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02:24, 3rd May 2024 (GMT+0)

Prelude.

Posted by RefereeFor group 0
Referee
GM, 111 posts
Wed 26 Jan 2011
at 03:11
  • msg #1

Prelude

Prelude

The woman stood.  Leaving her plush, executive chair and expansive desk behind, she strode to the large, curved window.  The scene below was the same as it alsways was, the same as it had been for eons.  She didn't notice the stormy, wind-whipped seas surging blackly in the dim crimson light.  Rather, her mind was on the report, the report of an operation so badly blown, yet so ultimately successful, it exceeded anything she had seen before.

Thank God this wasn't one of ours, she thought.  Her operative was untouched and, as far as she could tell, still had cover intact.  The others weren't so lucky. In fact, it was a miracle FRECLE's man was still alive.  A miracle and a damned lucky coincidence they had come together that way, and a second one when the ACID girl brought them to Facility 1013.

Luck was a fickle thing, she had learned that the hard way.  So, when good luck came her way, she knew she had to grab it and this, This, might turn out to be the best luck she's had so far this damned rotten year.  They'll need a doctor, she thought, and something else besides, but those arrangements would be minor.  She keyed her comm, "Simon, come in here.  I need you for something."
Referee
GM, 122 posts
Fri 28 Jan 2011
at 01:02
  • msg #2

Re: Prelude

Each of you, for your own reasons has accepted a deal with the Free Republic Pathfinder Corps to crew the newly constructed starship Gypsy Moth.  Your reasons for accepting employement with the Pathfinders are your own.  For some, you may wish to get away from your previous employer or get back on your feet.  For others the job promises potential to accumulate wealth or the promise of promotion.  Ffor yet others the adventure itself is the draw.  Regardless of why you joined, the terms are the same.

For agreeing to work for the Pathfinders for a term of no less than one year, you will receive a shipboard salary and fifty percent of Gypsy Moth's profit after expenses.  In return you will conduct clandestine missions as directed by your handler and others.  The rationale is simple: as "merchants" you will atract less attention and be able to operate in places official representatives of the Free Republic would not be welcome.  You are expected to use the utmost discretion regarding the true nature of your employment.

Transportation has been arranged for each of you to Alsace, where Gypsy Moth is in the final stages of construction.  You will each travel there separately and arrive by 350-5741.  On Alsace you will finish outfitting the ship, meet your handler, and receive further instructions.

Good luck!

OOC: Consider these posts as scene setting.  Once we finish the last little odds and ends of chargen bookkeeping, we'll start the game in front of Gypsy Moth at Kurth & Sons Shipyard on Alsace on day 350-5741.
This message was last edited by the GM at 02:23, Sat 29 Jan 2011.
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