Not trying to push
In reply to Danica Moreau (msg # 687):
Not trying to push the group one way or the other, just clarifying because I don't think I explained it well (or at all) IC.
The four person relief crew Mario wants you to take along with the supplies is to spell some poor sods who have been "on shift" for an indeterminate period of time, probably months. That's why he wants the second leg, be it return to Tupolev or continuing service to another world, almost any other world, so the guys/gals can come "off shift". A modern day analogy might be oil rig workers. I've never been one, but I'm given to understand the one number a "rig pig" knows better than any other is the number of days until the helo comes to take him off the rig for some down time back in the world.
Of course, if you want, there's no reason for the group not to tell him you'll do the supply drop, nothing more. If his compatriots are low on life support supplies, like he says, you've got him over a barrel.
IMHO, all three paths (1 - deliver supplies and exchange workers, 2 - deliver supplies only, and 3 - tell Mario to sod off) are completely justifiable paths and can be plausibly RP'ed in-character.
Without pulling back the curtain too much, yes, as Hayden caught, this could introduce the party in advance to a group they may see again down the road. But, the group could also bypass this job and move along. The campaign (such as it is) won't collapse without this encounter.
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On a mostly unrelated, but apropos to the topic, I think, note, it really is something to consider isn't it? Remote station workers in the modern world, be it on oil rigs, weather stations in Greenland, Antarctica, wherever, even the ISS, have a lot of amenities a belter would kill for. If something disastrous happens, survival is theoretically possible, through immersion suits/medevac/etc. Internet/e-mail/radio connect them to their loved ones and humanity in general. Life (a connection to Terran life) can intrude in minor ways (sea birds, aurora borealis, the view from NEO, etc) to remind the individual that it is there and link him/her to a whole.
A belter working in deep space has... nothing. Truly nothing.
Makes one all philosophical just thinking about it.
For what's it's worth, to me that's a large part of what sci-fi is about. Take a bit of science (bodies in space may be rich in minerals), extend a reasonable hypothesis (if people could get to those bodies you're damn right they'd mine them), and them consider what that hypothesis means to "being human" in those conditions.
Not that this means Mario's miners have become reavers, just pondering.