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06:24, 25th April 2024 (GMT+0)

Lizard Mage Weapons and Armaments.

Posted by NodFor group 0
Nod
GM, 31 posts
I know you are
but what am I ?
Fri 1 Sep 2017
at 06:38
  • msg #1

Lizard Mage Weapons and Armaments

   Originally discovered as part of an ancient treasure trove Lizard Mage armaments are forged from a non ferrous alien metal that is dark black in color. It is super dense and cleaves through most other metals with ease. They are surprisingly lightweight and have exceptional bonuses. Initially the original cache of weapons, while a priceless find, was considered to be a finite resource. The Alchemists, Warlocks, Stone Masters, Diabolists, Enchanters & Mages of Kylterran alongside the Master Smiths of High Point and the Royal Metallurgists of Peakview all collaborated to unlock the secrets of this unprecedented metal. The unheard of level of cooperation yielded fast and impressive results. It only took five years but now the mass production of essentially unlimited quantities is possible. It is being forged and shaped into weapons, armor, bulwarks and all manner of mystic creations of varying shape and size. The small city of Kylterran currently contains the largest known quantities of the substance in the Megaverse.

    From the outside the massive Teleport and Military Command Center appears to be entirely comprised of the jet black metal though it is mostly just armor plating.  Outside the Traveler Gate, the one following the Ley-Line northwest towards the Land of The Damn, stands a massive construct that is 500ft at the tip of its horns. This golem in the likeness of Bloody Snout is solid Lizard Mage Metal.  Two of the most advantageous properties of the metal were already well known. The first is that it in no way interferes with magic or psionic abilities. The second is that it can damage magic and super natural creatures otherwise unaffected by normal weapons. After unlocking the secrets of forging and reproducing the metal it was also discovered that items crafted from it readily accept enchantments taking 25% less PPE to create. And they can hold one more enchantment than is typical for an artifact or weapon.
This message was last edited by the GM at 06:39, Fri 01 Sept 2017.
Nod
GM, 32 posts
I know you are
but what am I ?
Fri 1 Sep 2017
at 06:41
  • msg #2

Lizard Mage Weapons and Armaments

LIZARD MAGE WEAPONS

All Weapons Have a Natural AR: 30

Large Shield:  SDC: 2000, Dam: 4D6+4, +5 parry, +3 throw

Small Shield:  SDC: 1000, Dam: 3D6+4, +5 parry, +3 throw

Halbred: SDC: 2000, Dam: 4D6+20, +4 strike

Longsword: SDC: 2000, Dam: 3D8+12, +4 strike & parry, +2 throw

Shortsword: SDC: 1500, Dam: 2D8+9, +4 strike & parry, +2 throw

Dagger: SDC: 500, Dam: 1D8+6, +2 strike, +1 parry, +5 throw

Axe (one handed)  SDC: 2000, Dam: 2D6+20, +2 strike & parry, +6 throw

Morning Star: SDC: 2000, Dam: 4D6+8, +3 strike & parry, +1 throw

Mace & Chain: SDC: 1500, Dam: 4D8+12, +5 strike

Javelin: SDC: 1500, Dam:  1D6x10+10, +6 throw, x3 range

Arrows and Bolts:  SDC  100, Dam: 2D6+10, +1 strike, x2 range

(New) Long Spear: SDC 1500, Dam: 1D6x10+10, +5 strike and parry, +3 throw

(New) Short Spear:  SDC  1000, Dam: 4D6+20, +2 strike& parry, +5 throw, x2 range

(New) Broadsword: SDC 2000, Dam: 3D8+15, +5 strike, +3 parry, +1 throw

(New) Lance: SDC 1500 Dam: 1D6x10+10, +5 strike

(New) Warhammer: SDC 3000, Dam: 4D8+20, +4 strike, +3 parry, +1 throw

(New) Battleaxe: SDC 2500, 4D8+20, +4 strike, parry, +1 throw

(New) Giant Sized Maul : SDC 6000, 2D6x10+20 + 4 strike, +3 parry, +1 throw
This message was last edited by the GM at 06:46, Fri 01 Sept 2017.
Nod
GM, 33 posts
I know you are
but what am I ?
Fri 1 Sep 2017
at 06:56
  • msg #3

Lizard Mage Weapons and Armaments

All Lizard Mage Armor Has A Natural AR: 20

Plate Armor: AR: 32,  SDC 4000, Weight: 30lbs, +1D6+2 punch, -20% prowl

(New) Scale Mail:  AR: 30, SDC 3000, Weight: 15lbs, +1D6+2 punch, - 10% prowl

(New) Barding Armor:
• Warhorse:  AR:   , SDC    , Weight:       , +

• Gryphon:  AR:   , SDC    , Weight:       , +

• Arbolyte:  AR:   , SDC    , Weight:       , +

• Elephant or Equivalent Size:  AR:   , SDC    , Weight:       , +

• Wyvern or Drake:  AR:   , SDC    , Weight:       , +



K-LM Armor Variant-1 (Special Forces Armor)

Weightless & Noiseless: No Prowl Penalty
Armor is Attuned to its owner and only its owner can activate its spells and benefit from its abilities.

Invulnerability: Full EBA, wearer is impervious to all poisons, gases, toxins, disease etc. Impervious to fire, cold and all energy. +10 vs magic, psionics &horror factor. At will the wearer can tap into the armors PPE reserves and erect the protective energy aura. (25 PPE, 250 SDC)

Eylor Helmet:   A medium sized Eye of Eylor has been mystically contorted and permanently adhered to the inside of a Lizard Mage helmet enchanted with Glassteel, Sustain, & True Sight. Some unintended bonuses of having the head surrounded by an Eylor are the additional SDC (60) The gelatinous membrane is form fitting and quite comfortable since breathing is not necessary.

PPE:250, Spells at 8th level; Invincible Armor,  Remote Viewing (45) See Dimensional Anomaly(30)  Retro-Viewing (30)  See in Magic Darkness (125) Second Sight (20) Eyes of Thoth (8)  Locate () Strength of the Whale (20) Timeslip (20) Fly as Eagle (25) Lightblade (20) Deathstrike (25)+6 more


ISP:100, Empathy, Telepathy, Sense Evil, Sense Magic and Total Recall

Optics: Perfect 20/20 vision and sees a wider spectrum, Nightvision 600ft, Telescopic Vision 6000ft, Magnification to the 300th power,  Polarized vision and can tell direction by looking at the position of the sun’s rays (88%)  See Aura, See the Invisible, See Magic/PPE Energy, 360 degree vision - cannot be surprised

K-LM Armor Variant-2  (Combat Mage Armor)
Gantrium in helmet
Double ppe battery

K-LM 1 Hovercycle

K-LM Spirit Katana
 created by the Royal Metallurgists and Master Enchanters in Peakview.


...More to come... feel free to add
This message was last edited by the GM at 07:10, Fri 01 Sept 2017.
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