Old Ordo Cantina (OOC)   Posted by Narrator.Group: 0
Emerald
 Player, 20 posts
 Arcane Singer
 Linguist and Lorist
Sun 19 Aug 2012
at 07:18
Re: Old Ordo  Cantina (OOC)
Laniya:
I was looking at the classes this morning and though that Laniya would make for a good Warlock, with some Rogue feats taken. But the online character builder that i found is making it nearly impossible for me to create her properly.

What I was thinking is that she would take Warlock as her primary class, and then her three feats (she's half-elf by the way) would be used to pick up the Rogue multiclass feat: Sneak of Shadows. This would then allow her to take Skill Focus: Thievery, and then some other feat. Perhaps Improved Initiative or Novice Power: Dazing Strike.


Sounds good. And it'll be interesting to read how/why she wound up being warlock, who she made a pact with, etc.

Laniya:
I know it seems silly to have two rogues in the group, but as I noted previously Kennedy's journey will take him in a "rebirth" direction. Which I believe he gets reborn as a Dragonborn Paladin. But that would be redundant too if Joey was a Paladin. Maybe he could become an Avenger or something ... I don't know. That's for later.


A note: The whole "being reborn as a dragonborn" thing is earlier edition. In 4th edition, Dragonborn is its own race and you don't get reborn as one. But like you said, that can be taken care of later. More than happy to discuss it in the meantime, though. :)

Laniya:
Anyway, the real point is that I need help creating Laniya. Any online suggestions for character generation?


Sadly, thanks to all the confusion with Wizards, your best hope is to try and find the old "Dungeons and Dragons Character Builder" on demonoid or something. Since Wizards no longer has it for download. If it were me, I would just create the character the old-fashioned way. In some cases, I don't have a choice anyway.
Joey
 Player, 19 posts
Sun 19 Aug 2012
at 16:13
Re: Old Ordo  Cantina (OOC)
Did a search for "4e online character builder" (DuckDuckGo, not Google.  Google is evil.) and got a few links for downloading the old charbuilder software.  There used to be a website where you could build 4e chars online without using Wizards subscription required version, but I guess they got shut down.
Kennedy
 player, 25 posts
Wed 22 Aug 2012
at 00:41
Re: Old Ordo  Cantina (OOC)
Funny thing, just went back and read Mav's journal ... well, more of the comments I made about the journal ... Tim, have you done any further work on this?
Timothius
 Player, 18 posts
 There is no way to peace.
 Peace is the way.
Sat 1 Sep 2012
at 17:32
Re: Old Ordo  Cantina (OOC)
I haven't done more work on it, sadly. I'll need to find those papers again.

Meanwhile, it's your turn on Road to Peace
Joey
 Player, 24 posts
Wed 12 Sep 2012
at 16:40
Re: Old Ordo  Cantina (OOC)
Emerald:
Here's where things will get interesting. I have in mind what's in the case, what it does, and why it is able to "help" Reverie. The question is which one of you can and will retrieve the item inside the case. Since Kennedy is faceplanted, chances are Joey will at least see the message first. But it's up to you two who gets the item inside. It isn't an item you'll find anywhere in the books.


Joey's mindset is that he's got the armor to take the damage should the box be a trap, and Kennedy's still not completely recovered from his injury.  Never mind the fainting spell.  And the evidence that he's been cursed with extremely bad luck.  So I'll be writing up a post of Joey going for the box ASAP.
Emerald
 Player, 26 posts
 Arcane Singer
 Linguist and Lorist
Wed 12 Sep 2012
at 21:53
Re: Old Ordo  Cantina (OOC)
It will be interesting regardless of which of you winds up with the item. :)
Kennedy
 player, 42 posts
Sat 27 Oct 2012
at 17:53
Re: Old Ordo  Cantina (OOC)
Made Kennedy (mostly) last night for DT, and I think he came out pretty well. He's a Swashbuckler 6 / Rogue 1 / Dread Pirate 1. I had thought about taking more levels in Dread Pirate, but the Swashbuckler had a faster advancement. While he's not finished I'll also be creating a barbarian, and maybe a ranger.

I will not be in this Sunday's game, but I look for the first game to be after AnimeUSA.
Mittens
 NPC, 20 posts
Sat 27 Oct 2012
at 21:15
Re: Old Ordo  Cantina (OOC)
Wah.  Was hoping you'd be joining.  Well looking forward to when it does happen.  :)
Mittens
 NPC, 21 posts
Sun 22 Sep 2013
at 19:55
Re: Old Ordo  Cantina (OOC)
Weapon suggestions for Kitau.

dancing weapon lvl 25 (kinda fitting considering blender style)
fey strike weapon lvl 25 (get over here!)
final word weapon lvl 25 (fitting)
legendary lvl 25 (neat and fitting for kitau)
Vengeful weapon lvl 25 (neat, but wouldn't be useful very often)
Rhagar
 player, 1 post
 A Cold Blooded Killer.
 Such a bad joke.
Tue 22 Jul 2014
at 08:30
Re: Old Ordo  Cantina (OOC)
Well, got Rhagar set up again for level 1.  I'll double check for any other oops mistakes tomorrow, like "Wait, Shortbow is 15/30 range not 15/40".

And then remembering Rogues don't even start with shortbow proficiency (Essentials Rogue does, but loses Shuriken Prof), and none of their powers with with one despite the sneak attack rules including them.  Rogue weapon proficiencies are kind of a mess.  But at least now that Rapier has been downgraded to a Military weapon, I can grab proficiency for that with a Background.

Might take the feat that lets rogues actually do stuff with Shortbows (Moonbow stalker, Rogue, Sehanine as listed deity) at level 2, if we make it that far.  Depends on how often we are in wide open areas instead of cramped rooms, I guess.

At some point I need to grab Duelists Panache, and Emerald might like it (Cha 13, Rogue. Dragon mag 381. Nerf from flat bonus to Feat bonus).   +CHA Feat bonus to your Acrobatics and Athletics skill.  Meaning your noodle limbs Charisma based Rogue not only gets double stats to Acro, but is just as good as a strong rogue at Athletics.

This message was last edited by the player at 08:41, Tue 22 July 2014.

Emerald
 Player, 50 posts
 Arcane Singer
 Linguist and Lorist
Tue 22 Jul 2014
at 18:15
Re: Old Ordo  Cantina (OOC)
Sounds fun! I'll put it in my lvl 14 slot for now. I have most things planned up to lvl 16 (I have played this character to 18 or 19 with Rick before), so should work out. I have the character up on the cast click. The crossed out "Fast Hands" is because I'm getting that the very next level, so I have it "unlockable" at the moment so all I have to do us un-strike the power when we hit lvl 2.

I do so hope this game happens. XD
Rhagar
 player, 2 posts
 A Cold Blooded Killer.
 Such a bad joke.
Tue 22 Jul 2014
at 22:22
Re: Old Ordo  Cantina (OOC)
Ran level 1 Emerald through builder like you asked.  I love it when you list your class features.  Though on that note, you can't have BOTH Virtue of Cunning, and Virtue of Valor.  Unless that is a holdover for when you get something in a later level that gives you both?

  Spoilers: Everything wrong with your sheet is in your favor.

  Ability Scores: check out.

  HP, Defense, surges:  Good news; You should have 7 Heal Surges, not 6. Everything else checks out.

  Skills:  Stealth should be 5, not 3 (Racial Fox bonus! Probably overlooked because you are using old builder). I am again surprised that Thievery (Or Stealth) is not a default for Bards.  Even though DEX is not a bard Primary or Secondary stat.

  Equipment:  OMG you forgot to list a wand!  Nah, it's level 1 so bare hand work just as well for powers that don't specifically say "Must use implement."
Also, Emerald is a Hengeyokai mechanically these days, so she is allowed to do things like wield a longbow, or use a Longsword in one hand since she is only Small in Flavor.

  Powers: Two things wrong (in your favor).
  Yeah, you should totally have more than +4 Vs. AC on your weapon powers (Guiding Strike, and Echoes of the guardian).  That should be at LEAST +6 Vs. AC, +7 Vs. AC with dagger or shortsword.
  I say at least, because either you need to add your freebie expertise to your powers.  Or, I need to remove freebie expertise from mine because different boards may have different house rules.


  Language has a few bits to it
  1: Good news!  You forgot to list your free choice of either Draconic, Dwarven, or Elven from Scholar.
  2A:  Who cares, take it anyways.  Secret Language seems to get counted as one of those "Can't take as a level 1 freebie" Languages like Supernal and Abyssal, though for the moment I only see this from builder results (can't find where they talk about secret language in some PDF skims or compendium).
  2B: My brain was trying to remember what 4th Ed thing was basically "Secret Thief language".  But I was remembering the class feature listed in DnD NEXT/5th Ed.
  3:  Rhagar has 9 Int, so if you want to say he never picked up secret rogue chat you burned a language slot for (Until you reach level 10, anyway), I will totally go with it for giggles.

  EXTRAS YOU COULD HAVE:  Heroes Of The Feywild (starting page 53) apparently added some extra options for Bard. Not "take this instead of X class feature", just added on.  They are of the "If your GM is cool with this" sort of option.

These include things like "You are so popular you attract up to three servants in town", "Game mechanic for Bard performance=free stay at in for party", and "You are famous enough to rate free taxi rides in town, at GM discretion this will include things like Griffons in super fancy Eladrin cities that are much cooler than mortal ones". There are 5 options, you can get up to 4 of them. You pick two at level 1, one at level 13, and one more at level 17.

EDIT: Unrelated.  Interesting Paragon path for your Wizard/Rouge Hybrid Beth.   Arcane Trickster (Rogue, trained in arcana).  Passive perks include.  Lv11 Dagger works as implement.  Can use Arcana for Athletics checks.  Spending an action point to attack, one target of choice (even on a miss) treats you as Invisible (save ends).  LV 16, When making an arcane attack, you can treat ranged powers as Melee with a dagger.
Powers include, encounter minor action blinding flash.  Daily "You summon an encounter long invisible wall that only you can see, and bocks enemy LoS to you and your allies".
lv 20 Daily "Light blade teleport stab.  :ducksiren:Effect: ENCOUNTER LONG HAVE TELEPORT = YOUR SPEED,:ducksiren: whenever you teleport next to an enemy it grants you CA until the end of your turn".


EDIT 2: Emerald sheet relevant.  More mistakes in your favor.
Blunder gets a Virtue of Cunning bonus.  Instead of +2 bonus to the attack roll,  it is INT+1.

This message was last edited by the player at 22:46, Tue 22 July 2014.

Mittens
 NPC, 22 posts
Thu 28 Aug 2014
at 04:46
Re: Old Ordo  Cantina (OOC)
(12:21:26 AM) Mittens: i'm curious if you'd be at all interested in a side-project of just u, me, and tim in SW game.
(12:21:42 AM) Joe: I'd be so down
(12:21:59 AM) Joe: you know I only use my insane "must read the rules" powers for good. I think
(12:22:04 AM) Mittens: he'd likely play ewok, heh
(12:22:16 AM) Joe: *slow blinks* Aaaaand?
(12:22:21 AM) Joe: " You can use this talent to deflect some of the barrage of shots from a ranged weapon set on autofire, or the Force Lightning force power.  If you succeed on the Use the Force check you take half damage if the attack hits and no damage if the attack misses. "

(12:22:38 AM) Mittens: ah.
(12:22:38 AM) Joe: I would high five the ewok
(12:22:44 AM) Mittens: heh
Mittens
 NPC, 23 posts
Thu 28 Aug 2014
at 05:41
Re: Old Ordo  Cantina (OOC)
So what kinda SW game we wunna play?  Rules?  No rules?  KOTOR?  Clone Wars?  Rise of the Empire?  Rebellion?

All I know is I wunna play force using Mits.
Rhagar
 GM, 3 posts
 A Cold Blooded Killer.
 Such a bad joke.
Thu 28 Aug 2014
at 09:35
Re: Old Ordo  Cantina (OOC)
I'm good for whatever method and setting you and Tim would prefer.

It would also be nice to look at Jedi stuff during chargen to actually use it, for once.

EDIT: If mechanics, your preferences on stat guidlines would be good to know so I can properly obsess over them work out options.  Also, all the comments of "No see you're fine because you have MORE SKILLS" gains a bit more weight, when 2+int is staring you in the face personally, and it still makes you use up one of those on learning "Use The Force" despite handing you a free lightsabre.

This message was last edited by the GM at 09:48, Thu 28 Aug 2014.

Mittens
 NPC, 24 posts
Thu 28 Aug 2014
at 17:21
Re: Old Ordo  Cantina (OOC)
Tim would rather game with a rules system.  I'd rather go with Saga than d6.  Salow's starting points are waaay better than the standard book point buy, so I'll go with his.  Hate the "must take piles of feats to negate ranged attack penalties" so I'd like to handwave every PC gets those feats for free like they do in 4e.  We can talk about ranged attacks adding Dex mod damage as well.  I'm in favor of it.  Other likely houserules include: everyone gets Jedi BAB progression regardless of class, and HP will be more 4e-like.  Never EVER liked rolled HP.
Ikia
 GM, 9 posts
Thu 28 Aug 2014
at 22:46
Re: Old Ordo  Cantina (OOC)
Rules. And yeah. Would likely play ewok. Prolly Ikia.

*sees Igatho on cast list and winds up with thought process leading to Immunity Fire = immunity light saber*

As for setting? ....torn. On one hand, I'd love to interact with the likes of Luke and Vader. On the other hand, it'd be cool to be in a setting where none of us knows the plot or how it will end.

Since you want to play Mit, I recommend NOT KOTOR since you already played her through that whole campaign for 20 levels. In saga, no less.

Otherwise? Umm.... I guess my vote is Rebellion era after all.

On houserules, yeah. I agree on all mentioned houserulings.
Rhagar
 GM, 4 posts
 A Cold Blooded Killer.
 Such a bad joke.
Sun 31 Aug 2014
at 06:56
Re: Old Ordo  Cantina (OOC)
I still need to think of a satisfying last name for Human Jedi.  Matt Matthews works in comic book games as a variant but I'm just so used to "BLARG NOT A STARWARSY NAME" even if I know you guys would not pull that.  Fortunately, first name basis means I can just omit said last name whenever I need to get posting.

Got a rough outline for first three levels since that was involved with the whole "Do I want to start with Extra force powers, Pistol prof, or weapon finess to be able to hit things with sabre?" and the resulting followup choices.

Settled on Pistol Prof at start, Weapon Finess at lv 2.  I IC defend this choice because wholesale SPACE WIZARD Jedi pumping WIS+CHA would be crap with their sabres attack rolls as well.  I am tempted by that "dex+damage" house rule (Weapon finesse is hit only, though there is a Jedi Knight prestige talent for DEX DMG that can be taken at a minimum of lv 7).

My GAME SCIENCE reasoning want to see how a Jedi actually plays out without crutch beneficial house rules like "Oh, let's just bundle Deflect and Block into one talent/get it for free." Or the "Byron Special" version of Negate Energy where it works no matter what, instead of a Pass/Fail beat the damage roll method in both D6 and Saga. Also, the D6 version is stronger AND weaker. D6 "Absorb/dissipate" works on everything from blasters to sunstroke to radiation, as well as force lightning.   Saga "Negate energy" only works vs Weapon Energy.  However,   D6 needs to beat "Moderate DC+Damage".  Saga is "Just beat the damage".

But I'll go with whatever House rules of convenience you two want for this since half the point is not worrying about that sort of thing so much.

Ikia:
*sees Igatho on cast list and winds up with thought process leading to Immunity Fire = immunity light saber*


While normally no because "Keywords", there IS a super rare crystal that turns your sabre into "Deals fire damage instead, and lights people on fire" according to Salow's notes of amazing.  Fire damage incidentally, bypasses "Negate Energy" (though not resist energy, which takes a standard to cast)

ALSO!  The "Ion Damage only" Crystal is cooler than the "Stun damage only" crystal.  Because Ion damage does the same thing as Stun damage vs Organics.

EDIT: Good news for Jedi I didn't realize. Raising your Wis Mod, adds extra force powers per "Force training" taken.  I love retroactive gains.

I also looked up the "person on fire" rules.   +5 Vs Fort, 1d6 on hit, half on miss. Full round action to put yourself out.  (Combustion inflicted fire does UTF Vs. Fort instead).

http://roleplayers.livejournal.com/1483561.html

This message was last edited by the GM at 09:00, Sun 31 Aug 2014.

Narrator
 GM, 48 posts
Wed 1 Oct 2014
at 17:33
Re: Old Ordo  Cantina (OOC)
Lightsabers deal radiant damage.  Like sacred flame does.  ;p

Also, Matt's turn.
Rhagar
 GM, 5 posts
 A Cold Blooded Killer.
 Such a bad joke.
Wed 1 Oct 2014
at 20:13
Re: Old Ordo  Cantina (OOC)
Narrator:
Lightsabers deal radiant damage.  Like sacred flame does.  ;p

Also, Matt's turn.

Duuuurp.  Multiple facedesk at letting my turn go by that long.

Also, I approve of this message.  Obsessive with KEYWORDS that I am I appreciate the humor.
Narrator
 GM, 50 posts
Fri 7 Aug 2015
at 18:13
Re: Old Ordo  Cantina (OOC)
Bump on a log.
Narrator
 GM, 51 posts
Mon 10 Aug 2015
at 15:31
Re: Old Ordo  Cantina (OOC)
What the book says about credits:

Pg 248 "Other Rewards":  As a general rule, a challenging yet fair encounter should net the heroes resources equal to their average level x 2,000 credits, to be devided equally among them.  Easy encounters may deliver half as many resources or none at all, and difficult encounters should give 50% more at least."

The book assumes 4 PCs.  2k / 4 = 500 credits each per encounter.  Each player should be getting about 200 xp ber encounter.  Which translates to 1/5th of the xp total needed to level.  So a PC should be getting about 2500 credits by the time they reach lvl 2.

So to get the "wealth per level" the formula is 500 x level x the number of fights needed to get to next level.

xp needed per level:
1st
0
2nd
1000
3rd
3000
4th
6000
5th
10000
6th
15000
7th
21000
8th
28000
9th
36000
10th
45000
11th
55000
12th
66000
13th
78000
14th
91000
15th
105000
16th
120000
17th
136000
18th
153000
19th
171000
20th
190000

xp per fight
1st
200
2nd
400
3rd
600
4th
800
5th
1000
6th
12000
7th
1400
8th
1600
9th
1800
10th
2000
11th
22000
12th
2400
13th
2600
14th
2800
15th
3000
16th
3200
17th
3400
18th
3600
19th
3800
20th
4000 (why list xp at 20th when there is no 21?  idk)

number of "challenging but fair" fights needed to get to the next level:
1st
5
2nd
7.5
3rd
10
4th
12.5
5th
15
6th
1.75
7th
20
8th
22.5
9th
25
10th
27.5
11th
3
12th
32.5
13th
35
14th
37.5
15th
40
16th
42.5
17th
45
18th
47.5
19th
50
20th
?

wealth awarded in a given level:
1
2500
2
7500
3
15000
4
25000
5
37500
6
5250
7
70000
8
90000
9
112500
10
137500
11
16500
12
195000
13
227500
14
262500
15
300000
16
340000
17
382500
18
427500
19
475000
20
?

TOTAL Wealth by level
2nd
2,500
3rd
10,000
4th
25,000
5th
50,000
6th
87,500
7th
92,750
8th
162,750
9th
252,750
10th
365,250
11th
502,750
12th
519,250
13th
714,250
14th
941,750
15th
1,204,250
16th
1,504,250
17th
1,844,250
18th
2,226,750
19th
2,654,250
20th
3,129,250

Good grief that was brain-melting.  numbers ripped from tables / spreadsheet.  Feel free to make that readable.

This message was last edited by the GM at 15:33, Mon 10 Aug 2015.

Ikia
 GM, 53 posts
Mon 19 Oct 2015
at 04:52
Re: Old Ordo  Cantina (OOC)
Enjoy:
http://www.deviantart.com/art/...ok-Centaur-565215653
Narrator
 GM, 55 posts
Wed 20 Dec 2017
at 05:48
Re: Old Ordo  Cantina (OOC)
https://drive.google.com/drive...oZ0ZwRW8?usp=sharing

I'm thinking of compiling all the saga houserules into one spot, but i've forgotten like 99% of them.  Any and all assistance in remembering will be much appreciated.  Maybe I should start a separate thread...
Timothius
 Player, 19 posts
 There is no way to peace.
 Peace is the way.
Sun 24 Dec 2017
at 06:02
Re: Old Ordo  Cantina (OOC)
Thought: Star Wars is a setting where blasters are the weapon of choice most times and only Jedi consider Melee. So why give ranged combatants a penalty for shooting into melee? I thought about this and the only reason I can think of is "to encourage anyone engaged in melee to stick with the opponent in front of them, lest they get shot at."

Darcy is going gunbunny, but if she chooses soldier (which makes sense), she will have to wait till minimum level 4 to buy the Precise Shot feat (because she will have to wait for level 2 to get its prerequisite feat). Which means for levels 1 to 3, she will be taking a -5 penalty to her attacks against any enemy engaged in melee.

Proposed solution: Everyone starts with Precise Shot feat (so if another feat has Precise Shot as a prerequisite, you don't have to worry about it).

This message was last edited by the player at 06:08, Sun 24 Dec 2017.