Player Five:
Being orphaned was just a rationale for Thera to go off the rails, I really don't mind how or when it took place, except I think Thera and Danica shouldn't know each other too well - I was trying to avoid a 'sisters' aspect, so maybe the rescue was shortly before Danica left. I'm not expecting the story to have any bearing on the current plot.
This is fine. Let's make it one of the last rescues that Danica was in on before she left to join the FRA. If you would prefer that Thera was not at risk that would be fine. In fact, it might be better, then for a certain level of estrangement - Danica was present at the discovery of the bodies and had to bring the news to Thera. That type of thing.
Player Five:
Similarly, I'm not too sure about Danica keeping a permanent eye on Thera during her drifting phase, I think I prefer the idea of her dropping off the radar altogether. Having said that, I'm not opposed to Danica having tried, with intermittent success, so maybe Danica knew Thera was on that yacht?
I was not clear - I only meant that Danica would likely continue to try to contact Thera during that period - it was purely from Danica's stand point. If you would prefer to have all attempts (or only some attempts) be unsuccessful, that is fine. As you noted, I am sure that Danica's parents would have tried to keep Danica appraised of what they knew - so, if Thera was troubled, and then disappeared - Danica would
try to find her. It's up to you though, Thera, as to how successful Danica could/would be.
Player Five:
...Or maybe it was coincidence. I'm thinking Thera's connection to the yacht was as an employee/subcontractor of the crime boss rather than of Hayden.
Well, I'll post to you what the (massive) five (now, six with you) person connection in the last term that is in the works. But, just as a heads up - everyone but Doc was on the ship in different guises (and Doc shows up at the end - as the
ripperdoc...er...
medtechie... er ... doctor for Bertrand, who is gravely hurt and gets (or needs repaired?) a number of ... er... enhancements upon mustering from his FRECLE career).
Bertrand and Danica are undercover spooks for different agencies in a joint mission (to kill the crime boss and blow up as much of his stuff as possible). Hayden is head of the subcontracted yacht crew (Osawa Lines is the supplier of the yacht), and Jack is a merc/bodyguard - muscle hired separately by the crime boss. Danica and Bertrand's precarious cover is one of the reasons that I would prefer that you have a previous connection to one of the PCs - Danica and company blows up the yacht and if you are not with her/known to her or her associates - you are less likely to be part of the ...er... 'solution' (and therefore potentially a 'problem'). But, since you are known to Danica, as long as you don't blow her cover prematurely (which would mark you as enemy in her book, irrespective of previous connection)... It's all good and you escape with the rest of us (otherwise, you can escape with some of Hayden's crew in the life pods - not nearly as stylish, nor do you get to see the super-secret hospital or Dr. Jones)!
However, Thera gets inserted into that web, we can work out, I'm sure.
Player Five:
I'm just trying not to have Thera and Danica have an unfairly close connection. I don't think it should be markedly closer than other team members' connections. They will have an ongoing connection anyway as the only girls aboard.
*shrug* I am not sure what you mean by 'unfairly close' as a connection, but I am fine with whatever level of connection you are comfortable with. I think that you will see that various connections are of varying depth within this set of PCs and players.
Player Five:
Edit: I think you may be right about the Engineering thing. Maybe we should hire a couple? I'll go for Gunnery.
Ultimately, it is up to you, but I would think that if you have Gunner()/1 already, that bumping that even by two points still leaves you with one more skill to allocate freely (and whatever package skills you and that Ref work out).
As far as I am aware, we will be hiring one or more engineers and likely another gunner to fill the third turret (if you and Bertrand are filling the other two). So, irrespective, we will be hiring crew - thus, pick the role you would prefer Gunner and Engineer and run with it.
My comment about being the engineer was merely that you will likely want a level/2 or /3 in (at least) one engineering specialty and probably a decent Mechanic skill as well (and good Int/Edu DMs). To me that seems more than three skill points (more like five, six or more)... but with connection and package skills maybe Thera can get there, if she wants to.
So, play what you think you will have the most fun with.