Maps and collected Information.   Posted by zzFate.Group: 0
zzFate
 GM, 15 posts
 The unforgiving jungle
Sat 4 Sep 2010
at 21:01
Maps and collected Information
This will be the official thread for maps.

This post is for the
Current Combat



Smuggler's Shiv

Each hex is about 1/3 of a mile
You started at the spot marked X

Aerys - hadn't heard of it

Sasha
 Smuggler’s Shiv is a notorious island north of Eleder. It’s not shown on most maps, but is rightfully feared by those who ply the waters of Desperation Bay. The island is named not only for the knife-like shape of its coastline, but for its uncanny habit of wrecking ships that draw too near—mostly smugglers eager to avoid detection by Sargava’s navy.
14 It’s commonly believed that the shores of Smuggler’s Shiv are haunted by the ghosts and ghouls of the sailors who have died on the jagged rocks and reefs surrounding the island. These rumors are supported by reports of several failed attempts to establish long-lasting colonies on the remote island.

Ishirou, Gelik, Miro, Silverspar
 When Sargava was first settled, Chelish engineers erected a lighthouse on the Shiv’s southwest shore. The light was intended to warn approaching ships of the dangerous waters and, eventually, was to have been the first building in a small colony. The light and all plans for colonization were abandoned just before completion amid rumors of curses, haunts, and cannibalism.

Jask
 Rumors hold that a group of shipwrecked Chelish soldiers, survivors of an attempted Thrune invasion of Sargava some 70 years ago, were stranded on the island. The rumors claim that they degenerated into a cannibalistic society, and that their descendants scour the isle’s shores for shipwreck victims to add to their meals.

This message was last edited by the GM at 20:28, Mon 15 Nov 2010.

zzFate
 GM, 62 posts
 The unforgiving jungle
Wed 29 Sep 2010
at 19:28
Clues
Clues;
-The cook, Rambar Terillo, has been dead since yesterday from bites on his neck and shoulder from a rather large poisonous snake(large for a snake, not a large sized snake), type unknown.
-First Mate Alton Devers, died several hours ago from a sea scorpion sting. Alton suffered blade wounds last night, then a sea scorpion sting in the middle of the night.
-Only Tand got wet.
-You all were poisoned.
-the last thing you remember is dinner
-both Kalid and Miro fell asleep outside the crew quarters
-someone stuffed her map into Calida's belt
-You were piled into 3 groups (with Tand being alone)
-Someone ransacked the First Mates room
-someone was piling up supplies in the supply room
-someone used the small boat
-passenger Ieana, is the only passenger who wasn't on the beach

The Captain’s Log
   An examination of this log reveals that the Jenivere’s captain seemed to be suffering from some sort of madness that grew over the course of the ship’s final voyage. Earlier entries from previous voyages are precise in recording progress and events along the way, as are entries from the first two-thirds of this last trip. Yet as one reads further, the more recent the entries get, the less common they become—in some cases, several days are missing entries. What entries do appear are strangely short, focusing more and more on one of the passengers—the Varisian scholar Ieana, with whom the captain seems to have become obsessed. Several entries are nothing more than poorly written love poems to Ieana, while others bemoan Captain Kovack’s inability to please her or catch her attention. Near the end, the entries begin to take on a more ominous tone with the captain starting to complain that other members of the crew are eyeing “his Ieana.” In particular, he suspects his first mate is in love with her, and writes several times about how he wishes Alton would just “have an accident.”  The final entry is perhaps the most disturbing, for in it the captain writes of how he’s changed course for Smuggler’s Shiv at Ieana’s request. He hopes that the two of them can make a home on the remote island, but also notes that the crew are growing increasingly agitated at the ship’s new course. The captain muses that “something may need to be done about the crew” if their suspicions get any worse.

This message was last edited by the GM at 17:43, Wed 13 Oct 2010.

zzFate
 GM, 64 posts
 The unforgiving jungle
Wed 29 Sep 2010
at 22:05
Re: Maps and collected Information
Establishing a Base Camp
   Creating a safe camp to sleep, eat, and relax in can make the difference between survival and death. A base camp needs to be located in a safe and stable location, and must adequately provide for shelter from the environment and protection against wildlife. Locating a suitable site and building a shelter requires a DC 12 Survival check and takes 8 hours.  Lack of building tools imposes a –5 penalty on this check (the proper tools can be found in the wreck of the Jenivere). The time required is reduced by 1 hour for every 2 points by which the Survival check exceeds DC 12, down to a minimum of 1 hour.
  Once a campsite is established, it provides a safe place to rest out of the relentless heat of the sun, while the shelter and smoke from a campfire helps to ward off insects (reducing the chance of being exposed to disease). In addition, there are five roles that PCs or (more likely) NPCs can take up as part of their daily duties to further enhance the effects of a campsite, as detailed below. In order to fill one of these roles, the character must spend the entire day pursuing the role.
Defender: A defender works to set traps, shore up a shelter’s walls, and see to the safety of the campsite.
Entertainer: An entertainer helps to raise hopes for rescue.
Guard: Each guard reduces the chance of a wandering monster attacking the camp during the day or night.
Hunter: Each hunter provides enough food and water for eight Medium creatures per day.
Medic: Each medic reduces the chance of being exposed to disease and increases the number of hit points healed naturally during a night’s rest in the camp by 2.
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Heat
Any movement, wearing armor or exertion(fighting) in the afternoon requires For saves vs heat or you take nonlethal damage.  After you collapse, it becomes lethal.

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Rain
-4 perception during the rain

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Disease
Smuggler’s Shiv is rife with biting flies, mosquitoes, gnats, ants, and other pests—many of which carry disease.

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This message was last edited by the GM at 20:36, Wed 06 Oct 2010.

zzFate
 GM, 81 posts
 The unforgiving jungle
Tue 12 Oct 2010
at 17:57
Wildlife

is seen flying overheard.  It is too far for any sort of knowledge check.



Ningyos
   a hideous sea monstrosity that combines the most ferocious features of simian and carp, its fish-like tail sprouting a grotesquely primitive humanoid torso, head, and limbs. Although little more than 2 feet long, the nasty thing gibbers wildly as it gnashes its curling fangs and swipes at prey with webbed claws.  While stupid, they are more intelligent than animals and have a cruel and evil nature.  Their flesh is poisonous (int damage).

This message was last edited by the GM at 15:36, Mon 22 Nov 2010.