The Elven Ruin.   Posted by Narrator.Group: archive E
Narrator
 GM, 107 posts
Mon 27 Jun 2011
at 15:32
The Elven Ruin
Grogg and Buliwyf descend into the opened channel in search of the noise. The tunnel is small - roughly five feet high and three feet wide. Despite the size it is well made with each stone finely crafted. The dwarf had spoken true - dwarves had built the tunnel. However, the carvings in the wall weren't like anything Buliwyf had seen before. He doubted they were dwarven at all - and it is logical to assume they are elven. The ceiling curves slightly to make it higher in the center - say to an elevation of five and half feet, but occasionally roots have punched through making it an inconsistent five and half. The tunnel continuously slopes downward and moss growing on the walls illuminates the passage dimly.

The muscular barbarian must hunch over to walk and knows he can't use his large battleaxe efficiently in the passage. Also because of the width the men have to walk in a single file. They walk well past the visible area for those outside of the tunnel and find themselves in very low-light. They hear the scrapping of metal on stone again - ahead of them.
Grogg Noggin
 player, 23 posts
Tue 28 Jun 2011
at 11:36
Re: The Elven Ruin
Grogg keeps his eyes to the sides, figuring that there is no way that he could do much to anything that confronted the Barbarian Frontally anyhow, but something lurking might jump from ambush....

Then too, he might get some idea as to what lurks down here from any signs of passage it may have left.
Buliwyf Ar Grainne Falconhold
 player, 28 posts
Wed 29 Jun 2011
at 01:22
Re: The Elven Ruin
"Stay behind me," Buliwyf cautions.  "There's little enough room to swing a weapon and I'd like to not injure an ally.

"Have you a torch?  Mine eyes are accustomed to hunting at night, but the light given by these walls doesn't amount to much."

OOC:

Hey, Fafhrd and the Grey Mouser in the tunnel!!!  :)
Grogg Noggin
 player, 24 posts
Wed 29 Jun 2011
at 11:41
Re: The Elven Ruin
"Would not a light behind only ruin your nightsight, while making us a beacon for whatever lies beyond?" Grogg asks.

OOC: If the GM allows....

"I've a bullseye lantern." He suggests. "I can shutter it so only a smaller, but brighter light shines."

OOC: If the GM does not...

"Half a moment." He fumbles briefly and strikes a light.
Narrator
 GM, 109 posts
Wed 29 Jun 2011
at 14:10
Re: The Elven Ruin
OOC: In Ferelden, lanterns come in two varieties, your standard lamp and the standard lantern...no bullseye...you want the lantern.

Grogg lights the lantern illuminating the area around for them for about 5 feet head and behind. The tunnel is old. There is a small layer of algae growing on the walls, which indicates that the tunnel is kept moist. It doesn't look like it had been disturbed for ages until the shades came forth. The earthquake also doesn't to have appeared to do much in the way of structural damage to the tunnel. An excavation would not be difficult with the right conditions and crew. They round a corner and still hear the noise but see nothing yet.
Buliwyf Ar Grainne Falconhold
 player, 29 posts
Wed 29 Jun 2011
at 17:27
Re: The Elven Ruin
"What in the hells is that noise?" Buliwyf wonders in a voice barely above a whisper.  The big man will try his hand at sneaking closer towards the noises.
Grogg Noggin
 player, 25 posts
Wed 29 Jun 2011
at 17:57
Re: The Elven Ruin
"Spirits?" Grogg hisses back his suspicions, lighting the way, his crossbow now back on his belt, short sword in his attack hand.
Buliwyf Ar Grainne Falconhold
 player, 30 posts
Fri 1 Jul 2011
at 01:58
Re: The Elven Ruin
"Damn noisy ones if they are," Buliwyf says with a smirk.

If there's room to swing his axe, he'll use it.  If not he'll keep his hammer out and be ready to drop his axe when combat starts.
Narrator
 GM, 114 posts
Mon 4 Jul 2011
at 00:09
Re: The Elven Ruin
There isn't room to swing the axe in the tunnel. In fact, slashing weapons are ill-advised in the close quarters. The men follow the tunnel for another fifty feet before they hear the water tinkling. And as they identify the sound as water, they feel the tell-tale signs of draining attack of the shades. It doesn't damage them but they face two shades ahead of them.

Combat time...Actions?
Grogg Noggin
 player, 27 posts
Wed 6 Jul 2011
at 18:23
Re: The Elven Ruin
Grogg needs to hold the light, so he can't shoot, but he does have a sword... He will cover Buliwyf as the Big man carries the offense, striking at whichever shade makes the first move to attack.
Buliwyf Ar Grainne Falconhold
 player, 31 posts
Fri 8 Jul 2011
at 00:47
Re: The Elven Ruin
Buliwyf puts the massive axe in his left hand. (He doesn't want to leave it behind.)  His warhammer in his right hand, he leads with the right side of his body.

Once they make contact with the shades, he'll drop the axe so he can concentrate on swinging his hammer.
Narrator
 GM, 125 posts
Thu 14 Jul 2011
at 16:58
Re: The Elven Ruin
Please roll initiative and provide your Combat statistics....in orange. :)

[Name]
HP: x/x
Mana (If applicable): X/X
Init: X
Defense: X
AR: X
(If I am rolling your attacks)
Attack: 3d6+X/Xd6+X
Favored Stunts:

This message was last edited by the GM at 16:58, Thu 14 July 2011.

Grogg Noggin
 player, 28 posts
Thu 14 Jul 2011
at 17:04
Re: The Elven Ruin
Speed:  13 (13 with armor)            |        Current Total
Defense:      13                      | Health:    31  /  31
Armour Rating/Penalty: 3 / 0          | Mana:      0   /  0
Armour Type:  Light Leather           | Spellpower 0   /  0 (Focus/Talent)
----------------------------------------------------------------------------
WEAPON     = Attack Roll + Ability     Weapon Damage + Ability
Crossbow   = 3d6+3                     2d6+3
Shortsword = 3d6+1                     1d6+3

Weapon Groups: Brawling, Bows, Light Blades Staves


12:05, Today: Grogg Noggin rolled 9 using 3d6 with rolls of 2,1,6. Grogg Init.

This message was last edited by the player at 17:05, Thu 14 July 2011.

Narrator
 GM, 129 posts
Mon 18 Jul 2011
at 18:18
Re: The Elven Ruin
The pair face two shades in front of them, and they prove quick examples of their kind as first Buliwyf and then Grogg feel the pressure of their draining attack. Buliwyf takes the brunt of the assault. Both shades strike and hit him (10 total damage).

Grogg swings his sword landing a brutal strike against the shade that struck first (half of the hp on the monster gone!).

Buliwyf misses with his hammer!





Shades
Init: 18
[Private to GM: Shade stats
Shade 1: 15/30
Shade 2: 30/30
Shade 3: 30/30
Shade 4: 30/30

Abilities (Focuses)
2 Communication | 0 Constitution | 0 Cunning | 5 Dexterity (Stealth) | 4 Magic 1 Perception | 3 Strength | 4 Willpower
Combat Ratings
Speed | Health | Defense | Armor Rating
15    | 30     |    15   |    0

Attacks
Draining Touch +5 1d6+4 Penetrating

Powers
Draining Aura: A shade can perform the special Draining Aura stunt for 4 SP. All enemies within 4 yards take 1d6 penetrating damage as the shade sucks their life essence.

Draining Touch: The touch of a shade drains the target of life energy. It inflicts 1d6 + Magic penetrating damage.

Favored Stunts: Draining Aura and Lightning Attack.

Incorporeal: Shades are incorporeal, having a tenuous existence in the mortal world. They ignore the effects of terrain. Normally only magical attacks (spells or hits from magical weapons) can harm them, other attacks passing through their forms without effect. A character attacking a shade can perform a special stunt called Spirit Bane for 3 SP. The character then inflicts normal weapon damage but substitutes Magic for Strength. A character with Magic 2 and a long sword using the Spirit Bane stunt, for example, would inflict 2d6+2 damage.
]


Grogg
HP: 31/31
Init: 9
Defense: 13
AR: 3
(If I am rolling your attacks)
Attack: 3d6+3/2d6+1 (crossbow)/Shortsword 3d6+1/d6+3
Favored Stunts:

Buliwyf
HP: 26/36
Init: 5
Defense: 12
AR: 5
Attacks: 3d6+4/2d6+4 (Hammer)




 Actions?
Grogg Noggin
 player, 29 posts
Mon 18 Jul 2011
at 18:45
Re: The Elven Ruin
Grogg looks at the big man, and decides that Buliwyf would likely disembowel him if Grogg tried to shoulder him aside, so he will try again to protect the big man with his weapon.
Buliwyf Ar Grainne Falconhold
 player, 32 posts
Tue 19 Jul 2011
at 15:40
Re: The Elven Ruin
Buliwyf
HP: 26/36
Init: 5
Defense: 12
AR: 5
Attacks: 3d6+4/2d6+4 (Hammer)


Buliwyf winds back again, determined to see flesh and sinew best magical beasts!
11:40, Today: Buliwyf Ar Grainne Falconhold rolled 16 using 3d6+4 with rolls of 4,5,3. Buliwyf hammer.
11:40, Today: Buliwyf Ar Grainne Falconhold rolled 13 using 2d6+4 with rolls of 5,4. hammer damage.

Narrator
 GM, 133 posts
Tue 19 Jul 2011
at 19:20
Re: The Elven Ruin
The two men continue to face the shades. The shade nearest Buliwyf strikes with a vaguely hand shape and hits him. Both men are affected by the blow though! And Buliwyf is by far the more hurt. The second shade swipes at him and connects as well.

Buliwyf emboldened by his injuries strikes back hard and fast. He eliminates the first shade with his blow.

Grogg slashes with his sword at the second shade and again a hit is made. The shade bounces back slightly as if the wound were stronger than it felt.

Is something causes these shades to be weaker?

Actions?



Shades
Init: 18
[Private to GM: Shade stats
Shade 1: 0/30
Shade 2: 15/30
Shade 3: 30/30
Shade 4: 30/30

Abilities (Focuses)
2 Communication | 0 Constitution | 0 Cunning | 5 Dexterity (Stealth) | 4 Magic 1 Perception | 3 Strength | 4 Willpower
Combat Ratings
Speed | Health | Defense | Armor Rating
15    | 30     |    15   |    0

Attacks
Draining Touch +5 1d6+4 Penetrating

Powers
Draining Aura: A shade can perform the special Draining Aura stunt for 4 SP. All enemies within 4 yards take 1d6 penetrating damage as the shade sucks their life essence.

Draining Touch: The touch of a shade drains the target of life energy. It inflicts 1d6 + Magic penetrating damage.

Favored Stunts: Draining Aura and Lightning Attack.

Incorporeal: Shades are incorporeal, having a tenuous existence in the mortal world. They ignore the effects of terrain. Normally only magical attacks (spells or hits from magical weapons) can harm them, other attacks passing through their forms without effect. A character attacking a shade can perform a special stunt called Spirit Bane for 3 SP. The character then inflicts normal weapon damage but substitutes Magic for Strength. A character with Magic 2 and a long sword using the Spirit Bane stunt, for example, would inflict 2d6+2 damage.
]

Grogg
HP: 22/31
Init: 9
Defense: 13
AR: 3
(If I am rolling your attacks)
Attack: 3d6+3/2d6+1 (crossbow)/Shortsword 3d6+1/d6+3
Favored Stunts:

Buliwyf
HP: 14/36
Init: 5
Defense: 12
AR: 5
Attacks: 3d6+4/2d6+4 (Hammer)

Grogg Noggin
 player, 30 posts
Tue 19 Jul 2011
at 19:24
Re: The Elven Ruin
Grogg is puzzled, but decides that exploring what is happening can wait till after the last shade is downed.

14:24, Today: Grogg Noggin rolled 6 using 3d6+1 with rolls of 2,1,2. Grogg sword.

... though it wont likely be eliminated by way of his sword!

This message was last edited by the player at 19:25, Tue 19 July 2011.

Buliwyf Ar Grainne Falconhold
 player, 33 posts
Wed 20 Jul 2011
at 14:38
Re: The Elven Ruin
Buliwyf spares not a moment pondering what might be making the shades weaker.  He struck it with his hammer, it died.  That, at least, is the way combat should be.  He just hopes his strength will outlast their unnatural attacks.

Rearing back, he intends to smite the other.

Buliwyf
HP: 14/36
Init: 5
Defense: 12
AR: 5
Attacks: 3d6+4/2d6+4 (Hammer)


10:37, Today: Buliwyf Ar Grainne Falconhold rolled 10 using 3d6+4 with rolls of 2,2,2. Hammer attack!.

10:38, Today: Buliwyf Ar Grainne Falconhold rolled 13 using 2d6+4 with rolls of 4,5. damage.

Well, my damage rolls have been good....
Narrator
 GM, 135 posts
Wed 20 Jul 2011
at 19:36
Re: The Elven Ruin
Another round begins and new dangers join the fray from behind the two men. Two more shades rise from the ground to join their brother. The remaining shade from round attacks Buliwyf again. The shade misses him just barely. One of the shades that has risen from behind the pair attacks Bulwyf hitting him for a few more points of damage. How much more can the young barbarian take? The last shade, also behind the men, attacks Grogg scoring a nasty strike!

Hope is not lost for the forward explorers though as help arrives in the form of the little, lithe elf Shrike. She approaches the shades flanking them with the men. She brings back her sword to strike and makes everything else appear effortless. The shade doesn't have an opportunity to respond. It merely evaporates before her as the force of her blow is enough to take him down!

The addition of another combatant may have caught Grogg off guard as he misses with his sword swipe.

Buliwyf, injured but boxed in with few options, misses as well.

Actions?



Shades
Init: 18
[Private to GM: Shade stats
Shade 1: 0/30
Shade 2: 15/30
Shade 3: 0/30
Shade 4: 30/30

Abilities (Focuses)
2 Communication | 0 Constitution | 0 Cunning | 5 Dexterity (Stealth) | 4 Magic 1 Perception | 3 Strength | 4 Willpower
Combat Ratings
Speed | Health | Defense | Armor Rating
15    | 30     |    15   |    0

Attacks
Draining Touch +5 1d6+4 Penetrating

Powers
Draining Aura: A shade can perform the special Draining Aura stunt for 4 SP. All enemies within 4 yards take 1d6 penetrating damage as the shade sucks their life essence.

Draining Touch: The touch of a shade drains the target of life energy. It inflicts 1d6 + Magic penetrating damage.

Favored Stunts: Draining Aura and Lightning Attack.

Incorporeal: Shades are incorporeal, having a tenuous existence in the mortal world. They ignore the effects of terrain. Normally only magical attacks (spells or hits from magical weapons) can harm them, other attacks passing through their forms without effect. A character attacking a shade can perform a special stunt called Spirit Bane for 3 SP. The character then inflicts normal weapon damage but substitutes Magic for Strength. A character with Magic 2 and a long sword using the Spirit Bane stunt, for example, would inflict 2d6+2 damage.
]

Shrike
HP: 31/31
Init: 11
Defense: 14
AR: 4
(If I am rolling your attacks)
Attack: 3d6+4/Xd6+5
Favored Stunts: Pierce Armor

Grogg
HP: 12/31
Init: 9
Defense: 13
AR: 3
(If I am rolling your attacks)
Attack: 3d6+3/2d6+1 (crossbow)/Shortsword 3d6+1/d6+3
Favored Stunts:

Buliwyf
HP: 12/36
Init: 5
Defense: 12
AR: 5
Attacks: 3d6+4/2d6+4 (Hammer)