Re: Old Ordo Cantina (OOC)
Let's talk mechanics. I don't like the endless added 6's on the wild dice. I would rather, if you get a 6 on the wild, that you can roll ONE more D6 or reroll as many of the other dice you rolled as you want. So if you roll 3d6, and you get 1, 1, and wild 6, you can choose to re-roll the 1's or to add another d6 to the total. This is preferable to a mouse droid killing Darth Vader on a fluke because it kept rolling 6 on the wild over and over.
Other mechanic. Starting stats. Every species has human stats and no special powers. To keep things fair.
Human
Attribute Dice: 12D(For most NPCs) (PCs get 18D)
DEXTERITY 2D/4D
KNOWLEDGE 2D/4D
MECHANICAL 2D/4D
PERCEPTION 2D/4D
STRENGTH 2D/4D
TECHNICAL 2D/4D
(this means that the human minimum is 2D, and the maximum is 4D. And you have 18D to spend on attributes.)
a beginning character only
has 7D for starting skills.
you can add up to 2D to any skill, but no more.
Every character starts with 1D each in Control, Alter, and Sense. Also, they have one power from each category. We all start with 2 force points and 10 character points (not to be spent on chargen). Also, 2,000 starting credits. They can spend as much of this as they want.
Awarding Character points. I was thinking the best way to deal with CPs is to simply award a flat 1cp per RL day per character. To keep things simple and fair.
This message was last edited by the GM at 03:10, Thu 16 Sept 2010.