The Utopian Era (Early 25th century To 2451)
Anyone over the age of 25 or so remembers at least the last shining days of the Utopian Era. Lasting for half a century, it is a time of unparalleled social harmony, physical prosperity, and scholarly advancement. The riches hewn from the worlds of the Annexation fuel and sustain an unprecedented economic boom. No Combine citizen has toworry about money, or perform labor he, she or it finds less than self-actualizing. The boom becomes so transformative that people forget that money even exists. A few devoted specialists run the nuts and bolts of resource exchange, so that it becomes invisible to everyone else.
With the Combine’s material wants taken care of, it turns its naval resources to pure exploration. Despite its history of conflict, its chain of command and obvious rank structure, it begins to deny that it is or ever was a military organization. The few fights it enters are brief and always in self-defense. Among the hallmark discoveries of the Utopian Era is the realization that the various god-like entities are all manifestations of a single yet divided consciousness, the vas kra. One branch of this cosmic awareness goes mad and calls itself D’jellar. It toys with several Combine captains, most particularly the wily Duto Swain, before being permanently exiled to another dimension by the rest of the
vas kra.
Old enemies such as the durugh, dermoids and phyllax remain in evidence, but are quickly vanquished whenever they rear their heads. New threats arise in the form of the sh’ard and nanogons. Other longtime foes become friends. Through the diplomatic efforts of famed Admiral Brian Hudd, the Combine makes peace with the chanovar and illud. The latter become Combine signatories. The former erect automated orbiting defenses around their home system and retreat into isolationism. New sentient species flock to join the Combine. Prominent among them are the photosynthetic madaraka, the hivebuilding clen, and the mildly radioactive ndoaites. These obscure cultures are numerically swamped by the burgeoning numbers of tavak, balla and especially humanity. Kch-thk populations remain constrained by the terms of the Combine constitution.
The Mohilar War (2451 To 2463)
Seventeen years ago, it began — a period of unprecedented destruction, courage and suffering. The characters remember some of its terrifying moments with the adrenalinized clarity. Others — those involving direct contact with the enemy — remain maddeningly hazy and elusive. The Mohilar War, which shattered the Utopian era and left the core worlds of the Combine in ruins, comes to mind less as a narrative than a series of fragmented bullet points.
The Mohilar, a serious but isolated threat since the Annexation, appear in great numbers, operating ships of unprecedented size and firepower. They plow through rival empires while cutting their swath toward Combine space. They completely annihilate the chanovar and drive the illud to the brink of extinction. They ally with the durugh and employed several of the Combine’s quasi-sentient nemeses as living weapons, including the dermoids, jaggar, and possibly mynatids. The Combine stands on the very brink of destruction.
Then something happens. Something nobody can remember. The durugh are the first to see that the winds had shifted. Or maybe they’re the cause of the shift. At any rate, their king sacrifices himself to decisively betray the Mohilar, perhaps after discovering Mohilar plans to a betray the durugh. Before he dies, he throws in his people’s lot with the Combine. Then whatever the thing was that happened, finishes happening. The Mohilar are not only gone, they’re erased from everyone’s memories, and from everyone’s ability to process information about them. We think.
The Bogey Conundrum:
In popular parlance, the mystery surrounding the disappearance of the Mohilar is known as the Bogey Conundrum. The name comes from an old earth term for unidentified aerial objects, as the Mohilar have somehow become permanently indefinable. The conundrum’s strange amnesia-like effects seem to touch anyone who had any contact with, or even second-hand knowledge of, the Combine’s worst enemy. Unstated Combine policy discourages its scientists from pursuing the answer to the Bogey Conundrum. Prolonged meditation on the subject is suspected of contributing to a range of health problems, from hypertension to migraines to depression. Symptoms caused by thinking too much about the Conundrum resist the advanced medical science of the 25th century, even though their mundane equivalents are easily treated. Many people fear that answering the question will bring the Mohilar back. Whether this is an interstellar superstition or the terrifying truth remains to be seen.
The vas kra have been reduced from a multi-partite cosmic consciousness into flesh and blood parodies of their former selves, the vas mal. This may or may not be a consequence of whatever it was that removed the Mohilar from existence. The war is over. The Combine survives — but in drastically weakened form. Revanchist elements within the durugh ruling class stage a coup, trying to put down the empowered lower castes and undo the Combine alliance. Egalitarian forces fiercely resist, sealing their victory with a murky covert war of sabotage and assassination. Though their methods give their new allies pause, the new durugh government earns a hesitant welcome into the Combine fold.
Aftermath: The Combine In Retreat (2463 To Present)
The past several years have been ones of stuttering recovery. People now know there’s an economy, and most of them are being ground under its wheels. Old unities have frayed. The Combine core worlds have pulled ships, personnel and funding from the Bleed and other interstellar annexes. Services once taken for granted are now improvised and/or privatized. The Combine’s central systems suffered the worst damage of the war. The Mohilar used translight corridors to bypass the Combine’s lightly-populated frontiers to strike straight at its richest targets. Faced with resource constraints for the first time in generations, the Combine Assembly now chooses to concentrate on restoring its most influential surviving worlds. The skeletal operation left to govern the Bleed must find creative solutions to its problems, ones imposing the lightest possible toll in materials, money, and manpower.
The growth of the effectuator as primary law enforcer stands as just one example of the Combine’s overall pullback. Residents of the Bleed now perceive the Combine proper as a distant organization whose activities they follow out of habit and loyalty. The characters are likely to know how the Combine is organized and what it’s up to, but see little connection between it and their everyday lives. This division is reflected in Bleed slang. The heartland worlds, where the old governmental institutions still fully operate, are here known as the Proper. People used to say 'Combine proper', but now drop the 'Combine' part.
"That may be how they still do things in the Combine proper..." has become
"That may be how they still do things in the Proper...", and in either case, the rest of the sentence always goes something like,
"But that’s not how we do things here."