Re: LOAD OUTS
Ajax Rush / Liberty Mech Loadout: Bura 5/2015
Ajax
In the cockpit Ajax wears a modified -Heavy flight suit,
button Com on collar, handheld Com clamped to handy spot in the cockpit.
and carries his handmade 16 gauge 4-shot revolver shotpistol in a hip holster.
A 3" push dagger is concealed in his (Gadsden Flag) belt buckle.
Concealed among the many pockets on his kevlar-weave cargo pants is a large sheathed survival knife, its hollow handle equipped with compass, fishing gear, folding saw, lighter, magnesium block, and many other small useful survival gadgets.
In other pants pockets are kept a flashlight, laser measure, kevlar-weave fighting gloves, sports mouth protector, 5 plastic flex-cuffs.
Also on his belt, several useful gadgets and 2 throwing knives in concealed pockets on each shin.
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"Liberty" Mark 2 combat Mech
Overall: The "Liberty" Mech is nearly 10' tall when fully extended. and over 8' wide. Roughly Humanoid configuration. Rider sits in the chest, the canopy is the Mechs head. Canopy lock opens and controls are activated by DNA scanners.
The legs can retract by about a foot to reduce height for negotiating building interiors and other smaller spaces, but this reduces speed and mobility somewhat.
Head/Cockpit: Rider has full 360* view through 2" thickness of ?/Lexan composite (view to the back is only the top 6")
(Rider is strapped in securely, Riders foot movements operate the Mech legs.
Cockpit Storage Bin: holds 1 Demon Heavy model Pulse Rifle, folded empty knapsack and filled backpack (contents described below)
Backpack Contains: small bag of assorted Angel candies, 1 ration pack, 1 bottle of water,
ESN first aid kit (includes 1 can Derma foam, 1 can derma plast, 2 rolls of bandages, 1 small razorblade in sealed wrapper, 1 small bottle pain pills (20 caplets)
Mech Left Shoulder: Spotlight on extendable stalk, can extend 24" (??000 candlepower beam illuminates 50' area at 300')
Mech Left Arm: Internal .60 cal (15mm) "Minigun" (motor-driven 6-barrel rotary machine gun) Firing rate 6000 rounds per minute (so a one second burst fires 100 rounds!) or short bursts of 10. 3000 round linked belt of Ammo contained inside upper arm compartment
.60 cal Ammo Mix: Encapsulated Pulse (Tracer) / Hard / Armor Peircing
The Left hand/gun barrel tip is covered by an armor cover when not ready to fire, and it can be used as a club if needed in melee combat.
This cover has a steel hook welded on that is somewhat helpful when manipulating objects (but not nearly as good as a second hand)
Mech Right Shoulder: 15-pack of Grenade Launchers- pop up from internal shoulder storage area) fires 3 volleys (15 Frag grenades in each volley.. a volley covers at least a 150' area, depending on wind, ect.)
Mech Right Hand: Is a 3-fingered hand 15" wide, can grip and fire a carried
40mm Recoiless Rifle, Demon Pulse model, Fuji modified for a Mech hand:
Loaded with Angel-steel penetrator Pulse-pack (Angel version of APHE) pulse propels the Angelsteel AP shell, which explodes inside armor (12 shot box magazine)
Mech Right Forearm: "Big Shot" Shot cannon (mounted on forearm like a bracer, this old-fashioned gun designed by Ajax is aimed to fire across the top/back of the hand)- fires 2 gallon shells of iron and lead mix 1" 4-sided shot (variant grapeshot) that shred anything unarmored in a 50 yard long x 10 yard wide cone-shaped blast area, the hard ammo is particularly deadly to Demons. (manual action, 5 shell magazine)
Mech Legs: each leg has a small storage compartment -
Left Thigh compartment: empty Duffel bag (for loot)
Right Thigh compartment: empty Duffel bag (as above)
The legs can retract by about a foot to reduce the clearance height for navigating building interiors and other smaller spaces, but this reduces Mech speed and mobility somewhat.
Packed on Back: 2 extra ammo belts for .60 cal, (1 Ajax mixed load, 1 belt Hard / AP) folded and protected from vacuum.
12' Steel Log chain with hooks (hooks fit into the chain links and eyes welded on Mech arms and back of torso), assortment of smaller chains and straps for securing various items of salvage.
2 large bags for carrying loot, bodies, prisoners, ect, tightly folded and protected from vacuum, labeled for return to "ESN Hermes, Hangar dec, Mech shop".
Mech Exterior Belt: (backside of belt) extra mags of 50mm Recoiless ammo (12 rounds per mag of Angel APHE)
Mech Feet: Heels: Jet-assisted jump capability thrusters. fuel only sufficient for a few seconds of liftoff, but good for ?? 10' jumps. They dont burn long, and sap a lot of Power Cell juice. The jet can also burn a close target.
Magnaclamps can grip ferrous materials with 1000lbs of force in Earth standard gravity, more than enough to secure the Mech to a starship hull in zero-G.
The 3 "toes" contain retractable claws to provide extra traction when climbing or pulling.
This message was last edited by the player at 20:56, Fri 23 Oct 2015.