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Build a Gladiator Thread.

Posted by GM Marcus AttiliusFor group 0
GM Marcus Attilius
GM, 3826 posts
Wed 28 Mar 2012
at 02:45
  • msg #1

Build a Gladiator Thread

Place to discuss potential or current character builds: classes, races, spells, equipment, feats, skills, tactics, ect.
Seth 'Shard' Gray
player, 706 posts
My Kamehamha
is Elemental
Thu 29 Mar 2012
at 08:55
  • msg #2

Re: Build a Gladiator Thread

Cor Petit:
In reply to Bollo the Twisted (msg #968):

Is the darkstalker feat from the book of aberrations allowed?  I'm sure a couple of builds here could use that if so with decent hiding skills.


Just moving your question over to the new thread.  I have no idea (I also don't have this book so...) if it's allowed.
Bollo the Twisted
NPC, 402 posts
lvl 6
Thu 29 Mar 2012
at 09:01
  • msg #3

Re: Build a Gladiator Thread

i would have to say, ask Marcus
Nivian Solaris
player, 438 posts
Human Cleric of Nerull
CR5
Wed 4 Apr 2012
at 01:44
  • msg #4

Re: Build a Gladiator Thread

So, I've decided that my next character is for sure gonna be a monk.  Only thing is I'm a little confused with the "flurry of blows" class feature.  Not in itself, but rather- can it be used with "two weapon fighting?"

A monk's fists are treated as weapons, and seeing as that there are (usually) two of them, you could take the two weapon fighting feat to lessen the penalty of attacking with both.  So, if you were to attack with both fists AND use a flurry of blows, then would the attacks be (for a 1st level monk) -2/-2/-2/-2?  I'm sure the answer is really simple, I just don't typically play martial class characters.
Malificus Kusisqa
NPC, 102 posts
CR: 3
Bones to Dust
Wed 4 Apr 2012
at 01:46
  • msg #5

Re: Build a Gladiator Thread

In reply to Nivian Solaris (msg #4):

I do believe the answer here is no. Flurry of blows counts as a full round action in it of itself and attacking twice while dual wielding also counts as a full attack.
Nivian Solaris
player, 439 posts
Human Cleric of Nerull
CR5
Wed 4 Apr 2012
at 01:52
  • msg #6

Re: Build a Gladiator Thread

Ah, good point.
Malificus Kusisqa
NPC, 105 posts
CR: 3
Bones to Dust
Wed 4 Apr 2012
at 01:55
  • msg #7

Re: Build a Gladiator Thread

In reply to Nivian Solaris (msg #6):

Id worry about making my punches count! Perhaps go for a race the is large (or one like the half-giant that acts like being large without actually being large).
Nivian Solaris
player, 440 posts
Human Cleric of Nerull
CR5
Wed 4 Apr 2012
at 01:57
  • msg #8

Re: Build a Gladiator Thread

I have thought about that, especially since Half-Giants get a few psionic goodies too.  Still not sure, though.
Malificus Kusisqa
NPC, 106 posts
CR: 3
Bones to Dust
Wed 4 Apr 2012
at 02:04
  • msg #9

Re: Build a Gladiator Thread

In reply to Nivian Solaris (msg #8):

Just remember you can always remove that Level Adjustment by 3rd level and it really won't put you that far behind everyone else. (Plus the psionic bump really does a little something for you if you plan to go psionic fist!). If the LA is too scary you could always go warforged (living construct) and grab battle fist -magic item- (or something like that) that let you act as a size category bigger.
Nivian Solaris
player, 441 posts
Human Cleric of Nerull
CR5
Wed 4 Apr 2012
at 02:16
  • msg #10

Re: Build a Gladiator Thread

I think Marcus ruled that Ebberron isn't allowed. Maybe the Warforged Race is though, I dunno.  I was thinking about going Xeph for the burst power.  The -2 STR isn't too attractive, but +2 Dex combined with a good WIS mod would power my AC quite a bit.  Of course, if I can't make my mind up, you can't go wrong with Humans.
Malificus Kusisqa
NPC, 107 posts
CR: 3
Bones to Dust
Wed 4 Apr 2012
at 02:18
  • msg #11

Re: Build a Gladiator Thread

In reply to Nivian Solaris (msg #10):

Warfordged are allowed. Seen'em before. Dont forget that weapon finesse works for unarmed attacks!
Nivian Solaris
player, 442 posts
Human Cleric of Nerull
CR5
Wed 4 Apr 2012
at 02:46
  • msg #12

Re: Build a Gladiator Thread

Good point indeed!  Can't believe I didn't think of that.
Seth 'Shard' Gray
player, 715 posts
My Kamehamha
is Elemental
Wed 4 Apr 2012
at 11:31
  • msg #13

Re: Build a Gladiator Thread

Warforged (and Shifters?, gonna have to ask m about that one) have been converted to mainstream (not sure if any of the feats have been...) hence they are not Eberron campaign setting specific and therefore allowed (To try and clear up the confusion I'm sure some people have on "No Eberron" and there being Warforged in the games)
GM Marcus Attilius
GM, 3844 posts
Wed 4 Apr 2012
at 16:33
  • msg #14

Re: Build a Gladiator Thread

Warforged is in one of the monster manual books and is allowed through that medium.
Bollo the Twisted
NPC, 403 posts
lvl 6
Thu 5 Apr 2012
at 22:48
  • msg #15

Re: Build a Gladiator Thread

shifters and warforged are part of the monster manual 4 i think and some of the speciality feats for those race are too
Seth 'Shard' Gray
player, 719 posts
My Kamehamha
is Elemental
Fri 6 Apr 2012
at 00:32
  • msg #16

Re: Build a Gladiator Thread

Ok, Warmage Edge is overpowered (This in not just from my match with Peep Eep, I've had issue with it before).  There are two elements that need a nerf.
First:  The Edge bonus should be limited to your level, a Warmage with an int of 18 shouldn't be able to dish out 1d4+5 damage to anyone in LOS with no save (Magic Missile, I know only 110 range at level1, but see b----fest part two lower down).
Second: The Edge bonus should only apply once on continuously damaging spells.  The ability description specifically says it only applies once per spell, then proceeds to contradict itself by saying it applies every round with continuous spells.  As Peep demonstrated, the damage quickly becomes obscene when stacked on with Acid Arrow or similar spells.

~~~~~~~~~~~~~~~

We also need bigger arenas.  I'm sick and tired of losing initiative and finding my opponent right up in my face before I've even had a turn.  There is no tactical retreat possible because most have the ability to cross the arenas we have in a single move action or a haste induced double move and still smack you one.  Medium range spells become LOS very quickly (if they aren't already at level 1) because of the small arena sizes.
Dastan
player, 5 posts
Time is an illusion...
CR2
Fri 6 Apr 2012
at 00:41
  • msg #17

Re: Build a Gladiator Thread

I'd have to disagree with Seth about the bigger arenas.  Don't know much about the Warmage edge thing (though I've been keeping up with that duel, and the comments fight was more exciting than the actual battle), but I think for most martial class characters facing a caster opponent, the size of an arena can quickly make for a game of "can I hit you before you are practically unbeatable?"  I'm sure this probably isn't true for higher levels (such as the haste/enlarge combo I've seen a lot of) so perhaps, Seth, you should submit your own idea for an arena?  Marcus has accepted most made by gladiators so far.
I'm afraid it won't make a HUGE difference though.  I'm building Dastan to be able to overcome this little issue particularly well (at 20th level, he will have a move speed of approx 200ft if my calculations are correct [that's including special bonuses and powers], which will easily multiply in a double move.  Plus, he'll be able to double move and still make a full attack once hes leveled quite a bit), and I'm sure others will find their own way around it.
Seth 'Shard' Gray
player, 720 posts
My Kamehamha
is Elemental
Fri 6 Apr 2012
at 00:48
  • msg #18

Re: Build a Gladiator Thread

Warmage edge is a Warmage ability that allows them to add their Int bonus to damage dealt by spells (there's about 5 paragraphs clarifying it in the book because of rule details).  The problem is people who can stack int and then pop off spells that deal small amounts of damage every round for several rounds (Acid Arrow being the most prominent/obvious example) but get to stack on the Edge bonus damage every round (thus multiplying the effect).  The other (lesser) problem is that (at low levels) it allows the warmage to turn Magic Missile from a spell that will only sting to possibly killing you in 1-2 casts (with no way to avoid it other than to break LOS or be out of range) with no save or attack roll involved (the only thing that stops it is SR, and who has that at level 1?).
Zindor of Suel
NPC, 400 posts
Die well...
...it only comes once.
Fri 6 Apr 2012
at 00:52
  • msg #19

Re: Build a Gladiator Thread

In reply to Seth 'Shard' Gray (msg #18):

Shield or Night Shield would do it as well as a Brooch of shielding. Magic Missile has almost as many counters as uses. =)
Dastan
player, 12 posts
Time is an illusion...
CR2
Fri 6 Apr 2012
at 04:25
  • msg #20

Re: Build a Gladiator Thread

In other news: Dastan the Monk is seeking ways to increase his damage with his unarmed strikes.  If I were to invest in a pair of Deep Crystal Gauntlets, would I still be able to make my monk unarmed strike at 1d6 damage, or would I have to take the gauntlet's measly 1d3?
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