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02:45, 8th May 2024 (GMT+0)

OOC: Off-Topic Posts.

Posted by The MarshallFor group 0
The Marshall
GM, 49 posts
aka "helbent4"
aka Tony
Fri 25 Jun 2010
at 02:24
  • msg #1

OOC: Off-Topic Posts

Posse,

Now that the game has started, and we get away from character creation, this thread will be for more general OOC posts.

Tony
Arthur Dayne
player, 14 posts
Veteran Templar
Sword of the Morning
Fri 25 Jun 2010
at 03:10
  • msg #2

Re: OOC: Off-Topic Posts

First!
Brother Edgar
player, 15 posts
Doomsayer
Fri 25 Jun 2010
at 03:15
  • msg #3

Re: OOC: Off-Topic Posts

Oh you're such a cheater!
Dakota Jack Cardinal
player, 19 posts
Gunslinger
aka Don
Fri 25 Jun 2010
at 18:19
  • msg #4

Re: OOC: Off-Topic Posts

I'm bored for about 20 minutes...  dumb things that have happened in DL games.

- So in this one game, the Marshall gave each of our characters a free Edge of his choosing.  The Templar in our posse got the Purty Edge.  I don't even remember what I got... Tough as Nails I think.  Also, I specifically asked the Marshal at one point if I could acquire steel toed boots, and my request was granted.

The posse is captured after losing a terrible curb stomp battle, and one of the captors is a very large mutant woman with the Super Soldier Edge and the Pitfighter template, and her mutation makes her look like The Thing (Fantastic Four).  This Marshall was a little strange.  Anyway the bad guys have us all hanging from a beam with our wrists tied together.  There's some valley or pit or something nearby full of some kind of monsters, and they decide they're going to take us all there on a wagon tomorrow and toss us in, but first were going to hang there all night.

Except for one member of the posse.  The Thingette sees the Templar hanging there, decides he looks good, and cuts him down...

That player and the Marshall go into the other room for about 20 minutes, and the rest of us are just laughing our butts off because we're teenagers and this is hilarious.

The player comes back laughing and sits down.  The Marshall proceeds to tell us that just before dawn, someone comes and strings him back up on the beam with us, and he looks like he's seen Death.

Every other player, except me, gives him all sorts of terrible jokes.  I'm playing a very surly syker and I tell them point blank if he'd been a woman you'd all be horrified, so shut up this isn't funny.  And I got a white chip for it.

The Templar, the same character who single handedly killed a badass abomination a session ago, says in a shaky voice:  "We snuggled the whole time..." and reveals he was faking us out.

At this point I got mad at him IC for making us think he was actually violated, and since I'm hanging next to him (facing his back), I kick him in the nuts.  While wearing the steel toed boots from 2 sessions ago.

At that point we had to stop and laugh for about 30 minutes.  You had to be there.
Jane Guin
player, 9 posts
Renegade Black Hat
Fri 25 Jun 2010
at 18:25
  • msg #5

Re: OOC: Off-Topic Posts

From my own HoE days...

I was playing a junker (the sourcebook had just come out, and I'm a math geek) who loved cars and had a hero-worship of Elvis Presley. We ran into another PC, a cyborg who had the whole don quixote thing. We start chatting and he tells me he's a knight without a king, so I tell him about 'The King', and he asks if he could become a follower. I then blow some chemical components to airbrush sideburns on him and a picture of Elvis' face on his chest.

Five sessions later, the borg snaps back to reality and, while forgetting our own journeys, is now 'sane'. He begins grilling us about how we met and things like that. He then looks down at the Elvis face on his chest and asks, "Did I have this when I met you?"
Without even a pause, I answer "Yes."
The player has NEVER forgiven me for that. :)
The Marshall
GM, 55 posts
aka "helbent4"
aka Tony
Fri 25 Jun 2010
at 22:08
  • msg #6

Re: OOC: Off-Topic Posts

Don,

"Large Marge", ha! Love it.

Posse:

We kind of need Roadkill to chime in and offer to take the mutie refugees. Plus Arthur's horse. It's on the way, he's running deadhead and they did kind of help him complete the task given to him by the people in Las Cruces (find out what was happening to travelers on I-10).

That said, if there's no post from him I'll post to move things along tonight. I want to keep up the pace if I can, and this is a no-brainer choice, brainers.

Tony
Dakota Jack Cardinal
player, 21 posts
Gunslinger
aka Don
Fri 25 Jun 2010
at 22:16
  • msg #7

Re: OOC: Off-Topic Posts

Yeah I vote Arther gets to keep the horse whether he can afford it or not by the way, it's too perfect.

Seriously I've never a Templar played like this before.  I'm not kidding.  I've seen them played well but not all old school like this.

Templars are usually awesome because, to be honest, they're pretty twisted and their morality is ambiguous at best sometimes, but they manage to be the good guys anyway.  It's nice to see someone exploring the concept from another angle.
Smoker Nix
player, 10 posts
Scavenger & Tech
Fri 25 Jun 2010
at 23:16
  • msg #8

Re: OOC: Off-Topic Posts

Just so everyone knows in advance I'm going to be away from an internet connection from the 3rd to the 10th of July.  I'm going to be on holiday and we're deliberately going somewhere where there isn't an internet connection so that my work can't ask me to do anything!
This message was last edited by the player at 23:19, Fri 25 June 2010.
The Marshall
GM, 56 posts
aka "helbent4"
aka Tony
Sat 26 Jun 2010
at 02:01
  • msg #9

Re: OOC: Off-Topic Posts

In reply to Smoker Nix (msg #8):

Don,

How have you seen Templars usually played? As in, how is Arthur's angle different than normal?

I'm only asking because I've only played  one HoE adventure ("Hell Riders") and never Marshalled before. In that adventure I played a Templar, as it were, and it was so long ago that the only thing I remember is nothing was working on the "boss" so my PC ended taking the demon Atheron down by using a sniper rifle (my Templar was ex-Special Forces) to put a bullet in his eye... through the body of a team-mate he was going to sacrifice. (The team-mate survived.)

I know, "I rolled reeeeeelly well and killed the monster!" stories are boring, but that's all I got. It was a long time ago! I'm sure there were other hi-jinks I can't recall.

Andy,

Have fun! I went to the 3rd world and couldn't get away from the internet aside from the jungle in northern Thailand! If need be Smoker will be NPCd as appropriate.

For the story at hand, we can assume that people that needed healing have had it courtesy of Brother Edgar and Arthur. The truckers arrived late and were under armour, so they didn't get a scratch.

Tony
This message was last edited by the GM at 02:11, Sat 26 June 2010.
Dakota Jack Cardinal
player, 23 posts
Gunslinger
aka Don
Sat 26 Jun 2010
at 02:42
  • msg #10

Re: OOC: Off-Topic Posts

The Marshall:
In reply to Smoker Nix (msg #8):

Don,

How have you seen Templars usually played? As in, how is Arthur's angle different than normal?


The guy actually sort of acts like a knight of old roaming the west.  I guess maybe I haven't seen the best Templars...

Three I've seen:

- One was a decent enough concept, he was a former theiving bastard reformed by the Templar "gospel".  Very decent character, but not the best at being a Templar as you think of the template.  I mean different is cool and all but, well, I don't know.

- The second one I saw played was The Fastest Gun in the West.  No subtlety at all, rushed in to save everybody no matter what, never raised his gifts... pretty much missed the whole point.  That pretty much tells you what you need to know.

- The last one I saw played took the Super Soldier Edge and spoke in monosyllabic expressions.  I argued he was too freaking stupid to be a Templar, but it didn't matter, he just hit things.
The Marshall
GM, 59 posts
aka "helbent4"
aka Tony
Sat 26 Jun 2010
at 03:06
  • msg #11

Re: OOC: Off-Topic Posts

In reply to Dakota Jack Cardinal (msg #10):

Don,

Yeah, I see what you mean. Very much the figurative knight. My Templar character tried to be in that role, but less romantic. He tended to be strategic and tactical in his thinking, carefully picking his battles and then making sure he would win, whatever it took.

As I recall, the PC who got used as a "meat shield" said after he was healed, "I'm glad you heard me say, "don't worry about me, take the shot!" because we all would have been toast!" whereupon I had to answer, "you said something?"

As for Arthur, dude, he's freakin' Aragorn.

I'll be drawing cards and chips as appropriate. Below is a picture of what I'll be using instead of the online resources:





Tony
This message was last edited by the GM at 03:06, Sat 26 June 2010.
Brother Edgar
player, 20 posts
Doomsayer
Sat 26 Jun 2010
at 03:30
  • msg #12

Re: OOC: Off-Topic Posts

All this talk about old HoE games and Deadlands games...  Makes me wonder...

Anyone here ever actually play in a Deadlands: Lost Colony game?
Peter Firecrow
player, 6 posts
Not that kind of Indian
Wanna buy a gun?
Sat 26 Jun 2010
at 03:30
  • msg #13

Re: OOC: Off-Topic Posts

And you couldn't have drawn cards for us for character creation??? Sheesh, laaaaaaaazeeeeee... LOL! just kidding! I always end up all effed up with random character creation. I am ALWAYS mutated or have a "curse/blessing" lol.
Ian Roadkill Colby
player, 6 posts
Road Warrior
Sat 26 Jun 2010
at 03:49
  • msg #14

Re: OOC: Off-Topic Posts

I'll have my post up shortly. Just need to read over what I've missed.

I apologize for my inactivity. I've got the combo of mother inlaw in town and I blew my knee out at work so I'm having to adjust to being awake during the day while I'm on light duty.
The Marshall
GM, 61 posts
aka "helbent4"
aka Tony
Sat 26 Jun 2010
at 03:52
  • msg #15

Re: OOC: Off-Topic Posts

In reply to Peter Firecrow (msg #13):

Alan,

No word of a lie, I did draw cards for all the PCs to see if they would have any kind of interesting "Mysterious Background" for their d12 stats. Peter drew a Black Joker. Twice.

Cory,

Nah, never heard of anyone doing that. And it's a shame, because it seems like the timeline for HoE was adjusted to accommodate the whole Faraway War/Lost Colony product line.

Setting HoE in around 2000 would work well, with the advanced weapons being developed by Mad Scientists.

Tony
Ian Roadkill Colby
player, 8 posts
Road Warrior
Sat 26 Jun 2010
at 04:05
  • msg #16

Re: OOC: Off-Topic Posts

I played a Lost Colony game for a few sessions. It was cool but then I had to leave for the Army so that was the end of that. If one of the games I runs dies off then I'm going to try to drum up interest for Lost Colony.
Arthur Dayne
player, 23 posts
Veteran Templar
Sword of the Morning
Sat 26 Jun 2010
at 04:15
  • msg #17

Re: OOC: Off-Topic Posts

My concept for Arthur Dayne was a re-imagining of the Templar archetype as interpreted by knights of a more chivalric age.  So I guess I'm glad it is coming out that way. :)

The books say that Templars have guns too, and Arthur will have one, but I imagine him not thinking as highly of it as he does his sword.  I'm still thinking through the reasons and justifications for his anachronistic approach, and I have a few fun ideas but I have not decided on one yet.
The Marshall
GM, 62 posts
aka "helbent4"
aka Tony
Sat 26 Jun 2010
at 05:18
  • msg #18

Re: OOC: Off-Topic Posts

Posse,

I've made Fate chip draws for everyone. As a part of the game, I'll slide chips your way if I like your RP.

For the mean time, I haven't decided what constitutes a "session". This will depend on the pace of the game. At the least, expect a draw at least once a month. Remember, chips aren't just used for XP but to improve rolls!

Further, feel free to PM or include a private line reminding me if you're playing a Hindrance. I may or may not make a draw, but at least I'll appreciate the reminder. For example, Roadkill gets a white fate chip for playing up his Greed Hindrance. Naturally, I reserve the right to decide if players are milking their Hindrances in a way that are not helping the game.  =)

Now, Roadkill is asking for fuel costs. We never decided what (if anything) Las Cruces is covering in this circumstance or what he's paying the PCs that are acting as guards on his rig. If we want to get technical, the guards should be charging $20/day, the going rate. Please bear in mind I don't want this game to be about salaries and so on, so I'm trusting players to come to some kind of equitable arrangement.

Tony
This message was last edited by the GM at 05:29, Sat 26 June 2010.
Smoker Nix
player, 12 posts
Scavenger & Tech
Sat 26 Jun 2010
at 08:20
  • msg #19

Re: OOC: Off-Topic Posts

The Marshall:
Andy,

Have fun! I went to the 3rd world and couldn't get away from the internet aside from the jungle in northern Thailand! If need be Smoker will be NPCd as appropriate.


Well I'm going to Cornwall and part of the attraction of the holiday is that I can't get requests to do something from my work!

The CEO of my company is terrible for his "little requests".....
Brother Edgar
player, 22 posts
Doomsayer
Sat 26 Jun 2010
at 11:28
  • msg #20

Re: OOC: Off-Topic Posts

As you are looking for justification for anachromism, remember:  Simon, leader of the Templars, is very anachronistic.  He even speaks in an anachronistic way sometimes.  He really believes in the power of the Sword and its meaning to a Knight.  But he acknowledges the usefulness of the gun.  The Templars are nothing if not pragmatic.  So being an anachronistic knight is what Templars /should/ be about.  Their leader and spiritual progenitor is.
Brother Edgar
player, 23 posts
Doomsayer
Sat 26 Jun 2010
at 11:36
  • msg #21

Re: OOC: Off-Topic Posts

As for Lost Colony, I agree that in order to complete the sit they did have to mess with the timeline a bit.  On the other hand I appreciated they were trying to create a continuity for three very different settings:Western, Post-Apocalypse, and Sci-Fi.

I am glad to hear someone has been in a Lost Colony game.  I always felt bad that the big downshift in the gaming industry at the time kind of ruined Lost Colony's chances to step up beside its older brothers.  I am really hoping that they get to correct that after Hell on Earth gets Reloaded.
Brother Edgar
player, 25 posts
Doomsayer
Sat 26 Jun 2010
at 13:54
  • msg #22

Re: OOC: Off-Topic Posts

Sorry I jumped post before others could respond, but Edgar would not wait.  He's long-winded and sometimes just can't stay quiet.
Dakota Jack Cardinal
player, 24 posts
Gunslinger
aka Don
Sat 26 Jun 2010
at 15:22
  • msg #23

Re: OOC: Off-Topic Posts

What about Hindrances the Marshall has to use?  Outlaw, for example.  I can't make Law Dogs appear and question me.
Arthur Dayne
player, 24 posts
Veteran Templar
Sword of the Morning
Sat 26 Jun 2010
at 15:42
  • msg #24

Re: OOC: Off-Topic Posts

Dakota Jack Cardinal:
What about Hindrances the Marshall has to use?  Outlaw, for example.  I can't make Law Dogs appear and question me.


In my game, I would expect Outlaw chars to skirt around and avoid potential conflicts with Law Dogs even if they are not around.  But it is one of those Hindrances that is either very punishing with the right Law Dogs around or very easy when none are present.  Just my two cents :)
Dakota Jack Cardinal
player, 26 posts
Gunslinger
aka Don
Sat 26 Jun 2010
at 15:50
  • msg #25

Re: OOC: Off-Topic Posts

That's true, that's part of the Hindrance too.  But there's also Hindrances like say Enemy.
The Marshall
GM, 66 posts
aka "helbent4"
aka Tony
Sat 26 Jun 2010
at 20:08
  • msg #26

Re: OOC: Off-Topic Posts

In reply to Brother Edgar (msg #22):

Cory,

It's okay, Brother Edgar's standing right there! He's more-or-less the mutie's spokesman (if not their de facto leader). But you can't lead people where they don't want to go!

Don,

I would guess taking efforts to avoid the Law Dogs would grant white chips, but this is one that mostly is passive. Some Hindrances are less efficient to XP farm! This would be one that would be good to remind me you're doing. It might not get a chip every time, but that's RP for you, sometimes the reward is in the doing.

An Enemy is different, they'll probably come looking for you. The problem is, either they off your PC (which seems unlikely) or there has to be more than one. Or, they could just make your life Hell but not be overtly confrontational...

Tony
This message was last edited by the GM at 21:01, Sat 26 June 2010.
Smoker Nix
player, 14 posts
Scavenger & Tech
Sat 26 Jun 2010
at 20:51
  • msg #27

Re: OOC: Off-Topic Posts

Just to explain Nix's name, he will introduce himself to everyone as Nix - the Smoker bit (or most lately Smokey) is a nickname that Dakota Jack gave him.  It's entirely up to everyone to decide what they call Nix but I just wanted to make it clear that he will have introduced himself as Nix to those people he has already met.

Thanks,

Andy.
Dakota Jack Cardinal
player, 28 posts
Gunslinger
aka Don
Sun 27 Jun 2010
at 02:26
  • msg #28

Re: OOC: Off-Topic Posts

So I just watched The Magnificent Seven again.

Talk about good fodder for Deadlands, especially when you're playing a gunslinger.
The Marshall
GM, 71 posts
aka "helbent4"
aka Tony
Sun 27 Jun 2010
at 10:02
  • msg #29

Re: OOC: Off-Topic Posts

In reply to Dakota Jack Cardinal (msg #28):

It's quite relevant in many ways, both the situation involving the gunmen, the poverty and spirit of the Mexicans, and even the banditos.

The one scene that really stands out for me personally is the one where the gunmen take their fine meal for granted until they have a rude awakening and realise that this food would have otherwise fed the village for a week.

Recently my wife and I traveled throughout Southeast Asia. On more than one occasion, mostly in Cambodia, we were treated to a meal and then came to the realisation that what was a simple meal for us represented a considerable outlay of wealth for the Cambodians.

One day in Siem Reap (while not visiting nearby Angkor Wat) we were invited by some visiting Brits to accompany the local Catholic priest (Father Harry) as he took them out on the huge Tonle Sap lake to visit a congregation they had sponsored for years. The church was built on a stilts in the lake, and there was an entire village on stilts or houseboats around it. People got around on little boats.

I'm a lapsed Catholic at best and Michelle is a Pagan, but it was $5 each as opposed to $20 each for the regular boat tour of Tonle Sap, so what the heck! We'd get lunch out of the deal and help pass out clothing to needy kids, plus the church was on stilts in a lake, which was cool. All we had to do was sit through a sermon, which due to my upbringing I could do standing on my head. (Apparently I wasn't much good as an Alter boy, I remember I kept falling asleep at the alter. I also recall successfully distributing Playboy magazines at Catechism class, but that's another story.)

Anyways, the sermon wasn't too bad and the parishioners were mostly children anyways, there to get free food and clothing, plus some mothers. A few childres showed obvious signs of malnutrition. Michelle proved popular with the mothers, some of whom were expecting, as she was quite adept at getting restless babies to sleep during the sermon.

After, in the church, we served up for the kids and mothers, expecting or not: a bowl of rice soup with a tiny amount of egg and a few greens. Meanwhile, on a separate little rooftop dining room we ate fried chicken, sweet-and-sour pork, tossed salad and other greens, fried eggs, whole fish, "chips" (French fries) and so on. Probably the most guilt-ridden meal of my life, in full knowledge of what the Cambodians were eating. Granted, this was in honour of the Brits, who supported the Church with money. Still, Michelle and I snuck plates of food down for the expectant mothers, because while it wasn't specifically forbidden we were definitely segregated from the others. They were actually going to throw out the leftovers but we insisted on getting them to the kids. I don't know if those Brits knew what to make of us, although they were lovely people.

So, back to the game. I'm trying to come up with a consistent colour for NPCs. I'm thinking Yellow or maybe Aqua. Definitely, Brother Edgar should go purple to match his robes!

Tony
Ian Roadkill Colby
player, 11 posts
Road Warrior
Sun 27 Jun 2010
at 10:26
  • msg #30

Re: OOC: Off-Topic Posts

Cool story. What brought you to Southeast Asia? Work? Vacationing? Something else? Forgive me if I'm prying but I sometimes find myself curious about the people I game with over the net.
The Marshall
GM, 72 posts
aka "helbent4"
aka Tony
Sun 27 Jun 2010
at 10:38
  • msg #31

Re: OOC: Off-Topic Posts

In reply to Ian Roadkill Colby (msg #30):

Not a problem! Very much a vacation, although we were more traveling than holidaying, if you follow the distinction. It turned into 4-1/2 months and we went from Malaysia to Thailand, then Cambodia, Myanmar/Burma, back to Thailand in between, Laos, then back to Cambodia, and finally Viet Nam (where we visited Khe Sahn Combat Base). (One thing I learned is Viet Namese words are always monosyllabic. So, "Hanoi" is "Ha Noi", Saigon is "Sai Gon", etc.)

The impetus was we knew our office where we both worked was going to close in an undetermined period of time. So instead of waiting with dread to get sacked, we saved up and paid our bills and rent ahead of time. It really gave us something to look forward to when the axe fell!

Tony
Ian Roadkill Colby
player, 12 posts
Road Warrior
Sun 27 Jun 2010
at 10:43
  • msg #32

Re: OOC: Off-Topic Posts

Sounds like a really good way of facing things and you got a cool experience out of it. I'd like to see more of the world but other than the US all I've seen is Canada (which doesn't count) and bits of the Middle East.
The Marshall
GM, 73 posts
aka "helbent4"
aka Tony
Sun 27 Jun 2010
at 11:13
  • msg #33

Re: OOC: Off-Topic Posts

In reply to Ian Roadkill Colby (msg #32):

Ha, likewise, before we took this trip the only foreign countries I'd seen were the USA (which also doesn't count) and a bit of Mexico (which kind of does because it was a sleazy part of Tijuana and not the touristy side).

I shared a link to YouTube for the DJ Champion song, "No Heaven" as a theme for this game. Marc, the player, for Col Schaeffer, mentioned one song that comes to mind is "Barra Barra" ("Out! Out!") by Rachid Taha. It was on the soundtrack for Blackhawk Down (along with SRV's awesome cover of "Voo Doo Child").

http://www.youtube.com/watch?v=l8ne05S6bJg

The first verse gives you a good sense of what the lyrics are like:

Sadness, hate and the reign of arbitrary
Barra Barra! (Out Out!)
Destruction, jealousy; there is no trust left
Barra Barra! (Out Out!)
Thirst and people are unlucky
Barra Barra! (Out Out!)
No honour, but oppression and slavery
Barra Barra! (Out Out!)
Rivers were dried up and seas have ruined everything
Barra Barra! (Out Out!)
Stars are switched off and the sun went down
Barra Barra! (Out Out!)
There are no trees left and the birds stopped singing
Barra Barra! (Out Out!)
There are neither days, nor nights left, darkness only
Barra Barra! (Out Out!)
Hell; there is no beauty left
Barra Barra! (Out Out!)

I think the visuals for "Book of Eli" remind me of what I believe Hell on Earth should be like. Here's a tribute video with the Al Green song "How Can You Mend a Broken Heart":

http://www.youtube.com/watch?v...&feature=related

Tony
Brother Edgar
player, 28 posts
Doomsayer
Sun 27 Jun 2010
at 11:17
  • msg #34

Re: OOC: Off-Topic Posts

As a note, the Doomsayer theological implications of all this fall right in line with Schismatic philosophy.  They seek to always promote cooperation between Doomed and Chosen.  Just because they are Doomed to Die doesn't mean they can't help build a bright utopia.  It doesn't mean can't teach lessons the Chosen will absolutely need.  The Doomed are necessary.  A dead-end evolutionarily speaking, but needed now.

Yes, I do often ask myself why I think this much about a made-up, crazy, radiation religion.  No answer yet.  Heh.
The Marshall
GM, 74 posts
aka "helbent4"
aka Tony
Sun 27 Jun 2010
at 11:43
  • msg #35

Re: OOC: Off-Topic Posts

In reply to Brother Edgar (msg #34):

Cory,

That makes sense. As well, if the normies show the ability to adapt and survive they too will prove themselves worthy, as evolution is all about the end result, not how you get there.

I almost always find myself in the middle of some theological discussion at some point. One game that comes to mind is the indie game "Dogs in the Vineyard" which is about playing (I am not making this up) Mormon gunslinger lawmen (aka "Dogs").

http://www.lumpley.com/dogsources.html

Oh, about the chip set and cards, they are professional-grade chips (but not Casino chips) in an anodised foam padded locking steel case. The cards are in a tin that is labeled "Remington: America's Oldest Gun Maker". Michelle won the chips in a company poker tournament and I bought the cards for a Deadlands game that never panned out. It would be totally rad if they had pictures of guns on them, but the backs just show deer and the faces are normal suits and numbers. Although the aces all have the Remington logo in the middle.

Tony
This message was last edited by the GM at 11:55, Sun 27 June 2010.
Ian Roadkill Colby
player, 14 posts
Road Warrior
Sun 27 Jun 2010
at 11:58
  • msg #36

Re: OOC: Off-Topic Posts

Hey, what MG do we have on the pickup? M2?
The Marshall
GM, 76 posts
aka "helbent4"
aka Tony
Sun 27 Jun 2010
at 12:12
  • msg #37

Re: OOC: Off-Topic Posts

In reply to Ian Roadkill Colby (msg #36):

Correct-a-mundo. Ma-Deuce, othewise known as the M2HB or cal-fifty (in Korea/Viet Nam).

Jane used about half a belt, and it's been topped up with loose rounds. There's a belt left now.

Further, while most NPC dialogue from now on will be Yellow, Michaela's will be Brown to match Aragorn. I mean, Arthur.

Tony
This message was last edited by the GM at 12:15, Sun 27 June 2010.
Dakota Jack Cardinal
player, 29 posts
Gunslinger
aka Don
Sun 27 Jun 2010
at 15:05
  • msg #38

Re: OOC: Off-Topic Posts

<Whining> Does it have to be yellow, I have difficulty reading yellow. I know I can just highlight it with the cursor, but still! </Whining>

RE: the funky made up religious ideas in Deadlands... Really I think it means whatever you want it to, because they really don't give very many formal strictures.
Peter Firecrow
player, 9 posts
Not that kind of Indian
Wanna buy a gun?
Sun 27 Jun 2010
at 17:01
  • msg #39

Re: OOC: Off-Topic Posts

Dang, lol. I take ONE night off to go out and come back and you guys have posted like 15 times and moved on to a breakfast already! Sheesh! =D
The Marshall
GM, 78 posts
aka "helbent4"
aka Tony
Sun 27 Jun 2010
at 20:35
  • msg #40

Re: OOC: Off-Topic Posts

In reply to Peter Firecrow (msg #39):

That's the way it goes in the Wasted West!

Posse:

I don't have a lot of time to post, so basically finish up eating and get ready to get on the road. Decide who's riding where and what order the 3 vehicles are in (the technical, the rig and the broken-down pickup from town).

I've decided NPC text will be Orange. Pay attention if it's a private message or not!  =)

If I had more time I'd go into religion and music in RPGs. I think both are important and can be overlooked.

Tony
This message was last edited by the GM at 20:39, Sun 27 June 2010.
Dakota Jack Cardinal
player, 31 posts
Gunslinger
aka Don
Sun 27 Jun 2010
at 20:54
  • msg #41

Re: OOC: Off-Topic Posts

Can we decide that OOC?  It's really a strategic decision and doesn't have a lot to do with interpersonal schtick.

I'd nominate Roadkill and Jane take the lead since that thing has the Ma Deuce on it, so if they see something that needs to be wasted, it can be.

I'd nominate the clunker in the middle.  I would suggest Nix as driver, or at least on board, since he can probably jury rig it fix it if it breaks down.

Firecrow should bring up the rear.

As for anyone else, I'd suggest just spreading them out.  Pretty much all the rest of us might be good for is riding shotgun as far as I can tell.  I'd nominate someone with a rifle in the back of Firecrow's pickup, maybe the Colonel since he has the best reach out and touch someone capability plus I bet he's probably better at spotting someone sneaking up on us from further away but that's just speculation on my part.  That'd be a pretty nasty surprise for someone trying to come up on our rear to find their engine block's just been cracked or their front tire is gone.

Also that way if we get flanked, whoever's riding shotgun in the middle can fire back, and I assume the mount on that Ma Deuce swings 360, and the the Colonel could use the cab of the pickup as concealment, so although they're attacking our weakest point, pretty much everyone can shoot back at them.

Dakota Jack's sort of wasted space at the moment, shooting back at another road gang with his little peashooters won't help so much unless we get roadside ambushers.

Or if you prefer I can try to explain that all IC, it just seems like that'd be sort tedious to me.
The Marshall
GM, 79 posts
aka "helbent4"
aka Tony
Sun 27 Jun 2010
at 21:03
  • msg #42

Re: OOC: Off-Topic Posts

Posse,

I introed Rowan, the medic/story-teller. She's an NPC for now. I've decided she traveled with Brother Edgar from Tucson, although she's not a visible mutie. (About half the muties don't seem to have a visible mutation.)

Tony
Brother Edgar
player, 30 posts
Doomsayer
Sun 27 Jun 2010
at 21:33
  • msg #43

Re: OOC: Off-Topic Posts

In reply to Dakota Jack Cardinal (msg #41):

Sounds a perfectly decent plan to me.  But where oh where would you like the Nuclear Missile Launcher.  He's a nice guy and I like playing the peacemaker.  But he is still a Doomsayer at the end of the day.  Should he be in a fighting position atop the trailer perhaps?  Great view of the plain and capable of knocking most anything out of the way of the lead rig.

Just a suggestion.
Dakota Jack Cardinal
player, 32 posts
Gunslinger
aka Don
Sun 27 Jun 2010
at 21:46
  • msg #44

Re: OOC: Off-Topic Posts

Works for me.  I have no idea what everyone's capable of, so if you feel like you're better in one position or another, go for it says I.
COL Kurt L. Schaeffer
player, 11 posts
Fernspaher
Ranger
Sun 27 Jun 2010
at 21:46
  • msg #45

Re: OOC: Off-Topic Posts

Jack, maybe I'm missing something, but as far as I'm aware of Pete's pick up is the one with the .50 cal.

I'd suggest the technical as the tail-end vehicle. It's got the range to defend the back and it can back-up the first vehicle as well.

From my point of view, Roadkill#s rig should be in the middle. If we need to tow the lead vehicle out of something, the rig will be able to move it; if the rig is the lead and it gets stuck, we're in trouble.

That leaves the clunker as lead. It may sound a bit harsh, but if we loose a vehicle, the clunker is the obvious choice.

Personally, I can do both short and long range fire support, so I'm prety flexible as for which vehicle to ride on.
Brother Edgar
player, 31 posts
Doomsayer
Sun 27 Jun 2010
at 22:04
  • msg #46

Re: OOC: Off-Topic Posts

Is the confusion, perhaps, that the Ma-Deuce is on Firecrow's technical (read: armored pickup for us non mils)?  Thus you are both recommending the Heavy machinegun armed truck at the rear.

Thus that leaves us with letting the rig lead or the clunker truck.  Safer to let the clunker scout ahead or the rig just bully the way through anything?

As an alternative, Firecrow and his truck is meant to be the scout for the rig.  Why not allow the armored, reliable, heavily armed technical lead.  Put the rig in the middle.  That leaves the unreliable clunker bringing up the rear, but between a Doomsayer and the Col, it can become heavily armed and ranged enough to hold off anyone jumping the rear.

Granted, not a military sort, but darn it I like it.

As for Doomsayer capabilities, those wasters who have been out and about would know enough that Priests of the Atom can fire blasts of green radiation at good ranges.  They are also famous for being able to generate small (relatively) atomic explosions at good range.  Some healing radiation is put under their name sometimes too.
This message was last edited by the player at 22:11, Sun 27 June 2010.
COL Kurt L. Schaeffer
player, 12 posts
Fernspaher
Ranger
Sun 27 Jun 2010
at 22:09
  • msg #47

Re: OOC: Off-Topic Posts

Unconventional, but it makes sense. Brother, you got my vote on this ;)
Arthur Dayne
player, 27 posts
Veteran Templar
Sword of the Morning
Sun 27 Jun 2010
at 23:06
  • msg #48

Re: OOC: Off-Topic Posts

I'm down for whatever.  Just tell me where to point my sword. ;)
Brother Edgar
player, 32 posts
Doomsayer
Sun 27 Jun 2010
at 23:30
  • msg #49

Re: OOC: Off-Topic Posts

In reply to Arthur Dayne (msg #48):

I'm reminded of that wonderful internet pic, which I believe is sourced from Warhammer 40,000.  Anyway, its a wide shot of a huge futuristic tank with a mothering big cannon.  In the top hatch is a gaudily dressed captain waving a sword.

The caption reads:  Drive me closer!  I want to hit them with my sword!
Ian Roadkill Colby
player, 15 posts
Road Warrior
Mon 28 Jun 2010
at 02:34
  • msg #50

Re: OOC: Off-Topic Posts

My vote also goes for scout vehicle in front, followed by the big rig and with the beatup pickup in the rear.

I'll be driving the rig of course. I've got a two man sandbagged fighting position on the trailer. Offers pretty nice 360 degree level 5 armor up to waist level on a standing combatant. Nice elevated position as well. Seems like it would be a pretty good position for our sniper since that way my rig won't be blocking his field of fire like it would if he was in the rear. Alternately, it might be a good spot for our artillery piece/doomsayer. Just a thought.
Dakota Jack Cardinal
player, 33 posts
Gunslinger
aka Don
Mon 28 Jun 2010
at 02:53
  • msg #51

Re: OOC: Off-Topic Posts

Works for me.
The Marshall
GM, 80 posts
aka "helbent4"
aka Tony
Mon 28 Jun 2010
at 02:54
  • msg #52

Re: OOC: Off-Topic Posts

Posse:

Quick post.

A technical is an armed pickup truck, it's a term from Somalia. The bigger the truck, the bigger the gun. You could see anything from MGs to ATGMs, recoiless rifles (very rare) and autocannon, depending on the size. Some will have armour plate bolted on, like Peter's truck.




This looks like Peter's truck, although it has a Ma-Deuce on a 360 degree post instead of a MAG with night sight.

The townies are not excited about taking point and they will decline the honour, although professional ambushers will usually let the first vehicle through. If the junker is rear, and they have a problem, then it'll be up to anyone ahead to realise. Also, if they are tail end charlie and someone comes up from behind, they will have to fend for themselves unless someone else can drop back.

Strategically, unless someone is coming from a side road, both ends of your route (Pantano Station and Las Cruces) are secure, so it's not all that likely you're going to get "bounced".

Tony

Tony
This message was last edited by the GM at 10:53, Mon 28 June 2010.
Dakota Jack Cardinal
player, 34 posts
Gunslinger
aka Don
Mon 28 Jun 2010
at 02:57
  • msg #53

Re: OOC: Off-Topic Posts

Ah, I've been confused.  I'm used to "technical" being another slang term for an 18 wheeler, along with "combine", "technical combine" etc.

I call that a Redneck Assault Vehicle.
Peter Firecrow
player, 11 posts
Not that kind of Indian
Wanna buy a gun?
Mon 28 Jun 2010
at 02:58
  • msg #54

Re: OOC: Off-Topic Posts

Hey now, don't be hatin' on my R.A.V., now heah? =D
Arthur Dayne
player, 28 posts
Veteran Templar
Sword of the Morning
Mon 28 Jun 2010
at 03:14
  • msg #55

Re: OOC: Off-Topic Posts

Dakota Jack Cardinal:
I call that a Redneck Assault Vehicle.


QFT
The Marshall
GM, 81 posts
aka "helbent4"
aka Tony
Mon 28 Jun 2010
at 10:39
  • msg #56

Re: OOC: Off-Topic Posts

In reply to Dakota Jack Cardinal (msg #53):

"Technical" came about because before the UN intervention, that's how the Red Cross paid off factions for protection. These were listed as "technical expenses". These factions used pickup trucks mounting machineguns and recoilless rifles.

http://en.wikipedia.org/wiki/T...al_(fighting_vehicle)

Another view:




Some vehicle definitions:

Peter's truck is a "technical", "pickup" or "SUV".
Roadkill's truck is a "rig", "semi", "semi-tractor trailer rig" or some combination.

Any ways, in between beers tonight I was able to get some information on convoy security from a friend. (The bartender and bouncers play Warhammer 40K, so I was drinkin' for free on a slow Sunday.)

Generally speaking, you would put the least experienced and expendable guys up front, and the most experienced and highest firepower in the rear as the "anchor". The cargo (in this case the semi with the muties) is in the middle. The idea is the front is going to get hit, so the rear needs to be free to counter-attack. Of course, in military thinking the attack will always be ambush from the front, not stern-chaser battles from an enemy closing from the rear.

So, in this hypothetical case the townie pickup is in front with the semi in the middle and the technical in behind. However, as mentioned, the townies aren't going to go for this for obvious reasons. Also, the crucial element is to always keep moving. As well, this is the "military" answer, and not always appropriate.

In this case, I'd put someone with a radio in the last vehicle, if it's going to be the townie truck in case it breaks down or bad guys come from the rear.

Tony
This message was last edited by the GM at 11:24, Mon 28 June 2010.
Ian Roadkill Colby
player, 18 posts
Road Warrior
Mon 28 Jun 2010
at 11:32
  • msg #57

Re: OOC: Off-Topic Posts

It kind of feels like putting the townies in front would be a death sentence though, inexperienced or not.
Brother Edgar
player, 33 posts
Doomsayer
Mon 28 Jun 2010
at 11:33
  • msg #58

Re: OOC: Off-Topic Posts

As you said, that typical military plan denotes ambush from the front.  Which can happen in the Wasted West sure.  But the greater chance is of the sudden wild chase from the rear.  IE, road gang scout spots the group, runs back to the hive to swarm up the gang.  Not that they couldn't plan the frontal ambush mind you, but that's why convoy rigs have scout vehicles out front.

With a spotter in the fighting position, the rig crew could keep an eye on the clunker and the scout pretty well without the fritzy radios.  THis is New Mexico after all.  You can see for miles upon miles.

I still say scout truck, rig, then clunker with firepower is the most sensible with this group.  The scout truck does its usual job with the rig, the rig and its cargo are the most protected, and the clunker is, to the townie civilians' minds, in the "safest" spot.

Edgar will still rid with the townies.  Providing the necessary short-term firepower to defend the truck and boosting the "guts" of the townies.  Not to mention continuing to promote friendship 'tween Chosen and Doomed.

Most everyone seems amenable to the idea.  Let's kick this pig!  *engines roar*
Ian Roadkill Colby
player, 19 posts
Road Warrior
Mon 28 Jun 2010
at 11:41
  • msg #59

Re: OOC: Off-Topic Posts

That's sensible. So we've got Jane and Firecrow up front in the 'technical', myself in the cab of the rig and Brother Edgar in the rear pickup mending fences with the locals. I've presumably got a trailer full of brother Edgar's mutant refugees. What about the rest of you?
Smoker Nix
player, 18 posts
Scavenger & Tech
Mon 28 Jun 2010
at 11:50
  • msg #60

Re: OOC: Off-Topic Posts

A couple of other variables to chuck into the mix.

Firstly Nix is trying to "fix" the townie's pickup so that it runs properly - hopefully he will make the engine more reliable and capable of faster speeds.

Secondly if we have a skilled driver not driving a vehicle yet then they could drive the townie's pickup (with the townie's driver riding shotgun) to ensure that it is well driven.

Lastly we should put at least one person besides Brother Edgar (I think Kurt has been mentioned at some point) on the townie's pickup so that we have ranged weapons at both the front and back of the convoy.

Ian Roadkill Colby:
That's sensible. So we've got Jane and Firecrow up front in the 'technical', myself in the cab of the rig and Brother Edgar in the rear pickup mending fences with the locals. I've presumably got a trailer full of brother Edgar's mutant refugees. What about the rest of you?


This sounds good to me.  Presumably Nix is in the cab of the rig with Roadkill?

Or does Roadkill have some Mad Max style firing positions on his truck that Nix can occupy?
COL Kurt L. Schaeffer
player, 14 posts
Fernspaher
Ranger
Mon 28 Jun 2010
at 11:55
  • msg #61

Re: OOC: Off-Topic Posts

I guess it's the rig for me, as it provides the most stable firing platform. And in case the rig should be "boarded" I can provide close-in support as well.
Ian Roadkill Colby
player, 20 posts
Road Warrior
Mon 28 Jun 2010
at 11:59
  • msg #62

Re: OOC: Off-Topic Posts

Kind of, there is a two man sandbagged fighting position on top of the cab. It provides level 5 armour which is nice.
Smoker Nix
player, 19 posts
Scavenger & Tech
Mon 28 Jun 2010
at 12:13
  • msg #63

Re: OOC: Off-Topic Posts

Ian Roadkill Colby:
Kind of, there is a two man sandbagged fighting position on top of the cab. It provides level 5 armour which is nice.


Nix will be in there I suspect, with Kurt from the sounds of it!
The Marshall
GM, 82 posts
aka "helbent4"
aka Tony
Mon 28 Jun 2010
at 12:36
  • msg #64

Re: OOC: Off-Topic Posts

Ian Roadkill Colby:
Kind of, there is a two man sandbagged fighting position on top of the cab. It provides level 5 armour which is nice.


Overkill,

I'd assumed this was at the top back of the van trailer. On top of the cab, they can't see very well to the rear because of the trailer. In fact, no one can see to the immediate rear aside from mirrors!

If there is no rear position, I'd stick Schaeffer up there as he's got a radio and is armed to the teeth! He's pretty stable there with a tie-down or bungee cord to secure him.

I don't think anyone else has a decent driving skill. It was all I could do to get people to take it at all!

Rowan has actual drive skill at a low level, and Jane is quite good (she's a backup driver).

Tactical Radios:

Col Schaeffer (IB Helment: secure channel)
Peter Firecrow (IB Helmet: secure channel)
Smoker (No encryption: open channel)
Rig (CB: open channel)
Technical (CB: open channel)

Tony
This message was last edited by the GM at 12:42, Mon 28 June 2010.
COL Kurt L. Schaeffer
player, 15 posts
Fernspaher
Ranger
Mon 28 Jun 2010
at 12:41
  • msg #65

Re: OOC: Off-Topic Posts

The Marshall:
I'd assumed this was at the top back of the van trailer. On top of the cab, they can't see very well to the rear because of the trailer. In fact, no one can see to the immediate rear aside from mirrors!

If there is no rear position, I'd stick Schaeffer up there as he's got a radio and is armed to the teeth! He's pretty stable there with a tie-down or bungee cord to secure him.


I had assumed this (the rear position) to be the case as well. Anyone got a piece of rope?
Dakota Jack Cardinal
player, 35 posts
Gunslinger
aka Don
Mon 28 Jun 2010
at 13:26
  • msg #66

Re: OOC: Off-Topic Posts

People, the perfect is the enemy of the good.  If we're going to go RAV, rig, clunker, let's just do it.

To be honest if I were going to ambush vehicles in the Wasted West, I'd set up on the sides of the road in a fortified position and get creative with IEDs and a little heavy ordnance or the several supernatural powers which recreate them.  But for all we know we might get hit by Sky Pirates or flying monsters or giant burrowing sandworms might come out of the earth and swallow us all or anything else.  Point is, anything can happen so let's just go with this.

Ol' Dakota's just sort of a waste of space in this particular situation other than being Jane's understudy unless we get some Dawn of the Dead style action in the cab so I can go wherever.
Smoker Nix
player, 20 posts
Scavenger & Tech
Mon 28 Jun 2010
at 13:26
  • msg #67

Re: OOC: Off-Topic Posts

COL Kurt L. Schaeffer:
I had assumed this (the rear position) to be the case as well. Anyone got a piece of rope?


Yep!
The Marshall
GM, 85 posts
aka "helbent4"
aka Tony
Mon 28 Jun 2010
at 13:32
  • msg #68

Re: OOC: Off-Topic Posts

In reply to COL Kurt L. Schaeffer (msg #65):

The threats you know of are as follows:

The remnants of the Pantano Station gang withdrew westward along I-10 the day before. There were about 30 remaining members, and about a third were wounded. They were traveling in three muscle cars, a pickup and a dozen motorcycles. They only had small arms but bragged about a stash of heavier weapons (probably AT rockets) they were thinking of selling. Their likely approach is from the west.

There is a notorious Mexican motorcycle gang, known as Los Diablos, that were operating just across the border near Las Cruces. The local chapter was defeated by the settlers at Las Cruces but reinforcements could have arrived from other chapters or allied gangs. They would be approaching from much further away, to the east. Numbers and weapons unknown.

Tony
Dakota Jack Cardinal
player, 36 posts
Gunslinger
aka Don
Mon 28 Jun 2010
at 14:32
  • msg #69

Re: OOC: Off-Topic Posts

Just for fun.  I used to do this for my players back in the day between sessions, and they'd go looking for these items.  I would think of things that would be awesome to have in the world of Hell on Earth and profile them, and make rules for them if need be.  I'd do water filters, solar rechargers, tools, water bottles, etc.  Since I'm playing the gunslinger, I'll focus on that.  I won't bother with the rules either since I'm a player this time.

It also keeps me in the mood, so to speak:

quote:
Weapons which would be awesome in Deadlands Episode 1: The Marlin 1895 GS
AKA The Marlin Guide Gun



Why it's cool: The .45-70 Government cartridge and lever action rifle have been, in the real world, around for quite a long time now in the continental United States.  Indeed, the cartridge saw extensive action in the what we call The Old West.  This modern rendition uses fewer moving parts than some old models and has better materials, and can withstand very powerful loads the old timers never even thought about.

Why it's practical: The .45-70 cartridge would be freakin' awesome in the world of the Wasted West.  For one thing the flexibility is incredible.  A modern 300 grain .45-70 cartridge, at 100 yards, out of the Guide Gun, is going over 1900 fps with over 3300 ft lbs of energy.  (A .308, for comparison, is pushing 2800 fps and 3100 ft lbs of energy, depending on the load, etc.).  People in Alaska regularly kill Grizzly Bears with these things, so it should do pretty well against most monsters and horrors.

This anachronistic weapon would have some unique combat advantages.  While a modern plate might prevent penetration, the injuries from being hit would be substantial anyway as the crushing trauma (Google that) should readily kill or incapacitate.  The round is a survivalist favorite for its ability to defeat modern body armor without really trying.  Also, the bullet shape or type could feasibly be anything (but see below).  A hard cast FMJ round should readily penetrate dang near anything.

So on the one hand you have got a lot of power if you need it.  OTOH, the .45-70 is an old blackpowder cartridge, and the brass itself is quite durable and can be reloaded many times.  If you have black powder, scrap lead, and the simplest of reloading tools, you should be able to keep yourself in ammunition for quite some time.  Such loads wouldn't be nearly as effective, but the point is you could make them easily.

It's also worth mentioning one could feasibly pare down to a "powder puff" load which would still kill a man while being relatively quiet. This probably wouldn't work against the aforementioned body armor so well, but it's unique option and a flexibility that a more modern semiautomatic or select fire rifle can't offer.  Since the action of the firearm is manual, there's no need to worry about any given cartridge not generating enough recoil to cycle the action.  Additionally, this means it would tolerate inconsistent loads fairly well.

In fact, a savvy brainer could feasibly keep loose rounds on either side of his person, some for big heavy nasty targets, and some of the less powerful loads too.

The Marlin action itself is incredibly strong with very few moving parts.  Since the firearm is a simple design and made of modern stainless steel, it would be difficult to break it or damage it with neglect.  It could feasibly be cleaned with hot water and soap, and it shouldn't rust under most circumstances with minimal care unlike its blued counterparts.  Just a little oil should go a long way with the Guide Gun.

Downsides: Effective range.  The .45-70 has about a hundred inches of drop at 400 yards, so this ain't your sniper rifle.  It hits very hard over a relatively short practical range.

Manual action.  Although lever guns were the assault rifles of their day, they just don't throw as much lead.

Limited capacity - the magazine only holds four rounds.

Possibly limited to certain bullet shapes - Leverguns don't like pointy bullets.  The Marlin XLR series works with them but this style ammunition would be pretty hard to find scavenging anyway.

Suggested improvements: Shotgun Scope (you won't be shooting much beyond 200 yards with a gun typically, and the recoil can be something fierce, so the 2x power on a typical shotgun scope should be sufficient for use 90% of the time), Trigger Job, XS sights

This message was last edited by the player at 14:33, Mon 28 June 2010.
The Marshall
GM, 87 posts
aka "helbent4"
aka Tony
Mon 28 Jun 2010
at 23:58
  • msg #70

Re: OOC: Off-Topic Posts

In reply to Dakota Jack Cardinal (msg #69):

That seems pretty cool!

I don't know if I'll be able to do this often, but I'll give it a whirl if the inspiration strikes. Please continue to PM me other suggestions, or post to the OOC thread.

Possible New Weapons:

LATR: 1-Shot Light Anti-Tank Rocket common to the NA. Roughly equivalent to the AT Micro-Missile, but cheaper. Soft-Launch.
LAPR: 1-Shot Light Anti-Personnel Rocket common to the NA. Roughly equivalent to the AP Micro-Missile, but cheaper. Soft-Launch.
RPG-7M: Rocket Launcher common to the Lat-Am Alliance. Night-Vision capability. Roughly equivalent to the SA Rocket Launcher.

Any ideas on a replacement cost for a SA Rocket? I'm assuming it's not $2000 per round! Heck, even an LGAT missile is only $500.

Would there be an NA equivalent to the SA Rocket Launcher or do you figure the note wrong and there's one generic type made by both the SA and NA?

Standard Ammunition:

Not surprisingly, there is a quantity of conflicting information on calibres, not to mention some apparent impossibilities! (Firing a cut-down 7.62mm assault rifle by hand, wow!)

While in Waste Warriors it says in the AK-47 entry that it fires the 7.62x39mm round (which is the original Kalashnikov round), it also says the M10 fires the same cartridge as Russian designs of the latwe 20th century, 5.45x39mm. It also says the SA M260 (the SA SAW) uses 7.62x54mm ammunition, but not if this is the standard SA calibre. Not all of this can be true!

To resolve these questions I propose the following: the 5.56mm and 7.62mm rounds of HoE are not the same rounds in those calibres used today, and supersede them. They represent a generic STANAG round for either the Northern (5.56mm NAATO) or Southern Alliance Treaty Organisations (7.62mm SATO). Therefore, all 5.56mm ammunition is interchangeable, and all 7.62mm ammunition is interchangeable.

If you come across something specifically chambered for an older round (for example, 5.56mm NATO) then the ammunition will be more expensive and harder to get. This includes the FN FAL and AK-47, which are not "authentic" designs but copies chambered for the newer 7.62mm SATO round.

Edit Added:

For the sake of argument, I'll say that even vintage designs like the FN FAL and AK-47 use NAATO or SATO calibres. Note, the .50 pistol round is not interchangeable with .50 BMG.

I'm thinking of something along the lines of a guided missile like the old Tank Breaker (which became the Javelin) but short-ranged, shoulder-fired and maybe single-shot (IR-guided day-night and fire-and-forget, top-attack).

There is a roof hatch in the rig's sleeper section (as well as another outside door on the passenger side). A "sleeper" is like a small living compartment behind the driver on long haul trucks. Some are bigger than others! It has a bunk, a kitchenette, entertainment center, etc. If the fighting position is on the cab's roof then it will lead up into it, if it's on the trailer at least you don't have to climb the outside of the cab!

Note: the fighting position must be on the trailer, and I assume it's at the back where it can cover the rig's blind spots.


Tony
This message was last edited by the GM at 10:36, Tue 29 June 2010.
Ian Roadkill Colby
player, 21 posts
Road Warrior
Tue 29 Jun 2010
at 10:38
  • msg #71

Re: OOC: Off-Topic Posts

I wasn't going to muddy the waters since we were already past this point but it was bugging me so I've got to open my mouth...

On the point about "the correct" military choice being to put the inexperienced guy up front I kind of have to disagree with that. Most units these days develop their own SOP for convoys over time and are given a lot of flexibility in how they want to run their convoys based on their own trial and error.

While I was in Iraq we certainly didn't put the least experienced person in the front. That vehicle is the eyes for the whole convoy! We put one of our most dependable people up front so we could be confident in their ability to spot IEDs and shooters. But I'm not claiming to be an expert on convoy ops. I guess the guys you were talking with just had a different experience.

okay irrelevent rant over.
The Marshall
GM, 90 posts
aka "helbent4"
aka Tony
Tue 29 Jun 2010
at 10:52
  • msg #72

Re: OOC: Off-Topic Posts

In reply to Ian Roadkill Colby (msg #71):

Overkill,

Very true, and his training would have been pre-Iraq War. Not that they didn't know about ambushes and so on back then, but it seemed the logic was more cold-blooded: the guys in front were expendable. A different friend (an American Gulf War II vet) was telling me about a training exercise where his tank was chosen to lead a "recce by death" because he was he newest and therefore most expendable.

However, the thinking and doctrine has obviously changed. I would guess you'd want to have better guys up, now, because they're the ones that are going to spot the IEDs, ambushes and other potential troubles.

Also, you're jake with the fighting position being at the rear of the trailer?

Tony
Ian Roadkill Colby
player, 22 posts
Road Warrior
Tue 29 Jun 2010
at 10:58
  • msg #73

Re: OOC: Off-Topic Posts

Yeah, I guess that's the best option for now. I'll need to get some forward facing weapons down the road. For now, I guess I'll just have to try and ram anything that causes trouble up front.
The Marshall
GM, 91 posts
aka "helbent4"
aka Tony
Tue 29 Jun 2010
at 11:03
  • msg #74

Re: OOC: Off-Topic Posts

In reply to Ian Roadkill Colby (msg #73):

Smoker is in the cab and he's got an FN. Not exactly a heavy weapon but it's better than nothing!

Tony
Smoker Nix
player, 22 posts
Scavenger & Tech
Tue 29 Jun 2010
at 12:38
  • msg #75

Re: OOC: Off-Topic Posts

The Marshall:
In reply to Ian Roadkill Colby (msg #73):

Smoker is in the cab and he's got an FN. Not exactly a heavy weapon but it's better than nothing!

Tony


Is there a firing position on top of the cab as well?  If there is then Nix is in there rather than in the cab.

Also, how far from the gas station has the rig pulled up?  Could we reverse to the gas station and then turn round there rather than heading further down the road?
Dakota Jack Cardinal
player, 38 posts
Gunslinger
aka Don
Tue 29 Jun 2010
at 14:09
  • msg #76

Re: OOC: Off-Topic Posts

The Marshall:
Possible New Weapons:

LATR: 1-Shot Light Anti-Tank Rocket common to the NA. Roughly equivalent to the AT Micro-Missile, but cheaper. Soft-Launch.
LAPR: 1-Shot Light Anti-Personnel Rocket common to the NA. Roughly equivalent to the AP Micro-Missile, but cheaper. Soft-Launch.
RPG-7M: Rocket Launcher common to the Lat-Am Alliance. Night-Vision capability. Roughly equivalent to the SA Rocket Launcher.

Any ideas on a replacement cost for a SA Rocket? I'm assuming it's not $2000 per round! Heck, even an LGAT missile is only $500.

Would there be an NA equivalent to the SA Rocket Launcher or do you figure the note wrong and there's one generic type made by both the SA and NA?


Man it's been a long time since I read a couple of the books.  A good general principle in Deadlands is that there's a diminishing return for how much you spend on the die type of damage.  A firearm that does Xd6 damage is 100, a firearm that does Xd8 damage is 200, but one that does Xd10 damage is at least 800.

It needs to be cheap enough a PC would want it, and it has to be substantially cheaper than the missile, but expensive enough there can't be one for everybody in the Posse.  I am guessing 200 at a bare, bare minimum if the damage is scaled down kinda alot, (but it may not be worth buying then if it doesn't feasibly have the punch to do its job), up to 300.  I think once you go past 300, you're going to run into mental accounting where the players just say "Well if I'm going to spend that much I might as well get a real missile".

quote:
Firing a cut-down 7.62mm assault rifle by hand, wow!)


Yet it exists, unless you're talking about 7.62x51.  Google Krinkov.  I know quite a few people with the US friendly semiautomatic pistol versions.  The secret is you mount a single point sling to it and in operation, you pull the "pistol" forward against the sling so that it's taut and it gives you some stability.

quote:
To resolve these questions I propose the following: the 5.56mm and 7.62mm rounds of HoE are not the same rounds in those calibres used today, and supersede them. They represent a generic STANAG round for either the Northern (5.56mm NAATO) or Southern Alliance Treaty Organisations (7.62mm SATO). Therefore, all 5.56mm ammunition is interchangeable, and all 7.62mm ammunition is interchangeable.

For the sake of argument, I'll say that even vintage designs like the FN FAL and AK-47 use NAATO or SATO calibres.


That's a good ruling.  IMHO, either embrace the fictional calibers, which is entirely logical given the setting, or ignore them and assume everything's a "real" caliber unless your PCs have gyrojet pistols or something weird.

You're absolutely right, you've got to make some simplifying assumptions because RAW don't make any sense.

Another one that bugs me is the 10mm round.  In the Deadlands world it seems like it's really just .40 S&W or a catridge very similar to it.  In reality 10mm packs a considerable punch significantly greater than the "service" calibers like 9x19, .45 ACP, .357 SIG, etc.

I always had three possible damages for pistols.  3d6, 4d6, and 3d8.  Any pistol that did 3d6 damage had ammunition that was readily available at $1 a round, as much as you could afford, and generally these pistols cost $100.  If it did 4d6, I generally did something to make it a little less desireable, usually tacking another $50 onto the price of the gun seemed to be fair.

Or I might keep the price the same but make the ammunition a little harder to find.  I think I would up eventually making .45 ACP for example a 4d6 round, but it was +2 scroungin' to find the ammunition.

Now the monsters that did 3d8, the guns themselves costs as much as a rifle that did comparable damage with a pistol's range increment and ROF.  I also made the rounds $2 each to further combat abuse.  PCs would realize a .44 Magnum revolver with 6 rounds of ammo cost $212 and most would decide it wasn't worth it.  It just seemed to me that getting plugged with a big bore handgun at close range ought to really, really hurt.

I did have one weird exception, I made .38 Special a $1 round that did 3d6 but .357 was a $2 round that did more damage, so basically someone with a .357 Magnum revolver could have flexibility, but I made it harder to find the more effective ammunition.

I also ruled true hand cannons, stuff like .500 S&W loaded hot, functioned like rifles either in terms of damage or range, but luckily no one ever actually tried to use a weapon like that.  I'm talking about monsters like this of course.



quote:
Note, the .50 pistol round is not interchangeable with .50 BMG.


Is the pistol round a fictional world equivalent to .50 AE or .50 GI?
The Marshall
GM, 94 posts
aka "helbent4"
aka Tony
Tue 29 Jun 2010
at 20:26
  • msg #77

Re: OOC: Off-Topic Posts

In reply to Dakota Jack Cardinal (msg #76):

Thanks for the info on weapons! LGAT missiles cost &500, so replacement rockets would be less, probably around $250 at most. As for other weapons, they're probably not on the open market per se, so cost isn't really a factor. Probably somewhere around $500-$750, as they would be more common than the Micro-Missile from Cyborgs, which is $1000 each and these are not dual-purpose.

The .50 SA is probably some made-up cartridge, not necessarily the real-life .50 AE or .50 GI. Jeeze, there's tons of cartridges in that general size, I don't think this fits any of them. In reality, there should

I don't think there is a carbine version of the full-powered 7.61x54mm NATO round (the one that the SA M4 supposedly uses for one-handed fire) that can be used 1-handed. It's a different and more powereful round than the Russian 7.62x39mm cartridge.  =)

As it is, the M10 and M4 should be rubbish for rock-and-roll, so I'm guessing the 7.62mm SA is some new cartridge that defies Newton's laws with respect to recoil! Damn those Mad Scientists...

For that matter, I wouldn't suggest firing a Ksyukha or Okurok (aka AKSU) one-handed! A player in my T2K game has this, which is the 5.45x39mm AKS-74U with the 40-round magazine.


As a side note to all players: one of my players in my Twilight 2000 v2.2 game dropped, so I'm looking for someone to pick up his PC. He's a Sergeant, PPCLI and Airborne, nominal commander of the team's main vehicle, the LAV III Kodiak aka "Lovin' Spoonful". The game is set in Vancouver, BC and is rather combat-light (for T2K). Sorry to bug you guys, just thought I'd asked before putting up an ad.

Tony
COL Kurt L. Schaeffer
player, 22 posts
Fernspaher
Ranger
Tue 29 Jun 2010
at 21:19
  • msg #78

Re: OOC: Off-Topic Posts

The Marshall:
For that matter, I wouldn't suggest firing a Ksyukha or Okurok (aka AKSU) one-handed! A player in my T2K game has this, which is the 5.45x39mm AKS-74U with the 40-round magazine.


Hmm, so what about the .223 'pistols' that are out there? Yes, I know they're semi-auto (no "peace"-setting as we call it over here) but still recoil is recoil.

If you look at the number of enemies that are armored in HoE, it is pretty clear why Arcane Backgrounds are so popular. Killing Automatons with conventional weapons ain't fun...or cheap.
The Marshall
GM, 95 posts
aka "helbent4"
aka Tony
Tue 29 Jun 2010
at 21:23
  • msg #79

Re: OOC: Off-Topic Posts

In reply to COL Kurt L. Schaeffer (msg #78):

Hell, they'll make a pistol round of whatever will sell. Regadring .223 pistols in particular, I would imagine that you'd never want to fire them one-handed, even semi-auto! Think about doing that rock-and-roll, one-handed.

Oh, my other game is "Twilight 2000: Angels of the Apocalypse". It's not yet looking for players.

Tony
COL Kurt L. Schaeffer
player, 23 posts
Fernspaher
Ranger
Tue 29 Jun 2010
at 21:36
  • msg #80

Re: OOC: Off-Topic Posts

Brother Edgar
player, 36 posts
Doomsayer
Tue 29 Jun 2010
at 21:40
  • msg #81

Re: OOC: Off-Topic Posts

I'd just like to say how awesome it is that everyone in this game is so active and into it.  My first RPOL game that really felt active and engaging.  Awesome.
The Marshall
GM, 96 posts
aka "helbent4"
aka Tony
Tue 29 Jun 2010
at 21:49
  • msg #82

Re: OOC: Off-Topic Posts

In reply to Smoker Nix (msg #75):

Andy,

Sorry to overlook your questions:

1) There is firing position on the cab. There's a roof hatch in the sleeper section behind the driver, but not sandbags.

2) It's a mile or two back to the Interstate. I would imagine it could be done but at 1 or 2 miles per hour to avoid jackknifing.

3) If there was no trailer, reversing would be no problem. Even off-road would be no problem for the tractor. It has good ground clearance if not an actual off-road suspension, and while the tires aren't off-road it has loads of power in the bottom end, where it counts.

Tony
The Marshall
GM, 97 posts
aka "helbent4"
aka Tony
Tue 29 Jun 2010
at 22:08
  • msg #83

Re: OOC: Off-Topic Posts

Brother Edgar:
I'd just like to say how awesome it is that everyone in this game is so active and into it.  My first RPOL game that really felt active and engaging.  Awesome.


Cory,

Great to hear!

Basically, the pace is everything. It's something I always have problems with. I'm trying to be more concise, and hopefully you players will be equally proactive. I may have to NPC players or at least make decisions based on their character to keep things moving along narratively.

I find that a game is as or more immersive and engaging if there's even only a few active players and a GM that check and post daily, as opposed to a large group where people post every few days or every week or so.

Tony
This message was last edited by the GM at 22:25, Tue 29 June 2010.
Smoker Nix
player, 24 posts
Scavenger & Tech
Tue 29 Jun 2010
at 23:25
  • msg #84

Re: OOC: Off-Topic Posts

The Marshall:
1) There is firing position on the cab. There's a roof hatch in the sleeper section behind the driver, but not sandbags.

2) It's a mile or two back to the Interstate. I would imagine it could be done but at 1 or 2 miles per hour to avoid jackknifing.

3) If there was no trailer, reversing would be no problem. Even off-road would be no problem for the tractor. It has good ground clearance if not an actual off-road suspension, and while the tires aren't off-road it has loads of power in the bottom end, where it counts.


Tony,

Thanks for the info.  Nix is certainly getting off the rig to go and investigate somewhere new so hopefully Roadkill isn't going somewhere in the meantime.  If he is then hopefully he'll leave Nix's tools behind! <G>

A separate game mechanics question for you.  How are you resolving spending chips on skill rolls?  Surely it will slow down task resolution massively?  How do you see this working?

Thanks,

Andy.
Arthur Dayne
player, 33 posts
Veteran Templar
Sword of the Morning
Tue 29 Jun 2010
at 23:28
  • msg #85

Re: OOC: Off-Topic Posts

Brother Edgar:
I'd just like to say how awesome it is that everyone in this game is so active and into it.  My first RPOL game that really felt active and engaging.  Awesome.


Definitely true.  I haven't seen a game this active outside from my own Deadlands game, although I have a couple of medium paced ones that I'm in.  Generally, almost every game on RPOL seems to crawl though.
The Marshall
GM, 98 posts
aka "helbent4"
aka Tony
Wed 30 Jun 2010
at 00:06
  • msg #86

Re: OOC: Off-Topic Posts

In reply to Smoker Nix (msg #84):

I think most chips have to be declared beforehand to spend. So that would be part of a PM or OOC message at the bottom of your post.

Note: the current terrain is as follows:

You are on the southeastern flanks of the Victorio Mountains, which go roughly east-west. You are in the southern foothills, so you can't really see the Interstate or much farther south, or the old townsite to the west. To get to water, go south until you get to Pipeline Rd.

It's dusty and hot, there's some cacti and scrub brush. The dirt and rocks are red-orange.

http://tinyurl.com/2awt9qw

Tony
This message was last edited by the GM at 00:07, Wed 30 June 2010.
Dakota Jack Cardinal
player, 45 posts
Gunslinger
aka Don
Wed 30 Jun 2010
at 01:11
  • msg #87

Re: OOC: Off-Topic Posts

Deadlands Rule Number Zero: Whatever the Marshall says is a rule.

quote:
Chance City had been abandoned for something like 200 years. The odds of there being anything other than some adobe and stone walls was slight, a snowplow, non-existent.


Deadlands Rule Number Zero Point Five: NEVER trust the Marshall!
Ian Roadkill Colby
player, 25 posts
Road Warrior
Wed 30 Jun 2010
at 01:13
  • msg #88

Re: OOC: Off-Topic Posts

Snowplow abominations. Lots of 'em.
Brother Edgar
player, 38 posts
Doomsayer
Wed 30 Jun 2010
at 01:16
  • msg #89

Re: OOC: Off-Topic Posts

In reply to Ian Roadkill Colby (msg #88):

I seen 'em before!  Hundreds of 'em plowing the Great Plains up in the Dakotas!  Burry ya under mountainous drifts of driven snow!  Cuts rigs right in half!  Hellish herds of sinister snowplows!
Ian Roadkill Colby
player, 26 posts
Road Warrior
Wed 30 Jun 2010
at 01:18
  • msg #90

Re: OOC: Off-Topic Posts

Oh, I forgot we're down in NM. Yeah, don't imagine snow plows would be very common there even under the best of cicumstances.
The Marshall
GM, 100 posts
aka "helbent4"
aka Tony
Wed 30 Jun 2010
at 01:39
  • msg #91

Re: OOC: Off-Topic Posts

Posse,

Ha! Not a lot of snow in southern NM, at least. Up in the mountains, maybe, I'd have to check.

Also, to an extent I'm playing down the supernatural. (This is something I should share with the Posse.)

Most people have heard about strange stuff but even if they see it, they would assume it's something else. For example, most monsters are explained away as either mutants or the result of genetic experiments or genetic warfare (which is often true). Stories to the contrary are not always believed. Strange powers are often assumed to be related to Sykers (which is usually not the case). Monsters and powers could be the product of weird science (also sometimes true) and so on.

Although public knowledge of psionics and "Sykers" were also suppressed like other supernatural phenomena, they were also much more widely used in covert ops. and thus there are more rumours and information about them. People who know about the occult are also likely to know more of the truth about the supernatural, like the arcane power of the Doomsayers, and other things about the world that are happening beyond normal comprehension.

Besides, most people don't have the Prospector there to give them an info-dump on everything over the last 200 years. Most people got enough on their plate to worry about besides vampires and sea serpents and the battle between Good and Evil. (Many assume Evil won.)

In-Game Notes:

Also, there are two nearby towns, I want people to be clear:

- Chance City - off the paved road, 1880s ghost town. And not a cinematic one, literally some walls and foundations. 1/2 mile west of your position.

- Gage - a gas station and a half-dozen prefab-looking buildings. Some greenery due to piped-in water, all dead now. 2-1/2 mi. north.

Other places of interest:

- You passed what looked to be a gravel pit about a half-mile up the road, on the east side (clearly visible on the satellite map).

- Deming is a small city around 20 miles east towards Las Cruces, also deserted and looted.

- Pantano Station is of course 20 miles west, back towards Tucson.

- The desert around you is otherwise empty. The Victorio mountains are more or less in the middle of the flatland between two mountain chains to the north and south.

Added:


I'm willing to allow people to use social-based Aptitudes and Edges like the Voice on other PCs, as long as it's appropriate. People can (and do) argue that they should not be bound by the social abilities and effects of other PCs because no one else should dictate how their character should act. Yet, if they get shot by another PC, or a PC Doomsayer fries them, or a Syker uses a Jedi-like mind trick, and so on they would just not have a choice in the matter, they would have to do as the rules otherwise dictate. It's all the same to me because it's all roleplaying, in other words.

Nevertheless, allowing your character to be significantly persuaded, bluffed, even intimidated/overawed by another PC is good RP to me and is staying true to character. As such, it's in consideration for RP awards like Fate chips. It's not been a problem in my experience, although others' mileage may vary.

In the end, this gives the players who took social abilities in one sense or another better bang for their buck. All too often, it seems players will load up on combat skills because persuasion if they want they can just use force (including on other PCs).

Tony
This message was last edited by the GM at 04:40, Wed 30 June 2010.
The Marshall
GM, 101 posts
aka "helbent4"
aka Tony
Wed 30 Jun 2010
at 05:24
  • msg #92

Re: OOC: Off-Topic Posts

Group,

I realised that people were ready to go, so I updated the post to reflect that. You guys have to decide how long you're going to look. As well, if you're looking in buildings and/or mine tunnels.

Tony
Dakota Jack Cardinal
player, 47 posts
Gunslinger
aka Don
Wed 30 Jun 2010
at 13:20
  • msg #93

Re: OOC: Off-Topic Posts

I'd think there's not much to the "buildings" per se.
COL Kurt L. Schaeffer
player, 26 posts
Fernspaher
Ranger
Wed 30 Jun 2010
at 18:18
  • msg #94

Re: OOC: Off-Topic Posts

I don't either, but better safe than sorry ;)
The Marshall
GM, 103 posts
aka "helbent4"
aka Tony
Wed 30 Jun 2010
at 20:44
  • msg #95

Re: OOC: Off-Topic Posts

Posse,

For now, I'll do the dice rolling. Just let me know via PM what you're doing and any chips spent, and I'll tell you the result. This is because I keep real dice at my computer. If I do allow players to roll their own bones, it'll be in the format from Waxahatchie's DL game:

1.  Next to General there is a dropdown menu.  Select "Keep Highest" and put the number "1" in the blank next to it.
2.  Check the box for "Reroll Max"
3.  Check the box for "Record Each Die"
4.  Put in the reason for your roll.

No one seems to have gone off with Roadkill, so Rowan's going with him. He's taking a townie and some Chosen to look for building materials in Gage, the small abandoned hamlet alongside I-10.

That leaves Jane and Peter, Arthur and Michalea, and Rowan with the rest of the Chosen, which makes them safe enough.

Speaking of Truckers, I ran some truckers extensively in my Morrow Project game. They all spoke in an impenetrable dialect based on CB slang:

http://en.wikipedia.org/wiki/CB_slang

Granted, Roadkill was a biker and won't normally talk like this, except to other truckers on the CB.

Tony
This message was last edited by the GM at 21:24, Wed 30 June 2010.
COL Kurt L. Schaeffer
player, 27 posts
Fernspaher
Ranger
Wed 30 Jun 2010
at 22:08
  • msg #96

Re: OOC: Off-Topic Posts

Something I just found for those table-top games.

http://dasspielunker.com/page8...tPage&category=1

Marc
Ian Roadkill Colby
player, 28 posts
Road Warrior
Wed 30 Jun 2010
at 22:46
  • msg #97

Re: OOC: Off-Topic Posts

But how will we know if we want to spend chips if we don't know the result?
Brother Edgar
player, 40 posts
Doomsayer
Wed 30 Jun 2010
at 22:50
  • msg #98

Re: OOC: Off-Topic Posts

In reply to Ian Roadkill Colby (msg #97):

I kinda wondered that meself.
The Marshall
GM, 104 posts
aka "helbent4"
aka Tony
Wed 30 Jun 2010
at 23:03
  • msg #99

Re: OOC: Off-Topic Posts

In reply to Ian Roadkill Colby (msg #97):

The result won't be secret, at least to the player.

Just like in a real game, once you know what the result is, you can ask to spend chips.

If it sucks doing it this way, and I suspect it will, then we can have players make the rolls using the dice roller, or I'll do it myself.

Marc,

Cool ammo counters!

Tony
This message was last edited by the GM at 23:54, Wed 30 June 2010.
Ian Roadkill Colby
player, 29 posts
Road Warrior
Thu 1 Jul 2010
at 00:58
  • msg #100

Re: OOC: Off-Topic Posts

COL Kurt L. Schaeffer:
When Dakota Jack called him Hans, the Colonel couldn't help rolling his eyes. It was always the same with the Amis. Somebody would call him "Kraut" next, but in that case, his reaction would be anything but friendly.

Even worse than Dakota's ignorance was Firecrow's implied insult. A proud man, Shaeffer was not going to let that slide so easily.

"Well yes, I've got a working radio in my helmet. But surely we'll be able to use smoke signals or drums to let you know of what we find. Maybe you would be more comfortable with those, ja?"


BTW, what was Firecrow's implied insult? I've reread the posts a couple of times and I still don't get what set Schaeffer off.
The Marshall
GM, 107 posts
aka "helbent4"
aka Tony
Thu 1 Jul 2010
at 01:01
  • msg #101

Re: OOC: Off-Topic Posts

In reply to Ian Roadkill Colby (msg #100):

Overkill,

I would guess it's something along the lines of:

"I am Churman! Vat, do I look like I vould NOT have a functioning radio?"

Peter's comment wasn't out of line, most IB helmets don't have functioning radios, although both his and Schaeffer's do.

Tony
This message was last edited by the GM at 01:16, Thu 01 July 2010.
Dakota Jack Cardinal
player, 48 posts
Gunslinger
aka Don
Thu 1 Jul 2010
at 02:20
  • msg #102

Re: OOC: Off-Topic Posts

In reply to The Marshall (msg #101):

I just chalked it up to the Colonel being German.
Peter Firecrow
player, 15 posts
Not that kind of Indian
Wanna buy a gun?
Thu 1 Jul 2010
at 04:50
  • msg #103

Re: OOC: Off-Topic Posts

Ian Roadkill Colby:
COL Kurt L. Schaeffer:
When Dakota Jack called him Hans, the Colonel couldn't help rolling his eyes. It was always the same with the Amis. Somebody would call him "Kraut" next, but in that case, his reaction would be anything but friendly.

Even worse than Dakota's ignorance was Firecrow's implied insult. A proud man, Shaeffer was not going to let that slide so easily.

"Well yes, I've got a working radio in my helmet. But surely we'll be able to use smoke signals or drums to let you know of what we find. Maybe you would be more comfortable with those, ja?"


BTW, what was Firecrow's implied insult? I've reread the posts a couple of times and I still don't get what set Schaeffer off.


Uh the not-implied-insult was him taking the question about radios and turning it into a racial slur about smoke signals and drums. While *I* as a player laughed, as stated in the Character Details? Peter's not that kind of Indian. LOL!
Arthur Dayne
player, 34 posts
Veteran Templar
Sword of the Morning
Thu 1 Jul 2010
at 05:02
  • msg #104

Re: OOC: Off-Topic Posts

Peter Firecrow:
Peter's not that kind of Indian


I've been wondering about that.  What other kinds of Indian are there?

As far as I know, the two types of "Indians" are:
(a) Real Indians from South Asia
(b) Native Americans, mistakenly called 'Indians' by Europeans who believed they had sailed around the known world and discovered a passage to India by sailing west

As Firecrow seems more of a (b) option, 'not that kind of Indian' puzzles me, as it's definitely not an (a) option!
Peter Firecrow
player, 16 posts
Not that kind of Indian
Wanna buy a gun?
Thu 1 Jul 2010
at 05:24
  • msg #105

Re: OOC: Off-Topic Posts

Read the Ravenite template. It explains a lot as he describes himself to an obviously white person who didn't understand. He even goes so far as to say near the beginning, "Man, you are white!" There are two types of Native Americans in the Weird West/Wasted West. The "Old Wayers" who are the tribal, shamanic people considered to be primitive and backwards by the "civilized" peoples. Then there are those who chose to live in Deadwood, and turned to Technology and Civilization, rejecting the old ways and customs of their people. Running casinos, businesses, tourist traps, etc.
This message was last edited by the player at 05:27, Thu 01 July 2010.
Arthur Dayne
player, 35 posts
Veteran Templar
Sword of the Morning
Thu 1 Jul 2010
at 05:49
  • msg #106

Re: OOC: Off-Topic Posts

Ah, I see.

I suppose it is a matter of perspective.  To me, they are really at the core the same kind of Indian (ethnically at least) but those that have made different lifestyle choices.
The Marshall
GM, 108 posts
aka "helbent4"
aka Tony
Thu 1 Jul 2010
at 05:56
  • msg #107

Re: OOC: Off-Topic Posts

In reply to Arthur Dayne (msg #104):

Wax,

I can't generalise, but in my experience the natives I've known will use the term "Indian" more than non-aboriginals. Usually in a way that appropriates a term that normally has a negative historical context. Here in Canada, "Indians" are usually from India, and the pre-Europeans are "aboriginals" or "aboriginal peoples", "natives" or "First Nations". In the USA I think the term Indian has mostly given way to American Indian, although Inuit are still called Eskimos.

Schaeffer's comments would be considered racist for most North American, but are well within the bounds of the "Ferner" Hindrance, someone who maybe doesn't know he was crossing a line.

How this relates to the game, the Wasted West borrows a lot culturally from the Weird West, so "Indian" still refers to native Americans without being considered racist.

As to what the two kinds of surviving Indians are in the Wasted West, there are those that follow the Old Ways and Ravenites (like Peter) that don't. Indians who follow the Old Ways forgo all technology, period. "Ravenite" used to refer primarily to those Indians from the heavily urbanised enclave of Deadwood. It's now a generic term for all those who don't follow the Old Ways, although very few are actually part of Raven's cult. Most Native Americans weren't either before Judgement Day, but since then the survivors have mainly embraced the Old Ways.

I saw that Overkill/Roadkill posted today, but we're kind of waiting for him to react to the warning that he's been given...

Tony
COL Kurt L. Schaeffer
player, 28 posts
Fernspaher
Ranger
Thu 1 Jul 2010
at 08:56
  • msg #108

Re: OOC: Off-Topic Posts

Peter Firecrow:
While *I* as a player laughed, as stated in the Character Details? Peter's not that kind of Indian. LOL!


THIS is exactly the reaction that I was looking for!

Please understand that I am not a native English speaker, and neither is the Colonel.

While I as a player understood that there was no implied insult in Peter's comment, I had to deliberately misunderstand him to correctly portray my character (which is pretty difficult for me as I'm trying to improve my language skills, not dumb myself down). While my English may be good enough to get along, at least in writing, his is worse than mine. Also, he is a Ferner.

Try to envision yourself living in a place where you don't speak the language too well, the culture's different and most of the people you meet are full of preconceptions and call you by names they think are funny. After more than 13 years of this, you might develop a bit of a short fuse for possible insults as well.

Edited for spelling and grammar ;)
This message was last edited by the player at 09:26, Thu 01 July 2010.
The Marshall
GM, 109 posts
aka "helbent4"
aka Tony
Thu 1 Jul 2010
at 08:58
  • msg #109

Re: OOC: Off-Topic Posts

In reply to COL Kurt L. Schaeffer (msg #108):

Marc,

Hey, we'll see how he reacts when it comes around and bites him in the ass!

Tony
COL Kurt L. Schaeffer
player, 29 posts
Fernspaher
Ranger
Thu 1 Jul 2010
at 09:04
  • msg #110

Re: OOC: Off-Topic Posts

Tony,

of course. It is a Hindrance after all. As long as no *player* feels insulted and everyone's having fun, I am going to use it for what it's worth.

Anyway, everyone should have Hindrances that will bite them on the ass sooner or later; if not...BAH!

Marc
The Marshall
GM, 110 posts
aka "helbent4"
aka Tony
Thu 1 Jul 2010
at 10:13
  • msg #111

Re: OOC: Off-Topic Posts

In reply to COL Kurt L. Schaeffer (msg #110):

Marc,

I'm all for good RP! This is not about you specifically, but I'm also for striking a balance, too. The game is about everyone, not just one character or another's malfunctions, and I don't want to get bogged down either in that aspect. Again, that's not directed at you personally!

Note: the Posting guidelines have been changed. I've decided to let players make their own combat and other Aptitude rolls. Do you want me to remind you all to make Search and Scavenge checks, for example? Or let you think of it yourselves (or not)?

Tony
Brother Edgar
player, 42 posts
Doomsayer
Thu 1 Jul 2010
at 11:25
  • msg #112

Re: OOC: Off-Topic Posts

In reply to The Marshall (msg #111):

Think for myself?!?  That is not what I signed up to RP for.  I want everything done for me.  Could you write my posts too? Just makes sure Edgar always looks cool.

Sarcasm!  It's what's for dinner.
The Marshall
GM, 111 posts
aka "helbent4"
aka Tony
Thu 1 Jul 2010
at 11:55
  • msg #113

Re: OOC: Off-Topic Posts

In reply to Brother Edgar (msg #112):

Cory,

What if it's sincerely possible to make Brother Edgar look cool?

C'mon, the guy looks like a frickin' grape!

Tony
Brother Edgar
player, 43 posts
Doomsayer
Thu 1 Jul 2010
at 11:58
  • msg #114

Re: OOC: Off-Topic Posts


Y'know...  Grape-flavored things are always purple, but I only ever see green grapes or reddish grapes...

Makes you think.  Just saying.
The Marshall
GM, 112 posts
aka "helbent4"
aka Tony
Thu 1 Jul 2010
at 12:02
  • msg #115

Re: OOC: Off-Topic Posts

In reply to Brother Edgar (msg #114):

Cory,

How I view Brother Edgar:





Tony
Dakota Jack Cardinal
player, 50 posts
Gunslinger
aka Don
Thu 1 Jul 2010
at 12:57
  • msg #116

Re: OOC: Off-Topic Posts

The Marshall:
Note: the Posting guidelines have been changed. I've decided to let players make their own combat and other Aptitude rolls. Do you want me to remind you all to make Search and Scavenge checks, for example? Or let you think of it yourselves (or not)?

Tony


I think it should be both, personally.

Also, I would take your info about how to use the dice roller, make it its own thread, and sticky it in the game.


NM, already done.  I R teh dumbass!
This message was last edited by the player at 12:59, Thu 01 July 2010.
COL Kurt L. Schaeffer
player, 31 posts
Fernspaher
Ranger
Thu 1 Jul 2010
at 16:22
  • msg #117

Re: OOC: Off-Topic Posts

I've got a question about comms range. The IBS Helmet's internal raido is listed with a range of 0,5 miles in Waste Warriors. I assume this is the range for sending and not for receiving?

Btw, I like the new pictures for the SA weapons ;)

Marc
This message was last edited by the player at 16:24, Thu 01 July 2010.
The Marshall
GM, 113 posts
aka "helbent4"
aka Tony
Thu 1 Jul 2010
at 21:46
  • msg #118

Re: OOC: Off-Topic Posts

In reply to COL Kurt L. Schaeffer (msg #117):

Don,

Some die rolls will remain secret, but players should have the chance to spend chips before the result (failures or success/raises) are known. Maybe I'll start a dice roll thread where I post PMs to each character about what the roll, so you get a chance to respond before I determine the final result? Most of the time that won't be necessary, you probably won't want to spend chips on Search or Salvage rolls, but would for Cognition checks vs. spotting enemies.

Rules question: is spotting enemies Cognition or Search? It kind of implies both.

Marc,

Sending/receiving (although you can receive farther than you can send, and if the receiver has a big antenna your sending range is increased, etc.). I've decided that's the range where you don't have to roll.

So, Schaeffer hasn't done a radio check while in town (there is an interposed hill and you're at or beyond your effective range) so he won't know sending will be difficult.

Ah, the good old-yet modern FN designs. The NA went with a licenced version of the Steyr AUG A1, because I always liked the look and style-wise Wasted West seemed less rail-happy than in reality. In terms of style and function, this alternative timeline is almost a century behind our own, as the commonly available Weird Science made developing personal weapons a distant priority behind crazy Wunderwaffen.

Edit Added:

As well, a lot of the free market impetus behind weapon design is absent, despite being a more "militarised" timeline with the revived North vs. South conflict (which is a more recentl development). In our timeline I believe it wasn't until after the end of the Cold War that the domestic firearms market took off in the USA, once there was no external threat to concentrate on. (Your mileage may vary.)

In the South, personal firearms ownership is common but their informal code of chivalry would prompt most Southerners (of all races) to adopt revolvers like the .38 Special, .357 and.44 magnums, .45 Peacemaker and even the .44 Dragoon. Rifles wouldn't be the paramilitary assault weapons of today but shotguns and lever-action rifles or double-barreled and pump shotguns.

The North is more regimented and thus firearms are far more restricted. So again no huge market for personal assault weapons. 9mm and 10mm would be common, as well as auto-loaders in .357 and .44 Magnum. Weapons would be for hunting and civilian versions of the M21 and M21A1.

Alan,

I changed your post a little. Peter isn't up at the Interstate in Gage with the rig, he's parked in the foothills of the mountains, south by the dirt road leading to Chance City. He has no LOS to the Interstate and approaching bikers, and only knows because Roadkill used the CB radio. You can modify it further if you wish!

Posse:

Also, be sure when you want to do something you actually post that it happens. In other words, make sure to walk the walk, not just talk the talk.  =)

HAPPY CANADA DAY!

Some songs about my home and native land:

http://www.youtube.com/watch?v=c8JGk6Y6N3Y

- Lost Together. (This could be the theme for most player groups I know, "if we're lost, then we're lost together...")

http://www.youtube.com/watch?v=O9wW9ENBPlQ

- "Fireworks" by The Tragically Hip. (The Hip is Canada's garage band and many songs are about Canada in some way or another, but this is about Canada Day.)

Tony
This message was last edited by the GM at 23:52, Thu 01 July 2010.
Peter Firecrow
player, 20 posts
Not that kind of Indian
Wanna buy a gun?
Thu 1 Jul 2010
at 23:56
  • msg #119

Re: OOC: Off-Topic Posts

Uh...he IS? LAst I checked he didn't go scouting or anything. He stayed with the rig I thought. but..okay. guess I'll go delete my last post too
The Marshall
GM, 115 posts
aka "helbent4"
aka Tony
Fri 2 Jul 2010
at 00:17
  • msg #120

Re: OOC: Off-Topic Posts

In reply to Peter Firecrow (msg #119):

Alan,

Peter didn't go anywhere, the rig did. I hope that's clear.

I deleted your post and Arthur's OOC post. OOC posts can be posted here!

If Arthur did ask Peter where he was going, you should reply unless he's ignoring the question or didn't think it was addressed to him.

Tony
Arthur Dayne
player, 40 posts
Veteran Templar
Sword of the Morning
Fri 2 Jul 2010
at 00:46
  • msg #121

Re: OOC: Off-Topic Posts

I think there's been a lot of confusion here with who is where and all that, and it is nice that everyone is going fast and all, but if we could come up with a way to be sure where everybody is, that would be great.

For example, I had intended Arthur to go along with the scouting party, but then Michaela posted conversationally to him from Peter's truck.  So I just went along with that, but now it seems Peter may be having this issue as well with different people having different perceptions of where other people are or where important large vehicles are :)

Perhaps the Marshal could take a second and ask in the OOC thread:

"Alright, so who is going up ahead, who is staying back, who is with the rig?" etc.

This would IMO allow everyone to clearly state their position in a way that might not come across in the In-Character thread.

EDIT:

For example, see msg #80, where I perceived what I said to mean that Arthur was going up ahead with the others.  Especially in a game that is going so fast and furiously as this one is, some things tend to fall in between the cracks here and there.  An OOC post to clear things up every once in a while is a good way to help deal with that likelihood.
This message was last edited by the player at 00:50, Fri 02 July 2010.
Brother Edgar
player, 45 posts
Doomsayer
Fri 2 Jul 2010
at 00:56
  • msg #122

Re: OOC: Off-Topic Posts

In reply to Arthur Dayne (msg #121):

I'll second that.  I was getting a little confused as to who was with what group as well.

I thought it was just me!

I'm all for fast and furious, but bending space and time is risking the Universe!

In all seriousness, a note in the OOC thread about who went where would help alot.  Alternatively, we could have a party-split/marching order thread sort of like the time/weather thread.  That way it wouldn't get lost easy.
Peter Firecrow
player, 21 posts
Not that kind of Indian
Wanna buy a gun?
Fri 2 Jul 2010
at 01:44
  • msg #123

Re: OOC: Off-Topic Posts

Ah. Okay. I didn't realize the rig had LEFT me. I have no idea why Peter would be sitting there by himself but that's fine. LOL =D
Brother Edgar
player, 46 posts
Doomsayer
Fri 2 Jul 2010
at 01:52
  • msg #124

Re: OOC: Off-Topic Posts

In reply to Peter Firecrow (msg #123):

I think the idea was to have Peter with his radio acting as a potential relay point between the rig crew/scavengers and the scouting party in Chance.

I think most of the Chosen waited with him.


After that I'm not entirely sure.
The Marshall
GM, 116 posts
aka "helbent4"
aka Tony
Fri 2 Jul 2010
at 03:13
  • msg #125

Your Attention Please

Arthur Dayne:
I think there's been a lot of confusion here with who is where and all that, and it is nice that everyone is going fast and all, but if we could come up with a way to be sure where everybody is, that would be great.


Wax,

There is no big secret to keeping everything straight.

Please read my posts. Please look at the maps. They are there for your benefit.

I am always clear where everyone is and if you're not. If I'm not clear, I will ask. If you're not clear, then again, please ask.

I appreciate we're having a fun time, but I'm putting in the work and to a certain extent the players have to pay attention, too.

Example:


quote:
The group was split into three elements.

(Marshall's Note: In the future, please refer to the tactical map posted in the Reference Threads so you're all clear on who's where.)

http://tinyurl.com/3x6hc6w

One part of the posse was in Chance City in the Victorio Mountains, with Smoker even further on his own in a mineshaft.

Another was in Gage City on the Interstate, with the rig.

The last was in between, with Peter's pickup on the road south of Gage City in the foothills of the Victorio Mountains, at the foot of the dirt road to Chance city with the Chosen who'd been dropped off.

None of the groups have visual contact with each other. The group in Chance City may not even be in radio contact any longer, as Schaeffer's IB helmet doesn't quite have the range to Peter's truck. Smoker's walkie-talkie does, but he's underground.


I feel this is all very clear.

If you read the Marshall post #97 before that, it's also very clear where people are. Again, there is a map link.

I feel I'm more than keeping up my end, here! If nothing else, pay attention to my posts. As well, there is a map link in the Reference section.


Tony
Peter Firecrow
player, 22 posts
Not that kind of Indian
Wanna buy a gun?
Fri 2 Jul 2010
at 03:50
  • msg #126

Re: Your Attention Please

Well sure...fine...if you want to get technical about it lol.

 Actually, I read that post at work where I couldn't look at the link and forgot to go back to it. I honestly didn't remember the rig leaving but I'm sorry I didn't go back to check out your map
Arthur Dayne
player, 41 posts
Veteran Templar
Sword of the Morning
Fri 2 Jul 2010
at 05:33
  • msg #127

Re: Your Attention Please

It looks like you took my last comment personally from all the bolding and the other statements about how I'm not reading your posts and so on and so forth.  I apologize if you were offended - such was not my intention.  No one is attempting to disparage the effort you put into running this game.

At the same time, I would like to clear this up, because I believe that I was not responsible for any omission or commission that resulted in the mix up concerning my character:

- Arthur expressed an inclination to go with Dakota, the Colonel, and Smoker in msg#80.
- This inclination was met with a positive reception from them.  It was not recanted by Arthur or anyone else. (See msg#81-88)
- Either by my own post or in those of others, Arthur is referenced no less than 5 times between msg#80 and msg#89
- Marshall msg#89:  "Col. Schaeffer, Brother Edgar, Smoker Nix and Dakota Jack set out along the track." Notice, no mention of Arthur.

If there's no big secret to keeping track of everyone's whereabouts other than reading their posts, how exactly did you lose track of Arthur here?  I honestly don't see what I could have read that would have prevented this.

Again, I'm not the one who lost track of anything here.  I knew exactly where Arthur was going.  I also knew where Dakota Jack, the Colonel, Smoker Nix, and Brother Edgar were going.  There's nothing that I could have read that would have made any difference here.

I just got dropped from the scene for no fault of mine, and then when I ask about it, am basically slapped with an accusation of not reading the Marshall's posts.

Heck, I didn't even ask about it directly - all I did was make a polite suggestion that perhaps before moving an entire group of people from scene to scene, there could be an OOC double-check about where everyone was going because it's easy to get mixed up.
This message was last edited by the player at 05:42, Fri 02 July 2010.
The Marshall
GM, 117 posts
aka "helbent4"
aka Tony
Fri 2 Jul 2010
at 05:41
  • msg #128

Re: Your Attention Please

In reply to Peter Firecrow (msg #126):

Alan,

No worries because honestly, that's what happens to me, too!

When I get lost in other games, it's because I'm skimming for whatever reason and miss an important detail.

I blame the Internet, for making me a shallow reader! In other games, I force myself to slow down and read the other posts and understand them, and it still doesn't always work.

We could put PCs in different Groups and make them hidden from one another when their PCs aren't around. That would force the issue but I really don't want to do that as I feel that would impair the pace of the game. But if that's what people want I'll consider it. One problem is people never read the threads of the other Groups when they're made public, at least I find it hard. Also, it's hard to have a shared story if it's not, well, shared.

If I remind people they're in other groups or make similar corrections, please don't take it personally. It's just a bit of "maintenance" for the sake of the game.

If you want to change Peter's stated actions due to new information, feel free!

Tony
This message was last edited by the GM at 05:52, Fri 02 July 2010.
The Marshall
GM, 118 posts
aka "helbent4"
aka Tony
Fri 2 Jul 2010
at 06:35
  • msg #129

Re: Your Attention Please

In reply to Arthur Dayne (msg #127):

Wax,

Your example of Arthur is along the lines of what I'm talking about.

If you have a question, like, "did you make a mistake?", you certainly can and should ask. The key is to ask for clarification in a timely manner.

Hey, I'm going to make tons of mistakes! If I don't know I've made them, we are otherwise going to go with my understanding of the situation, if faulty.

Tony
This message was last edited by the GM at 10:09, Fri 02 July 2010.
COL Kurt L. Schaeffer
player, 33 posts
Fernspaher
Ranger
Fri 2 Jul 2010
at 07:12
  • msg #130

Re: Your Attention Please

So, just to keep things from confusing me, here's how I understand everyone's position and intention at this time:

Nix - up a mine shaft, going further

Dakota Jack, Brother Edgar and Shaeffer - by the well in Chance City, discussing how to proceed

Firecrow and Guin - with the pick up; Peter suggested laying an ambush

Roadkill, Rowan and some townies - with the rig, trying to play dead to slip the approaching bikers attention.

The Chosen - moving towards Chance City on foot

the Templars - mounted and I'm not sure where they intend to go

If I'm wrong, or missed someone or someone's intention, please let me know.

Marc
The Marshall
GM, 119 posts
aka "helbent4"
aka Tony
Fri 2 Jul 2010
at 07:22
  • msg #131

Re: Your Attention Please

In reply to COL Kurt L. Schaeffer (msg #130):

You got it.

To specify, Peter and Jane are at the drop-off point, where the dirt road west to Chance City meets the paved road south from Gage. Roadkill/Rowan are in Gage.

I believe the Templars are heading north to Gage at a gallop. There's only one horse, Arthur's, and Michaela's riding with him.

To my further understanding, Bro Edgar and Col Schaeffer are getting who's going to look for Smoker sorted out, Dakota Jack is hanging out, Roaskill and Rowan are holding their ground, Arthur and Michaela are moving up to Gage. Is Peter holding his position? (I understand Alan is waiting for Jane's PC to post.)




Tony
This message was last edited by the GM at 12:50, Fri 02 July 2010.
Smoker Nix
player, 28 posts
Scavenger & Tech
Fri 2 Jul 2010
at 21:28
  • msg #132

Re: Your Attention Please

Right - I'm off on my holiday with no internet access until the 9th or 10th.

Tony - please NPC Nix as necessary.

Have fun everyone!

Andy.
The Marshall
GM, 122 posts
aka "helbent4"
aka Tony
Fri 2 Jul 2010
at 23:46
  • msg #133

Re: Your Attention Please

In reply to Smoker Nix (msg #132):

Andy,

Have fun in Outer Mongolia! Smoker will be NPC'd.

Posse:

1) To help us all keep track of who's where, I'm going to specify what characters are referred to in a given section of the Marshall's narrative if the group is split. If I've got something wrong let me know ASAP, I don't mind changing things up. We may go to separate threads at some point if it still is a problem.

2) Jane and Rowan are NPC'd at this time. This shouldn't affect things but it's keeping you all in the loop. I have a couple players wanting to join the game so at some point I'll have to make a call as to what's going to happen. That is, if they suddenly change personality, you know why!

3) I need a favour from someone. I'd like to upload a portrait but I think I've met my limit (which is vaguely defined as 1 or 2 per month). Could someone PM me if they're willing to email portraits@rpol.net on my behalf? Thanks!

Tony
This message was last edited by the GM at 23:54, Fri 02 July 2010.
Ian Roadkill Colby
player, 34 posts
Road Warrior
Sat 3 Jul 2010
at 04:04
  • msg #134

Re: Your Attention Please

Once again I'm late to throw in my input but for me the song that IS Deadlands is Bad Company. A Deadlands group is so often just a bunch of crazy, badass individuals loosely strung together and wreaking havoc (for good and bad) wherever they go.

http://www.youtube.com/watch?v=pe5_TOLOL28

There is the link to the cover by Five Finger Death Punch which I've been enjoying lately. I don't approve of them changing the line "I was born, a six-gun in my hand" to "shotgun in my hand," but I can't blame them for modernizing it a bit.

http://www.youtube.com/watch?v=ww5GXbk58R0

The original has a bit of a more mournfull/soulfull sound to it that is more Deadlands though.
The Marshall
GM, 123 posts
aka "helbent4"
aka Tony
Sat 3 Jul 2010
at 06:20
  • msg #135

Re: Your Attention Please

In reply to Ian Roadkill Colby (msg #134):

Totally rad. Paul Rodgers's vocals aren't as bad-ass as Five Finger's but I still like the bluesy sound of the old version. You have to understand, it was the early 80's, the only really bad-ass music we had was from the 60's and 70's.

Speaking of a bluesy sound, Canadian hip-hop artist K-OS released a song that captures the mood in a much more melancholy way:

http://www.youtube.com/watch?v=qY7Y61I_WAc

 - Halelujah (Babylon is falling)

Forgive the patriotism, it's still the Canada Day weekend for me!

Finally, in-game the truck's cab has the cockpit with the driver's and passenger's seats, then behind a blackout/privacy curtain there is a sleeper compartment in behind. The bottom is a combination living space/kitchenette, and is about 7.5 feet wide and 12.5 feet long. Literally, he could microwave a snack in the sleeper and they wouldn't know he's there.

Eg:




View from the front. The bed is folded up on the left, the table is collapsible and folds up into the bottom of the bed.

Tony
This message was last edited by the GM at 06:55, Sat 03 July 2010.
Arthur Dayne
player, 43 posts
Veteran Templar
Sword of the Morning
Sat 3 Jul 2010
at 14:26
  • msg #136

Re: Your Attention Please

Folks, being that this is the weekend of the 4th of July and all, I am going to be rather indisposed for the next couple of days.

Marshall, if you need to, feel free to NPC my character.
The Marshall
GM, 126 posts
aka "helbent4"
aka Tony
Sat 3 Jul 2010
at 23:18
  • msg #137

Re: Your Attention Please

In reply to Arthur Dayne (msg #136):

No worries, I think most people are going to take it easy. Nothing much is happening, overall.

I would assume that you all are going to RV (Rendez-Vous) and finish transporting the Chosen to Chance City (using the pickups). This should go ahead without undue hassle.

The next part can be skimmed over somewhat, it doesn't require a lot of player input. The Chosen won't require much help getting set up a this point. That is, you could stay there and help them out indefinitely with the wide range of skills and abilities you have available and it will be appreciated, or you can shove off without dooming them. (I won't feel short-changed if you never get to the adventures I had in mind, they were the standard ones, anyways.)

At any rate, once the Chosen are situated in the town you can all get together to discuss what's going to happen, share information, etc.

Tony
This message was last edited by the GM at 03:02, Sun 04 July 2010.
Brother Edgar
player, 48 posts
Doomsayer
Sun 4 Jul 2010
at 03:08
  • msg #138

Re: Your Attention Please

In reply to The Marshall (msg #137):

I agree with just skipping ahead to getting the Chosen settled in and then gathering up to discuss if everyone else is.
The Marshall
GM, 127 posts
aka "helbent4"
aka Tony
Sun 4 Jul 2010
at 03:56
  • msg #139

Re: Your Attention Please

In reply to Brother Edgar (msg #138):

Groovy, I'll probably do that once everyone who cares sounds off. Andy/Smoker is NPC'd anyways.

Anyone want to do my a favour and submit portrait for me? It just requires emailing RPOL. I can PM you the linked image, you can download and attach it to an email. I'd appreciate it!

Tony
Ian Roadkill Colby
player, 36 posts
Road Warrior
Sun 4 Jul 2010
at 04:11
  • msg #140

Re: Your Attention Please

Sure.
The Marshall
GM, 128 posts
aka "helbent4"
aka Tony
Sun 4 Jul 2010
at 04:59
  • msg #141

Re: Your Attention Please

In reply to Ian Roadkill Colby (msg #140):

Many thanks, anyone else care to do another?

As well, the new thread has started. New chip draw! This won't happen every new thread, and sometimes it may even happen more than just at the start of the thread, but it's a start.

Tony
This message was last edited by the GM at 09:03, Sun 04 July 2010.
Brother Edgar
player, 50 posts
Doomsayer
Sun 4 Jul 2010
at 18:45
  • msg #142

Re: Your Attention Please


Out of curiousity, in the intervening time whilst getting the community set up, did anyone of the PCs mention the Eye of Hiroshima to Edgar?
Ian Roadkill Colby
player, 38 posts
Road Warrior
Sun 4 Jul 2010
at 18:50
  • msg #143

Re: Your Attention Please

I wasn't going to tell anyone about it until I first spoke to Smoker, which I am about to do. The chosen that were present might not be so quiet though.
The Marshall
GM, 130 posts
aka "helbent4"
aka Tony
Sun 4 Jul 2010
at 21:16
  • msg #144

Re: Your Attention Please

In reply to Brother Edgar (msg #142):

Duh, while I was soft of intending that this should be a PC thing, one of the Chosen would have certainly let Brother Edgar know all about the Doomsayers and the Eye. My mistake!

For the sake of argument, we'll say the Chosen did mention this to Bro Edgar in general but there just hasn't been time to follow-up with any details. They would know he'd be interested in any hostile Doomsayers and holy relics.

As well, Smoker would be made aware of the Doomsayers' interest in him but again, not have gotten the details.

Also, I can't find a name for Joan's Schismatics other than Children of the Atom, which seems kind of clumsy. In my game, they are formally called the "Church of the Atom (Reformed)" to sound more acceptable to the normies. In the CoA book it says Silas deliberately chose "Cult" because they don't worship gods, but then again neither does the "Church" of Scientology or the Buddhists (who once often used the word "church" in Canada and the USA to describe their organisations and even temples for PR reasons.) In the end, of course, Cult simply gets across the "we are bad" motif.

Unless people have at least a 1 in Knowledge: Occult, they probably won't know the difference between the Doomsayers and think they're part of the same organisation.

Also, because Andy is on vacation Smoker be playing his cards close to his chest, so it's no the player's specific decision. It was just bad timing this came out now, we'll have to see how it goes when Andy gets back.

Tony
This message was last edited by the GM at 21:26, Sun 04 July 2010.
The Marshall
GM, 132 posts
aka "helbent4"
aka Tony
Tue 6 Jul 2010
at 02:16
  • msg #145

Re: Your Attention Please

Posse,

If people want to make a TN 5 Occult roll they will have heard about the Reckoners. Raises will be needed to know anything true about them.

Tony
Arthur Dayne
player, 44 posts
Veteran Templar
Sword of the Morning
Tue 6 Jul 2010
at 03:15
  • msg #146

Re: Your Attention Please

Alright folks, I have returned from my holiday festivities and am ready for more Wasted West again.
Arthur Dayne
player, 45 posts
Veteran Templar
Sword of the Morning
Tue 6 Jul 2010
at 03:23
  • msg #147

Re: Your Attention Please

The Marshall:
Posse,

If people want to make a TN 5 Occult roll they will have heard about the Reckoners. Raises will be needed to know anything true about them.

Tony


Marshall,

Out of curiosity, do I need to roll on that for Arthur?  I've got Academia: Occult 2, and I assumed (perhaps mistakenly) that Templars would know about the Reckoning and all that.

Just lemme know and I'll be glad to roll it up!
The Marshall
GM, 134 posts
aka "helbent4"
aka Tony
Tue 6 Jul 2010
at 04:16
  • msg #148

Re: Your Attention Please

In reply to Arthur Dayne (msg #147):

You'd automatically know as much as the table in the Core book says you do. For level 2 you know of the Reckoning and the Reckoners, who are also the Four Horsemen, and that evil spirits called Manitous carry fear to the Reckoners. (For easy reference see the Reference thread.)

However, Templar indoctrination is informal and Arthur's previous knowledge may mislead him or taint his knowledge. For example, he may know of the Four Horsemen but have a view that is based on of the Book of Revelations. Or, he may not believe they actually exist as physical beings. (Much like you can study Christian theology yet not necessarily believe Christ was either the Savior or a real person.) Mostly, this is to see if he's picked up anything other than the standard knowledge.

Tony
This message was last edited by the GM at 10:38, Tue 06 July 2010.
Dakota Jack Cardinal
player, 55 posts
Gunslinger
aka Don
Tue 6 Jul 2010
at 13:08
  • msg #149

Re: Your Attention Please

The Marshall:
However, Templar indoctrination is informal and Arthur's previous knowledge may mislead him or taint his knowledge. For example, he may know of the Four Horsemen but have a view that is based on of the Book of Revelations.


That would be sort of more or less correct though, just not in the way he might think (which is how Deadlands generally handles all major real world religions).  The Reckoners were originally sort of this nameless Cthulu-esque eldritch evil that latched themselves onto the roles of the Biblical Four Horsemen around the time Christianity became popular.

Which if you think about it, that's pretty silly because Christianity as a world religion is A) not the most widespread and therefore wouldn't deliver the most recognition and B) is practiced largely by people in the nicest, most developed parts of the world who have less reason to be fearful.

But it has to fit into the American west so we'll forgive it.  The game developers were awful non committal and glossed over a lot of things in the name of political correctness (Blessed can come from any religion?  Seriously, they're all equally valid?  You can have Blessed from the Church of the Subgenius or some cannibalist cult?  And we're expected to believe racism is non existent by the year 1880?) but they spun their own mythos to make up for it.
Arthur Dayne
player, 47 posts
Veteran Templar
Sword of the Morning
Tue 6 Jul 2010
at 13:27
  • msg #150

Re: Your Attention Please

Alright cool, that makes sense.  I tossed in my roll. :)
Dakota Jack Cardinal
player, 57 posts
Gunslinger
aka Don
Tue 6 Jul 2010
at 17:50
  • msg #151

Re: Your Attention Please

Now for something sort of different...

quote:
Ultimate Handguns of the Wasted West

Part Numero Uno: The Glock 17

Why it's cool: It sort of isn't, actually.  Now to a gun nutter like myself it is cool because it's a classic, but lots of people who really like guns actually don't "like" this gun for various reasons (I myself actually favor the model 19).  To some it may be cool because it's iconic.  But to a lot of people, especially those who only appreciate guns from a speculative fiction perspective, it's just boring.  Even people from countries where you generally can't own a handgun can recognize the Glock Model 17 and that makes it boring.  On the other hand, the widespread adoption of this firearm the world over means it's turned up in many roles in many places, and that makes it awesome to some people.

Some would argue it's not very western.  I disagree.  The iconic Old West handgun, the Colt Single Action Army or something similar would have been the gunslinger's weapon of choice (Indeed Earp himself favored the Buntline special), because it was the best handgun technology of its time.

However I submit to you that while the 'cool' factor may be hit or miss, this could be the first handgun of choice for your brainer for lots of reasons:

Why it's practical: The Glock would be relatively easy to find, they are absolutely everywhere in the Western US that you could find people.  Magazines, holsters, accessories and parts are ubiquitous.  If you're in a place where you could have bought a personal computer before the bomb dropped, you're in a place you can probably find a Glock.

The Glock design has only 34 parts.  That's it.  Now combine that with the fact that they are everywhere, and that you can dissassemble it nearly entirely with a ball point pen, and in all honesty many common repairs could be affected with little or no mechanical skill, you have one of the simplest to own and operate firearms on the planet.

The reliability and functionality under terrible conditions is legendary.  The US Army performed a well publicized and documented torture test of the pistol as it digested 50,000 rounds of ammunition without mechanical failure.  There are documented cases on the internet of people burying their Glocks in sand, ice, and mud, only to pull them out and have them fire without a proper cleaning.  In addition, in at least one case the pistol has been dropped out of an airplane, run over, beat with a hammer, and shot with another Glock and continued to function.  Owners have reported firing thouands of rounds without any cleaning.  They survive lack of proper maintenance incredibly well.  This would be an ideal weapon in the dusty plains of the irradiated west.

As it's chambered in 9x19 (there are models in other calibers but I'm discussing the model 17 here), ammunition supplies would be adequate for many years after the bomb fell, but see notes in the next section.

Downsides: Unsupported firing chamber.  This is the big one.  It's not a particularly good idea to fire reloads in a stock Glock pistol, although there is a workaround in the upgrades section.

Factory sights are serviceable but generally suck.  Then again they're better than the sights on nearly any handgun from the 19th century.  The sights are generally fairly durable but being plastic, they can break if the gun is dropped in just the right way.

Other downsides are very subjective.  It's clunky, it's got an awkward grip, it's ugly, etc.

Suggested Improvements: While there are tons of improvements made to Glocks by owners, most of them are cosmetic or involve lightening the trigger with a 3.5# disconnector.  These wouldn't really help survivors.  Some changes would however:

- Aftermarket barrels can offer a supported firing chamber without affecting reliability.  While improvements in accurancy are also possible, the effect probably wouldn't matter enough for game purposes.

- Better sights.  Also, every 3rd generation Glock, probably the most common variant, has a standard rail for accessories such as laser sights or lights.

- While this isn't an upgrade per se, there are factory made 33 round magazines for the Glock 17 which are reliable.  It would be harder to find these than the standard 17 round magazines, they do exist and most gun stores usually have a couple so there'd be a few around.

- There does exist the Glock 18, which is a select fire variant of the model 17.  This could easily be a character's dream handgun, especially with the 33 round magazines.  There are however only a few (some estimate as few as 100) in private hands in the entire U.S. due to the limited utility of such a thing and the highly restrictive laws surrounding it.  Police agencies are not likely to adopt it.  However, the factory has made and sold conversion kits for police and military buyers to convert the model 17, so clearly with the right parts it might be possible to make one.  You're gonna need a friendly Junker with serious gunsmithing chops and a full blown machine shop, amigo.

The Marshall
GM, 139 posts
aka "helbent4"
aka Tony
Tue 6 Jul 2010
at 21:56
  • msg #152

Re: Your Attention Please

Posse,

1) I've started a thread for players to post die rolls instead of in the IC and OOC threads. If you want it to be private, make a blank post with a PM to me.

2) Don, hey, as a Canadian you don't have to tell me about the Amero-centricism of Deadlands/HoE! It's like we dropped off the map after Judgement Day. I guess

3) I would only accept Faith that is directed towards a major religion or deity. I just had a thought... what if people's belief that Elvis was still alive has brought him back as Harrowed?

4) A long time ago I had a lively discussion on the PEGinc website about Faith and Religion. I actually think Blessed would be more common than, say, Templars. The argument in HoE is that most people have lost their faith after Judgement Day but I think this shows a real misunderstanding about how faith and religions work, especially during times of extreme adversity.

5) I'd go with the Glock 20 in 10mm as a common if not the most common Police pistol overall, although wheel-guns were more favoured in the CSA by law enforcement.

6) I guess Christianity really is the world's most common religion:




Tony
Dakota Jack Cardinal
player, 58 posts
Gunslinger
aka Don
Tue 6 Jul 2010
at 22:10
  • msg #153

Re: Your Attention Please

The problem with that chart is it's still wrong.  Mormons aren't Christians (different set of beliefs, it's like saying Christians are Jews), neither are Jehovah's witnesses (who reject the notion of God in three persons and don't even use a regular Bible), etc.  Putting all these groups together is culturally ignorant and insensitive and disrespectful to all of them.

The largest religion is the world is the Sunni denomination of Islam, which is over 85% of the faith and it is comparatively much more monolithic in terms of belief compared to any Christian sect, denomination, or offshoot.  Islam is also the single fastest growing religion in the world and I bet it's eclipsed any others by now, or it not it will soon.
The Marshall
GM, 140 posts
aka "helbent4"
aka Tony
Tue 6 Jul 2010
at 23:17
  • msg #154

Re: Your Attention Please

In reply to Dakota Jack Cardinal (msg #153):

Don,

I didn't mean to invoke quite such a passionate response and hope not to get into a serious religious debate.

It's fair to say I believe the graph is accurate as it relates to overall religions, not sects or divisions within those relgions. Different sources that I trust agree in general with these percentages, and none say that Islam is currently the largest religion although it may be the fastest-growing.

That said, I am quite comfortable with grouping Catholics, Protestants, JWs and Mormons together as Christians due to their belief in Christ, Shias and Sunnis together as Muslims, with Jews as neither and so on. I understand there are sometimes quite significant differences within these religions themselves, but that's not important for our purposes (though no less real).

If that makes me seem "culturally ignorant and insensitive and disrespectful to all of them" to anyone for any reason, then so be it! I've been called worse.  =)

For the purpose of the game, most survivors on Earth and especially in North America (where the Reckoners were reborn) are Christians, although their actual Faith Aptitude may be low or non-existent. Faith must be in a major religion or other belief system. (Exceptions as noted in the rule books or Marshall's decision.)

And now, for some music about nuclear war to take the edge off:

http://www.youtube.com/watch?v=OHAm7A8KINo


Tony
This message was last edited by the GM at 00:09, Wed 07 July 2010.
Dakota Jack Cardinal
player, 59 posts
Gunslinger
aka Don
Wed 7 Jul 2010
at 00:10
  • msg #155

Re: Your Attention Please

Oh I don't mean it or take it personally at all, it's just the chart's subjective I guess.  You didn't make the chart so you're cool, haha.

It's like trying to define philosophy.  Where do you draw the lines?

I was criticizing the chart's parameters, I find them too broad.  It's like they distinguished between everything else and lumped everyone together in that one slice.

Plus where's all the pagan/neopagan/Wiccan representation on that chart?  Seriously!
The Marshall
GM, 141 posts
aka "helbent4"
aka Tony
Wed 7 Jul 2010
at 00:28
  • msg #156

Re: Your Attention Please

In reply to Dakota Jack Cardinal (msg #155):

Don,

Too right on all accounts!

"Who is a Christian?" can be both internally and externally subjective. For much of their history, Mormons didn't want to be called "Christian" because of a belief in the fundamentally flawed nature of all other Christian sects, although that has recently changed for PR purposes. Likewise, I've had it explained with much passion and detail exactly why Catholics are not Christians.

I would guess that Pagans/Wiccans would fall under "primal-indigenous" although that certainly should be clarified somewhere! They might have been left out because they are so small and their origins are confused (are they an old religion(s) that have been recently revised? A new religion based on older ones?)

A better chart is from religioustolerance.org, a great Canadian religions site:




The accompanying text does address some of the points you brought up about how while Islam is not currently the largest religion in the world, in the 21st Century it will overtake Christianity.

http://www.religioustolerance.org/worldrel.htm

The theological implications are interesting in that by the Last War, Islam probably will indeed be the largest religion on Earth. Still, it won't be the largest in North America, where the Reckoners make their entry into our world from the Hunting Grounds. As Islam also has a belief in the Apocalypse and at least on some level takes Christian scripture into account (including the Book of Revelations) there wouldn't be a fundamental clash with the Reckoners being modeled on the Four Horsemen!

Tony
Dakota Jack Cardinal
player, 60 posts
Gunslinger
aka Don
Wed 7 Jul 2010
at 00:32
  • msg #157

Re: Your Attention Please

Well and I'm overthinking it.  They wanted their twisted and awesome little story to fit the American West, so they made it fit.  It's really that simple.

I just had an amusing thought though... let's make Canadian Deadlands!  Killer Radioactive Moose!  Mounties!  Royal Canadian Kilted Yaksmen!
The Marshall
GM, 142 posts
aka "helbent4"
aka Tony
Wed 7 Jul 2010
at 00:53
  • msg #158

Re: Your Attention Please

In reply to Dakota Jack Cardinal (msg #157):

Hey, we're probably both over-thinking it! After all, the Cult of Doom has a relatively tiny world-wide following, yet because it's a part of the Wasted West it's relatively important.

As for the RCMP, hey, that's why Law Dogs from north of the border are called "Mounties". There was an article in Challenge or another RPG magazine that had a Mountie for Deadlands, although the uniform was blue. Seriously, who doesn't associate red with the Mounties?

A classic:






The following site has play summaries for an HoE group that included a Mountie:

http://greywolf.critter.net/deadlands.htm

Tony
This message was last edited by the GM at 00:53, Wed 07 July 2010.
Ian Roadkill Colby
player, 42 posts
Road Warrior
Wed 7 Jul 2010
at 02:37
  • msg #159

Re: Your Attention Please

The Mormons I've known would STRONGLY disagree with not being called christians. They call themselves the Church of Jesus Christ of Latter Day Saints!
The Marshall
GM, 143 posts
aka "helbent4"
aka Tony
Wed 7 Jul 2010
at 03:07
  • msg #160

Re: Your Attention Please

In reply to Ian Roadkill Colby (msg #159):

At one point, some at least preferred to be referred to as "Saints", and of course other Christians were eager to distance themselves from the LDS. As well, from reading I would say that while I know many who call themselves Pagan/Neo-Pagan/Wiccan (my wife included) the numbers worldwide overall are pretty miniscule compared to other religions and so they're probably in the "Other" category.

Overall, I think we've ridden this horse as far at it will go!

Changing topics, check out this blog post by a DM who regularly has visitors leave comments like "I suck as a DM!" after people read what he does:

http://www.penny-arcade.com/2009/8/3/

Further, the Combine has been issuing a new weapon to its troops, the HI Damnation II. It uses a 5mm caseless cartridge based on the 4mm Caseless developed by HK for the G11/LMG11, G22 and Mauser 70 weapons. Performance is similar to the original weapon but ammunition is doubled. Unlike the G22, the HI DII can only feed a single 50-round magazine at a time. It is unknown if the Combine intends of fielding other types of ammo. The same round is used in the new Blazer II SMG.

Tony
This message was last edited by the GM at 10:17, Wed 07 July 2010.
The Marshall
GM, 147 posts
aka "helbent4"
aka Tony
Wed 7 Jul 2010
at 12:25
  • msg #161

Re: Your Attention Please

Posse,

As you can see, that post was kind of long to move things along.

To clarify, you are returning to Shalam Colony, where you stayed the day before. You have circumnavigated the downtown (which was already damaged in the conventional phase of the war and flattened by a nuke) on the Interstate. Some of you have seen the city before (Jack, Peter, Smoker, Jane, Roadkill) although you took a short-cut around the other side, while most have not (Brother Edgar, Schaeffer, Rowan, Arthur and Michaela).

You are now approaching Shalam Colony from the east along West Thorp Road through the village of Dona Ana, after having left the Interstate.

Tony
The Marshall
GM, 149 posts
aka "helbent4"
aka Tony
Wed 7 Jul 2010
at 20:03
  • msg #162

Re: Your Attention Please

Posse,

I notice that some PCs have accumulated a nice stack of Fate chips through good RP and there being a new session and all. Time to think about some character improvements!

There is a new cheat sheet about character improvement, courtesy of Wax (Arthur). Have a look, and PM me with any XP buys if you like.

As well, there are some more detailed cheat sheets for combat. Please read and familiarise yourselves.

Also, if anyone wants a copy of the Core Rulebook and Wasted West companion, please PM me with your email address and I can send a copy.

Thanks!

Tony
This message was last edited by the GM at 20:08, Wed 07 July 2010.
COL Kurt L. Schaeffer
player, 39 posts
Fernspaher
Ranger
Thu 8 Jul 2010
at 06:02
  • msg #163

Re: Your Attention Please

Tony,

there's actually two things missing on the Improvement cheat sheet:

new Specializations cost 3 Bounty Points and Aptitudes cost their new level untill Lvl 5; above 5 it's New Level x2.

Marc
The Marshall
GM, 154 posts
aka "helbent4"
aka Tony
Thu 8 Jul 2010
at 08:30
  • msg #164

Re: Your Attention Please

In reply to COL Kurt L. Schaeffer (msg #163):

Marc,

Thanks for catching that! Corrected.

Added:

For those of you interested in gun porn, more weapons pictures have been uploaded. What can I say? It's the best of the 70's and 80's!

Also, the map link has been updated.

Tony
This message was last edited by the GM at 12:20, Thu 08 July 2010.
Arthur Dayne
player, 53 posts
Veteran Templar
Sword of the Morning
Thu 8 Jul 2010
at 13:10
  • msg #165

Re: Your Attention Please

COL Kurt L. Schaeffer:
Tony,

there's actually two things missing on the Improvement cheat sheet:

new Specializations cost 3 Bounty Points and Aptitudes cost their new level untill Lvl 5; above 5 it's New Level x2.

Marc


Thanks for pointing those out Marc. I'll add them to mine as well :)
COL Kurt L. Schaeffer
player, 42 posts
Fernspaher
Ranger
Thu 8 Jul 2010
at 13:18
  • msg #166

Re: Your Attention Please

No problem guys. I'm happy to be of service ;)
This message was last edited by the player at 13:19, Thu 08 July 2010.
Arthur Dayne
player, 54 posts
Veteran Templar
Sword of the Morning
Thu 8 Jul 2010
at 13:22
  • msg #167

Re: Your Attention Please

Using the Google Maps satellite view is pretty brilliant.  The map link looks very nice.

It's too bad my own is running in the Great Maze, or I would do the same.
The Marshall
GM, 157 posts
aka "helbent4"
aka Tony
Thu 8 Jul 2010
at 23:26
  • msg #168

Re: Your Attention Please

In reply to Arthur Dayne (msg #167):

Wax,

Thanks! People even use Googlemaps for strategic and tactical wargames, I hear.

It's something I started doing with my Morrow Project and Twilight 2000 games. It's great when even the fine details like buildings match the game. If things have changed in either the real or the game world, not so much! In both T2K and TMP, not to mention Hell on Earth, history diverged significantly. Roads, buildings and even some terrain that are there in "our" 2010 aren't there in those alternative timelines, and vice versa.

But it is a lot easier that making maps up yourself. I used to love "topozone.com" with high-quality present and past topographical maps, but it's no longer free. Googlemaps is great because it can be modified to a limited degree, and everyone can access it. There's also a limited topographical function, and also street view. (You can see the building where I live.)

Also great is Wikimapia (a hybrid Wiki and Googlemaps) and Microsoft Maps Research (http://msrmaps.com/) which combines satellite imagery, topo maps and even limited 3D views. More thorough than Googlemaps but less manipulatable.

Added: Map has been updated with individual tactical positions. As well, Jane is under new management (the original player dropped a few days ago and someone on the wait list immediately picked her up.)

Tony
This message was last edited by the GM at 00:10, Fri 09 July 2010.
Arthur Dayne
player, 56 posts
Veteran Templar
Sword of the Morning
Fri 9 Jul 2010
at 14:30
  • msg #169

Re: Your Attention Please

How far up ahead has Edgar gotten?  And is this the right place for me to ask that question? :)
Dakota Jack Cardinal
player, 63 posts
Gunslinger
aka Don
Fri 9 Jul 2010
at 15:27
  • msg #170

Re: Your Attention Please

Yeah I'm taking for granted that us people who can't sneak around worth a hoot are watching the road for approaching vehicles while "Glowy an' Hans" are out there cavorting around with the gruesomely crucified bodies, cavorting with each other, maybe having a picnic with a bottle of '95 Chteau Margaux and holding hands or something...

Anyway I'm assuming we can't actually see them or the horrible site they've stumbled upon but I did assume even "Blind Melon" Dakota Jack can see and hear the big ass tractor trailer moving out.
Arthur Dayne
player, 57 posts
Veteran Templar
Sword of the Morning
Fri 9 Jul 2010
at 15:38
  • msg #171

Re: Your Attention Please

I read things up a few times, and I'm inclined to agree.  As such, I have modified my last post.
Peter Firecrow
player, 28 posts
Not that kind of Indian
Wanna buy a gun?
Fri 9 Jul 2010
at 18:34
  • msg #172

Re: Your Attention Please

Peter is just playing his cautious flaw, not being a coward, just FYI. LOL! He doesn't MIND helping people, really, but he doesn't want to just run up in to a situation he doesn't know anything about.

Stupid big britches semi-driver LOL! =D
The Marshall
GM, 162 posts
aka "helbent4"
aka Tony
Fri 9 Jul 2010
at 20:57
  • msg #173

Re: Your Attention Please

In reply to Arthur Dayne (msg #169):

1) This is very much the right thread to ask where everyone is. Edgar and now the Colonel are at the front of the compound now. In fact, it seems everyone's moving up, so I'll update the map to reflect this, although I did try to show there was appreciable separation between the two groups.

2) You can hear the rig starting up and leaving without problem and guess what's happening. It's definitely good RP that you figured it out and rolled with it appropriately. As well, I didn't know that you guys would pick a spot to hide and observe a 360-degree perimeter while the others did a recce, but I guessed your PCs have been around the block enough to develop some survival skills. (More on that below.)

3) I'll assume you all move up. This is a good time for a Guts check for everyone involved. Thanks for reminding me! This would be a pretty high TN (9: gruesome or mutilated corpse, but not quite a scene of mass carnage) and the Fear Level is 4. You can make your rolls or I can, and then players can incorporate the results into their posts.

4) Speaking of survival skills, I was reminded about Cambodia and the temple at Beng Mealea:





Beng Mealea is likely the prototype for Angkor Wat due to size and layout. It is beautiful and I would very strongly suggest to anyone visiting Cambodia visit it as well as the main Angkor Wat/Angkor Thom complex, even though it's somewhat out of the way. Unlike the tourist-oriented areas, it's still jungle-covered and not "well-touristed".

The reason it's relatively untouched is because during the war, a Khmer Rouge unit occupied Beng Mealea and laid a minefield around it. This minefield was only cleared 2-3 years ago by the Germans. Much of the large vegetation (trees and roots) covering it survives, although the surrounding underbrush was cleared in the mine-removal effort.

Point being that you would probably not choose an old military position to occupy, because it would likely be mined and/or booby-trapped unless obviously cleared.

As in the Cambodian civil war, a lack of well-defined front lines, any overall cohesive strategy and extensive infiltration would make mines a common and random feature in many areas during the Last War. Especially in border areas like southern New Mexico, the Mason-Dixon Wall and the Great Maze. Minefields would be set for defensive positions and never cleared when the unit relocates, to deny areas to the enemy (key terrain like buildings and bridges, MSRs and ASRs, etc.), and even used as a random terror weapon against civilians. As mines would be used by different factions at different times, there wouldn't be accurate records or maps of their positions.

Tony
This message was last edited by the GM at 21:40, Fri 09 July 2010.
The Marshall
GM, 165 posts
aka "helbent4"
aka Tony
Fri 9 Jul 2010
at 23:07
  • msg #174

Re: Your Attention Please

Posse,

A brutal round of Guts checks! People are badly shaken.

It's good we're getting the kinks worked out now when you're not actually under attack. I'll probably take it easy on these checks for the mean time.

Tony
This message was last edited by the GM at 00:03, Sat 10 July 2010.
Dakota Jack Cardinal
player, 65 posts
Gunslinger
aka Don
Fri 9 Jul 2010
at 23:59
  • msg #175

Re: Your Attention Please

Nerves O' Steel for the win!
The Marshall
GM, 166 posts
aka "helbent4"
aka Tony
Sat 10 Jul 2010
at 00:03
  • msg #176

Re: Your Attention Please

In reply to Dakota Jack Cardinal (msg #175):

Don,

That's a handy one as well, although that just means you don't run away. Better to not fail in the first place, but until you have some Grit under your belt that's probably going to happen a lot anyways.

A Posse post is in the works.

Tony
This message was last edited by the GM at 00:03, Sat 10 July 2010.
Peter Firecrow
player, 30 posts
Not that kind of Indian
Wanna buy a gun?
Sat 10 Jul 2010
at 02:21
  • msg #177

Re: Your Attention Please

2d6 Guts??? Stupid template! lol! I guess I know what *I'M* buying up first. sheesh. =D
Arthur Dayne
player, 62 posts
Veteran Templar
Sword of the Morning
Sat 10 Jul 2010
at 02:24
  • msg #178

Re: Your Attention Please

Peter Firecrow:
2d6 Guts??? Stupid template! lol! I guess I know what *I'M* buying up first. sheesh. =D


Kinda makes you think that whoever made these templates in the books had never actually played Deadlands.  Just threw some numbers together lol
Arthur Dayne
player, 66 posts
Veteran Templar
Sword of the Morning
Sat 10 Jul 2010
at 20:37
  • msg #179

Re: Your Attention Please

I didn't know how to explain away his wind loss at the grisly sight, so I explained it as nausea and that he has a weak stomach.  This also factors into my Medicine: General roll to restore Wind.  I posted it in the Dice Rolls thread, but I got an 8 (and I believe a 3 is sufficient to restore Wind).  I don't know what medical remedies would be good for dealing with nausea, but I know that even doctors recommend ginger, so I had him chew on a piece of dry ginger that he apparently got a long time ago and carries around with him.

I was really not sure how to explain the medicine roll for wind loss!  Wounds are easy to explain as first aid.  Hopefully that works.
The Marshall
GM, 169 posts
aka "helbent4"
aka Tony
Sat 10 Jul 2010
at 20:37
  • msg #180

Re: Your Attention Please

In reply to Arthur Dayne (msg #178):

Wax,

Yeah, sometimes the numbers don't add up, neither.

Ha! Looking at the rolls I see I accidentally copied the "Fudged Die" tag. Note to self: not very subtle.

Hey, speaking of subtle, "Weak in the Knees" means you "lose your lunch". This includes Peter, Roadkill, Edgar and Dakota!

Lastly, I assume when Schaeffer is scrounging for "useful materials" he means food, fuel, weapons and ammunition.

Tony
Arthur Dayne
player, 67 posts
Veteran Templar
Sword of the Morning
Sat 10 Jul 2010
at 20:39
  • msg #181

Re: Your Attention Please

The Marshall:
In reply to Arthur Dayne (msg #178):

Wax,

Yeah, sometimes the numbers don't add up, neither.

Ha! Looking at the rolls I see I accidentally copied the "Fudged Die" tag. Note to self: not very subtle.

Hey, speaking of subtle, "Weak in the Knees" means you "lose your lunch". This includes Peter, Roadkill, Edgar and Dakota!

Lastly, I assume when Schaeffer is scrounging for "useful materials" he means food, fuel, weapons and ammunition.

Tony


The Colonel also scrounging for pornographic materials.

Also, what kind of damage do Doomsayers do?
This message was last edited by the player at 20:40, Sat 10 July 2010.
COL Kurt L. Schaeffer
player, 47 posts
Fernspaher
Ranger
Sat 10 Jul 2010
at 20:40
  • msg #182

Re: Your Attention Please

Tony,

indeed he is. Not to forget medical equipment and batteries ;)

Marc
Peter Firecrow
player, 32 posts
Not that kind of Indian
Wanna buy a gun?
Sat 10 Jul 2010
at 20:42
  • msg #183

Re: Your Attention Please

The Marshall:
Hey, speaking of subtle, "Weak in the Knees" means you "lose your lunch". This includes Peter, Roadkill, Edgar and Dakota!

Tony


The Marshall:
Weak in the Knees:

The victim loses 1d6 Wind. At grotesque scenes, he loses his lunch and staggers away, choking the entire way.



I assume this qualifies as a 'grotesque scene' then? My apologies. Post updated.
The Marshall
GM, 170 posts
aka "helbent4"
aka Tony
Sat 10 Jul 2010
at 20:51
  • msg #184

Re: Your Attention Please

In reply to Arthur Dayne (msg #181):

I can answer this in character to an extent.

This would also be a good question to ask Brother Edgar!

Yeah this is pretty grotesque scene.

Added: Arthur cures his own Wind loss. It's a Foolproof Medicine roll.

Tony
This message was last edited by the GM at 20:58, Sat 10 July 2010.
Arthur Dayne
player, 68 posts
Veteran Templar
Sword of the Morning
Sat 10 Jul 2010
at 21:06
  • msg #185

Re: Your Attention Please

I think Peter and Dakota Jack are the two others nearby to Arthur who have just lost their lunch (and suffered a loss of 1d6 wind).

Either of y'all want some of the old knight's chewable dry ginger (ie, Medicine: General 2d6?)
The Marshall
GM, 172 posts
aka "helbent4"
aka Tony
Sat 10 Jul 2010
at 21:13
  • msg #186

Re: Your Attention Please

In reply to Arthur Dayne (msg #185):

Rowan decided to start helping people out as well, so we can say that between the both of you everyone's recovered all Wind loss.

Tony
This message was last edited by the GM at 21:24, Sat 10 July 2010.
The Marshall
GM, 178 posts
aka "helbent4"
aka Tony
Mon 12 Jul 2010
at 02:05
  • msg #187

Re: Your Attention Please

Posse,

My apologies, I misinterpreted Schaeffer's roll for Tracking. He should have caught on earlier but I missed the Ace he rolled! If needed, copy your rolls into the post (PM or otherwise). You really only need to use the Dice Rolls thread if there is no applicable post, and maybe add a little text to clarify if needed.

Tony
This message was last edited by the GM at 02:13, Mon 12 July 2010.
The Marshall
GM, 179 posts
aka "helbent4"
aka Tony
Tue 13 Jul 2010
at 07:55
  • msg #188

Re: Your Attention Please

Group,

Who's tracking? COL Schaeffer and Brother Edgar? Anyone else? Otherwise, aside from Michaela and Rowan putting out the fire, people are just talking, or are they going to take the victims down?

Tony
Arthur Dayne
player, 71 posts
Veteran Templar
Sword of the Morning
Tue 13 Jul 2010
at 14:49
  • msg #189

Re: Your Attention Please

Arthur will start taking down the dead.  Posting about it in a sec.
Peter Firecrow
player, 33 posts
Not that kind of Indian
Wanna buy a gun?
Tue 13 Jul 2010
at 16:10
  • msg #190

Re: Your Attention Please

Sorry all. Work has been whupping me something fierce lately. I'm trying to catch up on posts today.
COL Kurt L. Schaeffer
player, 53 posts
Fernspaher
Ranger
Tue 13 Jul 2010
at 18:41
  • msg #191

Re: Your Attention Please

Though I hate to ask, but is anyone even looking at the map? I mean, the Colonel and Brother Edgar are about 20m+ away from the main group. So how do people listen or take part in a conversation that's taking place so far from them without haveing moved in any way?

Sorry about ranting, but this is something that has been annoying to me in most of the pbp games.
Peter Firecrow
player, 35 posts
Not that kind of Indian
Wanna buy a gun?
Tue 13 Jul 2010
at 18:46
  • msg #192

Re: Your Attention Please

I obviously don't have the time right now to play in this game and give it the attention it deserves, as evidenced by posting wrong several times now and missing things, lol, so I am going to drop out and let you all get to having a hopefully more enjoyable and less problematic gaming experience. =D

I hope the game stays around since Deadlands games of either setting are few and far between! Take care all! <wave!>
Arthur Dayne
player, 73 posts
Veteran Templar
Sword of the Morning
Tue 13 Jul 2010
at 19:29
  • msg #193

Re: Your Attention Please

COL Kurt L. Schaeffer:
So how do people listen or take part in a conversation that's taking place so far from them without haveing moved in any way?


Arthur Dayne has excellent hearing and an extremely manipulable voice.
COL Kurt L. Schaeffer
player, 54 posts
Fernspaher
Ranger
Tue 13 Jul 2010
at 19:57
  • msg #194

Re: Your Attention Please

In reply to Peter Firecrow (msg #192):

No need to drop out because of my ranting Pete.

I know about having a lot to do at work and thus missing stuff, it's happened to me as well. It's just that sometimes the mixture of being completely ignored and then suddenly everyone butts into a conversation that takes place at a distance that you normally won't be able to irks me, that's all.

Normally it's something I ignore, but with Tony putting so much effort into updated maps and all it's not as easy to do so.

Anyway, Peter this was not meant to go against you especially or personally, it was just a observation...and rant, that's all.
Dakota Jack Cardinal
player, 70 posts
Gunslinger
aka Don
Tue 13 Jul 2010
at 21:41
  • msg #195

Re: Your Attention Please

I took for granted we all followed for lack of anything better to do.  No one roleplays each individual footstep.

The last time I read anything relevant, the colonel had come back to the rest and then started tracking from wherever we were standing.  Then some people decided to break off from that group to look at buildings or try to bury people.

Also, it's a pretty big posse and this isn't Dungeons and Dragons where everyone moves in a tight formation.  In the real world people stand several feet or yards apart in conversation, especially when they're not completely familiar with each other.  I'd imagine we span a distance of at least 40 feet at any given time given the space, probably more.

The only two solutions are everyone explicitly say where they're going, which I will from now on or I will try to, or we do the split threads thing.
Brother Edgar
player, 65 posts
Doomsayer
Tue 13 Jul 2010
at 21:55
  • msg #196

Re: Your Attention Please


Things do seem to get a little confusing in PbP and I think everyone is doing a bang up job at keeping up with everything.  The maps help tremendously.

I think the confusion here was that the Convoy rolled in, tired of waiting, soon after Edgar and the Colonel found the crosses.  Thus, everyone making guts checks.  I'm unsure if we had an updated map after that to indicate that everyone had joined back together and the scouts weren't still 20 clicks away.

So some of us were going on the guts checks and conversation, while others checked the maps.  The two didn't equal out, thus confusion.

Score one for internet miscommunication!  Honestly though, I'm very impressed that this many pbp players and a GM can keep up with where we are!  So a few mistakes here and there are bound to happen, but if the game is enjoyable...which it is for me...you roll with the punches.  If it gets to be no fun for you, I do understand though.
The Marshall
GM, 180 posts
aka "helbent4"
aka Tony
Tue 13 Jul 2010
at 22:39
  • msg #197

Re: Your Attention Please

In reply to COL Kurt L. Schaeffer (msg #191):

Posse,

Whoops!

My apologies, bear in mind I'm not always going to think of updating the map if nothing really important has happened.

I'm willing to let any minor "PbP" errors like this slide. As mentioned my assumption was people would congregate some place logical to talk.

Alan/Peter,

By no means does any of us want to see you go or think you've made any significant errors. As has been pointed out, I'm not right 100% of the time and no one else is, either. I think I speak for everyone when I say that you and your character are an important part of the game.

That said, we may not be able to have everything. I like people posting often, as it's been said this level of interaction makes a PbP or PbEM feel more like a "real" game that progresses. This is also a large group. We all want all the players to feel fully involved and engaged. To paraphrase what they say in tank design about the trade off between firepower, protection and mobility: we can have a large posse, rapid posting, everyone feeling engaged... pick any two.

Tony
Dakota Jack Cardinal
player, 71 posts
Gunslinger
aka Don
Tue 13 Jul 2010
at 22:39
  • msg #198

Re: Your Attention Please

Haha, COL Kurt Schaeffer should have been nicknamed Rip.  I knew a German sharpshooter reminded me of something...

http://www.youtube.com/watch?v=Lz8A6f4r2do
COL Kurt L. Schaeffer
player, 55 posts
Fernspaher
Ranger
Tue 13 Jul 2010
at 22:43
  • msg #199

Re: Your Attention Please

Yeah, miscommunication seems to come with the medium.

Don't get me wrong, I'm enjoying the game immensly as well, which was exactly the reason why I got a bit impulsive and ranted. I didn't want to step on any toes, or on anyone's fun.

Missing stuff happens, but this time...well, I am afraid I have to admit I lost it somehow and I wish to apologize for that.

On the otehr hand, if it helps to avoid future confusion... ;)

On the threads splitting thing, I#m not sure about it. On one hand, it helps to keep some miscommunication from happening. On the other hand people (and I am including myself in this group) tend to only read their own threads. Which from a roleplaying stand point isn't wrong as they wouldn't know what happens anyway; still, it can get very confusing and time-consuming as well, especially if everything needs to be told to those in the other thread....which it needs to be done anyway.

Damn, this is so confusing...

Dakota Jack Cardinal:
Haha, COL Kurt Schaeffer should have been nicknamed Rip.  I knew a German sharpshooter reminded me of something...

http://www.youtube.com/watch?v=Lz8A6f4r2do


Hehe, I wasn't even aware of that. Though I am sure the Colonel woulnd't like to be associated with swastikas very much...
This message was last edited by the player at 22:48, Tue 13 July 2010.
Arthur Dayne
player, 74 posts
Veteran Templar
Sword of the Morning
Tue 13 Jul 2010
at 22:57
  • msg #200

Re: Your Attention Please

I think we need to keep a couple of things in mind generally:

(1) It's a game
(2) Mistakes are going to happen without a doubt, like they do in any game

The worst case scenario for a mistake is that the Marshal can retcon something :)

Fortunately, no real lives are depending on the actions of our posse!
Peter Firecrow
player, 37 posts
Not that kind of Indian
Wanna buy a gun?
Wed 14 Jul 2010
at 01:53
  • msg #201

Re: Your Attention Please

Well, okay, lol, first off, this wasn't in response to the Colonel's player or his rant. It just reminded me of some things. And it wasn't me going off and crying over what he said and being all like "Well eff that guy, then, I'm dropping this game" or anything. =D

I've just noticed that there have been several times now where I haven't had the ability to pay attention to the game and when I do I sometimes skim instead of reading, and that's not doing justice to the RP that happens here.

Shrug. That's where this was coming from. I mean, I can try and continue but I can't make any guarantees on my ability to post and pay attention to the game in the way it deserves.
The Marshall
GM, 182 posts
aka "helbent4"
aka Tony
Wed 14 Jul 2010
at 06:38
  • msg #202

Re: Your Attention Please

In reply to Peter Firecrow (msg #201):

I haven't noticed it's a problem so far.

If not always being able to keep up is making you frustrated and unmotivated (that is, even less likely to keep up) or want to quit, then that's one thing and that can't really be helped, I guess.

All in all, just do the best you can! If you're willing to do so, then that's all anyone can ask.

Overkill,

Is Roadkill following on foot? If using the semi, is he dropping the trailer, and if so is he doing it in a way that will be easy for him to hook up again and take off after? Thanks!

Tony
Ian Roadkill Colby
player, 48 posts
Road Warrior
Wed 14 Jul 2010
at 19:30
  • msg #203

Re: Your Attention Please

On foot. I was thinking I would trail a ways behind the Col. so he could be the advance scout considering he's better equipped for the job.
Dakota Jack Cardinal
player, 73 posts
Gunslinger
aka Don
Thu 15 Jul 2010
at 00:01
  • msg #204

Re: Your Attention Please

Yay, I'm all excited ya'll.  I've put together a small RL Reloaded Game.  Woohoo.
The Marshall
GM, 186 posts
aka "helbent4"
aka Tony
Thu 15 Jul 2010
at 00:27
  • msg #205

Re: Your Attention Please

In reply to Dakota Jack Cardinal (msg #204):

Don,

Good on you! Have fun!

Tony
Ian Roadkill Colby
player, 49 posts
Road Warrior
Thu 15 Jul 2010
at 13:22
  • msg #206

Re: Your Attention Please

Ladies and gentlemen I'm going to be on vacation starting today and going through Tuesday. I don't think I'll be able to post during this time.
The Marshall
GM, 187 posts
aka "helbent4"
aka Tony
Thu 15 Jul 2010
at 13:22
  • msg #207

Re: Your Attention Please

In reply to Ian Roadkill Colby (msg #206):

Overkill,

Hey, take it easy! I'll NPC Roadkill, you've made it clear what his priorities are.

Tony
Arthur Dayne
player, 76 posts
Veteran Templar
Sword of the Morning
Thu 15 Jul 2010
at 14:16
  • msg #208

Re: Your Attention Please

Johnny Cash version of Hurt is awesome btw
The Marshall
GM, 188 posts
aka "helbent4"
aka Tony
Thu 15 Jul 2010
at 23:08
  • msg #209

Re: Your Attention Please

In reply to Arthur Dayne (msg #208):

Word, brother!

Doing some readings, Trent's reaction was mixed, understandable considering this was his most personal song. A combination of "it felt invasive" but that he was deeply honoured.

Tony
Dakota Jack Cardinal
player, 75 posts
Gunslinger
aka Don
Fri 16 Jul 2010
at 00:00
  • msg #210

Re: Your Attention Please

quote:
I pop the video in, and wow… Tears welling, silence, goose-bumps… Wow. [I felt like] I just lost my girlfriend, because that song isn't mine anymore… It really made me think about how powerful music is as a medium and art form. I wrote some words and music in my bedroom as a way of staying sane, about a bleak and desperate place I was in, totally isolated and alone. [Somehow] that winds up reinterpreted by a music legend from a radically different era/genre and still retains sincerity and meaning — different, but every bit as pure.


Trent Reznor on the cover of Hurt.
The Marshall
GM, 189 posts
aka "helbent4"
aka Tony
Fri 16 Jul 2010
at 09:02
  • msg #211

Re: Your Attention Please

In reply to Dakota Jack Cardinal (msg #210):

Yeah, I guess I understated Reznor's feelings, he was very much moved by Cash's cover, to the point where he felt this deeply personal expression, this song, had been made someone else's, like losing a girlfriend or a lover to someone else.

Tony
The Marshall
GM, 196 posts
aka "helbent4"
aka Tony
Sat 17 Jul 2010
at 09:56
  • msg #212

Re: Your Attention Please

Posse,

It has come to my attention that the roads aren't quite like I thought.

From Las Cruces, you can not only go north along I-25 towards Albuquerque (and also Truth or Consequences, where Smoker supposedly lost the Eye), east to Alamgorod and White Sands but south and then east through Texas along I-10.

http://hoe.1d6.com/index.php?view=article&id=62

Tony
Smoker Nix
player, 36 posts
Scavenger & Tech
Sat 17 Jul 2010
at 22:19
  • msg #213

Re: Your Attention Please

Hi there.

Sorry for my extended absence - I got back from my holiday to discover a lot of assignments a work that have kept me busier than normal.

I'm catching up at present but you've been very busy so there is a lot to read! <G>

If there is anything urgent that Nix needs to respond to IC then please let me know and I'll sort that out in the short term.

Thanks.
The Marshall
GM, 197 posts
aka "helbent4"
aka Tony
Sat 17 Jul 2010
at 23:54
  • msg #214

Re: Your Attention Please

In reply to Smoker Nix (msg #213):

Andy,

No sweat, great to have you back! I hope the Gobi or wherever they don't have Internet was worth it! Just kidding.

I'm going to take it easy, then start a new chapter. Time to get this show back on the road! It may involve more traveling, the black hats (proverbial, not literal) showing up, some combination of the two.

Marc: how far is the Colonel going to go to follow the tracks? He's about at the limit of his radio. Will he track up to the river? Cross it? Go into the mountains beyond? Thanks!

Tony
This message was last edited by the GM at 23:56, Sat 17 July 2010.
COL Kurt L. Schaeffer
player, 60 posts
Fernspaher
Ranger
Sun 18 Jul 2010
at 05:16
  • msg #215

Re: Your Attention Please

Tony,

just a fast one before I have to go to work.

THe Colonel will cross the river, but he won't go far beyond that, except if he's sure that the people who made the tracks are close.

If he doesn't find anyone, he'll radio back as soon as he's in range again and will then check out the second set of buildings.

thanks,

Marc
Arthur Dayne
player, 79 posts
Veteran Templar
Sword of the Morning
Mon 19 Jul 2010
at 06:02
  • msg #216

Re: Your Attention Please

FYI:  I will be going on a little trip from July 20-26.  I will probably still be able to post during that time, but the rate at which I do so and am able to keep up will be less than usual. :)
The Marshall
GM, 200 posts
aka "helbent4"
aka Tony
Mon 19 Jul 2010
at 08:08
  • msg #217

Re: Your Attention Please

In reply to Arthur Dayne (msg #216):

Posse,

i'm going to do another chip draw soon, so think about spending Bounty on Aptitudes and so on!

Tony
The Marshall
GM, 201 posts
aka "helbent4"
aka Tony
Tue 20 Jul 2010
at 07:14
  • msg #218

Re: Your Attention Please

Posse,

Sorry if things slowed down, Roadkill's player should be back tomorrow. Smoker's player should be posting soon, he's back as well.

I didn't feel it was a good idea to proceed without their direct input!

Thanks for your patience.

Tony
Arthur Dayne
player, 80 posts
Veteran Templar
Sword of the Morning
Tue 20 Jul 2010
at 13:45
  • msg #219

Re: Your Attention Please

I should add to my earlier post (which I think goes without saying) feel free to NPC me while I'm out of town. I'll try to post when I can, but I don't want to hold things up.
The Marshall
GM, 202 posts
aka "helbent4"
aka Tony
Tue 20 Jul 2010
at 19:08
  • msg #220

Re: Your Attention Please

In reply to Arthur Dayne (msg #219):

Wax,

Have a great time, and I'll NPC Arthur as needed.

If you have any ideas, plans or preferences for any upcoming conflict, PM me to let me know.

Tony
Ian Roadkill Colby
player, 50 posts
Road Warrior
Wed 21 Jul 2010
at 04:53
  • msg #221

Re: Your Attention Please

I'm back. Will get caught up and post by tomorrow evening.
The Marshall
GM, 204 posts
aka "helbent4"
aka Tony
Wed 21 Jul 2010
at 10:33
  • msg #222

Re: Your Attention Please

In reply to Ian Roadkill Colby (msg #221):

Great to hear!

Posse:

I'm going to do Fate chip draws ASAP. As a reminder, some of you (Arthur, Roadkill, Peter, Jane) are all at or near the 10 Chip cap. Any chips over ten are lost! So get in those Aptitude/Edges/Hindrance buys, or at least cash in chips for Bounty points so you don't go over.

Tony
Peter Firecrow
player, 41 posts
Not that kind of Indian
Wanna buy a gun?
Wed 21 Jul 2010
at 14:37
  • msg #223

Re: Your Attention Please

Yeah I'll cash in 3 whites. Lemme go note my sheet
Arthur Dayne
player, 82 posts
Veteran Templar
Sword of the Morning
Wed 21 Jul 2010
at 17:35
  • msg #224

Re: Your Attention Please

I will also cash in 3 whites
Smoker Nix
player, 39 posts
Scavenger & Tech
Wed 21 Jul 2010
at 19:05
  • msg #225

Re: Your Attention Please

Tony, a quick game mechanics question for you.

If I want to spend chips improving a dice roll do I just do that in the dice rolls thread?  I ask because once combat start I assume that you're going to make all dice rolls and therefore using chips to modify dice rolls will become awkward to manage from a logistics point of view.

How do you propose to handle this?

Thanks,

Andy.
Dakota Jack Cardinal
player, 82 posts
Gunslinger
aka Don
Wed 21 Jul 2010
at 19:22
  • msg #226

Re: Your Attention Please

I'm not Tony but I'll offer two three suggestions:

1.  To give the players leniency in the play by post environment, allow retroactive application of chips through the most recent combat round for purposes of preventing wounds.  In other words, let the players be reactive as well as proactive in this regard.

2.  Either allow the same for Trait Rolls, or allow players to compose an algorithm detailing their preference.

For example I could specify:

Dakota Jack will fire a called head shot on his next action at the doomsayer he Aimed at with his last action.  He will spend a Red Chip if he misses.

(Pretty close to what I'm likely to do, hitting the legs won't do anything to an oncoming bike rider and my range increment sucks so I need the Aim bonus.)

3.  Since it's possible for somebody to act one, twice, even three times before somebody else ever acts at all (which is what I hope to achieve some day being the Gunslinger and all), I suggest blocking off the first set of actions which occur before anybody takes their second action, then blocking the next few off before anybody takes their second or third (as the case may be) action, etc. and asking players to say what they're doing in those blocks.  It's not perfect, but it breaks the round into a few parts, making the chip issue less problematic, and it  lets people who act more than once really take advantage of the shifting situation.  Then again I admit I'm biased, going multiple times in a round is sort of my thing.  It may not be feasible however, it is just an idea.
This message was last edited by the player at 19:24, Wed 21 July 2010.
The Marshall
GM, 205 posts
aka "helbent4"
aka Tony
Wed 21 Jul 2010
at 21:21
  • msg #227

Re: Your Attention Please

Posse:

My chip records have been updated.

Rolls:

This isn't like other games; the chip spending in combat makes this much more of an interactive situation! Also, retroactively altering the damage taken via chips adds another step, and then there are the cards and spending hole cards which makes initiative problematical. Good for a face-to-face game, not so good for a PbP or PBeM.

- I think I'll let players make their own action/attack rolls, so you can decide if you want to spend the chips to make an attack.

- "Blocking" actions seems all right, about what I was thinking. I'll know when everybody goes, so it won't matter to me if you move on Queen and Ten, then Arthur on a Nine, I'll just know that Dakota goes first, second, then Arthur, etc.

- Put dice rolls, Chip and Hole Card use where applicable in your post as a PM to me. If there's no place that suits, then the dice roll thread will be appropriate.

- I really want to try the map board that Waxahachie turned me onto and even signed up, but don't have a clue where to start! For now, we'll use GoogleMaps until something better can be arranged. Dude, if it's not too much trouble please email me with some suggestions: helbent4@gmail.com

Tony
This message was last edited by the GM at 21:37, Wed 21 July 2010.
The Marshall
GM, 206 posts
aka "helbent4"
aka Tony
Wed 21 Jul 2010
at 23:45
  • msg #228

Re: Your Attention Please

Posse,

As a reminder, Jane also has an HI Hellfire SAW (which only she can use).

Tony
Smoker Nix
player, 41 posts
Scavenger & Tech
Wed 21 Jul 2010
at 23:52
  • msg #229

Re: Your Attention Please

The Marshall:
As a reminder, Jane also has an HI Hellfire SAW (which only she can use).


Nice looking gun!  Where did you get that picture from Tony?  It must be some kind of mock up for a film rather than a real weapon?
COL Kurt L. Schaeffer
player, 65 posts
Fernspaher
Ranger
Thu 22 Jul 2010
at 05:43
  • msg #230

Re: Your Attention Please

It is a real weapon. SAW version of the British assault rifle (the SA80/L85). Just can't remember its designation...ah, here it is http://world.guns.ru/machine/mg37-e.htm.
The Marshall
GM, 207 posts
aka "helbent4"
aka Tony
Thu 22 Jul 2010
at 08:19
  • msg #231

Re: Your Attention Please

In reply to Smoker Nix (msg #229):

I couldn't say. The weapon (as mentioned) is an L86 Section Automatic weapon. The drum magazine may be an attempt to correct the small magazine size. Many of the pictures I've seen of this weapon seem to have a rail on top of the receiver, indicating this is a relatively new version/modification.

In theory, anyone should be able to modify the Google Maps map now.

Tony
This message was last edited by the GM at 08:50, Thu 22 July 2010.
Ian Roadkill Colby
player, 51 posts
Road Warrior
Thu 22 Jul 2010
at 12:54
  • msg #232

Re: Your Attention Please

I cashed in both red chips and one white chip to raise my guts to 5. Updated my sheet and the chips already. Reading through the rest of the posts right now. Hope to get at least a brief IC post in before I have to go and muster for the Army.
The Marshall
GM, 208 posts
aka "helbent4"
aka Tony
Thu 22 Jul 2010
at 15:38
  • msg #233

Re: Your Attention Please

In reply to Ian Roadkill Colby (msg #232):

Sounds cool, and I'll be nice and say that you have a tripod for the cal-fifty in the back of the truck so it can be dismounted.

Tony
Smoker Nix
player, 43 posts
Scavenger & Tech
Thu 22 Jul 2010
at 16:38
  • msg #234

Re: Your Attention Please

COL Kurt L. Schaeffer:
It is a real weapon. SAW version of the British assault rifle (the SA80/L85). Just can't remember its designation...ah, here it is http://world.guns.ru/machine/mg37-e.htm.


Interesting.  So it's an L86A1 LSW with a drum mag:

http://en.wikipedia.org/wiki/SA80#L86_LSW

What confused me is the drum mag.  I thought that it only took STANAG 30rnd mags.  Any idea if the mag is genuine or not?

I wonder if it is a C-Mag from an M16/M4 or a G36?  I assume as all of those take STANAG mags that a C-Mag would fit onto a L85 or L86 but I have no idea whether that is correct or not.
Dakota Jack Cardinal
player, 83 posts
Gunslinger
aka Don
Thu 22 Jul 2010
at 16:54
  • msg #235

Re: Your Attention Please

Seriously, I don't know anybody, be it a generic gun nut, a Class III aficonado, a kid who played too much Counterstrike, that likes the SA80 family of weapons.  The most negative comments seem to come from UK residents.

Being an ugly American myself, I only have personal experience with the AR15 when it comes to 5.56x45 and never really researched the platform.  Are the SA80 platforms that bad?  I know it has all the design flaws of a bullpup but that doesn't seem to justify all the crap it seems to get.
Smoker Nix
player, 44 posts
Scavenger & Tech
Thu 22 Jul 2010
at 17:10
  • msg #236

Re: Your Attention Please

Dakota Jack Cardinal:
Seriously, I don't know anybody, be it a generic gun nut, a Class III aficonado, a kid who played too much Counterstrike, that likes the SA80 family of weapons.  The most negative comments seem to come from UK residents.

Being an ugly American myself, I only have personal experience with the AR15 when it comes to 5.56x45 and never really researched the platform.  Are the SA80 platforms that bad?  I know it has all the design flaws of a bullpup but that doesn't seem to justify all the crap it seems to get.


I think that a distinction needs to be made between the L85A1 and the L85A2.  Have a look at the Service and modification section on the wiki page: http://en.wikipedia.org/wiki/SA80

Essentially the L85A1 had masses of problems (for example if it bumped against you or something the "wrong" way the mag could fall out) but in 2000 Heckler & Koch were contracted to modify 200k rifles into the L85A2 version which is supposed to be a very good weapon.  Certainly the stories in the British media about the SA-80 being a liability as a weapon have disappeared.  I don't think that I've heard any stories about issues with the A2 rifle despite the extensive use they are getting in Afghanistan and Iraq.

There are concerns that the 5.56mm round isn't powerful enough and lots of armies are looking at 7.62mm weapons again but that's a different issue.

Therefore if you know someone who's used one recently (as in the last 10 years) find out what they think of it.  I'm no expert (I've only ever fired the Cadet version) but apparently there is a massive difference between the two versions.
Dakota Jack Cardinal
player, 84 posts
Gunslinger
aka Don
Thu 22 Jul 2010
at 17:42
  • msg #237

Re: Your Attention Please

Interesting.  It sounds very similar to the bad rap the M16 and AR15 get due to the problems the M16A1 had.
Smoker Nix
player, 45 posts
Scavenger & Tech
Thu 22 Jul 2010
at 18:06
  • msg #238

Re: Your Attention Please

Dakota Jack Cardinal:
Interesting.  It sounds very similar to the bad rap the M16 and AR15 get due to the problems the M16A1 had.


Wasn't the original version of the M16 crap and had loads of problems in Vietnam so when they designed a new model they resolved all of those problems and made it a very good weapon?
Dakota Jack Cardinal
player, 85 posts
Gunslinger
aka Don
Thu 22 Jul 2010
at 19:16
  • msg #239

Re: Your Attention Please

In a nutshell, yes.  I wouldn't put it quite that harshly though, as I've spoken to at least two veterans of that conflict who expressed their satisfaction with the weapon in that conflict.  The similarity between the two stories comes in in that the faults of the M16A1 are often incorrectly attributed to all firearms which share that basic design.
Smoker Nix
player, 46 posts
Scavenger & Tech
Thu 22 Jul 2010
at 21:22
  • msg #240

Re: Your Attention Please

Sorry - that was a little harsh of me.
Peter Firecrow
player, 43 posts
Not that kind of Indian
Wanna buy a gun?
Thu 22 Jul 2010
at 23:56
  • msg #241

Re: Your Attention Please

Hmmm....someone else driving my truck??? Not sure about that lol
Dakota Jack Cardinal
player, 86 posts
Gunslinger
aka Don
Fri 23 Jul 2010
at 00:04
  • msg #242

Re: Your Attention Please

Smoker Nix:
Sorry - that was a little harsh of me.


I don't think you hurt the rifle's feelings.
Ian Roadkill Colby
player, 53 posts
Road Warrior
Fri 23 Jul 2010
at 01:07
  • msg #243

Re: Your Attention Please

That's fine. I was just proposing it as perhaps a quick way to pull the truck out of cover and into the fight rather than a run n gun kind of thing. I haven't looked to closely at the map. Maybe we can find another way to spring the ambush.

The doomsayers were on street bikes, correct?
Ian Roadkill Colby
player, 54 posts
Road Warrior
Fri 23 Jul 2010
at 03:10
  • msg #244

Re: Your Attention Please

I can't really tell from the map where the interstate exits are. Is there more than one feasible route of approach for the Doomsayers?

And totally off topic... Does anyone play Red Dead Redemption? There is some downloadable content coming out in fall (probably around halloween) that is supposed to have a new zombie themed storyline to play through and some zombie cowboy skins to play with in multi-player. Thought this might interest my fellow deadlands players.

Again off topic... Anyone watch the show 'The Colony' on the Discovery Channel? If you've never seen the show I guess I would describe it as a post-apocalyptic reality show (but without prizes). I loved the first season and the second season is staring on Tuesday. I was really impressed with some of the things they were able to accomplish in the first season. The flamethrower they built was way better than my expectations.
The Marshall
GM, 209 posts
aka "helbent4"
aka Tony
Fri 23 Jul 2010
at 03:51
  • msg #245

Re: Your Attention Please

In reply to Smoker Nix (msg #240):

1) Not too harsh a judgement on the early 16, and they did iron out the problems. The SA80/L85 seemed to have more basic design issues than the M16, although that might be because there was more media attention. Again, the problems were ironed out, this time with the help of HK, who's G36 shared a common descendant with the SA80: the Armalite AR 180/18.

2) I don't have Red Dead Redemption, although the zombie storyline sounds cool.

3) My wife and I watched The Colony via Youtube while in Viet Nam. There were some technical things I liked (mostly relating to power generation and transport and eventually security). Overall I thought they failed the assignment (rebuild civilisation) at least partly due to how they acted towards other "survivors". I won't go into details in case others haven't seen the series.

4) West Thorpe Road leads directly to the off-ramp that you took. W Thorpe is 1 block south of your position, the interchange is east of your position. The other feasible avenue of approach is south Dona Ana road, to the west of the Interstate, but the indication is they are on the Interstate.

5) It sounds like the Colonel has suggested a classic "L-shaped" close-in ambush. Let me know where it's going to be located.

6) I'm seriously looking into a shareable tactical map tool for RPGs that Wax shared with me. I'll see if we can use it for this engagement or if it'll have to wait.

7) This is also further off-topic, but check out this scene. It's completely fucked up!

http://www.youtube.com/watch?v...&feature=related

Tony
This message was last edited by the GM at 09:22, Fri 23 July 2010.
Dakota Jack Cardinal
player, 87 posts
Gunslinger
aka Don
Fri 23 Jul 2010
at 12:53
  • msg #246

Re: Your Attention Please

Haha, that's actually kind of awesome.
Smoker Nix
player, 47 posts
Scavenger & Tech
Fri 23 Jul 2010
at 12:57
  • msg #247

Re: Your Attention Please

Dakota Jack Cardinal:
Smoker Nix:
Sorry - that was a little harsh of me.


I don't think you hurt the rifle's feelings.


LOL
COL Kurt L. Schaeffer
player, 66 posts
Fernspaher
Ranger
Fri 23 Jul 2010
at 17:57
  • msg #248

Re: Your Attention Please

To tell the truth, I'm not sure what to make out of the map either. So if anyone's got a got spot in mind, speak up.

An intersection with something to hide the technical behind an a ditch or similar cover for us near the road (not  beside it) would be perfect, I think.
The Marshall
GM, 210 posts
aka "helbent4"
aka Tony
Fri 23 Jul 2010
at 20:06
  • msg #249

Re: Your Attention Please

In reply to COL Kurt L. Schaeffer (msg #248):

It's hard to say how I can help you further without planning your ambush. Are you having trouble finding the Interstate or W. Thorpe Road? The Off-ramp and Interchange near Dona Ana?

http://tinyurl.com/259h5ue

Drag on the little orange man on the left above the scale slider to get a ground-level "street view" of the area.

To start, maybe you should decide if you're going to hit them on the Interstate or assume they are going to get off, then hit them on a surface street. If it's on the Interstate there are no real blind corners (think like an Autobahn) but there are wrecks and debris but no real cover. If you want to hit them on a surface street, then choose which one you think they'll take and then look on the satellite map and pick a location. Once off the Interstate they have to pass through areas with buildings, and at least one bridge over a canal.

Also, be aware that as you move towards your spot, they are closing in on your general location so time is of the essence.

Tony
This message was last edited by the GM at 20:12, Fri 23 July 2010.
COL Kurt L. Schaeffer
player, 67 posts
Fernspaher
Ranger
Fri 23 Jul 2010
at 20:40
  • msg #250

Re: Your Attention Please

Tony,

thank you for your help, but you as the GM were not necessarily the person I was thinking of when I asked for ideas ;) I was rather asking the other players.

Personally I'd prefer a surface street, even though there's the "risk" of being passed by.

Now a bridge would be a good place if we had more time and some explosives...
Smoker Nix
player, 48 posts
Scavenger & Tech
Fri 23 Jul 2010
at 23:40
  • msg #251

Re: Your Attention Please

In reply to COL Kurt L. Schaeffer (msg #250):

I've had a little too much beer and vodka to contribute to a plan tonight but I will have a look tomorrow night (if people haven't decided on this by then) and see if I can come up with any suggestions.
Brother Edgar
player, 74 posts
Doomsayer
Sat 24 Jul 2010
at 01:00
  • msg #252

Re: Your Attention Please

Off the top of my non-military spec head...

Use the off-ramp as the long side of the L ambush.  Use some of the buildings as cover as they are near enough for small arms work.  The Technical could use the interstate overpass bridge to hide under out of sight of the interstate?
Dakota Jack Cardinal
player, 88 posts
Gunslinger
aka Don
Sat 24 Jul 2010
at 02:36
  • msg #253

Re: Your Attention Please

Seriously, there's got to be some easily improvised concealment with a nearby husk of a burned out building and the general ruin of the place.  Notice I said concealment, not cover, but it's mejor que nada.

Big pieces of plastic, corrugated metal, scraps of building materials, etc.  Everyone get under one and they won't realize we're there.

I say we take it to the freeway so we can be sure we get 'em.
Ian Roadkill Colby
player, 55 posts
Road Warrior
Sat 24 Jul 2010
at 04:22
  • msg #254

Re: Your Attention Please

Okay, it look like if we use the interstate ramp that we've only got the circle K gas station to hide in, but the idea of the pickup hiding under the bridge seem doable. I'm a little wary of trying to set up so near the interstate and possibly getting spotted before we're ready but I guess it gives us the best opportunity to spring our ambush without getting bypassed.

If we set it up further back then we might need to use some bait to draw them into it. The nice part about using bait is that we will have a bit more control over where they're going. The downside is that they'll be at least partially prepared for a fight as opposed to hitting them unawares while they're riding.

I guess one of the big problems right now is that we don't know where they're going. We could try and hit them on the interstate for an almost guaranteed clash. We could set up on the ramp but without bait there is a chance that they'll pass us by (I'm suspicious that they're headed our way though). Or we could hit them a little further off the interstate (though we may need bait to draw them in).
The Marshall
GM, 212 posts
aka "helbent4"
aka Tony
Sat 24 Jul 2010
at 23:18
  • msg #255

Re: Your Attention Please

In reply to Ian Roadkill Colby (msg #254):

Bear in mind, the Ma-Deuce can be dismounted from the pickup.

I'll assume for the sake of argument the discussion is happening via CB as you are traveling towards the Interstate. That is, you decided to hit them on the Interstate and then work out the details en route or when you get there. (After all, your PCs don't have satellite maps of the area to work from!)

Tony
Peter Firecrow
player, 44 posts
Not that kind of Indian
Wanna buy a gun?
Sun 25 Jul 2010
at 02:16
  • msg #256

Re: Your Attention Please

Only a couple people know who the Doomies are actually LOOKING for, right? LOL! I was about to post with Peter adding to the plan and realized I don't think he knows who's wanted.
The Marshall
GM, 213 posts
aka "helbent4"
aka Tony
Sun 25 Jul 2010
at 02:27
  • msg #257

Re: Your Attention Please

In reply to Peter Firecrow (msg #256):

Alan,

Hard to say... it's up to you if Peter knows or not. Rowan knows and told Brother Edgar, and there was no reason for her to keep the information secret. I'll leave it up to player discretion.

Tony
The Marshall
GM, 215 posts
aka "helbent4"
aka Tony
Sun 25 Jul 2010
at 22:04
  • msg #258

Re: Your Attention Please

Posse,

At this point it's not quite clear where everyone's located exactly or what the plan is. People will be getting under cover, and if no cover available under something concealing? This requires either a Scrounge check to find something.

Everyone will need to make a Sneak check when the Doomies come into view to avoid giving themselves away.

1) Decoy or not? Michaela's volunteered.

2) Jane or Peter on the Ma-Duece? Jane also has a SAW, which no one else (without a headbanger chip) can use. Pickup under the underpass?

3) Where is Roadkill's rig? There is no real need to have it there unless needed for bait. It could be parked nearby, back at the Colony or midway.

Tony
Peter Firecrow
player, 45 posts
Not that kind of Indian
Wanna buy a gun?
Mon 26 Jul 2010
at 01:11
  • msg #259

Re: Your Attention Please

I believe Peter is on the Ma-Duece and Jane is on the SAW, last I remember.

I would recommend the bait be what the Doomies actually WANT but that's an OOC suggestion, lol.
Brother Edgar
player, 76 posts
Doomsayer
Mon 26 Jul 2010
at 03:06
  • msg #260

Re: Your Attention Please

In reply to Peter Firecrow (msg #259):

I agree that the bait should be something they want.  Thus Ed's suggestion.  Sorry it took me so long to join in...family decided to "drop in" a few days ago...
This message was last edited by the player at 10:17, Mon 26 July 2010.
The Marshall
GM, 216 posts
aka "helbent4"
aka Tony
Mon 26 Jul 2010
at 05:12
  • msg #261

Re: Your Attention Please

In reply to Peter Firecrow (msg #259):

Understood regarding the assignments.

And it's a good suggestion, no reason not to make it IC only!

1) Where is Peter's truck? If the gun is dismounted it can be elsewhere.

2) Where is Roadkill's rig?

Tony
This message was last edited by the GM at 10:42, Mon 26 July 2010.
COL Kurt L. Schaeffer
player, 68 posts
Fernspaher
Ranger
Mon 26 Jul 2010
at 17:08
  • msg #262

Re: Your Attention Please

Sorry about disappearing without warning guys. I've been having issues at work and with my ISP (again) that took some time to resolve.

As for positioning, the Colonel will take cover under some shrubbery that will provide him with both the ability to use his ghillie suit to his advantage and a good field of fire.

Could we hide Roadkill's rig behind the circle k and the truck behind the gas station?

Looking at ground level, isn't there some king fo flat earthen berm at the southern gas station? That might make for a good place to set up for the .50. If jane set's up on the roof of the circle k and the Colonel among the shrubs growing near the gas station entrance, we should be able to get the greenies into a nice cross-fire.
Brother Edgar
player, 78 posts
Doomsayer
Tue 27 Jul 2010
at 00:52
  • msg #263

Re: Your Attention Please

So, to recap the Plan:

-The Crew takes up hidden positions covering the exit ramp.

-The Rig is hidden nearby behind one of the gas stations.

-The Pickup is either ready to pounce out from the stations or from under the overpass.

-Brother Ed will be atop the station building attracking attention to himself by flashing his purple robes and probably throwing rads.

-This will hopefully lure the greenies down the ramp and into the Ambush.


Right?

Let's rock.
The Marshall
GM, 217 posts
aka "helbent4"
aka Tony
Tue 27 Jul 2010
at 01:56
  • msg #264

Re: Your Attention Please

In reply to COL Kurt L. Schaeffer (msg #262):

1) What range from the off ramp is Schaeffer setting up at? What direction? Please use a landmark. (Ie: just off to the side of West Thorpe Rd., between County Rd D043 and County Rd. D075.)

2) There is no berm visible anywhere around, other than the Interstate itself.

3) Rooftops, while providing a good field of fire, are not all that conducive to machineguns because you can't sweep back and forth at ground level ("grazing fire") or line up targets in a row ("defilade fire").

Is it possible for you to mark the map?
The Marshall
GM, 218 posts
aka "helbent4"
aka Tony
Tue 27 Jul 2010
at 02:32
  • msg #265

Re: Your Attention Please

In reply to Brother Edgar (msg #263):

1) As the riders are coming from the north they will get almost a 360-degree view of the southern station. The rig would have to be positioned behind the southern station, and even then it's a little doubtful because of the size.

2) As the MG is being dismounted from the technical, the pickup has almost no tactical value.

3) To get the Doomies to come after Brother Edgar, he'll have to engage them almost 200m away (when they reach the off-ramp).

What I'm getting at is the plan has gone from an "L" ambush to having almost everyone more-or-less grouped together in one or two buildings, or under the overpass, or I'm not sure where exactly. I'm also not sure where the "kill zone" is, who's going to call the shots, etc,

Step 1: Pick your Kill Zone (north or south)






Tony
This message was last edited by the GM at 02:45, Tue 27 July 2010.
Dakota Jack Cardinal
player, 90 posts
Gunslinger
aka Don
Tue 27 Jul 2010
at 13:09
  • msg #266

Re: Your Attention Please

There we go.  I vote North if those are our two choices.

The reason why is it seems to me it'd be easier to lure them out that way.
Arthur Dayne
player, 84 posts
Veteran Templar
Sword of the Morning
Tue 27 Jul 2010
at 19:20
  • msg #267

Re: Your Attention Please

Alright, I'm back from my trip.  Still getting caught up with work, other real life things, as well as various games I play in on here (and the two games I GM/Marshal for).

So I'll be trying to get caught up on what has gone on here, and if I miss a step in doing so, go easy on me :)
COL Kurt L. Schaeffer
player, 69 posts
Fernspaher
Ranger
Tue 27 Jul 2010
at 19:30
  • msg #268

Re: Your Attention Please

South, between the buildings. More cover for us and fewer ways to move for them.

Though north would give the Colonel more possibilities to use his rifle's range.
No it wouldn't. Shooting too early would spoil the ambush. Heh. Seems like the first fight in this game will happen at pistol ranges...
Arthur Dayne
player, 85 posts
Veteran Templar
Sword of the Morning
Tue 27 Jul 2010
at 19:42
  • msg #269

Re: Your Attention Please

I believe I have caught up on what has been going on.  As such, I am throwing my vote in with the Colonel's, choosing the South for the location as it offers more cover.  My thoughts at this point are to have Arthur begin from cover, and then come out at some point, moving to take the hostile Doomsayers head-on.  He will be mounted, perhaps in one of those buildings.  Arthur would also be opposed to the idea of having Michaela as bait.

I'll post that all in character as well, just wanted to put it out clearly here.
Dakota Jack Cardinal
player, 91 posts
Gunslinger
aka Don
Tue 27 Jul 2010
at 20:11
  • msg #270

Re: Your Attention Please

The point of the fight is to make sure we get these guys right now, on our own terms.  Picking the optimal site is of far less utility compared to that advantage.

Trying to pick the other site because it looks better is losing site of the main goal.

The north site is closer to the path we know they're going on, if I understand things correctly.  They might totally bypass the south site.
Peter Firecrow
player, 47 posts
Not that kind of Indian
Wanna buy a gun?
Tue 27 Jul 2010
at 21:08
  • msg #271

Re: Your Attention Please

Ahh...I thought Peter was firing the MG and Jane was using the SAW or whatever? Did I miss that? Just curious if Peter is firing his own gun or the MG.
Jane Guin
NPC, 26 posts
Renegade Black Hat
Former USAF
Tue 27 Jul 2010
at 21:38
  • msg #272

Re: Your Attention Please

Oops, sorry. I'll edit the post.
The Marshall
GM, 220 posts
aka "helbent4"
aka Tony
Tue 27 Jul 2010
at 22:43
  • msg #273

Re: Your Attention Please

Posse,

1) For a successful ambush, location is primary.

2) As far as I am aware, BE will be the decoy on the Circle-K roof. He'll need to take a pot-shot at the Greenies at 200m range to make sure they don't just ride by (assuming they are not coming back to finish the job).

3) Unless Peter or Roadkill specify differently, the vehicles will be parked behind the southern gas station as that's the most logical position. (That's assuming the MG is dismounted from the technical).

Tony
Brother Edgar
player, 79 posts
Doomsayer
Tue 27 Jul 2010
at 23:28
  • msg #274

Re: Your Attention Please


Brother Edgar's player whistles as he paints a nuclear green bullseye on his character....
Jane Guin
NPC, 27 posts
Renegade Black Hat
Former USAF
Wed 28 Jul 2010
at 00:18
  • msg #275

Re: Your Attention Please

I've now updated the post.

PS: I noticed you edited it Tony. I was wondering what you changed since I couldn't spot any differences.
Ian Roadkill Colby
player, 56 posts
Road Warrior
Wed 28 Jul 2010
at 00:54
  • msg #276

Re: Your Attention Please

Personally I'd rather have just left the rig behind and not brought it up to the ambush site. We could all pile into the pickup and get there faster anyways, no?

If BE throws rads at them and they're moving to engage him, why would they enter either zone?

edit: Looking at the map again, I guess they could enter partially into the North zone.

I'm kind of uncomfortable with the plan but since I've been away from the game for a few days I guess I can't really complain. Let me read over the IC thread and I'll let you know where Roadkill will be setting up.
This message was last edited by the player at 00:58, Wed 28 July 2010.
Brother Edgar
player, 80 posts
Doomsayer
Wed 28 Jul 2010
at 01:39
  • msg #277

Re: Your Attention Please

In reply to Ian Roadkill Colby (msg #276):

They would have to come down the ramp to get him or down the street between stations to catch him.
Ian Roadkill Colby
player, 57 posts
Road Warrior
Wed 28 Jul 2010
at 01:43
  • msg #278

Re: Your Attention Please

Oh, maybe I misunderstood which gas station we were talking about. Did you mean the Southern station?
Ian Roadkill Colby
player, 58 posts
Road Warrior
Wed 28 Jul 2010
at 02:01
  • msg #279

Re: Your Attention Please

Or maybe I'm misunderstanding again. If we put BE on the Circle K roof I think they would definately get off the interstate. Are we going to have BE draw their attention and then just hunker down? Otherwise I see BE getting sucked into a 5:1 battle where they're exchanging rad blasts while they're approaching on the off ramp (though admittedly at pretty long range and it will be tougher for them to hit anything while riding). So then the hope is that they'll drive all the way down the ramp to the crossroad, take a right and then take another right into the Circle K parking lot, correct?
Brother Edgar
player, 81 posts
Doomsayer
Wed 28 Jul 2010
at 02:13
  • msg #280

Re: Your Attention Please

In reply to Ian Roadkill Colby (msg #279):

I believe the thought was to shoot, blast, firebomb, and slice them up as they pass down the ramp to engage BE on the Circle K roof.

Its possible that they could fling back at BE, but it will be at range from the back of speeding bikes at BE behind his little bit of cover on the roof.  Its a reasonable risk to draw them into the firing range along the ramp.

Basically BE is just making sure they take the ramp and focus attention on him.
Ian Roadkill Colby
player, 59 posts
Road Warrior
Wed 28 Jul 2010
at 02:22
  • msg #281

Re: Your Attention Please

Alright, my proposal if we're going to have BE on the Circle K roof is that we hit them on the off ramp just so that he isn't out there flapping and outnumbered. I think we'll want an MG on each leg of this 'L' so I would propose Jane with her HI SAW hiding in the brush along the West side of the exit ramp and with the M2 and it's solid range increment positioned at the corner of the overpass so it can fire up the ramp. I also think this will be good because with the M2 on a tripod it will be difficult to hide it in the brush as opposed to a prone Jane on her SAW. I would hide in the brush with Jane since my SMG and sawed off are also very close ranged weapons (possibly also a good place for other close range characters). The COL's got good range so I would put him on the Southern leg of the 'L' with the M2. A concern though is just how thick the brush is. I can't really get a good view of it. I guess if the brush is crap for concealment we can fall back to the building but that turns it into a far ambush instead of a close ambush.

GM can I get a ruling on how effective this brush looks? I'm going to keep playing with the map and see if I can find a better view.
This message was last edited by the player at 02:26, Wed 28 July 2010.
The Marshall
GM, 221 posts
aka "helbent4"
aka Tony
Wed 28 Jul 2010
at 05:14
  • msg #282

Re: Your Attention Please

In reply to Ian Roadkill Colby (msg #281):

My ruling is that the brush is sufficient for concealment, especially towards a rider.

There is also tumbleweed all around. There are drifts of it against the buildings, the interstate embankment and in the underpass. Dragging a few will provide minimal concealment.

Added: Schaeffer's the professional soldier in the bunch, but hasn't posted his opinion. If and when he does, I'll assume the other players accommodate him on that basis.

As well, I've done Fate Chip draws and I think everyone's done their skill or Bounty draws. Character sheets have been updated.

Tony
This message was last edited by the GM at 12:38, Wed 28 July 2010.
Dakota Jack Cardinal
player, 92 posts
Gunslinger
aka Don
Wed 28 Jul 2010
at 15:59
  • msg #283

Re: Your Attention Please

I still think we're completely losing sight of the objective here (rather ironic considering all the planning), I actually think charging right into them would be preferable at this point because it absolutely guarantees we'd engage them on a level playing field, but I'm outvoted and will trust my objections are duly noted (aka nobody gives a damn what I think, haha).

I suppose if they ride by us and ignore all this preparation and come back and kill us later because they get to decide when to strike, I'll get to gloat and if they ride right into it I'll just look like an idiot in hindsight, a common fate shared by so many others.

But since the plan is the plan and if we are going to do the southern site I like the plan as proposed.  We can nit pick it to death forever and ever.

Let's do this!  It'll either end pointlessly as they ride by and we lose a unique opportunity, or turn out to be the best thing we could possibly have done.  Either way it needs to be decided.
Ian Roadkill Colby
player, 61 posts
Road Warrior
Wed 28 Jul 2010
at 16:42
  • msg #284

Re: Your Attention Please

Actually, looking back at the map I see that placing the M2 where I suggested would put it's field of fire too much in the direction of the people on the side of the ramp. I guess the gas station is the best bet after-all, it's a little further away but if we can set up either on the east side of the building or an eastern window of the store front, it'll give Peter a pretty good angle for firing up the ramp.
Arthur Dayne
player, 87 posts
Veteran Templar
Sword of the Morning
Wed 28 Jul 2010
at 19:16
  • msg #285

Re: Your Attention Please

In reply to Dakota Jack Cardinal (msg #283):

You could always go rogue and pull 'em off on the Northern spot early, forcing everyone else to adjust. :)

I understand your approach, but I think the idea is that at the moment of their riding by, an attack should come to draw them into the trap we will spring for them.

That having been said, I do plan to have Arthur charge right in once they are suitably distracted.
The Marshall
GM, 223 posts
aka "helbent4"
aka Tony
Wed 28 Jul 2010
at 20:32
  • msg #286

Re: Your Attention Please

In reply to Dakota Jack Cardinal (msg #283):

1) Don't forget the aerial surveillance, if they ride by you'll be in the position of knowing where they are without them knowing where you are.

2) With the Colonel calling the ball (the signal is honking the horn) I think it is going to be the northern ambush site.

3) Jane can make it to the underpass quickly enough and putting her as below gives you a nice crossfire with the HMG without endangering others.

Added:

4) Card draws will be posted in the newly re-branded "Dice Rolls and Card Draws" thread. For the ambush, I will assume that everyone is pulling their first card as a Hole Card (even if they only make one draw). Jack blows his card to give the signal, everyone else opens up.




Tony
This message was last edited by the GM at 22:50, Wed 28 July 2010.
Arthur Dayne
player, 90 posts
Veteran Templar
Sword of the Morning
Thu 29 Jul 2010
at 14:07
  • msg #287

Re: Your Attention Please

Apparently according to the tenets of the Blessing of Saint Earp, Arthur should attempt to offer to bring these folks to lawful justice before slaying them...which is going to end up looking rather interesting.
COL Kurt L. Schaeffer
player, 73 posts
Fernspaher
Ranger
Thu 29 Jul 2010
at 14:17
  • msg #288

Re: Your Attention Please

Yeah, especially after they've been shot at with the .50cal and the SAW ;)

EDIT: Of course the other option would be to spring the ambush early by riding onto the off-ramp and hailing them...in which case Arhur'd be blocking the .50ies field of fire...

No matter what, it is going to be interesting...

Marc
This message was last edited by the player at 14:43, Thu 29 July 2010.
Arthur Dayne
player, 91 posts
Veteran Templar
Sword of the Morning
Thu 29 Jul 2010
at 18:32
  • msg #289

Re: Your Attention Please

On a side note, Marshal, could we scoot Arthur up about 100 ft (I think) to the northeast, so he's still covered by the gas station, but a little closer?  As he currently stands, he's about 80 yards from the kill zone.  Putting him at that point would allow him to move in a line that would let him enter at least the closest part of that area in roughly 40 yards.
Ian Roadkill Colby
player, 63 posts
Road Warrior
Thu 29 Jul 2010
at 19:39
  • msg #290

Re: Your Attention Please

The Marshall:
"This is very important... When the signal is first given, wait. There will be much bullets flying everywhere, explosions perhaps and very dangerous. Once the firing from the right has stopped, I will give another command to raise up and kill any survivors. But do not raise your head before then or you will lose it, understand? If I die then Roadkill is in command. Good luck and may God protect you all."


Whoohoo! 2nd in command! That means that if Shaeffer bites it I become Colonel Roadkill right?

But unless I'm misunderstanding something I don't see the logic in not all firing together (at least those of us who can fire from our current prone position). Or are we all currently crouching in a ditch? Won't the MGs just keep rattling until everything is a bloody mess?
The Marshall
GM, 228 posts
aka "helbent4"
aka Tony
Thu 29 Jul 2010
at 20:39
  • msg #291

Re: Your Attention Please

In reply to Ian Roadkill Colby (msg #290):

To be clear, if there's any error here, it's mine. I was assuming that Schaeffer, working with unknown civilians (except for Jane) would err on the side of safety and not risk fratricide.

After doing some further research I understand the danger from friendly fire is less than I assumed, even given the beaten zone is 8-10 metres from the ambush line. The SAW will have little danger of wandering due to the low recoil. (A bust will be bad news, however.) If properly emplaced with sandbags and other debris to weigh down and fix the tripod legs, the Ma-Deuce is not going to have much unintended lateral traverse. I will assume Peter (or at least Jane/Schaeffer) will know this and have set it up accordingly.

So it probably would be safe to have everyone engage at once. I will correct the Marshall's post.

Also, the dice roller has been configured for our use per Wax's suggestion. Just change the Die Trait to the one you need, and if you're just rolling 1 die then leave the box next to the "Keep Highest" menu blank or it won't let you roll.

Tony
This message was last edited by the GM at 21:18, Thu 29 July 2010.
Jane Guin
NPC, 29 posts
Renegade Black Hat
Former USAF
Thu 29 Jul 2010
at 21:13
  • msg #292

Re: Your Attention Please

quote:
1) It's a proper ambush. Well done! Not very heroic, granted.


It all depends what view you take on things. I may not be very "honourable". However, doing the honourable thing and risking the teams life in a "fair" fight may be considered prideful which is in itself sometimes considered a sin.

Plus, if the characters did things this way, they would be risking their lives. If they failed, the doomsayers would be free to go and kill more innocents. So, conversely they would be risking innocent lives to preserve their own sense of fairness to beings who would not reciprocate.

PS: Sorry, I have a bad habit of bringing up useless random philosophical debates.
The Marshall
GM, 229 posts
aka "helbent4"
aka Tony
Thu 29 Jul 2010
at 21:26
  • msg #293

Re: Your Attention Please

In reply to Jane Guin (msg #292):

Oops, while you were posting I was getting off the phone with a US Marine friend, and we went over the scenario. So my post got changed, sorry!

The missing context being that if the MGs chop the Doomsayers into chopped liver, then it was a good ambush, even if no one else gets to do any firing.

Added: Regarding how combat will commence, I have decided that for now you will take a regular turn. That is, when your count comes up you sock away your hole card. Then it's up to Schaeffer to spring the ambush by taking an action and speaking over the radio/opening fire. If he does this too soon, some people may not be ready, if he waits until the later part of the turn not everyone will get their full actions. It's just the way it is with a hasty ambush like this, where these are not professional soldiers. With a bit more prep/practice it could be different.

Tony
This message was last edited by the GM at 21:56, Thu 29 July 2010.
Brother Edgar
player, 82 posts
Doomsayer
Thu 29 Jul 2010
at 21:55
  • msg #294

Re: Your Attention Please


Apologies all...  My internet became shaky and wouldn't allow me enough time to actually post before dropping...  Back now!
Arthur Dayne
player, 92 posts
Veteran Templar
Sword of the Morning
Thu 29 Jul 2010
at 21:58
  • msg #295

Re: Your Attention Please

Reposting my earlier question as it might have gotten lost in the mix of all the OOC posts here :)

Arthur Dayne:
On a side note, Marshal, could we scoot Arthur up about 100 ft (I think) to the northeast, so he's still covered by the gas station, but a little closer?  As he currently stands, he's about 80 yards from the kill zone.  Putting him at that point would allow him to move in a line that would let him enter at least the closest part of that area in roughly 40 yards.

The Marshall
GM, 230 posts
aka "helbent4"
aka Tony
Thu 29 Jul 2010
at 22:14
  • msg #296

Re: Your Attention Please

In reply to Brother Edgar (msg #294):

Great to have you back, Cory! No worries, it happens.

Wax: sure, and sorry I missed that. I put him where he is in case the Doomies ride by, so he wouldn't be seen. Once he knows they are riding into the kill box, we can say he's moving up.

http://tinyurl.com/2cdtw9h

Tony
This message was last edited by the GM at 22:22, Thu 29 July 2010.
Peter Firecrow
player, 50 posts
Not that kind of Indian
Wanna buy a gun?
Fri 30 Jul 2010
at 01:53
  • msg #297

Re: Your Attention Please

Actually...in the dice thread, I think Mr Roadkill has a point. Isn't it:

Not Going Bust: 1 Card
Rolled a 5: 1 card
Rolled a 10: 1 card
Rolled a 15: 1 card

??
Dakota Jack Cardinal
player, 94 posts
Gunslinger
aka Don
Fri 30 Jul 2010
at 03:47
  • msg #298

Re: Your Attention Please

I think it's more like:

1 Card - Didn't go bust or pull a black Joker but don't go over 4 on your Quickness roll

2 Cards - Get a 5-9 on your Quickness roll

3 Cards - Get a 10-14 on your Quickness roll

Etc.

Basically getting 3 cards is hard even if it's your best stat.  Getting two cards reliably takes some doin'.
Arthur Dayne
player, 93 posts
Veteran Templar
Sword of the Morning
Fri 30 Jul 2010
at 05:27
  • msg #299

Re: Your Attention Please

From my own game:

Result     Cards
 Bust        0
 2-4         1
 5-9         2
 10-14       3
 15-19       4
  20+        5
The Marshall
GM, 231 posts
aka "helbent4"
aka Tony
Fri 30 Jul 2010
at 05:45
  • msg #300

Re: Your Attention Please

In reply to Dakota Jack Cardinal (msg #298):

This is correct (as is Wax's chart). A 14 gets you 2 additional cards, so Roadkill should have 3 total after rolling a 14 (2 raises on a 5). A 15 is three additional cards (4 total). I only drew 2, so he gets another.

I was thinking of an extra card to simulate being prepared, but not at the present time. Maybe in a future combat, but with everyone (except BE) getting 2 cards saving one for a co-ordinated effort shouldn't be too hard!

One thing I did omit was that Schaeffer would certainly specify a "Rally Point" (RP) in case things went sour. In this case it would be Roadkill's rig, because it's someplace out of direct LOS, everyone knows where it is and it's defensible. I'll change my post to reflect that.

If no one has any more pre-combat business to attend to I'll make the first combat post, then.

Tony
This message was last edited by the GM at 05:58, Fri 30 July 2010.
Arthur Dayne
player, 94 posts
Veteran Templar
Sword of the Morning
Fri 30 Jul 2010
at 05:46
  • msg #301

Re: Your Attention Please

Let's rock and roll!
Peter Firecrow
player, 51 posts
Not that kind of Indian
Wanna buy a gun?
Fri 30 Jul 2010
at 06:07
  • msg #302

Re: Your Attention Please

Peter should have 3 cards as well, just FYI. I'm not too worried about it though since he'll be shooting with the "ma deuce" lol
The Marshall
GM, 232 posts
aka "helbent4"
aka Tony
Fri 30 Jul 2010
at 06:18
  • msg #303

Re: Your Attention Please

In reply to Peter Firecrow (msg #302):

Ah, okay, that was a misunderstanding because of how the rolls were posted. I thought he rolled an 8, not a 13. Fixed!

Tony
COL Kurt L. Schaeffer
player, 74 posts
Fernspaher
Ranger
Fri 30 Jul 2010
at 08:45
  • msg #304

Re: Your Attention Please

Hmm, as I don't have my books with me (I'm at work and posting is not one of my best ideas, but what the hell)am I correct to assume that if I take my highest card as a hole card I can use it to interrupt other actions? Like if the greenies ride into the kill-zone, I use my hole card to give the command to open up on them?
The Marshall
GM, 233 posts
aka "helbent4"
aka Tony
Fri 30 Jul 2010
at 08:59
  • msg #305

Re: Your Attention Please

In reply to COL Kurt L. Schaeffer (msg #304):

That is correct, and giving the command is a "zero" speed action, that is, it's not counted as taking an action.

In the case of a successful ambush. the enemy won't get any cards. The Hole card is therefore used to make sure everyone goes on the same phase.

Basically, I'll assume you save your highest card (as will everyone else). You then need to decide what card segment to activate the ambush. (It could be on your second card.) The problem is you don't know what cards they drew so you'll have to make an educated guess. Spring it too early and some people may not act until later (because they haven't had a chance to put away any Hole cards yet, later on in the turn and some second actions may be wasted.

In reality, the ambush would depend on where they are, not some kind of abstraction like "cards". That's just the mechanism that we're using to measure who goes when.

Tony
This message was last edited by the GM at 09:18, Fri 30 July 2010.
COL Kurt L. Schaeffer
player, 75 posts
Fernspaher
Ranger
Fri 30 Jul 2010
at 09:38
  • msg #306

Re: Your Attention Please

Tony,

that's exactly the problem I have with visualizing the situation. From my point of view, the Colonel would give the order to open fire as soon as he opposition enters the kill-zone, as there will be a short delay betweeen the time the command is given, Jack hits the orn and everyone starts shooting. In reality, this delay would be enough to move them into the zone, depending on their speed.
Don't know how it will work with abstract mechanics like Pace, though.

Marc
The Marshall
GM, 235 posts
aka "helbent4"
aka Tony
Fri 30 Jul 2010
at 09:53
  • msg #307

Re: Your Attention Please

In reply to COL Kurt L. Schaeffer (msg #306):

Marc

It won't really work in that sense, that's the problem. So no problem.

(For example, they don't even draw cards... so when can they be said to go?)

Just go with the cards, they simulate the mental processes of the people involved, not discrete moments of time measured in seconds. Some people will be more prepared than others, some may be delayed.

Marshall's Notes:

1) Schaeffer calls the phase. You can put aside a card when it comes up, not before. So if he calls the ambush on the Ten card, and your first card is a Six, then you won't have had a chance to put a card away (too bad!).

2) Designate your targets and roll when it's your turn. Post rolls in the combat block. (If everyone's going at once, then rolls will be considered simultaneous.)

3) Add a "combat .sig block" to your post in a different colour (dialogue colour is fine). This has basic information like name, weapon being fired and ammunition, location and action. Eg:

Michaela
.30-30 Winchester (12/15)
On southern end of ambush line.
Firing one shot at Biker #3.
02:49, Today: Michaela Fukushima rolled 6 using 2d8, keeping the highest dice only, rerolling max with rolls of 5,6. Firing at Biker #3 (Example).

Smoker Nix
player, 53 posts
Scavenger & Tech
Fri 30 Jul 2010
at 10:52
  • msg #308

Re: Your Attention Please

The Marshall:
2) Designate your targets and roll when it's your turn. Post rolls in the combat block. (If everyone's going at once, then rolls will be considered simultaneous.)

3) Add a "combat .sig block" to your post in a different colour (dialogue colour is fine). This has basic information like name, weapon being fired and ammunition, location and action. Eg:

Michaela
.30-30 Winchester (12/15)
On southern end of ambush line.
Firing one shot at Biker #3.
02:49, Today: Michaela Fukushima rolled 6 using 2d8, keeping the highest dice only, rerolling max with rolls of 5,6. Firing at Biker #3 (Example).


Tony,

Just to be clear do you want a combat post to cover the entire turn or just our first action?

For example Nix has two actions.  If he's going to fire two shots do you want me to make two dice rolls for you?

Also do you want us to work out range etc or just give you an attack role?

Part of the reason I'm asking is I'm trying to judge whether it's worth Nix taking an action to aim for a +2 bonus before firing for his second action.

Thanks,

Andy.
COL Kurt L. Schaeffer
player, 76 posts
Fernspaher
Ranger
Fri 30 Jul 2010
at 11:04
  • msg #309

Re: Your Attention Please

Tony,

just to make sure. I call the phase, so if I use my highest card as a hole card and then say that the attack will happen on 5, the greenies will be in the zone?
Sorry about being dense, but this is somewhat confusing.

Marc
The Marshall
GM, 236 posts
aka "helbent4"
aka Tony
Fri 30 Jul 2010
at 11:05
  • msg #310

Re: Your Attention Please

In reply to Smoker Nix (msg #308):

Good question.

I would say post one action at a time. This probably requires me posting an initiative ranking so you know when you go.

Wax, how do you handle combat in your game?

Tony
Arthur Dayne
player, 95 posts
Veteran Templar
Sword of the Morning
Fri 30 Jul 2010
at 14:48
  • msg #311

Re: Your Attention Please

After determining everyone's cards, I make an ordered list from 1 to however many actions there are.  Like you said, an initiative ranking so everyone knows when to go.

Something the players have started doing is at the end of their turn posting the remainder of the list so everyone doesn't have to keep scrolling up to the original post.  That's of course not strictly required but it helps especially in a larger game like this one.
Dakota Jack Cardinal
player, 95 posts
Gunslinger
aka Don
Fri 30 Jul 2010
at 14:57
  • msg #312

Re: Your Attention Please

I have a question too.

Looking at the map, I see how I can see the other ambushers and the Doomsayers and the "kill zone" to make the signal.  But I seem to be quite a distance away and lack anything with a decent Range increment to meaningfully contribute to the actual combat.  I am having a hard time with distances involved.

It goes against Jack's character to just sit there (not that what I'm doing isn't possibly dangerous) so how many actions am I looking at to get within medium range of this ambush?  My Pace kind of sucks, and I'm not going to risk running a valuable resource like the technical out into that mess given I'm a terrible driver.  Seriously that truck is a matter of life and death so I can't risk it.

It's probably a moot point, if the course of this combat isn't decided in the first round I'll be amazed.

If it would take forever in terms of actions to get there just flat out running, I'll just Aim and hope the fact I shoot as well as anyone or better make a few long distance pot shots count for something.  Engaging someone with a pistol at such ranges is actually pretty silly, but then again I'm not a PC gunslinger...
Smoker Nix
player, 54 posts
Scavenger & Tech
Fri 30 Jul 2010
at 15:33
  • msg #313

Re: Your Attention Please

In reply to Dakota Jack Cardinal (msg #312):

I agree that Jack seems to be in a place where he can't be of much use besides honking the horn.

If people, particularly Tony, don't mind fudging things a little then Jack could swap places with someone else, most obviously Michaela but possibly Nix or Rowan.

Once the Browning .50 starts firing I would imagine that whoever is in the technical should move to join Peter, helping to keep the MG steady and load (under instruction) if necessary.  If that person has a rifle then they can also try to pick off any targets that break out of the ambush and head south or west.

Note: We need to get Jack a rifle and teach him how to shoot it! <G>
This message was last edited by the player at 15:34, Fri 30 July 2010.
Dakota Jack Cardinal
player, 96 posts
Gunslinger
aka Don
Fri 30 Jul 2010
at 15:59
  • msg #314

Re: Your Attention Please

Ancient Chinese Secret:  I actually probably shoot the Colonel's .338 Lapua Magnum rifle of death exactly as well as or better than he does.  He might very well perform trick pistol shots exactly as well as I do.

I probably shoot the machinegun as well as a character with a shooting of 3 or 4 with a d8 in their Deftness just defaulting to the concentrations I do have.  I'm probably on par with a character rolling 4d10 with a concentration to fire that thing.

That's kind of messed up, but it's just a limitation of the game system.  I rather like the Reloaded rules, where they just admit that their shooting skill rules never made sense to begin with and everything uses the same skill with no concentrations or subdivisions.

Plus being armed with cheap junk he found on a corpse or in the mud and managing to kill people with it anyway is sort of what Jack does.  I like to draw a parallel to Roland from the Dark Tower series; Roland was a consumate weapons master but his actual personal weaponry sucked hard.  Imagine how much easier whole sections of the books would have been for him if they'd had carbines and body armor instead of a handful of pistols with hardly any ammunition.  But somehow he was cool anyway.
COL Kurt L. Schaeffer
player, 77 posts
Fernspaher
Ranger
Fri 30 Jul 2010
at 17:53
  • msg #315

Re: Your Attention Please

Dakota Jack Cardinal:
Engaging someone with a pistol at such ranges is actually pretty silly, but then again I'm not a PC gunslinger...


Now that would depend on the pistol...and the shooter's skill with it.

Admittedly, the system looks strange at first, then again I find the Concentration mechanic a lot more realistic than the WP system RIFTS uses. If you know how to shoot a pistol, you know the basics about shooting a rifle or machinegun as well. While the actions necessary to get the gun to fire might be different in detail, aiming and shooting as such are the same. To me, the Concentrations are more about the datails than the general stuff.
A system that uses different skills for Revolvers and Pistols or Automatic/Semi-Auto and Bolt-Action Rifles is really abstract from my point of view.

As for the skill-level comparing...well, the dice-roller will decide in the end ;) Lets just say that it is nice to have many dice to roll...and that I can buy a lot of Concentrations for the cost of a single Aptitude raise.

Personally, I hope to get my hands on a .22 target pistol or a 9mm pretty soon. The Colonel may have nice guns, but ammo is a different matter entirely.
Dakota Jack Cardinal
player, 97 posts
Gunslinger
aka Don
Fri 30 Jul 2010
at 18:02
  • msg #316

Re: Your Attention Please

That's true, it's far from ideal when other alternatives exist.

Bear in mind most pistols are sighted where POI is POA at 15 yards, even those big monsters people hunt bears and such with.  Can it be effective at longer ranges?  Sure, but you run into a lot of problems.  Shooting offhand at moving opponents with open sights on a short radius is not optimal even if you're Rob Leatham.  And that's not even mentioning that you lose most of your effectiveness within a 100 yard distance with most handgun cartrides, including .357 Magnum, .44 Magnum, .45 Colt, etc.  The ballistics just work against you.

For Jack it's a moot point.  When all you have is a hammer, everything looks like a nail.
This message was last edited by the player at 18:03, Fri 30 July 2010.
Arthur Dayne
player, 96 posts
Veteran Templar
Sword of the Morning
Fri 30 Jul 2010
at 19:10
  • msg #317

Re: Your Attention Please

It looks like everything is going to get blown to all hell before Arthur will make it up front.

Next time I think I'm going to use my character as bait.  :)
Arthur Dayne
player, 97 posts
Veteran Templar
Sword of the Morning
Fri 30 Jul 2010
at 20:20
  • msg #318

Re: Your Attention Please

Are horses subject to the same Pace rules as players?  IE, you can move up to twice your Pace over the course of your action cards.
The Marshall
GM, 237 posts
aka "helbent4"
aka Tony
Sat 31 Jul 2010
at 02:03
  • msg #319

Re: Your Attention Please

In reply to Arthur Dayne (msg #318):

1) I would tend to treat a horse as a person more than a vehicle. But yeah, it should be over pretty quick, even with Brother Arthur falling inside the gas station. (Two busts in a row... dang.) You have an MG and a SAW plus 5 shooters on the line, and they're on motorcycles. Back to horses, I would check the DL book but as you are running a DL Classic game and don't know, it's probably not in there.

2) Any errors in positioning are of course mine! You literally had 30 seconds to get everyone into position so the plan isn't perfect. (The idea was that Dakota didn't have a rifle and Michaela did.) Still, it makes sense the gunfighter would be in the line as this will be a close-in fight, and while neither he nor Michaela has body armour Dakota certainly has the edge in speed and combat experience. So I will allow this. I am usually willing to do retcons where needed, but be sure to PM me ASAP.

3) During this ambush, I will consider erveryone to have a round of "Drawing a Bead" (+2) under their belts as long as they didn't go bust on their initiative.

Possible Future House Rules:

None of these are or even necessarily will be official. Just some things I was pondering, and wanted to know if anyone had any input on these suggestions.

- Ambush: Instead of the targets drawing no cards if they fail their Cognition roll, the ambushers all get a "Free" hole card, although they can't have more hole cards than normal (they can have a maximum of one normal card and a Red Joker). Targets draw cards normally (but can be pre-empted by the aforementioned hole cards).

- Attackers who can only see the ambush zone but not the targets (like those covering a door or window) have a +2 "Drawing a Bead" bonus for being sighted-in. Those that can see the targets approaching the kill zone and can track them have a +4. Attackers that have all the time in the world (like a sniper lining up a head-shot) have +6.

- All AVs are +1 for body armour and vehicles. (Armour that simply subtracts damage is not affected.) This brings them more into line with the Common Armour Levels on page 99. Yay, Police vests are no longer equivalent to wood siding but tin!

- Modern rifles/SAWs (d8) firing FMJ are now inherently AP1, modern sniper rifles/MGs (d10) are AP2. There is still -1 damage dice for unarmoured targets due to over-penetration. Note, actual AP rounds are still available. Damage that is reduced to below d4 by body armour simply doesn't penetrate, no damage. (Damage reduced by cover is still governed by the standard Armour rules.)

- AP effects do not apply to supernatural amour.

- For reference and RP: "5.56mm NA/NATo" is 5.56x54mm NATO. 7.62mm SA/SATO" is 7.62x39mm (so the M4/M10 share common ammo with the Kalashnikov/SK-70). 7.62x54mm NATO (which is an "oddball round") is considered a sniper/MG round for AP purposes, as is .30-06 (but not the .30-30 due to design). Other rounds will be considered on a case-by-case.

- Added: Automatic weapons that are sighted-in can get a +2 bonus (max.) on the first burst only. Short controlled bursts!

- Also Added: Bipods add +10 yards range to sniper rifles (no other weapons)

Tony
This message was last edited by the GM at 12:52, Sat 31 July 2010.
Brother Edgar
player, 86 posts
Doomsayer
Sat 31 Jul 2010
at 02:06
  • msg #320

Re: Your Attention Please

In reply to The Marshall (msg #319):

Just to point out, Brother Edgar did not bust on Nimbleness.  Got an 11.  Which is a raise.  Far opposite the bust.

I'm not a complete fate failure!
The Marshall
GM, 239 posts
aka "helbent4"
aka Tony
Sat 31 Jul 2010
at 02:59
  • msg #321

Re: Your Attention Please

n reply to Brother Edgar (msg #30):

Right, sorry, misread what you posted. At least you didn't get impaled on some wood falling into the ruined building!

As for Jack beating or at least matching the Colonel in a marksman contest using his sniper rifle, it would never happen, no matter what the rules say! He's had years of training and experience, Jack hasn't, and there it is. That said, the skills probably should be either more or less abstract. But again, there it is.  =)

Tony
This message was last edited by the GM at 00:58, Sun 01 Aug 2010.
The Marshall
GM, 241 posts
aka "helbent4"
aka Tony
Sat 31 Jul 2010
at 11:42
  • msg #322

Re: Your Attention Please

Additional Notes:

1) The bikers are moving fast relative to you (-4).

2) Everyone (including the MG and SAW) is considered to have a prior action of Drawing a Bead (+2) and to be Braced (Recoil is -1).

3) Range is 20m (yards) for Schaeffer and Roadkill, 10m to closest target for Rowan, Dakota, and Smoker.

4) Separation for those on the ambush line are 4-5 metres so each target requires a separate burst. For Jane and Peter, all bikers can be hit by a single burst with enfilading fire as they are relatively grouped together.

5) Add all bonuses and negatives in your tac-bloc when recording die rolls.

6) On second thought, don't post die roll details in the tac-bloc, just summarise. I can just check the dice roller log myself! I decided this after rolling 6 hits for Rowan and doing damage and location rolls for all of them.

Tony
This message was last edited by the GM at 12:25, Sat 31 July 2010.
Smoker Nix
player, 55 posts
Scavenger & Tech
Sat 31 Jul 2010
at 12:39
  • msg #323

Re: Your Attention Please

Tony - A quick question for you.

Am I correct that as Kurt has kicked off the ambush on initiative point 5 Nix can't actually fire yet as his first action is on 3 and he therefore doesn't have a held action?

I'm not complaining (well apart from drawing a 2 and a 3 for my actions! <G>) - I just want to make sure that I'm correct and also that people aren't waiting for Nix to act.

Thanks,

Andy.
The Marshall
GM, 242 posts
aka "helbent4"
aka Tony
Sat 31 Jul 2010
at 12:44
  • msg #324

Re: Your Attention Please

In reply to Smoker Nix (msg #323):

You have it correct. For whatever reason, Smoker was caught unprepared and acts after everyone else. In real life, it's tough to suddenly lash out and kill someone from ambush!

I'll get around to adding the proposed house rules after combat. It should be over very quick.

Also, after I'd love feedback on what needs improvement with regards to combat, all suggestions welcome!

Tony
This message was last edited by the GM at 12:46, Sat 31 July 2010.
The Marshall
GM, 243 posts
aka "helbent4"
aka Tony
Sat 31 Jul 2010
at 21:01
  • msg #325

Re: Your Attention Please

Peter/Jne,

Some corrections:

1) Peter is at 150 years range and Jane is at 75 yards range. So -4 for Peter and -4 for Jane (the Hellfire's bipod allows her to use the SAW's higher range bracket of 20).

2) However, I forgot to clarify that Rowan and Peter do not suffer Fast Moving Target penalties because again you are using enfilading fire and they are coming right at you. So Peter's final to-hit roll is not changed.

3) It is kind of messed up that the Ma-Deuce only has a ROF of 3. I'll look into that, but the HMG is already kind of a monster! Knowing me, I'd be tempted to go over all the weapons.... (Like boosting the Tokarev to ROF 12 or even 15, etc.).

4) I'm thinking of modifying Brace so that the -1 to recoil only applies to the total burst modifier. So, a Braced M20 fires 3 bursts. The second burst is at -1, the third at -3 (2 x -2, reduced by -1). Bipods do reduce recoil from every burst to -1. I guess properly set-up tripod weapons would have no recoil?

5) Peter: sorry for neglecting to post your third card! Luckily, it's a Three of Hearts. Technically, your Six is wasted; one one hole card allowed and you already sleeved the Ten which is used on Five. Still, you can still act twice, so it's not a complete loss. Hey, it's a learning experience.

Tony
This message was last edited by the GM at 21:03, Sat 31 July 2010.
Brother Edgar
player, 87 posts
Doomsayer
Sat 31 Jul 2010
at 21:49
  • msg #326

Re: Your Attention Please

In reading all this and re-reading the old rulebook, I am no realizing why I so happily jumped at Savage Worlds oh so long ago.  I always like the old school rules, but SW really did alot to streamline things.

Not that I have anything against using these rules.  It was just a remembrance.

Besides, I can't act this round so I have time to think.  Heh.
The Marshall
GM, 245 posts
aka "helbent4"
aka Tony
Sat 31 Jul 2010
at 22:32
  • msg #327

Re: Your Attention Please

In reply to Brother Edgar (msg #326):

I have SW and are not completely opposed to using these rules, especially if some of the chrome is similar (cards and chips, mainly). Not surprising, as the SW rules were developed from the Great Rail Wars.

Unfortunately, I don't believe there is actually an HoE Reloaded yet, so there it is. (There are some pre-release articles out there but nothing definitive.) If they come out with a set of rules I would consider switching (this would require mass converting PCs).

So unless anyone wants to do the grunt work of converting everything, there it is.

Tony
Brother Edgar
player, 88 posts
Doomsayer
Sat 31 Jul 2010
at 22:36
  • msg #328

Re: Your Attention Please

In reply to The Marshall (msg #327):

I'd not be opposed to, as a side project/experiment, doing up folks characters in SW.  Not that I'm saying switch over, but just to see how it comes out.  The only real trouble in conversion, as I've thought about it, is Templars (which I have come up with something) and Junkers (which would be tough, but probably doable.)

SW Geek.  I do that for fun anyhow.
This message was last edited by the player at 22:39, Sat 31 July 2010.
Arthur Dayne
player, 99 posts
Veteran Templar
Sword of the Morning
Sat 31 Jul 2010
at 22:55
  • msg #329

Re: Your Attention Please

With all the Savage Worlds love there is out there, I have to come out on the record and say that I didn't like it.  :)

It is certainly a lot more streamlined than the original Deadlands rules, especially when it comes to combat.  Deadlands combat is laborious at best. However, I do like the probability curves you get in Deadlands a lot better.  Rolling a single die never really quite measures up.
Brother Edgar
player, 89 posts
Doomsayer
Sat 31 Jul 2010
at 23:00
  • msg #330

Re: Your Attention Please

In reply to Arthur Dayne (msg #329):

That's why you also have a Wild Die.  Heh.

But, honestly, I'm not bucking to convert.  It really was just an observation.  I know some folks don't cotton to SW.
This message was last edited by the player at 23:08, Sat 31 July 2010.
The Marshall
GM, 251 posts
aka "helbent4"
aka Tony
Sun 1 Aug 2010
at 01:01
  • msg #331

Re: Your Attention Please

In reply to Brother Edgar (msg #330):

He's got a point; I also kind of like more variability, and many dice give more of a curve than a single die. SW is of course more polished than the HoE rules. So far so good with the combat, it should be over quick but so far the only problems are with me making the odd error.

I gussied up the weapons with new pictures and added them to a new thread to keep the reference thread more clear.

As well, the house rules have been moved to a new thread of their own. Rules changes and errata (for example) will be added.

Tony
This message was last edited by the GM at 01:10, Sun 01 Aug 2010.
COL Kurt L. Schaeffer
player, 79 posts
Fernspaher
Ranger
Sun 1 Aug 2010
at 10:03
  • msg #332

Re: Your Attention Please

In reply to Arthur Dayne (msg #329):

Hah! I am not the only one disliking SW!

Apart from propabilities, I don't like the introcuction of virtual levels. Also, beginning characters seem to be much more limited than in the original rules.
Yes, it's streamlined and combat may be faster but there's more to a game than that.

Marc
Smoker Nix
player, 56 posts
Scavenger & Tech
Sun 1 Aug 2010
at 10:21
  • msg #333

Re: Your Attention Please

Tony - just to add to the issues with the combat system I'm a little lost as to where we've got to.  I'm assuming that you're planning to do a GM post based on all the held actions, is that right?

If that is then where have we got to?  Are you waiting for someone in particular to post?  If so have we reached the point where you need to NPC their first action?



With regards to the house rules I think that everyone gaining a free held action as the result of an ambush is a good idea as it is a little strange when something like Nix's card draw happens and he effectively misses the start of the ambush.  As Nix isn't particularly experienced at conducting ambushes it makes sense in this instance but it would have been quite bizarre if, for example, Jane had drawn really bad cards and failed to fire at the start of the ambush.

In general terms I have a little concern as to how the HOE initiative system of cards will work in RPOL.  As others have pointed out it can be a slow system anyway and RPOL will make it even slower in my opinion, though this is the first time I've played a Deadlands/HOE system game on RPOL so please correct me if I'm wrong.

Would it be worth trying a variation of the initiative system we use in T2K on RPOL?  How about if people make their initiative roll, you do the card draw and then people declare what their intended actions are for the entire round.  You then resolve the round of combat, altering people's actions if it seems sensible based on how the round evolves.

If puts a slight onus of decision making on the GM but will make combat rounds flow more quickly.

Or is this a bad idea?  What do people think?
COL Kurt L. Schaeffer
player, 80 posts
Fernspaher
Ranger
Sun 1 Aug 2010
at 10:38
  • msg #334

Re: Your Attention Please

If we're going by the order of initiative (which I assume we are) we're waiting on Dakota, Jane and Roadkill and are still at 5.

Initiative Chart


Card    Name

Joker:  Michaela
Ace:    Arthur, Arthur
King:
Queen:
Jack:   Schaeffer, Michaela
Ten:    Peter, Dakota, Arthur
Nine:   Rowan
Eight:  Roadkill, Dakota
Seven:  Jane
Six:    Peter, Roadkill
Five:   Schaeffer, Jane, Roadkill
Four:
Three:  Rowan, Smoker, Peter.
Two:    Smoker
The Marshall
GM, 253 posts
aka "helbent4"
aka Tony
Sun 1 Aug 2010
at 10:52
  • msg #335

Re: Your Attention Please

In reply to COL Kurt L. Schaeffer (msg #334):

Correct, we are at Initiative Five. Still waiting on Dakota, Roadkill and Jane to post. Smoker won't act until later, BE is out for the Round but will be back later.

Schaeffer, Michaela, Arthur, Dakota, Roadkill, Jane all have held actions (Hole Cards). Peter and Rowan used their hole cards to attack, but both will still go again at Three.

I don't really see a problem with initiative at this point. People who want to use their hole card to make an attack (Dakota) or otherwise would act on Five (Roadkill, Jane) still need to post. If they don't by tomorrow I will consider moving to the next initiative point (Three) to allow you a chance to post.

There may be a roll needed to gain the extra Hole card for ambushing, I'm still thinking about that.

Tony
Jane Guin
NPC, 30 posts
Renegade Black Hat
Former USAF
Sun 1 Aug 2010
at 19:57
  • msg #336

Re: Your Attention Please

Sorry for the recent lack of posting. I've had problems with my computer. In theory it is now fixed.
Dakota Jack Cardinal
player, 98 posts
Gunslinger
aka Don
Sun 1 Aug 2010
at 20:19
  • msg #337

Re: Your Attention Please

Yeah I got busy yesterday, looking at the threads now.  Observing I've been repositioned.

RE: SW - HoE would actually be pretty easy to implement in the ruleset.  Look at the HoE SW preview on Pinnacle's website, it shows how most of the problems can he solved.

Personally I like it.  Now as a player, I'm actually kind of neutral to which system is better.

As the Marshal, SW rules every day of the week please!

I've been running a Classic Deadlands Reloaded game for a little while now and it's just so smooth.  I'm still learning how some things work, and I mess up a little bit here and there, but it sure flows a lot easier.

I personally really like it, it gives me more time to think of interesting NPCs and plots and fluffy stuff like that that make the game actually feel more Deadlandsy.

They have the guns completely wrong however, lots of historical and technical inaccuries (single action revolvers of the period shouldn't be carried with six rounds loaded for instance).  I've also house ruled on the gambling/dueling system to prevent ties and keep it from being so drawn out, and I've added a house rule to make Ride skill more desirable and rewarding.

But these are very minor hiccups.  It's so smooth and so quick, I love it.
Dakota Jack Cardinal
player, 100 posts
Gunslinger
aka Don
Sun 1 Aug 2010
at 21:15
  • msg #338

Re: Your Attention Please

Okay, I realize picking a fresh target may or may not be the best move, but I have a sinking feeling that since everyone else picked the front or rear of the five riders, those guys are probably dead or out of Wind after Tony rolls the damage unless he spends Marshal chips.

Generally in this situation I'd try to shoot a target who was already hurt, to put them down, so the people with the harder hitting weapons can nail fresh uninjured targets.  But since I don't know the results it's a hard call to make.
The Marshall
GM, 255 posts
aka "helbent4"
aka Tony
Sun 1 Aug 2010
at 22:37
  • msg #339

Re: Your Attention Please

In reply to Dakota Jack Cardinal (msg #338):

Don,

And that's the way I like it! You shouldn't always have perfect situational awareness in combat, and this very much is a "mad minute" situation. Wounds effects won't always be obvious, or at least more than you would expect you could tell in a split second. I try to be realistic, so people aren't going to be cartwheeling backwards a dozen yards while their heads explode, even if hit by a monster round like a .50SA or .338LM. (Although wound effects may still be obvious as people fall over, etc.)

I should have had Schaeffer call the targets ahead of time so people aren't doubling up. But yeah, that's the way it's going to be, you won't know the effect of someone else going in your phase because you are acting simultaneously.

Range is as follows:

quote:
3) Range is 20m (yards) for Schaeffer and Roadkill, 10m to closest target for Rowan, Dakota, and Smoker.


That was hidden in the blizzard of OOC posts.

I think maybe a separate combat thread (like in Wax's game) probably wouldn't hurt. Either way, you're at ten yards (10m for us Canadians/Europeans) so there's no change. While this may not always be the case, you can also figure the range from GoogleMaps. There is a cool distance measurement tool that will tell you the range to the inch!

Also, Schaeffer sprung the ambush at Five. Basically, Dakota Sleeves his Ten, Draws a Bead on Eight, then uses his hole card (Ten) to fire on Five. This has been corrected in your post and OOC comments moved to after the tac-bloc, not that it matters that much.

That's good enough for a hit! (Have a look at the suggested Police models and choose one, I know you know your shootin' irons enough to be more descriptive and colourful than "generic" 10mm Police Pistols.)

I am assuming that Roadkill is sleeving his Eight, Drawing a Bead on Six and Firing using his hole card (Eight) on Five.

We'll have to see how things work out with HoE Reloaded. Streamlining combat isn't that important to me because with a PBP game I can take some time to understand what's going on, instead of trying to do it on the fly. Still, nothing against a cleaner system and one with fewer errors or contradictions.

Update:

We're just waiting on Roadkill, who I see hasn't logged in since Friday. I'll give it until tomorrow. It would be nice if Jane were to specify the targets of her bursts but not necessary. If nothing else, I will take it she's going for multiple targets over multiple hits. (In technical terms she's using grazing fire to take out as many targets as possible instead of concentrating on one or two.)

Tony
This message was last edited by the GM at 07:48, Mon 02 Aug 2010.
COL Kurt L. Schaeffer
player, 81 posts
Fernspaher
Ranger
Mon 2 Aug 2010
at 07:51
  • msg #340

Re: Your Attention Please

The Marshall:
I should have had Schaeffer call the targets ahead of time so people aren't doubling up. But yeah, that's the way it's going to be, you won't know the effect of someone else going in your phase because you are acting simultaneously.

<


Yes and no. If it was a team used to working together or a group of trained soldiers, then yes as the Colonel would know how good a shot everyone is. With a group where he doesn't know the answer has to be no.
Shaeffer would rather risk having a target or two not hit during the first flurry of shots and the others made sure off.
Lets not forget that he's got a hole card as well, which he will use (on 4) to shoot a target that either wasn't hit or didn't go down (like the guy in the middle).
Dakota Jack Cardinal
player, 101 posts
Gunslinger
aka Don
Mon 2 Aug 2010
at 13:12
  • msg #341

Re: Your Attention Please

My bad.  Yay I hit!  With a raise even!  (Doesn't matter though as I rolled a 20 for hit location)

Net effect is the same though, so doesn't matter like you said.

And really, it doesn't matter that much what you aim at in this situation if it hits.  You're either going to make the other side lose resources (chips, Wind) or incur disadvantages.  It might actually be best if we hit everyone, we can see who spends the chips and know who we should have concentrated fire on, haha.

We also have no idea how to prioritize the targets.  Brother Edgar might.
Ian Roadkill Colby
player, 65 posts
Road Warrior
Mon 2 Aug 2010
at 17:03
  • msg #342

Re: Your Attention Please

Sorry, I disappeared to MO for a few days and wasn't able to post. I'll get caught up this evening.
The Marshall
GM, 256 posts
aka "helbent4"
aka Tony
Mon 2 Aug 2010
at 21:11
  • msg #343

Re: Your Attention Please

In reply to Ian Roadkill Colby (msg #342):

No worries, we'll just wait. No pressure!  =)

Don,

Hey, I prefer players think tactically, not technically (how to best make use of the rules and turn structure) but whatever works.

Still, it's good you are thinking about the game and I am glad your posts are a lot more than "I hit the monster with my sword" so I'm not complaining.

Tony
This message was last edited by the GM at 21:11, Mon 02 Aug 2010.
Dakota Jack Cardinal
player, 102 posts
Gunslinger
aka Don
Mon 2 Aug 2010
at 21:43
  • msg #344

Re: Your Attention Please

Well no plan ever survived contact with the enemy.

As far as trying to think like a real soldier or something vs. thinking like a gamer, Deadlands is just too theatrical to get too serious.  The round Jack is shooting, just for instance, so casually was actually rejected by the FBI for being too powerful.  People carry 10mm pistols for protection against bears.

In the Deadlands universe however this potent round, which is nearly on par with a freaking .41 Magnum, only does 10 or 11 damage on average, so being shot with a pistol causes 1 wound most of the time.  Realism just went out the window and with it, any kind of realistic thinking.

It's a joke to be shot with any pistol however because it's a spaghetti western, nobody important gets shot once and dies, and more importantly these rules keep PCs alive.

And there's silly things like the AK47 can fire more bursts than the actual machinegun... which is likely done to balance the game.
The Marshall
GM, 257 posts
aka "helbent4"
aka Tony
Mon 2 Aug 2010
at 22:57
  • msg #345

Re: Your Attention Please

In reply to Dakota Jack Cardinal (msg #344):

1) Thinking tactically isn't restricted to soldiers. Also, I am equally impressed by cinematic or theatrical actions/plans, especially if well-written. But thinking like a gamer and working the rules from that angle... well, you can't say I didn't warn you!

2) I think the 10mm in HoE is probably known as the .40 S&W (10x22mm) round in our timeline. But there certainly is not a lot of graininess if 9mm/10mm/.40 S&W/.357/.45 ACP are all lumped in together. Speaking of 10mm, have you decided on a real-world/fictional make/model yet for your heaters?

3) I agree, in real life pistols are not an effective weapon unless using frangible ammunition, multiple shots abd/or with good shot placement (in the head or vital organs) so I'm not unhappy with the relatively low effectiveness in HoE.

4) As previously mentioned, the cal-fifty's ROF is under review/consideration.

I tend to err on the side of realism even if the rules suggest different, except when dealing with the supernatural. This is why the Colonel will always be a little better marksman with a rifle than Dakota. In turn, Dakota will always be a better pistolero than the Colonel, even with all things being equal (Aptitudes/Traits). You just won't necessarily notice the difference in combat.

Tony
This message was last edited by the GM at 04:03, Tue 03 Aug 2010.
The Marshall
GM, 258 posts
aka "helbent4"
aka Tony
Mon 2 Aug 2010
at 23:30
  • msg #346

Re: Your Attention Please

Posse,

Cory alerted me he's started his WWII game "Rattenkreig (SW Weird War II".

link to another game

Have a look if you're interested in playing Russians in Stalingrad with horror added in.

Tony
Brother Edgar
player, 90 posts
Doomsayer
Mon 2 Aug 2010
at 23:57
  • msg #347

Re: Your Attention Please


Thanks for the advert Tony.  Much appreciated.
Ian Roadkill Colby
player, 66 posts
Road Warrior
Tue 3 Aug 2010
at 00:12
  • msg #348

Re: Your Attention Please

I'm intrigued by some WWII action. The Weird Wars stuff they came out with around 2000 was really cool...it was just unfortunate that it was D20.
Brother Edgar
player, 91 posts
Doomsayer
Tue 3 Aug 2010
at 00:15
  • msg #349

Re: Your Attention Please

In reply to Ian Roadkill Colby (msg #348):

This is the much more recent SW Weird Wars II.  Good stuff.
Ian Roadkill Colby
player, 67 posts
Road Warrior
Tue 3 Aug 2010
at 00:19
  • msg #350

Re: Your Attention Please

Oh, and as someone who has fired a .50 on a few occasions let me say that it for a MG it's rate of fire ain't that great. I wouldn't be surprised if an AK-47 really does have a higher rate of fire. I don't have much experience with AKs though.
The Marshall
GM, 259 posts
aka "helbent4"
aka Tony
Tue 3 Aug 2010
at 01:29
  • msg #351

Re: Your Attention Please

Brother Edgar:
Thanks for the advert Tony.  Much appreciated.


Cory,

My pleasure! I'm also posting it to a T2K game I run and another I play in.

Overkill,

I added a tac-bloc to Roadkill so it's clearer what that PC is doing. I think he also has an M4 carbine, although it would take an action to draw it. Also, which biker was he aiming at specifically? You can't Draw a Bead on all the bikers in general.

Posse,

I also edited Dakota's and Jane's tac-bloc for brevity. Also, please just summarise the rolls, I can check the dice roller. Speaking of Jane, her 2nd and 3rd bursts were a little lower (-4 due to range, not -2) but it works out the same. I'll roll for the additional damage and locations to speed things up.

Tony
This message was last edited by the GM at 09:21, Tue 03 Aug 2010.
Smoker Nix
player, 57 posts
Scavenger & Tech
Tue 3 Aug 2010
at 09:43
  • msg #352

Re: Your Attention Please

Tony - good turn post!

The Marshall:
Friendly Actions:
  • Schaeffer uses Five card to fire single shot at #5 and give command. Holding Jack.
  • Michaela uses held Red Joker to honk horn. Holding a Jack.
  • Rowan uses held Nine to fire one burst each at #4 and #5. No hole card.
  • Peter fires one burst at #1 using held Ten. No hole card.
  • Arthur uses held Ace to move. No hole card.
  • Jane fires 3 bursts at #2, #3, #4 using a Five. Holding a Seven card.
  • Dakota Aims on Eight, uses held Ten to fire on Five. No hole card.
  • Roadkill uses held Eight to Draw a further Bead (+4). Holding a Five card.
  • Smoker waiting for initiative. No hole card.
  • Brother Edgar has no initiative.


One thing - I know what you mean but I don't think that a lot of those actions were actually very friendly! <G>

I'll get an IC post done in a couple of hours time.

Andy.
The Marshall
GM, 261 posts
aka "helbent4"
aka Tony
Tue 3 Aug 2010
at 10:56
  • msg #353

Re: Your Attention Please

In reply to Smoker Nix (msg #352):

Andy,

My pleasure!

It took a while and required a lot of editing to get it to where it was understandable and coherent.

That said, I think there was a little misunderstanding about held cards. "Hole card" = held/sleeved/cheat card. A hole card is technically not a cheat card, it's a card dealt face down during Poker, but I figure it's close enough.

Also, while I think I will simply give all Ambushers a "free" action in the future, in this situation everyone only got what they drew. Because the initiative point was on Five, some characters wasted an action while Smoker didn't get to go at all.

I hope everything is clear, but if anyone (say) wants to know why they don't have a hole card when they thought they did, please PM me.

Tony
This message was last edited by the GM at 13:14, Tue 03 Aug 2010.
Smoker Nix
player, 59 posts
Scavenger & Tech
Tue 3 Aug 2010
at 12:46
  • msg #354

Re: Your Attention Please

Just so everyone knows I am well aware that Nix climbing out of the ditch and approaching the bodies is a potentially stupid thing to do as there is the danger of people still firing and Nix has put himself into the line of fire!

Unfortunately this is what he would do!

Feel free to point out how stupid his actions are in character! <G>

I (as a player) won't be offended.

Andy.
The Marshall
GM, 262 posts
aka "helbent4"
aka Tony
Tue 3 Aug 2010
at 13:12
  • msg #355

Re: Your Attention Please

In reply to Smoker Nix (msg #354):

It may or may not be smart, but keep in mind the bikes and riders are sill moving. Literally, he'll be chasing after them as they slide by! One is skidding by him towards Dakota and Roadkill.

Realistically, you "know" they're dead because you're relatively close. But Peter and Jane don't, as they're quite a ways further back and might keep shooting to be on the safe side.

Either way, Smoker should make a TN 3 Fear check (-4 for Fear level) as he's not a hardened soldier and seeing ruthless slaughter like this might make him pause.

Tony
This message was last edited by the GM at 13:26, Tue 03 Aug 2010.
Dakota Jack Cardinal
player, 103 posts
Gunslinger
aka Don
Tue 3 Aug 2010
at 13:28
  • msg #356

Re: Your Attention Please

Well I'm just saying it's obvious that the physics or whatever of the DL universe work differently.  I'm not saying you should metagame all the time.

Also, no freaking way is it that easy...  I'm highly suspicious...

Do I need to get the hell out of the way with that last card?  It sure sounds like it.

Anyway I've always liked to pretend that the 10mm in DL is intended to be the real world 10mm for the simple reason the standard issue 10mm pistol from the book has a 9 round capacity, which is completely consistent with a single stack 10mm automatic pistol (S&W 1006, 1066, converted Sig 220s) give or take 1 round.

They also don't convert other rounds measured in English units to metric either.

I suppose a fictional .40 S&W single stack pistol could have become popular in a different universe though.  It would never fly in the real world because of NATO, but NATO probably didn't quite exist in this world with the U.S. as we know it never becoming a reality.  But even then most .40 S&W chambered firearms with that kind of capacity are either using reduced capacity magazines or are compacts.

It's Marshal fiat either way.  I've always just been amused by the idea the 10mm became adopted and popular in the Deadlands universe.

RE: what model... actually I believe you have one pictured, but the Smith and Wesson model 1006 or possibly 1066 would be perfect if one were to assume 10mm was 10mm and not .40 S&W.  The 1006 in particular is a gun nut's gun.  It's truly a pity they don't make them any more, those are some of the finest pistols S&W ever put out.  Things would last freaking forever and the capacity issue is addressed nicely.  Plus they look so Hollywood.

Now if it's intended to be a .40 S&W, well it's likely a Glock in that chambering, although it could be a Sig 229.  There's lots of other things it could be, but if I had to survive the world of DL I'd do everything in my power to get as close to either of those as possible.  The latter is one of the issue weapons for the DHS incidentally.  It depends on whose corpse(s) Jack lifted the guns off of.  A police source would likely be the former, a military source likely the latter.

I can think of other things it could be that would have the same game stats, but there are some handguns that are otherwise awesome that wouldn't be in the world of HoE.
Dakota Jack Cardinal
player, 104 posts
Gunslinger
aka Don
Tue 3 Aug 2010
at 16:59
  • msg #357

Re: Your Attention Please

Hey thought you guys would love this...

One of my Reloaded Players is The Damned New Guy and he's creeping me out.

He made a very basic (that's being charitable) gunslinger character who was just terrible (wrong Edges, raised only Vigor and Strength, no Intimidate or Taunt, nothing but maxed out Fighting, Shooting, Tracking, wasting lots of points for those of you you know how SW works).

But he didn't know how the game works right, I'm still learning too, so I sat down and we made him into a better character that wasn't so min maxed that's actually better at combat too.  SW is actually a game system that inherently discourages min maxing, you're actually more powerful if you spread your points around to different facets of your character.  And lo and behold, he finds when he starts playing that he's killing things and people left and right and still does other things too.

Well the problem with being the guy who kills things left and right is you tend to die first when your enemies have advance knowledge of you.  Long story short, his character dies but he dies like a champ and by the book.  We even drew his Harrowed chance card and so he's dead dead.

This weirdo was text messaged me four times today saying he should come back as Harrowed and he can't be dead.  It's a little creepy...
The Marshall
GM, 263 posts
aka "helbent4"
aka Tony
Tue 3 Aug 2010
at 21:19
  • msg #358

Re: Your Attention Please

In reply to Dakota Jack Cardinal (msg #356):

1) All these weapons and rounds are pretty much the same. It did occur to me that the 10mm's mag cap was low, but you can buy "extra cap" magazines for assault rifles with 50% more capacity.

2) I'd extend that (retroactively) to your pistols, so you can double the capacity of "10mm" up to 18 as long as you pay double ($40) per magazine (so an extra $20 per).

3) I always like the look of the S&Ws. The RCMP uses 9mm S&W 5946s, with a sweet "mountie riding a horse" logo. I think they're going to the .Sig, now. Pity!

Some Mounties discussing and joking around about guns:

http://forums.blueline.ca/viewtopic.php?f=6&t=2143

4) As you can appreciate, you need to set boundaries now. You're getting the "no" feeling for a reason! Tell player X he's making you feel uncomfortable. Your decision is his character remains dead and you've deleted it (which you probably should anyways). Also, ask him to stop contacting you personally for any reason or you'll notify RPol. You understand if he's upset but this is not being helpful.

Tony
This message was last edited by the GM at 03:40, Wed 04 Aug 2010.
Smoker Nix
player, 60 posts
Scavenger & Tech
Tue 3 Aug 2010
at 21:37
  • msg #359

Re: Your Attention Please

The Marshall:
In reply to Smoker Nix (msg #354):

It may or may not be smart, but keep in mind the bikes and riders are sill moving. Literally, he'll be chasing after them as they slide by! One is skidding by him towards Dakota and Roadkill.

Realistically, you "know" they're dead because you're relatively close. But Peter and Jane don't, as they're quite a ways further back and might keep shooting to be on the safe side.

Either way, Smoker should make a TN 3 Fear check (-4 for Fear level) as he's not a hardened soldier and seeing ruthless slaughter like this might make him pause.

Tony


Tony,

Just to be clear the Doomsayer Nix was intending on going towards was #5 who has come off his bike so I don't think that he's moving much any more.  A little bit of bouncing and tumbling but not for a vast distance.

However it's all moot as Nix failed the Guts check so I assume that he's just dithering instead! <G>

22:30, Today: Smoker Nix rolled 5 using 3d6, keeping the highest dice only, rerolling max with rolls of 5,1,3. Guts check.

Andy.
The Marshall
GM, 264 posts
aka "helbent4"
aka Tony
Tue 3 Aug 2010
at 22:31
  • msg #360

Re: Your Attention Please

In reply to Smoker Nix (msg #359):

1) Biker # 5 is smooshed up with his bike. It is a horrifying thing to see.
2) That wreck still in motion, flipping end-over-end (aka "endo-ing") so it might still hit Smoker if it takes a bad bounce.
3) And/or Bike #4 could run into you as well, as it's still upright and moving (but will soon fall over).

It's a pretty horrifying scene all-around. Smoker probably stops and gapes. The roll has been re-posted to the Roll thread, and if you like you can incorporate the details into your post for RP.

Tony
Smoker Nix
player, 61 posts
Scavenger & Tech
Tue 3 Aug 2010
at 22:40
  • msg #361

Re: Your Attention Please

The Marshall:
1) Biker # 5 is smooshed up with his bike. It is a horrifying thing to see.


Ah - I misunderstood - I thought that he had come off.

EDIT - I've amended my IC post so that it reflects the failed Guts check.
This message was last edited by the player at 22:46, Tue 03 Aug 2010.
Arthur Dayne
player, 100 posts
Veteran Templar
Sword of the Morning
Tue 3 Aug 2010
at 22:41
  • msg #362

Re: Your Attention Please

I could have handled them all with my sword and we'd have four undamaged motorcycles.   Just something to think on next time! :)

PS:  Does this mean Combat has come to a close or what?
This message was last edited by the player at 22:42, Tue 03 Aug 2010.
The Marshall
GM, 266 posts
aka "helbent4"
aka Tony
Tue 3 Aug 2010
at 22:51
  • msg #363

Re: Your Attention Please

In reply to Arthur Dayne (msg #362):

Let's let it run until the end of the turn.

Tony
Smoker Nix
player, 62 posts
Scavenger & Tech
Tue 3 Aug 2010
at 22:55
  • msg #364

Re: Your Attention Please

The Marshall:
Let's let it run until the end of the turn.


That shouldn't take too long.

Peter and Rowan have one action each and Nix has blown his two....<G>
The Marshall
GM, 267 posts
aka "helbent4"
aka Tony
Tue 3 Aug 2010
at 23:16
  • msg #365

Re: Your Attention Please

In reply to Smoker Nix (msg #364):

Andy,

Right! I'm also expecting some awesome RP from you. No pressure.

Updated Map:

http://tinyurl.com/2c9ufnf

Tony
Arthur Dayne
player, 101 posts
Veteran Templar
Sword of the Morning
Tue 3 Aug 2010
at 23:19
  • msg #366

Re: Your Attention Please

Marshall,

I think you may have linked the wrong map.  That takes me to a link about Warsaw.
Smoker Nix
player, 63 posts
Scavenger & Tech
Tue 3 Aug 2010
at 23:20
  • msg #367

Re: Your Attention Please

Tony - I think that that is the wrong map link.

It looks to be for Raellus' Pirates of the Vistula game! <G>

I hope that we're not in Poland now..... <G>
Arthur Dayne
player, 102 posts
Veteran Templar
Sword of the Morning
Tue 3 Aug 2010
at 23:23
  • msg #368

Re: Your Attention Please

You guys and your guns...shot them up hard that you somehow blew us all to Poland!
The Marshall
GM, 268 posts
aka "helbent4"
aka Tony
Tue 3 Aug 2010
at 23:47
  • msg #369

Re: Your Attention Please

In reply to Smoker Nix (msg #367):

It's Deadlands, anything can happen!

http://tinyurl.com/2c2qkln

That should work better!

Tony
This message was last edited by the GM at 23:47, Tue 03 Aug 2010.
Brother Edgar
player, 92 posts
Doomsayer
Wed 4 Aug 2010
at 03:07
  • msg #370

Re: Your Attention Please


Brother Edgar's player scuffs a boot on the floor, sniffing, "I coulda blown us all to Poland...  But no...stupid roof..."

Hehe.
COL Kurt L. Schaeffer
player, 83 posts
Fernspaher
Ranger
Wed 4 Aug 2010
at 05:55
  • msg #371

Re: Your Attention Please

Funny side note: the "F" position on the selector switch is called "Frieden" (peace) in Germany. The general thought behind that is that once you've fired your assault rifle on "F" there will be peace all around ;)

Though firing the old G3 on full-auto was not very sensible at anything but close range. Really close range. But that was what the full-auto mode was originally put in for. The G36 handles pretty well, though.
The Marshall
GM, 270 posts
aka "helbent4"
aka Tony
Wed 4 Aug 2010
at 06:38
  • msg #372

Re: Your Attention Please

In reply to COL Kurt L. Schaeffer (msg #371):

Marc,

Yeah, I'd heard of that!

Tony
Dakota Jack Cardinal
player, 106 posts
Gunslinger
aka Don
Wed 4 Aug 2010
at 13:23
  • msg #373

Re: Your Attention Please

Tony,

It's a RL game!  RPoL won't be of much use!  But I told the weirdo to drop it.  So far so good but I got a bad feeling about this guy.

I've also got a funny feeling that we ain't heard the last of these doomsayers.  Dakota's comment is also ironic considering he hasn't seen the remains of Biker #5.  Yay for poor taste!

Also, I went ahead and adjusted my own ammunition supply.  Assumed you wanted us to attend to that level of micromanagement.

Finally, we should be blown to Poland, we might have a decent chance of the Colonel making it back home.
The Marshall
GM, 271 posts
aka "helbent4"
aka Tony
Wed 4 Aug 2010
at 22:31
  • msg #374

Re: Your Attention Please

In reply to Dakota Jack Cardinal (msg #373):

Thanks for keeping track of your ammo, I'll double-check every once in a while but assume you're all keeping track yourselves.

As a note, Dakota didn't have a hole card to use in Vamoosin', so he was caught flat-footed. I was more curious if Roadkill would pull Dakota outta harm's way.

Glad that the RL game situation's working out better for you. That can always be a little uncomfortable. Not having a cellphone personally, I would guess it's harder to realise when texting crosses the line because it's so easy and ubiquitous. Upset and telephoning constantly? Probably abnormal. Texting a whole bunch? Not significantly different than normal for many people.

Marshall's Note: Some PCs are making bee-lines for the bikes, some aren't, so I'm going to want people to be more specific on who you're looting, I mean salvaging, as it's first-come first-served. To keep things orderly, please post who you're searching (#1-5) first so you're not doubling up unintentionally. Not that you can't team up on a single body/bike (and remember, most of the bodies aren't on their bikes anymore, just so I know who's doing what. I'm waiting for Roadkill/Smoker/Jane to post before moving on.

Tony
This message was last edited by the GM at 22:44, Wed 04 Aug 2010.
Dakota Jack Cardinal
player, 107 posts
Gunslinger
aka Don
Wed 4 Aug 2010
at 22:38
  • msg #375

Re: Your Attention Please

I for one am touching nothing until the guy with the geiger counter tells us it's not going to give us cancer if we touch it.
The Marshall
GM, 273 posts
aka "helbent4"
aka Tony
Wed 4 Aug 2010
at 23:15
  • msg #376

Re: Your Attention Please

In reply to Dakota Jack Cardinal (msg #375):

FYI: you may assume that when a character uses a Geiger counter that unless the counter specifically goes off, it's safe.  =)

Tony
This message was last edited by the GM at 23:16, Wed 04 Aug 2010.
The Marshall
GM, 274 posts
aka "helbent4"
aka Tony
Thu 5 Aug 2010
at 00:30
  • msg #377

Re: Your Attention Please

Posse,

FYI: I am assuming that when not in combat, you holster/safe/decock your weapons. Otherwise, you WILL run the risk of accidental discharge. The exception is when you specify a weapon state or carry position.

Tony
Dakota Jack Cardinal
player, 109 posts
Gunslinger
aka Don
Thu 5 Aug 2010
at 00:34
  • msg #378

Re: Your Attention Please

The Marshall:
Posse,

FYI: I am assuming that when not in combat, you holster/safe/decock your weapons. Otherwise, you WILL run the risk of accidental discharge. The exception is when you specify a weapon state or carry position.

Tony


I don't understand what this means.  It sounds like moving around in the low ready position is being discouraged or something.  Can you provide an example?
The Marshall
GM, 275 posts
aka "helbent4"
aka Tony
Thu 5 Aug 2010
at 00:45
  • msg #379

Re: Your Attention Please

In reply to Dakota Jack Cardinal (msg #378):

I would assume you don't mean give you an example of what a weapon state is or a carry position?

Moving around with a "hot" weapon (round chambered, loaded, safety off, finger on trigger) without cause is generally discouraged, just like in real life. You can take precautions like carrying your weapon at low-ready, but you can't be too safe. Not that there is a grave risk every time you do, but I will be keeping this possibility in mind, as should you.

It boils down to:

1) Is your weapon holstered/slung? If so it is completely safe. If you don't state otherwise, this is the normal way to carry once the shooting stops.

2) Is your weapon in your hands? If so, depending on what the carry state is and stance, there is the chance of accidental discharge or mis-identification.

The Upshot: Those that don't know or care about the difference will be doing a lot of Hip Firing, which is about right. Those that do know can go into more detail, but then have to weigh the advantages and liabilities.

I admit that not all my ideas are worthwhile, yet I want to give this one a shot. If it's too cumbersome, I'm open to re-thinking it or dropping it.

Tony
This message was last edited by the GM at 03:10, Thu 05 Aug 2010.
Arthur Dayne
player, 104 posts
Veteran Templar
Sword of the Morning
Thu 5 Aug 2010
at 04:07
  • msg #380

Re: Your Attention Please

The Marshall:
Posse,

FYI: I am assuming that when not in combat, you holster/safe/decock your weapons. Otherwise, you WILL run the risk of accidental discharge. The exception is when you specify a weapon state or carry position.

Tony


Arthur's got a sword, so he will probably not accidentally discharge (unless Michaela is standing a little too close lol)
Peter Firecrow
player, 55 posts
Not that kind of Indian
Wanna buy a gun?
Thu 5 Aug 2010
at 04:20
  • msg #381

Re: Your Attention Please

Arthur Dayne:
Arthur's got a sword, so he will probably not accidentally discharge (unless Michaela is standing a little too close lol)


Maybe not with his SWORD!!! Ewwwwww! lol
Arthur Dayne
player, 105 posts
Veteran Templar
Sword of the Morning
Thu 5 Aug 2010
at 06:10
  • msg #382

Re: Your Attention Please

In reply to Peter Firecrow (msg #381):

Thanks for making my subtle lewd reference explicit, Captain Obvious ;)
Peter Firecrow
player, 56 posts
Not that kind of Indian
Wanna buy a gun?
Thu 5 Aug 2010
at 06:12
  • msg #383

Re: Your Attention Please

Hey, it's a dirty job, but some body's gotta do it! =D
Arthur Dayne
player, 106 posts
Veteran Templar
Sword of the Morning
Thu 5 Aug 2010
at 06:20
  • msg #384

Re: Your Attention Please

In reply to Peter Firecrow (msg #383):

lol trufax
The Marshall
GM, 276 posts
aka "helbent4"
aka Tony
Thu 5 Aug 2010
at 07:15
  • msg #385

Re: Your Attention Please

Arthur Dayne:
Arthur's got a sword, so he will probably not accidentally discharge (unless Michaela is standing a little too close lol)


Wax,

Oh no, you d'int!?

Ha, what are we here, twelve? Although to be honest, while Devon Aoki is something of a hottie and well-off to boot. (Her father owned a small restaurant chain.)

John Brunner wrote a dark book about future racial strife and how it fueled the  "home defence" industry in the dystopian future called The Jagged Orbit. In it, the Gottschalk weapons cartel not only pushed high-powered "defensive" weaponry (including personal powered armour) to terrified and paranoid racial enclaves caught in a domestic arms race, but also low-tech weapons such as swords and pole-arms because melee weapons don't jam, run out of ammunition and are quiet.

Come to think of it, The Jagged Orbit, The Sheep Look Up, Stand on Zanzibar and Shockwave Rider are all good models for the alternative future timeline of Hell on Earth.

Tony
Smoker Nix
player, 65 posts
Scavenger & Tech
Thu 5 Aug 2010
at 13:01
  • msg #386

Re: Your Attention Please

Tony,

Unless otherwise stated Nix's pistol is holstered, but all 6 chambers are loaded, and his rifle is slung over his shoulder with a full mag loaded but no round in the chamber.

Hope that's ok.

Thanks,

Andy.
Jane Guin
player, 32 posts
Renegade Black Hat
Former USAF
Thu 5 Aug 2010
at 13:07
  • msg #387

Re: Your Attention Please

Sorry about the lack of posts, I've been really busy this week. I will be able to post on Saturday but in the meantime, feel free to NPC my actions.
The Marshall
GM, 277 posts
aka "helbent4"
aka Tony
Thu 5 Aug 2010
at 13:14
  • msg #388

Re: Your Attention Please

In reply to Jane Guin (msg #387):

Tersal,

I noticed you hadn't been online since Sunday. That's fine and too bad it's been difficult to post!

Sure, I will NPC Jane in order to move things along.

Andy,

Works for me! Usually, revolvers are loaded with one chamber empty (under the hammer) but you can be a rebel.  =)

Tony
Smoker Nix
player, 66 posts
Scavenger & Tech
Thu 5 Aug 2010
at 13:30
  • msg #389

Re: Your Attention Please

The Marshall:
Works for me! Usually, revolvers are loaded with one chamber empty (under the hammer) but you can be a rebel.  =)


I know that!  Nix doesn't! <G>
The Marshall
GM, 278 posts
aka "helbent4"
aka Tony
Thu 5 Aug 2010
at 13:36
  • msg #390

Re: Your Attention Please

In reply to Smoker Nix (msg #389):

REBEL!

Tony
Dakota Jack Cardinal
player, 110 posts
Gunslinger
aka Don
Thu 5 Aug 2010
at 14:36
  • msg #391

Re: Your Attention Please

The Marshall:
In reply to Dakota Jack Cardinal (msg #378):

I would assume you don't mean give you an example of what a weapon state is or a carry position?

Moving around with a "hot" weapon (round chambered, loaded, safety off, finger on trigger) without cause is generally discouraged, just like in real life.


I see exactly where you're going with this, but that's not how ready weapons are handled.  As a wise man once quipped, "You keep your booger hook off the bang switch!" and even if you did manage to fire somehow, you'd shoot the ground (which might still be a problem but I digress).

I'm just trying to imagine a situation where this would be a problem.  Trigger and muzzle discipline is super basic, even my six year old cousin can do it.  I'm guessing it's meant to keep PCs from going all Hollywood and running around with their guns pointed forward with their finger directly on the trigger like you see on TV?

There are certain Hollywood nonsense things that I love, like shooting around corners without special aids or technology, diving through explosions, firing two pistols akimbo, but this is definitely one of them that drives me nuts!  Fantasy and theatrics are one thing but this is unsafe and it ticks me off.
Dakota Jack Cardinal
player, 111 posts
Gunslinger
aka Don
Thu 5 Aug 2010
at 14:44
  • msg #392

Re: Your Attention Please

The Marshall:
Works for me! Usually, revolvers are loaded with one chamber empty (under the hammer) but you can be a rebel.  =)


Depends.  Any double action revolver is inherently designed to be save to carry with the hammer down on a loaded chamber (usually via a transfer bar safety).  Smoker's Colt Python would be perfectly safe.  He could put it in a vice and whack it with on the hammer with a striking tool and it still wouldn't fire.

Where you would get into trouble would be an old single action like a Colt Single Action Army or one of its contemporaries or derivatives which doesn't have a transfer bar safety system.  That one should be carried on an empty chamber.

It gets even more confusing beceause modern single action revolvers which aren't faithful copies of the old style guns do have transfer bar safeties.  I just my hands on a stainless New Vaquero in .45 LC and it would actually be safe to carry all six chambers loaded, but I load it with only five rounds old school style because I got it for SASS type shooting events and in those events you can only load five rounds.

Now if the zombies came and it was the end of the world and that single action wheelgun was all I had, you can bet your bottom dollar every chamber would be loaded in that situation!
Dakota Jack Cardinal
player, 112 posts
Gunslinger
aka Don
Thu 5 Aug 2010
at 14:53
  • msg #393

Re: Your Attention Please

Oh, forgot to add, the other type of popular safety on a double action revolver is a hammer block.  That's what pretty much any double action revolver with the firing pin on the hammer, like the Colt Python, is going to have.

The effect is the same however, perfectly safe to carry all chambers loaded.

There's other safety mechanisms for revolvers but these are the two I'm most familiar with.
This message was last edited by the player at 14:55, Thu 05 Aug 2010.
COL Kurt L. Schaeffer
player, 85 posts
Fernspaher
Ranger
Thu 5 Aug 2010
at 18:21
  • msg #394

Re: Your Attention Please

Don,

.45LC used to be one of my favorite calibres to shoot. Have a lot of fun with it.

@All: Guys, it's movie night tonight, so I kept my post brief. I'll be back tomorrow. Have fun!

Marc
Smoker Nix
player, 67 posts
Scavenger & Tech
Thu 5 Aug 2010
at 23:12
  • msg #395

Re: Your Attention Please

Tony - just to double check is Nix still under the effects of the failed guts check?

Thanks,

Andy.
The Marshall
GM, 279 posts
aka "helbent4"
aka Tony
Fri 6 Aug 2010
at 01:02
  • msg #396

Re: Your Attention Please

In reply to Smoker Nix (msg #395):

Andy,

Smoker is no longer affected in the sense of still being rooted to the spot, but for RP purposes he should still be affected psychologically. I decided that everyone else approached more cautiously, and so have more time to process the horror.

Marc,

Have fun at the movies!

Jane,

I see the new portrait came in, looks great!

Don,

quote:
I see exactly where you're going with this, but that's not how ready weapons are handled.


Maybe, if they have the training and/or professional experience. Too bad Dakota doesn't seem to have any character history that would indicate either! So get on that, eh? Chop-chop. =)

By the way, I'm a little puzzled there aren't more former soldiers/military personnel in the group other than Schaeffer (Bundeswhehr) and Jane (USAF). On one hand it's nice we're not going over territory covered by Twilight 2000, but on the other the USA had universal conscription over 2-3 years of conventional war and the CSA had a smaller but comparably-sized all-volunteer force.

Tony
This message was last edited by the GM at 01:05, Fri 06 Aug 2010.
Dakota Jack Cardinal
player, 113 posts
Gunslinger
aka Don
Fri 6 Aug 2010
at 01:25
  • msg #397

Re: Your Attention Please

We just have different life experiences Tony.  I know you're kidding around but I've never been in any kind of service, and I've been handling firearms since I was a child.  Not once have I ever accidentally or negligently discharged any firearm.

In real life, Rob Leatham worked for a newspaper, not a SWAT team or the IDF.  Jerry Miculek has accomplished his incredible career outside of the police or military.  Even luminaries we know for their military careers like Jeff Cooper and Carlos Hathcock actually honed their skills outside of their military experience, and the training the military has now was their invention from their private lives.  Simo Häyhä similarly learned his skills before entering the service as a hunter and forager.

The implication that any of these people would shoot themselves in the foot because of lack of experience or training is just silly to me.  There's plenty of examples of people who revolutionized firearms usage as a result of their military and police experience, such as Skeeter Skelton, but there's plenty of people who did neither and were and are unparalleled experts.

On top of that many soldiers don't really shoot all that well, hate to say it but it's true.

Besides wasn't Simon the templar founder an insurance salesman?  Jo, his right hand, was a housewife.  Seriously if he can become God's Right Hand and she can learn to kill horrible monsters and develop magical powers, anyone can become anything!
This message was last edited by the player at 01:26, Fri 06 Aug 2010.
The Marshall
GM, 280 posts
aka "helbent4"
aka Tony
Fri 6 Aug 2010
at 01:46
  • msg #398

Re: Your Attention Please

Dakota Jack Cardinal:
We just have different life experiences Tony.  I know you're kidding around but I've never been in any kind of service, and I've been handling firearms since I was a child.  Not once have I ever accidentally or negligently discharged any firearm.


Don,

Not a problem, and I don't want to make assumptions about you and your experiences.

To be clear, I'm not talking about actual shooting skill or inborn ability, but the techniques and habits that make you a safer shooter. These are not in-born. I believe that experiences in the post-holocaust world would make men like Dakota (and women for that matter) deadly and fast at the expense of safety (primarily others' safety). Reading articles in gun magazines or taking a firearms safety course decades earlier don't count.

As this is more of a RP thing a large part is determined by the background, which you must admit is pretty much blank for Dakota (history-wise). Almost nothing is on the table; be a circus carny if that's what floats your boat and more power to you if he wasn't a soldier. I will consider possible life experiences and training accordingly.

Added: Jane's picture is one I submitted to RPoL, it looks better in close-up (see her character description). My own picture is of me.

MMS 154 is of a Canadian soldier I submitted, Master Corporal Erin Doyle, killed in Afghanistan. M.Cpl, Doyle was a "soldier's soldier", the kind of NCO the company commander double-checks with when giving orders and gets away with wearing a totally non-regulation beard.

http://www.legionmagazine.com/...death-of-erin-doyle/


Tony
This message was last edited by the GM at 04:09, Fri 06 Aug 2010.
The Marshall
GM, 283 posts
aka "helbent4"
aka Tony
Fri 6 Aug 2010
at 12:30
  • msg #399

Re: Your Attention Please

Andy,

1) You need to meet or beat the TN, so an 11 passes a TN 11 check.

2) The TN is 7, with -4 due to the Fear level.

Hope that's clearer!

Tony
Smoker Nix
player, 69 posts
Scavenger & Tech
Fri 6 Aug 2010
at 13:37
  • msg #400

Re: Your Attention Please

The Marshall:
Andy,

1) You need to meet or beat the TN, so an 11 passes a TN 11 check.

2) The TN is 7, with -4 due to the Fear level.

Hope that's clearer!

Tony


I think so.

Thanks.

Dakota Jack Cardinal:
08:21, Today: Dakota Jack Cardinal rolled 11 using 3d6 with rolls of 4,6,1. Failed Guts Check.


Jack - if I'm reading that correctly you actually still need to re-roll the 6.
Dakota Jack Cardinal
player, 115 posts
Gunslinger
aka Don
Fri 6 Aug 2010
at 13:51
  • msg #401

Re: Your Attention Please

Oh you're right.  How weird, I must have not clicked the reroll box.

But wait a sec, do dice ace on a Scart roll?  I don't think they do, but it's been a long time.

Tony?
This message was last edited by the player at 13:53, Fri 06 Aug 2010.
Arthur Dayne
player, 107 posts
Veteran Templar
Sword of the Morning
Fri 6 Aug 2010
at 15:50
  • msg #402

Re: Your Attention Please

Dakota Jack Cardinal:
Oh you're right.  How weird, I must have not clicked the reroll box.

But wait a sec, do dice ace on a Scart roll?  I don't think they do, but it's been a long time.

Tony?


I'm not the Marshal here, but according to what I know , dice do Ace on Scart table rolls.
Dakota Jack Cardinal
player, 116 posts
Gunslinger
aka Don
Fri 6 Aug 2010
at 16:05
  • msg #403

Re: Your Attention Please

Okay, I'll roll a d6 and fix it.  It's been so long since I used this mechanic I done forgot!

Man that's pretty brutal you have to both add multiple dice and ace them, I forgot how bad this was!
This message was last edited by the player at 16:08, Fri 06 Aug 2010.
Ian Roadkill Colby
player, 72 posts
Road Warrior
Fri 6 Aug 2010
at 18:43
  • msg #404

Re: Your Attention Please

On the topic of non-military characters:

Well the war was 13 years ago so you'd have to be at least 31 years old to have served. Smoker and I are playing people who were below warrin' age when the bombs dropped.

And as a policeman and ex-soldier I agree with the statement that there are plenty of terrible shooters in both fields. You do get pretty comfortable handling a gun safely though.
Dakota Jack Cardinal
player, 117 posts
Gunslinger
aka Don
Fri 6 Aug 2010
at 18:58
  • msg #405

Re: Your Attention Please

Okay I screwed up again.  This is not my day!  I actually do act even on the result I got, I just can't do anything but make a Guts check (I'd normally flee, but ol' Jack's got Nerves O' Steel!).

Here's the kicker though.  TN is 7, -4 on the roll due to fear level, and the Scart result I'm suffering from says I get -2 on all Trait and Aptitude checks!  I am never going to pass that Guts check, haha.
Ian Roadkill Colby
player, 73 posts
Road Warrior
Fri 6 Aug 2010
at 19:13
  • msg #406

Re: Your Attention Please

I know where your bounty points are going for a while :)
Dakota Jack Cardinal
player, 118 posts
Gunslinger
aka Don
Fri 6 Aug 2010
at 19:19
  • msg #407

Re: Your Attention Please

Haha, you're assuming I don't die.  Granted I was smart enough to save lots of chips in case something like this happened, but this thing is bad ass and I'm the one that shot it in the noggin!
The Marshall
GM, 284 posts
aka "helbent4"
aka Tony
Fri 6 Aug 2010
at 20:30
  • msg #408

Re: Your Attention Please

In reply to Dakota Jack Cardinal (msg #407):

He's pissed.

Wax is correct, Scairt rolls do open-end.

Overkill:

When referring to those who may have served in the war I don't mean those who were children at the time or born after (Michaela, Smoker, Roadkill). I was trying not to state the obvious!  =)

Further, I would think the reflexes that make you a good shooter in a post-apocalypse world are exactly the ones that make you a less-than safe one, too.

Not sure how Roadkill got a point of Grit, I should have caught that. You don't get Grit at character creation, you earn it by putting down unholy terrors like this! It doesn't change anything as you probably won't be making more Fear checks and with any luck you should survive to earn one for real.

Tony
Arthur Dayne
player, 108 posts
Veteran Templar
Sword of the Morning
Fri 6 Aug 2010
at 20:44
  • msg #409

Re: Your Attention Please

As far as I'm aware, the only way to start out with actual Grit is to be one of the Harrowed.
Ian Roadkill Colby
player, 74 posts
Road Warrior
Fri 6 Aug 2010
at 21:00
  • msg #410

Re: Your Attention Please

Oh, I thought you get a point of grit as part of the package for being a veteran of the wasted west.
COL Kurt L. Schaeffer
player, 87 posts
Fernspaher
Ranger
Fri 6 Aug 2010
at 21:34
  • msg #411

Re: Your Attention Please

Roadkill's right. VotWW gives you one point of Grit. THat's where I got mine as well ;)
Ian Roadkill Colby
player, 75 posts
Road Warrior
Fri 6 Aug 2010
at 21:42
  • msg #412

Re: Your Attention Please

That's what I thought at least, though now I can't seem to find where it says that.
Dakota Jack Cardinal
player, 119 posts
Gunslinger
aka Don
Fri 6 Aug 2010
at 21:57
  • msg #413

Re: Your Attention Please

VotWW better give you a point of Grit... seriously those magnificent bastards at Pinnacle slap you around pretty good for it.
COL Kurt L. Schaeffer
player, 88 posts
Fernspaher
Ranger
Fri 6 Aug 2010
at 21:58
  • msg #414

Re: Your Attention Please

Hmmm, I can't either. But I could have sworn it was somewhere. Then again in Deadlands it does and as the games are supposed to be compatible...
I wish I knew where my Lost Colony pdfs are, so I could see how they handled it there.
Arthur Dayne
player, 109 posts
Veteran Templar
Sword of the Morning
Fri 6 Aug 2010
at 22:00
  • msg #415

Re: Your Attention Please

I didn't see that in the book, but I could be wrong.  I'm fairly new to Wasted West.
Dakota Jack Cardinal
player, 120 posts
Gunslinger
aka Don
Fri 6 Aug 2010
at 22:01
  • msg #416

Re: Your Attention Please

Well and it'd be stupid if it didn't.  Veteran means you've seen this stuff before; among many other things, Grit represents desensitization to the crap that's got ol' Jack pissing himself right now.

I'll check later too.
Arthur Dayne
player, 110 posts
Veteran Templar
Sword of the Morning
Fri 6 Aug 2010
at 22:10
  • msg #417

Re: Your Attention Please

I double checked the books.  There's no mention of any Grit for taking Veteran o' the Weird West unless said mention is extremely well hidden.  I wouldn't put it past Pinnacle's sometimes poor organizational skills to have dropped that detail in there randomly, but I can't find it.

However, if you take Veteran o' the WEIRD West in a Wasted West game, you start with 3 points of Grit, 25 points to spend on your character, and then you get something bad from what is apparently a really nasty table (I didn't look at it, but they make it sound like its super bad).

Maybe that is where the confusion has arisen over grit.
The Marshall
GM, 285 posts
aka "helbent4"
aka Tony
Sat 7 Aug 2010
at 01:51
  • msg #418

Re: Your Attention Please

In reply to Arthur Dayne (msg #417):

I think the confusion is over Veteran of the Weird West giving you 3 Grit. Veteran of the Wasted West doesn't give you any Grit. Maybe it's not fair and you could argue you've faced some kind of supernatural horror in the past but there it is. For the purpose of this game the outright supernatural is still unfamiliar to most people outside rumour and legend.

So, if you got you some Grit, better lose it pronto, brainers! If you put down this SOB then you'll get it back.

Still Waiting:

Arthur (no Fear check needed), Brother Edgar (ditto), Peter (not crucial, as he's not really in a position to assist in this engagement).

Tony
This message was last edited by the GM at 03:09, Sat 07 Aug 2010.
Arthur Dayne
player, 111 posts
Veteran Templar
Sword of the Morning
Sat 7 Aug 2010
at 02:46
  • msg #419

Re: Your Attention Please

If you think about it in normal Deadlands, VotWeirdW doesn't give you any Grit, so neither should VotWastedW in HoE.

It does make sense that VotWeirdW would give you Grit in HoE since you've lived for HUNDREDS of years of crap.  lol
Ian Roadkill Colby
player, 76 posts
Road Warrior
Sat 7 Aug 2010
at 03:02
  • msg #420

Re: Your Attention Please

Yeah, maybe that's what put the idea in my head. Whoops.
Arthur Dayne
player, 112 posts
Veteran Templar
Sword of the Morning
Sat 7 Aug 2010
at 03:25
  • msg #421

Re: Your Attention Please

BTW, is that Quickness test for everyone?
The Marshall
GM, 286 posts
aka "helbent4"
aka Tony
Sat 7 Aug 2010
at 03:44
  • msg #422

Re: Your Attention Please

In reply to Arthur Dayne (msg #421):

The short answer is yes if you want to participate in this situation (although it might be over soon enough) and as mentioned I'm waiting for you, Peter and Brother Edgar to roll and post.

Tony
Peter Firecrow
player, 57 posts
Not that kind of Indian
Wanna buy a gun?
Sat 7 Aug 2010
at 07:48
  • msg #423

Re: Your Attention Please

Yeah, until actual fighting/screaming/etc really starts up, Peter is busy getting the machinegun ready to go back to the truck. And then he'll have to get OVER to the fight if he notices lol.
The Marshall
GM, 287 posts
aka "helbent4"
aka Tony
Sat 7 Aug 2010
at 08:32
  • msg #424

Re: Your Attention Please

In reply to Peter Firecrow (msg #423):

Makes sense to me.

I'm going to start the next Round with the characters that are close-in. So if Arthur/Peter/Brother Edgar don't want to roll for Quickness then we may proceed.

Tony
Brother Edgar
player, 95 posts
Doomsayer
Sat 7 Aug 2010
at 12:46
  • msg #425

Re: Your Attention Please

Tony,

I thought I was unable to roll and join in on this.

So, fear check and init roll to join in?  But no fear check to just mind my own buisness?  Quite confused.
The Marshall
GM, 288 posts
aka "helbent4"
aka Tony
Sat 7 Aug 2010
at 20:43
  • msg #426

Re: Your Attention Please

In reply to Brother Edgar (msg #425):

Cory,

Neither. Those that are close need to a Fear check. Other than that, there is nothing particularly complicated about this situation other than friendlies are mixed right in close.

In other words, you are probably close enough to join in if you want (albeit at about 40 yards or so range) but not close enough to need a Fear check. From that range it just looks like the Doombringer wasn't really dead, something which Dakota especially knows isn't true. I deleted your Fear check, no need to spend a Red.

I think Peter's decided not to join in. I'll post the results when I get back from a wedding I'm going to, maybe tomorrow when I sober up.

Added: I know why my instructions were so unclear, half a line was deleted. It should read better now, now that it's too late to make a difference!

The Doombringer goes on Ace Diamond, so Jane gets a chance to act before it does. In the future, I will note who goes first and what card we start on in the opening post for the Round.

Tony
This message was last edited by the GM at 20:52, Sun 08 Aug 2010.
Ian Roadkill Colby
player, 78 posts
Road Warrior
Sun 8 Aug 2010
at 15:47
  • msg #427

Re: Your Attention Please

Jane, you shot me! What did I ever do to you? *sniff sniff*
Smoker Nix
player, 71 posts
Scavenger & Tech
Mon 9 Aug 2010
at 08:28
  • msg #428

Re: Your Attention Please

Tony - I believe Nix is the next action on a Queen.  Do you want me to post or do you need to do a GM post first?

Thanks,

Andy.
The Marshall
GM, 293 posts
aka "helbent4"
aka Tony
Mon 9 Aug 2010
at 10:11
  • msg #429

Re: Your Attention Please

In reply to Smoker Nix (msg #428):

I was waiting for Wax to clarify Arthur's move, but I'll just do it now.

Note: All Doomsayer special effects are greenish-tinted. This includes Flashblind, Atomic Blast, Nuke, etc.

Tony
This message was last edited by the GM at 10:23, Mon 09 Aug 2010.
Smoker Nix
player, 73 posts
Scavenger & Tech
Mon 9 Aug 2010
at 11:26
  • msg #430

Re: Your Attention Please

Posted IC - I've assumed that readying a rifle slung across your shoulder is an action and that Nix doesn't get a shot off.  Hope that's ok.

Once quick question.  Please can someone remind me of the base target number to "hit" someone before you start applying modifiers like range and movement.  I think that it is 5 but I'm not certain.
The Marshall
GM, 295 posts
aka "helbent4"
aka Tony
Mon 9 Aug 2010
at 12:18
  • msg #431

Re: Your Attention Please

In reply to Smoker Nix (msg #430):

Andy,

Correct on both accounts.

Also, I forgot to add tac-blocs for Michaela and Rowan. Arthur should have had one as well, I added it too.

Tony
Arthur Dayne
player, 117 posts
Veteran Templar
Sword of the Morning
Tue 10 Aug 2010
at 17:04
  • msg #432

Re: Your Attention Please

Hey everyone,

After this scene wraps up, I'm going to have to take a leave of absence from this game.  As much as I have enjoyed it so far, I'm going to be getting rather busy with a lot of real life things that have come up.  If things go well, I may eventually head back here, but thats all up in the air.  I'm cutting back all the games I'm playing in one by one, and at the end keeping only the two games that I run.

I have very much enjoyed gaming with the lot of you.  There are a lot of great players in here, and hopefully one day at least one of you will Marshal an original Deadlands game like this one.

Take it easy,

- Wax
Jane Guin
player, 38 posts
Renegade Black Hat
Former USAF
Tue 10 Aug 2010
at 18:16
  • msg #433

Re: Your Attention Please

Oops, sorry Roadkill I didn't mean to shoot you.

Now, stop being a wuss and quit the crying! :P
Dakota Jack Cardinal
player, 122 posts
Gunslinger
aka Don
Tue 10 Aug 2010
at 18:28
  • msg #434

Re: Your Attention Please

Arthur Dayne:
Hey everyone,

After this scene wraps up, I'm going to have to take a leave of absence from this game.  As much as I have enjoyed it so far, I'm going to be getting rather busy with a lot of real life things that have come up.  If things go well, I may eventually head back here, but thats all up in the air.  I'm cutting back all the games I'm playing in one by one, and at the end keeping only the two games that I run.

I have very much enjoyed gaming with the lot of you.  There are a lot of great players in here, and hopefully one day at least one of you will Marshal an original Deadlands game like this one.

Take it easy,

- Wax



The Marshall
GM, 298 posts
aka "helbent4"
aka Tony
Tue 10 Aug 2010
at 19:30
  • msg #435

Re: Your Attention Please

In reply to Arthur Dayne (msg #432):

Wax,

It's been great having you as a player! A genuine pleasure and certainly a great help. These things happen sometimes, and you have to prioritise your own games first. You'll certainly be welcomed back.

An option would be if another currently active player wanted to take over Arthur as a secondary character, if Wax is all right with this. If not, I don't really want to bring on new players at this time (although this could change) and don't really want to NPC Arthur.

At any rate, I'm tempted to have Arthur and Michaela (assuming they survive) split off to head to Boise to complete Michaela's Initiation as a Templar in her own right. If so, we probably won't do "Something About a Sword" (no point) but I have other ideas on what to do and we'll probably still get to "Boise Horror" at some point.

Tony
This message was last edited by the GM at 19:32, Tue 10 Aug 2010.
Dakota Jack Cardinal
player, 123 posts
Gunslinger
aka Don
Tue 10 Aug 2010
at 20:53
  • msg #436

Re: Your Attention Please

As a player I'll weigh in here:

- Wax doesn't know if he's coming back.  That's cool, I understand.  Life happens.

- We already have one Posse member who seems to be a Marshal puppet which tottally doesn't bother me at all.  I really respect that we're not going to have more however.

- I want to do Something About a Sword!  I wanna I wanna I wanna!

- A Posse without a Templar?  MADNESS!

I support this if Wax does:

quote:
An option would be if another currently active player wanted to take over Arthur as a secondary character, if Wax is all right with this. If not, I don't really want to bring on new players at this time (although this could change) and don't really want to NPC Arthur.


If Wax is cool with it, I say all existing players who want to help keep Arthur Dayne kicking volunteer and Tony picks whoever he thinks will do the best job, and no getting butthurt if it's not so and so!  Sorry I just wanted to use the word butthurt.

If he's not cool with it, no problem whatsoever, but I vote we need a Templar by hook or by crook!

I respect greatly however that Arthur and Micheala wandering off would shrinkg the posse down in a game that's perhaps a little unwieldy and there's plenty of other things to do too.

But to be honest I feel the anachronistic, supernatural characters make this much more Deadlands-y.
The Marshall
GM, 299 posts
aka "helbent4"
aka Tony
Tue 10 Aug 2010
at 22:36
  • msg #437

Re: Your Attention Please

In reply to Dakota Jack Cardinal (msg #436):

Don,

I think volunteers would be a great idea!

Let me reassure everyone there are currently no "puppet" PCs, although it has happened (temporarily) and I am running a couple of NPCs.

It's true, I'm of both minds about filling the vacancy. On one hand it would be easy and I like having players fill the actual PC\ slots. On the other, Wax may come back at some future time, this is somewhat of a large group and I'm in no hurry to break in a new player.

You did run SAAS yourself as I recall, and I agree it would be cool to play in an adventure you've previously run. Get to see how the other half lives, and all that.

So sound off if anyone wants to take over Arthur!

Tony
Smoker Nix
player, 76 posts
Scavenger & Tech
Tue 10 Aug 2010
at 23:20
  • msg #438

Re: Your Attention Please

Arthur/Wax - sorry you're having to drop out!  Hopefully you'll make it back to join us as I've thoroughly enjoyed reading your posts and gaming with you.

Tony - I agree with Don that having the anachronistic/mystical characters like a Templar in the party makes the game even more interesting.  We still have Brother Edgar but I think that the suggestion of someone taking over Arthur as a second character until Wax (hopefully) returns is a good one.

I however don't have the time to take over Arthur.

Returning to the current combat I hope that I've done things correctly.  Please adjust as necessary if I haven't.  Nix has just done a frightening amount of damage but that's partly the impact of having two action cards on the same action point and firing a large calibre rifle at someone within 20m!

Thanks,

Andy.
Brother Edgar
player, 99 posts
Doomsayer
Tue 10 Aug 2010
at 23:24
  • msg #439

Re: Your Attention Please


Very sorry to see Art's player have to go, but RL is RL.  Hope you make it make it back!

And in that hope, I support the volunteer idea and throw my sword into the ring.  To me, the Doomsayers and the Templars are the best parts of Hell on Earth.  I will not see them go quiet!
Jane Guin
player, 39 posts
Renegade Black Hat
Former USAF
Tue 10 Aug 2010
at 23:29
  • msg #440

Re: Your Attention Please

Yes,

I hope things go well for you Wax.

I am happy for other players to take over the character.

That said, I could be interested in taking over Rowan as a secondary character if that helps at all GM?

(Since I now have a lot of time on my hands, I have recently started seriously writing my first novel but still feel that I need practice with female characters so as not to make them stereotypical.)

Tersal.
This message was last edited by the player at 23:31, Tue 10 Aug 2010.
The Marshall
GM, 300 posts
aka "helbent4"
aka Tony
Wed 11 Aug 2010
at 01:02
  • msg #441

Re: Your Attention Please

Tersal,

That would be wonderful, as that would take an NPC off my hands. I'll transfer control of Rowan over immediately.

Cory,

Cool, cool, that would be appreciated. Anyone else? Frankly, I would be comfortable with anyone taking control of Art so I'm not picky and Cory is good enough for me, unless someone else wants it more.

Posse,

I allowed a minor retcon for Arthur to satisfy an important background element. Unless Smoker is holding his fire (unlikely) this should not affect anything.

Tony
This message was last edited by the GM at 01:12, Wed 11 Aug 2010.
Arthur Dayne
player, 118 posts
Veteran Templar
Sword of the Morning
Wed 11 Aug 2010
at 02:36
  • msg #442

Re: Your Attention Please

Yeah, if anyone wants to take over Arthur, I'd be cool with that.  I think you'll be satisfied with the way the character is built out.  I built him to be mainly sword oriented, and using his gun mainly for emergencies.

He's got six different chip abilities from his Blessings (Wyatt Earp and John Wayne), including the ability to take extra action cards and be immune to any kind of ranged damage, and much much more.
Smoker Nix
player, 77 posts
Scavenger & Tech
Wed 11 Aug 2010
at 06:25
  • msg #443

Re: Your Attention Please

The Marshall:
Posse,

I allowed a minor retcon for Arthur to satisfy an important background element. Unless Smoker is holding his fire (unlikely) this should not affect anything.

Tony


No fear - Nix is firing! <G>
Dakota Jack Cardinal
player, 124 posts
Gunslinger
aka Don
Wed 11 Aug 2010
at 14:32
  • msg #444

Re: Your Attention Please

I'd run Arthur if no one else would to keep him in the story.
Peter Firecrow
player, 58 posts
Not that kind of Indian
Wanna buy a gun?
Wed 11 Aug 2010
at 22:03
  • msg #445

Re: Your Attention Please

Arthur/Wax, we'll be sorry to see you go, and hope things will allow you to come back someday soon! =D
Jane Guin
player, 40 posts
Wed 11 Aug 2010
at 22:06
  • [deleted]
  • msg #446

Re: Your Attention Please

This message was deleted by unknown at 22:51, Wed 11 Aug 2010.
Jane Guin
player, 41 posts
Renegade Black Hat
Former USAF
Wed 11 Aug 2010
at 22:07
  • msg #447

Re: Your Attention Please

Tony,

that sounds good thank you.

Though, Once I have access to the character sheet, I may need a few days to familiarise myself with the relevant rules.

Tersal
Rowan Dawson
player, 33 posts
Medic
Story-Teller
Thu 12 Aug 2010
at 00:16
  • msg #448

Re: Your Attention Please

I edited Rowan's post for flavour since it appeared a bit short.

PS: Please let me know if I got the weapon specifications wrong GM.
The Marshall
GM, 304 posts
aka "helbent4"
aka Tony
Thu 12 Aug 2010
at 00:28
  • msg #449

Re: Your Attention Please

In reply to Rowan Dawson (msg #448):

I think Rowan doesn't have another action until the Three, so technically she can't do anything as she doesn't have a Cheat card held. As well, the AK has an ROF of 6, so 2 bursts of 3.

For the sake of play, I'll say she held her last action and is using it now before Jane and Michaela. Also, you don't really need to roll to hit in order to put the horse out of it's misery with a couple bursts of automatic fire.

I'm counting Jane as effectively drawing a bead for her action (+2 to hit).

Finally, everyone, please remember the tac-bloc at the end of your action!

Name
Held/Ready Weapon (ammo remaining)
Location
Action (including if you're sleeving this card)
OOC Comments or rolls.


E.g.

Jane Guin
12mm HI Hellfire SAW (50/60)
On off-ramp by downed bikers
Drawing a Bead using SAW
OOC: +2 to hit on next attack.



Tony
This message was last edited by the GM at 00:46, Thu 12 Aug 2010.
Rowan Dawson
player, 34 posts
Medic
Story-Teller
Thu 12 Aug 2010
at 00:55
  • msg #450

Re: Your Attention Please

Oops, sorry. I had a completely dyslexic moment and somehow managed to read Rowan within the names you cited. I don't mind editing/deleting the post if necessary.

As for tac-blocs, I'll do my best to remember them from now on.

PS: Would that be 2 rolls or 6?

Tersal
The Marshall
GM, 306 posts
aka "helbent4"
aka Tony
Thu 12 Aug 2010
at 01:02
  • msg #451

Re: Your Attention Please

In reply to Rowan Dawson (msg #450):

Tersal,

No worries, why not just save the post to your ScratchPad (in the RPOL game menu bar) and delete it for now. Then post on Three when she goes next.

Bursts get a single roll. Any Raises translate into an extra hit. E.g. Rowan fires a burst with her AK. with no modifiers she rolls a 10 vs. TN5, getting one raise. Two bullets hit.

Note, Arthur and Roadkill, and maybe Jane are pretty much in her line of fire if she's using an automatic weapon to fire at the horse.

The tac-blocs are a good way for me to see at a glance what people are doing, which can sometimes be a little unclear in the posts. Having them is appreciated!

Tony
Rowan Dawson
player, 35 posts
Medic
Story-Teller
Thu 12 Aug 2010
at 01:08
  • msg #452

Re: Your Attention Please

I deleted the post (saving it to my scratchpad).

I may change it to take her allies into consideration.

In case people were wondering, this is my first game of Deadlands. So, I am still adapting to the rule-set.

Tersal
This message was last edited by the player at 01:08, Thu 12 Aug 2010.
The Marshall
GM, 307 posts
aka "helbent4"
aka Tony
Thu 12 Aug 2010
at 01:12
  • msg #453

Re: Your Attention Please

In reply to Rowan Dawson (msg #452):

Tersal,

You and me have probably played the least amount of DL in the group! So don't worry, it's a learning experience. Plus, online has its own set of challenges. As people can see, sometimes even I lose track of events, and get frustrated.

Tony
Ian Roadkill Colby
player, 80 posts
Road Warrior
Thu 12 Aug 2010
at 03:53
  • msg #454

Re: Your Attention Please

Did I move very far? I was hoping to backpedal out of the line of fire.
The Marshall
GM, 308 posts
aka "helbent4"
aka Tony
Thu 12 Aug 2010
at 04:56
  • msg #455

Re: Your Attention Please

In reply to Ian Roadkill Colby (msg #454):

Ha, see what I mean? I miss stuff all the time!

Backpedalling isn't covered in the rules. We'll say he can move up to half his Pace (6) in one round. You can move your full Pace if you make a Fair (TN5) Nimbleness check at -2 because of the various things lying in the road (bodies, bikes, etc.).

How far did Roadkill backpedal?

Also, Roadkill isn't in the line of fire for Jane anymore, and neither is Arthur. (Rowan still has Arthur in the line of fire with respect to the horse.) Schaeffer was checking out a bike behind the Doombringer, so he's still a concern.

Tony
This message was last edited by the GM at 09:53, Thu 12 Aug 2010.
Smoker Nix
player, 78 posts
Scavenger & Tech
Thu 12 Aug 2010
at 09:36
  • msg #456

Re: Your Attention Please

Hi there everyone.

Tony has very kindly allowed me to post a recruitment ad here for an existing Shadowrun 2nd Edition game that I am running called ShadowPunk: Tales of the Sprawl (ShadowRun 2nd Edition) link to another game.

I am currently looking for two additional PCs, who will be brought into the existing team of six PCs to strengthen it, by the team's Corporate employers.  As such there is a fairly directed brief for these two characters.

One character will be a Merc or Street Samurai, quite possibly with a military background and capable of handling themselves in combat (though not a pistol or hand to hand specialist as that will cramp some existing PCs to some extent - that doesn't mean that the character can't be skilled in those areas, I'd just rather they weren't a specialist).  The character will probably have a "Street" background rather than a "Corporate" background, though Corp who has fallen from grace will also work well.

The second character will be a Rigger who has access to both a rigged vehicle and surveillance drones.  Once again the character will probably have a "Street" background rather than a "Corporate" background, though Corp who has fallen from grace will also work well.

If either of these characters sounds interesting to you then please send me a RTJ in the game forum and we'll progress from there.  The RTJ thread contains the information I need but please note that I don't require a writing example from anyone as I'm already impressed with everyone's writing and style of gaming in Tony's Deadlands game.

Hopefully there is some interest.

Thanks,

Andy (aka Mahatatain)
Brother Edgar
player, 103 posts
Doomsayer
Thu 12 Aug 2010
at 10:17
  • msg #457

Re: Your Attention Please

Tony,

Edited my rolls post to include the spent chip and results.

Cory
COL Kurt L. Schaeffer
player, 90 posts
Fernspaher
Ranger
Thu 12 Aug 2010
at 10:34
  • msg #458

Re: Your Attention Please

Guys,

I've been forced to do a translation project for work, which is taking up all my available time and brainpower. I'll be back asap.

Marc
The Marshall
GM, 310 posts
aka "helbent4"
aka Tony
Thu 12 Aug 2010
at 10:54
  • msg #459

Re: Your Attention Please

In reply to COL Kurt L. Schaeffer (msg #458):

Marc,

Thanks for the warning. Schaeffer isn't doing a lot at the moment, so thanks for your patience.

Cory,

Understood, the chip has been deducted from your character sheet. Posted in reply!

Tony
COL Kurt L. Schaeffer
player, 91 posts
Fernspaher
Ranger
Thu 12 Aug 2010
at 12:04
  • msg #460

Re: Your Attention Please

The Marshall:
Thanks for the warning. Schaeffer isn't doing a lot at the moment, so thanks for your patience.


Yeah. Good timing, huh?

Marc
Peter Firecrow
player, 59 posts
Not that kind of Indian
Wanna buy a gun?
Thu 12 Aug 2010
at 17:06
  • msg #461

Re: Your Attention Please

Smoker Nix:
Hi there everyone.

Tony has very kindly allowed me to post a recruitment ad here for an existing Shadowrun 2nd Edition game that I am running called ShadowPunk: Tales of the Sprawl (ShadowRun 2nd Edition) link to another game.

Hopefully there is some interest.

Thanks,

Andy (aka Mahatatain)


So you're my GM there, eh? Lol =D So I am in that game too for those who don't like playing with me here heh, but it's a totally different type of character I swear!
Smoker Nix
player, 79 posts
Scavenger & Tech
Thu 12 Aug 2010
at 17:18
  • msg #462

Re: Your Attention Please

Peter Firecrow:
So you're my GM there, eh? Lol =D So I am in that game too for those who don't like playing with me here heh, but it's a totally different type of character I swear!


I am.  It's a small world isn't it! <G>

Tony has just joined the game as well, taking over the Snake Shaman Papa Lazaru!

Andy.
Dakota Jack Cardinal
player, 125 posts
Gunslinger
aka Don
Thu 12 Aug 2010
at 17:54
  • msg #463

Re: Your Attention Please

That's kind of cool people are still playing SR 2e.  I used to have all sorts of stuff for it, no ideal where it all went.

Loved the genre and setting, game system I could take or leave though.  Lot of weird things in it, imho.

Main problem was everyone was always willing to play it but only I was willing to run it, and it was just such a beast to run, and I killed PCs left and right.
The Marshall
GM, 311 posts
aka "helbent4"
aka Tony
Thu 12 Aug 2010
at 20:00
  • msg #464

Re: Your Attention Please

In reply to Dakota Jack Cardinal (msg #463):

I ran SR3 and killed a lot of my players, too. I also ran Call of Cthulhu, same deal. And for some reason, my tabletop group thinks I'm a "killer DM"!

Andy had an idea that there would be some player overlap between DL and SR, and he's right, of course.

By the way, the design for the SA Commando SMG is suspiciously similar to the unique "Bushmaster Armpistol". Developed in the early 70's as a USAF survival weapon, it cut down on size not just through a bullpup design but your arm served as the stock because you held it with your right hand, then steadied the rear receiver with your left hand against your right forearm. The sights were offset to the left and to aim you had to hold your arm straight out. The biggest problem was muzzle flash and overheating, with firing a full-power cartridge through a short barrel.

By the way, I assume the Colonel has "Desert Flecktarn" dialed-in on his battlesuit, and Peter has "Desert DPM" on his?  =)

Tony
This message was last edited by the GM at 20:30, Thu 12 Aug 2010.
Jane Guin
player, 43 posts
Renegade Black Hat
Former USAF
Thu 12 Aug 2010
at 20:49
  • msg #465

Re: Your Attention Please

Call of Cthulhu is the only game any of my characters ever died in. Then again, I am currently playing an rpol game of paranoia...

Tersal
The Marshall
GM, 312 posts
aka "helbent4"
aka Tony
Thu 12 Aug 2010
at 20:55
  • msg #466

Re: Your Attention Please

In reply to Jane Guin (msg #465):

Oh please, like dying in Paranoia actually counts!

Tony
Peter Firecrow
player, 60 posts
Not that kind of Indian
Wanna buy a gun?
Thu 12 Aug 2010
at 20:57
  • msg #467

Re: Your Attention Please

The Marshall:
In reply to Dakota Jack Cardinal (msg #463):

By the way, I assume the Colonel has "Desert Flecktarn" dialed-in on his battlesuit, and Peter has "Desert DPM" on his?  =)

Tony


Heh, I had to look up what those two things actually were. Lol! Yeah that sounds good in the wasteland that is HELL on EARTH!
Smoker Nix
player, 80 posts
Scavenger & Tech
Thu 12 Aug 2010
at 22:01
  • msg #468

Re: Your Attention Please

Dakota Jack Cardinal:
That's kind of cool people are still playing SR 2e.  I used to have all sorts of stuff for it, no ideal where it all went.

Loved the genre and setting, game system I could take or leave though.  Lot of weird things in it, imho.

Main problem was everyone was always willing to play it but only I was willing to run it, and it was just such a beast to run, and I killed PCs left and right.


My personal opinion is that Shadowrun started to get too "magical" the moment the game designers started producing game supplements.  For my Shadowrun game I've therefore tried to tone down the magic a little - not in terms of power but in terms of how frequently magic turns up.  The PC team includes a Mage, a Shaman and a Physical Adept and is remarkable because of that!

For example I've removed the whole concept of Wiz Kid gangs - i.e. gangs of adolescent mages unable to full control their magical powers.

I've also tried to make it a bit more of a gritty setting, more like Cyberpunk with Magic added.  That's why I've called the game Shadowpunk!

I own all four editions of the game and I think that 2nd Ed is still close enough to the basic concept of the game to fit in to my opinion of how the setting works best.  There are a few serious issues with the 2nd Ed rules but I'm aware of them and therefore can steer characters and the game around them.

Anyway, if anyone is interested in looking further the game forum is: link to another game
The Marshall
GM, 314 posts
aka "helbent4"
aka Tony
Thu 12 Aug 2010
at 22:05
  • msg #469

Re: Your Attention Please

In reply to Peter Firecrow (msg #467):

Ha, depends on how they're programmed. I think it's possible that the Battlesuits (IBS) have programmable camouflage. The German ones would have different flecktarn patterns.

DPM would be natural for SA IBS, as they're influenced by the British. If Peter's IBS was a copy of or an actual NA IBS, then I would imagine it would be a digital pattern of some kind.

For that matter, as a native arms dealer, Peter's IBS could be Russian-pattern, for all we know!




- British-style Desert DPM




- Australian AUSCAM


Tony
The Marshall
GM, 315 posts
aka "helbent4"
aka Tony
Sat 14 Aug 2010
at 11:16
  • msg #470

Re: Your Attention Please

Posse,

Speaking of new RPGs, I downloaded the Players Guide for the classic RPG "The Price of Freedom" and after a night of heavy drinking (I think you can see where this is going) am seriously considering running the introductory game, "The PATH to Freedom".

This is set in New York City during the early days of a Soviet invasion of the USA in an alternative 1990s.

Anyone up for some commie-killing fun, PM me!

Tony
The Marshall
GM, 316 posts
aka "helbent4"
aka Tony
Sat 14 Aug 2010
at 20:41
  • msg #471

Re: Your Attention Please

Posse,

It is indeed a new Round.

Roll for initiative!

Tony
COL Kurt L. Schaeffer
player, 93 posts
Fernspaher
Ranger
Sun 15 Aug 2010
at 17:26
  • msg #472

Re: Your Attention Please

Tony,

I'm still very short on time, but I managed to roll Initiative anyway ;)

Oh, and you were not the only one to download the Price of Freedom....

Marc
The Marshall
GM, 318 posts
aka "helbent4"
aka Tony
Sun 15 Aug 2010
at 20:22
  • msg #473

Re: Your Attention Please

In reply to COL Kurt L. Schaeffer (msg #472):

Great to hear!

The background for TPoF is awesome. The combat rules were interesting and abstract, but not with a level of detail we might expect for a modern realistic game.

- Map has been updated with a few added details and minor tweaks.

- Still waiting on card draws for: Rowan, Jane, Arthur, Peter.

Tony
Peter Firecrow
player, 62 posts
Not that kind of Indian
Wanna buy a gun?
Sun 15 Aug 2010
at 22:50
  • msg #474

Re: Your Attention Please

Don't wait on Peter. He is currently heading towards the fight and waiting to see if anyone responds so it'll be next round before he's in a position to possibly help.
The Marshall
GM, 319 posts
aka "helbent4"
aka Tony
Mon 16 Aug 2010
at 08:28
  • msg #475

Re: Your Attention Please

In reply to Peter Firecrow (msg #474):

Alan,

Fair enough, it's just Arthur then.

I'll move Peter on the last card (Deuce) of the round at his full (running) movement. If you do want to draw cards you can Pick up the Pace as well once per action.

Posse,

Important:

There is an addition to Hip Fire. As before, if you have to ready your weapon (chamber a round, take off the safety/switch fire modes) then you suffer a -2 penalty unless you make a Quckdraw check (generally TN5, TN7 if you have to draw first).

Hip Fire can sometimes come in handy. If you are attempting to interrupt someone's action or are being interrupted yourself, you can voluntarily accept the -2 Hip Fire penalty in exchange for a +2 to your Quickness in the opposed roll to beat the interrupter's Quickness.

E.g. Dakota uses a cheat card to interrupt a bad guy's action with a hail of 10mm lead from his holstered S&W Model 1006s. He decides to use Hip Fire in order to be a little quicker on the draw. Note that even if you fail your Quickness check, you're still considered firing from the hip.

If Wax hasn't had a chance to roll and post by tomorrow for Arthur, I'll be happy to do it for him to keep the game moving.


Tony
This message was last edited by the GM at 08:44, Mon 16 Aug 2010.
Dakota Jack Cardinal
player, 126 posts
Gunslinger
aka Don
Mon 16 Aug 2010
at 13:53
  • msg #476

Re: Your Attention Please

Hey do I need to bother with the cards and roll for the next round?  I'm pretty much paralyzed by fear here, and it seems the thing is ignoring me for the moment so it's sort of academic.  If we were face to face I'd do it anyway because my taking my cards affects the probability of having to reshuffle the deck or whatever, but since it's a digital card randomizer that's not really a consideration per se.
The Marshall
GM, 320 posts
aka "helbent4"
aka Tony
Mon 16 Aug 2010
at 20:54
  • msg #477

Re: Your Attention Please

In reply to Dakota Jack Cardinal (msg #476):

Don,

Weak in the Knees: The victim loses
      1d6 Wind. At grotesque scenes, he
      loses his lunch and staggers away,
      choking the entire way. At terrible
      scenes, he puts his tail between his
      legs and gets the Hell out of Dodge.
      In either case, he is completely
      ineffectual until he makes the guts
      check that caused this result. (He can
      try this on any action.)
He suffers a –2
      penalty to any Trait and Aptitude
      rolls for the remainder of the
      encounter. A white Fate Chip negates
      this penalty once the guts check is
      successful.

1) You can (and should) be trying to make Guts checks to recover. Once that happens you'll be at and additional -2 for actions unless you spend a White chip.

2) Sorry, I misunderstood what you were OOC asking before about your Guts checks. We'll say that Going Bust on your last Guts check meant you couldn't try and recover last Round and moved double your Pace directly away. You can roll for Actions this Round and then try and recover on each Action. You are correct, you basically need to roll an Ace on your d10 Guts to pass TN11.

3) I am drawing physical cards from a Remington card deck ("America's oldest Gunmaker") so previous draws do affect the probability of future card draws and reshuffling.

Tony
This message was last edited by the GM at 22:57, Mon 16 Aug 2010.
The Marshall
GM, 321 posts
aka "helbent4"
aka Tony
Mon 16 Aug 2010
at 22:58
  • msg #478

Re: Your Attention Please

Posse,

To keep momentum going, I am doing card draws for Dakota and Arthur. Peter is simply going to move at a running pace at the end of his movement.

In theory, using Mutate! on the horse should probably cause a Fear check for those nearby (Arthur, Rowan, Smoker, Roadkill, Jane and the Colonel), but I'll be merciful and forgo that unpleasantness!

Tony
This message was last edited by the GM at 23:02, Mon 16 Aug 2010.
Brother Edgar
player, 105 posts
Doomsayer
Mon 16 Aug 2010
at 23:44
  • msg #479

Re: Your Attention Please


Tony,

I'd like to use my hole card from the previous round after his go on Ace.

Fair?

Cory
The Marshall
GM, 325 posts
aka "helbent4"
aka Tony
Mon 16 Aug 2010
at 23:52
  • msg #480

Re: Your Attention Please

In reply to Brother Edgar (msg #479):

Cory,

More than fair. In fact, I'll count that you can interrupt him on Ace. That way you don't have to roll to beat his Quickness, because the DB can't do anything about it as he's locked into the "powerup" phase of Nuke.

In other words, feel free to post your interrupt on Ace and not King.

For reference, I'm ruling that if you're interrupted, you can't change your action even if it's not possible any more. Second, you can't interrupt someone else's interruption.

Tony
This message was last edited by the GM at 23:56, Mon 16 Aug 2010.
The Marshall
GM, 328 posts
aka "helbent4"
aka Tony
Wed 18 Aug 2010
at 06:27
  • msg #481

Re: Your Attention Please

Posse,

To speed up combat, I'm probably going to continue doing several cards at once. You can post several actions at once, if more than one card comes up, but I'll resolve them in order.

Tony
Dakota Jack Cardinal
player, 127 posts
Gunslinger
aka Don
Wed 18 Aug 2010
at 13:20
  • msg #482

Re: Your Attention Please

Sorry guys I got into a thing yesterday... reading to catch up with what's going on right now.  This has been a weird week for me so far.

Shouldn't matter too much as Jack's paralyzed with fear for the foreseeable future.

Glad to see the card thing was resolved for me at least!
Dakota Jack Cardinal
player, 128 posts
Gunslinger
aka Don
Wed 18 Aug 2010
at 13:32
  • msg #483

Re: Your Attention Please

Good God Almighty I can't do anything right this week.  Well actually I can, I can realize when I screwed up, and make lucky Guts rolls!

I misread Tony's clarification where he said to me, very explicitly, "until he makes the guts check that caused this result. (He can try this on any action.)"

Being an idiot, I fail reading comprehension sometimes and that means the Guts check I have to pass is TN 7 with a -4 penalty, not a -6 penalty, as the -2 to checks comes about after I pass the guts check until I spend a white chip.

08:22, Today: Dakota Jack Cardinal rolled 5 using 2d6-6, keeping the highest dice only, rerolling max with rolls of (6+5)11,4. Guts check.

The point being I actually did make that roll because I should have rolled at -4 and not -6 if I understand correctly.  My IC post will reflect that.

Even if I was right and still failed the roll, I'd spend chips on a result like that so either way Jack's back in it!

(PS did you roll my Wind damage?)
The Marshall
GM, 329 posts
aka "helbent4"
aka Tony
Wed 18 Aug 2010
at 22:08
  • msg #484

Re: Your Attention Please

In reply to Dakota Jack Cardinal (msg #483):

Don,

I see, and I should have caught that as well. My apologies. By all means post to correct this.

You can roll your Wind and mark it on your character sheet. I will update the chip spend.

On a side note, I note that both "Heebie-Jeebies" and "Weak in the Knees" has -2 for all actions, yet only the more serious "Weak in the Knees" result specifies you can negate this with a white chip. Obviously, the same goes for "Heebie-Jeebies". ("The Willies" and "Queasy" work it a little differently.)

Posse,

As mentioned, Wax said he would need to bow out at some point. I would guess that's basically happened, which isn't unexpected. A couple players have PM'ed me about taking over Arthur but it's impossible to choose as I feel both are equally capable of doing Arthur justice. So I'm just going to have players draw cards.

In the mean time, I'll NPC Arthur for his action if Wax hasn't posted tonight. Also, waiting on Roadkill to post.

Tony
Dakota Jack Cardinal
player, 130 posts
Gunslinger
aka Don
Wed 18 Aug 2010
at 23:03
  • msg #485

Re: Your Attention Please

10-4.  Will roll and note it.
The Marshall
GM, 330 posts
aka "helbent4"
aka Tony
Thu 19 Aug 2010
at 09:18
  • msg #486

Re: Your Attention Please

Posse,

I should remind you that Roadkill, Jane and Dakota are all Flashblinded and are at -4 to hit. Jane still rolled well and actually got 9 hits, not 6 (due to raises) and that extra damage has been added. Roadkill, however, only got one hit and as it's no longer a raise the location is still 19.

Arthur also should have taken a Fear check when he was so darn close to the Doombringer and realised it was an undead. I did it for him and he got the Heebie-Jeebies and is thus conveniently sitting out the turn. (Also, as Arthur drew a "One-Eyed Jack", the Fate chip that the Doombringer drew because of the Fear level of 4 is put back in the pot, lucky for you.)

Also: when you're taking actions on different segments (as will happen more often now we're doing several cards at a time) please include the Card the action applies to so it's clear when it's happening. Thanks!

Tony
Ian Roadkill Colby
player, 85 posts
Road Warrior
Thu 19 Aug 2010
at 10:53
  • msg #487

Re: Your Attention Please

Oops, I forgot that it was -4 instead of -2. I rolled at +0 (+2 for my bead and -2 for blinded). I guess I need to tack on a second -2, but that should still leave my first burst at a 10 with a rais and two bullets, yes?
The Marshall
GM, 332 posts
aka "helbent4"
aka Tony
Thu 19 Aug 2010
at 11:34
  • msg #488

Re: Your Attention Please

In reply to Ian Roadkill Colby (msg #487):

Overkill,

As I read it, that is correct. First burst gets the bead bonus, so you'd be at -2 or 10 to-hit which is a raise (and a bullet to the Gizzards). I'll tweak the post a little.

Dangit, I forgot to subtract -2 from the 2nd burst and -4 from the third. Some of her rounds would have missed due to recoil. Ah screw it, I'll let it stand.

Tony
Dakota Jack Cardinal
player, 132 posts
Gunslinger
aka Don
Thu 19 Aug 2010
at 13:55
  • msg #489

Re: Your Attention Please

Dang, I should have double tapped.  If only I knew my rolls before I made them huh?
The Marshall
GM, 333 posts
aka "helbent4"
aka Tony
Thu 19 Aug 2010
at 14:56
  • msg #490

Re: Your Attention Please

In reply to Dakota Jack Cardinal (msg #489):

Don,

That's some nice shooting, Tex!

I hope you didn't mine, I moved the rolls to the Rolls thread for brevity and edited for clarity. It all seems to work out.

Yeah, should have gone for the double-tap. Coulda, woulda, shoulda!

Sunglasses don't work against Flashblind, it's a supernatural effect. Worth asking, of course.

How's the map incorrect? I'll fix, no problem.

Tony
Dakota Jack Cardinal
player, 134 posts
Gunslinger
aka Don
Thu 19 Aug 2010
at 15:03
  • msg #491

Re: Your Attention Please

The ammo count is off one round.  Big deal.  The only reason it matters at all is I won't be moving next time and probably will double tap, so how much ammo is left in the gun could matter if this thing just won't flipping die!

I even messed up on my first post, but it didnt' matter because all I did was make a guts roll.

Yeah I just realized all that and it's tottally my bad.  Seriously the last month or so it's like I can't do anything right on the internet or at work... haha.

I didn't figure it would help either but hell, you should always ask, worse anyone can do is say no!  Stuff like that is marshal fiat and all.

Anyone else a Dark Tower fan, by the way?  Been rereading it for Deadlands inspiration...
This message was last edited by the player at 15:04, Thu 19 Aug 2010.
The Marshall
GM, 333 posts
aka "helbent4"
aka Tony
Fri 20 Aug 2010
at 01:03
  • msg #492

Re: Your Attention Please

In reply to Dakota Jack Cardinal (msg #491):

Don,

Ah, the Google Map. This was confusing me, as I switched over to the tactical map and haven't been updating (or making corrections on) the Google Map for some time.

I thought you meant this:

Link back to this game

Cool, as long as you're straight on what's going on, it's all good.

I love the Dark Tower! I'm also in a Morrow Project game set in California where, 150 years after WWIII, we ran into the minions of an insane AI that calls itself CRIMSON KING. It has decided it wants to be our friend... as it takes over the world, or at least Southern California.

Maybe that's an idea you can rip off?

Also, if anyone is interested in a kind of sit-down RPG played over the internet, we play Morrow Project every 2 weeks, alternating Sundays starting at 5:30 PST and going until 9-ish. We use the d20 rules.

http://en.wikipedia.org/wiki/The_Morrow_Project

http://henrick.com/ca4/

Tony
This message was last edited by the GM at 01:05, Fri 20 Aug 2010.
The Marshall
GM, 334 posts
aka "helbent4"
aka Tony
Fri 20 Aug 2010
at 01:07
  • msg #493

Re: Your Attention Please

Don,

I'm a little out of it today, so please bear with me!

To clarify: your action on 7 is to move your pace closer, Quickdraw one pistol and then fire them both, all in the same action?

Roadkill and then Rowan will have their actions first, then Dakota. We're not doing action 5 at the moment.

Tony
Dakota Jack Cardinal
player, 136 posts
Gunslinger
aka Don
Fri 20 Aug 2010
at 01:22
  • msg #494

Re: Your Attention Please

The Marshall:
Don,

I'm a little out of it today, so please bear with me!

To clarify: your action on 7 is to move your pace closer, Quickdraw one pistol and then fire them both, all in the same action?

Roadkill and then Rowan will have their actions first, then Dakota. We're not doing action 5 at the moment.

Tony


Yes.

I got confused.  Following the thread, Jack goes on 7 and 5.

I was prompted in one post to post the action on 7.  That was the Guts roll.

I was prompted after some other posts to post again.  That's the 5.  If I got it wrong I apologize.

If it's supposed to go another way, do whatever you must to fix it, naturally.

I thought you meant to go ahead and post them and then you'd resolve them in the right order.

So Jack's action may never actually happen as the others may kill it first but I figure you'd take care of that in resolution.

If it's confusing I can go edit the post to nothing, and put it in my scratchpad and paste it later.
The Marshall
GM, 335 posts
aka "helbent4"
aka Tony
Fri 20 Aug 2010
at 02:26
  • msg #495

Re: Your Attention Please

In reply to Dakota Jack Cardinal (msg #494):

Don,

Ah, as you made your Guts check, you may still take an action on 7. You still are at -2 unless you spend a White chip to negate the penalty.

As Jack has regained his composure with a Guts check of 11, I'll assume you are moving, drawing and firing on 7 then?



Tony
This message was last edited by the GM at 02:27, Fri 20 Aug 2010.
Dakota Jack Cardinal
player, 137 posts
Gunslinger
aka Don
Fri 20 Aug 2010
at 02:34
  • msg #496

Re: Your Attention Please

I did spend that chip yes.

Okay,  that's the point of confusion.  I thought all I could do was make the Guts check.  If that's not the case, should I simply merge the two posts together for one coherent narrative?
The Marshall
GM, 336 posts
aka "helbent4"
aka Tony
Fri 20 Aug 2010
at 02:39
  • msg #497

Re: Your Attention Please

In reply to Dakota Jack Cardinal (msg #496):

Don,

Cool, repost your actions. All rolls can stand, of course.

Tony
Dakota Jack Cardinal
player, 138 posts
Gunslinger
aka Don
Fri 20 Aug 2010
at 03:02
  • msg #498

Re: Your Attention Please

Okay I merged them together and cleaned them up a little.  Short version is:

1)  Miraculously made the Guts roll
2)  Spent the white chip
3)  Moved Pace toward the baddy (since I ran double my Pace away from it, so this should be a good place to be)
4) Quickdrew right gun successfully
5) 16 damage to head
6) 20 damage to guts (spent a blue chip to accomplish this)
The Marshall
GM, 337 posts
aka "helbent4"
aka Tony
Fri 20 Aug 2010
at 08:03
  • msg #499

Re: Your Attention Please

Don,

Go ahead and re-post your action!

With 5 raises you can add +5 to your hit location roll of 15, so one shot hits the head. The second shot has 1 raise, so you can raise that by +1 to 8, which is still the Lower Guts.

For reference, I'm playing that Gizzards hits do not give extra dice damage for Undead, although Noggin hits do full damage (if that's their focus).

Overkill,

I'm assuming it's a typical Deadlands style over-under scattergun that has the barrels and stock sawed-off, which require the hammers to be pulled back. I imagine some purpose-built models don't require cocking, but it would help if you had a link to an example! As a general rule, wouldn't weapons that are quickdrawn be fired from the hip? That is, I can't imagine looking through the sights.

That said, I'll let it stand, although I kind of think quick-drawn weapons should be hip-fired!  =)

Tersal,

For double-taps you make one roll to-hit for each pair of shots. If you get a raise, both shots hit. So, using the first to-hit rolls the first shot of each pair hits. That said, shot #2 hits the head and does an extra 14 points of damage.

Tony
This message was last edited by the GM at 09:00, Fri 20 Aug 2010.
Dakota Jack Cardinal
player, 139 posts
Gunslinger
aka Don
Fri 20 Aug 2010
at 13:29
  • msg #500

Re: Your Attention Please

Do I need to reroll that damage roll?  I was trying to get that done in a hurry and missed that detail.

As for the sawed off, the classic sawed off double barrel shotgun, in the USA anyway, is a side by side and not an over under.  Alternatively, a sawed off pump shotgun is probably actually more prevalent but this is Deadlands after all.

As for whether or not it needs to be cocked, that depends entirely on the action of the firearm it's built on.  If it's an old school action with exposed hammers, then it likely a single action trigger that needs to be cocked manually between each shot.

However, most modern doubles (another term for a side by side shotgun) have a double action trigger and rely on some kind of tang safety to disable the firing mechanism.  If it's well designed, and most are, flicking the safety off is just a simple movement of the thumb.  Here's an example of this kind of double:

http://www.stoegerindustries.c...stoeger_uplander.php

This being a double action, you wouldn't have to manually cock it between shots.  If you look carefully, you'll notice you can't even cock it manually it's just not an option with this kind of design.

As for the sights issue, well it probably doesn't really have "sights" (really just a front bead) unless someone like Smoker Nix took some time with some solder and/or pewter or better yet some machining tools to replace the front bead.

Even then it might or might not be worthless, but due to US laws requiring certain barrel lengths and overall lengths for shotguns without a special permit (this is the short version), manufacturers make their barrels with the legal limits in mind and the point is that the barrel is not like a piece of pipe: part of it are thicker and thinner in different places to optimize its structural integrity and performance.  While shot doesn't spread so wide like people think it does, the fact that the barrel is cut off may mean you get some weird patterns so I don't know if replacing the front bead would help or not.

Now it should be remarked that outside the US, most countries in the world do not have silly barrel length laws for shotguns.  It's entirely possible that in Canada or Europe or somewhere else there's a side by side shotgun that leaves the factory with 10 or 14 inch barrels.  In that case the gun is purpose built.

But anyway should it count for shooting from the hip?  I personally would say no BUT I'm not the Marshal here.  To me that's (part of) the point of the Quickdraw skill is to avoid that penalty.

Now I did house rule at one point that pistol grip shotguns had to be fired from the hip.
This message was last edited by the player at 13:32, Fri 20 Aug 2010.
Smoker Nix
player, 84 posts
Scavenger & Tech
Sat 21 Aug 2010
at 07:17
  • msg #501

Re: Your Attention Please

Tony - just to double check, we are out of combat rounds now aren't we?  I just want to check before I post a more extended set of actions for Nix.

Thanks,

Andy.
The Marshall
GM, 340 posts
aka "helbent4"
aka Tony
Sat 21 Aug 2010
at 11:53
  • msg #502

Re: Your Attention Please

In reply to Smoker Nix (msg #501):

Andy,

Yep, we're actually done this time.

Important: everyone, make sure you have all correctly noted ammo usage on your character sheets. As well, you also all get a Red chip for defeating the Doombringer. Yay! Well done!

Don,

As a matter of fact, I did some reading and there is no minimum barrel length in Canada, as long as the barrel isn't modified after it leaves the factory.

The classic "Trucker's Friend" is an over-under. Doing some more reading, over-unders can be cheaper to manufacture, side-by-side is more traditional. But traditions change; witness the recent complete sales supremacy of semi-automatic weapons.

Double-action doesn't seem to be covered in the rules like single-action and semi-auto weapons. I really how common hammerless shotguns are compared to ones that are manually cocked, and it's my guess that the latter are still a lot more uncommon than the former. For that matter, a laser sight on such a weapon would probably interfere with Quickdrawing unless it's a sling.

That said, I'm not going to penalise Quckdraw for the sawed-off at this time, and you don't need to re-roll damage.

Tony
This message was last edited by the GM at 12:08, Sat 21 Aug 2010.
Smoker Nix
player, 86 posts
Scavenger & Tech
Sat 21 Aug 2010
at 13:10
  • msg #503

Re: Your Attention Please

The Marshall:
Important: everyone, make sure you have all correctly noted ammo usage on your character sheets. As well, you also all get a Red chip for defeating the Doombringer. Yay! Well done!


Ammo done and I've added the red chip to Nix's character sheet.
Dakota Jack Cardinal
player, 140 posts
Gunslinger
aka Don
Sat 21 Aug 2010
at 16:05
  • msg #504

Re: Your Attention Please

I'd actually say a laser sight on either an O/U or side by side shotgun is impossible, what are you going to mount it too?
Peter Firecrow
player, 64 posts
Not that kind of Indian
Wanna buy a gun?
Sat 21 Aug 2010
at 16:46
  • msg #505

Re: Your Attention Please

Does the grit and chip apply to those who weren't actually involved in the combat? I don't want to give them to Peter when not warranted. =D
The Marshall
GM, 341 posts
aka "helbent4"
aka Tony
Sat 21 Aug 2010
at 23:39
  • msg #506

Re: Your Attention Please

In reply to Peter Firecrow (msg #505):

Alan,

Yep and yep.

It was certainly a team effort, and all the Posse participated in a significant way. You can certainly share in the benefit!

Posse:

The entire Posse can add another White Chip for dealing with the bodies back at Shalam Colony. I will add this to my records once everyone's had a chance to get theirs straight.

I had my doubts that a laser-sight could be attached to a sawed-off but didn't disallow it at the time. I'll say that one can be mounted (with some difficulty). However, it still needs an action to turn it on, otherwise the shot is considered Hip Fire. It will interfere with Quickdrawing from a hip or drop-holster (-2). It can be on a sling, but Roadkill obviously can't keep it that way while driving (too uncomfortable) although in the ambush that's not an issue.

Clarifications on ROF and Double-Tapping: As usual, the rules (with changes) are a dog's breakfast. Here is my ruling.

Single-Action/Lever-Action/Pump-Action (SA/LA/PA) or other manual actions generally have an ROF of 1. Double-Action (DA) and auto-loading (AL) firearms have an ROF of 2 and can fire twice per action with two attack rolls in one action with no specific penalty.

All AL firearms can double-tap either once or twice per action. Additional  double-taps are at -2 (or -3 for some weapons) which is cumulative up to -6 for all double-taps that are back-to-back in the same and subsequent actions. (That is, if you double-tap once on Queen you would be at -2 to double-tap on Deuce if that's your next action.) If there is any action between the double-taps (including a regular attack but not sleeving a card) the aim point "resets".

As a reminder, both shots of a double-tap hit the same location.

Double-Barreled Shotguns:

Double-action shotguns have ROF 2 and can therefore fire twice in an action but can't double-tap. They do not need to be cocked first.

Single-action shotguns (those with external hammers that can be manually cocked and double-triggers) have an ROF of 2, and can be "double-tapped" (both barrels fired simultaneously). They require an action to be cocked or else are considered Hip-Fire.

Tony
This message was last edited by the GM at 00:56, Sun 22 Aug 2010.
Dakota Jack Cardinal
player, 142 posts
Gunslinger
aka Don
Sun 22 Aug 2010
at 00:12
  • msg #507

Re: Your Attention Please

So here's my next question.

Using Jack's autopistol as an example, is this example correct:

Jack's player Donny Boy rolls on the 10 of Spades:

5d12 for the first shot
5d12-2 for the second shot (IE at the point of the first double tap)

Jack's player Don goes again on the 7 of Clubs.

Don elects for Jack to just fire once.

5d12 for the single shot.

OR Don elects for Jack to Double Tap Again.

5d12 for the first shot
5d12-4 for the second shot

That doesn't seem right, where am I wrong here.
The Marshall
GM, 342 posts
aka "helbent4"
aka Tony
Sun 22 Aug 2010
at 00:31
  • msg #508

Re: Your Attention Please

In reply to Dakota Jack Cardinal (msg #507):

Don,

The first attack on Seven is normal and "resets" the aim point. The subsequent double tap is back to zero.

Part of the confusion is in the wording in the companion. I think when it says "Round" it means "Action", much like Automatic weapons. Except then, of course, the cumulative nature of the penalty doesn't make sense as that would imply multiple DTs over different actions.

E.g.:

Donny Boy goes on Ace, Ten, and Three. He is armed with a semi-auto weapon.

Ace: Double-taps twice and the second Double-Tap (DT) is at -2.

Ten: DTs twice again. First DT attack is at -4 because there have been no intervening actions, second DT attack is at -6.

Three: Makes a normal attack, then DTs. The aim point is reset for the first attack because it was a single shot, and the following double-tap is at no penalty (because it's not following another double-tap).

Personally, the whole mechanic of double-tapping is beginning to seem overly complicated and unnecessary! The only real benefit is that both shots hit the same location with one attack (which doesn't seem overly realistic).

Tony
This message was last edited by the GM at 00:33, Sun 22 Aug 2010.
Dakota Jack Cardinal
player, 143 posts
Gunslinger
aka Don
Sun 22 Aug 2010
at 00:47
  • msg #509

Re: Your Attention Please

It is and it isn't.  Having performed a "double tap" myself with a variety of pistols, I will be the first to admit the POA is seldom the exact same, but it's not far enough apart to justify two different hit locations!
Brother Edgar
player, 109 posts
Doomsayer
Sun 22 Aug 2010
at 01:03
  • msg #510

Re: Your Attention Please


Just to offer an idea for a potential house rule, SW simplifies double-taps and three-round-bursts by giving a static bonus to hit and a static bonus to damage.  The bonus to hit represents the multiple bullet spread, the damage bonus represents the potential of the extra bullets to impact.  The exact bonuses wouldn't transfer to HoE, but perhaps the core idea could be used?
The Marshall
GM, 343 posts
aka "helbent4"
aka Tony
Sun 22 Aug 2010
at 03:16
  • msg #511

Re: Your Attention Please

In reply to Brother Edgar (msg #510):

That's something to think about, but basically it seems to boil down to less/no negative modifiers for recoil and actual bonuses to hit for some modes of fire, with somewhat less damage overall. I'll have to drag out my copy of SW and have a look myself!

Posse: to summarise, everyone should add a Red and a White chip for defeating the Doomsayers and Doombringer, and for taking care of the bodies at Shalam Colony.

Arthur is now under Don's control until he can return. Rowan is being taken over by a friend of mine, Ian. (Many thanks to Tersal for offering to play Rowan in the mean time.) Added: Michaela is now being played by Tersal.

Tony
This message was last edited by the GM at 09:51, Sun 22 Aug 2010.
Arthur Dayne
player, 121 posts
Veteran Templar
Sword of the Morning
Sun 22 Aug 2010
at 13:56
  • msg #512

Re: Your Attention Please

"Who is this Don you speak of?  I answer only to the province of God, and my sacred oath."
Dakota Jack Cardinal
player, 144 posts
Gunslinger
aka Don
Sun 22 Aug 2010
at 13:58
  • msg #513

Re: Your Attention Please

"Whoa hey now there hoss, that thar's my player, don't be talkin' shit 'bout him.  I mean damn the guy's ugly and all and gets half his combat posts wrong, but what'd be ever do to ya'll?"
Arthur Dayne
player, 122 posts
Veteran Templar
Sword of the Morning
Sun 22 Aug 2010
at 14:00
  • msg #514

Re: Your Attention Please

"I... share a player with you?"  Arthur winced, as if he'd immediately lost all his dignity.  "You?  Really?  Of everyone in the posse, it had to be you?"
The Marshall
GM, 344 posts
aka "helbent4"
aka Tony
Sun 22 Aug 2010
at 21:35
  • msg #515

Re: Your Attention Please

Don,

Calm down you two! Don't make me stop the car!

Everyone: make sure your character sheets are caught up regarding ammunition and chips. I'm going to go over character sheets tonight and make sure everyone's caught up.

Tony
This message was last edited by the GM at 22:00, Sun 22 Aug 2010.
Rowan Dawson
player, 40 posts
Medic
Story-Teller
Mon 23 Aug 2010
at 20:38
  • msg #516

Re: Your Attention Please

OOC okay Hi all first post as Rowan name is Ian, and I am from the UK. Also first time in this setting.
COL Kurt L. Schaeffer
player, 97 posts
Fernspaher
Ranger
Mon 23 Aug 2010
at 20:46
  • msg #517

Re: Your Attention Please

Welcome Ian!
Ian Roadkill Colby
player, 88 posts
Road Warrior
Mon 23 Aug 2010
at 20:47
  • msg #518

Re: Your Attention Please

CS updated.

I know the laser site on a shotgun is kinda crazy. I had envisioned it as some kind of ugly jerry-rigged mount like just being melted/welded/super duct taped to the weapon. Really I just thought it would be kind of a funny weapon, but I'll slap it on the SMG if people find it objectionable to their sensibilities :)
The Marshall
GM, 345 posts
aka "helbent4"
aka Tony
Mon 23 Aug 2010
at 20:48
  • msg #519

Re: Your Attention Please

In reply to Rowan Dawson (msg #516):

Ian,

Groovy, great to see you're posting!

Some conventions I forgot to tell you about is IC speech is another colour to make it easier to see. It doesn't matter what it is as long as it's consistent. OOC comments go in this thread.

So welcome, my friend!

Tony
Jane Guin
player, 47 posts
Renegade Black Hat
Former USAF
Mon 23 Aug 2010
at 21:57
  • msg #520

Re: Your Attention Please

Welcome Ian.

PS: I just got a last minute job interview tomorrow, I'll post when I have more time. Sorry, Tony.

Tersal
The Marshall
GM, 346 posts
aka "helbent4"
aka Tony
Mon 23 Aug 2010
at 22:18
  • msg #521

Re: Your Attention Please

In reply to Jane Guin (msg #520):

Tersal,

Not a problem and the best of luck! I'll wait until tomorrow to advance the story.

Overkill,

Ah, shouldn't be a problem with the shotgun. These are the kinds of details that it's good to know about ahead of time so the poor Marshal isn't scratching his head wondering what the deal is. Plus, it's a nice bit of colour for your character description.

Posse: to help me keep track of chips use, please post it coloured and in bold face so I have an easier time keeping track of it. I.e. White, Red, Blue. Thanks!

Tony
This message was last edited by the GM at 22:18, Mon 23 Aug 2010.
Rowan Dawson
player, 42 posts
Medic
Story-Teller
Tue 24 Aug 2010
at 18:05
  • msg #522

Re: Your Attention Please

In reply to Jane Guin (msg #520):

good luck with the interview
Jane Guin
player, 48 posts
Renegade Black Hat
Former USAF
Tue 24 Aug 2010
at 19:00
  • msg #523

Re: Your Attention Please

Thanks.

It went quite well. I now have a trial day tomorrow (in other words an 8 hour interview).

I'll probably still post later tonight.

Tersal
Michaela Fukushima
player, 29 posts
Squire
Tue 24 Aug 2010
at 21:37
  • msg #524

Re: Your Attention Please

What gun did the colonel give Rowan?

Michaela would be interested in the Fusil-20 if no one else is.
The Marshall
GM, 348 posts
aka "helbent4"
aka Tony
Tue 24 Aug 2010
at 21:54
  • msg #525

Re: Your Attention Please

Tersal,

Great to hear!

Posse:

I'm going to retcon my last post a little, because really only one of the bikes is heavily trashed (it was on its last legs). The damage would have been lesser than I thought at that speed and bullets can't do much (other than the .50/12mm) to them other than the tires, gas tank and maybe engine.

The hoverbike and sportbike are rideable. The hoverbike needs repairs to its gas tank.

So, there is also a Harley and off-road bike with bullet holes in their front tires. The off-road bike has bent front forks and the Harley's front wheel is bent.  The tires can be patches up, and the heavier damage can be fixed in a shop.

I will start a "Salvage" post in the Reference thread for weapons and bikes.

Tony
This message was last edited by the GM at 22:11, Tue 24 Aug 2010.
Arthur Dayne
player, 126 posts
Veteran Templar
Sword of the Morning
Tue 24 Aug 2010
at 23:10
  • msg #526

Re: Your Attention Please

I'm going to put Arthur's proposal there.  It probably won't go down like that, but someone needs to start somewhere.
Dakota Jack Cardinal
player, 148 posts
Gunslinger
aka Don
Wed 25 Aug 2010
at 02:47
  • msg #527

Re: Your Attention Please

Dakota Jack's inventory of The Haul:

Vehicles (Notes)
Honda Viper Sportbike (Only  Cosmetic Damage)
Roadhawk Hover Bike (Missing some gauges/accessories, runs, hole in fuel tank)

Melee Weapons
Knives (5 or 6)
Paired Balisongs
Machetes (3)
Dull Rusty Bowie knife
Battle Axe
Paired Hatchets

Throwing Weapons
2 throwing hatchets

Sidearms (Shootin' Pistol)
Glock 10mm (fully loaded with 18 rounds)
Colt 1911A1 (fully loaded with 2 spare magazines)
Paired Peacemakers with gunfighter's rig and 31 spare rounds
Colt Detective Special, .38 Special with 1 loose round
Tokarev Machine Pistol (loaded, spare loaded magazine, laser sight)

Submachine Guns (Shootin' SMG)
10 mm Mini Uzi (18 rounds in the gun)
SA Commando SMG .50 (loaded magazine and 7 loose rounds)

Long Arms (Shootin' Rifle or Shotgun)
Winchester Lever Action, caliber unknown, loaded with 3 spare rounds
Mossberg 500 (taclight, loaded with 2 spare rounds of buckshot on stock)
Fusil 20, 5.45x39 (20 rounds, 2x scope, 1 spare mag)

Armor
Police Vest
Police Vest

Salvage (Cash!)

Parts from 3 wrecked bikes, value unknown

Potentially Useful but probably not worth much in trade

Doomsayer's robes, goggles, clothes
Arthur Dayne
player, 127 posts
Veteran Templar
Sword of the Morning
Wed 25 Aug 2010
at 02:52
  • msg #528

Re: Your Attention Please

Arthur's Suggestion

1) The bike parts are the closest thing to "cash" in the whole haul.  I count 10 characters in the posse, we will sell this stuff as soon as we can, divide this amount by ten and that's what ya get.  So right away everyone gets at least a little bit.

2) It's quite hard to divide up useful things evenly.  It's also hard to be "Fair" because "fair" means different things to different people.

Therefore I suggest the following:

First Priority, vehicles.

It improves our capacity to function if characters who CAN operate a vehicle DO.

I suggest the Honda Viper go to Micheala.

Why:  Arthur lost his mode of transportation and it can't be immediately replaced, and this hurts our logistics.  Arthur can only reliably use a horse, but he lost his horse, so he's got to ride in one of the trucks until he gets another one.  That leaves Micheala high and Dry so we give her this bike.

I suggest another character besides Arthur without a vehicle take the hoverbike, and perhaps give Smoker a little something to fix the hole in the fuel tank.

Second Priority, Guns

First of all I didn't split paired weapons.  There's lot of reasons I didn't but the fact is if someone can used paired weapons they probably should.  So I feel we should keep paired weapons paired.

Here is my suggestion.  There are ten of us, and ten different weapons.  I realize some are better than others and they don't have the same value.

We have a severe tactical deficiency here, but at the same time we have to acknowledge that the better weapons do have pretty expensive ammunition requirements. We can't rely on people to use the powerful weapons to make our lives easy one minute and deny them the money to keep those beasts running the next.

But at the same time, those of you with the good weapons probably don't really want some of these.

So here's my suggestion.  Anyone who wants a certain weapon, draw a card.  High card picks first.  There are 10 firearms and 10 characters so everyone could theoretically have one.  Please pick weapons you are proficient with or plan on becoming proficient with immediately.

Then we'll do it again on an ad hoc basis.  No one can take more than two, there's no reason anyone should, and the second one has to be justified to the rest of the posse (for example, I have a 4d8 in shooting an SMG, it makes sense to give it to me).

Leftover weapons no one wants will be stripped of any usable ammunition (for instance if no one took the 10mm Glock, someone who uses a 10mm weapon should take the ammunition for it) and then sold.  The proceeds will be divided up among those who did not pick any particular weapons to reimburse the cost of their ammunition expended.

Third, the other stuff

Characters without armor who want armor should put their name in for the vests.  We'll draw cards, highest 2 win a vest each.

Free for all on the Melee weapons, Throwing Weapons, and the junk off the doomsayers we probably can't sell.  Anything not claimed gets sold and divided 10 ways.

Final Notes

Now I'm going to use Jack to demonstrate how this would work.

I realize the proposal is flawed but again, we need some kind of plan and while some of ya'll have called certain items, it's ten characters and it's just really hard to manage to make everyone happy all at once.  If we do it this way, it's maybe not totally fair, but it is decisive and worst case scenario is you get a gun and a few bucks.

I'm trying to walk the line between optimizing the group, and making sure all players get something out of this.  If someone has a better counter proposal or a simpler one, I am all ears.  My only goal here is to spark a unified plan for this stuff and any plan, even this one, is better than no plan.

But if you have an idea, might I suggest you put it down as an amendment.  You'll see what I mean as the next post.
This message was last edited by the player at 03:00, Wed 25 Aug 2010.
Dakota Jack Cardinal
player, 149 posts
Gunslinger
aka Don
Wed 25 Aug 2010
at 03:18
  • msg #529

Re: Your Attention Please

Amendments to Proposal:  I propose no amendments.  It's not a perfect plan but I can't think of a better one.

First Priority, Vehicles:  Jack will only take the remaining vehicle if nobody else wants it because it'd be dumb to let such a precious resource just pass us by.  He does not currently have the skill to drive it but does have the Bounty Points and Chips to buy it.

Second Priority, Guns: Jack would benefit from having something with a better range increment first and foremost.  He has 5d12 to shoot a rifle, which is currently going to waste.  Jack would like to vie for the Winchester levergun and draws a 10 of Clubs.

22:06, Today: Dakota Jack Cardinal drew the single card: 10C using a deck of 54 cards. Proposal Draw, 2nd Priority.

Also, of secondary concern, although they're mechanically not as good, Paired Peacemakers are just so Jack he wants those too, but he'd donate his current rig which has about the same number of rounds and has about the same trade value for that one.  So even if he did get it, the Posse still gets two pistols to sell or else compete for.

Third Priority:

Jack has no armor and tends to fight people up close and personal.  He could benefit from the armor.  2 of Diamonds.


22:17, Today: Dakota Jack Cardinal drew the single card: 2D using a deck of 54 cards. 3rd Priority, Armor.


Jack being two fisted will eventually take fightin' skill and wants the paired balisongs, again it's just very Jack.  But if someone else who actually has the skill wants it, they should get it and he'll grab two random knives instead.
Arthur Dayne
player, 128 posts
Veteran Templar
Sword of the Morning
Wed 25 Aug 2010
at 03:21
  • msg #530

Re: Your Attention Please

Notice how I did that, explaining what I did or didn't like about the proposal, what I was willing to do in each category, and why I felt like that was a good idea not just for me but everyone else too.

Now it may be no one else wants a RoF 2 levergun and the card draw is meaningless, but again doing it that was IS decisive.  Notice I didn't draw a card for the other weapon Jack's interested in either; let everyone get a chance for the one thing they really want or need, then we'll worry about the leftovers.

Arthur won't benefit that much from this haul and won't ask for much, but I'll hold off on his "wants" until I see if anyone else is on board with this.
This message was last edited by the player at 03:24, Wed 25 Aug 2010.
The Marshall
GM, 350 posts
aka "helbent4"
aka Tony
Wed 25 Aug 2010
at 07:16
  • msg #531

Re: Your Attention Please

In reply to Arthur Dayne (msg #530):

1) I think someone actually has a deck of cards, so I will take card draws as happening in-character.

2) Gaining new Concentrations is easy. It only costs 3 Bounty points, and the 1 White and 1 Red should cover that.

3) 2 of the "wrecked" bikes (the Harley and an off-road bike) are merely unridable, and can be fixed. Another off-road bike really is trashed.

Tony
Brother Edgar
player, 111 posts
Doomsayer
Wed 25 Aug 2010
at 12:51
  • msg #532

Re: Your Attention Please


The only amendment I'd make to the list is that BE would not allow those Doomsayer robes to be removed from the bodies.  They'll burn in their robes as priests, evil or no.  Anything else, he has no trouble with.
Dakota Jack Cardinal
player, 150 posts
Gunslinger
aka Don
Wed 25 Aug 2010
at 13:15
  • msg #533

Re: Your Attention Please

The Marshall:
3) 2 of the "wrecked" bikes (the Harley and an off-road bike) are merely unridable, and can be fixed. Another off-road bike really is trashed.


So I say we load them up and worry about them at another juncture, maybe we turn them over as consolation prizes to people who feel slighted?

They're not immediately useful, of course the hoverbike isn't either technically since it needs to be patched in the fuel tank...

Brother Edgar:
The only amendment I'd make to the list is that BE would not allow those Doomsayer robes to be removed from the bodies.  They'll burn in their robes as priests, evil or no.  Anything else, he has no trouble with.


Tell the truth, I don't think that's a problem.  Their clothes are covered in that Nazi crap and nobody wants that.  The robes are pretty much useless except as an irradiated tarp anyway.

<cue Broadway music>
http://www.youtube.com/watch?v=tbud8rLejLM
The Marshall
GM, 352 posts
aka "helbent4"
aka Tony
Wed 25 Aug 2010
at 21:28
  • msg #534

Re: Your Attention Please

In reply to Dakota Jack Cardinal (msg #533):

To speed things up, I'm going to make draw cards for everyone unless they state they don't want to.

Also, anyone involved in salvaging has acquired a certain amount of filth. These were not clean people, and they were splattered pretty good with their own bodily fluids. I'm assuming no one takes the bullet-riddled robes belonging to the evil cult or the biker leathers which are completely rank (even those not worn) and covered with Nazi insignia.

Just throwing this out there, is anyone on overwatch?

Tony
This message was last edited by the GM at 21:50, Wed 25 Aug 2010.
The Marshall
GM, 353 posts
aka "helbent4"
aka Tony
Thu 26 Aug 2010
at 21:04
  • msg #535

Re: Your Attention Please

quote:
Sorry Mr Marshall I am not sure of what is being done here.
Rowan had asked for the M1911 and the use of the hover bike
Ian


Ian,

In a "wild west" fashion, I decided to move things along and have PCs draw cards for their choices. It's a good mechanic, true to the western genre. Probably people should just ask for what they want first and if there's any conflict, draw cards to settle the issue.

Don,

The interplay between the educated Arthur and more rascally Dakota is amusing as usual.

Tony
This message was last edited by the GM at 21:04, Thu 26 Aug 2010.
Dakota Jack Cardinal
player, 155 posts
Gunslinger
aka Don
Thu 26 Aug 2010
at 21:12
  • msg #536

Re: Your Attention Please

Well I was thinking we just go first come first serve so that we're done with it.

The thing is, as the Posse acquires more resources, the less squabbling there should be!
The Marshall
GM, 354 posts
aka "helbent4"
aka Tony
Thu 26 Aug 2010
at 21:58
  • msg #537

Re: Your Attention Please

In reply to Dakota Jack Cardinal (msg #536):

Only a few PCs have expressed preferences. We'll finish the process, then unclaimed articles can go in the "pot".

Dang... didn't someone say they wanted the Winchester? I can't find that now.

Tony
Dakota Jack Cardinal
player, 156 posts
Gunslinger
aka Don
Thu 26 Aug 2010
at 22:07
  • msg #538

Re: Your Attention Please

Yeah, exactly.  My thought was if you don't get a gun, you should get some cash to replenish ammo or whatever.

I did.  Someone else might have.  The Fusil had two takers.
Peter Firecrow
player, 67 posts
Not that kind of Indian
Wanna buy a gun?
Thu 26 Aug 2010
at 22:22
  • msg #539

Re: Your Attention Please

Jack expresses interest in a LOT of things though. Heh.
The Marshall
GM, 356 posts
aka "helbent4"
aka Tony
Thu 26 Aug 2010
at 22:33
  • msg #540

Re: Your Attention Please

In reply to Dakota Jack Cardinal (msg #538):

Don,

Ah okay, it was an OOC comment where Jack expressed his interest in the Winchester.  I kept going through the IC comments. Jack's got the Peacemakers for now.

The Col drew high card and chose the Fusil to give to Rowan. If someone else wants it they can ask her, I suppose!

Preference-wise, Roadkill expressed an interest in the Mossberg.

Tony
This message was last edited by the GM at 22:36, Thu 26 Aug 2010.
Dakota Jack Cardinal
player, 157 posts
Gunslinger
aka Don
Thu 26 Aug 2010
at 23:07
  • msg #541

Re: Your Attention Please

Peter Firecrow:
Jack expresses interest in a LOT of things though. Heh.


Who me?  Not me...

(whistles)
Smoker Nix
player, 87 posts
Scavenger & Tech
Fri 27 Aug 2010
at 22:51
  • msg #542

Re: Your Attention Please

Hi there - sorry I've not posted for several days.

I'm catching up but two things immediately occur to me.

1. Nix will try to fix the two damaged bikes at the first opportunity.  Tony - do you want me to make any tinkerin rolls?

2. I'm a bit lost with the division of gear that was recovered.  What has been taken so far and what is left?

I'll post IC ASAP but I just wanted to check on these things first.
The Marshall
GM, 357 posts
aka "helbent4"
aka Tony
Sat 28 Aug 2010
at 04:55
  • msg #543

Re: Your Attention Please

In reply to Smoker Nix (msg #542):

Andy,

1) Of course Tinkerin' would be more than appropriate! It would be Difficult without a full shop but not impossible. Mainly this would involve using a hammer to try and straighten the forks of one bike and bend the wheel of the other back into shape. I would say an Onerous roll would do it without tools.

2) Rowan has sort of claimed the Roadhawk hoverbike and has patched the gas tank temporarily, Michaela will ride the Honda Viper sport bike if no one else does.

3) See earlier OOC post on gear and guns. Some firearms have been handed out:

Col Schaeffer: Fusil-20 (given to Rowan). Dakota: pair of Peacemakers. Peter took the Tokarev. Next up is Smoker and Rowan.

Rowan had already expressed her interest in the Colt M1911A1. Roadkill had called dibs on the Mossberg. Peter grabbed the Tokarev. Michaela wanted the Uzi. If no one wants the Winchester Dakota wouldn't mind it.

The above are just preferences, Smoker can still take these if he wants.

4) Dakota also asked for a police vest.

Tony
This message was last edited by the GM at 08:04, Sat 28 Aug 2010.
Rowan Dawson
player, 52 posts
Medic
Story-Teller
Sat 28 Aug 2010
at 06:44
  • msg #544

Re: Your Attention Please

The Marshall:
In reply to Smoker Nix (msg #542):

Andy,

1) Of course Tinkerin' would be more than appropriate! It would be Difficult without a full shop but not impossible. Mainly this would involve using a hammer to try and straighten the forks of one bike and bend the wheel of the other back into shape. I would say an Onerous roll would do it without tools.

2) Rowan has sort of claimed the Roadhawk hoverbike and has patched the gas tank temporarily, Michaela will ride the Honda Viper sport bike if no one else does.

3) See earlier OOC post on gear and guns. Some firearms have been handed out:

Col Schaeffer: Fusil-20 (given to Rowan). Dakota: pair of Peacemakers. Next up was Peter, then Smoker and Rowan. Rowan had already expressed her interest in the Colt M1911A1. Roadkill had called dibs on the Mossberg.

4) Dakota also asked for a police vest.

Tony


Rowan had also expressed an interest in the throwing axes. and suggested we take the rest along for trade if no one wanted it
Peter Firecrow
player, 69 posts
Not that kind of Indian
Wanna buy a gun?
Sat 28 Aug 2010
at 06:46
  • msg #545

Re: Your Attention Please

Are we at a point where we can convert chips to bounty points again? Lol! I find myself at my limit of chips once again. =D
The Marshall
GM, 358 posts
aka "helbent4"
aka Tony
Sat 28 Aug 2010
at 08:06
  • msg #546

Re: Your Attention Please

In reply to Peter Firecrow (msg #545):

Alan,

Yep, it's that time again!

Ian,

Understood. Hand weapons seem kind of secondary.

Tony
Smoker Nix
player, 90 posts
Scavenger & Tech
Sat 28 Aug 2010
at 23:06
  • msg #547

Re: Your Attention Please

Tony,

Is it possible to work out what calibre the Winchester Lever Action is?  Does it fire pistol or rifle rounds for a start?  I'm just wondering if it fires either .357 Magnum or 7.62x51mm NATO rounds?

Andy.
The Marshall
GM, 361 posts
aka "helbent4"
aka Tony
Sat 28 Aug 2010
at 23:46
  • msg #548

Re: Your Attention Please

In reply to Smoker Nix (msg #547):

It's a classic Winchester '94 carbine, which is .30-30 Winchester calibre (a rifle round). Good damage due to a flat head but poor long-range ballistics. Great for hunting bear and deer up to 200 yards.

.30-30 Winchester is a centre-fired rimmed cartridge. Although it is 7.62x51Rmm it will not chamber 7.62x51mm NATO (.308 Winchester) due to the latter being rimless. (It will share ammo with the SVD and PK/PKM.)

Given some gunsmithing, it could be rechambered for a number of rounds: .44 Magnum, .357 Magnum, etc.

Tony
This message was last edited by the GM at 23:49, Sat 28 Aug 2010.
Jane Guin
player, 50 posts
Renegade Black Hat
Former USAF
Sat 28 Aug 2010
at 23:51
  • msg #549

Re: Your Attention Please

Sorry for the lack of posts, I have had incredibly busy week. I got offered a job and quit after a day. I also had 2 interviews and was trying to work on my book since I have been omitting it lately.
The Marshall
GM, 362 posts
aka "helbent4"
aka Tony
Sun 29 Aug 2010
at 00:27
  • msg #550

Re: Your Attention Please

In reply to Jane Guin (msg #549):

Tersal,

Wow, sorry to hear you got fucked around so badly with regards to work (assuming it wasn't some outside factors that caused you to quit!).

No worries, Jane being on hold hasn't been a real problem.

Tony
Ian Roadkill Colby
player, 91 posts
Road Warrior
Sun 29 Aug 2010
at 08:57
  • msg #551

Re: Your Attention Please

I'd also like to grab a machete when it comes around to hand weapons.

Once we're done dividing up the spoils are we ready to move on? I'm trying to remember, we didn't find any survivors, correct?
Rowan Dawson
player, 56 posts
Medic
Story-Teller
Sun 29 Aug 2010
at 09:01
  • msg #552

Re: Your Attention Please

Ian Roadkill Colby:
I'd also like to grab a machete when it comes around to hand weapons.

Once we're done dividing up the spoils are we ready to move on? I'm trying to remember, we didn't find any survivors, correct?


Am awaiting the Marshal's reply on that. Rowan was looking for some hawks to look around for her.
Think it got lost and the GOOD Marshall over looked it

Ian
Jane Guin
player, 52 posts
Renegade Black Hat
Former USAF
Sun 29 Aug 2010
at 20:14
  • msg #553

Re: Your Attention Please

Tony,

Indeed, they tried screwing me over but playing mind games with someone who has just finished a degree in psychology is like sending a 5 year old to box with Mike Tyson. Though, I must admit, they were quite proficient at it, so it may be closer to sending a 10 year old in.

I considered staying on for a week just to get some writing material. On the other hand, I didn't want to sign any contracts with them so I quit before that.

Tersal.
The Marshall
GM, 364 posts
aka "helbent4"
aka Tony
Mon 30 Aug 2010
at 03:08
  • msg #554

Re: Your Attention Please

In reply to Jane Guin (msg #553):

Great to hear you had their number, too bad there was BS involved.

I'm waiting for BE to "pull the trigger" on the bodies!

Tony
Brother Edgar
player, 118 posts
Doomsayer
Mon 30 Aug 2010
at 10:56
  • msg #555

Re: Your Attention Please


I have to say it.  I feel bad about it, but I remain compelled.

Doomsayers just gotta go out with a bang.
Dakota Jack Cardinal
player, 162 posts
Gunslinger
aka Don
Fri 3 Sep 2010
at 17:12
  • msg #556

Re: Your Attention Please

Bleh... sorry, I've been a little sick...
The Marshall
GM, 368 posts
aka "helbent4"
aka Tony
Fri 3 Sep 2010
at 19:56
  • msg #557

Re: Your Attention Please

In reply to Dakota Jack Cardinal (msg #556):

Don,

Hey man, no problem! Hope things are a little better.

Tony
The Marshall
GM, 374 posts
aka "helbent4"
aka Tony
Mon 6 Sep 2010
at 22:59
  • msg #558

Re: Your Attention Please

Andy,

Repairing the bike: after doing some research, I have determined that it's a relatively simple procedure but you're probably going to have to epoxy and set it. This is an overnight procedure.

This presents you with some strategic choices (assuming you don't skip repairing it  altogether):

1) Stay the night. This would allow you to fix the other 2 more-heavily damaged bikes as well because you can use their shop.

2) Dismount the tank, apply the patch, then carry the disassembled bike in the trailer and re-assembling it tomorrow. No special tools are required as this would involve simply bolting the tank back on the hoverbike and re-attaching the fuel line.

3) Fix it here, then catch up with the convoy the next day (as you can travel faster).

Posse

Important: have a look at the salvaged gear list. Make sure your PC has what they say they have. Make sure it's on their character sheet if it's not there already. I will remove items from the list if they are correct so all that's left is "unclaimed" items. My thanks to Don for collating the list in the first place.

I don't believe Jane or Brother Edgar selected anything.

Tony
This message was last edited by the GM at 23:27, Mon 06 Sept 2010.
Rowan Dawson
player, 67 posts
Medic
Story-Teller
Tue 7 Sep 2010
at 18:08
  • msg #559

Re: Your Attention Please

The Marshall:
AImportant: have a look at the salvaged gear list. Make sure your PC has what they say they have. Make sure it's on their character sheet if it's not there already. I will remove items from the list if they are correct so all that's left is "unclaimed" items. My thanks to Don for collating the list in the first place.

Tony


Rowan took the M1911.
The Fusel rifle she was given
And two throwing hatchets

Marshall Can Rowan look throw the medical package she found find out what is there and I will then add it to my character sheet
Dakota Jack Cardinal
player, 163 posts
Gunslinger
aka Don
Tue 7 Sep 2010
at 20:37
  • msg #560

Re: Your Attention Please

I'll do the bookkeeping on Jack and Arthur... I need to PM Micheala's player the ammo count and stuff too for the new pistola.

Right now I don't think there's much for either of them to say until we move on a bit.
The Marshall
GM, 377 posts
aka "helbent4"
aka Tony
Tue 7 Sep 2010
at 21:29
  • msg #561

Re: Your Attention Please

Rowan Dawson:
Rowan took the M1911.
The Fusel rifle she was given
And two throwing hatchets

Marshall Can Rowan look throw the medical package she found find out what is there and I will then add it to my character sheet


Ian,

Thanks, all updated.

Rowan's put aside the package without looking at it, so you'll have to post she's looking at it to find out what's there.

Tony
Smoker Nix
player, 92 posts
Scavenger & Tech
Tue 7 Sep 2010
at 22:50
  • msg #562

Re: Your Attention Please

If they are unclaimed then Nix will take:

Knives (5 or 6)
10 mm Mini Uzi (18 rounds in the gun) (or has someone taken the ammo from this gun - don't Jack's pistols use 10mm ammo?)
Winchester Lever Action, caliber unknown, loaded with 3 spare rounds (or has this been taken by Michaela?)
The Marshall
GM, 378 posts
aka "helbent4"
aka Tony
Wed 8 Sep 2010
at 10:18
  • msg #563

Re: Your Attention Please

In reply to Smoker Nix (msg #562):

Michaela will take the 18x 10mm cartridges for the S&W Model 1006 pistol that Dakota lent her. (The Uzi now has an empty 30-round mag.) She probably has enough .30-30 Winchester rounds for her own rifle. The salvaged Winchester '94 is also chambered for Winchester .30-30, like most such rifles.

(GURPS High-Tech has a great anecdote about how millions of Americans grew up thinking .30-30 was synonymous with rifle due to it's sheer ubiquity, although lately sales of lever-action rifles have sadly plummeted in favour of semi-automatic assault-style weapons.)

Smoker now has the other .30-30 rifle, as well as 6 knives in various shape. Remember, everyone, update your character sheets!

Also, it's a good thing Rowan told the story of what happened to these folks. Because of this, the Fear level has been lowered to 3, and you earned a Legend chip to go in the pot. Which someone could draw when we next do that.

Tony
This message was last edited by the GM at 10:51, Wed 08 Sept 2010.
The Marshall
GM, 381 posts
aka "helbent4"
aka Tony
Thu 9 Sep 2010
at 15:17
  • msg #564

Re: Your Attention Please

Posse,

I thought I should point out for reference that insofar as I'm aware, no singular Posse "leader" has emerged. Col. Schaeffer naturally has the most tactical expertise (Jane's up there), while Roadkill/Peter possess the main vehicles (although there are also bikes now). Of course Brother Edgar is recognised as a spiritual leader of sorts, although Arthur clearly has leadership qualities, too. Dakota's also got a lot on the ball although his criminal background (as well as Smoker's) kinds of limits his potential to fill the role of leader.

So far, things have worked out okay and there's no pressing need to develop a clear hierarchy. We'll see how things work out when decisions need to be made and consensus is not convenient.

Tony
This message was last edited by the GM at 15:23, Thu 09 Sept 2010.
Brother Edgar
player, 122 posts
Doomsayer
Thu 9 Sep 2010
at 15:47
  • msg #565

Re: Your Attention Please


I was operating under the idea that Roadkill, as he owns/drives the Rig, is the overall decision-maker as regards this little convoy.  Though, in tactical situations, as Roadkill defers to the Colonel so go the others.
Ian Roadkill Colby
player, 95 posts
Road Warrior
Thu 9 Sep 2010
at 20:06
  • msg #566

Re: Your Attention Please

Sorry, I've been slow lately. I'll get an IC post in tonight during my lunch break.
Arthur Dayne
player, 134 posts
Veteran Templar
Sword of the Morning
Thu 9 Sep 2010
at 22:03
  • msg #567

Re: Your Attention Please

Yeah I've been getting hammered with problems last couple of days.  I'll take the pistol and rounds off Jack's sheet then.

I thought Jack wound up with the lever gun?  It's no matter Smoker can have it I'm not contesting it, Jack already scored big.  Jack would give it to Smokey if he wanted it anyway.  We lose track of things sometimes.
Dakota Jack Cardinal
player, 164 posts
Gunslinger
aka Don
Thu 9 Sep 2010
at 22:05
  • msg #568

Re: Your Attention Please

Matter of fact let's make it so, Jack still has a spare 1006 he'll trade on down the road for a basic long gun maybe so that works out perfect and fair for everybody.
The Marshall
GM, 382 posts
aka "helbent4"
aka Tony
Thu 9 Sep 2010
at 22:10
  • msg #569

Re: Your Attention Please

In reply to Brother Edgar (msg #565):

Cory,

Roadkill's leadership is related to transportation and Schaeffer's to combat, and thus are important to the great metaphorical RPG railroad the players are on. (The new bikes provide more transportation options as well but that wasn't strictly intended.)

Spiritual leadership shouldn't be short-changed, either!


Tony
This message was last edited by the GM at 23:58, Thu 09 Sept 2010.
Peter Firecrow
player, 73 posts
Not that kind of Indian
Wanna buy a gun?
Thu 9 Sep 2010
at 23:48
  • msg #570

Re: Your Attention Please

Peter won't lead unless he has to. I deliberately made a character who is old enough to be wise and be a leader but personality-wise is more of a loner who just happens to have allies, from his point of view. Lol!
Brother Edgar
player, 124 posts
Doomsayer
Fri 10 Sep 2010
at 01:41
  • msg #571

Re: Your Attention Please

In reply to The Marshall (msg #569):

I don't discount the spiritual leadership.  But, c'mon, they think he's a crackpot.  A nice, friendly crackpot.
The Marshall
GM, 383 posts
aka "helbent4"
aka Tony
Fri 10 Sep 2010
at 02:37
  • msg #572

Re: Your Attention Please

In reply to Brother Edgar (msg #571):

Cory,

Maybe so, maybe not. At any rate, great post, I feel that really nails BE's feelings about drug use. If the players are curious, I urge you to read Brother Edgar's background/history in "The Cast".

Tony
Rowan Dawson
player, 74 posts
Medic
Story-Teller
Fri 10 Sep 2010
at 08:33
  • msg #573

Re: Your Attention Please

Brother Edgar:
In reply to The Marshall (msg #569):

I don't discount the spiritual leadership.  But, c'mon, they think he's a crackpot.  A nice, friendly crackpot.


Are you sure?

Rowan would say Life is a line within a circle.
The circle is the world you see around you.
The line your journey though it.
And no one sees the end from the beginning.
Yet it a wise women that learns the lessons of life.
Brother Edgar, has learnt well the lesson.
And one should not judge what one does not understand.

Grin Ian
The Marshall
GM, 384 posts
aka "helbent4"
aka Tony
Fri 10 Sep 2010
at 09:47
  • msg #574

Re: Your Attention Please

Posse,

Nice interaction! I think we're about ready to move on, unless anyone has anything more to do. Now would be a good time to spend Bounty to improve skills. Also, skill improvement should have some kind of in-game rationale. Heck, a "training montage" wouldn't be out of place!

Tony
Ian Roadkill Colby
player, 97 posts
Road Warrior
Fri 10 Sep 2010
at 11:48
  • msg #575

Re: Your Attention Please

I traded in my red chip (cause they're the devil) and most of my whites to raise my shootin' to 5 and my quick draw to 3.
The Marshall
GM, 388 posts
aka "helbent4"
aka Tony
Sat 11 Sep 2010
at 09:09
  • msg #576

Re: Your Attention Please

In reply to Ian Roadkill Colby (msg #575):

I smell training montage!!!

Eye of the Tiger:

http://www.youtube.com/watch?v=VgSMxY6asoE

That said, the new thread is up. Please post there from now on. Night's over, it's a new day!

Duck and Cover:

http://www.veoh.com/search/vid...ch%3Dv199437kasszejf

Tony
This message was last edited by the GM at 09:43, Sat 11 Sept 2010.
The Marshall
GM, 389 posts
aka "helbent4"
aka Tony
Tue 14 Sep 2010
at 05:11
  • msg #577

Re: Your Attention Please

Posse,

I require a convoy order and personnel assignments.

T-or-C is on the way, although Dakota and Smoker will have to hide from the Law Dogs.

Tony
Smoker Nix
player, 94 posts
Scavenger & Tech
Tue 14 Sep 2010
at 15:00
  • msg #578

Re: Your Attention Please

Sorry I haven't posted for a while.  I've been trying to catch up but I'm struggling.  I should have the opportunity tomorrow night (Wednesday).

Sorry if I'm delaying anything.  Tony - I assume that you're NPCing Nix as necessary - if you're not then please do so if you need him to do something.

Andy.
The Marshall
GM, 390 posts
aka "helbent4"
aka Tony
Tue 14 Sep 2010
at 21:20
  • msg #579

Re: Your Attention Please

In reply to Smoker Nix (msg #578):

Andy,

It's not been crucial, so don't worry.

What I have been waiting on is some kind of assignments and convoy order. I'll just have to fake it, but I prefer the players to come up with something.

Tony
Rowan Dawson
player, 77 posts
Medic
Story-Teller
Wed 15 Sep 2010
at 05:15
  • msg #580

Re: Your Attention Please

The Marshall:
Posse,

I require a convoy order and personnel assignments.

T-or-C is on the way, although Dakota and Smoker will have to hide from the Law Dogs.

Tony


Rowan will offer to ride point on the road hawk
The Marshall
GM, 391 posts
aka "helbent4"
aka Tony
Wed 15 Sep 2010
at 05:57
  • msg #581

Re: Your Attention Please

In reply to Rowan Dawson (msg #580):

Ian,

That'll be enough to get us moving, at least for the next step. Thanks!

quote:
"But please what are the symbols carved it the tank?"


Smoker would probably be glad to teach Rowan some Tinkerin' on the road. One thing: I'm not that clear on what symbols she's referring to. The decoration on the Roadhawk's fuel tank? They are various Cult o' Doom symbols.


Tony
This message was last edited by the GM at 10:45, Wed 15 Sept 2010.
Dakota Jack Cardinal
player, 166 posts
Gunslinger
aka Don
Wed 15 Sep 2010
at 13:55
  • msg #582

Re: Your Attention Please

Bleh, sorry guys, I've been strung out on NyQuil and whatnot... back, trying to catch up.
Rowan Dawson
player, 79 posts
Medic
Story-Teller
Wed 15 Sep 2010
at 18:39
  • msg #583

Re: Your Attention Please

The Marshall:
In reply to Rowan Dawson (msg #580):

Ian,

That'll be enough to get us moving, at least for the next step. Thanks!

quote:
"But please what are the symbols carved it the tank?"


Smoker would probably be glad to teach Rowan some Tinkerin' on the road. One thing: I'm not that clear on what symbols she's referring to. The decoration on the Roadhawk's fuel tank? They are various Cult o' Doom symbols.


Tony

They were the symbols I thought you put on the tank while it was being repaired
The Marshall
GM, 395 posts
aka "helbent4"
aka Tony
Wed 15 Sep 2010
at 21:40
  • msg #584

Re: Your Attention Please

Ian,

Ah, THOSE symbols!

If Andy wants to follow up on that, he can. Otherwise I'll deal with this in-narrative.

Tony
The Marshall
GM, 396 posts
aka "helbent4"
aka Tony
Thu 16 Sep 2010
at 02:46
  • msg #585

Re: Your Attention Please

Cory,

I'm not sure if we established Arthur personally had any bad experiences in T-or-C, although Smoker and Dakota got busted (which may or may not have been legit). Either way, I'll go with it.

Tony
Rowan Dawson
player, 80 posts
Medic
Story-Teller
Thu 16 Sep 2010
at 05:17
  • msg #586

Re: Your Attention Please

The Marshall:
Ian,

Ah, THOSE symbols!

If Andy wants to follow up on that, he can. Otherwise I'll deal with this in-narrative.

Tony


I have asked in game and question was ignored
Ian
The Marshall
GM, 398 posts
aka "helbent4"
aka Tony
Thu 16 Sep 2010
at 07:58
  • msg #587

Re: Your Attention Please

In reply to Rowan Dawson (msg #586):

Ian,

Chill baby, Smoker's player (Andy) said he was a little behind on posting. I'm sure he'll get to it when he can!

Tony
Arthur Dayne
player, 137 posts
Veteran Templar
Sword of the Morning
Thu 16 Sep 2010
at 20:21
  • msg #588

Re: Your Attention Please

The Marshall:
Cory,

I'm not sure if we established Arthur personally had any bad experiences in T-or-C, although Smoker and Dakota got busted (which may or may not have been legit). Either way, I'll go with it.

Tony


I'm basing that opinion on Arthur's perception of what Jack told him, just so you all know where I'm coming from.  Arthur is Loyal so as far as Arthur's concerned, the authorities in T or C are highly suspect.
Rowan Dawson
player, 81 posts
Medic
Story-Teller
Thu 16 Sep 2010
at 20:24
  • msg #589

Re: Your Attention Please

The Marshall:
In reply to Rowan Dawson (msg #586):

Ian,

Chill baby, Smoker's player (Andy) said he was a little behind on posting. I'm sure he'll get to it when he can!

Tony

Appologies all. I really should not write mail in a bad mood.
Ian
Smoker Nix
player, 95 posts
Scavenger & Tech
Thu 16 Sep 2010
at 20:44
  • msg #590

Re: Your Attention Please

Rowan Dawson:
The Marshall:
In reply to Rowan Dawson (msg #586):

Ian,

Chill baby, Smoker's player (Andy) said he was a little behind on posting. I'm sure he'll get to it when he can!

Tony

Appologies all. I really should not write mail in a bad mood.
Ian


Sorry Ian - I am trying to catch up.

Sorry to leave you hanging.
The Marshall
GM, 400 posts
aka "helbent4"
aka Tony
Thu 16 Sep 2010
at 23:05
  • msg #591

Re: Your Attention Please

Cory: Understood, cool!

Ian: No harm no foul, I know you're a stand-up guy and I know you didn't mean anything by it.

Added: did the pot go away as well? Which drugs specifically did Rowan keep? Thanks!

Andy: I liked your post about the symbols, and if I hadn't moved Rowan's question from the old thread to the new one Smoker could answer it currently if he wasn't cooped up in the truck. If you like, you can answer it in retrospect (Smoker had explained earlier the significance...")

Tony
This message was last edited by the GM at 00:08, Fri 17 Sept 2010.
Smoker Nix
player, 97 posts
Scavenger & Tech
Thu 16 Sep 2010
at 23:17
  • msg #592

Re: Your Attention Please

The Marshall:
Andy: I liked your post about the symbols, and if I hadn't moved Rowan's question from the old thread to the new one Smoker could answer it currently if he wasn't cooped up in the truck. If you like, you can answer it in retrospect (Smoker had explained earlier the significance...")


Balls!  Trust me to post in the wrong place!  <G>

I need to go and get some sleep now but I will resolve this ASAP tomorrow.  Sorry.

Andy.
Rowan Dawson
player, 82 posts
Medic
Story-Teller
Fri 17 Sep 2010
at 09:13
  • msg #593

Re: Your Attention Please

<quote The Marshall>
Cory: Understood, cool!

Ian: No harm no foul, I know you're a stand-up guy and I know you didn't mean anything by it.

Added: did the pot go away as well? Which drugs specifically did Rowan keep? Thanks!
No she kept the Pot for trade or use.

The hard drugs were destroyed as well as any capsule ( pills she could not ID)

The mail read

Rowan burned the hard drugs and the designer drugs in a bonfire away from people. Later, she sorted through the hundred or so miscellaneous pills, capsules and gelcaps. The Lipidaze went into a baggie, the brick was kept intact and separate for trade.

There were a few aspirin and a couple different Tylenols and a handful of others for pain relief.
A dozen allergy pills. Most of the rest were impossible to tell. Anti-depressants? Vitamins? Cold pills? Anti-oxidants? Who knew?

The unidentifiable drugs followed the Hard drugs into a fire

Ian
COL Kurt L. Schaeffer
player, 99 posts
Fernspaher
Ranger
Sat 18 Sep 2010
at 06:15
  • msg #594

Re: Your Attention Please

Guys,

 I've first had to move my girlfriend's furniture and stuff from one storage to another and then I was hit by a heavy workload and became sick to boot (talk about it not raining but pouring....). Now I still have a gigantinc amount of work to do, as the special project of a couple of weeks(months) back suddenly raised its head again. I'll do my best to to try to catch up over the weekend (even though I'm at work).
I hope I didn't cause to much of an inconvenience and I#d like to sincerely apologize.

Marc
Rowan Dawson
player, 85 posts
Medic
Story-Teller
Sat 18 Sep 2010
at 16:29
  • msg #595

Re: Your Attention Please

COL Kurt L. Schaeffer:
Guys,

 I've first had to move my girlfriend's furniture and stuff from one storage to another and then I was hit by a heavy workload and became sick to boot (talk about it not raining but pouring....). Now I still have a gigantinc amount of work to do, as the special project of a couple of weeks(months) back suddenly raised its head again. I'll do my best to to try to catch up over the weekend (even though I'm at work).
I hope I didn't cause to much of an inconvenience and I#d like to sincerely apologize.

Marc

 As Tony has said no harm no foul.
RL with family and loved ones is more important
Ian
The Marshall
GM, 404 posts
aka "helbent4"
aka Tony
Sat 18 Sep 2010
at 22:57
  • msg #596

Re: Your Attention Please

In reply to COL Kurt L. Schaeffer (msg #594):

Marc,

No need to apologise at all!

We're out of combat and so I guessed the Colonel is just going with the flow.

Hope things improve, we all enjoy your participation.

Tony
Dakota Jack Cardinal
player, 168 posts
Gunslinger
aka Don
Tue 21 Sep 2010
at 21:53
  • msg #597

Re: Your Attention Please

That was the closest call yet LOL
The Marshall
GM, 411 posts
aka "helbent4"
aka Tony
Sat 25 Sep 2010
at 11:40
  • msg #598

Re: Your Attention Please

In reply to Dakota Jack Cardinal (msg #597):

No kidding!

As it is, I'm going to fast-forward to the evening, unless anyone has any dialogue or wants to shift positions within the vehicles.

Tony
Jane Guin
player, 55 posts
Renegade Black Hat
Former USAF
Sun 26 Sep 2010
at 15:12
  • msg #599

Re: Your Attention Please

Sorry for the lack of posts. It was graduation week this week so I have been really busy.

Tersal
The Marshall
GM, 413 posts
aka "helbent4"
aka Tony
Sun 26 Sep 2010
at 15:40
  • msg #600

Re: Your Attention Please

In reply to Jane Guin (msg #599):

Tersal,

Not a problem, post when you can!

Tony
Dakota Jack Cardinal
player, 169 posts
Gunslinger
aka Don
Wed 29 Sep 2010
at 15:28
  • msg #601

Re: Your Attention Please

Hey ya'll...

Sorry, thought I was going to post yesterday and I didn't.

I'm doing some job hunting this week that's really eating up my time.  But I'll be back!
COL Kurt L. Schaeffer
player, 102 posts
Fernspaher
Ranger
Fri 1 Oct 2010
at 07:38
  • msg #602

Re: Your Attention Please

Guys,

it's been "special project week" once again and I'll be away over the weekend...
So, what can I say?
Work sucks, I'm terribly sorry and I'll be back next week when things will finally slow down to merely stressful..I hope.

have fun

Marc
The Marshall
GM, 416 posts
aka "helbent4"
aka Tony
Fri 1 Oct 2010
at 08:04
  • msg #603

Re: Your Attention Please

Don/Marc,

Don't sweat it! we're just on the road to the next horror...

Tony
Jane Guin
player, 57 posts
Renegade Black Hat
Former USAF
Sat 2 Oct 2010
at 00:53
  • msg #604

Re: Your Attention Please

I finally caught up with the posts and got round to posting. Sorry about the wait.

Tersal.
This message was last edited by the player at 00:54, Sat 02 Oct 2010.
The Marshall
GM, 419 posts
aka "helbent4"
aka Tony
Sat 2 Oct 2010
at 09:47
  • msg #605

Re: Your Attention Please

In reply to Jane Guin (msg #604):

Tersal,

Fantastic, I appreciate the posting.

Now would be a great time to do a little re-org. Personnel are assigned as follows:

Point: Rowan/Michaela (hoverbike/bike)

Rig:   Roadkill, Brother Edgar, Smoker, Dakota Jack (inside), COL Schaeffer (fighting position)

Technical:  Peter (inside). Jane, Arthur (rear bed).

If you want to keep things as they are, fine. As well, you will reach Tucumcari around 1700 or so, you could go for a couple hours more at least, enough to make the small survivor settlement at New Amarillo. If no one says boo I'll assume you make camp in Tucumcari.

Tony
The Marshall
GM, 422 posts
aka "helbent4"
aka Tony
Mon 4 Oct 2010
at 12:53
  • msg #606

Re: Your Attention Please

Posse,

I noticed some PCs hadn't specified where their Survival applied: Mountain, Plains, Desert, Urban, etc. I chose what seemed logical according to the character background.

Tony
Michaela Fukushima
player, 40 posts
Squire
Mon 4 Oct 2010
at 15:41
  • msg #607

Re: Your Attention Please

Sounds good to me.
The Marshall
GM, 426 posts
aka "helbent4"
aka Tony
Mon 11 Oct 2010
at 08:27
  • msg #608

Re: Your Attention Please

Posse,

I'm cool with pushing through the narrative when you're on the road. But now you're stopped so if you don't post your PC is going inside, they will stay where they are in the vehicles all night. For all I know your PC prefers sleeping under the stars!

Tony
Michaela Fukushima
player, 41 posts
Squire
Mon 11 Oct 2010
at 12:42
  • msg #609

Re: Your Attention Please

OK, hint taken... lol
The Marshall
GM, 427 posts
aka "helbent4"
aka Tony
Mon 11 Oct 2010
at 13:20
  • msg #610

Re: Your Attention Please

In reply to Michaela Fukushima (msg #609):

Tersal,

Ha ha, I was half-joking of course, but wanted the players to feel more involved at the same time, not just swept along by the narrative!

Tony
Smoker Nix
player, 99 posts
Scavenger & Tech
Tue 12 Oct 2010
at 15:12
  • msg #611

Re: Your Attention Please

Sorry for my prolonged absence (again) - I've had a few RL things going on and my attention has been elsewhere.

I'm catching up though and I've posted IC so that I'm not holding things up while I read through the threads.

Thanks,

Andy.
The Marshall
GM, 429 posts
aka "helbent4"
aka Tony
Wed 13 Oct 2010
at 14:09
  • msg #612

Re: Your Attention Please

Posse,

Things have naturally slowed down a little as players seem to be preoccupied with work and so on. That's fine, but I hope that you don't mind if I post dialogue and actions to keep the game moving along. Organising the Posse to clear the motel is something I could see Col. Schaeffer naturally doing.

I never really seem to see this on RPOL, but in other long-running games it's common for the GM to post on the characters behalf as part of the narrative. Not all the time but when needed. If anyone has a real problem with this, please let me know. If you're not posting regularly, them you may find your character is still participating (so as to not seem like they are on autopilot or in a coma) and might even volunteer (for the most dangerous missions, of course!).

Tony
The Marshall
GM, 430 posts
aka "helbent4"
aka Tony
Thu 14 Oct 2010
at 14:20
  • msg #613

Re: Your Attention Please

Posse,

Just for reference, I see Don (Dakota/Arthur) hasn't posted or logged on for over 2 weeks. I assume life slammed him upside the head or something. His PCs will be NPC'd in the mean time. Likewise, Andy (Smoker) is going away for a long weekend. And the good Colonel hasn't had a chance to catch up for the last couple weeks, so we'll see how it goes.

Tony
Roadkill
player, 109 posts
Road Warrior
Wed 20 Oct 2010
at 03:15
  • msg #614

Re: Your Attention Please

Rowan Dawson:
"Road kill is there any where fairly close where water is likely to have survived, in a usable state?"


Hmmm, I'm not sure how to answer that. GM, what does my character know about water in this area?
The Marshall
GM, 433 posts
aka "helbent4"
aka Tony
Wed 20 Oct 2010
at 07:37
  • msg #615

Re: Your Attention Please

In reply to Roadkill (msg #614):

My apologies, I'll make a roll on that now.

In a general sense, I'd like to have the Col around for the next part of the trip but if Marc's still busy I'll have to improvise it.

Tony
The Marshall
GM, 436 posts
aka "helbent4"
aka Tony
Fri 22 Oct 2010
at 11:33
  • msg #616

Re: Your Attention Please

Posse,

It's come to my attention that some players haven't posted in at least a couple weeks. I'd like this game to continue, and want to know who are interested as well.

Roster:

Rowan:           Recent Post
Jane:            Recent Post
Brother Edgar:   Recent Post
Roadkill:        Recent Post
Peter:           Two Weeks+
COL Schaeffer:   Two Weeks+
Smoker Nix:      Two Weeks+
Dakota/Arthur:   Two Weeks+

Honestly, I'm fine with running a game with only a few active players, as long as they're active (playing more than one PC doesn't hurt, either). Anyone who's gone AWOL for more than a couple weeks, I'm going to have to NPC your characters to keep things going. Please let me know what's going on!

TOny
This message was last edited by the GM at 09:39, Fri 29 Oct 2010.
Smoker Nix
player, 101 posts
Scavenger & Tech
Thu 28 Oct 2010
at 14:19
  • msg #617

Re: Your Attention Please

Dear all,

Sorry for my absence over the last few weeks.  I've had a few RL issues but I'm over the majority of them and hope to get back into this game.

Tony has given me a situation update but I apologise in advance for any questions I have to ask.

Thanks.
Smoker Nix
player, 103 posts
Scavenger & Tech
Tue 2 Nov 2010
at 17:30
  • msg #618

Re: Your Attention Please

Tony,

From the Militia commander's comments it appears that Roadkills rig (and presumably Roadkill himself) have been to this "Town" before.  Was Nix travelling with him at that point as well?  Has Nix been here before?

Thanks.
Smoker Nix
player, 104 posts
Scavenger & Tech
Fri 5 Nov 2010
at 11:47
  • msg #619

Re: Your Attention Please

Rowan Dawson:
OOC question what do we have left that no one claimed


I've been talking to Tony about this via PMs and I think that we have the following:

Vehicles:
Hyundai Off-Road Bike
Harley "Hawg" Bike

Melee Weapons:
Machetes x2
Dull Rusty Bowie knife
Battle Axe
Paired Hatchets

Submachine Guns:
10 mm Mini Uzi (18 rounds in the gun, 30-round magazine) (I think that someone took these rounds - Nix will have if no one else has)

Salvage:
6 Milrats (I think that we should keep these)
1 lb. weed. Roughly $640 at $5 an eighth.
Parts from 1 wrecked off-road bike, value unknown (these are probably best kept so that Nix can use them for spare parts when he's "tinkerin")

Can anyone spot anything there that has been taken or is there anything else that I've missed?



Dakota - the Winchester Lever Action rifle that Nix leant you - do you actually want to keep it or is it just a temporary loan?  Also how much ammo did Michaela give you for it?  There were 3 rounds in it when Nix recovered it.

Thanks,

Andy.
The Marshall
GM, 447 posts
aka "helbent4"
aka Tony
Fri 5 Nov 2010
at 16:15
  • msg #620

Re: Your Attention Please

In reply to Smoker Nix (msg #619):

Andy,

Thanks for posting the salvage list, I meant to but forgot.

Dakota is NPCd at this time; he'd like to keep the Winchester as long as he's on top of the trailer. Michaela has less use for the Winchester so she probably handed all her 23 loose rounds.

Tony
Rowan Dawson
player, 121 posts
Medic
Story-Teller
Sat 6 Nov 2010
at 18:57
  • msg #621

Re: Your Attention Please

Smoker Nix:
Rowan Dawson:
OOC question what do we have left that no one claimed


I've been talking to Tony about this via PMs and I think that we have the following:

Vehicles:
Hyundai Off-Road Bike
Harley "Hawg" Bike

Melee Weapons:
Machetes x2
Dull Rusty Bowie knife
Battle Axe
Paired Hatchets

Submachine Guns:
10 mm Mini Uzi (18 rounds in the gun, 30-round magazine) (I think that someone took these rounds - Nix will have if no one else has)

Salvage:
6 Milrats (I think that we should keep these)
1 lb. weed. Roughly $640 at $5 an eighth.
Parts from 1 wrecked off-road bike, value unknown (these are probably best kept so that Nix can use them for spare parts when he's "tinkerin")

Can anyone spot anything there that has been taken or is there anything else that I've missed?



Dakota - the Winchester Lever Action rifle that Nix leant you - do you actually want to keep it or is it just a temporary loan?  Also how much ammo did Michaela give you for it?  There were 3 rounds in it when Nix recovered it.

Thanks,

Andy.


Ian Not sure that Rowan declared the Weed, she asked brother Edgar's opinion on the drugs.

Whats a Mil rat?

Ian
The Marshall
GM, 448 posts
aka "helbent4"
aka Tony
Sat 6 Nov 2010
at 23:57
  • msg #622

Re: Your Attention Please

Ian,

MilRat = generic military ration like an MRE, IMP.

I can't recall BE's response to her asking about the weed.

Tony
Rowan Dawson
player, 122 posts
Medic
Story-Teller
Mon 8 Nov 2010
at 20:26
  • msg #623

Costs

to The Marshall

Sorry me as Rowan would be wondering how I pay for a meal she has things she can trade but as far as i know . She has no money

Can I have some guidance please

Thanks
ian
The Marshall
GM, 450 posts
aka "helbent4"
aka Tony
Mon 8 Nov 2010
at 21:07
  • msg #624

Re: Costs

In reply to Rowan Dawson (msg #623):

In point of fact, the banking system has collapsed and no one has any money at all, any more.

However, Rowan has goods she can barter. Looking at her character sheet, I see she has over a hundred dollars worth of silver jewelry. Ammunition is also a common trade good due to scarcity. Schaeffer gave Rowan a rifle, she can use that in trade if nothing else.

If you still have the weed that's available too. The bikers had some Milrats, which are always good for trading. You could probably get something for the scavenged clothing, although not much. There is also a salvaged off-road bike and a Harley (neither of these are being ridden).

Tony
Brother Edgar
player, 150 posts
Doomsayer
Tue 9 Nov 2010
at 00:28
  • msg #625

Re: Costs


I think BE's response was that he would generally prefer the destruction of the weed as well, but it is, at least, safer and les debilitating than other drugs.  Basically that one is on her own conscience.
Rowan Dawson
player, 123 posts
Medic
Story-Teller
Tue 9 Nov 2010
at 06:03
  • msg #626

Re: Costs

The Marshall:
In reply to Rowan Dawson (msg #623):

In point of fact, the banking system has collapsed and no one has any money at all, any more.

However, Rowan has goods she can barter. Looking at her character sheet, I see she has over a hundred dollars worth of silver jewelry. Ammunition is also a common trade good due to scarcity. Schaeffer gave Rowan a rifle, she can use that in trade if nothing else.

If you still have the weed that's available too. The bikers had some Milrats, which are always good for trading. You could probably get something for the scavenged clothing, although not much. There is also a salvaged off-road bike and a Harley (neither of these are being ridden).

Tony


Ah heck take 2 mill rats in and see how far they will go in price.

Sorry it was the show as to prices rather that the expected  say 2 rounds of ammo per meal or similar that threw me.
Ian
Rowan Dawson
player, 124 posts
Medic
Story-Teller
Tue 9 Nov 2010
at 06:05
  • msg #627

Re: Costs

Brother Edgar:
I think BE's response was that he would generally prefer the destruction of the weed as well, but it is, at least, safer and les debilitating than other drugs.  Basically that one is on her own conscience.


Rowan destroyed all the hard drugs with out a worry or thought. The grass she knows is used as medican these days which was why she is going to sell it rather than use it her self
The Marshall
GM, 451 posts
aka "helbent4"
aka Tony
Tue 9 Nov 2010
at 12:13
  • msg #628

Re: Costs

In reply to Rowan Dawson (msg #627):

Ian,

Understood about the weed.
Per Bullet
Cost                Caliber

.50          Arrow, .22, .38 Special,
             .380 Auto

$1         9mm, 10mm, .45, .30, .30–06,
             5.56x45mm, 7.62x39mm

$2       .50AE pistol, 12-gauge shotgun
           shell (can’t be AP), other
         uncommon/strange sizes (7.62x54mm)

$5        Shotgun slug, .50 machine gun

$10       20mm round, military calibers

$20       Spare magazines for most guns


AP Level   Cost Multiplier

  AP 1             x2
  AP 2             x3
  AP 3             x4
  AP 4             x5

Tony
This message was last edited by the GM at 22:52, Thu 25 Nov 2010.
Smoker Nix
player, 105 posts
Scavenger & Tech
Fri 12 Nov 2010
at 23:26
  • msg #629

Re: Costs

Rowan Dawson:
Brother Edgar:
I think BE's response was that he would generally prefer the destruction of the weed as well, but it is, at least, safer and les debilitating than other drugs.  Basically that one is on her own conscience.


Rowan destroyed all the hard drugs with out a worry or thought. The grass she knows is used as medican these days which was why she is going to sell it rather than use it her self


Nix is certainly interested in selling the grass and splitting the proceeds!
Rowan Dawson
player, 129 posts
Medic
Story-Teller
Fri 12 Nov 2010
at 23:55
  • msg #630

Re: Costs

Smoker Nix:
Rowan Dawson:
Brother Edgar:
I think BE's response was that he would generally prefer the destruction of the weed as well, but it is, at least, safer and les debilitating than other drugs.  Basically that one is on her own conscience.


Rowan destroyed all the hard drugs with out a worry or thought. The grass she knows is used as medican these days which was why she is going to sell it rather than use it her self


Nix is certainly interested in selling the grass and splitting the proceeds!


Grin
OOC Rowan NEVER told the group about the grass. It was mentioned to the Good brother when she asked for advice. But he seems to have forgotten it. She found it alone under the bike seat

So she is planning it as a surprise
Smoker Nix
player, 107 posts
Scavenger & Tech
Sat 13 Nov 2010
at 00:12
  • msg #631

Re: Costs

In reply to Rowan Dawson (msg #630):

Ah - my apologies - Nix doesn't know about it then.
Smoker Nix
player, 110 posts
Scavenger & Tech
Mon 15 Nov 2010
at 23:23
  • msg #632

Re: Costs

Did Nix get the 18x 10mm rounds that were in the mini uzi?  I have a feeling (for some reason) that someone else took them.  Doesn't Dakota use a 10mm pistol?
Smoker Nix
player, 112 posts
Scavenger & Tech
Mon 15 Nov 2010
at 23:32
  • msg #633

Re: Costs

Tony - what skill is used to "bargain" is this game?  Is there actually a bargain skill or is it possible to use Scrounging?

Thanks,

Andy.
The Marshall
GM, 456 posts
aka "helbent4"
aka Tony
Tue 16 Nov 2010
at 00:30
  • msg #634

Re: Costs

In reply to Smoker Nix (msg #633):

Andy,

1) There doesn't seem to be a specific "bargain" skill I can see, either. If anything, I guess it would fall under "Trade: Merchant/Bargain/Trader" etc. I might well allow a roll on Scavenge due to it being related.

2) I'll have to see if the 10mm ammunition is still in the Uzi, it might have been discussed but never followed-through on!

Tony
The Marshall
GM, 461 posts
aka "helbent4"
aka Tony
Sat 20 Nov 2010
at 21:40
  • msg #635

Re: Costs

quote:
n reply to Roadkill (msg #193):

This is the message that I am referring to that has Rowan Furious


Re: Leaving Tucumcari

"Ahhh... breaker, breaker. This is the Roadkill to Firecrow, I want to take a detour down to the West Texas A&M campus. There's always something worth trading there, and the mechanics are some of the best outside Junkyard."

Well before the turn, he honked his horn to get Rowan and Michaela's attention and began to slow down.


Ian,

1) Never make OOC posts like this in the IC thread. It will always be deleted and/or moved to the OOC thread.

2) Roadkill is an NPC (see the "Author" tag) and I want to move things along. Roadkill also just wants to move things along as is his nature. Maybe he's a dick, too, but I think those OOC/IC reactions are a little dramatic.

3) Also, so what? You're on the road, you have a schedule to keep. The kind of trading Rowan's proposing could take hours. It's not like a shop or a mall or online, where transactions take seconds. Bartering and haggling take time.

If Rowan and/or you feel that strongly about staying, you have that option.

Tony
Rowan Dawson
player, 141 posts
Medic
Story-Teller
Sat 20 Nov 2010
at 22:02
  • msg #636

Re: Costs

In reply to The Marshall (msg #635):

Grin Please note my character is annoyed not ME.
Ian Who is enjoying the game way to much
The Marshall
GM, 462 posts
aka "helbent4"
aka Tony
Sat 20 Nov 2010
at 22:14
  • msg #637

Re: Costs

In reply to Rowan Dawson (msg #636):

Ian,

Great to hear, both ways!

Tony
Smoker Nix
player, 113 posts
Scavenger & Tech
Sun 21 Nov 2010
at 21:36
  • msg #638

Re: Costs

Sorry - not been able to post for several days - am trying to catch up now but probably won't be able to post until tomorrow.
The Marshall
GM, 469 posts
aka "helbent4"
aka Tony
Mon 22 Nov 2010
at 05:35
  • msg #639

Re: Costs

In reply to Smoker Nix (msg #638):

Andy,

Not a problem, I'm assuming Smoker goes with the flow and says goodbye to the "Col" as appropriate, or not.

Tony
The Marshall
GM, 470 posts
aka "helbent4"
aka Tony
Tue 23 Nov 2010
at 19:43
  • msg #640

Re: Costs

Group,

My apologies for a bit of a delay.

A couple new players will be entering the game, taking over Arthur and Dakota Jack. There may be a third taking over Roadkill as well.

Once they're set (likely tonight) I will make an IC post to move things along, so that we all know what's happening.

To recap, the posse is traveling in a convoy consisting of Roadkill's rig, Peter's technical and 2 outriders on bikes. In the larger sense Roadkill and Peter are going to an RV with the Convoy in St. Louis. Along the way, you're heading to Near Wichita to drop off some passengers (the Widow McCabe and her 2 kids, plus a mutie named Jeff Rojas). It's rumoured that Near Wichita has had some problems with cattle rustling. You have enough fuel to make it to Near Wichita.

Positions are as follows:

Michaela (sport bike) and Rowan (hoverbike)

Roadkill (driving the semi tractor-trailer) with Brother Edgar and Smoker in the cab. Dakota Jack in the fighting position on top of the rear trailer.

Peter (driving the technical) with Jane on the Ma-Deuce and Arthur in the back.

Tony
Rowan Dawson
player, 145 posts
Medic
Story-Teller
Tue 23 Nov 2010
at 20:31
  • msg #641

Re: Costs

In reply to The Marshall (msg #640):

Good to hear
Ian
Roadkill
NPC, 123 posts
Road Warrior
former Road Ganger
Wed 24 Nov 2010
at 03:02
  • msg #642

Re: Costs

So I'm taking over roadkill. I will try keep up with what is happening.
Sounds like a journey with a deadline. Anything dire i should know?
Brother Edgar
player, 155 posts
Doomsayer
Wed 24 Nov 2010
at 04:08
  • msg #643

Re: Costs


I'm glow-in-the-dark with radioactivity and am riding in the cab of your truck.


Some would consider that dire...  Heh.
Rowan Dawson
player, 146 posts
Medic
Story-Teller
Wed 24 Nov 2010
at 05:54
  • msg #644

Re: Costs

Roadkill:
So I'm taking over roadkill. I will try keep up with what is happening.
Sounds like a journey with a deadline. Anything dire i should know?


You upset Rowan.

BIG EVIL GRIN
Let play comence
The Marshall
GM, 471 posts
aka "helbent4"
aka Tony
Wed 24 Nov 2010
at 12:06
  • msg #645

Re: Costs

In reply to Roadkill (msg #642):

That's right, Brother Edgar literally glows in the dark. It's not harmful... so the Geiger counter says.

The trip is of course a mechanism to get you from A to B. I also had my reasons for ushering you out of the colony at West Texas A&M sooner rather than later.

Indeed, Rowan was upset Roadkill arbitrarily cut short their stay after hinting they could trade and get repairs. Brother Edgar also called Roadkill on it. It wasn't so much what Roadkill did but how he did it, and how he wasn't about to apologise (even upping the ante by being a total male Chauvinist pig). If you want to continue some kind of beef between Roadkill and Rowan that's fine, I can personally vouch for Ian (Rowan) as a player and he's cool, he won't take it personally.

But the posse's schedule isn't too firm, other than Roadkill wants to get to St. Louis ASAP. If he misses the planned RV with the Convoy there, he's personally on the hook for fuel costs and $20/day wages for pretty much the rest of the posse (the Convoy is picking up their tab) as they are technically his escort/bodyguards.

I don't have time for a proper post tonight, but will be happy to whip something up tomorrow!

Tony
Arthur Dayne
player, 150 posts
Veteran Templar
Only the worthy...
Wed 24 Nov 2010
at 14:50
  • msg #646

Re: Costs

Hey, y'all!  Just wanted to introduce myself as the new Arthur Dayne and say that I'm looking forward to sharing the perils and tribulations of the Wasted West with you.  I'm slowly absorbing everything that's transpired up until now, but I'll eventually get there.

So...let's hunt some orcs!  What...oh, okay...wrong game...sorry.
Roadkill
player, 124 posts
Road Warrior
former Road Ganger
Wed 24 Nov 2010
at 15:20
  • msg #647

Re: Costs

In reply to The Marshall (msg #645):

Rowan and roadkill issue is funny. nice bit of banter. will it continue? depends on her really.

hi to new arthur too.
Rowan Dawson
player, 147 posts
Medic
Story-Teller
Wed 24 Nov 2010
at 19:00
  • msg #648

Re: Costs

Roadkill:
In reply to The Marshall (msg #645):

Rowan and roadkill issue is funny. nice bit of banter. will it continue? depends on her really.

hi to new arthur too.

Grin I do not mind one way or other.
As The marshal says I separate out Real life and game real well.
Or the whole thing blows over.
I think that Rowan is likely to be slightly off with him for a while, but the personality is not vindictive. So she is not likely to make much of it unless Road kill does.

Ian
Dakota Jack Cardinal
player, 176 posts
Gunslinger
Lady's Man
Wed 24 Nov 2010
at 20:16
  • msg #649

Re: Costs

Howdy! :)

I'll be taking over Dakota Jack, so wanted to stop in and say that I'm really looking forward to the game. I hope I can keep up with the quality of interaction going on.

TC
Rowan Dawson
player, 148 posts
Medic
Story-Teller
Thu 25 Nov 2010
at 05:55
  • msg #650

Re: Costs

Dakota Jack Cardinal:
Howdy! :)

I'll be taking over Dakota Jack, so wanted to stop in and say that I'm really looking forward to the game. I hope I can keep up with the quality of interaction going on.

TC


Jump in as soon as the Marshall posts or sooner and enjoy
Ian
The Marshall
GM, 475 posts
aka "helbent4"
aka Tony
Thu 25 Nov 2010
at 11:34
  • msg #651

Re: Costs

Posse,

Regarding comms, I should mention that the technical (a full-sized pickup) and the rig both have CB radios. Peter has an Infantry Battlesuit with a personal radio, and Smoker has a hand-radio.

Tony
The Marshall
GM, 476 posts
aka "helbent4"
aka Tony
Thu 25 Nov 2010
at 23:10
  • msg #652

Re: Costs

Posse,

I corrected the time/date post to reflect you are about 20 miles south of Vance CAFB/Enid OK.

Also, great RP!

For the sake of argument we can say Smoker lent Dakota his hand radio because, well, otherwise if Dakota sees anything he'd either have to yell down to the following technical and get Peter to use its CB, or walk to front of the trailer and bang on the roof to get Roadkill's attention.

Tony
The Marshall
GM, 477 posts
aka "helbent4"
aka Tony
Fri 26 Nov 2010
at 07:28
  • msg #653

Re: Costs

Posse,

The following song is excellent commentary on the maneuverability of semis. It's called "Give Me Forty Acres (and I'll Turn This Rig Around)".

http://www.youtube.com/watch?v...&feature=related

That said, the highway is actually twinned hardtop: two lanes in each direction separated by a centre grassy island (now quite overgrown). If you slow down and use the "turn-arounds" every few klicks, you can get the rig going back the other direction easily enough but then you'll be traveling in the opposite lanes. The trick is getting back onto the lane where the bikers are as well. (Assuming you decide to throw down.)

Tony
Roadkill
player, 127 posts
Road Warrior
former Road Ganger
Fri 26 Nov 2010
at 08:30
  • msg #654

Re: Costs

In reply to The Marshall (msg #653):

Just an idea the charging. Could be the Germans or friends for all we know. Also RK would probably know that bikes would just move out of the way. Need to time something like that for blind corners and hills.
The Marshall
GM, 478 posts
aka "helbent4"
aka Tony
Fri 26 Nov 2010
at 10:02
  • msg #655

Re: Costs

In reply to Roadkill (msg #654):

I hear you, I just REALLY wanted an excuse to post that video!

Tony
Rowan Dawson
player, 153 posts
Medic
Story-Teller
Sat 27 Nov 2010
at 21:19
  • msg #656

traveling

Question
Have either rowan or Michaela been told where we are supposed to be stopping for the night

thanks
ian
The Marshall
GM, 481 posts
aka "helbent4"
aka Tony
Sat 27 Nov 2010
at 22:14
  • msg #657

Re: traveling

In reply to Rowan Dawson (msg #656):

Ian,

It would make no sense for Roadkill to keep his outriders in the dark about their destination. Assume that both of them know.

Tony
Roadkill
player, 129 posts
Road Warrior
former Road Ganger
Sun 28 Nov 2010
at 01:32
  • msg #658

Re: traveling

In reply to Rowan Dawson (msg #656):

I will edit that last post. add a line to where we're we going, forgot the lack of radios for you guys
The Marshall
GM, 482 posts
aka "helbent4"
aka Tony
Sun 28 Nov 2010
at 02:38
  • msg #659

Re: traveling

In reply to Roadkill (msg #658):

By the way, I loved Roadkill's taunting of the women. Jesus, I hope my wife doesn't read this!

Also, for all players: please feel free to PM if you have beefs about me, the game, or other players. I always welcome feedback and even criticism, although I still reserve the right to the last say. In general I prefer people keep OOC discussions polite and that people don't snipe at each other. I try and be reasonable too but bear in mind I'm human and I can have bad days myself!

Tony
Roadkill
player, 130 posts
Road Warrior
former Road Ganger
Sun 28 Nov 2010
at 02:47
  • msg #660

Re: traveling

In reply to The Marshall (msg #659):

That is something i would never do personally.... well if i had few drinks and .......
Roadkill
player, 131 posts
Road Warrior
former Road Ganger
Sun 28 Nov 2010
at 08:04
  • msg #661

Re: Costs

In reply to The Marshall (msg #653):

I just remembered this wee thing on youtube, note the truck turning. Also it seems that ace of spades has been changed by mozart but still pretty awesome.

http://www.youtube.com/watch?v=H6Vw402IaII

There is some other nice motorhead mad max things there too. That's what i'm thinking hell on earth looks or close too, minus the hover bikes that is.
The Marshall
GM, 483 posts
aka "helbent4"
aka Tony
Sun 28 Nov 2010
at 10:03
  • msg #662

Re: Costs

In reply to Roadkill (msg #661):

I totally agree, I love how they rocked the glock'. (Glockenspiel, that is!)

Personally, I also get a Book of Eli vibe, although HoE makes a deliberate homage to Road Warrior/Mad Max.





Tony
This message was last edited by the GM at 10:30, Sun 28 Nov 2010.
Roadkill
player, 132 posts
Road Warrior
former Road Ganger
Sun 28 Nov 2010
at 11:12
  • msg #663

Re: Costs

In reply to The Marshall (msg #662):

Mad max did come out in 79 and then made the best sequel ever in 81 being mad max 2. The humongous for world leader i say, with ass pants guy as military commander.
You know it is big because it is also in games like fallout 1 and 2 maybe even wasteland.
Also huge for us down in the south pacific. Made Mels carrier too. Eli was a good flick. another one to note has to be "a boy and his dog", "west world" and the great "zardoz".

"The penis is evil. The penis shoots seeds, and makes new life, and poisons the earth with a plague of men, as  Zardoz once it was. But the gun shoots death, and purifies the earth of the filth of brutals. Go forth and kill!"


I just watch "the postman" for the first time and was shocked that it wasn't complete crap. reviewers got it so wrong with that film. not great but still good i thought.
Arthur Dayne
player, 153 posts
Veteran Templar
Only the worthy...
Sun 28 Nov 2010
at 12:19
  • msg #664

Re: Costs

Zardoz???  Wow, that's taking a trip down obscurity lane.  Not one of Sean Connery's finer moments, in my humble opinion.  I agree about "The Postman".  Not the best, but it certainly didn't deserve the piles of criticism that was heaped upon it.

Don't forget "The Road".  Now THAT'S a depressing movie.

And "Resident Evil: Extinction"...had some good convoy stuff, and Las Vegas buried in sand.

Sorry...couldn't resist jumping in with my two cents.

Marty
This message was last edited by the player at 14:34, Sun 28 Nov 2010.
The Marshall
GM, 484 posts
aka "helbent4"
aka Tony
Sun 28 Nov 2010
at 14:20
  • msg #665

Re: Costs

In reply to Arthur Dayne (msg #664):

Dude, you never have to apologise for putting in your two cents!

I really enjoyed the non-North American version of Mad Max, especially as the accents mostly added something (although the new voice for Bubba Zinetti was an improvement on the original).

As for post-apoc movies, I have two words for all y'all: Damnation Alley.

http://www.youtube.com/watch?v=I4DuDU1m6RY

Tony
Peter Firecrow
player, 91 posts
Not that kind of Indian
Wanna buy a gun?
Tue 30 Nov 2010
at 03:24
  • msg #666

Re: Costs

Wow. I leave for Thanksgiving (admittedly I expected to have internet access during that time so didn't think much of it) but HOLY HELL!! LOL! There's like 30 posts I have to read through AND combat starting! GAHH!!!

I will do my best to catch up tonight and post soon. =D
Peter Firecrow
player, 92 posts
Not that kind of Indian
Wanna buy a gun?
Tue 30 Nov 2010
at 03:26
  • msg #667

Re: Costs

Oh, and welcome to the new folks too while I'm at it.
The Marshall
GM, 487 posts
aka "helbent4"
aka Tony
Wed 1 Dec 2010
at 08:38
  • msg #668

New and old players

Posse,

I'm taking over for Tersal and playing Jane for a bit. His computer's having trouble, work's getting him down, you know how it is. Her dialogue will be Aqua until he returns.

Tony
The Marshall
GM, 489 posts
aka "helbent4"
aka Tony
Wed 1 Dec 2010
at 14:38
  • msg #669

Enid Oklahoma

Combine:

Forces loyal to Throckmorton in Denver. Mostly interested in subjugating communities and gathering tribute, they won't usually pick a fight unless it's with a known enemy. Their main enemy is (unfortunately) Junkyard and the Convoy. Roadkill is affiliated with both but not every trucker is. Jane is in real danger if they decide to check her identity but they would need a reason to do so.

Oh yeah, they also hate mutants.

Tony
This message was last edited by the GM at 14:58, Wed 01 Dec 2010.
The Marshall
GM, 491 posts
aka "helbent4"
aka Tony
Sat 4 Dec 2010
at 00:31
  • msg #670

Re: Enid Oklahoma

Posse,

As a warning, my computer died hard this morning.  No power and a burning smell are clues there's something seriously wrong!

My access will be impaired over the next few days, but not impossible. More seriously many of my books are in .pdf form and they will be difficult to access. Nevertheless, I will endevour to perservere! The game will not stop but please excuse any tardiness in posting.

Tony
Rowan Dawson
player, 158 posts
Medic
Story-Teller
Sat 4 Dec 2010
at 07:30
  • msg #671

Re: Enid Oklahoma

The Marshall:
Posse,

As a warning, my computer died hard this morning.  No power and a burning smell are clues there's something seriously wrong!

My access will be impaired over the next few days, but not impossible. More seriously many of my books are in .pdf form and they will be difficult to access. Nevertheless, I will endevour to perservere! The game will not stop but please excuse any tardiness in posting.

Tony

 Told you not to go snooping it US Areas. The CRELL finally caught up with you.  Ian
Roadkill
player, 137 posts
Road Warrior
former Road Ganger
Sat 4 Dec 2010
at 14:09
  • msg #672

Re: Enid Oklahoma

In reply to Rowan Dawson (msg #671):

RK is just driving now so i am waiting for the situation. If i get bored and am on line then i will just add a post about random shit.

Take your time man. we all have computer ass ups. i seem to have one about every 2 years.
Rowan Dawson
player, 159 posts
Medic
Story-Teller
Sat 4 Dec 2010
at 19:15
  • msg #673

Re: Enid Oklahoma

Roadkill:
In reply to Rowan Dawson (msg #671):

RK is just driving now so i am waiting for the situation. If i get bored and am on line then i will just add a post about random shit.

Take your time man. we all have computer ass ups. i seem to have one about every 2 years.


Well i have to be the only person operating a Pentium 4 1.33 with 500meg of Ram. On Xp Proffesional still going

Hopefully am getting a New Computer this Christmas
Ian
The Marshall
GM, 492 posts
aka "helbent4"
aka Tony
Sun 5 Dec 2010
at 13:04
  • msg #674

Re: Enid Oklahoma

Posse,

Still sorting myself out. Some books I have in hardcopy, some on .pdf that need to be downloaded again.

Tomorrow I'm going to pull an old power supply and see if that works. You never know! Could do the trick.

Also, Sundays I run alternating Hackmaster and The Morrow Project, so we'll see if I can get a post in.

Tony
This message was last edited by the GM at 13:10, Sun 05 Dec 2010.
The Marshall
GM, 497 posts
aka "helbent4"
aka Tony
Tue 7 Dec 2010
at 23:29
  • msg #675

Re: Enid Oklahoma

Posse,

1) The game time/date/weather thread has been updated. It'll be dark in a half-hour/45 minutes.

2) This town, Enid, was your nominal destination. There was no designated alternative.

3) Roadkill does know of an alternative camp site in some ruins around 25 miles away to the west inside the dust-bowl. If you high-tail it you could make it there just after dark. It's off the beaten path and has a well, but it could be tricky getting there without light as the roads are in poor shape.

Tony
Dakota Jack Cardinal
player, 178 posts
Gunslinger
Lady's Man
Wed 8 Dec 2010
at 03:11
  • msg #676

Re: Enid Oklahoma

My apologies for not posting recently. I've been wrapping up a major work project and had to focus on it....

I'm back and trying to catch up..

TC
The Marshall
GM, 502 posts
aka "helbent4"
aka Tony
Fri 10 Dec 2010
at 13:23
  • msg #677

Re: Enid Oklahoma

In reply to Dakota Jack Cardinal (msg #676):

That's great to hear!

I've been having problems of my own. My computer died last week, taking my books with it, and after I downloaded another set to my wife's laptop I have to deal with a nasty virus. So I'm faking it as well.

Tony
Roadkill
player, 142 posts
Road Warrior
former Road Ganger
Sat 11 Dec 2010
at 11:20
  • msg #678

Re: Enid Oklahoma

In reply to The Marshall (msg #677):

Just wanting to make sure that you all know I'm not flip flopping here. roadkills loyalty to those in the posse to make sure everyone is safe has torn at his one or two remaining heart strings. Must have beens Rowan's stirring speech about what might happen. Hindrances, they can make for a bad situation worse.
The Marshall
GM, 504 posts
aka "helbent4"
aka Tony
Sat 11 Dec 2010
at 13:32
  • msg #679

Re: Enid Oklahoma

In reply to Roadkill (msg #678):

I think it's cool, and things will be interesting either way!

Tony
Smoker Nix
player, 114 posts
Scavenger & Tech
Thu 16 Dec 2010
at 00:03
  • msg #680

Re: Enid Oklahoma

Hi there everyone.

My apologies for my continued lack of posting.  Tony has been very understanding but I've decided that I simply don't have the time to keep up with this game so it's best that I stop messing everyone around and drop out.  My apologies for this and please be certain that it's just RL time issues at my end.

Tony has very generously offered to keep the window open for me to take Nix back over should my availability change so I may return.

Anyway, good luck to you all.  This is a very good game with very good players.  I just wish I had the available time to continue in it!

Thanks,

Andy (aka Mahatatain).
Rowan Dawson
player, 169 posts
Medic
Story-Teller
Thu 16 Dec 2010
at 10:29
  • msg #681

Re: Enid Oklahoma

In reply to Smoker Nix (msg #680):

Well my personal feeling would be to say hang in there and post when you can.
 But I understand RL all to well.
So come back when you can

Ian
Dakota Jack Cardinal
player, 180 posts
Gunslinger
Lady's Man
Mon 20 Dec 2010
at 23:25
  • msg #682

Re: Enid Oklahoma

I would have posted recently, but I've been worn out dealing with visiting my fiance's family for the holidays and her dad broke his ankle the day we were coming up. That was Friday, and she nor I have been able to stop since.... He's been in the hospital because they were having to put pins and a plate in it. THe surgery was today, so hopefully he'll be home tomorrow or Wed. In the meantime, just been kind of out of it.....

I should be getting back to it before too long...
The Marshall
GM, 511 posts
aka "helbent4"
aka Tony
Tue 21 Dec 2010
at 07:55
  • msg #683

Re: Enid Oklahoma

In reply to Dakota Jack Cardinal (msg #682):

Sorry to hear things have been busy for you. I've told this story a few times, but my father-in-law used to be in Special Forces (he's a university professor now). When we first met in person he literally interrogated me for the weekend. (It was more subtle than "Meet the Parents".)

Please post when you can, PM me if you need a recap of the last couple weeks.

Tony
Rowan Dawson
player, 172 posts
Medic
Story-Teller
Fri 24 Dec 2010
at 10:38
  • msg #684

Re: Enid Oklahoma


Where is every one

Ian
The Marshall
GM, 512 posts
aka "helbent4"
aka Tony
Fri 24 Dec 2010
at 11:21
  • msg #685

Re: Enid Oklahoma

In reply to Rowan Dawson (msg #684):

Ian,

It's Christmas. I find people are usually busy. Nevertheless, I'll move things along a little.

Tony
Roadkill
player, 145 posts
Road Warrior
former Road Ganger
Fri 24 Dec 2010
at 19:37
  • msg #686

Re: Enid Oklahoma

In reply to The Marshall (msg #685):

im still about but assume things to slow down. im in china these days and there is no christmas here so nothing changed here.
The Marshall
GM, 514 posts
aka "helbent4"
aka Tony
Fri 24 Dec 2010
at 22:27
  • msg #687

Re: Enid Oklahoma

In reply to Roadkill (msg #686):

I was in Cambodia for last Christmas, there was a hell of a lot of celebrating for any major asian or western holiday. Guess they just need an excuse.

In Vancouver, no white Christmas for me!

Tony
Peter Firecrow
player, 98 posts
Not that kind of Indian
Wanna buy a gun?
Sat 25 Dec 2010
at 22:45
  • msg #688

Re: Enid Oklahoma

Merry Christmas!
The Marshall
GM, 515 posts
aka "helbent4"
aka Tony
Sun 26 Dec 2010
at 10:01
  • msg #689

Re: Enid Oklahoma

Group,

Indeed, Merry Christmas!

Following is the first Christmas carol in North America, written by a Jesuit to help convert Huron in 17th Century Canada. Note the very appropriate imagery. There is an English version that we would sing in church every year (and school, for that matter).

http://en.wikipedia.org/wiki/Huron_Carol

"Jesus, He is Born"

Have courage, you who are human beings: Jesus, he is born
The okie spirit who enslaved us has fled
Don't listen to him for he corrupts the spirits of our thoughts
Jesus, he is born

The okie spirits who live in the sky are coming with a message
They're coming to say, "Rejoice!
Mary has given birth. Rejoice!"
Jesus, he is born

Three men of great authority have left for the place of his birth
Tiscient, the star appearing over the horizon leads them there
That star will walk first on the bath to guide them
Jesus, he is born

The star stopped not far from where Jesus was born
Having found the place it said,
"Come this way"
Jesus, he is born

As they entered and saw Jesus they praised his name
They oiled his scalp many times, anointing his head
with the oil of the sunflower
Jesus, he is born

They say, "Let us place his name in a position of honour
Let us act reverently towards him for he comes to show us mercy
It is the will of the spirits that you love us, Jesus,
and we wish that we may be adopted into your family
Jesus, he is born

http://www.youtube.com/watch?v=D6IG6F6E5Ac

Huron Carol, English Version:

    Twas in the moon of wintertime when all the birds had fled
    That mighty Gitchi Manitou sent angel choirs instead
    Before their light the stars grew dim
    And wandering hunters heard the hymn,

        Jesus your King is born
        Jesus is born, in excelsis gloria.



    Within a lodge of broken bark the tender babe was found
    A ragged robe of rabbit skin enwrapped his beauty round
    But as the hunter braves drew nigh
    The angel song rang loud and high

    The earliest moon of wintertime is not so round and fair
    As was the ring of glory on the helpless infant there
    The chiefs from far before him knelt
    With gifts of fox and beaver pelt

    O children of the forest free, O sons of Manitou
    The Holy Child of earth and heaven is born today for you.
    Come kneel before the radiant boy
    Who brings you beauty peace and joy

Tony
The Marshall
GM, 516 posts
aka "helbent4"
aka Tony
Wed 29 Dec 2010
at 12:13
  • msg #690

Re: Enid Oklahoma

Group,

Nice posts as of late from everyone.  I'll try to get a GM post in the next day or so, I've been really sick the last day or so and taking lots of cold medication. Woo!

Tony
This message was last edited by the GM at 12:15, Wed 29 Dec 2010.
Brother Edgar
NPC, 164 posts
Doomsayer
Fri 31 Dec 2010
at 01:12
  • msg #691

Re: Enid Oklahoma


Due to RL getting more hectic, I am forced to bow out of the game.  Thanks all for the fun and I hope y'all continue to enjoy it.

Have fun stormin' the irradiated castle!
The Marshall
GM, 518 posts
aka "helbent4"
aka Tony
Fri 31 Dec 2010
at 01:15
  • msg #692

Re: Enid Oklahoma

In reply to Brother Edgar (msg #691):

Cory,

Thanks for the good wishes, and have a happy new year!

Tony
Roadkill
player, 147 posts
Road Warrior
former Road Ganger
Fri 31 Dec 2010
at 12:15
  • msg #693

Re: Enid Oklahoma

Yay, happy new year too all, when it happens.

I hated 2010, nothing but bad things happened for the family. So hoping 2011 will be awesome. Then again i would just like people not to steal from me and not do the lovely snot rockets at my feet while spitting in my direction.... ah china. got to love it.
The Marshall
GM, 519 posts
aka "helbent4"
aka Tony
Fri 31 Dec 2010
at 13:19
  • msg #694

Re: Enid Oklahoma

In reply to Roadkill (msg #693):

Carlstar,

This time last year, my wife and I were killing time in Bangkok, waiting for a flight to Myanmar. In don't recall too many mucous-related incidents; we were mostly in former French and British-colonised areas and handkerchiefs were common (and the Thais are a pretty clean people).

We were lucky, in six months we got ripped off price-wise all the time but never had anything stolen, per se. We made friends, had a couple near-death experiences (once in Laos and another in Viet Nam) and I almost got tasered by police in Hue. Ah, good times!

Tony
Roadkill
player, 148 posts
Road Warrior
former Road Ganger
Fri 31 Dec 2010
at 15:35
  • msg #695

Re: Enid Oklahoma

In reply to The Marshall (msg #694):

oh so true

Friend in Nam loves it there. China however is a place of bad people. oh how the chinese have no morals etc.

China is great if you get past the rats and roaches though, then again just like every place in the world you sometimes get them clawing in. education and common decent morales are only about 20 years old here now. Kids here really hate how awful their parents are; it is like the opposite of the western world.

commies. got to love em.
The Marshall
GM, 520 posts
aka "helbent4"
aka Tony
Sat 1 Jan 2011
at 01:03
  • msg #696

Re: Enid Oklahoma


Roadkill
player, 150 posts
Road Warrior
former Road Ganger
Thu 6 Jan 2011
at 15:31
  • msg #697

Re: Enid Oklahoma

To the above. the blurry part did look familiar from a few years ago, alone with the awesome text messages i would send.......


in the game.
Thought i would add to the dog thing there. we all know that dogs love to piss on the nearest tire and it is always on the persons car who loves cars a wee bit too much.
The Marshall
GM, 525 posts
aka "helbent4"
aka Tony
Fri 7 Jan 2011
at 02:41
  • msg #698

Re: Enid Oklahoma

In reply to Roadkill (msg #697):

Ha, at least this year I remember New Years Eve. Last year we were in Bangkok, and had to catch a flight to Yangon the next day. Not fun!

I don't mind the dog thing in the slightest. It fits well and I don't mind players having leeway like that. In fact, if you want to improvise dialogue with other NPCs then feel free to do as well, nothing like that is set in stone.

Tony
Rowan Dawson
player, 174 posts
Medic
Story-Teller
Sat 8 Jan 2011
at 20:58
  • msg #699

Re: Enid Oklahoma

In reply to The Marshall (msg #677):

Well I appologise for my absense
My old computer died
 And I have only just recovered the Hd with all the details of this game on it
Including site adresses ect
Okay I am back sorry again

Ian
Peter Firecrow
player, 100 posts
Not that kind of Indian
Wanna buy a gun?
Wed 12 Jan 2011
at 03:44
  • msg #700

Re: Enid Oklahoma

I apologize but I am going to have bow out. I just don't have the time for many games anymore with the craziness of RL. Thank you all for the opportunity to RP with you. I had a blast in this game, only partly 'cause it was Deadlands! =D

And I give the GM full authority to NPC my character or get someone else to play him. Sorry all.
The Marshall
GM, 529 posts
aka "helbent4"
aka Tony
Wed 12 Jan 2011
at 09:53
  • msg #701

Re: Enid Oklahoma

In reply to Peter Firecrow (msg #700):

Alan,

I completely understand, and I'm grateful you hung in there as long as you did. you were a great player and it was a real pleasure indeed. Take it easy, have a wonderful new year!

Group,

The player who plays Arthur is also bowing out, which is a shame because he was also a great guy I was enjoying his obvious creativity and talent.

Unfortunately, Dakota hasn't logged in for a little while so that basically leaves Rowan and Roadkill as remaining/active players! I don't want to give up and would like to continue as long as you do. Let me know what you think, and we'll figure out where to go from here.

Tony
The Marshall
GM, 530 posts
aka "helbent4"
aka Tony
Thu 13 Jan 2011
at 13:06
  • msg #702

Re: Enid Oklahoma

Carl/Ian,

This seems like a good time to split off some of the NPCs and dropped PCs. Peter can lead a party back to Enid to discover what's going on. I was thinking Rowan, Roadkill, Smoker and possibly Arthur/Michaela could continue on to Near Wichita.

The next stage will be to bring in some new players if we want to continue with "Something about a Sword" unless someone wants to play Arthur/Michaela (as it's almost pointless without a Templar).

Tony
Rowan Dawson
player, 182 posts
Medic
Story-Teller
Fri 14 Jan 2011
at 12:47
  • msg #703

Re: Enid Oklahoma

Roadkill:
In reply to Rowan Dawson (msg #329):

"End of the day love. End of the day. So much easier to sort out our thing and then like i said or if i didn't i will drive you back. Might be able to pick up some extra guns too"

OOC- thats about right isn't it


Okay I as Player am confused
 I thought road kill had some where we needed to be
The Marshall
GM, 531 posts
aka "helbent4"
aka Tony
Fri 14 Jan 2011
at 12:48
  • msg #704

Re: Enid Oklahoma

In reply to Rowan Dawson (msg #703):

Ian,

1) Post completely OOC comments and questions here!

2) I think Roadkill is saying he needs to get to Near Wichita ASAP but he can come back with reinforcements.

Tony
Roadkill
player, 156 posts
Road Warrior
former Road Ganger
Fri 14 Jan 2011
at 12:59
  • msg #705

Re: Enid Oklahoma

In reply to The Marshall (msg #704):

Yeah that is what i said. Get there and come back. Sorry for the confusion.
The Marshall
GM, 532 posts
aka "helbent4"
aka Tony
Fri 14 Jan 2011
at 13:11
  • msg #706

Re: Enid Oklahoma

In reply to Roadkill (msg #705):

No worries! As GM, I'm making a "command decision" to split the group. Roadkill, Rowan, Smoker, Arthur and Michaela will continue north, while the rest return to Enid because Brother Edgar says that's what the Eye tells him must happen.

Don't worry, you will not be left hanging, there will be further clarification as to what's going on.

As for the Eye, it's a hold Church of the Atom (Reformed) and Cult o' Doom artifact, hunted-for by the cultists, found by Smoker and now possessed by Brother Edgar. It's the actual eyepiece for the Norden bombsight of the Enola Gay, and gives BE (but no one else) mystical visions direct from the holy Atom.

Tony
Roadkill
player, 158 posts
Road Warrior
former Road Ganger
Fri 14 Jan 2011
at 15:02
  • msg #707

Re: Enid Oklahoma

In reply to The Marshall (msg #706):

Also to the above above above question or so.

I'm still keen to keep going. As i see roadkill. He is all about the road, so travel. give him a destination and purpose and he will keep (sorry) truckin.
Rowan Dawson
player, 183 posts
Medic
Story-Teller
Fri 14 Jan 2011
at 21:14
  • msg #708

Re: Enid Oklahoma

The Marshall:
In reply to Rowan Dawson (msg #703):

Ian,

1) Post completely OOC comments and questions here!

2) I think Roadkill is saying he needs to get to Near Wichita ASAP but he can come back with reinforcements.

Tony

 Opps sorry
Ian
Rowan Dawson
player, 184 posts
Medic
Story-Teller
Fri 14 Jan 2011
at 21:15
  • msg #709

Re: Enid Oklahoma

Roadkill:
In reply to The Marshall (msg #706):

Also to the above above above question or so.

I'm still keen to keep going. As i see roadkill. He is all about the road, so travel. give him a destination and purpose and he will keep (sorry) truckin.


Like wise I wish to keep going
Having great fun here.
I could try and play the templar as well it is up to you.
Ian
The Marshall
GM, 535 posts
aka "helbent4"
aka Tony
Sat 15 Jan 2011
at 01:24
  • msg #710

Re: Enid Oklahoma

In reply to Rowan Dawson (msg #709):

Ian,

That would be cool, if you want to do it. I take it you know all about the Templars in Hell on Earth? Michaela is an NPC under his command, but you should also continue with her training and teaching.

Tony
Rowan Dawson
player, 186 posts
Medic
Story-Teller
Sat 15 Jan 2011
at 08:04
  • msg #711

Re: Enid Oklahoma

In reply to The Marshall (msg #710):



Okay here there would be different types.
Knights Templar
Knights of the holy Cross
Knights of Jeruslim.

Right the way down to a modern take
Knights of St john
( Trained first aiders / paramedics/ nurses and doctors)
Reading the book it seems as if their ideals are Paladin but with out the religious doctrine.
Ian
The Marshall
GM, 536 posts
aka "helbent4"
aka Tony
Sat 15 Jan 2011
at 11:58
  • msg #712

Re: Enid Oklahoma

In reply to Rowan Dawson (msg #711):

Ian,

The Templars in Hell on Earth have nothing to do with the historical Templars. They are basically post-apocalypse knights, period. They have no affiliation with the Church. There are no other existing orders like the Knights of the Cross, Jerusalem, Hospitalers, Malta, etc.

Paladin is close, and Templars are able to achieve minor miracles like healing, of course. One thing to keep in mind their main method is to not come to someone's aid unless they deserve it. So they go undercover until they are sure. This is their strongest guideline.

1) Michaela is his Squire/apprentice. Teach her well!
2) There is no rule against high tech but Arthur prefers his sword to a gun.
3) Templars are not specifically Christian, but they all believe strongly in something and are somewhat knowledgeable in the horrors of the wasteland, as they routinely combat them.

Tony
Rowan Dawson
player, 187 posts
Medic
Story-Teller
Sat 15 Jan 2011
at 19:17
  • msg #713

Re: Enid Oklahoma

The Marshall:
In reply to Rowan Dawson (msg #711):

Ian,

The Templars in Hell on Earth have nothing to do with the historical Templars. They are basically post-apocalypse knights, period. They have no affiliation with the Church. There are no other existing orders like the Knights of the Cross, Jerusalem, Hospitalers, Malta, etc.

Paladin is close, and Templars are able to achieve minor miracles like healing, of course. One thing to keep in mind their main method is to not come to someone's aid unless they deserve it. So they go undercover until they are sure. This is their strongest guideline.

1) Michaela is his Squire/apprentice. Teach her well!
2) There is no rule against high tech but Arthur prefers his sword to a gun.
3) Templars are not specifically Christian, but they all believe strongly in something and are somewhat knowledgeable in the horrors of the wasteland, as they routinely combat them.

Tony


It sounds like a cross between a jedi/ a paladin and a Shaolin monk
Rowan Dawson
player, 188 posts
Medic
Story-Teller
Sat 15 Jan 2011
at 21:01
  • msg #714

On the Road

Amusment
WOh Rowan has figured how to be in two places at once
VBG

Smoker rode up on the top of the trailer in the fighting position at the rear, using his radio to communicate, while Arthur and Rowan rode in the cab.

With Michaela and Rowan in the lead on their bikes, Roadkill pulled his rig out onto the rutted and cracked road, heading east towards the Interstate, where they would turn north towards Near Wichita. The group in Peter's truck followed for a ways, then turned south towards Enid.
The Marshall
GM, 538 posts
aka "helbent4"
aka Tony
Sun 16 Jan 2011
at 00:15
  • msg #715

Re: On the Road

Rowan Dawson:
Amusment
WOh Rowan has figured how to be in two places at once
VBG

Smoker rode up on the top of the trailer in the fighting position at the rear, using his radio to communicate, while Arthur and Rowan rode in the cab.

With Michaela and Rowan in the lead on their bikes, Roadkill pulled his rig out onto the rutted and cracked road, heading east towards the Interstate, where they would turn north towards Near Wichita. The group in Peter's truck followed for a ways, then turned south towards Enid.


Ian,

Such a smartass!

quote:
It sounds like a cross between a jedi/ a paladin and a Shaolin monk


Sure, that's probably not a bad analogy. They tend to be good H-t-H fighters, swords are the most common weapons but not exclusive by any means.

I'll see if I can send you the Templar sourcebook, "The Last Crusaders". Let me know if you can't take 8 megs.

Tony
Rowan Dawson
player, 189 posts
Medic
Story-Teller
Sun 16 Jan 2011
at 22:44
  • msg #716

Re: On the Road



Such a smartass!

Want to send me the Character as well

Thanks

Ian


<
The Marshall
GM, 539 posts
aka "helbent4"
aka Tony
Mon 17 Jan 2011
at 01:16
  • msg #717

Re: On the Road

In reply to Rowan Dawson (msg #716):

Ian,

I've assigned Arthur to you now. Have fun!

Tony
Roadkill
player, 159 posts
Road Warrior
former Road Ganger
Mon 17 Jan 2011
at 14:08
  • msg #718

Re: On the Road

In reply to The Marshall (msg #717):

Nice to see Ian doing Arthur... yes i said it like that on purpose Ian ;)~ You seem like a good guy to mess with with in person too..

I would say i would take over other players too Tony but i don't want to at this time. I have DM commitments to deal with in another game but otherwise would be all bout playing lots of characters.
The Marshall
GM, 540 posts
aka "helbent4"
aka Tony
Mon 17 Jan 2011
at 15:58
  • msg #719

Re: On the Road

In reply to Roadkill (msg #718):

Carl,

Yeah, I've gamed with Ian for a long time, many years. He's cool, for a Brit!

I'm okay with just a couple players for now, and I'm cool with you not taking another PC. You got your own games to run! To a degree, the number of players is sort of seen as a measure of some kind of worth, but I've played in and run enjoyable games with only two or three players, as long as they get along and post relatively often.

Don't worry, in a little bit I will recruit a couple more players. Someone might take over Arthur and Smoker, or we may add new PCs.

For the future, I am seriously considering adapting the game to a companion but simplified system, "Savage Worlds". Supposedly, there is even a "Hell on Earth: Reloaded" in the works intended for release back in 2010.

Pros:

- Streamlined mechanics, especially Initiative (which in DL/HoE can be brutal!).
- We currentloy only have a handful of characters, including a couple Arcane.
  This would make conversion significantly simpler!

Cons:

- There is work involved. I would be happy to do the work although I can send
  both of you the rules and you could convert your own characters.
- A lot of the cool chrome for Arcane PCs goes away in the simplification,
  although Rowan and Arthur are relatively low-powered for Arcane and they
  probably won't be radically affected.

At this time, I may merely adapt the simplified Initiative rules. More significant changes may follow sometime, or not.

Tony
This message was last edited by the GM at 16:02, Mon 17 Jan 2011.
Roadkill
player, 162 posts
Road Warrior
former Road Ganger
Mon 17 Jan 2011
at 16:18
  • msg #720

Re: On the Road

In reply to The Marshall (msg #719):

Pros and cons tony.

They are all good and bad but serious. i think me and ian we keep it on and you will find someone. as long as they are people with some sort of imagination. Just keep your basic idea in mind tony. will be good
The Marshall
GM, 541 posts
aka "helbent4"
aka Tony
Tue 18 Jan 2011
at 01:04
  • msg #721

Re: On the Road

In reply to Roadkill (msg #720):

Probably what I'll do is just modify the initiative system, where everyone gets one card per turn instead of multiples. I don't really want to get rid of the colour and wacky mechanisms that makes DL/HoE unique.

As for new players, I think that'll happen in the next week or so.

Ian,

Michaela was on her bike riding with Rowan and can't technically hear Arthur. Sorry if there was some misunderstanding!

Tony
This message was last edited by the GM at 07:42, Tue 18 Jan 2011.
The Marshall
GM, 543 posts
aka "helbent4"
aka Tony
Wed 19 Jan 2011
at 01:54
  • msg #722

Re: On the Road

Ian,

To clarify, the OOC point of the message was to let Arthur off the hook for going back to Enid. Namely, there was a question whether the Templar would see it as his duty to aid the people of Enid against the Black Hats, but if they invited the Black Hats in then their problems are on their own heads, not his priority.

This was more of a concern for the previous player but I felt it would help to get that out of the way. As soon as Roadkill answers Smoker, we can continue on to Near Wichita!

Tony
Arthur Dayne
player, 167 posts
Veteran Templar
Only the worthy...
Wed 19 Jan 2011
at 06:09
  • msg #723

Re: On the Road

The Marshall:
Ian,

To clarify, the OOC point of the message was to let Arthur off the hook for going back to Enid. Namely, there was a question whether the Templar would see it as his duty to aid the people of Enid against the Black Hats, but if they invited the Black Hats in then their problems are on their own heads, not his priority.

This was more of a concern for the previous player but I felt it would help to get that out of the way. As soon as Roadkill answers Smoker, we can continue on to Near Wichita!

Tony


NP friend , was playing it though
Ian
The Marshall
GM, 551 posts
aka "helbent4"
aka Tony
Fri 4 Feb 2011
at 01:40
  • msg #724

Re: On the Road

In reply to Arthur Dayne (msg #723):

Ian,

Speaking of Arthur, If he doesn't want to walk he's got to get back in the truck. He has a chance now, if he makes an Easy (TN: 3) Nimbleness check to climb aboard. ;)

Tony
Roadkill
player, 168 posts
Road Warrior
former Road Ganger
Fri 4 Feb 2011
at 04:43
  • msg #725

Re: On the Road

From in game

"His problem is that he does not believe in what he can not see."

That sounds perfect Ian. Roadkill is such a jerk.
Arthur Dayne
player, 170 posts
Veteran Templar
Only the worthy...
Fri 4 Feb 2011
at 11:52
  • msg #726

Re: On the Road

The Marshall:
In reply to Arthur Dayne (msg #723):

Ian,

Speaking of Arthur, If he doesn't want to walk he's got to get back in the truck. He has a chance now, if he makes an Easy (TN: 3) Nimbleness check to climb aboard. ;)

Tony

Ugg roll for me please friend
Arthur would have been back on the truck as soon as they women were done talking before it started moving though.
What Dice am I rolling here I do not have the stats fro the character
This message was last edited by the player at 11:54, Fri 04 Feb 2011.
Rowan Dawson
player, 201 posts
Medic
Story-Teller
Fri 4 Feb 2011
at 11:55
  • msg #727

Re: On the Road

Roadkill:
From in game

"His problem is that he does not believe in what he can not see."

That sounds perfect Ian. Roadkill is such a jerk.


Grin, nah he aint a jerk he lives life as he sees it.
It is up to Rowan and people like her to see beyond
The Marshall
GM, 552 posts
aka "helbent4"
aka Tony
Fri 4 Feb 2011
at 13:57
  • msg #728

Re: On the Road

Arthur Dayne:
Ugg roll for me please friend
Arthur would have been back on the truck as soon as they women were done talking before it started moving though.
What Dice am I rolling here I do not have the stats fro the character


Ian,

You have control over both characters now, so to find the character sheet for your second character (Arthur) then go to "Character Details" and there should be a drop-down menu on the right side beside "view profile of...". Select Arthur and his sheet should come up. I'll roll for you, but as it's 2d10 it should be fine.

If you only have to roll 1 die, remember to erase the "1" in the "drop lowest" box.

Tony
This message was last edited by the GM at 14:02, Fri 04 Feb 2011.
Arthur Dayne
player, 173 posts
Veteran Templar
Only the worthy...
Fri 4 Feb 2011
at 19:22
  • msg #729

Re: On the Road

The Marshall:
Arthur Dayne:
Ugg roll for me please friend
Arthur would have been back on the truck as soon as they women were done talking before it started moving though.
What Dice am I rolling here I do not have the stats fro the character


Ian,

You have control over both characters now, so to find the character sheet for your second character (Arthur) then go to "Character Details" and there should be a drop-down menu on the right side beside "view profile of...". Select Arthur and his sheet should come up. I'll roll for you, but as it's 2d10 it should be fine.

If you only have to roll 1 die, remember to erase the "1" in the "drop lowest" box.

Tony


I know its weird I can only get it to show me Rowans sheet
The Marshall
GM, 554 posts
aka "helbent4"
aka Tony
Sat 5 Feb 2011
at 11:20
  • msg #730

Re: On the Road

Arthur Dayne:
I know its weird I can only get it to show me Rowans sheet


Ian,

Don't sweat it, I PM'd you Arthur's character sheet to his private messages. Look there for it!

Tony
The Marshall
GM, 562 posts
aka "helbent4"
aka Tony
Mon 21 Feb 2011
at 01:08
  • msg #731

Re: On the Road

Posse,

I'd like to introduce a Richard, a friend of mine.

He's playing Smoker for the mean time.

Tony
Roadkill
player, 182 posts
Road Warrior
former Road Ganger
Mon 21 Feb 2011
at 02:35
  • msg #732

Re: On the Road

In reply to The Marshall (msg #731):

 Hi a Richard. Does the 'a' stand for something..
The Marshall
GM, 563 posts
aka "helbent4"
aka Tony
Mon 21 Feb 2011
at 03:58
  • msg #733

Re: On the Road

Roadkill:
In reply to The Marshall (msg #731):

 Hi a Richard. Does the 'a' stand for something..


Ah, poor sentence structure on my part?

Also, your post was hilarious! Bravo.

Tony
This message was last edited by the GM at 03:59, Mon 21 Feb 2011.
Smoker Nix
NPC, 126 posts
Scavenger & Tech
Played by Richard
Mon 21 Feb 2011
at 04:39
  • msg #734

Re: On the Road

Hi Guy's, Thanks for having me.  This is my first time playing on a message board, so I may need you to bear with a little noobishness.

Also, the a stands for awesome.
Roadkill
player, 183 posts
Road Warrior
former Road Ganger
Mon 21 Feb 2011
at 12:20
  • msg #735

Re: On the Road

In reply to Smoker Nix (msg #734):

I was hoping it was 'A' for aardvark. I was really hoping for interspecies game time. Well i guess if you are an awesome Richard then that will be just as good.

And as for Tony... tsk tsk. Have you ever seen me making an English mistake *cough* Edit everything i do *cough* twice *meow*.... i mean *cough*

Oh and if Jasmine turns out to be some brain sucking leech monster or the clown from 'IT' leading us down to where they float, then all power to those that want to start a coupe against his complete and unquestionable rule but like Gaddafi he will go down fighting, for some odd reason. Power infects the brain perhaps? Isn't 30 years of ruling a country while wearing dark glasses enough. Ah global revolution. Good times.
This message was last edited by the player at 12:30, Mon 21 Feb 2011.
The Marshall
GM, 564 posts
aka "helbent4"
aka Tony
Tue 22 Feb 2011
at 08:15
  • msg #736

Re: On the Road

In reply to Roadkill (msg #735):

Ah yes, "Wacky Ghadaffi" seems to be in a spot of trouble! Sic semper tyrannis, and all that.

Richard,

I think you'll like the format, it's kind of neat. Not sure if you're familiar with the BB code, if not shouldn't be too hard!

Tony
The Marshall
GM, 566 posts
aka "helbent4"
aka Tony
Thu 24 Feb 2011
at 01:05
  • msg #737

Re: On the Road

Richard/Roadkill,

Not that this is a problem so far, but I should be a little clearer on the layout of the rig. This is the basic layout of the rig, a long-nose sleeper with van trailer:



It's a little more streamlined, of course:



- There are 2 doors and 2 seats in the cab (driver/passenger) with of course a CB radio.

- In the sleeper compartment, there is bunk bed that folds up and down into a bench seat, a folding table, cabinets and storage bins. There is a door (with window) on the left side of the sleeper compartment, a roof hatch and a window on the right. Separating the cab from the sleeper is a heavy blackout curtain.



- The van trailer is a standard box with twin doors in the back. There is a ramp into the back made up of reinforced wood planks that can be pulled out. At the top rear of the trailer is a fighting position made of sandbags reinforced with barbed wire and spikes. There is a hatch down into the rear of the trailer there (at the rear).

Tony
This message was last edited by the GM at 01:09, Thu 24 Feb 2011.
The Marshall
GM, 568 posts
aka "helbent4"
aka Tony
Fri 25 Feb 2011
at 09:19
  • msg #738

Re: On the Road

Posse,

Also, there are no glass in the windows, of course, but there are armoured shutters and the entire cab is armoured against small arms fire.

Tony
Rowan Dawson
player, 215 posts
Medic
Story-Teller
Sat 26 Feb 2011
at 08:06
  • msg #739

Re: On the Road

" She gestured ahead, confidently. "Don't worry if you see... things. They're just warnings, they're not real, they are fake. To scare off those who'd wish to do us harm!",<quote marshall>


Not sure if Rowan hears this marshall can you rule where she is in the truck please and then I will post

Thanks
Ian
The Marshall
GM, 569 posts
aka "helbent4"
aka Tony
Sat 26 Feb 2011
at 08:17
  • msg #740

Re: On the Road

In reply to Rowan Dawson (msg #739):

From my post:

"The rig started up again, with Roadkill, Jasmine and Arthur in the cab, and Michaela, Smoker, Rowan and the passengers in the trailer."

Michaela got in the trailer, but I can change it so she's in the cab so Arthur has someone to talk to! I think Rowan could be in the cab as well, although that's starting to get a little cramped.

Tony
This message was last edited by the GM at 08:21, Sat 26 Feb 2011.
Roadkill
player, 185 posts
Road Warrior
former Road Ganger
Sat 26 Feb 2011
at 12:19
  • msg #741

Re: On the Road

In reply to The Marshall (msg #740):

Seems like everyone is up front, which makes things easy conversation wise. We are just vulnerable to attack but i think it makes for a good bounding time for the posse.
The Marshall
GM, 570 posts
aka "helbent4"
aka Tony
Sat 26 Feb 2011
at 12:23
  • msg #742

Re: On the Road

In reply to Roadkill (msg #741):

I can go with that, could be a bit crowded.

Smoker probably would still be in the trailer, crashing in Jasmine's car? (There are the NPC passengers to talk to in that case.)

Tony
Smoker Nix
NPC, 128 posts
Scavenger & Tech
Played by Richard
Sat 26 Feb 2011
at 16:56
  • msg #743

Re: On the Road

In reply to The Marshall (msg #742):

Smokers is not giving up his comfy seat no matter how engaging the front cab conversation.
The Marshall
GM, 571 posts
aka "helbent4"
aka Tony
Sat 26 Feb 2011
at 20:28
  • msg #744

Re: On the Road

In reply to Smoker Nix (msg #743):

Posse,

Not a problem, everyone (Roadkill, Arthur, Rowan, Michaela) except Smoker can be in the cab.

Tony
Roadkill
player, 188 posts
Road Warrior
former Road Ganger
Tue 1 Mar 2011
at 13:28
  • msg #745

Re: On the Road

In reply to The Marshall (msg #744):

All this secret entrance and fake bodies reminds me of a sweet little farm called modoc. Either you know Tony or you are channeling the fallout creates, either way, nice.
Smoker Nix
NPC, 129 posts
Scavenger & Tech
Played by Richard
Tue 1 Mar 2011
at 16:33
  • msg #746

Re: On the Road

In reply to Roadkill (msg #745):

War never changes...
The Marshall
GM, 572 posts
aka "helbent4"
aka Tony
Wed 2 Mar 2011
at 10:07
  • msg #747

Re: On the Road

In reply to Roadkill (msg #745):

When we got married, our first dance was to "A Kiss to Build a Dream On". Michelle said, "this song sounds really familiar..."

Tony
The Marshall
GM, 579 posts
aka "helbent4"
aka Tony
Fri 11 Mar 2011
at 20:51
  • msg #748

Re: On the Road

Posse,

I'll wait for Roadkill to post before going into rounds. Also, I'll need a Cognition check from Roadkill and Arthur to see if they're surprised. Please post the results in the Dice Rolls thread.

Tony
The Marshall
GM, 580 posts
aka "helbent4"
aka Tony
Sun 13 Mar 2011
at 10:38
  • msg #749

Re: On the Road

Posse,

Ha, sorry, thought I'd have more time but the clocks went back. I'll post tomorrow for sure.

Tony
Roadkill
player, 192 posts
Road Warrior
former Road Ganger
Sun 13 Mar 2011
at 11:29
  • msg #750

Re: On the Road

The Marshall:
Posse,

Ha, sorry, thought I'd have more time but the clocks went back. I'll post tomorrow for sure.

Tony


You have daylights saving there in BC. We are free from such complexities as that in china.
So I read through the combat rules etc again as I have forgotten them for the most part, so if I make a retarded decision, feel free to say so...
Like heading into a radiation zone with a skeleton chick...

Ah Roadkill. Lead with the other head son. lead with the other one.
The Marshall
GM, 582 posts
aka "helbent4"
aka Tony
Mon 14 Mar 2011
at 10:50
  • msg #751

Re: On the Road

In reply to Roadkill (msg #750):

Hah! As well, Smoker's comment about Roadkill forgetting again was priceless.

I think I'm going to adapt the Savage Worlds rules for Initiative to this game, that is, you get one card draw no matter how fast you are.

Combat map is up, still too tired to post. Will do so tomorrow. New job is really taking it out of me!

Rowan, and Smoker make a Quickness roll for Initiative. (Roadkill, Arthur and Michaela are all Surprised and lose their cards for the turn.) Also, Roadkill, Rowan and Arthur need to make Fear checks (vs. Guts) with a TN of 10. Grit should add +1 (you've already killed an obvious Undead) and you all are "Brave" for another +2.

Tony
Rowan Dawson
player, 223 posts
Medic
Story-Teller
Mon 14 Mar 2011
at 18:47
  • msg #752

Re: On the Road

The Marshall:
In reply to Roadkill (msg #750):

Hah! As well, Smoker's comment about Roadkill forgetting again was priceless.

I think I'm going to adapt the Savage Worlds rules for Initiative to this game, that is, you get one card draw no matter how fast you are.

Combat map is up, still too tired to post. Will do so tomorrow. New job is really taking it out of me!

Rowan, and Smoker make a Quickness roll for Initiative. (Roadkill, Arthur and Michaela are all Surprised and lose their cards for the turn.) Also, Roadkill, Rowan and Arthur need to make Fear checks (vs. Guts) with a TN of 10. Grit should add +1 (you've already killed an obvious Undead) and you all are "Brave" for another +2.

Tony

Tony not sure if I have the method correct. I roll 5 d8 adding three
But the max is a 9 acording to the dice roll what am I doing wrong.

And that wasa 6 +3 which means ten can not be made????
The Marshall
GM, 583 posts
aka "helbent4"
aka Tony
Mon 14 Mar 2011
at 21:12
  • msg #753

Re: On the Road

In reply to Rowan Dawson (msg #752):

Ian,

1) The rolls are basically a die pool: roll them all, keep the highest one die roll out of the bunch. (The die roller is set up to do this automatically already.)

2) Your rolls were: 6,2,6,4,1. Your highest roll was a 6, that's what you keep. Adding +3 results in a total result of 9. If, say, you rolled a 7 that would give you a result of 10.

3) Rolls are open-ended (also called "exploding"), so if you'd have rolled an 8 on any dice you'd roll again and add the results.

So, Rowan didn't pass, but only by a point so it's not likely a disaster!

Tony
This message was last edited by the GM at 21:21, Mon 14 Mar 2011.
Roadkill
player, 193 posts
Road Warrior
former Road Ganger
Tue 15 Mar 2011
at 02:18
  • msg #754

Re: On the Road

In reply to The Marshall (msg #753):

I was just assuming RKs guts is 5d8 seems there is a 5 next to it and spirit is d8.
Rowan Dawson
player, 224 posts
Medic
Story-Teller
Tue 15 Mar 2011
at 06:19
  • msg #755

Re: On the Road

The Marshall:
In reply to Rowan Dawson (msg #752):

Ian,

1) The rolls are basically a die pool: roll them all, keep the highest one die roll out of the bunch. (The die roller is set up to do this automatically already.)

2) Your rolls were: 6,2,6,4,1. Your highest roll was a 6, that's what you keep. Adding +3 results in a total result of 9. If, say, you rolled a 7 that would give you a result of 10.

3) Rolls are open-ended (also called "exploding"), so if you'd have rolled an 8 on any dice you'd roll again and add the results.

So, Rowan didn't pass, but only by a point so it's not likely a disaster!

Tony

I would have thought at the moment she is so angry that her fear will heta her later
The Marshall
GM, 584 posts
aka "helbent4"
aka Tony
Tue 15 Mar 2011
at 07:04
  • msg #756

Re: On the Road

In reply to Rowan Dawson (msg #755):

Rowan already has the benefit of not being surprised, and that kind of emotion might work to motivate her to act in the face of "normal" fear.  like a fear of heights or of a dark alley. This is supernaturally-based fear, far beyond the ordinary world. Rowan is "Queasy" (she loses her next card and has -2 to actions for this turn).

Looks like everyone's got the roll down. Yes, Roadkill's actually got a fair amount of guts! Probably would have worked against him in a Road Gang, he would have stood up to the wrong bully at some point.

All people need to do is post to the "Die Roll, Chip and Card Draw" thread. Copy and paste the text, then colour it orange.

Eg.:

00:31, Today: Michaela Fukushima rolled 11 using 5d10+3, keeping the highest dice only, rerolling max with rolls of 8,6,5,8,5. Guts check.

Sorry this is kind of confused, it's been a little while!

Also: I need Quickness roll for Smoker, Rowan and Arthur, as everyone else is Surprised. I'm going to go with the original DL Initiative rules for now. TN is 5 to get one card, for every +5 you get an extra card. Again, post these rolls in the "Die Roll" Thread and I'll draw your card.

Tony
This message was last edited by the GM at 09:56, Wed 16 Mar 2011.
Roadkill
player, 194 posts
Road Warrior
former Road Ganger
Tue 15 Mar 2011
at 14:51
  • msg #757

Re: On the Road

In reply to The Marshall (msg #756):

Sorry about that. i didn't paste it over
Rowan Dawson
player, 225 posts
Medic
Story-Teller
Tue 15 Mar 2011
at 18:42
  • msg #758

Re: On the Road

Eg.:

00:31, Today: Michaela Fukushima rolled 11 using 5d10+3, keeping the highest dice only, rerolling max with rolls of 8,6,5,8,5. Guts check.

Sorry this is kind of confused, it's been a little while!

Also: I need Quickness roll for Smoker, Rowan and Arthur, as everyone else is Surprised. I'm going to go with the original DL Initiative rules for now. TN is 5 to get one card, for every +5 you get an extra card. Again, post these rolls in the "Die Roll" Thread and I'll draw your card.

Tony</quote>

Roll for Rowan is
You rolled 9 using 4d6, keeping the highest dice only, rerolling max ((4,(6+3)9,5,1)).
Hope I got that right
Ian
Arthur Dayne
player, 182 posts
Tue 15 Mar 2011
at 18:44
  • [deleted]
  • msg #759

Re: On the Road

This message was deleted by the player at 18:45, Tue 15 Mar 2011.
The Marshall
GM, 585 posts
aka "helbent4"
aka Tony
Wed 16 Mar 2011
at 10:05
  • msg #760

Re: On the Road

Ian,

looks like you did it right. Rowan only has one card but it gets discarded due to her Fear check. Arthur gets 3 cards (actions). Still waiting on Smoker.

Tony
Rowan Dawson
player, 227 posts
Medic
Story-Teller
Thu 17 Mar 2011
at 06:13
  • msg #761

Re: On the Road

The Marshall:
Ian,

looks like you did it right. Rowan only has one card but it gets discarded due to her Fear check. Arthur gets 3 cards (actions). Still waiting on Smoker.

Tony

So does the original post I did of yelling the warning and throwing the grenade stand?
The Marshall
GM, 586 posts
aka "helbent4"
aka Tony
Thu 17 Mar 2011
at 08:03
  • msg #762

Re: On the Road

In reply to Rowan Dawson (msg #761):

Hey, this is a real game with rules (for Surprise, Fear and Initiative) and everything! Dice rolls! Card draws!

Combat actions especially need to fit into some kind of coherent order or else it simply becomes a case of who posts first (hint: I would always win) and nothing would affect our characters if we didn't think it would. Merely posting that's what you want to do won't always make it so.

I will give you a break, this once. Let's say she gets a +1 bonus against her Fear check, so she she passes and gets an action. But read up on the combat rules so it's a little clearer how things proceed!

Tony
This message was last edited by the GM at 08:58, Thu 17 Mar 2011.
Roadkill
player, 196 posts
Road Warrior
former Road Ganger
Thu 17 Mar 2011
at 12:00
  • msg #763

Re: On the Road

In reply to The Marshall (msg #762):

I wondered about that. I thought it was a secret action you guys had worked out because Rowan knew what was going on.
Roadkill
player, 197 posts
Road Warrior
former Road Ganger
Fri 18 Mar 2011
at 14:13
  • msg #764

Re: On the Road

Either way it is sorted out I can pretend it didn't happen or maybe RK sees that is what Rowan is going to do. Explains his good foll perhaps.

Just give me a card... high would be good and maybe about 10 of them.
The Marshall
GM, 587 posts
aka "helbent4"
aka Tony
Fri 18 Mar 2011
at 20:38
  • msg #765

Re: On the Road

In reply to Roadkill (msg #764):

Good thinkin', as well, his roll was for his Guts so even if he's taken by surprise he's not scared, if you know what I mean.

I'll NPC Smoker if need be to get things rolling tonight.

Tony
Smoker Nix
NPC, 133 posts
Scavenger & Tech
Played by Richard
Sat 19 Mar 2011
at 16:00
  • msg #766

Re: On the Road

In reply to The Marshall (msg #765):

Sorry about the Delay in posting, this weeks been hectic.  I made Smokers Quickness roll, and I think I got it right, let me know if its off.

Also as you may have noticed I've been going a little "comic relief" with Smoker, given his history and character it just seemed to fit, and I figured it couldn't hurt to make him more interesting.  If its distracting or doesn't fit let me know and I'll tone it down.
Rowan Dawson
player, 228 posts
Medic
Story-Teller
Sat 19 Mar 2011
at 19:33
  • msg #767

Re: On the Road

Smoker Nix:
In reply to The Marshall (msg #765):

Sorry about the Delay in posting, this weeks been hectic.  I made Smokers Quickness roll, and I think I got it right, let me know if its off.

Also as you may have noticed I've been going a little "comic relief" with Smoker, given his history and character it just seemed to fit, and I figured it couldn't hurt to make him more interesting.  If its distracting or doesn't fit let me know and I'll tone it down.


Hey  I do the same so no foul, it all adds to the game
Ian
The Marshall
GM, 588 posts
aka "helbent4"
aka Tony
Sat 19 Mar 2011
at 20:05
  • msg #768

Re: On the Road

In reply to Smoker Nix (msg #766):

Richard,

Not a problem, and I really appreciate that wise-cracking! That last comment earned you an extra XP (white chip) for making me laugh.

I also appthanks for everyone's patience!

The initiative draws are up. Rowan goes first, I'll need a target for her attacks or there could be friendly fire.

Also, for the new players, include (in orange) a "tac bloc" that sums up your weapon status (only the one in your hand), your location, and action like this so I know what's going on:




It was certainly brave of Arthur to run up on the doomsayer and engage it in hand to hand combat. Unfortunately Roadkill was blinded and it was now too dangerous to shoot at the Doomsayer for fear of hitting Arthur. The templar would either have to break contact or be on his own for now.


Roadkill
SA SMG (20/20)
Side of the Ramp (hopefully backpedaled 5-10 yards away from the doomsayer)
Drawing a bead.







Tony
This message was last edited by the GM at 20:23, Sat 19 Mar 2011.
Arthur Dayne
player, 184 posts
Veteran Templar
Only the worthy...
Sun 20 Mar 2011
at 10:38
  • msg #769

Re: On the Road

The Marshall:
In reply to Smoker Nix (msg #766):

Richard,

Not a problem, and I really appreciate that wise-cracking! That last comment earned you an extra XP (white chip) for making me laugh.

I also appthanks for everyone's patience!

The initiative draws are up. Rowan goes first, I'll need a target for her attacks or there could be friendly fire.



As stated in open mail before I was told about the cards.
To lob her grenade into the black cowled group coming out of the church.


Arthers was to take Jasmine down hard and fast.
Ian
This message was last edited by the player at 10:43, Sun 20 Mar 2011.
The Marshall
GM, 591 posts
aka "helbent4"
aka Tony
Sun 20 Mar 2011
at 10:52
  • msg #770

Re: On the Road

In reply to Arthur Dayne (msg #769):

Ian,

Rowan still doesn't get more than one attack.

Please edit your post, and add a .tac bloc to both Rowan and Arthur's posts, as required. (Arthur's attack may still happen on the appropriate cards if Jasmine is a valid target at that point.)

Tony
Rowan Dawson
player, 229 posts
Medic
Story-Teller
Sun 20 Mar 2011
at 16:33
  • msg #771

Re: On the Road

The Marshall:
In reply to Arthur Dayne (msg #769):

Ian,

Rowan still doesn't get more than one attack.

Please edit your post, and add a .tac bloc to both Rowan and Arthur's posts, as required. (Arthur's attack may still happen on the appropriate cards if Jasmine is a valid target at that point.)

Tony

 HUH One attack  as ordered throw grenade as described. Arther is another character that I rolled for as requested. Rowan is not targeting Jasmine
The Marshall
GM, 592 posts
aka "helbent4"
aka Tony
Sun 20 Mar 2011
at 20:09
  • msg #772

Re: On the Road

In reply to Rowan Dawson (msg #771):

Ian,



Rowan swears,
And acts grabbing her Ak and grenade.
Her throw is with out warning as she exits the cab, thown into the middle of the cloaked figures.
Her yell to warn the team, "is take them down now hard and fast they are not as they seem".
Her second action is two put three rounds into Jasmine



Looks Rowan is targeting Jasmine to me!

Actually, she's taking three cards in one. Here's the breakdown:

Action #1: Grabbing AK and Grenade. (Readying weapons.)
Action #2: Throwing grenade while moving and yelling a warning.
Action #3: Firing 3 rounds into Jasmine.

You may take one attack/ready a weapon action per card. Not three, but I'll be generous this time. Other actions may be "free", like quick-drawing, speaking, moving, etc. but they of course may have an effect. Please read the combat rules! There are some slight changes but you should be familiar with Actions, Movement, etc. Also, don't forget your character might be able to Bluff, Overawe, etc.

At any rate, I'll do the following for you to move things along:

1) Edit Rowan's post to take the second attack out.

2) Add in a tac-bloc for her so it's clear what she's doing.

3) Edit Arthur's post to add a tac-bloc. This is important, be specific!

No time left at the moment, I'll post the combat turn summary (what happened) after I get home from work later tonight.

Tony
This message was last edited by the GM at 20:50, Sun 20 Mar 2011.
Rowan Dawson
player, 230 posts
Medic
Story-Teller
Sun 20 Mar 2011
at 22:42
  • msg #773

Re: On the Road

<quote The Marshall>
Ian,



Rowan swears,
And acts grabbing her Ak and grenade.
Her throw is with out warning as she exits the cab, thown into the middle of the cloaked figures.
n
Now i understand sorry had Not realised yelling and throwing a grenade were two actions.
My Mistake


NO WAS NEVER targetting Jasmine that was arthers job
Ian
The Marshall
GM, 593 posts
aka "helbent4"
aka Tony
Mon 21 Mar 2011
at 07:43
  • msg #774

Re: On the Road

Rowan Dawson:
Rowan swears,
And acts grabbing her Ak and grenade.
Her throw is with out warning as she exits the cab, thown into the middle of the cloaked figures.
n
Now i understand sorry had Not realised yelling and throwing a grenade were two actions.
My Mistake


Ian, yelling is not counted as a separate action, nor is moving.

Drawing a weapon (like the AK or grenade) is an action. Attacking is also an action. Yelling can be combined with either, likewise with moving. I'm letting you have a couple freebie actions, here, because of the warning Rowan received.

Don't try to do too much in combat. Also, try to be realistic! If Rowan is holding a rifle in one hand, how does she pull the pin on her grenade? With her teeth?


Rowan Dawson:
NO WAS NEVER targetting Jasmine that was arthers job
Ian


I don't know what to say because it's you who posted that, Ian, not me. It's not going to happen (at least not this turn) so it's not an issue.

1) Don't erase the tac-bloc, it's required.

2) I'll still assume she yelled her warning, as this doesn't require a separate action.

3) Don't alter anything, it's all cool now. I removed her firing at Selene, which it the only thing she couldn't do.

Also, you erased the tac-bloc for Rowan mistake. This information is required, so please leave it there and everyone, remember to add yours for your combat actions so I know what's going on.

At any rate, on with the show!

Tony
This message was last edited by the GM at 09:55, Mon 21 Mar 2011.
The Marshall
GM, 598 posts
aka "helbent4"
aka Tony
Tue 22 Mar 2011
at 21:49
  • msg #775

Re: On the Road

Posse,

Just waiting on Smoker's Quickness/Initiative roll and we're good to go.

Tony
The Marshall
GM, 599 posts
aka "helbent4"
aka Tony
Wed 23 Mar 2011
at 07:54
  • msg #776

Re: On the Road

Posse,

Everyone's done their draws, first action is for Arthur.

Put a tac-bloc so I know what you're doing!

Tony
Smoker Nix
NPC, 135 posts
Scavenger & Tech
Played by Richard
Wed 23 Mar 2011
at 21:21
  • msg #777

Re: On the Road

In reply to The Marshall (msg #776):

Did Jasmine change her name to Selene for some reason, or is the new name just a mistake?
Rowan Dawson
player, 233 posts
Medic
Story-Teller
Thu 24 Mar 2011
at 06:37
  • msg #778

Re: On the Road

Smoker Nix:
In reply to The Marshall (msg #776):

Did Jasmine change her name to Selene for some reason, or is the new name just a mistake?

Mistake On my part Ian
The Marshall
GM, 601 posts
aka "helbent4"
aka Tony
Thu 24 Mar 2011
at 10:16
  • msg #779

Re: On the Road

In reply to Rowan Dawson (msg #778):

Ian,

Not a problem!

Also, please take care to look at the map and designate your targets by the numbers. (Remember, red ones are dead.) If you do not specify a target, your attack may not take place. If the map isn't clear, please tell me!

Tony
This message was last edited by the GM at 10:21, Thu 24 Mar 2011.
The Marshall
GM, 602 posts
aka "helbent4"
aka Tony
Thu 24 Mar 2011
at 11:53
  • msg #780

Re: On the Road

Posse,

Just to reassure everyone, you've all dealt with the undead before (a Doombringer), so Arthur's warning is enough justification to pull head shots.

Tony
Roadkill
player, 200 posts
Road Warrior
former Road Ganger
Thu 24 Mar 2011
at 12:41
  • msg #781

Re: On the Road

In reply to The Marshall (msg #780):

nice.
Arthur Dayne
player, 188 posts
Veteran Templar
Only the worthy...
Thu 24 Mar 2011
at 18:59
  • msg #782

Re: On the Road

The Marshall:
In reply to Rowan Dawson (msg #778):

Ian,

Not a problem!

Also, please take care to look at the map and designate your targets by the numbers. (Remember, red ones are dead.) If you do not specify a target, your attack may not take place. If the map isn't clear, please tell me!

Tony


Ah that was why I had not specified number I was having him hold position. In defence.
No biggy I was not clear
Ian
The Marshall
GM, 603 posts
aka "helbent4"
aka Tony
Thu 24 Mar 2011
at 22:48
  • msg #783

Re: On the Road

In reply to Arthur Dayne (msg #782):

Ah, I see.

This is why the "tac-bloc" I keep on about is so important. That way you can clarify you are holding an action. It wasn't clear in your post what was going on!

At any rate, Arthur doesn't have any actions right now (unless he spends a chip), although Rowan does. Please post her action and we can move things along!

It's probably going to take a full action for her to stand up and get her weapon (AK-47) ready. Remember, she has offensive spells and defensive spells; her rifle isn't her only weapon.

The formatting can make using the map a little tough. When Arthur gets another movement, is this what you were thinking of?

Unholy Cathedral
 
OF DOOOM
 
________________ __ 8 __ ________________
_____________ 1 9 _____________
2
END 3 5 7 10 Ar

Tony
This message was last edited by the GM at 22:54, Thu 24 Mar 2011.
The Marshall
GM, 604 posts
aka "helbent4"
aka Tony
Sat 26 Mar 2011
at 07:14
  • msg #784

Re: On the Road

Posse,

Thanks for getting your turns in. There will be blood! But not tonight, I have to get some sleep, then tomorrow morning attending a local con and going to work after. So if any brain cells are awake at that point, then I'll try and get something out.

Tony
The Marshall
GM, 606 posts
aka "helbent4"
aka Tony
Sun 27 Mar 2011
at 09:57
  • msg #785

Re: On the Road

Posse,

Wow! Told you it would be brutal.

Arthur's dead, he's not coming back. This is "Massive Damage", which can't be negated by spending chips. He went out like a hero, taking five of the enemy with him!

This brings me to one problem I have with HOE:DL... normally, it's almost impossible to kill a PC without extraordinary effort. This is because PCs (and some NPCs) can usually spend chips to simply negate damage. It's also done in a clumsy way; the chip doesn't buy you a lucky break of some kind, it makes the attack "never happen". Which is awkward for this format, because when you decide to negate an attack it's already part of the narration.

The rules rectified this somewhat with regards to Massive Damage because PCs were dropping a grenade at their feet and then spending chips to negate the damage to themselves.

This is a horror game. There should be some kind of existential threat, the real danger of PC death with every encounter. In the future, I'm ruling you can't spend chips to negate any damage, only Wind. Make use of cover! Think tactically! You have at least one PC who can heal you (Rowan) and you never know, there could be others coming along.

Also, please be aware of what's an Action and what isn't:

Type  Speed  Example Actions

Simple  0    Saying a single short sentence,
             moving, making a stun check,
             resisting a power or test of
             wills. Drawing/cocking a weapon
             with a successful Quickdraw roll.

Short   1    Saying a few short sentences,
             drawing a weapon, cocking a
             weapon, making a recovery
             check, making a test of wills,
             reloading a single shell or clip,
             climbing, jumping, or any kind
             of movement that requires an
             Aptitude roll, Aiming ("Drawing
             a Bead") a weapon, firing a
             weapon.

Long    2+   Relating complex information,
             short speeches, some powers
             and spells, searching a pack,
             or readying a gizmo.


Tony
Roadkill
player, 202 posts
Road Warrior
former Road Ganger
Sun 27 Mar 2011
at 13:33
  • msg #786

Re: On the Road

That was nasty stuff and the idea of cover is certainly a good one. Here is was thinking that Arthur was going to single handily take them all out.

so what sort of rolls are we talking about to jump into cab, start truck and back up or is that going to take a turn to get moving. that seems like the best bet to stop those eeevil dudes without being blown to chunks.

I will check book to see how it works out.
This message was last edited by the player at 13:38, Sun 27 Mar 2011.
The Marshall
GM, 609 posts
aka "helbent4"
aka Tony
Mon 28 Mar 2011
at 08:15
  • msg #787

Re: On the Road

In reply to Roadkill (msg #786):

I would imagine that it would take 1 to move into the cab (an Easy TN Agility roll would be needed to climb up with one arm). Another to start up and begin moving out.

One thing I should mention, you can spend chips to increase your rolls. White chips allow you to add more dice to your pool, no more and no less. Red Chips allow you to simply add another die to your best total, but I get to draw a chip for the bad guys. Blue chips will allow you to add another die onto your highest score but I don't get a draw.

If you want to add chips then add them using the dice roller and post the results in the Dice Rolls thread. I'll edit the summary post if needed. One thing, you can add dice using chips if it's a skill roll of some kind, but not damage rolls or location rolls.

Tony
Roadkill
player, 204 posts
Road Warrior
former Road Ganger
Mon 28 Mar 2011
at 12:01
  • msg #788

Re: On the Road

In reply to The Marshall (msg #787):

so is it a nimbleness check on the ACE?
The Marshall
GM, 611 posts
aka "helbent4"
aka Tony
Mon 28 Mar 2011
at 20:01
  • msg #789

Re: On the Road

In reply to Roadkill (msg #788):

It's an Easy task, TN 3.

Remember the tac-bloc, even if you're not making an attack! I added one to your post.

Tony
Roadkill
player, 206 posts
Road Warrior
former Road Ganger
Wed 30 Mar 2011
at 12:41
  • msg #790

Re: On the Road

In reply to The Marshall (msg #789):

Always do as the Marshall says is what I believe. Will do as you said in message and put other card up sleeve till after the others have done what they do.
The Marshall
GM, 615 posts
aka "helbent4"
aka Tony
Sat 2 Apr 2011
at 00:02
  • msg #791

Re: On the Road

Ian,

Is Rowan going to do the Action (move) you posted earlier? Please confirm!

Tony
Rowan Dawson
player, 239 posts
Medic
Story-Teller
Sat 2 Apr 2011
at 21:01
  • msg #792

Re: On the Road

The Marshall:
Ian,

Is Rowan going to do the Action (move) you posted earlier? Please confirm!

Tony

grin reposted. that will teach me to post out of sequence.
Ian
The Marshall
GM, 617 posts
aka "helbent4"
aka Tony
Fri 8 Apr 2011
at 08:43
  • msg #793

Re: On the Road

Posse,

I made Smoker's initiative rolls for him to keep things moving.

Card draws are up for the turn! Thanks for your patience.

Tony
The Marshall
GM, 621 posts
aka "helbent4"
aka Tony
Fri 8 Apr 2011
at 20:52
  • msg #794

Re: On the Road

Posse,

As a combat note, you should really "Draw a Bead" on a target before firing. The head is a difficult target, you are much more likely to hit. Especially now the undead are using some kind of defensive ability or power.

Note: this must be a "full action" (no major movement and no firing) for a single action. Automatic fire at anything other than a point-blank target is also very inaccurate. (I fired a Kalashnikov full-auto in Cambodia, couldn't hit a Goddamn thing even from rest.)

Tony
Smoker Nix
NPC, 142 posts
Scavenger & Tech
Played by Richard
Tue 19 Apr 2011
at 18:15
  • msg #795

Re: On the Road

In reply to The Marshall (msg #794):

Should we know the penalty to hit the deadies from their magic or do we just add up all the modifiers we know of, roll the dice and you tell us if it hit?
The Marshall
GM, 626 posts
aka "helbent4"
aka Tony
Tue 19 Apr 2011
at 22:06
  • msg #796

Re: On the Road

In reply to Smoker Nix (msg #795):

Good point!

The Cloak o' Doom adds a -4 penalty. I've reduced the penalty for headshots to -3. (I never mentioned this before as I was doing all the rolls.)

So the roll would be:

-4 Defensive Spell Adjustment
-1 Slight Wound
-3 Headshot
-1 Range


+2 Drawin' a Bead


Tony
This message was last edited by the GM at 05:04, Wed 20 Apr 2011.
Smoker Nix
NPC, 145 posts
Scavenger & Tech
Played by Richard
Wed 20 Apr 2011
at 15:01
  • msg #797

Re: On the Road

In reply to The Marshall (msg #796):

heh I never knew you were doing the rolls, you want me to keep rolling for my characters or did you want to handle it?
The Marshall
GM, 627 posts
aka "helbent4"
aka Tony
Wed 20 Apr 2011
at 19:47
  • msg #798

Re: On the Road

In reply to Smoker Nix (msg #797):

If you're comfortable and confident doing your own rolls I don't see a problem for the most part. Worst that happens is you need to change your post!

Also, it makes it easier for you to spend chips to improve die rolls.

Tony
The Marshall
GM, 628 posts
aka "helbent4"
aka Tony
Wed 27 Apr 2011
at 09:28
  • msg #799

Re: On the Road

Posse,

Unless I'm mistaken, we're waiting for Roadkill's action for the turn? If it hasn't been posted by tomorrow, I'll NPC him to do an action and keep the game going. Sorry for waiting!

Tony
Roadkill
player, 212 posts
Road Warrior
former Road Ganger
Thu 28 Apr 2011
at 09:23
  • msg #800

Re: On the Road

In reply to The Marshall (msg #799):

I was waiting on Michaela but done now.
The Marshall
GM, 629 posts
aka "helbent4"
aka Tony
Thu 28 Apr 2011
at 09:34
  • msg #801

Re: On the Road

In reply to Roadkill (msg #800):

My fault! I totally missed that.

Tony
The Marshall
GM, 633 posts
aka "helbent4"
aka Tony
Sat 30 Apr 2011
at 02:48
  • msg #802

Re: On the Road

Posse,

Please post but be advised that I probably won't be able to post until after the weekend due to work.

Tony
Roadkill
player, 214 posts
Road Warrior
former Road Ganger
Sat 30 Apr 2011
at 06:31
  • msg #803

Re: On the Road

In reply to The Marshall (msg #802):

Come on. we all know it is because you are still far too emotional about the royal wedding that was on friday. It is ok. Take some time to reflect on the occasion.
The Marshall
GM, 634 posts
aka "helbent4"
aka Tony
Mon 2 May 2011
at 15:59
  • msg #804

Re: On the Road

Roadkill:
In reply to The Marshall (msg #802):

Come on. we all know it is because you are still far too emotional about the royal wedding that was on friday. It is ok. Take some time to reflect on the occasion.


Funny to think that guy will literally be my king some day. My dad and I argue every once in a while in a good-natured way about the monarchy and how we relate to it, I'm more of a royalist (well, traditionalist to be precise) while he's more anti-monarchy.

I would say that the Canucks and the Federal Election had more precedence for me over the weekend.



This message was last edited by the GM at 16:08, Mon 02 May 2011.
Roadkill
player, 216 posts
Road Warrior
former Road Ganger
Tue 3 May 2011
at 05:39
  • msg #805

Re: On the Road

In reply to The Marshall (msg #804):

I think I have changed my mind. You say you will be away then Osama is killed or Obama, as fox kept saying, was killed. interesting.

I'm not a Royalist or Pro Republic but still think it is pretty good to have them as the monarchy. Just adds a bit of flare to things and look how much America loves them. Clearly they want them back but had to go their own way. Didn't want to play with the rest of us.
Rowan Dawson
player, 247 posts
Medic
Story-Teller
Tue 3 May 2011
at 13:19
  • msg #806

Re: On the Road

The Marshall:



Funny to think that guy will literally be my king some day. My dad and I argue every once in a while in a good-natured way about the monarchy and how we relate to it, I'm more of a royalist (well, traditionalist to be precise) while he's more anti-monarchy.

<quote The Marshall>

Hmm I think that for most people is the key to its tradition.
For myself I have stopped trusting governments of any creed, basically they all Lie.
Yet I find myself wondering what it would be like to be ruled by Privy council.
While you had monarchy in place that cared for its people it would be fine.
When not it becomes a dictatorship.
I suppose over all I live in hope that our governments remember that at least in the American situation it is supposed to be,
Government of the people, for the people by the people.
Not government of you, for us, by us.

I recently found this on a site called the cauldron Born

We all watched you on our TV,
Right Honourable Gentlemen, apparently,
Different voices with only one aim,
To win my vote, to win the game.
People have died to pave the way,
So we can vote come polling day,
X marks the spot that gives us our voice,
But how do you vote when there isn’t a choice?
(Chorus)
If you thought that we would do nothing you’ve misunderstood…
For we are the Sons and Daughters of Robin Hood!
(Verse2)
See I remember exclusion zones,
At Solstice time around the Stones,
Poll Tax riots at Trafalgar Square,
The rich they got richer, the poor were stripped bare.
Building new roads with no thought for the land,
And the blood of the Beanfield is still on your hands,
Now drilling off Shetland will do just fine,
And you’re selling off forests like you closed down mines.
(Bridge)
Nothing to see, there’s nothing to see, there’s nothing to see here…
Nothing to see, just look away, there’s nothing to see here…
 (Verse 3)
England’s green and pleasant land,
Is not there to put cash in your hands!
I see your symbol is the English oak tree,
Is that your idea of irony?
Now thousands of eyes will fall upon you,
Each watching closely what you will do,
All are ready to spoil your game,
For the blood of an outlaw flows in our veins!
(Chorus)
If you thought that we would do nothing you’ve misunderstood…
For we are the Sons and Daughters of Robin Hood!
The Marshall
GM, 635 posts
aka "helbent4"
aka Tony
Wed 4 May 2011
at 11:59
  • msg #807

Re: On the Road

In reply to Rowan Dawson (msg #806):

Ha ha, great song, Ian!

Roadkill: where are you located? I take it you're not American. Ian's a Brit, Richard/Smoker and I are Canadian.

Sorry for the delay, we should be able to finish the turn presently.

Tony
Roadkill
player, 217 posts
Road Warrior
former Road Ganger
Wed 4 May 2011
at 13:13
  • msg #808

Re: On the Road

In reply to The Marshall (msg #807):

I am a New Zealander in China
The Marshall
GM, 639 posts
aka "helbent4"
aka Tony
Sun 8 May 2011
at 14:52
  • msg #809

Re: On the Road

In reply to Roadkill (msg #808):

Ah yes, that's right! It's funny, we don't have any Americans playing except myself, and that's only because I have dual citizenship.

My apologies, it's the usual weekend-no time slowdown. I should be able to post Monday.

Tony
The Marshall
GM, 643 posts
aka "helbent4"
aka Tony
Sat 14 May 2011
at 14:45
  • msg #810

Re: On the Road

Rowan Dawson:
The Marshall:
The Eldritch Blast flamed green and flew towards where she thought the target (#1) was. The spell that the evil harpy had cast to defend herself proved its worth and the missile flashed by its head.


It wasn't enough to kill her opponent but she definitely seemed stunned!


I thought she was stunned from the last move?


Ian,

OOC posts in this thread, please!

A better but not as concise description would be "not really expecting an attack like this". But not technically stunned in a way that would give you a tactical advantage. (Undead can't be stunned or lose Wind/Endurance but they can be surprised if ambushed at the start of combat.) Sorry for any confusion.

Tony
Rowan Dawson
player, 253 posts
Medic
Story-Teller
Sat 14 May 2011
at 15:41
  • msg #811

Re: On the Road

OOC posts in this thread, please!

A better but not as concise description would be "not really expecting an attack like this". But not technically stunned in a way that would give you a tactical advantage. (Undead can't be stunned or lose Wind/Endurance but they can be surprised if ambushed at the start of combat.) Sorry for any confusion.

Tony</quote>

The post would have been totaly different if that had been known ahead of time.

Ah well
The Marshall
GM, 646 posts
aka "helbent4"
aka Tony
Sat 14 May 2011
at 15:58
  • msg #812

Re: On the Road

Rowan Dawson:
The post would have been totaly different if that had been known ahead of time.

Ah well


Ian,

Rowan probably would have expected her to remain stunned longer, but she recovered supernaturally quickly from her point of view. (Considering that Rowan knows next to nothing about undead, she doesn't know why this would be.)

Again, try to keep OOC posts and comments in this thread only, please!

Tony
Roadkill
player, 221 posts
Road Warrior
former Road Ganger
Sun 15 May 2011
at 03:53
  • msg #813

Re: On the Road

Is there any chance to drop a sandbag onto the undead at the back of the trailer to just get it off there? Roadkill doesn't like them on his truck trying to rip off his doors. or is that just crazy talk.

A. Because the fighting position doesn't have sand bags.
B. The amount of strength needed is too much
C. The amount of actions it would take would be pointless.
D. Shot them from above because from a distance it looks awesome fending of undead on top of a truck.
E. Serious, just shot them.
The Marshall
GM, 647 posts
aka "helbent4"
aka Tony
Sun 15 May 2011
at 14:49
  • msg #814

Re: On the Road

In reply to Roadkill (msg #813):

I'll allow a TN 5 Strength check to pry one up. (Throwing would require a second action.) They are probably secured in some manner so they don't fall off when the truck goes around corners! Plus, the fighting position is protected by razor wire, so don't bust out... (critically fail).

Tony
Roadkill
player, 222 posts
Road Warrior
former Road Ganger
Mon 16 May 2011
at 00:45
  • msg #815

Re: On the Road

In reply to The Marshall (msg #814):

yeah so i think i will go with the target shot thing.
The Marshall
GM, 648 posts
aka "helbent4"
aka Tony
Wed 18 May 2011
at 12:27
  • msg #816

Re: On the Road

Posse,

Sorry, got a little side-tracked and can't post today. I'll get the next post in late tomorrow, thanks for the patience!

Tony
Rowan Dawson
player, 256 posts
Medic
Story-Teller
Tue 31 May 2011
at 07:38
  • msg #817

Re: On the Road

The Marshall:
Posse,

Sorry, got a little side-tracked and can't post today. I'll get the next post in late tomorrow, thanks for the patience!

Tony

Has the Marshal got lost.
Has he been shot by the forces of darkness?
A wondering mind ponders the unknowable
The Marshall
GM, 651 posts
aka "helbent4"
aka Tony
Tue 31 May 2011
at 08:59
  • msg #818

Re: On the Road

In reply to Rowan Dawson (msg #817):

Ian,

None of the above! Waiting for Smoker make his Initiative roll. I'll do it for him if he hasn't by tomorrow. Thanks for your patience!

Tony
Roadkill
player, 226 posts
Road Warrior
former Road Ganger
Tue 31 May 2011
at 12:36
  • msg #819

Re: On the Road

In reply to The Marshall (msg #818):

i was wondering if i had rolled or not so did again or did first time. either way. think i did
The Marshall
GM, 653 posts
aka "helbent4"
aka Tony
Wed 1 Jun 2011
at 07:45
  • msg #820

Re: On the Road

In reply to Roadkill (msg #819):

I think you're good!

Ian,

Rowan drew a Red Joker for initiative. This is a special card, she can use it to go at any time in the round and automatically interrupt someone else's action without rolling a Quickness check. You can't hold this card past the end of the turn. (However, she goes on King and the enemy goes on Queen, so she might want to either use it to go twice or use the Joker and hold on to the King to use as a "Dodge" card).

Note: Held cards can be used to Dodge attacks as well as take an extra action, you can only hold one card at a time.

Also, she drew an extra chip and got the Legend chip, which is a special chip earned from defeating the last bunch of evil villains. You can spend it to literally make a re-roll of any kind, although there is a chance it's lost then and doesn't go back in the pot like other chips.

Tony
The Marshall
GM, 654 posts
aka "helbent4"
aka Tony
Sun 5 Jun 2011
at 16:04
  • msg #821

Re: On the Road

Posse,

My apologies, as you might not be too surprised I've been preoccupied with hockey the last couple days. When I get some free time I find I'm reading about the Canucks, instead of taking care of business. So don't worry, things will get back on track soon, I promise!

Tony
The Marshall
GM, 656 posts
aka "helbent4"
aka Tony
Sat 11 Jun 2011
at 01:58
  • msg #822

Re: On the Road

Posse,

Again, my apologies for the delay. It turns out I didn't just have "Canucks Fever", I really was sick and the lack of energy meant I was basically going to work, then coming home to sleep.

To clear any confusion, there is a new PC inside the church.

Tony
Roadkill
player, 228 posts
Road Warrior
former Road Ganger
Sun 12 Jun 2011
at 11:41
  • msg #823

Re: On the Road

In reply to The Marshall (msg #822):

I always thought Canuck was a made up word. Saw this video on ebaums. crazy fans

http://www.ebaumsworld.com/video/watch/81572102/
The Marshall
GM, 658 posts
aka "helbent4"
aka Tony
Wed 15 Jun 2011
at 07:15
  • msg #824

Re: On the Road

In reply to Roadkill (msg #823):

Great video!

Rowan's poultices heal all damage.

I kind of adjusted ammo levels on your character sheets. I kind of high-balled some of the numbers, especially for auto or semi-auto weapons.

Looking at her sheet, I realise that Rowan has quite a few poultices left, as well as Eldritch Blasts. Further, she does max damage with the Eldritch Blast using human skulls as missiles.

Tony
Rowan Dawson
player, 261 posts
Medic
Story-Teller
Wed 15 Jun 2011
at 17:08
  • msg #825

Re: On the Road

The Marshall:
In reply to Roadkill (msg #823):

Great video!

Rowan's poultices heal all damage.

I kind of adjusted ammo levels on your character sheets. I kind of high-balled some of the numbers, especially for auto or semi-auto weapons.

Looking at her sheet, I realise that Rowan has quite a few poultices left, as well as Eldritch Blasts. Further, she does max damage with the Eldritch Blast using human skulls as missiles.

Tony


Marshal did Rowan have any Ghost rock or can she see any to be able to use the shield spell she has
The Marshall
GM, 658 posts
aka "helbent4"
aka Tony
Thu 16 Jun 2011
at 08:14
  • msg #826

Re: On the Road

In reply to Rowan Dawson (msg #825):

Ian,

She has enough Ghost Rock for 1 use of her Shield spell. it provides an automatic 50% chance of deflecting all attacks. It costs 1 Wind (Endurance) to activate and 1 each turn (spent on the first action) to keep going. It doesn't say if there's a non-combat cost. I would say that if activated now it costs 1 Wind to start and then 1 more per minute if combat doesn't start. Rowan has her full 14 Wind back at the moment, but each Wound also subtracts 1d6 Wind.

Posse,

Stay tuned for a tweak of the Initiative rules! Probably I'll just have everyone make a singe card draw and then take all their actions on that draw, instead of multiple card draws.

Tony
This message was last edited by the GM at 08:14, Thu 16 June 2011.
Roadkill
player, 230 posts
Road Warrior
former Road Ganger
Thu 16 Jun 2011
at 04:23
  • msg #827

Re: On the Road

I fear after the hockey result that there is going to be 10 times more in the cathedral and they will get 5 times bigger and meaner.
The Marshall
GM, 659 posts
aka "helbent4"
aka Tony
Thu 16 Jun 2011
at 08:18
  • msg #828

Re: On the Road

In reply to Roadkill (msg #827):

Ha, I was considering that, but it's not your fault the Canucks bombed so badly. And there was a riot and looting after. Sigh.

Tony
Roadkill
player, 231 posts
Road Warrior
former Road Ganger
Thu 16 Jun 2011
at 09:04
  • msg #829

Re: On the Road

In reply to The Marshall (msg #828):

Ah the riot is all over the news. Some NZ sites have it as front page. It is on bbc news just under the main stories of Zawahiri becoming al-Qaeda chief and the riots in Greece. Along with share market falls around the world because of world wide economic uncertainty.... good times.
Rowan Dawson
player, 263 posts
Medic
Story-Teller
Thu 16 Jun 2011
at 09:21
  • msg #830

Re: On the Road

The Marshall:
In reply to Roadkill (msg #823):

Great video!

Rowan's poultices heal all damage.

I kind of adjusted ammo levels on your character sheets. I kind of high-balled some of the numbers, especially for auto or semi-auto weapons.

Looking at her sheet, I realise that Rowan has quite a few poultices left, as well as Eldritch Blasts. Further, she does max damage with the Eldritch Blast using human skulls as missiles.

Tony

Okay kind and benevolent Marshall, how many skulls can she see quickly?
say 10 and in a bag.
The Marshall
GM, 660 posts
aka "helbent4"
aka Tony
Fri 17 Jun 2011
at 11:05
  • msg #831

Re: On the Road

In reply to Roadkill (msg #829):

At least someone was having a good time:





Ian: I'll say you find 2 skull outside within easy reach (in the fountain).

Tony
The Marshall
GM, 663 posts
aka "helbent4"
aka Tony
Wed 29 Jun 2011
at 10:20
  • msg #832

Re: On the Road

Posse,

Sorry for the delay, I was sick as a dog for over a week there, brutal! At any rate, on with the show, very soon.

Tony
Rowan Dawson
player, 269 posts
Medic
Story-Teller
Thu 30 Jun 2011
at 05:31
  • msg #833

Re: On the Road

The Marshall:
Posse,

Sorry for the delay, I was sick as a dog for over a week there, brutal! At any rate, on with the show, very soon.

Tony

Told you to leave the Moose and other strange Canadian foods alone
Ian
Roadkill
player, 235 posts
Road Warrior
former Road Ganger
Thu 30 Jun 2011
at 13:54
  • msg #834

Re: On the Road

In reply to Rowan Dawson (msg #833):

I assume card drawing time so will wait to post after that is done.... even though this is a post, so a post after this one then.
I think roadkill will open fire a bit. Sounds like a good move for a guy with guns and I don't mean the big arms that Rowan probably keeps steering at.
The Marshall
GM, 666 posts
aka "helbent4"
aka Tony
Thu 30 Jun 2011
at 20:02
  • msg #835

Re: On the Road

In reply to Roadkill (msg #834):

I'm waiting for someone to slap leather before making card draws, but I'm guessing that will happen soon enough!

Tony
The Marshall
GM, 667 posts
aka "helbent4"
aka Tony
Sat 2 Jul 2011
at 23:42
  • msg #836

Re: On the Road

Posse,

Ooops, my mistake! I knew I was forgetting something:

I need Fear checks at TN 12 (the Anti-Bishop has a base Terror 7, plus 5 for the Deadlands Fear level) before people act. Trejo is excepted.

Fear is a Guts check, modified by Grit (+1 for Rowan, Roadkill, Smoker, Michaela; they defeated the Doombringer). Also, +2 for the Edge: Brave.

Tony
The Marshall
GM, 669 posts
aka "helbent4"
aka Tony
Thu 7 Jul 2011
at 09:10
  • msg #837

Re: On the Road

Posse,

Please welcome Brian, who will be playing Michaela.

If those of you playing older PCs (Roadkill, Rowan) want to start over with new ones in the near future, please PM me and we can get to work on those.

Tony
Rowan Dawson
player, 272 posts
Medic
Story-Teller
Thu 7 Jul 2011
at 18:06
  • msg #838

Re: On the Road

The Marshall:
Posse,

Please welcome Brian, who will be playing Michaela.

If those of you playing older PCs (Roadkill, Rowan) want to start over with new ones in the near future, please PM me and we can get to work on those.

Tony

Happy with Rowan thanks
Roadkill
player, 238 posts
Road Warrior
former Road Ganger
Fri 8 Jul 2011
at 02:41
  • msg #839

Re: On the Road

In reply to Rowan Dawson (msg #838):

Roadkill would kick my ass if i changed and Rowan would miss him too much
Rowan Dawson
player, 273 posts
Medic
Story-Teller
Sat 9 Jul 2011
at 09:02
  • msg #840

Awaiting the Marshall?

Are we waiting on the Marshall?
Ian ak Rowan
The Marshall
GM, 670 posts
aka "helbent4"
aka Tony
Sat 9 Jul 2011
at 15:33
  • msg #841

Re: Awaiting the Marshall?

In reply to Rowan Dawson (msg #840):

Ian,

You are, I just have to post the results of the Fear checks, and then have people roll Quickness so I can draw cards. Just been run down a little this week!

Tony
Rowan Dawson
player, 274 posts
Medic
Story-Teller
Sat 9 Jul 2011
at 22:15
  • msg #842

Re: Awaiting the Marshall?

In reply to The Marshall (msg #841):

NP friend was just making sure it was not the other way around
Ian
The Marshall
GM, 671 posts
aka "helbent4"
aka Tony
Tue 12 Jul 2011
at 11:33
  • msg #843

Re: Awaiting the Marshall?

In reply to Rowan Dawson (msg #842):

Posse,

Thanks for waiting!

Everyone, roll for initiative.

Roadkill and Smoker are down one action due to Fear and if they can take an additional action (that is, they roll more than one) it's at -2 due to being Queasy.

Queasy: The victim stares in horror at
the scene, loses his next Action Card,
and subtracts –2 from any Trait or
Aptitude rolls made the rest of the
round.


Tony
Roadkill
player, 239 posts
Road Warrior
former Road Ganger
Tue 12 Jul 2011
at 12:46
  • msg #844

Re: Awaiting the Marshall?

In reply to The Marshall (msg #843):

My computer situation has left me quessy too. I am left with a burnt out crappy laptop and android, which is good for basic things like this
The Marshall
GM, 672 posts
aka "helbent4"
aka Tony
Tue 12 Jul 2011
at 23:26
  • msg #845

Re: Awaiting the Marshall?

In reply to Roadkill (msg #844):

Ah, that sucks!

Great thing about RPOL is how all you really need is a Netbook or other minimal internet connection.

1) I love how Roadkill won't let you switch PCs.

2) Yes, the Bishop is tough, that's why he's the boss. (Or Boss.)

3) Instead of a long drawn out turn, I will let players draw one card for initiative and take all their actions on that card.

For example, say Smoker rolls a 16 for Quickness (making the TN of 5 plus two raises) for 3 Actions. He draws a Ten card, so on Ten he takes all his Actions. (He's Queasy, so in this turn he loses one Action and then is at -2 for the second and third.)

An Action can be held for later to Dodge enemy attacks or used to interrupt an enemy Action if you haven't already acted in a turn.

Example: it's a new turn and Smoker rolls 6 for Quickness to give him one Action, and he has a held Action. He draws a Two, the baddie draws a Queen. Smoker uses his held Action (Hole/Sleeve Card) to move (take his Actions) on Ace before the bad guy goes. In other words, a held Action doesn't so much give you a free Action, it just improves your initiative. If you want to pre-empt an enemy's Action actually on their initiative Card (that is, go before them on the same card/initiative point) you need to make an opposed check for Quickness.

Sounds clear?

Tony
Rowan Dawson
player, 276 posts
Medic
Story-Teller
Wed 13 Jul 2011
at 05:32
  • msg #846

Re: Awaiting the Marshall?

The Marshall:
In reply to Roadkill (msg #844):

Ah, that sucks!

Great thing about RPOL is how all you really need is a Netbook or other minimal internet connection.

1) I love how Roadkill won't let you switch PCs.

2) Yes, the Bishop is tough, that's why he's the boss. (Or Boss.)

3) Instead of a long drawn out turn, I will let players draw one card for initiative and take all their actions on that card.

For example, say Smoker rolls a 16 for Quickness (making the TN of 5 plus two raises) for 3 Actions. He draws a Ten card, so on Ten he takes all his Actions. (He's Queasy, so in this turn he loses one Action and then is at -2 for the second and third.)

An Action can be held for later to Dodge enemy attacks or used to interrupt an enemy Action if you haven't already acted in a turn.

Example: it's a new turn and Smoker rolls 6 for Quickness to give him one Action, and he has a held Action. He draws a Two, the baddie draws a Queen. Smoker uses his held Action (Hole/Sleeve Card) to move (take his Actions) on Ace before the bad guy goes. In other words, a held Action doesn't so much give you a free Action, it just improves your initiative. If you want to pre-empt an enemy's Action actually on their initiative Card (that is, go before them on the same card/initiative point) you need to make an opposed check for Quickness.

Sounds clear?

Tony

Rowan Actions are in lets play
The Marshall
GM, 673 posts
aka "helbent4"
aka Tony
Wed 13 Jul 2011
at 07:33
  • msg #847

Re: Awaiting the Marshall?

In reply to Rowan Dawson (msg #846):

Ian,

Your eagerness is commendable!

I think we'll wait for Trejo to get his roll in.

Do you understand my last post, any questions?

Tony
Rowan Dawson
player, 277 posts
Medic
Story-Teller
Wed 13 Jul 2011
at 18:17
  • msg #848

Re: Awaiting the Marshall?

The Marshall:
In reply to Rowan Dawson (msg #846):

Ian,

Your eagerness is commendable!

I think we'll wait for Trejo to get his roll in.

Do you understand my last post, any questions?

Tony

Grin Just tell me how many actions I get.
I can not see it on the character sheet
 I am holding a card from the previous combat
The Marshall
GM, 674 posts
aka "helbent4"
aka Tony
Thu 14 Jul 2011
at 07:34
  • msg #849

Re: Awaiting the Marshall?

In reply to Rowan Dawson (msg #848):

Ian,

1) I will draw cards for you, as I literally have the deck by my desk. (In fact, 2 decks, one for players and one for bad guys.)

2) Initiative is done via a Quickness roll. If you roll 10 or over, you get an extra Action. Rowan rolled a 7, so she has 1 Action (which she uses to attack). Don't forget Ghost Shield. Plus, she also has a Legend Chip to use.

3) Held cards don't carry over from previous combats.

New Turn! You should add .tac blocs now at the end of your posts in Orange:


Character Ready Weapon
Location/Position
Action



Tony
This message was last edited by the GM at 10:37, Thu 14 July 2011.
The Marshall
GM, 679 posts
aka "helbent4"
aka Tony
Thu 14 Jul 2011
at 20:19
  • msg #850

Re: Awaiting the Marshall?

Ian,

Slight correction:

In her turn Rowan moved up (and her "Pace" is 6 yd./turn) so the range between her and the Anti-Bishop is now 44 yards. Still, with the skulls her range increment is -1 per 2 yards.

Tony
The Marshall
GM, 680 posts
aka "helbent4"
aka Tony
Fri 15 Jul 2011
at 07:27
  • msg #851

Re: Awaiting the Marshall?

Posse,

Spending chips:

White Fate Chips give the character +1 extra
die per chip spent, just as if he had an extra
point of Aptitude or Coordination. The player
can spend these chips one at a time until he’s
happy with the result or decides not to spend
any more (or runs out of chips).

Red Fate Chips let you roll a bonus die and
add it to your highest current die. The downside
is that using a red chip for a Trait or Aptitude
check gives the Marshal a draw from the Fate
Pot. Only one red Fate Chip can ever be spent on
a single action.

Blue chips are just like red chips, except they
don’t give the Marshal any draws. Good deal,
huh? Only one blue chip may ever be spent on a
single action.

Tony
The Marshall
GM, 681 posts
aka "helbent4"
aka Tony
Fri 15 Jul 2011
at 09:32
  • msg #852

Re: Awaiting the Marshall?

Posse,

I need your Quickness rolls so I can make Initiative card draws. There's not point in posting the next turn actions before that.

Also, add the .tac bloc at the end of your posts!

Tony
Rowan Dawson
player, 279 posts
Medic
Story-Teller
Fri 15 Jul 2011
at 11:33
  • msg #853

Re: Awaiting the Marshall?

The Marshall:
Ian,

Slight correction:

In her turn Rowan moved up (and her "Pace" is 6 yd./turn) so the range between her and the Anti-Bishop is now 44 yards. Still, with the skulls her range increment is -1 per 2 yards.

Tony

Hence clossing the distance.
She would rather hit well with three Skulls than miss with lots and waste power
The Marshall
GM, 682 posts
aka "helbent4"
aka Tony
Fri 15 Jul 2011
at 11:48
  • msg #854

Re: Awaiting the Marshall?

In reply to Rowan Dawson (msg #853):

Good plan!

Also, "tac-bloc"

Say it with me. Know it, love it, put one in your bloody post!

Tony
This message was last edited by the GM at 11:59, Fri 15 July 2011.
Rowan Dawson
player, 281 posts
Medic
Story-Teller
Fri 15 Jul 2011
at 16:34
  • msg #855

Re: Awaiting the Marshall?

The Marshall:
In reply to Rowan Dawson (msg #853):

Good plan!

Also, "tac-bloc"

Say it with me. Know it, love it, put one in your bloody post!

Tony

Never even thought about it sorry
Rowan Dawson
player, 282 posts
Medic
Story-Teller
Fri 15 Jul 2011
at 16:36
  • msg #856

Re: Awaiting the Marshall?

The Marshall:
In reply to Rowan Dawson (msg #853):

Good plan!

Also, "tac-bloc"

Say it with me. Know it, love it, put one in your bloody post!

Tony

Can you show starting opoint on the map and where every one is please
The Marshall
GM, 683 posts
aka "helbent4"
aka Tony
Sun 17 Jul 2011
at 02:43
  • msg #857

Re: Awaiting the Marshall?

In reply to Rowan Dawson (msg #856):

Ian,

I'll see what I can do. It might take some time!

Tony
The Marshall
GM, 685 posts
aka "helbent4"
aka Tony
Tue 19 Jul 2011
at 09:06
  • msg #858

Re: Awaiting the Marshall?

Posse,

We've sort of gotten into a strange habit during combat:

People are posting their actions before I actually make initiative draws.

There's nothing really wrong about this, your PC will always act on your initiative card, regardless. But it's backwards and a little confusing. This can have an effect; this turn Rowan drew a Black Joker and loses all her actions (and any held card).

This is how it should go:

1) Roll Quickness to determine how many actions you have.

2) I will draw cards to determine Initiative order.

3) Post your actions per the initiative order.

Smoker moves first. I will resolve his actions first, then I'll do the rest of the Posse's, as well as the bad guys.

GM correction: When rolling Quickness vs. TN 5 for Actions, PCs get a free Action, plus 1 for every 5 above the TN. You all should have 1 more Action for your turn.

So, for example, Rowan gets 2 Actions for rolling Quickness 7 (1 free plus 1 for beating the TN 5 Quickness roll). Roadkill gets 4, etc. I will put actions in brackets when posting card draws for initiative.

Tony
This message was last edited by the GM at 10:18, Tue 19 July 2011.
Rowan Dawson
player, 284 posts
Medic
Story-Teller
Tue 19 Jul 2011
at 17:45
  • msg #859

Re: Awaiting the Marshall?

The Marshall:
Posse,

We've sort of gotten into a strange habit during combat:

People are posting their actions before I actually make initiative draws.

There's nothing really wrong about this, your PC will always act on your initiative card, regardless. But it's backwards and a little confusing. This can have an effect; this turn Rowan drew a Black Joker and loses all her actions (and any held card).

This is how it should go:

1) Roll Quickness to determine how many actions you have.

2) I will draw cards to determine Initiative order.

3) Post your actions per the initiative order.

Smoker moves first. I will resolve his actions first, then I'll do the rest of the Posse's, as well as the bad guys.

GM correction: When rolling Quickness vs. TN 5 for Actions, PCs get a free Action, plus 1 for every 5 above the TN. You all should have 1 more Action for your turn.

So, for example, Rowan gets 2 Actions for rolling Quickness 7 (1 free plus 1 for beating the TN 5 Quickness roll). Roadkill gets 4, etc. I will put actions in brackets when posting card draws for initiative.

Tony

 Err Marshall where is Rowan on the sheet please. I make here acting on ten the same as you have the new character .
Ian
Rowan Dawson
player, 285 posts
Medic
Story-Teller
Tue 19 Jul 2011
at 17:46
  • msg #860

Re: Awaiting the Marshall?

This can have an effect; this turn Rowan drew a Black Joker and loses all her actions (and any held card).



Tony
</quote>
Sorry missed this ignore last mail
The Marshall
GM, 687 posts
aka "helbent4"
aka Tony
Wed 20 Jul 2011
at 01:04
  • msg #861

Re: Awaiting the Marshall?

In reply to Rowan Dawson (msg #860):

Ian,

I'll take your post as what she wants to do. Sorry my friend, I'm not trying to pick on you!

Everyone bear in mind that the enemy gets to go as well, and if they go before you your post may also be obsolete.

(As a note to newer players: Ian and I are buddies in real life and have been gaming together over a decade. If we go after each other it's more in the nature of a tiff between old mates and not the usual bitter RPG/Internet death struggle.)

A note on actions for our new player (Michaela): typically, doing something is an "Action". Like most games, there are a few things that take no time (talking, walking, etc.) but most activities take a full Action to perform (drawing a weapon, aiming, firing, running, reloading). There are also longer term tasks, of course. Michaela is quite fast (good Quickness) so she'll usually get 2-3 Actions a turn.

Simple Tasks (Speed 0)

A character can perform a simple task in
coordination with any other rolled task. A simple
task is one that doesn’t require much
concentration, such as saying a few quick words,
resisting a test of wills, or moving.

Short Tasks (Speed 1)

Short tasks are things like drawing or cocking
a gun, firing a gun, making a test of wills, or
concentrating on a supernatural ability of some
sort. Short tasks are declared and resolved on a
single Action.

Long Tasks (Speed 2+)

Long tasks are things like searching through a
backpack, reading a long, arcane text, or firing
up a gizmo of some sort. Long tasks are strung
out over two or more Actions or Cards (turns). When you
start a long task, declare the task your character
is beginning and use the cards as they’re called
out by the Marshal. Resolve the task as you
spend the last card required.

Tony
The Marshall
GM, 688 posts
aka "helbent4"
aka Tony
Wed 20 Jul 2011
at 07:56
  • msg #862

Combat Notes

Posse,

Yay! Combat map has finally been uploaded! I've been trying to do this for a while now.

To see it, click on the "Game Map" link above on the menu bar.

Tony
This message was last edited by the GM at 01:51, Sun 24 July 2011.
The Marshall
GM, 690 posts
aka "helbent4"
aka Tony
Sun 24 Jul 2011
at 01:50
  • msg #863

Re: Combat Notes

Posse,

To help keep turn order clear, I'm going to start posting (at the start of combat) the initiative cards in the IC thread. This will include the bad guys Initiative, so if your PC goes after them you may not want to post until they've had a chance to go in order to take their Actions into account.

Hole Card: Aside from using a Hole Card to Dodge, change your Initiative Card on a following turn or preempt an Enemy Initiative Card/Actions, you can spend it to get an extra action on your own Initiative Card. Example: Michaela has a card saved from a previous turn. She rolls Initiative and gets 3 Actions for this turn. She wants to make 4 attacks so she spends her held card to get an extra. Regardless, you can have a maximum 5 Actions in a turn.


Tony
This message was last edited by the GM at 01:51, Sun 24 July 2011.
Rowan Dawson
player, 286 posts
Medic
Story-Teller
Sun 24 Jul 2011
at 08:37
  • msg #864

Re: Combat Notes

The Marshall:
Posse,

To help keep turn order clear, I'm going to start posting (at the start of combat) the initiative cards in the IC thread. This will include the bad guys Initiative, so if your PC goes after them you may not want to post until they've had a chance to go in order to take their Actions into account.

Hole Card: Aside from using a Hole Card to Dodge, change your Initiative Card on a following turn or preempt an Enemy Initiative Card/Actions, you can spend it to get an extra action on your own Initiative Card. Example: Michaela has a card saved from a previous turn. She rolls Initiative and gets 3 Actions for this turn. She wants to make 4 attacks so she spends her held card to get an extra. Regardless, you can have a maximum 5 Actions in a turn.



Tony

Confused not a complaint. So why did not the card I was holding that allowed one reroll of any type not kick in?
Ian
The Marshall
GM, 691 posts
aka "helbent4"
aka Tony
Sun 24 Jul 2011
at 14:34
  • msg #865

Re: Combat Notes

In reply to Rowan Dawson (msg #864):

Ian,

It's a good question. I drew Initiative cards for the new round. You drew a Black Joker. Rowan lost all actions for the current turn, and lost her held action as well (the Hole Card). (Plus the bad guys get an extra Red chip from the pot, too, to use in the combat.) There is no re-roll per se, it's a card draw done by the Marshall (me) once at the beginning of the turn that can't be affected by the players.

If Rowan hadn't drawn the Black Joker, she could have used her Hole Card (Sleeve/Held Card) to:

1) Take an extra Action on her Card (turn).

2) Dodge an enemy attack.

3) Improve her initiative draw (when used this way you automatically change your initiative Card to any you desire, including an Ace, etc.).

4) Preempt enemy Actions by taking her Actions on their Card before they go (requires a Quickness check), although you can only take your Actions once per turn.

Tony
Rowan Dawson
player, 287 posts
Medic
Story-Teller
Mon 25 Jul 2011
at 17:56
  • msg #866

Re: Combat Notes

In reply to The Marshall (msg #865):

If thats the way it works , then I have to acept it.
Ian
The Marshall
GM, 692 posts
aka "helbent4"
aka Tony
Wed 27 Jul 2011
at 10:52
  • msg #867

Re: Combat Notes

In reply to Rowan Dawson (msg #866):

Ian,

It sucks and it was just the luck of the draw, literally.

Posse, don't worry, the turn will progress soon. Thanks!

Tony
The Marshall
GM, 694 posts
aka "helbent4"
aka Tony
Sat 30 Jul 2011
at 15:48
  • msg #868

Re: Combat Notes

Posse,

My mistake, no Actions for Roadkill this turn.

However, he can roll Initiative and act normally this turn. Everyone, make initiative rolls!

Otherwise, I will try and get the map updated ASAP.

Tony
The Marshall
GM, 695 posts
aka "helbent4"
aka Tony
Wed 3 Aug 2011
at 05:39
  • msg #869

Re: Combat Notes

Posse,

As a reminder, looking for new Initiative rolls from Roadkill and Michaela. Michaela is under control of a new player, so please post any questions or PM me to clear up any confusion!

Tony
Roadkill
player, 243 posts
Road Warrior
former Road Ganger
Wed 3 Aug 2011
at 10:10
  • msg #870

Re: Combat Notes

In reply to The Marshall (msg #869):
An action
Have I not done that? Quessy goes to quickness. I didn't roll just for the fun of it. It was for the next time it was needed.
The Marshall
GM, 696 posts
aka "helbent4"
aka Tony
Wed 3 Aug 2011
at 13:11
  • msg #871

Re: Combat Notes

In reply to Roadkill (msg #870):

What you talking 'bout, Willis? I roll for the fun of it all the time! In this case, it's a new turn so a new roll is needed.

Roadkill took his actions for last turn, now he's free to act without being Queasy any more. My interpretation is that he had 4 Actions, but lost 1 due to being Queasy. He can Aim for 3 Actions (giving him +6 to hit) and I assume that's what he was doing with the rest of his actions. (At 60m+ range, I believe you are at a -6 to-hit even on single shots. SMGs are not accurate weapons!)

Tony
Roadkill
player, 244 posts
Road Warrior
former Road Ganger
Thu 4 Aug 2011
at 14:39
  • msg #872

Re: Combat Notes

In reply to The Marshall (msg #871):

come on mr drummond. did i post? i really can't remember a thing. i'm sure someone slipped me a mickey or something then. i was going to do that but may have been aslee.....zzzzz
The Marshall
GM, 699 posts
aka "helbent4"
aka Tony
Sat 6 Aug 2011
at 15:12
  • msg #873

Re: Combat Notes

In reply to Roadkill (msg #872):

Ha ha, awesome. Well, you're caught up now!

Smoker goes first, then Roadkill and the bad guys move simultaneously. So let's let these players post first!

If anyone has a held Action I forgot to list, please let me know. I think only Trejo would  have one, if I'm not mistaken. (Also, all the bad guys have hole cards.)

Tony
Rowan Dawson
player, 289 posts
Medic
Story-Teller
Sat 6 Aug 2011
at 16:07
  • msg #874

Re: Combat Notes

The Marshall:
In reply to Roadkill (msg #872):

Ha ha, awesome. Well, you're caught up now!

Smoker goes first, then Roadkill and the bad guys move simultaneously. So let's let these players post first!

If anyone has a held Action I forgot to list, please let me know. I think only Trejo would  have one, if I'm not mistaken. (Also, all the bad guys have hole cards.)

Tony

 Range to targets please from Rowan, Marshal?

Thanks
ian
Rowan Dawson
player, 290 posts
Medic
Story-Teller
Sat 6 Aug 2011
at 16:07
  • msg #875

Re: Combat Notes

The Marshall:
In reply to Roadkill (msg #872):

Ha ha, awesome. Well, you're caught up now!

Smoker goes first, then Roadkill and the bad guys move simultaneously. So let's let these players post first!

If anyone has a held Action I forgot to list, please let me know. I think only Trejo would  have one, if I'm not mistaken. (Also, all the bad guys have hole cards.)

Tony

 Range to targets please from Rowan, Marshal?

Thanks
ian
The Marshall
GM, 700 posts
aka "helbent4"
aka Tony
Sat 6 Aug 2011
at 16:14
  • msg #876

Re: Combat Notes

In reply to Rowan Dawson (msg #875):

Ian,

50 yards for her. A tough toss for a skull, or a shot for that matter. Better close the range! About 50-60 for everyone else (see map).

Tony
Rowan Dawson
player, 291 posts
Medic
Story-Teller
Sat 6 Aug 2011
at 21:00
  • msg #877

Re: Combat Notes

In reply to The Marshall (msg #876):

Will wait for the others to post move before I jump in
Ian
Roadkill
player, 247 posts
Road Warrior
former Road Ganger
Tue 9 Aug 2011
at 15:28
  • msg #878

Re: Combat Notes

In reply to Rowan Dawson (msg #877):

not wanting to break game at all but....
Brian. new player right.
don't be scared Brian... well except for roadkills razor wit and rowan stinging retorts.
The Marshall
GM, 702 posts
aka "helbent4"
aka Tony
Wed 10 Aug 2011
at 11:10
  • msg #879

Re: Combat Notes

In reply to Roadkill (msg #878):

To be clear, the Anti-Bishop just tried an "overawe" attack on Michaela to try and break her spirit, but she completely blew him out of the water. Go Michaela!

Tony
The Marshall
GM, 703 posts
aka "helbent4"
aka Tony
Sat 13 Aug 2011
at 01:03
  • msg #880

Re: Combat Notes

Posse,

IT's a little early to start posting new turn actions, but you can go ahead and roll for Initiative and I will draw cards. Thanks!

Tony
Rowan Dawson
player, 295 posts
Medic
Story-Teller
Sat 13 Aug 2011
at 07:25
  • msg #881

Re: Combat Notes

The Marshall:
Posse,

IT's a little early to start posting new turn actions, but you can go ahead and roll for Initiative and I will draw cards. Thanks!

Tony

Which is what I did grins.
Ian
The Marshall
GM, 704 posts
aka "helbent4"
aka Tony
Sat 13 Aug 2011
at 15:22
  • msg #882

Re: Combat Notes

In reply to Rowan Dawson (msg #881):

It's Quickness, mon!

Tony
Rowan Dawson
player, 296 posts
Medic
Story-Teller
Sat 13 Aug 2011
at 20:33
  • msg #883

Re: Combat Notes

In reply to The Marshall (msg #882):

okay now I am confused
The Marshall
GM, 705 posts
aka "helbent4"
aka Tony
Sun 14 Aug 2011
at 04:18
  • msg #884

Re: Combat Notes

In reply to Rowan Dawson (msg #883):

Ian,

What's confusing?

Rowan rolls 4d6 (her Quickness) and then compares to a TN of 5. If she fails (rolls less than 5), she gets one Action. If she beats the TN she gets two, and every 5 she beats the TN she gets an additional Action, although you can only have a maximum of 5 Actions in a turn.

Rowan isn't very quick, she's a medic/healer, not primarily a warrior.

I then draw cards for Initiative order, you take all your Actions on your card. (Exceptions being you can Dodge if you have a held Action or "Hole/Sleeve Card", etc..)

Tony
Rowan Dawson
player, 297 posts
Medic
Story-Teller
Sun 14 Aug 2011
at 08:50
  • msg #885

Re: Combat Notes

<quote The Marshall>
In reply to Rowan Dawson (msg #883):

Ian,

What's confusing?

Rowan rolls 4d6 (her Quickness) and then compares to a TN of 5. If she fails (rolls less than 5), she gets one Action. If she beats the TN she gets two, and every 5 she beats the TN she gets an additional Action, although you can only have a maximum of 5 Actions in a turn.

Which is what I did on Friday see rolls below
Sorry I thought you were tellingme to roll, when I already had

Ian

next Turn

For next turn
13:58, Today: Rowan Dawson rolled 11 using 4d6, keeping the highest dice only, rerolling max with rolls of 4,(6+5)11,5,3
.
The Marshall
GM, 707 posts
aka "helbent4"
aka Tony
Wed 17 Aug 2011
at 17:16
  • msg #886

Re: Combat Notes

Posse,

It's been a little while since Richard (Trejo/Smoker) has been able to post. If hes not had a chance tonight I will at least make those PCs' Initiative rolls so we can proceed a little.

Thanks!

Tony
Trejo
player, 15 posts
Veteran Templar
Played by Richard
Wed 17 Aug 2011
at 18:38
  • msg #887

Re: Combat Notes

In reply to The Marshall (msg #886):

Sorry was in the woods, making rolls n stuff now.
The Marshall
GM, 708 posts
aka "helbent4"
aka Tony
Thu 18 Aug 2011
at 10:05
  • msg #888

Re: Combat Notes

In reply to Trejo (msg #887):

Sounds cool, hope you had good weather and enjoyed yourself!

I had an easier time finding internet/wi-fi in remote parts of SE Asia than in BC outside the Lower Mainland!

Will post cards (etc.) hopefully tomorrow.

Tony
The Marshall
GM, 709 posts
aka "helbent4"
aka Tony
Sat 20 Aug 2011
at 15:49
  • msg #889

Re: Combat Notes

Posse,

Initiative cards are up. Trejo goes first, then the Bishop. Quickness usually allows you more Actions but doesn't guarantee an earlier Initiative card. The exception being, of course, using your held card to change the Initiative card.

I believe Michaela was the only PC to hold an action. She can spend this now to change her Initiative card to whatever she likes, be it an Ace, King (so she goes on the same card as Trejo) etc. or of course use that card to Dodge, as previously stated.

Tony
This message was last edited by the GM at 15:51, Sat 20 Aug 2011.
The Marshall
GM, 712 posts
aka "helbent4"
aka Tony
Fri 26 Aug 2011
at 04:27
  • msg #890

Re: Combat Notes

Posse,

I will be leaving tomorrow on vacation. No posts from me until Monday!

Smoker goes next, and I'm waiting for Trejo's saving throws for Stun due to his wounds.

Tony
This message was last edited by the GM at 05:12, Fri 26 Aug 2011.
Smoker Nix
NPC, 168 posts
Scavenger & Tech
Played by Richard
Mon 29 Aug 2011
at 18:18
  • msg #891

Re: Combat Notes

In reply to The Marshall (msg #890):

how many actions does smoker get? I never saw a list for this rounds initiative rolls.
The Marshall
GM, 713 posts
aka "helbent4"
aka Tony
Tue 30 Aug 2011
at 06:09
  • msg #892

Re: Combat Notes

In reply to Smoker Nix (msg #891):

Richard,

3 Actions. Repost from the Die Rolls/Chip Draws thread:

Initiative Draws

Card    Name

Joker:

Ace:

King:   Trejo (1 Action)

Queen:  Evil Cultists (4 Actions + 1 Hole Card each)

Jack:

Ten:    Smoker (3 Actions)

Nine:   Anti-Bishop (4 Actions, no hole card)

Eight:  Michaela (2 Actions +  Held Card)

Seven:

Six:    Roadkill (1 Action + 1 Held Card)

Five:   Rowan (3 Actions)

Four:

Three:

Deuce:


Sorry, I was going to make a habit of posting this in the IC thread at the beginning of the turn!



Tony
Michaela Fukushima
NPC, 90 posts
Squire
Wed 31 Aug 2011
at 19:13
  • msg #893

Re: Combat Notes

In reply to The Marshall (msg #892):

Is Michaela close enough to attack?
The Marshall
GM, 714 posts
aka "helbent4"
aka Tony
Wed 31 Aug 2011
at 19:47
  • msg #894

Re: Combat Notes

In reply to Michaela Fukushima (msg #893):

Yes, Michaela is 20 yards away and she has a running movement of 24 yards. This will mean she has a -4 to all attacks (the running movement penalty). If she has 2 weapons in her hands (like Katana and Commando SMG) she's at an additional -2, so I assume the SMG is in her holster. She can also make called shots.

Tony
Roadkill
player, 250 posts
Road Warrior
former Road Ganger
Thu 1 Sep 2011
at 13:20
  • msg #895

Re: Combat Notes

In reply to The Marshall (msg #894):

So bishop is trying to sacrifice the big guy... are there rules about lowering defense making the TN easier?

Not wanting to meta game at all but roadkill is going to fire at the bishops head, maybe dropping smg and getting out shotgun moving forward and shooting from the hip?

Or maybe he will pull up his breeches and just tackle the bishop even though he is far back. can he make it running with 2 cards....
The Marshall
GM, 715 posts
aka "helbent4"
aka Tony
Thu 1 Sep 2011
at 18:58
  • msg #896

Re: Combat Notes

In reply to Roadkill (msg #895):

Good question. There is no "all-out" attack option to lower the TN by sacrificing defence. In a way, that's what held cards and Dodging model. Spending chips is the most direct option to assist attacks.

For a long-range shot, I would go with the Commando SMG with laser sight (+2) on semi-auto, using the held card to take 2 Actions to Aim and Fire. The SMG has a better range overall than the sawed-off. Less chance of hitting Trejo, as well. (He has 12 ga. slugs but it would take another Action to switch over the loaded shells.)

Moving takes one Action (running just doubles movement but is not an Action in and of itself) while you can spend the Hole Card to "Pickup the Pace" and gain a little more ground. Roadkill's Pace is 8 yards/metres, running he makes 16, Picking up the Pace will add 1d4, so he might close 17-20 of the 55 yards separating him from the Anti-Bishop.

Tony
Rowan Dawson
player, 300 posts
Medic
Story-Teller
Sat 3 Sep 2011
at 16:58
  • msg #897

Re: Combat Notes

<quote The Marshall>
PD awaiting on Road Kill and Michela I think.
Just so i know how much distance can Rowan Cover with two moves .
And will she then be in range of the Bishop with either aimed shot from the AK
Or Using a thrown skull (Eldritch Blast)

Thanks
ian
The Marshall
GM, 716 posts
aka "helbent4"
aka Tony
Sat 3 Sep 2011
at 18:39
  • msg #898

Re: Combat Notes

In reply to Rowan Dawson (msg #897):

Her distance to close is roughly 65 yards at present. Rowan has a walking pace of 6, by running she covers 12 yards a turn and by spending extra Actions she can cover a little more, say 15 yards.

Skulls: range increment 3 yards. At 65 yards that's -22 to hit before anything else. Clearly, a short-range weapon. Other smaller objects are better with a range increment of 5, but that's still -12 due to range alone. The AK on semi-auto has a range increment of 20, much better, and it has an integral laser sight (+2), so at 60 yards the net modifier is -1 (-3, +2).

For long-range attacks, her best bet is to walk forward 6 yards and start Drawing a Bead (aiming) using her AK for +2 per Action, up to a maximum of +6.

Tony
The Marshall
GM, 720 posts
aka "helbent4"
aka Tony
Sun 4 Sep 2011
at 22:28
  • msg #899

Re: Combat Notes

Posse!

Yay, the Anti-Bishop is dead!

1) There is a sword next to Michaela.

2) The Cathedral is starting to collapse.

3) The tome that the Anti-Bishop was using is still on the Altar.

4) Michaela and Trejo can remain still and attempt to "Count Coup" on the Anti-Bishop (collect some of his essence). This requires an opposed Spirit roll between the two, and you can spend chips. Please PM me if this is the case.

Tony
The Marshall
GM, 723 posts
aka "helbent4"
aka Tony
Mon 12 Sep 2011
at 09:22
  • msg #900

Re: Combat Notes

Posse,

Sorry for the delay!

I'm waiting for an answer from Trejo and Michaela's players regarding the last point. If neither wants to count coup then the opportunity is lost. The last post from either didn't indicate a desire so I would assume the answer is a "no" but I wanted to make sure.

Tony
Rowan Dawson
player, 304 posts
Medic
Story-Teller
Mon 12 Sep 2011
at 17:53
  • msg #901

Re: Combat Notes

The Marshall:
Posse!

Yay, the Anti-Bishop is dead!

1) There is a sword next to Michaela.

2) The Cathedral is starting to collapse.

3) The tome that the Anti-Bishop was using is still on the Altar.

4) Michaela and Trejo can remain still and attempt to "Count Coup" on the Anti-Bishop (collect some of his essence). This requires an opposed Spirit roll between the two, and you can spend chips. Please PM me if this is the case.

Tony

Huh? Does the post I made then not count Tony.
Ian
The Marshall
GM, 724 posts
aka "helbent4"
aka Tony
Mon 12 Sep 2011
at 20:53
  • msg #902

Re: Combat Notes

In reply to Rowan Dawson (msg #901):

Ian,

Don't worry, this won't effect your post.

Counting Coup is a supernatural effect of defeating something powerful that happens when it dies. In a tabletop game this would normally be resolved at the moment of death. Rowan wasn't close enough to be affected, while Michaela and Trejo were both pretty close (Michaela was probably a little closer) so they should roll off. I can do it for them but wanted to see if either was actively trying to count coup.

Tony
Rowan Dawson
player, 305 posts
Medic
Story-Teller
Tue 13 Sep 2011
at 05:12
  • msg #903

Re: Combat Notes

The Marshall:
In reply to Rowan Dawson (msg #901):

Ian,

Don't worry, this won't effect your post.

Counting Coup is a supernatural effect of defeating something powerful that happens when it dies. In a tabletop game this would normally be resolved at the moment of death. Rowan wasn't close enough to be affected, while Michaela and Trejo were both pretty close (Michaela was probably a little closer) so they should roll off. I can do it for them but wanted to see if either was actively trying to count coup.

Tony

NP thanks
Ian
Michaela Fukushima
NPC, 96 posts
Squire
Tue 13 Sep 2011
at 14:27
  • msg #904

Re: Combat Notes

In reply to Rowan Dawson (msg #903):

Michaela will not be Counting Coup.  It does not fit her character at this time.
The Marshall
GM, 725 posts
aka "helbent4"
aka Tony
Tue 13 Sep 2011
at 23:11
  • msg #905

Re: Combat Notes

In reply to Michaela Fukushima (msg #904):

Counting Coup is essentially a supernatural benefit (sometimes mixed) for killing a powerful servant of evil. It can't be outright refused as such but you can elect not to spend chips to increase the chances of receiving it. Richard hasn't logged in for a week so I will roll on Trejo's behalf.

Tony
Michaela Fukushima
NPC, 97 posts
Squire
Wed 14 Sep 2011
at 00:27
  • msg #906

Re: Combat Notes

In reply to The Marshall (msg #905):

I will not be spending chips for that.
The Marshall
GM, 726 posts
aka "helbent4"
aka Tony
Wed 14 Sep 2011
at 10:18
  • msg #907

Re: Combat Notes

In reply to Michaela Fukushima (msg #906):

That's a rather safe bet! Cheer up, she might fail her compulsory roll, which I'm glad to do on your behalf.

I will figure out the reward, but everyone will get Fate chips (converted to bounty if they have 10 Fate chips).

Tony
This message was last edited by the GM at 10:31, Wed 14 Sept 2011.
Rowan Dawson
player, 307 posts
Medic
Story-Teller
Sat 17 Sep 2011
at 10:22
  • msg #908

Status of Bikes

In reply to The Marshall (msg #907):

PD
I think I just made a balls up.
 I can not remember if I rode the hover bike in or if it is safe in the Truck.
Can you please make a rulling which I will abide by

Thanks Ian
Rowan Dawson
player, 308 posts
Medic
Story-Teller
Sat 17 Sep 2011
at 10:22
  • msg #909

Status of Bikes

In reply to The Marshall (msg #907):

PD
I think I just made a balls up.
 I can not remember if I rode the hover bike in or if it is safe in the Truck.
Can you please make a rulling which I will abide by

Thanks Ian
Roadkill
player, 253 posts
Road Warrior
former Road Ganger
Sat 17 Sep 2011
at 15:30
  • msg #910

Re: Status of Bikes

In reply to Rowan Dawson (msg #909):

We all came in by the truck. The whole scary wall thing and rowan was rocking back and forth freakin out in the cab.

Did Michaela get Arthurs sword and probably his other gear. Actually his remains..
The Marshall
GM, 728 posts
aka "helbent4"
aka Tony
Sat 17 Sep 2011
at 17:48
  • msg #911

Re: Status of Bikes

In reply to Roadkill (msg #910):

No one collected Athur's remains, to my knowledge.

Tony
The Marshall
GM, 734 posts
aka "helbent4"
aka Tony
Thu 22 Sep 2011
at 19:37
  • msg #912

Re: Status of Bikes

Posse,

You have escaped the ruins of Wichita, but are still in the contaminated area surrounding the city.

Tony
The Marshall
GM, 740 posts
aka "helbent4"
aka Tony
Tue 27 Sep 2011
at 20:24
  • msg #913

Re: Status of Bikes

Posse,

1) You don't know of any uncontaminated water in the area. If you see a stream or other body of water you can stop and check it out with a Geiger counter.

2) Conveniently, you are about 8-10 miles from the town of Near Wichita, your actual destination.

3) A poultice heals one topically wounded area (that is, externally wounded). I assume you are checking Trejo over and applying First Aid. He has two wounded arms and a wounded leg. In descending order of importance, his right arm has is Seriously wounded, his left leg is Heavily wounded and left arm is Lightly wounded.

Tony
Rowan Dawson
player, 315 posts
Medic
Story-Teller
Wed 28 Sep 2011
at 05:04
  • msg #914

Re: Status of Bikes

The Marshall:
Posse,

1) You don't know of any uncontaminated water in the area. If you see a stream or other body of water you can stop and check it out with a Geiger counter.

2) Conveniently, you are about 8-10 miles from the town of Near Wichita, your actual destination.

3) A poultice heals one topically wounded area (that is, externally wounded). I assume you are checking Trejo over and applying First Aid. He has two wounded arms and a wounded leg. In descending order of importance, his right arm has is Seriously wounded, his left leg is Heavily wounded and left arm is Lightly wounded.

Tony

As I remember I had 3 Poltices left?
Is any one else injured?
Rowan Dawson
player, 316 posts
Medic
Story-Teller
Wed 28 Sep 2011
at 05:04
  • msg #915

Re: Status of Bikes

The Marshall:
Posse,

1) You don't know of any uncontaminated water in the area. If you see a stream or other body of water you can stop and check it out with a Geiger counter.

2) Conveniently, you are about 8-10 miles from the town of Near Wichita, your actual destination.

3) A poultice heals one topically wounded area (that is, externally wounded). I assume you are checking Trejo over and applying First Aid. He has two wounded arms and a wounded leg. In descending order of importance, his right arm has is Seriously wounded, his left leg is Heavily wounded and left arm is Lightly wounded.

Tony

As I remember I had 3 Poltices left?
Is any one else injured?
The Marshall
GM, 741 posts
aka "helbent4"
aka Tony
Thu 29 Sep 2011
at 22:36
  • msg #916

Re: Status of Bikes

In reply to Rowan Dawson (msg #915):

Don't worry, by my count Rowan has 1 poultice left. They won't heal internal injuries, of course!

Trejo's wounds use up 3 poultices, so she has one left. Trejo still has a light wound to the Upper Guts (-1 Penalty), Roadkill has a Heavy Wound to the Upper Guts (-1 penalty, reduced by 1 level due to Tough as Nails).

Everyone has regained their Wind. Trejo's limbs have been healed.

Good catch on Trejo's Renown for Michaela! See Trejo's Description. (She's from Oregon and not the SA, but she could have heard of the story anywhere of the machete-armed man who punched Death in the face and survived, especially as he's a fellow Templar). Everyone else (Roadkill, Smoker, Rowan) have spent enough time in the SA to have heard the story, too, although might not put the face to the legend at this time.

I think everyone's ammo and wounds have been caught up. Next up, chip awards!

Everyone gets 2 White, 1 Red. Roadkill converts 3 White to 3 Bounty as he's at his limit of 10 chips max. Michaela gets a bonus White for bringing up Trejo's renown. Trejo gets an extra Blue for volunteering to be a punching bag for the bad guys and start far behind the 8-ball.

NEXT: entry to Near Wichita!

Tony
This message was last edited by the GM at 00:06, Fri 30 Sept 2011.
Roadkill
player, 263 posts
Road Warrior
former Road Ganger
Tue 11 Oct 2011
at 10:31
  • msg #917

Re: Status of Bikes

i just remembered the passengers in the trailer. This is the place they are wanting to get too right???
The Marshall
GM, 750 posts
aka "helbent4"
aka Tony
Tue 11 Oct 2011
at 10:57
  • msg #918

Re: Status of Bikes

In reply to Roadkill (msg #917):

Indeed there are! The widow McCabe and her 2 kids. Indeed this is the place they want to be!

Tony
Michaela Fukushima
player, 103 posts
Squire
Tue 11 Oct 2011
at 14:29
  • msg #919

Re: Status of Bikes

In reply to The Marshall (msg #918):

Quick question about Arthur's body, what is the procedure that my char was told to do with a Templar's body if they were killed?  As well what do we do about decontamination of it?
The Marshall
GM, 752 posts
aka "helbent4"
aka Tony
Tue 11 Oct 2011
at 22:21
  • msg #920

Re: Status of Bikes

In reply to Michaela Fukushima (msg #919):

Great question! Even though they have their rituals, Templars are supposed to be pragmatic.

Michaela isn't aware of any real requirement for dealing with Arthur's body. It's just an empty vessel now and could use a decent burial but otherwise it doesn't need to go back to Boise or be cleansed in any special way. Washing would be enough to decontaminate the body.

Swords (and other Templar weapons) are relatively rare so Arthur's sword should be returned to the Temple in Boise to be awarded to a squire. That's the only priority but isn't worth dying over. By the way, Rowan still has the arcane broadsword recovered from the Anti-Bishop, and he implied it came from another Templar.

Marc, the player for Col Schaeffer, has returned! I don't think anyone was playing when he was an active player, but he's known by Roadkill, Smoker, Rowan and Michaela, at least for about a couple weeks. He fought beside them all at Pantano Station and Las Cruces.

A note on Wichita: Deadlands: HoE can be a somewhat unsubtle game sometimes. The baddies that were there, Selene and her evil coven, were in the Wasted West sourcebook. The "Witches of Wichita", get it? Hilarious.

Unfortunately, these witches were a combination of the worst negative stereotypes of witches and women, for that matter. They are depicted as devil-worshiping undead who insanely hate all men, lure them to be killed and eaten, etc. ("Normal" witches aren't portrayed as being a lot better in Hell on Earth, and Rowan is much more representative of real practitioners of Wicca and Pagan beliefs, like my wife.) Anyways, as a Catholic I decided to balance out the GM Karma by adding the skeletal Roman Catholic Anti-Bishop in the "Cathedral of Dooooom!".

Tony
COL Kurt L. Schaeffer
player, 111 posts
Fernspaeher
Ranger
Tue 11 Oct 2011
at 22:27
  • msg #921

Re: Status of Bikes

Uh, yeah. Should have introduced myself.

I've been one of the starting crew of this game and had to bow out (or rather disappeared) about a year ago because of RL.

Well, it's nice to be able to return and I'm looking forward to gaming with you guys!

Marc
Roadkill
player, 265 posts
Road Warrior
former Road Ganger
Wed 12 Oct 2011
at 03:46
  • msg #922

Re: Status of Bikes

In reply to COL Kurt L. Schaeffer (msg #921):

hi Marc.

i think i read something about you way back or maybe the marshal was playing your character.
Thats your bike out front right.
Rowan Dawson
player, 335 posts
Medic
Story-Teller
Wed 12 Oct 2011
at 05:12
  • msg #923

Re: Status of Bikes

COL Kurt L. Schaeffer:
Uh, yeah. Should have introduced myself.

I've been one of the starting crew of this game and had to bow out (or rather disappeared) about a year ago because of RL.

Well, it's nice to be able to return and I'm looking forward to gaming with you guys!

Marc

Welcomeback
Ian
The Marshall
GM, 754 posts
aka "helbent4"
aka Tony
Wed 12 Oct 2011
at 06:38
  • msg #924

Re: Status of Bikes

Roadkill:
i think i read something about you way back or maybe the marshal was playing your character.
Thats your bike out front right.


That might have been me!

I made a mistake. The passengers, Rowan, Roadkill and Smoker need to be decontaminated. Rowan and the passengers have done so, now the rest?

Tony
Roadkill
player, 267 posts
Road Warrior
former Road Ganger
Wed 12 Oct 2011
at 06:58
  • msg #925

Re: Status of Bikes

In reply to The Marshall (msg #924):

Yeah running to the showers now
The Marshall
GM, 756 posts
aka "helbent4"
aka Tony
Thu 13 Oct 2011
at 11:23
  • msg #926

Re: Status of Bikes

Posse,

If anyone indeed wants to know what happened to everyone in order to inform Schaeffer, please PM me and I'll fill you in.

Tony
The Marshall
GM, 759 posts
aka "helbent4"
aka Tony
Sun 16 Oct 2011
at 21:58
  • msg #927

Re: Status of Bikes

Posse,

Great post by Roadkill! Wasn't expecting the character to say that and it was well done.

Refresh my memory, some PCs had nightmares when you were camping on the abandoned airfield outside Enid Oklahoma, where the Black Hats were dug in. Basically, about green glowing zombies attacking the Black Hats, and then in the morning Brother Edgar led the rest of the posse off to help the townspeople of Enid.

Did I ever explain what was up with that?

Second, as a favour to me, when you PM me please don't start a new PM, just reply to the one in your PM in-box with that character's name on it. (Everyone should have one.) This is because my GM in-box gets overloaded with PMs, most of which aren't important, so having to look in one thread per character is easier!

Tony
This message was last edited by the GM at 22:00, Sun 16 Oct 2011.
Michaela Fukushima
NPC, 108 posts
Squire
Mon 24 Oct 2011
at 14:26
  • msg #928

Re: Status of Bikes

In reply to The Marshall (msg #927):

I thought that Rowan grabbed Authur's sword when we were grabbing his body?
Roadkill
NPC, 275 posts
Road Warrior
former Road Ganger
Mon 24 Oct 2011
at 15:33
  • msg #929

Re: Status of Bikes

In reply to Michaela Fukushima (msg #928):

Michaela Fukushima got the body and all of his belongings, as it was writen. Maybe it is still in the truck.
The Marshall
GM, 761 posts
aka "helbent4"
aka Tony
Mon 24 Oct 2011
at 20:47
  • msg #930

Re: Status of Bikes

In reply to Michaela Fukushima (msg #928):

There were 2 swords:

  • Michaela recovered Arthur's sword along with his body.
  • The Anti-Bishop was using a separate sword, which he implied belonged to a Templar, but you don't know who's. Michaela grabbed this, along with the book of Witchcraft he was using.


As a side note, there is no real group leadership so at times like this, when there are different options but no preferences, I'm going to assume if someone proposes a plan (like Schaeffer) and no one objects, then that's what'll happen.

Michaela asked everyone what they preferred regarding Arthur's burial: today or tomorrow. Understandably, no one seems to have a preference, but you don't need to choose right away. His body will be safe enough at the funeral home. Also, if you attend the BBQ and tell your stories you can raise awareness of Arthur's life and heroism, and then if the funeral is the next day many more people will attend. (Life is dull in since there's no longer any cable TV.)

Tony
This message was last edited by the GM at 20:47, Mon 24 Oct 2011.
COL Kurt L. Schaeffer
player, 121 posts
Fernspaeher
Ranger
Mon 24 Oct 2011
at 20:56
  • msg #931

Re: Status of Bikes

Putting the burial off to the next day sounds good to me. Will post accordingly.

By the way, congrats on 2500 posts!

Marc
The Marshall
GM, 762 posts
aka "helbent4"
aka Tony
Tue 25 Oct 2011
at 06:02
  • msg #932

Re: Status of Bikes

In reply to COL Kurt L. Schaeffer (msg #931):

2000 posts, yay!

The plan for the moment, then, is to leave Arthur at the morgue, with Michaela and Rowan waiting with it. Everyone else goes to the garage.

The funeral home will pick the body up in about 15 minutes to transfer it to the funeral home for storage and preparation. They will drop Michaela and Rowan off at the garage so everyone's together.

Then BBQ and funeral in the morning.

Rowan has the 2nd "Templar" sword, recovered from the Cathedral of Doom where the Anti-Bishop was using it. Is she going to hand it over to Michaela or Trejo?

Tony
COL Kurt L. Schaeffer
player, 123 posts
Fernspaeher
Ranger
Tue 25 Oct 2011
at 07:20
  • msg #933

Re: Status of Bikes

The Marshall:
The plan for the moment, then, is to leave Arthur at the morgue, with Michaela and Rowan waiting with it. Everyone else goes to the garage.


No, it is not. The Colonel has already stated several times that he will stay with Michaela and Arthur's body, because: a) he wasn't there when Arthur died and in some ways feels responsible for this, b) he's got more than enough experience with burying friends and in one case even family who have fallen in combat, c) Roadkill needs someone to look after him and the Col. is not the best person to do that and d) if some bargaining is to be done, Rowan as the posse's taleteller and thus talker should do it.

Marc
The Marshall
GM, 763 posts
aka "helbent4"
aka Tony
Tue 25 Oct 2011
at 07:24
  • msg #934

Re: Status of Bikes

In reply to COL Kurt L. Schaeffer (msg #933):

Marc,

You mean, "yes it is, except the Colonel will accompany the body, everything else is cool", right? Right!

Tony
COL Kurt L. Schaeffer
player, 124 posts
Fernspaeher
Ranger
Tue 25 Oct 2011
at 07:25
  • msg #935

Re: Status of Bikes

*grins*

Exactly what I said ;)

Marc
This message was last edited by the player at 07:25, Tue 25 Oct 2011.
The Marshall
GM, 764 posts
aka "helbent4"
aka Tony
Tue 25 Oct 2011
at 07:28
  • msg #936

Re: Status of Bikes

In reply to COL Kurt L. Schaeffer (msg #935):

Good thing I checked before posting! I completely forgot what Schaeffer's doing and thanks for reminding me.

Tony
The Marshall
GM, 765 posts
aka "helbent4"
aka Tony
Wed 26 Oct 2011
at 04:58
  • msg #937

Re: Status of Bikes

Group,

RPOL seems to be having difficulty with portraits right now. Not much we can do but wait to see if it sorts itself out!

Tony
COL Kurt L. Schaeffer
player, 125 posts
Fernspaeher
Ranger
Thu 27 Oct 2011
at 06:47
  • msg #938

Re: Status of Bikes

Guys,

I'm kind of busy right now. Will have to delay posting to this evening or tomorrow.
Sorry about that.

Marc
The Marshall
GM, 768 posts
aka "helbent4"
aka Tony
Tue 1 Nov 2011
at 10:15
  • msg #939

Re: Status of Bikes

In reply to COL Kurt L. Schaeffer (msg #938):

Right now, the surviving posse is holed up in the garage.

It's getting too late to go shopping, although you could if you wanted. The stores are close, within a few blocks.

I gather the plan, until stated otherwise, is to show up at the BBQ and tell your stories? Free steaks!

Tony
COL Kurt L. Schaeffer
player, 127 posts
Fernspaeher
Ranger
Tue 1 Nov 2011
at 11:33
  • msg #940

Re: Status of Bikes

Free steaks is always a plan. Add in a couple of free beers (actually had a typo in there...free bears, yeah right...) and let's see what happens ;)

If it's too late, I'll happily save shopping for later. Free food man, free food!

Marc
Roadkill
NPC, 278 posts
Road Warrior
former Road Ganger
Wed 2 Nov 2011
at 04:52
  • msg #941

Re: Status of Bikes

In reply to COL Kurt L. Schaeffer (msg #940):

I think it would be a good bet that after working smoker and crew could do with some free food. Bear steaks is it.
The Marshall
GM, 769 posts
aka "helbent4"
aka Tony
Wed 2 Nov 2011
at 05:00
  • msg #942

Re: Status of Bikes

In reply to Roadkill (msg #941):

"Bear steaks?

Kansas isn't like New Zealand where they eat wallabies and emus, these are longhorn cattle!

Tony
Rowan Dawson
player, 351 posts
Medic
Story-Teller
Wed 2 Nov 2011
at 05:49
  • msg #943

Re: Status of Bikes

The Marshall:
In reply to Roadkill (msg #941):

"Bear steaks?

Kansas isn't like New Zealand where they eat wallabies and emus, these are longhorn cattle!

Tony

 Rowan is turning up for food with her small friend and any one else that is joining her
Roadkill
NPC, 279 posts
Road Warrior
former Road Ganger
Wed 2 Nov 2011
at 11:03
  • msg #944

Re: Status of Bikes

The Marshall:
In reply to Roadkill (msg #941):

"Bear steaks?

Kansas isn't like New Zealand where they eat wallabies and emus, these are longhorn cattle!

Tony


i have to be nit picking here. NZ doesn't have wallabies or Emus, they are from australia.
Geo lesson ends. ha
The Marshall
GM, 770 posts
aka "helbent4"
aka Tony
Wed 2 Nov 2011
at 12:10
  • msg #945

Re: Status of Bikes

In reply to Roadkill (msg #944):

Ha! Gotcha!

Yo, Kiwi, better throw some 'roo and croc meat on the barbie while you're at it!

Doing some research, I see that bears are no longer native to Kansas.

Tony
COL Kurt L. Schaeffer
player, 128 posts
Fernspaeher
Ranger
Wed 2 Nov 2011
at 12:17
  • msg #946

Re: Status of Bikes

Well, I think we can assume some migration 13 years after the bombs fell. Apart from that, I raise you one: mutant bears!

Marc
The Marshall
GM, 771 posts
aka "helbent4"
aka Tony
Wed 2 Nov 2011
at 12:27
  • msg #947

Re: Status of Bikes

COL Kurt L. Schaeffer:
Well, I think we can assume some migration 13 years after the bombs fell. Apart from that, I raise you one: mutant bears!


Marc,

In reality, sure.

In Hell on Earth? The environment is barely hanging on, let alone feature recovering wildlife population.

I'll buy the mutant bears!

Interesting note, the DL:HoE CSA and USA generally follow the lines set during the US Civil War. However, Kansas entered the union as a Free state and did not joing the CSA.

Tony
This message was last edited by the GM at 12:34, Wed 02 Nov 2011.
COL Kurt L. Schaeffer
player, 129 posts
Fernspaeher
Ranger
Sat 5 Nov 2011
at 10:14
  • msg #948

Re: Status of Bikes

Guys, not to be pushy or anything, but what are we waiting for? Shouldn't we just fast-forward to the BBQ?
The Marshall
GM, 773 posts
aka "helbent4"
aka Tony
Sat 5 Nov 2011
at 10:50
  • msg #949

Re: Status of Bikes

In reply to COL Kurt L. Schaeffer (msg #948):

Sorry, my fault I guess!

1) We have a new player taking over Smoker.

2) I can't recall where Roadkill was supposed to RV with the Convoy's messenger. It may as well be here. The messenger hasn't arrived, should get here in a couple days at most. You have a week's room and board.

3) I forgot to roll for Rowan's 1st aid on Trejo, he's healed! Hallelujah!

4) Michaela and Trejo should be curious about the sword that the Anti-Bishop was using, he said it belonged to another Templar. Rowan rescued it from the altar area, it's in the truck.

5) Is everybody walking over? Anyone going to drive or ride? Are you going armed? Please specify! Weapons are freely permitted but no one here seems to be armed with more than a sidearm unless they are police/militia.

6) Is Rowan using the time to scrounge for medical components?

Tony
This message was last edited by the GM at 10:59, Sat 05 Nov 2011.
COL Kurt L. Schaeffer
player, 130 posts
Fernspaeher
Ranger
Sat 5 Nov 2011
at 10:59
  • msg #950

Re: Status of Bikes

No need to apologize, even though it's appreciated ;)

Well, the Colonel being who he is, he certainly won't be without his trusted pistol, M4 and the saber of course. He's riding his BMW so, ther's room for more.
The Marshall
GM, 775 posts
aka "helbent4"
aka Tony
Sat 5 Nov 2011
at 11:07
  • msg #951

Re: Status of Bikes

In reply to COL Kurt L. Schaeffer (msg #950):

It's basically a large block's walk or ride.

The city garage is between City Hall and El Dorado Lake.

Tony
Roadkill
player, 280 posts
Road Warrior
former Road Ganger
Sat 5 Nov 2011
at 11:59
  • msg #952

Re: Status of Bikes

In reply to The Marshall (msg #951):

Roadkill will only be walking. Bad for trucks to do short distances but it will be locked up, trapped, turned into a robot or whatever he does to keep things safe. . Probably low on fuel too.

Just cause it looks cool he has his shotgun. It straps to his leg of course.

New player playing smoker. Hope they know Roadkill will order smoker about
The Marshall
GM, 776 posts
aka "helbent4"
aka Tony
Sat 5 Nov 2011
at 12:08
  • msg #953

Re: Status of Bikes

In reply to Roadkill (msg #952):

1) Trejo will almost certainly stay with the truck.

2) He has a thigh holster for both the sawed-off and the Commando SMG.

3) Well, there is a lot of joking between Roadkill and Smoker, too!

Tony
Roadkill
player, 281 posts
Road Warrior
former Road Ganger
Sat 5 Nov 2011
at 15:27
  • msg #954

Re: Status of Bikes

In reply to The Marshall (msg #953):

2) He has a thigh holster for both the sawed-off and the Commando SMG.

Ah i see. Well in my mind it is Mad max style. Sad i know.
Still just have one gun. just cooler.
The Marshall
GM, 777 posts
aka "helbent4"
aka Tony
Sat 5 Nov 2011
at 21:21
  • msg #955

Re: Status of Bikes

In reply to Roadkill (msg #954):

Always go with the "Rule of Cool", of course!

Tony
The Marshall
GM, 778 posts
aka "helbent4"
aka Tony
Mon 7 Nov 2011
at 19:11
  • msg #956

End of the Line

Posse,

To tell you the truth I don't know where the end of the line was originally supposed to be! It's not important, you were supposed to meet a courier for the Convoy, somewhere.

We'll make it here, keeps things simple.

Tony
COL Kurt L. Schaeffer
player, 131 posts
Fernspaeher
Ranger
Tue 8 Nov 2011
at 19:27
  • msg #957

Re: End of the Line

So, we're skipping "Something about a Sword"?

Marc
The Marshall
GM, 779 posts
aka "helbent4"
aka Tony
Tue 8 Nov 2011
at 21:00
  • msg #958

Re: End of the Line

In reply to COL Kurt L. Schaeffer (msg #957):

Marc,

Yeah, you kinda had the short version. Skipping straight to Boise, as it were.

Tony
The Marshall
GM, 783 posts
aka "helbent4"
aka Tony
Thu 10 Nov 2011
at 09:33
  • msg #959

Re: End of the Line

quote:
Wie auch immer. The Colonel didn't say it aloud, but having th wind taken out of his sails a second time rankled him somewhat.


Marc,

Awww, sorry, didn't mean to rain on anyone's parade. It's not like anything was going to happen, anyways. Enjoy the BBQ!

Tony
This message was last edited by the GM at 16:30, Thu 10 Nov 2011.
Smoker Nix
player, 176 posts
Scavenger & Tech
Truck Crew
Thu 10 Nov 2011
at 14:11
  • msg #960

Re: End of the Line

I'll try to get caught up and post after work today. Sorry for my delay.  Been a little hectic here.
Roadkill
player, 285 posts
Road Warrior
former Road Ganger
Thu 10 Nov 2011
at 14:23
  • msg #961

Re: End of the Line

In reply to Smoker Nix (msg #960):


He may be tired from having to fix the truck all day while roadkill sat and complained smoker wasn't doing it right
COL Kurt L. Schaeffer
player, 137 posts
Fernspaeher
Ranger
Thu 10 Nov 2011
at 19:07
  • msg #962

Re: End of the Line

The Marshall:
quote:
Wie auch immer. The Colonel didn't say it aloud, but having th wind taken out of his sails a second time rankled him somewhat.


Marc,

Awww, sorry, didn't mean to rain on anyone's parade. It's not like anything was going to happen, anyways. Enjoy the BBQ!

Tony


Nah, you didn't. It's just the Colonel reaction, not mine;)

Marc
COL Kurt L. Schaeffer
player, 138 posts
Fernspaeher
Ranger
Thu 10 Nov 2011
at 19:36
  • msg #963

Re: End of the Line

Guys,

I had a pretty stressful week and today was by far the worst day of it. If it is ok with you, I'd prefer to postpone posting to tomorrow, after I've recovered my brains...

Marc
Rowan Dawson
player, 357 posts
Medic
Story-Teller
Thu 10 Nov 2011
at 21:35
  • msg #964

Re: End of the Line

COL Kurt L. Schaeffer:
Guys,

I had a pretty stressful week and today was by far the worst day of it. If it is ok with you, I'd prefer to postpone posting to tomorrow, after I've recovered my brains...

Marc

Thats kinda worrying, Some one is cliaming to have brains
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