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21:18, 4th May 2024 (GMT+0)

Build a Gladiator Thread.

Posted by GM Marcus AttiliusFor group 0
Bogan Darkmane
NPC, 622 posts
High Magus Abolisher
Stygian Order - CR 10
Thu 21 Mar 2013
at 15:44
  • msg #147

Re: Build a Gladiator Thread

Is two levels of occult slayer worth a 1/day spell turning?
Bollo the Twisted
NPC, 592 posts
lvl 9, Crazy Halfling
One man army
Thu 21 Mar 2013
at 16:27
  • msg #148

Re: Build a Gladiator Thread

Yes.

bonus to saves, full bab, casting a spell that pretty much immune you for a couple of turns to targeted magic as a free action ?

Yes it is.

and the third lvl is good for fast bruisers too.
Adyla The Unseen
player, 7 posts
Power and ambition
Wed 27 Mar 2013
at 14:02
  • msg #149

Re: Build a Gladiator Thread

Can the quicken spell feat be applied towards a warlock's eldritch blast?
Zindor of Suel
player, 913 posts
High Magus Cerebrus
The Stygian Order
Wed 27 Mar 2013
at 14:04
  • msg #150

Re: Build a Gladiator Thread

In reply to Adyla The Unseen (msg # 149):

You would need quicken spell-like ability.
Adyla The Unseen
player, 8 posts
Power and ambition
Wed 27 Mar 2013
at 14:05
  • msg #151

Re: Build a Gladiator Thread

Is there suck a feat? Im not near my books at the moment and am. . . Plotting.
Adyla The Unseen
player, 9 posts
Power and ambition
Wed 27 Mar 2013
at 14:13
  • msg #152

Re: Build a Gladiator Thread

Another debate i got into with my buddies a little while back nut never came to a real conclusion a out it. Can you reserve the right to learn a feat on an off level?

So say you hit level 3 and the feat requires level 4. Can you say im not going to learn my level 3 feat till level 4?
Edward Stoneharber
player, 834 posts
Just a Normal human
Honest (CR13)
Wed 27 Mar 2013
at 14:24
  • msg #153

Re: Build a Gladiator Thread

Nope when you gain something you gain it, you canlt delay aquiring anything.
Bollo the Twisted
NPC, 601 posts
lvl 9, Crazy Halfling
One man army
Wed 27 Mar 2013
at 14:44
  • msg #154

Re: Build a Gladiator Thread

In reply to Adyla The Unseen (msg # 151):

It's in the Monster manual, at the end.

Yes, because warlocks are monsters. :)
Adyla The Unseen
player, 10 posts
Power and ambition
Wed 27 Mar 2013
at 14:47
  • msg #155

Re: Build a Gladiator Thread

Monsters? Awww if i had feelings you'd have hurt them.
Adyla The Unseen
player, 11 posts
Power and ambition
Wed 27 Mar 2013
at 19:47
  • msg #156

Re: Build a Gladiator Thread

Im surprised i don't see many barbarian/frenzy beserker players running around here. Is that not as good of an buikd as im thinkingit is or has no one tried it yet?
Hank
player, 19 posts
Elf
CR2
Wed 27 Mar 2013
at 19:51
  • msg #157

Re: Build a Gladiator Thread

Adyla The Unseen:
Im surprised i don't see many barbarian/frenzy beserker players running around here. Is that not as good of an buikd as im thinkingit is or has no one tried it yet?

Im sure there was one way back in my first stint in this arena .... although I think I have something quite vicous in the making .... just need GM Marcus to be back online ;)
Adyla The Unseen
player, 12 posts
Power and ambition
Wed 27 Mar 2013
at 20:04
  • msg #158

Re: Build a Gladiator Thread

I'm thinking warlock with a summoner side at the higher levels. I just gotta make it all work together.
Zindor of Suel
player, 914 posts
High Magus Cerebrus
The Stygian Order
Wed 27 Mar 2013
at 20:40
  • msg #159

Re: Build a Gladiator Thread

Adyla The Unseen:
I'm thinking warlock with a summoner side at the higher levels. I just gotta make it all work together.


That may be kind of hard to optimize. If you don't care about that though, it sounds like an awesome character!
Adyla The Unseen
player, 13 posts
Power and ambition
Wed 27 Mar 2013
at 22:54
  • msg #160

Re: Build a Gladiator Thread

I've seen it before and the character was pretty dangerous if you let them get going. They're a slow start but facing dozens of summoned monsters can be a pain no matter what level you're at.
Zindor of Suel
player, 916 posts
High Magus Cerebrus
The Stygian Order
Wed 27 Mar 2013
at 23:00
  • msg #161

Re: Build a Gladiator Thread

True, but remember that if the opponent can get to you, the minions don't matter anymore. Having said that, conjurers, and their ilk, have done well here (Solitude or Bollo for example), but they are far from unbeatable. I would suggest in investing in some way to remain untargeted by your foe (Invisibility, Blink, Fog Cloud, and  an illusion + Sonorus Hum are great ways to control your opponent but they aren't invocations and I don't know if equivalents exist).
Tel'adrel
NPC, 567 posts
The Spider
Stygian Order - CR 10
Thu 28 Mar 2013
at 00:06
  • msg #162

Re: Build a Gladiator Thread

We have a frenzied berserker. I think he had to rebuild though because the spell Grease shuts down frenzy (can't use the balance skill during frenzy so you can't move).

Summons obviously do well, as you're upping the total CR stacked against the other person. But many summons, as stated, aren't particularly great detectors so there are ways to lessen the advantage.
Zindor of Suel
player, 917 posts
High Magus Cerebrus
The Stygian Order
Thu 28 Mar 2013
at 14:37
  • msg #163

Re: Build a Gladiator Thread

In reply to Tel'adrel (msg # 162):

Brilliant...that hadn't crossed my mind.

I was just going to blast him to small bits when I fought him.

Can't rage if I disintegrate the whole berseker. =)
Edward Stoneharber
player, 835 posts
Just a Normal human
Honest (CR13)
Thu 28 Mar 2013
at 15:29
  • msg #164

Re: Build a Gladiator Thread

DAmm i thought about doing that in our match but then i realised that rqage has an exclusion for balance. Didn't even check Frenzy.
Bogan Darkmane
NPC, 623 posts
High Magus Abolisher
Stygian Order - CR 10
Thu 28 Mar 2013
at 15:45
  • msg #165

Re: Build a Gladiator Thread

I believe any source of Freedom of Movement would negate the effects of Grease, though that might be a grey area. Does it let you walk through magical walls too? Render you immune to reverse gravity and such? Not my favorite spell.
Sen
player, 6 posts
Sat 30 Mar 2013
at 15:49
  • msg #166

Re: Build a Gladiator Thread

Does anyone know if items that are destroyed in battle (other than consumables used) replaced, or permanently gone? I'm sure I'll be tempted to destroy items, but I wouldn't want to permanently cripple a gladiator (like destroying all of a beatstick's equipment might do).
Edward Stoneharber
player, 836 posts
Just a Normal human
Honest (CR13)
Sat 30 Mar 2013
at 16:04
  • msg #167

Re: Build a Gladiator Thread

Any non consumable that is destroyed returns to the gladiator for the next match.
Sen
player, 7 posts
Sat 30 Mar 2013
at 16:12
  • msg #168

Re: Build a Gladiator Thread

In reply to Edward Stoneharber (msg # 167):

Okay, thanks!
GM Marcus Attilius
GM, 5628 posts
Mon 12 Aug 2013
at 14:53
  • msg #169

Re: Build a Gladiator Thread

NEW VOTE

Can a blink dog start blinking and stop blinking on the same turn?  If yes, it allows a blink dog (or a character who is somehow changed into one) to be blinking, then stop during it's turn, attack (avoiding the 20% miss chance usually associated with blinking), and resume blinking all in the same turn.

Vote:

A.  YES, a blink dog (and changed character) can BOTH stop and start blinking in the same round.

B.  NO, they can only start OR stop blinking on their turn.

Blink dog: http://www.d20srd.org/srd/monsters/blinkDog.htm
Quote from 3.5 on free actions: "There may be limits to the number of free actions you can perform in a turn."  Basically, it allows for a GM to set how many free actions of one sort or another can be done in one turn and hence the vote.

**This vote can either reflect your interpretation of the rules or be a houserule.

Majority rules and the vote will end on August 14th.
This message was last edited by the GM at 22:50, Mon 19 Aug 2013.
Gar
NPC, 149 posts
CR5
Mon 12 Aug 2013
at 14:57
  • msg #170

Re: Build a Gladiator Thread

Sorry to be pesky, but can you post/link to the text for the ability?
GM Marcus Attilius
GM, 5630 posts
Mon 12 Aug 2013
at 15:10
  • msg #171

Re: Build a Gladiator Thread

Link has been added.  Basically, this is a question about free actions and the number and type of free actions we'll be allowing in the Colosseum since WotC leaves it up to the GM.
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