Old Ordo Cantina (OOC)   Posted by Narrator.Group: 0
Darth Epik
 player, 1 post
Tue 14 Sep 2010
at 01:44
Re: Old Ordo  Cantina (OOC)
sleeks into the door and sits down and watches quietly. He then seeks out a drink and glances at the other two.

He then walks up to the nearest ewok and whispers

"Dongweer" he says in a nonchalantly in the furballs ear
Darth Swedish Chef
 player, 1 post
Tue 14 Sep 2010
at 01:48
Re: Old Ordo  Cantina (OOC)
So, who is going to do this and what should I disguise myself as?

*slowly goes insane from merely thinking he heard "Dongweer"*
Narrator
 GM, 3 posts
Tue 14 Sep 2010
at 03:13
Re: Old Ordo  Cantina (OOC)
That's up to you.  I guess the first thing we should decide is character ideas and setting.  Obviously Tim is going with his Ewok Jedi.  I'm not sure what character I'd like to play.  Do we want to play as Jedi or as sith?  Or do we want to play both?  Personally, I'd rather stick with good guys I guess.  I don't really know what I want to do to be honest.  Brainstorm some ideas.
Darth Swedish Chef
 player, 2 posts
Tue 14 Sep 2010
at 03:40
Re: Old Ordo  Cantina (OOC)
My opinion is as per usual in the fact that I have no opinion.

But, I wouldn't mind playing a bad guy that is slowly reforming, but still has some evil tendencies.  Nothing that would affect the player characters of course, but just things that would add a spice to RP.

Example:  Using Sith Lightning on random NPCs just to hear them scream.  Using Mind control to pit NPCs against one another for pure amusement.

Even the NPC's affected are not story related.  Literally, just random passerbys.
Darth Epik
 player, 2 posts
Tue 14 Sep 2010
at 03:45
Re: Old Ordo  Cantina (OOC)
You know I would like to see some Jedi Dongweers come blazing into battle with damage dealing lightsabers. RAWR!

How epik would it be to see a dual saber wielding dongweers

lol

on a more serious note, I think it really doesn't matter if there or goodies or baddies in the rp as long as it not cannon.... And I'm sure with tims army of alts we will get a taste of both sides anyways so why should it matter if your playing a jedi with the tendency to be a little dark... the force is meant to be shared so nots let be selfish

The darkside has cookies....
Narrator
 GM, 4 posts
Tue 14 Sep 2010
at 13:43
Re: Old Ordo  Cantina (OOC)
Page 152 of the PHB ( AKA aaaaaa WEG40120 - Star Wars D6 - 2nd Edition Revised Rulebook ) gives the rules about the dark side.  The cookies are a lie!  It's a trap!

But yeah....  Been considering a more edgy and "screw the rules" version of Star Wars that isn't so >.<  For example.  If Darth Swedish Chef were to randomly make an NPC's head pop off, Ikea wouldn't be required to try and stop him to keep from getting a dark side point.
Ikia
 GM, 3 posts
Tue 14 Sep 2010
at 14:19
Re: Old Ordo  Cantina (OOC)
Yeah. The whole "Haha someone just did something evil. You were in the same room, so guess what? You get a dark side point too! Hahahahaa" NO

If Darth Chef hurlies a head off some lobster he's cooking and Ikia sees this, she shouldn't get a dark side point for "letting" him. But she would try to hurly Chef's head off because he's evil and she isn't. So if we go dark side, we need to it be a separate RP from whatever Ikia joins.

Dark side Maverick... you guys are in for a treat if I play him. >.< !!!
Darth Swedish Chef
 player, 3 posts
Tue 14 Sep 2010
at 14:24
Re: Old Ordo  Cantina (OOC)
Ikia:
Dark side Maverick!!!


OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOH!!!  DO IT!

I know I'll have to step my game up enough to make something equally as fun, but I love a good challenge.

This message was last edited by the player at 14:24, Tue 14 Sept 2010.

Narrator
 GM, 5 posts
Tue 14 Sep 2010
at 14:37
Re: Old Ordo  Cantina (OOC)
Sounds fun.  I was loosely considering dark side Gale.  That'd be interesting.  And the great thing about Gale and Maverick is that they believe what they do to be right.  They'd feel right at home fighting on Ikea's side.

(( Dave: You happen to know where the chess pieces might be? ))
Darth Swedish Chef
 player, 4 posts
Tue 14 Sep 2010
at 14:40
Re: Old Ordo  Cantina (OOC)
((No idea whatsoever.  Last I saw, they were set up on the table.))

I am just going to have to read over all the d6 books and starting pulling something together for this.
Narrator
 GM, 6 posts
Wed 15 Sep 2010
at 03:56
Re: Old Ordo  Cantina (OOC)
FYI, Timothius and Myself will be going on a vacation from Sun 26th to Thurs 30th where we'll likely have very limited internet access much less time to post.  BTW Beards said "unlikely Dave can join if he has no money..."
Darth Epik
 player, 3 posts
Wed 15 Sep 2010
at 16:27
Re: Old Ordo  Cantina (OOC)
rawr reading through d6 books trying to get some ideas
and thats cool man I hopes you have fun on you vacation
Narrator
 GM, 7 posts
Wed 15 Sep 2010
at 16:47
Re: Old Ordo  Cantina (OOC)
ty ty.  The more I think about it, the more i like the idea of a dark side campaign.
Ikia
 GM, 4 posts
Wed 15 Sep 2010
at 18:02
Re: Old Ordo  Cantina (OOC)
We're doing both. One thread for the light. One for the dark.
Darth Epik
 player, 4 posts
Wed 15 Sep 2010
at 20:58
Re: Old Ordo  Cantina (OOC)
In reply to Ikia (msg #18):

epik
Narrator
 GM, 9 posts
Thu 16 Sep 2010
at 02:54
Re: Old Ordo  Cantina (OOC)
Let's talk mechanics.  I don't like the endless added 6's on the wild dice.  I would rather, if you get a 6 on the wild, that you can roll ONE more D6 or reroll as many of the other dice you rolled as you want.  So if you roll 3d6, and you get 1, 1, and wild 6, you can choose to re-roll the 1's or to add another d6 to the total.  This is preferable to a mouse droid killing Darth Vader on a fluke because it kept rolling 6 on the wild over and over.

Other mechanic.  Starting stats.  Every species has human stats and no special powers.  To keep things fair.

Human
Attribute Dice: 12D(For most NPCs)  (PCs get 18D)
DEXTERITY 2D/4D
KNOWLEDGE 2D/4D
MECHANICAL 2D/4D
PERCEPTION 2D/4D
STRENGTH 2D/4D
TECHNICAL 2D/4D
(this means that the human minimum is 2D, and the maximum is 4D.  And you have 18D to spend on attributes.)

a beginning character only
has 7D for starting skills.

you can add up to 2D to any skill, but no more.

Every character starts with 1D each in Control, Alter, and Sense.  Also, they have one power from each category.  We all start with 2 force points and 10 character points (not to be spent on chargen).  Also, 2,000 starting credits. They can spend as much of this as they want.

Awarding Character points.  I was thinking the best way to deal with CPs is to simply award a flat 1cp per RL day per character.  To keep things simple and fair.

This message was last edited by the GM at 03:10, Thu 16 Sept 2010.

Narrator
 GM, 10 posts
Thu 16 Sep 2010
at 16:20
Re: Old Ordo  Cantina (OOC)
Built a spreadsheet to help with chargen.  Feel free to make a copy for yourself.

https://spreadsheets.google.co...amp;authkey=CNPiho4F
Ikia
 GM, 5 posts
Fri 17 Sep 2010
at 12:35
Re: Old Ordo  Cantina (OOC)
Maybe once the weekend's over, you and I can build our characters together, Crow. I will be unable to do much at work besides practice this one song to death so I can sing it this Sunday. XD
Darth Swedish Chef
 player, 5 posts
Fri 17 Sep 2010
at 23:40
Re: Old Ordo  Cantina (OOC)
Basically made a copy of Gale's sheet and cut it up to fit a darker version of Nikolas.

https://spreadsheets.google.co...0uAXawoO7p5SNA#gid=0
Ikia
 GM, 6 posts
Sat 18 Sep 2010
at 00:14
Re: Old Ordo  Cantina (OOC)
I can't view it. Probably needs permissions set and stuff. For some reason, copy doesn't copy the fact everyone can view the document. Probably a caution feature.

Meanwhile, here's my characters:

https://spreadsheets.google.co...thkey=CK_Gto0K#gid=0
https://spreadsheets.google.co...thkey=CKeA37ME#gid=0

This message was last edited by the GM at 01:06, Sat 18 Sept 2010.

Darth Epik
 player, 5 posts
Sat 18 Sep 2010
at 01:44
Re: Old Ordo  Cantina (OOC)
rawr very nice, ...
I'm still trying to get some ideas/ doing some general reading of the handbook

Making a Pilot Char ...


Questions, only got to chapt2 readings is there a Sniper rifle/blaster that is available. I want to make sniper/marksman type pilot where he can stay at a distance and get away if needed but can cause decent damage from afar.

"BOOM HEADSHOT"
Darth Swedish Chef
 player, 6 posts
Sat 18 Sep 2010
at 12:44
Re: Old Ordo  Cantina (OOC)
I fixed the link for Dark Side Nikolas.  Enjoy
Ikia
 GM, 7 posts
Sat 18 Sep 2010
at 12:51
Re: Old Ordo  Cantina (OOC)
It becomes a different link once you set permissions. So the old link you tossed still doesn't work. I know it's a real headache. XD
Darth Swedish Chef
 player, 7 posts
Sat 18 Sep 2010
at 13:09
Re: Old Ordo  Cantina (OOC)
Dark Side Nikolas:
https://spreadsheets.google.co...thkey=CMi2j4AC#gid=0

I have a techie/grease monkey for our light side campaign.  Here is the sheet so far.

https://spreadsheets.google.co...gcmle7Coxd3QvQ#gid=0

This message was last edited by the player at 16:10, Sat 18 Sept 2010.

Gale Sargas
 player, 3 posts
Wed 22 Sep 2010
at 04:32
Re: Old Ordo  Cantina (OOC)
Can't access techie's charsheet.

Found this summary of the light side and dark side:

The Jedi Code

    * There is no emotion; there is peace.
    * There is no ignorance; there is knowledge.
    * There is no passion; there is serenity.
    * There is no death; there is the Force.


Code of the Sith

    * Peace is a lie, there is only passion.
    * Through passion, I gain strength.
    * Through strength, I gain power.
    * Through power, I gain victory.
    * Through victory my chains are broken.


Sign me up for the dark side!  But yeah...  this setting is after the purge, so while that traditional light side mumbo jumbo may still exist, it'll be rare.  Unless we want the light side team in a different era.  Another thing I'd like to add is: losing a dark side point is as easy is gaining one.  There's no mechanical penalty or benefit to having dark side points.  Once you're at zero dark side points you can start earning light side points.