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11:17, 29th March 2024 (GMT+0)

SA OOC.

Posted by zzFateFor group 0
zzFate
GM, 128 posts
The unforgiving jungle
Fri 27 Mar 2020
at 23:12
  • msg #1

OOC new

For out of character disscusions...
Bobble
player, 1 post
Wed 1 Apr 2020
at 23:04
  • msg #2

OOC new

My character Bobble the Gnome Rogue is ready to go!
aaaFate
GM, 134 posts
The unforgiving jungle
Thu 2 Apr 2020
at 13:59
  • msg #3

OOC new

Everyone please pick a voice color.
Tulre
player, 1 post
Thu 2 Apr 2020
at 17:32
  • msg #4

OOC new

"This is my color, guys,  and for Bubble and Pat's character, I have a real Name,and it's not RICK, it's TULRE but everyone calls me, Conan."
This message was last edited by the player at 00:50, Fri 03 Apr 2020.
Bobble
player, 2 posts
Thu 2 Apr 2020
at 22:01
  • msg #5

OOC new

Conan? Bobbin will speak with orange! Like his hair!
Tulre
player, 6 posts
Sat 4 Apr 2020
at 16:02
  • msg #6

OOC new

Say Kevin, is Bobble like the Gnomes in Darby O'Gill and the Little People only not pixie size and all that.    I mean you do have Orange hair?     OKAY SAY IT WITH ME, DISNEY IS THE EVIL EMPIRE AND THEY HAVE A LOT TO ANSWER FOR.   LOL
Conan
player, 20 posts
Sat 11 Apr 2020
at 22:44
  • msg #7

OOC new

OKAY, Guys I opened my character up for you guessed it snide comments here.   Within my last post so don't hold back, I MEAN GET IT OUT OF YOUR SYSTEMS.
aaaFate (Makoto n Chito)
GM, 157 posts
The story so far...
Sat 11 Apr 2020
at 22:57
  • msg #8

OOC new

quote:
I will describe the room later.  Right now I am trying to work on a combat form which you can copy/paste each round of combat.  Bobble should be familiar with the concept from playing Denrie before.  Here is an example; (this is NOT the final form)


This is the combat form I want everyone to use.  Once you get used to it, it should make posting in combat easier and quicker because all the numbers you need are going to be on it.  To start;
1- the form is located at the top of your character sheet, please put in all your appropriate stats
2- when combat starts, copy from your character sheet to your 1st combat post and edit your numbers for buff spells or other situational modifiers for your current situation if necessary.

During Combat;
1- open/edit/quote your previous rounds post and copy this form, then close.
2- open your reply for next round and paste the form
3- edit the form for what happened and what you want to do
4- post




Start with descriptions of what your character is doing and saying.  Then in game terms fill in the following, include dice rolls;




Standard Action :
Move Action     :
Swift Action    :
Free Action     :


HP: 69/69  |  AC/TH/FF: 24/19/16 (DR 5/piercing) | CMB/CMD : +10/26 (+4 vs. Disarm; +2 Grapple)  | Saves: F/R/W +7/13/9 (+2 vs Poison)
           (De)Buffs : Mage Armor (1 hour), Longstrider (1 hour), Beastspeak (70 min), Resinous Skin (70 min), Cat's Grace (7 Minute)
           Abilities : Fire Bolt 5/5, Harsh judgment, Wild shape, Bane 3/3
               Wands : Wand of Lesser Restoration 45 ch
           Medallion : False Life 1/1
      L0 Spells DC12 : Detect Magic, Light, Resistance, Stabilize
      L1 Spells DC13 : Burning Hands, Cure Light Wound, Mudball, Snowball, Speak with Animals, Calm Animals, pearl
      L2 Spells DC14 : Beastspeak, Produce Flame, Resist Energy, Burst of Radiance, Cat's Grace
      L3 Spells DC15 : Resinous Skin, Spit Venom
      L4 Spells DC16 : Air Walk

This message was last edited by the GM at 12:47, Sun 12 Apr 2020.
aaaFate (Makoto n Chito)
GM, 163 posts
The story so far...
Sun 12 Apr 2020
at 23:10
  • msg #9

OOC new

It should be dead by the end of the turn, I will post the follow up tomorrow AM early.
aaaFate (Makoto n Chito)
GM, 169 posts
The story so far...
Tue 14 Apr 2020
at 14:30
  • msg #10

OOC new

Ok, for combat you don't have to use my form.  But you have 1 or 2 characters( or animal companions) to deal with and I have all the rest.  Having this information in your combat posts makes my life much easier.  I don't have to go look for the information.  And if you can copy/paste, I believe it will make your life easier as well. Every combat post needs to have the following information; preferably organized nicely;

- An In-Character description of what your PC did and said
- A game mechanics description of what your character did,
  including any dice rolls and action types(standard, move, swift, free)
- current normal/touch AC
- current CMB/ current CMD
- current For/Ref/Wil Saves
- What spells your pc has on them and what their duration is
Bobble
player, 30 posts
Wed 15 Apr 2020
at 11:25
  • msg #11

OOC new


The Wayfinder sounds like a cool item. It should go to someone who has the survival skill, which Bobble does not have. The money can easily be split 5 ways. Bobble can't use medium weapons so they can go to someone else.
Conan
player, 27 posts
Wed 15 Apr 2020
at 11:26
  • msg #12

OOC new



Since the manager saw us with this loot and was stiffed on his payment wouldn't he want a share in order to lessen his losses.   Just asking is all.
aaaFate (Makoto n Chito)
GM, 171 posts
The story so far...
Wed 15 Apr 2020
at 11:33
  • msg #13

OOC new

No, the manager is going to let you keep the stuff.  After all, you did save his life.
aaaFate (Makoto n Chito)
GM, 176 posts
The story so far...
Sat 8 Jan 2022
at 23:57
  • msg #14

OOC new

"For each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels. If a creature’s negative levels equal or exceed its total Hit Dice, it dies."

So;
-19 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, skill checks, caster level (for the purpose of level-dependent variables)
-95hp
aaaFate (Makoto n Chito)
GM, 177 posts
The story so far...
Tue 29 Nov 2022
at 00:44
  • msg #15

OOC new

testing
aaaFate (Makoto n Chito)
GM, 178 posts
The story so far...
Sun 3 Mar 2024
at 23:32
  • msg #16

OOC new

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