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Alien ships ( as you get to know them)

Posted by Commander HackFor group 0
Commander Hack
GM, 543 posts
Sat 28 Jan 2012
at 18:41
  • msg #1

Alien ships ( as you get to know them)

Demons:

scouts. Small pod-like vessels, very light armored, very fast and  manuverable..one  Pulse gun ,mounted in its  nose.

Fang. Light one man fighter, twin  Pulse guns on the nose  4 Power rays on each wing..can carry two missles in atmosphere.

Claw....Heavy fighter, 4  pulse guns in the Nose, 4 power rays  on each wing, can carry 4 missles in atmosphere...or  two small Torpedos in spoace.

Pouncers...Two man bomber/torpedo craft, 2 pulse guns in nose, a tureet in the back with twin pulse guns..can carry almost any loadout  of bomns/torpedos...but  are most often see in space  with two torpedos...in atmosphere  a mixture of bombs, that are limited, only by thier hardpoint  hookups.
This message was last edited by the player at 13:14, Fri 02 Mar 2012.
avains
Fri 19 Apr 2013
at 04:05
  • msg #2

Re: Alien ships ( as you get to know them)

  Nest Ships:  Large Metal Balls. Huge in size. Living quarters and such are around the Hull, some three rooms deep, leaving the Middle of the ship hollow..the  Commander sits on a bridge in the top Middle of the ship, the  floor is used for feeding  and Clean up

  EDT 'hammers': the EDT sold the Avians, the  HAmmer  MK Vs they made. Next to worthless, except for firepower, they dod not pose a big threat.

Avain Fighters:

HUNTERS:...Single seat fighters.. three nose  mounted Heavy Pulse.. quick to  turn , slower then any  ESN  fighters  after the HAmmer  Va

RAPTOR... Single seat offensive fighters.. Two Heavy Pulse on the  nose... two on the inside of the wings..two lazrs on outside of the  wings...heavy playe..Slower, but  can out  Dive   most Human aircraft in ATmo

EGG DROPPERS... Torpedo Craft.. two man.. two Heavy pulse on the nose.. Rear Havey  pulse on a Bubble.. faster then out torpedo craft..heavy armored.
This message was last edited by the GM at 03:06, Sun 28 Jan 2018.
Largrans
Fri 19 Apr 2013
at 04:08
  • msg #3

Re: Alien ships ( as you get to know them)

 Thier ships run the gambit of Destroyers  to Battleships,

All  Cap ships   have   opening on each side of thier Hanger Dec..Destroyers and below only have on hanger  door of   thier port side.

 they have   fast fighters, that are ..relatively...underguneed, but  can shoot  down allied fighters.

 All Largran Vessels (and ground armor) have shields against power weapons...Pulse guns, Lazers..however  good ole hard weapons can stream through and do real damage to  them.

 Fighters:

 FANGS: two hard Ammo  guns.. much like our 20 MM.. two heavy Pulse on the  wings.

 WINGS:.. scout  craft.. single seater... two HArd Ammo as  above...very fast...very quick..but little armor

 CLAWS:... Heavy  Fighters..can carry a torpedo.. 4 Nose  mounted  HArd Ammo.. 4 heavy  pulse on wings. But are  rare to see outside of  Battleships..Slower.. but can take alot of damage...
This message was last edited by the GM at 03:14, Sun 28 Jan 2018.
Creshians
Thu 3 Oct 2013
at 22:19
  • msg #4

Re: Alien ships ( as you get to know them)

 The Creshains have  the same relative ship types  as the  LArgran.

 HIVE:.. with only one  encountered.... 3 Miles  Long.. 1/2 Mile High...3/4 mile  wide.

 10 stacked   engies trive  it...the Bottom 'hold" stores  UES..and they are herded into parasite shuttles.. Breeders are  'safe" in the Middle pumping out  eggs... AA Guns  only.

 Largran  -like cruisers, but only one Hanger  Bay.. more  square.. with  towers along the   spine.

 there ships  tend to have more  Towers and extentsions ..

 they have  NAsty Looking Fighters, made to Look like  some type of Angry Beetle.

 Black Fliers:...Dark Painted fighters ... fast..agile... light armor.. 4 heavy, nose mounted Pulse.

 Green Fliers... Lighter paint  3  Nose mounted   Heavy Pulse .. 2 heavy pulse on each wing... agile , but slower then other  fighters.

  BUG BOMBS: ( named by ESN)...  a Pod shaped  fighter with shorter  wings... designed   to be kamikaze-like... no weapons, 3/4 of the ship is   Creshian 'c-10'...very fast...
This message was last edited by the GM at 03:34, Sun 28 Jan 2018.
Skith
Thu 3 Oct 2013
at 22:22
  • msg #5

Re: Alien ships ( as you get to know them)

  Like the   Humans and  Angels. The Skith have  varied  Capo ships..their favorites are the destroyers, that they make 3 of them, for every one of another type...

 High end  Tech, make them hard to hide from, but easy to see. their ships  are  Fluid  Looking, sweeping back, with Hangerbays  Amidships.

 Their  fighters  are on a PAr with the Fuji-tech  HAmmer MK Va...but can fly circles  around  any other  make of earth fighter.
Qarl
Sun 28 Jun 2015
at 05:55
  • msg #6

Re: Alien ships ( as you get to know them)

  Cap ships tend to be saucer shaped gun mounts on the top and Bottom...fighters  launched from them are shot out  through exit points on the "rim"....they land at Hanger  bay on the top of the ship and  are taken into the   Saucer to be refueled are armed, the   set up in of the  the Exit Tunnels.


1 man light fighter...Fast with 'blink tech' like the  Skith..cannot  fire  while in 'blink' and  must wait 1 second  after it reappears to shoot, or move...lightly armored//3 Pulse guns on each wing


1 man Heavy fighter..Like the one man fighter , they are Oblong with short wings...the heavy fighter  as  3  Pulse  guns one each wing   and a Heavy Pulse Gun  in the nose...


Bomber...3 man craft..Pilot who operates the nose gun...rear Gunner in a turrte Bubble and the Bomb Master..as he is called.. They carry three Bomb internally... Most times it is  Pulse  Bombs..rumors  have been leaking through , that they are getting Plasma Tech from the Demons.

all of the aircraft are  MAtch for the ESN fighters, counting on their Blink-tech...In Atmo..they fly like brings, and the Blink is   less effective.
FELRITE
Fri 14 Aug 2015
at 02:45
  • msg #7

Re: Alien ships ( as you get to know them)

 HUnters..

  single seat Light fighters, Fast but  thinly armored. Twin hardammo Cannon on the nose, one Pulse cannon on each wing. May be the fastest fighters in the Black?

Defenders..

 Single seat Heavy fighter.two cannon in the nose,  two Pulse  cannons on each wing..the armor  was thick enough to see the  difference, Under the  Middle of the craft was a tube, judging  by the   size and length , one  would assume it was one torpedo.


VIP shuttle that was unarmed, smaller and faster the the others, could carry up to 10 people.

  Cargo shuttle...it was armed with a  turret gun, and heavier armor, it was the slowest of the three...it could carry 12 people and  cargo, the amount of cargo would vary according to size and weight.

  Attack shuttle... the second fastest of the group, about the same speed as a Defender. It Hard  a manned turret on top tow side  Mounted    guns at the rear, one on each side..like  ESN shuttles  , the rear ramp and side  ramp came down. There was  seating  for 12 combat troops , with  a bar going down through the Middle for another 6..again..cargo would depend on room.
HILLITES
Thu 3 Mar 2016
at 02:05
  • msg #8

Re: Alien ships ( as you get to know them)

  The Planet Hillite...

  an very odd  system, One large  'earth type' planet, that  has formed  a Ring with  2 others, that are a bit smaller. All are  earth type, since they   are in the same Rotation path.

  three types of  cap ships.

   Cruisers..... are shaped Like  monster  sized Darts...the Point is  used for  ramming  ships. They   are thought to carry  between 10 -20 fighters. and are  armed   with  6  Pulse  cannons, 3 per side.

  They are fast, but lightly armored.

 Destroyers.... smaller  but made the same way..carry 6-12 fighters...4  cannons  per side...suched  as  scouts     or will attack Merchant ships.


  Runners...  Runners are  like  sloops. they do not have the ram point, only only have   one Pulse  gun per side...they have  2  Fighters..

 three types of  fighters.

  Heavy.... twin Pusle cannons on the nose... pulse  cannon on each wing.

  Mediums ..... twin  Caonnons on nose... 1  lazar on each wing.

 Light.... one  nose canon..two pulse   weapons on wing.
This message was last edited by the GM at 19:40, Tue 08 Mar 2016.
NIVAR
Thu 3 Mar 2016
at 04:00
  • msg #9

Re: Alien ships ( as you get to know them)

  The  Yellow-skinned    people of  Nivar have an ego, that matches the brightness of their  skin.

  They are traders , merchants, and thieves  They will sell  anything, anyone, and steal it back, just to sell it again.

  The Nivarian Cap ships are Bold   Yellow.

Cruisers... Cigar shaped with  Three points extending from the front of the ship...these are Pulse  Cannons. with  3 more  per side. They can  carry  up to 20 fighters.

Destroyers... about half the size of their  Cruisers .. three , front  mounted   cannons.. and  2   cannons per side. They have   two pluse  Cannons  per side... can carry up to 10 fighters.

Nivarian Rays... so called, because their  speed  and color look like streaks... Fast and Nible about the  size of a sloop.. One   forward Pulse   Gun, One  gun per side...up to 5 fighters...these, have been called the fastest...non-fighter...ship in The Black.

Nivarian fighters:

Sundrops...

Small single seat aircraft, lightly armored, Two Pulse Cannons  on the nose..one one each wing... are faster  then any  ESN/APF aircraft that we know of...Light armor, makes then easy kills, ...IF..you can track them.

Burst...

 still small, but slower.. Three nose cannons, twin lazers on each wing..heavy armored on the bottom, used  for  ground attacks, but have been mostly used to strafe  ships, to force them  to stand down...about as fast as a Dart, Slower then the Felrite figthers.
This message was last edited by the GM at 04:42, Fri 16 June 2017.
HYRAINS
Thu 3 Mar 2016
at 04:11
  • msg #10

Re: Alien ships ( as you get to know them)

 Hyria... the planet of  the 'dog people'..what they are to dogs, felrites  are to cats.

   Black and Grey streaked ships

 Cruisers.... Long  Rectangle  shaped  ships...heavy armored  12   Pusle cannons per side..on three  decs  ( total of 24 guns... 4 per deck.

 can carry up to  40 fighters. Thought Demons  seem to hold the title  of   the most feared  warriors in The Black.. It is arm to think they can match the   nastiness of  the Hyrians.

  thick Muzzles and sharp teeth they will figfht you in  hand to hand   and enjoy it...Ships are heavy armoered  and slow, their fighters  are like  flying tanks.

 one of the few raxces that do not seek 'breeding   stock' from humans...humans...are lunch

 Destroyers... again rectangle shaped ships, a little smaller then our  cruisers...

 12 guns...6 per side on 2  Decs... can carry 20 fighters...


 Hounds.... smaller  rectangular ships..two pulse  guns per side..can carry 8 fighters...
  they only make  one type of  fighters, Triangular shaped  and heavy armored.. three Nose cannons and   two pulse   cannons on the  wings

 they say, the  Hyrians   will fly full power into an Enemies  Vessel if they know they are going to die.
This message was last edited by the GM at 22:54, Wed 15 June 2016.
VERIAN
Sun 28 Jan 2018
at 03:45
  • msg #11

Re: Alien ships ( as you get to know them)

 Cap Ships:.. a bit bigger them  the God Class Cruisers .. 3 Heavy Pulse  Cannons... 3  Heavy Lazars mounted  Under them.. Give them 6  weapon Broad sides.

 Anglar the  nose is somewhat Pyramid shape with  the Bridge locaed  just about thier  OB  dec.

  One  Heavy Pulse   'chase  Cannon' on the nose.

 They can carry up to 20 fighters  and  2  Boarding shuttles.. 2  cargo shuttles.

  50 Marines... some  200 crew ( not counting  pilots)..No Civies.

 Very heavy Armor, can take a beating..which makes up for slow  turning and speed.

 FIGHTERS:

 NOVA: 'pride' of the Verian  Fighters.. sleek, fast, agile  as  a Cat( no offense to felrite  fighters!).. 4 Nose  Mounted Heavy  Pulse.. 4  wing mounted Lazars.. armor  comparable to a Hammer Va.

(( ESN   Novas   Have   a 3  barrel gatling  cannone that shoot   from the  top of the nose.. and 2  Heavy  Pulse  on either  side ))

 Quasar:... heavy  fighter.. same  weapons as  a NOVA, but  also carriers a Capsulized  Pulse  Torpedo... the  drawback, is if the torpedo is hit..the figther is gone.
This message was last edited by the GM at 23:30, Thu 19 Apr 2018.
AQRA
Wed 11 Apr 2018
at 22:43
  • msg #12

Re: Alien ships ( as you get to know them)

  Flood Class Battle ships... Monster ships.. 6 decs high.. twice  as wide  as  a God  class  Cruiser..twice  as Long... 24 guns  preside.. Mix  of  Heat weapons..Cold  weapons  and Heavy Pulse... 1000 Marines... but.. only 6 fighters...used  of planet Defesne only, due to slow movement.

  The Typon Class Cap ship... they are   smaller then out Hero class, But  faster, they  can rise  from the  oceans   and Make   space in 10 minutes.... They have  a  few of these  on, or  around E1  and E2.. was  well a s thier fleet   around, and On  Aqra... thuse  far?  they are the only race to build   Cap ships that do not  need  aid, to Reach the Balck, from the surface...

  they have 6 guns   preside.. 1 heat.. 1   cold.. and 4 heavy Pulse...

 they  cary 18  fighters... and 100  marines... they do not  take Civies into space.

..............

  The  Mermaid Class destroyers... very fast.. 3   Guns per side.. 1  heat.. 1 cold.. 1 heavy Pulse.. 6 fighters.. 30  Marines

.......

 The Eel  Class  assault shuttle....( he points to the one on the Deck )... as fast, if not faster then our  fighters.... 4 Bubble   guns  with twinmounded  Heavy  Pulse.. can  carry 12   marines.. or  20 if they stand...

..............

 The Vapor... scout fighter...  They are faster then the Felrite  Hunters... they carry   4  , nose mounted  Heavy Pulse..and   one wing Mounted heavy Pulse.. they can turn, but can't  climb very well

..........

 The Mist.....small scout fighters....used to lie in wait... and send information, or..ambush caravan.. one  nose  and 2  wing Mounted  weapons..
This message was last edited by the GM at 13:49, Thu 24 May 2018.
SSN
Sat 21 Jul 2018
at 21:50
  • msg #13

Re: Alien ships ( as you get to know them)

SSN

 Sol System Navy.  Ge-Fi's attempt to  Keep  Humans claose to home, or  joining Colonies, rather then  Join the ESN.

 Cap Ships... City Class Cruisers  that are slightly smaller  then  the  ESN Hero Class Cruisers.

 They carry  no Civies, and  as such use the room for 500-800 Marines...the rest of the sapce is  used   for Ammo and support ( Med Tech..Tech.. supply ect..

 Each Cap ship carries 4 flights of  10 fighters..it is unknown if they carry torpedo ships.

 Braod  sides.. 5 Guns perside... 2 HArd Ammo ( one on each end)... 2  Heavy Pulse ( one on each end.. and acapship grade torpedo tube in the Middle

  Taking a page from the LArgran text book, they have thier  Hanger Decs open on both sides.

 It assumed  they carry  4 to 6 boarding  shuttles , with the extra  room.


AA batteires circle the  top part of the  ship..
Vampic
Sat 16 Feb 2019
at 20:28
  • msg #14

Re: Alien ships ( as you get to know them)

 Vampic ships are made of  Metal...called  'vampoic steel' by  others... it  is a metal forged from the   ore found int he System.

 Though though, it  can be  brittle..taking more damage from hard Ammo then Pulse or Lazar .

 Cap Ships:

 Coven Class:... 4 Decks  3 Heavy Pulse on the first two decks...( 6 guns  total). somewhere  between 5 or 6 flights of   Wraith Fighters..or Ghast Fighters.

 estimate of  100 Crew, and  200 Marines.

 Cabal Class:   5 decks …. 2  Heavy Pulse  and  two HArd Ammon cannons on  the  top two decks ( 8 guns total )   guesses are  30-40   fighters. Mixed   Classes of wraith, Ghast and Ghoul class fighters.

 200  crew... 400 MArines

( smaller  ships , coveter ect..have not be  scanned as of yet)

FIGHTERS:

 Wraith Class... Top of the LIne . two  hard ammo  MGs  ( equate  to our 50 Cals) 2 Pulse weapons on both  wings.

 Ghast Class: ...scout  class  fighter.. one   hard Ammo  MG mounted  on the nose,  two puls e weapons  on the wings.

 Ghoul Class: fighter  Torpedo craft. twin  hard Ammo   MGs on either side of the nose.. one  Pulse   weapon per  wing... can hard one 'Fang ' Torpedo
Ellipsian
Fri 22 May 2020
at 20:07
  • msg #15

Re: Alien ships ( as you get to know them)

..There  are two types of the fighters. the First is the light fighter, meant to take on enemy fighters and  harrass second tier ships... The  are Called Darkwings . Darkwings
 had   twin pulse cannons on each wings, and they copied the style of the ESN  by having three mounted  hard ammo cannons on the nose..one on each side, one  just  above  the point of the nose... we assume  they are close to the  same caliber as our  fighters.. we think thier
 ammo  will be limited , considering the size of the aircraft. The Wing Commander of the
 Hillite System says the  aircraft are about even with the Mantis in The Black, but
 can turn better then the MAntis in Atmo...they do not carry  as much armor as a Mantis.

  the   Heavy fighter is   called   The Dark Hunter..it   carries  more  armor, and has  4 hard ammo cannons, two perside of the nose, one heavy pulse  gun on  each wing... The can dive   better then  a Mantis, but cannot turn or climb as easy, in Atmo..... they will Dogfight, but thier primary mission is to harrass troops  and   2nd tier ships from destroyers on down

 capships and and  2nd tier  ships  are not much better or worse then ESN  vessels..we have heard of  refits and new  Classes being built. We can only assume they recived information on our  resources, or captured some..I will remind  all pilots  to ,\make sure you destroy your  Aircraft if  you manage to make a forced landing.

..This is an Ellipsian Colony World.. they build them.. the outside is   metal with  generators  to   provide   atmosphere on the surface... They have transports that bring soil and plants to  each of these worlds  to help foster the Atmosphere ..they
 have farms on the surface... scattered on the surface  are  anti-caps ship grade
 defensive guns....Heavy Pulse , we  think?  there make be hard  ammo?

 .Inside the  world, is much like an ESN Carrierstation.. Peopole live, work and train there... we do not know if they  have   oceans, but we assume they will have bodies of  water to help  with  the   plants   and people on the inmside of the planet... These things move  very slow.. There is one  that goes to the Sol System, outlying area,   and   heads  back into Largran  space..we have heard humans call it..Nibiru. This   is one of her sisters.
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