Character Build.   Posted by Skill list.Group: 0
Skill list
Fri 4 Feb 2011
at 02:12
Helping to define  the character
You get to add 50 points to the start may put up to 20 in any catagory. every one starts  with 5 points in each

STrenght  5

Stamina   5

Speed     5

IQ        5

Willpower 5

Charisma  5
 These are the  spheres of learning that the Points  above  will help in.
 Tech studies...
               Alien Tech
               earth tech
               Combine Tech

 "Air" Combat.. Flying
Diplomacy...Reading people

            Study New Races

Ground  Combat... Shooting
                   Hand  to hand
                   Mech training.

Communications....Ship to ship
                  Coding  and codebreaking

Med Care......Field Medic
              Ship's doctor
              Disease control

Navel combat...Ship to ship ( ship mounted  guns, torpedoes ect ect)
               Boarding  party

ST STA SP  add to combat

IQ Will Cha  add to Dip, Communications and Med care

Damage  Points..will be the total of your ST, STA and Will


 Character  Skills:

This message was last edited by the GM at 13:07, Thu 12 Sept 2019.

Fri 4 Feb 2011
at 02:27
Re: Helping to define  the character
  LT Beth  Morrow  Commuincations

  St 5 + 10=15

 STA 5 + 10= 15

 sp  5

 IQ  5 + 20= 25

will 5

 Cha 5 + 10=15

Concentrtations:  ( we have had  some players  close to , or reaching 100 in a sphere.. we will continue to allow  progression as wel go, if an imbalance  happens , I will  see what retooling can be done. )

 "Air" Combat.. Flying       0
                Shooting     0
                Formation    0
Diplomacy...Reading people   0
            Comprimise       0
            Study New Races  0

Ground  Comabat... Shooting  5

                   Hand  to hand 5
                   Survival    5

Commuincations....Ship to ship  25
                  Languages     25
                  Coding  and codebreaking 25

Med Care......Field Medic  0
              Ship's doctor  0
              Disease control  0

Navel combat...Ship to ship ( ship mounted  guns, torpedoes ect ect) 0
               Boarding  party  0
               Sailing 0


Character  Skills:

 Cyber warfare


 small arms

This message was last edited by the GM at 18:13, Fri 17 Jan.

Admiral Hack
 GM, 1651 posts
Wed 5 Mar 2014
at 01:00
Re: Helping to define  the character
  The development of your Character, should be   through they Grow..or don't..with the people around them.

 there well..the Abilities . everyso often you have earned  enough  Game Points ( GPs) to get a PM from  me for you to add occasion that I award a point.

  Once a Character   has  1 ability that reaches  50..they can chose to  put   an award to  the concentrations..until that time..i adjust those, as the players  Grow...or fail
Admiral Hack
 GM, 2713 posts
Fri 24 Jul 2015
at 19:21
Re: Helping to define  the character
 Had a few questions about   the spheres and ability points. so I will add this here.

1.... First off...Remember, this is  a heavy RP game..RP game carries as much, if not  more weight then the dice rolls. I change the dice  rolls per  event..sometimes yo need to roll higher then the target number..sometimes you need lower...if it is lower, then your Mods subtract..Higher..your mods add.

2...There  are  only a few reasons I will ask you to roll for your charcter...One, is if my rolls were so close, that I give the player  a chance to 'decide' with a roll....or..if its  between two PCs and My rolls are close, I'll just let the PCs  roll and take it from there...NOTE..success of failure by a large margin on  my rolls is..well..tough. " it was meant to be"

3..though  in may seem complicated, it  really isn't..this was devised for people to not  min/max...but  grow their Character as they see them evolve or  in a direction they want to grow in.


 on the CS it shows you the also shows you what abilities  influence certain spheres. The  sub-spheres concentrate on an aspect that will be  in use, or NEEDED to be in use  for a roll...The Ability Points  are added  and divided by 3...that gives you your big mod...then comes  the sphere which has its own formula to be added to the  Mod...then, the    RP Mod..which will influence the rolls even more...a good  roll with a good sphere but bad RP could hurt the roll...there have been times ( many times) RP caused negative mods and got  characters  hurt...some really bad  RP got  guys Killed ( power suit guy...Mind reading guy).

 In the end? its all about RP, the  abilities and  Spheres  add to the  random flavor and help make your character  special.

 In the years of this game being played..there has never been 2 players even close to be   alike...even  the NPCs  have  personalities.

 So?  if you're looking for Numbers to crunch, to try and   make your character  'powerful" it  won't  happen. at least it hasn't yet.

 I never  liked to Kill characters..some folks who retire from the game  will have their characters die...some  players just toss their charcters  around..yeah..they will die, sooner or later..only so many times you can get lucky..i will NEVER say..." are you sure you want to do that?"...its all on you and  your RP..I just run the game!

 Please..any questions  go to me in PMs  or OOC..this is an Info thread
Admiral Hack
 GM, 7079 posts
Thu 1 Aug 2019
at 03:34
Re: Helping to define  the character
 Now   'new spheres'

  we can add new spheres  through this  process..

1.. ask me what you are lookign for... if  I cannot   pigeon hole  it to an existing   sphere.. AND... it makes  sense, we  made add it.

2... if  we  add a sphere.. any one  can try to  learn in that sphere ..but..if it is outside  your  'day job''ll have to make sure there is RP  support for it..
Admiral Hack
 GM, 7243 posts
Thu 12 Sep 2019
at 13:06
Re: Helping to define  the character
 New System: POD system ( My system TM) and all od that.

Abilities :

 abilities  are, the   determination  on how  well you can do something. These numbers  a represented in points. The use of abilities  will  ..ADD.. all abilities  needed for that roll and  divide  by the Number  of  Abilities. (  IE:  You use  ST, SP  and STA.. you add them, divide by 3)  this  gives you   your  Mod for the roll


 spheres  are  refined  areas  you  train and focus   on... spheres  are 'bonus  Mods'.. you add the numbers  of the sphere points and take  1/4 that number..that Give you an  extra  mod.

(  IE:   You are in a  fight.. your  use Attack  and  weapon  skills.. and take  1/4 that  number  to add to the roll )


 Lefty is  fighting.. he has ST  10...STA  12..SP 14..give him a total of 36  his  mod  for abilities is  12

 for this fight, I pick his  ATTACK and  WEAPON SKILL... spehers.. lets  say each  is   10..that   would be take  1/4 of that  for 5

 total Mod  for  Lefty this  roll is  17.... a 1d100 is  rolled  at +17 added


Dice Rolls

I do most the Dice  rolls, this  keeps the  game  free of  'numbers' as you RP

there  would be  2  reasons   for Dice  rolls..

  Combat..... where you must  beat the  enemies   roll

  Task... where you must reach a  number to be successful

There   are  2 reasons i would have a player  roll.

 1... if  I rolled  very badly and I want the player   to have a chance to  save  the  charcter

2... a 'crossroad's, of  sorts , that  is important to a plot/subsplot/Minorplot  ect..this  keeps the game fresh for me as well as the players


 Character Skills:

 these are skills your character has learned over the years... weapons..or day to day things...

 once you start in the game, your skills  are set... for you  to 'learn new ones' you ask me in PM  if  we agree,  then  it  must be  'worked on' IC...

Example:   Shadow  can't  dance  well.. but he's trying. so IC  he works on dancing..... Nikki wants  to fly a fighter...she   goes to SIMs  , studies  in her  room  ect ect.

 nothing  just 'happens"
Sun 12 Apr 2020
at 01:22
Re: Helping to define  the character
 when you get wounded, if your  damage is  10 points or less,  eating  and restign ( along  with a Med tech)  will get you might be sore..but you will still work

 if you have  for will take a day or so..

 then we get into 'target' injuries .. that's like , broken bones.. heavy OR treatment..deep deep stab wounded ect

 they will day a couple  days.

 understand?  a couple days  for them like a month for us , as far as healing goes.. they are spoiled by  Angel food, Derama  foam..and..if they are lucky 'getting juiced'