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Build a Gladiator Thread.

Posted by GM Marcus AttiliusFor group 0
GM Marcus Attilius
GM, 3826 posts
Wed 28 Mar 2012
at 02:45
  • msg #1

Build a Gladiator Thread

Place to discuss potential or current character builds: classes, races, spells, equipment, feats, skills, tactics, ect.
Seth 'Shard' Gray
player, 706 posts
My Kamehamha
is Elemental
Thu 29 Mar 2012
at 08:55
  • msg #2

Re: Build a Gladiator Thread

Cor Petit:
In reply to Bollo the Twisted (msg #968):

Is the darkstalker feat from the book of aberrations allowed?  I'm sure a couple of builds here could use that if so with decent hiding skills.


Just moving your question over to the new thread.  I have no idea (I also don't have this book so...) if it's allowed.
Bollo the Twisted
NPC, 402 posts
lvl 6
Thu 29 Mar 2012
at 09:01
  • msg #3

Re: Build a Gladiator Thread

i would have to say, ask Marcus
Nivian Solaris
player, 438 posts
Human Cleric of Nerull
CR5
Wed 4 Apr 2012
at 01:44
  • msg #4

Re: Build a Gladiator Thread

So, I've decided that my next character is for sure gonna be a monk.  Only thing is I'm a little confused with the "flurry of blows" class feature.  Not in itself, but rather- can it be used with "two weapon fighting?"

A monk's fists are treated as weapons, and seeing as that there are (usually) two of them, you could take the two weapon fighting feat to lessen the penalty of attacking with both.  So, if you were to attack with both fists AND use a flurry of blows, then would the attacks be (for a 1st level monk) -2/-2/-2/-2?  I'm sure the answer is really simple, I just don't typically play martial class characters.
Malificus Kusisqa
NPC, 102 posts
CR: 3
Bones to Dust
Wed 4 Apr 2012
at 01:46
  • msg #5

Re: Build a Gladiator Thread

In reply to Nivian Solaris (msg #4):

I do believe the answer here is no. Flurry of blows counts as a full round action in it of itself and attacking twice while dual wielding also counts as a full attack.
Nivian Solaris
player, 439 posts
Human Cleric of Nerull
CR5
Wed 4 Apr 2012
at 01:52
  • msg #6

Re: Build a Gladiator Thread

Ah, good point.
Malificus Kusisqa
NPC, 105 posts
CR: 3
Bones to Dust
Wed 4 Apr 2012
at 01:55
  • msg #7

Re: Build a Gladiator Thread

In reply to Nivian Solaris (msg #6):

Id worry about making my punches count! Perhaps go for a race the is large (or one like the half-giant that acts like being large without actually being large).
Nivian Solaris
player, 440 posts
Human Cleric of Nerull
CR5
Wed 4 Apr 2012
at 01:57
  • msg #8

Re: Build a Gladiator Thread

I have thought about that, especially since Half-Giants get a few psionic goodies too.  Still not sure, though.
Malificus Kusisqa
NPC, 106 posts
CR: 3
Bones to Dust
Wed 4 Apr 2012
at 02:04
  • msg #9

Re: Build a Gladiator Thread

In reply to Nivian Solaris (msg #8):

Just remember you can always remove that Level Adjustment by 3rd level and it really won't put you that far behind everyone else. (Plus the psionic bump really does a little something for you if you plan to go psionic fist!). If the LA is too scary you could always go warforged (living construct) and grab battle fist -magic item- (or something like that) that let you act as a size category bigger.
Nivian Solaris
player, 441 posts
Human Cleric of Nerull
CR5
Wed 4 Apr 2012
at 02:16
  • msg #10

Re: Build a Gladiator Thread

I think Marcus ruled that Ebberron isn't allowed. Maybe the Warforged Race is though, I dunno.  I was thinking about going Xeph for the burst power.  The -2 STR isn't too attractive, but +2 Dex combined with a good WIS mod would power my AC quite a bit.  Of course, if I can't make my mind up, you can't go wrong with Humans.
Malificus Kusisqa
NPC, 107 posts
CR: 3
Bones to Dust
Wed 4 Apr 2012
at 02:18
  • msg #11

Re: Build a Gladiator Thread

In reply to Nivian Solaris (msg #10):

Warfordged are allowed. Seen'em before. Dont forget that weapon finesse works for unarmed attacks!
Nivian Solaris
player, 442 posts
Human Cleric of Nerull
CR5
Wed 4 Apr 2012
at 02:46
  • msg #12

Re: Build a Gladiator Thread

Good point indeed!  Can't believe I didn't think of that.
Seth 'Shard' Gray
player, 715 posts
My Kamehamha
is Elemental
Wed 4 Apr 2012
at 11:31
  • msg #13

Re: Build a Gladiator Thread

Warforged (and Shifters?, gonna have to ask m about that one) have been converted to mainstream (not sure if any of the feats have been...) hence they are not Eberron campaign setting specific and therefore allowed (To try and clear up the confusion I'm sure some people have on "No Eberron" and there being Warforged in the games)
GM Marcus Attilius
GM, 3844 posts
Wed 4 Apr 2012
at 16:33
  • msg #14

Re: Build a Gladiator Thread

Warforged is in one of the monster manual books and is allowed through that medium.
Bollo the Twisted
NPC, 403 posts
lvl 6
Thu 5 Apr 2012
at 22:48
  • msg #15

Re: Build a Gladiator Thread

shifters and warforged are part of the monster manual 4 i think and some of the speciality feats for those race are too
Seth 'Shard' Gray
player, 719 posts
My Kamehamha
is Elemental
Fri 6 Apr 2012
at 00:32
  • msg #16

Re: Build a Gladiator Thread

Ok, Warmage Edge is overpowered (This in not just from my match with Peep Eep, I've had issue with it before).  There are two elements that need a nerf.
First:  The Edge bonus should be limited to your level, a Warmage with an int of 18 shouldn't be able to dish out 1d4+5 damage to anyone in LOS with no save (Magic Missile, I know only 110 range at level1, but see b----fest part two lower down).
Second: The Edge bonus should only apply once on continuously damaging spells.  The ability description specifically says it only applies once per spell, then proceeds to contradict itself by saying it applies every round with continuous spells.  As Peep demonstrated, the damage quickly becomes obscene when stacked on with Acid Arrow or similar spells.

~~~~~~~~~~~~~~~

We also need bigger arenas.  I'm sick and tired of losing initiative and finding my opponent right up in my face before I've even had a turn.  There is no tactical retreat possible because most have the ability to cross the arenas we have in a single move action or a haste induced double move and still smack you one.  Medium range spells become LOS very quickly (if they aren't already at level 1) because of the small arena sizes.
Dastan
player, 5 posts
Time is an illusion...
CR2
Fri 6 Apr 2012
at 00:41
  • msg #17

Re: Build a Gladiator Thread

I'd have to disagree with Seth about the bigger arenas.  Don't know much about the Warmage edge thing (though I've been keeping up with that duel, and the comments fight was more exciting than the actual battle), but I think for most martial class characters facing a caster opponent, the size of an arena can quickly make for a game of "can I hit you before you are practically unbeatable?"  I'm sure this probably isn't true for higher levels (such as the haste/enlarge combo I've seen a lot of) so perhaps, Seth, you should submit your own idea for an arena?  Marcus has accepted most made by gladiators so far.
I'm afraid it won't make a HUGE difference though.  I'm building Dastan to be able to overcome this little issue particularly well (at 20th level, he will have a move speed of approx 200ft if my calculations are correct [that's including special bonuses and powers], which will easily multiply in a double move.  Plus, he'll be able to double move and still make a full attack once hes leveled quite a bit), and I'm sure others will find their own way around it.
Seth 'Shard' Gray
player, 720 posts
My Kamehamha
is Elemental
Fri 6 Apr 2012
at 00:48
  • msg #18

Re: Build a Gladiator Thread

Warmage edge is a Warmage ability that allows them to add their Int bonus to damage dealt by spells (there's about 5 paragraphs clarifying it in the book because of rule details).  The problem is people who can stack int and then pop off spells that deal small amounts of damage every round for several rounds (Acid Arrow being the most prominent/obvious example) but get to stack on the Edge bonus damage every round (thus multiplying the effect).  The other (lesser) problem is that (at low levels) it allows the warmage to turn Magic Missile from a spell that will only sting to possibly killing you in 1-2 casts (with no way to avoid it other than to break LOS or be out of range) with no save or attack roll involved (the only thing that stops it is SR, and who has that at level 1?).
Zindor of Suel
NPC, 400 posts
Die well...
...it only comes once.
Fri 6 Apr 2012
at 00:52
  • msg #19

Re: Build a Gladiator Thread

In reply to Seth 'Shard' Gray (msg #18):

Shield or Night Shield would do it as well as a Brooch of shielding. Magic Missile has almost as many counters as uses. =)
Dastan
player, 12 posts
Time is an illusion...
CR2
Fri 6 Apr 2012
at 04:25
  • msg #20

Re: Build a Gladiator Thread

In other news: Dastan the Monk is seeking ways to increase his damage with his unarmed strikes.  If I were to invest in a pair of Deep Crystal Gauntlets, would I still be able to make my monk unarmed strike at 1d6 damage, or would I have to take the gauntlet's measly 1d3?
Bollo the Twisted
NPC, 404 posts
lvl 6
Fri 6 Apr 2012
at 08:58
  • msg #21

Re: Build a Gladiator Thread

buy a monks belt (DMG)
and check the superior unarmed strike feat from the TOB
Dastan
player, 14 posts
Time is an illusion...
CR2
Fri 6 Apr 2012
at 15:30
  • msg #22

Re: Build a Gladiator Thread

Already working towards a Monk's belt.  Wasn't aware of the superior unarmed strike feat, though, thanks.  Definitely gonna pick up improved natural attack as well.
Dastan
player, 15 posts
Time is an illusion...
CR2
Fri 6 Apr 2012
at 15:46
  • msg #23

Re: Build a Gladiator Thread

The only problem with those options is that I won't be able to obtain most of them until around lvl 6 and beyond.   Im looking for ways to increase the hurt now. Similar to how you mages can just buy a wand of magic missle, and boom - instant  damage; Im looking to pick up some items/elixers that will magically enhance my fists.  Im thinking the deep crystal gauntlets are a good idea because they still allow for an extra 2d6 dmg even if base dmg is only 1d3.  Im still unsure about that, though.  And Im already on the Magic Fang juice.  What might be some other avenues?  Also: charging a deep crystal weapon with a powerpoint... move action? Not sure on that.
Edward Stoneharber
player, 566 posts
Just a Normal human
Honest (CR9)
Fri 6 Apr 2012
at 15:50
  • msg #24

Re: Build a Gladiator Thread

I actually think that Warmage Edge is a little underpowered and isn't very good. remember you can't dip into it as only warmage spells can be effected by it. Also warmages cast from Charisma not Int so in a caster build focused on a warmage INt is a dump stat unless you want warmage edge, so you have to split points across your build that could go into better things such as CON or DEX

So in order to get meaningful damage from it you have to use specialised spells meaning you are going to know what your opponent is casting or use spells where it makes little differance at higher lvls (what is an extra 5 damage at 20th lvl) or focus on Int so much that your other spellcasting will suffer.

used with something like acid arrow it can be painful but just prepare a spell of resist energy before the battle. with magic missile it hurts alot at lower lvls but becomes redundant quickly and shield or nightshield deal with it quickly enough.
Bollo the Twisted
NPC, 405 posts
lvl 6
Fri 6 Apr 2012
at 23:29
  • msg #25

Re: Build a Gladiator Thread

i agree with solitude assesment of warmage edge.
Being a caster based on 2 stats is difficult to maximized in the long run and since charisma is the primary stat for casting, most warmage will have a good scroe in int instead of a great score.

I understand why Shard is frustrated but i would have to say that you aim your anger at wrong target.

Peep's warmage edge is dangerous because of the character himself, not the ability.
Go check the pixie class in the savage species and you will see how he does that much damage.
Tallulah
player, 272 posts
Sun 15 Apr 2012
at 02:17
  • msg #26

Re: Build a Gladiator Thread

Can anybody please explain me the mechanical complications of playing a LA 1 or 2 race without racial dice(such as the Asimar)? and how does it interact with LA buy off?
This message was last edited by the player at 02:17, Sun 15 Apr 2012.
Seth 'Shard' Gray
player, 729 posts
My Kamehamha
is Elemental
Sun 15 Apr 2012
at 11:09
  • msg #27

Re: Build a Gladiator Thread

Well, because we start at level 2 now, LA +1 works normally.  LA +2 you start with a single HD of your appropriate type (and get the corresponding HD type, BaB, and saves), upon reaching level 3, that HD is replaced with a class HD (say Bard, because it would never happen) and you are essentially a level 1 whatever (Bard, heh) with a +2 LA (just like you had made a level 3 character that way).  Alternatively, if you can find and get GM approval to use a racial class (for example, Troll) you can do that (and unlike RaW, you're allowed to alternate, taking a level of Troll and then a level of Bard; you must take a level of your racial every other level as a minimum though.)
Nivian Solaris
GM, 533 posts
Human Cleric of Nerull
CR6
Fri 27 Apr 2012
at 05:05
  • msg #28

Re: Build a Gladiator Thread

When it comes to Prestige Classes with special requirements, how are those handled in the arena?  For example, the Un-Priest's special condition to have once served a god and then have his power revoked for misdeeds.
Tallulah
player, 291 posts
Fri 27 Apr 2012
at 15:36
  • msg #29

Re: Build a Gladiator Thread

The complete divine one has "Must be trained by an Ur priest" instead.
But yes, how are the requisites handled?
GM Marcus Attilius
GM, 3931 posts
Fri 27 Apr 2012
at 15:46
  • msg #30

Re: Build a Gladiator Thread

Most special requirements are waived (UR priest included) - if you have something specific, I can let you know.
Nivian Solaris
GM, 535 posts
Human Cleric of Nerull
CR6
Fri 27 Apr 2012
at 16:01
  • msg #31

Re: Build a Gladiator Thread

It seems that most PrC that have these special requirements are something along the lines of "Join X secret society and preform the Ritual of BlahBlah."  So these would most-likely be waived then?
GM Marcus Attilius
GM, 3932 posts
Fri 27 Apr 2012
at 19:47
  • msg #32

Re: Build a Gladiator Thread

Join society part = waived

Ritual = if it involves gp and/or xp expenditure on the part of the character, then you have to pay for that.
This message was last edited by the GM at 19:48, Fri 27 Apr 2012.
Seth 'Shard' Gray
player, 735 posts
My Kamehamha
is Elemental
Sat 28 Apr 2012
at 00:15
  • msg #33

Re: Build a Gladiator Thread

Lol, Drunken Master (survive a night of revelery [etc.]) ~= 5 Gal (ish) of Ale (1 gp)...yeah, my mind is f-ed up sometimes...
Nivian Solaris
GM, 566 posts
Human Cleric of Nerull
CR7
Fri 4 May 2012
at 06:10
  • msg #34

Re: Build a Gladiator Thread

Considering an Assassin build.  Assassin's get some mean spells (especially from Spell Compendium), and are over all just pretty badass to boot.  Only problem is I'm reluctant to burn a level on rouge, as I'm not sold on their viability in the arena.  Also, Assassins seem to suffer from a bad case of MAD.  Anyway, if I was to do it, I'd like to incorporate some levels of Ranger to get a favored enemy (Evil character can take humanoids as FE's... mwahahaha).

Any suggestions?
Malificus Kusisqa
NPC, 249 posts
CR: 7
Bones to Dust
Sun 6 May 2012
at 02:56
  • msg #35

Re: Build a Gladiator Thread

I'm in need of Meta-magic recommendations! What are the best meta-magic feats for a wizard such as myself?

My Thoughts:
Extend Spell
Enlarge Spell
Twin Spell
Quicken Spell

Perhaps some of you are familiar with some that are off the beaten path so to speak.
This message was last edited by the player at 02:57, Sun 06 May 2012.
Edward Stoneharber
player, 588 posts
Just a Normal human
Honest (CR10)
Sun 6 May 2012
at 11:31
  • msg #36

Re: Build a Gladiator Thread

Not from approved sources (as far as i am aware) but invisible spell. it has a +0 LA and makes all effects of the spel invisible. so you can pull of some realy cool tricks if you know what you are doing with it such as invisible summon monster, (a horde of invisible monsters) or invisible fog cloud (if you opponant can see invisible they are hindered by it and if you cant then you arent) also you can set up traps such as cloudkill areas with it that your opponant wanders into.

More traditionally go the elemental admixture route with thunder twin metamagic (i think thats what it is called) to stun opponants every time you canst a spell.
Bogan Darkmane
player, 347 posts
CR 8
Sun 6 May 2012
at 18:17
  • msg #37

Re: Build a Gladiator Thread

In reply to Edward Stoneharber (msg #36):

Born of three thunders I think is what youre talking about. Chance to stun and Knock prone. Changes damage to sonic and electric. Unfortunately it dazes the caster (if they fail a save).

I wanted to combine invisible spell with cloud of knives, but I'm glad it isn't approved (I also checked - it isn't). Combining invisible spell with summons is incredibly silly. Isn't there a feat to expend a spell during a summoning casting to have the creatures have the effect? Creatures shouldn't be able to benefit from invisible spell.
Malificus Kusisqa
NPC, 250 posts
CR: 7
Bones to Dust
Sun 6 May 2012
at 18:46
  • msg #38

Re: Build a Gladiator Thread

Awww man! Invisible spell would rock! It would be sick combined with Ranged touch spells. It'd be like shooting for AC 10 every time!
Bogan Darkmane
player, 348 posts
CR 8
Sun 6 May 2012
at 19:33
  • msg #39

Re: Build a Gladiator Thread

In reply to Malificus Kusisqa (msg #38):

Doesn't give that kind of bonus. It makes manifestations of spells invisible but doesn't do anything like deny dex or whatever.
Malificus Kusisqa
NPC, 251 posts
CR: 7
Bones to Dust
Mon 7 May 2012
at 02:21
  • msg #40

Re: Build a Gladiator Thread

That's too bad, but I guess its moot anyways. As far as the Admixture/Born of three thunders thing; I've banned Evocation so it really would work for my build. Evocation was just too weak when compared to conjuration (as it allows both saves and SR 90% of the time and conjuration often times does not allow SR), and I couldn't afford to ditch anything else.

What do you guys think of Black lore of moil?
http://dndtools.eu/feats/compl...k-lore-of-moil--211/
Malificus Kusisqa
NPC, 252 posts
CR: 7
Bones to Dust
Mon 7 May 2012
at 02:23
  • msg #41

Re: Build a Gladiator Thread

Malificus Kusisqa:
What do you guys think of Black lore of moil?
http://dndtools.eu/feats/compl...k-lore-of-moil--211/


..or Lord of Uttercold
http://dndtools.eu/feats/compl...k-lore-of-moil--211/
Edward Stoneharber
player, 589 posts
Just a Normal human
Honest (CR10)
Tue 8 May 2012
at 00:27
  • msg #42

Re: Build a Gladiator Thread

Quick question. Are paladins / monks still subject to multiclassing detriments here. So if you go of the beaten path you can't advance them anymore?
Seth 'Shard' Gray
player, 739 posts
My Kamehamha
is Elemental
Tue 8 May 2012
at 00:41
  • msg #43

Re: Build a Gladiator Thread

At a quick guess, yes...then again, exceptions abound and one case that would come to mind that should be an exception if it isn't already is if your other class is a monster class (just because RAW you'd take all levels in that first and then be able to pick up one of those without issues [other than possibly alignment and an explanation of why such and such a creature would take such a path...]).  That said, there are feats (I'd have to dig through my books to find them) that allow you to get around this limitation on a limited basis (the feats that come to mind basically are one time feats that allow you to choose a class and be exempt for that class only [IE to allow a monk/druid or a pally/wiz by choosing druid and wiz for the monk or pally version of the feat respectively], but I think [50/50 chance] those particular feats are in Eberron and therefore not allowed unless you get special permission)
GM Marcus Attilius
GM, 3955 posts
Tue 8 May 2012
at 03:21
  • msg #44

Re: Build a Gladiator Thread

Edward Stoneharber:
Quick question. Are paladins / monks still subject to multiclassing detriments here. So if you go of the beaten path you can't advance them anymore?


That hasn't come up, but I'd be for NOT having multiclassing detriments - so monks and pally's can come and go as they please.
Cor Petit
player, 165 posts
Green and mean
Cr3
Tue 8 May 2012
at 22:19
  • msg #45

Re: Build a Gladiator Thread

I have some doubts about how sneaking around works in the arena.  Maybe someone can clarify.
Normally to hide you need concealment or cover, BUT you can't hide while observed.  So how does this work in arena combat?  I would really like to know the following: If a PC has an ability or item that grants partial concealment, can he hide initially when behind the column and then sneak out into the open arena while remaining hidden? (with a successful check of course)  (I'm thinking about child of shadow stance for example)
Also what happens exactly if someone hears you?  To pinpoint you need to roll 20 more than your opponent, but if you lose a move silently check vs a listen check by only a few points while hiding, what do you have to tell your opponent?  Your general direction, i.e., "You hear something north of you"?
Nivian Solaris
GM, 575 posts
Human Cleric of Nerull
CR7
Tue 8 May 2012
at 22:31
  • msg #46

Re: Build a Gladiator Thread

In reply to Cor Petit (msg #45):

Well, most of the arenas are open enough that really any sound will direct attention to your exact location, unless you are invisible. Though I'd argue it's sort of a flavor thing. If you were to run behind a pillar and "hide" normally, I'd say a gladiator could spot you by rounding the corner. If you were to run behind a pillar and use a camouflaging power or spell, then I'd say a spot check was in order. Just my two coppers.
This message was last edited by the GM at 22:31, Tue 08 May 2012.
GM Decimus Brutus
GM, 236 posts
Tue 8 May 2012
at 23:03
  • msg #47

Re: Build a Gladiator Thread

In reply to Nivian Solaris (msg #46):

As far as I know thats how it sits right now. =)
Edward Stoneharber
player, 590 posts
Just a Normal human
Honest (CR10)
Wed 9 May 2012
at 00:34
  • msg #48

Re: Build a Gladiator Thread

in order to hide you need concealment or no LOS to your opponant. to remain hidden those conditions need to remain true. Also child of shadow stance specifically states it cant be used for hiding.
Cor Petit
player, 167 posts
Green and mean
Cr3
Thu 10 May 2012
at 22:01
  • msg #49

Re: Build a Gladiator Thread

In reply to Edward Stoneharber (msg #48):

what about a magical item that grants partial concealment (as opposed to total)?  You could then hide with one of those I guess?
Edward Stoneharber
player, 591 posts
Just a Normal human
Honest (CR10)
Fri 11 May 2012
at 00:16
  • msg #50

Re: Build a Gladiator Thread

you need total cover or concealment unless you have an ability which states otherwise
Cor Petit
player, 168 posts
Green and mean
Cr3
Fri 11 May 2012
at 05:55
  • msg #51

Re: Build a Gladiator Thread

"You need cover or concealment in order to attempt a Hide check. Total cover or total concealment usually (but not always; see Special, below) obviates the need for a Hide check, since nothing can see you anyway."  http://www.dandwiki.com/wiki/SRD:Hide_Skill

That sentence reads as if you could hide as long as you have access to a shadowy area or magically shadowy area (partial concealment but not total concealment).  My question is if you can hide first behind total cover (unobserved) and then sneak out into an open area while remaining hidden and unobserved...
This message was last edited by the player at 05:55, Fri 11 May 2012.
Nivian Solaris
GM, 587 posts
Human Cleric of Nerull
CR7
Fri 11 May 2012
at 07:26
  • msg #52

Re: Build a Gladiator Thread

I don't think so :/ Imagine doing it in real life. Its not a game of Metal Gear Solid... hiding in the open is near impossible. Maybe if you look hard enough you'll find one of those "near-impossible DC's" like DC 80 move silently to stay hidden etc. Don't think there is anyone here who can do that, though.
Bogan Darkmane
player, 352 posts
CR 8
Fri 11 May 2012
at 07:58
  • msg #53

Re: Build a Gladiator Thread

We dealt with the hide issue awhile back. Once you're out of the area in which a hide check would be legal, you can't quite hide. Also, there's a significant penalty for hiding while moving.

Hide In Plain Sight is a great ability because it allows the sort of moving about all sneaky like in the open that you're speaking of. I miss my little owl familiar that was total death from the shadows.
Cor Petit
player, 169 posts
Green and mean
Cr3
Fri 11 May 2012
at 17:21
  • msg #54

Re: Build a Gladiator Thread

In reply to Bogan Darkmane (msg #53):

Oh, I didn't know it had been discussed before, where was that discussed then?  Just in case though, I meant if you carried an item that granted concealment or something, like a blink ring or something that created shadow or the like.  For some reason I thought some PCs here were hidding in shadowy areas allready and I just wanted to know how that worked.(Im thinking about Mar'lafor for example)
Im still sort of confused, because it does say you can hide if you have concealment, as long as you are not observed, for example if you use a standard action to bluff and hide (bluff skill DC 20) in that case I guess you could hide in a shadowy but open area?
This message was last edited by the player at 17:24, Fri 11 May 2012.
Mar'lafor
player, 212 posts
Tornement Champion
(CR5)
Sat 12 May 2012
at 01:37
  • msg #55

Re: Build a Gladiator Thread

eah i have had to get a good grasp of the hide rules while plaing. Basically it boils down to if someone gets LOS to you it breaks our hide. If you have some sort of item that grants concealment you could probbably hide but your opponant would be able to see a 5 foot square of shadow moving acros the arena.
Cor Petit
player, 171 posts
Green and mean
Cr3
Sat 12 May 2012
at 08:57
  • msg #56

Re: Build a Gladiator Thread

In reply to Mar'lafor (msg #55):
Ok, but there are spells that make larger shadowy areas though, or the blink spell from what I read gives concealment also....I'm also wondering if it counts as being observed when your opponent is being attacked by a summoned creature or another PC.
GM Marcus Attilius
GM, 3982 posts
Fri 18 May 2012
at 20:01
  • msg #57

Re: Build a Gladiator Thread

Hi everyone,

There's been a lot of talk about guilds lately. I am open to the idea and I'd like to hear from everyone on what they think. So, we're going to take a vote on allowing guilds in the Colosseum.

The choices are simple - yes, no or roleplay only.

Keep in mind, that if it is approved by a majority, it will not be exactly like the guilds in the Pathfinder game. One example is that the guild rewards will be less (no free feats, no double gp rewards for matches for example). Another example is that there will be no giving items or gold to other members of a guild as that could drastically unbalance low level characters.

Roleplay only: This would be guilds with zero rewards. There would still be a guild record in the Gates of Life and Death thread to see what guild reigns supreme though.

VOTES (updated through post #68):
***One vote per player, not per character

Yes: Nivian, Bogan, Shard, Tallulah, Udum, Grank, Thorn Fury

No:

Roleplay Only: Bogan, Zindor, Edward
This message was last edited by the GM at 22:55, Sun 20 May 2012.
Bogan Darkmane
player, 365 posts
CR 8
Fri 18 May 2012
at 20:12
  • msg #58

Re: Build a Gladiator Thread

I vote no. However interesting, I think it would add a new level of potential imbalance to matches. I think the system we have now is fine.

How much less beneficial are we talking though? If guilds are only for RP I'd be fine with it.
GM Marcus Attilius
GM, 3984 posts
Fri 18 May 2012
at 20:25
  • msg #59

Re: Build a Gladiator Thread

I'm not entirely sure yet. I'm leaning towards a consumable commensurate to a character's level. However, I did create (above) the Roleplay only option, so that should help.
Nivian Solaris
NPC, 597 posts
Human Cleric of Nerull
CR7
Fri 18 May 2012
at 20:35
  • msg #60

Re: Build a Gladiator Thread

I like the idea of it for purely Competition's sake, but I'm also really interested to look at the potential for benefits from joining a guild.  Perhaps to promote balance, there can be a benefit to being a free-agent, as well?

I vote yes, but you know how I stand on the arena as it is.  A tear won't be shed if we kick the guild idea to the curb.  I'm more than happy with what we have going on now :)
Zindor of Suel
NPC, 489 posts
Die well...
...it only comes once.
Fri 18 May 2012
at 21:11
  • msg #61

Re: Build a Gladiator Thread

For me if guilds are instated, I'd like it to be on a purely role-playing basis. I have no opinion otherwise.
Tallulah
player, 314 posts
Fri 18 May 2012
at 23:03
  • msg #62

Re: Build a Gladiator Thread

I vote yes. We are unbalanced anyway. Perhaps ther couuld be some interesting benefits to it (like maybe be able to bend a little the CR restriction on fights between members of the same guild, there is a certain CR 3 out ther I'm sure could sweep the floor with me if given a chance)

Common who wouldn't want a guild war and guild tourneys?
Edward Stoneharber
player, 599 posts
Just a Normal human
Honest (CR10)
Sat 19 May 2012
at 00:07
  • msg #63

Re: Build a Gladiator Thread

I would like to say yes but without a full breakdown of what the changes would be i have to say RP Only
Seth 'Shard' Gray
player, 756 posts
My Kamehamha
is Elemental
Sat 19 May 2012
at 00:49
  • msg #64

Re: Build a Gladiator Thread

I say yes just to spice things up.  As for guild benefits, perhaps there should be a list of a half-dozen to a dozen benefits and each guild chooses one and then as they level up as a guild (perhaps they get 1 Guild XP per level when a member gains a new level [IE if Ed is in a guild and goes from 3->4 his guild gets 4 gXP] and need 10x their current level to ding up [numbers would probably need work]) they get to choose new benefits or improve existing ones (to a limit).
  Benefits could include (The below would allow for at least 14th level guilds before new material would be necessary):
 - Guild Stocks: The guild receives the equivalent of 5% of a members prize when they win a match, this gold can be spent only on potions of cure X wounds for members of the guild and each member may only hold one such potion at a time (the price of the potion is deducted when they begin a match and returned if they do not use the potion they selected during their match).  May be taken once.
 - Teamwork: When participating in a team match members of the guild have a +1 to their attack and damage rolls for each adjacent ally that is also a member of the same guild.  This bonus stacks to a maximum of +2/+4/+6 for having taken "Teamwork" 1/2/3 times.
 - Rival Guild: Like the ranger class ability, but the bonus is only +1 and never improves no matter how many times you take the "Rival Guild" benefit; if "Rival Guild" is mutual the bonus improves to +2.  May be taken up to once per three other active guilds.
 - Morale surge: +1 to initiative when teamed up with one or more fellow guild members.  This benefit may be taken up to 3 times, stacking with itself.
 - Guardian: May take damage for an adjacent allied guild member once during a match.  This benefit may be taken up to three times, increasing the number of times it may be activated each time.
 - Vengeance: If in a team match allied to another guild member who is defeated, members of the guild gain 10 temporary hit-points and a +1 to attack and damage rolls for 10 rounds.  This benefit may be taken three times, each additional time increases the temporary hit-points by 10 and the duration by 5 rounds; the attack and damage bonus stays the same.
Bogan Darkmane
player, 366 posts
CR 8
Sat 19 May 2012
at 01:19
  • msg #65

Re: Build a Gladiator Thread

Okay. I would be all for the creation of a separate Guild Match system where benefits could come in... But not for standard one v one.
Udum
player, 372 posts
CR6
Beauty, Death, and Magic
Sat 19 May 2012
at 09:41
  • msg #66

Re: Build a Gladiator Thread

I vote yes, because I think it will be more fun and social.  And considering the free consumable adequate for the level option, I actually think that would tend to help the less advantaged PC's, thus enhancing overall balance.  (From what I understood from GM marcus' post, that consumable would the only extra reward for joining a guild.) And I could be in favor of more rewards if they were agreed upon.
This message was last edited by the player at 09:44, Sat 19 May 2012.
Grank
player, 138 posts
Me Kill Stuff!
CR3
Sat 19 May 2012
at 11:12
  • msg #67

Re: Build a Gladiator Thread

I vote yes. I like the idea. Coming from online RP games. The guild you join has alot to do with how people treat you in game. I like the RP aspect of the guilds. And if it gives some extras, all the better. I also like the idea of guild wars and tournements. Sounds outstanding.
Thorn Fury
player, 782 posts
(CR 12) You never know...
... what's going to hurt.
Sat 19 May 2012
at 18:39
  • msg #68

Re: Build a Gladiator Thread

I vote yes !

But, what if I choose to join different guild with different character ?
Udum
player, 376 posts
CR7
Beauty, Death, and Magic
Sat 19 May 2012
at 21:38
  • msg #69

Re: Build a Gladiator Thread

hmm, I thought about that too, but I'm thinking it would all work better if a player only joins one guild with his different character's...
Nivian Solaris
NPC, 602 posts
Human Cleric of Nerull
CR7
Sat 19 May 2012
at 21:40
  • msg #70

Re: Build a Gladiator Thread

That creates problems for those of us who have characters with opposing beliefs, though.  Nivian is, obviously, evil.  Dastan and my planned next character are far from it.
Udum
player, 377 posts
CR7
Beauty, Death, and Magic
Sat 19 May 2012
at 21:48
  • msg #71

Re: Build a Gladiator Thread

well the guilds don't necessarily need to be alignment pure, they aren't a church or anything, but yeah I get your point. Anyway, I'm sure we will work something out.  In the pathfinder arena, since the guilds plan how they spend their gold,, they have secret guild only threads.  But here I don't think there will be much secrecy needed.  Even so, having characters in two different guilds sort of makes it hard to build team spirit, I imagine.
Nivian Solaris
NPC, 603 posts
Human Cleric of Nerull
CR7
Sat 19 May 2012
at 21:55
  • msg #72

Re: Build a Gladiator Thread

As a player, I am not out to dominate with my characters' overall pool of knowledge.  From a purely role-playing aspect, I bet that each of my characters would choose wisely when joining a guild, if at all, and that alliances that almost already exist would only strengthen.  For example, Nivian and Terrick (now passed) had found some sort of ground and respect for one another as characters to tackle more than one battle together.
Zindor of Suel
NPC, 493 posts
Die well...
...it only comes once.
Mon 21 May 2012
at 03:42
  • msg #73

Re: Build a Gladiator Thread

Nivian Solaris:
As a player, I am not out to dominate with my characters' overall pool of knowledge.  From a purely role-playing aspect, I bet that each of my characters would choose wisely when joining a guild, if at all, and that alliances that almost already exist would only strengthen.  For example, Nivian and Terrick (now passed) had found some sort of ground and respect for one another as characters to tackle more than one battle together.


This 100%

I very much doubt Zindor and Malificus would end up in the same guilds.
Tallulah
player, 318 posts
Mon 21 May 2012
at 03:51
  • msg #74

Re: Build a Gladiator Thread

I think something like that, Tallulah and Kroph may end or not in the same guild, but Kyte isn't likely to even join one to begin with.
GM Marcus Attilius
GM, 3987 posts
Mon 21 May 2012
at 17:18
  • msg #75

Re: Build a Gladiator Thread

Voting will close tomorrow.  Currently we have 7 for yes and 3 for either no or roleplay only.
GM Marcus Attilius
GM, 3988 posts
Tue 22 May 2012
at 13:47
  • msg #76

Re: Build a Gladiator Thread

The resolution has passed 7-3.  A guild system will be set up by the GMs and will be rolled out shortly.
Udum
player, 384 posts
CR7
Beauty, Death, and Magic
Tue 22 May 2012
at 14:03
  • msg #77

Re: Build a Gladiator Thread

In reply to GM Marcus Attilius (msg #76):

cool!
Udum
player, 392 posts
CR7
Beauty, Death, and Magic
Sat 26 May 2012
at 17:38
  • msg #78

Re: Build a Gladiator Thread

After reading through the old thread of character building and in the spirit of generating discussion, and helping out newbies (my characters arent very optimized so I include myself in this) I thought I would make a couple of points for to consider when building a pc in this type of setting.  Feel free to correct me or discuss my points.

1º Don't invest too much in AC. 
Even though at lower levels it might give you an advantage.  At higher levels, fighter types will probably be able to hit you anyway, and it isn't going to be very helpful against caster types either.

2º FLY
Flying is really awesome.  On one hand, it doubles your speed.  More importantly, smart caster's will use it get out of harms way, and a fighter might not even be able to reach someone who flies out of his reach.

3ºReach Weapon
This is for non-caster types.  Spiked chains are very common for higher level fighters in this arena.  It can make a big difference, especially when combined with enlarge person which apparently is another very common and good strategy.

4ªNot much use for skills like climbing, jumping, hiding, move silently.  Depends on the arena of course, but still.

5ºPick a race with LA +1 or +2.
 In the beginning it might be a pain for a while.  But with time you can buy back the LA with xp, so you will end up having a character with an extra powerful race for the modest price of having fought a few extra duels.

6ºDon't worry about summoned creatures
If you carry a potion of protection from evil (50 gp) those pesky undead summonings won't be able to touch you.  The only summoned creature who can touch you then would be a good aligned one, and for those you can carry a potion of protection from good.  By the way, it doesn't matter if you are evil, you can still drink the potion of protection from evil.  ; )

7ºPick up Knowledge Devotion if you are a caster
This message was last edited by the player at 13:21, Tue 05 June 2012.
Udum
player, 410 posts
CR7
Beauty, Death, and Magic
Tue 5 Jun 2012
at 13:30
  • msg #79

Re: Build a Gladiator Thread

By the way, is it just me, or does Celerity seem overpowered in this type of setting to anyone else here?  I mean, once you have it, you will use it during every fight, and half the time it will make you win or save your life.  Of course it's not an automatic win, but if used properly it almost is and on top of that you can always use it as a counter for almost anything your opponent might do...basically, and citing some dude from a forum "  I say celerity is broken because most of the time the caster won't suffer the penalty because the combat will be over."
Nivian Solaris
NPC, 641 posts
Human Cleric of Nerull
CR7
Tue 5 Jun 2012
at 19:13
  • msg #80

Re: Build a Gladiator Thread

While it indeed is a powerful spell, it can also have detrimental side effects.  Nivian's only win against Malificus was due to Celerity, because it leaves the caster in a dazed state for a round after the casting.

However, I can see where using it in cohorts with super powerful spells might get a little out of hand.  As with other "over powered" spells, I think it wouldn't be a terrible thing to limit the spell level of a spell cast using the standard action granted by Celerity.  However, I think that like other popular spells it will lose it's luster once someone exploits it's weakness.
Seth 'Shard' Gray
player, 774 posts
My Kamehamha
is Elemental
Wed 6 Jun 2012
at 00:57
  • msg #81

Re: Build a Gladiator Thread

My problem with Celerity is that due to the wording, it can be used to get out of jail free (you can see a shit storm coming [say a nastier disable than a daze] and 'Celerity', 'disabling spell X' to get out of the hurting you were going to take); mind the other guy usually has to fail his save (he may not) but if your were going to be dazed or worse, you essentially downgraded to daze and probably nixed the damage as well.  You could also use it to 'oh hey, incoming fireball?  Celerity->Resist fire' or some such.  I say using Celerity out of turn should require 'readying' because of the combo potential (you don't need to say what you'll do with your action, just that you intend to use 'Celerity' under X condition [targeted for a spell, for example] and be ready to justify the spell you cast as not being meta [Energy resistance would be hard to justify unless you have sufficient spellcraft, for example])
Edward Stoneharber
player, 626 posts
Just a Normal human
Honest (CR10)
Wed 6 Jun 2012
at 10:07
  • msg #82

Re: Build a Gladiator Thread

Just to point out readying for x condition doesn't stop 90% of its uses snce you allready have to ready an action to use it.
Nivian Solaris
NPC, 642 posts
Human Cleric of Nerull
CR7
Thu 7 Jun 2012
at 01:55
  • msg #83

Re: Build a Gladiator Thread

As a GM, I can tell you that every time I've seen Celerity in use since after the "immediate actions need readied" rule passed that it has indeed been "Readied" in the private lines.  Because it is an immediate action, you needn't post that you are "readying" it to your opponent because it doesn't take up an action to ready.
Bogan Darkmane
player, 414 posts
CR 9
Bogan and Nyx
Fri 8 Jun 2012
at 07:01
  • msg #84

Re: Build a Gladiator Thread

What's a good counter to undead for non-clerics or even non-casters? Sucking it up and investing in holy undead bane weapons? Necropolitian is crazy good in arena play.

Edit: Just realized undead are NOT immune to illusions of the shadow descriptor. Less desperate now for an undead counter. Still a little desperate. Just not super desperate.
This message was last edited by the player at 07:08, Fri 08 June 2012.
Seth 'Shard' Gray
player, 775 posts
My Kamehamha
is Elemental
Fri 8 Jun 2012
at 08:59
  • msg #85

Re: Build a Gladiator Thread

Non-clerics can still use most damage types and there are some spells that deal positive energy damage (and most designed to do that deal extra damage to undead) as well as some powers that do that as well.  As for non casters...scrolls or bite the bullet (though specialized weaponry tends to cost almost as much as buying consumables...)
Nivian Solaris
NPC, 646 posts
Human Cleric of Nerull
CR7
Mon 11 Jun 2012
at 21:23
  • msg #86

Re: Build a Gladiator Thread

Yea, you'll have to go with a "Disruptive" weapon. I believe it's a plus 4 enhancement, but if you hit them enough eventually they will fail their save.

EDIT: Just noticed you referenced a "Holy Undead Bane" weapon. In case you do not know of the "Disruptive" weapons, they eradicate undead whenever damage would be dealt upon the failing of a fort save, something like DC 17.
This message was last edited by the player at 21:24, Mon 11 June 2012.
Kilurt of Bofvir
player, 23 posts
Darn humans! (CR2)
Hate all of 'em!
Mon 11 Jun 2012
at 22:00
  • msg #87

Re: Build a Gladiator Thread

disruptive is not that high of a DC

Any undead creature struck in combat must succeed on a DC 14 Will save or be destroyed. A weapon of disruption must be a bludgeoning weapon.

There are some low level potion that can be useful, like the one that makes you invisible to undead.  Again the DC isn't very high.
Udum
player, 413 posts
CR7
Beauty, Death, and Magic
Sat 16 Jun 2012
at 12:28
  • msg #88

Re: Build a Gladiator Thread

I thik I remember someone saying that custom made potions, scrolls and wands are allowed, but not weapons or wondrous items.  What about magical rings?  I'm not sure if they are allowed or not.  I'm thinkig about a ring that continuosly bestows the effects of a level 2 spell for example.
Seth 'Shard' Gray
player, 778 posts
My Kamehamha
is Elemental
Sat 16 Jun 2012
at 13:42
  • msg #89

Re: Build a Gladiator Thread

Weapons and armor are by definition custom (usually) within the parameters provided by the system.  Same with potions/scrolls/wands.  Rings, Rods, Staves, and Wonderous items (and their psionic equivalents) however are limited to printed material (Unless you can convince Marcus to change his mind...)
GM Marcus Attilius
GM, 4044 posts
Sat 16 Jun 2012
at 14:35
  • msg #90

Re: Build a Gladiator Thread

Seth 'Shard' Gray:
(Unless you can convince Marcus to change his mind...)


Which will not happen when it comes to this :).
Mar'lafor
player, 240 posts
Tornement Champion
(CR6)
Sat 16 Jun 2012
at 19:04
  • msg #91

Re: Build a Gladiator Thread

lol if it is allowed then you can get a HUGE discount on all your items by taking the relivent crafting feats and making every item your alignment, race and class only with minimum BAB/Spellcaster lvl/initiator level requirements that you allready meet and the wielder must follow same diety as you e.t.c
Seth 'Shard' Gray
player, 779 posts
My Kamehamha
is Elemental
Sun 17 Jun 2012
at 02:01
  • msg #92

Re: Build a Gladiator Thread

Which is probably why it isn't allowed...a caster already has a big enough advantage not taking items into account, the ability to cheaply craft their own items by throwing on all kinds of conditions is outright broken.
Bollo the Twisted
NPC, 406 posts
lvl 6
Sun 17 Jun 2012
at 20:22
  • msg #93

Re: Build a Gladiator Thread

That's almost exactly the argument Marcus gave me when i asked to use the artificer class
Seth 'Shard' Gray
player, 780 posts
My Kamehamha
is Elemental
Mon 18 Jun 2012
at 01:47
  • msg #94

Re: Build a Gladiator Thread

The problem is the game is (slightly) balanced around Players vs Monsters...it is in no way designed with PvP in mind...the custom item crafting rules are great for a dungeon crawl, but in an arena setting, it creates a double advantage (extra money from cheaper items, and slowing down leveling [longer leveling = more item power = more relative power for your level])
Udum
player, 431 posts
CR7
Beauty, Death, and Magic
Thu 28 Jun 2012
at 09:29
  • msg #95

Re: Build a Gladiator Thread

Does anyone know how the hide in plain sight ability would work here in the arena?  I mean i tasys ten feet from a shadow, but how would that be played out?
Another question maybe someone can answer, I just figured out you can use a level 3 wiz, or level cleric spell to "locate object".  It says in the text that: Creatures cannot be found by this spell, but what about if the creature is wearing the object?  Isn't this pretty much a failsafe way to find any hiding, invisible, disaapearing dust using... opponent?  Can this be used against mirror image?  I just wanted to know what you guys thought before bothering gm marcus again.
(here i go with my hiding questions again, o boy...)
Edward Stoneharber
player, 639 posts
Just a Normal human
Honest (CR10)
Thu 28 Jun 2012
at 09:44
  • msg #96

Re: Build a Gladiator Thread

I thuink the best way for hide in plain sight to operate is within 10ft of a wall. Its nice and simple and walls generally produce shadow but that would be GM discression really.

For the Locate object if the object was work it would allow you to find the creature but thaey would still have total concealment from you. Also since you need a very clear mental image of the object it really only would work if you had seen said object in the duel before the spell was cast.
Udum
player, 432 posts
CR7
Beauty, Death, and Magic
Thu 28 Jun 2012
at 10:58
  • msg #97

Re: Build a Gladiator Thread

In reply to Edward Stoneharber (msg # 96):

I had thought of ten feet from a column or wall rule for hiding in plain sight, I think that would be the easiest way to do it.

about locat object, although you could have seen the object outside of  duel, you could also have seen it in a previous duel, for example.
Seth 'Shard' Gray
player, 781 posts
My Kamehamha
is Elemental
Thu 28 Jun 2012
at 23:29
  • msg #98

Re: Build a Gladiator Thread

Rather moot as you only get the direction to the object AND the spell explicitly states it can't locate creatures AND it takes a standard action to cast (by the time you can reliably haste, you probably have true-sight or something similar) making it useless as an anti-invisibility spell (someone who is invisible should be moving around as much as possible within their action parameters...)
Thomas White
NPC, 376 posts
Herald of the
Black Phoenix
Sun 1 Jul 2012
at 22:53
  • msg #99

Re: Build a Gladiator Thread

For locate object, i figured it would just give the general direction of the object and as i used it, i used another spell to pinpoint the location.

I thought it was legit.
Udum
player, 444 posts
CR7
Beauty, Death, and Magic
Tue 3 Jul 2012
at 15:28
  • msg #100

Re: Build a Gladiator Thread

In the rules thread it says spells that last 24 hours con be activated before you enter the arena.  Obviously GM Marcus gets final say, but I was wondering what you guys thought about magical items of unlimited duration, like wings of flying, for example.  Can those be activated 24 hours thus eliminating the need to activate them at the beginning of the duel?
Seth 'Shard' Gray
player, 783 posts
My Kamehamha
is Elemental
Wed 4 Jul 2012
at 00:31
  • msg #101

Re: Build a Gladiator Thread

Off hand, yes.
An item with unlimited duration is the same as an item that is always active other than the fact that it can be activated and deactivated at will (assuming no daily use and/or charge limitations apply) and then there's Psionic Focus (which is similar in that it's duration is until expended or forcibly cleared [by knocking the focused individual out, sleep, or some similar method] but otherwise unlimited) so it would seem to be the same thing as a 24+ hour duration spell/power.
GM Marcus Attilius
GM, 4093 posts
Wed 4 Jul 2012
at 01:57
  • msg #102

Re: Build a Gladiator Thread

Udum:
In the rules thread it says spells that last 24 hours con be activated before you enter the arena.  Obviously GM Marcus gets final say, but I was wondering what you guys thought about magical items of unlimited duration, like wings of flying, for example.  Can those be activated 24 hours thus eliminating the need to activate them at the beginning of the duel?


Right now, I'd say yes to the items if they can indeed be activated for 24 hours continuously.
Mar'lafor
player, 264 posts
Tornement Champion
(CR7)
Wed 4 Jul 2012
at 06:36
  • msg #103

Re: Build a Gladiator Thread

When using warblade manouver ecovery that's a swift action followed by a melle strike do you recover the manouvers after the swift action or after the melle strike?
Seth 'Shard' Gray
player, 784 posts
My Kamehamha
is Elemental
Wed 4 Jul 2012
at 08:56
  • msg #104

Re: Build a Gladiator Thread

Probably the melee strike to remove any 'wiggle room' to use a maneuver as part of the melee strike (IE to prevent any possible misinterpretation of the rules...a rare thing in D&D 3.5...)
Udum
player, 445 posts
CR7
Beauty, Death, and Magic
Wed 4 Jul 2012
at 15:27
  • msg #105

Re: Build a Gladiator Thread

In reply to GM Marcus Attilius (msg # 102):

cool
Seth 'Shard' Gray
player, 788 posts
My Kamehamha
is Elemental
Tue 17 Jul 2012
at 00:41
  • msg #106

Re: Build a Gladiator Thread

Theoretically: If you had a Warlock/Scout (Probably not an optimized build, but whatever) would you allow the character to apply Skirmish to their Eldritch Blasts?
By the same token, what about Sneak Attack, Sudden Strike, or other conditional extra damage dice?
If you're leaning no, what about in the instance they beat the target's normal AC (IE beat Touch to apply EB damage, beat normal AC for bonus damage to apply as well)?
Bogan Darkmane
player, 444 posts
CR 9
Bogan and Nyx
Tue 17 Jul 2012
at 00:47
  • msg #107

Re: Build a Gladiator Thread

Uh... Can't SA, Sudden Strike, Skirmish, etc, all be applied to whatever weapon or weapon-like attack within a 30ft range? I'm pretty sure it's explicitly allowed by core RAW. The Spellwarp Sniper is explicitly built around it for spells.
Scrap Metal V.23
player, 111 posts
I can't loose... (CR 4)
I AM THE JUGGERNAULT !
Sun 26 Aug 2012
at 15:28
  • msg #108

Re: Build a Gladiator Thread

BUMP !
GM Marcus Attilius
GM, 4347 posts
Sun 26 Aug 2012
at 19:45
  • msg #109

Re: Build a Gladiator Thread

Bogan Darkmane:
Uh... Can't SA, Sudden Strike, Skirmish, etc, all be applied to whatever weapon or weapon-like attack within a 30ft range? I'm pretty sure it's explicitly allowed by core RAW. The Spellwarp Sniper is explicitly built around it for spells.


Correct.
Maeak-Lavae
player, 85 posts
Skywatcher
Goliath (CR 3)
Sun 9 Sep 2012
at 13:34
  • msg #110

Re: Build a Gladiator Thread

Concerning ToB, the first time I've had access to and considered using it, the prerequisites for maneuvers seem straightforward.  However, each discipline has a key skill.  Is this just to let one know that this skill makes the different maneuvers more effective?  Or, is there a prerequisite # of ranks required in the key skill before learning a maneuver in that discipline?  Or, both?
Alcarus
player, 111 posts
Human... something(CR3)
Sun 9 Sep 2012
at 13:39
  • msg #111

Re: Build a Gladiator Thread

Disciple Key skills are sometimes used in some maneuvers, like diamond mind maneuvers requiring a concentration check. However, you dont need any ranks in them to take maneuvers, and unless the maneuver states that you make a skill check as part of it, your skills dont effect it.
Seth 'Shard' Gray
player, 799 posts
My Kamehamha
is Elemental
Mon 10 Sep 2012
at 02:44
  • msg #112

Re: Build a Gladiator Thread

That said, not having ranks in the related skill if probably shooting yourself in the foot...
GM Marcus Attilius
GM, 4681 posts
Wed 17 Oct 2012
at 02:16
  • msg #113

Re: Build a Gladiator Thread

VOTE - Wall of Blades TOB maneuver:

Should the Wall of Blades maneuver work against magical and psionic touch attacks (ranged and melee)?

Possible answers: Yes or No.  Majority will rule.

Each player (not character) gets one vote only.  Only votes cast on this thread will be counted and the voting will end Thursday morning.


Results thus far (through post #132):

Yes = 8
No = 7

VOTE is now closed:  The yes' win by an 8-7 majority.  Wall of blades will work against any magical/psionic (melee and ranged) attack that requires an attack roll.
This message was last edited by the GM at 14:06, Thu 18 Oct 2012.
Solitude
player, 1046 posts
Come my friends...
CR13
Wed 17 Oct 2012
at 02:33
  • msg #114

Re: Build a Gladiator Thread

Yes.
David Iris
NPC, 73 posts
ECL 3
Wed 17 Oct 2012
at 02:51
  • msg #115

Re: Build a Gladiator Thread

Yes
Mar'lafor
player, 383 posts
Tornement Champion
(CR9)
Wed 17 Oct 2012
at 02:51
  • msg #116

Re: Build a Gladiator Thread

Yes
Scrap Metal V.23
player, 336 posts
I can't loose... (CR 8)
I AM THE JUGGERNAULT !
Wed 17 Oct 2012
at 05:16
  • msg #117

Re: Build a Gladiator Thread

Yes.
Seth 'Shard' Gray
player, 806 posts
My Kamehamha
is Elemental
Wed 17 Oct 2012
at 08:55
  • msg #118

Re: Build a Gladiator Thread

Yes
Nieil
player, 109 posts
Ebil rogue/fighter CR3
poison is my friend
Wed 17 Oct 2012
at 10:13
  • msg #119

Re: Build a Gladiator Thread

No
Zindor of Suel
player, 709 posts
High Magus Cerebrus
The Stygian Order
Wed 17 Oct 2012
at 11:35
  • msg #121

Re: Build a Gladiator Thread

In reply to Balsanasar (msg # 120):

A very self serving no.
Dak Fellhand
player, 126 posts
Githzerai monk CR 3
Can't hit me.
Wed 17 Oct 2012
at 12:30
  • msg #122

Re: Build a Gladiator Thread

In reply to Zindor of Suel (msg # 121):

No.
Trindon
player, 493 posts
Wed 17 Oct 2012
at 12:54
  • msg #123

Re: Build a Gladiator Thread

No
Navi
player, 54 posts
ECL 3
Wed 17 Oct 2012
at 16:04
  • msg #124

Re: Build a Gladiator Thread

Yes. =P

This is probably gonna bite me in the back, but to me,  RAW is RAW.. =P
Nivian Solaris
NPC, 746 posts
Human Cleric of Nerull
CR9
Wed 17 Oct 2012
at 16:08
  • msg #125

Re: Build a Gladiator Thread

After some more consideration... still no.
Spark
player, 39 posts
CR3
Wed 17 Oct 2012
at 16:11
  • msg #126

Re: Build a Gladiator Thread

No.
Nicodemus Valeri
player, 273 posts
Wed 17 Oct 2012
at 22:43
  • msg #127

Re: Build a Gladiator Thread

In reply to Spark (msg # 126):

No, and if I was a cheater I'd have my alt say no too. :p
Scollex of the Offspring
player, 20 posts
CR 2 Warblade
Mind over Blade
Thu 18 Oct 2012
at 00:08
  • msg #128

Re: Build a Gladiator Thread

A qualified yes. Obviously it should work on any attack that might strike the weapon. Incorporeal attacks however should not be affected.
Seth 'Shard' Gray
player, 808 posts
My Kamehamha
is Elemental
Thu 18 Oct 2012
at 00:22
  • msg #129

Re: Build a Gladiator Thread

I've already voted, but a compromise might be to require a magic weapon and not apply the user's Str bonus to the 'attack' (I don't see how swinging harder is going to help stop a ray easier, but I can see Dexterity helping you get a weapon in the right place faster and more precisely) [just throwing a though out there]
Scollex of the Offspring
player, 21 posts
CR 2 Warblade
Mind over Blade
Thu 18 Oct 2012
at 00:30
  • msg #130

Re: Build a Gladiator Thread

In reply to Seth 'Shard' Gray (msg # 129):

yeah but if it's a big weapon your speed means nothing if your muscles can't effectively move the weapon quickly.
GM Cornelius Julius
GM, 64 posts
Thu 18 Oct 2012
at 00:33
  • msg #131

Re: Build a Gladiator Thread

Guys, let's keep this thread for voting and discussions on builds.  If you'd like to discuss the issue, please do so in the OOC thread.
Bogan Darkmane
player, 496 posts
CR 9
Bogan and Nyx
Thu 18 Oct 2012
at 03:29
  • msg #132

Re: Build a Gladiator Thread

Yes

Even though I hate it so much and think it was within the GM's right to disagree with Cust serv on how to interpret the maneuver, in the end I think it isn't unbalancing (so far) and those who have the ability would be more negatively impacted as a group than those of us who don't are harmed by it being part of the game.
Seth 'Shard' Gray
player, 838 posts
My Kamehamha
is Elemental
Sun 3 Feb 2013
at 04:13
  • msg #133

Re: Build a Gladiator Thread

I find myself increasingly frustrated with my lack of effectiveness in the arena (or maybe it's the obscure and/or overly powerful combinations I keep getting pitted against) despite having what should be perfectly legitimate build (I recently switched from a pure psion to something else [still mostly psion, but with some extra tricks for [eventually] 2 manifester levels]) I seem to get creamed by other builds (Bruiser builds get in close and full attack maul me while caster builds mob me with minions*) and it seems I come across "nope" FAR to often (Auto success vs Trip, 1 turn delay on conditions while I get face rolled, etc).  My question is how to fix this (especially against casters who can render any power of 4th level of lower irrelevant thus killing a lot of a Psions "kill" techinques that would otherwise scale [to my knowledge, we don't actually have any save or die powers of at least 5th level that scale properly (IE rising DC)+])

~~~
*Psions get screwed on summoning (like most anything that is not blasting or mind control) because they can only have 1 astral construct at a time (to be fair, they can summon a few other things, but a slow moving mist that deals crap for damage is barely worth noticing) while "traditional" casters can not only drop 3 summon spells in prep and have an army, but can trade down and get 3 packs (so 6-9 easily)

+Psionic Disintegrate only scales on damage, requires a ranged touch attack and allows a fort save (though it can effect objects [not sure if "immune to fort saves" that some people have would apply]).  Most other "save or lose" powers don't scale at all (leaving them only relevant for a level or two) or (worse) only work against lower level creatures/characters (useless in an arena situation).
Thoman Galhennen
player, 405 posts
Human Cleric of Hextor
Stygian Order CR6
Sun 3 Feb 2013
at 12:50
  • msg #134

Re: Build a Gladiator Thread

I am thinking about building an new character. I am needing ideas as to which way to go. I will take any advice I can get.
Zindor of Suel
player, 841 posts
High Magus Cerebrus
The Stygian Order
Sun 3 Feb 2013
at 13:55
  • msg #135

Re: Build a Gladiator Thread

Try something out of the ordinary. An interesting race or a new twist on a seldom used class. Are you looking to go spellcaster, martial, or something altogether different?
GM Marcus Attilius
GM, 5043 posts
Sun 3 Feb 2013
at 17:58
  • msg #136

Re: Build a Gladiator Thread

Seth 'Shard' Gray:
to my knowledge, we don't actually have any save or die powers of at least 5th level that scale properly (IE rising DC))

~~~
*Psions get screwed on summoning (like most anything that is not blasting or mind control) because they can only have 1 astral construct at a time (to be fair, they can summon a few other things, but a slow moving mist that deals crap for damage is barely worth noticing) while "traditional" casters can not only drop 3 summon spells in prep and have an army, but can trade down and get 3 packs (so 6-9 easily)

+Psionic Disintegrate only scales on damage, requires a ranged touch attack and allows a fort save (though it can effect objects [not sure if "immune to fort saves" that some people have would apply]).  Most other "save or lose" powers don't scale at all (leaving them only relevant for a level or two) or (worse) only work against lower level creatures/characters (useless in an arena situation).


Here are a couple higher level save or die:
http://www.d20srd.org/srd/psio...ers/psychicCrush.htm
http://www.d20srd.org/srd/psio...wers/recallDeath.htm

Really nice Construct Prc:
http://www.wizards.com/default.asp?x=dnd/psm/20040625b

Disintegrate does indeed work on undead.
Thoman Galhennen
player, 406 posts
Human Cleric of Hextor
Stygian Order CR6
Sun 3 Feb 2013
at 19:33
  • msg #137

Re: Build a Gladiator Thread

In reply to Zindor of Suel (msg # 135):

Not sure. I built a tank. Didn't like how he turned out. So I made this cleric. I like it alot. Not sure what I want to do next. The ranger I have now kind of sucks.
Zindor of Suel
player, 842 posts
High Magus Cerebrus
The Stygian Order
Mon 4 Feb 2013
at 01:10
  • msg #138

Re: Build a Gladiator Thread

Thoman Galhennen:
In reply to Zindor of Suel (msg # 135):

Not sure. I built a tank. Didn't like how he turned out. So I made this cleric. I like it alot. Not sure what I want to do next. The ranger I have now kind of sucks.


While rangers are great in an actual game, they don't have much utility here. If you don't mind complexity, try out psychic warrior...for a more simple approach there is duskblade. Those make fun plays.
Seth 'Shard' Gray
player, 839 posts
My Kamehamha
is Elemental
Mon 4 Feb 2013
at 01:48
  • msg #139

Re: Build a Gladiator Thread

GM Marcus Attilius:
Here are a couple higher level save or die:
http://www.d20srd.org/srd/psio...ers/psychicCrush.htm

 - doesn't scale DC (which comes with a +4 situational bonus for the defender) and the damage is a joke if they save (and the augmenting is really poor, +2 pp for +1d6 damage if when they make their save)

 - essentially a stronger (and weaker) psychic Crush, doesn't scale at all (the weaker), but doesn't have the save bonus either, still semi-relivant in a high-level game (it's a level 8 power) but fades out in an epic game


 - Actually pretty nice (despite the 2 level hit to manifesting), though a little end loaded (the two biggest reasons to take this PrC are not until level 9 and 10); but the PrC is aimed at a dedicated "summoning" Manifester, my complaints are more on the line of I can't effectively counter spellcasters who chose to employ a single summoning spell (without taking a PrC the focuses on summoning)

quote:
Disintegrate does indeed work on undead.

 - I though it might, but it's nice to know for sure (the lack of DC scaling hurts a little though)

~~~
@ Thoman
It kinda feels like if you're not a divine caster (generally considered to be the strongest classes) your ability to compete is reduced.  Fighter types can dominate (if you're willing to burn gold on Potions of Expansion) at lower and even into mid and the early "high" levels (this kinda surprised me, but some players figured out how to put out a lot of damage in a single full-round attack...otoh, the abuse of Spiked Chain+Expansion+Power Attack combo does get kinda dull after a while)

The problem is you only have one chance to fix things if you make a major mistake in your build (feats, skills, and spells/powers can be fixed repeatedly for a price [http://www.d20srd.org/srd/psio...ychicReformation.htm] but if you choose the wrong class...) and there are the ladders (which encourages tried and true cookie-cutter builds over 'this could be neat' experimental builds that take a lot of time and effort to come to fruition*)

*When I joined, the starting level was 1, it was raised (once) to 2, but the vote to raise it to 3 was a failure; IMO, we need to (eventually) raise it to about 5 (enough to actually start to have a distinct character)
Rhakar the Bear
player, 169 posts
Rip and Tear!
CR5
Mon 4 Feb 2013
at 01:49
  • msg #140

Re: Build a Gladiator Thread

In reply to Seth 'Shard' Gray (msg # 133):

I don't play with psionics much, so I can't give you a whole lot of advice, but I don't see where you're getting the "1 construct at a time" rule from.  It's not mentioned in the power description or in the description for the constructs themselves.

Have you looked for guides online?  There's a lot of people who've put a lot of thought into how to make characters.  The advice isn't duel-specific, but it can still be really useful.
Mar'lafor
player, 529 posts
Initiate of Diamond mind
(CR10)
Tue 19 Feb 2013
at 00:59
  • msg #141

Re: Build a Gladiator Thread

Does anyone know if there is a feat that lets you power attack with light weapons
Spectre
player, 96 posts
Consumed by Dark...
CR 4
Fri 15 Mar 2013
at 16:46
  • msg #142

Re: Build a Gladiator Thread

So Im working on a focused fighter type build. Any suggestions from the masses?
Bollo the Twisted
NPC, 582 posts
lvl 9, Crazy Halfling
One man army
Sat 16 Mar 2013
at 00:40
  • msg #143

Re: Build a Gladiator Thread

Check out occult slayer from complete warrior.

Edit :

Also, as Spectre is using a katana, go check the exotic weapon master from the same book, it would allow you to add your str x2 with your sword instead of x1.5
This message was last edited by the player at 01:38, Sat 16 Mar 2013.
Spectre
player, 98 posts
Consumed by Dark...
CR 4
Sat 16 Mar 2013
at 13:40
  • msg #144

Re: Build a Gladiator Thread

I really like the Occult Slayer. It could be great for a 2 or 3 level dip!
This message was last edited by the player at 13:41, Sat 16 Mar 2013.
Rhakar the Bear
player, 244 posts
Rip and Tear!
CR6
Thu 21 Mar 2013
at 02:56
  • msg #145

Re: Build a Gladiator Thread

I'm personally planning to use my rebuild in a few levels to go into a mage-hunter/lockdown fighter build.  Occult slayer, the "mage-slayer" feat tree, as well as improved sunder, stand still and Robilar's gambit.  What Seth might describe as a "Nope!" build.
This message was last edited by the player at 02:57, Thu 21 Mar 2013.
Spectre
player, 106 posts
Consumed by Dark...
CR 5
Thu 21 Mar 2013
at 13:21
  • msg #146

Re: Build a Gladiator Thread

Mage Slayer feats are nice, but I don't want to specialize against spellcasters specifically. I just need to make sure I keep a rigorous defense on all fronts. I think I have a suitable set up now though. The Occult Slayer dip I plan on doing will give me a pretty cool defense against certain folks.
Bogan Darkmane
NPC, 622 posts
High Magus Abolisher
Stygian Order - CR 10
Thu 21 Mar 2013
at 15:44
  • msg #147

Re: Build a Gladiator Thread

Is two levels of occult slayer worth a 1/day spell turning?
Bollo the Twisted
NPC, 592 posts
lvl 9, Crazy Halfling
One man army
Thu 21 Mar 2013
at 16:27
  • msg #148

Re: Build a Gladiator Thread

Yes.

bonus to saves, full bab, casting a spell that pretty much immune you for a couple of turns to targeted magic as a free action ?

Yes it is.

and the third lvl is good for fast bruisers too.
Adyla The Unseen
player, 7 posts
Power and ambition
Wed 27 Mar 2013
at 14:02
  • msg #149

Re: Build a Gladiator Thread

Can the quicken spell feat be applied towards a warlock's eldritch blast?
Zindor of Suel
player, 913 posts
High Magus Cerebrus
The Stygian Order
Wed 27 Mar 2013
at 14:04
  • msg #150

Re: Build a Gladiator Thread

In reply to Adyla The Unseen (msg # 149):

You would need quicken spell-like ability.
Adyla The Unseen
player, 8 posts
Power and ambition
Wed 27 Mar 2013
at 14:05
  • msg #151

Re: Build a Gladiator Thread

Is there suck a feat? Im not near my books at the moment and am. . . Plotting.
Adyla The Unseen
player, 9 posts
Power and ambition
Wed 27 Mar 2013
at 14:13
  • msg #152

Re: Build a Gladiator Thread

Another debate i got into with my buddies a little while back nut never came to a real conclusion a out it. Can you reserve the right to learn a feat on an off level?

So say you hit level 3 and the feat requires level 4. Can you say im not going to learn my level 3 feat till level 4?
Edward Stoneharber
player, 834 posts
Just a Normal human
Honest (CR13)
Wed 27 Mar 2013
at 14:24
  • msg #153

Re: Build a Gladiator Thread

Nope when you gain something you gain it, you canlt delay aquiring anything.
Bollo the Twisted
NPC, 601 posts
lvl 9, Crazy Halfling
One man army
Wed 27 Mar 2013
at 14:44
  • msg #154

Re: Build a Gladiator Thread

In reply to Adyla The Unseen (msg # 151):

It's in the Monster manual, at the end.

Yes, because warlocks are monsters. :)
Adyla The Unseen
player, 10 posts
Power and ambition
Wed 27 Mar 2013
at 14:47
  • msg #155

Re: Build a Gladiator Thread

Monsters? Awww if i had feelings you'd have hurt them.
Adyla The Unseen
player, 11 posts
Power and ambition
Wed 27 Mar 2013
at 19:47
  • msg #156

Re: Build a Gladiator Thread

Im surprised i don't see many barbarian/frenzy beserker players running around here. Is that not as good of an buikd as im thinkingit is or has no one tried it yet?
Hank
player, 19 posts
Elf
CR2
Wed 27 Mar 2013
at 19:51
  • msg #157

Re: Build a Gladiator Thread

Adyla The Unseen:
Im surprised i don't see many barbarian/frenzy beserker players running around here. Is that not as good of an buikd as im thinkingit is or has no one tried it yet?

Im sure there was one way back in my first stint in this arena .... although I think I have something quite vicous in the making .... just need GM Marcus to be back online ;)
Adyla The Unseen
player, 12 posts
Power and ambition
Wed 27 Mar 2013
at 20:04
  • msg #158

Re: Build a Gladiator Thread

I'm thinking warlock with a summoner side at the higher levels. I just gotta make it all work together.
Zindor of Suel
player, 914 posts
High Magus Cerebrus
The Stygian Order
Wed 27 Mar 2013
at 20:40
  • msg #159

Re: Build a Gladiator Thread

Adyla The Unseen:
I'm thinking warlock with a summoner side at the higher levels. I just gotta make it all work together.


That may be kind of hard to optimize. If you don't care about that though, it sounds like an awesome character!
Adyla The Unseen
player, 13 posts
Power and ambition
Wed 27 Mar 2013
at 22:54
  • msg #160

Re: Build a Gladiator Thread

I've seen it before and the character was pretty dangerous if you let them get going. They're a slow start but facing dozens of summoned monsters can be a pain no matter what level you're at.
Zindor of Suel
player, 916 posts
High Magus Cerebrus
The Stygian Order
Wed 27 Mar 2013
at 23:00
  • msg #161

Re: Build a Gladiator Thread

True, but remember that if the opponent can get to you, the minions don't matter anymore. Having said that, conjurers, and their ilk, have done well here (Solitude or Bollo for example), but they are far from unbeatable. I would suggest in investing in some way to remain untargeted by your foe (Invisibility, Blink, Fog Cloud, and  an illusion + Sonorus Hum are great ways to control your opponent but they aren't invocations and I don't know if equivalents exist).
Tel'adrel
NPC, 567 posts
The Spider
Stygian Order - CR 10
Thu 28 Mar 2013
at 00:06
  • msg #162

Re: Build a Gladiator Thread

We have a frenzied berserker. I think he had to rebuild though because the spell Grease shuts down frenzy (can't use the balance skill during frenzy so you can't move).

Summons obviously do well, as you're upping the total CR stacked against the other person. But many summons, as stated, aren't particularly great detectors so there are ways to lessen the advantage.
Zindor of Suel
player, 917 posts
High Magus Cerebrus
The Stygian Order
Thu 28 Mar 2013
at 14:37
  • msg #163

Re: Build a Gladiator Thread

In reply to Tel'adrel (msg # 162):

Brilliant...that hadn't crossed my mind.

I was just going to blast him to small bits when I fought him.

Can't rage if I disintegrate the whole berseker. =)
Edward Stoneharber
player, 835 posts
Just a Normal human
Honest (CR13)
Thu 28 Mar 2013
at 15:29
  • msg #164

Re: Build a Gladiator Thread

DAmm i thought about doing that in our match but then i realised that rqage has an exclusion for balance. Didn't even check Frenzy.
Bogan Darkmane
NPC, 623 posts
High Magus Abolisher
Stygian Order - CR 10
Thu 28 Mar 2013
at 15:45
  • msg #165

Re: Build a Gladiator Thread

I believe any source of Freedom of Movement would negate the effects of Grease, though that might be a grey area. Does it let you walk through magical walls too? Render you immune to reverse gravity and such? Not my favorite spell.
Sen
player, 6 posts
Sat 30 Mar 2013
at 15:49
  • msg #166

Re: Build a Gladiator Thread

Does anyone know if items that are destroyed in battle (other than consumables used) replaced, or permanently gone? I'm sure I'll be tempted to destroy items, but I wouldn't want to permanently cripple a gladiator (like destroying all of a beatstick's equipment might do).
Edward Stoneharber
player, 836 posts
Just a Normal human
Honest (CR13)
Sat 30 Mar 2013
at 16:04
  • msg #167

Re: Build a Gladiator Thread

Any non consumable that is destroyed returns to the gladiator for the next match.
Sen
player, 7 posts
Sat 30 Mar 2013
at 16:12
  • msg #168

Re: Build a Gladiator Thread

In reply to Edward Stoneharber (msg # 167):

Okay, thanks!
GM Marcus Attilius
GM, 5628 posts
Mon 12 Aug 2013
at 14:53
  • msg #169

Re: Build a Gladiator Thread

NEW VOTE

Can a blink dog start blinking and stop blinking on the same turn?  If yes, it allows a blink dog (or a character who is somehow changed into one) to be blinking, then stop during it's turn, attack (avoiding the 20% miss chance usually associated with blinking), and resume blinking all in the same turn.

Vote:

A.  YES, a blink dog (and changed character) can BOTH stop and start blinking in the same round.

B.  NO, they can only start OR stop blinking on their turn.

Blink dog: http://www.d20srd.org/srd/monsters/blinkDog.htm
Quote from 3.5 on free actions: "There may be limits to the number of free actions you can perform in a turn."  Basically, it allows for a GM to set how many free actions of one sort or another can be done in one turn and hence the vote.

**This vote can either reflect your interpretation of the rules or be a houserule.

Majority rules and the vote will end on August 14th.
This message was last edited by the GM at 22:50, Mon 19 Aug 2013.
Gar
NPC, 149 posts
CR5
Mon 12 Aug 2013
at 14:57
  • msg #170

Re: Build a Gladiator Thread

Sorry to be pesky, but can you post/link to the text for the ability?
GM Marcus Attilius
GM, 5630 posts
Mon 12 Aug 2013
at 15:10
  • msg #171

Re: Build a Gladiator Thread

Link has been added.  Basically, this is a question about free actions and the number and type of free actions we'll be allowing in the Colosseum since WotC leaves it up to the GM.
Talon Night Breather
player, 407 posts
Mon 12 Aug 2013
at 15:12
  • msg #172

Re: Build a Gladiator Thread

In reply to Gar (msg # 170):


I vote yes to the Blink Dog, but abstain from the character portion of the vote, since I think we need more information on how a player can replicate supernatural abilities, such as if a feat is being used, etc.

http://www.dandwiki.com/wiki/SRD:Blink_Dog

The text for blink dog pretty clearly states they can stop and start blinking as a free action.

quote:
Blink (Su): A blink dog can use blink as the spell (caster level 8th), and can evoke or end the effect as a free action.


However, this is a supernatural ability, so unless the character somehow acquires the ability to replicate supernatural abilities, than I'm not sure they are able to replicate this same effect.

As for the free actions portion, I think it would be good if the GM just set an action conversion table, such as 3 free actions = 1 standard = 2 swift actions. If there already is a table like this out there though, lets use that!
Bogan Darkmane
NPC, 637 posts
High Magus Abolisher
Stygian Order - CR 10
Mon 12 Aug 2013
at 15:47
  • msg #173

Re: Build a Gladiator Thread

RAW, I believe the dog can do this, as can anyone changed into one. I think it is fair enough for the dog, but shapechange abilities, despite their 3.5 HP nerf, are still quite powerful.

I vote a person changed into a blink dog cannot ignore the blink miss chance for their own attacks, if they choose to have blink active at any point that round. Absolutely a house rule unsupported by RAW. Otherwise people will just have to ready their actions for when the dog stops blinking to attack and it just gets unnecessarily complicated.

TL;DR: Vote for house rule that blink dogs can't evade the miss chance for their own attacks.
Thorn Fury
player, 843 posts
(CR 13) You never know...
... what's going to hurt.
Mon 12 Aug 2013
at 18:15
  • msg #174

Re: Build a Gladiator Thread

I vote A. Yes !
Thomas White
player, 640 posts
Champion of the
Black Phoenix
Mon 12 Aug 2013
at 18:28
  • msg #175

Re: Build a Gladiator Thread

I say by RAW, a blink dog could, so yes
Cai Bladestorm
player, 248 posts
CR 7
Mon 12 Aug 2013
at 19:05
  • msg #176

Re: Build a Gladiator Thread

I'm dubious about anyone with the ability to assume the supernatural ability of a blink dog, using said ability to assume the supernatural ability of a blink dog. Let them have at it.

I vote yes.
Gar
NPC, 150 posts
CR5
Mon 12 Aug 2013
at 19:22
  • msg #177

Re: Build a Gladiator Thread

I agree with Talon that there should be some kind of limit/conversion for free and swift actions.

In a single round:

"3 free actions"

      -or-

"1 free and 1 swift/immediate action"


With that, and even though I think it makes blink dog a borderline overpowered creature, I'd say yes
This message was last edited by the player at 19:31, Mon 12 Aug 2013.
Cai Bladestorm
player, 249 posts
CR 7
Mon 12 Aug 2013
at 19:32
  • msg #178

Re: Build a Gladiator Thread

see invisibility and ghost touch weapons, suddenly blinking is worthless.

I disagree with the limit on free actions, it has a potential for unforeseen consequences. Rather if you must limit this ability, follow the trend of the game. Quickened spell were 1/round free actions, now they are swift actions. Feather Fall was a free action you could use at any time, now it is an immediate action. Simply call the blink dog's ability a swift action.
Gar
NPC, 151 posts
CR5
Mon 12 Aug 2013
at 20:15
  • msg #179

Re: Build a Gladiator Thread

Cai's idea is pretty good as well.  A simple fix, and it won't affect the current mechanics of the game.
Sen
player, 167 posts
Mon 12 Aug 2013
at 21:32
  • msg #180

Re: Build a Gladiator Thread

Yes

Raw seems pretty clear, and it's hardly excessive use of free actions. I would save a free action limit for genuinely ridiculous stuff like standing on a stool and dropping infinite daggers.

No need for house rules either - this isn't very powerful.
Trindon
player, 575 posts
Mon 12 Aug 2013
at 22:27
  • msg #181

Re: Build a Gladiator Thread

Answer: B
Seth 'Shard' Gray
player, 871 posts
My Kamehamha
is Elemental
Tue 13 Aug 2013
at 00:10
  • msg #182

Re: Build a Gladiator Thread

I think all toggle-able abilities should be covered by this and I vote for B (either or, not both)

Remember, despite the "turns" setup, everything is supposedly happening (more or less) simultaneously, so if a Blink Dog turns off his blink everyone should get a shot at it (not just those that readied against such an event).
GM Marcus Attilius
GM, 5632 posts
Wed 14 Aug 2013
at 17:41
  • msg #183

Re: Build a Gladiator Thread

This vote is closed. I'm clarifying one person's vote and then I'll display the results.
GM Marcus Attilius
GM, 5642 posts
Mon 19 Aug 2013
at 22:51
  • msg #184

Re: Build a Gladiator Thread

Votes on blink issue:

Yes - keep as is: Thorn, Thomas, Sen, Cai and Gar = 5
No - change it: Bogan, Trindon, Shard = 3

Yes wins and it will stay as is.
Tallulah
player, 501 posts
Sun 3 Nov 2013
at 04:53
  • msg #185

Re: Build a Gladiator Thread

Any chance of Verstile Spellcaster (Races of Dragon p 101) being allowed? it wouldn't benefit wizards, druids or clerics since it says "you can... to cast" not "you can ... to prepare and cast"
Seth 'Shard' Gray
player, 884 posts
My Kamehamha
is Elemental
Sun 3 Nov 2013
at 11:07
  • msg #186

Re: Build a Gladiator Thread

The pre-req alone (Ability to spontaneously cast spells) precludes Wizards.  Clerics and Druids could (theoretically) benefit from it, but only when converting spells (IE a Cleric burning a spell for a cure/inflict or a Druid burning a spell for SNA), or that's the way I interpret it.

Given that a spell of a given level is only stronger than two spells of one level lower in terms of action economy, I'd say the feat is fairly balanced.

Naturally, this is Marcus's game so it's his decision, but I'd recommend allowing it.
Cai Bladestorm
player, 338 posts
ECL 8
Sun 3 Nov 2013
at 22:38
  • msg #187

Re: Build a Gladiator Thread

I would warn that for theurge-type characters the ability to burn spells from one class to fuel spells of another is very strong for sustained casting.
Seth 'Shard' Gray
player, 885 posts
My Kamehamha
is Elemental
Mon 4 Nov 2013
at 00:52
  • msg #188

Re: Build a Gladiator Thread

I wouldn't allow cross burning unless it was a class feature (IE no making a Cleric/Sorc Theurge and burning Cleric spells for Sorc spells or Sorc spells for Cleric spont heals unless the class explicitly allows you to burn spells/spell slots of one kind for the other)
Cai Bladestorm
player, 340 posts
ECL 8
Mon 4 Nov 2013
at 00:56
  • msg #189

Re: Build a Gladiator Thread

I agree it should work that way, but that would need to be a specific ruling on the use of the feat, since the feat iself doesn't make that distinction.
Ajah
player, 14 posts
Mon 4 Nov 2013
at 04:07
  • msg #190

Re: Build a Gladiator Thread

It's a blind eye that ignores the example in the feat not the writers.
Cai Bladestorm
player, 341 posts
ECL 8
Mon 4 Nov 2013
at 06:59
  • msg #191

Re: Build a Gladiator Thread

They're 'examples'; by definition, they illustrate a general application of the feat, not all applicable circumstances to which the feat could be applied.
This message was last edited by the player at 07:01, Mon 04 Nov 2013.
Seth 'Shard' Gray
player, 886 posts
My Kamehamha
is Elemental
Mon 4 Nov 2013
at 11:02
  • msg #192

Re: Build a Gladiator Thread

Virtually every caster explicitly mentions that their spells known and spell pool are strictly for their own casting and that multi-class casters keep each spell set separate.  Further, most 'thurge' classes only advance casting for two classes; there are some that allow cross-casting [it's usually something to the effect of burning casting on one side to apply metamagic on the other or for some inefficient slot gain (burning 2 slots on one side for 1 slot of the same level on the other or burning 1 slot on one side for a slot of a lower level on the other)] but they are rarer.

In general, if you're trying to do something beyond what a feat/spell/whatever says you can, you should have to justify it and, even if you can, there's always rule zero to slap your cheese down.
Tallulah
player, 517 posts
Sun 10 Nov 2013
at 03:03
  • msg #193

Re: Build a Gladiator Thread

So any verdict on this? (Allowing Versatile Spellcaster from RoD)?
Ajah
player, 45 posts
Sun 10 Nov 2013
at 04:20
  • msg #194

Re: Build a Gladiator Thread

Cai, Since all Casters spell lists are separate you couldn't mix and match just to activate a feat. It would have to be a special ruling just to rule it the way you wanted to use it Cai.
GM Marcus Attilius
GM, 5755 posts
Sun 10 Nov 2013
at 05:01
  • msg #195

Re: Build a Gladiator Thread

No to versatile spellcaster.
Ajah
player, 46 posts
Sun 10 Nov 2013
at 05:16
  • msg #196

Re: Build a Gladiator Thread

Decent feats get taken away when you start trying to exploit them stop it.
Cai Bladestorm
player, 358 posts
ECL 8
Sun 10 Nov 2013
at 09:19
  • msg #197

Re: Build a Gladiator Thread

@shard - All spells known/slots are kept separate, but that doesn't stop this feat due to how it's worded. If you're thinking of something more specifically worded, then I'd love to see it. I like learning new rules.

@Ajah - the feat says you sacrifice two lower level spells for a higher level one. Considering only the feat's language, there's nothing that limits it to one caster pool. If you had three classes, you could burn one spell from two different classes to power a spell from a third. That's how the feat is read. Now, other rules might prevent this, but this argument only concerns the feat itself. I'm sure it'd be preferred to have this in a PM thread as opposed to clogging up this thread, so if you'd like to contest this point lets do it there.

If I see an exploit, should I keep quiet so someone can use it later, or would you prefer I point it out so we can address it early?

I have no interest in versatile spellcaster.
Bogan Darkmane
NPC, 650 posts
High Magus Abolisher
Stygian Order - CR 11
Sun 10 Nov 2013
at 10:06
  • msg #198

Re: Build a Gladiator Thread

I think RAW is frequently misused to affirmatively read in exploits under the guise of some sort of permissive omission of limiting language.

Does the feat specifically say anywhere a level 1 warmage level 1 cleric CANNOT combine two 1st level spell slots from the spontaneous class to cast a 2nd level cleric spell? Nope.

Because it is not prohibited by the feat, does that mean it is per se legal by RAW? Nope.

Does limiting the feat to known spells from the spontaneous class only, of a level you could already cast from the same class violate RAW? The feat doesn't say it isn't limited in that way, as a reader would likely assume.

I'd definitely be a happy camper if I never had to type "RAW" out again lol.
GM Marcus Attilius
GM, 5756 posts
Sun 10 Nov 2013
at 13:40
  • msg #199

Re: Build a Gladiator Thread

Cai Bladestorm:
If I see an exploit, should I keep quiet so someone can use it later, or would you prefer I point it out so we can address it early?


Please point it out as early as possible :).
Tallulah
player, 519 posts
Sun 10 Nov 2013
at 14:51
  • msg #200

Re: Build a Gladiator Thread

Sad to hear that I guess spontaneous casters cannot have nice things -and as the weakest charcter in the arena feels discouraging being denied a possible boost I would have used as intended because someone else would missuse it-. Ok how about metamagic song from races of stone?  You cant really call that overpowered it is a way weaker form of divine metamagic. It comes from a more limited pool that grows slowly, capped to spell levels you can already cast and an all or nothing thing.  Not something you can just take a great benefit from with a bard dip
Ajah
player, 47 posts
Sun 10 Nov 2013
at 15:22
  • [deleted]
  • msg #201

Re: Build a Gladiator Thread

This message was deleted by the player at 15:45, Sun 10 Nov 2013.
Ajah
player, 48 posts
Sun 10 Nov 2013
at 15:45
  • msg #202

Re: Build a Gladiator Thread

Versatile Spellcaster

( Races of the Dragon, p. 101)

[General]

You can use two lower-level spell slots to cast a spell one level higher.
Prerequisite
Ability to spontaneously cast spells,
Benefit
You can use two spell slots of the same level to cast a spell you know that is one level higher. For example, a sorcerer with this feat can expend two 2nd-level spell slots to cast any 3rd-level spell he knows.

The only way for a cleric to Spontaneously cast is for them to drop a prepared spell. So they have to fill that spell slot with an actual spell to be able to drop it for there spontaneous spell.

PHB on page 178 defines a spell slot as "Openings for daily spells" Opening means empty spell slots. Meaning only a sorcerer could actually use this feat since they don't have to prepare spells and can use this feat.

If a cleric doesn't prepare a spell in a spell slot by RAW they can't change it to a cure spell, because on page 32 it specifically states "The cleric can "lose" any prepared spell that is not a domain spell in order to cast any spell with cure in it's name."

I say RAW because I am giving you page numbers.

Edit: I guess  you could probably let a cleric drop 2 lower level cure spells for a higher level cure spell since that is the only spontaneous spell they have unless they take alot of other feats.
This message was last edited by the player at 15:52, Sun 10 Nov 2013.
Tel'adrel
NPC, 611 posts
The Spider
Stygian Order - CR 12
Sun 10 Nov 2013
at 19:20
  • msg #203

Re: Build a Gladiator Thread

Tel'adrel is a sorcerer and has one of the stronger winning records in the arena. Spontaneous casters aren't totally without options.

Tallulah, isn't there a complete Mage feat that allows burning bardic music uses per day to cast spells?
Tallulah
player, 520 posts
Sun 10 Nov 2013
at 20:50
  • msg #204

Re: Build a Gladiator Thread

No, there is one which is only a mild DC booster for illusions and enchantments (and it involves a check) and one that lets you drop concentration and obviate masterwork instruments to cast and play.
Cai Bladestorm
player, 360 posts
ECL 8
Sun 10 Nov 2013
at 21:31
  • msg #205

Re: Build a Gladiator Thread

In reply to Ajah (msg # 202):

Lets say I'm a Beguiler/Sorcerer/Favored Soul.
Bogan Darkmane
NPC, 651 posts
High Magus Abolisher
Stygian Order - CR 11
Sun 10 Nov 2013
at 22:08
  • msg #206

Re: Build a Gladiator Thread

Tallulah:
No, there is one which is only a mild DC booster for illusions and enchantments (and it involves a check) and one that lets you drop concentration and obviate masterwork instruments to cast and play.


Complete Adventurer, Lyric Spell
quote:
You can channel the power of your bardic music into your magic, allowing you to expend uses of your bardic music ability to cast spells.
Prerequisite
Perform 9 ranks, ability to spontaneously cast 2nd-level arcane spells, Bardic music,
Benefit
You can expend daily uses of your bardic music to cast any arcane spell that you know and can cast spontaneously. You must still use an action to cast the spell (following the normal rules for casting time), but using the Lyric Spell feat counts as part of the spellcasting action. Casting a spell requires one use of your bardic music ability, plus one additional use per level of the spell. For example, casting a 3rd-level spell requires four daily uses of your bardic music ability.


In an old arena and a game, I had a Bard / Lyric Thaumaturge / Sublime Chord, so I knew it wasn't only in Races of Stone.

-
Regarding versatile spellcaster:
I think the standard rules of magic and the lack of any language to the contrary clearly enough limits Versatile Spellcaster to only sacrificing two "spell slots" of a single lower level to "cast" a single known spell of a single higher level, impliedly of the same spontaneous category as the sacrificed spells. I also think we can all easily accept that despite a warmage or beguiler "knowing" all spells on their list from the beginning, the feat does not explicitly grant the ability to cast spells of a higher level than the character has normal access to.

A character can already elect to prepare or cast a lower level spell in place of a higher level spell, and versatile spellcaster is a feat that effectively enhances that ability for spontaneous spells.

Feats like Versatile Spellcaster don't necessarily need I result in insanity, but because of simplistic wording they're prone to ridiculousness, which I believe is why they are frequently banned.

I don't think we should allow feats or spells in isolated cases. We should either find a way to make them work for everyone and clearly list that in the rules or keep it banned. The feat is, after all, from a book we shouldn't even be using...
Ajah
player, 56 posts
Mon 11 Nov 2013
at 02:26
  • msg #207

Re: Build a Gladiator Thread

Cai Bladestorm:
In reply to Ajah (msg # 202):

Lets say I'm a Beguiler/Sorcerer/Favored Soul.


God Munchkins annoy me sometimes they have to squeeze the fun out of anything they can get there hands on. I am hoping Tallulah didn't really want this feat, because you probably are taking it away from her the more you try to exploit it.
Tallulah
player, 521 posts
Mon 11 Nov 2013
at 02:44
  • msg #208

Re: Build a Gladiator Thread

In reply to Ajah (msg # 207):

Having so many classes has nothing to do with being a munchkin, I have four classes myself with possibly one prestige class ahead and I'm as far from being a munchkin as it can get.
So having said that, any chance of Metamagic song (Races of stone 142)  being allowed? I mean almost every argument against including it applies to Divine Metamagic too, and that one is legal here.
Ajah
player, 59 posts
Mon 11 Nov 2013
at 02:57
  • msg #209

Re: Build a Gladiator Thread

Tallulah:
In reply to Ajah (msg # 207):

Having so many classes has nothing to do with being a munchkin, I have four classes myself with possibly one prestige class ahead and I'm as far from being a munchkin as it can get.
So having said that, any chance of Metamagic song (Races of stone 142)  being allowed? I mean almost every argument against including it applies to Divine Metamagic too, and that one is legal here.


Being a munchkin has nothing to do with how many classes you take, being a munchkin is when you try to look for any kind of exploit you can find when it is there or when it isn't there instead of taking the feat or rule at face value.
This message was last edited by the player at 02:59, Mon 11 Nov 2013.
GM Marcus Attilius
GM, 5763 posts
Mon 11 Nov 2013
at 03:48
  • msg #210

Re: Build a Gladiator Thread

Metamagic song is good to go.
Seth 'Shard' Gray
player, 889 posts
My Kamehamha
is Elemental
Mon 11 Nov 2013
at 11:02
  • msg #211

Re: Build a Gladiator Thread

I actually would like to make an argument for a limitation on both of them: no Quicken spell.  It's utterly broken when you can essentially freely dump your highest level spells (in any capacity) through an ability that no one else has a remote equivilant to.
Tallulah
player, 524 posts
Mon 11 Nov 2013
at 15:46
  • msg #212

Re: Build a Gladiator Thread

Let me get this straight, for a bard to use quicken spell, she needs: to be able to cast at least 3rd level spells (to quicken a cantrip, 4th to quicken a 1st level spell, that is a 10th level bard thank you), have quicken spell, have one of three feats to be allowed to use quicken (one is off limits -in RoD-, the other doesn't works with neither metamagic song nor Lyric spell, and the last one is limited to 9th level or higher) and given the order of feats that is going to be 12th level before being allowed to do it. Now divine metamagic has less limits a cleric only needs quick spell and divine metamagic: quicken and isn't limited by spell levels, there is a reason they are so strong.
Bogan Darkmane
NPC, 652 posts
High Magus Abolisher
Stygian Order - CR 11
Mon 11 Nov 2013
at 17:06
  • msg #213

Re: Build a Gladiator Thread

Tallulah, isn't using Metamagic Song a full round action? Quicken isn't possible then...
Tallulah
player, 525 posts
Mon 11 Nov 2013
at 18:35
  • msg #214

Re: Build a Gladiator Thread

It says "increases time as normal" the action itself is part of the same action to cast the spell. With rapid metamagic quicken becomes viable too. still it implies going through lots of hoops  and it isn't as powerful as with divine metamagic
Bogan Darkmane
NPC, 653 posts
High Magus Abolisher
Stygian Order - CR 11
Mon 11 Nov 2013
at 18:51
  • msg #215

Re: Build a Gladiator Thread

In reply to Tallulah (msg # 214):

So Shard, Metamagic Song requires Rapid Metamagic and Quicken spell to be able to quicken AND it doesn't allow divine metamagic hijinks. Even though a metamagic song quickened cure light wounds uses a 1st level spell slot to cast, it still requires the ability to cast 5th level spells. I don't think quickening up to 2nd level bard spells is going to be worth it, let alone game breaking.
GM Marcus Attilius
GM, 5765 posts
Wed 13 Nov 2013
at 16:50
  • msg #216

Re: Build a Gladiator Thread

If someone makes an uber-bard and proves me wrong with allowing metamagic song - we can revisit the issue then.
Shen Lakshima
player, 83 posts
Thu 21 Nov 2013
at 17:33
  • msg #217

Re: Build a Gladiator Thread

What is the ruling in Rainbow Servant? text triumphs table or table triumphs text? (in other words they contradict each other regarding casting advancement)
GM Marcus Attilius
GM, 5775 posts
Thu 21 Nov 2013
at 17:52
  • msg #218

Re: Build a Gladiator Thread

The rule is: "text trumps table."
Ajah
player, 71 posts
Thu 21 Nov 2013
at 17:53
  • msg #219

Re: Build a Gladiator Thread

In reply to Shen Lakshima (msg # 217):

Rule is always text trumps table.
Bogan Darkmane
NPC, 654 posts
High Magus Abolisher
Stygian Order - CR 11
Thu 21 Nov 2013
at 22:28
  • msg #220

Re: Build a Gladiator Thread

Rainbow servant is indeed a full casting class.

Every international printing of the book has the correct table for rainbow servant as well.
Nivian Solaris
player, 3 posts
And so the dead...
will bury the dead...
Sun 31 Aug 2014
at 20:04
  • msg #221

Re: Build a Gladiator Thread

In reply to Ajah (msg # 219):

That makes Sacred Fist an insanely better build, then.  I might have to remake my "Friar" from an old campaign now.
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