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20:24, 2nd May 2024 (GMT+0)

OOC#33.

Posted by Admiral HackFor group 0
Zobaich
player, 4059 posts
In our lord and savior
Larry we trust!
Tue 15 Feb 2022
at 02:53
  • msg #978

Re: OOC#33

Sounds good boss
Lizzy O'conner
player, 3627 posts
Pilot Ensign
'Phoenix'
Tue 15 Feb 2022
at 02:59
  • msg #979

Re: OOC#33

\o/ awesome Sam will keep Roo until she is sent to the med Tech ships.
Admiral Hack
GM, 10823 posts
Tue 15 Feb 2022
at 03:16
  • msg #980

Re: OOC#33



Roo will be transferred in the Morning,  after we get back to The Hermes. Like i said before...when ever she is ready? its  a shorty shuttle ride back.

..................

also..its  funny how you don't think of some things..and then it happens.... i was  writing the thing with the Hotdog, and I remembered  when i was younger( alot younger) Heinz  had Green Ketchup..it tasted the same..it was just green... i forgot about it, until i posted!
Admiral Hack
GM, 10824 posts
Wed 16 Feb 2022
at 01:49
  • msg #981

Re: OOC#33

in a bit, I'm going to have  Shadow start the breakfast, and move NPCs  about. You all can post where you like thus far.

 if you want to have a pre-breakfast  and a post breakfast post in the Cond...just split  your post as i do..and  mark the the past post..'flex'

you won't need to flex  for an hour or so...
Jeremy Caseman
player, 193 posts
Wed 16 Feb 2022
at 01:54
  • msg #982

Re: OOC#33

In reply to Admiral Hack (msg # 981):

Ingame timing is right out there, a day CRP is about a month RT while it takes less than a minute to get the Fleet to travel mega miles from one place to another.
This message was last edited by the player at 01:55, Wed 16 Feb 2022.
Admiral Hack
GM, 10825 posts
Wed 16 Feb 2022
at 03:31
  • msg #983

Re: OOC#33

think of it as star4 trek, and other shows..the secense are  set, butwhen they get in the  ship..'poof; they're there!
Roy Spencer
player, 10060 posts
Marine SgtMaj
Security Chief
Wed 16 Feb 2022
at 03:38
  • msg #984

Re: OOC#33

It's story-telling...we don't need to focus on every moment.  Time skips over the boring stuff and slows down on the stuff where people need to spend time.  Trips between planets and bases would, if handled realistically, be lots and lots of posts about characters getting up, working their uneventful duty shift, having some down time, and going to bed.

So, the time slots that would be full of repetitive routines gets skipped.  We focus on the moments where the routine goes away.
Admiral Hack
GM, 10826 posts
Wed 16 Feb 2022
at 03:46
  • msg #985

Re: OOC#33

  as all the vets heard  ..over and  again..over the years.

  I wanted to make this  a RP  space game...the main plot. is the war....there are  dozens,if not  scores of  subplots...and there are the Plots you guys  bring to likfe through RP ( and some you miss  for the very same reason)

 all the Movies, series  and Books i realy liked, had action..interaction of the characters  and  maybe a bit of humor, now  and again..but not  enough  humor to make the game look bad.

 a case in point.. Izzy, missed out  on at least 3 plot libes that would have ( maybe) changed her  character's path...but the RP kept her from that....That? would happen in RL as well.

 Roll...Can..gregor, heck? even Larry were brought to life  by the players, BECAUSE...of the RP,

 if its  straight up action  folks want, they can get that in an arean game where its constant dice rolling and keeping stats..this..when we  do it right..is a full fledged  RP  game with action.
Nicole Rutledge
player, 3775 posts
Ensign; Pilot
'Banshee'
Wed 16 Feb 2022
at 04:55
  • msg #986

Re: OOC#33

I know I missed a few, but I tried to take advantage of a few too
Admiral Hack
GM, 10827 posts
Wed 16 Feb 2022
at 05:59
  • msg #987

Re: OOC#33

its  fair  and even across the board? everyone  has  either missed them, or never brought them to fruit.... for me?.. i can't bring  things in, no matter how badly i may want, because it looks  'set up'.

 I wouldn't be a very god GM, if   the only way to  keep the Flow  going, was to force march you guys through.."chuckles:: my first DM, was very upset with me, because  I  led my charcters and  My brothers  through a  dungeon,with out  setting off  some of his
big  traps"  and such..

he whined about spending all this time   ect ect...

 when i ran my campaign , My brother had the knowledge of how  i played, but not how i would run  a game...they missed  some stuff, but there was other stuff ready..and where i didn't have anything? they were rewarded with  some 'down time for healing' and such..i got better  at it.

 ::chuckles:: then there are times, I know   exactly  what i hope will happen...and sometimes a PC will do that thing ( good or bad) and it's like Hitting a jackpot.

 But? that's the thing , right? Your characters  are trying to get through  the war...mentally, emotionally , and Physically ..and...things don't always work out...which? is good.

 You all have seen  good things   happen to characters, you have seen  characters  drop the ball and pay the price..somewhere i heard a quote...maybe  during  superbowl week?

" Its not how many ties you get back up...its what you do, when you get back up "
Nicole Rutledge
player, 3777 posts
Ensign; Pilot
'Banshee'
Wed 16 Feb 2022
at 06:06
  • msg #988

Re: OOC#33

lol...I had a gm get mad at me for guessing his plots.  I was not trying to twist them or screw them up.  All I did was make a joke about a chucky like doll crawling up out a garbage disposal and attacking us.  I did not know that was what he had planned.
Roy Spencer
player, 10061 posts
Marine SgtMaj
Security Chief
Wed 16 Feb 2022
at 07:32
  • msg #989

Re: OOC#33

I still remember, back in my early college days, getting introduced to the Star Wars RPG (the old West End Games version, with the D6 rules).  One of my best friends was running the campaign...using, initially, published adventure modules, though he later spun off into his own take on the Star Wars universe, which I loved.  But in one particular module, we were supposed to be hijacking an Imperial fuel shipment.  Unbeknownst to any of us, IF we succeeded in stealing the ridiculously large fuel freighter (which was basically like an Imperial-oversized set of tanker cars for a train, except in space), there was supposed to be a homing beacon that would bring the Empire to the Rebel base we'd escape to, they'd blow up the shipment rather than let the Rebels take it, and the Rebels would have to give up their base and go on the run, yet again.

Well, I was playing a slightly paranoid bounty hunter.  We got aboard the ship, found the communications center, and plugged in our droid--whom I gave explicit orders to kill ALL outgoing communications.  Steve (the GM) rolled for the droid--exceptionally well!--and asks, as the droid, "Does that include the emergency homing beacon?"

"ESPECIALLY the homing beacon!"

Steve got this glazed look on his face for a moment, as he processed that and contemplated the results...and then proceeded to tell us that we had found THE ONE WAY he could think of to short-circuit the entire second half of the module...because without the homing beacon, there was no Imperial fleet coming to recapture or destroy the fuel shipment and therefore no need for a harrowing escape from Imperial forces.  He said, "They say in the module that it's important that the Empire tracks the shipment...but you've managed to eliminate every possible option they have to do so.  And I just don't see a reason to force you to go through that when you were smarter about carrying out the mission than the guys who wrote the module."  He tried a few other things (I'm not sure if they were his ideas, or stuff written into the adventure), but it was one of those nights where everything was clicking...the Imperial ship dispatched to intercept us got massively damaged because it was scooping up escape pods and I loaded one up with everything explosive that I could find.  The one Imperial officer who stayed aboard to try and sabotage the ship died when, rather than taking the bait after he started fires in multiple sections of the ship and going to investigate, I decided to just seal off the command section and blow atmosphere everywhere else (the ship was supposed to be empty at that point...I'd gone on shipwide comms with a thermal detonator and told the crew they had five minutes to abandon ship before I set off the detonator, which is why there were so many escape pods to be rescued).

That was the first time I seriously de-railed a GM's plans.  It became something of a habit...never deliberate, just, when presented with impossible odds, I tend to think way outside the box, I guess.  It was such a consistent thing that one of my friends told me, after I'd short-circuited his much-anticipated all-night battle plans, that any time I start asking questions that seem utterly unrelated to the threat at hand, he knew things were about to take a really weird twist.

I don't know if I've ever done that in this game.  I suspect that some of Roy's more unusual shots have created some surprises for Don...I'm sure the time that he and Beth hacked into a bunch of Lady V's monetary accounts and transferred all the money to the Hermes' slush fund was unexpected.  But beyond that...I don't know.  And I actually like the not knowing.
Admiral Hack
GM, 10828 posts
Thu 17 Feb 2022
at 02:35
  • msg #990

Re: OOC#33

My fav thing was when Hannah  figured out to use the Ion dust from the   EMS ship's   weapons, and put them into poppers... they are a standard stock in QMs  right now.

 I hate being surprised by stupid stuff..because it means some one is going to get hurt, or die.

 I love  being surprised by 'good stuff'..because it  keeps me moving as a GM, and  keeps the game fresh for me.

....................

 i more or less , put a lid on the  night?....

BUT..Henry can Flex  at the Lab ( which will be in Matterhorn Thread.)

if you have anyhting to add to the  'night before"  just flex it at the begining of your new post.
Roy Spencer
player, 10064 posts
Marine SgtMaj
Security Chief
Thu 17 Feb 2022
at 04:09
  • msg #991

Re: OOC#33

I keep forgetting about those ion poppers...I should really add a few of them to my standard loadout.  That'd be a great way to seal off access from some parts of the ship when we're boarding...shoot a popper into the door controls and short out the door so they'd have to manually force it open to get through to counterattack us...
Admiral Hack
GM, 10829 posts
Thu 17 Feb 2022
at 04:24
  • msg #992

Re: OOC#33

yep..i never  saw that comign, and it has  evovled, and the aliens? haven't a clue what causes trhe dust...thinkign our troops have sort of  'hand held' Ion weapon
Roy Spencer
player, 10066 posts
Marine SgtMaj
Security Chief
Thu 17 Feb 2022
at 06:14
  • msg #993

Re: OOC#33

Ooooooh...I just got an idea....I'll PM you about it...
Zobaich
player, 4061 posts
In our lord and savior
Larry we trust!
Fri 18 Feb 2022
at 01:37
  • msg #994

Re: OOC#33

Sorry been a ghost the last day or so, but had to factory reset the comp and i just now got it all back up and running proper.
Admiral Hack
GM, 10830 posts
Fri 18 Feb 2022
at 01:41
  • msg #995

Re: OOC#33

been there..hate resetting, but something , you need to.
Lizzy O'conner
player, 3630 posts
Pilot Ensign
'Phoenix'
Fri 18 Feb 2022
at 01:52
  • msg #996

Re: OOC#33

 I have been trying to post been fighting a nasty stomach bug i will get everyone up as soon as i can
Justin Kase
player, 3514 posts
Fri 18 Feb 2022
at 01:55
  • msg #997

Re: OOC#33

In reply to Admiral Hack (msg # 995):

Resets can be helpful
Zobaich
player, 4063 posts
In our lord and savior
Larry we trust!
Fri 18 Feb 2022
at 02:08
  • msg #998

Re: OOC#33

its working now so all good
Justin Kase
player, 3515 posts
Fri 18 Feb 2022
at 02:46
  • msg #999

Re: OOC#33

Missy are you about?
Isobel Sakura
player, 1313 posts
Ensign
Izzy "Hollywood" Sakura
Fri 18 Feb 2022
at 10:46
  • msg #1000

Re: OOC#33

Lizzy O'conner:
I have been trying to post been fighting a nasty stomach bug i will get everyone up as soon as i can


I can sympathise with that, it’s not nice, I hope you feel better soon
Mila
player, 895 posts
intelligent, loyal
likes to snoop around.
Fri 18 Feb 2022
at 11:28
  • msg #1001

Re: OOC#33

<nuzzles Lizzy>

Get well soon!
Admiral Hack
GM, 10831 posts
Fri 18 Feb 2022
at 14:39
  • msg #1002

Re: OOC#33

 Players Take note, except for a few.. I am uncertain what anyone is doing, so post as you will..

 I am looking to tying up breakfast and moving us  onto the ship tonight.
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