Kylterran Military Command & Teleport Complex
Kylterran Holding Area
The “Holding Area” as it is most commonly called is a giant structure at the center of Kylterran city. The building has a frustum shape with four sloping sides and a flatten roof. The footprint is 300ft by 300ft and rises 80ft above the ground. However, large portions of the structure are below ground. The outside of the building is incased with large granite stone seamlessly.
The main entrance of the Holding Area has a huge single entry way that is 40ft tall and 60ft wide. The black double doors are constructed from Lizard Mage Metal and have mystic symbols and runic etchings up and down throughout. The doors are normally closed. However, they can be opened (via their magic) to allow large items (or beings) to come in and out. The doors are completely indestructible and can only be opened by a person mystically attuned to the door; via a ritual performed by Lobel. Only a small handful of non-traveler guards are attuned to the door. The enchantment on the doors keeps all magic or psionics contained within the walls of the Holding Area. Nothing can pass beyond them without the doors being opened.
Atop the building is a large landing platform for flying ships to transport supplies to and from the teleportation area. The rooftop has access hatch and lift system to bring goods up and down. In addition guard towers, ballista and battlements adorn the top of the building. The upper hatch is mystically sealed and attuned just like the main doors.
The main outer walls of the structure are layered construction. The outer most layer is solid granite 3ft thick. The next layer is thin sheets of piece of parchment mystically sealed together with beeswax and made indestructible with a silver rune. This paper layer is sandwiched between another layer of stone. The third layer is a permanent magic Barrier of Thoth. The last layers are made of Lizard Mage metal and is all part of the runic door and completely indestructible. Finally, internally with the Holding Area a thin layer of granite and other materials line the walls making them more aesthetically pleasing and allowing shelfs and other items to be mounted and affixed.
Chambers
There are 4 main teleports chambers within The Holding Area building.
The first is the primary means goods and people traveling into and out of Kylterran. It is the highest level chamber within the structure and takes of the top 40ft of the building. At the center is a 100x100ft teleportation circle. Only other teleportation circles that have been linked and attuned with this circle will work correctly. Examples of linked circles are High Point, Peakview, Keth, etc.… Even though it is the safest location in the facility the area is still heavily guarded with at least of dozen guards at all times as well as many dockmen (to move goods). There is a large ramp that descends down to the main level and outer doors. Off to the side of the primary chamber at this upper level are offices, barracks, armories, storage and other supporting rooms.
The 2nd ground floor level chamber is equally as large as the chamber above. This is the main location any “unknown” person will appear if attempting to teleport into the Mythal. It is heavily guarded by at least three dozen of Kylterrans best trained, armed and equipped troops. Along with a dozen or so permanently station magic users (warlocks, wizards, diabolists etc.…). This area is heavily protected with numerous wards and other protection circles. The half the guards are protected behind stone curtains walls with arrow slits in then to fire bows are intruders from or atop bastions with mounted ballista armed with lightening arrows and the like.
Beyond those formidable defensives. There are 48 Esten Guard and another 12 Mystically Enhanced Golems that are stationed around the chamber. Lastly, the entire ceiling which is lined with numerous spear like 4ft long spikes made from Lizard Mage metal (each spike tipped with silver and mystically enchanted) can be released to fall down onto the teleportation chamber with a weight of over 12 tons impaling and smashing all beneath it. However, this is rarely ever used and only as a last resort.
Again there are dozens of side offices, rooms, hallways and prison cells off to the side of these primary chamber which are sections off from this room via a number, doors, portcullis and gates. The two largest double doors 40 x 60ft can be opened that lead outside to the facilities primary doors and the ramp section to the upper level.
The 3rd subterranean chamber below the main chamber is where those that attempting to kidnap or abduct anyone from the Mythal are transported into. There is not a teleportation circle at this level and the chamber is about half the size of the above two. It defenses are similar the ground level chamber above. However, only about a 3rd of the guards are present to handle these criminals.
Beyond this chamber is where the majority of the facilities infrastructure and supporting rooms are located at this level. It includes kitchens, more permanent barracks, armories, dungeons, lavatories, baths, component storage etc…. Everything that is needed to operate and keep the Holding Area crew supported is located in these subterrean rooms.
The last chamber is secret and only known to The Travelers and less than a hand full of other guards, The Mayor of Kylterran. This area is the secret chamber that Occubus and Luk use to secretly funnel in other items or creatures that they do not wish the larger population of Kylterran to be aware. It cannot be teleported into execpt by Occubus and Luk and those few Travelers made aware of its existence by them (whom took part in the creation of the Mythal).
Again this area has a numerous mystic traps and protections as well as an army of magically created sentinels that guard from intruders (over 500 magical creations guard this side of the chamber alone). In this secret area of the complex is where a permanent rifts are open to Quason and a few other “safer” worlds. On the other side of the rifts camouflaged subterrean structures with similar protections to the Holding Area and magically created Sentinels stand guard unknown to the inhabitance of those worlds.
Beyond that there are a number of useful rooms and chambers used for by Occubus and Luk to perform necessary magical functions.
This message was last edited by the GM at 16:07, Sat 30 Sept 2017.