout dem. And den dere's the 'gators he better be lookin' out for. Any how, Sheriff Reynard gonna wanna talk to you kind folks, find out what's what wit' dat crazy-ass boat ya'all done seen. We ain't heard nothin' like it.

"And thanks again for ya'all helpin' Luke out. We like the kid aroun' here. We owe ya'all one, yes we do."

"And speakin' of the Big Easy, dey got dem crazy Krewes down dere. It's Mardi Gras all de time. De party, she never stop. We had some folks went down dere to trade couple a weeks back. It's like dey went loco, dey never wanna come back. We hear dey still alive, just don't wanna leave. And dey got family here, all dey stuff. Don't make no sense."


Outside, Trask wasn't able to recharge his suit. As he looked into the darkness he heard the humming of an electric motor and an airboat came into view, heading their way. (An airboat was a flat-bottomed skiff that instead of using underwater propulsions used a large airplane-style propeller, inside a safety cage mounted to the rear. The operator sat on a high chair in front of the motor that powered the propeller.)
Peter Firecrow
player, 997 posts
No Old Ways here
Wanna buy a gun?
Thu 4 Mar 2021
at 06:21
  • msg #154

Re: Hell or High Water

Peter's eyebrows went up when he learned the man's name. Comfort was...unusual. The accent was interesting as well, but Peter wasn't one to throw stones. He listened to the Deputy intently, and not just to because he had to make sure to sort through the accent.

He let out a small frustrated sigh when they were told that Kargo hadn't entered the town and hadn't been seen. What the hell was going on? Did Kargo know the area or someone in the area? Something didn't feel right.

When thanked he nodded absently, "Of course. We were happy to help. Those...people..." He said that word with such disdain. "There were too many, too organized. It is a shame." He paused. "Do you think we could get good directions to those buildings you were talking about, or perhaps a guide? We really need to find this thief if we can."
This message was last edited by the player at 06:26, Thu 04 Mar 2021.
Brother Edgar
player, 317 posts
Doomsayer
Church of the Holy Atom
Fri 5 Mar 2021
at 04:41
  • msg #155

Re: Hell or High Water

Brother Edgar's brows knit with concern at the "explanation" of the Big Easy and those who go there.  Anymore questions can wait for later.  He did opt to reinforce the urgency of Peter's request, "Aye...  It never works out well to give this Kargo too much time to think or prepare.  He tends to cause trouble...for everyone."
Deputy Comfort
Sun 7 Mar 2021
at 08:13
  • msg #156

Re: Hell or High Water

In reply to Peter Firecrow (msg # 154):

The Deputy nodded. "uh-huh, you know dat boy, Luke, he can show you aroun', sure enough. He can get ya'all started in the morning.

"I think I hear the Sheriff's boat comin' outside. She gonna wanna hear about dem boat freaks."


Sure enough, they could hear an electric-powered airboat arrive outside.
Brother Edgar
player, 318 posts
Doomsayer
Church of the Holy Atom
Sat 13 Mar 2021
at 18:10
  • msg #157

Re: Hell or High Water

Brother Edgar gave a small nod and smiled in his gentle, friendly way, "Of course.
Happy to offer what assistance we can, even if it is just to tell the tale.
"
"
Increase Trask
player, 298 posts
Robo Hunter
Sat 13 Mar 2021
at 19:28
  • msg #158

Re: Hell or High Water


Trask raised a hand in greeting as the boat come up to the dock. His helmet was open to let in some fresh air so he did not look as menacing at the off.


-
Peter Firecrow
player, 998 posts
No Old Ways here
Wanna buy a gun?
Sun 14 Mar 2021
at 21:32
  • msg #159

Re: Hell or High Water

Peter gave another slow nod to the deputy. "Thank you." He looked over at Luke with a very small smile. "Luke has been helpful and kind thus far."

He will look back at the deputy and then towards where the sound of the boat was coming from. "Very well. Should we wait here for them, or go out to meet them? Or...?"
Luke Kirby
NPC, 9 posts
Apprentice Engineer
Red Stick
Sat 20 Mar 2021
at 06:15
  • msg #160

Re: Hell or High Water

In reply to Peter Firecrow (msg # 159):

"Why thank you Deputy, uh, Brother Edgar, Mr. Firecrow.

"I'll be happy to show ya'all around. Let's see if we can het ya'all something to eat and a place to bunk for the night?"

The Marshall
GM, 2925 posts
aka "helbent4"
aka Tony
Sat 20 Mar 2021
at 06:18
  • msg #161

Re: Hell or High Water

In reply to Increase Trask (msg # 158):

A middle-aged woman hopped out of the airboat and tied it off. She gave Trask in his idling armour a sideways glance. "Sheriff Reynard.

"The Deputy said Luke brought some folks from across the river. And you were all attacked by funny-lookin' river pirates. That true, and your friends are inside?"

Increase Trask
player, 299 posts
Robo Hunter
Sat 20 Mar 2021
at 06:38
  • msg #162

Re: Hell or High Water


"Trask, yep all true. Big old thing with a cannon and slaves on the oars. They are all inside...."



-
Sheriff Reynard
Sat 20 Mar 2021
at 06:49
  • msg #163

Re: Hell or High Water

In reply to Increase Trask (msg # 162):

"Pleasure to make your acquaintance, sir. What are you all doing in our corner of the swamp? If you don't mind me askin'."

Sheriff Reynard was dressed in an old well-cared for pre-war East Baton Rouge Sheriff's Dept. uniform, which was why she went by that title instead of the more common "Marshall". Reynard was armed with a .50AE Southern Eagle, the CSA officer sidearm that Trask was well familiar with. There was a lever-action rifle in the boat. However, she kept her hands away from her belt holster, for now.
Increase Trask
player, 300 posts
Robo Hunter
Sat 20 Mar 2021
at 09:15
  • msg #164

Re: Hell or High Water


"Chasing down a stolen bike, we thought the thief may have come though these parts, but that is starting to look a little sketchy. It's a big swamp with lots of places to hide."


-
Sheriff Reynard
Sat 20 Mar 2021
at 21:42
  • msg #165

Re: Hell or High Water

In reply to Increase Trask (msg # 164):

Not realising he meant a hoverbike, she replied, "uh-huh. Bikes don't float too well, neither. You chasin' someone special?"
Increase Trask
player, 301 posts
Robo Hunter
Sat 20 Mar 2021
at 23:52
  • msg #166

Re: Hell or High Water


"He is special alright as he seems to be able to disappear into thin air, goes by the name of Kargo." he gives the sheriff a description of the guy.


-
Tech. Sgt. Airen Crichton
player, 269 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Mon 22 Mar 2021
at 16:11
  • msg #167

Re: Hell or High Water

"It's a hoverbike. So it won't float at all. Kargo stole our friend's bike and nearly killed another. We are going to catch him one way or another. At this point having chased him from Junkyard I would just as well it be other. He has had an incredible amount of luck to get away from us this long."
Sheriff Reynard
Mon 22 Mar 2021
at 19:05
  • msg #168

Re: Hell or High Water

The Sheriff heard Crichton's voice behind her as she pushed open the screen door leading to the wharf and turned.

"Hoverbike? Makes sense. Ya'all come all the way from Junkyard, you say? Halfway 'cross the Wasted West, if I don't mind saying.

She introduced herself.

"I'm Sheriff Reynard. Your friend, uh, Trask, he's fine where he is, I don't mind.

"Now, how 'bout ya'all tell me everything that happened up to an including when that... pirate boat showed up. Might be a coincidence. Might not. How long this "Kargo" feller was hangin' round before they done showed up?"

Peter Firecrow
player, 1000 posts
No Old Ways here
Wanna buy a gun?
Mon 22 Mar 2021
at 23:10
  • msg #169

Re: Hell or High Water

Peter stepped towards the conversation and gave a nod to the Sheriff. "I am Peter Firecrow. Nice to meet you. Your town seems nice and well protected."

He gave her a brief account of the pertinent information about the pirates, the boat and the encounter they had with it, not lying nor leaving much of anything out of it.
Brother Edgar
player, 319 posts
Doomsayer
Church of the Holy Atom
Wed 24 Mar 2021
at 03:47
  • msg #170

Re: Hell or High Water


Brother Edgar had moved along with the others, offering a quick introduction of, "Brother Edgar," when it seemed appropriate.  At the Sheriff's asking for explanations and tales, the Doomsayer took the lead to offer the story.  He tells the tale without embellishment, with enough detail that the Sheriff will get the main ideas easy enough.  Not too much, not too little.
Sheriff Reynard
Thu 25 Mar 2021
at 08:19
  • msg #171

Re: Hell or High Water

In reply to Brother Edgar (msg # 170):

She listened, then asked, "this Kargo feller, you tailed him from Junkyard. You say he met up with a convoy that came all the way from Vivian. Yeah, we heard of that place. Shame it's gone. Folks used to come from all over the Wasted West to race there, at the track.

"So ya'all got in front of 'em before they reached the river. Ambushed 'em good. The folks in this convoy, some of them escaped. But this Kargo, he kept on goin' to the river. And across it. Then out of nowhere this crazy boat shows up. Ya'all think that's coincidence?"

This message was last edited by the GM at 16:02, Tue 27 Apr 2021.
Peter Firecrow
player, 1002 posts
No Old Ways here
Wanna buy a gun?
Sun 28 Mar 2021
at 03:47
  • msg #172

Re: Hell or High Water

Peter listened to the sheriff talk, nodded silently about the first part of what she had to say. That seemed to track with what they knew of Vivian, though it mattered little know. He frowned a bit as she finished, however.

"I...we cannot say. It is...possible? Despite my cynicism, coincidence DOES happen sometimes." He shook his head. "I do not like the timing of it, regardless." He looked down and then back at her. "Are you suggesting he might be in league with them? Have...aimed them...at us?"
Tech. Sgt. Airen Crichton
player, 271 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Mon 29 Mar 2021
at 17:24
  • msg #173

Re: Hell or High Water

 "I'd honestly love that. Just another reason to end the fool." he says as he shakes his head.
Increase Trask
player, 302 posts
Robo Hunter
Mon 29 Mar 2021
at 20:50
  • msg #174

Re: Hell or High Water


"Who knows, the worlds a very strange place now...." Trask closes his eyes and rubs the bridge of his nose, it had been a very long day.



-
The Marshall
GM, 2929 posts
aka "helbent4"
aka Tony
Wed 31 Mar 2021
at 00:22
  • msg #175

Re: Hell or High Water

In reply to Peter Firecrow (msg # 172):

The Sheriff was now inside, so Trask moved to the door to remain a part of the conversation. She seemed unfazed with the revelation there were vampires running around.

She replied to Peter, "naw, I don't think that. But ya'all been followin' yer "friend" from Junkyard. Let's say he's not runnin' randomly but is going in a direction. He meets up with them Nosferatu up in Vivian. They come here. Then that boat shows up. I don't think he done "aimed" them at you, but maybe he was trying to meet up with one group, and they were coming here. Or something like that. Ya'all kind of put a spanner in the works. Maybe."
Brother Edgar
player, 322 posts
Doomsayer
Church of the Holy Atom
Thu 1 Apr 2021
at 03:46
  • msg #176

Re: Hell or High Water


Brother Edgar simply nodded and shrugged at that.  He even smiled a bit, "We are quite good at disrupting plans.  It may not pay well, but it's honest work.  We would appreciate any other thoughts you might have.  Guidance.  Suggestions.  If you intend to send anyone after this boat, we would likely be happy to assist.  It is, as you pointed out, our best lead. "
Peter Firecrow
player, 1003 posts
No Old Ways here
Wanna buy a gun?
Fri 2 Apr 2021
at 04:51
  • msg #177

Re: Hell or High Water

Peter opened his mouth, and then slowly closed it. They were not a full strength, half their Posse away. But if the sheriff had people in the town willing to help them, they might stand...half a chance at taking on the boat-slavers. But he didn't relish the thought. Numbers were a big advantage.

He gave a small nod. "You may be right. It would make sense to go somewhere familiar, where you might have some backup, if chased or cornered."
Increase Trask
player, 303 posts
Robo Hunter
Tue 6 Apr 2021
at 21:05
  • msg #178

Re: Hell or High Water


When the opportunity arrived Trask asked the sheriff if there was a place he could get some juice for his rig and perhaps a place to store it. "If there is a cell free I'd appreciate it." he said think apart from the bank vault it was probably the safest place in the town.



-
Sheriff Reynard
Sat 10 Apr 2021
at 02:52
  • msg #179

Re: Hell or High Water

Sheriff Reynard excused herself to talk to Luke for a while.

“Sorry to put you folks through the third degree, but these days it pays to be careful.

“I’ve talked to Luke, and from what he says, you’re good people. Now, Luke is a little too friendly sometimes, but I’m willing to give you the benefit of the doubt."

She nodded at Trask's question. "For saving his life, you’ve earned yourselves a couple days’ keep here—and don’t think that ain’t a reward. Food don’t come cheap anymore, even out here.

“You folks want a little more, I’ll give you the chance to earn it. Now, Luke tells me we’ve got a whole mess of river scum drifting down to us. From the sounds of it, we’re going to have a bit of a fracas here pretty soon.

“I’ve made sure every adult that lives here is armed. Of course, when it comes to weapons, we’ve got to make do with what we can find. I don’t think more than half of them have anything more advanced than a board with a nail in it. All told, we’ve only got 10 guns in the whole town.

“From what the young man says, you folks are pretty handy in a fight, and we sure could use you if it comes to that. Also, it looks like you’re carrying nearly as much ordinance as we have here in town. Even if we had that kind of firepower, most of my folks wouldn’t know how to use it anyway.

"I think we can help one another. I suspect the fugitive you are chasing might have hooked up with that crew. And I think they might be payin' us a visit here, real soon.

“Mr. Tinsdale’s recyclers found an old Civil Defense pod a few weeks ago. Give us a hand holding off the scavs long enough for them to look elsewhere. In return, I’ll give you some of our stock of milrats—enough to feed the lot of you for a week. And, they won’t make you glow in the dark, either.

“Listen, we’re a small community. We’ll give you all that we can afford to give, but we really need your help—that’s the bottom line.”

Luke Kirby
NPC, 10 posts
Apprentice Engineer
Red Stick
Sat 10 Apr 2021
at 02:54
  • msg #180

Re: Hell or High Water

In reply to Increase Trask (msg # 178):

"No problem, Mr. Trask! I'll see what I can do to get you hooked up."

Luke got to work wiring up Trask's suit to the power grid for recharging.
This message was last edited by the player at 08:23, Sat 10 Apr 2021.
Brother Edgar
player, 323 posts
Doomsayer
Church of the Holy Atom
Sat 10 Apr 2021
at 05:53
  • msg #181

Re: Hell or High Water


Brother Edgar listened politely to the Sheriff's words and suggestion.  He also politely let the part about the milrats not making you "glow in the dark."  As he, in fact, does glow in the dark already.  The Doomsayer, instead, smiled in a friendly fashion.  He gave a quick glance to the others, but his own personal convictions lead him to answer first, "I can't refuse a request for help from good folk.  Luke helped us, even as we helped him.  You and your deputy have been welcoming.  Which, to my mind, says a lot for your town."  He gestured lightly to his strange metal rod, then to the knife on his belt, "I carry no ordinance, but I do have certain skills that may help."
Peter Firecrow
player, 1004 posts
No Old Ways here
Wanna buy a gun?
Mon 12 Apr 2021
at 01:46
  • msg #182

Re: Hell or High Water

Peter made a scoffing noise at Brother Edgar. "Heh. 'Certain skills'." He smiled and shook his head. "Understatement of the century."

He thought about it for a moment and then sighed, nodding. "Sheriff, I also would be willing to help you, with only a little reluctance as there seemed to be quite a lot of people on that boat. But..." he conceded, "You may be right about where our fugitive is and I am not crazy enough to take the boat on by ourselves out here in unfamiliar territory."

Though...a night raid might not be the worst idea. Or at least a reconnaissance mission. He pondered to himself.
Smoker Nix
player, 1062 posts
Scavenger & Tech
Truck Crew
Mon 12 Apr 2021
at 09:51
  • msg #183

Re: Hell or High Water

"I'll do whatever I can," offered Smoker. He wasn't sure what he could do, but he was happy to help.
Increase Trask
player, 304 posts
Robo Hunter
Mon 12 Apr 2021
at 22:59
  • msg #184

Re: Hell or High Water


Trask ran a few diagnostic programs while his suit was getting jacked in and then he left it, changing into suitable attire for a night on the titles in the close saloon. "I am up for a little pirate hunting, but first I believe a little R&R might be in order. I'll get the first round in.... yes ?" he looked at the collected group with his Cavalry Campaign hat in hand and was wearing the shirt and pants to match.



-
Tech. Sgt. Airen Crichton
player, 272 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Tue 13 Apr 2021
at 03:17
  • msg #185

Re: Hell or High Water

  Chricton sat back and listened to the Sheriff's proposal and chuckled when she mentioned ten guns in the whole town. "You just doubled the available guns from myself alone. So long as I get the gun back I don't mind lending them out. That being said other than the Hellstromme SAW bullets are in shorter supply than I would like. If we had ghost rock and a few days I could fix even that. And a week we could likely have everyone equipped with a lesser version of my railgun here."
Sheriff Reynard
Mon 19 Apr 2021
at 21:17
  • msg #186

Re: Hell or High Water

In reply to Tech. Sgt. Airen Crichton (msg # 185):

"However you folks want to help out we are much obliged. You can check with Mr. Tinsdale the city engineer if he has any ghost rock to spare.

"As for quarters, we have decent ones here. This floor is the front desk and booking, holding and offices. Second floor are cells. Third are bunks for personnel and a canteen. There's power for the night due to batteries charged the solar cells on the roof, unlike the rest of the town.

"If that's all then it's not that late but I got an early morning. We'll either see if we can take a poke at that riverboat, or at least prepare our defenses here."

Peter Firecrow
player, 1005 posts
No Old Ways here
Wanna buy a gun?
Fri 23 Apr 2021
at 02:47
  • msg #187

Re: Hell or High Water

Peter listened to the Sheriff and then gave a nod after they finished speaking. "Thank you for the hospitality. It is appreciated."

He looked at his allies, thinking but for a moment. "I suppose we should see about eating something before we go to sleep for the night." He smiled. "I would not mind listening to some music and relaxing before we sleep, yes?"
Brother Edgar
player, 324 posts
Doomsayer
Church of the Holy Atom
Fri 23 Apr 2021
at 03:04
  • msg #188

Re: Hell or High Water


Brother Edgar shrugged humbly to Peter's note of understatement.  But chose not to explain anything more.  Somethings are best eased into with the Doomed.  As to the offer of hospitality and Peter's idea of R&R, the Doomsayer smiled, "It has been a long while since we could relax so.  Would hate to miss it."
Increase Trask
player, 305 posts
Robo Hunter
Fri 23 Apr 2021
at 04:21
  • msg #189

Re: Hell or High Water


"To the bar then..." Trask said from the door. He turned and made his way to the establishment following the sound of the music and voices to guide him. A beer was needed and he was on the look out for a game or two.


-
The Marshall
GM, 2930 posts
aka "helbent4"
aka Tony
Tue 27 Apr 2021
at 16:49
  • msg #190

Re: Hell or High Water



The Sheriff's office had two walkways leading out over the dark water.

One walkway led to the Town Hall, a glass-and-steel office building that stood 5 stories above the water.

The other walkway led to part of the scaffolding that allowed access to the perimeter rubble wall, and from there Shady Sadie's.

Luke led you over to the brightly lit bar. There were several boats tied up there at the wharf. Inside were a dozen locals at a few tables. There was a man playing a lively zydeco tune on an accordion and accompanying music synthesiser. Conversation slowed but didn't stop when the posse entered, and picked up after Luke introduced you to Sadie.

"Howdy boys, what are you having? I trade in bullets, Ghost rock, salvage, whatever you got. We have beer on tap, a house ale, plus whiskey."
Increase Trask
player, 306 posts
Robo Hunter
Wed 28 Apr 2021
at 07:39
  • msg #191

Re: Hell or High Water


Trask made his way to the bar as he did hen tipped his hat to a couple of the people present. He takes it off as he get to the bar and listens to Sadie as she outlines what's available.

As he said he gets in the first round of beers and a couple of shots of whiskey for himself before looking for a table. As he waits for their drinks to be poured he scans the room for a card game or lady company or both.



-
Peter Firecrow
player, 1006 posts
No Old Ways here
Wanna buy a gun?
Thu 29 Apr 2021
at 04:17
  • msg #192

Re: Hell or High Water

Peter gave a small nod to the crowd, a neutral to friendly blanket greeting or acknowledgement. He wasn't here to start a fight or anything. He gave Sadie a very small and quick smile along with a small bow of his head for polite greeting as he listened to what she had to say.

"Hello, I am Peter. It is nice to meet you." He nodded to Trask but asked anyway, "Just so I know for later, how much is the whiskey?" He paused and smiled slightly. "And how good is it?"
The Marshall
GM, 2933 posts
aka "helbent4"
aka Tony
Fri 14 May 2021
at 05:46
  • msg #193

Re: Hell or High Water

In reply to Peter Firecrow (msg # 192):

Beer was $1 a glass, Whiskey was $2 a shot.

The Louisianans warmed up quickly to the posse. There was a card game going, and there were a couple pleasant middle-aged women among the patrons.

However, it was getting late. Everyone began drinking up.
Peter Firecrow
player, 1008 posts
No Old Ways here
Wanna buy a gun?
Sat 15 May 2021
at 03:47
  • msg #194

Re: Hell or High Water

Peter drank the purchased first round. Then he ordered a shot of whiskey. He wanted to see what they had, see how it held up to memory. It had been a while since he really good whiskey. As well as a few other things.

But one shot was enough. After that, he said he was going to go to bed. It had been a long day.
Increase Trask
player, 307 posts
Robo Hunter
Sat 15 May 2021
at 04:54
  • msg #195

Re: Hell or High Water


Trask downed both whiskeys before taking the beers back to the table. He took his time to look the place and the patrons over. The ladies present looked like the kind to take offence to being asked if they charge for their time and the card game looked like the type were wagers stayed low so everyone stayed friends even if luck deserted you.

All in all what he expected, so he would have to make do with the liquor to make the night pass.



-
Tech. Sgt. Airen Crichton
player, 276 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Sat 15 May 2021
at 06:32
  • msg #196

Re: Hell or High Water

  Much akin to Peter, Chricton, had his obligatory drinks and said good night. He looked at Trask "Don't cause trouble and get to bed at some point. Gonna need you tomorrow." as he himself heads off to bed.
Increase Trask
player, 308 posts
Robo Hunter
Sat 15 May 2021
at 08:16
  • msg #197

Re: Hell or High Water


Trask looked at Crichton from over the top of his beer glass as he places it back on the table. "I don't think I could start something even if I wanted to." he waved his hand at the surrounding crowd.


-
Smoker Nix
player, 1063 posts
Scavenger & Tech
Truck Crew
Sat 15 May 2021
at 13:43
  • msg #198

Re: Hell or High Water

Smoker took a shot of whiskey and sat nursing it. He wasn't a heavy drinker and had developed the talent of making a drink last a very long time so people thought he'd had a night of it when he'd only had a couple...
Luke Kirby
NPC, 11 posts
Apprentice Engineer
Red Stick
Sun 16 May 2021
at 06:20
  • msg #199

Re: Hell or High Water

Shady Sadie's kept going for a good couple hours after the town power was shut off. There were banks of solar cells on the roof, no doubt charging batteries that kept the lights on. But it was getting late.

Luke yawned.

"Long day, fellers! Time for me to turn in. You guys have beds at the Sheriff's office if I'm not mistaken.

"I'm going back to my place. Stop by there after breakfast. Tinsdale's salvage yard. The man's a wizard with fixin' stuff up."

Smoker Nix
player, 1064 posts
Scavenger & Tech
Truck Crew
Sun 16 May 2021
at 12:24
  • msg #200

Re: Hell or High Water

"Sounds like my kind of guy," said Smoker, who was reaching the bottom of his whiskey and was quite ready for his bed.

"Sleep well. I shall see you tomorrow."

Tidy-minded as always, he returned his shot glass to the bar before departing for his bed.
The Marshall
GM, 2940 posts
aka "helbent4"
aka Tony
Sun 16 May 2021
at 21:31
  • msg #201

Re: Hell or High Water

In reply to Smoker Nix (msg # 200):

Trask's summation of the local action was correct. This was no high-stakes game, and the ladies were not ones of easy virtue.

The bar lights went on and off, indicating it was time to go.

Marshall's Note: If everyone is done for the night I'll make a morning post in a couple days.
The Marshall
GM, 2952 posts
aka "helbent4"
aka Tony
Sat 29 May 2021
at 08:00
  • msg #202

Re: Hell or High Water

The Posse was put up for the night in the Sheriff's station, only one of a few buildings in town that still had lights on. Trask's Wolverine suit was rigged to recharge off the building generator.

Night was peaceful. Dawn came, and with it breakfast, sent over by Sadie for the Posse and the on-duty Deputy Sheriff.

The phone connecting the Sheriff's station to the different outposts on the wall jangled. Sheriff Reynard, up with the dawn to take care of business, answered it. She swore, then (still holding the receiver) walked over to the door of the canteen where the Posse was finishing breakfast.

"Lookouts at the main gate say they think they spotted a flatboat like the ones you saw yesterday. It was a couple hundred yards out. Now it's hiding. Looks like they're scouting us out. Probably to in order to attack."
Increase Trask
player, 309 posts
Robo Hunter
Sat 29 May 2021
at 08:03
  • msg #203

Re: Hell or High Water


Trask was standing by the front door finishing off a breakfast of coffee and a smoke. He listened to the report and then added "We should try to take a couple alive, though thats not really my thing...."


-
Tech. Sgt. Airen Crichton
player, 291 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Sat 29 May 2021
at 08:13
  • msg #204

Re: Hell or High Water

  "I'm heading over to the town scrapper. If we can get a couple of days I can probably rig up a few more of my rifles. I got handguns to spare but ammo will be an issue. If I build a stripped down version I could probably churn out a few." Chricton says as he heads out to find the town maintenance/guy.

  Chricton heads out to find his new friend.
Peter Firecrow
player, 1014 posts
No Old Ways here
Wanna buy a gun?
Sat 29 May 2021
at 11:34
  • msg #205

Re: Hell or High Water

Peter paused in mid-bite and then let out a growl. He shook his head and said, "Well. That is not completely unexpected...but it is also not good." He looked at the Sheriff. "I guess...at least you had warning?"

He glanced at Crichton and gave a noncommittal half-shrug. "Not sure how long we have." He frowned in thought. "Should we...attempt to go get the scouts before they have a chance to report back? So defenses wouldn't be known, might make them...hesitate to attack?"
Brother Edgar
player, 330 posts
Doomsayer
Church of the Holy Atom
Tue 1 Jun 2021
at 03:30
  • msg #206

Re: Hell or High Water


Brother Edgar did not stop his breakfast for the news.  He did start to eat a little quicker, but was obviously determined to have that breakfast finished by the time the rest decided to go after the scouts.  As the would.  As they should.  He did pause long enough to sip some water and question gently, "Is it better for them to know all our capabilities and maybe hesitate or that they should take back incorrect information to blunder in to more than they bargained for?"  The Doomsayer went back after his breakfast, a renewed brightness to his ever-present glow flickering under his hood, "Or perhaps it is better that they don't return at all?"
Tech. Sgt. Airen Crichton
player, 292 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Tue 1 Jun 2021
at 06:02
  • msg #207

Re: Hell or High Water

  "No report is best, but second best is no contact. Leaves them guessing on what we can do. Not sure if they know we made it here but if they do they at least know about Trask." he says before walking out the door.
Sheriff Reynard
Tue 1 Jun 2021
at 16:08
  • msg #208

Re: Hell or High Water

In reply to Tech. Sgt. Airen Crichton (msg # 207):

Taking a box from her desk she opened it and handed out gold star badges marked, "EAST BATON ROUGE PARISH SHERIFF'S DEPUTY" to each of the posse members.

"Ya'all are now formally deputised."

Sheriff Reynard then opened the arms locker to hand out weapons to the half-dozen townspeople deputised for town defence. Inside were three .308 bolt-action scoped hunting rifles, two 12-ga. pump-guns, two .357 revolvers and a .50AE "Southern Eagle" SA Officer's sidearm. These were quickly given out, along with what ammunition was available, generally a full magazine plus one reload per weapon.

"This is a terrible time for Mayor Thiboudeax to go missing." She shook her head, explaining, "he went down to N'Awlins a week ago to see if he could find our missing people. Now he's gone too, won't come back! Our town Doctor, Janice Rawls, is kind of our Deputy Mayor until he gets back. If he does."

"If you wanna chase 'em down, you take my airboat. Ain't nothin' on the river faster than won't get caught up on debris. They musta rowed in, we would heard 'em otherwise."

Smoker Nix
player, 1065 posts
Scavenger & Tech
Truck Crew
Wed 2 Jun 2021
at 12:43
  • msg #209

Re: Hell or High Water

"Who? Me?"

Smoker spent most of his time on if not the wrong side of the law at leastskating on very thin ice as far as law enforcement was concerned.

He did like the idea of piloting an airboat though. They were vessels that fascinated him.
Increase Trask
player, 310 posts
Robo Hunter
Thu 3 Jun 2021
at 00:25
  • msg #210

Re: Hell or High Water


"I'm not sure your airboat will be able to haul my suit ? I can hang back here, stealth is really not my strong suit."


-
Sheriff Reynard
Thu 3 Jun 2021
at 02:36
  • msg #211

Re: Hell or High Water

In reply to Increase Trask (msg # 210):

"I use it to haul cargo and salvage, I can haul your suit. It'll slow it down some. You want to go without, I got a Police vest you can borrow."

Indeed, there was a pile of such Kevlar vests she was handing out to the newly-deputised militia.

"And Tech Sargeant, if you want to go look in Tinsdale's scrapyard for useful stuff to defend the town, you go on ahead and make yourself at home. Mr. Tinsdale won't mind at all."
Peter Firecrow
player, 1015 posts
No Old Ways here
Wanna buy a gun?
Thu 3 Jun 2021
at 05:42
  • msg #212

Re: Hell or High Water

Peter eyed the sheriff with a light frown, eyebrows drawn closer together. He took the badge delicately, hesitantly, clearing not wanting the 'authority' or blatant responsibility, despite his desire to help. He held back a sigh.

"I am not certain we can sneak up on them in the airboat, but at least we would be faster and able to cut them off hopefully." He looked at his companions. "Is that our plan then? Go take the scouts out?"
This message was last edited by the player at 15:17, Thu 03 June 2021.
Increase Trask
player, 311 posts
Robo Hunter
Thu 3 Jun 2021
at 05:55
  • msg #213

Re: Hell or High Water


"I'll take the suit if you think the boat can handle it. I'll just play stationary pill box or something."



-
Sheriff Reynard
Thu 3 Jun 2021
at 06:20
  • msg #214

Re: Hell or High Water

In reply to Peter Firecrow (msg # 212):

The remembered when she arrived the airboat created quite a racket!

"Oh no, the airboat, she's loud! But fast. You said them flatboats had engines, but they ain't faster than my airboat. And I don't think they got no radios.

"As for your suit, Mister Trask, it's 18 feet long by 9 feet wide, 8 inches draw. Semi-rigid hull, ex-Police airboat. So I can take about four tons of cargo, that's including passengers. But we would not be able to maneuver at that load.

"And we got bigger boats. But much slower. We'll see how it works out."

This message was last edited by the GM at 06:38, Thu 03 June 2021.
Brother Edgar
player, 331 posts
Doomsayer
Church of the Holy Atom
Sat 5 Jun 2021
at 03:54
  • msg #215

Re: Hell or High Water

Brother Edgar finished his breakfast his share of the breakfast just in time to follow the others out.  He seemed more than a bit content for the real meal, not to mention the actual rest.  That last day of it had really taken it out of him.  His brightly flickering glow was a good signal to the others that Edgar's connection to his strange, atomic source of power was renewed.  To Peter's question, he offered a soft shrug, "It would seem to be the plan, yes.  If it could be helped, I would prefer to see them captured.  They may have useful knowledge and I always try to give folk a chance to change their ways...  Change being a holy thing, after all."  His piece being said, the Doomsayer was ready to board the boat and do his part.
Sheriff Reynard
Sun 6 Jun 2021
at 20:57
  • msg #216

Re: Hell or High Water

In reply to Brother Edgar (msg # 215):

"Ah shore do believe you are correct, Brother Edgar. Let's give 'em the chance. And blow 'em out of the water if they don't take it!" She began coordinating the town's defences via CB radio and field telephone.
The Marshall
GM, 2956 posts
aka "helbent4"
aka Tony
Sun 6 Jun 2021
at 20:58
  • msg #217

Re: Hell or High Water

Sheriff Re

The Posse headed outside to the police wharf where the Sheriff's ex-police airboat was tied off. It was a pretty large craft, and 18-footer flat boat powered by a massive ducted-fan propeller. Waiting for them was a Black woman in an East Baton Rouge Parish Sheriff's Office uniform. She was wearing a life vest over marked "Police" with a radio hand set clipped to it. Aside from a pump-action shotgun on the wood planks beside her, she wore a police 10mm Glock in a thigh-holster.

Deputy Emma Blakefield introduced herself. "All right, I'm piloting the jet boat. If we're goin', let's get a move on! I'll need ya'all to help stabilise the boat if that big ol' tin can is gettin' in, please."

Dawn had broken almost an hour earlier and the surrounding moss-draped forest teemed with life and bird-calls.
Peter Firecrow
player, 1016 posts
No Old Ways here
Wanna buy a gun?
Tue 8 Jun 2021
at 00:01
  • msg #218

Re: Hell or High Water

Peter gave a slow nod. "Very well. If they are like the last bunch, they may very well not give us a chance to give them a chance but yes, I agree."

He gathered up his belongings, put his armor and helmet on, checked his advanced combat rifle and carried it in hand. He settled himself in the air boat and waited to see what they would see.
Increase Trask
player, 312 posts
Robo Hunter
Tue 8 Jun 2021
at 00:13
  • msg #219

Re: Hell or High Water


Trask looked at the sheriff and then the boat and then he stepped off to climb a board. He really was not happy with this idea, but it was the only way. He followed the law makers direction as to where to sit so things did not tip over.


-
Brother Edgar
player, 332 posts
Doomsayer
Church of the Holy Atom
Tue 8 Jun 2021
at 02:10
  • msg #220

Re: Hell or High Water


Brother Edgar, did his best to follow whatever instructions Deputy Blakefield ordered to keep the boat stable.  Once the armored Trask is aboard and the boat remained afloat, he too climbed aboard.  He is saying it quietly, but someone might catch bits of the Doomsayer's prayer as he got on the heavily laden airboat, "I act only to succor the Doomed...  And they shall know me by my deeds...   I act only to secure a better world for the Chosen..."  A reminder of purpose.  Useful when engaging in dangerous adventures...the which he often found himself swept up in.
The Marshall
GM, 2957 posts
aka "helbent4"
aka Tony
Thu 10 Jun 2021
at 07:07
  • msg #221

Re: Hell or High Water

In reply to Brother Edgar (msg # 220):

The posse helped steady the airboat as Trask settled in.

As they got ready to depart Reynard finished arming up the town militia and they began getting into position. The sentries and guards in place were already armed, so this last group was more the QRF under the Sheriff. The half-dozen armed townsfolk started another boat docked at the police wharf.

One of them, a young woman obviously marked by Atom, came to Brother Edgar. She hesitantly touched his robe. "Brother... people here call me Melia. There are a few of us here in town and more in the swamp. Mutants. On Sunday, if you're still around, would you come and say mass for us? Most of us, we're still Christian, but we feel that if God made us like this, then there's got to be a reason."
This message was last edited by the GM at 05:58, Thu 28 Oct 2021.
Brother Edgar
player, 333 posts
Doomsayer
Church of the Holy Atom
Fri 11 Jun 2021
at 06:14
  • msg #222

Re: Hell or High Water

Brother Edgar smiled kindly to the young woman, saying, "First, I assure you that there is a wonderful reason.  Chosen for a great purpose."  He said the words with absolute certainty and conviction.  That this young woman, a mutant, was Important.  He had a way of saying things that helped people believe.  The Doomsayer looked like he wanted to say more, but glanced a moment at the airboat and his companions aboard...  Then back to her, his smile turning a bit sad, "We can talk about it more when I return.  As for the service, I would be happy to.  If you and yours will help me learn how you do things here, I'll do my best."
Melia
Fri 11 Jun 2021
at 06:26
  • msg #223

Re: Hell or High Water

In reply to Brother Edgar (msg # 222):

"Thank you! God bless you, Brother. I'll see you later..."
Peter Firecrow
player, 1017 posts
No Old Ways here
Wanna buy a gun?
Fri 11 Jun 2021
at 22:20
  • msg #224

Re: Hell or High Water

Unnecessarily, Peter looked at the mutant woman and simply said, "Brother Edgar rarely needs protecting, but we shall do our best to make sure he comes back in one piece."

He didn't hold the same faith or religion. Or really...any faith or religion. He barely had faith in people after his upbringing and his time in Deadwood. But he was trying. And even if he didn't believe, he surely wouldn't step on someone else's faith or beliefs if he could help it. Faith and hope were rarer in the world than safety, and more precious.

His thoughts turned to Jane, as they often did when the two were apart. He hoped she was well. That those who traveled with her were well and healed up and safe. He gripped the gun tighter.
Smoker Nix
player, 1066 posts
Scavenger & Tech
Truck Crew
Sat 12 Jun 2021
at 11:40
  • msg #225

Re: Hell or High Water

Smoker jumped onto the airboat, checking it out curiously.
The Marshall
GM, 2959 posts
aka "helbent4"
aka Tony
Tue 15 Jun 2021
at 17:15
  • msg #226

Re: Hell or High Water

In reply to Smoker Nix (msg # 225):

The airboat was relatively simple. The basic design hadn't really been changed in over 100 years. Mainly, it was a large Zodiac-style flatboat with a large ducted fan on the rear that pushed it and provided directional change. Unlike a regular Zodiac, an airboat did not have any propulsion under the water like a propeller or water jets. Instead, a large "pusher" rotor was mounted there, and this meant there were no underwater projections to catch on obstacles. What was new were smaller moveable fans near the bow that helped in manoeuvering and braking, because normally airboats were very difficult to slow or stop. This being a police boat and not a tour boat there were less seats (12), shielding along the sides to provide some protection and the control seat (which was raised in the rear) had bulletproof shielding.

Once everyone was loaded up, they cast off. Blakefield started the rear fan with a roar. It was clear this was not going to be a stealth operation! However, once they were out of the gate the engine opened up and they accelerated to 40 miles per hour, skimming easily over the water and reeds of the swamp. They slalomed around trees and islets, easily sliding back and forth. "I know the area like the back of my hand! Unless ya'all got a better idea I'm gonna swing out and come in from the west, cut them off from the river!"
Peter Firecrow
player, 1018 posts
No Old Ways here
Wanna buy a gun?
Thu 17 Jun 2021
at 04:30
  • msg #227

Re: Hell or High Water

Peter had a small frown on his face as the airboat started up. He had known, intellectually, that it would be loud, but it really was. However, once it opened up and started going fast on the water, a smile slid on to his face. He could get used to this - if he were going to live on the water all the time.

He stayed alert, looking around as they traveled, trying to watch out for anything strange or dangerous - and especially for their 'quarry'.
Luke Kirby
NPC, 12 posts
Apprentice Engineer
Red Stick
Fri 18 Jun 2021
at 04:33
  • msg #228

Re: Hell or High Water

The airboat roared away through the main gate, leaving Crichton on the wharf with Luke.

"You said you wanted to see Mr. Tinsdale, the city engineer? Come this way. He's got a workshop and salvage yard."

He led the other man across the catwalk connecting the Sheriff's office to Shady Sadie's. From there another catwalk led to the market, now empty during the crisis. Then across to Tinsdale's scrapyard, a warehouse with more solar cells on the roof that provided much of the town's power. One last catwalk led to Tinsdale's workshop. "Ok, Mr. Tinsdale's up with the dawn so he's already awake."
The Marshall
GM, 2960 posts
aka "helbent4"
aka Tony
Fri 18 Jun 2021
at 04:42
  • msg #229

Re: Hell or High Water

Behind them, Crichton remained in town to start fabricating rifles.

They swerved back and forth between trees, skimming over mats of reeds that would choke the propeller of a normal boat. Startled birds exploded out from the underbrush to get out of their way.

Soon, the others in the airboat were approaching the part of the swamp where the suspected enemy scouts were located. "There they are!" yelled Dep. Blakefield.

Indeed, there was one of those crazy flatboats, coming into view 75 yards away.

There were six or seven occupants, all armed-looking. Having heard them coming they had started their outboard and were trying to run towards the river. They were making a good 10 knots, far slower than the 40 the police airboat was making. Four of the passengers were on their knees, aiming long pipe-rifles at them, one was steering and the other two were trying to keep low out of sight below the gunwales.

The posse in the police boat at least had side and front bulletproof shielding to protect them.

Marshall's Note: Quickness Rolls! Please post in the die rolls section.
This message was last edited by the GM at 08:38, Fri 18 June 2021.
Increase Trask
player, 314 posts
Robo Hunter
Fri 18 Jun 2021
at 22:21
  • msg #230

Re: Hell or High Water


Trask has his rifle in his shoulder as they were travelling as best as he could. Now they had targets he was able to bring a bead onto the crew rather fast. If he was able Trask would target their out board motor, firing several bursts towards it, failing that he would take out the guy steering.



-
Brother Edgar
player, 335 posts
Doomsayer
Church of the Holy Atom
Mon 21 Jun 2021
at 03:40
  • msg #231

Re: Hell or High Water


Brother Edgar opted to keep his head down behind the shielding and do his very best to stay out of the way for the moment.

Hold and/or Vamoose as needed.
Deputy Blakefield
Tue 22 Jun 2021
at 17:01
  • msg #232

Re: Hell or High Water

In reply to The Marshall (msg # 229):

The police airboat was going fast and the raider's flatboat was just poking along. To avoid overshooting the slower craft Deputy Blakefield began braking by reversing the bow thrust jets. Normally an airboat has difficulty stopping or slowing as there is no rudder or rotor in the water. This model was equipped with gimballed ducted fans on the bow to provide directional thrust and braking.

In a few seconds they would stopped alongside the flatboat.

Marshall's Note: this will occur at the end of the turn.
The Marshall
GM, 2968 posts
aka "helbent4"
aka Tony
Thu 24 Jun 2021
at 06:06
  • msg #233

Re: Hell or High Water

The four riflemen fired their pipe rifles, creating a dense cloud of gunsmoke with red sparks at the centre. One round penetrated the bullet shield in front of Trask but the round merely glanced off his leg armour. Another shot hits Peter in the left arm, and one gets Brother Edgar in the right arm.
Brother Edgar
player, 338 posts
Doomsayer
Church of the Holy Atom
Fri 25 Jun 2021
at 03:02
  • msg #234

Re: Hell or High Water


As he saw the crude rifles come up, Brother Edgar ducked quickly down behind the armor screen...
Peter Firecrow
player, 1024 posts
No Old Ways here
Wanna buy a gun?
Sun 27 Jun 2021
at 03:04
  • msg #235

Re: Hell or High Water

Almost as if in things were moving in slow motion, Peter saw the rifles coming to bear, pointing towards him. He quickly ducked out of sight behind the protection offered by the airboat as the bullets began flying in, smacking against the airboat instead of him.
Smoker Nix
player, 1069 posts
Scavenger & Tech
Truck Crew
Sun 27 Jun 2021
at 11:27
  • msg #236

Re: Hell or High Water

Smoker was sitting at the rear of the airboat near the pilot's position. He watched as the encounter swiftly degenerated into violence.
The Marshall
GM, 2971 posts
aka "helbent4"
aka Tony
Wed 30 Jun 2021
at 17:58
  • msg #237

Re: Hell or High Water

Bullets whined overhead (these being subsonic musket balls they did not have a crack). Peter, Smoker and Brother Edgar got down out of the way, in safety. Trask was hit in the leg by a musket ball but the Wolverine suit shrugged it off.

As they approached, Trask fired three short bursts at the outboard engine using the 5.56mm carbine. The crew member manning it dove for the bottom of the boat. He thought he might have hit it but nothing dramatic happened and the engine (now without a steerer) kept putting away.

Dept. Blakefield expertly brought the airboat alongside the skiff and then stopped. The wake splashed over the other boat, soaking the crew and making the reloading of their primitive flintlock pipe rifles much harder!

Marshall's Note: New initiative card draw!
Peter Firecrow
player, 1029 posts
No Old Ways here
Wanna buy a gun?
Sat 10 Jul 2021
at 17:05
  • msg #238

Re: Hell or High Water

Peter leveled the advanced combat rifle at the other boat and began firing bursts at the very close pirates. He was not super excited about being this close to them, but took advantage to try and inflict as much damage as possible before they fired back - or boarded the air boat! One burst, a second burst.

"Surrender! Throw down your weapons!" Of course, he probably should have yelled that BEFORE he started shooting...
Brother Edgar
player, 344 posts
Doomsayer
Church of the Holy Atom
Sun 11 Jul 2021
at 02:06
  • msg #239

Re: Hell or High Water


Brother Edgar took a breath and popped up from behind the barricade as well.  His normal glow pulsed, energy rippling down his arm.  That arm straightened, his hand level and pointed at the pirates boat motor.  A bolt of green energy flashed through the air directed by the Doomsayer's faith and will...
The Marshall
GM, 2981 posts
aka "helbent4"
aka Tony
Tue 13 Jul 2021
at 05:39
  • msg #240

Re: Hell or High Water

In his lunge forward, Peter saw that there were two men hiding in the bottom of the flatboat. One was armed with a deadly double-barreled shotgun, the other a flintlock pistol. He changed his aim to the men, who were obviously waiting until they got close to pop up and fill them with lead! His burst caught both of them and they fell back, dropping their guns.

The air crackled with arcane energy as the green bolt shot from Brother Edgar into the boat motor. It exploded in a shower of green sparks!

Immediately, the men reloading their pipe rifles dropped them overboard, along with their bayonets, and put up their hands, as did the man now cowering by the tiller. "Don't shoot!" he yelled, "we done surrender!" The two wounded men lay in the boat, groaning.

The flatboat drifted into some weeds and stopped. It seemed like the fight was over!
Increase Trask
player, 318 posts
Robo Hunter
Tue 13 Jul 2021
at 06:18
  • msg #241

Re: Hell or High Water


With weapons being dropped and hands raised Trask held his fire as he yelled at the men in the boat "Get down on your bellies, now.. He then covered them with his rifle.


-
The Marshall
GM, 2982 posts
aka "helbent4"
aka Tony
Tue 13 Jul 2021
at 17:32
  • msg #242

Re: Hell or High Water

In reply to Increase Trask (msg # 241):

All the men in the boat complied in one way or another.
Brother Edgar
player, 345 posts
Doomsayer
Church of the Holy Atom
Tue 13 Jul 2021
at 23:44
  • msg #243

Re: Hell or High Water

Brother Edgar let out an accidentally held breath when the men surrendered so readily.  He glanced around for a rope or something and then called up to the Deputy, "If you could bring us alongside, I'll tie it off and go over for any other weapons.  And check any of the injuries."
The Marshall
GM, 2983 posts
aka "helbent4"
aka Tony
Wed 14 Jul 2021
at 02:21
  • msg #244

Re: Hell or High Water

In reply to Brother Edgar (msg # 243):

Deputy Blakeman kept the police airboat steady against the side of the flatboat and cut power to the big fan. It was suddenly a lot more quiet in the swamp!

There were coils of nylon ropes in the bottom of the boat, plus tie-down points on the passenger benches for prisoners.

Of the two injured, one man had a heavy wound to the leg, the other a serious wound to the lower guts.
Brother Edgar
player, 346 posts
Doomsayer
Church of the Holy Atom
Wed 14 Jul 2021
at 02:53
  • msg #245

Re: Hell or High Water


Brother Edgar was gentle, but firm, "Stay calm, follow directions, and we will not harm you.  If I remember it right, you are now under arrest.  There used be rights to remaining silent and having an attorney, but...well...times change."  First, he handed any leftover weaponry back over to the others in the fanboat.  Once reasonably sure they were unarmed, he looked after the wounds.  Nothing fancy, but the Doomsayer would do what he could quickly to make sure no one bled out and they survived the return trip.
Peter Firecrow
player, 1030 posts
No Old Ways here
Wanna buy a gun?
Wed 14 Jul 2021
at 05:50
  • msg #246

Re: Hell or High Water

Peter backed up in the boat a bit as they pulled up alongside, wanting to be a bit farther from the 'baddies' in case they tried anything. He kept his rifle in hand and aimed at them as Brother Edgar began working.

He pondered the questions they might ask later, but kept silent and focused, occasionally looking around for anyone else around that wasn't in the two boats.
The Marshall
GM, 2984 posts
aka "helbent4"
aka Tony
Wed 14 Jul 2021
at 17:17
  • msg #247

Re: Hell or High Water

They got the prisoners transferred over and secured with little trouble.

The men were all dressed in ragged leather, alligator skins and various plastic plates and pads to form a kind of crude armour. Recovered weapons were similar to the ones they'd seen earlier and included a pipe rifle, double-barreled blunderbuss shotgun and a pistol. All were black powder weapons of homemade wasteland manufacture.

Of the wounded, neither had immediate life-threatening injuries. The leg wound was easily bandaged up and the stomach wound would heal given antibiotics or sulfa drugs.
Deputy Blakefield
Wed 14 Jul 2021
at 17:23
  • msg #248

Re: Hell or High Water

In reply to The Marshall (msg # 247):

Keeping an eye on the surrounding area, Blakefield got ready to start the fan up again and leave.

"Wait a sec, what's that?"

Now that the shooting had stopped and engine noise had subsided somewhat they could hear a drumming sound echoing through the swamp. It sounded like the riverboat from the previous day, and the sound was coming from the river.

Marshall's Note: Everyone can make a Cognition Check.
Increase Trask
player, 319 posts
Robo Hunter
Wed 14 Jul 2021
at 23:38
  • msg #249

Re: Hell or High Water


Trask turned to the prisoners "What is that ?" He though it was probably something to do with them and the rest of the bandit party.

Increase Trask rolled 6 using 4d8, keeping the highest dice only, rerolling max with rolls of 6,3,2,3.  Cognition.


-
Peter Firecrow
player, 1032 posts
No Old Ways here
Wanna buy a gun?
Fri 16 Jul 2021
at 16:04
  • msg #250

Re: Hell or High Water

Peter helped secure the prisoners. Then he heard the question and perked up a bit. He cocked his head to the side for a moment. His expression became grim once more and he shook his head. "Sounds familiar. I'd say the mothership is on it's way."

He nudged one of the prisoners with his foot. "How long until they attack the town and what is the plan?"
Brother Edgar
player, 349 posts
Doomsayer
Church of the Holy Atom
Sun 18 Jul 2021
at 03:33
  • msg #251

Re: Hell or High Water


Brother Edgar, quite busy with bandaging and general first aid, was not able to notice much else down in the bottom of the airboat with the prisoners.  As Peter asked his questions, he did offer a reassuring smile, "Anything you can share could only help how everything goes for you..."
The Marshall
GM, 2985 posts
aka "helbent4"
aka Tony
Mon 19 Jul 2021
at 16:57
  • msg #252

Re: Hell or High Water

One of the prisoners, a man with black hair and a scraggly beard, said, "we were supposed to attack at dawn. We scouted the walls out and were gonna lead them in. But those idiots got lost for a bit. Now they're coming. Fifteen boats with twenty men each, you don't have a Goddamn chance! Give up now, we'll go easy on you. Stay and fight and there won't be nothing left.

"Here they come now!"


Through the foliage of the swamp they could hear the puttering of several outboard motors coming from the direction of the river. The booming had stopped.
Smoker Nix
player, 1071 posts
Scavenger & Tech
Truck Crew
Tue 20 Jul 2021
at 11:08
  • msg #253

Re: Hell or High Water

"Why do you yahoos want to attack anyway? This community is no threat to a bunch of river-boaters. Or do you just want to steal what others have created through hard work, rather than put in the effort to build up your own community?" asked Smoker, who was fed up with all the brawling.

In survival situations people should work together in order that all should prosper. Not prey on one another.
Peter Firecrow
player, 1033 posts
No Old Ways here
Wanna buy a gun?
Tue 20 Jul 2021
at 17:50
  • msg #254

Re: Hell or High Water

Peter called back to the deputy. "We need to get back to town now I think."

He hesitated, looking to his allies, "That is...unless we are planning on something stupid, like sneaking aboard that ship and doing something?"
Increase Trask
player, 320 posts
Robo Hunter
Tue 20 Jul 2021
at 21:37
  • msg #255

Re: Hell or High Water


"Well looky here you really are one for the cause and here we were thinking you were all slaves. Toss them over board and lets get back to the town...."

Trask ran a scan of the surrounding area.



-
The Marshall
GM, 2986 posts
aka "helbent4"
aka Tony
Tue 20 Jul 2021
at 22:12
  • msg #256

Re: Hell or High Water

In reply to Smoker Nix (msg # 253):

The man scoffed. "Hey, we're the Gators, buddy! Toughest gang on the river! We take what we want, when we want. Big Al owns everything on this river now. Whatever you got, it's ours now!

"Get used to it.

"We got two hundred men. Better give up now, you ain't got a chance."


If they did have that many attackers en route, it was probably not via the riverboat. It was simply too big to navigate the channels and waterways that connected Nouveau Baton Rouge to the Mississippi. But flatboats like this could carry a great deal of men through the swamp.
Brother Edgar
player, 350 posts
Doomsayer
Church of the Holy Atom
Wed 21 Jul 2021
at 00:18
  • msg #257

Re: Hell or High Water


Brother Edgar shook his head slightly at Peter's question, "I have no plans for anything stupid."  Then a little louder for the Deputy, "If we can out run them, I vote for that."  All the big talk brought the doomsayer's attention back to the loudmouth "Gator," "Two hundred?  That's quite a few mouths to feed...  Al must be quite the leader to provide so much to so many.  How does he do it?"  He made no move to dump anyone over the side and otherwise remained conversationally friendly.
Deputy Blakefield
Thu 22 Jul 2021
at 17:38
  • msg #258

Re: Hell or High Water

In reply to Brother Edgar (msg # 257):

At Peter's suggestion she started the large electric fan on the back of the boat and, using the bow thrusters, expertly swung it around and started booting it for the town.

The town Deputy Sheriff piloting the boat deadpanned, "we can shore beat 'em little boats back to town. But I'm afraid this here is town property. Can't let you have it if ya'all want to run further."
This message was last edited by the GM at 17:52, Thu 22 July 2021.
The Marshall
GM, 2987 posts
aka "helbent4"
aka Tony
Thu 22 Jul 2021
at 17:50
  • msg #259

Re: Hell or High Water

In reply to Brother Edgar (msg # 257):

The Gator replied to Brother Edgar, "We Gators been with Big Al since Little Rock! Now that we got the River Queen, he owns the Mississippi!"

Noting the faintly glowing green skin he said, "he's an ugly bastard, like you, a mutie. 'Cept he's got teeth. And he likes to eat! Lord, shore don't he? He's gonna feed well when we take your town. Praise God he will! We all will!"
Peter Firecrow
player, 1034 posts
No Old Ways here
Wanna buy a gun?
Fri 23 Jul 2021
at 00:54
  • msg #260

Re: Hell or High Water

Peter began to go through and toss the "Gators" overboard unless someone objected. They didn't need prisoners nor potential enemies inside the town gates if they managed to escape somehow - but if someone was adamant against it he wouldn't.
Deputy Blakefield
Fri 23 Jul 2021
at 01:31
  • msg #261

Re: Hell or High Water

In reply to Peter Firecrow (msg # 260):

The Gators were all tied down to cleats on the seats (placed for this purpose) so the Deputy asked what Peter was doing when he started to untie them. "Ah don't really care 'bout their lives, but we'll see what the Sheriff wants. For now, just sit back down until we get back, ok?" She didn't sound condemnatory, more concerned for his safety as they wove through the trees and waterways of the swamp.
Brother Edgar
player, 351 posts
Doomsayer
Church of the Holy Atom
Sat 24 Jul 2021
at 05:06
  • msg #262

Re: Hell or High Water


Brother Edgar's friendly demeanor fades a bit at the idea that this Al is one of the Chosen.  In his haste, he hadn't considered any of the possible signs of the Glow amongst the prisoners...  But there were larger issues right now.  Like escape.  And preventing the throwing overboard of the prisoners...  Which the Deputy mostly took care of.
Smoker Nix
player, 1072 posts
Scavenger & Tech
Truck Crew
Sat 24 Jul 2021
at 10:43
  • msg #263

Re: Hell or High Water

Smoker looked down at the bound Gators.

"If you come with us, you will be expected to live as normal productive members of the community, not as a pack of thugs and thieves. The need is to rebuild, not to steal from those who are meeting their responsibilities, do you understand?"
Increase Trask
player, 321 posts
Robo Hunter
Sat 24 Jul 2021
at 10:46
  • msg #264

Re: Hell or High Water


Trask looked across at his team mate "Ah.... look at them do you really think they are capable of that ? At some point they will just stab you and escape, they are zealots, madmen for the cause...."


-
The Marshall
GM, 2988 posts
aka "helbent4"
aka Tony
Sun 25 Jul 2021
at 06:17
  • msg #265

Re: Hell or High Water

In reply to Smoker Nix (msg # 263):

As they roared back to town, the Gators listened to Smoker's impassioned please for reason.

Marshall's Note: Make a Mein (1d6) check at -4. Please post results in the Die Rolls thread:

link to a message in this game
The Marshall
GM, 2990 posts
aka "helbent4"
aka Tony
Tue 27 Jul 2021
at 21:28
  • msg #266

Re: Hell or High Water

In reply to The Marshall (msg # 265):

Despite Smoker's best efforts at persuasion, talking with people and not machines was just not Smoker's forte. The mouthy one scoffed and laughed, although the others said nothing and looked away.

Soon, the were nearing the town gate. There were more guards there, although most of them were armed with crossbows.
Peter Firecrow
player, 1036 posts
No Old Ways here
Wanna buy a gun?
Wed 28 Jul 2021
at 05:46
  • msg #267

Re: Hell or High Water

Peter reached out with his foot and nudged the mouthy prisoner hard. "Shut it." Then he went back to keeping an eye out but staying seated in the dangerous ride.

He perked up once more as they began to approach the town. He glanced back at their 'driver' but the boat was pretty loud and he didn't feel like yelling so he kept quiet for the moment.
The Marshall
GM, 2991 posts
aka "helbent4"
aka Tony
Sun 1 Aug 2021
at 05:17
  • msg #268

Re: Hell or High Water

In reply to Peter Firecrow (msg # 267):

They tied up at the Sheriff's office wharf.

Blakefield asked for help transferring the prisoners to cells.

Sheriff Reynard was in the main office, coordinating the defence over the radio.

"Well, what's going on? Who are those guys? There going to be an attack?"
Increase Trask
player, 322 posts
Robo Hunter
Sun 1 Aug 2021
at 06:13
  • msg #269

Re: Hell or High Water


"Raise the alarm they are minutes away." Was all Trask said as he mad his way past the Sheriff and off the dock. He waited for the rest of the team so they can work as a unit.

"Boat must be the primary target, sink it burn it and the rest might lose hope. Especially if they are walking home."



-
Brother Edgar
player, 352 posts
Doomsayer
Church of the Holy Atom
Sun 1 Aug 2021
at 06:33
  • msg #270

Re: Hell or High Water


Brother Edgar followed up Trask's explanation, with an indication of the prisoners in the boat, "These were the advance scouts.  Arrested."  Not that it mattered as much now...  what with the incoming raider attack...
Sheriff Reynard
Fri 6 Aug 2021
at 21:37
  • msg #271

Re: Hell or High Water

In reply to Increase Trask (msg # 269):

Reynard let Deputy Blakefield lock them up while she raised the alarm. She grabbed a shotgun and led Deptuty Comfort (armed with a lever-rifle) out onto the dock. She began casting off the airboat.

"I don't think they can bring that big ol' riverboat anywhere near here. They probably gonna attack with them flatboats you seen earlier."

"Ya'll's Posse come with me, we'll hold the main gate. Then ya'all go to wherever ya'all are needed most!"

Peter Firecrow
player, 1037 posts
No Old Ways here
Wanna buy a gun?
Sat 7 Aug 2021
at 17:42
  • msg #272

Re: Hell or High Water

Peter wondered idly about something. "The large riverboat has cannons on it. Will they be able to maneuver close enough to bring those to bear at long range on the town?" He was asking but also musing out loud thinking about what he knew about artillery.

Nevertheless, he followed along to the main gate.
Smoker Nix
player, 1075 posts
Scavenger & Tech
Truck Crew
Sat 7 Aug 2021
at 18:04
  • msg #273

Re: Hell or High Water

Smoker checked his weapons then headed out towards the main gate, still rather grumpy at people who brawled rather than cooperated.
Increase Trask
player, 323 posts
Robo Hunter
Sat 7 Aug 2021
at 22:19
  • msg #274

Re: Hell or High Water


Trask followed the others as he checked his weapon. He flicked and eye and began scans of the surrounding area and read the feedback on the HUD. Once they were at the gate he looked for some cover which gave a good look over the ground to the front.


-
The Marshall
GM, 2992 posts
aka "helbent4"
aka Tony
Mon 9 Aug 2021
at 22:36
  • msg #275

Re: Hell or High Water

Sheriff Reynard and Depty. Comfort drop the posse off at the southern gate.

They were posted in a fighting position behind the rubble wall on the east side. The two Sheriff's Dept. personnel took the boat to the west side of the gate by the guard tower. The main gate was open water but had a large rusted chain snaking down into the water and secured on either side.

The river was a ways away. It didn't seem likely they could get the riverboat anywhere near the town. But they could get small craft in amongst the trees and waterways.

There was a rumble of outbboard motors. Through the trees and in the main channel that snaked through the swamp (eventually) to the river they began to see movement. There was an armada of small boats, over a dozen, heading for them! Two of the alcohol-powered motorboats were each towing several smaller flatboats behind them. At 50 yards range they dropped the tow ropes and the crews of the flatboats began rowing hard.

Suddenly, one of the motorboats sped up, aiming for the main gate! It was armoured, obviously intending to rush the gap...

Marshall's Note: Quickness checks please! Post in the die roll thread.
Smoker Nix
player, 1077 posts
Scavenger & Tech
Truck Crew
Tue 10 Aug 2021
at 09:54
  • msg #276

Re: Hell or High Water

Smoker investigated the chain, wondering if a well-timed twitch could foul the motorboat's propellor.
The Marshall
GM, 2993 posts
aka "helbent4"
aka Tony
Tue 10 Aug 2021
at 22:50
  • msg #277

Re: Hell or High Water

In reply to Smoker Nix (msg # 276):

Smoker noted it was thick and ran up to a deadweight suspended from the guard tower on the opposite side. The deadweight could be released and when it dropped the chain would quickly be brought up to the surface. There was also a winch that could raise and lower the chain at a more relaxed pace. Probably the control to drop the deadweight was in the guard tower.
Smoker Nix
player, 1078 posts
Scavenger & Tech
Truck Crew
Wed 11 Aug 2021
at 09:00
  • msg #278

Re: Hell or High Water

Smoker looked up towards the guard tower to see if there was someone to ask. No doubt they had matters well in hand, but it was always worth checking.
Increase Trask
player, 325 posts
Robo Hunter
Wed 11 Aug 2021
at 09:36
  • msg #279

Re: Hell or High Water


Trask suddenly had multiple red triangles appear across his HUD. He assigned them all enemy designations and then concentrated on the boats as they seemed to be making a run at their position.

With his weapon at his shoulder Trask popped up from cover long enough to send a 20mm surprise at the armoured slug.


Increase Trask rolled 17 using 5d12, keeping the highest dice only, rerolling max with rolls of 6,9,1,5,(12+5)17.  Attack.
Increase Trask rolled 21 using 4d12 with rolls of 7,6,6,2.  Damage.




-
This message was last edited by the player at 00:13, Thu 12 Aug 2021.
The Marshall
GM, 2994 posts
aka "helbent4"
aka Tony
Wed 11 Aug 2021
at 21:02
  • msg #280

Re: Hell or High Water

In reply to Smoker Nix (msg # 278):

It looked like there were a couple of armed guards already up there in the tower.

Marshall's Note: I'll hold off on further resolving actions until Brother Edgar and/or Crichton has had a chance to post.
Brother Edgar
player, 354 posts
Doomsayer
Church of the Holy Atom
Thu 12 Aug 2021
at 04:38
  • msg #281

Re: Hell or High Water


Brother Edgar had rushed up to the wall with the others to observe the oncoming flotilla.  He grit his teeth and took a long, deep breath.  Centering.  The town was good folk.  These pirates had not shown themselves to be anything but raider scum.  It was his job to protect the Bright Future by fighting such...  He doubted they were going to listen to reason, based on the prisoners....

The Doomsayer stood and took what cover the rubble wall provided as he called up the fearsome power of the Glow, "In the fury of the Atom....  In the Glow of the Bomb...."  The green energy pulsed and swirled as he built it up between his hands.

He left the armored charger to the others.  Brother Edgar would set his aim on the clustered rowboats.

The glow between his hands burned more and more intensely as he prepared to loose the loving doom of the Glow on the unsuspecting pirates, "A New Age Arose!"
The Marshall
GM, 2995 posts
aka "helbent4"
aka Tony
Thu 12 Aug 2021
at 21:54
  • msg #282

Re: Hell or High Water

Over on Tindsdale's workshop/scrapyard, Crichton worked his magic (literal and metaphorical).

"Whatever you make I can ferry over to the militia guarding the wall!"
Tech. Sgt. Airen Crichton
player, 295 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Thu 12 Aug 2021
at 22:04
  • msg #283

Re: Hell or High Water

 Chricton worked for what seemed like hours to him, but he was in the metaphorical zone as well as the meta physical zone. During the time the Posse was gone he was able to make 15 of his stripped down rifles to help with the defense of the town. He looks up at the sound of the shouting. As he walks to the wall he is finishing a couple of them. They literally look like well a pipe rifle. "Sorry they aren't prettier. Figured we would need them sooner rather than later. So I built for speed and punch over looks. Still has nothing on mine, but it should do."
The Marshall
GM, 2996 posts
aka "helbent4"
aka Tony
Thu 12 Aug 2021
at 22:13
  • msg #284

Re: Hell or High Water

In reply to Tech. Sgt. Airen Crichton (msg # 283):

"Do you want a lift out to the front gate where your posse is, then I'll drop these off at the other guard stations?"
Tech. Sgt. Airen Crichton
player, 296 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Fri 13 Aug 2021
at 01:15
  • msg #285

Re: Hell or High Water

 Absent-mindedly he says "How many guard stations are there? And to make more ammo just add metal to the hopper. Will only hold 6 Shots, but a clip of this is gonna hurt bad. Yeah I would like a ride if possible get us there fairly quick I'd think."

He is thinking logistics at this point. The more spread out the less it will help in theory, but it wasn't his call to make.
Mr. Tinsdale
Wed 18 Aug 2021
at 05:25
  • msg #286

Re: Hell or High Water

In reply to Tech. Sgt. Airen Crichton (msg # 285):

"There are a half-dozen guard towers and strong points!" Tinsdale yelled as he cast off.

They roared towards the main gate where the Posse was helping fend off a mass attack!
Peter Firecrow
player, 1040 posts
No Old Ways here
Wanna buy a gun?
Fri 20 Aug 2021
at 21:30
  • msg #287

Re: Hell or High Water

Peter brought the advanced combat rifle up to his shoulder. He lined it up a bit and aimed out towards the boats coming in. They had slowed, at least now, so that was something. He closed his one eye to better sight, then pulled the trigger for the secondary mechanism, launching something other than a bullet out over the water - which then exploded.

Action 1: Sleeve card.
Action 2: Fire one of the airburst rounds from the ACR.

The Marshall
GM, 3000 posts
aka "helbent4"
aka Tony
Sun 22 Aug 2021
at 19:08
  • msg #288

Re: Hell or High Water

The armoured motor-powered boat up front darted ahead, heading for the gap in the wall. Trask's round struck it near the bow and then exited out the rear. There was no noticeable effect.

A green ball of plasma-like energy shot from between Brother Edgar's hands and flew over the water. Suddenly, there was a green flash in the middle of the oncoming fleet of flat-boats, followed by a thunderclap  as a miniature mushroom cloud, glowing green, erupted from the water. It shot into the sky with a roar! Some of the boats were practically disintegrated, others were capsized in the shockwave that traveled through the air and the water. Armoured attackers were thrown into the water, struggling in vain to remain afloat.

Peter aimed at the other motor-launch, which did not have an armoured cover, and triggered the aiming laser. This was a perfect target for the airburst as the passengers were low and protected by the gunwales but had no overhead protection. Instantly, the ACR's laser fed the range into the weapon's onboard computer and from there the round was programmed to detonate right over the target. He fired and the round exploded above the launch. (Marshall's note: make a damage roll.) The airburst did not detonate quite above the rear motorboat and did not knock it out nor its crew.

The first motorboat (which was armoured) roared at the gap in the wall. They could hear bloodthirsty cheering coming from inside. The armed police on the other side held their fire as their shotguns wouldn't penetrate the armoured cover. Suddenly, there was a "Clunk! Clankclankclankclank...!" from other watchtower on the far side of the gap. The deadweight was released, dropping the weight downwards, pulling on its chain. There was a splash as this immediately wound a winch that lifted the larger chain that was stretched across the gap in the wall, presumably usually kept at a safe depth to allow traffic over top. The rusty heavy-duty "gate" chain was pulled out of the water just in time for the oncoming boat to strike it.

Striking the heavy chain at full speed, the lead boat's wooden bow was completely staved-in. It quickly took water through that massive hole and began sinking, bow first. The stern was lifted high, outboard prop spinning free in the air as it quickly sank beneath the water. Screams came from inside but no one emerged. The holes Trask had punched through it from end to end helped water enter and no air pocket could form.

Meanwhile, the boat with Crichton grounded on the wall behind them, allowing him to hop out.

Marshall's Note: New turn, new Quickness rolls needed!
This message was last edited by the GM at 16:10, Fri 27 Aug 2021.
Increase Trask
player, 329 posts
Robo Hunter
Fri 27 Aug 2021
at 08:11
  • msg #289

Re: Hell or High Water


Trask held his fire as red triangles began to fade on his HUD, it gave him time to reload his 20mm launcher as he looked for anyone making it to land from the flotilla of enemies.


-
Brother Edgar
player, 359 posts
Doomsayer
Church of the Holy Atom
Wed 1 Sep 2021
at 02:12
  • msg #290

Re: Hell or High Water

Brother Edgar's eyes closed for a moment against the glare of the nuclear devastation he had wrought.  As the thunder rolled past, he looked back across the approaching attackers.  He hoped that was enough for them to reconsider...
The Marshall
GM, 3007 posts
aka "helbent4"
aka Tony
Fri 10 Sep 2021
at 04:20
  • msg #291

Re: Hell or High Water

The front motorboat was good and sunk. The water frothed with bubbles but no one surfaced.

The second motor skiff grounded on the side of the gate with the tower. The Five Gators inside piled out pipe rifles and blunderbusses in hand, heading for the winch and tower. Probably intending on raising the chain to allow the rest of the strike force to enter the town perimeter.

Over half the strike force of ten rowed skiffs was now underwater or capsized. A few survivors flailed about and clung to debris or overturned flatboats. The remaining four boats were actually able to get moving again, pulling for the main gate.

Marshall's Note: Everyone acts before the Gators. Brother Edgar pulled a Black Joker and therefore cannot take any action this turn and discards any sleeve cards.

Peter Firecrow
player, 1045 posts
No Old Ways here
Wanna buy a gun?
Sun 12 Sep 2021
at 03:43
  • msg #292

Re: Hell or High Water

Peter piped up, the tone of his voice rising only slightly - he was not prone to panic and he generally tried to keep his emotions in check. "We need to stop those bandits from opening the gate."

While he speaking he was already pulling the barrel to the side and aiming at the men he just had spoken about, to do what he could to stop them as well. He then opened up on them with a pair of bursts.
Increase Trask
player, 330 posts
Robo Hunter
Sun 12 Sep 2021
at 03:57
  • msg #293

Re: Hell or High Water


Trask followed the bandits in as they made a run for the gate and the mechanism to lower it. He fires on the lead runner and then fires off a few small bursts as he walks his fire back.


Increase Trask rolled 6 using 4d8, keeping the highest dice only, rerolling max with rolls of 6,1,5,5.  Quickness.

Increase Trask rolled 6 using 5d12, keeping the highest dice only, rerolling max with rolls of 4,6,1,3,4.  Shootin.



-
The Marshall
GM, 3009 posts
aka "helbent4"
aka Tony
Tue 28 Sep 2021
at 17:30
  • msg #294

Re: Hell or High Water

In a burst of automatic weapons fire, Trask and Peter mowed down the Gators going for the crank of the winch to lower the gate chain. Two others raised long-barreled pipe rifles to shoot back but Smoker cut them down with single shots from his FN. Bodies flopped down onto the rubble embankments and lay still or rolled back into the water.

Out on the water four of the six surviving rowboats seemed to be forming up. But still there was confusion and hesitation. The rowers slowed and then stopped as they saw one motorboat had disappeared and the other had it's crew wiped out within seconds of landing. Around them men thrashed in the water, come trying to climb into the still-floating craft while others clung to the overturned hulls of the flatboats that were capsized by the green mushroom cloud that was slowly dissipating overhead.

Marshall's Note: new turn, Brother Edgar can act again. No need to roll for initiative as there are no active targets in your vicinity.
Increase Trask
player, 331 posts
Robo Hunter
Tue 28 Sep 2021
at 20:56
  • msg #295

Re: Hell or High Water


Trask turned to the row boats that has clustered together and began taking single aimed shots at the people in them. He took his time while hoping a couple of hits might persuade them to bugger off.


-
Peter Firecrow
player, 1047 posts
No Old Ways here
Wanna buy a gun?
Thu 30 Sep 2021
at 01:57
  • msg #296

Re: Hell or High Water

Peter let out a small breath and then looked at Trask and gave a nod. "Good work. That stopped them." At least for the moment. And for that part of the attack anyway.

He raised his voice and shouted out towards the enemies, "FLEE! GO AND NEVER RETURN! GO OR DIE!"

He too began to fire single shots instead at the people in the boats, looking to stop them from coming closer again. Or break their morale. Whichever came first.
This message was last edited by the player at 01:57, Thu 30 Sept 2021.
Brother Edgar
player, 361 posts
Doomsayer
Church of the Holy Atom
Thu 30 Sep 2021
at 02:52
  • msg #297

Re: Hell or High Water

Brother Edgar watched the scattered forces attempting to sort themselves into a decision.  He hoped, inwardly, that they would choose to give up.  But, he also worried that these raiders would try to pull themselves back together for another big push.

So, the Doomsayer watched to see if they would gather up again for another run.  Should they try it, he would be ready to loose the Power of the Atom again.

One time should be enough.  Let it be enough.
The Marshall
GM, 3010 posts
aka "helbent4"
aka Tony
Mon 4 Oct 2021
at 17:18
  • msg #298

Re: Hell or High Water

A couple more pot shots was enough to convince the raiders to call it a day. The few surviving boats began rowing away, leaving behind a number of Gators clinging to a few capsized boats.

Behind them the posse could hear a number of shots

Across the gate channel, Sheriff Reynard and Deputy Comfort were left with no real targets. The attackers who had landed to clear the chain were all down and bleeding out. The retreating boats were too far away to effectively engage with their shotguns. They did manage to find one living Gator who was severely injured. They left him cuffed as they tried to determine if there were any more serious breaches or situations.

Over the radio Tech Sergeant Crichton reported that there was another landing by a force of about twenty Gators. So taken off and gathered a scratch force of a dozen town militia. He armed them up with the new Junker-built rifles he'd just built and then repulsed the raiders before they could get more of a foothold on the wall. Five more Gators lay dead. The rest retreated.
Increase Trask
player, 332 posts
Robo Hunter
Mon 4 Oct 2021
at 21:44
  • msg #299

Re: Hell or High Water


Trask stood once it was obvious the attackers were thinking better of trying again. He changed out his magazine for a fresh one as he watched them retreat. "Looks like they are killin them's they can't take with them or was that the other wall ?" Trask then went over to the injured "gator"

"Doesn't look like you are getting out of this or surviving much longer. I guess all those promised riches came to nothing ?"



-
Peter Firecrow
player, 1048 posts
No Old Ways here
Wanna buy a gun?
Wed 6 Oct 2021
at 04:59
  • msg #300

Re: Hell or High Water

Peter stayed vigilant for a few moments longer, making certain they were well and truly routed. Then he gave a nod and slumped back a bit, letting out a sigh of relief and seeming to deflate a bit.

"Cannot be certain they will not try again, but for now...they are driven away. That is good." His lips twitched. "A little expensive, but good."

Then he heard Crichton radio and he responded back to ask if they needed help.
This message was last edited by the player at 15:34, Wed 06 Oct 2021.
Tech. Sgt. Airen Crichton
NPC, 300 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Wed 6 Oct 2021
at 15:33
  • msg #301

Re: Hell or High Water

In reply to Peter Firecrow (msg # 300):

Crichton's answer was they were mopping up. A dozen escaped, six were killed, two wounded taken prisoner.
The Marshall
GM, 3013 posts
aka "helbent4"
aka Tony
Wed 6 Oct 2021
at 16:00
  • msg #302

Re: Hell or High Water

In reply to Increase Trask (msg # 299):

The surviving Gator just hung his head. "No... guess not. " He sighed.

In front of them the remaining boats retreated, leaving some survivors clinging to overturned hulls. Smoker checked the magazine on his FN, determined he had just over a half a magazine left, reinserted it. He then scavenged the spent brass from his and the other weapons.

Sheriff Reynard and Deputy Comfort lowered the block-chain and took the swamp boat out with a recovery party. "We're gonna go out an' grab the bodies and the survivors. If we let 'em sit there they gonna attract an undesirable element to the neighborhood. Like them monster gators. Or something worse! Y'all give us some long-range cover and keep watch over the gate, now." Their shotguns would suffice for close targets, especially in the water. But the posse could put out some more accurate longer-range rifle firepower.
Peter Firecrow
player, 1049 posts
No Old Ways here
Wanna buy a gun?
Thu 7 Oct 2021
at 04:18
  • msg #303

Re: Hell or High Water

Peter gave a silent nod to the Sheriff and got into a sort of sitting position with his back against the wall where he could watch them and the water, but where his old back wouldn't be strained too much. He kept the rifle lowered, across his knee, but ready in case trouble should rear its ugly head.
Brother Edgar
player, 362 posts
Doomsayer
Church of the Holy Atom
Thu 7 Oct 2021
at 05:26
  • msg #304

Re: Hell or High Water


Brother Edgar let out a relieved breath that the pirates seemed to be leaving.  As Trask moved out from the wall, he followed to take it all in.  He was fair certain that none of the locals were wounded or hurt, but he kept an eye out for any such.  If no defenders needed tending, he'd move on to the pirates captured so far.  He felt a need to tend to something after all the violence...
Increase Trask
player, 333 posts
Robo Hunter
Wed 13 Oct 2021
at 03:55
  • msg #305

Re: Hell or High Water

In reply to The Marshall (msg # 302):

"So you want to tell us where the boat is at the moment ?" Trask gave a nod to the Sheriff he would cover them if he was able.


-
The Marshall
GM, 3015 posts
aka "helbent4"
aka Tony
Thu 14 Oct 2021
at 20:20
  • msg #306

Re: Hell or High Water

Increase Trask:
In reply to The Marshall (msg # 302):

"So you want to tell us where the boat is at the moment ?" Trask gave a nod to the Sheriff he would cover them if he was able.


"Out near the river. Far in as we could get it. Don't have no motor. So we row it. Can only get so far in to the swamp." This would tally with what they'd seen of the riverboat. It seemed to be propelled by oars to the beat of a drum. The drumming had stopped, indicating the boat was stopped as well.

Over the radio from Crichton they heard there were some casualties from the attack that went in at the rear gate, as they landed and could use their pipe rifles.

Also over the radio the posse heard they'd all been summoned to Tindale's (the town engineer) workshop for a council-of-war.
Peter Firecrow
player, 1050 posts
No Old Ways here
Wanna buy a gun?
Fri 15 Oct 2021
at 03:44
  • msg #307

Re: Hell or High Water

Peter watched, providing cover as long as was needed. He thought about the riverboat out there. And tried to figure out a way it could be dealt with. It wouldn't be easy. Or quick. It would be difficult and messy most likely. If it could be done.

He stood after the call came in. He frowned for a moment, let out a small sigh, and then began to head to the council.
Brother Edgar
player, 363 posts
Doomsayer
Church of the Holy Atom
Fri 15 Oct 2021
at 03:59
  • msg #308

Re: Hell or High Water


Hearing about the casualties at the other site, Brother Edgar started to head that way...until he heard the call to the council. He sighed, but headed for Trask to make sure he got the message as well, "We are requested.  To council."  Any of the others nearby, Brother Edgar makes sure they know as well.  If he was forced to a meeting, he'd make sure no one wriggled out.  Yes, it was petty.
Smoker Nix
player, 1083 posts
Scavenger & Tech
Truck Crew
Fri 15 Oct 2021
at 11:41
  • msg #309

Re: Hell or High Water

"Best come along then," said Smoker, getting up.

"Will they have refreshments, do you think?"
Increase Trask
player, 334 posts
Robo Hunter
Sat 16 Oct 2021
at 00:55
  • msg #310

Re: Hell or High Water

In reply to The Marshall (msg # 306):

"Whose in charge, how many foot soldiers are left ?" Trask tried to sound as "friendly" or at least less aggressive as he question the seriously wounded bandit.


-
The Marshall
GM, 3016 posts
aka "helbent4"
aka Tony
Tue 19 Oct 2021
at 18:20
  • msg #311

Re: Hell or High Water

In reply to Increase Trask (msg # 310):

The dejected-looking Gator shrugged. "I dunno. We had about a hunnert. Ya'all killed, what, fifty? So maybe fifty left. Plus Big Bob. Ya'all don't want to mess with him, I tell you what, sir." Further talk was impossible over the airboat's engine once it started up.

The town Sheriff's airboat dropped the prisoner off at the town jail for processing. Then shuttled them over to Tinsdale's workshop for the emergency town council meeting. Crichton radioed he was over at the scrapyard (the top deck of a nearby flooded parkade) and would join them soon.
The Marshall
GM, 3017 posts
aka "helbent4"
aka Tony
Wed 27 Oct 2021
at 20:04
  • msg #312

Re: Hell or High Water

After dropping off their prisoner, the Posse was let off at Tinsdale's workshop.

Inside was a council of war, of sorts. The Mayor was away on some kind of extended trip to New Orleans. He'd gone down there to bring back a couple of townsfolk who'd traveled there earlier to trade and for some reason decided to stay. They'd sent back a message saying they were ok and inviting everyone to come down to "N'Aawlins", where it was Mardi Gras. The trouble was, Mardi Gras had already come and gone. The Mayor had gone down to investigate, leaving Sadie MacGregor the saloonkeeper in charge as Deputy Mayor. And now the Mayor had sent a message saying he wasn't coming back either because of Mardi Gras.

To add to this a couple scavvs had also gone missing (not returned) the day before, Henry Johnson and Bill Clark. They were supposed to be looking in and around downtown but it now seemed obvious what had happened to them.

Sheriff Reynard chaired the meeting in Tinsdale's shop. In attendance was Mr. Tinsdale, city engineer, town "Doctor" Janice Wells, and acting Mayor Sadie MacGregor, saloon proprietor (and Deputy Mayor).
This message was last edited by the GM at 21:24, Wed 27 Oct 2021.
Sheriff Reynard
NPC, 1 post
Sheriff of Red Stick
Law Dog
Wed 27 Oct 2021
at 21:40
  • msg #313

Re: Hell or High Water

In reply to The Marshall (msg # 312):

Sheriff Reynard chaired the meeting. In attendance was Mr. Tinsdale, city engineer, town "Doctor" Janice Wells, and acting Mayor Sadie MacGregor, saloon proprietor and Deputy Mayor.

The Sheriff began, "Now, the Gators, as they call themselves, got somewhere between 50-110 of them. Those Junker rifles ya'll's friend whipped up will be a mighty big help. But I figure we's gonna need to take the fight to them to win. Otherwise we gonna go down next attack or the one after.

"Mr. Tinsdale?"

Mr. Tinsdale
Wed 27 Oct 2021
at 22:23
  • msg #314

Re: Hell or High Water

In reply to Sheriff Reynard (msg # 313):

"Thank you, Sheriff.

"As mentioned we need to take the fight to them.

"From what we've seen it seems obvious they have obtained or made a large supply of black powder, both finer grained powder for use as a primer and coarser grains for use as a powder. This is likely stored on their main vessel, which they call the Mississippi Queen.

"A frontal attack might not succeed but if they are out on the river we may be left with no other choice. But if we can lure them back into the ruins of the city there are locations we can use to our advantage. I have several sticks of construction dynamite and some C4 I've been hanging on to. I can rig a remote detonator to make a satchel charge. If we can get the Queen close to a vantage point where the satchel charge can be dropped down onto the Queen the resulting explosion will likely destroy the craft considering how structurally compromised it appears. Failing that, or in addition, firebombs may also be effective as I doubt the fire suppression system is still active.

"If we lure the Queen into position, would you be willing to undertaking the delivery of the explosive?"

Brother Edgar
player, 364 posts
Doomsayer
Church of the Holy Atom
Thu 28 Oct 2021
at 04:34
  • msg #315

Re: Hell or High Water

Brother Edgar listened patiently to the exchanges...and the laying out of the plan.  The flickering green of his ever-present glow lighting his face beneath the hood of his robe.  At the request, and the pause, he stood forward, "If that is what the council decides, I would be willing to help see this charge delivered.  But, I would also like to offer....alternatives...  As you have seen, the Glow has granted me a measure of the true Power of the Atom.  It can, perhaps, be delivered more easily without the need to lure the ship into position.  I would be willing to try.  Should I fail, you'll still have this plan to fall back on."  Edgar paused, and lifted a hand palm out to accent his point, "But...  I would also like to suggest attempting to talk to this... Big Bob or whatever he may call himself...  They lost quite a bit of their force in the attack, while gaining nothing.  After such a defeat, he may reconsider attacking.  If he doesn't, perhaps his men would be willing to consider alternatives...  I would be surprised if, after this failure, his men weren't already thinking about scattering."
Mr. Tinsdale
Thu 28 Oct 2021
at 06:01
  • msg #316

Re: Hell or High Water

In reply to Brother Edgar (msg # 315):

Tinsdale looked confused at Brother's Edgar's implied offer. He hadn't witnessed his masterful and explosive channeling of Atom's power personally. It was confirmed that, yes, he really could do this. He seemed impressed!

"I've heard about those kinds of powers but didn't know if they were real. Now I do that changes things, of course!

"You still need a top-down attack angle to have the greatest chance of success due to where we were told the powder magazine is, but a way to strike like that at a distance would be incredibly useful. We'll have the bomb and Molotov Cocktails as a fallback.

"Ya'all did a good job in capturing those scouts earlier. Some of them were most cooperative.

"I can't say if the Gators will press their attack or not. I wouldn't. If they were sane they would be much smarter trying their luck elsewhere. But according to those prisoners ya'all took they have a lot of black powder but are almost out of supplies and are getting desperate. Their leader, Big Bob, is not sane, he's fixated on taking this town and will expend the last of his soldiers to do it. This is the kind of man that has ripped the hearts out of his lieutenants, and then eaten them, just to make a point. So let's not count on them taking the wise or rational course of action."

This message was last edited by the GM at 15:53, Thu 28 Oct 2021.
Brother Edgar
player, 366 posts
Doomsayer
Church of the Holy Atom
Sat 30 Oct 2021
at 02:35
  • msg #317

Re: Hell or High Water


Brother Edgar didn't press the issue, having made his offer.  He wasn't sure such a "peace" envoy would do much good, but felt he had to make the offer.  He simply gave a nod, "I understand.  We can't all make it to the Bright Utopia.  Some folk just aren't fit to be a part of it...."
Increase Trask
player, 335 posts
Robo Hunter
Sat 30 Oct 2021
at 02:44
  • msg #318

Re: Hell or High Water


"Lure them in and hit them with everything we have... or we could take the attack to them, they might be off their game if they think there is no threat or feel safe."



-
Mayor Sadie
Sat 30 Oct 2021
at 03:20
  • msg #319

Re: Hell or High Water

In reply to Brother Edgar (msg # 317):

The acting Mayor responded more directly to Brother Edgar's offer to negotiate with Big Bob.

"You want to parlay with that... monster? (No offence.) Brother, I admire your spirit. I'm not sure how you could do that safely.

"I guess we could make some kind of prisoner exchange. Assuming they have our folks, Henry and Bill. The two that went missing yesterday."

This message was last edited by the GM at 01:51, Mon 01 Nov 2021.
Peter Firecrow
player, 1051 posts
No Old Ways here
Wanna buy a gun?
Sun 31 Oct 2021
at 23:49
  • msg #320

Re: Hell or High Water

Peter listened and frowned. He drew in a deep breath and then let it out a sort of sigh. "From what has been said...'Big Bob' is not sane, and will not stop. He, at least, it sounds like, must be dealt with." He spread one hand in a gesture, "but the rest of the men, not all of them would be willing or unable to change their path. Perhaps they can be persuaded to give up that life. Or become...a trading ship."

His hand dropped back to his side. "Or the ship could be destroyed to prevent it from being used for further acts of violence, but that would be difficult."
Increase Trask
player, 336 posts
Robo Hunter
Mon 1 Nov 2021
at 00:41
  • msg #321

Re: Hell or High Water


"We could try that, but I think the element of surprise will be about the only thing we have going for us.... So we just don't shoot the prisoners outright then and see if there are still some decent folk amongst them."




-
The Marshall
GM, 3020 posts
aka "helbent4"
aka Tony
Wed 10 Nov 2021
at 05:59
  • msg #322

Re: Hell or High Water

Just then an alarm bell started to clang, then went silent. The sound echoed out over the water from the next building.

Most of the posse was in Tinsdale's workshop. The building the alarm came from was the roof of a car park that had been converted into a salvage yard. It was connected by a walkway.

In fact, Crichton had just traversed the walkway from the scrapyard and was climbing up into Tinsdale's workshop.
Brother Edgar
player, 367 posts
Doomsayer
Church of the Holy Atom
Wed 10 Nov 2021
at 23:24
  • msg #323

Re: Hell or High Water

Brother Edgar was gladdened as others seemed to agree with the notion that some life might be worth saving, "I would be willing to try, at any rate.  In the hope that some might be willing to see reason and change their ways.  It might also provide some useful intelligence... Or, at the very least, more time for you to put your plans into place.  The one does not preclude the oth....". Whatever else he was going to say was cut off by the alarm.  The Doomsayer quickly rose to look across the catwalk...
Increase Trask
player, 337 posts
Robo Hunter
Thu 11 Nov 2021
at 00:16
  • msg #324

Re: Hell or High Water


Trask donned his helmet again when the alarm sounded. He stepped outside and did a scan with his on board radar looking for where the threat was coming from. Which was about all he could hope for from his sensors.


-
Smoker Nix
player, 1084 posts
Scavenger & Tech
Truck Crew
Thu 11 Nov 2021
at 10:56
  • msg #325

Re: Hell or High Water

"I suppose we'd better go and see what the racket is about," said Smoker, reaching for his weapons.
Peter Firecrow
player, 1052 posts
No Old Ways here
Wanna buy a gun?
Sun 14 Nov 2021
at 15:21
  • msg #326

Re: Hell or High Water

Peter physically started when the alarm bell went off. He was halfway out of his seat by the time it stopped. His eyes narrowed a moment and then he nodded. "Yes. We should make sure nothing bad has happened. Again."

He strode out of the room.
Tech. Sgt. Airen Crichton
NPC, 301 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Tue 16 Nov 2021
at 13:50
  • msg #327

Re: Hell or High Water

  "Really? I just came from there." he grumbles as he sees the others making their way towards him and the alarm. His rifle is slung over his shoulder.
Mr. Tinsdale
Thu 18 Nov 2021
at 05:53
  • msg #328

Re: Hell or High Water

The mousy man, a civil engineer before the war, showed them the door to the outside. They walked past workbenches where he had a few projects he had on the go: a solar-powered water purifier, some rechargeable flashlight, a police-band radio set. "I think Luke is over there, hope that boy is all right!

"You can take the walkway. Or, I have a 4-person boat that can take you straightaway. Probably not big enough to take that Wolverine powered armour; the weight isn't bad but it would be unbalanced."

Increase Trask
player, 338 posts
Robo Hunter
Thu 18 Nov 2021
at 05:58
  • msg #329

Re: Hell or High Water


"I can take the walkway..." Trask looked for the steps and began to walk.


-
Peter Firecrow
player, 1053 posts
No Old Ways here
Wanna buy a gun?
Sat 20 Nov 2021
at 17:59
  • msg #330

Re: Hell or High Water

Peter looked to Trask and gave the man a nod. "Let us do both, yes?We shall cover all we can both ways."

He hurriedly headed to the boat, wanting to get there fast.
Tech. Sgt. Airen Crichton
NPC, 302 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Sat 20 Nov 2021
at 22:48
  • msg #331

Re: Hell or High Water

  "You want backup or are you good Trask?"
Increase Trask
player, 339 posts
Robo Hunter
Sun 21 Nov 2021
at 02:29
  • msg #332

Re: Hell or High Water


"You'll probably get there before I do, as long as nothing jumps me on the way in." Trask waves them off, but if someone wants the exercise he won't complain.


-
Smoker Nix
player, 1085 posts
Scavenger & Tech
Truck Crew
Sun 21 Nov 2021
at 11:03
  • msg #333

Re: Hell or High Water

"I'll come with you, Trask," said Smoker. He'd had enough of boats for the time being.
Brother Edgar
player, 368 posts
Doomsayer
Church of the Holy Atom
Tue 23 Nov 2021
at 05:49
  • msg #334

Re: Hell or High Water


Brother Edgar nodded to Mr. Tinsdale, "I'll come with you in the boat then."
The Marshall
GM, 3021 posts
aka "helbent4"
aka Tony
Wed 1 Dec 2021
at 20:08
  • msg #335

Re: Hell or High Water

Tinsdale said, "it's allright, ya'all take the boat, I'll go on the walkway. Make sure Trask don't damage it." No doubt being with the suit of power armour seemed safer to him.

Taking Tinsdale's boat, Peter, Crichton and Brother Edgar easily reached the junkyard first. They docked at the first level. Like the other buildings the lowest reachable floor of the old multilevel brick warehouse was awash in swamp water, but in this case only barely so by an inch at most. Because of this Tinsdale kept several large solid items stored here, mostly on wooden platforms a few inches high. Tying up at the building's wharf looked through the large window that opened onto the lower floor. It was dark inside as all the lights in the building were out and it was evening.

A ways behind them they could hear Trask, Smoker and Tinsdale pounding along the walkway, which led to the upper floor. They could enter the lower floor now via the boat door, or wait. (There was a stairs to the upper floor not too far from the boat door.)
This message was last edited by the GM at 06:29, Fri 03 Dec 2021.
Increase Trask
player, 340 posts
Robo Hunter
Wed 1 Dec 2021
at 20:38
  • msg #336

Re: Hell or High Water


Trask set a pace that was easy for everyone to remain in one group as they started off along the walkway. He did a scan before they set out and once the building was in range, but other then that he just monitored the situation as best he could without relying on technology.


-
This message was last edited by the player at 01:23, Thu 02 Dec 2021.
Peter Firecrow
player, 1054 posts
No Old Ways here
Wanna buy a gun?
Thu 2 Dec 2021
at 00:19
  • msg #337

Re: Hell or High Water

OOC: I believe Edgar was coming in the boat as well.

Peter frowned and his eyes narrowed. Darkness at night after noise was not a good sign. He glanced towards the walkway and the others, gauging about how far away they were roughly, but he shook his head. He wasn't content to just wait.

He stepped out of the boat and pulled out his rifle, after slipping his goggles down over his eyes and activating them. He moved slowly towards the boat door.
The Marshall
GM, 3022 posts
aka "helbent4"
aka Tony
Thu 2 Dec 2021
at 17:25
  • msg #338

Re: Hell or High Water

In reply to Peter Firecrow (msg # 337):

The boat door was ajar.

As he switched his low-light goggles on, Peter saw a wet handprint on the door, as if it were someone pushing it open.

In front he could see the floor, covered in an inch of water. Gear and machinery sat on pallets to keep them dry (or at least out of the water) loomed in rows. There were drips and slight echoes of tiny waves but no one was sloshing around.

To his right was a set of metal grillework stairs leading up to the top floor and roof, and down into the water. There were several wet footprints leading up from the flooded lower floor where they were.
Brother Edgar
player, 369 posts
Doomsayer
Church of the Holy Atom
Fri 3 Dec 2021
at 06:13
  • msg #339

Re: Hell or High Water


Brother Edgar quietly followed Peter towards the building.  He tried to keep a sharp eye to either side while they moved.  His odd metal rod was now held up and close, more like a sword grip.
Peter Firecrow
player, 1055 posts
No Old Ways here
Wanna buy a gun?
Sat 4 Dec 2021
at 02:41
  • msg #340

Re: Hell or High Water

Peter moved to the door that was partially open. He noted the handprint briefly but slowly peeked inside. He also noted the water, which would make sneaking difficult. He frowned slightly but then shook his head.

He stepped inside slowly, looking around, but he started following the footprints.

19:41, Today: Peter Firecrow rolled 9 using 4d6, keeping the highest dice only, rerolling max with rolls of 1,4,(6+3)9,4.  Cognition.
Increase Trask
player, 341 posts
Robo Hunter
Sat 4 Dec 2021
at 02:50
  • msg #341

Re: Hell or High Water


Once Trask saw the foot prints on the dock and the silence of the building he used the teams comms net "Looks like we have some swimmers." Was that what they were or were they part of the attack.


-
The Marshall
GM, 3023 posts
aka "helbent4"
aka Tony
Sat 4 Dec 2021
at 07:22
  • msg #342

Re: Hell or High Water

Still a ways off, Trask, Smoker and Mr. Tinsdale continued along the walkway. They saw Peter step inside.

Inside the door were wooden duckboards above the water, like paths. One path led from the boat door off into the warehouse, another to the stairs. Above the quiet slap of water and constant dripping echoing through the lower layer he could hear someone moving above on the main floor, a clang of something bumped into.
Tech. Sgt. Airen Crichton
NPC, 303 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Sat 4 Dec 2021
at 18:57
  • msg #343

Re: Hell or High Water

 Chricton grumbles something under his breath and hops out of the boat and pulls his plasma pistol. Then enters the building two steps behind and maybe three feet to the right. He heads for cover in that direction(if any exists) and covers Peter as he moves forward.
The Marshall
GM, 3024 posts
aka "helbent4"
aka Tony
Sat 4 Dec 2021
at 19:12
  • msg #344

Re: Hell or High Water

In reply to Tech. Sgt. Airen Crichton (msg # 343):

Stepping off the duckboards into the shallow water to the right, Crichton splashed over to a partially disassembled AC unit where he had solid cover.

Above them they could hear someone or something begin to bank loudly, like someone was pounding on a door. There was a muffled "help! For the love of God! HE'S BREAKING IN!" The cries sounded a little like they belonged to Luke, Tinsdale's apprentice.

It would still take Trask and the others 10-15 seconds or so to get across the walkway to the roof level where there was a solar farm. (There were three levels: the lower lever where the boat door was located, the upper level where the pounding was coming from, and the roof.) The ones inside needed to decide quickly if they were going to wait for reinforcements or act immediately!
Peter Firecrow
player, 1056 posts
No Old Ways here
Wanna buy a gun?
Sat 4 Dec 2021
at 19:37
  • msg #345

Re: Hell or High Water

Peter let out a very quiet curse but didn't hesitate. He abandoned stealth and began cranking up the speed, heading towards where the noise was coming after he heard the cry for help. He was getting too old for this shit though.
Increase Trask
player, 342 posts
Robo Hunter
Sat 4 Dec 2021
at 19:48
  • msg #346

Re: Hell or High Water


Continuing on Trask looked to close the distance between his present position and the "boat shed" up ahead. He kept the team comms link open as he moved forward.


-
Brother Edgar
player, 370 posts
Doomsayer
Church of the Holy Atom
Sun 5 Dec 2021
at 23:12
  • msg #347

Re: Hell or High Water

When Peter dated forward, Brother Edgar followed, "Saint Bates, grant me the will to act...". The Doom water let the Glow flow through him and into the control rod...  It ignited with a brilliant glowing blade of energy, casting an angry green light into the darkness.

Casting Glow Stick.
This message was last edited by the player at 23:18, Sun 05 Dec 2021.
The Marshall
GM, 3026 posts
aka "helbent4"
aka Tony
Tue 7 Dec 2021
at 06:44
  • msg #348

Re: Hell or High Water

The open stairs were lit by a brilliant green glow from the rod that Brother Edgar held. This did not wash out the NVGs that Peter had clipped to his helmet.

All three pounded up the stairs. The middle floor seemed quiet, the upper floor seemed to be where the sound was coming from.

When they got to the upper floor, they saw a soaking wet man pounding on a wooden closet door about ten feet from the landing. The door is beginning to break and splinter.

OOC: Peter, Brother Edgar and Crichton can make the top landing moving at their "running" rate. You can fire a ranged weapon when you get there, but movement will wait for next turn.

As mentioned, Trask and the others are three turns out (so this one, plus two more.) Trask can't go any faster than this or risk damaging the walkway!)

This message was last edited by the GM at 06:35, Fri 17 Dec 2021.
Brother Edgar
player, 373 posts
Doomsayer
Church of the Holy Atom
Mon 20 Dec 2021
at 05:58
  • msg #349

Re: Hell or High Water

Brother Edgar raised his glowing weapon to a ready position and began to move down the hall, "Lay down and surrender, now!"  He positioned himself, so as to hug one wall or the other, leaving a clear lane of fire for the other two.   The Doomsayer still wanted to give the man the chance to give up peacefully.... but was ready, all the same, to act.  The glowstick hissed and hummed menacingly.
Peter Firecrow
player, 1059 posts
No Old Ways here
Wanna buy a gun?
Thu 23 Dec 2021
at 04:17
  • msg #350

Re: Hell or High Water

Peter kneeled down so he could better brace and steady himself. Then he raised the rifle to one shoulder and took aim at the person, holding his breath a moment as he waited to see how that person would react to Brother Edgar's words.

OOC: Holding action to shoot if they don't stop banging on the door or they turn hostile towards us.
Increase Trask
player, 343 posts
Robo Hunter
Thu 23 Dec 2021
at 08:13
  • msg #351

Re: Hell or High Water


Trask kept his pace up while watching the building and it surroundings.


-
Smoker Nix
player, 1086 posts
Scavenger & Tech
Truck Crew
Thu 23 Dec 2021
at 12:01
  • msg #352

Re: Hell or High Water

Smoker asked Trask "Do you want me to run ahead or stay with you?"

To be honest, if there was brawling he'd rather go the other way, but that wasn't really an option!
Tech. Sgt. Airen Crichton
NPC, 307 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Fri 24 Dec 2021
at 02:14
  • msg #353

Re: Hell or High Water

  Chricton draws his oldest gun, a Colt Bluntline that he was told was owned by an actual U.S. Marshal back in the Old West, and cocks it loudly to which he follows with "I'd be mighty sure before you did something stupid."

Action 1 Draw gun Action 2 Draw a bead.
Increase Trask
player, 344 posts
Robo Hunter
Fri 24 Dec 2021
at 03:06
  • msg #354

Re: Hell or High Water

In reply to Smoker Nix (msg # 352):

"Go a head, they may need an extra set of hands."


-
The Marshall
GM, 3030 posts
aka "helbent4"
aka Tony
Fri 24 Dec 2021
at 06:43
  • msg #355

Re: Hell or High Water

The soaking wet man reacted to the order to surrender by immediately turning and sprinting down the hall away from them. He was wearing some kind of hospital gown, open at the rear, and his buttocks flashed them as he ran!

Marshall's Note: Peter can take his shot (single or 3/6/9 round burst) using his sleeved card/saved action. Range is 5 yards.
Smoker Nix
player, 1087 posts
Scavenger & Tech
Truck Crew
Fri 24 Dec 2021
at 14:32
  • msg #356

Re: Hell or High Water

"Okie Dokie!"

Smoker got ahead of Trask and ran off towards the commotion.
The Marshall
GM, 3032 posts
aka "helbent4"
aka Tony
Sun 26 Dec 2021
at 07:49
  • msg #357

Re: Hell or High Water

The inside of the shop lit up as Peter fired a burst at the retreating figure. He was sure he hit him, perhaps multiple times. He staggered but didn't fall, and turned a corner. There was a crash of breaking glass.

Outside, Trask and Smoker could see a man dressed in a shapeless gown or wrapped in a bedsheet dive through one of the third (upper) story windows pinwheel through the air and then smack hard into the water, throwing up a huge spray. He did not reappear on the surface, and concentric waves from his impact lapped against the building and spread through the water.
This message was last edited by the GM at 05:57, Mon 27 Dec 2021.
Peter Firecrow
player, 1062 posts
No Old Ways here
Wanna buy a gun?
Mon 27 Dec 2021
at 02:41
  • msg #358

Re: Hell or High Water

Peter frowned and his eyes narrowed as it seemed like he managed to tag the...escaped asylum patient??...but they didn't drop. Nor did they stop. And...it sounded like they crashed through a window??

He shook his head and hurried forward after them, and to make sure there were not other figures lurking about.
Brother Edgar
player, 374 posts
Doomsayer
Church of the Holy Atom
Thu 30 Dec 2021
at 05:01
  • msg #359

Re: Hell or High Water

In the flash and bang of the gunfire, Brother Edgar turned away for just a moment.  He took off down the hall as well, as soon as it seemed the gunfire had ended....or paused at least.  He stopped at the doorway that the gown'd man had been beating on, looking it over quickly in the light of his green glowing weapon, "Anyone in there?!  He's gone!"
Increase Trask
player, 345 posts
Robo Hunter
Thu 30 Dec 2021
at 05:24
  • msg #360

Re: Hell or High Water


Trask kept moving towards the building having little to no time to react to the man in the gown.


-
The Marshall
GM, 3033 posts
aka "helbent4"
aka Tony
Thu 30 Dec 2021
at 07:51
  • msg #361

Re: Hell or High Water

Luke's voice came from inside the partially-smashed door, and it opened.

"Good! Brother Edgar, so good to see you! Who was that?"

They heard a pounding of footsteps on the walkway as Trask and Smoker arrived. The outside door let into the top landing of the stairwell, so they were where Crichton, Peter and Brother Edgar were located.

Following the path the fleeing figure took, Peter made it to the smashed window. Looking down, he saw the concentric waves from something heavy that had dropped from three stories up into the water and there was still a churning centre. The disturbance and the waves were slowly subsiding.
Increase Trask
player, 346 posts
Robo Hunter
Fri 31 Dec 2021
at 01:14
  • msg #362

Re: Hell or High Water


If he was able Trask tried to get to the edge of the water where the figure had landed. With his rifle at his shoulder should the man appear Trask ran a series of scans to try and pick the bandit up.


-
The Marshall
GM, 3034 posts
aka "helbent4"
aka Tony
Fri 31 Dec 2021
at 05:33
  • msg #363

Re: Hell or High Water

In reply to Increase Trask (msg # 362):

Trask opened the door, realised that there was no longer a threat inside, and that probably whoever it was that went out the window was the primary concern. He stepped back outside to the platform that joined the walkways from the workshop and the market, so that he could see where the man dressed in the robes (somewhat like a bedsheet) had made a hard face-plant into the water. He aimed his rifle at the still-disturbed water there. His scans didn't reveal anything (thermal does not penetrate water).

Marshall's Note: Anyone looking can make an Onerous Search: Cognition roll TN 7 to spot anything. If Trask uses his spotlight TN drops to 5.
This message was last edited by the GM at 20:23, Fri 31 Dec 2021.
Smoker Nix
player, 1089 posts
Scavenger & Tech
Truck Crew
Fri 31 Dec 2021
at 10:09
  • msg #364

Re: Hell or High Water

Smoker joins Trask looking at the water.

"If he doesn't surface soon, short of jumping in we won't know what happened to him."
Peter Firecrow
player, 1064 posts
No Old Ways here
Wanna buy a gun?
Sat 1 Jan 2022
at 01:06
  • msg #365

Re: Hell or High Water

Peter slowed to a stop as he reached the window. He looked down and around for a few minutes. A frown creased his face and then he finally shook his head. "I do not see them." He let out a sigh. "Very strange."

He headed back towards Luke and the others. He asked, "What happened, Luke? Do you know who that was?"
Brother Edgar
player, 375 posts
Doomsayer
Church of the Holy Atom
Mon 3 Jan 2022
at 05:00
  • msg #366

Re: Hell or High Water


Brother Edgar confirmed through the door, "It's us, Luke.  No.  We do not know who he was...  You can come out."  He kept his guard and his humming green blade ready as he surveyed the hallway...in case of anyone else deciding to break the stillness of the night.

By the time Peter returned, the Doomsayer will have allowed his blade to dim.  If Luke has not stepped out by then, he will also have tried to open the door.
Increase Trask
player, 347 posts
Robo Hunter
Mon 3 Jan 2022
at 06:12
  • msg #367

Re: Hell or High Water


Trask kept his rifle at the shoulder as his radar scanned the surface of the water. It should be able to pick up the head of the jumper breaking the surface, but he had never been in this situation before to know for sure.


-
Luke Kirby
NPC, 13 posts
Apprentice Engineer
Red Stick
Mon 3 Jan 2022
at 07:12
  • msg #368

Re: Hell or High Water

Luke opened the door with difficulty.

"Thanks ya'all! Jesus, I don't know who that was!

"What happened is I heard the shot from the guard post nearby on the wall, then the alarm went off. At about the same time someone started banging around downstairs. Thinkin' it was one of the bandits, I didn't have my gun so I turned off the breakers for the lights and tried to hide. Whoever it was must have seen or heard me because they first tried to get in, then break the door down."


Although there really wasn't a lot of information there it made sense that the shot and brief alarm was the product of a separate attack on the nearby sentry post on the wall.
The Marshall
GM, 3035 posts
aka "helbent4"
aka Tony
Mon 3 Jan 2022
at 07:13
  • msg #369

Re: Hell or High Water

Outside the water was slowly calming down.

Nothing and nobody was coming up for air.
Peter Firecrow
player, 1065 posts
No Old Ways here
Wanna buy a gun?
Sun 9 Jan 2022
at 05:33
  • msg #370

Re: Hell or High Water

Peter was...a little confused. Who had that person been? Where they had come from? What were they doing in the town during, or right after, a raid? He frowned deeply for a moment.

Then he turned towards Luke, "Is there...a mental hospital or anything around here? Or a place...where some crazy people have holed up?"

The person and their state of undress had reminded him back in the day when mental facilities were still a 'thing'.
Luke Kirby
NPC, 14 posts
Apprentice Engineer
Red Stick
Tue 11 Jan 2022
at 23:09
  • msg #371

Re: Hell or High Water

In reply to Peter Firecrow (msg # 370):

Moving to the nearby breaker panel connecting the building's electricity to the rooftop solar cells, Luke threw a couple switches. The power and lights immediately came back on.

"Mental hospital? Not really. I didn't get a look at the guy so...

"Wait! Our missing recyclers, Bill Clark and Henry Johnson, were sent by Tinsdale to scavenge any medicine and medical equipment or supplies they could find in the local hospitals. I don't know which one they might have been to, or even if they got there at all."

The Marshall
GM, 3037 posts
aka "helbent4"
aka Tony
Tue 11 Jan 2022
at 23:12
  • msg #372

Re: Hell or High Water

Over on the connecting walkway from the workshop to salvage yard Tinsdale, Sheriff Reyard and Deputy Sheriff Comfort were just reaching them.

On the roor, looking over the side of the building at the water where the intruder had disappeared, Trask and Smoker could see something starting to bob just below the surface.
Brother Edgar
player, 376 posts
Doomsayer
Church of the Holy Atom
Wed 12 Jan 2022
at 05:05
  • msg #373

Re: Hell or High Water


Brother Edgar's lips thinned in consternation.  This was a tiring day.  As most days are amidst the ruin of the Apocalypse.  He took a deep centering breath and stepped back into the conversation, "Well, the place does keep you on your toes..."
Increase Trask
player, 348 posts
Robo Hunter
Wed 12 Jan 2022
at 05:35
  • msg #374

Re: Hell or High Water


Trask got on the team comms, "Looks as if we have a floater who went out the window. I can't retrieve at this time. He kept his rifle on the body.



-
Smoker Nix
player, 1090 posts
Scavenger & Tech
Truck Crew
Wed 12 Jan 2022
at 11:53
  • msg #375

Re: Hell or High Water

Smoker looked round to see if he could find a way down. He didn't fancy jumping in. Getting a boat would be an option if there wasn't a way to climb down at this location.
The Marshall
GM, 3038 posts
aka "helbent4"
aka Tony
Wed 12 Jan 2022
at 20:03
  • msg #376

Re: Hell or High Water

In reply to Smoker Nix (msg # 375):

There were stairs on the outside of the building, and an interior stairs just inside. Both led down to an "L" shaped wharf at water level that started where they were and then went around the corner to where the jumper had landed in the water.
Smoker Nix
player, 1091 posts
Scavenger & Tech
Truck Crew
Thu 13 Jan 2022
at 13:03
  • msg #377

Re: Hell or High Water

Smoker scampers down to the waterside and peers in.
This message was last edited by the player at 14:14, Thu 13 Jan 2022.
Tech. Sgt. Airen Crichton
NPC, 308 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Thu 13 Jan 2022
at 13:19
  • msg #378

Re: Hell or High Water

 Chricton seeing Smoker heading down radios Trask "You got an eye on the floater from up there?" he follows after at a distance.
The Marshall
GM, 3039 posts
aka "helbent4"
aka Tony
Sat 15 Jan 2022
at 08:27
  • msg #379

Re: Hell or High Water

In reply to Smoker Nix (msg # 377):

Smoker made it down to the wharf near where the floater was. He could definitely see someone, a man, in the murky water, a few feet under. Floating more or less upright, black hair floating around his face. No bubbles escaped and he wasn't moving on his own but slowly bobbing in the current.

He also noted a large dark stain on the wooden decking, at the edge close to where the apparent corpse was drifting aimlessly.
Smoker Nix
player, 1092 posts
Scavenger & Tech
Truck Crew
Sat 15 Jan 2022
at 15:34
  • msg #380

Re: Hell or High Water

Smoker looks around for a length of wood/stick and uses that to prod at the floater. If the fellow was still alive, he could grab onto it and be hauled out.

Does the 'large dark stain' look like blood or splashed water?
Increase Trask
player, 349 posts
Robo Hunter
Sat 15 Jan 2022
at 20:19
  • msg #381

Re: Hell or High Water


Trask continued to cover the recovery with his rifle at his should. Any threats and he would start double tapping until his magazine was empty.


-
The Marshall
GM, 3040 posts
aka "helbent4"
aka Tony
Sun 16 Jan 2022
at 07:19
  • msg #382

Re: Hell or High Water

In reply to Smoker Nix (msg # 380):

Tinsdale headed in to the scrapyard building, concerned about Luke. Sheriff Reynard and Depty Comfort started crossing over from the workshop, shotguns in hand.

At the wharf, Trask made it down to water level and covered Smoker. Smoker could tell the stain was different than the planking that was splashed from when the attacker hit the water. There was a little blood, were flecks in it of brain matter and bone, indicating severe cranial trauma from where he presumably clipped the side of the wharf with his head on the way down.

There was a boathook nearby that he used to fish at the corpse, bringing it to the surface and pulling it towards them. Sure enough despite the long hair he could tell there was something wrong with the shape of the skull. The body was dressed with what looked to be a hospital gown.
Smoker Nix
player, 1093 posts
Scavenger & Tech
Truck Crew
Sun 16 Jan 2022
at 12:07
  • msg #383

Re: Hell or High Water

"Dead as a doorknob," grunted Smoker, wrestling the corpse onto the dock with the boathook.

"Looks like he bashed his head in on the way down. Dead before he hit the water."
Brother Edgar
player, 377 posts
Doomsayer
Church of the Holy Atom
Mon 17 Jan 2022
at 03:34
  • msg #384

Re: Hell or High Water


Brother Edgar shook his head sadly at the senseless death, the turned to any of the locals, "Is he one of the missing?  Luke said...  Bill Clark?  Or Henry Johnson?"
Luke Kirby
NPC, 15 posts
Apprentice Engineer
Red Stick
Sat 22 Jan 2022
at 05:02
  • msg #385

Re: Hell or High Water

In reply to Brother Edgar (msg # 384):

Coming down to the wharf, Luke had a look at the misshapen face of the corpse, which was on its back, half-in and half-out of the water. "Yeah, must have smoked his head on the way down. That's Henry Johnson. One of the salvagers who disappeared the other day.

"Say, before he entered the scrapyard building and started bangin' around downstairs, I heard the alarm go off at the guard post over there. Huh, there doesn't seem to be anyone there now. Would y'all mind having a look when Tinsdale and the Sheriff get here?"


He indicated the guard post on the wall closest to the scrapyard. It seemed to be deserted although Kirby seemed to think it should be manned.
This message was last edited by the player at 05:14, Sat 22 Jan 2022.
Smoker Nix
player, 1094 posts
Scavenger & Tech
Truck Crew
Sat 22 Jan 2022
at 13:26
  • msg #386

Re: Hell or High Water

"What do you want me to do with the corpse?" asked Smoker.
Increase Trask
player, 350 posts
Robo Hunter
Sat 22 Jan 2022
at 22:25
  • msg #387

Re: Hell or High Water


Trask looked towards the guard post and gave a scan just on the off chance he might pick something up. "I think we should head there now as there seems to be a lot of stragglers getting out of the water. I'll walk, not sure we have a boat that can take the armour."

He will start off if none suggests something else.



-
Smoker Nix
player, 1095 posts
Scavenger & Tech
Truck Crew
Sun 23 Jan 2022
at 11:47
  • msg #388

Re: Hell or High Water

"Want company?" asked Smoker, having wrestled the corpse onto the decking absent any other requests. If someone was coming to look, they could take over the task of disposing of it.
Increase Trask
player, 351 posts
Robo Hunter
Sun 23 Jan 2022
at 20:24
  • msg #389

Re: Hell or High Water

In reply to Smoker Nix (msg # 388):

"Of course."



-
Peter Firecrow
player, 1066 posts
No Old Ways here
Wanna buy a gun?
Sun 23 Jan 2022
at 22:17
  • msg #390

Re: Hell or High Water

Peter frowned. Why would one of the townsfolk come back and...HAD that person been crazed or trying to kill anyone? Was it all a misunderstanding or something? It felt...too 'off' for that but he could be wrong.

He gave a nod, "Of course. Let us go check it out."

He followed along to check on the guard tower.
Smoker Nix
player, 1096 posts
Scavenger & Tech
Truck Crew
Mon 24 Jan 2022
at 18:24
  • msg #391

Re: Hell or High Water

Smoker trotted on alongside Trask.
The Marshall
GM, 3041 posts
aka "helbent4"
aka Tony
Wed 26 Jan 2022
at 03:35
  • msg #392

Re: Hell or High Water

There was a walkway connecting the wall where the guard post was located to the junkyard.

They quickly moved to the guard post. As they did, the Sheriff the Deputy started to wrangle the corpse fully onto the wharf, then into the boat. Tinsdale and Luke headed back into the scrapyard to take inventory to see if the infiltrators were after anything.

When the posse got close, the guard post at the north gate seemed empty. It was a sandbagged bunker set into the rubble wall. Beside it was a tower with counter-weight that would allow them to quickly raise the block chain across the channel through the wall. The chain was in place blocking the way in case the Gators decided to return.
This message was last edited by the GM at 05:48, Wed 26 Jan 2022.
Brother Edgar
player, 378 posts
Doomsayer
Church of the Holy Atom
Wed 26 Jan 2022
at 04:43
  • msg #393

Re: Hell or High Water


Brother Edgar, of course, came along too.  A little slower than the rest as he seemed to be distracted in thought.  Or tired from channeling so much of the Glow so quickly over the last few days...
Smoker Nix
player, 1097 posts
Scavenger & Tech
Truck Crew
Wed 26 Jan 2022
at 11:41
  • msg #394

Re: Hell or High Water

Smoker scrambled up into the guard post to see what was going on.
The Marshall
GM, 3042 posts
aka "helbent4"
aka Tony
Fri 28 Jan 2022
at 06:20
  • msg #395

Re: Hell or High Water

As the others made their way over, Brother Edgar and Smoker examined the abandoned guard post.

Marshall's Note: Anyone who wishes to can make a Trackin' roll, and either a Search or Cognition roll. Post results in the die roll thread.
Peter Firecrow
player, 1068 posts
No Old Ways here
Wanna buy a gun?
Tue 1 Feb 2022
at 04:39
  • msg #396

Re: Hell or High Water

Peter slowed as they neared the guardpost. He took his time to scan the area around it slowly, his nightvision-enhanced eyes trying to make out any pertinent details that he could. He suspected that they would find bodies of the guards instead of anything good, but he tried to keep his hopes up just a tiny bit. Maybe they were just knocked unconscious, though it seemed unlikely with the way the attacker had seemed very irrational.
Tech. Sgt. Airen Crichton
NPC, 309 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Tue 1 Feb 2022
at 14:17
  • msg #397

Re: Hell or High Water

  "That doesn't bode well. Say is the area they went to covered in that weird kudzu shit?" he asks Luke before heading after the others.

  He wasn't paying as much attention as he normally would have. He had his head thinking of a design so he was a little distracted.
The Marshall
GM, 3045 posts
aka "helbent4"
aka Tony
Mon 7 Feb 2022
at 05:35
  • msg #398

Re: Hell or High Water

From their examination of the guard post, it seemed like someone clearly exited the water on the town side and then moved to where the guard was standing at the alarm bell. There was a brief struggle in which the alarm was shortly triggered (which they heard). Then whoever emerged from the water returned there, this time dragging something heavy.

Near the alarm they found the sentry's rifle, one of the Junker-built firearms that Crichton had rigged up. One round had been expended, again which they had heard.

Over at the scrap yard wharf the local Sheriff was zipping up Heck Johnson's body into a (locally made) body bag for transport to the town medic.
Tech. Sgt. Airen Crichton
NPC, 310 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Mon 7 Feb 2022
at 13:40
  • msg #399

Re: Hell or High Water

  "Anyone got an guesses? Because mine is a little weird even by the standards of the times." is all he says as he collects the rifle and hands it to Smoker. "Just in case mind you."
Smoker Nix
player, 1101 posts
Scavenger & Tech
Truck Crew
Mon 7 Feb 2022
at 15:14
  • msg #400

Re: Hell or High Water

"Thank you," said Smoker.

"Must admit I am a bit puzzled too. What do you think they were up to?"
Peter Firecrow
player, 1069 posts
No Old Ways here
Wanna buy a gun?
Wed 9 Feb 2022
at 04:04
  • msg #401

Re: Hell or High Water

Peter crouched down near the water for a moment. He then let out a sigh. "Other than I believe that the man came out of the water, killed the guard and the dragged them in to water, or dragged them there and drowned them?" He shook his head. "Not really, no."

He stood back up and leaned back with his hands just behind his hips, stretching his old back a little. He turned and started to head back towards the Sheriff.
Brother Edgar
player, 380 posts
Doomsayer
Church of the Holy Atom
Wed 9 Feb 2022
at 04:43
  • msg #402

Re: Hell or High Water


Brother Edgar shrugged lightly, "I'm sorry, but I have no other ideas...  Your theory fits the evidence well enough.  Perhaps the pirates are sending...infiltrators?"
Tech. Sgt. Airen Crichton
NPC, 311 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Wed 9 Feb 2022
at 13:39
  • msg #403

Re: Hell or High Water

 "Nope to simple. See the rifle got left. If it was a raid they would take the guns too. You know as well as I that you need as many guns as possible always. Standard practice to take guns and ammo. No I think the guard was taken and by something that was not capable of thinking well. Remember we had 2 scavs sent to that hospital. And the attacks were close together. I think they are recruiting more pod people if you will." he says with a laugh "Sounds crazy, but we saw the one scav wasn't capable of real thought. Mind you even I think it's nuts."
The Marshall
GM, 3046 posts
aka "helbent4"
aka Tony
Mon 14 Feb 2022
at 23:24
  • msg #404

Re: Hell or High Water

There seemed to be no further attacks. To safeguard against further incursions the townsfolk first search everywhere they could and determined there was no one else. That they could find. Additional guards were posted. There wasn't enough to double up everywhere so they did the best they could.

No one got a lot of sleep but morning came without any additional disappearances. The town "doctor", a former paramedic, reported that the corpse that was found had evidence (due to the incisions) of having prior undergone an autopsy. As this would have killed him there is no way he could have been moving on his own. Someone must have carried the body, then thrown it out the window? Otherwise striking the side of the wharf headfirst after a 3-story fall would probably have caused enough cranial trauma to kill or seriously injure him regardless. The time of death is uncertain as there is no evidence of postmortem lividity or rigor mortis. Blood is fairly viscous and dark, clotting readily when exposed to air.

Marshall's Notes: You can all make an Occult check.

Peter Firecrow
player, 1071 posts
No Old Ways here
Wanna buy a gun?
Wed 16 Feb 2022
at 03:42
  • msg #405

Re: Hell or High Water

Peter didn't speak up about it, but he'd of course heard of the 'walkin' dead' before. He'd been around too long not to. Too long not to experience it a bit himself. But...he couldn't be certain and he wasn't learned about matters of the occult and such aside from personal experience and some 'campfire stories' and the like.

But the stories and such he'd heard and what little he'd experienced weren't exactly fact, and had a lot of contradictions. So...maybe it wasn't that at all. Maybe it really was a corpse thrown out to cause confusion? He shook his head.
Smoker Nix
player, 1102 posts
Scavenger & Tech
Truck Crew
Wed 16 Feb 2022
at 10:51
  • msg #406

Re: Hell or High Water

Smoker looked dubious.

"Dead is dead, innit? So why are these guys disrespecting their dead?"
The Marshall
GM, 3047 posts
aka "helbent4"
aka Tony
Wed 16 Feb 2022
at 23:13
  • msg #407

Re: Hell or High Water

Morning came with no further attacks. They got a couple hours of uneasy sleep at most before dawn in the town jail.

The general game plan was still to go after the Gators and take out their vessel. Once she was finished briefing them, the Doctor left to tend to the wounded from the previous day.

While waiting for the Sheriff, the acting Mayor and Tinsdale to arrive they had breakfast.
This message was last edited by the GM at 07:13, Sun 20 Feb 2022.
Increase Trask
player, 353 posts
Robo Hunter
Sun 20 Feb 2022
at 07:36
  • msg #408

Re: Hell or High Water


Trask was out of his suit and dressed in his uniform with the prominent 7th Calvary Stetson that he had placed on the table beside him as he ate. It had been a long day yesterday and the shower this morning was a god send and now grits and biscuits he was in heaven.



-
Peter Firecrow
player, 1072 posts
No Old Ways here
Wanna buy a gun?
Mon 21 Feb 2022
at 02:22
  • msg #409

Re: Hell or High Water

Peter was tired. He'd been tired before, and was used to not sleeping a lot due to nightmares but...it had been a very long day yesterday. His body was complaining, letting him know it was sore and wanted more sleep. He tried to ignore it as best he could.

He sat down to breakfast but gave a short mirthless chuckle. "Seems like it is going to be another long day today full of excitement."
The Marshall
GM, 3049 posts
aka "helbent4"
aka Tony
Wed 23 Feb 2022
at 05:41
  • msg #410

Re: Hell or High Water

A light rain fell. The clean rainwater was collected for later use.

The town leadership met in the tallest building in town, the "town square". Acting Mayor Sadie, Sheriff Reynard, Town Engineer Tisdale and the town sawbones, Janice Rawls.

"Sadie started, "okay. So, uh, we expect the Gators to make a full attack today instead of a probe. They will need to move their ship into the downtown in order to be in a position to shell us with their cannon.

"The plan is for Brother Edgar to try and talk some sense into "Big Bob Gator". Iffen that don't work, we need ya'all to either blow up the ship usin' your, uh, abilities, or luring the boat to a point where you can drop a bomb on the powder magazine on top.

"That sound about right?"

Brother Edgar
player, 382 posts
Doomsayer
Church of the Holy Atom
Thu 24 Feb 2022
at 04:26
  • msg #411

Re: Hell or High Water

Brother Edgar nods lightly, "That sounds about right.  I am quite clear on my part in this.  Everyone else?"  He seemed quite resigned to his, perhaps, foolish course of diplomatic action.  The Bright Utopia must be built solidly on hope.
Mr. Tinsdale
Wed 2 Mar 2022
at 05:33
  • msg #412

Re: Hell or High Water

In reply to Brother Edgar (msg # 411):

Tinsdale nodded. "We need to know where the Gators' boat is. I think they call it the "Delta Queen"? I'm sending you my best... uh best two remaining recyclers. To serve as scouts. Find out where the Delta Queen is, report back.

"Any questions?"

The Marshall
GM, 3050 posts
aka "helbent4"
aka Tony
Wed 9 Mar 2022
at 05:52
  • msg #413

Re: Hell or High Water

The 2 rafts the town supplied were powered by trolling motors. They were not quick but they were expertly muffled and not easy to hear from far off over the sound of the wind on the river and in the trees of the swamp. One scout, Joe Ratiff, piloted one boat while the other, a mutie named Helen Soong. She was Asian, with keloid scars on one side of her face and no hair.

By midday, they had spotted the River Queen. The old riverboat appeared to be anchored or stuck for some reason under the remains of the bridge over the Mississippi at the edge of the flooded city centre. Watching from the overhang of mossy trees they watched some kind of confused activity on the boat.

It became obvious that the Queen had become fouled on something in or under the water. Looking some more it looked like the rusted and twisted superstructure of a sunken warship  of some kind. The support shrouds and radar antennae now seemed to be holding the Queen under part of the bridge.

Helen said, "I know what that is. It's the CSS Kidd. After the reactor was removed they permanently moored it to the side of the river dock. When the city flooded it sank as the pumps stopped working."

Trask had head of the Kidd. It was a CS Navy Nuclear-powered guided missile destroyer, a DDGN. It had been retired sometime in the 2050's just before the great earthquake that leveled Baton Rouge and caused the course of the river to change and flood the city.

"What's the plan? Wait until dark? And Brother, how do you want us to get you over there without tipping them off?" asked Joe. Now the boat was located they still needed to get the explosives from town, either getting the demo charge delivered to them or picking it up themselves. At that point they could get other equipment as well.
Increase Trask
player, 354 posts
Robo Hunter
Wed 9 Mar 2022
at 07:31
  • msg #414

Re: Hell or High Water


"We might not have until dark and the ship being stuck and people concerned with that and not manning the weapons gives us a golden opportunity. Anyone got a time frame for them to get mobile again ?"


-
The Marshall
GM, 3051 posts
aka "helbent4"
aka Tony
Wed 9 Mar 2022
at 17:03
  • msg #415

Re: Hell or High Water

In reply to Increase Trask (msg # 414):

Helen looked thoughtfully at the fiasco under the bridge. "I'd say with how they seem to be completely unable to deal with this, it will take them a day to get going."

"Huh. I don't know. Maybe they could get free by dark. Depends,"
added Joe. He continued, "at the risk of them getting free, I'd would rather not make our move until darkness unless ya'all insist.

"Say, Brother, how do you want your little parlay to go down? Now we located them, we still need to go back and get the explosives. I guess we could get you a raft or dinghy. Because I don't think if we go out under a white flag we're gonna be allowed to leave again."

This message was last edited by the GM at 05:23, Tue 15 Mar 2022.
Tech. Sgt. Airen Crichton
NPC, 315 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Tue 15 Mar 2022
at 21:25
  • msg #416

Re: Hell or High Water

  "So questions. First we gotta pick a time to do this. Either we wait and hope they don't get unstuck before dark and we get into place first or we go in a few minutes. Trask you think you could get an airburst round into one of the stacks if we had enough height? Second Does anyone besides me have the ability to pierce armor at range? Third and probably most important. Who all is going with Brother Edgar on the peace mission?" as he says this he starts looking for places to get above or at least even with the smokestacks for Trask to hit that shot.
Increase Trask
player, 355 posts
Robo Hunter
Tue 15 Mar 2022
at 21:27
  • msg #417

Re: Hell or High Water


"Should be able to... and I have some AP left as well." Trask went thermal to see if the ship still had a head of steam.


-
The Marshall
GM, 3053 posts
aka "helbent4"
aka Tony
Wed 16 Mar 2022
at 02:00
  • msg #418

Re: Hell or High Water

In reply to Tech. Sgt. Airen Crichton (msg # 416):

Helen, the scout, said, "this is a recon. We're not ready to go, we don't have the demo charge. That's if you even think you need it? Either way, Joe and I are not going to go along with the good Brother." Joe nodded in agreement.

Over on the Queen, there was much commotion but nothing seemed to be happening.

Meanwhile, insects skimmed over the water, birds chirped in the moss-covered trees that overhung them where they were hidden. They could smell the river and swamp all around them.
Smoker Nix
player, 1104 posts
Scavenger & Tech
Truck Crew
Wed 16 Mar 2022
at 10:39
  • msg #419

Re: Hell or High Water

"Given a way of getting out there," said Smoker, "I'll take you there, Brother Edgar. And bring you back again."

He approved of the Brother's attempt to talk sense into the yahoos on the paddle-boat, even if his own attempts earlier hadn't worked out. Stood to sense the priest would be more persuasive.
Brother Edgar
NPC, 383 posts
Doomsayer
Church of the Holy Atom
Thu 24 Mar 2022
at 16:40
  • msg #420

Re: Hell or High Water

In reply to Smoker Nix (msg # 419):

Brother Edgar smiled. "No, my friend. This is too dangerous a journey. I will go alone.

"Let us go back to town. We may get a dinghy there, a rowboat to take into the Lion's den. You shall get the bomb and anything else helpful. We come back, I'll go on alone and try to talk some sense into my misguided mutant brother. If I don't come back by dark, launch your attack then.

"I sense the boat won't move until tomorrow. It waits for me. If I do not return, then blow it up by climbing on the remains of the bridge and dropping the demo charge down."

This message was last updated by the GM at 16:40, Thu 24 Mar 2022.
Smoker Nix
player, 1106 posts
Scavenger & Tech
Truck Crew
Thu 24 Mar 2022
at 12:16
  • msg #421

Re: Hell or High Water

"If you're sure..."

Smoker was doubtful about the wisdowm of letting Brother Edgar go on his own.

"At least let me row you there, even if I don't come aboard with you."
Tech. Sgt. Airen Crichton
NPC, 317 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Thu 24 Mar 2022
at 12:45
  • msg #422

Re: Hell or High Water

"Sounds like suicide to me. But you also seem dead set on this course of action. I don't like it, but I can't stop you either. If you don't return I shall see you on the other side of life. It has been an honor." Chricton says as if this is the last he expects to see of him.
Brother Edgar
NPC, 384 posts
Doomsayer
Church of the Holy Atom
Thu 24 Mar 2022
at 17:21
  • msg #423

Re: Hell or High Water

In reply to Tech. Sgt. Airen Crichton (msg # 422):

Brother Edgar smiled at Smoker and Crichton. But there was a shadow behind his eyes.

"Fear not for me. For I am protected by Atom. I shall not be harmed. Atom's power flows through and armours me. I can summon Atom's devastation and unleash it in many ways. For by Atom's grace I can summon the power of the Nuke and Meltdown! I shall be unharmed. And I shall make my brother mutant see the error of his ways. And should I perish, then I will live on by the grace and power of the Atom."
The Marshall
GM, 3056 posts
aka "helbent4"
aka Tony
Fri 1 Apr 2022
at 04:54
  • msg #424

Re: Hell or High Water

Rowing a ways first to prevent being heard, they returned to town to get the explosive charge and any equipment they might need.

Tinsdale furnished the demo charge. It was in a canvas bag and consisted of 5 sticks of dynamite and 500 grams of C4. Blasting caps connected to Det-Cord and a timer would set it all off. The "timer" was an old gold wind-up watch. The back was inscribed with, "To Rupert Tinsdale on his retirement his many decades of professional service."

He asked, "does anyone have a plan on what approach you are taking? Like, are you going to come up alongside in the darkness? Or use the bridge to drop down?"
This message was last edited by the GM at 05:56, Fri 01 Apr 2022.
Smoker Nix
player, 1107 posts
Scavenger & Tech
Truck Crew
Fri 1 Apr 2022
at 13:53
  • msg #425

Re: Hell or High Water

"Who is going to be the bomb-planter?" asked Smoker.

If it were him, he'd be looking at dropping down from the bridge, acting in concert with a diversionary boat attack.
Brother Edgar
NPC, 385 posts
Doomsayer
Church of the Holy Atom
Fri 8 Apr 2022
at 05:25
  • msg #426

Re: Hell or High Water

As the Posse geared up, Brother Edgar said, "I'll take a small boat and go with you. You find a place to hide and watch. If I can convince Big Bob to see the light of Atom's reason then your mission will not be needed. If not, then I shall show him Atom's wrath! I may not survive that but if I do, you may need to fish me out of the water.

"But if I fail completely, that is, I do not convince him nor destroy the boat on my own, you must promise not to jeopardize your mission in trying to rescue me. Like, don't come in early but plant the bomb first."

The Marshall
GM, 3057 posts
aka "helbent4"
aka Tony
Fri 8 Apr 2022
at 05:27
  • msg #427

Re: Hell or High Water

They were informed that scouts reported the Queen was still stuck under the bridge and hadn't made any progress in freeing itself. The Interstate bridge was only 100 feet from the deck at that point. Tinsdale had a coil of rope that was 150 feet long. He also had an electric-powered winch they could take, but it was 90 pounds.
Peter Firecrow
player, 1074 posts
No Old Ways here
Wanna buy a gun?
Sun 10 Apr 2022
at 19:40
  • msg #428

Re: Hell or High Water

Peter listened to the option layed out. If they could make it work it wasn't too bad. He thought and then looked over at Trask. "The rope and climbing down during the night sounds like it might be a good way to go and stay stealthy." One eyebrow rose us. "However, I am wondering if your suit will be too heavy?"
Increase Trask
player, 356 posts
Robo Hunter
Sun 10 Apr 2022
at 21:10
  • msg #429

Re: Hell or High Water


Trask scanned the boat again looking for any changes in its position that would indicate that the rats scurrying across its surface had made any progress.

"Big enough distraction would provide all the stealth you need."

OOC: If the suit comment was for Trask, then yes I think he would weigh far to much. Dress up like one of the bandits and drop down light....


-
Smoker Nix
player, 1108 posts
Scavenger & Tech
Truck Crew
Mon 11 Apr 2022
at 11:15
  • msg #430

Re: Hell or High Water

"Do you want to provide the distraction whilst I climb down?" asked Smoker.
Tech. Sgt. Airen Crichton
player, 318 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Mon 11 Apr 2022
at 18:11
  • msg #431

Re: Hell or High Water

"Ounds like whoever goes has to be light. If it is directly under the bridge and all we need to do is get it I to the smokestack before blowing it up then that should be less of a problem."
The Marshall
GM, 3058 posts
aka "helbent4"
aka Tony
Tue 12 Apr 2022
at 02:28
  • msg #432

Re: Hell or High Water

In reply to Increase Trask (msg # 429):

Before they left town, Trask was able to borrow a Police vest. It wasn't much but it could go under clothing and he could therefore look a lot like a scav.

They got into position to observe the Queen and Brother Edgar's approach.
Brother Edgar
NPC, 386 posts
Doomsayer
Church of the Holy Atom
Tue 12 Apr 2022
at 02:30
  • msg #433

Re: Hell or High Water

In reply to The Marshall (msg # 432):

Brother Edgar got ready to board the small craft, then paddle over to the Queen.

"So promise me if I get into trouble, you won't abandon the plan and try to rescue me? Although if I blow up the boat, it's ok to rescue me."
Tech. Sgt. Airen Crichton
player, 319 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Wed 13 Apr 2022
at 03:39
  • msg #434

Re: Hell or High Water

"I promise I won't put your life in more danger than you are. Good folk are hard to find Brother and you are good folk." he says with a finality that the blind, deaf guy on the boat they were going to assault soon heard.
Increase Trask
player, 358 posts
Robo Hunter
Wed 13 Apr 2022
at 04:32
  • msg #435

Re: Hell or High Water


Trask watched the priest depart towards the stuck boat. He hoped he would at least get on board and not just get shot out of the water.


-
Increase Trask
player, 360 posts
Robo Hunter
Wed 20 Apr 2022
at 00:43
  • msg #436

Re: Hell or High Water


As the priest disappeared Trask put over the team coms net "All right lets get me up on that bridge so we can get this show on the road if we need to." He gave the area the priest disappeared into another look unsure if the man new what was going to happen to him.



-
Peter Firecrow
player, 1075 posts
No Old Ways here
Wanna buy a gun?
Sat 23 Apr 2022
at 18:04
  • msg #437

Re: Hell or High Water

Peter geared up once more, tired but pushing on. He made sure his armor was set, complete with helmet and nightvision goggles. He checked each of his several guns and went over the different ammunition for each to take stock of what he had. He let out a small sigh. He was as ready as he could be, but he had no illusions that this would be a fight likely.

He nodded to the others.
Smoker Nix
player, 1109 posts
Scavenger & Tech
Truck Crew
Sun 24 Apr 2022
at 10:53
  • msg #438

Re: Hell or High Water

Smoker gathered his stuff.

"What do you want me to do?" he asked. Sounded like Trask wanted to take the bomb. Force rather than stealth.
Increase Trask
player, 361 posts
Robo Hunter
Sun 24 Apr 2022
at 21:28
  • msg #439

Re: Hell or High Water


"No, not the bomb I was going to give cover, effective cover to who ever was to take it. I should be able to rain fire down on everyone from up there." He got the winch ready, but would need someone to use the controls as he ascended.

OOC: Did we have someone to take the bomb or was it an NPC ?"



-
The Marshall
GM, 3061 posts
aka "helbent4"
aka Tony
Mon 25 Apr 2022
at 05:55
  • msg #440

Re: Hell or High Water

In reply to Increase Trask (msg # 439):

They had the two scouts with them to look after the boat. "So, we're staying with the boats. Good luck with the bomb!"
Smoker Nix
player, 1110 posts
Scavenger & Tech
Truck Crew
Mon 25 Apr 2022
at 18:36
  • msg #441

Re: Hell or High Water

I'll take the bomb if nobody else wants to...
The Marshall
GM, 3062 posts
aka "helbent4"
aka Tony
Tue 26 Apr 2022
at 20:26
  • msg #442

Re: Hell or High Water

The scouts at least agreed this was a good idea.

They waited for Brother Edgar to row his way to the Queen, a few hundred yards away. There was some yelling from the sentries, then a pop and puff of smoke from a black powder pipe rifle as someone fired a warning shot. Some yelling back and forth, and a skiff was launched to meet Edgar, frisk him, and bring him in. Tying up alongside, he and his escorts made their way up to a gangplank. Quickly, he was shown inside. Almost as if they were waiting for him?

There was a pause, then muffled yelling and shots from inside the Queen's main cabin. This soon stopped. The deck swarmed with activity, armed men running to and fro. A strangely familiar person dressed in an Infantry Battlesuit and helmet emerged from inside the main cabin (accompanied with a couple escorts) and climbed up onto the top deck. He started yelling something indistinguishable, brandishing a double-bladed battleaxe above his head. The crew stopped what they were doing and began cheering him in a barbaric and joyful way, shaking their weapons in the air, a couple firing off celebratory shots. The man seemed to direct them back to what they were doing before, then reentered the cabin.
Increase Trask
player, 362 posts
Robo Hunter
Wed 27 Apr 2022
at 06:45
  • msg #443

Re: Hell or High Water


From his vantage point Trask studied the guy in the suit, employing his superior optics to do so. If he could use the "celebration" to get into place he would.



-
The Marshall
GM, 3063 posts
aka "helbent4"
aka Tony
Wed 27 Apr 2022
at 08:52
  • msg #444

Re: Hell or High Water

In reply to Increase Trask (msg # 443):

Studying the figure in the black IBS and mirrored helmet, Trask was reminded of someone. As he slung his battleaxe and reentered the cabin, Trask realised with a jolt this was Kargo, the Anti-Templar biker they had chased here all the way from Junktown on the hoverbike he's stolen from Rowan after almost killing Col. Schaeffer. The last they'd seen of him was yesterday, when he rode the hoverbike across the Mississippi to escape them. Somehow he'd met up with this motley band of Wasteland river-raiders.

If this was the anti-Templar they'd been chasing, then it was possible he recognised Brother Edgar from before. And unlike a normal Scavv, he was powerful enough to meet him on close to even terms.
Smoker Nix
player, 1111 posts
Scavenger & Tech
Truck Crew
Wed 27 Apr 2022
at 18:15
  • msg #445

Re: Hell or High Water

"I want my gun back!" said Smoker.
Increase Trask
player, 363 posts
Robo Hunter
Thu 28 Apr 2022
at 01:05
  • msg #446

Re: Hell or High Water


"Well some one has done well in a short space of time." was the last thing Trask said as he relayed the news across the teams comms. He then continued to get into place.



-
Peter Firecrow
player, 1076 posts
No Old Ways here
Wanna buy a gun?
Thu 28 Apr 2022
at 02:59
  • msg #447

Re: Hell or High Water

Peter watched things unfold carefully with his nightvision goggles and scope depending on the moment for which was better. He looked pensive, a frown on his face as Brother Edgar went forth. The frown deepened and his eyes narrowed as the shots were heard and then the armored person came out.

He let out a sigh, still grimacing. He assumed, and hoped he was wrong, that Edgar was dead. It was time for some violence and vengeance. He moved to where they were going to start from.
Tech. Sgt. Airen Crichton
player, 320 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Fri 29 Apr 2022
at 03:49
  • msg #448

Re: Hell or High Water

  "Not exactly good news for our friend though huh. Anyone gets a shot take him down. If I can I'm blowing a hole through him and the dang boat." he says as he checks the load on his rifle. He still had a few shots left in it before he had to worry about it. He set about checking his other gear as well. "Do we want to just lay down some fire get their attention and use that as a distraction for Smoker? Or are we waiting a little bit?"
The Marshall
GM, 3064 posts
aka "helbent4"
aka Tony
Fri 29 Apr 2022
at 05:16
  • msg #449

Re: Hell or High Water

In reply to Tech. Sgt. Airen Crichton (msg # 448):

There was no good shot on him, and he did not appear on deck. Eventually, they needed to start moving in order to get up on the remains of the Interstate bridge. From there they could drop the explosive charge down onto the powder magazine of the Queen's black-powder cannon. The sun began to set, bathing the bayou in a rich, orange light.

Using the quiet (but slow) trolling motor they circled back into the swamp, then to where they could rig the winch and get them all up onto the Interstate. From there, they could make their way to where they were over the Queen as it lay afoul of the CSS Kidd. The two scouts performed the duty of climbing up and securing the winch.

Fortunately the path up to the partially-collapsed interstate bridge was a massive concrete segment that was canted down into the water on a 55-degree angle. Climbing up it with the aid of ropes would be as simple as walking up a very steep slope and not up a sheer wall.
This message was last edited by the GM at 18:43, Fri 29 Apr 2022.
Smoker Nix
player, 1112 posts
Scavenger & Tech
Truck Crew
Fri 29 Apr 2022
at 17:53
  • msg #450

Re: Hell or High Water

Smoker got ready to scramble up, checking everything at least twice.
Peter Firecrow
player, 1077 posts
No Old Ways here
Wanna buy a gun?
Sat 30 Apr 2022
at 05:30
  • msg #451

Re: Hell or High Water

Peter stayed quiet despite his feelings. He knew the risks. Railing and grieving and being audibly angry would come later. Too many lives were at stake, including his own, at the moment. But there would be justice for Brother Edgar. Even if it was the last thing he did.

He headed up, climbing as best as he could. It wasn't something he was overly used to but at least it wasn't too difficult.
Increase Trask
player, 364 posts
Robo Hunter
Sat 30 Apr 2022
at 07:05
  • msg #452

Re: Hell or High Water


Trask went first as his ascent might not be the easiest or the quickest. He then covered everyone else as they made it up the incline. Once they were all assembled Trask followed along with everyone else as he looked for a position with good cover to aim at the ship.


-
Tech. Sgt. Airen Crichton
player, 321 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Thu 5 May 2022
at 04:58
  • msg #453

Re: Hell or High Water

  Chricton went last. His rifle trained on the ship until it was his turn. He knew he wouldn't get a shot but he hoped. When he gets up top. He looks at the others. Then nodded as he found some cover that gave him decent sight lines. "May your spirit rise as our bullets fall. May the power of the Atom welcome your spirit. Be blessed and find peace Edgar your tasks are done." he says out loud as he takes aim. They may not have been close, but he was a good person in a world gone mad. And at the appointed time he fires.
The Marshall
GM, 3065 posts
aka "helbent4"
aka Tony
Fri 6 May 2022
at 17:39
  • msg #454

Re: Hell or High Water

There was a gorgeous orange sunset as night fell. The sounds of wildlife got louder. The Gators still struggled without success to free their ship.

As they rigged the winch, the recyclers who were accompanying them as scouts looked nervously around. Joe, the more senior of the two, said, “we out here, best to keep a watch for them catfish that live out here. They’re called ‘gulpers,’ you see, cause they can take a man down in a single gulp. They usually stay to the bottom, hiding in the ruins, but once in a while, one of them comes up.

“It’s easy to spot one of them when they’re near the surface. They’re a whitish colour, and sometimes you even see the tips of those big spines around their mouth breaking the water.

“They can’t help but splash those big fins if they’re trying to move right near the surface, and when they open their mouths to take a gulp, you can hear the water
rush in with a ‘SLURP.’

“’Course, by the time you hear that, it’s probably too late anyway!”


Using the winch everyone made it up the steep ferro-concrete slab safely. The raised portion of the semi-collapsed multi-lane interstate bridge was covered in standing pools of water and bright green grasses growing out of cracks that trapped wind-blown soil. There were even a few trees and saplings. There were several rusted-out car wrecks and that of a bus, all stranded up here since the pre-war earthquake that flooded Baton Rouge. In the period before the war urban explorers had also made it up here and every surface was covered in faded graffiti (abutments, the road surface, abandoned vehicles, etc.). They had to traverse three hundred yards and cross over to the other side. Then they'd be in position to drop the demo charge onto the top gun deck of the Queen.
This message was last edited by the GM at 00:49, Sun 08 May 2022.
Smoker Nix
player, 1113 posts
Scavenger & Tech
Truck Crew
Sat 7 May 2022
at 10:20
  • msg #455

Re: Hell or High Water

Smoker scrambled up with the rest, mindful of the demo charge.
Peter Firecrow
player, 1078 posts
No Old Ways here
Wanna buy a gun?
Sat 7 May 2022
at 17:35
  • msg #456

Re: Hell or High Water

Peter took a moment, while others were setting up or going down first, to admire the beautiful sunset. As with many of the dangerous missions he went on, it could easily be the last sunset he ever saw, though he hoped not. He would like to see Jane again.

He then took in a deep breath and headed down as well
Increase Trask
player, 365 posts
Robo Hunter
Sat 7 May 2022
at 20:48
  • msg #457

Re: Hell or High Water


Trask found some some cover so he could watch the approach to the boat and have a field of fire onto the vessel when the time came. He would begin the charge of the Ripper so that when the time came to fire he had a full charge as he targetted the bridge of the ship.


-
The Marshall
GM, 3066 posts
aka "helbent4"
aka Tony
Tue 17 May 2022
at 04:47
  • msg #458

Re: Hell or High Water

Night fell. A few bats squeaked as they flew overhead, hunting insects. Helen stayed with the boat to keep it secure. Joe, armed with one of Crichton's Junker rifles, accompanied them to set up and man the winch that would lower they if they needed it.

Crossing the quarter-mile of the moss-covered collapsed bridge deck to the Queen went quickly at first. At first it was quiet. Suddenly, they heard a considerable commotion coming from under the bridge where the Queen was located! Shouts, the sounds of a desperate fight, a few scattered shots.

It took several minutes to reach the edge of the bridge that was overhead of the boat. Peeking over the edge they could see it was still stuck on the submerged wreck of the CSS Kidd. Strangely, all seemed quiet below. There were a couple lamps casting gloomy shadows, but the deck seemed clear. No one was in sight.

Without a clear target to drop the bomb onto, it looked like they would need to be lowered down to do it themselves. Joe started to set up the winch to lower the Posse down. It could hold two people (2 normal or 1 normal plus Trask's battlesuit). He was quickly done and got the line sorted out. "Ok, down you go!"
Smoker Nix
player, 1114 posts
Scavenger & Tech
Truck Crew
Tue 17 May 2022
at 17:44
  • msg #459

Re: Hell or High Water

"Thank you. I think."

Smoker hooked himself up, the bomb in his hands.
Increase Trask
player, 366 posts
Robo Hunter
Tue 17 May 2022
at 23:00
  • msg #460

Re: Hell or High Water


Trask though he had a good position as he provided cover for the ascent down to the boat.



-
The Marshall
GM, 3067 posts
aka "helbent4"
aka Tony
Wed 18 May 2022
at 18:04
  • msg #461

Re: Hell or High Water

Joe looked at Peter and Crichton. "Sling holds two. Either of you fellers going now?"

They could hear outboard engines starting down below. Using his thermal imaging Trask could see the deck was clear of bodies (living or dead) except for a lot of warm spots indicating a lot of people had been running around the last few minutes. There were also a couple splashes and pools of something warm but rapidly cooling. Probably blood if there was a fight that just ended.

Trask could see a couple of the flatboats (by their glowing engines showing up in thermal) taking off into the darkness, heading for the open river. This was odd because the town of Nouveau Baton Rouge was in the opposite direction.
This message was last edited by the GM at 01:30, Thu 19 May 2022.
Increase Trask
player, 367 posts
Robo Hunter
Wed 18 May 2022
at 21:17
  • msg #462

Re: Hell or High Water


"Something has happened, might be a change in leadership and we have two boats heading into open water away from the town." Trask continued sensor sweeps as he covered anyone going down.



-
Peter Firecrow
player, 1079 posts
No Old Ways here
Wanna buy a gun?
Wed 18 May 2022
at 23:10
  • msg #463

Re: Hell or High Water

Peter had frozen when the gunfire had erupted below them. At first, he thought they'd been spotted - or worse, Helen and the boat had! His head whipped around to look in their direction, his nightvision goggles helping him see somewhat.

He gave a nod to Joe and started to get ready to descend as well. He glanced at Trask and frowned, but then nodded as well. He didn't speak but he had heard, and was wondering what they would find below.  Maybe the bomb wouldn't be necessary, depending on what had happened. At least the leaving boats weren't headed to cause more trouble for the town.

He quietly asked, "You see our target?"
Smoker Nix
player, 1115 posts
Scavenger & Tech
Truck Crew
Thu 19 May 2022
at 10:33
  • msg #464

Re: Hell or High Water

"Maybe we should investigate a bit before setting this off," said Smoker.

He wasn't adverse to the concept. Bombs were so... destructive.
Tech. Sgt. Airen Crichton
player, 322 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Thu 19 May 2022
at 12:57
  • msg #465

Re: Hell or High Water

  The gunfire erupting was concerning. However they had a mission. "Yeah I will." as he slings his rifle onto his shoulder and get ready to go down after getting settled he pulls his plasma Pistol and tunes a couple of things. "We gotta take out the boat. Waiting is not an option really. A change in leadership only gives us more chaos down there which means we can get this done easier hopefully.
The Marshall
GM, 3068 posts
aka "helbent4"
aka Tony
Thu 26 May 2022
at 15:52
  • msg #466

Re: Hell or High Water

The chorus of shouts, screams, shots and splashes seemed like it was over before they touched down on the top deck a minute later. First Peter and Smoker by sling lowered by winch, then Crichton and Trask in his powered armour (if he's going).

This used to be called the Hurricane Deck. There was once a pilot house at the front but it had been removed. In its place was an overstuffed La-Zee-Boy chair under a beach umbrella, along with a pair of brass marching band drums. Presumably this was the pounding sound they heard when the Queen was moving under oar power. Next to this was a hatch. Just behind them was a black-powder cannon of some sort beside a set of stairs to the deck below, and several barrels of powder in an open steel locker. There were a pair of decorative non-functional smoke stacks at the aft end, now rusted and listing.

Night having fallen, they would need to break out some lights to see any more!
Smoker Nix
player, 1116 posts
Scavenger & Tech
Truck Crew
Thu 26 May 2022
at 18:45
  • msg #467

Re: Hell or High Water

Smoker had a flashlight, but decided to start a bit smaller and fished out his Zippo instead.
Peter Firecrow
player, 1080 posts
No Old Ways here
Wanna buy a gun?
Sat 28 May 2022
at 02:59
  • msg #468

Re: Hell or High Water

Peter didn't bother to light anything up, but instead relied on his nightvision goggles for the moment. He scanned the deck after setting down, stepping away from the 'drop point' just to be safe. He didn't see anyone around yet.

He noticed the hatch but wasn't keen on going down in to an even smaller space then the stairs might offer. He wasn't sure Trask would fit anyway. He didn't want to go too far until everyone was down either. but once they were he asked, "Stairs down?"
The Marshall
GM, 3069 posts
aka "helbent4"
aka Tony
Tue 31 May 2022
at 21:43
  • msg #469

Re: Hell or High Water

The hatch near the recliner chair slammed open.

A man dressed in ragged Gator clothing scrambled onto the deck. He came at Peter, screaming! Peter couldn't tell if he was armed, although he couldn't see a weapon using his NVGs.

Marshall's Note: Peter can make a Quickness check if he wishes to attack or at least defend himself.
Increase Trask
player, 368 posts
Robo Hunter
Tue 31 May 2022
at 22:48
  • msg #470

Re: Hell or High Water


Trask had found some cover that gave him a chance to follow the others down with his thermals. He then watched as they made it to the deck from his vantage point.


-
Peter Firecrow
player, 1081 posts
No Old Ways here
Wanna buy a gun?
Wed 1 Jun 2022
at 01:31
  • msg #471

Re: Hell or High Water

Peter turned when he heard a noise, and his eyes went wide as someone charged at him. He tried to move quickly and step out of the way of the attack.

OOC: Would probably try to dodge first if he rolled high enough.

19:29, Today: Peter Firecrow rolled 7 using 3d8, keeping the highest dice only, rerolling max with rolls of 1,7,7.  Quickness.

The Marshall
GM, 3070 posts
aka "helbent4"
aka Tony
Thu 2 Jun 2022
at 20:36
  • msg #472

Re: Hell or High Water

In reply to Peter Firecrow (msg # 471):

The man, covered in blood and obviously crazed with fear, rushed past Peter screaming. He leaped over the edge of the deck, aiming for the water. Hitting with a splash he began swimming out into the dark waters of the river. It did not seem likely that he would make the far side of the Mississippi by swimming alone.
Peter Firecrow
player, 1082 posts
No Old Ways here
Wanna buy a gun?
Fri 3 Jun 2022
at 02:11
  • msg #473

Re: Hell or High Water

Peter was very surprised at the turn of events as the man tore past him in quite a state and went right in to the water. He blinked several times, looked over the side of the boat a moment, and then back at the hatch.

He frowned and quietly said, "This feels like the same...insanity that drove the other person back at the town to jump in to the water. I am...not eager to find out what is causing this as I do not wish the same fate to befall me." He gave a shrug. "But we must. Again - hatch or stairs?"
Smoker Nix
player, 1117 posts
Scavenger & Tech
Truck Crew
Fri 3 Jun 2022
at 14:17
  • msg #474

Re: Hell or High Water

"Stairs," said Smoker, heading in that direction.
Tech. Sgt. Airen Crichton
player, 323 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Fri 3 Jun 2022
at 14:34
  • msg #475

Re: Hell or High Water

"Stairs. And we don't need to find out we could just blow this up and walk away. Just saying."
The Marshall
GM, 3071 posts
aka "helbent4"
aka Tony
Thu 9 Jun 2022
at 21:56
  • msg #476

Re: Hell or High Water

Peter, Smoker and Crichton moved to the top of the stairs and started down. They immediately stopped as coming up to the stairs towards them was a lurching, wet, glistening and bloated figure.

The grotesque figure was accompanied by a horrific stench. Everyone held their ground, at worst, Smoker felt a little queasy. When the smell hit him he felt the urge to vomit. Crichton and Peter were not unaffected but were less affected by revulsion. Up above on the overpass, Trask could see what was going on and was unaffected. But he did not have a completely clear shot and it would be risky if he fired.

Roll for Initiative! Quickness. Smoker is Queasy from failing his Fear check, -1 Action and -2 to all Aptitude/Attribute checks (including this one) for this turn, and an additional -2 for blowing his Vigor check vs. smell for the rest of this encounter (so a total of - this turn, -2 for the rest of the combat).
This message was last edited by the GM at 21:59, Fri 17 June 2022.
Smoker Nix
player, 1120 posts
Scavenger & Tech
Truck Crew
Sat 18 Jun 2022
at 13:35
  • msg #477

Re: Hell or High Water

Smoker clapped the had that wasn't holding the bomb over his mouth, trying not to vomit.

Could he slither round this critter, or would he do better diving down the hatch instead?
The Marshall
GM, 3075 posts
aka "helbent4"
aka Tony
Sun 19 Jun 2022
at 01:05
  • msg #478

Re: Hell or High Water

In reply to Smoker Nix (msg # 477):

Smoker could try to get around the thing on the stairs. Maybe that would work, maybe not. But there was nothing coming out of the hatch.

Marshal's Note: Initiative has been posted. It's currently Peter's initiative.
This message was last edited by the GM at 18:20, Mon 04 July 2022.
Peter Firecrow
player, 1090 posts
No Old Ways here
Wanna buy a gun?
Tue 5 Jul 2022
at 21:33
  • msg #479

Re: Hell or High Water

"Ugh!" Peter flinched and his eyes narrowed even as he quickly tried to breathe as little as possible. "I guess stealth is not an option."

He pulled the rifle up a bit and braced himself, firing off two three-round bursts at the thing and then backing up a bit.
The Marshall
GM, 3078 posts
aka "helbent4"
aka Tony
Sun 10 Jul 2022
at 19:19
  • msg #480

Re: Hell or High Water

In reply to Peter Firecrow (msg # 479):

Peter's bullets struck the blubbery creature's flesh dead centre, slowing it down but not stopping it. It came at him, reaching for him with clawed fingers. Off-balance it missed, and even when it leaned in with snapping yellow teeth to take a bite from him it was unable to connect.

Marshal's Note: Smoker acts now at -4. Crichton unfortunately does not act, then Trask, with 2 Actions.
Smoker Nix
player, 1121 posts
Scavenger & Tech
Truck Crew
Mon 11 Jul 2022
at 10:22
  • msg #481

Re: Hell or High Water

Smoker said a rude word and jumped down the hatch.
Increase Trask
player, 371 posts
Robo Hunter
Tue 12 Jul 2022
at 00:15
  • msg #482

Re: Hell or High Water


Trask pulled the trigger on his weapons and a pulse of light issued forth from the rifles muzzle as it had thousands of times before. He then looked for another target to issue forth from the lower decks.

Increase Trask rolled 10 using 5d12, keeping the highest dice only, rerolling max with rolls of 4,10,4,1,1.  Shootin.

Increase Trask rolled 18 using 5d20, keeping the highest dice only, rerolling max with rolls of 18,8,4,2,1.  Damage. = 33 out of a possible 100.....



-
The Marshall
GM, 3080 posts
aka "helbent4"
aka Tony
Thu 21 Jul 2022
at 05:32
  • msg #483

Re: Hell or High Water

In reply to Increase Trask (msg # 482):

Lancing down from above, the ripper's particle burst hit the bloated creature in the upper chest with a flash of superheated steam. It would normally have taken out someone's heart and lungs, like Peter's shots had. The figure staggered a little, then fell over, steam pouring from the glowing wound. It was still moving! He scanned the bottom of the stairwell and could partially see the legs of other humanoids down there.

Smoker lifted up the hatch and dropped down into darkness. He found himself in a small room lit only by a lantern. There was no one or no things in here. Just a stained mattress that filled most of the floor and a closed door leading to the bottom of the stairwell area.

Marshall's Note: Trask had 3 Actions. He fired for one. Aiming takes an Action. He can fire again and/or save one action (sleeving the card).
Increase Trask
player, 372 posts
Robo Hunter
Thu 21 Jul 2022
at 07:59
  • msg #484

Re: Hell or High Water


Trask held his fire to see if the target he just hit manages to get back up off the deck of the ship or if something else comes back up the stairwell.


OOC: Sleeving action in case another target or threat presents itself.



-
The Marshall
GM, 3081 posts
aka "helbent4"
aka Tony
Thu 21 Jul 2022
at 16:56
  • msg #485

Re: Hell or High Water

In reply to Increase Trask (msg # 484):

The thing on the deck thrashed around. It seemed to still be in the fight!

There was movement in the darkness at the bottom of the stairs down, but no new targets presented themselves.

Marshall's Note: Make a roll to try and see what is going on at the bottom of the stairs.
This message was last edited by the GM at 06:13, Sat 27 Aug 2022.
Increase Trask
player, 374 posts
Robo Hunter
Sat 27 Aug 2022
at 06:29
  • msg #486

Re: Hell or High Water


As the monster on the deck continued to move Trask aimed at it for another shot. he pulled the trigger having held his breathing in check.

Increase Trask rolled 15 using 5d12, keeping the highest dice only, rerolling max with rolls of 10,(12+3)15,9,8,1.  Shootin

 Increase Trask rolled 17 using 3d20, keeping the highest dice only, rerolling max with rolls of 17,13,14.  Damage = 44.




-
This message was last edited by the player at 20:58, Mon 29 Aug 2022.
Smoker Nix
player, 1124 posts
Scavenger & Tech
Truck Crew
Sat 27 Aug 2022
at 11:05
  • msg #487

Re: Hell or High Water

Weapon at the ready, Smoker opened the door...
Peter Firecrow
player, 1097 posts
No Old Ways here
Wanna buy a gun?
Sun 28 Aug 2022
at 06:07
  • msg #488

Re: Hell or High Water

Peter stayed cautious and ready. Trask seemed to have the one close to them handled so he focused on...whatever was at the bottom of the stairs, training his gun and his goggles that way to see if he could tell if it was another one of the creatures or something else entirely.

OOC: Sleeve 1 card. Hold, or aim at the bottom of the stairs?
Tech. Sgt. Airen Crichton
player, 334 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Mon 29 Aug 2022
at 15:06
  • msg #489

Re: Hell or High Water

  Chricton looked down at Smoker and saw him go for the door. Standard practice is to cover his friend. And that is what he does.

OOC: Sleeving a card. Aiming with remaining actions at the door with his plasma Pistol."

"If something comes through back up if you can to give me a clear shot."
The Marshall
GM, 3093 posts
aka "helbent4"
aka Tony
Tue 20 Sep 2022
at 22:13
  • msg #490

Re: Hell or High Water

In reply to Tech. Sgt. Airen Crichton (msg # 489):

Once down the hatch, Smoker found himself in a small, squalid room, probably behind the bar. There was a door into the bar and a ladder going up to the hatch. He carefully opened the door to the bar and saw there were at least four large shapes moving around in the darkness of what might once have been a restaurant. It didn't look like they were aware of his presence yet.

On the deck, Crichton moved to cover Peter. Peter moved to the top of the stairs and turned his NVGs on. Looking down the stairs, he could see two more bloated creatures below them. This would have been the deck Smoker was located on but he couldn't see him.

Beside them the creature continued to jerk and thrash on the deck. Then it grabbed for Crichton's ankle, intending to take a bite. Crichton easily evaded it, though, and it was left still crawling towards him.

Above them Trask fired another shot and this one penetrated the abdomen (through the back). The grotesque being split in half (at the torso) but although the lower half stopped moving, the upper half continued to reach for Crichton!
This message was last edited by the GM at 22:20, Tue 20 Sept 2022.
Peter Firecrow
player, 1098 posts
No Old Ways here
Wanna buy a gun?
Wed 21 Sep 2022
at 03:24
  • msg #491

Re: Hell or High Water

Peter stepped back from the stairway a bit and turned, opening fire on the just-won't-fucking-die creature still attacking Crichton. He pulled the rifle up and let loose a burst in one smooth motion, breathing calmly, as if he did this every day - but this was far from an ordinary day, even for him.

He would be damned if he'd let someone die on his watch if he could help it.
The Marshall
GM, 3095 posts
aka "helbent4"
aka Tony
Fri 30 Sep 2022
at 05:14
  • msg #492

Re: Hell or High Water

In reply to Peter Firecrow (msg # 491):

Peter's burst walked up the creature starting at the right arm, upper chest, then finally the head. The last hit blew away part of the skull, revealing a black rotted brain. Black liquid spattered the deck. Still, much of the brain remained and whatever it was kept squirming around! But it seemed to be moving slower now.

None of the figures in what used to be the bar noticed Smoker, distracted as they were from the gunfire on the deck above them. They all began to shuffle in that direction.

PD Note: Peter can use his held action (sleeved card) to immediately fire another burst of up to 9 rounds (grouped into 3).
Increase Trask
player, 378 posts
Robo Hunter
Thu 6 Oct 2022
at 02:00
  • msg #493

Re: Hell or High Water


Trask again lines up the creature on the deck. Pulling the trigger he hoped to get the drop of the beast so it could not do any damge to his team mate.

Increase Trask rolled 11 using 5d12, keeping the highest dice only, rerolling max with rolls of 10,10,11,11,10.  Shootin.

Increase Trask rolled 38 using 3d20, keeping the highest dice only, rerolling max with rolls of 18,7,13.  Damage.



-
Peter Firecrow
player, 1105 posts
No Old Ways here
Wanna buy a gun?
Sat 8 Oct 2022
at 14:35
  • msg #494

Re: Hell or High Water

Peter split his focus between the creatures down the stairs and the one on deck with them for a second. Then he made his decision. Crichton could probably handle the damaged one himself. Peter faced the stairs and brought up his rifle but didn't fire a burst this time. He aimed to try and angle the shot for maximum effect.

He fired the one round and hoped for the best.
The Marshall
GM, 3102 posts
aka "helbent4"
aka Tony
Fri 14 Oct 2022
at 22:31
  • msg #495

Re: Hell or High Water

Another crackling glowing green charged particle beam lanced down from above. It also struck the creature's lower torso again. There was a small explosion of flash-heated organic matter as the superheated particles plowed into waterlogged flesh. This damage was enough to finally sever the lower torso and it ripped in half. The lower torso stayed where it was, gushing dark liquid out over the deck. The upper torso pulled away (also gushing dark liquid) and continued to crawl forward towards Crichton to attack!

The 20mm round Peter fired down the stairs at the crowd of advancing figures failed arm to as the 8M range 8m was within the minimum safe distance of the computerised fragmentation round (10m). Switching to the 5.56mm rifle, Peter fired a burst at the crowd of creatures (similarly waterlogged-looking) as they climbed the stairs. He hit the first one with an entire 3-round burst. It staggered backwards and when one of the bullets struck it in the forehead but recovered and continued to advance, reaching for Peter with bloated fingers!

Marshall's Note: Range to target is now 0 metres!

The half-bloat that was at their feet again went for Crichton's feet, grabbing ang biting! Crichton noted the teeth were normal if rotten for a human, so maybe the damage it could do to his armoured IBS boot was limited, but why take a chance?

Marshall's Note: The roll to-hit was 7 so it hits if no evasive action is taken. Crichton has a sleeve card. He can try to use it to have a preemptive action, or use it as a Dodge/Dive for Cover.
This message was last edited by the GM at 22:37, Fri 14 Oct 2022.
Tech. Sgt. Airen Crichton
player, 336 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Sun 16 Oct 2022
at 00:18
  • msg #496

Re: Hell or High Water

  Chricton jumps back some and then discharges his plasma Pistol twice at the bloat. At this range missing would be weird but it is Junker tech so even he is concerned about using it, but he would rather not have to worry about teeth cleaning on an IBS. Rotten teeth make such a mess.


19:14, Today: Tech. Sgt. Airen Crichton rolled 7 using 7d6, keeping the highest dice only, rerolling max with rolls of (6+1)7,3,1,5,3,1,1.  Shootin 2.

19:14, Today: Tech. Sgt. Airen Crichton rolled 7 using 7d6, keeping the highest dice only, rerolling max with rolls of 1,5,3,(6+1)7,2,2,4.  Shootin
Today: Tech. Sgt. Airen Crichton rolled 6 using 3d8, keeping the highest dice only, rerolling max with rolls of 5,6,2.  Damage 2.

19:17, Today: Tech. Sgt. Airen Crichton rolled 14 using 3d8, keeping the highest dice only, rerolling max with rolls of 7,1,(8+6)14.  Damage 1.

I forget do I need a roll for the "dodge"?


This message was lightly edited by the GM at 19:54, Mon 17 Oct 2022.
Increase Trask
player, 379 posts
Robo Hunter
Wed 19 Oct 2022
at 21:14
  • msg #497

Re: Hell or High Water


Trask held his shot not being confident of another hit this close to the team. He began a series of scans on the surrounding banks and river looking for other targets.


-
The Marshall
GM, 3105 posts
aka "helbent4"
aka Tony
Tue 25 Oct 2022
at 17:52
  • msg #498

Re: Hell or High Water

In reply to Tech. Sgt. Airen Crichton (msg # 496):

The creature still somehow survived! The crackling green plasma bolt from Crichton's plasma pistol sprayed across its upper back but it still weakly grabbed for his boot. It missed but still seemed to be moving (barely).

More of them were coming up the stairs! At least half a dozen. One was staggered by Peter's burst but it wasn't stopped.

Marshall's Note: The creature missed, Crichton hit but seemed to have little effect.

It is Smoker's turn now! Once that is posted and resolved it will be a new turn.

Smoker Nix
player, 1127 posts
Scavenger & Tech
Truck Crew
Tue 25 Oct 2022
at 19:33
  • msg #499

Re: Hell or High Water

Smoker pushed the door into the bar open far enough for him to sneak through. Hopefully the creatures he'd spied through the crack were occupied by the firing from above and wouldn't notice him. He wanted to find a way further down, find whoever he'd heard... oh, and plant that bomb.
The Marshall
GM, 3108 posts
aka "helbent4"
aka Tony
Thu 27 Oct 2022
at 18:15
  • msg #500

Re: Hell or High Water

In reply to Smoker Nix (msg # 499):

Smoker quietly opened the door to the former upper cabin. He found himself behind a bar. Behind the bar was a smashed mirror, shelves with countless bottles of liquor (some empty, most half-full) and a few intact glasses, a row of draught beer taps.

There was some light from a few lanterns. The main area had been converted to a crude sleeping area. In the dim light he could see clothing, bedrolls, blankets, stained mattresses covering the floor. Some of the stains were new bloodstains. A few muskets and bladed weapons were scattered about.

The voice he'd heard was unfamiliar, and Smoker couldn't see anyone moving around in the sleeping area. It had sounded like the noise came from downstairs. There was no internal stairwell he could see in the wide, open room although at the far end were two bathrooms, one to the left and one to the right. There was a wide covered promenade that wrapped around the ship on the outside of the bar and he could see a stairwell outside and off to the left leading up and down. A trail of wet footprints led up the stairs

Up top, Crichton and Peter were becoming hard-pressed. In addition to the upper torso that was unsuccessfully gnawing at Crichton's armoured boot, six more bloated bodies had now lumbered up the stairs from the deck below to face off with them.

Marshall's Note: Quickness checks!
Increase Trask
player, 380 posts
Robo Hunter
Thu 27 Oct 2022
at 20:16
  • msg #501

Re: Hell or High Water


Trask had gone from no targets to far to many. It was time the bloated zombie on the floor was ended. Having held his shot for sometime the rifle hummed in his hand as he pulled the trigger.

Increase Trask rolled 7 using 4d8, keeping the highest dice only, rerolling max with rolls of 7,2,2,7.  Quickness.

Increase Trask rolled 11 using 5d12, keeping the highest dice only, rerolling max with rolls of 11,5,10,6,1.  Shootin.

Increase Trask rolled 36 using 5d20 with rolls of 1,16,1,1,17.  Damage. Wow thats a crap roll.

The Marshall
GM, 3114 posts
aka "helbent4"
aka Tony
Fri 25 Nov 2022
at 06:16
  • msg #502

Re: Hell or High Water

In reply to The Marshall (msg # 500):

The bloats shuffled towards Crichton and Peter. Peter was closest to the stairs and so four of them went for him, mouths open wide to show their teeth, hands clutching. Crichton was dealing with the bloat gnawing at his boot, but two more went for him, also going in for a bite.

Trask's green particle bolt sliced through the crawling bloat's upper back. Right through where it's heart and lungs should be and into the deck. Still no visible effect other than a gout of steam from the waterlogged tissue flash-boiled away.

Down belowdecks, Smoker saw the coast was clear. But the stairs down to the lower decks where he heard the voice calling was outside the cabin, on the promenade.

Marshal's Note: Aside from his 2 current Actions, Peter also has a Sleeved Card he can use it to Dodge or parry. Crichton can use one of his 2 Actions.

Crichton, Peter and Smoker act now.

Smoker Nix
player, 1129 posts
Scavenger & Tech
Truck Crew
Fri 25 Nov 2022
at 11:37
  • msg #503

Re: Hell or High Water

Smoker scuttles out onto the promenade and down...
Tech. Sgt. Airen Crichton
player, 340 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Fri 25 Nov 2022
at 15:37
  • msg #504

Re: Hell or High Water

   With three of these things on him he does the most logical thing he can think of discharges his plasma Pistol in one's head. At this range missing would be near impossible. But with 3 of them on him who knows

09:34, Today: Tech. Sgt. Airen Crichton rolled 5 using 7d6, keeping the highest dice only, rerolling max with rolls of 4,5,3,3,4,1,2.  Shootin.

09:37, Today: Tech. Sgt. Airen Crichton rolled 6 using 3d8, keeping the highest dice only, rerolling max with rolls of 6,3,5.  Damage.

The Marshall
GM, 3115 posts
aka "helbent4"
aka Tony
Mon 28 Nov 2022
at 23:48
  • msg #505

Re: Hell or High Water

In reply to Tech. Sgt. Airen Crichton (msg # 504):

The glowing green plasma bolt from his Crichton's weapon spat downwards and splattered what remained of the badly-damaged bloat's head. This was enough to kill it and the still-active upper torso went limp. Once it let go of his leg he easily evaded the clutches of the two remaining bloats attacking him.

There were four bloats on Peter. Slimy white bloated fingers grabbed for him! He easily moved out of their reach.

Smoker moved past a dead Swamp Rat and various weapons discarded on the Promenade to the stairs. Down was the lower promenade. This deck had a central enclosed section that was filled with wooden benches and oar handles sticking up. Obviously converted into a slave galley deck of some kind, as evidenced by a dead rower still chained to his oar handle. Several of the chains led under the benches. He thought he saw movement inside there.

This deck was also closest to the water. Where the railing would be were walls of sandbags. Various small craft were tied up there. Smoker noted with a start that there was also a shape under a tarp at the rear of the boat that could be Rowan's stolen hoverbike, the one the Biker Anti-Templar Kargo had used to escape them by fleeing across the river!

Marshall's Note: I took the liberty of using Crichton's and Peter's hole (sleeved) cards to Dodge incoming attacks, and none hit.

After spending his sleeved card to successfully Dodge all incoming attacks Peter still has his 2 Actions for the turn.

Trask's shot did not kill the bloat that was trying to gnaw on his boot so I decided that was the one Crichton would finish off, and it did.

This message was last edited by the GM at 00:29, Fri 02 Dec 2022.
Peter Firecrow
player, 1112 posts
No Old Ways here
Wanna buy a gun?
Fri 2 Dec 2022
at 00:54
  • msg #506

Re: Hell or High Water

"No! Stay back!"

Peter fired another burst from his rifle and attempted to get back from the bloats, not liking their grabby hands trying to get him at all! The rifle let out a roar and spat out three bullets.

OOC Firing 3 bursts and sleeving a card again. Will try to get out of melee range if possible (unless they provides the equivalent of opportunity attacks)
This message was last edited by the player at 19:08, Sat 03 Dec 2022.
The Marshall
GM, 3119 posts
aka "helbent4"
aka Tony
Sat 3 Dec 2022
at 08:02
  • msg #507

Re: Hell or High Water

In reply to Peter Firecrow (msg # 506):

The closest bloat went down under his burst. Keeping the trigger depressed he swung the barrel around to spray the other three bloats that were almost on him. All three were hit. Two in the head and one in the left leg. All three staggered back a step or so but kept coming!

There were still three bloats on Peter, two on Crichton.

Marshal's Note: End of turn. I'll make Quickness checks and post the turn order below.

Trask AS 2 Actions
Peter AD 2 Actions (sleeved card)
Crichton JD 2 Actions
Bloats 4H 2 Actions, Smoker 4H 2 Actions (sleeved card)

Crichton drew the Black Joker but as this probably wouldn't happen with a real card deck (Smoker already drew it previously) I decided to drop the result. Basically, everyone goes before the Bloats.
This message was last edited by the GM at 08:13, Sat 03 Dec 2022.
Peter Firecrow
player, 1116 posts
No Old Ways here
Wanna buy a gun?
Sat 3 Dec 2022
at 19:17
  • msg #508

Re: Hell or High Water

Peter stayed defensive and stepped back, cutting loose with the rifle once more. The rifle almost sounded like it was roaring with the amount of bullets it was spitting out at high speeds.
Tech. Sgt. Airen Crichton
player, 342 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Sun 4 Dec 2022
at 18:24
  • msg #509

Re: Hell or High Water

  Watching Peter spray the bloated corpses was a good idea. So he takes his plasma Pistol and fires at one of the bloats on him. The roar of the plasma discharge was not just loud but bright in the darkened night scene was lit for a brief moment.
The Marshall
GM, 3122 posts
aka "helbent4"
aka Tony
Thu 8 Dec 2022
at 23:00
  • msg #510

Re: Hell or High Water

In reply to Tech. Sgt. Airen Crichton (msg # 509):

Plasma from Crichton's blaster lanced through the left thigh of one of the bloats that was on him, and his second bolt speared the chest of the other. Both staggered a bot but neither seemed overly affected by this assault.

Bullets from Peter's ACR peppered the four bloats in front of him. The first one was hit once in the first burst and twice in the second. the sternum right in the "box", once in the right arm, and once in the stomach. The second was hit in the left leg and then in the lower torso, and in the upper chest and right leg. Again, all three were staggered but none of the four went down.

Marshal's Note: Once we get Trask and Smoker's actions in, I will resolve Bloat actions.
This message was last edited by the GM at 09:37, Sat 10 Dec 2022.
Increase Trask
player, 382 posts
Robo Hunter
Fri 9 Dec 2022
at 00:47
  • msg #511

Re: Hell or High Water


Trask aimed for one of the bloats at the back of the group and pulled the trigger.

Increase Trask rolled 7 using 5d12, keeping the highest dice only, rerolling max with rolls of 1,2,6,7,1.  Shootin.

Increase Trask rolled 31 using 3d20, keeping the highest dice only, rerolling max with rolls of 11,(20+11)31,(20+4)24. = 66 Damage.



-
The Marshall
GM, 3123 posts
aka "helbent4"
aka Tony
Fri 9 Dec 2022
at 21:50
  • msg #512

Re: Hell or High Water

In reply to Increase Trask (msg # 511):

Seeing the fourth Bloat on Peter hadn't yet been hit Trask sent some love down in his direction. The green particle beam speared through its lower body and groin with a green flash and explosion of steam. It was staggered but still remained on its feet.

Marshall's Note: Once Smoker goes I can resolve the Bloat's actions.
Smoker Nix
player, 1131 posts
Scavenger & Tech
Truck Crew
Sat 10 Dec 2022
at 11:40
  • msg #513

Re: Hell or High Water

Smoker crept down the stairs to the lower deck. Could he still hear cries for help? He noticed the tarp-shrouded object that was the right size and shape for Rowan's hoverbike, and wondered how to get it off before this tub was blown out of the water. Maybe one of the boats was big enough to hold it? Or maybe it could hover over water as well as dry land?

He'd best find someplace to plant the bomb, that's what he was really here for... down by the waterline should do it. Or a fuel store, that might be even better. If they had any, seems the thing was oar-powered.
The Marshall
GM, 3125 posts
aka "helbent4"
aka Tony
Mon 19 Dec 2022
at 06:52
  • msg #514

Re: Hell or High Water

After the furious burst of fire on the upper deck, Trask's particle beam blew one of the bloat's feet clear off! The bloat stopped, then flopped over. The second reached in and bit down hard on his shoulder and then his abdomen. Although these areas were protected by rigid plates he could still feel sharp pain! [Marshall's Note: I don't think Crichton had a sleeved card available to Dodge these attacks, please correct if I am wrong! Lt. Wound each to Upper and Lower Guts. Actions are at -1]

The four on Peter also decided to give up on the full grapple and instead just go in for the quick grab-and-bite. Peter managed again to evade all the clutching bloated fingers except for one that managed to get a piece of his lower side. [Marshall's Note: Light Wound to Lower Guts.]

Down below, Smoker looked for a way further belowdecks. He couldn't see one on the Promenade where he was located (it was also close to the water). Perhaps somewhere in the stern?

"Hey, buddy... ya gotta help us! Please! We're chained up in here! If you don't we're gonna die!" came a desperate pleading whisper from in the slave galley. Smoker could see a man's head peering out from under one of the benches. His beard was tangled and hair wild.

Marshall's Note: New Turn. I'll make Quickness checks for everyone.

The Bloats have stopped trying to full-on grapple and are instead grabbing and biting. A hit is a temporary grab in order to bite, there is no lasting effect.

You can also spend chips to negate wounds.

Smoker Nix
player, 1132 posts
Scavenger & Tech
Truck Crew
Mon 19 Dec 2022
at 18:47
  • msg #515

Re: Hell or High Water

Smoker had always been a bit of a soft touch. He went over towards the wild-haired man and inspected how he was chained.

"Do you know where the keys are? Shooting the chains will be a bit noisy."
Peter Firecrow
player, 1120 posts
No Old Ways here
Wanna buy a gun?
Mon 19 Dec 2022
at 21:16
  • msg #516

Re: Hell or High Water

Peter sucked in gut in at the last possible moment.

Spending White Chip to avoid damage (I think that's how it works).
The Marshall
GM, 3128 posts
aka "helbent4"
aka Tony
Tue 20 Dec 2022
at 00:19
  • msg #517

Re: Hell or High Water

The reply came, "I think they keep the keys back there!" He motioned with his head to the doors at the rear of the "galley" deck.

More people stuck their heads up from where they were also hiding under the benches, men and women. "Yeah mister, for the love of Christ please help us!"
"We're gonna die here! Back there, the keys are back there!"
"Lord mercy, save us!"


Up above, the attack avoided Peter by some sheer fluke.

Marshal's Note: Yeah, the rule is a bit weird. You just spend the chip to negate damage. No explanation or rationale required, you just don't take the Wound level. I guess this is to avoid situations where you might want to spend chips to negate non-damaging attacks? So for example he could negate one or more Wound levels but not a successful Grapple or tripping attack.

I have updated my personal records on Peter's chips, and the Light Wound is gone.

This message was last edited by the GM at 00:33, Tue 20 Dec 2022.
The Marshall
GM, 3132 posts
aka "helbent4"
aka Tony
Wed 21 Dec 2022
at 01:59
  • msg #518

Re: Hell or High Water

Addendum:

To Smoker, "Yeah, back there. And be careful! I heard some fighin' goin' on in there a few minutes ago!"

At the rear of the galley deck there seemed to be a large rear cabin like an engine room. There was a door on the left, and a door on the right.
Smoker Nix
player, 1135 posts
Scavenger & Tech
Truck Crew
Wed 21 Dec 2022
at 14:25
  • msg #519

Re: Hell or High Water

Best slink over there cautiously... if Smoker cannot get in he can always resort to lockpicking!
The Marshall
GM, 3134 posts
aka "helbent4"
aka Tony
Tue 27 Dec 2022
at 00:42
  • msg #520

Re: Hell or High Water

The bloats were injured but still coming, clothing ragged and skin swelling from long immersion in water.

There were still three on Peter and two on Crichton, all attempting to bite them with rotted teeth.

Crichton tried to dodge out of the way but one grabbed him and managed to pull and expose a patch of skin on his neck and got in a nip. Then it got in the way of the other bloat, interfering with its attack.

Caught a little flat-footed Peter also tried to dodge but they were all around him. He was bitten once in the right leg and twice more in the upper chest. He went down under the press of dead, slimy flesh! Even through the IBS he felt excruciating pain from the bites as his attackers found weak spots or places not covered by his armour.
This message was last edited by the GM at 02:04, Tue 27 Dec 2022.
The Marshall
GM, 3135 posts
aka "helbent4"
aka Tony
Tue 27 Dec 2022
at 00:57
  • msg #521

Re: Hell or High Water

Smoker Nix:
Best slink over there cautiously... if Smoker cannot get in he can always resort to lockpicking!


Keeping low, Smoker made it to the back room. It was marked with a faded "KEEP OUT, CREW ONLY" sign. Cautiously pushing the door open as he crouched, Smoker could sense someone or something was inside the room.

A shotgun blast from inside the room pulverised the door frame above Smoker's head. "GIT OUTTA HERE OR I'LL KILL YA LIKE I DONE THE LAST SONOFABITCH!" came the loud bellowing cry of a man crazed with fear!
This message was last edited by the GM at 02:00, Tue 27 Dec 2022.
Increase Trask
player, 383 posts
Robo Hunter
Tue 27 Dec 2022
at 07:36
  • msg #522

Re: Hell or High Water


Trask aims for one of the bloats legs looking to take it off fully. Still controlling his breathing while things on the deck looked to be going south.


Increase Trask rolled 8 using 5d12, keeping the highest dice only, rerolling max with rolls of 1,5,3,4,8.  Shootin.

Increase Trask rolled 67 using 5d20 with rolls of 9,12,14,18,14.  Damage.

Tech. Sgt. Airen Crichton
player, 346 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Tue 27 Dec 2022
at 14:46
  • msg #523

Re: Hell or High Water

  Crichton yelps in pain and then laughs seemingly in an insane manner and drops the plasma Pistol while pulling the Hellstrome SAW. (1 Action) At that point with Peter down and his own life in major risk he does the completely sane response of pull the trigger and let it burn. (Full Long burst spray and pray but since two are at point blank range they are likely very logically taking most of the rounds if not all.)
Peter Firecrow
player, 1125 posts
No Old Ways here
Wanna buy a gun?
Wed 28 Dec 2022
at 01:17
  • msg #524

Re: Hell or High Water

Peter was in trouble and he knew it. These fucking things were trying to eat him. Literally. He grit his teeth, pushed past the pain and severe uncomfortableness. "You should run or they'll get you too!"

He unloaded the last burst from his clip and the gun clicked empty. He let out a curse.
The Marshall
GM, 3139 posts
aka "helbent4"
aka Tony
Wed 28 Dec 2022
at 10:07
  • msg #525

Re: Hell or High Water

In reply to Increase Trask (msg # 522):

Coming from above Trask's particle beam scythed through the leg of one of the three Bloats on Peter. The limb was blown clear off, and immediately the Bloat ceased its movement, becoming completely limp.

Peter sprayed the last of his magazine into one of the Bloats on him, and the bolt locked open. It had taken several hits to the torso already although it was difficult to tell because it wasn't really bleeding through the soaked hospital gown it wore. But if it was a living being it surely would have been dead from the wounds it received.

Likewise, when Crichton opened up he filled the two on top of Peter with caseless armour-piercing 12mm rounds from his Hellfire SAW. Both received wounds that normally would be enough to kill them. One even came apart at the waist, leaving it's lower torso twitching and kicking, with a little thick dark blood oozing out onto the deck.

At that moment, both Crichton and Peter realised that these bloated horrors were also Walkin' Dead and so destroying the brain or removing the head by targeted attacks might work better than spray-and-pray.

There were still two Bloats on Crichton, and two remaining on Peter.


Marshal's Note: New Turn! I will roll for Initiative. Note, I can't count again and there are still two on Crichton.
Peter Firecrow
player, 1128 posts
No Old Ways here
Wanna buy a gun?
Thu 29 Dec 2022
at 02:01
  • msg #526

Re: Hell or High Water

Peter let out a curse. This was not going well. And he knew he just wasn't as good with the machete he had as he was with the guns. And though it pained him - to his very soul! - to do so, he let go of the rifle as he stepped back from the bloated deaders, a deep grimace on his face. He pulled the auto-shotgun off his back and got ready for his chance to start blasting heads apart.

OOC: Sigh. Dropping the rifle. Drawing the 'ready' auto-shotgun.
Sleeving one card to dodge the incoming attacks.

Tech. Sgt. Airen Crichton
player, 350 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Fri 30 Dec 2022
at 01:06
  • msg #527

Re: Hell or High Water

 The Junker was tired. He was up late, getting old, and by gosh just plain ol' over this. And hope seemed lost until he saw Trask take out the leg. It clicked and he had to share the hope as faint as it was. "Heads or feet. Can't believe I'm saying this take off the toe tags. Left foot big toe like in a morgue."

He does what seems to have been working and jams the SAW in another face and let's rip.
Smoker Nix
player, 1137 posts
Scavenger & Tech
Truck Crew
Sun 8 Jan 2023
at 11:54
  • msg #528

Re: Hell or High Water

"I'm not the next sonofabitch, I'm the rescue party," said Smoker, not moving.

"Do you know where the key to the oar-slaves' chains is?"
The Marshall
GM, 3150 posts
aka "helbent4"
aka Tony
Thu 12 Jan 2023
at 06:14
  • msg #529

Re: Hell or High Water

In reply to Smoker Nix (msg # 528):

The reply was another shotgun blast in his direction. More wood splinters showered Smoker where he lay half-in the door. Looking up and to the right, he could see a large key ring hanging on a nail inside and to the left of the door. The shots were coming from the far end of the room, to the right.

Up top, the battered-looking Bloats went after Peter and Crichton again, two on each.

PD Note: do Peter and Crichton have sleeve cards they want to use to Dodge? Crichton hasn't move yet so he can sacrifice an upcoming Action if he likes.

Either way just make an IC post indicating you wish to Dodge and I'll resolve the attacks. Then Crichton goes.

Tech. Sgt. Airen Crichton
player, 358 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Thu 12 Jan 2023
at 10:10
  • msg #530

Re: Hell or High Water

  Not as fast as he once was he has a choice stand his ground against two of these odd walking dead and possibly die or run. Marines don't run.
No Dodge for Chricton. No sleeved cards and one action this round.
Smoker Nix
player, 1138 posts
Scavenger & Tech
Truck Crew
Thu 12 Jan 2023
at 11:35
  • msg #531

Re: Hell or High Water

Smoker reaches for the keys.

"Have it your own way. I just want the keys, then I'll leave you in peace. But get ready to abandon ship. I intend to blow it up once I leave."
Peter Firecrow
player, 1138 posts
No Old Ways here
Wanna buy a gun?
Fri 13 Jan 2023
at 17:09
  • msg #532

Re: Hell or High Water

Peter let out another snarl even as he tried to back up a little and stay of the hands - and claws and fangs! - of the creatures as they swarmed at him.

OOC: Yes, dodge please!
The Marshall
GM, 3152 posts
aka "helbent4"
aka Tony
Fri 13 Jan 2023
at 20:44
  • msg #533

Re: Hell or High Water

On the deck the two bloats on Crichton crawled after him, one hit him. Both the Bloats on Peter clawed and bit at him,.

Down in the pitch-black engine room another shotgun blast strobed in the darkness and the buckshot just missed Smoker's hand as he reached for the keys. He flipped them off the nail and managed to catch them before they were lost in the darkness. A deep voice growled, "ah said stay out! I see ya, and ah guess ah'm gonna have to teach ya a lesson!" Smoker could hear someone or something large coming fast for him in the darkness!
Smoker Nix
player, 1139 posts
Scavenger & Tech
Truck Crew
Sat 14 Jan 2023
at 12:01
  • msg #534

Re: Hell or High Water

Now he had the keys, Smoker wasn't hanging around! He stepped back out and slammed the door shut.
The Marshall
GM, 3154 posts
aka "helbent4"
aka Tony
Mon 16 Jan 2023
at 21:57
  • msg #535

Re: Hell or High Water

The teeth of the Bloat gnawing on Peter's right boot did not penetrate the synthetic leather. He felt some pressure, then wrenched his foot free.

Crichton felt a sharp pain on his right inner thigh (Heavy Wound) as one Bloat pulled itself up and took a bite. A second staggered to its knees and tried to bite through his IBS's groin plate but it did no damage.

Marshal's Note: Crichton's Action.
This message was last updated by the GM at 23:00, Mon 23 Jan 2023.
Tech. Sgt. Airen Crichton
player, 361 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Fri 3 Feb 2023
at 20:37
  • msg #536

Re: Hell or High Water

 Chricton dives forward over the Bloat on the ground. Grabbing for it's foot to get the toe tag in the hopes that he could take it our of the fight.

Fightin Roll was a 7 total.
The Marshall
GM, 3156 posts
aka "helbent4"
aka Tony
Sun 5 Feb 2023
at 03:32
  • msg #537

Re: Hell or High Water

In reply to Tech. Sgt. Airen Crichton (msg # 536):

When the toe-tag was ripped away, the Bloat stiffened and then went limp.

There were still two bloats on Peter, one on Crichton.

Down belowdecks, while Smoker had grabbed the keys he heard something or someone big coming from him across the engine room, and a bloated giant of a man burst through the door! The bald obese giant, gang leader Big Al "Gator" Gaithers, he presumed. He roared, showing yellowed teeth filed to points!

Marshall's Note: Smoker needs to make a Guts check vs. TN 9 to avoid being affected by the overawe!

Peter posts his turn now.


Initiative:

Peter: 2 Actions, Ace Spades
Bad Guys: 2 Actions, Queen of Hearts
Smoker: 2 Actions, 8 of Clubs
Trask: 2 Actions, 7 of Spades
Crichton: 2 Actions, 4 of Hearts
Big Al: 1 Actions, 3 Spades
This message was last edited by the GM at 23:02, Tue 21 Feb 2023.
Peter Firecrow
player, 1140 posts
No Old Ways here
Wanna buy a gun?
Sun 5 Feb 2023
at 18:38
  • msg #538

Re: Hell or High Water

Peter barely took note of what was happening outside of the two creatures on top of him figuratively-speaking. He grit his teeth and let loose with the auto-shotgun, roaring in his ears and bucking in his hands as it unleashed a spray of lead!

OOC: Sleeve 1 card, cause I'll need it to dodge again shortly, lol.
Action: Blastin' one of the bloats on Peter.

The Marshall
GM, 3157 posts
aka "helbent4"
aka Tony
Tue 21 Feb 2023
at 23:23
  • msg #539

Re: Hell or High Water

In reply to Peter Firecrow (msg # 538):

The point-blank buckshot charge from Peter's Winchester City-Killer auto-shotgun struck one of the Bloat's right arm, blowing off chunks of dead-white blubbery flesh. But it still came! The bloats continued to relentlessly attack Peter and Crichton, but luckily none of their blows landed.

Down below, the bloated (but clearly still alive) "Big Al" came out at Smoker from inside the boiler room. However, his roaring had little psychological effect on the hardened Brainer because Smoker had actually seen much worse!

Marshal's Note: everyone goes, then Big Al.

Increase Trask
player, 384 posts
Robo Hunter
Wed 22 Feb 2023
at 03:38
  • msg #540

Re: Hell or High Water


Trask again looked to sever a limb with a tag attached as they group continued to harry the rest of the team. When he saw the chance he took it.

Increase Trask rolled 9 using 5d12, keeping the highest dice only, rerolling max with rolls of 6,1,5,3,9.  Shootin.

Increase Trask rolled 32 using 3d20, keeping the highest dice only, rerolling max with rolls of 2,10,20 = 32.  Damage.



-
This message was last edited by the player at 01:15, Tue 07 Mar 2023.
Smoker Nix
player, 1141 posts
Scavenger & Tech
Truck Crew
Mon 6 Mar 2023
at 11:49
  • msg #541

Re: Hell or High Water

Smoker scuttles off to deliver the keys to the oar slaves, then bolts further down to find a good place for his bomb.
The Marshall
GM, 3160 posts
aka "helbent4"
aka Tony
Fri 10 Mar 2023
at 03:36
  • msg #542

Re: Hell or High Water

In reply to Smoker Nix (msg # 541):

In the past, Smoker might have been scared witless by Big Al's roar, but after all he'd seen he was more inured to horror and terrifying scenes. However, igorning Big Al was a mistake as the giant gang boss lumbered forward and grabbed at him. However, Smoker easily evaded his grasp! He found the key to the first (surviving) galley slave's shackles and unlocked it. The man, afraid of Big Al, desperately tried to get away from the rampaging man!

One way or another, Smoker would need to deal with Big Al...

Aiming at one of the two Bloat's on Peter, Trask's shot despite the power behind it is not enough to sever the limb with the toe tag. However, it was now useless and could be severed by a second good shot.

Marshal's Note: severing a limb takes a double Maim result, or 72 points of damage minimum. Right now, for that Bloat, it's only had one Maimed result on that limb.

Everyone goes, then the bad guys go!


Initiative:

Peter: 2 Actions, Ace Spades
Smoker: 2 Actions, 8 of Clubs
Trask: 2 Actions, 7 of Spades
Crichton: 2 Actions, 4 of Hearts
Bloats: 2 Actions, 4 of Clubs
Big Al: 1 Actions, 3 of Clubs

This message was last edited by the GM at 06:25, Tue 21 Mar 2023.
Peter Firecrow
player, 1142 posts
No Old Ways here
Wanna buy a gun?
Sun 12 Mar 2023
at 17:07
  • msg #543

Re: Hell or High Water

Peter let loose with the auto-shotgun once more, more praying and spraying than aiming for specifics unfortunately. He backed up a couple of steps again as well. He really didn't like this situation and was wondering if he was going to end up dead or over the side in to the water. Or both.

OOC: Firing burst with auto-shotgun then sleeving one card (I assume Peter had to use his sleeved card last round to avoid being hit, if not let me know).
Increase Trask
player, 385 posts
Robo Hunter
Sun 19 Mar 2023
at 20:43
  • msg #544

Re: Hell or High Water


Trask moved his aim and put the head of one of the undead under his crosshairs and when he had a good shot he pulled the trigger.


Increase Trask rolled 18 using 5d12, keeping the highest dice only, rerolling max with rolls of 6,11,8,(12+5)17,(12+6)18.  Shootin.
Increase Trask rolled 55 using 5d20 with rolls of 20,3,14,7,11.  Damage.



-
Smoker Nix
player, 1142 posts
Scavenger & Tech
Truck Crew
Mon 20 Mar 2023
at 11:58
  • msg #545

Re: Hell or High Water

After giving the keys to one of the rowers, Smoker looked around for a door or stairs leading down deeper into the boat. Maybe he could entice Big Al to chase him down, then leave him with the bomb...
The Marshall
GM, 3164 posts
aka "helbent4"
aka Tony
Fri 24 Mar 2023
at 17:43
  • msg #546

Re: Hell or High Water

Finally cottoning on that these were some kind of undead, Trask vapourised the head of one of the Bloats that were on . The decapitated corpse flopped over onto the deck, immobile, a trickle of thin black fluid leaking from the neck stump.

Peter managed to saw off the leg of one of the Bloats on him using buckshot. Luckily, it was the right leg, the one with the toe tag. This also seemed to "deactivate" the bloat, and it also collapsed.

This left a single Bloat left on Crichton. It had several holes blown through its torso and this seemed to slow it down. But it wasn't enough for a death-blow for the apparently already-dead attacker.

Down below, Smoker realised that the former casino had a very shallow draft, having been modeled after paddlewheeled river boats of an earlier era. Therefore, this was basically the lowest level save for perhaps some bilges at the bottom of the hull. Luckily, Big Al in his haste to catch (and possibly take a bite out of) Smoker tripped and fell, wedging himself in between two benches. He roared in frustration.

The man Smoker had freed scrambled onto the deck and launched himself into the river without a backwards glance. The other prisoners who were still locked up screamed at Smoker, "What are you waiting for? For the LOVE OF GOD, KILL HIM!"

Marshal's Note: Still waiting on Crichton's action.
Tech. Sgt. Airen Crichton
player, 363 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Fri 24 Mar 2023
at 23:52
  • msg #547

Re: Hell or High Water

  Chricton dances around for a moment and then steps down and kicks the last bloat on him as hard as he can. He doesn't expect much Age is creeping up and while he isn't ancient yet it is closer than it is far away.
The Marshall
GM, 3165 posts
aka "helbent4"
aka Tony
Thu 30 Mar 2023
at 22:08
  • msg #548

Re: Hell or High Water

The head of one of the last of the Bloats turned to vapour from a shot from Trask's particle cannon. And Crichton was able to grab and rip off the toe tag of the other remaining Bloat, which caused it to flop over, finally dead. Peter and Crichton were left standing among a pile of pasty, water-swollen bloated corpses and various detached body parts. Thin black blood drenched the deck under them.

Belowdecks, Smoker was still being chased by an enraged Big Al as the remaining still-chained prisoners scrambled to get out of his way!

Marshal's Note: Smoker needs a Quickness check for initiative.

Smoker Nix
player, 1144 posts
Scavenger & Tech
Truck Crew
Wed 19 Apr 2023
at 14:23
  • msg #549

Re: Hell or High Water

Smoker leads Big Al a chase around the deck, hands fiddling with the bomb, arming it, as he goes.

Finally he turns, grins and hands Al the bomb (now armed and counting down the final minute).

"Candygram for you!"

He then turns and flees as fast as he can for the upper deck. As soon as he sees water, he dives over the side and swims away.
Tech. Sgt. Airen Crichton
player, 365 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Wed 19 Apr 2023
at 17:29
  • msg #550

Re: Hell or High Water

  Chricton looks at Peter shrugs and goes "Wanna go check on Smoker? Been a bit since we last saw him." Right about then he comes flying past. "Remember that old t-shirt. I'm with the bomb squad if you see me running keep up? Seems appropriate." He doesn't dive in so much as gets to the closest side and looks for a launch.
The Marshall
GM, 3167 posts
aka "helbent4"
aka Tony
Wed 19 Apr 2023
at 21:59
  • msg #551

Re: Hell or High Water

The converted riverboat had three decks: the top deck (open to the sky) where Crichton and Peter were located, the Casino deck near the water (where Smoker was being chased) and a Lido deck in between with a bar and restaurant.

Looking over the railing from where he and Crichton were located on the top deck, he could see several flatboats still moored to the side of the boat below on the deck closest to the water, where Smoker was (formerly) located. To get to the boats they would need to go down two decks.

As Smoker dove in the water he began struggling under the weight of his clothing, equipment and weapons. The others above saw that one of the galley slaves who'd dove in before him was now also struggling, except not because of the weight of his gear but because something below the dark water was pulling him down!
Peter Firecrow
player, 1144 posts
No Old Ways here
Wanna buy a gun?
Thu 20 Apr 2023
at 17:00
  • msg #552

Re: Hell or High Water

Peter had nodded at Crichton's suggestion, "Yes! We got...very distracted, so I hope he is all right."

He started to head down below shook but Smoker ran up at them. He stepped aside in surprise and confusion, but then moved to follow. "Wait wher-" Critchton's words made sense, however.
This message was last edited by the player at 03:51, Thu 27 Apr 2023.
The Marshall
GM, 3168 posts
aka "helbent4"
aka Tony
Thu 20 Apr 2023
at 17:31
  • msg #553

Re: Hell or High Water

All three of the Posse on the boat (Smoker, Crichton and Peter) were now on the lowest deck, the one closest to the water. There was no "below" decks (other than the bilges) as the riverboat was built with a very shallow draft.

Like all decks, the former Casino deck closest to the water was surrounded by a wide promenade. The central cabin had an open floor plan, and the roulette, craps and card tables were torn out to form a kind of slave galley deck. At the rear was the former boiler room where Smoker had found the keys to the shackles of the half-dozen remaining slaves.

Rampaging around inside the slave galley deck was a bloated monster of a man, although more monstrous-looking and less an actual monster. This was possibly Big Al. There were also a half-dozen "galley slaves" still chained to the benches and hiding under them to keep away from him. Big Al was yelling "I'LL KILL YA'ALL!" while picking up a piece of shattered oar to attempt to beat the trapped slaves to death, although as the slaves were taking cover under the benches he wasn't having much success.

"Help! Help us! Help!" cried the remaining chained slaves.
This message was last edited by the GM at 04:08, Fri 21 Apr 2023.
Increase Trask
player, 386 posts
Robo Hunter
Fri 21 Apr 2023
at 00:28
  • msg #554

Re: Hell or High Water


Trask continued to provide over watch from the bridge covering all the avenues of approach he could see.


-
Tech. Sgt. Airen Crichton
player, 366 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Fri 21 Apr 2023
at 16:38
  • msg #555

Re: Hell or High Water

 With a sigh Chricton taps his comm open. "Heads up Overwatch. We have an active Tango that we have to deal with down here. No sign of Bike, Thief, or Priest. Will update when we have something. Junker out." He looks at Peter "You know as much as I hate it right now we gotta save the folks from whatever has Smoker running."
This message was last edited by the player at 10:08, Wed 26 Apr 2023.
Peter Firecrow
player, 1149 posts
No Old Ways here
Wanna buy a gun?
Thu 27 Apr 2023
at 03:50
  • msg #556

Re: Hell or High Water

Peter gave a nod. He didn't look surprised or like he wanted to argue at all. "Yes, we should. We should finish this, free who we can, kill what we need to, and then blow up the boat."

He started looking for a way inside, one that would put them as close as possible to the slaves and Big Al. He started reloading as he went.
The Marshall
GM, 3176 posts
aka "helbent4"
aka Tony
Sun 7 May 2023
at 20:38
  • msg #557

Re: Hell or High Water

In reply to Peter Firecrow (msg # 556):

Big Al continued his rampage on the main deck below Crichton and Peter.

Smoker tried to keep his head above water.

Trask saw Smoker dive in the water. He noted the other swimmer, a "galley slave" Smoker previously freed, was struggling as he was pulled under the surface of the river. He had the detonator but no real idea if the explosive charge was properly placed. Just setting it off probably wouldn't destroy the vessel. Some place like the powder magazine would be best. Of course, with the crew gone and Big Al possibly soon dead, blowing the vessel up would be superfluous.
This message was last edited by the GM at 16:24, Tue 09 May 2023.
Increase Trask
player, 387 posts
Robo Hunter
Mon 8 May 2023
at 00:01
  • msg #558

Re: Hell or High Water


"Whats our status... over" Trask asked over the team comms as he continued to scan the boat for threats. He would wait for confirmation from someone on the boat before detonating the charge.


-
Smoker Nix
player, 1148 posts
Scavenger & Tech
Truck Crew
Mon 8 May 2023
at 11:00
  • msg #559

Re: Hell or High Water

Smoker was looking for a way to get out of the water - climbing onto a raft, heading for shore, whater was closest.
Tech. Sgt. Airen Crichton
player, 369 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Mon 8 May 2023
at 17:39
  • msg #560

Re: Hell or High Water

++"Status is we gotta go below and deal with a maniac. Smoker put the bomb below as far as we can tell. Tango inbound!"++
Peter Firecrow
player, 1152 posts
No Old Ways here
Wanna buy a gun?
Tue 9 May 2023
at 18:09
  • msg #561

Re: Hell or High Water

Peter looked at Trask. "Well. He certainly is not quiet." He shook his head as reloaded the advanced combat rifle.

He got in to a position where he had a good clear line of sight on the entry point 'Big Al' would be roaring out of. He pulled the rifle in to position and took aim, breathing slowly.

OOC: Reloading and switching weapons, then aiming as long as he can.
The Marshall
GM, 3179 posts
aka "helbent4"
aka Tony
Fri 12 May 2023
at 19:04
  • msg #562

Re: Hell or High Water

Smoker swam over to one of the moored flatboats and quickly scrambled inside. He seemed to have all his weapons and kit, although now thoroughly waterlogged.

On the Boiler deck above the Main deck where Big Al was rampaging, Crichton and Peter waited.

Down below on the Main deck, Big Al continue to rampage, taking out his fury on the trapped surviving galley slaves. "Try to kill me? I'll kill ya all!" This was accompanied by the screams of someone getting beaten to death.
Peter Firecrow
player, 1154 posts
No Old Ways here
Wanna buy a gun?
Fri 12 May 2023
at 19:28
  • msg #563

Re: Hell or High Water

Peter immediately went down the stairs, since he had thought he heard Big Al coming towards them, but apparently he wasn't. He was still hurting and/or killing the slaves, which Peter wanted to stop. So he quickly headed down the stairs.
The Marshall
GM, 3182 posts
aka "helbent4"
aka Tony
Fri 12 May 2023
at 22:24
  • msg #564

Re: Hell or High Water

In reply to Peter Firecrow (msg # 563):

Once down the stairs Peter saw Big Al wrenching at the arm of a chained galley slave. He was about 5 yards distant. He also saw the now-armed bomb was at Big Al's feet!

Marshal's Note: at this point assume you have iniative and 2 Actions. Movement is not an action in and of itself, so you can combine it with an attack. If you wish to move further you will need to spend an Action to Giddiyup.
Peter Firecrow
player, 1156 posts
No Old Ways here
Wanna buy a gun?
Sat 13 May 2023
at 05:51
  • msg #565

Re: Hell or High Water

Peter didn't make a sound as he stopped once the big man was in sight. He readied himself to run back up the stairs to lure the big man out where Crichton and maybe Trask could help. He then pulled the rifle up and let loose several bursts on the man's back.
The Marshall
GM, 3183 posts
aka "helbent4"
aka Tony
Wed 24 May 2023
at 22:41
  • msg #566

Re: Hell or High Water

In reply to Peter Firecrow (msg # 565):

The man was lit up by his long 9-round burst. He groaned and collapsed forward between the slave galley seats, bleeding from several bullet holes in his back. The bomb was still in his hand. There was a moment of silence after the chaos and madness of the previous minutes. Smoker managed to pull himself out of the water into a flatboat.

Lying in a massive heao Big Al began to snore as his breath caught.

Marshal's Note: Okay! Finally, all threats are apparently neutralised.

Peter Firecrow
player, 1158 posts
No Old Ways here
Wanna buy a gun?
Fri 26 May 2023
at 04:14
  • msg #567

Re: Hell or High Water

Peter stood rigid for a second before slumping a bit and letting out a breath. Big Al seemed to be dead and the bomb hadn't gone off. He wasn't being swarmed by any other nasty creatures. He stopped the next thought before it could form. It wasn't as bad as saying but nevertheless.

He called up to Crichton on his com. "Big Al is down. Come on down and let us free the slaves."

He didn't immediately move to the slaves though. He listened and slowly looked around from where he was for a moment, just to be safe.
Tech. Sgt. Airen Crichton
player, 372 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Sat 27 May 2023
at 13:01
  • msg #568

Re: Hell or High Water

 Chricton checks the Hellfire and heads down. He goes slow but goes over to Big Al. He does what all Wasters with a clue do and removes the head. In this case with the Hellfire. With the potential threat removed he goes to help the slaves. With a limp of course.
The Marshall
GM, 3186 posts
aka "helbent4"
aka Tony
Tue 30 May 2023
at 19:53
  • msg #569

Re: Hell or High Water

If Big Al wasn't dead before he was now once Crichton decapitated his head with a burst of 12mm fire. The surviving slaves all dove under the benches at the unexpected gunfire. Peter could see a set of keys on the deck near Big Al's corpse. They were likely the ones to the padlocks on the chains securing the galley slaves to the benches.
Tech. Sgt. Airen Crichton
player, 373 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Tue 30 May 2023
at 22:40
  • msg #570

Re: Hell or High Water

He looks at the Slaves. "Believe it or not we are the good guys. That was a precaution. Don't want him getting up. You all are safe now."  At this point Chricton radios Trask ++"Appears to be all clear. Riverboat has been secured. All Tangos KIA"++
Increase Trask
player, 388 posts
Robo Hunter
Tue 30 May 2023
at 23:04
  • msg #571

Re: Hell or High Water

"Understood, let me know when everyone is off the boat and I'll blow it." Trask now concentrated at scanning for other targets at the extreme extent of his sensors.


-
This message was last edited by the player at 00:00, Thu 01 June 2023.
The Marshall
GM, 3187 posts
aka "helbent4"
aka Tony
Wed 31 May 2023
at 18:25
  • msg #572

Re: Hell or High Water

One of the surviving prisoners looked out from under the bench and responded, "sure thing Boss! Just unlock them padlocks and we'll be outta here!"

At this point Smoker was out of the water and on one of the motorised flatboats.

Crichton and Peter noted that Rowan's hoverbike was under a tarp near the bow on the Promenade (lower) deck.

They had been instructed that the bomb in and of itself probably wouldn't be enough to sink the boat. Even if set off below the water line it would sink slowly. Instead, they should try to find some kind of powder magazine or other explosives storage to set it off in and this would send it to the bottom quickly. With Big Al dead, his crew scattered and the boat fouled on the wreckage of the CSS Kidd it was debatable what good sinking the vessel would do as it had ceased to be a threat.

At this point twilight had fallen over the swamp, with the remains of the bridge silhouetted against the dying glow above them.
Peter Firecrow
player, 1161 posts
No Old Ways here
Wanna buy a gun?
Wed 31 May 2023
at 18:41
  • msg #573

Re: Hell or High Water

Peter started when Crichton joined in on shooting Big Al, even though he was pretty sure the man was dead already. He let out a small sigh and shook his head. Then he moved to the corpse and carefully retrieved the keys from the corpse. He moved over and started unlocking the slaves.

"Be free and don't be a raider."

After that was done and they had found the hoverbike, he turned to the others. "So we need to find something inside to help make the explosion bigger and put it down below - unless we don't want to sink it anymore. Not like it will be used unless someone else comes along. Or we want to give up on other things to sail the river from now on."

The last part was definitely a mild joke.
This message was last edited by the player at 19:03, Wed 31 May 2023.
Tech. Sgt. Airen Crichton
player, 374 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Thu 1 Jun 2023
at 15:08
  • msg #574

Re: Hell or High Water

"Maybe the town would like it? Never wanted to be a river man myself, but if it appeals to you sure." he says in his quasi-jovial manner. "I kinda want to see if we can salvage the Cannon and any weapons for the town. They need better offensive defenses. Granted they have my low grade rail guns, but they might break. Not soon but may happen. The Cannon while nor exactly the most portable option might help. Heck if we bring the boat they might be able to figure out a way to get it to rotate. Plus will the bike work on water?"
The Marshall
GM, 3189 posts
aka "helbent4"
aka Tony
Fri 2 Jun 2023
at 22:14
  • msg #575

Re: Hell or High Water

In reply to Tech. Sgt. Airen Crichton (msg # 574):

Once the five surviving galley slaves (four men and one) realised they were free the prisoners understandably looked very relieved. They immediately started to grab clothing, weapons, food. Two jumped down into a couple of the flatboats and tried to start them. "If y'all are from a town, maybe we'll go there first? Then downriver to N'Awlins or upriver to Alexandria."

The boat looked to still be seaworthy if in a little rough shape. It might take a day with a cutting torch to free it from the superstructure of the Kidd. And hoverbikes, like all hovercraft, could certainly be ridden over water.
Peter Firecrow
player, 1162 posts
No Old Ways here
Wanna buy a gun?
Sat 3 Jun 2023
at 04:13
  • msg #576

Re: Hell or High Water

Peter glanced from Crichton back to the slaves. After a moment, he gave a shrug. "Sure. I guess we can take you...and this" He looked around where he was, "back to town and see...whatever they want to do from there."

He eyed the slaves a bit and said only with light intensity, "They are good people, so if you are allowed in....be good."
Increase Trask
player, 389 posts
Robo Hunter
Sun 4 Jun 2023
at 03:29
  • msg #577

Re: Hell or High Water


Trask would bug down from the bridge when it looks as if the team had a handle on the situation. "Not to sure giving the boat to the town is the right thing to do. I am sure they could not keep it if someone came looking for it and who knows how many undead are left in whatever it got stuck on ?"


-
This message was last edited by the player at 21:31, Mon 05 June 2023.
Tech. Sgt. Airen Crichton
player, 375 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Sun 4 Jun 2023
at 12:50
  • msg #578

Re: Hell or High Water

  "The Undead thing sure, but the rest might be worth their time. Really their call not ours. If they don't want it well an easy solution is pre-made." he holds the bomb up. "They don't want it. Boom. Regardless we got what we came for. Rowan's Hoverbike. Now if we could just find the thief. And Brother Edgar."
Peter Firecrow
player, 1164 posts
No Old Ways here
Wanna buy a gun?
Sun 11 Jun 2023
at 14:43
  • msg #579

Re: Hell or High Water

Peter hesitated. Then he slowly nodded. "No, you are probably correct. We should just stick to the original plan. Especially with undead being involved."

He looked around for just a moment and then let out a small sigh. "We should get things ready and get this done then."

OOC: I guess we proceed to get off the boat what's needed and proceed as planned unless there are objections.
Tech. Sgt. Airen Crichton
player, 376 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Sun 11 Jun 2023
at 15:52
  • msg #580

Re: Hell or High Water

 "Who can drive the hoverbike? Other than that I think one or two of the skiffs might still be around." he asks. "I might be able to manage short distances, but I'm not getting long distances I don't think."
Increase Trask
player, 390 posts
Robo Hunter
Sun 11 Jun 2023
at 22:18
  • msg #581

Re: Hell or High Water


"We could just burn it to the waterline and save resources ?" Trask had raised the hatch on his armour so he could be heard without resorting to the team comms.


-
Peter Firecrow
player, 1166 posts
No Old Ways here
Wanna buy a gun?
Mon 12 Jun 2023
at 13:33
  • msg #582

Re: Hell or High Water

Peter looked to Crichton and shook his head. "Not me. I never learned. Never got around to buying one when I could, and they are...less easy to keep running than my rig mostly."

He looked over at Trask and let out a sigh but shrugged. "Whichever way I do not care honestly, bomb, fire, whatever. I just want to get out of here."
The Marshall
GM, 3193 posts
aka "helbent4"
aka Tony
Tue 27 Jun 2023
at 17:16
  • msg #583

Re: Hell or High Water

In reply to Peter Firecrow (msg # 582):

Now the immediate danger had passed, they contacted the boat crew that brought them there, and the town. They also summarised the events, including the bloats, Big Al's death, and the freed galley slaves.

Tinsdale, the town engineer, answered. "If Big Al is dead and his crew scattered, then the boat is no longer a threat. But those... things... that attacked you are very worrisome. Ya'all just leave the boat, we'll salvage it when we can. Offer the freed prisoners sanctuary here if they want it. Please return, Sheriff Reynard and acting town mayor Sands would like to talk to ya'all because we still need your help."

The boat crew, 2 scavengers, were standing by to take them back to town, and started headed over from where they were laagering to pick them up.
Peter Firecrow
player, 1168 posts
No Old Ways here
Wanna buy a gun?
Wed 28 Jun 2023
at 04:50
  • msg #584

Re: Hell or High Water

Peter let out a breath. Then he looked at the others. "Well. I guess we head back to town then." He took one last look at the boat and shook his head. "The water-liking undead are not a good thing. I fear something is causing them, or at least sending them out." His lips twisted into a half-smile, half-grimace. "And I have a feeling we are about to be asked to look in to it by the town."

He shook his head and got ready to go, waiting for the trip back.
The Marshall
GM, 3195 posts
aka "helbent4"
aka Tony
Thu 13 Jul 2023
at 19:55
  • msg #585

Re: Hell or High Water

In reply to Peter Firecrow (msg # 584):

The Posse RV'd with the flatboat they had arrived in, and four of the six former prisoners agreed to accompany them back to town. The sad wreck of the Mississippi Queen and the dead remnants of the River Gators who'd crewed it and their leader Big Al remained behind. Some time soon, salvagers from Nouveau Baton Rouge would come to see if the boat could be re-floated. Even if not there was plenty of black powder, firearms and cannon that could be salvaged.

They cast off and chugged away into the dark. Fireflies danced an amongst the Spanish moss draped on the trees. Having a bit of experience on a hoverbike, Crichton followed along at a relatively low speed.

Arriving back at town safely after midnight they passed on the rescued prisoners. Next was a meeting with town Engineer Tinsdale, Sheriff Reynard and acting Mayor Sadie in Shady Sadie's bar and grill. Although they did not get a chance to use it Tinsdale did not ask for the bomb and radio detonator back. Yet.

After drinks and food were served Reynard said, "ya'all done a fine job. We think the threat of the gang is over, with Big Al dead, his gang dead or scattered and his boat fouled. But we got one more service to ask.

"Even with the Gators gone, there's still something wrong. We had two more people vanish last night. We think it was related to the disappearances night before last, and those things you found attacking the Gators' boat. They seem to be comin' from the ruins of the city. Now, the two salvagers that went missing were looking for medical equipment and supplies. We can give you a map of the city with the areas they were going to check.

"One of the missing salvagers that came back was undead. Henry. You seen him. He was wearing a medical gown. And those things had toe tags. We think whatever it is, it's associated with a hospital."

Tech. Sgt. Airen Crichton
player, 378 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Fri 14 Jul 2023
at 07:41
  • msg #586

Re: Hell or High Water

 "Do you hate being right Peter?" Crichton says with a sigh. "Yeah the toe tags are enchanted. Might be a hospital or a morgue to be fair." he ponders some more.
Peter Firecrow
player, 1170 posts
No Old Ways here
Wanna buy a gun?
Sat 15 Jul 2023
at 15:41
  • msg #587

Re: Hell or High Water

Peter was glad to hand off the former prisoners. He was content with the town being semi-safe, at least for the moment, from the threat of pirates and brigands. But he knew it didn't end there. He glanced over at Critchton and gave a shrug of his shoulders. "I am not psychic, but I have been around for a while now."

He looked back at the three town officials and rubbed his forehead slightly. "It sounds like that, without asking, you are asking us to look in to this for you?" It was a rhetorical question. He let out a small sigh and shook his head. "I am unsurprised."

He bit back the urge to ask why the town thought they were some kind of heroes. He supposed that they had done some things that could be called 'heroic' by some. Most of the time it wasn't his intention to be 'heroic' specifically though. It just happened to line up that way sometimes.
This message had punctuation tweaked by the player at 16:55, Sun 23 July 2023.
Sheriff Reynard
NPC, 2 posts
Sheriff of Red Stick
Law Dog
Sat 22 Jul 2023
at 21:00
  • msg #588

Re: Hell or High Water

In reply to Peter Firecrow (msg # 587):

The old law-woman smiled and nodded her head. "Oh yeah, we was going to ask ya'all for your help all right. Much obliged. Engineer Tinsdale's got some information ya'all should know."
Engineer Tinsdale
Sat 22 Jul 2023
at 22:22
  • msg #589

Re: Hell or High Water

In reply to Sheriff Reynard (msg # 588):

The town engineer spread out a large local topographical map of the city, pre-flood. It was crammed with notes and labels for places of interest.

He went over the many scavenging operations that the town had sent out recently. Various locations were targeted for different materials. The two scavengers that seemed to be "patient zeros" had been sent out to find building material. But they could also bring in anything else that they found, or mark it for later recovery. Their target was a lumber yard three miles to the north, past the side of the Mississippi Queen. Not a hospital, clinic or medical facility.
Tech. Sgt. Airen Crichton
player, 379 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Sat 22 Jul 2023
at 22:28
  • msg #590

Re: Hell or High Water

 "Could be they were jumped there and dragged off to the clinic for fixing. Or that is where the fixing is done. When was the last time you sent a team there?"
Peter Firecrow
player, 1171 posts
No Old Ways here
Wanna buy a gun?
Sun 23 Jul 2023
at 16:58
  • msg #591

Re: Hell or High Water

Peter looked over at Crichton and gave another shrug as he said, "Or they did not make it to the lumber mill and were...taken before they managed to get there. I suppose we should take the route they would have taken, as close as possible, to see what we can see."

He rubbed his nose but studied the map. "Do you know what route they would have taken, or anything they would have tried to avoid on the way there?"
Smoker Nix
player, 1149 posts
Scavenger & Tech
Truck Crew
Tue 25 Jul 2023
at 18:38
  • msg #592

Re: Hell or High Water

"Let me see,"

Smoker peered over shoulders, putting his scavenger's mind to work.

"These are the likely spots for good pickings," he pointed. "As for routes between, dealer's choice. Depends on how easy the terrain is. Can't tell that from an old map, you need local up-to-date knowledge or a look at the ground."
Increase Trask
player, 391 posts
Robo Hunter
Tue 25 Jul 2023
at 23:31
  • msg #593

Re: Hell or High Water


Trask had left his armour charging and doing routine diagnostics as he join the others around the map. He took it all in, but had nothing more to add above what had already been said.


-
This message was last edited by the player at 00:53, Tue 01 Aug 2023.
The Marshall
GM, 3196 posts
aka "helbent4"
aka Tony
Mon 31 Jul 2023
at 18:30
  • msg #594

Re: Hell or High Water

The map was cluttered with a confusing series of notes from Tinsdale regarding various salvage or potential salvage locations. Nevertheless, Crichton was able to pick out three medical facilities within the missing scavengers' target area:  Leonard K. Earl Medical Center (two miles), the Lakepark Hospital (two miles), and the Baton Rouge Municipal Hospital (one mile). The latter was more-or-less on the way back from the lumber yard the scavengers were going to check out (3 miles away).
Peter Firecrow
player, 1172 posts
No Old Ways here
Wanna buy a gun?
Tue 1 Aug 2023
at 18:35
  • msg #595

Re: Hell or High Water

Peter looked over the map and then studied the places on the map that Crichton pointed out. "Hmmm." He let out a small sigh as the index finger on his left hand began to tap slowly and irregularly on the table.

"I suppose we should try to map out a route to hit all of them, starting with one of the closer ones, perhaps the Municipal Hospital? Or if you see a better route, Crichton, to make our way between them with the least amount of travel total, that would be fine as well."
The Marshall
GM, 3197 posts
aka "helbent4"
aka Tony
Fri 11 Aug 2023
at 05:33
  • msg #596

Re: Hell or High Water

With a plan in mind, the Posse made ready to head out.

Darkness had fallen. Fireflies danced among the trees rising out of the swamp.

They could either go now, or wait for morning.
Peter Firecrow
player, 1173 posts
No Old Ways here
Wanna buy a gun?
Sat 12 Aug 2023
at 16:34
  • msg #597

Re: Hell or High Water

Them not being familiar with the territory they were going to enter, Peter voiced his personal suggestion, "I think we should head out in the morning. It was...an eventful day and we are not familiar with where we are going. Starting at night seems...ill-advised in my opinion."

He glanced at the townfolk, "But I would highly advise more people on watch then normal while...those things are out there so no one else goes missing."
Tech. Sgt. Airen Crichton
player, 380 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Sun 13 Aug 2023
at 15:01
  • msg #598

Re: Hell or High Water

 "Threes as they seem to run in pairs. That way at least one can get a shot off or possibly sound an alarm. And yes unknown area at night with surprise "predators" is not my favorite thought."
Engineer Tinsdale
Mon 21 Aug 2023
at 22:33
  • msg #599

Re: Hell or High Water

In the morning, before dawn, Tinsdale showed them the salvage boat they'd be using.

Tinsdale also showed them some of the necessary gear. Going along with them was Joe Ratliff, one of the town's experienced salvagers who knew how to handle the boat and the associated gear.

It was a raft on dual pontoons, like a catamaran. It had a slow electric motor, good for 12 hours operation at 5 miles/hour. Additional equipment included a compressor connected to 4 hoses, each with 100 feet coiled on its own spindle. Masks were on the ends of the hoses to provide breathing underwater as long as the compressor functions, up to 100 feet of depth, give or take.

As well, there were eight "bang-sticks", a pole with a shotgun shell affixed to the end, plus four flashlights and a coil of 50 feet of rope. In lockers near the bow were two sets of tools (picks, axes, shovels, pry bars, etc.) Further, two electric mini-chainsaws.

Although Trask's powered armour did have filtration, it did not have an independent air supply. Underwater operations during the war for the CS military were usually conducted by marine and navy commando units with special gear. Powered armour like the Wolverine suit could use a small oxygen bottle (called a "pony bottle") and after a bit of tinkering with the valve the air hose to the raft could be attached.

"It's an hour until dawn. You should have plenty of time to reach the hospital. Good luck!"
Smoker Nix
player, 1150 posts
Scavenger & Tech
Truck Crew
Tue 22 Aug 2023
at 10:02
  • msg #600

Re: Hell or High Water

Smoker looked over the boat and its equipment. He was a bit dubious about the diving equipment. A bit scanty for the depths indicated by the length of the hoses.
Increase Trask
player, 392 posts
Robo Hunter
Tue 22 Aug 2023
at 21:28
  • msg #601

Re: Hell or High Water


Trask got his suit into the middle of the vessel and made sure he was not going to roll off should things go south. He was also not to convinced at the equipment installed for the diving, but helped with getting his own suit prepped should it be needed.


-
Peter Firecrow
player, 1174 posts
No Old Ways here
Wanna buy a gun?
Wed 23 Aug 2023
at 03:41
  • msg #602

Re: Hell or High Water

Peter was tired as well as sore. He was no young buck anymore and after a very long and arduous day, having to get up before dawn was irritating. He tried to get himself more awake as best he could and did a bit of light stretching to work some of his muscles out.

He looked over the boat and its equipment with a critical eye. He restrained a sigh that bubbled up in his chest. This was all salvage, cobbled-together junk. He normally wouldn't be caught dead using such crap. But...strange, desperate times. He shook his head and boarded the boat without a word.
Tech. Sgt. Airen Crichton
player, 382 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Wed 23 Aug 2023
at 17:25
  • msg #603

Re: Hell or High Water

Chricton had slept like well garbage. The events of the previous day hadn't sat well with him. The floating gangers had been scattered or killed. And scattered didn't sit well. Not much to do about it now.
Smoker Nix
player, 1151 posts
Scavenger & Tech
Truck Crew
Wed 23 Aug 2023
at 18:55
  • msg #604

Re: Hell or High Water

Smoker was sprawled fast asleep. And snoring.
The Marshall
GM, 3198 posts
aka "helbent4"
aka Tony
Wed 23 Aug 2023
at 22:43
  • msg #605

Re: Hell or High Water

They packed their gear and pushed off. Tinsdale and Sheriff Reynard saw them off, then left.

Carl Ratliff, the salvager, grabbed the tiller and slowly they quietly puttered towards the gate leading to the open river. Once the guards let them through, they had only just cleared the gate when they saw Luke, Tinsdale's assistant, with his boat tied up on the rubble wall surrounding the town. Seeing him, Carl asked himself, "now, what does he want? After you guys rescued him across the river, Tinsdale keeps him on a short leash so he don't get himself killed."

After Luke waved them over, Carl pulled up. "What you want, kid? After your little vacation almost got ya killed, you know Tinsdale ain't gonna let you come along, nowhow."

They had met Luke day before yesterday on the far side of the river. the young man had been on an unauthorised salvage mission and almost became food for mutated nutria water rats! Luke was Tinsdale's apprentice and his action had earned him a kind of house arrest from his mentor and father figure. Yet, here he was.
Luke Kirby
NPC, 16 posts
Apprentice Engineer
Red Stick
Wed 23 Aug 2023
at 22:47
  • msg #606

Re: Hell or High Water

"Hey man," he replied, "I know I messed up. But this is important. I heard y'all are going to the Municipal hospital? I been there last month. Know how to get there, get in. I can be a help. I promise I'll do whatever you ask. This whole thing is bigger than Tinsdale, bigger than me. The whole town could be at risk, maybe even this part of the river, who knows?"

He had a bag of his gear, plus his NA Commando SMG and a couple spare magazines.

Carl looked dubious, but shrugged.

NA Commando SMG:


This message was last edited by the player at 22:50, Wed 23 Aug 2023.
Peter Firecrow
player, 1175 posts
No Old Ways here
Wanna buy a gun?
Thu 24 Aug 2023
at 03:40
  • msg #607

Re: Hell or High Water

Peter looked to where their 'pilot' was indicating and he frowned slightly. He listened to one and then the other. He scratched his chin and glanced at his allies. "While I do not have any issue with Luke or his coming along..."

He looked back to Luke. "You wish to come along? You...want to put yourself in harm's way?" One eyebrow rose up. "May I ask why?
Luke Kirby
NPC, 17 posts
Apprentice Engineer
Red Stick
Fri 25 Aug 2023
at 04:06
  • msg #608

Re: Hell or High Water

In reply to Peter Firecrow (msg # 607):

"Tinsdale is great. He just wants me to be safe. And it is safe here. But I just... I can't stand by and not do anything while this town is in real trouble. These are my friends, my family. This is important, and I want to help!"

In a flash of insight, Peter intuited that the kid impulsively wanted in on the adventure. In fact this was probably why they found him so far from home, across the river. His heart was in the right place, but maybe didn't fully understand the risks and danger.

Marshal's Note: Peter rolled 11 on 1d6 Scrutinize (he rolled an Ace) in trying to decypher his motives.
Tech. Sgt. Airen Crichton
player, 383 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Sat 26 Aug 2023
at 01:16
  • msg #609

Re: Hell or High Water

  Chricton looks him up and down. "Listen I get that. Hell kid a part of me thinks that is great. BUT not only do you have no clue what you are doing you might get yourself killed. So the way I see it you pack up and go back to the quieter life or I take this here Colt and shoot you in the foot. It won't kill ya, but man it's gonna hurt bad and you aren't walking for a couple weeks. While I like ya seen to many good kids like you die for this exact reason. Unless these three all say bring you along you are going home and one day when you have a good reason and a group you know and trust to watch your back you will thank me." he says "I don't care so much about you being safe just not dead. You want to man the walls repulse raiders and drowned zombie voodoo experiments you go on ahead. Problem is we ain't going against that. Something nasty lurks out here. And while I hated the South in the War no one deserves to be done like these folks that are being made into zombies."
Smoker Nix
player, 1152 posts
Scavenger & Tech
Truck Crew
Sat 26 Aug 2023
at 10:28
  • msg #610

Re: Hell or High Water

Smoker just listened. He'd not chosen to become a scavenger. There just weren't any other options to survive. Not then, anyway. He'd become good at it and so carried on, even when there might have been the chance to stop.
Peter Firecrow
player, 1176 posts
No Old Ways here
Wanna buy a gun?
Sun 27 Aug 2023
at 16:23
  • msg #611

Re: Hell or High Water

Peter shook his head at Luke but then gave a look to Crichton that was a mixture of surprise and annoyance. "I think that might be a bit harsher than is necessary, but..." He looked at Luke once more, "he is not completely wrong. And while you will deny that we need to watch out for you, we would do so regardless since we do not know you well and you are not as experience as us - which would distract us. And that could cause a problem at a vital time."

He gave a small shrug. "Sorry, but you cannot come with us."
The Marshall
GM, 3199 posts
aka "helbent4"
aka Tony
Tue 29 Aug 2023
at 22:45
  • msg #612

Re: Hell or High Water

Luke looked disappointed but seeing the posse wasn't backing him up, he looked at Carl. Carl shook his head. "Too dangerous. Some other time, kid." Luke replied, "Okay, I tried. Well, y'all have good luck, now." He pushed off. Starting his electric motor he turned his boat and started back to town. With that out of the way they continued through the swamp towards the northern outskirts of downtown.

Soon they left the swamp surrounding New Baton Rouge and began passing more and more broken buildings, many wreathed in Spanish Moss and covered in graffiti. This part of the city had been abandoned years before the war after a massive earthquake altered the Mississippi to flow through the former downtown. The depth of the water decreased from 30-50 feet to 5-10 feet. But the opaque dark brown water still made it impossible to see the bottom. Slowly they puttered along, moving at barely faster than a walk.
Smoker Nix
player, 1153 posts
Scavenger & Tech
Truck Crew
Wed 30 Aug 2023
at 09:28
  • msg #613

Re: Hell or High Water

"Watch out!" Smoker shouted suddenly.

"There are hands under the water, attempting to reach up and grab the boat..."
Peter Firecrow
player, 1177 posts
No Old Ways here
Wanna buy a gun?
Thu 31 Aug 2023
at 21:09
  • msg #614

Re: Hell or High Water

Peter hadn't liked turning Luke away, but he didn't want to be, or at least feel, responsible if the boy got killed during the journey. Hell, he wished a long happy life on the boy! Wasn't like Peter was going to get one, so someone should!

He whirled as Smoke piped up and he crouched down in the boat and got ready for the incoming attack, pulling out his machete.
The Marshall
GM, 3200 posts
aka "helbent4"
aka Tony
Tue 12 Sep 2023
at 05:00
  • msg #615

Re: Hell or High Water

More dead white hands grabbed onto the pontoons from below. At least a half-dozen pairs, three on each of the two pontoons.

They began to shake the boat back and forth. Having been warned, everyone stayed low and wasn't thrown off into the brown water of the flooded street.
The Marshall
GM, 3201 posts
aka "helbent4"
aka Tony
Mon 18 Sep 2023
at 17:46
  • msg #616

Re: Hell or High Water

In reply to Peter Firecrow (msg # 614):

Because the water level was relatively low, the bloats standing on the bottom and reaching up could get a good grip and shake the pontoon craft vigorously, even tilt it up a fair ways. But unless they coordinated and took their time the bloats probably wouldn't be able to overturn the boat.

On the deck were a boat hook, two long poles and two paddles.
Smoker Nix
player, 1155 posts
Scavenger & Tech
Truck Crew
Mon 18 Sep 2023
at 18:34
  • msg #617

Re: Hell or High Water

Moving carefully and staying well away from soggy white hands, Smoker got the boat hook. Hefting it to get an idea of its weight and manoeuverability, he attacked the nearest soggy white hand with the business end.
Peter Firecrow
player, 1179 posts
No Old Ways here
Wanna buy a gun?
Mon 18 Sep 2023
at 20:34
  • msg #618

Re: Hell or High Water

Peter didn't like this, not one bit. It wasn't a super-dangerous situation, but it certainly wasn't good. It did possibly put to rest one fear/theory he had been percolating, someone controlling the bloats rather than just create-and-release - though, it could be that it was the case but only in certain range or something.

He grabbed one of the paddles and began trying to what the bloat hands and fingers to get them to let go. This was...not a great solution he realized.
The Marshall
GM, 3202 posts
aka "helbent4"
aka Tony
Wed 20 Sep 2023
at 05:54
  • msg #619

Re: Hell or High Water

The three of them started to bash at the hands holding the pontoons, using whatever was available. Surprisingly, this worked! One by one they either broke the fingers or pried the hands off.

Joe yelled, "I think we're free! Quick! Ya'all pole and paddle us along fast as you can, I think they can't move too fast down there!"
Peter Firecrow
player, 1180 posts
No Old Ways here
Wanna buy a gun?
Wed 20 Sep 2023
at 20:34
  • msg #620

Re: Hell or High Water

Peter sagged in relief, if only for a moment, as things shifted and the boat was suddenly freed. He quickly shifted gears, metaphorically speaking, and began to use the oar for it was intended. He began to paddle and help move the boat away from the grasping hands.

"This is turning out to be just as full of unfortunate excitement as I dreaded it might be already."
Increase Trask
player, 393 posts
Robo Hunter
Wed 20 Sep 2023
at 23:29
  • msg #621

Re: Hell or High Water


Trask was loath to move to the edge of the raft in case it was enough to tip them all into the water. So he covered the others ready to engage any of the undead that managed to get up onto the raft.


-
The Marshall
GM, 3203 posts
aka "helbent4"
aka Tony
Thu 21 Sep 2023
at 19:51
  • msg #622

Re: Hell or High Water

They slowly pulled away from the presumed crowd of submerged bloats trying to keep them at the flooded intersection. Poling along they could feel that at least a foot of black river mud had accumulated on the pavement after the river started flowing through the downtown. Presumably it was slowing down the submerged bloats a lot more than it was them.

They were at least a mile away from the hospital and so this seemed like a chance encounter. It didn't seem likely they would be intercepted at their destination. But just to be sure they weren't being followed they zig-zagged a bit through the flooded streets.

Eventually, they came to the hospital, Baton Rouge Municipal Hospital. It had survived the earthquake that had leveled the city the decade before the war, and remained semi-operational until Judgement Day. A few days later the river claimed it all the same. The Mississippi continued to shift its banks and course in the decade after now the system of dikes, berms and levees that had kept it in place were long in disrepair breached or were overtopped during flood season.

It still remained standing but underwater almost up to the second floor. Three more floors (2-4) remained above water. The overhang above the doors to Emergency was still a little above water and served as a kind of wharf. There was a swamp boat similar to theirs tied off there, bobbing in the black water. There was an open window there. They could tie off and enter there, or look for another entrance.
Tech. Sgt. Airen Crichton
player, 385 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Sun 24 Sep 2023
at 15:08
  • msg #623

Re: Hell or High Water

 "Does the boat look familiar to you guys?" he asks the guides. Assuming Boats are like cars. Even 3 that look exactly alike to a stranger might have telltale signs that the locals would know.
Joe Ratliff
Mon 25 Sep 2023
at 00:17
  • msg #624

Re: Hell or High Water

In reply to Tech. Sgt. Airen Crichton (msg # 623):

Carefully moving the tiller to bring them closer, Joe nodded in a worried way.

"Oh yeah. That's one a' ours all right."
Peter Firecrow
player, 1181 posts
No Old Ways here
Wanna buy a gun?
Mon 25 Sep 2023
at 04:35
  • msg #625

Re: Hell or High Water

Peter let out a small sigh. "Then, unfortunately, I think we are in the right place."

He looked over the building a bit, craning his head and neck this way and that. After a moment he nodded to the open window. "That seems like as good a way as any other, yes?" He shrugged. "Especially since they came this way it looks like."
The Marshall
GM, 3204 posts
aka "helbent4"
aka Tony
Wed 4 Oct 2023
at 20:00
  • msg #626

Re: Hell or High Water

They stepped from their boat to the overhang.

The other boat bobbed in the black water off to the side, still tied off. One airhose led from the boat through the window opening, but the compressor was silent. If it had been left running it was now out of fuel. The gear and supplies on the boat were untouched, including bins containing dive gear like dry and wet-suits, masks, fins, BCDs, regulators, weight belts.

Inside the boat there was still a pump-shotgun leaning up against a seat. Nearby in an open locker was one loaded boomstick (a diver's single-shot weapon consisting of a shotgun shell mounted on a spear). There was a second shotgun lying in the bottom of the boat. Ominously, there was a spent shell nearby.

Lookin in through the window opening they could not make out much in the gloom. The air-hose seemed to lead in and then off towards some fire doors next to a bank of elevators. There was a lot of trash and debris, as this floor looked well picked-through. There were two floors above this one, and at least one submerged floor. Possibly a basement.
Peter Firecrow
player, 1182 posts
No Old Ways here
Wanna buy a gun?
Fri 6 Oct 2023
at 04:03
  • msg #627

Re: Hell or High Water

Peter looked over the boat with a critical eye. "Well, that is not good." After a moment, he looked back at their boat driver and quietly said, "Some shotguns here that the town likely needs reclaimed, yes?" He would himself, but he doubted they were that great of quality honestly. And definite

He let out a small sigh and then stepped inside of the window, carefully looking around, listening and generally staying alert.
Increase Trask
player, 394 posts
Robo Hunter
Fri 6 Oct 2023
at 05:01
  • msg #628

Re: Hell or High Water


Trask moved to get off the boat, taking his time as he does so. He will cover the others while they all form up to move off.

Once inside he did a sensor sweep just before started out.


-
This message was last edited by the player at 02:44, Sun 08 Oct 2023.
Tech. Sgt. Airen Crichton
player, 386 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Sun 8 Oct 2023
at 00:47
  • msg #629

Re: Hell or High Water

Chricton looks over the boat as only a junker can. Taking inventory of the items as parts."Hmmm.....might need to see about something the size of that compressor tank for that platform I was thinking of." he muses to himself as he climbs off the boat.
Smoker Nix
player, 1156 posts
Scavenger & Tech
Truck Crew
Sun 8 Oct 2023
at 14:28
  • msg #630

Re: Hell or High Water

Smoker eyed everything up. The air hose indicated that someone had attempted some underwater exploration within, but the silence of the compressor showed they had either finished or... well, one did not want to contemplate the alternatives.

He scrambled ashore, none too elegantly.

"Where should we begin?"
Peter Firecrow
player, 1185 posts
No Old Ways here
Wanna buy a gun?
Sun 8 Oct 2023
at 16:19
  • msg #631

Re: Hell or High Water

Peter glanced at Smoker for a moment, then gave a small shrug. "Going underwater takes preparation and more noise. To start with, I would personally suggest we start on the above-water floors and work up."

He looked down at the tank. "Then, if we still find no traces...well." One eyebrow rose up and he gave another small shrug.
Tech. Sgt. Airen Crichton
player, 387 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Sun 8 Oct 2023
at 18:37
  • msg #632

Re: Hell or High Water

"I'd say start on the roof if we can find a way up there and clear going down room by room. That would take time a lot of time. But that is smartest. That way we aren't walking into a fight with these shambles at our backs." he suggests from his little bit of nigh ancient CQB Tactics.
The Marshall
GM, 3207 posts
aka "helbent4"
aka Tony
Wed 11 Oct 2023
at 18:22
  • msg #633

Re: Hell or High Water

The salvager from the town, Joe, moved over to the abandoned raft. He checked the compressor's fuel tank. "Yep, she's dry. We can see if Tinsdale would part with a compressor. Considerin' what ya'll have done for us that won't be no nevermind." He gathered the two shotguns, looking dubious at the fact that this firepower was useless against... whatever took the scavengers.

Conscious that his thermal would not penetrate water, Trask checked the building and surrounding trees and ruins poking above the dark surface. The humid air was still cool from the night, but there were no observable hot spots. He leaned in and checked the floor, what he could see of it. Thermal and low-light did not reveal any recent footprints of either the missing salvagers or anything else. It looked like the air hose stretched towards a propped-open fire door. However, he could visually see scuffmarks on the floor and in the thick layer of dust covering it that looked new.

Once inside they determined the floor was clear. The air hose led to a set of fire stairs, then down into the water. Trask could tell that one set of dive boot prints went from the entry to the stairs and down and did not come out. That would be one of the salvagers. He did not find tracks from the second salvager. But he did see something disturbing. A set of bare footprints led out from the water, dragging something up. Then something was set down, and the tracks continued out the window, then back to the stairs. However, the bare footprints did not go back down into the water but went up the stairs carrying something heavy. Whoever it was was obviously soaking, as was his burden.

Looking down the stairwell they could see the surface of the black water a few feet below them. The dark stairs above them seemed to be largely unblocked until it got to the top a few floors above.
Increase Trask
player, 395 posts
Robo Hunter
Thu 12 Oct 2023
at 00:09
  • msg #634

Re: Hell or High Water


Trask pointed out the trail to the others before asking "Should I pull the hose up ?"


-
Peter Firecrow
player, 1187 posts
No Old Ways here
Wanna buy a gun?
Fri 13 Oct 2023
at 01:58
  • msg #635

Re: Hell or High Water

Peter wasn't considered with a compressor at the moment, so didn't pay much mind to the 'offer' made. He focused on what lay ahead, just giving a small dismissive wave to the man. He moved slowly and carefully, looking around and staying alert.

He glanced at Trask and looked where they had looked. He frowned but then shook his head. <small>"Personally, I say leave it for now." He glanced back, still keeping his voice quiet, "We are agreed to head upstairs?"
The Marshall
GM, 3208 posts
aka "helbent4"
aka Tony
Thu 19 Oct 2023
at 21:33
  • msg #636

Re: Hell or High Water

The hose definitely led down into the water. Instead of risking that, they followed the tracks in the thick concrete dust that led from downstairs under the water to above on the fire stairs.

They were on the 2nd floor, as the Ground floor was underwater. They cautiously reached the 3rd floor landing. The tracks of whoever it was and whatever they were dragging along led to a closed reinforced steel door marked, "SURGICAL SUITES - AUTHORISED PERSONNEL ONLY". There was a card reader, keypad and card lock, but that would all seem defunct without power.

Above the stairs continued to ascend into darkness, at least for another floor.
Peter Firecrow
player, 1188 posts
No Old Ways here
Wanna buy a gun?
Sun 22 Oct 2023
at 03:11
  • msg #637

Re: Hell or High Water

Peter slowed to a quiet stop. The tracks lead in to...he grimaced as he saw the sign. In a post apocalyptic world full of monsters, he imagined nothing but grisly horror in a Surgical Suite. He drew in a deep breath and let it out slowly.

He moved to the doors and glanced back at his comrades, before then trying to quietly and carefully open one of them.
Tech. Sgt. Airen Crichton
player, 388 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Mon 23 Oct 2023
at 01:36
  • msg #638

Re: Hell or High Water

  Chricton followed quietly. He had the Hellstrome SAW out and ready. His rail gun was slung on his back. He had two of his pistols strapped on as back ups. His plasma pistol and one of his normal pistols. More than willing to lend Smoker or anyone else any of the guns except the HI ones. When they got to the door he shuddered. This is not a good spot to have been brought. And this whole ward could be packed shoulder to shoulder with the bloats.
Increase Trask
player, 396 posts
Robo Hunter
Mon 23 Oct 2023
at 05:15
  • msg #639

Re: Hell or High Water


Trask continued to do a sensor sweep every now and then as he had his rifle at his shoulder. They seemed to be living out some zombie movie..... he thought.


-
The Marshall
GM, 3209 posts
aka "helbent4"
aka Tony
Wed 25 Oct 2023
at 19:58
  • msg #640

Re: Hell or High Water

Thermal and low-light sensors did not reveal anything, except for a boot that looked like it might have belonged to one of the salvagers as it was not covered in dust. IF someone had walked up and pulled the door open it was long enough ago their heat was no longer on the handle.

The lock was broken or non-functional and the door swung open. It was obvious this floor was part of the hospital's ICU, the rest being on the ground floor and underwater. The stairwell led was in the SW corner of the building. Off to the right along the S wall was the bank of non-functional elevators. The SE corner off to their right had completely collapsed into a jumble of ferro-concrete, drywall, cinderblocks, bent piping and broken plastic conduits, acoustic tiles and other wreckage.

The entire floor was dark. Directly in front of them in the light of their flashlights was a nurse's station. Farther along the W wall were ICU suites, almost all the far E half of the building was collapsed into rubble. The tracks led past the desk. In fact, there were several tracks (left at different times) leading from the stairwell back and forth to and from the dark interior of the ICU.

A boot was lying in the dust near the nurse's station near the tracks. Lying on its side on the desk was a broken-looking videocam.
Peter Firecrow
player, 1189 posts
No Old Ways here
Wanna buy a gun?
Fri 27 Oct 2023
at 23:16
  • msg #641

Re: Hell or High Water

Peter scanned the new area as they peeked inside, staying still for a moment save for his head and eyes. Then he began to slowly creep forward, machete in hand. It had taken a lot of firepower - and apparently really good aim at one spot - to take down the gross undead they'd been running in to. He wasn't sure if he had enough ammo for this kind of fight really.

He moved towards the ICU suites first, thinking it might be something being done to people in them. Or more likely some kind of surgery suite but he didn't know where that was.
Tech. Sgt. Airen Crichton
player, 389 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Mon 30 Oct 2023
at 15:10
  • msg #642

Re: Hell or High Water

 Chricton kept the HI SAW at the ready. That ammo was beyond plentiful so no need to hold back normally with it. He saw the broken camera pointed to it and motioned he was going for it to the group. He would get close to it before checking the area behind the nurse's station. Low and slow. Crouched not crawling. That way if needed he could move quicker in theory.
Smoker Nix
player, 1157 posts
Scavenger & Tech
Truck Crew
Mon 30 Oct 2023
at 16:08
  • msg #643

Re: Hell or High Water

Smoker, still a scavenger at heart, was looking around wondering if anything useful was left or if the entire place had been robbed out already.
Increase Trask
player, 397 posts
Robo Hunter
Mon 30 Oct 2023
at 22:03
  • msg #644

Re: Hell or High Water


Trask followed along, more concerned with covering the rest of the team. His rifle was at his shoulder as they moved though the hospital.



-
The Marshall
GM, 3211 posts
aka "helbent4"
aka Tony
Mon 6 Nov 2023
at 18:50
  • msg #645

Re: Hell or High Water

Trask moved out to a more central location on the floor so he could cover the ICU suites on both sides and the operating theatre at the back.

From what Smoker could see, the floor looked like it was picked clean of easy salvage. That is, aside from broken furniture and rubble nothing of value remained that was easily taken (like first aid kits, fire extinguishers, printers, working monitors, etc.). But the walls had not yet been torn open to get at the copper wiring and piping, light fixtures remained intact, the wrecked bed and the dusty chairs behind the nurses' station still had metal that could be salvaged, etc.

Picking up the holocam that was lying on the desk Crichton noted that it looked like it had been long submerged due to it being crusted with algae. It was still damp, indicating it had been submerged until a couple days ago at most. The data slug remained in its port. The power supply was completely dead.

Using the tip of his machete Peter pushed open the door to the ICU suite closest to the nurses' station and noted that from the track it left in the dust on the floor it hadn't been opened for a while. Indeed the tracks they were following (and it looked like someone had come back and forth) led back towards the operating theatre at the northern end of the floor.




This message was last edited by the GM at 18:54, Mon 06 Nov 2023.
Tech. Sgt. Airen Crichton
player, 391 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Mon 6 Nov 2023
at 19:05
  • msg #646

Re: Hell or High Water

 Chricton pulls the slug and stores it in a safe but easy to reach place. And then wraps the camera itself up and stores it."Probably our salvage teams Holocorder."
Peter Firecrow
player, 1190 posts
No Old Ways here
Wanna buy a gun?
Tue 7 Nov 2023
at 19:12
  • msg #647

Re: Hell or High Water

Peter closed the door and stepped back, shaking his head. "Looks like this has not been disturbed in a while." He nodded in a direction. "And the tracks indicate...the operating theater was their, and is our, destination."

He glanced at the others to make sure they were ready before he headed that way.
The Marshall
GM, 3212 posts
aka "helbent4"
aka Tony
Wed 8 Nov 2023
at 20:56
  • msg #648

Re: Hell or High Water

In reply to Tech. Sgt. Airen Crichton (msg # 646):

Once he examined it more closely, the silt draining out of the holo-cam and the algae encusgint it indicated it had been underwater for several years. Probably recovered from the first, completely flooded floor.

They slowly moved towards the northern half of the floor, away from the stairs. Weak sunlight came in through the destroyed and collapsed SE wall. It slowly faded as they proceeded. Trask picked up nothing on thermal and not much more on his low-light viewer.

The rear wall was marked "Operating Theater". There were 4 doors marked (from left to right) "SURGICAL PREP", two middle ones marked "SCRUB ROOM" and then the far right was marked "GALLERY A".

They could see the tracks led to the far left door, the one to the surgical prep room.
Increase Trask
player, 398 posts
Robo Hunter
Thu 9 Nov 2023
at 00:08
  • msg #649

Re: Hell or High Water


Trask kept up with the rest of the team as they move through the operating space. He covered the door that they had not opened when people stopped to look at this or that.


-
Peter Firecrow
player, 1192 posts
No Old Ways here
Wanna buy a gun?
Thu 9 Nov 2023
at 06:15
  • msg #650

Re: Hell or High Water

Peter slowly made his way forward, easing in to the next area. He paused a bit inside as he looked to see what there was to see. And there were several doors. He frowned slightly at the choices.

But soon enough they could tell that the surgical prep door was the one that the tracks lead to. He hesitated a moment, wondering if they should ignore the other doors but...if they were long-abandoned like the rest of the place, then it made sense to keep focusing on the tracks.

So he edged towards the surgical prep door, and discreetly checked to see if the door was easily open-able or not.
Smoker Nix
player, 1159 posts
Scavenger & Tech
Truck Crew
Thu 9 Nov 2023
at 11:35
  • msg #651

Re: Hell or High Water

Smoker frowned, remember the dim and distant past.

"They made operating theatres with a gallery where medical students could observe proceedings from above. Might make a good overwatch position... Scrub room was where surgeons washed their hands before starting work."
The Marshall
GM, 3214 posts
aka "helbent4"
aka Tony
Wed 15 Nov 2023
at 23:40
  • msg #652

Re: Hell or High Water

In reply to Peter Firecrow (msg # 650):

It looked like the door to Surgical Prep opened freely, if stiffly, inwards. It had a card-reader and could be opened hydraulically to admit a full-sized moveable bed. But both were very much inoperative.
Peter Firecrow
player, 1193 posts
No Old Ways here
Wanna buy a gun?
Sun 19 Nov 2023
at 00:10
  • msg #653

Re: Hell or High Water

Peter glanced back at his companions to make sure they were ready, eyebrows up, and a small head gesture. After receiving nods of agreement or however they chose to indicate things, only then would he count silently down on one hand but since he was holding the gun he instead mouthed the numbers, "One. Two. Three." On three, he then opened the door with his other open hand.
The Marshall
GM, 3217 posts
aka "helbent4"
aka Tony
Fri 24 Nov 2023
at 23:24
  • msg #654

Re: Hell or High Water

In reply to Peter Firecrow (msg # 653):

Shining their flashlights into the dark room they saw it had several rusty beds in the near corner.

The smell of rotting, decaying flesh was overpowering. Sweeping their flashlights around they saw that in the far end was the door to the operating theatre. In that corner were dozens of corpses. They were piled up like cordwood. Namely because they were as stiff as boards due to rigor mortis.
Peter Firecrow
player, 1196 posts
No Old Ways here
Wanna buy a gun?
Sat 25 Nov 2023
at 03:40
  • msg #655

Re: Hell or High Water

Peter slowly stepped in to the room. He was moving carefully in case was in there they hadn't yet seen - or in case the corpses were of the get-up-and-walk variety. He first glanced upwards and shone his light around the ceiling to make sure nothing was lurking above.

Then he began, still from a distance, checking the corpses and especially to see if they had toe tags on them.
Increase Trask
player, 399 posts
Robo Hunter
Sat 25 Nov 2023
at 04:11
  • msg #656

Re: Hell or High Water


Trask pointed to the pile of corpses and then kept his rifle pointed at the pile of potential undead. What he would not do with some sort of flame thrower right now.


-
The Marshall
GM, 3218 posts
aka "helbent4"
aka Tony
Tue 28 Nov 2023
at 23:50
  • msg #657

Re: Hell or High Water

In reply to Peter Firecrow (msg # 655):

The corpses all seemed to of the Gators gang, and therefore recent. Within a day or so. While still wet from being submerged, none were as bloated as the horrifying corpses that had attacked them on the Gators' ship.

None of these ones moved.

Holding back his gag reflex, Peter immediately noticed a couple thigs: none of these corpses wore the toe tags inscribed with symbols, or any toe tags, that the other more mobile corpses had been wearing. Also, none had been cut open with a deep Y-incision and their internal organs removed, something common to autopsied patients, another feature.
Tech. Sgt. Airen Crichton
player, 393 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Thu 30 Nov 2023
at 18:12
  • msg #658

Re: Hell or High Water

"I wonder if we took the feet off if that would stop them from trying to use them. Also probably a good idea to let our guys with the boats know that we have the right spot." he pauses "Yeah rather not cut that many feet off. Wonder if they have any flammables left?"
Peter Firecrow
player, 1197 posts
No Old Ways here
Wanna buy a gun?
Fri 1 Dec 2023
at 15:07
  • msg #659

Re: Hell or High Water

Peter suppressed another gag and stepped back. He closed his eyes a second and calmed himself. Then he shook his head. "Orrrrrrrrr...we find whoever, or whatever, is creating the undead creatures and stop them. Then these bodies stay bodies."

He paused and then shrugged. "No, you are right. Even after that, we should likely burn them to be sure."
Increase Trask
player, 400 posts
Robo Hunter
Sat 2 Dec 2023
at 01:14
  • msg #660

Re: Hell or High Water


"Yes I agree, will need to dispose of them at some point. Gives the whole place a very uneasy feeling....

Trask was still not sure the whole pile will not surge forward to attack them, but there were other things to focus on.


-
Tech. Sgt. Airen Crichton
player, 394 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Sat 2 Dec 2023
at 01:55
  • msg #661

Re: Hell or High Water

 "Option one is burning the whole place to cinders. Option two is a really big bomb. I'm not taking a chance that one of these gangers comes back Harrowed." Chricton looks at the bodies. "Another Stone or worse. Nope we have enough problems."
The Marshall
GM, 3219 posts
aka "helbent4"
aka Tony
Mon 11 Dec 2023
at 19:36
  • msg #662

Re: Hell or High Water

In reply to Tech. Sgt. Airen Crichton (msg # 661):

Cutting off the toes of the as-yet undead seemed sensible. Stopping whoever would transform these bodies into the undead monsters (possibly some form of Walkin' Dead?) is of course also a wise option.

The town still had the unexploded bomb that was intended for the Queen, but was not needed. The bomb, if used as a demo charge, looked like it was enough to collapse the weakened structure. But if they were dealing with undead here, such a collapse would not be enough to kill them and might only trap them for a while.

Just then they heard someone speaking coming from inside the operating theatre. It sounded like they were giving a lecture or lesson of some kind. Due to the doors being closed they couldn't see who it was nor really hear what they were saying...
This message was last edited by the GM at 19:40, Mon 11 Dec 2023.
Peter Firecrow
player, 1199 posts
No Old Ways here
Wanna buy a gun?
Wed 13 Dec 2023
at 02:27
  • msg #663

Re: Hell or High Water

Peter stopped suddenly even as he was about to agree again with the 'reasonable' suggestion. His head cocked to the side, his eyes narrowing and shifting to look at...nothing really as he listened intentely.

He held one finger up to his lips first as he looked at his allies then he used it to tap his ear before pointing towards where he heard the noise coming from.

He stepped slowly away from the bodies and that room and started moving quietly towards the 'lecture', weapon in hand.
Smoker Nix
player, 1160 posts
Scavenger & Tech
Truck Crew
Wed 13 Dec 2023
at 10:49
  • msg #664

Re: Hell or High Water

"Maybe try up in the gallery...?" murmured Smoker.

"See what is going on from there."
Tech. Sgt. Airen Crichton
player, 396 posts
U.S.M.C. 1st Battlion
Staff Wieldin Techno-Mage
Wed 13 Dec 2023
at 23:50
  • msg #665

Re: Hell or High Water

"Do you see a way up there? Other wise we are going to have to go in the door." Chricton says quietly. "If we can fond a way up. I'd say Trask and I hold the door and Peter and you go up there. maybe catch em in the crossfire."
Smoker Nix
player, 1162 posts
Scavenger & Tech
Truck Crew
Thu 14 Dec 2023
at 11:18
  • msg #666

Re: Hell or High Water

Smoker pointed tp the door on the far right.

"I'd guess that one, seeing as it has GALLERY A written on it."

He went over to see if it would open.
The Marshall
GM, 3224 posts
aka "helbent4"
aka Tony
Fri 15 Dec 2023
at 18:45
  • msg #667

Re: Hell or High Water

In reply to Smoker Nix (msg # 666):

Indeed, the door opened. Behind it was a set of stairs leading up. Presumably to a kind of balcony over the operating theatre (literally) where visiting doctors could observe the procedure. This spoke to the age of the building and when it was constructed a century ago in the 1970's or '80's. Newer hospital buildings would not have an actual observation gallery but would go with HD video or 3D video cameras and monitors for viewing.

Smoker noted that there was a lot of dust that was disturbed by wet footprints (still damp) going up.
Smoker Nix
player, 1163 posts
Scavenger & Tech
Truck Crew
Sat 16 Dec 2023
at 06:58
  • msg #668

Re: Hell or High Water

"Looks like someone else had the same idea," said Smoker, pointing out the footprints.

Do they go up & down or just up?
The Marshall
GM, 3225 posts
aka "helbent4"
aka Tony
Sat 16 Dec 2023
at 17:52
  • msg #669

Re: Hell or High Water

In reply to Smoker Nix (msg # 668):

He noted while the footprints (all of bare feet) went both up and down, the freshest, dampest ones were only going up. And there were clearly more than one set.
Smoker Nix
player, 1164 posts
Scavenger & Tech
Truck Crew
Sat 16 Dec 2023
at 18:43
  • msg #670

Re: Hell or High Water

"Careful - looks like someone is still up there. Wanna go first?"

Smoker wasn't a coward, he was just realistic about his fighting capabilities.
Increase Trask
player, 401 posts
Robo Hunter
Sun 17 Dec 2023
at 06:08
  • msg #671

Re: Hell or High Water


Trask gives a nod and will take the lead  going up the stairs. He takes his time with his rifle at his shoulder, looking for obvious threats.


-
Smoker Nix
player, 1165 posts
Scavenger & Tech
Truck Crew
Sun 17 Dec 2023
at 10:13
  • msg #672

Re: Hell or High Water

Smoker followed, also on high alert.
Peter Firecrow
player, 1201 posts
No Old Ways here
Wanna buy a gun?
Sun 17 Dec 2023
at 18:10
  • msg #673

Re: Hell or High Water

Peter stayed quiet. The others were, of course, better at some things than he was, so he let them take the lead on those things. He knew he was not a tracker. Hell, he'd had to learn survival skills after the apocalypse mostly, and he was still a novice. He'd been a city person.

He broght up the rear, tracking behind them and following slowly.
The Marshall
GM, 3230 posts
aka "helbent4"
aka Tony
Tue 16 Jan 2024
at 23:44
  • msg #674

Re: Hell or High Water

Carefully, Trask mounted the stairs to the gallery above the operating theatre. Smoker and Peter followed.

As he peered over the top of the stairs, he saw a single row of seats surrounding and looking down into a large glassed-over rectangular window set into the floor. There were six seats on both long sides, and four on the short ends.

The room was dark. The only light came from the window in the floor.

Sitting at the seats closest to the stairs were two men. Their backs were to the stairs. They did not seem to notice Trask.
Peter Firecrow
player, 1205 posts
No Old Ways here
Wanna buy a gun?
Thu 18 Jan 2024
at 02:47
  • msg #675

Re: Hell or High Water

Peter kind of had to wait on Trask to move before he could move. He thought about asking if they should continue to sneak or go in loud at this point, but asking that would probably give them away if their 'sneaking' hadn't already. So he stayed quiet and got ready to follow Trask in.
Smoker Nix
player, 1166 posts
Scavenger & Tech
Truck Crew
Thu 18 Jan 2024
at 14:27
  • msg #676

Re: Hell or High Water

Smoker followed along, feeling nervous.
Increase Trask
player, 404 posts
Robo Hunter
Tue 13 Feb 2024
at 05:13
  • msg #677

Re: Hell or High Water


Trask stayed motionless, but indicated the two potential targets sitting on the chairs.


-
The Marshall
GM, 3236 posts
aka "helbent4"
aka Tony
Wed 20 Mar 2024
at 22:17
  • msg #678

Re: Hell or High Water

Carefully the posse took up positions, aiming at the two disheveled, soaking men. Men who had disappeared, and now seemed to be part of some unholy retinue of walking dead that served some unseen master. That presumed master was below them in the operating theatre. They could hear his raspy voice droning on, as if narrating an operation. Or, in this case, what sounded like an autopsy.

Marshall's Note: you are considered to have a couple seconds to get your aim (+2 for Drawing a Bead). Please specify weapon, how many shots (up to ROF), etc.
Peter Firecrow
player, 1213 posts
No Old Ways here
Wanna buy a gun?
Thu 21 Mar 2024
at 03:51
  • msg #679

Re: Hell or High Water

Peter still had his machete in hand, and didn't fancy moving forward to possibly get hit by not-so-friendly fire. So he stayed at the back where had been anyway and kept an eye out behind the group, to make sure nothing else was stalking them or coming at them unawares. And he waited for hell to be unleashed on the hopefully-unsuspecting victims in the room.
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