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OCC Thread.

Posted by GMFor group 0
Michael Smith
player, 605 posts
Protecting the world
Order of Aurelius
Fri 28 Aug 2015
at 14:20
  • msg #895

Re: OCC Thread

Driving is based on what stat?

Dex or Int?

(and does ANYONE have a point of drive?)
This message was last edited by the player at 14:20, Fri 28 Aug 2015.
Aaron James
player, 87 posts
The Last Watcher
Fri 28 Aug 2015
at 14:23
  • msg #896

Re: OCC Thread

Aaron has 2 in Drive so he could drive the van. He didn't last time due to being the only person with any kind of ranged weapon. Now though, we have Lance who can shoot if we get pursued.
Director
GM, 789 posts
Sat 29 Aug 2015
at 00:34
  • msg #897

Re: OCC Thread

Driving rolls use dexterity plus driving skill.

Aaron is the best driver with driving skill of 2, then Lance has driving skill 1.  Everbody else has zero.
Director
GM, 791 posts
Mon 31 Aug 2015
at 14:39
  • msg #898

Re: OCC Thread

Note to Aaron and Lance; there's still a fire department in Sunnydale also now made up of vampires.  I don't think we've seen them since you two joined the game.  Early in the game the heroes tried to burn down the new high school (which at the time housed most of the Turok-Han population) but the plan failed when the vamp fire department showed up to put out the blaze.
Director
GM, 794 posts
Wed 9 Sep 2015
at 12:07
  • msg #899

Re: OCC Thread

And that's a wrap for this episode.  Points to be handed out later.


Then we'll begin the next episode with a Turok-Han fight in The Fish Tank.
Director
GM, 795 posts
Thu 10 Sep 2015
at 20:14
  • msg #900

Re: OCC Thread

Everybody gets 2 exp points for this episode.


Mike and Aaron each get one drama point for heroic feats in this episode.

Annabelle and Lance get two drama points, one for heroic feats, one for being stuck as hostages for almost the whole ep.  And one DP for Buffybot for also being a hostage.


I've now added a vamp cop counter beneath the life point chart to go along with the Turok counter.

It has now been revealed that there are 22 vamp cops for you to deal with:

1 police chief

4 bad ass SWAT vamps

17 assorted "regular" beat cops and SWAT vamps.
Lance Chambers
player, 47 posts
Former Initiative Agent
"Groooovy!"
Sun 13 Sep 2015
at 18:30
  • msg #902

Re: OCC Thread

Items from Van if possible:

2 Pistols from Swat Van

30 more ammo for each from Swat Van.

Initiative Taser Rifle from Swat Van if there.

Bowie Knife from Swat Van if there.

Hand Radio from Swat Van.
This message was last edited by the player at 18:30, Sun 13 Sept 2015.
Director
GM, 797 posts
Mon 14 Sep 2015
at 12:02
  • msg #903

Re: OCC Thread

Buffybot:
The sad thing you forgot to give out the Turok Han count. Unless you plan to keep that a secret.



?????

The Turok Han count is already there and has been for some time.

Your combat move is invalid.  Where did you get that stake from?  All your weapons were taken when you were captured and there were no stakes in the SWAT van to grab.
Director
GM, 798 posts
Mon 14 Sep 2015
at 12:07
  • msg #904

Re: OCC Thread

Lance Chambers:
Items from Van if possible:

2 Pistols from Swat Van

30 more ammo for each from Swat Van.

Initiative Taser Rifle from Swat Van if there.

Bowie Knife from Swat Van if there.

Hand Radio from Swat Van.


You can have all that except the bowie knife, vamp cops aren't fond of knives.

You still have the taser rifle Aaron gave you, although we'll say there are a couple more on the van if you want to grab a spare or two in case the one you have gets lost.
Buffybot
player, 307 posts
The Buffenator herself
Wed 16 Sep 2015
at 01:26
  • msg #905

Re: OCC Thread

Director:
Buffybot:
The sad thing you forgot to give out the Turok Han count. Unless you plan to keep that a secret.



?????

The Turok Han count is already there and has been for some time.

Your combat move is invalid.  Where did you get that stake from?  All your weapons were taken when you were captured and there were no stakes in the SWAT van to grab.


I may have confused that with the baton that could've been fashioned had time allowed the team to do so. It should've sId baton oh well.
Director
GM, 801 posts
Thu 17 Sep 2015
at 15:54
  • msg #906

Re: OCC Thread

Will Aaron and Lance be making a combat post for this round?

Or are they going to hold back and let their partners try to finish off these two Turoks?
Director
GM, 803 posts
Sat 19 Sep 2015
at 12:26
  • msg #907

Re: OCC Thread

Wrong thread Mike, you posted in the main ep thread.

I just copied and moved your combat post to the combat thread. And I corrected yout toss move, remember the Toss move is Strength -4, so you start at 14.
Michael Smith
player, 611 posts
Protecting the world
Order of Aurelius
Sat 19 Sep 2015
at 16:20
  • msg #908

Re: OCC Thread

Oh, sorry. Super tired.
Director
GM, 804 posts
Mon 21 Sep 2015
at 16:59
  • msg #909

Re: OCC Thread

Last call for anyone to post a combat move.

Going to resolve this round tomorrow.
Director
GM, 809 posts
Sun 27 Sep 2015
at 15:43
  • msg #910

Re: OCC Thread

Just went back to episode 2-9 and edited  post #6 so the mayor put on his vamp face in front of Annabelle, Lance, and Buffy.

Now the characters as well as the players know he's a vamp and can talk about it.
Meant to do that all along in that ep, yet it somehow slipped my mind.
Buffybot
player, 312 posts
The Buffenator herself
Thu 1 Oct 2015
at 22:22
  • msg #911

Re: OCC Thread

Is there anything at the store that can carve wood?
Director
GM, 811 posts
Sat 3 Oct 2015
at 15:25
  • msg #912

Re: OCC Thread

Buffybot:
Is there anything at the store that can carve wood?


Yes, knives of various sizes.
Buffybot
player, 314 posts
The Buffenator herself
Sat 3 Oct 2015
at 19:46
  • msg #913

Re: OCC Thread

Got it wanted to make sure.
Director
GM, 813 posts
Wed 14 Oct 2015
at 12:59
  • msg #914

Re: OCC Thread

Michael can make an intelligence plus notice roll to see if he remembers any places in tunnels that might be used for a trap.
Buffybot
player, 318 posts
The Buffenator herself
Thu 29 Oct 2015
at 14:31
  • msg #915

Re: OCC Thread

I'll try and post by tonight it's been busy for me.
Director
GM, 819 posts
Tue 10 Nov 2015
at 17:46
  • msg #916

Re: OCC Thread

Last call for anyone to post a combat move this round.
Aaron James
player, 99 posts
The Last Watcher
Wed 11 Nov 2015
at 13:43
  • msg #917

Re: OCC Thread

I'm sorry for not posting everyone. My free time has been rearranged quite drastically recently and I'm just beginning to reacclimatise to it. I'll hopefully be better from now on.
Director
GM, 821 posts
Wed 11 Nov 2015
at 16:12
  • msg #918

Re: OCC Thread

Thanks for letting us know.  I was getting a little worried about you.

Since you spent a DP, I'm guessing you would prefer to make your attack through the heart bow shots, so I modified your score accordingly.
Buffybot
player, 324 posts
The Buffenator herself
Fri 13 Nov 2015
at 16:57
  • msg #919

Re: OCC Thread

Hmm....I forgot it was DEX x2 so I have to reroll. :(

edit ooops looks like I didn't have to. But I forgot to post my results.
This message was last edited by the player at 16:58, Fri 13 Nov 2015.
Director
GM, 822 posts
Fri 13 Nov 2015
at 18:26
  • msg #920

Re: OCC Thread

Buffybot, you need to change your action. There is nobody to chase.

Read the last two combat rounds.  Aaron dusted the fleeing SWAT vamp with two arrow shots to the heart last round.  Lance zapped the other vamp cop with a taser shot two rounds ago.
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