RolePlay onLine RPoL Logo

, welcome to The Colosseum (DnD 3.5)

07:00, 5th May 2024 (GMT+0)

Build a Gladiator Thread.

Posted by GM Marcus AttiliusFor group 0
Talon Night Breather
player, 407 posts
Mon 12 Aug 2013
at 15:12
  • msg #172

Re: Build a Gladiator Thread

In reply to Gar (msg # 170):


I vote yes to the Blink Dog, but abstain from the character portion of the vote, since I think we need more information on how a player can replicate supernatural abilities, such as if a feat is being used, etc.

http://www.dandwiki.com/wiki/SRD:Blink_Dog

The text for blink dog pretty clearly states they can stop and start blinking as a free action.

quote:
Blink (Su): A blink dog can use blink as the spell (caster level 8th), and can evoke or end the effect as a free action.


However, this is a supernatural ability, so unless the character somehow acquires the ability to replicate supernatural abilities, than I'm not sure they are able to replicate this same effect.

As for the free actions portion, I think it would be good if the GM just set an action conversion table, such as 3 free actions = 1 standard = 2 swift actions. If there already is a table like this out there though, lets use that!
Bogan Darkmane
NPC, 637 posts
High Magus Abolisher
Stygian Order - CR 10
Mon 12 Aug 2013
at 15:47
  • msg #173

Re: Build a Gladiator Thread

RAW, I believe the dog can do this, as can anyone changed into one. I think it is fair enough for the dog, but shapechange abilities, despite their 3.5 HP nerf, are still quite powerful.

I vote a person changed into a blink dog cannot ignore the blink miss chance for their own attacks, if they choose to have blink active at any point that round. Absolutely a house rule unsupported by RAW. Otherwise people will just have to ready their actions for when the dog stops blinking to attack and it just gets unnecessarily complicated.

TL;DR: Vote for house rule that blink dogs can't evade the miss chance for their own attacks.
Thorn Fury
player, 843 posts
(CR 13) You never know...
... what's going to hurt.
Mon 12 Aug 2013
at 18:15
  • msg #174

Re: Build a Gladiator Thread

I vote A. Yes !
Thomas White
player, 640 posts
Champion of the
Black Phoenix
Mon 12 Aug 2013
at 18:28
  • msg #175

Re: Build a Gladiator Thread

I say by RAW, a blink dog could, so yes
Cai Bladestorm
player, 248 posts
CR 7
Mon 12 Aug 2013
at 19:05
  • msg #176

Re: Build a Gladiator Thread

I'm dubious about anyone with the ability to assume the supernatural ability of a blink dog, using said ability to assume the supernatural ability of a blink dog. Let them have at it.

I vote yes.
Gar
NPC, 150 posts
CR5
Mon 12 Aug 2013
at 19:22
  • msg #177

Re: Build a Gladiator Thread

I agree with Talon that there should be some kind of limit/conversion for free and swift actions.

In a single round:

"3 free actions"

      -or-

"1 free and 1 swift/immediate action"


With that, and even though I think it makes blink dog a borderline overpowered creature, I'd say yes
This message was last edited by the player at 19:31, Mon 12 Aug 2013.
Cai Bladestorm
player, 249 posts
CR 7
Mon 12 Aug 2013
at 19:32
  • msg #178

Re: Build a Gladiator Thread

see invisibility and ghost touch weapons, suddenly blinking is worthless.

I disagree with the limit on free actions, it has a potential for unforeseen consequences. Rather if you must limit this ability, follow the trend of the game. Quickened spell were 1/round free actions, now they are swift actions. Feather Fall was a free action you could use at any time, now it is an immediate action. Simply call the blink dog's ability a swift action.
Gar
NPC, 151 posts
CR5
Mon 12 Aug 2013
at 20:15
  • msg #179

Re: Build a Gladiator Thread

Cai's idea is pretty good as well.  A simple fix, and it won't affect the current mechanics of the game.
Sen
player, 167 posts
Mon 12 Aug 2013
at 21:32
  • msg #180

Re: Build a Gladiator Thread

Yes

Raw seems pretty clear, and it's hardly excessive use of free actions. I would save a free action limit for genuinely ridiculous stuff like standing on a stool and dropping infinite daggers.

No need for house rules either - this isn't very powerful.
Trindon
player, 575 posts
Mon 12 Aug 2013
at 22:27
  • msg #181

Re: Build a Gladiator Thread

Answer: B
Seth 'Shard' Gray
player, 871 posts
My Kamehamha
is Elemental
Tue 13 Aug 2013
at 00:10
  • msg #182

Re: Build a Gladiator Thread

I think all toggle-able abilities should be covered by this and I vote for B (either or, not both)

Remember, despite the "turns" setup, everything is supposedly happening (more or less) simultaneously, so if a Blink Dog turns off his blink everyone should get a shot at it (not just those that readied against such an event).
GM Marcus Attilius
GM, 5632 posts
Wed 14 Aug 2013
at 17:41
  • msg #183

Re: Build a Gladiator Thread

This vote is closed. I'm clarifying one person's vote and then I'll display the results.
GM Marcus Attilius
GM, 5642 posts
Mon 19 Aug 2013
at 22:51
  • msg #184

Re: Build a Gladiator Thread

Votes on blink issue:

Yes - keep as is: Thorn, Thomas, Sen, Cai and Gar = 5
No - change it: Bogan, Trindon, Shard = 3

Yes wins and it will stay as is.
Tallulah
player, 501 posts
Sun 3 Nov 2013
at 04:53
  • msg #185

Re: Build a Gladiator Thread

Any chance of Verstile Spellcaster (Races of Dragon p 101) being allowed? it wouldn't benefit wizards, druids or clerics since it says "you can... to cast" not "you can ... to prepare and cast"
Seth 'Shard' Gray
player, 884 posts
My Kamehamha
is Elemental
Sun 3 Nov 2013
at 11:07
  • msg #186

Re: Build a Gladiator Thread

The pre-req alone (Ability to spontaneously cast spells) precludes Wizards.  Clerics and Druids could (theoretically) benefit from it, but only when converting spells (IE a Cleric burning a spell for a cure/inflict or a Druid burning a spell for SNA), or that's the way I interpret it.

Given that a spell of a given level is only stronger than two spells of one level lower in terms of action economy, I'd say the feat is fairly balanced.

Naturally, this is Marcus's game so it's his decision, but I'd recommend allowing it.
Cai Bladestorm
player, 338 posts
ECL 8
Sun 3 Nov 2013
at 22:38
  • msg #187

Re: Build a Gladiator Thread

I would warn that for theurge-type characters the ability to burn spells from one class to fuel spells of another is very strong for sustained casting.
Seth 'Shard' Gray
player, 885 posts
My Kamehamha
is Elemental
Mon 4 Nov 2013
at 00:52
  • msg #188

Re: Build a Gladiator Thread

I wouldn't allow cross burning unless it was a class feature (IE no making a Cleric/Sorc Theurge and burning Cleric spells for Sorc spells or Sorc spells for Cleric spont heals unless the class explicitly allows you to burn spells/spell slots of one kind for the other)
Cai Bladestorm
player, 340 posts
ECL 8
Mon 4 Nov 2013
at 00:56
  • msg #189

Re: Build a Gladiator Thread

I agree it should work that way, but that would need to be a specific ruling on the use of the feat, since the feat iself doesn't make that distinction.
Ajah
player, 14 posts
Mon 4 Nov 2013
at 04:07
  • msg #190

Re: Build a Gladiator Thread

It's a blind eye that ignores the example in the feat not the writers.
Cai Bladestorm
player, 341 posts
ECL 8
Mon 4 Nov 2013
at 06:59
  • msg #191

Re: Build a Gladiator Thread

They're 'examples'; by definition, they illustrate a general application of the feat, not all applicable circumstances to which the feat could be applied.
This message was last edited by the player at 07:01, Mon 04 Nov 2013.
Seth 'Shard' Gray
player, 886 posts
My Kamehamha
is Elemental
Mon 4 Nov 2013
at 11:02
  • msg #192

Re: Build a Gladiator Thread

Virtually every caster explicitly mentions that their spells known and spell pool are strictly for their own casting and that multi-class casters keep each spell set separate.  Further, most 'thurge' classes only advance casting for two classes; there are some that allow cross-casting [it's usually something to the effect of burning casting on one side to apply metamagic on the other or for some inefficient slot gain (burning 2 slots on one side for 1 slot of the same level on the other or burning 1 slot on one side for a slot of a lower level on the other)] but they are rarer.

In general, if you're trying to do something beyond what a feat/spell/whatever says you can, you should have to justify it and, even if you can, there's always rule zero to slap your cheese down.
Tallulah
player, 517 posts
Sun 10 Nov 2013
at 03:03
  • msg #193

Re: Build a Gladiator Thread

So any verdict on this? (Allowing Versatile Spellcaster from RoD)?
Ajah
player, 45 posts
Sun 10 Nov 2013
at 04:20
  • msg #194

Re: Build a Gladiator Thread

Cai, Since all Casters spell lists are separate you couldn't mix and match just to activate a feat. It would have to be a special ruling just to rule it the way you wanted to use it Cai.
GM Marcus Attilius
GM, 5755 posts
Sun 10 Nov 2013
at 05:01
  • msg #195

Re: Build a Gladiator Thread

No to versatile spellcaster.
Ajah
player, 46 posts
Sun 10 Nov 2013
at 05:16
  • msg #196

Re: Build a Gladiator Thread

Decent feats get taken away when you start trying to exploit them stop it.
Sign In