The Slaying Stone.   Posted by Narrator.Group: 0
 GM, 46 posts
Tue 22 Jul 2014
at 03:15
The Slaying Stone
The town of Kiris Dahn, built by human hands, stood
strong against invaders for decades after the fall of the
empire of Nerath. It had magical stones-created by
tiefling artisans-that could kill anyone who attacked
the town. The number of stones dwindled until all were
Eight years ago, the citizens of Kiris Dahn abandoned the town when faced with invading goblin hordes. The town had endured a long decline under the rule of the Kiris family, and the citizens scattered rather than follow their ruler, Kiris Alkirk. Along with his adviser and seer Treona, Alkirk found a place to live in obscurity.
The goblins overran the town and renamed it Gorizbadd. The town quickly fell into ruin, since goblins were far more interested in vandalism than in proper maintenance. A faction of kobolds took over the slums, since the goblins live mostly in what were once residences for the wealthier people of Kiris Dahn.

At the beginning of the adventure, the characters brave
a storm as they travel through the night along an old
road surrounded by dangerous woods. Let the players
decide whether their characters already know one
another or if they're just now meeting at a crossroads.
Paraphrase the following text, adjusting to fit whether
the characters are traveling together or just meeting.

A cold wind whips sleet at you and tears at your cloaks. The moon is shrouded behind a gray haze, and you hear wolves baying in the dark woods all around. Against the dusky sky, you can just make out the shadow of a low tower. A lantern
burns in one of its windows and begins to sway, beckoning You
toward the safety of shelter.

This message was last edited by the GM at 03:19, Tue 22 July 2014.