Old Ordo Cantina (OOC)   Posted by Narrator.Group: 0
Narrator
 GM, 1 post
Tue 14 Sep 2010
at 01:06
Old Ordo Cantina (OOC)
The atmosphere is thick with smoke and lights, and the music lively.  Here many spacers, smugglers, and other denizens of the nearby area come to drink and play pazaak or sabacc.  At one table is a collection of mysterious beings who call themselves the "players," who speak in a code all their own that they call "out of character."  A spy or two may occasionally listen in, but none have ever been able to decipher the true meanings of their conversations...

This message was last edited by the GM at 01:09, Tue 14 Sept 2010.

Ikia
 GM, 1 post
Tue 14 Sep 2010
at 01:14
Re: Old Ordo  Cantina (OOC)
An ewok comes in, has a seat and says, "Beecha wawa! I almost forgot this place was going to be made. Teeha, Narrator." :)

http://timothius.deviantart.com/gallery/#/d3dq8l

This message was last edited by the GM at 01:14, Tue 14 Sept 2010.

Narrator
 GM, 2 posts
Tue 14 Sep 2010
at 01:22
Re: Old Ordo  Cantina (OOC)
The balding human in a black T-shirt chuckles.  "Lulz," he says, "And stanko!  So... we've got our first char concept obviously, so...  I'll borrow from the TF OOC question.  How cannon do we want to be?  'Cause I'm a cannon newb."
Ikia
 GM, 2 posts
Tue 14 Sep 2010
at 01:29
Re: Old Ordo  Cantina (OOC)
It's around then that Mirage shows up and says, "Good question." then disappears again. Ikia watches him disappear. Then looks at the human. "Well... Byron had good reason for not allowing Ewoks, even in the future. So I'd say we need to alter things if we're going to be allowed to do... whatever. At the least, we'd have to make up whatever reason for Ewoks being allowed."
Darth Epik
 player, 1 post
Tue 14 Sep 2010
at 01:44
Re: Old Ordo  Cantina (OOC)
sleeks into the door and sits down and watches quietly. He then seeks out a drink and glances at the other two.

He then walks up to the nearest ewok and whispers

"Dongweer" he says in a nonchalantly in the furballs ear
Darth Swedish Chef
 player, 1 post
Tue 14 Sep 2010
at 01:48
Re: Old Ordo  Cantina (OOC)
So, who is going to do this and what should I disguise myself as?

*slowly goes insane from merely thinking he heard "Dongweer"*
Narrator
 GM, 3 posts
Tue 14 Sep 2010
at 03:13
Re: Old Ordo  Cantina (OOC)
That's up to you.  I guess the first thing we should decide is character ideas and setting.  Obviously Tim is going with his Ewok Jedi.  I'm not sure what character I'd like to play.  Do we want to play as Jedi or as sith?  Or do we want to play both?  Personally, I'd rather stick with good guys I guess.  I don't really know what I want to do to be honest.  Brainstorm some ideas.
Darth Swedish Chef
 player, 2 posts
Tue 14 Sep 2010
at 03:40
Re: Old Ordo  Cantina (OOC)
My opinion is as per usual in the fact that I have no opinion.

But, I wouldn't mind playing a bad guy that is slowly reforming, but still has some evil tendencies.  Nothing that would affect the player characters of course, but just things that would add a spice to RP.

Example:  Using Sith Lightning on random NPCs just to hear them scream.  Using Mind control to pit NPCs against one another for pure amusement.

Even the NPC's affected are not story related.  Literally, just random passerbys.
Darth Epik
 player, 2 posts
Tue 14 Sep 2010
at 03:45
Re: Old Ordo  Cantina (OOC)
You know I would like to see some Jedi Dongweers come blazing into battle with damage dealing lightsabers. RAWR!

How epik would it be to see a dual saber wielding dongweers

lol

on a more serious note, I think it really doesn't matter if there or goodies or baddies in the rp as long as it not cannon.... And I'm sure with tims army of alts we will get a taste of both sides anyways so why should it matter if your playing a jedi with the tendency to be a little dark... the force is meant to be shared so nots let be selfish

The darkside has cookies....
Narrator
 GM, 4 posts
Tue 14 Sep 2010
at 13:43
Re: Old Ordo  Cantina (OOC)
Page 152 of the PHB ( AKA aaaaaa WEG40120 - Star Wars D6 - 2nd Edition Revised Rulebook ) gives the rules about the dark side.  The cookies are a lie!  It's a trap!

But yeah....  Been considering a more edgy and "screw the rules" version of Star Wars that isn't so >.<  For example.  If Darth Swedish Chef were to randomly make an NPC's head pop off, Ikea wouldn't be required to try and stop him to keep from getting a dark side point.
Ikia
 GM, 3 posts
Tue 14 Sep 2010
at 14:19
Re: Old Ordo  Cantina (OOC)
Yeah. The whole "Haha someone just did something evil. You were in the same room, so guess what? You get a dark side point too! Hahahahaa" NO

If Darth Chef hurlies a head off some lobster he's cooking and Ikia sees this, she shouldn't get a dark side point for "letting" him. But she would try to hurly Chef's head off because he's evil and she isn't. So if we go dark side, we need to it be a separate RP from whatever Ikia joins.

Dark side Maverick... you guys are in for a treat if I play him. >.< !!!
Darth Swedish Chef
 player, 3 posts
Tue 14 Sep 2010
at 14:24
Re: Old Ordo  Cantina (OOC)
Ikia:
Dark side Maverick!!!


OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOH!!!  DO IT!

I know I'll have to step my game up enough to make something equally as fun, but I love a good challenge.

This message was last edited by the player at 14:24, Tue 14 Sept 2010.

Narrator
 GM, 5 posts
Tue 14 Sep 2010
at 14:37
Re: Old Ordo  Cantina (OOC)
Sounds fun.  I was loosely considering dark side Gale.  That'd be interesting.  And the great thing about Gale and Maverick is that they believe what they do to be right.  They'd feel right at home fighting on Ikea's side.

(( Dave: You happen to know where the chess pieces might be? ))
Darth Swedish Chef
 player, 4 posts
Tue 14 Sep 2010
at 14:40
Re: Old Ordo  Cantina (OOC)
((No idea whatsoever.  Last I saw, they were set up on the table.))

I am just going to have to read over all the d6 books and starting pulling something together for this.
Narrator
 GM, 6 posts
Wed 15 Sep 2010
at 03:56
Re: Old Ordo  Cantina (OOC)
FYI, Timothius and Myself will be going on a vacation from Sun 26th to Thurs 30th where we'll likely have very limited internet access much less time to post.  BTW Beards said "unlikely Dave can join if he has no money..."
Darth Epik
 player, 3 posts
Wed 15 Sep 2010
at 16:27
Re: Old Ordo  Cantina (OOC)
rawr reading through d6 books trying to get some ideas
and thats cool man I hopes you have fun on you vacation
Narrator
 GM, 7 posts
Wed 15 Sep 2010
at 16:47
Re: Old Ordo  Cantina (OOC)
ty ty.  The more I think about it, the more i like the idea of a dark side campaign.
Ikia
 GM, 4 posts
Wed 15 Sep 2010
at 18:02
Re: Old Ordo  Cantina (OOC)
We're doing both. One thread for the light. One for the dark.
Darth Epik
 player, 4 posts
Wed 15 Sep 2010
at 20:58
Re: Old Ordo  Cantina (OOC)
In reply to Ikia (msg #18):

epik
Narrator
 GM, 9 posts
Thu 16 Sep 2010
at 02:54
Re: Old Ordo  Cantina (OOC)
Let's talk mechanics.  I don't like the endless added 6's on the wild dice.  I would rather, if you get a 6 on the wild, that you can roll ONE more D6 or reroll as many of the other dice you rolled as you want.  So if you roll 3d6, and you get 1, 1, and wild 6, you can choose to re-roll the 1's or to add another d6 to the total.  This is preferable to a mouse droid killing Darth Vader on a fluke because it kept rolling 6 on the wild over and over.

Other mechanic.  Starting stats.  Every species has human stats and no special powers.  To keep things fair.

Human
Attribute Dice: 12D(For most NPCs)  (PCs get 18D)
DEXTERITY 2D/4D
KNOWLEDGE 2D/4D
MECHANICAL 2D/4D
PERCEPTION 2D/4D
STRENGTH 2D/4D
TECHNICAL 2D/4D
(this means that the human minimum is 2D, and the maximum is 4D.  And you have 18D to spend on attributes.)

a beginning character only
has 7D for starting skills.

you can add up to 2D to any skill, but no more.

Every character starts with 1D each in Control, Alter, and Sense.  Also, they have one power from each category.  We all start with 2 force points and 10 character points (not to be spent on chargen).  Also, 2,000 starting credits. They can spend as much of this as they want.

Awarding Character points.  I was thinking the best way to deal with CPs is to simply award a flat 1cp per RL day per character.  To keep things simple and fair.

This message was last edited by the GM at 03:10, Thu 16 Sept 2010.

Narrator
 GM, 10 posts
Thu 16 Sep 2010
at 16:20
Re: Old Ordo  Cantina (OOC)
Built a spreadsheet to help with chargen.  Feel free to make a copy for yourself.

https://spreadsheets.google.co...amp;authkey=CNPiho4F
Ikia
 GM, 5 posts
Fri 17 Sep 2010
at 12:35
Re: Old Ordo  Cantina (OOC)
Maybe once the weekend's over, you and I can build our characters together, Crow. I will be unable to do much at work besides practice this one song to death so I can sing it this Sunday. XD
Darth Swedish Chef
 player, 5 posts
Fri 17 Sep 2010
at 23:40
Re: Old Ordo  Cantina (OOC)
Basically made a copy of Gale's sheet and cut it up to fit a darker version of Nikolas.

https://spreadsheets.google.co...0uAXawoO7p5SNA#gid=0
Ikia
 GM, 6 posts
Sat 18 Sep 2010
at 00:14
Re: Old Ordo  Cantina (OOC)
I can't view it. Probably needs permissions set and stuff. For some reason, copy doesn't copy the fact everyone can view the document. Probably a caution feature.

Meanwhile, here's my characters:

https://spreadsheets.google.co...thkey=CK_Gto0K#gid=0
https://spreadsheets.google.co...thkey=CKeA37ME#gid=0

This message was last edited by the GM at 01:06, Sat 18 Sept 2010.

Darth Epik
 player, 5 posts
Sat 18 Sep 2010
at 01:44
Re: Old Ordo  Cantina (OOC)
rawr very nice, ...
I'm still trying to get some ideas/ doing some general reading of the handbook

Making a Pilot Char ...


Questions, only got to chapt2 readings is there a Sniper rifle/blaster that is available. I want to make sniper/marksman type pilot where he can stay at a distance and get away if needed but can cause decent damage from afar.

"BOOM HEADSHOT"
Darth Swedish Chef
 player, 6 posts
Sat 18 Sep 2010
at 12:44
Re: Old Ordo  Cantina (OOC)
I fixed the link for Dark Side Nikolas.  Enjoy
Ikia
 GM, 7 posts
Sat 18 Sep 2010
at 12:51
Re: Old Ordo  Cantina (OOC)
It becomes a different link once you set permissions. So the old link you tossed still doesn't work. I know it's a real headache. XD
Darth Swedish Chef
 player, 7 posts
Sat 18 Sep 2010
at 13:09
Re: Old Ordo  Cantina (OOC)
Dark Side Nikolas:
https://spreadsheets.google.co...thkey=CMi2j4AC#gid=0

I have a techie/grease monkey for our light side campaign.  Here is the sheet so far.

https://spreadsheets.google.co...gcmle7Coxd3QvQ#gid=0

This message was last edited by the player at 16:10, Sat 18 Sept 2010.

Gale Sargas
 player, 3 posts
Wed 22 Sep 2010
at 04:32
Re: Old Ordo  Cantina (OOC)
Can't access techie's charsheet.

Found this summary of the light side and dark side:

The Jedi Code

    * There is no emotion; there is peace.
    * There is no ignorance; there is knowledge.
    * There is no passion; there is serenity.
    * There is no death; there is the Force.


Code of the Sith

    * Peace is a lie, there is only passion.
    * Through passion, I gain strength.
    * Through strength, I gain power.
    * Through power, I gain victory.
    * Through victory my chains are broken.


Sign me up for the dark side!  But yeah...  this setting is after the purge, so while that traditional light side mumbo jumbo may still exist, it'll be rare.  Unless we want the light side team in a different era.  Another thing I'd like to add is: losing a dark side point is as easy is gaining one.  There's no mechanical penalty or benefit to having dark side points.  Once you're at zero dark side points you can start earning light side points.
Darth Swedish Chef
 GM, 8 posts
Fri 11 Feb 2011
at 17:09
Re: Old Ordo  Cantina (OOC)
So, are we even going to bother keeping these campaigns going at this point?

I was the last one to post in the Dark Side setting on Christmas Eve.

Just curious.
Mialee
 player, 3 posts
 Your humble servant
 I ask for your wisdom
Sat 24 Sep 2011
at 22:52
Re: Old Ordo  Cantina (OOC)
The post says the warcaster smacked Mialee with his staff, but on the map, the warcaster is nowhere near Mialee. I can not proceed with my post until the map is updated to reflect who is where so I know how to move.
Warcaster
Sun 25 Sep 2011
at 01:01
Re: Old Ordo  Cantina (OOC)
Duuurp!  Ooops!  Sorry 'bout that.  Map fixed.
Narrator
 GM, 20 posts
Wed 28 Sep 2011
at 00:02
Re: Old Ordo  Cantina (OOC)
Cylar and Lana's turn!  Mialee is all by her lonesome with a boss monster in her face.  Feel free to help her out!
Narrator
 GM, 21 posts
Sun 2 Oct 2011
at 05:33
Re: Old Ordo  Cantina (OOC)
Trinity's turn.  And still no character sheet or defenses posted.
Maverick
 player, 5 posts
Mon 3 Oct 2011
at 23:16
Re: Old Ordo  Cantina (OOC)
Character roster for Slaying Stone:

Chris: N/A
David: Shakkra (Tiefling Bard)
Timmy: N/A

Characters I'm looking at (Keeping in mind the "female chars only" rule):
Antoinette (Human Cleric/Invoker)
Bridget (Human Fighter/Warlord)
Gnara (Gnoll Assassin)
Honey (Human Cosmic Sorcerer)
Katy (Longtooth Burninating Fighter)
Liberty (Human Psion)
T'shock (Tiefling Fighter)


...or make new ones just for this campaign. Mostly posting this here to help my brain's thought process. I'll look them over in character builder and see what excites me most. I'll likely narrow it down to 3. 2 at the least. XD

UPDATE: I marked the ones I'm strongly leaning towards with underlines. If I do, in fact, go with T'shock, I might update Bridget to be a warlord. Else, I could min-max by having T'shock be the warlord while Bridget takes fighter fully, bur we'll see. Definitely using Bridget and Liberty at this point, though.

This message was last edited by the player at 04:21, Wed 05 Oct 2011.

Narrator
 GM, 23 posts
Wed 5 Oct 2011
at 22:35
Re: Old Ordo  Cantina (OOC)
Map set up.

https://docs.google.com/spread...UWZDZmc&hl=en_US

My char may wind up being Gale.  Haven't played her in a while.
Ikia
 GM, 8 posts
Thu 6 Oct 2011
at 00:24
Re: Old Ordo  Cantina (OOC)
Initiatives rolled:
Bridget: 9 + 3 = 12
Liberty: 6 + 1 = 7
anyotherimightplay: 9 + ? = ?
Cylar
 GM, 11 posts
 Drow Assassin Level 1
 Quiet and Reserved
Sat 8 Oct 2011
at 16:06
Re: Old Ordo  Cantina (OOC)
Initiatives Rolled:
Shakkra 19+0=19
Brickelle 18+5=23
Narrator
 GM, 25 posts
Sat 8 Oct 2011
at 16:27
Re: Old Ordo  Cantina (OOC)
Map updated.  So... your turn.
Cylar
 GM, 12 posts
 Drow Assassin Level 1
 Quiet and Reserved
Sat 8 Oct 2011
at 16:37
Re: Old Ordo  Cantina (OOC)
AHHH!  NOTUSS NO ENEMIES!!  SUH, NOTUSS MOVE!!!

Might as well redo the wolves when their turn comes up.


Never Mind...

This message was last edited by the GM at 16:48, Sat 08 Oct 2011.

Narrator
 GM, 27 posts
Mon 10 Oct 2011
at 03:48
Re: Old Ordo  Cantina (OOC)
Brickelle & Shakkra's turns.
Bridget
 player, 2 posts
 Strategy Machine
 Lawful Good
Wed 12 Oct 2011
at 22:35
Re: Old Ordo  Cantina (OOC)
Some reason, almost posted Bridget. Then realised by the time I did all the rolls and such that the gray wolves are up. XD Anyways... have the post saved in scratchpad.
Bridget
 player, 4 posts
 Strategy Machine
 Lawful Good
Thu 13 Oct 2011
at 04:54
Re: Old Ordo  Cantina (OOC)
Shakkra:
Minor to Curse Ravenous Wolf 3.


Omnomnom... wait. Curse? I didn't think about it until now, but Shakkra's a bard who isn't even multiclassed into warlock. Where's this curse coming from? XO
Gale Sargas
 player, 9 posts
Thu 13 Oct 2011
at 05:25
Re: Old Ordo  Cantina (OOC)
Included the wolves in Gale's post, so it's Liberty, Brickelle, and Shakkra's turns.
Cylar
 GM, 13 posts
 Drow Assassin Level 1
 Quiet and Reserved
Thu 13 Oct 2011
at 06:22
Re: Old Ordo  Cantina (OOC)
Doh!  Wrong Character
Narrator
 GM, 28 posts
Mon 24 Oct 2011
at 04:22
Re: Old Ordo  Cantina (OOC)
About alignment.

http://www.filehurricane.com/v...5505PM_alignment.jpg

There's a reason for that.  Tim and I have met a large number of players who, like Ed, believe "neutral" means "I can do whatever I want whenever I want on a whim."  No.  That's chaotic evil in our opinion.  Loooong way away from neutral.  So I figured I'd look up the "book" definition of the alignments.  Two whole pages on the topic.  Pg 19-20.

quote:
The Evil Alignment
It is my right to claim what others possess.

Evil characters donít necessarily go out of their way to hurt people, but theyíre perfectly willing to take advantage of the weakness of others to acquire what they want.


Very very important point.  This is where many excuse evil as "neutral."  "My guy's not evil.  He only decapitates people who make him angry."  No.  That's not neutral, that's evil.  Very very evil.  If someone decapitated a friend of yours because that friend insulted them, you'd agree.

quote:
The Chaotic Evil Alignment
I donít care what I have to do to get what I want.

Chaotic evil characters have a complete disregard for others.


Being chaotic evil is a lot like being unapologetically rude.  "I don't care if I hurt you" is not neutral.  That's evil.  Very very evil.  Think spouse/child abuse.  You don't have to decapitate your wife or child to be chaotic evil.  You just have to be so irredeemably selfish that you don't care when you hurt them.

quote:
Unaligned
Just let me go about my business.

If youíre unaligned, you donít actively seek to harm others or wish them ill. But you also donít go out of your way to put yourself at risk without some hope
for reward.


In other words, unaligned = an ordinary person.  Sometimes angry, sometimes generous, but usually only returns what's given them.

For reference, nother fun poster:

http://writingiseasier.files.w...-alignment-chart.jpg
Narrator
 GM, 30 posts
Fri 28 Oct 2011
at 03:02
Re: Old Ordo  Cantina (OOC)
SOW (super strict by the book...  ORIGINAL book.)

Raichel (Monk/Sorc)
Timothius (Passivist Cleric)
Mittens (Sword mage / Wizard)

Winterhaven (H1 going on H2 Thunderspire)
Chris: Fairy TANK
Tim: Maybe Callie as a Rogue.



Whomobiled characters:
Werehawk Tibarn (possibly druid)
Narrator
 GM, 32 posts
Fri 28 Oct 2011
at 06:23
Re: Old Ordo  Cantina (OOC)
My Fairy Tank:

Puck-Robin Goodfellow, level 1
Battlemind|Warlock

AC: 19 Fort: 14 Reflex: 14 Will: 13
HP: 31 Surges: 11 Surge Value: 7

Why hybrid warlock?  To have a con-based Melee Basic.  Will see how well this works out.
Gale Sargas
 player, 14 posts
Sat 29 Oct 2011
at 22:27
Re: Old Ordo  Cantina (OOC)
Wow.  Just.  Wow.

http://www.japanator.com/eleph...255-620x-pompoko.jpg

http://pinktentacle.com/2009/0...prints-by-kuniyoshi/

This message was last edited by the player at 22:30, Sat 29 Oct 2011.

Maverick
 player, 6 posts
Tue 1 Nov 2011
at 17:14
Re: Old Ordo  Cantina (OOC)
Chris: "Just copy-pasted the fast-forward from Mitts Dungeon's Scales of War to the Dragons and Dungeons' Scales of War."

Me: "So we're starting at level 2 in Scales in Dragons and Dungeons?"

Chris: "Lift hand. Might as well."

Me: "OK then."

So unless David objects, there it is. Make a level 2 character, but your item selection is restricted to 1 of the magic item loot thingies listed in the thread. For purposes of SoW, since we're going by the book, we aren't buying magic items and such based off gold.

Also, hoping I can work on my characters for the Thunderspire thread today. :) I'll let everyone know who my alts are as soon as I have 'em.

One more thing: *weer voice* DRRRRRAAAAAAAAAAAGONNNNNNNNNS!

This message was last edited by the player at 17:29, Tue 01 Nov 2011.

Cylar
 GM, 14 posts
 Drow Assassin Level 1
 Quiet and Reserved
Wed 2 Nov 2011
at 05:16
Re: Old Ordo  Cantina (OOC)
If I could get a crash course in the buying of magic items, it would save me a good deal of time...

:D

That and who is playing what where that way I know what I need to make as far as the roles go.

This message was last edited by the GM at 05:16, Wed 02 Nov 2011.

Mittens
 NPC, 1 post
Wed 2 Nov 2011
at 05:29
Re: Old Ordo  Cantina (OOC)
Narrator:
SOW (super strict by the book...  ORIGINAL book.)

Raichel (Monk/Sorc)
Timothius (Passivist Cleric)
Mittens (Sword mage / Wizard)

Winterhaven (H1 going on H2 Thunderspire)
Chris: Fairy TANK
Tim: Maybe Callie as a Rogue.



Whomobiled characters:
Werehawk Tibarn (possibly druid)


As for purchasing magic items...  huh?

Maverick:
your item selection is restricted to 1 of the magic item loot thingies listed in the thread. For purposes of SoW, since we're going by the book, we aren't buying magic items and such based off gold.


Loot so far:
Parcel 1: Magic item, level 5
Parcel 2: Magic item, level 5
Parcel 3: Magic item, level 4
Parcel 4: Magic item, level 3
Parcel 5: Magic item, level 3
Parcel 6: Magic item, level 2

So...  Pick one of those parcels as your own.
Cylar
 GM, 15 posts
 Drow Assassin Level 1
 Quiet and Reserved
Wed 2 Nov 2011
at 13:13
Re: Old Ordo  Cantina (OOC)
So, I can pick one magic item up to level 5?
Mittens
 NPC, 2 posts
Wed 2 Nov 2011
at 14:55
Re: Old Ordo  Cantina (OOC)
Yeah.  If you and Tim don't pick, I'll pick for you with a random gear selector.  :p
Maverick
 player, 7 posts
Wed 2 Nov 2011
at 16:45
Re: Old Ordo  Cantina (OOC)
*reads one of those oatmeal bag trivia questions*

What does a fiddler crab use its one large claw for?
Gale Sargas
 player, 15 posts
Wed 2 Nov 2011
at 17:44
Re: Old Ordo  Cantina (OOC)
Thinking!
Cylar
 GM, 16 posts
 Drow Assassin Level 1
 Quiet and Reserved
Wed 2 Nov 2011
at 17:56
Re: Old Ordo  Cantina (OOC)
I'll think up something
Maverick
 player, 8 posts
Wed 2 Nov 2011
at 18:44
Re: Old Ordo  Cantina (OOC)
Step OFF dat, yo!

Maverick
 player, 9 posts
Fri 4 Nov 2011
at 22:12
Re: Old Ordo  Cantina (OOC)
A message from my very dear Swedish friend Magnus Anderson:
http://www.youtube.com/watch?v=aUMyX6thisI

You tell of those false prophets, Magnus. >:D
Cylar
 GM, 17 posts
 Drow Assassin Level 1
 Quiet and Reserved
Fri 4 Nov 2011
at 22:46
Re: Old Ordo  Cantina (OOC)
*Gives Magnus a standing ovation*

Harold Camping = PWNED!!

This message was last edited by the GM at 22:49, Fri 04 Nov 2011.

Cylar
 GM, 18 posts
 Drow Assassin Level 1
 Quiet and Reserved
Wed 9 Nov 2011
at 17:36
Re: Old Ordo  Cantina (OOC)
Okay.  Been lashing myself enough about making these characters and am actually doing it and here is what I got going on so far.

SoW:
Dalte (Half-Elf Battlemind) Older Brother
Lathilia (Half-Elf Ardent) Little Sister

Thunderspire:
Mathias (Deva Avenger)
Unnamed Character (Wizard: "Cryo"mancer)

Okay, so what are the details for Thunderspire?  Level?  Gold?  etc., etc.
Mittens
 NPC, 3 posts
Wed 9 Nov 2011
at 18:37
Re: Old Ordo  Cantina (OOC)
Cylar:
Okay, so what are the details for Thunderspire?  Level?  Gold?  etc., etc.


That depends.  If we start just outside the keep, we'll be starting level 1 with 615 xp under our belts already.  Did you ever fight Irontooth?  Do you remember an excavation site?  Do you remember anything from inside the Shadowfell Keep?  All I remember is your char going PvP against that kid inside the kobold lair outside Fallcrest.  I don't remember if you ever went to Winterhaven with us.
Cylar
 GM, 19 posts
 Drow Assassin Level 1
 Quiet and Reserved
Wed 9 Nov 2011
at 19:24
Re: Old Ordo  Cantina (OOC)
The last thing that I remember is a dragon.

Mainly because I remember Kitau using villains menace on it and we all thought it was the most bad ass thing 4e had to offer.

This message was last edited by the GM at 19:25, Wed 09 Nov 2011.

Liberty
 player, 8 posts
 Anger Management Failure
 Almost Neutral, but Good
Thu 10 Nov 2011
at 16:06
Re: Old Ordo  Cantina (OOC)
By way of reminder, it's Gale's turn on Slaying Stone.

Meanwhile, I'm posting my shifters on SoW to get that started.

This message was last edited by the player at 16:12, Thu 10 Nov 2011.

Cylar
 GM, 20 posts
 Drow Assassin Level 1
 Quiet and Reserved
Sat 12 Nov 2011
at 22:34
Re: Old Ordo  Cantina (OOC)
Last minute line up change for me!

Unnamed Cryomancer <---> Cylar the Drow Assassin
Amy
 Player, 2 posts
 Empath
 Mouse
Tue 15 Nov 2011
at 06:22
Re: Old Ordo  Cantina (OOC)
It is Yayvid's turn on the three threads "Slaying Stone", "Scales of War" and "Winterhaven"
Amy
 Player, 3 posts
 Empath
 Mouse
Fri 25 Nov 2011
at 03:34
Re: Old Ordo  Cantina (OOC)
I know you got a job, Yayvid, but... still your turn. ;)
Cylar
 GM, 21 posts
 Drow Assassin Level 1
 Quiet and Reserved
Fri 25 Nov 2011
at 05:25
Re: Old Ordo  Cantina (OOC)
Planning on getting some posts up in the next day or so.
Mittens
 NPC, 5 posts
Fri 25 Nov 2011
at 05:32
Re: Old Ordo  Cantina (OOC)
Squee!
Cylar
 GM, 22 posts
 Drow Assassin Level 1
 Quiet and Reserved
Wed 30 Nov 2011
at 05:05
Re: Old Ordo  Cantina (OOC)
After reading the SoW thread, I think that I'll introduce the siblings the next day, that way it fits in my twisted little head.
Mittens
 NPC, 6 posts
Sun 4 Dec 2011
at 04:25
Re: Old Ordo  Cantina (OOC)
L. O. L.!  Linked from Joe.  Knew there was a reason I kept him around.

http://hokunin.deviantart.com/...pecial%3Add&qo=5
Timothius
 Player, 2 posts
 There is no way to peace.
 Peace is the way.
Sun 4 Dec 2011
at 05:35
Re: Old Ordo  Cantina (OOC)
I'm in love with Snake's expression. It says "Get me outta here!"
Liberty
 player, 10 posts
 Anger Management Failure
 Almost Neutral, but Good
Mon 12 Dec 2011
at 07:55
Re: Old Ordo  Cantina (OOC)
It's late, so I'll need a reminder that it's my turn on Slaying Stone, now that the red numbers are gone.
Cylar
 GM, 25 posts
 Drow Assassin Level 1
 Quiet and Reserved
Mon 12 Dec 2011
at 13:56
Re: Old Ordo  Cantina (OOC)
Hooray for generic reminders!

Generic Reminder 1: Tim's turn in Slaying Stone.

Generic Reminder 2: Not posting the twins in Scales until the next morning.
Liberty
 player, 12 posts
 Anger Management Failure
 Almost Neutral, but Good
Mon 12 Dec 2011
at 16:21
Re: Old Ordo  Cantina (OOC)
ty 4 reminder! :)
Cylar
 GM, 26 posts
 Drow Assassin Level 1
 Quiet and Reserved
Tue 20 Dec 2011
at 15:56
Re: Old Ordo  Cantina (OOC)
Om nom wait..

How did they have enough money for horses with starting gold in SoW?
Timothius
 Player, 6 posts
 There is no way to peace.
 Peace is the way.
Tue 20 Dec 2011
at 18:57
Re: Old Ordo  Cantina (OOC)
We're starting at level 2, remember? :) In SoW, we skipped ahead a bit to after the prisoners were rescued. So they JUST got dungeon loot and reward money.
Mittens
 NPC, 11 posts
Tue 20 Dec 2011
at 19:02
Re: Old Ordo  Cantina (OOC)
link to a message in this game
msg #2

Loot so far:
Parcel 1: Magic item, level 5 Fire Resistance (Armor) -Mittens (Will likely change this.)
Parcel 2: Magic item, level 5
Parcel 3: Magic item, level 4
Parcel 4: Magic item, level 3
Parcel 5: Magic item, level 3
Parcel 6: Magic item, level 2
Parcel 7: Two potions of healing, 100 gp
Parcel 8: One 100 gp gem, 80 gp
Parcel 9: 260 gp

Rai and Tens have the potions, I think.  Also, since I went ahead and converted the gem into GP,
quote:
You can ignore all that IC math.  Did some OOC math and figured each team member should have +108 gp VALUE each in liquid assets before any purchases.


That's +108 gp after you spent your lvl one 100 gp.  In Mit's case, she had 12 gp left.  12+108 = 120.  Horse costs 75.

We still haven't divvied out all the magic items.  And I forgot I was going to rebuild Tens as something other than pyromancer.  Very likely sword mage.
Cylar
 GM, 27 posts
 Drow Assassin Level 1
 Quiet and Reserved
Tue 20 Dec 2011
at 19:14
Re: Old Ordo  Cantina (OOC)
Okay, so I can simply have the twins purchase horses and happen upon the siblings.  It can be glossed over that they had been elsewhere doing something else and getting rewarded the same amount.
Timothius
 Player, 7 posts
 There is no way to peace.
 Peace is the way.
Tue 20 Dec 2011
at 19:21
Re: Old Ordo  Cantina (OOC)
Well by now, the siblings are on horseback en route. Prolly best to have your twins meet us on the road at this point. :)
Cylar
 GM, 28 posts
 Drow Assassin Level 1
 Quiet and Reserved
Tue 20 Dec 2011
at 19:27
Re: Old Ordo  Cantina (OOC)
Easy enough.

Hope you guys could use a good scare first thing in the morning, what with Lathilia nearly bowling over the siblings in a fit of glee to actually own a horse.

This message was last edited by the GM at 19:40, Tue 20 Dec 2011.

Mittens
 NPC, 12 posts
Tue 20 Dec 2011
at 19:43
Re: Old Ordo  Cantina (OOC)
Happy post hazes yay!

Mittens: "We sense a soul in search of adventure..."
Raichel
 Player, 6 posts
 Lightning Reflexes
 50,000 volts worth
Tue 20 Dec 2011
at 19:57
Re: Old Ordo  Cantina (OOC)
In reply to Cylar (msg #81):

The scare was fon! :)
Timothius
 Player, 9 posts
 There is no way to peace.
 Peace is the way.
Mon 2 Jan 2012
at 00:17
Re: Old Ordo  Cantina (OOC)
Happy New Year!
Timothius
 Player, 10 posts
 There is no way to peace.
 Peace is the way.
Tue 3 Jan 2012
at 18:53
Re: Old Ordo  Cantina (OOC)
drrrrAAAAYYYGONNNNNNNNS!
Timothius
 Player, 13 posts
 There is no way to peace.
 Peace is the way.
Tue 17 Jan 2012
at 20:57
Re: Old Ordo  Cantina (OOC)
David's post everywhere on this board. Holidays are over. Let's play. :)
Narrator
 GM, 35 posts
Fri 20 Jan 2012
at 06:22
Re: Old Ordo  Cantina (OOC)
Don't forget to edit Kazoo
Timothius
 Player, 14 posts
 There is no way to peace.
 Peace is the way.
Fri 20 Jan 2012
at 22:26
Re: Old Ordo  Cantina (OOC)
I got Kazoo edited according to the info Kipe will need. The rest is up to him.
Cylar
 GM, 29 posts
 Drow Assassin Level 1
 Quiet and Reserved
Mon 13 Feb 2012
at 21:00
Re: Old Ordo  Cantina (OOC)
All my posts are up.
Emerald
 Player, 7 posts
 Arcane Singer
 Linguist and Lorist
Sat 21 Jul 2012
at 18:49
Re: Old Ordo  Cantina (OOC)
Kennedy's turn :)
Kennedy
 player, 10 posts
Sat 21 Jul 2012
at 21:07
Re: Old Ordo  Cantina (OOC)
I dont think so ... i told my sotry, and then Joey told his ... now it's Emerald's turn
Joey
 Player, 7 posts
Sat 21 Jul 2012
at 21:15
Re: Old Ordo  Cantina (OOC)
Kennedy (msg # 21)
Emerald (msg # 22)
Joey (msg # 23)

If you want to pass on your turn, that's fine.  Just let us know.  :)
Kennedy
 player, 11 posts
Sun 22 Jul 2012
at 08:28
Re: Old Ordo  Cantina (OOC)
In reply to Joey (msg # 92):

I dont wanna pass, but I don't wanna jump in front of someone else telling their "story" -- i really didn't think that there was any sort of "order" when not in combat ... sorry
Emerald
 Player, 8 posts
 Arcane Singer
 Linguist and Lorist
Sun 22 Jul 2012
at 17:43
Re: Old Ordo  Cantina (OOC)
Heh. Know how that goes. The main reason there is an order is so nobody gets skipped. Sometimes, a person will have a novel written and they go to post only to find someone else just posted something that makes everything they wrote no longer valid. XD But if you wanna go orderless from here out, we can experiment with that too. :)
Kennedy
 player, 13 posts
Sun 22 Jul 2012
at 20:27
Re: Old Ordo  Cantina (OOC)
No, let's keep some kind of order. that way we all know who still needs to post.
Kennedy
 player, 15 posts
Fri 27 Jul 2012
at 22:23
Re: Old Ordo  Cantina (OOC)
How can I create Laniya as an NPC? I kinda think maybe she should have her own post ... perhaps a minor returning characrter
Joey
 Player, 10 posts
Fri 27 Jul 2012
at 23:54
Re: Old Ordo  Cantina (OOC)
NPC created.  Just use the pull-down menu at the top of the post screen to bring up her name. :)
Joey
 Player, 13 posts
Sun 5 Aug 2012
at 00:41
Re: Old Ordo  Cantina (OOC)
Kennedy:
Sorry about Laniya's long post. I thought becausr this was "free-form" that a character could act beyond a "turn-based" system. I'll keep that in mind for future posts.


My memory is far from perfect, so I could very well be remembering wrong that we had said in conversation, "Let's play a 4e game on the forum" or some such.  I assumed that meant rulebooks and dice, but if not it wouldn't be the 1st time Tim and I have run a freeform game with 4e flavor.

To be honest, I'm leaning more toward freeform since there's so many hurdles to dice games on the forum with our work schedules, (or at least, play dice light).  But even then, Tim and I are used to a freeform playstyle where 1 post roughly translates to 1 dice game turn.  Generally.  The more players there are, the more you wind up having to have your character do in a single turn.  Which can get frustrating when two players will back-and-forth post several times in the span of a few hours while you're not logged on and you return to a huge pile of stuff that your character apparently just stared blankly at.  One place actually went several pages before I could get a word in edgewise, heh.  Hence post order being kindof important.
Emerald
 Player, 13 posts
 Arcane Singer
 Linguist and Lorist
Sun 5 Aug 2012
at 04:47
Re: Old Ordo  Cantina (OOC)
I'm running this 90% free form to avoid having to build maps and run combat. So Kennedy remembered right. Though I'd also like us to treat this similar to "could translate to a dice-rolled" like Joey suggests.

What's the other 10% that isn't free form? Once in a while, we roll dice. We all have already done it in the past several posts. So even Kennedy was assuming some form of dice before this topic came up. Basically, when combat comes up, we'll play it loose and roll when we feel it's important. When skills bump up against each other like Emmy's pickpocketing vs Laniya, we roll that.

Hope this clears up confusion? :\
Kennedy
 player, 18 posts
Sun 5 Aug 2012
at 08:08
Re: Old Ordo  Cantina (OOC)
I'm cool with the 90/10 -- you guys seem more story driven anyway, so freeform with minor dice rolls works perfectly!
Emerald
 Player, 15 posts
 Arcane Singer
 Linguist and Lorist
Mon 13 Aug 2012
at 12:35
Re: Old Ordo  Cantina (OOC)
Kennedy:
I had originally intended for this to be a conversation between Kennedy and Bahamut, but thought better of it after reading some background stats on the god. What I found intriguing was that those who answer the call of Bahamut must complete a right of rebirth They go off an meditate for a day and then go sit in some sort of egg. On the following day they arise from the egg a dragonborn, and a devout follower of the dragon god. Plus there was some info about how pissed he gets when someone goes against his teachings.
So I thought better of it and decided to have Avandra talk to him instead. But if you'll note she says she'll only help him once. What I would like for that to mean, is that Kennedy's past is SO tainted that he really angered some of the good gods. And now none of them really want to lend him any sort of aid. Should one of their followers ask for help, then they will grant it, but only once. Which means that any further healing prayers from Joey will have no affect on Kennedy. Kennedy would have to drink a potion or heal naturally from any future wounds.
This is intended to take Kennedy on a spiritual journey, and to somehow have the gods forgive him. Whether their mercy will end in his death or his rebirth remains to be determined, but the plot hook is nice. Plus it makes for good storytelling.
I was also thinking that Laniya might actually become a PC. I've actually grown fond of the character and I believe that there's more of her story to tell. But not now.


First, to save you some effort in the future, you can create a dividing line by typing less-than, HR, greater than. Which results in this:



Next, the topic of the healing: Don't forget Emerald healed you initially (and her heals able to be cast a lot more often than Joey). Her heals are arcane instead of divine, so I'm unsure how you would want to deal with that. :\ Don't get me wrong, I like your idea (Gee. Putting a limit on yourself! The horror!), I just wanna make sure everything makes sense. Unless you wanna just say Emmy can heal you, but Joey can't. ...you also got me curious now what extreme badness Kennedy did to tick off the gods.

And finally, seeing Laniya as a PC would be fun. But her face has been burned into the whole group's minds. Thankfully, since Chris and I tend to play goody-goodies, Emmy and Joey won't kill her on sight, but we'll need to start planning now how to include her. Maybe I'll put the characters in a situation where they need outside help and Laniya is the one who happens to be there, so in order to make penance for nearly killing someone, she helps them? If you figure something out that you would like to do, lemme know.

EDIT:
Just a side note, the above is only so things make sense. Regardless of the reason, Chris and I have agreed before you can't force someone to accept healing. So I'm not saying "no, you can't do that". Quite the opposite. Just saying it'll be fun to come up with why even an arcane heal won't work on you. Unless you wanna keep it purely "divine things don't work"

This message was last edited by the player at 17:44, Mon 13 Aug 2012.

Kennedy
 player, 20 posts
Tue 14 Aug 2012
at 05:08
Re: Old Ordo  Cantina (OOC)
I think it would be cool to have the arcane heal to slowly stop working. Sure it's healed him so far, but as the game goes on it should stop working entirely. Whatever it is that Kennedy did in the past has angered the gods SO much that they've even found a way to block arcane magic. Now, does this mean that potions won't work either? I don't know. Thoughts?

As I said previously, I don't think Laniya needs to come in right away. But I agree that she should come in at a dramatic moment.
Laniya
 player, 5 posts
 NPC
 Rogue
Wed 15 Aug 2012
at 17:27
Re: Old Ordo  Cantina (OOC)
Emerald:
I'm curious. Is Laniya straight-up rogue? Warlock? What exactly kind of build were you thinking for her?


I don't know to be sure ... I originally thought rogue ... but warlock or even bard would fit her character ... I'll need to look into it further
Laniya
 player, 6 posts
 NPC
 Rogue
Sat 18 Aug 2012
at 21:35
Re: Old Ordo  Cantina (OOC)
I was looking at the classes this morning and though that Laniya would make for a good Warlock, with some Rogue feats taken. But the online character builder that i found is making it nearly impossible for me to create her properly.

What I was thinking is that she would take Warlock as her primary class, and then her three feats (she's half-elf by the way) would be used to pick up the Rogue multiclass feat: Sneak of Shadows. This would then allow her to take Skill Focus: Thievery, and then some other feat. Perhaps Improved Initiative or Novice Power: Dazing Strike.

I know it seems silly to have two rogues in the group, but as I noted previously Kennedy's journey will take him in a "rebirth" direction. Which I believe he gets reborn as a Dragonborn Paladin. But that would be redundant too if Joey was a Paladin. Maybe he could become an Avenger or something ... I don't know. That's for later.

Anyway, the real point is that I need help creating Laniya. Any online suggestions for character generation?
Emerald
 Player, 20 posts
 Arcane Singer
 Linguist and Lorist
Sun 19 Aug 2012
at 07:18
Re: Old Ordo  Cantina (OOC)
Laniya:
I was looking at the classes this morning and though that Laniya would make for a good Warlock, with some Rogue feats taken. But the online character builder that i found is making it nearly impossible for me to create her properly.

What I was thinking is that she would take Warlock as her primary class, and then her three feats (she's half-elf by the way) would be used to pick up the Rogue multiclass feat: Sneak of Shadows. This would then allow her to take Skill Focus: Thievery, and then some other feat. Perhaps Improved Initiative or Novice Power: Dazing Strike.


Sounds good. And it'll be interesting to read how/why she wound up being warlock, who she made a pact with, etc.

Laniya:
I know it seems silly to have two rogues in the group, but as I noted previously Kennedy's journey will take him in a "rebirth" direction. Which I believe he gets reborn as a Dragonborn Paladin. But that would be redundant too if Joey was a Paladin. Maybe he could become an Avenger or something ... I don't know. That's for later.


A note: The whole "being reborn as a dragonborn" thing is earlier edition. In 4th edition, Dragonborn is its own race and you don't get reborn as one. But like you said, that can be taken care of later. More than happy to discuss it in the meantime, though. :)

Laniya:
Anyway, the real point is that I need help creating Laniya. Any online suggestions for character generation?


Sadly, thanks to all the confusion with Wizards, your best hope is to try and find the old "Dungeons and Dragons Character Builder" on demonoid or something. Since Wizards no longer has it for download. If it were me, I would just create the character the old-fashioned way. In some cases, I don't have a choice anyway.
Joey
 Player, 19 posts
Sun 19 Aug 2012
at 16:13
Re: Old Ordo  Cantina (OOC)
Did a search for "4e online character builder" (DuckDuckGo, not Google.  Google is evil.) and got a few links for downloading the old charbuilder software.  There used to be a website where you could build 4e chars online without using Wizards subscription required version, but I guess they got shut down.
Kennedy
 player, 25 posts
Wed 22 Aug 2012
at 00:41
Re: Old Ordo  Cantina (OOC)
Funny thing, just went back and read Mav's journal ... well, more of the comments I made about the journal ... Tim, have you done any further work on this?
Timothius
 Player, 18 posts
 There is no way to peace.
 Peace is the way.
Sat 1 Sep 2012
at 17:32
Re: Old Ordo  Cantina (OOC)
I haven't done more work on it, sadly. I'll need to find those papers again.

Meanwhile, it's your turn on Road to Peace
Joey
 Player, 24 posts
Wed 12 Sep 2012
at 16:40
Re: Old Ordo  Cantina (OOC)
Emerald:
Here's where things will get interesting. I have in mind what's in the case, what it does, and why it is able to "help" Reverie. The question is which one of you can and will retrieve the item inside the case. Since Kennedy is faceplanted, chances are Joey will at least see the message first. But it's up to you two who gets the item inside. It isn't an item you'll find anywhere in the books.


Joey's mindset is that he's got the armor to take the damage should the box be a trap, and Kennedy's still not completely recovered from his injury.  Never mind the fainting spell.  And the evidence that he's been cursed with extremely bad luck.  So I'll be writing up a post of Joey going for the box ASAP.
Emerald
 Player, 26 posts
 Arcane Singer
 Linguist and Lorist
Wed 12 Sep 2012
at 21:53
Re: Old Ordo  Cantina (OOC)
It will be interesting regardless of which of you winds up with the item. :)
Kennedy
 player, 42 posts
Sat 27 Oct 2012
at 17:53
Re: Old Ordo  Cantina (OOC)
Made Kennedy (mostly) last night for DT, and I think he came out pretty well. He's a Swashbuckler 6 / Rogue 1 / Dread Pirate 1. I had thought about taking more levels in Dread Pirate, but the Swashbuckler had a faster advancement. While he's not finished I'll also be creating a barbarian, and maybe a ranger.

I will not be in this Sunday's game, but I look for the first game to be after AnimeUSA.
Mittens
 NPC, 20 posts
Sat 27 Oct 2012
at 21:15
Re: Old Ordo  Cantina (OOC)
Wah.  Was hoping you'd be joining.  Well looking forward to when it does happen.  :)
Mittens
 NPC, 21 posts
Sun 22 Sep 2013
at 19:55
Re: Old Ordo  Cantina (OOC)
Weapon suggestions for Kitau.

dancing weapon lvl 25 (kinda fitting considering blender style)
fey strike weapon lvl 25 (get over here!)
final word weapon lvl 25 (fitting)
legendary lvl 25 (neat and fitting for kitau)
Vengeful weapon lvl 25 (neat, but wouldn't be useful very often)
Rhagar
 player, 1 post
 A Cold Blooded Killer.
 Such a bad joke.
Tue 22 Jul 2014
at 08:30
Re: Old Ordo  Cantina (OOC)
Well, got Rhagar set up again for level 1.  I'll double check for any other oops mistakes tomorrow, like "Wait, Shortbow is 15/30 range not 15/40".

And then remembering Rogues don't even start with shortbow proficiency (Essentials Rogue does, but loses Shuriken Prof), and none of their powers with with one despite the sneak attack rules including them.  Rogue weapon proficiencies are kind of a mess.  But at least now that Rapier has been downgraded to a Military weapon, I can grab proficiency for that with a Background.

Might take the feat that lets rogues actually do stuff with Shortbows (Moonbow stalker, Rogue, Sehanine as listed deity) at level 2, if we make it that far.  Depends on how often we are in wide open areas instead of cramped rooms, I guess.

At some point I need to grab Duelists Panache, and Emerald might like it (Cha 13, Rogue. Dragon mag 381. Nerf from flat bonus to Feat bonus).   +CHA Feat bonus to your Acrobatics and Athletics skill.  Meaning your noodle limbs Charisma based Rogue not only gets double stats to Acro, but is just as good as a strong rogue at Athletics.

This message was last edited by the player at 08:41, Tue 22 July 2014.

Emerald
 Player, 50 posts
 Arcane Singer
 Linguist and Lorist
Tue 22 Jul 2014
at 18:15
Re: Old Ordo  Cantina (OOC)
Sounds fun! I'll put it in my lvl 14 slot for now. I have most things planned up to lvl 16 (I have played this character to 18 or 19 with Rick before), so should work out. I have the character up on the cast click. The crossed out "Fast Hands" is because I'm getting that the very next level, so I have it "unlockable" at the moment so all I have to do us un-strike the power when we hit lvl 2.

I do so hope this game happens. XD
Rhagar
 player, 2 posts
 A Cold Blooded Killer.
 Such a bad joke.
Tue 22 Jul 2014
at 22:22
Re: Old Ordo  Cantina (OOC)
Ran level 1 Emerald through builder like you asked.  I love it when you list your class features.  Though on that note, you can't have BOTH Virtue of Cunning, and Virtue of Valor.  Unless that is a holdover for when you get something in a later level that gives you both?

  Spoilers: Everything wrong with your sheet is in your favor.

  Ability Scores: check out.

  HP, Defense, surges:  Good news; You should have 7 Heal Surges, not 6. Everything else checks out.

  Skills:  Stealth should be 5, not 3 (Racial Fox bonus! Probably overlooked because you are using old builder). I am again surprised that Thievery (Or Stealth) is not a default for Bards.  Even though DEX is not a bard Primary or Secondary stat.

  Equipment:  OMG you forgot to list a wand!  Nah, it's level 1 so bare hand work just as well for powers that don't specifically say "Must use implement."
Also, Emerald is a Hengeyokai mechanically these days, so she is allowed to do things like wield a longbow, or use a Longsword in one hand since she is only Small in Flavor.

  Powers: Two things wrong (in your favor).
  Yeah, you should totally have more than +4 Vs. AC on your weapon powers (Guiding Strike, and Echoes of the guardian).  That should be at LEAST +6 Vs. AC, +7 Vs. AC with dagger or shortsword.
  I say at least, because either you need to add your freebie expertise to your powers.  Or, I need to remove freebie expertise from mine because different boards may have different house rules.


  Language has a few bits to it
  1: Good news!  You forgot to list your free choice of either Draconic, Dwarven, or Elven from Scholar.
  2A:  Who cares, take it anyways.  Secret Language seems to get counted as one of those "Can't take as a level 1 freebie" Languages like Supernal and Abyssal, though for the moment I only see this from builder results (can't find where they talk about secret language in some PDF skims or compendium).
  2B: My brain was trying to remember what 4th Ed thing was basically "Secret Thief language".  But I was remembering the class feature listed in DnD NEXT/5th Ed.
  3:  Rhagar has 9 Int, so if you want to say he never picked up secret rogue chat you burned a language slot for (Until you reach level 10, anyway), I will totally go with it for giggles.

  EXTRAS YOU COULD HAVE:  Heroes Of The Feywild (starting page 53) apparently added some extra options for Bard. Not "take this instead of X class feature", just added on.  They are of the "If your GM is cool with this" sort of option.

These include things like "You are so popular you attract up to three servants in town", "Game mechanic for Bard performance=free stay at in for party", and "You are famous enough to rate free taxi rides in town, at GM discretion this will include things like Griffons in super fancy Eladrin cities that are much cooler than mortal ones". There are 5 options, you can get up to 4 of them. You pick two at level 1, one at level 13, and one more at level 17.

EDIT: Unrelated.  Interesting Paragon path for your Wizard/Rouge Hybrid Beth.   Arcane Trickster (Rogue, trained in arcana).  Passive perks include.  Lv11 Dagger works as implement.  Can use Arcana for Athletics checks.  Spending an action point to attack, one target of choice (even on a miss) treats you as Invisible (save ends).  LV 16, When making an arcane attack, you can treat ranged powers as Melee with a dagger.
Powers include, encounter minor action blinding flash.  Daily "You summon an encounter long invisible wall that only you can see, and bocks enemy LoS to you and your allies".
lv 20 Daily "Light blade teleport stab.  :ducksiren:Effect: ENCOUNTER LONG HAVE TELEPORT = YOUR SPEED,:ducksiren: whenever you teleport next to an enemy it grants you CA until the end of your turn".


EDIT 2: Emerald sheet relevant.  More mistakes in your favor.
Blunder gets a Virtue of Cunning bonus.  Instead of +2 bonus to the attack roll,  it is INT+1.

This message was last edited by the player at 22:46, Tue 22 July 2014.

Mittens
 NPC, 22 posts
Thu 28 Aug 2014
at 04:46
Re: Old Ordo  Cantina (OOC)
(12:21:26 AM) Mittens: i'm curious if you'd be at all interested in a side-project of just u, me, and tim in SW game.
(12:21:42 AM) Joe: I'd be so down
(12:21:59 AM) Joe: you know I only use my insane "must read the rules" powers for good. I think
(12:22:04 AM) Mittens: he'd likely play ewok, heh
(12:22:16 AM) Joe: *slow blinks* Aaaaand?
(12:22:21 AM) Joe: " You can use this talent to deflect some of the barrage of shots from a ranged weapon set on autofire, or the Force Lightning force power.  If you succeed on the Use the Force check you take half damage if the attack hits and no damage if the attack misses. "

(12:22:38 AM) Mittens: ah.
(12:22:38 AM) Joe: I would high five the ewok
(12:22:44 AM) Mittens: heh
Mittens
 NPC, 23 posts
Thu 28 Aug 2014
at 05:41
Re: Old Ordo  Cantina (OOC)
So what kinda SW game we wunna play?  Rules?  No rules?  KOTOR?  Clone Wars?  Rise of the Empire?  Rebellion?

All I know is I wunna play force using Mits.
Rhagar
 GM, 3 posts
 A Cold Blooded Killer.
 Such a bad joke.
Thu 28 Aug 2014
at 09:35
Re: Old Ordo  Cantina (OOC)
I'm good for whatever method and setting you and Tim would prefer.

It would also be nice to look at Jedi stuff during chargen to actually use it, for once.

EDIT: If mechanics, your preferences on stat guidlines would be good to know so I can properly obsess over them work out options.  Also, all the comments of "No see you're fine because you have MORE SKILLS" gains a bit more weight, when 2+int is staring you in the face personally, and it still makes you use up one of those on learning "Use The Force" despite handing you a free lightsabre.

This message was last edited by the GM at 09:48, Thu 28 Aug 2014.

Mittens
 NPC, 24 posts
Thu 28 Aug 2014
at 17:21
Re: Old Ordo  Cantina (OOC)
Tim would rather game with a rules system.  I'd rather go with Saga than d6.  Salow's starting points are waaay better than the standard book point buy, so I'll go with his.  Hate the "must take piles of feats to negate ranged attack penalties" so I'd like to handwave every PC gets those feats for free like they do in 4e.  We can talk about ranged attacks adding Dex mod damage as well.  I'm in favor of it.  Other likely houserules include: everyone gets Jedi BAB progression regardless of class, and HP will be more 4e-like.  Never EVER liked rolled HP.
Ikia
 GM, 9 posts
Thu 28 Aug 2014
at 22:46
Re: Old Ordo  Cantina (OOC)
Rules. And yeah. Would likely play ewok. Prolly Ikia.

*sees Igatho on cast list and winds up with thought process leading to Immunity Fire = immunity light saber*

As for setting? ....torn. On one hand, I'd love to interact with the likes of Luke and Vader. On the other hand, it'd be cool to be in a setting where none of us knows the plot or how it will end.

Since you want to play Mit, I recommend NOT KOTOR since you already played her through that whole campaign for 20 levels. In saga, no less.

Otherwise? Umm.... I guess my vote is Rebellion era after all.

On houserules, yeah. I agree on all mentioned houserulings.
Rhagar
 GM, 4 posts
 A Cold Blooded Killer.
 Such a bad joke.
Sun 31 Aug 2014
at 06:56
Re: Old Ordo  Cantina (OOC)
I still need to think of a satisfying last name for Human Jedi.  Matt Matthews works in comic book games as a variant but I'm just so used to "BLARG NOT A STARWARSY NAME" even if I know you guys would not pull that.  Fortunately, first name basis means I can just omit said last name whenever I need to get posting.

Got a rough outline for first three levels since that was involved with the whole "Do I want to start with Extra force powers, Pistol prof, or weapon finess to be able to hit things with sabre?" and the resulting followup choices.

Settled on Pistol Prof at start, Weapon Finess at lv 2.  I IC defend this choice because wholesale SPACE WIZARD Jedi pumping WIS+CHA would be crap with their sabres attack rolls as well.  I am tempted by that "dex+damage" house rule (Weapon finesse is hit only, though there is a Jedi Knight prestige talent for DEX DMG that can be taken at a minimum of lv 7).

My GAME SCIENCE reasoning want to see how a Jedi actually plays out without crutch beneficial house rules like "Oh, let's just bundle Deflect and Block into one talent/get it for free." Or the "Byron Special" version of Negate Energy where it works no matter what, instead of a Pass/Fail beat the damage roll method in both D6 and Saga. Also, the D6 version is stronger AND weaker. D6 "Absorb/dissipate" works on everything from blasters to sunstroke to radiation, as well as force lightning.   Saga "Negate energy" only works vs Weapon Energy.  However,   D6 needs to beat "Moderate DC+Damage".  Saga is "Just beat the damage".

But I'll go with whatever House rules of convenience you two want for this since half the point is not worrying about that sort of thing so much.

Ikia:
*sees Igatho on cast list and winds up with thought process leading to Immunity Fire = immunity light saber*


While normally no because "Keywords", there IS a super rare crystal that turns your sabre into "Deals fire damage instead, and lights people on fire" according to Salow's notes of amazing.  Fire damage incidentally, bypasses "Negate Energy" (though not resist energy, which takes a standard to cast)

ALSO!  The "Ion Damage only" Crystal is cooler than the "Stun damage only" crystal.  Because Ion damage does the same thing as Stun damage vs Organics.

EDIT: Good news for Jedi I didn't realize. Raising your Wis Mod, adds extra force powers per "Force training" taken.  I love retroactive gains.

I also looked up the "person on fire" rules.   +5 Vs Fort, 1d6 on hit, half on miss. Full round action to put yourself out.  (Combustion inflicted fire does UTF Vs. Fort instead).

http://roleplayers.livejournal.com/1483561.html

This message was last edited by the GM at 09:00, Sun 31 Aug 2014.

Narrator
 GM, 48 posts
Wed 1 Oct 2014
at 17:33
Re: Old Ordo  Cantina (OOC)
Lightsabers deal radiant damage.  Like sacred flame does.  ;p

Also, Matt's turn.
Rhagar
 GM, 5 posts
 A Cold Blooded Killer.
 Such a bad joke.
Wed 1 Oct 2014
at 20:13
Re: Old Ordo  Cantina (OOC)
Narrator:
Lightsabers deal radiant damage.  Like sacred flame does.  ;p

Also, Matt's turn.

Duuuurp.  Multiple facedesk at letting my turn go by that long.

Also, I approve of this message.  Obsessive with KEYWORDS that I am I appreciate the humor.
Narrator
 GM, 50 posts
Fri 7 Aug 2015
at 18:13
Re: Old Ordo  Cantina (OOC)
Bump on a log.
Narrator
 GM, 51 posts
Mon 10 Aug 2015
at 15:31
Re: Old Ordo  Cantina (OOC)
What the book says about credits:

Pg 248 "Other Rewards":  As a general rule, a challenging yet fair encounter should net the heroes resources equal to their average level x 2,000 credits, to be devided equally among them.  Easy encounters may deliver half as many resources or none at all, and difficult encounters should give 50% more at least."

The book assumes 4 PCs.  2k / 4 = 500 credits each per encounter.  Each player should be getting about 200 xp ber encounter.  Which translates to 1/5th of the xp total needed to level.  So a PC should be getting about 2500 credits by the time they reach lvl 2.

So to get the "wealth per level" the formula is 500 x level x the number of fights needed to get to next level.

xp needed per level:
1st
0
2nd
1000
3rd
3000
4th
6000
5th
10000
6th
15000
7th
21000
8th
28000
9th
36000
10th
45000
11th
55000
12th
66000
13th
78000
14th
91000
15th
105000
16th
120000
17th
136000
18th
153000
19th
171000
20th
190000

xp per fight
1st
200
2nd
400
3rd
600
4th
800
5th
1000
6th
12000
7th
1400
8th
1600
9th
1800
10th
2000
11th
22000
12th
2400
13th
2600
14th
2800
15th
3000
16th
3200
17th
3400
18th
3600
19th
3800
20th
4000 (why list xp at 20th when there is no 21?  idk)

number of "challenging but fair" fights needed to get to the next level:
1st
5
2nd
7.5
3rd
10
4th
12.5
5th
15
6th
1.75
7th
20
8th
22.5
9th
25
10th
27.5
11th
3
12th
32.5
13th
35
14th
37.5
15th
40
16th
42.5
17th
45
18th
47.5
19th
50
20th
?

wealth awarded in a given level:
1
2500
2
7500
3
15000
4
25000
5
37500
6
5250
7
70000
8
90000
9
112500
10
137500
11
16500
12
195000
13
227500
14
262500
15
300000
16
340000
17
382500
18
427500
19
475000
20
?

TOTAL Wealth by level
2nd
2,500
3rd
10,000
4th
25,000
5th
50,000
6th
87,500
7th
92,750
8th
162,750
9th
252,750
10th
365,250
11th
502,750
12th
519,250
13th
714,250
14th
941,750
15th
1,204,250
16th
1,504,250
17th
1,844,250
18th
2,226,750
19th
2,654,250
20th
3,129,250

Good grief that was brain-melting.  numbers ripped from tables / spreadsheet.  Feel free to make that readable.

This message was last edited by the GM at 15:33, Mon 10 Aug 2015.

Ikia
 GM, 53 posts
Mon 19 Oct 2015
at 04:52
Re: Old Ordo  Cantina (OOC)
Enjoy:
http://www.deviantart.com/art/...ok-Centaur-565215653
Narrator
 GM, 55 posts
Wed 20 Dec 2017
at 05:48
Re: Old Ordo  Cantina (OOC)
https://drive.google.com/drive...oZ0ZwRW8?usp=sharing

I'm thinking of compiling all the saga houserules into one spot, but i've forgotten like 99% of them.  Any and all assistance in remembering will be much appreciated.  Maybe I should start a separate thread...
Timothius
 Player, 19 posts
 There is no way to peace.
 Peace is the way.
Sun 24 Dec 2017
at 06:02
Re: Old Ordo  Cantina (OOC)
Thought: Star Wars is a setting where blasters are the weapon of choice most times and only Jedi consider Melee. So why give ranged combatants a penalty for shooting into melee? I thought about this and the only reason I can think of is "to encourage anyone engaged in melee to stick with the opponent in front of them, lest they get shot at."

Darcy is going gunbunny, but if she chooses soldier (which makes sense), she will have to wait till minimum level 4 to buy the Precise Shot feat (because she will have to wait for level 2 to get its prerequisite feat). Which means for levels 1 to 3, she will be taking a -5 penalty to her attacks against any enemy engaged in melee.

Proposed solution: Everyone starts with Precise Shot feat (so if another feat has Precise Shot as a prerequisite, you don't have to worry about it).

This message was last edited by the player at 06:08, Sun 24 Dec 2017.