- doesn't scale DC (which comes with a +4 situational bonus for the defender) and the damage is a joke if they save (and the augmenting is really poor, +2 pp for +1d6 damage
if when they make their save)
- essentially a stronger (and weaker) psychic Crush, doesn't scale at all (the weaker), but doesn't have the save bonus either, still semi-relivant in a high-level game (it's a level 8 power) but fades out in an epic game
- Actually pretty nice (despite the 2 level hit to manifesting), though a little end loaded (the two biggest reasons to take this PrC are not until level 9 and 10); but the PrC is aimed at a dedicated "summoning" Manifester, my complaints are more on the line of I can't effectively counter spellcasters who chose to employ a single summoning spell (without taking a PrC the focuses on summoning)
quote:
Disintegrate does indeed work on undead.
- I though it might, but it's nice to know for sure (the lack of DC scaling hurts a little though)
~~~
@ Thoman
It kinda feels like if you're not a divine caster (generally considered to be the strongest classes) your ability to compete is reduced. Fighter types can dominate (if you're willing to burn gold on Potions of Expansion) at lower and even into mid and the early "high" levels (this kinda surprised me, but some players figured out how to put out a lot of damage in a single full-round attack...otoh, the abuse of Spiked Chain+Expansion+Power Attack combo does get kinda dull after a while)
The problem is you only have one chance to fix things if you make a major mistake in your build (feats, skills, and spells/powers can be fixed repeatedly for a price [
http://www.d20srd.org/srd/psio...ychicReformation.htm] but if you choose the wrong class...) and there are the ladders (which encourages tried and true cookie-cutter builds over 'this could be neat' experimental builds that take a lot of time and effort to come to fruition*)
*When I joined, the starting level was 1, it was raised (once) to 2, but the vote to raise it to 3 was a failure; IMO, we need to (eventually) raise it to about 5 (enough to actually start to have a distinct character)