Fires in the dark.   Posted by Segev Stormlord.Group: 0
Segev Stormlord
 GM, 205 posts
Sat 4 Jun 2011
at 04:04
Re: Fires in the dark
So stealthy was Merlin's sweep in to pick up the middle-aged knight that nobody noticed, initially, that he was gone! Only after about ten minutes, when the youngest of the knights went to his tent to find him, did the camp start to realize something was up. Immediately, the two remaining officers put up a call, and the young boy polishing the armor hastily begins to pack so he can take it back. The drinking soldiers are slow, however, to respond, so the camp is in a slight disarray as they are initially counted among the "missing."

The two remaining knights do swiftly take charge, though the guards under the missing one seem to have their own sub-officers who regiment them. The camp is much more on alert, though, now that they realize people are missing!

((OOC: If you want to act sooner than this, let me know, and I'll alter this post to accomodate whatever post you make about when you next act. Again, the camp doesn't notice only one of their leaders missing for nearly 10 min.))
Merlin
 player, 114 posts
Tue 7 Jun 2011
at 23:06
Re: Fires in the dark
In reply to Segev Stormlord (msg #25):

(OOC: Yes, in fact I was hoping to acquire and tie up all three of the 'leaders' for later interrogation before the camp started into action, in earnest.) It is so much easier to pick people off as they run around panicked than if they just stay in formation.)
Segev Stormlord
 GM, 206 posts
Wed 8 Jun 2011
at 02:53
Re: Fires in the dark
In reply to Merlin (msg #26):

((OOC: Okay, then I need stunts for each of them and rolls for each of them. An external penalty of 2 for the second guy and 4 for the third applies, as it gets harder to do it fast enough that nobody will notice any of them missing as more of them ARE missing.))
Merlin
 player, 115 posts
Fri 10 Jun 2011
at 23:29
Re: Fires in the dark
On the way back Merlin finds a reasonable sized rock and carries it back to above the camp. Some 500ft up he identifies the next leader like person that he wants to abscond with. Circling he finds a good spot and drops the rock and then goes diving at an angle away from the camp. About half way down he flips a wing and inverts himself so that when he pulls up he will flight into the camp instead of away from it. About three seconds after the rocks lands, on some poor sleeping soldiers tent, a chakrum hits the intended target all but paralyzing him. Merlin is right there behind him swooping him up and out of the camp while everybody else is rushing towards the large noise.


{OOC:Flurry of 3 actions: Attack from range using BREATH-SEIZING TECHNIQUE, Grapple, and move.
Fly Silently to Surprise = 12 successes
Chakrum = 9 successes (Target is being attacked unaware: DV 0)
Damage = (2,5,7,6,5,2,10,6,7,2,9,1,6,6) Take soak off the right till you get to min damage on the left) With a 4 lethal soak that would be 3 stun damage so he would be down 3 dice to defend himself for the grapple even if he wasn't surprised.
Grapple = 6 successes (Attack may still be from surprise, Dif 4 to detect))

Segev Stormlord
 GM, 207 posts
Sat 11 Jun 2011
at 01:41
Re: Fires in the dark
The camp is in a right proper uproar, now. Everybody noticed the rock crushing the tent, and there are cries from the guards to man the pickets and to help dig out Jorsen - apparently the guy in the tent. It's not yet known if he's dead even as Merlin lifts up and away with the youngest of the three leaders. He can't be more than 25, and looks like he spends a lot of time grooming. That's a bit ruined by being totally out of breath and red with fury as he can't even struggle effectively against the Solar's flying power.

He'd call out, but...well, he can't. He's not even sure what's grabbed him, whether it be man, god, or beast.

This message was last edited by the GM at 05:54, Fri 17 June 2011.

Merlin
 player, 117 posts
Sat 18 Jun 2011
at 02:30
Re: Fires in the dark
In reply to Segev Stormlord (msg #29):

Merlin takes him back, remands him into Aya's custody and heads back to the camp on his feet. It takes a minute or two, but soon he has his arms full of sticks and a few stones. At that point he takes to the air again. Flying near the camp he ascertains where the last leader has gotten himself off to. Surrounded by guards, the final target will not be easy to approach.

Heading even higher into the sky Merlin releases his load directly over the group of guards surrounding the captain. Then its a race to the ground. On his way a volcanic glass chakrum slices through the air and shatters upon the captains helmet exploding razor sharp obsidian splinters everywhere. As he lands he grapples the captain and says, "RUN!", which is followed by the sticks and stones pelting the area from the sky. Assuming that the captain has been grappled and the earlier blow crippled him, Merlin takes to the sky with his captive.


{ooc:
Flurry of 2 Actions: Strike with BREATH-SEIZING TECHNIQUE and fly.
Flurry of 2 actions: Grapple the Captain and 'Move/Fly' straight up.
Fly Silently to Surprise = 7 successes
Chakrum = 8 successes (Target is being attacked unaware: DV 0)
Damage = 7 ((5,10,9,3,8,7,10,10,3,4,5,7,1,3)) damage on the left) With a 4 lethal soak that would be 6 stun damage so he would be down 6 dice to defend himself for the grapple even if he wasn't surprised.
Grapple = 2 successes (Attack may still be from surprise, Dif 4 to detect))

Segev Stormlord
 GM, 208 posts
Sat 18 Jun 2011
at 02:59
Re: Fires in the dark
This man, in his late twenties or early thirties, manages to notice the incoming grapple and defend himself. Though he is lifted into the air, he is still struggling and capable of shouting, "In the name of the King of Falan, I command you to put me down and surrender yourself!" It doesn't sound like he expects to be obeyed, so much as he's following procedure, as he drops the halberd he'd been carrying to try to swing his legs up and around those of his captor, seeking to hinder this flight. Using the conflicting momenta of his upward motion and Merlin's downward adjustment for the struggle, he pulls his fist in close beside his breast plate and, kneeing a little space between them, aims a mailed uppercut for the airborn kidnapper's jaw.

Below, the guards are scattering from the falling debris. At least one seems to have been stunned by a particularly large rock to the helmet. But now they ARE pointing upwards, and some are spotting the struggle their captain is putting on. None have yet managed to gather their wits enough to scramble for bows, but a couple ill-aimed spears fall short of hitting the flying duo.

((OOC: The captain channels his Valor for a vain attempt to actually break out of this grip, and manages a whopping 6 successes on his beleagured attack roll.))
Merlin
 player, 119 posts
Sat 18 Jun 2011
at 06:15
Re: Fires in the dark
In reply to Segev Stormlord (msg #31):

Interestingly enough Merlin does let the Captain go for a moment, but maneuvers into a barrel roll down and underneath the captain to grab him again, from a different angle. Perhaps from this direction the captain will not be able to use his legs quiet as effectively.

[OOC: by the UCS the captain is an immensely talented man to be able to muster any dice at all past the -6 (or 7) that he is currently down.

You rolled 6 successes using 10d10 with the White Wolf Exalted system with a target of 7 ((10,3,1,9,5,10,3,3,3,5) Grapple in the Air +1WP.) If he manages to get free he is in for a nasty landing.]

Segev Stormlord
 GM, 209 posts
Sat 18 Jun 2011
at 17:12
Re: Fires in the dark
((OOC: 7 dice base, 4 Valor, 2 10s, a 9, a 7, and a 2. He got lucky.))

The dizzying view below as he falls briefly and is caught causes the man to choke out, "Right. I get your point. What is it you WANT? Who ARE you?" He's trying hard not to struggle; he's pretty heavy in his armor, and would rather not break something in a fall. He's tensed for it, though, as if expecting to be dropped any second.
Merlin
 player, 120 posts
Sat 18 Jun 2011
at 17:20
Re: Fires in the dark
In a raspy voice that might terrify a peasant, but likely only is mildly disturbing to a seasoned and hardened soldier,

"You have taken people that don't belong to you. We want to know why and on who's authority."

Merlin does two more barrel rolls, to confuse not just the captain but the aim of his soldiers, and heads off in a direction that is not towards Aya.
Segev Stormlord
 GM, 210 posts
Sat 18 Jun 2011
at 17:39
Re: Fires in the dark
"And you have assaulted a landed Knight of Falan," retorts the self-proclaimed knight, "on a mission of investigation authorized by the King." At least, that's what he means to be saying. The vertigo and the motion sickness of this unnatural means of travel makes it come out in bursts between bouts of suppressed nausea and sudden intakes or expulsions of breath.

"Land and we will negotiate. I wil--oof!--not be bullied by an airborne bandit! If your pur--*choke*--pose is defense of others, I might overlook your own crimes against the Crown in the--*gasp*--name of--*grk*--WILL YOU STOP THAT?! --in the name of getting to the bottom of this!"
Merlin
 player, 121 posts
Sat 18 Jun 2011
at 18:01
Re: Fires in the dark
Merlin does as requested, letting go of the Captain a meer 4 feet above the ground, some 500 yards away from camp. Landing easily he makes sure that he is in full view of the moonlight from where the Captain will eventually stand up.

"Oh, but I am so much more than a bandit Sir Knight."

The wings become a cloak and Merlin looks expectantly directly at the Knight, for he can see his every expression in the darkness as if it were daylight.
Segev Stormlord
 GM, 211 posts
Sat 18 Jun 2011
at 18:35
Re: Fires in the dark
Now that opportunity is presented to examine this knight closely, he's definitely on the lower end of Merlin's original estimation for his age. Somewhere in his late 20s, then. Blond and green-eyed, he's probably got some Northerner in his ancestry. He takes a moment or two to regain his dignity by adjusting his breastplate so it isn't obviously dirt-covered nor pressing in uncomfortable places thanks to the awkward way he was carried out here. He does his best to focus on the silhouetted form that turned from bird-man to cloaked man just moments ago as he straightens his tabard, which bears the symbol of his command.

"I am Sir Clavian, sworn sword of Duke Lothus of Watch Hill, liege-man to his Sovereign Majesty, the King of Falan," he announces with practiced formality, not as if he expects it to impress anybody, but by simple way of establishing his credentials. "Tell me who you are, more-than-a-bandit? Be ye god or beastman, you have assaulted me in my camp, and presumably are in league with the force that took Sirs Methium and Vaniel. You have implied a just cause for these actions; identify yourself and your authority and speak your purpose."
Merlin
 player, 122 posts
Sat 18 Jun 2011
at 18:50
Re: Fires in the dark
"Your lordship, I am an exalted, if you must know. I discovered that a large shipment of supplies had not founds its way to a city where I was enjoying a circus near the great river. I was asked to investigate by the local authorities. I did so and found dozens of peasants missing from their homes, farms, and fields. I reported this and followed them to your encampment. I am sure that the other lords are being kept well, for the moment, under the watchful eye of my other exalted companion. You three, who seem to be in charge, are charged with kidnapping of men, women, and children. How do you plead?"
Segev Stormlord
 GM, 212 posts
Sat 18 Jun 2011
at 21:58
Re: Fires in the dark
The man looks a bit sick to the stomach, but manfully grits what is doubtless the tenor of his orders out: "They are either witnesses taken into custody for their own protection, or prisoners of an impending war, depending on what we learn from them. We are acting under writ from Duke Lothus of Watch Hill, who commands that we learn whether these," and here his mouth twists at the pained inaccuracy of the term he is using, "'lawless lands' are responsible for the disappearance of our own serfs to the north in Watch Hill. So long as I am one of the commanders of this investigatory expedition, they will not be harmed, and at worst, they will have new farms to man in the north of Falan."

He leaves unsaid that he's not certain of their providence if he's unable to return to keep order. He does add, however, "If you know anything of Trademeet Dale's involvement in the capture or instigation thereof of Falanian serfs, I charge you to declare it so now."
Merlin
 player, 123 posts
Sat 18 Jun 2011
at 23:42
Re: Fires in the dark
In reply to Segev Stormlord (msg #39):

Merlin's stance changes slightly from one of barely concealed hostility to one of disgust.

"Interesting. I have recently spoken to a few in leadership there and investigated their boarders personally. I have seen no evidence of abduction from your Dukes lands to their lands. I have been given to understand that Falan has been in need of slaves and that they could possibly be shipped by the guild through Trademeet. Seeing as the peasants were taken from the North it seems highly unlikely that they could be secreted, in numbers, across the duchy and to Trademeet.

I think that you should return to your men, give orders that the abducted peasants be returned to the homes from which they were taken, and take them there. Meanwhile, I will keep the other lordlings pleasantly occupied, yet unharmed until you return back here. Failure to comply will cost you the lives of not only the lordlings but every man under your shared commands. Test me not in this for I command the very air that you all breath and can take it from you if I wish."

Segev Stormlord
 GM, 213 posts
Sun 19 Jun 2011
at 00:21
Re: Fires in the dark
"Slaves?" snorts the Knight disdainfully. "Falan does no truck with slavers. The Beastmen have been raiding more heavily, depleting entire earldoms of their serfs, and our best information is that they're selling the surplus slaves for profit.

"Trademeet is known to be a den of money-grubbing cutthroats." He hasn't drawn a weapon, but he is fairly clearly preparing himself for death at the hands of an unreasonable demon. "It is the Duke of Watch Hill's belief that they are paying the Beastmen to take the excess prisoners. If Trademeet is, as you said, attempting to sell Guild slaves to Falan, then that would explain why they seek to create a demand like this!"

He grits his teeth. "It would be more honest to simply launch your raids and steal our wealth rather than paying others to steal our people. I did not want to believe it. The Count of Reeds would never permit Watch Hill serfs to be moved through his territory, so your accusations fall flat, O mighty Exalt.

"If you wish to murder me and my men, I cannot stop you, but know that it will be seen for the act of war it is. It may cost the lives of those you claim so much to wish to protect. If you wish to try to prove Trademeet is not behind this... then offer your proof. I would like nothing better than to discover the merchants are not hiring mercenaries to force us to starve or buy into their disgusting slave trade."
Merlin
 player, 124 posts
Sun 19 Jun 2011
at 00:40
Re: Fires in the dark
"Also interesting. I know of the Beastmen and their attacks, but Trademeet has no wish to traffic in slaves or unknowing serfs, which are essentially slaves. The Guilds seems to be pushing their way into the market to meet a need that Falan has for more population.

So, regardless of who is at fault, lets go down this list. The Beastmen take from you and give to somebody or eats them or whatever, you take from Trademeet, Trademeet purchases from the Guild to replace its losses.....or in perhaps Trademeet gets a small profit from handling the slaves through their port on their way to you.

Who really looses here? The serfs that the Beastmen take. I fail to see how Trademeet would want a war with Falan by stealing your serfs just to sell them back to you. They would instantly tell you who took them. Either way Trademeet will gain little if not loose under your theory.

In more likelihood there are outside forces manipulating the entire situation for profit or power. Since Trademeet, as a city, does not seem to want to traffic in slaves nor wants a war with Falan it falls on others to want this. You know the politics of Falan better than I do, at this time, who would gain from a war with Trademeet inside and outside of Falan?"

Segev Stormlord
 GM, 214 posts
Sun 19 Jun 2011
at 03:26
Re: Fires in the dark
"That...is a very good question. There is no way to say, other than that Falan loses if we must go to war. Nor can we three knights return empty-handed with just the word of 'an Exalt' that Trademeet is not behind this. We will have to bring back someone to speak your claims, and who Duke Lothus or the King himself can question to their satisfaction.

"To comply with your demand and do naught else will simply cost my men and I our commissions, and another group, more bloody-minded for the necessary task, will be sent to repeat this investigative quest. It would mean war. I sense in you at least a willingness to avoid this conflict. If you can propose aught to satisfy my lord, I will work to persuade Sir Vaniel and Sir Methius to go with an alternate plan. The peasants we have rounded up are, I want to believe, innocent, even if their masters in Trademeet are guilty. I would much rather not endanger them further if there is any alternative.

"So, then, Exalt who has disrupted my camp single-handedly, what do you propose? How can we resolve this without bloodshed which will beget only more bloodshed, and make whoever DOES benefit from this laugh at his easy victory?"
Merlin
 player, 125 posts
Mon 20 Jun 2011
at 20:07
Re: Fires in the dark
In reply to Segev Stormlord (msg #43):

"I propose nothing less than what I have already stated. However, I understand where there might be issues. I do believe that I can have a representative of Trademeet before the your Duke within a short period of time. In fact, they should already be on their way now.

In that I could have killed all of you in a matter of minutes should tell you something. So, you will have to trust me. You, will return to your camp, give the order that you will be returning the peasants to the boarders of Trademeet. There will obviously be questions and concerns. You can answer them honestly in that if you do not do exactly that, every soldier and officer will be killed.

Your fellow officers will be traveling as 'guests' to the Duke and they, myself, and my friend will meet you there. We will be a 100 yards inside the treeline near his stronghold. You will be permitted to confer with them before proceeding.

Meanwhile, I will keep my side of the bargain and fetch those necessary to talk to your Duke.

Agreed."

Segev Stormlord
 GM, 216 posts
Mon 20 Jun 2011
at 20:38
Re: Fires in the dark
"You will have difficulty traveling through Reeds if you attempt to pass Count Aquain with knights of the realm as 'guests,' and equal trouble getting by the others of Duke Amaran's vassals. You would do well to bring your alleged friends to meet with us here and now; I will happily and gladly release the peasants to return to their homes once those with more ability to speak with Trademeet are near. Attempting to murder the soldiers may well result in retaliatory deaths of the prisoners before you are through.

"I know that sounds a threat," he says, holding up his gauntletted hand, "but it isn't. It is just an assessment of the temper of the men. This has been stressful, and is not typical of our quests. Vaniel's men, in particular, are on a hair trigger of stress. Methius has been invaluable in helping to keep the men's heads cool. In a way, I am glad I was the last one you grabbed; I was able to leave orders that the prisoners be guarded and kept from harm. I do not know if those will hold if you attack again. I only hope they have held so far."

The man looks older than his body's years for a moment. "If I command a release of them, with you here and no goodwill established, Vaniel's men may revolt. I have no technical command over them or Methius's. But, come. Let me try to bring order to the camp, and then let me speak with the other Knights. We will resolve this without bloodshed, I hope. At a minimum, your threat of violence and your obvious power should be enough to justify waiting for your supposed emmisaries to arrive. Even should they be yet another army, that would simply be proof we could not have succeeded...though it will also mean war.

"I will send a runner to Reeds so the Count knows what to expect, if that meets with your approval." There is something of a test in the Knight's tone, as if he's measuring something by Merlin's response.
Merlin
 player, 126 posts
Mon 20 Jun 2011
at 21:20
Re: Fires in the dark
In reply to Segev Stormlord (msg #45):

"Those who speak before acting are not with me. Mine was a scouting mission to find the peasants and if possible free them. I would be happy to make my presence known to your men if that would make returning the peasants home easier for you. However, as is, those who speak before acting or many miles away. I would need to go tell them what would be expected of them. This is why I told you what to do."
Segev Stormlord
 GM, 217 posts
Tue 21 Jun 2011
at 16:13
Re: Fires in the dark
"And I have told you," he says, sounding...tired, and unsure whether to be resigned to death yet or not, "what we CAN do. Given the threat you pose, I can absolutely keep the men here, and establish a camp. But actually releasing the prisoners before 'those who speak before acting' arrive to negotiate the exchange is not going to happen. As much as I hate to hold them hostage, that's what they are. 'This flying Dragonblooded told me he could kill us all, and to release the prisoners and go back without completing our mission, even though that might mean war,'" he says, pantomiming explaining this to the other soldiers, "'but don't worry, he promises he won't kill us while we're heading back, even though he kidnapped me and Sirs Methius and Vaniel.' Yeah," he adds, looking back at Merlin, "That'll go over well. Let me explain the situation to Vaniel and Methius. Vaniel will be furious, but Methius will help me bring him around.

"We'll be camped right here, and when your people 'who speak before acting' arrive, we'll negotiate the release and figure out who's coming back with us instead." He sighs. "Or, you can kill me, and attack the camp. You'll probably kill a dozen or so before they start murdering hostages, and you'll probably save two thirds of them or so if you're fast enough at your killing.

"Duke Lothus will use this to convince the king to send an army to conquer Trademeet within the month."
Merlin
 player, 129 posts
Tue 28 Jun 2011
at 21:41
Re: Fires in the dark
"Then, if your ready I will take you to meet your other officers."

Merlin will fly the guy over the the small clearing where the other two are under the watch of Aya. Not much to watch since they are bound and gagged. Merlin will remove their gags but not their bonds.
Segev Stormlord
 GM, 218 posts
Wed 29 Jun 2011
at 00:01
Re: Fires in the dark
Clavien speaks with his peers at length. It is clear that Methius, the oldest at somewhere in his late 40s, is also the one to which both Clavien and Vaniel (who can't be even half Methius's age) defer, at least in terms of social dynamics. Vaniel has to be hushed more than once in his insistence that they should simply "deal with" the fools who kidnapped them and march the prisoners back. Obviously, the young one thinks having authority from his Duke is equivalent to having the power to exercise it.

Methius, like Clavien, proves wiser. Though the older knight gives the impression he feels Clavien has sold them out, somehow, he does acknowledge the reality of the situation.

Before long, the three are in agreement that they will return and set up a more permanent camp, and inform the prisoners that somebody is coming to negotiate their release. No mention is made of improving their treatment, but it is less out of a lack of caring and more out of a sense that they would feel irresponsible to ever mistreat their prisoners. Clavien, in an uncharacteristic show of bad judgment, suggests that fraternization with the prisoners might improve morale for both sides. Vaniel scoffs, but it is Methius's stern but subtle hint that the men might think that means they can take...liberties...that reminds the trio of their duty to keep order, for both sides' sake.

When all's said and done, the three knights agree to wait for Merlin to bring "those who speak before acting" back with him, and return to their men to restore order to the camp. Aya remains in one of her many easily-overlooked forms to watch and make sure they adhere to their word. Merlin...has a several-hour flight before he will find Beatrix and the others. It will be nearing dawn, by then.

((OOC: Feel free to post yourself arriving in the other thread early in the morning, before dawn, if you choose to leave immediately. If you choose to wait until morning, discuss with the others in OOC whether they want to do anything more before you catch up with them.))