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Example Character Sheet (Game 8)

Posted by GodzfireflyFor group 0
Godzfirefly
GM, 1134 posts
Tue 14 Oct 2014
at 20:32
  • msg #1

Example Character Sheet

Republic of Race A

Turn 4

Number of Planets controlled: 1 (1 To Be Finished this Cycle)
Number of Space Stations controlled: 1 (1 Under Construction)

Additional Information:
1. Current R&D: Nanite Shipyard Construction (Military Production +2); Cost: 1M, 1E, 1G, 1LS (Paid this Turn: 1M, 1E, 1G, 1LS; 15W to Hurry 2 Turns) Time Remaining: 0/3 Turns

2. Stage 3 & 4 Colonization of Alpha Sigma @ 13-15 (Cost: 2M, 2G, 2LS, 2E)
3. Stage 2 Construction of SS A3 @ 09-12 (Cost: 1M, 2G, 1LS, 1E)

4. Building Luxury Factory Level 1 on SS A1 (Cost: 2M)
5. Building Military Factory Level 1 on SS A2 (Cost: 2M)

6. Train Commander Alphonse Adams from Level 3 to Level 4 @ Alpha Centuri [12-12]

7. Charge 1 ODC @ 12-12 (Cost: 1E)

8. Basic Scouting: 13-18 & Surrounding Sectors from Alpha Centuri
9. Astronomer Aaron Atwood: Basic Scouting 12-16

10. Manager Abigail Ash produces 1LS



Resource Allocation:

Credits:       6 Storage + 10 GTA + 0 Production - 10 Trade - 3 UA Trade Fees - 2 UA Treaty Fees = 1
Mechanical:   10 Storage + 4 Production + 3 Trade - 2 Colonize - 1 SS - 4 Factory - 1 R&D = 9
Genetic:       6 Storage + 1 Production + 3 Trade - 2 Colonize - 2 SS - 1 R&D = 5
Life Support: 10 Storage + 4 Production - 2 Colonize - 1 SS - 6 Upkeep - 1 R&D = 4
Energy:        7 Storage + 1 Production - 2 Colonize - 1 SS - 1 R&D - 1 ODC = 3
Luxury:        1 Storage + 2 Production - 2 Upkeep = 1
Worker:        9 Storage + 6 Production - 15 Hurry Production = 0

Military:      24 Storage + 4 Production - 2 Death = 28
Total Military Available: 38A2



Galactic Meilolani Production:
                M     G    LS     E     L     W    Mil     Location  Warp Gate

Alpha Centuri  2+1   1+0   3+0   1+0   1+1   3+1   2+1      12-12        Y
SS A1          0+1   0+0   0+0   0+0   0+0   0+1   0+1      16-14        N
SS A2          0+1   0+0   0+0   0+0   0+0   0+1   0+0      14-13        N

Total:          5     1     3     1     2     6     4



Combat R&D:
A2 Military Grade



Diplomacy  (NAT, Allies, etc):

Non-Aggression Treaties:
  -Race B (Open)
  -Race C (Secret)

GTAs

Direct: UA
Indirect: Player A, Player B

Trades

To: UA
Via: UA
Send: Nanite Construction [Mechanical Production I], 10C
Receive: 3M, 3G

To: Player A
Via: UA
Send: Nanite Construction [Mechanical Production I]



Placement of Defensive Units:
Sector   |  Number of Troops  | Other Defenses

12-12    |       15 A2*       |  1 ODC (3 Energy Charged)
16-14    |        5 A2        |
14-13    |        5 A2        |
13-15    |        3 A2        |
07-12    |        0 A2        |


Placement of Units Attacking/Exploring:
Sector Grid | Troop Total:[#] | Length of Trip:[#] | Arrival Cycle:[#] | Previous Location:

09-11       |  10 A2 Mercs    |        [2]         |        [5]        |    07-12


Additional Military Information:
Treat all PC races as though I had signed a Non-Aggression Treaty with them.
*Commander Alphonse Adams is at 12-12



Character Actions:
Character Type | Character Name  | Character Level | Character Location | Character Action
Ruler          | Angela Aldrich  |      Ru:1       |  12-12             |  -None-
Commander      | Alphonse Adams  |      Co:3       |  12-12             | Training
Astronomer     | Aaron Atwood    |      As:1       |  12-12             | Scan 12-16
Manager        | Abigail Ash     |      Ma:1       |  12-12             | Produce 1 LS



Basic Scouting:
Planet's Scout Action (Loc) | Scan Center | Range |
Alpha Centuri (12-12)       |    13-18    |   6   |
Astronomer (12-12)          |    12-16    |   4   |

Detailed Scouting:
Planet's Scout Action (Loc) | Target | Range |
 -None-                     |   -    |   -   |



Catalogue of Technologies

Production Techs:
1. Nanite Construction [Mechanical Production +1]
2. Immersive Holographic Entertainment [Luxury Production +1]
3. Orbital Shipyards [Military Production +1]
4. Subservient AI (Worker Production +1)
5.

Colonization Techs:
1. Efficient Colony Design [Colonization Turn Reduction]
2.

R&D Techs:
1. Science Academy [Faster R&D I]
2.

Military Techs:
1. Point Defense Lasers [A1 Military Grade]
2. Refractive Shields [A2 Military Grade]
3. Ion Particle Cannon [Orbital Defense Cannons]
4.

Racial Techs:
1. Racial Tech 1 [Description of Racial Tech 1]
2. Racial Tech 2 [Description of Racial Tech 2]
3.

Other Techs:
1. Hyper Drive Basics [Allows your fleets 3 moves on the map.]
2.

This message was last edited by the GM at 07:26, Wed 12 Oct 2022.
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