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08:53, 28th March 2024 (GMT+0)

Images.

Posted by ImagesFor group 0
QUARTERS
Tue 9 Nov 2021
at 14:19
  • msg #34

Re: Images

 CIVI HOUSING

 they come   with  2 or three bedrooms   upstairs, with a  bath that contains a  small tub and shower.

 dowstairs   are  three Rooms,  a Kitchen at the end  end.. a Dinning area  in the middle, and  a relatively big living space.

 the  Civie section is set up, in much the same fashion as   The Stem, where the    homes are set up, like  Brownstones . There are some shops  in the Civie  section too for   food  and  such, Joe Mac's   coffee  shop is there as well

 In the Middle of the Civi chection is a long  'park' with grass and  swings, the park will lift up at one end, with a door  to the Bunker, that Civis  are to  shelter in, during battles.

 if boarded, the enemy would have  to seek out the  bunmker, figure out how to open it...

......................

ENLISTED QUARTERS

 after the first   refurbishing, done on their  return to earth...smaller, but  single   quarters  were made  for  troops to  have thier own space .

 walking in the  door, You have  a Bunk bed set up to the right.. the  Computer Table  straight forward against the  wall... the door to a small bathroom with shower, sink and toilet.. the left wall has  three Lockers with shelves  above them.. and  to the left inside the door, is a  weapons  locker and fridge next to that with a small  counter  and  sink.

 Gamma wave  ovens   sit on a c small counter   with  cupboards  above as well. the space  between  the  Bed and  computer  table  has  room  for  two trunks, ( even though the  quarters  are designed  for 1 person...another is able to move in  if they both agreed)

There is a Vidscreen above the  computer .

..................
NON-COM Quarters.

 on the other  side of the lifts, Corps, POs and SGT , and chiefs  all have   there  quarters there... Non-COMs  have a  slightly bigger    room, with an extra Locker and  bigger  bathroom that has   a bathtub-shower.

There is a Vidscreen above the computer

........................

OFFICERS QUARTERS EN  to LTs

ENSIGNS:

 from standing at the door.... to the Right is  a small living space with  Table   and Vidscreen and  chairs .. to the left is a small kitchen area  with fridge , Gamma wave sing and counters  straight ahead  is   the  door to the Bath that has a tub-shower, sink and  toilet. to the left of that is the door to the Bed Room,, most have one , '2 person ' bed, but  beds  can be swapped out   for   bigger  beds, or  Bunk beds

 a  couch separates the Living area  from the   kitchen area. Lockers   are on the walls. In the bedroom is sliding door closets

 LTs
 Bigger  quarters , by  far  with  a  Kink sizedbed  in the middle of the room, that also acts  as the  Living space.. at large  kitchen area with Gamma wave and  fridge, and lots of cupboard space... bathroom is  at the far  left corner  with features a  Tib-shower  and  sink with closets  there  is  a large  closet  to the far right of the living area...big Vidscreen is on the wall between the   passageway and the room( same wall as the door)

 There is a 'spare  room to the right, about half the size of an enlisted  quarters, that people use   as 'guest rooms ' or storage, or  a hobby room.

VIP SIDE:

 all VIPS  Save for  Admiral and  Captain's  quarters.

 Very large living area  with a big Vidboard  on the passage  side  wall...quarter s are divided into three sections, ( not  counting living  area)  a big bath room at the   far  left  corner... the 'master  Bedroom on the left   end of the room, a smaller  bed room Stright ahead.... a big kitchen area, has all the  amenities of a  Civi section kitchen.. it  is able to accommodate  20 people  ( not  counting the bed rooms. )

 Admiral hack's Quarters   and Captain Si's

  Massive   living area with  Two large Vidscreens on opposite walls a large   Bathr room with  big tub-shower, sink and toliets  along with  closet space.

 a full kitchen in each where    coks  prepare food  when meetings and such are held. with the Living  space used as  a rather big dining/meeting room when this is  done. two big , full sized  bedrooms..

 NOTE:   Though Captain Si and   The Admiral  'live' in his quarters. Captain Si's  quarters  are used   for  meetigns from time to time, and serves as her  'closet' for  hoarding her  Angel Silk dresses  that she   gifts  the Hermes Ladies  with for Balls  and such
Skeeter
Tue 22 Feb 2022
at 12:35
Justin Kase
player, 3593 posts
Mon 14 Mar 2022
at 02:57
  • msg #36

Re: Images

_
XX
_

This message was last edited by the player at 02:30, Mon 28 Mar 2022.
Justin Kase
player, 3654 posts
Sun 27 Mar 2022
at 21:38
  • msg #37

Re: Images






This message was last edited by the player at 02:29, Mon 28 Mar 2022.
Tarja Vanska
player, 64 posts
Corporal
Armoured Infantry
Sat 3 Sep 2022
at 12:05
  • msg #38

MkI Myrmidon Armoured Suit

Here is an image of the MKI Myrmidon Armoured suit (Power armour)currently being used, sporting grey factory primer.


This message was last edited by the player at 13:09, Sat 03 Sept 2022.
Tarja Vanska
player, 122 posts
Corporal
Armoured Infantry
Sun 9 Oct 2022
at 14:31
  • msg #39

MkI Myrmidon Armoured Suit

Overview
With armour plating comparable to that of heavy boarding armour along with the speed and mobility afforded by medium boarding armour the MKI Myrmidon Armoured Suit is capable of withstanding sustained assault from most conventional small arms fire and close combat weaponry whilst overcoming the traditional drawbacks of having to carry armour capable of doing so. What is more with the inclusion of built in jump jets located within the suits feet the wearing is able to leap, or “Bounce” as is common parlance amongst those that wear such suits, approximately one hundred metres at a time allowing them to travel far greater distances than a normal trooper would be able to without transport.

The armoured suits also do not suffer from the usual drawback of mechs of being too large to fit within the doorways and corridors of most military facilities with the suits adding only an additional six inches to the wearers own height making them suitable for undertaking boarding actions on naval vessels.

The suits themselves comprise of two pieces, that being the main body of the suit including, gauntlets, boots and power pack, and the helmet which is the only part of the armour that can be removed without specialist equipment. This design feature, along with an inbuilt air supply means that the suits are fully self-contained and thus able to operate in toxic environments or even a hard vacuum.

Please note that due to the nature of the design of these suits that only Type 1 Humanoids (I.E Humans, Angels, Udenses, etc) of a height between 5'4" and 6'4" may wear the standard design. For wearers taller than 6'4" a specialist suit can be produced. Armoured suits are also currently being designed for use for within the Sanri and Occui militaries (please see relevant documentation for further information).

Armaments
With the suits incapable of operating standard weaponry due to the size of their fingers they instead come with an array of built in weaponry that is operated using a combination of microswitches located within the suits gauntlets and the targeting system within the suits helmet. Due to the built in nature of these weapon systems it is impossible to change out or even reload these weapons whilst in the field with the ammunition in particular requiring a technician to open up a panel in the back of the armour in order to gain access to the drum magazines that are employed. The currently available weapon systems are as follows:

5mm “Firestorm” Gatling gun (Right Arm) - a three barrelled gatling gun mounted upon the right forearm that fires a combination of 5mm AP and AP-I rounds with a drum holding approximately 5000 rounds.

Mjolnir Gatling laser (Right Arm) – A three barrelled heavy pulse equivalent mounted upon the right forearm in the same manner as the 5mm Gatling. Although it lacks the stopping power of it's hard ammo cousin it has a longer range and is considered to be more accurate.

“Dragon” Napalm thrower (Right Arm) – A standard military issue flame / Napalm thrower mounted upon the right forearm. Please note that this system comes with additional thermal protection on the forearm and gauntlet.

Pulse Weapon (Left Arm) – Mounted on the left arm this weapon has the range and power relative to a standard issue pulse pistol however unlike all other weapons systems this has a near inexhaustible supply of ammunition making it an ideal backup weapon.

"Typhoon" Mini Rocket launcher (Right Shoulder) – Mounted behind the right shoulder this weapon contains a magazine of five unguided mini rockets which have dimensions similar to that of a Cuban cigar. HE, HEAT and smoke variants are available, with the HE having a blast radius and power comparable to a grenade. The HEAT variant, whilst lacking the penetrative powers of larger dedicate AT weaponry is capable of knocking out most APV's currently on the battlefield if positioned accurately. All available variants can be mixed and matched freely.

Close Combat weaponry – Although the suits do not come with any close combat weaponry as standard, with the bare hands and brute strength of the suits being dangerous enough, it has been proven that weapons such as swords can be used effectively as demonstrated by sergeant Meari on Bura. However due to the relative clumsiness of the suits fingers the bigger the weapon the better.

A note on Electronic Warfare
After a successful electronic warfare attack was brought to our attention by one of our military advisors operating with the ESN Armoured Suit Programme, rendering the communications systems inoperable, several additional layers of I.C.E have been installed within the suits operating system. We request that any further Electronic Warfare testing is prearranged with FinnTech so that dangerous and potentially deadly "Black" I.C.E can be disabled. Finntech Plc accepts no liability for catastrophic system damage or death as a result of unsanctioned testing.

Medical Suite
Due to the sensors mounted within both the armour and the undergarment worn by the wearer the suits computer is able to monitor basic biometrics such as heart rate, breathing, etc and detect any injuries sustained by the wearer. This information can either be relayed to a med tech via a scanner port located on the suits left hip or used by the suits medical suite to administer combat drugs to the wearer which consists of a cocktail (colloquially known as “Juice”) of Coagulants, pain killers and stimulants devised to keep the wearer functioning long enough to leave the battlefield and seek suitable medical attention. This system may also be utilised to administer so called "Combat Drugs" designed to enhanced the users, strength, reactions and aggression, however it should be note that FinnTech Plc accept no liability for any long terms illnesses or even death caused by the use of such chemicals.

It should also be noted that should it prove either impossible or impractical to remove the wearer from the suit by opening the chest cavity as per standard operating procedure it is possible for either the wearer (or remotely by a med tech) to activate the explosive bolts within the suit. This will rapidly remove the suit from the wearer at the expense of the suit which will be destroyed in the process.

Another notable feature is the impact gel lining the suits interior which is usually a dark red in colour resulting in to be likened to blood especially when seen from through the armour's open chest cavity. As well as acting as a warm and comfortable lining that will snugly hold the wearer in place during normal operation and keep them away from the external plating and mechanical  components of the suit, it also absorbs the kinetic energy caused by impacts be that from falling, high G-forces or projectiles offering the wearer an additional layer of protection. However it should be noted that although the gel is highly effective it can still be still be defeated if a sufficient force is delivered and thus the wearer is not to over rely on it's presence.

Operating in a Vacuum
Although originally intended to operate in the arctic conditions of Russia and Scandinavia the suits excellent thermal qualities, high resistance to radiation and inbuilt air supply make it ideal for operating in low or even zero gravity (Null-G) with the built in jump jets allowing the wearer to quickly move through open space. The suit also features a set of electro-magnets located in the soles of the boots, the knee caps and palms of the gauntlets allowing them to adhere to any metallic surface (such as the hull of a ship). Please note that the suits were never intended for prolonged use within a vacuum and only possess a limited air supply.
This message was last edited by the player at 17:04, Mon 23 Oct 2023.
Dr. Alison Verault
player, 229 posts
Psychologist, Lt. ESN
Fri 14 Oct 2022
at 21:07
  • msg #40

Images

Alison's leisure wear for Day 2 of the Buran shore leave:


Justin Kase
player, 3992 posts
Sun 16 Oct 2022
at 07:20
  • msg #41

Images

Gulp.... where the dickens did you concealed your Long arm?
Dr. Alison Verault
player, 233 posts
Psychologist, Lt. ESN
Sun 16 Oct 2022
at 17:47
  • msg #42

Images

Under the poncho, silly.

Ok, might be stretching things a little, but it is just online fiction, at the end of the day.  ;)
Missy Jagger
player, 535 posts
Engineer
Master Mechanic
Tue 13 Dec 2022
at 06:39
  • msg #43

Images

In reply to Dr. Alison Verault (msg # 42):

Heck, the poncho could conceal a shoulder harness that could hold a short barrel lever action Winchester 30-30 along the spine for all anyone could know.
Justin Kase
player, 4067 posts
Tue 13 Dec 2022
at 06:43
  • msg #44

Images

Or any carbines.
Missy Jagger
player, 536 posts
Engineer
Master Mechanic
Tue 13 Dec 2022
at 15:07
  • msg #45

Images

Well In theory, yeah, but open your eyes honey.  That girl knows how to accessorize.  Besides, most carbines can’t pull out of a straight draw holster and this little lady means business.  She needs only one bullet at a time to do her talkin.
Dr. Alison Verault
player, 291 posts
Psychologist, Lt. ESN
Tue 13 Dec 2022
at 17:09
  • msg #46

Images

(tips her hat)  Thanks for the backup there, Missy.  ;)
Missy Jagger
player, 537 posts
Engineer
Master Mechanic
Tue 13 Dec 2022
at 18:22
  • msg #47

Images

No problem there Alice, Justin’s got a good heart in there but occasionally needs the reminder that though this might be a man’s world, it ain’t nothing without a good woman. ;)
Zobaich
player, 4605 posts
In our lord and savior
Larry we trust!
Thu 2 Feb 2023
at 21:13
  • msg #48

Images


Admiral Hack
GM, 11580 posts
Thu 2 Feb 2023
at 21:25
  • msg #49

Images

Roy is going to make  a fim. " Driving  Mr  Zob"
Lizzy O'conner
player, 4638 posts
Pilot Ensign
'Phoenix'
Sun 3 Sep 2023
at 03:05
  • msg #50

Images

 Lizzy O'Conner:


Tarja Vanska
player, 582 posts
Corporal
Armoured Infantry
Sun 3 Sep 2023
at 11:41
  • msg #51

Images

Tarja Vanska:



Izzy Sakura:



Harry Lynch:


This message was last edited by the player at 11:47, Sun 03 Sept 2023.
Samantha Robertson
player, 1580 posts
Lt. Comms Officer
Burian Ambassador
Sun 3 Sep 2023
at 12:24
  • msg #52

Images

 Samantha Robertson:


Meari
player, 2203 posts
Udenese SGT AI Squad
Calm, Cold and Deadly
Sun 3 Sep 2023
at 12:51
  • msg #53

Images

 Meari:


NA-CE
player, 426 posts
Corp ESN Med Tech
Save as many as you can
Mon 11 Sep 2023
at 03:25
  • msg #54

Images

 Also This is how NA-CE looks, that was in her angel silk dress.


Yotolia
player, 8 posts
Fri 17 Nov 2023
at 04:13
  • msg #55

Images

 how yotolia looks over all



my own 3d render of her actual head shape

Angela Morsan
player, 21 posts
Raven
Sun 26 Nov 2023
at 02:22
  • msg #56

Images

 
Angela Morsan
player, 37 posts
Raven
Sat 9 Dec 2023
at 00:30
  • msg #57

Images

Hey all, I designed the pilot's space suits

Jug (Pronounced 'Joog')
player, 639 posts
Gavan Warrior Leader
Lt. Equivelent/ SEC
Fri 15 Dec 2023
at 04:09
  • msg #58

Images

found an 'off duty' me.  close to it at least.  except I has more sexier black teeth.


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