Chapter 2: The Ancient Cycle.   Posted by teslas.Group: archive 0
teslas
 GM, 226 posts
Sat 5 Feb 2011
at 11:27
Chapter 2: The Ancient Cycle
You wake up to a clear Firesday morning. Yesterday's events almost seem unbelievable. A determination you've never felt sweeps over you as you snap awake.

After grabbing something to eat very quickly, you open your door eager to meet your friends and begin on your journey. Outside, two palace guards and a court mage are waiting. You peer down the street and the same type of group are also on your friends' doorsteps.

"Hello. We have been instructed to see that you and the rest of your team get everything you need for your trip and escort you to the south gate. Please let us know when you are ready."

You check down the street once again. The others of your party are just now peering out of the doors, probably getting much the same message.

The escort will accompany you anywhere you decide to go. Now is the time to stock up on anything you may need for your journey outside of the city. It is currently around 7:30am.

DM suggested items:
-Food for a week. (3gp5sp, 7lbs)
-Light sources (so you don't burn up all your cantrips)
-A way to light said light sources, if necessary (flint/steel works wonders and lasts forever, tindertwigs are much more useful for in-combat situations.)
-Look into buying some more consumables, IE tents and potions

If you find yourself not being able to afford something, strike up a conversation with some of your party members about it. Your characters would communicate about what they're bringing and how much they can carry of it. Use the OOC to discuss all of this unless you'd rather not. It's much faster than speaking in character.

This message was last edited by the GM at 15:53, Sat 05 Feb 2011.

VIL
 player, 112 posts
 Red Mage
Sat 5 Feb 2011
at 15:02
Re: Chapter 2: The Ancient Cycle
Vil stretches, then adjusts his armor, buckler, and weapon to fit properly. He nods at his escort and heads to see the rest of his friends.
DAI
 player, 162 posts
Sat 5 Feb 2011
at 15:43
Re: Chapter 2: The Ancient Cycle
DAI walks out, having stowed away the box he recieved the night before. He listens to the escort, before nodding in acceptance and heading to the Market District, arrying all his gear.

Buying:
6 days Rations(3 gp) (6 pounds)
Everburning Torch(110 gp) (1 pound)
50 ft Hempen Rope (1 gp) (10 pounds)
Grappling Hook(1 gp) (4 pounds)
10 Tindertwigs(10 gp) (weightless)

This message was last edited by the player at 16:17, Sat 05 Feb 2011.

JACK
 player, 179 posts
Sat 5 Feb 2011
at 16:14
Re: Chapter 2: The Ancient Cycle
Shifting a lightweight pack, Jack hails his friends. "Good morning, all. So, where is the temple of fiends? I don't think I've ever heard of it." It was rather abrupt, but he appeared to be in much better control of himself now.
ZEIG
 player, 157 posts
 White Mage
Sat 5 Feb 2011
at 16:35
Re: Chapter 2: The Ancient Cycle
Zeig steps out of his doorway looking like a new man in his white robes with red trim and after a full nights sleep.

"It's a ways off to the north, best we not go unprepared.  I'm going to pick up a few things from the marketplace myself."

[OOC]

Buying:
6 days rations (3gp) (6 lbs.)

Also, what school of magic is light/illuminate?  It's evocation in dnd.

Whoops, sorry.  Didn't think to look past the spell pdf.[/OOC]

This message was last edited by the player at 16:41, Sat 05 Feb 2011.

JACK
 player, 181 posts
Sat 5 Feb 2011
at 16:43
Re: Chapter 2: The Ancient Cycle
Jack follows Zeig and Dai, "Yes, better to be safe. I'll buy a little as well."

[OOC]Buying 2 ration, 1 bedroll, 1 flint and steel, and... 1 bag of caltrops, if the shops have them.

EDIT: Oops, thought rations were 1 gp. Adjusting[/OOC]


GM EDIT-
The shops carry caltrops. God I hate players that buy caltrops ;p

This message was last edited by the GM at 16:54, Sat 05 Feb 2011.

VIL
 player, 113 posts
 Red Mage
Sat 5 Feb 2011
at 16:49
Re: Chapter 2: The Ancient Cycle
Vil walks up to Zeig and hands him a scroll. "I figured since you gave me one of your spells, I'd get you one as well. Its Basuna."
DAI
 player, 163 posts
Sat 5 Feb 2011
at 16:54
Re: Chapter 2: The Ancient Cycle
Upon finishing his purchases, DAI tracks down ZEIG and JACK, handing them each 15 platinum pieces, merely nodding and saying:

"This should be used for...preparing yourselves, I'll be waiting at the South Gate."

After dropping these off, DAI would turn toward the South, not requiring direction from his escort.

This message was last edited by the player at 17:08, Sat 05 Feb 2011.

JACK
 player, 182 posts
Sat 5 Feb 2011
at 17:00
Re: Chapter 2: The Ancient Cycle
"Where did Dai..." He looks up at Vil, "The castle?" He frowns, before taking an empty pouch and placing them inside. He looks back at Vil. "We never did talk about what happened after we seperated. We should fill each other on what we missed when we make camp."

[OOC]EDIT: What's the weather like? Might affect our spending.

EDIT 2: There's a skill for that!
12:11, Today: JACK rolled 23 using 1d20+4 with rolls of 19. Survival.
[/OOC]

This message was last edited by the player at 17:12, Sat 05 Feb 2011.

ZEIG
 player, 158 posts
 White Mage
Sat 5 Feb 2011
at 17:05
Re: Chapter 2: The Ancient Cycle
Zeig breaks out a big toothy grin at Vil and nearly tackles him with a hug.  [OOC] With his imposing 9 str. [/OOC]

"You didn't have to you know...I mean..."

He then turns to Dai, "Are you sure?  I know it was from the castle but you earned it."
DAI
 player, 166 posts
Sat 5 Feb 2011
at 17:08
Re: Chapter 2: The Ancient Cycle
DAI gives a wordless nod to ZEIG, before heading off toward the South Gate.
teslas
 GM, 243 posts
Sat 5 Feb 2011
at 17:14
Re: Chapter 2: The Ancient Cycle
Yesterday's rains are gone, but the sky still isn't clear of clouds. They are fluffy and grey and stretch as far as you can see, yet the sun is managing to light everything.

The weather is comfortable, around 65 degrees(F), and will get warmer as the day goes on. Cornelian lands don't really have seasons, though it would currently be closest to early spring. The temperature only varies about 20 degrees over the course of the year, and nights are around 20 degrees cooler than the days.
ZEIG
 player, 160 posts
 White Mage
Sat 5 Feb 2011
at 17:15
Re: Chapter 2: The Ancient Cycle
Zeig giddily reads the Basuna scroll and heads off to the White Magic shop once again.  "Almost ready!"

[OOC] If I don't have to roleplay this he's going to pick up a scroll of light and libra harm.

Fixed.[/OOC]

This message was last edited by the player at 17:31, Sat 05 Feb 2011.

JACK
 player, 185 posts
Sat 5 Feb 2011
at 17:17
Re: Chapter 2: The Ancient Cycle
"Well, everyone make sure you buy bedrolls. Unless you'd like to sleep on rocks." Jack said with a small smile. He takes a cursory look over what is visible in the others packs.
teslas
 GM, 244 posts
Sat 5 Feb 2011
at 17:17
Re: Chapter 2: The Ancient Cycle
JACK:
Today should remain overcast. Tomorrow there's a very good chance it may rain again, though nowhere near as badly as yesterday.

ZEIG:
Deduct the money from your total and put them in your inventory. The shopkeeper is surprised to see you again so soon, and seems rather confused by your escort, but does not ask any questions.
JACK
 player, 186 posts
Sat 5 Feb 2011
at 17:22
Re: Chapter 2: The Ancient Cycle
"I'd like to visit the potion shop, if that's all right with you guys." Jack said.
teslas
 GM, 246 posts
Sat 5 Feb 2011
at 17:33
Re: Chapter 2: The Ancient Cycle
The alchemy and potion shop is near the black and white magic scroll scribes.

They sell potions of most spells up to caster level 3. (level 1 and 2 spells). Potions of Blink, Elemental Armor, Elemental Spikes, and Enspell cannot be bought.

price = 50gp * Spell Level * Caster Level

This message was last edited by the GM at 17:34, Sat 05 Feb 2011.

ZEIG
 player, 163 posts
 White Mage
Sat 5 Feb 2011
at 17:39
Re: Chapter 2: The Ancient Cycle
Zeig picks up a bedroll on the way back to his friends.

[OOC] Bedroll (1sp) (5 lbs.) goodbye 30 ft/per round [/OOC]
JACK
 player, 190 posts
Sat 5 Feb 2011
at 17:40
Re: Chapter 2: The Ancient Cycle
[OOC]2 Cures.

EDIT: Also, I can carry some things if you guys get too heavy.[/OOC]

This message was last edited by the player at 17:41, Sat 05 Feb 2011.

teslas
 GM, 247 posts
Sat 5 Feb 2011
at 17:43
Re: Chapter 2: The Ancient Cycle
JACK, you now have a total of 5 cure potions. You spend 100 gold pieces.
JACK
 player, 191 posts
Sat 5 Feb 2011
at 17:55
Re: Chapter 2: The Ancient Cycle
"All right, I think I'm ready to go." Jack said, leaving the potion shop. "If you guys are, we should go meet up with Dai."
ZEIG
 player, 164 posts
 White Mage
Sat 5 Feb 2011
at 18:01
Re: Chapter 2: The Ancient Cycle
Zeig pockets the scrolls of light and harm.

"I'm ready.  Yea, I still have to thank him!"

This message was last edited by the player at 22:08, Sat 05 Feb 2011.

teslas
 GM, 249 posts
Sat 5 Feb 2011
at 18:03
Re: Chapter 2: The Ancient Cycle
You can only know two spells at this level, ZEIG. If you read them and want to learn them you have to forget Cure or Basuna.

Once you level up you get two more spell slots.

ZEIG
 player, 166 posts
 White Mage
Sat 5 Feb 2011
at 18:05
Re: Chapter 2: The Ancient Cycle
[OOC] That's right!  Sorry about that, I need to remember this is not a spontaneous wizard.  They are in inventory then. [/OOC]

This message was last edited by the player at 18:06, Sat 05 Feb 2011.

VIL
 player, 115 posts
 Red Mage
Sat 5 Feb 2011
at 19:19
Re: Chapter 2: The Ancient Cycle
[OOC] Vil would have gone with Dai after giving Zeig the scroll. [/OOC]
teslas
 GM, 251 posts
Sun 6 Feb 2011
at 02:46
Re: Chapter 2: The Ancient Cycle
All of you make it to the south gate of the city. It is around 9:00am. Your respective escorts ask you to hold as you stand before a massive set of wooden doors. Embedded in one of them is a door about 6' across and 7' tall. It is barred. The gate was guarded by soldiers in chain shirts. They had longbows and shortswords and bucklers as side-arms. These were members of Cornelia's army. You guys know that their equipment is not usually magical.

"Weston should be here shortly. He wanted to see you off," one of the guards in your escort states, nodding at the city gate guards.

A few minutes pass by, and Weston rides up on a chocobo and dismounts gracefully, handing the reigns off to one of the escort guards and walking towards you. "All set I take it? Your escorts were to provide money for supplies, but it seems as if you had already helped yourself to the kingdom's coffers. That is another matter, however."

He asks what supplies you've purchased and seems somewhat satisfied at your responses. "We have not yet found the princess. She is not inside of the palace. She is almost assuredly not inside of the city walls. She and her kidnappers probably exited the smaller northern gate behind the castle, as the guards there were all hit with Sleep bolts. There are tracks from more than three people outside of the gate, leading north into the forest. They were on foot, at least initially. They were smart enough to walk in a single-file line and it appears they were dragging something large and heavy, further obscuring their trail. Once they hit the forest, it disappears. Finally, it appears they had several imps join them at the forest's edge. "

He sighs for a moment. "Garland is missing as well. I have never liked the man, but this came as a surprise to us. He either selflessly ran off after the princess's kidnappers or is operating with them. We found one more body, that of Raul, slightly outside the castle walls last night. His sword was through the chest of another guard. He succumbed to his wounds and it is assumed he died in loyal service to the crown. This confirms that at least some of the castle guard were involved. That leaves three unaccounted-for, including Roland. We've not been able to perform a detailed review of the army, but it is possible that some of them could be involved as well. We are apprehensive of sending a regiment looking for them. Garland's influence  over our troops is unknown. We do, however, have a few teams of palace guards scouting the area. You may encounter them, you may not."

"I understand none of you have done much traveling. Camp at night. Keep someone on watch at all times. Travel only 12 hours a day, maximum. Goblin activity has been high, and there are wolves and other creatures roaming the forest."

Weston motions to the soldiers at the city gate. Four of them lift the massive wooden pole from the metal hooks on the smaller door and a fifth opens the door.

"Good luck, children. The king has placed much hope upon you."

Weston stands and waits and nods at the open portal to the wilderness. The four men holding the incredibly heavy wooden bar might also appreciate that you move along as well.

Last chance to change something with your character or purchase something you've forgotten.

This message was last edited by the GM at 02:47, Sun 06 Feb 2011.

JACK
 player, 198 posts
Sun 6 Feb 2011
at 03:07
Re: Chapter 2: The Ancient Cycle
"I'm ready. Thank you, Weston." Jack grips his staff, and turns his eyes to the forest.

[OOC]Not going any farther, in case anyone still has stuff to do. If anyone does leave you can assume Jack will follow.[/OOC]
teslas
 GM, 253 posts
Sun 6 Feb 2011
at 03:20
Re: Chapter 2: The Ancient Cycle
The group of you knows little about imps. They are small, dirty, and fairly intelligent creatures. They have no qualms about stealing or killing, yet they do not go out of their way to do so.

DAI found a book on their language in the library and spent a couple of days learning it. It was remarkably easy, but he's usually been embarrassed to say anything in it, as it is a horrible sounding assemblage of noises.

This message was last edited by the GM at 03:22, Sun 06 Feb 2011.

ZEIG
 player, 174 posts
 White Mage
Sun 6 Feb 2011
at 03:31
Re: Chapter 2: The Ancient Cycle
"I suppose I'm as ready as I'll ever be."

Zeig fidgets around, constantly adjusting his backpack as it seems a bit uncomfortable.
VIL
 player, 118 posts
 Red Mage
Sun 6 Feb 2011
at 04:12
Re: Chapter 2: The Ancient Cycle
Vil claps a hand on Zeig's shoulder as if to steady him. "I'm ready as well." He says with a smile.

This message was last edited by the player at 05:11, Sun 06 Feb 2011.

DAI
 player, 173 posts
Sun 6 Feb 2011
at 06:12
Re: Chapter 2: The Ancient Cycle
DAI approaches JACK, holding a couple things.

"Can you carry these...for me? They're proving rather...heavy...otherwise I'm ready as well."

DAI holds out a 50 foot coil of Hempen Rope, as well as a Grappling Hook.

OOC: rope weighs 10 pounds, grappling hook 4

This message was last edited by the player at 07:33, Sun 06 Feb 2011.

ZEIG
 player, 181 posts
 White Mage
Sun 6 Feb 2011
at 06:31
Re: Chapter 2: The Ancient Cycle
"Well I suppose if you're offering, I'm a bit weighed down myself.  It's just this bedroll is so thick, I can handle the rest on my own."

Zeig approaches Jack and starts getting his bedroll out of his pack.
teslas
 GM, 259 posts
Sun 6 Feb 2011
at 07:15
Re: Chapter 2: The Ancient Cycle
The party finishes loading up JACK with all of their equipment and proceeds through the door. Weston says nothing as the door is closed. The huge piece of wood slamming back down behind it cements the fact that you're out here on your own into your minds. Going on only a vague idea that the Temple of Fiends is somewhat important, and that it lies generally northwards, you head off.

The road outside of the gate goes in two main directions, east and west. Each road circles around the outside of the city walls. Cornelia is surrounded by a large forest. The trees begin only 60' away from the sides of the walls.

The bridge directly north of town is in ruins. It was rumored that an attack by sahuagin coming in from the sea caused it. It normally would have crossed narrow inlet leading into a small inland sea.

You know that Cornelia sits on a peninsula, and that to head north you would need to take the west road to head further inland before that would be possible. The party does just that, and makes its way up the west side of Cornelia's wall. You come upon an intersection with a sign and follow it to the northwest.

EAST -> NORTH BRIDGE
WEST <- NORTHWESTERN PLAINS

JACK believes the party should easily be able to make it through the forest and camp on the plains before nightfall.

I need to know the party's formation as they walk down the road through the forest. We can handle it in the out of character thread.
teslas
 GM, 264 posts
Sun 6 Feb 2011
at 13:43
Re: Chapter 2: The Ancient Cycle
Everyone hits the road hard in order to clear the forest before nightfall. The mood is quiet and resolved.

Pay no attention to the Spot checks.
07:36, Today: teslas, on behalf of DAI, rolled 10 using 1d20+1. Spot. Nothing to see here.
07:37, Today: teslas, on behalf of JACK, rolled 9 using 1d20. Spot. Nothing to see here.
07:37, Today: teslas, on behalf of VIL, rolled 4 using 1d20. Spot. Nothing to see here.
07:38, Today: teslas, on behalf of ZEIG, rolled 12 using 1d20+4. Spot. Nothing to see here.


As you're walking, you see a small shape walk into the middle of the street about 30' in front of you. It is wearing a long cloak and keeps its head lowered.

A croaking and rather unimposing voice begins to speak. "Stop your walking. Drop your goldies and go away. If you drop enough goldies we won't make you stop when you walk back tomorrow."
teslas
 GM, 265 posts
Sun 6 Feb 2011
at 13:46
Re: Chapter 2: The Ancient Cycle
A myriad of thick trees surrounds the road. There are many, many shrubs and bushes that stretch off into the distance. The path is quite wide, but the road itself is only about 10 feet wide.
JACK
 player, 209 posts
Sun 6 Feb 2011
at 13:49
Re: Chapter 2: The Ancient Cycle
Jack turns his head to check on the Dai and Zeig and look at the surrounding terrain. "No thank you."
teslas
 GM, 266 posts
Sun 6 Feb 2011
at 13:56
Re: Chapter 2: The Ancient Cycle
It seems angry yet happy at the same time when it says, "Are you sure?" It then laughs hardily.
DAI
 player, 178 posts
Sun 6 Feb 2011
at 14:35
Re: Chapter 2: The Ancient Cycle
DAI stays low, and looks at the surrounding trees, keepign his back toward VIL and JACk, while facing the trees behind them.
ZEIG
 player, 185 posts
 White Mage
Sun 6 Feb 2011
at 14:59
Re: Chapter 2: The Ancient Cycle
Zeig loosens his dagger and steels himself for the danger, keeping an eye on the road behind and the general direction of the voice.
teslas
 GM, 267 posts
Sun 6 Feb 2011
at 15:40
Re: Chapter 2: The Ancient Cycle
An odd bird call echoes from the forest. Knowledge (Nature) Roll applicable.

Everyone but JACK hears rumaging in the bushes.

09:33, Today: teslas, on behalf of ZEIG, rolled 10 using 1d20+6. Gonlins' Move Silently to stand up.
09:32, Today: teslas, on behalf of ZEIG, rolled 23 using 1d20+4. ZEIG's Listen, surprise round.
09:32, Today: teslas, on behalf of VIL, rolled 22 using 1d20+4. VIL's Listen, surprise round.
09:32, Today: teslas, on behalf of JACK, rolled 7 using 1d20. JACK's Listen, surprise round.
09:31, Today: teslas, on behalf of DAI, rolled 17 using 1d20+1. DAI's Listen, surprise round.


Those of you who can act know which square the goblins are in but they have total concealment from you until they stand up. The bushes grant anyone prone in their square total concealment. They require double move cost to move into them. Trees ranging from 5' feet thick adults to 30' thick ancient trees are all around you. All tree corners are considered "soft" corners.

Surprise Round: (Standard action only)
20: ZEIG
16: JACK - DOES NOT ACT THIS ROUND
16: Cloaked Goblin - DOES NOT ACT THIS ROUND
14: VIL
 8: DAI
 3: Goblins in Bushes



This message was last edited by the GM at 16:40, Sun 06 Feb 2011.

ZEIG
 player, 187 posts
 White Mage
Sun 6 Feb 2011
at 16:58
Re: Chapter 2: The Ancient Cycle
Zeig becomes aware of four more goblins almost immediately, but knows better than to leap into the fray recklessly.

Zeig delays until initiative 7.
teslas
 GM, 271 posts
Sun 6 Feb 2011
at 16:59
Re: Chapter 2: The Ancient Cycle
Surprise Round: (Standard action only)
16: JACK
16: Cloaked Goblin
14: VIL
 8: DAI
 7: ZEIG
 3: Goblins in Bushes


See above image. No positions have changed.

This message was last edited by the GM at 17:04, Sun 06 Feb 2011.

VIL
 player, 125 posts
 Red Mage
Sun 6 Feb 2011
at 17:16
Re: Chapter 2: The Ancient Cycle
"Creatures to the west and east of us! I got the one up ahead!" Vil yells as he draws his rapier and charges the goblin to the north.

11:15, Today: VIL rolled 20 using 1d20+4. Charge attack on Goblin.
11:15, Today: VIL rolled 5 using 1d6+2. Rapier damage.

teslas
 GM, 273 posts
Sun 6 Feb 2011
at 17:19
Re: Chapter 2: The Ancient Cycle
VIL runs forward and stabs the goblin in the cloak, landing a solid blow.

Surprise Round: (Standard action only)
16: JACK
16: Cloaked Goblin
14: VIL
 8: DAI
 7: ZEIG
 3: Goblins in Bushes




VIL, you actually can't draw a weapon while you move because your BAB is not +1 yet. I'm going to let it fly and assume you pulled it out like everyone else did before the fight. Keep this in mind in the future~

This message was last edited by the GM at 17:28, Sun 06 Feb 2011.

DAI
 player, 181 posts
Sun 6 Feb 2011
at 18:39
Re: Chapter 2: The Ancient Cycle
DAI holds himself ready, waiting to strike.

OOC: Readying action to cast stone on a goblin that leaves cover, go  ahead and roll for me if I'm not here, and I will also create rough terrain in the square directly ahead of it.

[Private to teslas: ranged attack roll would be +2, damage would be 2d12+1]

This message was last edited by the player at 18:55, Sun 06 Feb 2011.

teslas
 GM, 275 posts
Sun 6 Feb 2011
at 18:44
Re: Chapter 2: The Ancient Cycle
ZEIG, you're up again.
ZEIG
 player, 192 posts
 White Mage
Sun 6 Feb 2011
at 18:44
Re: Chapter 2: The Ancient Cycle
[OOC] Delay, delay, delay the inevitable pain.  Zeig delays back to 20 I suppose.  Should've gone with total defense the first time. :p [/OOC]
teslas
 GM, 276 posts
Sun 6 Feb 2011
at 18:49
Re: Chapter 2: The Ancient Cycle
All four goblins spring up out of the bushes, javelins in hand.

DAI, ready for them to present themselves, shoots a bunch of rocks over ZEIG's shoulder.

12:48, Today: teslas, on behalf of DAI, rolled 9 using 1d20+2. Ranged Touch Attack.

Sadly, the rocks also go right over one of the goblin's shoulders.

Round 1:
20: ZEIG
16: JACK
16: Cloaked Goblin
14: VIL
 3: Goblins in Bushes
 3: DAI


Battle Map has not changed. Look above.

ZEIG: If you're going to keep delaying, you better do something on your turn D:

This message was last edited by the GM at 18:57, Sun 06 Feb 2011.

ZEIG
 player, 193 posts
 White Mage
Sun 6 Feb 2011
at 19:12
Re: Chapter 2: The Ancient Cycle
[OOC] I mean I can move in alone and stab one, which sounds like a horrible idea. That's about the extent of my options. [/OOC]

14:10, Today: ZEIG rolled 2 using 1d20-1. Dagger attack on goblin.

Zeig moves 30 feet to the left (south?) and flails his arms wildly attempting to attack the goblin (gob4)
teslas
 GM, 278 posts
Sun 6 Feb 2011
at 19:16
Re: Chapter 2: The Ancient Cycle
ZEIG runs up to one of the goblins and closes his eyes as he attempts to stab it. The goblin stands there, confused, as ZEIG doesn't swing his knife far enough forward and misses by more than two feet.

Round 1:
20: ZEIG
16: JACK
16: Cloaked Goblin
14: VIL
 3: Goblins in Bushes
 3: DAI




[Private to ZEIG: You could have moved, dropped prone, and went on total defense. Thus, this would put you past some of their range increments for their javelin. This would net you +8 AC or +10 AC vs. the goblin's javelins. That's not very much though. No wait, it is ;p]

This message was last edited by the GM at 19:24, Sun 06 Feb 2011.

JACK
 player, 215 posts
Sun 6 Feb 2011
at 19:28
Re: Chapter 2: The Ancient Cycle
"Ah, crap!" Jack leaps after Zeig. "Vil! Fall back and protect Dai for a moment!"
Jack snaps his leg at the goblin


14:27, Today: JACK rolled 5 using 1d20+3 with rolls of 2. Flying Kick.

[OOC]If I go and help Zeig, Dai will be left vulnerable. He's going to charge to the left 5 squares to attack goblin 4, if there isn't anything obstructing the charge attack. If he can charge, add 2 to the above attack.[/OOC]

This message was last edited by the player at 19:43, Sun 06 Feb 2011.

teslas
 GM, 281 posts
Sun 6 Feb 2011
at 19:40
Re: Chapter 2: The Ancient Cycle
I'd say that ZEIG blocks your charge path to the Gob4. Strictly RAW, both ZEIG's square and the square above him are acceptable squares to end your charge.

At any rate, you miss either way, and ZEIG was blocking the path, meaning your AC is not reduced by two.


The cloaked goblin in front of VIL has been stabbed and is not happy about it. He steps backwards 5' and exposes a small crossbow from underneath his cloak. VIL, you also see a small morningstar hanging at his side.

He lines up his shot, and fires at the person who just stabbed him, but VIL manages to anticipate the shot and duck out of the way. The goblin then reloads his crossbow and barks out an order that you cannot understand.
[Private to DAI: You hear him scream, "GET THE ONE IN THE BLACK ROBES," in goblin.]

13:36, Today: teslas rolled 11 using 1d20+3. Crossbow vs. VIL.

Round 1:
20: ZEIG
16: JACK
16: Cloaked Goblin
14: VIL
 3: Goblins in Bushes
 3: DAI



This message was last edited by the GM at 20:10, Sun 06 Feb 2011.

VIL
 player, 126 posts
 Red Mage
Sun 6 Feb 2011
at 19:53
Re: Chapter 2: The Ancient Cycle
Glancing behind him, he notices Dai is okay for the moment and ignores Jack's warning. He steps up 5 feet and lungs forward with his rapier.

13:51, Today: VIL rolled 21 using 1d20+2. Rapier attack on Goblin1.
13:51, Today: VIL rolled 6 using 1d20+2. Critical confirm check. (Not confirmed)
13:51, Today: VIL rolled 5 using 1d6+2. Rapier damage.

teslas
 GM, 283 posts
Sun 6 Feb 2011
at 20:04
Re: Chapter 2: The Ancient Cycle
VIL stabs the goblin in the same spot as before. It is extremely injured at this point.

The goblin next to ZEIG and JACK (Gob4) runs away (withdraw action). It circles back behind the bush and around the small tree behind ZEIG and JACK. The goblin above them (Gob5) runs across the road and dives into the bushes straight across from him, prone, and back out of sight.

The goblins next to DAI both throw their javelins at him, dropping prone after they do, also out of sight.

13:59, Today: teslas rolled 21 using 1d20+3. Killing DAI 1.
13:59, Today: teslas rolled 6 using 1d20+3. Killing DAI 2.


One of them hits DAI squarely in the belly. As he's doubling over in pain the other one harmlessly sails by, exactly where his head used to be.

14:01, Today: teslas rolled 1 using 1d4. Javelin Damage.

Although extremely uncomfortable, DAI's robes absorb all of the impact.

Round 1:
20: ZEIG
16: JACK
16: Cloaked Goblin
14: VIL
 3: Goblins in Bushes
 3: DAI



This message was last edited by the GM at 20:08, Sun 06 Feb 2011.

DAI
 player, 187 posts
Sun 6 Feb 2011
at 20:10
Re: Chapter 2: The Ancient Cycle
DAI lets out a muffled grunt at the impact of the first Javelin, not even noticing the second. He stands up, glaring daggers at the Goblins, while wielding his own, he moves to charge Goblin 3.

12:09, Today: DAI rolled 5 using 1d20+3. Dagger Charge(revenge!).

His blade stabs harmlessly to the side of the Goblin....DAI now feeling rather stupid for coming to them.
teslas
 GM, 285 posts
Sun 6 Feb 2011
at 20:14
Re: Chapter 2: The Ancient Cycle
Goblins prone in the bushes (all of them that are in the bushes) have total concealment, meaning a 50% miss chance. You missed anyway, so this doesn't matter. You knew he was there, so you could attack his square. Read the posts!

Battle map hasn't changed much. DAI is now to the "right" three squares.

Round 2:
20: ZEIG
16: JACK
16: Cloaked Goblin
14: VIL
 3: Goblins in Bushes
 3: DAI

ZEIG
 player, 196 posts
 White Mage
Sun 6 Feb 2011
at 20:17
Re: Chapter 2: The Ancient Cycle
Zeig sees Dai rush in towards the goblins and rushes over to his aid.

[OOC] Double move to the square below Dai. [/OOC]
teslas
 GM, 287 posts
Sun 6 Feb 2011
at 20:18
Re: Chapter 2: The Ancient Cycle
JACK, you're up. Keep in mind the map is slightly outdated.
JACK
 player, 221 posts
Sun 6 Feb 2011
at 20:25
Re: Chapter 2: The Ancient Cycle
Jack charges again, to the space next to Dai.

15:24, Today: JACK rolled 12 using 1d20+5 with rolls of 7. If at first you don't succeed.
15:28, Today: JACK rolled 65 using 1d100 with rolls of 65. Miss chance.
15:31, Today: JACK rolled 11 using 1d12 with rolls of 11. Flying Kick.
15:31, Today: JACK rolled 7 using 1d6+3 with rolls of 4. damage.


Sorry, had a bit of trouble. Can't roll multiple types of die at the same time

GM EDIT-
I PRETTY UR POST UP

This message was last edited by the GM at 20:34, Sun 06 Feb 2011.

teslas
 GM, 290 posts
Sun 6 Feb 2011
at 20:28
Re: Chapter 2: The Ancient Cycle
JACK turns around and runs at the bushes, blindly forcing a foot into it with his full momentum. Everyone hears a pop and then a second pop almost immediately afterward. One was most likely the goblin's neck breaking and the second was the sound of its head snapping backwards making contact with its backside.
[Private to JACK: You're sure you killed it.]

The goblin in the road with VIL runs away from him (withdraw action) towards the trees to the right side of the road. It is bleeding heavily.

Round 2:
20: ZEIG
16: JACK
16: Cloaked Goblin
14: VIL
 3: Goblins in Bushes
 3: DAI



This message was last edited by the GM at 20:44, Sun 06 Feb 2011.

VIL
 player, 128 posts
 Red Mage
Sun 6 Feb 2011
at 21:07
Re: Chapter 2: The Ancient Cycle
Vil turns around, spies goblin #4 by the road, and charges him with his rapier and misses.

15:06, Today: VIL rolled 6 using 1d20+4. Charge attack on Goblin4.
teslas
 GM, 296 posts
Sun 6 Feb 2011
at 21:17
Re: Chapter 2: The Ancient Cycle
Gob5 stands up once again and throws a javelin at JACK, dropping prone after the attack.
15:13, Today: teslas rolled 15 using 1d20+3. for real this time.
JACK, still being slightly off-balance from his reckless kick into the bushes, catches the javelin in the side of his arm.
15:13, Today: teslas rolled 1 using 1d4. damage.
[Private to JACK: Private-Line me on how you want to take this damage. I'm assuming into SIO]

Gob4 runs up behind ZEIG with a morningstar in hand, dropping his javelin, Provoking an attack of opportunity from VIL.
15:15, Today: teslas rolled 16 using 1d20+5.
The attack lands squarely on his back.
15:15, Today: teslas rolled 3 using 1d6. damage.
[Private to ZEIG: Remember, you have DR 1/-, so you only take two damage.]

Gob3 stands up and sees three people standing in front of him, shocked. He
strikes at ZEIG after seeing his ally providing the flank.
15:16, Today: teslas rolled 13 using 1d20+5.
He too lands a solid hit.
15:17, Today: teslas rolled 3 using 1d6.

Edit-
The goblin can't charge. VIL blocks it. He still hits, however, with a 14.


Round 2:
20: ZEIG
16: JACK
16: Cloaked Goblin
14: VIL
 3: Goblins in Bushes
 3: DAI



This message was last edited by the GM at 21:35, Sun 06 Feb 2011.

VIL
 player, 132 posts
 Red Mage
Sun 6 Feb 2011
at 21:21
Re: Chapter 2: The Ancient Cycle
"Where do you think you're going?" Vil says as he pokes at Goblin #4 as it attempts to run away from him.

15:20, Today: VIL rolled 19 using 1d20+2. AoO attack on Goblin4.
15:20, Today: VIL rolled 3 using 1d6+2. Rapier damage on Goblin4.

teslas
 GM, 301 posts
Sun 6 Feb 2011
at 21:40
Re: Chapter 2: The Ancient Cycle
[Private to DAI: Hope you don't mind. You said you might be gone for a bit and everyone else was online. You had mentioned wanting to conserve MP, so I did the most effective thing with that in mind.]
DAI takes a 5' step "down and to the left" and swings at the goblin out in the open attacking ZEIG, but misses.
15:39, Today: teslas, on behalf of DAI, rolled 5 using 1d20+1.

Round 3:
20: ZEIG
16: JACK
16: Cloaked Goblin
14: VIL
 3: Goblins in Bushes
 3: DAI


Battle map not updated. Only a minor change in DAI's position.

This message was last edited by the GM at 21:46, Sun 06 Feb 2011.

ZEIG
 player, 203 posts
 White Mage
Sun 6 Feb 2011
at 21:50
Re: Chapter 2: The Ancient Cycle
Zeig angrily takes a 5' step down and lashes out at the goblin that charged him.

16:49, Today: ZEIG rolled 12 using 1d20-1 with rolls of 13. Dagger attack on goblin.
16:49, Today: ZEIG rolled 2 using 1d4-1 with rolls of 3. damage.

This message was last edited by the player at 21:56, Sun 06 Feb 2011.

teslas
 GM, 302 posts
Sun 6 Feb 2011
at 21:58
Re: Chapter 2: The Ancient Cycle
ZEIG moves down and while he misses his enemy, barely, he provides a solid distraction for any ally that may come up behind the goblin.

Round 3:
20: ZEIG
16: JACK
16: Cloaked Goblin
14: VIL
 3: Goblins in Bushes
 3: DAI


Only two minor changes to the battle map. Make note of them before proceeding please.

This message was last edited by the GM at 21:59, Sun 06 Feb 2011.

JACK
 player, 228 posts
Sun 6 Feb 2011
at 22:04
Re: Chapter 2: The Ancient Cycle
Jack takes a 5 ft. step up and punches the goblin 5.

17:04, Today: JACK rolled 4 using 1d6+3. Punch!.
17:04, Today: JACK rolled 12 using 1d20+3. Punch!.
17:07, Today: JACK rolled 56 using 1d100. Miss chance.

This message was last edited by the player at 22:07, Sun 06 Feb 2011.

teslas
 GM, 304 posts
Sun 6 Feb 2011
at 22:18
Re: Chapter 2: The Ancient Cycle
JACK shifts up and punches into the bush, landing against the flesh of a goblin once again.

The cloaked goblin can be seen pulling something out of a bag under his cloak as he walks back towards the road. He then turns it up and drinks it.

Round 3:
20: ZEIG
16: JACK
16: Cloaked Goblin
14: VIL
 3: Goblins in Bushes
 3: DAI



VIL
 player, 134 posts
 Red Mage
Sun 6 Feb 2011
at 22:23
Re: Chapter 2: The Ancient Cycle
Vil charges Goblin #4, flanking it with Zeig, and stabbing with his rapier once more.

16:23, Today: VIL rolled 19 using 1d20+6. Charge flank attack on Goblin4.
16:23, Today: VIL rolled 8 using 1d6+2. Rapier damage on Goblin4.

teslas
 GM, 305 posts
Sun 6 Feb 2011
at 22:32
Re: Chapter 2: The Ancient Cycle
VIL's rapier slides into the torso of another goblin.

Gob4, now gravely injured, screams something out as it runs (Withdraw action) "down and right," provoking an attack of opportunity from ZEIG.
[Private to DAI: What it says roughly translates to "SCREW THIS!"]

Gob5 stands up and then moves "up and right" in a diagonal line, provoking an attack of opportunity from JACK.

Gob3 runs (Run action) straight to the "left" and is lost in the forest with extremely little chance of ever catching up to him in his native forest.

Round 3:
20: ZEIG
16: JACK
16: Cloaked Goblin
14: VIL
 3: Goblins in Bushes
 3: DAI
- HOLD until after both AoO are made.

Waiting on AoO before posting new map and before DAI takes his action.

This message was last edited by the GM at 22:33, Sun 06 Feb 2011.

ZEIG
 player, 206 posts
 White Mage
Sun 6 Feb 2011
at 22:34
Re: Chapter 2: The Ancient Cycle
17:34, Today: ZEIG rolled 1 using 1d4-1. damage. 17:33
Today: ZEIG rolled 11 using 1d20-1. AoO.


Should I include the flanking bonus or is that all you (and if it counts when they're leaving the square)?  If so it's a 13.

GM EDIT-
It is using Withdraw, so the first 5' of its movement does not provoke. Since it is still leaving a threatened square of yours for the next 5', it provokes from you, and only you. You are not flanking it in this square, so you miss with a an 11.

This message was last edited by the GM at 08:23, Mon 07 Feb 2011.

JACK
 player, 229 posts
Sun 6 Feb 2011
at 22:38
Re: Chapter 2: The Ancient Cycle
Jack takes a swing as the goblin stands.
17:38, Today: JACK rolled 6 using 1d6+3.
17:37, Today: JACK rolled 21 using 1d20+3. AoO.

teslas
 GM, 306 posts
Mon 7 Feb 2011
at 08:33
Re: Chapter 2: The Ancient Cycle
ZEIG misses the goblin as it runs past him. JACK, again, lands a square hit on the goblin as it attempts to escape. The target of his punishment is looking rather battered and worse for wear.

Going off of DAI's described action.
DAI moves towards Gob1 and makes sure to get out of the way of his allies' charges, since that seems to be their their tactic so far. He ends his movement in the bushes and goes on Total Defense.

It looks as if these goblins are properly routed. If you wish to let them go, combat would be over. You are, of course, welcome to attempt to chase them down before they disappear into the forest.

Round 4:
20: ZEIG
16: JACK
16: Cloaked Goblin
14: VIL
 3: Goblins in Bushes
 3: DAI



This message was last edited by the GM at 08:37, Mon 07 Feb 2011.

ZEIG
 player, 208 posts
 White Mage
Mon 7 Feb 2011
at 09:20
Re: Chapter 2: The Ancient Cycle
Zeig moves 30' to the left and braces himself against the tree.

Zeig applies total defense.

[OOC] Back to bed for a few. [/OOC]
teslas
 GM, 307 posts
Mon 7 Feb 2011
at 09:27
Re: Chapter 2: The Ancient Cycle
Round 4:
20: ZEIG
16: JACK
16: Cloaked Goblin
14: VIL
 3: Goblins in Bushes
 3: DAI


Battle map not updated. ZEIG is now 30' to the "left," adjacent to a small tree (well, small as compared to the other trees).
JACK
 player, 230 posts
Mon 7 Feb 2011
at 14:00
Re: Chapter 2: The Ancient Cycle
Jack follows the fleeing goblin (#5), attacking with his staff.


08:59, Today: JACK rolled 5 using 1d6+4 with rolls of 1. damage.
08:59, Today: JACK rolled 6 using 1d20+4 with rolls of 2. Attack.

teslas
 GM, 309 posts
Mon 7 Feb 2011
at 17:39
Re: Chapter 2: The Ancient Cycle
Please always describe the particular square that you wish to end your movement into.

JACK follows the goblin, bursting through the bushes and coming up beside it, swinging with his staff. The goblin ducks underneath it and keeps his focus on running away. It looks as if starting about 60' away to the "right" the forest becomes much more condensed with vegetation. If the goblins manage to get that far away, managing to move quickly enough through the underbrush to keep up with them will be nearly impossible.

The cloaked goblin sees his companions running away and decides to do the same. It screams something in goblin before leaving. [Private to DAI: His last statement contains all expletives and no useful information. Something about a tree and a place that you all can put said tree.]

Round 4:
20: ZEIG
16: JACK
16: Cloaked Goblin
14: VIL
 3: Goblins in Bushes
 3: DAI



VIL
 player, 136 posts
 Red Mage
Mon 7 Feb 2011
at 18:22
Re: Chapter 2: The Ancient Cycle
Vil will double-move, heading diagonally SE 5 squares around the orange blob, then head 3 squares E, then head diagonally NE 1 square.
teslas
 GM, 311 posts
Mon 7 Feb 2011
at 18:41
Re: Chapter 2: The Ancient Cycle
VIL loops beneath a tree to come up beside one of the goblins trying to flee.

Gob4 (Run action) and Gob5 (double-move) continue to attempt to escape into the forest, provoking attacks of opportunity from both JACK and VIL.

Initiative will continue once these attacks are resolved.

This message was last edited by the GM at 18:41, Mon 07 Feb 2011.

VIL
 player, 137 posts
 Red Mage
Mon 7 Feb 2011
at 18:51
Re: Chapter 2: The Ancient Cycle
"You're not escaping me that easily." Vil says as he jabs into the backside of Goblin #4.

12:48, Today: VIL rolled 21 using 1d20+2. AoO attack on Goblin4.
12:48, Today: VIL rolled 19 using 1d20+2. Critical confirm check.
12:50, Today: VIL rolled 10 using 2d6+4. Rapier crit damage on Goblin4.

JACK
 player, 231 posts
Mon 7 Feb 2011
at 19:18
Re: Chapter 2: The Ancient Cycle
Jack takes his staff in both hands, bringing it down on the goblin.

14:16, Today: JACK rolled 5 using 1d6+4.
14:16, Today: JACK rolled 19 using 1d20+4. AoO.

teslas
 GM, 314 posts
Mon 7 Feb 2011
at 19:27
Re: Chapter 2: The Ancient Cycle
VIL anticipates the goblin's movements and strikes, running his rapier through the gonlin's spine. It drops dead immediately. JACK, taking a note from the same page, swings his quarterstaff and nails the other goblin as it attempts to run, beating it to death.

Round 4:
20: ZEIG
16: JACK
16: Cloaked Goblin
14: VIL
 3: DAI

This message was last edited by the GM at 19:45, Mon 07 Feb 2011.

DAI
 player, 213 posts
Mon 7 Feb 2011
at 19:35
Re: Chapter 2: The Ancient Cycle
DAI moves "up" 30 feet, before attempting to rend the cloaked goblin with slicing winds.

11:35, Today: DAI rolled 13 using 2d10+1. aero damage(doubt it).
11:34, Today: DAI rolled 11 using 1d20+2. aero (ranged touch) (please).


OOC: darn my mediocre attack rolls...
teslas
 GM, 315 posts
Mon 7 Feb 2011
at 19:39
Re: Chapter 2: The Ancient Cycle
DAI's attack barely misses the goblin Touch AC 12 (small size!).

ZEIG, you cannot do anything offensive with your actions due to your location. Skipping your turn in initiative. Feel free to act at any time if you choose to do so. Combat is effectively over.

Round 5:
20: ZEIG
16: JACK
16: Cloaked Goblin
14: VIL
 3: DAI



This message was last edited by the GM at 19:45, Mon 07 Feb 2011.

JACK
 player, 232 posts
Mon 7 Feb 2011
at 20:59
Re: Chapter 2: The Ancient Cycle
Jack spots the cloaked goblin and starts running after him (double move 4 squares diagonally up/right, then up until just below cloaked goblin)
teslas
 GM, 319 posts
Mon 7 Feb 2011
at 21:18
Re: Chapter 2: The Ancient Cycle
The cloaked goblin then attempts to run away (Run action), provoking an attack of opportunity from Jack.
JACK
 player, 234 posts
Mon 7 Feb 2011
at 21:22
Re: Chapter 2: The Ancient Cycle
Jack lashes at the goblins legs with his feet (provoking attack of opportunity?)

16:21, Today: JACK rolled 11 using 1d20+3 with rolls of 8. Trip.
teslas
 GM, 321 posts
Mon 7 Feb 2011
at 21:40
Re: Chapter 2: The Ancient Cycle
The goblin deftly evades the trip attempt and scampers out into the forest. He's running so he doesn't have his DEX to AC and therefore can't AoO you for attempting to Trip. Finding him would be extremely difficult.

COMBAT CONCLUDED.
Everyone gains 75 EXP from the castle romp.
Everyone gains 188 EXP from successfully completing this encounter.
[Private to JACK: You gain 10 bonus EXP from response times.]
[Private to VIL: You gain 12 bonus EXP from response times.]
[Private to DAI: You gain 6 bonus EXP from response times.]
[Private to ZEIG: You gain 10 bonus EXP from response times.]


Each of the three dead goblins has one potion of Cure on its body.
You find a total of 31 gold pieces.

They have 11 small javelins.
They are wearing mostly-ruined and extremely nasty small leather armor. You don't think selling any of this will be possible in town.
They have three small morningstars. Again. Probably not worth the hassle of selling.

All of you check over yourselves, heart still racing. For the first time you've fought what everyone refers to as "monsters". Two of the five goblins escaped into the forest. Tracking down the hooded goblin might be possible, but it could take hours, and you would have to decide immediately.

MORE TO FOLLOW. DUCKING OUT FOR FOOD. FEEL FREE TO TALK TO DECIDE IF YOU WANT TO CHASE.

This message was last edited by the GM at 00:26, Tue 08 Feb 2011.

VIL
 player, 143 posts
 Red Mage
Mon 7 Feb 2011
at 21:45
Re: Chapter 2: The Ancient Cycle
Vil wipes his rapier on the dead goblin corpse and shealths it.

"Everyone okay?"
JACK
 player, 237 posts
Mon 7 Feb 2011
at 21:46
Re: Chapter 2: The Ancient Cycle
"Fine!" Jack calls "You?"
ZEIG
 player, 213 posts
 White Mage
Mon 7 Feb 2011
at 21:55
Re: Chapter 2: The Ancient Cycle
Zeig leans against the tree and hacks up a mouthful of blood.  "I'll be all right...just give me a minute."

16:49, Today: ZEIG rolled 9 using 1d8+2.
[OOC] What color do you want heals to be?  It's neither a skill check nor a combat roll, unless used offensively against undead. [/OOC]

Zeig reels a bit from the massive beating he took earlier, but regains his balance.  Zeig begins to chant in a strange tongue and performs a series of complex symbols and gestures with his hands.  The air surrounding him grows still as he emits a faint light that envelops his wounds.  His skin grows warm to the touch and the blood flecks away, revealing the smooth undamaged skin beneath.

[OOC] Zeig casts cure on himself for 9 hit points, bringing him up to...9...hit points. [/OOC]

This message was last edited by the player at 21:55, Mon 07 Feb 2011.

VIL
 player, 145 posts
 Red Mage
Mon 7 Feb 2011
at 22:02
Re: Chapter 2: The Ancient Cycle
"I'm fine, how's Dai?" Vil calls out as he searches the goblin near him.
DAI
 player, 216 posts
Mon 7 Feb 2011
at 23:26
Re: Chapter 2: The Ancient Cycle
DAI slowly walks to the others, seeming a little defeated.

"Fine...but I didn't even hit with my spells..."

DAI was inspecting his also un-bloodied dagger...feeling completely useless.

OOC: Well...at least I was there, so yay for sharing XP
JACK
 player, 240 posts
Mon 7 Feb 2011
at 23:51
Re: Chapter 2: The Ancient Cycle
"You just got them, didn't you? Practice with them and you'll get better." Jack absentmindedly shakes blood off of his fist.
ZEIG
 player, 215 posts
 White Mage
Mon 7 Feb 2011
at 23:54
Re: Chapter 2: The Ancient Cycle
Zeig wipes the blood from the side of his mouth.

"It could be worse.  At least they're gone, heh.  Maybe they'll think twice before trying to rob the next group of travelers."
DAI
 player, 217 posts
Tue 8 Feb 2011
at 00:00
Re: Chapter 2: The Ancient Cycle
DAI looks around, realizing he was actually unharmed...before putting away his knife.

"Yeah...the cloaked one was telling them to go after me first...I think I got lucky that the one javelin didn't even pierce my robes..."

16:01, Today: DAI rolled 7 using 1d20+1. listen.

This message was last edited by the player at 00:02, Tue 08 Feb 2011.

teslas
 GM, 324 posts
Tue 8 Feb 2011
at 00:04
Re: Chapter 2: The Ancient Cycle
The party decides to not chase the goblin down. Chances are he wouldn't bother them again anyway. JACK suggests that they press on, as spending the night on the plains is a much better idea than spending it in the forest.

DAI opens the box that Sara had given him. Inside is a small silver amulet on a thin chain and two small vials of blue liquid. The vials are labeled "Minor Ether" in handwriting none of you recognize. The amulet has no markings.

It is now roughly 2:45pm. The party is much more than halfway through the forest around Cornelia.

[Private to ZEIG: Wow... that was very descriptive. I don't think casting magic is normally quite that intricate, yours must be special, haha.]
Did you guys talk about Ablood enough? Christ. Feel free to discuss who carries the ethers and the amulet in the OOC thread.

As you walk, the familiar sound of goblins in combat can be heard through the trees. Listen checks everyone.
[Private to JACK: It's been almost an hour. Your 1 point of non-lethal damage heals itself.]

Minor Ether
Consumable
Restores 3 mp when ingested.
Worth ???gp

This message was last edited by the GM at 00:13, Tue 08 Feb 2011.

teslas
 GM, 325 posts
Tue 8 Feb 2011
at 00:06
Re: Chapter 2: The Ancient Cycle
On behalf of VIL:

"Wait.. what's that?" Vil's ears perk up.

18:00, Today: VIL rolled 15 using 1d20+4. Listen check.

end quote.

This message was last edited by the GM at 00:06, Tue 08 Feb 2011.

JACK
 player, 242 posts
Tue 8 Feb 2011
at 00:08
Re: Chapter 2: The Ancient Cycle
"What is it?" Jack asks, alarmed
This is their first real battle, so I guess blood seems really important to them? I mean, I just beat something (2 somethings, actually) to death with my fists...


19:09, Today: JACK rolled 3 using 1d20. listen.

This message was last edited by the player at 00:12, Tue 08 Feb 2011.

ZEIG
 player, 217 posts
 White Mage
Tue 8 Feb 2011
at 00:10
Re: Chapter 2: The Ancient Cycle
19:06, Today: ZEIG rolled 20 using 1d20+4. listen check.

[Private to teslas: Only cause it was the first time I cast a real spell.  I won't due that every time, just for something sweet.]

[OOC] Half my HP in morning star death and you don't think he lost a little blood? :P [/OOC]
DAI
 player, 219 posts
Tue 8 Feb 2011
at 00:10
Re: Chapter 2: The Ancient Cycle
DAI was straining his ears, to see if he could pick up the words of the Goblins.

"I...I'll do whatever everyone else planned on."
VIL
 player, 147 posts
 Red Mage
Tue 8 Feb 2011
at 00:11
Re: Chapter 2: The Ancient Cycle
"I hear something fighting goblins, lets see if they need help!" Vil rushes off to see what's going on.

This message was last edited by the player at 00:16, Tue 08 Feb 2011.

DAI
 player, 221 posts
Tue 8 Feb 2011
at 00:12
Re: Chapter 2: The Ancient Cycle
DAI would run after VIL, pulling out his dagger along the way.
ZEIG
 player, 218 posts
 White Mage
Tue 8 Feb 2011
at 00:13
Re: Chapter 2: The Ancient Cycle
Zeig also runs after Vil with dagger in hand.
JACK
 player, 244 posts
Tue 8 Feb 2011
at 00:15
Re: Chapter 2: The Ancient Cycle
"...Goblins again?" Jack grumbles. He follows the others.

This message was last edited by the player at 00:20, Tue 08 Feb 2011.

teslas
 GM, 328 posts
Tue 8 Feb 2011
at 00:18
Re: Chapter 2: The Ancient Cycle
ZEIG is the only person to be able to pick out the exact direction of the noises immediately. He points the way and VIL runs off into the trees.

You didn't give me a chance to describe the repercussions of the Listen check. Good luck guys.

[Private to ZEIG: The sound was of more goblins than you just fought, there was also the sound of a man.]
[Private to VIL: The sound was that of MANY goblins tearing at something as best as they could.]

VIL bursts in to a small clearing, the rest directly behind him. He sees a medium sized cart, a tarp over the contents in the back. It is tied to two chocobos.

On the other side of the cart are at least three goblin bodies. A man's head with a red hat and large white feather are visible over the top of the cart, which lies directly in your line of sight to most of the action. It sounds as if there are still plenty of goblins alive, and they are angry.

Initiative rolls if you intend to stay. Map soon to follow.

This message was last edited by the GM at 00:52, Tue 08 Feb 2011.

JACK
 player, 246 posts
Tue 8 Feb 2011
at 00:22
Re: Chapter 2: The Ancient Cycle
19:21, Today: JACK rolled 3 using 1d20+2 with rolls of 1. Initiative.

Fits well enough, I suppose. He's late to the party.
DAI
 player, 222 posts
Tue 8 Feb 2011
at 00:22
Re: Chapter 2: The Ancient Cycle
DAI readies himself, holding his dagger.
16:21, Today: DAI rolled 9 using 1d20+2. initative(would you like to continue?).
ZEIG
 player, 220 posts
 White Mage
Tue 8 Feb 2011
at 00:26
Re: Chapter 2: The Ancient Cycle
Even with his dagger at the ready, Zeig hesitates upon being thrust into combat again so soon.  While the pain is no longer there, the memory of his wounds is fresh.

19:24, Today: ZEIG rolled 1 using 1d20 with rolls of 1. Initiative.

[OOC] Now that we're here I'd try to help the man being assaulted by goblins, couldn't just walk away.

This message was last edited by the player at 00:32, Tue 08 Feb 2011.

VIL
 player, 150 posts
 Red Mage
Tue 8 Feb 2011
at 00:28
Re: Chapter 2: The Ancient Cycle
Vil draws out his rapier and buckler.

18:27, Today: VIL rolled 10 using 1d20+2. Initiative.

teslas
 GM, 334 posts
Tue 8 Feb 2011
at 00:33
Re: Chapter 2: The Ancient Cycle
You come into the clearing and see the two chocobos. They appear to be rather calm about the fighting going on right beside them. On the other side of the cart are a number of goblins. To the "north" you can see a few dead ones.

As you all arrive you can hear an array of goblins stabbing and cutting at something. The red hat and white feather move and bob, hopefully getting out of the way of such attempts.

In the middle of the fighting, another goblin (Gob6) comes running out of the bushes and charges out of your line of sight.

The red hat and white feather dash 5' to your left and the slight sound of a chunk of ice smacking goblin face can be heard as a goblin yelps out in severe pain.

Round 1:
20: Goblins
12: BILL
10: VIL
 9: DAI
 8: Goblin Leader (BigG)
 3: JACK
 1: ZEIG



This message was last edited by the GM at 00:53, Tue 08 Feb 2011.

VIL
 player, 151 posts
 Red Mage
Tue 8 Feb 2011
at 00:56
Re: Chapter 2: The Ancient Cycle
Vil casts Enfire upon his rapier and moves diagonally SW 2 squares, then west 3 squares to be standing next to Bill.

"Greetings sir, I see you have a goblin infestation problem. We're here to help."

GM EDIT-
You can only move West three squares after moving diagonally two. Changed post to reflect this.

This message was last edited by the GM at 00:58, Tue 08 Feb 2011.

teslas
 GM, 337 posts
Tue 8 Feb 2011
at 00:59
Re: Chapter 2: The Ancient Cycle
Round 1:
20: Goblins
12: BILL
10: VIL
 9: DAI
 8: Goblin Leader (BigG)
 3: JACK
 1: ZEIG


Battle map not updated. VIL is now "down and right" directly adjacent to BILL.
DAI
 player, 230 posts
Tue 8 Feb 2011
at 01:03
Re: Chapter 2: The Ancient Cycle
DAI mimics VIL's movements, ending one square "north" of him. He then moves his hands to unleash a Stone spell on the Goblin's leader(he assumes), but missing once again.

17:02, Today: DAI rolled 6 using 1d20+2. ranged touch(c'mon...).

OOC: -_-
teslas
 GM, 339 posts
Tue 8 Feb 2011
at 01:14
Re: Chapter 2: The Ancient Cycle
The goblin leader's eyes widen then shrink. He stares at DAI intensely. He yells out something in goblin and heads "up and right" as he pulls out a crossbow. He fires it one-handed at DAI, then drops it, and then keeps his morningstar ready.
[Private to DAI: "YOU THROW MAGIC AT ME?!!"]

19:10, Today: teslas rolled 12 using 1d20+1. One-handed crossbow attack.
19:10, Today: teslas rolled 6 using 1d6. Damage.


The goblin leader seems surprised he managed to actually hit with the attempt.

Round 1:
20: Goblins
12: BILL
10: VIL
 9: DAI
 8: Goblin Leader (BigG)
 3: JACK
 1: ZEIG



JACK
 player, 255 posts
Tue 8 Feb 2011
at 01:18
Re: Chapter 2: The Ancient Cycle
Jack double moves until he's directly next to a goblin. (below goblin 5).

GM EDIT-
Crappy sized font. It's actually Gob6. It's ok though, since Gob5 is dead now.

This message was last edited by the GM at 01:24, Tue 08 Feb 2011.

teslas
 GM, 341 posts
Tue 8 Feb 2011
at 01:23
Re: Chapter 2: The Ancient Cycle
JACK circles around VIL and comes up below a goblin Gob6.

Round 1:
20: Goblins
12: BILL
10: VIL
 9: DAI
 8: Goblin Leader (BigG)
 3: JACK
 1: ZEIG


Battle map not updated. JACK is directly underneath Gob6.

This message was last edited by the GM at 01:23, Tue 08 Feb 2011.

ZEIG
 player, 227 posts
 White Mage
Tue 8 Feb 2011
at 01:29
Re: Chapter 2: The Ancient Cycle
Zeig moves 1 W and 3 SW, ending 2 squares SE of Dai.

"Hold on, I'm coming!"

Zeig casts cure on Dai.

20:28, Today: ZEIG rolled 9 using 1d8+2. Cure -> Dai.
teslas
 GM, 343 posts
Tue 8 Feb 2011
at 01:42
Re: Chapter 2: The Ancient Cycle
The gaping wound in DAI's belly closes up and the crossbow bolt plops onto the ground. It'd be like he had never been shot it all if it weren't for the small hole in his robes.

Gob3 runs up to the chocobos and then cuts right. The chocobos eye it as t approaches, but then calm down as it tries to bash DAI, finishing what it's leader started.
19:34, Today: teslas rolled 10 using 1d20+3. Gob vs. DAI.
DAI sees him coming and manages to get out of the way.

Gob1 remains concentrated on BILL, and runs up next to Gob3 and attempts to bash him good but misses. Gob2 does much the same in every way, missing horribly as it tries to find footing on top of its fallen comrade.

Gob4 circles behind JACK, hoping to find an easier target but has no such luck. Gob5 steps away from BILL and also tries to stab JACK, striking him in the leg.
19:37, Today: teslas rolled 19 using 1d20+3.
19:38, Today: teslas rolled 3 using 1d6.

[Private to JACK: Choose how you would like to take this damage.]

BILL attempts to knock Gob2 off of the top of the dead goblin, stabbing it squarely. Frost shoots out from his rapier as part of the attack. He remarks at VIL's comment, "Ummm. Sure, thanks."

Round 1:
20: Goblins
12: BILL
10: VIL
 9: DAI
 8: Goblin Leader (BigG)
 3: JACK
 1: ZEIG



This message was last edited by the GM at 01:43, Tue 08 Feb 2011.

VIL
 player, 155 posts
 Red Mage
Tue 8 Feb 2011
at 01:47
Re: Chapter 2: The Ancient Cycle
Vil takes a 5-foot step to the north and attempts to stab Goblin #1, but misses.

19:46, Today: VIL rolled 7 using 1d20+2. Rapier attack on Gob1.
teslas
 GM, 345 posts
Tue 8 Feb 2011
at 01:47
Re: Chapter 2: The Ancient Cycle
DAI's turn. VIL is now 5' "up" vs. what is on the battle map.
DAI
 player, 241 posts
Tue 8 Feb 2011
at 01:50
Re: Chapter 2: The Ancient Cycle
DAI, thinking back on his failed attempts on magic, tries something different...it was working for everyone else fine.

17:49, Today: DAI rolled 3 using 1d4+1. dagger damage(yup...dagger hit).
17:49, Today: DAI rolled 18 using 1d20+1. dagger.


After his strike, DAI takes a 5ft step "south"

OOC: But, since they have leather armor(I think) that gives them DR1/-, at least I did something though I guess...

This message was last edited by the player at 01:53, Tue 08 Feb 2011.

teslas
 GM, 348 posts
Tue 8 Feb 2011
at 01:56
Re: Chapter 2: The Ancient Cycle
DAI stabs Gob3 in the arm, cutting it deeply.

The bigger (still small) goblin walks down and smacks BILL with his morningstar.
19:53, Today: Secret Roll: teslas rolled 23 using 1d20+6.
19:54, Today: teslas rolled 5 using 1d6+2.

Didn't mean for the first one to be secret.

Round 2:
20: Goblins
12: BILL
10: VIL
 9: DAI
 8: Goblin Leader (BigG)
 3: JACK
 1: ZEIG


DAI ninja edited me ;p He's 5' below where he is on the map.


This message was last edited by the GM at 02:00, Tue 08 Feb 2011.

JACK
 player, 260 posts
Tue 8 Feb 2011
at 02:00
Re: Chapter 2: The Ancient Cycle
"Time to try again..." Jack mutters, whipping his leg at (goblin 4).

20:59, Today: JACK rolled 5 using 1d20+3 with rolls of 2. Trip.
teslas
 GM, 350 posts
Tue 8 Feb 2011
at 02:02
Re: Chapter 2: The Ancient Cycle
JACK attempts to trip the goblin. The goblin laughs at him and easily dodges JACKs leg, attempting to strike it with its morningstar, but fails.

ZEIG, you're up.
ZEIG
 player, 235 posts
 White Mage
Tue 8 Feb 2011
at 02:05
Re: Chapter 2: The Ancient Cycle
Zeig moves in front of Dai and readies a defensive position. Total Defense in Dai's old square.

"Back off!"

This message was last edited by the player at 02:06, Tue 08 Feb 2011.

teslas
 GM, 352 posts
Tue 8 Feb 2011
at 02:16
Re: Chapter 2: The Ancient Cycle
The goblins do not take ZEIG's command seriously at all. Goblin 1 and 3 strike out at the new person in front of them. One of them lands a solid blow across ZEIG's waist dealing but one point of damage to him due to his robes.
20:08, Today: teslas rolled 2 using 1d6.
20:08, Today: teslas rolled 10 using 1d20+3. crit confirm.
20:08, Today: teslas rolled 23 using 1d20+3.
20:08, Today: teslas rolled 11 using 1d20+3.


Gob2 shifts down to help his two friends deal with JACK, as his leader seems to have BILL under control. He hits him on the leg dealing 2 damage.
20:10, Today: teslas rolled 19 using 1d20+3.
20:10, Today: teslas rolled 2 using 1d6.


Gob4 moves to JACK's other side and does much the same, hitting him for 5 damage.
20:11, Today: teslas rolled 5 using 1d6.
20:11, Today: teslas rolled 21 using 1d20+3.


Gob6 is elated to see them making progress and swings as well, but misses.
20:12, Today: teslas rolled 12 using 1d20+3.
[Private to JACK: Let me know how you want to take your 7 total damage.]


BILL is unamused by the goblin leader, but calmly turns to Gob2 which he had injured before. He strikes and cuts it down.

Round 3:
20: Goblins
12: BILL
10: VIL
 9: DAI
 8: Goblin Leader (BigG)
 3: JACK
 1: ZEIG



VIL
 player, 158 posts
 Red Mage
Tue 8 Feb 2011
at 02:20
Re: Chapter 2: The Ancient Cycle
Vil tries again to poke Goblin #1 with his rapier but misses again.

20:19, Today: VIL rolled 9 using 1d20+2. Rapier attack on Gob1.
teslas
 GM, 354 posts
Tue 8 Feb 2011
at 02:23
Re: Chapter 2: The Ancient Cycle
DAI's turn.
DAI
 player, 249 posts
Tue 8 Feb 2011
at 02:26
Re: Chapter 2: The Ancient Cycle
DAI moves "south" 3 squares, "west" 2, and "northwest" 1, ending in a flanking position with JACK, before striking out with his dagger.

18:25, Today: DAI rolled 5 using 1d4+1. dagger damage(wish I had sneak attack).
18:25, Today: DAI rolled 15 using 1d20+3. dagger flank.


OOC: yup, start dealing damage when using dagger...so I'm just a non-sneaking thief...already stolen stuff
teslas
 GM, 356 posts
Tue 8 Feb 2011
at 02:31
Re: Chapter 2: The Ancient Cycle
DAI runs behind the goblin and gives it a solid stab to the kidney. The goblin leader, seeing JACK's much easier to kill than BILL, shifts southward and gets to work, dealing 3 damage.
20:28, Today: teslas rolled 3 using 1d6+2.
20:28, Today: teslas rolled 24 using 1d20+6.


One of the chocobos lets out a fairly bored "Kweh" and continues to try to forage around as best it can for food.

Round 3:
20: Goblins
12: BILL
10: VIL
 9: DAI
 8: Goblin Leader (BigG)
 3: JACK
 1: ZEIG



JACK
 player, 263 posts
Tue 8 Feb 2011
at 02:34
Re: Chapter 2: The Ancient Cycle
Jack shifts his focus to the new menace, swing his staff around in an attempt to smash its face in.

21:34, Today: JACK rolled 5 using 1d6+4. Face Smash!.
21:33, Today: JACK rolled 10 using 1d20+4. Face Smash!.

teslas
 GM, 358 posts
Tue 8 Feb 2011
at 02:35
Re: Chapter 2: The Ancient Cycle
JACK swings exactly where a person's face would be, 18 inches above where the goblin's actually is.

ZEIG's turn. Battle map is the same.
ZEIG
 player, 238 posts
 White Mage
Tue 8 Feb 2011
at 02:39
Re: Chapter 2: The Ancient Cycle
Zeig panics and attacks the gob right in front of him. (Gob3)

Today: ZEIG rolled 0 using 1d20-1. Dagger attack on goblin. 21:37
Today: ZEIG rolled 2 using 1d4-1. damage \o/. 21:37
21:40, Today: ZEIG rolled 13 using 1d20-1. critical failure.


[OOC] Fail White Mage is fail [/OOC}

This message was last edited by the player at 02:41, Tue 08 Feb 2011.

teslas
 GM, 361 posts
Tue 8 Feb 2011
at 02:40
Re: Chapter 2: The Ancient Cycle
ZEIG accidentally flings his dagger out of his hand as he's trying to swing. It lands in the goblins forhead, sticking into his skull a couple of centimeters. The goblin's eyes cross as he looks up at it.

ZEIG, you no longer have your dagger.

Gob1 and Gob3 swing at ZEIG, one missing and the other dealing 3 damage.
20:46, Today: teslas rolled 4 using 1d6.
20:46, Today: teslas rolled 6 using 1d20+3.
20:46, Today: teslas rolled 14 using 1d20+3.


Gob4 swings at JACK once again, hitting him hard.
20:48, Today: teslas rolled 6 using 1d6.
20:48, Today: teslas rolled 20 using 1d20+5.


The goblin leader continues to attempt to kill him, hitting hard.
20:49, Today: teslas rolled 6 using 1d6+2.
20:49, Today: teslas rolled 21 using 1d20+8.


JACK slumps to the ground unconscious. Gob6, full of hatred, bends over to bash his skull in.

ZEIG uses Benediction here.

Gob6 merely strikes at his prone opponent, whacking the hell out of him.
21:09, Today: teslas rolled 5 using 1d6.
21:09, Today: teslas rolled 21 using 1d20+7.

[Private to JACK: Assuming you want all 5 in SIO.]

BILL sees JACK get lambasted with small morningstars and stabs at Gob1, nearly killing it instantly as his rapier goes all the way through, freezing the backside of the goblin.


Round 4:
20: Goblins
12: BILL
10: VIL
 9: DAI
 8: Goblin Leader (BigG)
 3: JACK
 1: ZEIG


Battlemap unchanged. JACK is now prone.

This message was last edited by the GM at 03:13, Tue 08 Feb 2011.

ZEIG
 player, 242 posts
 White Mage
Tue 8 Feb 2011
at 03:03
Re: Chapter 2: The Ancient Cycle
[Private to teslas: Yes I would like to use my limit break.  Rolling now, because immediate action means it interrupts combat, correct?]

Zeig sees Jack go down and the goblins moving in and unleashes a burst of radiant energy, healing all nearby allies.

22:05, Today: ZEIG rolled 8 using 2d10. Benediction.

[Private to teslas: Yes but I normally wouldn't use it unless there was no other way to save them.  I.E. Vil got to go next and was in range to cure or something similar.]

This message was last edited by the player at 03:14, Tue 08 Feb 2011.

teslas
 GM, 371 posts
Tue 8 Feb 2011
at 03:14
Re: Chapter 2: The Ancient Cycle
VIL is up.
VIL
 player, 164 posts
 Red Mage
Tue 8 Feb 2011
at 03:38
Re: Chapter 2: The Ancient Cycle
Vil uses his Fastcast ability to cast Cure on Jack, then tries for the third time to stab Goblin #1.

21:52, Today: VIL rolled 4 using 1d8+1. Cure spell on Jack.
21:37, Today: VIL rolled 13 using 1d20+2. Rapier attack on Goblin1.
21:37, Today: VIL rolled 2 using 1d6. Fire damage on Goblin1.
21:37, Today: VIL rolled 4 using 1d6+2. Rapier damage on Goblin1.

This message was last edited by the player at 03:52, Tue 08 Feb 2011.

teslas
 GM, 375 posts
Tue 8 Feb 2011
at 03:53
Re: Chapter 2: The Ancient Cycle
VIL finishes the job BILL started, and kills Gob1.

DAI's turn.

Battlemap not changed. Gob1 is now dead.
DAI
 player, 275 posts
Tue 8 Feb 2011
at 03:57
Re: Chapter 2: The Ancient Cycle
DAI panics, and moves to grab the goblins's attention from JACK. He moves 2 squares "west", 3 "north" and 1 "east" to flank with their (hopefully) ally BILL.

19:57, Today: DAI rolled 6 using 1d20+3. dagger(flank?).

OOC: provoke an attack from both gobs around JACK
teslas
 GM, 378 posts
Tue 8 Feb 2011
at 05:36
Re: Chapter 2: The Ancient Cycle
DAI moves, provoking two attacks of opportunity from Gob4 and Gob6.
23:28, Today: teslas rolled 16 using 1d20+3.
23:28, Today: teslas rolled 12 using 1d20+3.

Both attacks land dealing 4 damage after DAI's robes absorb part of the impact.
23:29, Today: teslas rolled 6 using 2d6.

He then stabs at the goblin leader but misses.

The goblin leader is going to continue to kick a man while he's down, dealing 6 damage.
23:33, Today: teslas rolled 6 using 1d6+2.
23:33, Today: teslas rolled 23 using 1d20+12.


Jack is prone and heavily beaten on the ground at the start of his turn.

Round 4:
20: Goblins
12: BILL
10: VIL
 9: DAI
 8: Goblin Leader (BigG)
 3: JACK
 1: ZEIG


Everyone should be at proper hit points now. VIL, good use of Fast Cast. Looks like I missed your edit or something.


This message was last edited by the GM at 12:58, Tue 08 Feb 2011.

JACK
 player, 288 posts
Tue 8 Feb 2011
at 14:43
Re: Chapter 2: The Ancient Cycle
Jack puts his defenses up, and gets up, provoking an attack of opportunity from the goblin leader.
(Total Defense and stand up from prone)
teslas
 GM, 383 posts
Tue 8 Feb 2011
at 14:51
Re: Chapter 2: The Ancient Cycle
The goblin leader hits JACK again, but fails to confirm his critical. JACK takes 5 points of damage. [Private to JACK: I'm assuming all into SIO.]

08:49, Today: teslas rolled 5 using 1d6+2.
08:49, Today: teslas rolled 19 using 1d20+10.
08:49, Today: teslas rolled 29 using 1d20+10.


I've never seen Total Defense be used before getting up from prone. Good move. Saved you from the confirmation.

JACK stands up, but is now Staggered, on the verge of passing out again.

Will skip next Goblin Leader turn.

This message was last edited by the GM at 15:01, Tue 08 Feb 2011.

teslas
 GM, 384 posts
Tue 8 Feb 2011
at 14:57
Re: Chapter 2: The Ancient Cycle
ZEIG takes a step back 5' and uses Cure on JACK.
08:56, Today: teslas, on behalf of ZEIG, rolled 7 using 1d8+2. Cure on JACK.

You cannot use Divine Seal as it is a Swift action. Benediction already used your Swift action for this round. Sorry I screwed everything up guys :X

This message was last edited by the GM at 15:00, Tue 08 Feb 2011.

teslas
 GM, 385 posts
Tue 8 Feb 2011
at 15:11
Re: Chapter 2: The Ancient Cycle
Gob3 keeps his back to the cart and slides down to try and stop the person bring people back from death, dealing 4 damage after ZEIG's robes absorb a part of the blow.
09:02, Today: teslas rolled 5 using 1d6.
09:02, Today: teslas rolled 21 using 1d20+3.


Gob4 steps around behind JACK, who now is feeling much better, and manages to barely scratch JACK's temple with his nasty morningstar. The strike narrowly escaped devastating him.
09:04, Today: teslas rolled 1 using 1d6. Damage.
09:04, Today: teslas rolled 14 using 1d20+5. Jesus Christ.
09:03, Today: teslas rolled 25 using 1d20+5. Vs JACK's AC 20.

[Private to JACK: Assuming SIO damage again.]

Gob6 attempts to do the very same, but JACK nimbly dodges his attack. It seems as if the goblins are somewhat confused about how much of a beating JACK can take, thinking he is constantly on the precipice of death.

BILL calmly steps around a dead goblin body and attempts to hit the goblin closest to his cart, nearly rending the goblin in two with his small rapier. Frozen goblin guts fly everywhere. Its head comes to rest at ZEIG's feet (in his square) with the dagger still stuck in its forehead.
09:08, Today: teslas rolled 17 using 3d6+3.
09:07, Today: teslas rolled 24 using 1d20+6. Confirm.
09:07, Today: teslas rolled 26 using 1d20+6.

What the hell is with the DM crits? I didn't do a secret roll that time just so you guys could see.

Round 5:
20: Goblins
12: BILL
10: VIL
 9: DAI
 8: Goblin Leader (BigG) - DOES NOT ACT THIS ROUND
 3: JACK
 1: ZEIG



This message was last edited by the GM at 19:12, Tue 08 Feb 2011.

VIL
 player, 172 posts
 Red Mage
Tue 8 Feb 2011
at 17:36
Re: Chapter 2: The Ancient Cycle
Vil takes a 5-foot step to the west to flank the goblin leader with Dai and attempts to poke holes in the goblin leader but misses.

11:35, Today: VIL rolled 7 using 1d20+4. Rapier flanking attack on Goblin Leader.
teslas
 GM, 388 posts
Tue 8 Feb 2011
at 17:53
Re: Chapter 2: The Ancient Cycle
In the interest of speeding this along, I've not heard from DAI since yesterday, and he's given me (limited) permission for his character for the rest of the encounter with certain constraints. I'll attempt to follow them.

Since JACK was on total defense, and cannot provide a flanking bonus, DAI stays where he is and attacks the goblin leader.
13:07, Today: teslas, on behalf of DAI, rolled 2 using 1d4+1. Damage vs. Goblin Leader.
13:07, Today: teslas, on behalf of DAI, rolled 19 using 1d20+3. Dagger Vs. Goblin Leader.

DAI stings the goblin leader for what looks to be an almost ineffective strike altogether. He then shifts "up and to the right" to make it harder for the goblins to surround his squishy body, and to provide a flank for JACK.

The goblin leader seems to be resting himself after his super-goblin exertion last round. >_>

Round 5:
20: Goblins
12: BILL
10: VIL
 9: DAI
 8: Goblin Leader (BigG)
 3: JACK
 1: ZEIG



This message was last edited by the GM at 19:14, Tue 08 Feb 2011.

JACK
 player, 292 posts
Tue 8 Feb 2011
at 19:20
Re: Chapter 2: The Ancient Cycle
Jack breathes in deeply, preparing for an assault (Activate Hundred Fists, swift action) and launching himself at the goblin leader with a roar.

14:30, Today: JACK rolled 8 using 1d6+4 with rolls of 4. Damage 2.
14:30, Today: JACK rolled 8 using 1d20+6 with rolls of 2. Attack 2.
14:23, Today: JACK rolled 9 using 1d6+4 with rolls of 5. Damage 1.
14:22, Today: JACK rolled 15 using 1d20+6 with rolls of 9. Attack 1.

This message was last edited by the player at 19:31, Tue 08 Feb 2011.

teslas
 GM, 393 posts
Tue 8 Feb 2011
at 19:40
Re: Chapter 2: The Ancient Cycle
JACK hits the goblin leader hard enough to push him out of the way of his second attack. The goblin leader looks like it got bashed good.

Round 5:
20: Goblins
12: BILL
10: VIL
 9: DAI
 8: Goblin Leader (BigG)
 3: JACK
 1: ZEIG


[Private to ZEIG: Your dagger is lying at your feet, still stuck into the forehead of the dead goblin. Pulling it out would probably be an easy matter, no more difficult than picking it up off of the ground, you determine with a quick (anti-)Heal check. It's not in there very well.]

This message was last edited by the GM at 19:49, Tue 08 Feb 2011.

ZEIG
 player, 264 posts
 White Mage
Tue 8 Feb 2011
at 20:20
Re: Chapter 2: The Ancient Cycle
Zeig casts cure on Dai and attempts to pull his dagger out of the nearby goblin's forehead.

15:16, Today: ZEIG rolled 4 using 1d8+2. Cure -> Dai.
[OOC] It says Jack in the dice roller cause I was deciding and accidently hit enter.  I'll reroll it if you want. [/OOC]

15:17, Today: ZEIG rolled 19 using 1d20+6. Heal check, pulling out dagger.
teslas
 GM, 398 posts
Tue 8 Feb 2011
at 20:32
Re: Chapter 2: The Ancient Cycle
The DM gives an evil eye to the White Mage through the fourth wall O_o

ZEIG puts his foot on the Goblin's forehead and pulls the dagger out. He firmly believes the decapitated head of the goblin is probably deceased, and that it was most likely the decapitation which caused such an effect.

One of the goblins attempting to kill JACK finally realizes why he wont fall over, and turns toward ZEIG. The other blindly continues to stab at JACK, believing he's about dead.

Gob6 swings at JACK, walloping him the belly. Hard.
14:25, Today: teslas rolled 6 using 1d6.
14:25, Today: teslas rolled 21 using 1d20+5.


Gob4 turns and shifts towards ZEIG after distracting JACK for his ally. It yells out some gibberish in goblin. [Private to DAI: Human healer! Die!] ZEIG gets nicked for 1 damage.
14:26, Today: teslas rolled 21 using 1d20+3.
14:27, Today: teslas rolled 2 using 1d6.


BILL proceeds in his work, nearly oblivious to everyone else, acting as if this had happened hundreds of times before. His chocobos look like they're entertained with a worm crawling across a rock nearby. BILL shifts downards and stabs at the next nearest goblin to his cart, killing it where it stands.
14:30, Today: teslas rolled 8 using 3d6+3.
14:29, Today: teslas rolled 15 using 1d20+6. confirm critical.
14:29, Today: teslas rolled 24 using 1d20+6.

Jesus Christ, BILL...

The goblin leader seems to be much less confident than before.

Round 6:
20: Goblins
12: BILL
10: VIL
 9: DAI
 8: Goblin Leader (BigG)
 3: JACK
 1: ZEIG



This message was last edited by the GM at 20:33, Tue 08 Feb 2011.

VIL
 player, 173 posts
 Red Mage
Tue 8 Feb 2011
at 20:45
Re: Chapter 2: The Ancient Cycle
Vil tries once more to stab the Goblin Leader.

14:56, Today: VIL rolled 4 using 1d20+2. Rapier attack on Goblin Leader.
 

This message was last edited by the player at 20:56, Tue 08 Feb 2011.

teslas
 GM, 403 posts
Tue 8 Feb 2011
at 21:03
Re: Chapter 2: The Ancient Cycle
DAI's turn.

I have A LOT of work to do and need to get to it. I'll give DAI a bit to see if he gets online.
DAI
 player, 290 posts
Tue 8 Feb 2011
at 21:27
Re: Chapter 2: The Ancient Cycle
DAI takes a quick step away from the Goblin leader, before surging with what can only be described as pure elemental energy for a moment, before unleashing once again, a barrage of small rocks...only to miss horribly, possibly damaging his allies instead...

Activating Elemental Seal, so +5 to hit added to the attack roll.
13:25, Today: DAI rolled 8 using 1d20+7. Stone(ranged touch, elemental seal).
13:26, Today: DAI rolled 10 using 1d20+7. critical fail...you gotta be kidding me
13:27, Today: DAI rolled 17 using 2d12+1. damage...in case i am  teamkiller


OOC: FFFFFFFFFFFFFFFFFFFFFFFF-
teslas
 GM, 405 posts
Tue 8 Feb 2011
at 21:29
Re: Chapter 2: The Ancient Cycle
DAI blasts a chunk of rocks at the goblin leader, but misses horribly as they go shooting off towards the far canopy of the forest. If JACK hadn't been paying attention they may have hit him instead.

For future reference, enemies don't gain +4 AC against your ranged attacks when they're in melee, you take a -4 penalty to your attack. Include that with the rolls on your side, please.

The goblin leader, enraged once again at being the target of a magical attack, turns towards DAI and swings ferociously. DAI takes 5 points of pissed-off goblin morningstar damage.
17:25, Today: teslas rolled 19 using 1d20+6.
17:25, Today: teslas rolled 6 using 1d6+2.


Round 6:
20: Goblins
12: BILL
10: VIL
 9: DAI
 8: Goblin Leader (BigG)
 3: JACK
 1: ZEIG


Battle map remains unchanged.

This message was last edited by the GM at 23:35, Tue 08 Feb 2011.

JACK
 player, 298 posts
Tue 8 Feb 2011
at 23:38
Re: Chapter 2: The Ancient Cycle
Jack takes a step forward, initiating a new flurry of strikes at the goblin leader.

18:37, Today: JACK rolled 9 using 1d6+4 with rolls of 5. Damage 2.
18:37, Today: JACK rolled 5 using 1d6+4 with rolls of 1. Damage 1.
18:37, Today: JACK rolled 12 using 1d20+6 with rolls of 6. Attack 2.
18:37, Today: JACK rolled 24 using 1d20+6 with rolls of 18. Attack 1.

teslas
 GM, 409 posts
Tue 8 Feb 2011
at 23:41
Re: Chapter 2: The Ancient Cycle
JACK smashes the goblin leader for more damage with his first attack and misses his second just barely. The goblin is beginning to look pretty beat up.

ZEIG's turn. Battle map remains unchanged.

[Private to GM:
VIL  - 7.5
DAI  - 7
JACK - 6      LAST ONE
ZEIG - 7

]

This message was last edited by the GM at 23:55, Tue 08 Feb 2011.

ZEIG
 player, 268 posts
 White Mage
Wed 9 Feb 2011
at 00:02
Re: Chapter 2: The Ancient Cycle
Zeig casts cure on Dai as the exertion of the battle begins to weigh on him.

18:59, Today: ZEIG rolled 8 using 1d8+2. Cure -> Dai.

"I don't know how much longer I can keep up..."

This message was last edited by the player at 01:03, Wed 09 Feb 2011.

teslas
 GM, 411 posts
Wed 9 Feb 2011
at 14:29
Re: Chapter 2: The Ancient Cycle
Gob6 thinks for a second and then begins to run away into the forest (Withdraw action).

BILL looks annoyed at its departure and steps between JACK and VIL, stabbing the goblin leader in his shoulder.
08:23, Today: teslas rolled 18 using 1d20+6.
08:24, Today: teslas rolled 5 using 2d6+2.


Round 7:
20: Goblins
12: BILL
10: VIL
 9: DAI
 8: Goblin Leader (BigG)
 3: JACK
 1: ZEIG




[Private to GM:
VIL  - 7.5
DAI  - 7
JACK - 6
ZEIG - 8 LAST ONE


270 EXP for this encounter * response time modifier
50 bonus EXP for living through DM trying to screw them

]

This message was last edited by the GM at 14:31, Wed 09 Feb 2011.

VIL
 player, 175 posts
 Red Mage
Wed 9 Feb 2011
at 14:33
Re: Chapter 2: The Ancient Cycle
Vil tries for the third time to stab the Goblin Leader.

08:31, Today: VIL rolled 13 using 1d20+2. Rapier attack on Goblin Leader.
08:32, Today: VIL rolled 6 using 1d6. Fire damage.
08:32, Today: VIL rolled 5 using 1d6+2. Rapier damage on Goblin Leader.

teslas
 GM, 413 posts
Wed 9 Feb 2011
at 14:38
Re: Chapter 2: The Ancient Cycle
The goblin leader manages to get out of the way of VIL's rapier. It seems as if he hates fire rapiers only second to how much he hates ice ones.

DAI's turn.
DAI
 player, 292 posts
Wed 9 Feb 2011
at 21:54
Re: Chapter 2: The Ancient Cycle
DAI watches the goblin run off, before turning his attention to the leader, and stabbing at it with his old blade.

13:54, Today: DAI rolled 5 using 1d4+1. dagger damage(?).
13:53, Today: DAI rolled 15 using 1d20+3. dagger flank.

teslas
 GM, 414 posts
Wed 9 Feb 2011
at 22:04
Re: Chapter 2: The Ancient Cycle
DAI hurts the goblin leader a little more.

It yelps in pain, and is severely injured. You dirty human. We help you do what you ask with other humans and did not hurt anyone. Now you stab us and have other humans attack us. It is yelling at BILL as it says this.

The goblin leader makes a desperate attack against BILL, who is barely hurt.
16:01, Today: teslas rolled 24 using 1d20+6.
16:01, Today: teslas rolled 3 using 1d6+2.


Jack's turn. Battlemap remains unchanged.

This message was last edited by the GM at 22:12, Wed 09 Feb 2011.

JACK
 player, 301 posts
Wed 9 Feb 2011
at 22:13
Re: Chapter 2: The Ancient Cycle
Jack is beyond listening.

17:12, Today: JACK rolled 9 using 1d6+4 with rolls of 5. Damage 2.
17:12, Today: JACK rolled 6 using 1d6+4 with rolls of 2. Damage 1.
17:11, Today: JACK rolled 18 using 1d20+6 with rolls of 12. Attack 2.
17:11, Today: JACK rolled 17 using 1d20+6 with rolls of 11. Attack 1.

teslas
 GM, 416 posts
Thu 10 Feb 2011
at 05:19
Re: Chapter 2: The Ancient Cycle
JACK beats the goblin. With his first strike, it beings to fall over. His second strike lands before it hits the ground, assuredly killing it.

BILL takes a step back and eyes the party carefully as he places his rapier back into its sheath. "Thank you for your assistance. You should make for one of the edges of the forest before nightfall."

He begins walking back towards his chocobos.

Combat is over unless any of you would like to continue initiative for some reason. It is ZEIG's turn next, and then the goblin left alive will easily make it into the heavy brush of the forest. The late-day sun is casting long shadows, making it even harder to try to chase it.

[Private to GM:
VIL  - 9
DAI  - 7
JACK - 7.5 LAST ONE
ZEIG - 8

SEE ABOVE FOR XP REWARDS.
]

This message was last edited by the GM at 05:26, Thu 10 Feb 2011.

DAI
 player, 295 posts
Thu 10 Feb 2011
at 05:23
Re: Chapter 2: The Ancient Cycle
DAI apporaches BILl, keeping a good 15 feet away.

"Can you explain...what the Goblin just said moments ago? About his doing...what you wanted, and the confusion of your fighting him?"

DAI was still holding his dagger, and ready for what the man was going to say.

[Private to teslas: Readied Action: Stone him in the face(if the dice roller will allow it) if he happens to make any hostile-like actions toward me and my friends.]
VIL
 player, 177 posts
 Red Mage
Thu 10 Feb 2011
at 05:25
Re: Chapter 2: The Ancient Cycle

"You are welcome, sir. Do you know these dead goblins laying on the ground?"
Vil asks Bill, pointing towards the dead goblin bodies.

This message was last edited by the player at 05:52, Thu 10 Feb 2011.

teslas
 GM, 417 posts
Thu 10 Feb 2011
at 05:26
Re: Chapter 2: The Ancient Cycle
BILL calmly states over his shoulder, "I don't know what it could have been talking about. Vile creatures, goblins."

[Private to DAI: Unless you'd like to preserve the initiative order, readied actions can only be taken in combat. If you begin casting it's an initiative roll to determine who gets to act first.]

"Do I know... the goblins?" He looks confused and annoyed. "Yes, Bob and Margaret there attended my wife and I's 20th wedding anniversary party at a fine little restaurant in the market district just last week..." BILL looks as if he is preparing to mount the lead chocobo.

Let at least one of the other guys have a chance to say or do something before we proceed too much further in time.

This message was last edited by the GM at 05:38, Thu 10 Feb 2011.

teslas
 GM, 418 posts
Thu 10 Feb 2011
at 05:37
Re: Chapter 2: The Ancient Cycle
Goblin Encounter XP Reward:
270 EXP For completing the encounter.
50 bonus EXP for living through DM trying to screw you.
[Private to VIL: You gain an extra 25 EXP from response times.]
[Private to DAI: You gain an extra 19 EXP from response times.]
[Private to JACK: You gain an extra 21 EXP from response times.]
[Private to ZEIG: You gain an extra 22 EXP from response times.]

This message was last edited by the GM at 05:38, Thu 10 Feb 2011.

DAI
 player, 296 posts
Thu 10 Feb 2011
at 05:46
Re: Chapter 2: The Ancient Cycle
While DAI's face was not visible, his unamusement with BILL's sarcasm was apparent.

"Well...if you had nothing to do with them go on...BUT if you act in a way harful to my friends, or if we find out you were somehow connected to the goblins...you'd best home I never see you again."

OOC: would this constitue an intimidate check? I'm not really trying to scare him but it's a semi-obvious half-threat nonetheless
ZEIG
 player, 272 posts
 White Mage
Thu 10 Feb 2011
at 05:51
Re: Chapter 2: The Ancient Cycle
"I'm just glad that everyone is ok.  We ourselves were jumped by goblin highway robbers just moments ago it seems like.  We quickly put a stop to them, but these here were exceedingly ferocious.  Glad we made it in time to assist."

Zeig senses that something is not quite right, but due to cumulative injury and exhaustion he forgoes making any trouble with Bill.

01:02, Today: ZEIG rolled 12 using 1d20+4. Spot check.

This message was last edited by the player at 06:02, Thu 10 Feb 2011.

teslas
 GM, 419 posts
Thu 10 Feb 2011
at 06:00
Re: Chapter 2: The Ancient Cycle
DAI: He gets your point. If you wanted to actually scare him then yes, it would require Intimidate. If he beat your roll by more than 15 or more he might even be LESS scared of you than he might otherwise already be.

Everyone roll a spot check. JACK, you may also roll a Survival check.
VIL
 player, 178 posts
 Red Mage
Thu 10 Feb 2011
at 06:00
Re: Chapter 2: The Ancient Cycle
Vil lays a hand on Dai's shoulder gently and whispers, "Let it go, my friend. If he was in the wrong, then he'll get what's coming to him."

00:01, Today: VIL rolled 12 using 1d20. Spot check.

This message was last edited by the player at 06:01, Thu 10 Feb 2011.

DAI
 player, 297 posts
Thu 10 Feb 2011
at 06:07
Re: Chapter 2: The Ancient Cycle
DAI continues watching the man, before turning away at VIL's words.

22:07, Today: DAI rolled 15 using 1d20+1. spot >.>
VIL
 player, 179 posts
 Red Mage
Thu 10 Feb 2011
at 06:12
Re: Chapter 2: The Ancient Cycle
Vil will begin searching the goblin bodies.
ZEIG
 player, 274 posts
 White Mage
Thu 10 Feb 2011
at 06:17
Re: Chapter 2: The Ancient Cycle
Zeig joins Vil in the search, hoping to finish the process quickly.

"Whoever he was, and whatever he meant to do, he's right.  We should make for camp as quickly as possible, we've lost a lot of time here and it's obviously not safe to make camp in the forest."

Zeig's wounds are obvious as he strains and flinches while searching the bodies.
VIL
 player, 180 posts
 Red Mage
Thu 10 Feb 2011
at 06:30
Re: Chapter 2: The Ancient Cycle
Vil notices Zeig's flinch, and uses the last of his mana to heal some of his wounds.

00:29, Today: VIL rolled 2 using 1d8+1. Cure spell on Zeig.
ZEIG
 player, 276 posts
 White Mage
Thu 10 Feb 2011
at 06:35
Re: Chapter 2: The Ancient Cycle
Zeig breathes in suddenly as if he was just splashed with cold water, then heaves a sigh of relief.

"Ah, thanks.  It's quite an experience when you're not expecting it!  I'll have to keep that in mind while I'm throwing magic around *helping* people."


06:55, Today: ZEIG rolled 22 using 1d20+3. search.

This message was last edited by the player at 11:55, Thu 10 Feb 2011.

DAI
 player, 299 posts
Thu 10 Feb 2011
at 11:36
Re: Chapter 2: The Ancient Cycle
DAI moves to help in the searching, not completely looking away from BILL though.

03:35, Today: DAI rolled 5 using 1d20+4. search.

OOC: Nat 1...so I can't een find the goblins >.>
JACK
 player, 305 posts
Thu 10 Feb 2011
at 12:45
Re: Chapter 2: The Ancient Cycle
Jack slumps to the ground, looking lost in thought.
DAI
 player, 300 posts
Thu 10 Feb 2011
at 12:55
Re: Chapter 2: The Ancient Cycle
DAi notices JACK, before getting closer.

"JACK? You okay?"
JACK
 player, 306 posts
Thu 10 Feb 2011
at 13:08
Re: Chapter 2: The Ancient Cycle
Jack looks up at Dai "Huh? Yeah, fine." He gets up and dusts himself off.
teslas
 GM, 421 posts
Thu 10 Feb 2011
at 13:15
Re: Chapter 2: The Ancient Cycle
BILL gives the party one last solid eying before turning his cart sharply, running over some bushes, and heading back towards the road.

You can take 20's for Search checks if you're not being rushed or threatened. I'm going to go ahead and assume you do that for each goblin. It takes a couple minutes each, but you want to make sure you find anything possible.

On the eight normal goblin bodies, you find six potions of Cure and a total of 88 gold pieces. They, again, are all wearing nasty small leather armor with crude morningstars of subpar quality.

The goblin leader is about 10 inches taller than the rest. He appears to be wearing nasty, small studded leather armor. His weapon, however (small morningstar), looks to be of fairly decent quality. His light crossbow, too, looks to be of somewhat decent quality, although small. You find 28 gold pieces on him, as well as a map. The map looks as if it was drawn by humans, and then heavily used by goblins.

DAI attempts to make his best guess at what it says. It appears to have originally been a map of the forest outside of cornelia with guard patrols labeled on it. Over the top many profane notes almost obscure the map's original purpose. One in particular seems interesting: "Meet armored humans on north plains at daybreak 3 days from now." It doesn't specify what day exactly is supposed to have been three days prior.

The sun is setting and the sound of BILL's cart fades down the cobblestone road as you search the goblin bodies and read the map.

This message was last edited by the GM at 13:50, Thu 10 Feb 2011.

DAI
 player, 308 posts
Thu 10 Feb 2011
at 14:00
Re: Chapter 2: The Ancient Cycle
DAI would pick up the crossbow, as well as any bolts he can find.
ZEIG
 player, 278 posts
 White Mage
Thu 10 Feb 2011
at 14:06
Re: Chapter 2: The Ancient Cycle
Zeig eyes Jack with a concerned eye.

"Jack, you almost died out there...I don't know what I'd do if I lost one of you.  Sara included, we have to get her back."
teslas
 GM, 425 posts
Thu 10 Feb 2011
at 14:07
Re: Chapter 2: The Ancient Cycle
DAI, you find 32 bolts (in two quivers, total weight: 5.1 lbs) on the goblin. The bolt that was stuck in you and fell out when you received a Cure seems to be unsuitable for firing.

[Private to DAI: It's Masterwork. Add the +1 enhancement bonus to hit on your rolls.]
VIL
 player, 183 posts
 Red Mage
Thu 10 Feb 2011
at 14:15
Re: Chapter 2: The Ancient Cycle
Vil dismisses the Enfire spell with a sigh and sheathes his rapier. "Not sure how much daylight we have left, but we need to find a place to rest."
DAI
 player, 310 posts
Thu 10 Feb 2011
at 14:19
Re: Chapter 2: The Ancient Cycle
DAI picks up the Crossbow, and the two quivers. He is holding the Crossbow like an amateur, and has one quiver on each hip, the small one on the left.
ZEIG
 player, 279 posts
 White Mage
Thu 10 Feb 2011
at 14:46
Re: Chapter 2: The Ancient Cycle
Zeig looks around suspiciously at the nearby bushes and trees.

"Yea, this forest is obviously unsafe.  I wonder how far off the plains are, we lost some time here."

Zeig begins heading back towards the road.
DAI
 player, 312 posts
Thu 10 Feb 2011
at 14:48
Re: Chapter 2: The Ancient Cycle
DAI would go to follow ZEIG, looking back to make sure VIL and JACK were close behind.
JACK
 player, 312 posts
Thu 10 Feb 2011
at 14:51
Re: Chapter 2: The Ancient Cycle
Jack follows quietly.
teslas
 GM, 426 posts
Thu 10 Feb 2011
at 14:54
Re: Chapter 2: The Ancient Cycle
The group of adventurers make their way back to the road. It is only a 45 minute walk to the edge of the forest from where they found BILL. The tree line is abrupt and distinct as the road suddenly breaks into the plains. The gently rolling grasslands stretch onward in front of you to the northwest with another forest in the distance.

There is evidence of previous camps on either side of the road. A fire pit and flat land ripe for bedrolls or tents seems very welcoming. It is now 6:45pm.

Normally, declaring who is on watch in shifts is in order when making camp. Here, for one of the few times in this campaign, you guys will be able to sleep through the night with no issue.

Decide if you'd like to use your Tent item or simply sleep on the ground on your bedrolls.

Consume one day's worth of rations. You will consume rations at the end of the day. (Although you may have eaten from them all throughout the day.)

VIL
 player, 184 posts
 Red Mage
Thu 10 Feb 2011
at 14:54
Re: Chapter 2: The Ancient Cycle
Vil follows as well, keeping an eye out for goblins.
JACK
 player, 313 posts
Thu 10 Feb 2011
at 15:03
Re: Chapter 2: The Ancient Cycle
I vote for the tent. We used up too much of our resources.
teslas
 GM, 431 posts
Thu 10 Feb 2011
at 15:48
Re: Chapter 2: The Ancient Cycle
The party uses the tent item. It is surprisingly comfortable for what it is, and all of you wake up feeling much better. Those of you that stayed awake during your respective watches noticed nothing near the camp as you slept.

At the start of Earthsday, it begins to sprinkle lightly on the party. The weather is warm and the rain makes it no less pleasant to travel.

The distant forest seems to stay a constant length of road away from you for hours, and then you begin to finally make progress towards it. Occasinally in the distance one or two of you will spot what appear to be horses, creatures you've only seen pictures of, running off in the distance. DAI remembers a shred of information that they, at one time, were used as mounts before chocobos became popular on this continent.

None of them really get close enough seem to be bothered by you. The forest draws closer and closer, and now mountains can be seen to your left and right as you head north. The rain stops and the clouds begin to disperse as you come to the edge of the northern Cornelian forest. The undergrowth is much more thick, and the forest is in general much more dark. The howling of distant wolves can be heard.

You guys guess that you could make it to the other side of the forest, where there is supposed to be a swamp, before nightfall. Sleeping on the plains appears to be rather safe. None of you have Knowledge: Geography. The northern swamp as a camp, you can only assume, may not be as safe, but it would definitely hasten progress significantly.
teslas
 GM, 438 posts
Thu 10 Feb 2011
at 21:39
Re: Chapter 2: The Ancient Cycle
Everyone presses on, resolute to find Sara. As it looked from the outside, this forest is much more densely packed with vegetation. The road now is nearly in ruins. At many places, younger trees are growing straight up through the cobblestone.

ZEIG occasionally hears far off howling, but nobody else in the party seems to hear it.

JACK notices some signs of especially large wolves near the road as he's looking for for an indication of what kind of wildlife might be around. ZEIG's claims of howling are taken very seriously after this.

The forest does not end, so much as the swamp begins. It is slow and gradual. The road is now mottled clumps of broken and buried stone. Your eight feet are probably one of the dozens to have walked on what is left of this path in decades.

The ambient light of the forest begins to grow dim. Nightfall approaches. You manage to find a small mound that is dryer than the surrounding area. Crumbling stone near the base suggests this may have been a structure of some kind in a past century.

You resolve to make camp. Determine watches.
DAI
 player, 324 posts
Thu 10 Feb 2011
at 21:50
Re: Chapter 2: The Ancient Cycle
DAI thinks a moment, before offering up an idea.

"I can...take first watch...and haven't used any of my magic today so...a full night isn't really needed..."
JACK
 player, 324 posts
Thu 10 Feb 2011
at 22:05
Re: Chapter 2: The Ancient Cycle
Jack nods. "Wake me up when you finish, then." He starts taking out his and Zeigs bedrolls.
teslas
 GM, 443 posts
Thu 10 Feb 2011
at 22:10
Re: Chapter 2: The Ancient Cycle
The mound that you're on is 25' by 30'.

All around is sludgy water, apart from a small raised path to what's left of the road. The road itself appears to be a few inches above water level, so you guys have managed to avoid becoming too muddy as of yet. Everything around you is far too wet to burn, so making a fire will be extremely difficult.

The water imposes various penalties for movement, and intermixed out there in it are stumps and the like. JACK is confident that something would have to creep up extremely slowly to avoid making noises in the mud--hopefully meaning you'll either see or hear something coming to kill you.

Eat a day's rations before going to sleep.
ZEIG
 player, 284 posts
 White Mage
Thu 10 Feb 2011
at 22:12
Re: Chapter 2: The Ancient Cycle
"Ah, thanks Jack.  Ooof it's heavy.  I'll take third watch, wake me up when you're getting tired."

Zeig yawns and blesses his companions with a warm radiant light before he crawls into his bedroll to avoid the wet ground.

17:31, Today: ZEIG rolled 5 using 2d10. Benediction.

[OOC] No joke.  We. SUCK. at rolling. [/OOC]

This message was last edited by the player at 22:33, Thu 10 Feb 2011.

teslas
 GM, 453 posts
Fri 11 Feb 2011
at 02:04
Re: Chapter 2: The Ancient Cycle
The night passes. Each person on watch begins wide awake and terrified then proceeds to calm down. Despite distant howling and the occasional noise in the canopy above, nothing approaches the small island of semi-dry ground that night.

Watersday. Appropriate. It is raining again within minutes of waking up. The lighting in the forest is somewhat dim much past 50' away. The group discusses how it's glad they chose to travel through the forest when they did. This rain wasn't going to make the swamp any more pleasant to go through. Having a half a day delay would have made it worse.

Everyone gets their bedrolls piled back onto JACK and check their belongings. As you all begin to step towards the road all of you hear a sloshing behind you from at least two different angles. Surprise Round negated. All of you heard them approach.

To your east lies the small path back to the road, or what's left of it. All other directions lead into swampy water, possibly more aptly called soupy mud. All water squares consume double movement cost. DC 12 Balance check per square to negate this cost.

JACK turns around to see the source of the noises. There are three sopping wet wolves coming up onto the mound from out of the water. It seems as if they were ready to charge at the party, and were not expecting to be heard.

VERY simple battlemap:

. = dry land
_ = water
W = normal wolf 1 (standing on water _)
w = normal wolf 2 (standing in water _)
L = large wolf (standing on water _)
J = JACK on .
Z = ZEIG on .
V = VIL on .
D = DAI on .

_____________
____W________
___......____
__........___
_w...J.DZ....
___...V...___
___.......___
_____L_______


Round 1:
18: JACK
17: ZEIG
16: Grizzled Wolf
12: Wolf
 8: VIL
 3: DAI

JACK
 player, 332 posts
Fri 11 Feb 2011
at 02:16
Re: Chapter 2: The Ancient Cycle
Jack charges the largest wolf.


21:16, Today: JACK rolled 8,12 using d6+3,d12 with rolls of 5,12.
21:15, Today: JACK rolled 22 using 1d20+3 with rolls of 19. CHAAAAAAAAAAAARGE!.

teslas
 GM, 455 posts
Fri 11 Feb 2011
at 02:21
Re: Chapter 2: The Ancient Cycle
JACK charges at the largest wolf, kicking it in the snout, assuredly breaking many parts of its face. It yelps in pain as if it was not expecting such a sudden force.

[Private to JACK: You feel that as hard as you hit it, it should have taken more damage than it did.]

_____________
____W________
___......____
__........___
_w.....DZ....
___...V...___
___..J....___
_____L_______


Round 1:
18: JACK
17: ZEIG
16: Grizzled Wolf
12: Wolves
 8: VIL
 3: DAI


[Private to GM:
W: 13/13
w: 13/13
L: 10/20

Jack: -2 AC until Round 2

Bonus EXP:
JACK: 1.5
ZEIG:
VIL:
DAI:
]

This message was last edited by the GM at 02:23, Fri 11 Feb 2011.

ZEIG
 player, 293 posts
 White Mage
Fri 11 Feb 2011
at 02:27
Re: Chapter 2: The Ancient Cycle
Zeig takes a 5' step down and left, readies his dagger, and takes on a defensive stance.  [OOC] Total Defense. [/OOC]

"Quite the rude awakening.  Foul beasts!"
teslas
 GM, 458 posts
Fri 11 Feb 2011
at 02:37
Re: Chapter 2: The Ancient Cycle
The ratty-looking large wolf is furious and circles around to Jack's left and bites at him ferociously.
20:30, Today: teslas rolled 18 using 1d20+5.
20:31, Today: teslas rolled 8 using 1d6+3.

[Private to JACK: Assuming 50/50 in SIO/HP?]
It then tries to pull JACK to the ground, but JACK bats it away.
20:32, Today: teslas rolled 15 using 1d20+2. Trip attempt.

I forgot to add your HP from sleeping. I will do that after this post... and then take it back away from damage.

The other two wolves, distracted by the yelp, rush to aid their hurt pack leader.

Wolf (W) charges downwards at JACK, provoking an attack of opportunity from VIL, but can't sink its teeth into him.

Wolf (w) runs down to the other side of JACK and bites at him, tearing at his flesh while he is still slightly off-balance from his powerful charge at the pack leader.
20:36, Today: teslas rolled 5 using 1d6+1.
20:35, Today: teslas rolled 15 using 1d20+3.

It then tries to pull JACK to the ground, but he throws it off of himself.

_____________
_____________
___......____
__........___
__.....D.....
___..WVZ..___
___.wJL...___
_____________


Round 1:
18: JACK
17: ZEIG
16: Grizzled Wolf
12: Wolves
 8: VIL
 3: DAI


[Private to GM:
W: 13/13
w: 13/13
L: 10/20

JACK: -2 AC until Round 2
ZEIG: +4 AC until Round 2
W   : -2 AC until Round 2

Bonus EXP:
JACK: 1.5
ZEIG: 1.5
VIL:
DAI:
]

This message was last edited by the GM at 02:48, Fri 11 Feb 2011.

VIL
 player, 189 posts
 Red Mage
Fri 11 Feb 2011
at 02:42
Re: Chapter 2: The Ancient Cycle
Vil pokes at the wolf charging by him, then shifts behind it, flanking with Jack and attempts to puncture it again.

20:40, Today: VIL rolled 14 using 1d20+2. AoO attack on Wolf.
20:41, Today: VIL rolled 4 using 1d6+2. Rapier damage on Wolf.
20:41, Today: VIL rolled 18 using 1d20+4. Rapier flanking attack on Wolf.
20:41, Today: VIL rolled 7 using 1d6+2. Rapier damage on Wolf.

teslas
 GM, 459 posts
Fri 11 Feb 2011
at 02:46
Re: Chapter 2: The Ancient Cycle
VIL makes a pincushion out of the wolf that had run past him. Its guard was down, being preoccupied with assisting its injured companion. It now seems like its hanging on to life by a thread.

_____________
_____________
___......____
__........___
__...V.D.....
___..W.Z..___
___.wJL...___
_____________


Round 1:
18: JACK
17: ZEIG
16: Grizzled Wolf
12: Wolves
 8: VIL
 3: DAI


[Private to GM:
W: 2/13
w: 13/13
L: 10/20

JACK: -2 AC until Round 2
ZEIG: +4 AC until Round 2
W   : -2 AC until Round 2

Bonus EXP:
JACK: 1.5
ZEIG: 1.5
VIL: 1.5
DAI:
]
DAI
 player, 336 posts
Fri 11 Feb 2011
at 02:57
Re: Chapter 2: The Ancient Cycle
DAI takes a 5 ft step to the "left" after drawing his dagger, and attempting to kill teh wounded beast using JACK's help, but wasting teh effort as his blade slides harmlessly over the wolf's low body.


19:05, Today: DAI rolled 10 using 1d20+1. dagger (no flank? huh...). 

OOC: At least daggers don't cost MP :/ sad days for all targets being in melee and making crossbow useless (-9 to hit total)

This message was last edited by the player at 03:05, Fri 11 Feb 2011.

teslas
 GM, 463 posts
Fri 11 Feb 2011
at 03:00
Re: Chapter 2: The Ancient Cycle
DAI barely misses the wolf with his trusty dagger.

You'd be flanking if wolf (w) was an ally of yours.

_____________
_____________
___......____
__........___
__...VD......
___..W.Z..___
___.wJL...___
_____________


Round 2:
18: JACK
17: ZEIG
16: Grizzled Wolf
12: Wolves
 8: VIL
 3: DAI


[Private to GM:
W: 2/13
w: 13/13
L: 10/20

ZEIG: +4 AC until Round 2
W   : -2 AC until Round 2

Bonus EXP:
JACK: 1.5
ZEIG: 1.5
VIL: 1.5
DAI: 1.5
]

This message was last edited by the GM at 03:24, Fri 11 Feb 2011.

JACK
 player, 340 posts
Fri 11 Feb 2011
at 03:01
Re: Chapter 2: The Ancient Cycle
Jack lashes out at the wolf between him and Vil.

22:01, Today: JACK rolled 6 using 1d6+4 with rolls of 2.
22:00, Today: JACK rolled 11 using 1d20+6 with rolls of 5.


GM EDIT-
Undeleted JACK's post now that the action is unpaused.

This message was last edited by the GM at 03:09, Fri 11 Feb 2011.

teslas
 GM, 464 posts
Fri 11 Feb 2011
at 03:08
Re: Chapter 2: The Ancient Cycle
JACK pivots around and axe-kicks the injured wolf's head downward, embedding it several inches into the ground.

_____________
_____________
___......____
__........___
__...VD......
___....Z..___
___.wJL...___
_____________


Round 2:
18: JACK
17: ZEIG
16: Grizzled Wolf
12: Wolves
 8: VIL
 3: DAI


[Private to GM:
w: 13/13
L: 10/20

Bonus EXP:
JACK: 3
ZEIG: 1.5
VIL: 1.5
DAI: 1.5
]

This message was last edited by the GM at 03:24, Fri 11 Feb 2011.

ZEIG
 player, 300 posts
 White Mage
Fri 11 Feb 2011
at 03:14
Re: Chapter 2: The Ancient Cycle
Zeig takes a 5' step down and lashes out at the grizzled-wolf.

22:14, Today: ZEIG rolled 3 using 1d4-1. damage.
22:14, Today: ZEIG rolled 17 using 1d20+1. dagger (flank).

teslas
 GM, 466 posts
Fri 11 Feb 2011
at 03:22
Re: Chapter 2: The Ancient Cycle
ZEIG steps towards the fray. From across its hairy back he can see the gravely injured JACK fighting off two wolves simultaneously. He stabs at the large wolf, hitting it.
[Private to ZEIG: Your attack, although it made contact, felt like it had absolutely no effect on the wolf.]

The large wolf succesfully continues its biting of JACK.
21:18, Today: teslas rolled 7 using 1d6+3.
21:17, Today: teslas rolled 23 using 1d20+7. Large wolf vs. JACK.

JACK slumps over unconscious onto the ground.

The other wolf moves through the water and behind ZEIG, provoking an attack of opportunity from him. It then bites at him, dealing 5 damage through his robes.
21:20, Today: teslas rolled 6 using 1d6+1.
21:20, Today: teslas rolled 23 using 1d20+5.

The wolf then tries to pull him to the ground, but fails.

_____________
_____________
___......____
__........___
__...VD......
___.......___
___..JLZw.___
_____________


Round 2:
18: JACK
17: ZEIG
16: Grizzled Wolf
12: Wolves
 8: VIL
 3: DAI


[Private to GM:
w: 13/13
L: 10/20

Bonus EXP:
JACK: 3
ZEIG: 3
VIL: 1.5
DAI: 1.5
]

This message was last edited by the GM at 03:24, Fri 11 Feb 2011.

VIL
 player, 192 posts
 Red Mage
Fri 11 Feb 2011
at 03:27
Re: Chapter 2: The Ancient Cycle
Vil moves around (moving 1 square SW, then 1 square SE) to stand where Jack fell and flanking the large wolf with Zeig, then attempts to stab it.

21:27, Today: VIL rolled 17 using 1d20+4. Rapier flanking attack on Large Wolf.
21:27, Today: VIL rolled 4 using 1d6+2. Rapier attack on Large Wolf.
ZEIG
 player, 301 posts
 White Mage
Fri 11 Feb 2011
at 03:28
Re: Chapter 2: The Ancient Cycle
22:27, Today: ZEIG rolled 3 using 1d4-1. damage.
22:27, Today: ZEIG rolled 15 using 1d20-1. AoO.

teslas
 GM, 467 posts
Fri 11 Feb 2011
at 03:36
Re: Chapter 2: The Ancient Cycle
ZEIG gets a lucky shot off on the wolf circling to end his life.

VIL steps down and stabs the large wolf. His rapier makes contact with its hide.
[Private to VIL: It doesn't even seem to notice your attack. Your rapier scraped along its skin, but didn't seem to do any appreciable damage.]

DAI had actions he had requested be taken. This, I feel, is something he would have done given his instructions and common sense.
DAI sees the carnage unfold, and attempts to end the battle as quickly as possible.
21:31, Today: teslas, on behalf of DAI, rolled 13 using 1d20-2. Aero ranged touch.
21:32, Today: teslas, on behalf of DAI, rolled 11 using 2d10+1.


The Large wolf's fur is torn from its skin as it is thrown 5' backwards into the water. VIL has an opportunity to strike it as it moves, but it is clear it is already dead. DAI then takes a step "down and left".

[Private to JACK: You are having a dream about running through the forest at night. Your sense of smell is keen. Your eyesight is sharp. You hear rustling in the bushes and launch yourself at it.]

_____________
_____________
___......____
__........___
__...........
___..D....___
___..V.Zw.___
_____________


Round 3:
18: JACK
17: ZEIG
12: Wolves
 8: VIL
 3: DAI


[Private to GM:
w: 10/13

Bonus EXP:
JACK: 4.5
ZEIG: 3
VIL: 3
DAI: 1.75
]

This message was last edited by the GM at 03:40, Fri 11 Feb 2011.

ZEIG
 player, 306 posts
 White Mage
Fri 11 Feb 2011
at 03:50
Re: Chapter 2: The Ancient Cycle
Zeig moves 5' to the left and administers a potion to Jack.

22:44, Today: ZEIG rolled 5 using 1d8+1. cure potion -> Jack.
teslas
 GM, 472 posts
Fri 11 Feb 2011
at 03:54
Re: Chapter 2: The Ancient Cycle
JACK's eyes open. His pupils are heavily dilated.
You wake up just as you pounce on whatever it was in the bush. The memory fades immediately, and you are only left with a feeling of anger and malice.

The remaining wolf, seeing what happened to its pack leader and having its own gash across its side runs away (Withdraw action) down the path as quickly as it can. You can see it clearly, but at its speed catching it would be impossible.

Everyone gains 375 EXP for defeating the encounter.
[Private to JACK; VIL; ZEIG:
You gain 17 bonus EXP from response times.
]
[Private to DAI: You gain 8 bonus EXP from response times.]

This message was last edited by the GM at 03:57, Fri 11 Feb 2011.

ZEIG
 player, 308 posts
 White Mage
Fri 11 Feb 2011
at 04:14
Re: Chapter 2: The Ancient Cycle
After weathering the wolves attacks Zeig feels a surge of confidence and energy.

"A little soggy but the meat should still be good!  I'm already tired of rations."

Zeig digs around in his pack and produces his scrolls of Light and Harm, reading them to completion.
VIL
 player, 196 posts
 Red Mage
Fri 11 Feb 2011
at 04:24
Re: Chapter 2: The Ancient Cycle
"Time for some wolf jerky." Vil moves the dead wolves into a pile.
ZEIG
 player, 313 posts
 White Mage
Fri 11 Feb 2011
at 04:42
Re: Chapter 2: The Ancient Cycle
Zeig's belly rumbles loudly as he turns to Jack, asking "So what's the best way to dress these wolves?  I'll do it, if you'd rather not.  The sooner we can prepare the meat the sooner we can move somewhere we can actually start a cooking fire!"
JACK
 player, 350 posts
Fri 11 Feb 2011
at 04:46
Re: Chapter 2: The Ancient Cycle
23:44, Today: JACK rolled 15 using 1d20+5 with rolls of 10. Survival.

Jack looks a bit pale, but he starts preparing the wolves for consumption.
DAI
 player, 340 posts
Fri 11 Feb 2011
at 05:26
Re: Chapter 2: The Ancient Cycle
Feeling renewed, and stronger, DAI pulls out two more scrolls, absorbing their power, and putting away the empty pieces of parchment afterwards.

"Finnaly hit something...good day..."

He looked over to JACK, this was the second time he had almost died now.

"JACK...are you okay?"
JACK
 player, 351 posts
Fri 11 Feb 2011
at 05:33
Re: Chapter 2: The Ancient Cycle
"...no, not really." Jack said after a moment. He continued skinning the wolves. "I've never killed anything before. I mean, smart things. " He waves his dagger around vaguely "I mean, they seem pretty dumb by our standards but they still kinda look like tiny ugly humans." His dagger stops briefly. "Goblins, that is. And... there's a part of me that enjoyed beating them and the wolves to death. And that kinda scares me." He takes the pelt off of the wolf, and pauses again. "And almost dying wasn't pleasant either."
ZEIG
 player, 314 posts
 White Mage
Fri 11 Feb 2011
at 05:37
Re: Chapter 2: The Ancient Cycle
"Jack..." Zeig starts with a reassuring tone.  "They were trying to kill you...they nearly did!  I rather think I would have been caught up in the moment tearing into them myself if I wasn't so weak, some payback at least...and I don't think there's anything wrong with that!"

"It's not whether they are dumb or not, it's what they do to people.  They are cruel, vile beings that have made more orphans than I care to know about.  You know how that feels."

This message was last edited by the player at 05:38, Fri 11 Feb 2011.

JACK
 player, 352 posts
Fri 11 Feb 2011
at 05:43
Re: Chapter 2: The Ancient Cycle
Jack grunts "It's not really about them. It's about me beating the shit out of them and enjoying it. But thanks."

This message was last edited by the player at 05:45, Fri 11 Feb 2011.

DAI
 player, 342 posts
Fri 11 Feb 2011
at 05:44
Re: Chapter 2: The Ancient Cycle
DAI gives a wordless nod.

"Maybe I...am not as affected because I've only actually killed one and...it was with magic, my point is that...to save Sara we will have to fight...Goblins and Wolves do not reason...do not think on the same level as you or I. I can understand the guilt you may be feeling...but understand this: We call them 'monesters' for a reason..."

DAI quietly went to pick up a stick and start wittling with his dagger...this little display would surprise most as, he usually only says so many words in a few days' time.
JACK
 player, 353 posts
Fri 11 Feb 2011
at 05:47
Re: Chapter 2: The Ancient Cycle
"Thanks Dai." Jack said feebly. He cut the wolves into strips of meat and poked sticks through them to cook.
ZEIG
 player, 316 posts
 White Mage
Fri 11 Feb 2011
at 05:50
Re: Chapter 2: The Ancient Cycle
Zeig looks at Dai with a subtle understanding and calmly smiles.

"Dai has the right of it Jack.  Maybe we should all re-evaluate what we're here for, and what we're willing to do for it.  Perhaps we can find solace in some reflection."

This message was last edited by the player at 05:51, Fri 11 Feb 2011.

VIL
 player, 198 posts
 Red Mage
Fri 11 Feb 2011
at 05:51
Re: Chapter 2: The Ancient Cycle
Vil sits on the ground and says nothing during the conversation, seemingly looking listlessly and lost in thought.
DAI
 player, 344 posts
Fri 11 Feb 2011
at 06:57
Re: Chapter 2: The Ancient Cycle
DAI utters a couple short sentences, before going back to keepign himself busy.

"You should enjoy it...the killing of goblins and wolves I mean...think of it as...how many travelers we saved by clearing...even those few out..."
teslas
 GM, 477 posts
Fri 11 Feb 2011
at 15:32
Re: Chapter 2: The Ancient Cycle
Abhorrently, as JACK is cutting meat from the bone of the larger wolf he notices it shrink slightly, and some of the remaining hair falls to the ground.

He looks over and a shredded human male lays on the mound of dirt next to the smaller wolf, most of its major muscle groups separated from the body.
JACK
 player, 355 posts
Fri 11 Feb 2011
at 15:40
Re: Chapter 2: The Ancient Cycle
Jack looks at the bodies. He looks at a sliver of skin in his hands. He drops the skin and stands up, moving a short way into the forest. The sound of vomiting can be heard

Jack comes, wiping his mouth. "I'm not hungry anymore."
ZEIG
 player, 317 posts
 White Mage
Fri 11 Feb 2011
at 16:53
Re: Chapter 2: The Ancient Cycle
Zeig backs away as the situation slowly dawns on him.  He closes his eyes and begins to dig in the soft mud nearby.
teslas
 GM, 478 posts
Fri 11 Feb 2011
at 17:46
Re: Chapter 2: The Ancient Cycle
ZEIG can easily dig a hole in this type of soil, and soon does. I'd also assume some of you help him. It can only be but a few feet deep as the ground beneath that on the mound begins to turn to soupy mud and fill in as quickly as you can dig. All of the person is placed in the hole, and the soil is pushed back on top of him.

There was were no clothes or possessions on the man.

ZEIG is absolutely filthy afterwards. There is mud in his shoes and on the inside of his robes. The rain, which made the process all the more dirty, subsides just as the burial is complete.

Feel free to take any actions here and describe them.

The path through the swamp remains a scant couple of inches above water level apart from the occasional dips. By mid afternoon the party is in another forest much like the one on the other side of the swamp. The transition was slow and gradual. It is definitely nice to travel on dry(er) ground.
ZEIG
 player, 318 posts
 White Mage
Fri 11 Feb 2011
at 17:55
Re: Chapter 2: The Ancient Cycle
[OOC] Zeig does the following quickly before departure. [/OOC]

"...Well, it won't do to travel like this.  If you'll wipe yourselves down with your clothes I'll have them cleaned in short order.  Of course they'll just get dirty again, but the mud is actually weighing me down at the moment."

Zeig wipes himself off, stepping out of his shoes and placing his feet on top of them before cleaning his feet I do it irl all the time.  He then proceeds to cast prestidigitation to clean his clothes thoroughly before stepping back into his shoes.

[OOC] If the others are willing he cleans their clothes as well with the same spell. [/OOC]

This message was last edited by the player at 18:08, Fri 11 Feb 2011.

JACK
 player, 356 posts
Fri 11 Feb 2011
at 18:02
Re: Chapter 2: The Ancient Cycle
[ooc]Jack is willing[/ooc]
DAI
 player, 345 posts
Fri 11 Feb 2011
at 19:30
Re: Chapter 2: The Ancient Cycle
DAI withholds his robes, preferring instead to clean them himself and remain fully robed. His hand glows with a light blueish energy as he runs it over his robes one section at a time, finishing the process easily within the hour this basic spell lasts.

"I'm fine...thanks."

He didn't really seem to react to the incident with the man, but he had helped bury him.

This message was last edited by the player at 19:31, Fri 11 Feb 2011.

teslas
 GM, 483 posts
Fri 11 Feb 2011
at 20:34
Re: Chapter 2: The Ancient Cycle
Just after entering the forest the path basically disappears. JACK leads the party onwards in the same direction, finding bits and pieces of what is left as he goes. DC 5 Survival. You auto-succeed.

As the lot of you begin to worry about having to stop to camp for the night, a huge stone wall can be seen not 50' in front of you. The only structure that you've heard about on this part of the continent is the Temple of Fiends. This must be the place.

With careful, further investigation, a large set of wooden double doors can be seen a small distance down the wall. Together they are roughly 20' tall and 20' feet wide.

It is now roughly 7:15pm. The decision of how to proceed is upon you.
JACK
 player, 357 posts
Fri 11 Feb 2011
at 20:47
Re: Chapter 2: The Ancient Cycle
Jack is shaking a little. "You guys ready?"
ZEIG
 player, 319 posts
 White Mage
Fri 11 Feb 2011
at 21:02
Re: Chapter 2: The Ancient Cycle
Zeig looks around in awe at the massive ruins.  "Let's go!" he says excitedly with a big dumb grin on his face.
DAI
 player, 349 posts
Fri 11 Feb 2011
at 21:14
Re: Chapter 2: The Ancient Cycle
DAI approaches the gigantic doors, before turning on JACK.

"Are you? You're visibly shaking...what happened back in the forest...are you going to be okay for this? We'll probably have to fight...and kill whoever it is who took Sara, and this will be someone smart, thinking...like us...probably someone we've known...given the circumstances...can you do that...for Sara?"

After seeing what had happened DAI had to make sure JACK was still himself.
JACK
 player, 359 posts
Fri 11 Feb 2011
at 21:17
Re: Chapter 2: The Ancient Cycle
"Yeah. I'm just feeling angry again." Jack said. He takes a breath. "I'm ready."
ZEIG
 player, 320 posts
 White Mage
Fri 11 Feb 2011
at 21:21
Re: Chapter 2: The Ancient Cycle
Noticeably embarrassed for being distracted from his friend's demeanor by the historical site in front of him, Zeig turns back to take Jack's measure.

"Fate can be cruel sometimes, the best we can do is press onwards and try to protect what we can.  I want to protect Sara."

[OOC] Edit: too slow [/OOC]

This message was last edited by the player at 21:24, Fri 11 Feb 2011.

teslas
 GM, 484 posts
Fri 11 Feb 2011
at 21:30
Re: Chapter 2: The Ancient Cycle
The walls on either side of the doors stretch beyond your field of vision. Now that you're closer to the structure, looking up, it's as tall as most of the trees.

The doors are probably somewhat newer than the rest of the structure, being made of wood, but they still look rather ancient as far as wood goes.

One of you gives the door a small push. It is extremely heavy, but moves ever so slightly. It looks as if you might be able to simply walk inside.

This message was last edited by the GM at 21:31, Fri 11 Feb 2011.

VIL
 player, 199 posts
 Red Mage
Fri 11 Feb 2011
at 22:53
Re: Chapter 2: The Ancient Cycle
Vil will push the door open.
teslas
 GM, 486 posts
Fri 11 Feb 2011
at 23:10
Re: Chapter 2: The Ancient Cycle
Door pushes the door, walking with it as it opens. The massive door makes barely any noise as it opens. A few bats fly out into the night twenty feet above your heads.

It comes to rest opened at about a 15 degree angle. There is more than enough distance between the doors for a person to very comfortably walk by. It is pitch-black inside.
DAI
 player, 350 posts
Fri 11 Feb 2011
at 23:11
Re: Chapter 2: The Ancient Cycle
DAI is holding the crossbow he had pilfered from the goblin leader.

He casts Illuminate on his robes.

And walks in slowly.

This message was last edited by the player at 23:12, Fri 11 Feb 2011.

VIL
 player, 200 posts
 Red Mage
Fri 11 Feb 2011
at 23:14
Re: Chapter 2: The Ancient Cycle
Vil grabs Dai by the back of his robes.

"Uh, Dai.. maybe you should let Jack or I go first."
DAI
 player, 352 posts
Fri 11 Feb 2011
at 23:22
Re: Chapter 2: The Ancient Cycle
DAI gives it some thought...before nodding slowly, and holding up one of his hands.

"Would you or JACK like...to be made into a walking torch?...Figuratively speaking?"
ZEIG
 player, 323 posts
 White Mage
Fri 11 Feb 2011
at 23:31
Re: Chapter 2: The Ancient Cycle
"Can I borrow someone's flint and tinder?  I'd like to light my lamp, who knows how long it will take to explore in here!"

Zeig makes no effort to hide his enthusiasm.

This message was last edited by the player at 23:32, Fri 11 Feb 2011.

VIL
 player, 201 posts
 Red Mage
Fri 11 Feb 2011
at 23:33
Re: Chapter 2: The Ancient Cycle
Vil unsheathes his rapier and adjusts the buckler on his arm.

"I'll go in first, Jack can take up the rear. Light me up, Dai."
teslas
 GM, 489 posts
Fri 11 Feb 2011
at 23:35
Re: Chapter 2: The Ancient Cycle
No need to play this out in-character. ZEIG, VIL lets you borrow his flint and steel. You hand it back to him after you're done striking up your lamp.

Also, just to save you some time:

Lamp, Common
A lamp clearly illuminates a 15-foot radius, provides shadowy illumination out to a 30-foot radius, and burns for 6 hours on a pint of oil. You can carry a lamp in one hand.

Finally, it being a common lamp, if you fall over or something of the like while holding it the oil will most likely spill out.

This message was last edited by the GM at 23:37, Fri 11 Feb 2011.

DAI
 player, 353 posts
Fri 11 Feb 2011
at 23:36
Re: Chapter 2: The Ancient Cycle
DAI does a couple quick motions with his hands, alighting VIL's Rapier with the same magic that was coating his robes.
teslas
 GM, 494 posts
Sat 12 Feb 2011
at 00:07
Re: Chapter 2: The Ancient Cycle
VIL steps inside, holding his rapier aloft to maximize vision.

The double doors appear to open into a wide hallway, about 30' wide. On the other side of the hallway exactly opposite of the double doors through which you're entering, is another set of double doors. These are about half the size. To either side of you the hallway stretches beyond your vision.

There appears to be carvings on the outer wall of the hallway in range of the rapier's shadowy illumination. The inner wall of the hallway has hooks for placing torches about every 5' feet. Some of the hooks are missing, bent, or broken, and none of them currently contain torches.

The rest of the party peeks through the door. The howling of wolves can be heard in the distance outside.

This message was last edited by the GM at 00:10, Sat 12 Feb 2011.

ZEIG
 player, 329 posts
 White Mage
Sat 12 Feb 2011
at 00:30
Re: Chapter 2: The Ancient Cycle
Zeig examines the wall carvings closely with his lamp providing ample visibility upon entering the temple.
DAI
 player, 356 posts
Sat 12 Feb 2011
at 00:44
Re: Chapter 2: The Ancient Cycle
DAI follows, trying to stay roughly in the middle of the group, but also looking all ways, trying to find how far down each hallway he can see.
JACK
 player, 362 posts
Sat 12 Feb 2011
at 00:46
Re: Chapter 2: The Ancient Cycle
Jack keeps an eye over his shoulder while the group walks carefully.
VIL
 player, 203 posts
 Red Mage
Sat 12 Feb 2011
at 01:25
Re: Chapter 2: The Ancient Cycle
Vil cautiously makes his way to the other set of double doors and attempts to push them open.
teslas
 GM, 496 posts
Sat 12 Feb 2011
at 02:22
Re: Chapter 2: The Ancient Cycle
You guys proceed East (right) down the hallway until you reach the carvings on the wall.

It appears to be a long mural stretching into the distance. The first part looks almost like the formation of the world. You can continue down the hallway to continue looking if you wish.

Knowledge (History) and Knowledge (Religion) checks.
DAI
 player, 357 posts
Sat 12 Feb 2011
at 02:26
Re: Chapter 2: The Ancient Cycle
18:25, Today: DAI rolled 25 using 1d20+6. know(religion).
ZEIG
 player, 334 posts
 White Mage
Sat 12 Feb 2011
at 02:26
Re: Chapter 2: The Ancient Cycle
[OOC] I am so smart.  I am so smart.  S-M-R-T.  I mean S-M-AR-T.


21:25, Today: ZEIG rolled 26 using 1d20+6. Knowledge religion.
21:25, Today: ZEIG rolled 23 using 1d20+7. Knowledge history.

JACK
 player, 368 posts
Sat 12 Feb 2011
at 02:36
Re: Chapter 2: The Ancient Cycle
21:26, Today: JACK rolled 16 using 1d20 with rolls of 16. Knowledge (Relig-hahaha yeah right).
21:25, Today: JACK rolled 11 using 1d20 with rolls of 11. Knowledge (History).

teslas
 GM, 497 posts
Sat 12 Feb 2011
at 03:41
Re: Chapter 2: The Ancient Cycle
JACK: Yeah... no.

DAI and ZEIG deliberate for a moment on what they see and come to a confident agreement. This appears to be the legend of how the world was created. The first bit of images shows the gods forming the world from the void. The mural stretches on down the hallway, the end of which is still beyond your vision.

As they are examining the wall, VIL and JACK try the inner set of double doors. They appear to be quite stuck. They don't want to dare to make the noise that would be required to attempt to force them open.

You can continue down the hallway in front of you, following the engraving, or you can check the other half of the hallway behind you.

This message was last edited by the GM at 04:24, Sat 12 Feb 2011.

VIL
 player, 206 posts
 Red Mage
Sat 12 Feb 2011
at 05:54
Re: Chapter 2: The Ancient Cycle
[OOC] Boo on changing your post without notifying :p I didn't recheck it until just now. [/OOC]

Vil shrugs at Jack and points wordlessly to the east and begins heading down the corridor.
DAI
 player, 362 posts
Sat 12 Feb 2011
at 05:55
Re: Chapter 2: The Ancient Cycle
DAI follows as wordlessly as VIl had motioned.
JACK
 player, 371 posts
Sat 12 Feb 2011
at 05:55
Re: Chapter 2: The Ancient Cycle
Jack looks at the pretty pictures as he goes past.
ZEIG
 player, 339 posts
 White Mage
Sat 12 Feb 2011
at 06:01
Re: Chapter 2: The Ancient Cycle
Zeig continues to examine the mural as they silently move onwards.
teslas
 GM, 500 posts
Sat 12 Feb 2011
at 20:54
Re: Chapter 2: The Ancient Cycle
The engraving continues as you follow it down the hall. The images show the gods placing the inactive lands, waters, and wind upon the world. You continue to follow it, and it shows the gods infusing the 8 elements into the planet.

The hallway stretches on, so you continue to follow it. The gods are now imparting the eight physical manifestations of the elements onto the world supply the energy for the Eight long after the gods leave the world to develop into what it will, a divine experiment.

You can see the hallway comes to a sort of end in the darkness. It looks like it turns to the north, your left, as well as continuing straight and take a right. The hallway straight ahead and to the right seem to be much less wide.

This message was last edited by the GM at 04:07, Thu 10 Jan 2013.

VIL
 player, 209 posts
 Red Mage
Sat 12 Feb 2011
at 22:25
Re: Chapter 2: The Ancient Cycle
Vil shrugs and heads left.
DAI
 player, 366 posts
Sat 12 Feb 2011
at 22:27
Re: Chapter 2: The Ancient Cycle
DAI would follow behind, keeping an eye out.
JACK
 player, 376 posts
Sat 12 Feb 2011
at 22:32
Re: Chapter 2: The Ancient Cycle
"Wasn't there supposed to be enemies in here?" Jack asked quietly as he followed.

This message was last edited by the player at 22:55, Sat 12 Feb 2011.

ZEIG
 player, 342 posts
 White Mage
Sat 12 Feb 2011
at 22:35
Re: Chapter 2: The Ancient Cycle
"Don't look a gift horse in the mouth."  Zeig mutters offhandedly, continuing his study of the mural.

[OOC] I'm working for a bit, will try to post when I can. [/OOC]

This message was last edited by the player at 22:36, Sat 12 Feb 2011.

teslas
 GM, 501 posts
Sat 12 Feb 2011
at 22:35
Re: Chapter 2: The Ancient Cycle
As you come up to the intersection, VIL takes a step down the north hallway to the left, shining his sword down it. The path continuing straight east looks as if it hits a wall. Inside this small hallway lies a door on the south side. The party looks up, and realizes this might be a small room. To the south lays another smaller hallway like the one straight ahead.

The engraving on the wall you've been following continues to the right, around the small room, and looks like it continues down the wider north hallway.

The door to the room looks extremely dilapidated.

As you make this progress to the intersection, the mural stretches on. The gods have placed the animals and humanoids on the planet, and are imparting them with what is only known as the "ancient wisdom." During this time, the gods infuse parts of the various, raw physical manifestations of the Eight into crystals and place them around the world. The humanoids and other creatures revere these locations and congregate around them.

Apart from various humanoids there can be seen more exotic forms of life. These, too, seem to be revering the gods and crystals in the same way, suggesting they may be intelligent. Among them is one recognizable form of life from many myths: dragons.

[Private to ZEIG: You hear faint moaning from down one of the hallways. You cannot pinpoint which.]

This message was last edited by the GM at 22:41, Sat 12 Feb 2011.

VIL
 player, 210 posts
 Red Mage
Sat 12 Feb 2011
at 22:43
Re: Chapter 2: The Ancient Cycle
Vil approaches the door, holding up his rapier to examine the door.
teslas
 GM, 502 posts
Sat 12 Feb 2011
at 22:47
Re: Chapter 2: The Ancient Cycle
The door is extremely old-looking wood. It is set in a thick stone frame.
VIL
 player, 211 posts
 Red Mage
Sat 12 Feb 2011
at 22:51
Re: Chapter 2: The Ancient Cycle
Vil tries to push it open.
teslas
 GM, 503 posts
Sat 12 Feb 2011
at 22:55
Re: Chapter 2: The Ancient Cycle
VIL attempts to open the door. The wood feels soft and old, and ready to fall apart, but does not move. The door seems as stalwart as the stone walls around it.
VIL
 player, 212 posts
 Red Mage
Sat 12 Feb 2011
at 22:57
Re: Chapter 2: The Ancient Cycle
Vil gives a stronger shove.
teslas
 GM, 504 posts
Sat 12 Feb 2011
at 23:00
Re: Chapter 2: The Ancient Cycle
The door does not budge. You think that it would stand to reason something might be blocking it from the other side.
JACK
 player, 377 posts
Sat 12 Feb 2011
at 23:02
Re: Chapter 2: The Ancient Cycle
"Hey guys. Get out of the way."
ZEIG
 player, 343 posts
 White Mage
Sat 12 Feb 2011
at 23:02
Re: Chapter 2: The Ancient Cycle
Zeig's ears perk up for a moment before he returns his inspection.  "It's likely nothing, but I could swear that I just heard someone moaning."
VIL
 player, 213 posts
 Red Mage
Sat 12 Feb 2011
at 23:36
Re: Chapter 2: The Ancient Cycle
Vil steps aside for Jack.
DAI
 player, 367 posts
Sat 12 Feb 2011
at 23:42
Re: Chapter 2: The Ancient Cycle
"Wait..."

15:42, Today: DAI rolled 10 using 1d20+9. spellcraft door.

OOC: Friggin...after failing DAI will take a 10...total 19
JACK
 player, 378 posts
Sat 12 Feb 2011
at 23:44
Re: Chapter 2: The Ancient Cycle
Jack takes a flying leap at the door.
18:43, Today: JACK rolled 5,12 using 1d6+3,1d12 with rolls of 2,12.
18:42, Today: JACK rolled 9 using 1d20+6 with rolls of 3. Charge.

teslas
 GM, 505 posts
Sat 12 Feb 2011
at 23:45
Re: Chapter 2: The Ancient Cycle
DAI thinks there could possibly be a magical reason why the door will not open, but is not sure, and has definitely never seen any magic like this. It could also be something large and heavy directly behind it.
teslas
 GM, 506 posts
Sat 12 Feb 2011
at 23:46
Re: Chapter 2: The Ancient Cycle
JACK takes a flying leap through the air at the door and makes a good, solid hit. JACK explains that if it weren't for the training and practice of punching and kicking stone, his stunt just then probably would have broken his foot and ankle. The door is more solid than a stack of bricks.

With this revelation, DAI further suspects the door is magically sealed.

DAI: Usually you cannot try again on Spellcraft check of this nature. Remember to simply take a 10 the first time if you wish to do so in the future.

JACK: Attack rolls against objects outside of combat are not necessary. They have an AC of basically nothing. While you could technically critically fail, outside of the pressures of combat this is very unlikely. If you somehow manage to miss, we can simply assume you will try again immediately afterward.


[Private to DAI: You hear moaning in the distance after JACK's charging kick.]

This message was last edited by the GM at 23:51, Sat 12 Feb 2011.

JACK
 player, 379 posts
Sat 12 Feb 2011
at 23:50
Re: Chapter 2: The Ancient Cycle
"...Ok, I think I can take it down in a few hundred more kicks." Jack sets up for the next.

This message was last edited by the player at 23:51, Sat 12 Feb 2011.

DAI
 player, 368 posts
Sat 12 Feb 2011
at 23:55
Re: Chapter 2: The Ancient Cycle
"Don't...if magic is holding it you'll only break your leg...and I think I heard a moaning just now..."

DAI looks off in the direction of the noise, holding his crossbow ready.

OOC: Sorry...never really expect to roll that poorly...and assumed it'd be higher than DC 20 so, taking 10 wasn't expected to help.
VIL
 player, 214 posts
 Red Mage
Sat 12 Feb 2011
at 23:59
Re: Chapter 2: The Ancient Cycle
Vil looks around. "I don't hear anything." He shifts his rapier towards where Dai is looking.
JACK
 player, 380 posts
Sat 12 Feb 2011
at 23:59
Re: Chapter 2: The Ancient Cycle
"Are you sure?" Jack asked. "Flying kicks are sort of my specialty."
teslas
 GM, 508 posts
Sun 13 Feb 2011
at 00:14
Re: Chapter 2: The Ancient Cycle
The moaning gets louder, and can now be heard from both the way you came from the west hallway and now from the north hallway.
ZEIG
 player, 344 posts
 White Mage
Sun 13 Feb 2011
at 00:47
Re: Chapter 2: The Ancient Cycle
Zeig attempts to identify if there is magic at work on the door but is too distracted by the pretty pictures on the wall.

19:46, Today: ZEIG rolled 8 using 1d20+5. spellcraft door.
teslas
 GM, 509 posts
Sun 13 Feb 2011
at 01:34
Re: Chapter 2: The Ancient Cycle
At the edge of the light ZEIG's lamp is casting humanoid forms can be seen making their way towards you steadily.
JACK
 player, 381 posts
Sun 13 Feb 2011
at 01:37
Re: Chapter 2: The Ancient Cycle
"Hmmm. Any progress on the door?" Jack turned a very concerned eye to the humanoid forms. "I have a feeling they aren't here to help."
ZEIG
 player, 346 posts
 White Mage
Sun 13 Feb 2011
at 01:42
Re: Chapter 2: The Ancient Cycle
"Moaning creatures wandering around in the darkness of this temple...the Temple of Fiends?  I'm sure they're just here for evening tea and a snack."

Zeig places his lamp beside him on the floor, readies his dagger, and calls out to the creatures.

"I will say this only once.  We are here looking for a friend, either lead us to her or begone."

This message was last edited by the player at 01:45, Sun 13 Feb 2011.

DAI
 player, 369 posts
Sun 13 Feb 2011
at 01:47
Re: Chapter 2: The Ancient Cycle
DAI eyes the figures, then turns to JACK.

"Maybe you should kick one...?"
JACK
 player, 382 posts
Sun 13 Feb 2011
at 01:50
Re: Chapter 2: The Ancient Cycle
Jack grins "You understand!" He then takes a flying leap at the headmost humanoid form.

20:49, Today: JACK rolled 5,7 using 1d6+3,1d12 with rolls of 2,7.
20:49, Today: JACK rolled 20 using 1d20+6 with rolls of 14. Charge.
21:18, Today: JACK rolled 28 using 1d100 with rolls of 28. Miss chance.

This message was last edited by the player at 02:18, Sun 13 Feb 2011.

teslas
 GM, 510 posts
Sun 13 Feb 2011
at 02:12
Re: Chapter 2: The Ancient Cycle
As JACK rushes to charge the creatures in the north hallway, the faint outline of more creatures coming from the west can barely be seen as silhouettes from the moonlight leaking through the front door that was left open.

The creatures don't appear to be too concerned with JACK running at them at all. As he kicks one, you can hear the clanking of rusty armor. JACK sees they all appear to be wearing old sets of banded mail.

Knowledge (Religion) checks as free actions on DAI/ZEIG's turns.

[Private to JACK: You kick the hell out of it, and can hear what might be a bone breaking, but it doesn't seem to care much.]

18: VIL
14: Zombies
 5: JACK
 3: DAI
 3: ZEIG


This map is going to look a little off-skew due to all "squares" being taller than they are wider in ASCII.

1,2,3,4,5,6 = zombies
Z = ZEIG
D = DAI (20' bright 20' shadowy)
V = VIL (20' bright 20' shadowy)
J = JACK
o = ZEIG's lamp (15' bright 30' shadowy)

          |...3..|
          |......|
          |.2...1|
          |.....J|
          |......|
          |......|
          |......|
----------|......|----------|
...............V............|
...4...........ZoD..........|
6................|---D---|..|
...5.............|
.................|
---------------..|
              |..|
              |..|
              |..|
              |..|
              |..|
              |..|

This message was last edited by the GM at 02:44, Sun 13 Feb 2011.

ZEIG
 player, 347 posts
 White Mage
Sun 13 Feb 2011
at 03:03
Re: Chapter 2: The Ancient Cycle
22:02, Today: ZEIG rolled 9 using 1d20+6. Knowledge religion.

OOC: For when we get to my turn.
VIL
 player, 215 posts
 Red Mage
Sun 13 Feb 2011
at 12:10
Re: Chapter 2: The Ancient Cycle
Vil casts Enfire upon his rapier and takes a 5-foot step in front of Zeig.
teslas
 GM, 512 posts
Sun 13 Feb 2011
at 14:55
Re: Chapter 2: The Ancient Cycle
JACK's rapier is a flaming beacon of light in the dark temple.

The zombie in front of JACK swings at him and misses. Zombie #2 charges at him, if it could be called that, slapping JACK in the side with its hand.
08:50, Today: teslas rolled 24 using 1d20+6.
08:51, Today: teslas rolled 4 using 1d6+2.

[Private to JACK: Assuming 50/50 SIO. PM or PL me if you want differently.]

Zombie #3 shambles up to JACK. The zombies to the west walk towards the party.


18: VIL
14: Zombies
 5: JACK
 3: DAI
 3: ZEIG


1,2,3,4,5,6 = zombies
Z = ZEIG
D = DAI (20' bright 20' shadowy)
V = VIL (20' bright 20' shadowy)
J = JACK
o = ZEIG's lamp (15' bright 30' shadowy)

          |......|
          |......|
          |....31|
          |....2J|
          |......|
          |......|
          |......|
----------|......|----------|
............................|
.........4....VZoD..........|
......6..5.......|---D---|..|
.................|
.................|
---------------..|
              |..|
              |..|
              |..|
              |..|
              |..|
              |..|


[Private to GM:

VIL has Enfire for 12 rounds starting Round 1

1: 24/29
2: 29
3: 29
4: 29
5: 29
6: 29

Response Times
VIL : 0
JACK: 1.5
DAI : -
ZEIG: -
]

This message was last edited by the GM at 15:31, Sun 13 Feb 2011.

JACK
 player, 385 posts
Sun 13 Feb 2011
at 15:04
Re: Chapter 2: The Ancient Cycle
Jack takes a quick strike at Zombie 1, then tries to tumble 15 ft. closer to the party.
10:03, Today: JACK rolled 11 using 1d20+9 with rolls of 2. Tumble.
10:02, Today: JACK rolled 8 using 1d6+4 with rolls of 4.
10:02, Today: JACK rolled 21 using 1d20+5 with rolls of 16. Attack.
10:33, Today: JACK rolled 53 using 1d100 with rolls of 53. Miss chance.

GM EDIT-
Check separately for all enemies you are tumbling past.


09:37, Today: teslas, on behalf of JACK, rolled 10 using 1d20+9.
09:36, Today: teslas, on behalf of JACK, rolled 25 using 1d20+9.

This message was last edited by the GM at 15:38, Sun 13 Feb 2011.

teslas
 GM, 515 posts
Sun 13 Feb 2011
at 15:42
Re: Chapter 2: The Ancient Cycle
JACK wallops the same zombie with his quarterstaff and then backflips away from the group of zombies, avoiding two of their slow and deliberate attacks in the process.
[Private to JACK: Again, the zombie seems to not be too affected by your strike to its head.]

The third zombie, however, manages to land a blow against him.
09:39, Today: teslas rolled 17 using 1d20+4.
09:40, Today: teslas rolled 7 using 1d6+2.

[Private to JACK: SIO full, rest of damage is lethal. Man, when you get SIO 10 it's going to be game on.]


Round 1:
18: VIL
14: Zombies
 5: JACK
 3: DAI
 3: ZEIG


1,2,3,4,5,6 = zombies
Z = ZEIG
D = DAI (20' bright 20' shadowy)
V = VIL (20' bright 20' shadowy)
J = JACK
o = ZEIG's lamp (15' bright 30' shadowy)

          |......|
          |......|
          |....31|
          |....2.|
          |......|
          |......|
          |......|
----------|......|----------|
................J...........|
.........4....VZoD..........|
......6..5.......|---@---|..|
.................|
.................|
---------------..|
              |..|
              |..|
              |..|
              |..|
              |..|
              |..|


[Private to GM:

VIL has Enfire for 12 rounds starting Round 1

1: 23/29
2: 29
3: 29
4: 29
5: 29
6: 29

Response Times
VIL : 0
JACK: 1.5
DAI : -
ZEIG: -
]

This message was last edited by the GM at 16:00, Sun 13 Feb 2011.

DAI
 player, 377 posts
Sun 13 Feb 2011
at 16:00
Re: Chapter 2: The Ancient Cycle
DAI 20 feet down and left(3 sqaures diagnol, 20 feet) before throwing a small torrent of rocks at Zombie 5.

08:00, Today: DAI rolled 12 using 2d10+4. Aero(elemental damage) (Point blank).
07:59, Today: DAI rolled 10 using 1d20+4. Aero(Point Blank) (touch).

OOC: If hit, create rough terrain between Zombie 4 and ZEIG

GM EDIT-
I'm assuming you meant Stone since you said it and then wanted to place difficult terrain.
10:13, Today: teslas, on behalf of DAI, rolled 19 using 2d12+4.

This message was last edited by the GM at 16:14, Sun 13 Feb 2011.

teslas
 GM, 519 posts
Sun 13 Feb 2011
at 16:05
Re: Chapter 2: The Ancient Cycle
DAI unleashes rocks out at Zombie #5, bombarding it heavily. Some of the rocks pile up in front of it.
[Private to DAI: You still have a Knowledge (Religion) check to make on your next action. Read the damn posts!]

Round 1:
18: VIL
14: Zombies
 5: JACK
 3: DAI
 3: ZEIG


1,2,3,4,5,6 = zombies
Z = ZEIG
D = DAI (20' bright 20' shadowy)
V = VIL (20' bright 20' shadowy)
J = JACK
o = ZEIG's lamp (15' bright 30' shadowy)
x = difficult terrain

          |......|
          |......|
          |....31|
          |....2.|
          |......|
          |......|
          |......|
----------|......|----------|
................J...........|
.........4....VZo...........|
......6..5x......|---@---|..|
.................|
..............D..|
---------------..|
              |..|
              |..|
              |..|
              |..|
              |..|
              |..|


[Private to GM:

VIL has Enfire for 12 rounds starting Round 1
Difficult terrain lasts for 3 rounds

1: 23/29
2: 29
3: 29
4: 29
5: 19
6: 29

Response Times
VIL : 0
JACK: 1.5
DAI : 1
ZEIG: -
]

This message was last edited by the GM at 16:18, Sun 13 Feb 2011.

ZEIG
 player, 358 posts
 White Mage
Sun 13 Feb 2011
at 16:21
Re: Chapter 2: The Ancient Cycle
"Abominations!  Be gone from this place!"

Zeig summons a brilliant searing light that seems to only slightly warm his companions.

11:16, Today: ZEIG rolled 8 using 2d8+2. Harm.

As the glare dies down Zeig chooses to remain in the safety of his lamp light.

This message was last edited by the player at 16:22, Sun 13 Feb 2011.

teslas
 GM, 522 posts
Sun 13 Feb 2011
at 16:26
Re: Chapter 2: The Ancient Cycle
The wave of energy blasts through the hallways and melts away part of all of the zombies. This, like everything else, seems to slow their advance little.

Round 2:
18: VIL
14: Zombies
 5: JACK
 3: DAI
 3: ZEIG


1,2,3,4,5,6 = zombies
Z = ZEIG
D = DAI (20' bright 20' shadowy)
V = VIL (20' bright 20' shadowy)
J = JACK
o = ZEIG's lamp (15' bright 30' shadowy)
x = difficult terrain

          |......|
          |......|
          |....31|
          |....2.|
          |......|
          |......|
          |......|
----------|......|----------|
................J...........|
.........4....VZo...........|
......6..5x......|---@---|..|
.................|
..............D..|
---------------..|
              |..|
              |..|
              |..|
              |..|
              |...
              |...
              ----

[Private to GM:

VIL has Enfire for 12 rounds starting Round 1
Difficult terrain lasts for 3 rounds on DAI's turn: (0)-1-2-END

1: 15/29
2: 21/29
3: 21/29
4: 21/29
5: 11/29
6: 21/29

Response Times
VIL : 0
JACK: 1.5
DAI : 1
ZEIG: 1.5
]

This message was last edited by the GM at 16:33, Sun 13 Feb 2011.

VIL
 player, 217 posts
 Red Mage
Sun 13 Feb 2011
at 17:01
Re: Chapter 2: The Ancient Cycle
Vil charges Zombie #4, trying to impale it with his rapier and misses.

11:00, Today: VIL rolled 7 using 1d20+5. Charge attack on Zombie4.
teslas
 GM, 524 posts
Sun 13 Feb 2011
at 19:02
Re: Chapter 2: The Ancient Cycle
VIL's rapier clinks off of a piece of the zombie's tattered armor.

Zombie #1 lumbers down towards JACK and swings an awkward arm out that slams into him.
12:51, Today: teslas rolled 17 using 1d20+6.
12:51, Today: teslas rolled 4 using 1d6+2.


Zombie #2 does the same thing to ZEIG, provoking an attack of opportunity from JACK. ZEIG's trusty robes absorb a bit of the punishment.
12:53, Today: teslas rolled 4 using 1d6+2.
12:53, Today: teslas rolled 18 using 1d20+6.


Zombie #3 moves down to engage JACK.

Zombies #4 and #5 attack the red mage standing in front of them. One manages to hit him as he's still off-balance from the charge. VIL takes 6 damage.
Oops. Those weren't meant to be secret.
12:59, Today: Secret Roll: teslas rolled 14 using 1d20+4.
12:58, Today: Secret Roll: teslas rolled 11 using 1d20+4.
13:00, Today: teslas rolled 7 using 1d6+2.


Zombie #6 moves down towards a lone DAI.

Round 2:
18: VIL
14: Zombies
 5: JACK
 3: DAI
 3: ZEIG


1,2,3,4,5,6 = zombies
Z = ZEIG
D = DAI (20' bright 20' shadowy)
V = VIL (20' bright 20' shadowy)
J = JACK
o = ZEIG's lamp (15' bright 30' shadowy)
x = difficult terrain

          |......|
          |......|
          |......|
          |......|
          |......|
          |......|
          |......|
----------|....31|----------|
...............2J...........|
.........4V....Zo...........|
.........5x......|---@---|..|
............6....|
..............D..|
---------------..|
              |..|
              |..|
              |..|
              |..|
              |...
              |...
              ----

[Private to GM:

VIL has Enfire for 12 rounds starting Round 1
Difficult terrain lasts for 3 rounds on DAI's turn: (0)-1-2-END

1: 12/29
2: 20/29
3: 21/29
4: 21/29
5: 11/29
6: 21/29

Response Times
VIL : 1
JACK: 3
DAI : 1
ZEIG: 1.5


This post also includes JACK's following post.
]

This message was last edited by the GM at 19:19, Sun 13 Feb 2011.

JACK
 player, 388 posts
Sun 13 Feb 2011
at 19:13
Re: Chapter 2: The Ancient Cycle
As a zombie shuffles towards Zeig, Jack takes a swing at him. Then he turns back to the first zombie.

14:13, Today: JACK rolled 10 using 1d6+4 with rolls of 6. Attack.
14:12, Today: JACK rolled 15 using 1d20+5 with rolls of 10. Attack.
14:11, Today: JACK rolled 8 using 1d6+4 with rolls of 4. AoO.
14:10, Today: JACK rolled 22 using 1d20+5 with rolls of 17. AoO.

teslas
 GM, 525 posts
Sun 13 Feb 2011
at 19:18
Re: Chapter 2: The Ancient Cycle
JACK gives the zombies his own slam attack, hitting them both.
[Private to JACK: Again, you feel as if your attacks are barely affecting them.]

DAI's turn. Battlemap unchanged.
DAI
 player, 380 posts
Sun 13 Feb 2011
at 19:26
Re: Chapter 2: The Ancient Cycle
DAI moves 2 squares up, 2 up and left, then 1 more up. Before shooting a blast  of invisible winds at Zombie 6 who had been approaching him.

11:23, Today: DAI rolled 15 using 2d10+4. Aero(Damage Mastery)(Point Blank).
11:23, Today: DAI rolled 22 using 1d20+4. Aero(Point Blank)(Touch).
Reflex DC 15 or knockback 5 feet.

teslas
 GM, 526 posts
Sun 13 Feb 2011
at 19:41
Re: Chapter 2: The Ancient Cycle
DAI maneuvers through the battlefield and blasts zombie #6. It staggers backwards 5'.
Cue the Benny Hill theme song.

ZEIG told me to take an action for him while he's away.
ZEIG surveys his companions, takes a step back, and then unleashes another wave of holy energy. (Harm) It tears across the zombies' bodies. Three of them drop to the ground in a heap of dust and derelict armor.
13:43, Today: teslas, on behalf of ZEIG, rolled 15 using 2d8+2.

Round 3:
18: VIL
14: Zombies
 5: JACK
 3: DAI
 3: ZEIG


1,2,3,4,5,6 = zombies
Z = ZEIG
D = DAI (20' bright 20' shadowy)
V = VIL (20' bright 20' shadowy)
J = JACK
o = ZEIG's lamp (15' bright 30' shadowy)
x = difficult terrain

          |......|
          |......|
          |......|
          |......|
          |......|
          |......|
          |......|
----------|.D..3.|----------|
...............2J...........|
.........4V.....o...........|
..........x.....Z|---@---|..|
.................|
.................|
---------------..|
              |..|
              |..|
              |..|
              |..|
              |...
              |...
              ----

[Private to GM:

VIL has Enfire for 12 rounds starting Round 1
Difficult terrain lasts for 3 rounds on DAI's turn: 0-(1)-2-END

2: 5/29
3: 6/29
4: 6/29

Response Times
VIL : 1
JACK: 3
DAI : 2.5
ZEIG: 1.75
]

This message was last edited by the GM at 19:47, Sun 13 Feb 2011.

VIL
 player, 218 posts
 Red Mage
Sun 13 Feb 2011
at 23:12
Re: Chapter 2: The Ancient Cycle
Vil stabs Zombie #4 with his flaming rapier.

17:11, Today: VIL rolled 16 using 1d20+3. Rapier attack on Zombie4.
17:12, Today: VIL rolled 3 using 1d6. Fire damage.
17:11, Today: VIL rolled 5 using 1d6+2. Rapier damage on Zombie4.

teslas
 GM, 528 posts
Mon 14 Feb 2011
at 00:01
Re: Chapter 2: The Ancient Cycle
VIL jams his rapier into the zombie, searing it slightly.

Zombie #4 returns the attempt, but fails to make contact.

Zombie #3 and #2 mindlessly continue to kill JACK, one of which hitting him for 7 damage.
18:00, Today: teslas rolled 7 using 1d6+2.
18:00, Today: teslas rolled 23 using 1d20+4.
18:00, Today: teslas rolled 14 using 1d20+4.


Round 3:
18: VIL
14: Zombies
 5: JACK
 3: DAI
 3: ZEIG


1,2,3,4,5,6 = zombies
Z = ZEIG
D = DAI (20' bright 20' shadowy)
V = VIL (20' bright 20' shadowy)
J = JACK
o = ZEIG's lamp (15' bright 30' shadowy)
x = difficult terrain

          |......|
          |......|
          |......|
          |......|
          |......|
          |......|
          |......|
----------|.D..3.|----------|
...............2J...........|
.........4V.....o...........|
..........x.....Z|---@---|..|
.................|
.................|
---------------..|
              |..|
              |..|
              |..|
              |..|
              |...
              |...
              ----

[Private to GM:

VIL has Enfire for 12 rounds starting Round 1
Difficult terrain lasts for 3 rounds on DAI's turn: 0-(1)-2-END

2: 5/29
3: 6/29
4: 2/29

Response Times
VIL : 1
JACK: 3
DAI : 2.5
ZEIG: 1.75
]
JACK
 player, 393 posts
Mon 14 Feb 2011
at 00:04
Re: Chapter 2: The Ancient Cycle
Jack strikes at the zombies feet, provoking it while trying to unbalance it. (provokes AoO)


19:03, Today: JACK rolled 23 using 1d20+3 with rolls of 20. Strength Check (trip).
19:02, Today: JACK rolled 14 using 1d20+4 with rolls of 10. Trip attempt.


GM EDIT-
I'll just assume you meant #2, which is nearest to ZEIG.


EDIT: Sorry, meant 3. Was distracted. I also meant to take a 5 foot step down and to the left. I'll take 2 though.

This message was last edited by the player at 00:56, Mon 14 Feb 2011.

teslas
 GM, 529 posts
Mon 14 Feb 2011
at 00:09
Re: Chapter 2: The Ancient Cycle
The zombie reaches out to hit JACK's leg as he begins to try and sweep its legs.
18:08, Today: teslas rolled 5 using 1d20+4.

The zombie, however, leans so far forward in doing so that one of its battered leg bones breaks and it falls over prone. JACK simply kicks it in the side ineffectually.

DAI's turn. The square of difficult terrain has now disappeared. Zombie #2 is prone.

This message was last edited by the GM at 00:12, Mon 14 Feb 2011.

DAI
 player, 385 posts
Mon 14 Feb 2011
at 00:53
Re: Chapter 2: The Ancient Cycle
DAI shoots a blast of wind at Zombie 3, hoping he could move it into a strike from JACK. He would then move to a flanking position with JACK around Zombie 2.

16:52, Today: DAI rolled 7 using 2d10+4. Aero(Point Blank).
16:51, Today: DAI rolled 15 using 1d20. Aero(Touch) (Point Blank).
Reflex DC 15 or knockback 5 feet, provoking an AoO from JACK

teslas
 GM, 532 posts
Mon 14 Feb 2011
at 01:00
Re: Chapter 2: The Ancient Cycle
DAI obliterates the zombie #3, scattering its armor down the hallway.

ZEIG's turn.

This message was last edited by the GM at 01:01, Mon 14 Feb 2011.

ZEIG
 player, 365 posts
 White Mage
Mon 14 Feb 2011
at 01:07
Re: Chapter 2: The Ancient Cycle
Zeig takes a 5' step up and to the left and slashes out at the prone zombie.

20:06, Today: ZEIG rolled 0 using 1d4-1. damage >.<
20:06, Today: ZEIG rolled 6 using 1d20. Dagger attack.


OOC: minimum 1 damage but I don't think I hit :p
teslas
 GM, 533 posts
Mon 14 Feb 2011
at 01:25
Re: Chapter 2: The Ancient Cycle
VIL, you're up.

ZEIG pokes the zombie, but does nothing effective with his dagger.
VIL
 player, 219 posts
 Red Mage
Mon 14 Feb 2011
at 01:31
Re: Chapter 2: The Ancient Cycle
Vil repeats his stabbity performance on Zombie #4.

19:30, Today: VIL rolled 17 using 1d20+3. Rapier attack on Zombie4.
19:30, Today: VIL rolled 6 using 1d6. Fire damage.
19:30, Today: VIL rolled 5 using 1d6+2. Rapier damage on Zombie4.

teslas
 GM, 535 posts
Mon 14 Feb 2011
at 01:35
Re: Chapter 2: The Ancient Cycle
VIL's fire on his rapier singes the zombie, and it falls to the ground.

The last zombie reaches out at JACK, swinging at him from the ground and deals 3 damage.
19:33, Today: teslas rolled 3 using 1d6+2.
19:33, Today: teslas rolled 16 using 1d20.


JACK's turn.
JACK
 player, 395 posts
Mon 14 Feb 2011
at 01:38
Re: Chapter 2: The Ancient Cycle
Jack swings his staff downward on the last zombie.


20:37, Today: JACK rolled 5 using 1d6+4 with rolls of 1. Attack.
20:37, Today: JACK rolled 22 using 1d20+11 with rolls of 11. Attack.

teslas
 GM, 536 posts
Mon 14 Feb 2011
at 01:40
Re: Chapter 2: The Ancient Cycle
JACK bashes it in the head, dealing no appreciable damage.

The zombie rolls around on the ground trying to get up, until VIL comes up and plants his rapier straight through its chest, letting the fire burn it to death.

Everyone gains 675 experience from completing the encounter.
[Private to VIL: You gain 27 bonus EXP from response times.]
[Private to JACK: You gain 41 bonus EXP from response times.]
[Private to DAI: You gain 34 bonus EXP from response times. Welcome to level 2!]
[Private to ZEIG: You gain 31 bonus EXP from response times.]

You guys spend your time picking over the bodies, looking for any kind of hint as to where they may have come from. The banded mail might match something similar to royal guards (Knowledge (History) and Knowledge (Nobility and Royalty) checks).

You find that one had a ring on a chain around its neck with a scollcase tucked into its armor. The chain breaks in two and nearly falls completely apart as it hits the ground after you pick them up. The ring appears to be in good condition. The scrollcase is empty save for rotten and tattered shreds of parchment.

You follow the mural around the small hallways around the room. DAI and ZEIG agree once again. This is the end of the first epoch, when the gods became distrustful of some of the humanoid's intent, and removed the Light and Dark crystals from the world, fearing their abuse. Most of the metallic and chromatic dragons, the creatures most closely tied to these two primordial powers, disappeared from the lands. GG knowledge checks of 25 at second level.

The mural stretches on up the northern hallway. On the opposite side of the walls, hooks for torches continue to run parallel roughly every five feet. Many of these are broken, bent or missing.

Roughly 10 minutes remain on DAI's Illuminate cantrip casts.

This message was last edited by the GM at 01:58, Mon 14 Feb 2011.

DAI
 player, 387 posts
Mon 14 Feb 2011
at 01:44
Re: Chapter 2: The Ancient Cycle
Takin' 20 gives 24 search
ZEIG
 player, 366 posts
 White Mage
Mon 14 Feb 2011
at 01:48
Re: Chapter 2: The Ancient Cycle
"No wonder they call it the Temple of Fiends, the dead walk!  What in the world could have taken Sara to such a place?"

Zeig turns to Jack and eyes his wounds.

"Jack, I don't know how you stand up to all that punishment!  Please, take this potion cure and relieve yourself."

Take 20 search -> 23

This message was last edited by the player at 01:48, Mon 14 Feb 2011.

JACK
 player, 396 posts
Mon 14 Feb 2011
at 01:49
Re: Chapter 2: The Ancient Cycle
"That's all right, I have my own." Jack takes a cure light wounds potion out of his belt, and drinks it down.

20:49, Today: JACK rolled 9 using 1d8+1 with rolls of 8. cure.

He makes a face. "Tastes like crap."

This message was last edited by the player at 01:50, Mon 14 Feb 2011.

ZEIG
 player, 367 posts
 White Mage
Mon 14 Feb 2011
at 01:56
Re: Chapter 2: The Ancient Cycle
"That they do." Zeig says while rifling through the bodies.

"Magic is ambiguous, always shifting and never stationary.  It was never meant to be imbibed in this stale manifestation."
DAI
 player, 388 posts
Mon 14 Feb 2011
at 02:02
Re: Chapter 2: The Ancient Cycle
DAI picks up the scrollcase and ring, trying to open the scrollcase to see its contents, and attempting to sense anything in the ring, while also inspecting the armor.

18:01, Today: DAI rolled 23 using 1d20+9. spellcraft ring.
18:01, Today: DAI rolled 15 using 1d20+6. know(nobility).

teslas
 GM, 538 posts
Mon 14 Feb 2011
at 02:03
Re: Chapter 2: The Ancient Cycle
DAI determines the ring would almost definitely have to be magical given the condition the chain was in. As to what kind of magic he is unsure.

DAI also thinks that some of the crests on the armor are from noble lines that haven't been around for at least one hundred years, but were prominent in the past.
DAI
 player, 389 posts
Mon 14 Feb 2011
at 02:05
Re: Chapter 2: The Ancient Cycle
DAI would relay this information, still messing with the scrollcase while he spoke.

OOC: Is it sealed in any way? or just pop open?
teslas
 GM, 539 posts
Mon 14 Feb 2011
at 02:07
Re: Chapter 2: The Ancient Cycle
The scrollcase simply pops open. The latch and hinges are in working condition. It appears to be rather mundane.
DAI
 player, 391 posts
Mon 14 Feb 2011
at 02:08
Re: Chapter 2: The Ancient Cycle
OOC: Contents?

GM EDIT-
"The scrollcase is empty save for rotten and tattered shreds of parchment."

This message was last edited by the GM at 02:11, Mon 14 Feb 2011.

ZEIG
 player, 370 posts
 White Mage
Mon 14 Feb 2011
at 02:11
Re: Chapter 2: The Ancient Cycle
Zeig would begin relaying the mural information by the time they reach the end of the first epoch if Dai hadn't already.

And on the knowledge rolls, who needs that extra constitution modifier?

This message was last edited by the player at 02:14, Mon 14 Feb 2011.

ZEIG
 player, 371 posts
 White Mage
Mon 14 Feb 2011
at 02:21
Re: Chapter 2: The Ancient Cycle
"We probably shouldn't linger here, who knows what else might be lurking in the dark?"

Zeig plays with a fold in his robes absent-mindedly.

"The mural continues down this way, since we have nothing better to go on we may as well follow it."

This message was last edited by the player at 02:22, Mon 14 Feb 2011.

DAI
 player, 393 posts
Mon 14 Feb 2011
at 02:29
Re: Chapter 2: The Ancient Cycle
DAI nods and goes with ZEIG, waiting for VIL and JACK to go as well...no reason for the two softest to go ahead.
JACK
 player, 397 posts
Mon 14 Feb 2011
at 02:31
Re: Chapter 2: The Ancient Cycle
Jack moves towards the front of the group, and follows the mural to it's end.
teslas
 GM, 543 posts
Mon 14 Feb 2011
at 02:41
Re: Chapter 2: The Ancient Cycle
More hallway. The stone carvings continue to unfold the events of legend. The wall of this hall tells the tale of the long age of peace, where great peoples rose and invented many things. There are pictures you can't place. There is a floating castle above an ocean with a city below the waves, and a large pole, or something that looks like one, running between the two. There are a few pictures of dragons interacting with humans and it appears to be a time of much tranquility.

As you reach the end of the  hall, you can see two smaller routes straight ahead and to your right. The main hallway continues to stretch to your left, West. Upon getting closer, it looks as if this room has a similar door, and the smaller hallways look as if they continue the story of the world.

I'm sure JACK kicks this door a few times. The kicks have the same effect as the first: none.

The next corner of the temple looks as if it is the end of the second epoch. Many pictures of ruined cities are shown. The armies of several nations at war over the crystals and their surrounding areas. It depicts the destruction of the crystal of Ice by the hands of mortals. The icy regions of the world melt and it appears as if many cities are swallowed by the oceans. None of you can remember seeing a frosty morning more than one or two times in your entire life, and you've only heard of snow high atop mountains. The wars rage on. The gods descend and destroy the crystal of Lightning as the largest surviving group attempts to take it from its ancient home. Much of the world's population is lost. From this age, little actual history survives. DAI and ZEIG find this section of the mural intensely interesting.

DAI realizes that his cantrips will fade in less than a couple of minutes. ZEIG's lamp burns steadily and should continue to do so for another couple of hours.

This message was last edited by the GM at 02:45, Mon 14 Feb 2011.

DAI
 player, 398 posts
Mon 14 Feb 2011
at 02:44
Re: Chapter 2: The Ancient Cycle
DAI is reading intently, only to say inbetween inspections.

"Light'll fade soon...I can redo it but...it'll start taking it's toll on my magic."
JACK
 player, 398 posts
Mon 14 Feb 2011
at 02:47
Re: Chapter 2: The Ancient Cycle
"I have a lamp, if that's all." Jack says. He takes a few moments to dig into his pack and take it out, along with the oil, and also grabs a cure potion from his pack to put into his belt.
ZEIG
 player, 375 posts
 White Mage
Mon 14 Feb 2011
at 02:51
Re: Chapter 2: The Ancient Cycle
Just make sure not to wander too far if we encounter more hostiles.
VIL
 player, 220 posts
 Red Mage
Mon 14 Feb 2011
at 03:20
Re: Chapter 2: The Ancient Cycle
Vil follows along, keeping up the rear. "I also have torches in case we want to save on oil."
teslas
 GM, 545 posts
Mon 14 Feb 2011
at 03:27
Re: Chapter 2: The Ancient Cycle
DAI's cantrips eventually fade and JACK ligths his lamp.
ZEIG
 player, 378 posts
 White Mage
Mon 14 Feb 2011
at 04:02
Re: Chapter 2: The Ancient Cycle
Durr durr durr, I think we are staying the course.

Zeig continues to follow the mural, becoming more and more absorbed by the moment.
teslas
 GM, 546 posts
Mon 14 Feb 2011
at 04:11
Re: Chapter 2: The Ancient Cycle
The waters of the earth calm and come to steady. The engraving continues to unfold. For one of the first times, parts of the world now look similar to the world you've learned of in Cornelia, with a major continent in the south and in the north. Many species of intelligent creatures are depicted roaming them.

The peoples of the lands are scattered and many of the triumphs of the second age are nowhere to be seen. Few images of the crystals present themselves.

ZEIG, following the wall further with his eyes, stops to look at something that the others of you cannot seem to make out of the pitch-black darkness.

[Private to ZEIG: About 50' away, on the edge of the light your lamp gives off, you think you can make out piles of things on the floor. You also think you see the outline of another set of double doors on the left side of the hallway.]
JACK
 player, 399 posts
Mon 14 Feb 2011
at 04:13
Re: Chapter 2: The Ancient Cycle
"What do you see, Zeig?"
DAI
 player, 399 posts
Mon 14 Feb 2011
at 04:13
Re: Chapter 2: The Ancient Cycle
DAI stops, looking forward expectantly.
ZEIG
 player, 379 posts
 White Mage
Mon 14 Feb 2011
at 04:16
Re: Chapter 2: The Ancient Cycle
"There seems to be another set of double doors...perhaps one we can use this time.  There's also...something...piled up on the ground.  I'm not quite sure what though."

Zeig waits for someone to accompany him instead of foolishly advancing forward.
DAI
 player, 400 posts
Mon 14 Feb 2011
at 04:17
Re: Chapter 2: The Ancient Cycle
DAI looks ready to go but, once again thinks sending both the robed members is foolhardy at best.
JACK
 player, 400 posts
Mon 14 Feb 2011
at 04:18
Re: Chapter 2: The Ancient Cycle
Jack steps forward, looking to see what was there.
VIL
 player, 222 posts
 Red Mage
Mon 14 Feb 2011
at 04:18
Re: Chapter 2: The Ancient Cycle
Vil casts a Cantrip spell on his rapier in the form of Light and steps forward to see what Zeig sees.
teslas
 GM, 548 posts
Mon 14 Feb 2011
at 04:22
Re: Chapter 2: The Ancient Cycle
VIL's Rapier lights up, and JACK and VIL step forward.

JACK's lamp sheds shadowy light on what appear to be piles of sticks or poles. A rusty shield can be seen in the pile.

The doors on the left side of the hallway are closed, but exactly across from them, and above the pile of refuse, lies a large circular stone sticking out of the wall about a foot. It is at least 8' tall, and attached in the wall about two feet off of the ground.
VIL
 player, 223 posts
 Red Mage
Mon 14 Feb 2011
at 04:23
Re: Chapter 2: The Ancient Cycle
Vil steps closer to the the stone, examining it.
JACK
 player, 401 posts
Mon 14 Feb 2011
at 04:25
Re: Chapter 2: The Ancient Cycle
Jack takes a look at the sticks and poles.
teslas
 GM, 549 posts
Mon 14 Feb 2011
at 04:29
Re: Chapter 2: The Ancient Cycle
VIL gets within 30' of the large stone and a raspy moan can be heard from the pile. VIL's bright light just barely touches it. It appears the refuse is a large pile of bones.

The bones begin to stir and move. Knowledge (Religion).

Round 1:
18: DAI
17: VIL
11: ???
 9: ???
 9: ZEIG
 5: JACK

V = VIL - 20' bright 20' shadowy
D = DAI
Z = ZEIG - 15' bright 30' shadowy
J = JACK - 15' bright 30' shadowy
? = piles of bones
[] = large stone
# = double doors, 15' wide each

----------[]-------------------------------
........?.?.?.........Z....................
........?..??....V....D....................
.........?........J........................
...........................................
...........................................
...........................................
--------######-----------------------------


[Private to GM: Response times:
DAI : 1.5
VIL : 1.5
ZEIG:
JACK:

1: 19/19
2: 19/19
3: 19/19
a: 13/13
b: 13/13
c: 13/13
d: 13/13
]

This message was last edited by the GM at 05:00, Mon 14 Feb 2011.

ZEIG
 player, 382 posts
 White Mage
Mon 14 Feb 2011
at 04:32
Re: Chapter 2: The Ancient Cycle
23:31, Today: ZEIG rolled 8 using 1d20+6. Knowledge religion.

OOC: Sometimes I'm so educated that I forget other things I already learned. >.>
DAI
 player, 401 posts
Mon 14 Feb 2011
at 04:41
Re: Chapter 2: The Ancient Cycle
DAI sees the piles, hears the moans, and fires off a storm of rocks a reaction, attacking the nearest pile, and creating rough terrain in the square directly left of ZEIG, in front of another ?

20:39, Today: DAI rolled 21 using 2d12+4. stone(point blank).
20:39, Today: DAI rolled 12 using 1d20+4. stone(point blank).
20:47, Today: DAI rolled 35 using 1d100. stupid miss chance >.>.

20:39, Today: DAI rolled 17 using 1d20+6. know(religion).

This message was last edited by the player at 04:47, Mon 14 Feb 2011.

VIL
 player, 224 posts
 Red Mage
Mon 14 Feb 2011
at 04:45
Re: Chapter 2: The Ancient Cycle
Vil is unsure what the hell is going on, so he settles on total defense for his action.
teslas
 GM, 553 posts
Mon 14 Feb 2011
at 05:06
Re: Chapter 2: The Ancient Cycle
[Private to DAI: These appear to be a type of undead that are simply called what they are: Skeletons. They are usually created with a purpose, a simple program, if you will. They are weak to holy energy and usually firy attacks.]

DAI blasts some rocks into the pile of bones, blowing many of them around and making lots of ruckus. VIL steadies himself and prepares to avoid any threats that manifest themselves.

A large amount of bones float up off the ground and form into the shapes of wolves. There are dim lights in their eye sockets. They gaze forward and do not move.

A fraction of a moment later the rest of the bone piles assemble themselves, except these are in the shape of human skeletons. Old heavy shields and swords float up and find themselves in their hands.

Round 1:
18: DAI
17: VIL (+4 Dodge AC)
11: 1-3 Skeletons
 9: 4-7 Skeleton Wolves
 9: ZEIG
 5: JACK

V = VIL - 20' bright 20' shadowy
D = DAI
Z = ZEIG - 15' bright 30' shadowy
J = JACK - 15' bright 30' shadowy
? = piles of bones
[] = large stone
# = double doors, 15' wide each
. = empty square
, = left over bones in squares (normal terrain)

----------[]-------------------------------
........c,1,a.........Z....................
........d,,2b....V....D....................
........,3,,,.....J........................
...........................................
...........................................
...........................................
--------######-----------------------------


[Private to GM: Response times:
DAI : 1.5
VIL : 1.5
ZEIG:
JACK:

1: 19/19
2: 19/19
3: 19/19
a: 13/13
b: 13/13
c: 13/13
d: 13/13
]

This message was last edited by the GM at 05:06, Mon 14 Feb 2011.

ZEIG
 player, 385 posts
 White Mage
Mon 14 Feb 2011
at 05:11
Re: Chapter 2: The Ancient Cycle
Zeig, while not entirely understanding what lies in front of him, lets loose a wave of positive energy (having seen what came before and these are obviously made of bone).

"Disturbed spirits, return from whence you came."

00:10, Today: ZEIG rolled 8 using 1d8+2. nerfed harm, don't forget the will save.

edit-
goddamn quotes again, maybe aqua text is enough?

OOC: I meant to move 10' forward first but if it's too late that's cool.

This message was last edited by the player at 05:19, Mon 14 Feb 2011.

JACK
 player, 402 posts
Mon 14 Feb 2011
at 05:17
Re: Chapter 2: The Ancient Cycle
Jack charges 5 squares to the left, attacking wolf b.

00:17, Today: JACK rolled 7,4 using 1d6+3,1d12 with rolls of 4,4. Charge.
00:17, Today: JACK rolled 11 using 1d20+6 with rolls of 5. Charge.


GM EDIT-
Please don't post out of order (before I post). I know you're anxious to continue, we all are~

This message was last edited by the GM at 05:21, Mon 14 Feb 2011.

teslas
 GM, 554 posts
Mon 14 Feb 2011
at 05:31
Re: Chapter 2: The Ancient Cycle
ZEIG's wave of energy proceeds down the hallway and disolves parts of all of the skeletons. One of the wolves explodes into dust.

JACK runs up to one of the wolves and attempts to give it the ol' foot to the face treatment. It simply ducks out of the way.
23:30, Today: teslas, on behalf of JACK, rolled 23 using 1d20+5. Reflex save to steady lamp, DC 12.
The lamp in JACK's hand is balanced exceptionally well throughout his movement. Not one drop of the oil spills out.

Round 2:
18: DAI
17: VIL (+4 Dodge AC)
11: 1-3 Skeletons
 9: a-d Skeleton Wolves
 9: ZEIG
 5: JACK

V = VIL - 20' bright 20' shadowy
D = DAI
Z = ZEIG - 15' bright 30' shadowy
J = JACK - 15' bright 30' shadowy
? = piles of bones
[] = large stone
# = double doors, 15' wide each
. = empty square
, = left over bones in squares (normal terrain)

----------[]-------------------------------
........,,1,a.......Z......................
........d,,2bJ...V....D....................
........,3,,,..............................
...........................................
...........................................
...........................................
--------######-----------------------------


[Private to GM: Response times:
DAI : 1.5
VIL : 1.5
ZEIG: 1.5
JACK: 1.5

1: 11/19
2: 11/19
3: 11/19
a: 5/13
b: 5/13
d: 5/13
]

This message was last edited by the GM at 05:47, Mon 14 Feb 2011.

DAI
 player, 405 posts
Mon 14 Feb 2011
at 05:34
Re: Chapter 2: The Ancient Cycle
DAI moves to 35 ft directly to the right of skeleton 3, firing a blast of wind at it.


21:45, Today: DAI rolled 16 using 2d10+3. aero(damgae).
21:45, Today: DAI rolled 20 using 1d20+3. aero(ranged touch).

reflex DC 15 or knockback 5 ft.
21:54, Today: DAI rolled 59 using 1d100. 3rd edit..

This message was last edited by the player at 05:54, Mon 14 Feb 2011.

teslas
 GM, 555 posts
Mon 14 Feb 2011
at 05:36
Re: Chapter 2: The Ancient Cycle
DAI sends a gust of slicing wind at skeleton #3. It blasts it apart, scattering bones backwards down the hallway for yards.

Round 2:
18: DAI
17: VIL
11: 1-3 Skeletons
 9: a-d Skeleton Wolves
 9: ZEIG
 5: JACK

V = VIL - 20' bright 20' shadowy
D = DAI
Z = ZEIG - 15' bright 30' shadowy
J = JACK - 15' bright 30' shadowy
? = piles of bones
[] = large stone
# = double doors, 15' wide each
. = empty square
, = left over bones in squares (normal terrain)

----------[]-------------------------------
........,,1,a.......Z......................
........d,,2bJ...V.........................
........,,,,,...D..........................
...........................................
...........................................
...........................................
--------######-----------------------------


[Private to GM: Response times:
DAI : 3
VIL : 1.5
ZEIG: 1.5
JACK: 1.5

1: 11/19
2: 11/19
a: 5/13
b: 5/13
d: 5/13
]

This message was last edited by the GM at 05:56, Mon 14 Feb 2011.

VIL
 player, 226 posts
 Red Mage
Mon 14 Feb 2011
at 06:27
Re: Chapter 2: The Ancient Cycle
Vil moves over to Skeleton Wolf B and stabs at it.

00:26, Today: VIL rolled 19 using 1d20+3. Rapier attack on Skeleton wolf B.
00:26, Today: VIL rolled 7 using 1d6+2. Rapier damage on Skeleton Wolf B.

teslas
 GM, 562 posts
Mon 14 Feb 2011
at 14:15
Re: Chapter 2: The Ancient Cycle
VIL walks up to the fray and stabs at wolf #b, dealing minor damage to its body.
Didn't bother to tell me which side of JACK you wanted to be on, so:
08:01, Today: teslas, on behalf of VIL, rolled 2 using 1d2. 1: north 2: south.


The bones on the ground begin to swirl around first the skeletons and then the skeleton wolves. They float up and replace damaged pieces (Move action).

Skeleton #1 takes a step to the "right" and continues to draw bones up from the piles around it (Standard action).

Skeleton #2 shifts "down and right" and stabs at VIL with its longsword but misses.

Skeletal wolves #a and #b bite at JACK, but he dodges their attacks.

Skeletal wolf #d takes a step to the "right" and continues to pull bones up from its surroundings (Standard action).

Round 2:
18: DAI
17: VIL
11: 1-3 Skeletons
 9: a-d Skeleton Wolves
 9: ZEIG
 5: JACK

V = VIL - 20' bright 20' shadowy
D = DAI
Z = ZEIG - 15' bright 30' shadowy
J = JACK - 15' bright 30' shadowy
? = piles of bones
[] = large stone
# = double doors, 15' wide each
. = empty square
, = left over bones in squares (normal terrain)

----------[]-------------------------------
........,,,1a.......Z......................
........d,,,bJ.............................
........,,,,2V..D..........................
...........................................
...........................................
...........................................
--------######-----------------------------


[Private to GM: Response times:
DAI : 3
VIL : 2.5
ZEIG: 1.5
JACK: 1.5

1: 19/19
2: 16/19
a: 10/13
b: 8/13
d: 13/13
]

This message was last edited by the GM at 18:52, Mon 14 Feb 2011.

ZEIG
 player, 392 posts
 White Mage
Mon 14 Feb 2011
at 16:13
Re: Chapter 2: The Ancient Cycle
Zeig unleashes another wave of holy energy Harm and proceeds to move 10' down.

11:13, Today: ZEIG rolled 4 using 1d8+2. harm.
teslas
 GM, 564 posts
Mon 14 Feb 2011
at 18:40
Re: Chapter 2: The Ancient Cycle
Once again, the wave washes over the the skeletons, destroying bits and parts of their bodies.

Round 2:
18: DAI
17: VIL
11: 1-3 Skeletons
 9: a-d Skeleton Wolves
 9: ZEIG
 5: JACK

V = VIL - 20' bright 20' shadowy
D = DAI
Z = ZEIG - 15' bright 30' shadowy
J = JACK - 15' bright 30' shadowy
? = piles of bones
[] = large stone
# = double doors, 15' wide each
. = empty square
, = left over bones in squares (normal terrain)

----------[]-------------------------------
........,,,1a..............................
........d,,,bJ.............................
........,,,,2V..D...Z......................
...........................................
...........................................
...........................................
--------######-----------------------------


[Private to GM: Response times:
DAI : 3
VIL : 2.5
ZEIG: 1.5
JACK: 1.5

1: 13/19
2: 10/19
a: 4/13
b: 2/13
d: 9/13
]
JACK
 player, 406 posts
Mon 14 Feb 2011
at 18:45
Re: Chapter 2: The Ancient Cycle
Jack takes a 5 foot step up and kicks at wolf a.


13:45, Today: JACK rolled 12 using 1d20+4 with rolls of 8. fumble.
13:44, Today: JACK rolled 9 using 1d6+4 with rolls of 5. kick.
13:44, Today: JACK rolled 5 using 1d20+4 with rolls of 1. kick.

teslas
 GM, 566 posts
Mon 14 Feb 2011
at 18:49
Re: Chapter 2: The Ancient Cycle
It's cool guys, I'll just play the game by myself.

JACK moves up and kicks at the wolf, but stubs his toe on one of the discarded heavy shields lying on the ground and doesn't complete the attack.

DAI circles around the field of battle and tries again what seemed to work the last round, firing a burst of wind at skeleton #1 but misses and the gust hits the circular stone on the wall behind it.
12:56, Today: teslas, on behalf of DAI, rolled 7 using 1d20+4. Aero Ranged Touch Attack.

[Private to JACK: You notice that the burst of air appears to have blown a lot of sediment out from around the stone. There is a large groove around it in the wall, at least on your side.]

VIL has instructed me on what he wishes to be done.
VIL stabs at skeleton #2, attempting to keep all of the enemies' attentions from the mages. His rapier strikes the target, but appears to harmlessly poke through its body.
14:24, Today: teslas, on behalf of VIL, rolled 3 using 1d6+2.
14:24, Today: teslas, on behalf of VIL, rolled 23 using 1d20+3.


The skeletons gather up more bone from the surrounding areas (Move actions). Skeleton #2 strikes back at VIL, but misses. Skeleton #1 moves to attack JACK, provoking attacks of opportunity from JACK and VIL. It swings its sword at JACK but misses.

VIL's AoO lands, but again does no real damage.

The wolves, too, gather up many bones still scattered on the floor and incorporate them into themselves (Move action). By this point, there are very few bones actually left on the ground.

Wolves 'a' and 'b' attack JACK. One of them manages to sink its jagged teeth into his leg.
14:31, Today: teslas rolled 3 using 1d6+2.
14:30, Today: teslas rolled 18 using 1d20+4.
14:30, Today: teslas rolled 9 using 1d20+4.

[Private to JACK: I put it all into your SIO pool.]

Wolf 'd' circles around behind DAI, ready to take the chance to tear him apart.

[Private to ZEIG: Your most effective choice is obvious in this case, so I didn't wait an hour.]
ZEIG takes a step towards the battle and blasts off a Harm once again after seeing the skeleton's renewed hostility.
14:35, Today: teslas, on behalf of ZEIG, rolled 8 using 1d8+2.
All of the wolves immediately burst into dust. More parts of the skeletons dissolve, melt, or are blown away into a dusty powder.

Round 3:
18: DAI
17: VIL
11: 1,2 Skeletons
 9: ZEIG
 5: JACK

V = VIL - 20' bright 20' shadowy
D = DAI
Z = ZEIG - 15' bright 30' shadowy
J = JACK - 15' bright 30' shadowy
[] = large stone
# = double doors, 15' wide each
. = empty square
, = left over bones in squares (normal terrain)

----------[]-------------------------------
........,,,,,J.............................
........,,,,,1.............................
........,,,,2V.....Z.......................
...........................................
...........D...............................
...........................................
--------######-----------------------------


[Private to GM: Response times:
DAI : 3.25
VIL : 2.75
ZEIG: 3
JACK: 3

1:   7/19
2:   3/19
]

This message was last edited by the GM at 21:02, Mon 14 Feb 2011.

JACK
 player, 407 posts
Mon 14 Feb 2011
at 20:53
Re: Chapter 2: The Ancient Cycle
Jack flails wildly at the skeleton moving past, then turns to the one between him and Vil.
15:52, Today: JACK rolled 6 using 1d6+3 with rolls of 3.
15:52, Today: JACK rolled 9 using 1d20+6 with rolls of 3. flanking attack.
15:51, Today: JACK rolled 9 using 1d6+3 with rolls of 6. AoO.
15:50, Today: JACK rolled 13 using 1d20+4 with rolls of 9. AoO.

teslas
 GM, 569 posts
Mon 14 Feb 2011
at 21:01
Re: Chapter 2: The Ancient Cycle
The skeleton, in a surprisingly swift maneuver, blocks both of JACK's strikes with its shield.

DAI moves behind ZEIG. It looks as if the situation is under control.

VIL stabs at skeleton #1 (Fighting defensively), but misses.
14:59, Today: teslas, on behalf of VIL, rolled 10 using 1d20-1.

Both skeletons attack VIL. He anticipates both attacks, dodging one and deflecting the other with his buckler.
15:00, Today: teslas rolled 10 using 1d20+5.
15:00, Today: teslas rolled 13 using 1d20+5.


Round 4:
18: DAI
17: VIL +2 Dodge AC
11: 1,2 Skeletons
 9: ZEIG
 5: JACK

V = VIL - 20' bright 20' shadowy
D = DAI
Z = ZEIG - 15' bright 30' shadowy
J = JACK - 15' bright 30' shadowy
[] = large stone
# = double doors, 15' wide each
. = empty square
, = left over bones in squares (normal terrain)

----------[]-------------------------------
........,,,,,J.............................
........,,,,,1.............................
........,,,,2V.....ZD......................
...........................................
...........................................
...........................................
--------######-----------------------------


[Private to GM: Response times:
DAI : 3.5
VIL : 3
ZEIG: 3
JACK: 3

1:   7/19
2:   3/19
]

This message was last edited by the GM at 21:05, Mon 14 Feb 2011.

ZEIG
 player, 395 posts
 White Mage
Mon 14 Feb 2011
at 21:06
Re: Chapter 2: The Ancient Cycle
Zeig assumes a defensive stance and studies the melee.  Total Defense

This message was last edited by the player at 21:07, Mon 14 Feb 2011.

teslas
 GM, 571 posts
Mon 14 Feb 2011
at 21:07
Re: Chapter 2: The Ancient Cycle
JACK's turn.
JACK
 player, 408 posts
Mon 14 Feb 2011
at 21:10
Re: Chapter 2: The Ancient Cycle
Jack kicks at skeleton 1

16:09, Today: JACK rolled 8 using 1d6+3 with rolls of 5.
16:09, Today: JACK rolled 14 using 1d20+6 with rolls of 8. Attack.

teslas
 GM, 572 posts
Mon 14 Feb 2011
at 21:16
Re: Chapter 2: The Ancient Cycle
If this weren't a play-by-post, we'd settle this the old fashioned way. But it is so we wont ;p

The encounter is basically over. Harm raped the shit out of their healing ability they could only use a certain amount of times. The skeletons, with their shields actually have decent AC so this could play out for a bit.

Going to roll a 1d6-2. This is the amount of times VIL gets hit before JACK manages to beat them all to death.

15:14, Today: teslas rolled 2 using 1d6-2.
15:14, Today: teslas rolled 8 using 1d8+2.
15:14, Today: teslas rolled 7 using 1d8+2.


After his DR, VIL has taken 13 damage. You guys have plenty of potions.

You all gain 525 Experience Points for completing the encounter.
[Private to DAI: You gain 19 bonus EXP for response times.]
[Private to VIL: You gain 16 bonus EXP for response times.]
[Private to JACK; ZEIG: You gain 24 bonus EXP for response times.]



JACK and VIL quickly mil through the heaps of bones to be sure there is no more threat. One of the longswords on the ground appears to be in somewhat decent condition, as does one of the heavy shields. They are both weapons of the royal guards, and look to be rather recently deposited here. These are both masterwork quality.

The mural continues down the hallway, depicting more of the third age. It comes to the large, round stone laid into the wall. JACK points out that DAI's blast of wind has cleared some of the debris from around the stone. There is evidently a groove around the entire thing.

The circular stone is odd. The etchings on it are all around the perimeter in a circle. The ones at the bottom are right side up, but the ones at the top are upside-down. Images of the four remaining crystals and different types of beasts are seen all along its edges and they appear to follow one another in succession. There is no definite start or end to it. It even looks as if the images are slightly off-center, like the whole thing has been tilted to one way or the other.

Looking a little further down the hallway reveals that the mural going around the western side of the temple is probably the same. The last parts are all identical to what you've seen on the eastern side.

This message was last edited by the GM at 21:33, Mon 14 Feb 2011.

DAI
 player, 414 posts
Mon 14 Feb 2011
at 21:25
Re: Chapter 2: The Ancient Cycle
DAI collects himself after the fight, taking in their surroundings again.

taking 20 on search yields a 24
JACK
 player, 409 posts
Mon 14 Feb 2011
at 21:27
Re: Chapter 2: The Ancient Cycle
Jack goes over to examine the stone circle.

not sure if I should make a check here.
teslas
 GM, 573 posts
Mon 14 Feb 2011
at 21:28
Re: Chapter 2: The Ancient Cycle
DAI notices the double doors look identical to the double doors on the other side of the temple, and the groove JACK is speaking about.

The hallway stretches on to the west.
[Private to DAI: You notice nothing else that I've not already covered.]

This message was last edited by the GM at 21:35, Mon 14 Feb 2011.

JACK
 player, 410 posts
Mon 14 Feb 2011
at 21:34
Re: Chapter 2: The Ancient Cycle
"Vil might like these." Jack muses, examining the good quality sword and shield. "So, what now?"
DAI
 player, 417 posts
Mon 14 Feb 2011
at 21:41
Re: Chapter 2: The Ancient Cycle
DAI notes the murals' similarities, before speaking up.

"We...should probably check for another way to go, it looks like the is nothing new..."
ZEIG
 player, 398 posts
 White Mage
Mon 14 Feb 2011
at 21:41
Re: Chapter 2: The Ancient Cycle
Having finished taking in the mural, Zeig becomes decidedly more aware of the parties current situation.

"I...I don't know for what purpose Sara could have been brought here.  This is all so...unnatural."
JACK
 player, 411 posts
Mon 14 Feb 2011
at 21:44
Re: Chapter 2: The Ancient Cycle
Let's check the doors then. Jack does exactly as he says, examining the doors across from the stone circle.
teslas
 GM, 574 posts
Mon 14 Feb 2011
at 21:45
Re: Chapter 2: The Ancient Cycle
GM ADDENDUM:

"There is evidently a groove around the entire thing."

should read:

"There is evidently a thin but deep trench around the entire thing, cut between the large stone and the temple wall. Looking into it with light reveals it is clogged with debris so its depth cannot be gauged by sight."

The word "groove" didn't adequately describe what it was. My apolololgies.

This message was last edited by the GM at 21:45, Mon 14 Feb 2011.

teslas
 GM, 575 posts
Mon 14 Feb 2011
at 21:47
Re: Chapter 2: The Ancient Cycle
JACK looks at the doors across from the large stone circle after DAI does. They look just like the other interior doors on the southern side of the temple.
JACK
 player, 412 posts
Mon 14 Feb 2011
at 21:49
Re: Chapter 2: The Ancient Cycle
Hmmm. Looks like one of those non kickable doors. Jack glances at the stone circle. Do you think this is movable?
VIL
 player, 227 posts
 Red Mage
Mon 14 Feb 2011
at 22:12
Re: Chapter 2: The Ancient Cycle
Vil picks up the longsword, liking the balance weight to it and quaffs a potion of cure.

16:11, Today: VIL rolled 9 using 1d8+1. Cure potion.
ZEIG
 player, 404 posts
 White Mage
Mon 14 Feb 2011
at 22:32
Re: Chapter 2: The Ancient Cycle
Zeig leans against the double doors, resting a moment and taking everything in.
JACK
 player, 418 posts
Mon 14 Feb 2011
at 23:05
Re: Chapter 2: The Ancient Cycle
Jack moves to the stone circle, and tests it to see if it is movable.
ZEIG
 player, 405 posts
 White Mage
Mon 14 Feb 2011
at 23:07
Re: Chapter 2: The Ancient Cycle
Zeig tests the door to see if it will open easily.

If not, then:

Afterwards, makes his way over to the stone circle and examines both it and the trench closely.
teslas
 GM, 582 posts
Mon 14 Feb 2011
at 23:50
Re: Chapter 2: The Ancient Cycle
ZEIG pushes on the door to see if it is easily moved. It doesn't appear that it is. It may be barred or it may simply be difficult to move in its own right.

JACK pushes on the stone circle, and nothing seems to happen. attempts to twist it, and it seems like it might be able to be twisted with more force or if the trench around were clearer.
JACK
 player, 419 posts
Mon 14 Feb 2011
at 23:53
Re: Chapter 2: The Ancient Cycle
Jack clears the trench of debris, then starts twisting.

18:52, Today: JACK rolled 23 using 1d20+3 with rolls of 20. strength check.
teslas
 GM, 583 posts
Tue 15 Feb 2011
at 01:16
Re: Chapter 2: The Ancient Cycle
JACK gives this thing a wrenching like he's never given anything a wrenching before. I'm going to assume one of you silly pants helps him, bringing it up to a 25.

It turns in its place and seems like it slides out away from the wall about a half of a foot, like it's not attached to anything keeping it in the wall.
teslas
 GM, 584 posts
Tue 15 Feb 2011
at 01:18
Re: Chapter 2: The Ancient Cycle
And I almost forgot.

Everyone gains 200 experience for completing and understanding the temple's depiction of the history of the world.
JACK
 player, 422 posts
Tue 15 Feb 2011
at 01:24
Re: Chapter 2: The Ancient Cycle
Jack takes a look behind the stone circle
ZEIG
 player, 407 posts
 White Mage
Tue 15 Feb 2011
at 01:24
Re: Chapter 2: The Ancient Cycle
Zeig looks around, his eyebrows creasing.

"I'm starting to wonder if Sara is really here at all.  Well, I suppose we could try exploring the other side of the temple.  If the mural is any clue, however, it will be similar to this side.  We need to find a way through these doors."
VIL
 player, 230 posts
 Red Mage
Tue 15 Feb 2011
at 01:41
Re: Chapter 2: The Ancient Cycle
"Agreed. Let's move on."
JACK
 player, 423 posts
Tue 15 Feb 2011
at 01:43
Re: Chapter 2: The Ancient Cycle
What, no one else is interested in the stone circle? Jack demands.
teslas
 GM, 585 posts
Tue 15 Feb 2011
at 02:09
Re: Chapter 2: The Ancient Cycle
Sorry, at work.

You pull the large stone circle out from the wall about a foot. It is still inlaid into the wall, and you cannot see behind it. It does seem that you could keep pulling it out, and the four of you could manage to do it with no small effort expended.

Imagine the stone circle to be circular, bulging out from the center. Now that it's been pulled, it seems to be a cylinder that can roll freely in the wall. The length of it is unknown.

And this set of doors have only been checked gently by ZEIG, mind you.

This message was last edited by the GM at 02:11, Tue 15 Feb 2011.

ZEIG
 player, 409 posts
 White Mage
Tue 15 Feb 2011
at 02:23
Re: Chapter 2: The Ancient Cycle
That clears it up.  Umm, ignore my last talky post.

"It looks like you're making some progress there.  Let me help."

Zeig puts his meager strength into helping move the stone cylinder.
JACK
 player, 424 posts
Tue 15 Feb 2011
at 02:26
Re: Chapter 2: The Ancient Cycle
Jack takes 20 to twist the stone circle.
JACK
 player, 425 posts
Tue 15 Feb 2011
at 02:35
Re: Chapter 2: The Ancient Cycle
whoops. Jack starts trying to pull the stone out.
ZEIG
 player, 410 posts
 White Mage
Tue 15 Feb 2011
at 02:37
Re: Chapter 2: The Ancient Cycle
ditto.
VIL
 player, 231 posts
 Red Mage
Tue 15 Feb 2011
at 02:46
Re: Chapter 2: The Ancient Cycle
Vil will help as well.
teslas
 GM, 587 posts
Tue 15 Feb 2011
at 03:08
Re: Chapter 2: The Ancient Cycle
It takes a few minutes of effort. It is loud, dirty business. The stone cylinder slides about four feet out from the wall and then comes crashing down onto the floor, rolling to one side a little.

If it wasn't obvious that there was a group of people running around the temple before, it definitely is now.

Behind the stone lay a small cove, with a few items contained therein.

At work still, don't have time to look up the items. I will post again later tonight. Sorry guys! All hell is breaking loose here.
teslas
 GM, 588 posts
Tue 15 Feb 2011
at 17:13
Re: Chapter 2: The Ancient Cycle
Inside lies a small metal chest at the foot of a stone statue coated in spider webs. The statue is of a horned humanoid of some kind.

The chest is closed, but one of you gingerly opens it.

Inside are some crushed bottles and stained scrolls. One has a White ribbon and the another a Black ribbon. There is a third scroll that looks especially dank. It has been flattened and isn't tied at all.

After picking up the scrolls, you realize there used to be quite a few of them in this chest in a large stack, possibly upwards of 30. It seems the three on top were the only ones to not be coated in whatever used to be in the bottles, thereby saving them, barely.

[Private to ZEIG: Roll 1d10, reroll 10's. Post your result in the OOC thread.][Private to DAI: Roll 1d10, reroll 10's. Post your result in the OOC thread. I will roll for you if you've not responded (probably can't) by the time the other two have.][Private to VIL: Roll 1d2. Post your result in the OOC thread.]

Inside is also a large diamond. Unfortunately, it looks like one of the points of it has been chipped off.

VIL opens the musty, flattened scroll. It is a scroll of Regen. [Private to VIL: Level after next, Red Mage! pfffft for slow spell progression, neener neener.]
ZEIG opens the scrolls with the white ribbon, and sees that it is a scroll of Bar-element.
DAI opens the one with the black ribbon and recognizes it as a scroll of Frost.

This message was last edited by the GM at 18:58, Tue 15 Feb 2011.

JACK
 player, 429 posts
Tue 15 Feb 2011
at 17:55
Re: Chapter 2: The Ancient Cycle
are those scrolls magic? Jack asks in a hushed tone.

This message was last edited by the player at 19:04, Tue 15 Feb 2011.

teslas
 GM, 590 posts
Tue 15 Feb 2011
at 18:59
Re: Chapter 2: The Ancient Cycle
There doesn't appear to be anything else in the small cove cut into the stone wall.
JACK
 player, 430 posts
Tue 15 Feb 2011
at 19:06
Re: Chapter 2: The Ancient Cycle
All right then. Jack moves to the entrance and goes to the door directly across. He tries to open it.
teslas
 GM, 591 posts
Tue 15 Feb 2011
at 19:13
Re: Chapter 2: The Ancient Cycle
You give the door a shove, but it does little more than wobble. You give the door a good, hard shouldering and it swings open a few inches, making a horrible creaking noise as it does so. You could continue pushing it to open it more in the same way, but it would not be a graceful process.

For the sake of being absolutely clear, you can pick which side of the double doors you pushed open.

This message was last edited by the GM at 19:14, Tue 15 Feb 2011.

JACK
 player, 431 posts
Tue 15 Feb 2011
at 19:24
Re: Chapter 2: The Ancient Cycle
Jack gives the right side door a hard shove.
teslas
 GM, 593 posts
Tue 15 Feb 2011
at 19:26
Re: Chapter 2: The Ancient Cycle
The western door's hinges resonate extremely loudly as it swings open a little more to about a 2 foot wide gap, plenty for someone to walk through.
JACK
 player, 432 posts
Tue 15 Feb 2011
at 19:28
Re: Chapter 2: The Ancient Cycle
Jack peeks his head in to see what's past the door.
teslas
 GM, 594 posts
Tue 15 Feb 2011
at 19:32
Re: Chapter 2: The Ancient Cycle
You peek your head in, and whatever is beyond is extremely dark. The light from your lamp you are holding behind you sheds enough light to see that the wall to your left continues into the blackness.

Roll a Spot check if you wish to keep your head in there and concentrate on trying to spot something for a few seconds.

Give someone else a chance to post before taking any further major actions.

DAI
 player, 425 posts
Tue 15 Feb 2011
at 19:34
Re: Chapter 2: The Ancient Cycle
DAI pockets the scroll, giving a simple nod to JACK's questioning if they were magic. He follows JACK through the double doors, but staying a good ten feet behind him.


11:33, Today: DAI rolled 21 using 1d20+1. spot (hehe...).

OOC: Bouncing Barnacles Batman! What's that!?
JACK
 player, 433 posts
Tue 15 Feb 2011
at 19:36
Re: Chapter 2: The Ancient Cycle
14:35, Today: JACK rolled 5 using 1d20 with rolls of 5. spot.

Can't see anything he mutters.
teslas
 GM, 595 posts
Tue 15 Feb 2011
at 19:40
Re: Chapter 2: The Ancient Cycle
DAI sticks his head underneath JACK's, scooby-doo style, and looks off into the darkness.

[Private to JACK: You see blackness.]
[Private to DAI: You think you can see a couple of large humanoid shapes standing in the blackness beyond.]
DAI
 player, 426 posts
Tue 15 Feb 2011
at 19:58
Re: Chapter 2: The Ancient Cycle
DAI taps JACK's shoulder, then whispers to the others.

"I think I see someone over there...not sure why I'm whispering, since they would have heard the doors...could be statues again though..."
ZEIG
 player, 416 posts
 White Mage
Tue 15 Feb 2011
at 20:38
Re: Chapter 2: The Ancient Cycle
"Yes, it is magic.  What an odd place to store scrolls."

Zeig wanders over with his lamp and peeks through the door.

15:37, Today: ZEIG rolled 22 using 1d20+4. Spot check.
teslas
 GM, 596 posts
Tue 15 Feb 2011
at 20:46
Re: Chapter 2: The Ancient Cycle
Three people now have looked through the door into the darkness.

[Private to ZEIG: You think you can see a couple of large humanoid shapes standing in the blackness beyond, just as DAI described. Please post if you actually want to hold the lamp on the other side of the door and look around.]
ZEIG
 player, 417 posts
 White Mage
Tue 15 Feb 2011
at 21:00
Re: Chapter 2: The Ancient Cycle
Zeig mpks the party.

"Hey there is something over there.  I guess if they're statues no biggie and if not they'd have heard the doors.  Let's get a better look, shall we?"

Zeig lifts his lamp to shine light into the room for a better look.
teslas
 GM, 597 posts
Tue 15 Feb 2011
at 21:07
Re: Chapter 2: The Ancient Cycle
ZEIG puts the lamp into the room, and sees that the hulking shapes are actually quite far away, and must be rather large. He sees no movement. It looks like this is one large interior room of the entire temple.

This message was last edited by the GM at 21:08, Tue 15 Feb 2011.

JACK
 player, 434 posts
Tue 15 Feb 2011
at 21:44
Re: Chapter 2: The Ancient Cycle
Jack follows Zeig inside.
DAI
 player, 427 posts
Tue 15 Feb 2011
at 21:58
Re: Chapter 2: The Ancient Cycle
DAI follows behind, wondering if this room would warrant another illuminate spell...deciding that ZEIG's lamp would suffice...for now.
ZEIG
 player, 419 posts
 White Mage
Tue 15 Feb 2011
at 22:13
Re: Chapter 2: The Ancient Cycle
Sorry, I passed out after I saw the edit from 36 bolts in my chest to what it is now.  I'm awake now...maybe.

Zeig walks in with the lamp held high, further examining the contents of the room.
teslas
 GM, 598 posts
Tue 15 Feb 2011
at 22:16
Re: Chapter 2: The Ancient Cycle
You all wander into the room about 10 feet, looking around, the three light sources seeming to do their job fairly well. The large humanoids are almost assuredly statues, and there are a great deal of them in this room.

You can hear the shrieking of bats up above you.

VIL's Illuminate has at least 3 minutes left at this point.

Everyone roll Spot checks. I'd roll them for you but I am at work.
ZEIG
 player, 420 posts
 White Mage
Tue 15 Feb 2011
at 22:19
Re: Chapter 2: The Ancient Cycle
17:18, Today: ZEIG rolled 12 using 1d20+4. Spot check.

18:12, Today: ZEIG rolled 14 using 1d20. Initiative.

OOC: My 22 dropped to a 12, glad someone else is paying attention!

This message was last edited by the player at 23:13, Tue 15 Feb 2011.

DAI
 player, 428 posts
Tue 15 Feb 2011
at 22:21
Re: Chapter 2: The Ancient Cycle
In reply to ZEIG (msg #447):

14:20, Today: DAI rolled 20 using 1d20+1. spot(last one was a 20 so...gooooo 1!)

15:10, Today: DAI rolled 12 using 1d20+2. Init.

OOC: Holy crap...spotting like a champ here.

This message was last edited by the player at 23:11, Tue 15 Feb 2011.

JACK
 player, 435 posts
Tue 15 Feb 2011
at 22:45
Re: Chapter 2: The Ancient Cycle
17:45, Today: JACK rolled 19 using 1d20 with rolls of 19. spot.
18:16, Today: JACK rolled 14 using 1d20+2 with rolls of 12. initiative.

This message was last edited by the player at 23:17, Tue 15 Feb 2011.

teslas
 GM, 599 posts
Tue 15 Feb 2011
at 22:59
Re: Chapter 2: The Ancient Cycle
16:59, Today: teslas, on behalf of VIL, rolled 2 using 1d20.
17:30, Today: teslas, on behalf of VIL, rolled 12 using 1d20+2. Initiative for VIL.

This message was last edited by the GM at 23:30, Tue 15 Feb 2011.

teslas
 GM, 601 posts
Tue 15 Feb 2011
at 23:24
Re: Chapter 2: The Ancient Cycle
I've told you guys time and time again this was a hard campaign, and you all run into this one injured :| At least you won initiative!

You walk into the room and look around for a moment. Three of you notice a glint of what looks to be armor behind two of the statues and prepare yourselves.

There is a flash of light and all of a sudden all of the statues can be seen plainly. They are armored figures all looking towards the orb, their arms stretched upwards holding what looks to be some kind of bowl. The top of each is glowing with a different color. Red, Blue, Light Purple, Green, Light Blue, Brown, White, and Dark Purple. The room is clearly illuminated now.

Garland and Sara's head can be seen above a giant, inky black orb. It looks as if he's holding on to her, but the orb obscures anything else.

The door begins to close behind you. It will take double movement cost to move diagonally between the two doors (the two "," dots) due to the smaller space there now.

Surprise Round: (Standard action only)
14: Garland
14: JACK
14: ZEIG
12: DAI
12: VIL - DOES NOT ACT THIS ROUND
 7: Palace Guards
 2: Soldiers
 0: Door slams shut

People:
G = Garland - Sara (S) is currently in Garland's square
R = Roland
P = other palace guard
1 = Soldier #1
2 = Soldier #2
3 = Soldier #3
I'll assume you guys know your letters by now.

Objects:
# = double doors
- = wall
| = wall
X = statues - These are considered to have "soft" corners
O = orb     - This too is considered to have "soft" corners

The room stretches out a little more in each direction, but not by much. The other set of double doors with a massive wooden door-bar can be seen directly across from you.
                ......
----------------##,###-----------------
.................##,D..................
.......................................
..................JZV.................
.......................................
.............XX........XX..............
........XX...XX........XX...XX.........
........XX....R........P....XX.........
..................OO...................
..................OO...................
........XX.........G........XX.........
........XX...XX........XX...XX.........
.............XX........XX..............
.......................................

[Private to GM:
Response Times:

Garland : 42/42
Roland  : 30/30
Palace G: 30/30
Soldier1: 15/15 AC: 14(12) DR: 2/-, +3 1d8+2
       2: 15/15 AC: 14(12) DR: 2/-, +3 1d8+2
       3: 15/15 AC: 14(12) DR: 2/-, +3 1d8+2
]

This message was last edited by the GM at 01:29, Wed 16 Feb 2011.

JACK
 player, 436 posts
Tue 15 Feb 2011
at 23:51
Re: Chapter 2: The Ancient Cycle
Jack takes in the situation at a glance, then charges Roland.

18:50, Today: JACK rolled 4,7 using 1d6+3,1d12 with rolls of 1,7.
18:49, Today: JACK rolled 17 using 1d20+6 with rolls of 11. Charge.
19:57, Today: JACK rolled 24 using 1d20+5 with rolls of 19. reflex. 

This message was last edited by the player at 00:58, Wed 16 Feb 2011.

teslas
 GM, 605 posts
Wed 16 Feb 2011
at 00:48
Re: Chapter 2: The Ancient Cycle
JACK runs up and kicks Roland squarely in the face. He can see that he and the other palace guard are holding heavy crossbows. Now that he is closer, he can also see some Cornelian soldiers hiding behind that statues and one behind the orb. [Private to JACK: You notice your kick's force being slightly lessened by the armor he's wearing.]

JACK barks out that there are more soldiers here at the end of his turn.

Surprise Round: (Standard action only)
14: Garland
14: JACK
14: ZEIG
12: DAI
12: VIL - DOES NOT ACT THIS ROUND
 7: Palace Guards
 2: Soldiers
 0: Door slams shut

People:
G = Garland - Sara (S) is currently in Garland's square
R = Roland
P = other palace guard
1 = Soldier #1
2 = Soldier #2
3 = Soldier #3
I'll assume you guys know your letters by now.

Objects:
# = double doors
- = wall
| = wall
X = statues - These are considered to have "soft" corners
O = orb     - This too is considered to have "soft" corners

The room stretches out a little more in each direction, but not by much. The other set of double doors with a massive wooden door-bar can be seen directly across from you.
                ......
----------------##,###-----------------
.................##,D..................
.......................................
...................ZV.................
.......................................
.............XX........XX..............
........XX...XXJ.......XX...XX.........
........XX...1R........P2...XX.........
..................OO...................
..................OO...................
........XX........3G........XX.........
........XX...XX........XX...XX.........
.............XX........XX..............
.......................................

[Private to GM:
Response Times:
JACK: 1.5
ZEIG: 1.5
DAI :
VIL :

Garland : 42/42 AC: 17(12)*DR: 5/-
Roland  : 22/30 AC: 15(11) DR: 3/-
Palace G: 30/30 AC: 15(11) DR: 3/-
Soldier1: 15/15 AC: 14(12) DR: 2/-, +3 1d8+2
       2: 15/15 AC: 14(12) DR: 2/-, +3 1d8+2
       3: 15/15 AC: 14(12) DR: 2/-, +3 1d8+2
]

This message was last edited by the GM at 00:59, Wed 16 Feb 2011.

ZEIG
 player, 427 posts
 White Mage
Wed 16 Feb 2011
at 00:57
Re: Chapter 2: The Ancient Cycle
Zeig casts Cure on Jack as he realizes the danger present.

19:55, Today: ZEIG rolled 12 using 1d8+4. cure -> Jack.

"Sara!...GARLAND!!!"

Zeig snarls as the situation dawns on him.

This message was last edited by the player at 01:00, Wed 16 Feb 2011.

teslas
 GM, 608 posts
Wed 16 Feb 2011
at 00:58
Re: Chapter 2: The Ancient Cycle
DAI's turn. Battlemap unchanged.
DAI
 player, 432 posts
Wed 16 Feb 2011
at 01:04
Re: Chapter 2: The Ancient Cycle
DAI takes in what's happened so far, DAI fires off a blast of stone, targetting the Palace Guard.

17:11, Today: DAI rolled 7 using 2d12+3. stone(damage).
17:11, Today: DAI rolled 11 using 1d20+3. Stone(touch) palace guard.
If hit, rough terrain left of palace guard.


OOC:/sigh...

This message was last edited by the player at 01:12, Wed 16 Feb 2011.

teslas
 GM, 613 posts
Wed 16 Feb 2011
at 01:09
Re: Chapter 2: The Ancient Cycle
DAI's magical stones barely miss the guard.
[Private to DAI: Sorry man, that crit would have been awesome. =/]

VIL is still standing there wondering what all of the fuss is about.

Roland fires his crossbow at JACK, placing the bolt only inches away from his heart, but provokes an attack of opportunity.
19:16, Today: teslas rolled 12 using 2d10+2.
19:16, Today: teslas rolled 25 using 1d20+6. Confirm >.>.
19:16, Today: teslas rolled 26 using 1d20+6. Hvy crossbow vs. JACK.

[Private to JACK: Filling up your SIO, of course.]

The other palace guard aims his bolt at JACK, the only person he has a clear shot at.
19:20, Today: teslas rolled 14 using 2d10+2.
19:20, Today: teslas rolled 23 using 1d20+6. are you fucking kidding me.
19:20, Today: teslas rolled 26 using 1d20+6. Other palace guard at JACK.

The crossbow bolt hits him in the back as he's doubling over, knocking the first one out.
[Private to JACK: Holy shit >.>]

The two soldiers behind the statues run out towards the rest of the group. They are double-handing a longsword each, and wearing a breastplate. JACK does not see the third one move.

The door behind everyone closes. Garland's horned helm is wiggling and moving. You can hear Sara letting out muffled screams.

Round 1:
14: Garland
14: JACK
14: ZEIG
12: DAI
12: VIL - DOES NOT ACT THIS ROUND
 7: Palace Guards
 2: Soldiers

People:
G = Garland - Sara (S) is currently in Garland's square
R = Roland
P = other palace guard
1 = Soldier #1
2 = Soldier #2
3 = Soldier #3
I'll assume you guys know your letters by now.

Objects:
# = double doors
- = wall
| = wall
X = statues - These are considered to have "soft" corners
O = orb     - This too is considered to have "soft" corners

The room stretches out a little more in each direction, but not by much. The other set of double doors with a massive wooden door-bar can be seen directly across from you.
                ......
----------------##,###-----------------
.................##,D..................
.......................................
...................ZV.................
.............1..........2..............
.............XX........XX..............
........XX...XXJ.......XX...XX.........
........XX....R........P....XX.........
..................OO...................
..................OO...................
........XX........3G........XX.........
........XX...XX........XX...XX.........
.............XX........XX..............
.......................................

[Private to GM:
Response Times:
JACK: 1.5
ZEIG: 1.5
DAI : 1.5
VIL :

Garland : 42/42 AC: 17(12)*DR: 5/-
Roland  : 22/30 AC: 15(11) DR: 3/-
Palace G: 30/30 AC: 15(11) DR: 3/-
Soldier1: 15/15 AC: 14(12) DR: 2/-, +3 1d8+2
       2: 15/15 AC: 14(12) DR: 2/-, +3 1d8+2
       3: 15/15 AC: 14(12) DR: 2/-, +3 1d8+2
]

This message was last edited by the GM at 01:27, Wed 16 Feb 2011.

JACK
 player, 445 posts
Wed 16 Feb 2011
at 01:40
Re: Chapter 2: The Ancient Cycle
Jack takes a 5 foot step down and to the right, then throws the oil in his lantern into Rolands face.

20:38, Today: JACK rolled 17 using 1d20 with rolls of 17. Ranged (touch?) attack.

Finally, he takes a cure potion from his belt. (move action)

This message was last edited by the player at 01:46, Wed 16 Feb 2011.

teslas
 GM, 616 posts
Wed 16 Feb 2011
at 05:37
Re: Chapter 2: The Ancient Cycle
Um, there are no explicit rules for this, but for starters I'm going to say -4 for improvised weapon. You are within 10' so no range increment penalties. So it looks as if the modifiers are +2 from DEX, +1 from BAB, and -4 from improvised weapon. Since this is a personal ruling of this DM and you couldn't have known the correct modifiers before hand, a plain 1d20 roll is fine on the part of the player and that's what you rolled. There will also be a 50% chance it will fail, as there is when trying to make a pound of oil into a makeshift explosive weapon. Finally, he will be on fire for d6 rounds unless the flames can be put out.

JACK throws the oil from his burning lamp at Roland, who cannot get out of the way. The oil continues to burn, catching him on fire. JACK's now mostly-empty lamp falls to the ground in between himself and Roland.

Round 1:
14: Garland
14: JACK
14: ZEIG
12: DAI
12: VIL
 7: Palace Guards - Roland is on fire for 4 more rounds.
 2: Soldiers

People:
G = Garland - Sara (S) is currently in Garland's square
R = Roland
P = other palace guard
1 = Soldier #1
2 = Soldier #2
3 = Soldier #3
I'll assume you guys know your letters by now.

Objects:
# = double doors
- = wall
| = wall
X = statues - These are considered to have "soft" corners
O = orb     - This too is considered to have "soft" corners

The room stretches out a little more in each direction, but not by much. The other set of double doors with a massive wooden door-bar can be seen directly across from you.

----------------######-----------------
....................D..................
.......................................
...................ZV.................
.............1..........2..............
.............XX........XX..............
........XX...XX........XX...XX.........
........XX....R.J......P....XX.........
..................OO...................
..................OO...................
........XX........3G........XX.........
........XX...XX........XX...XX.........
.............XX........XX..............
.......................................

[Private to GM:
Response Times:
JACK: 2.5
ZEIG: 1.5
DAI : 1.5
VIL :  .75

Garland : 42/42 AC: 17(12)*DR: 5/-
Roland  : 22/30 AC: 15(11) DR: 3/-
Palace G: 30/30 AC: 15(11) DR: 3/-
Soldier1: 15/15 AC: 14(12) DR: 2/-, +3 1d8+2
       2: 15/15 AC: 14(12) DR: 2/-, +3 1d8+2
       3: 15/15 AC: 14(12) DR: 2/-, +3 1d8+2
]

This message was last edited by the GM at 06:08, Wed 16 Feb 2011.

ZEIG
 player, 445 posts
 White Mage
Wed 16 Feb 2011
at 05:58
Re: Chapter 2: The Ancient Cycle
Upon seeing Jack perforated with crossbow bolts Zeig reaches deep into his subconscious and empowers his Cure spell with divine energy while weaving it towards Jack.

00:52, Today: ZEIG rolled 9 using 1d8+4. Cure -> Jack + Divine Seal. = 13

Afterwards, he sets his lamp down and takes a 5' step up.

Edit: changed 5' step position if you haven't updated yet

This message was last edited by the player at 06:07, Wed 16 Feb 2011.

teslas
 GM, 619 posts
Wed 16 Feb 2011
at 06:06
Re: Chapter 2: The Ancient Cycle
Round 1:
14: Garland
14: JACK
14: ZEIG
12: DAI
12: VIL
 7: Palace Guards - Roland is on fire for 4 more rounds.
 2: Soldiers

People:
G = Garland - Sara (S) is currently in Garland's square
R = Roland
P = other palace guard
1 = Soldier #1
2 = Soldier #2
3 = Soldier #3

Objects:
# = double doors
- = wall
| = wall
X = statues - These are considered to have "soft" corners
O = orb     - This too is considered to have "soft" corners
o = ZEIG's lamp, still burning.

The room stretches out a little more in each direction, but not by much. The other set of double doors with a massive wooden door-bar can be seen directly across from you.

----------------######-----------------
....................D..................
...................Z...................
...................oV.................
.............1..........2..............
.............XX........XX..............
........XX...XX........XX...XX.........
........XX....R.J......P....XX.........
..................OO...................
..................OO...................
........XX........3G........XX.........
........XX...XX........XX...XX.........
.............XX........XX..............
.......................................

[Private to GM:
Response Times:
JACK: 2.5
ZEIG: 2.5
DAI : 1.5
VIL :  .75

Garland : 42/42 AC: 17(12)*DR: 5/-
Roland  : 22/30 AC: 15(11) DR: 3/-
Palace G: 30/30 AC: 15(11) DR: 3/-
Soldier1: 15/15 AC: 14(12) DR: 2/-, +3 1d8+2
       2: 15/15 AC: 14(12) DR: 2/-, +3 1d8+2
       3: 15/15 AC: 14(12) DR: 2/-, +3 1d8+2
]

This message was last edited by the GM at 06:11, Wed 16 Feb 2011.

DAI
 player, 449 posts
Wed 16 Feb 2011
at 06:12
Re: Chapter 2: The Ancient Cycle
DAI moves 15 feet left, then 15 feet down and let(3 squares left, 2 diagnol down/left). Before unleashing a torrent of stones at Soldier 1, hopingVIl could handle 2 coming up on the other side, only to fail at even knicking his target.

22:12, Today: DAI rolled 20 using 1d20+4. confirm failure >.>.
22:11, Today: DAI rolled 5 using 1d20+4. Stone(Touch)(Point Blank).


OOC: Open with a wasted crit, and back to rolling 1's...
teslas
 GM, 620 posts
Wed 16 Feb 2011
at 06:18
Re: Chapter 2: The Ancient Cycle
DAI's stones go sailing over another one of the enemy's heads. The soldier seems a little more apprehensive about continuing his attack.

Round 1:
14: Garland
14: JACK
14: ZEIG
12: DAI
12: VIL
 7: Palace Guards - Roland is on fire for 4 more rounds.
 2: Soldiers

People:
G = Garland - Sara (S) is currently in Garland's square
R = Roland
P = other palace guard
1 = Soldier #1
2 = Soldier #2
3 = Soldier #3

Objects:
# = double doors
- = wall
| = wall
X = statues - These are considered to have "soft" corners
O = orb     - This too is considered to have "soft" corners
o = ZEIG's lamp, still burning.

----------------######-----------------
.......................................
...................Z...................
...............D...oV.................
.............1..........2..............
.............XX........XX..............
........XX...XX........XX...XX.........
........XX....R.J......P....XX.........
..................OO...................
..................OO...................
........XX........3G........XX.........
........XX...XX........XX...XX.........
.............XX........XX..............
.......................................

[Private to GM:
Response Times:
JACK: 2.5
ZEIG: 2.5
DAI : 3
VIL :  .75

Garland : 42/42 AC: 17(12)*DR: 5/-
Roland  : 22/30 AC: 15(11) DR: 3/-
Palace G: 30/30 AC: 15(11) DR: 3/-
Soldier1: 15/15 AC: 14(12) DR: 2/-, +3 1d8+2
       2: 15/15 AC: 14(12) DR: 2/-, +3 1d8+2
       3: 15/15 AC: 14(12) DR: 2/-, +3 1d8+2
]

This message was last edited by the GM at 06:18, Wed 16 Feb 2011.

VIL
 player, 238 posts
 Red Mage
Wed 16 Feb 2011
at 06:20
Re: Chapter 2: The Ancient Cycle
Vil casts Enfire upon his longsword and takes a 5 foot step to the right, trying to get Palace Guard #2's attention away from Zeig. "Hey Ugly, I got something for ya."
teslas
 GM, 621 posts
Wed 16 Feb 2011
at 06:34
Re: Chapter 2: The Ancient Cycle
Roland's body is engulfed in flames, and his skin is burning.
00:23, Today: teslas rolled 6 using 1d6. Roland's fire damge.

He attempts to put himself out with his hands, but fails, and then drops to the ground, rolling to smother the flames, succesfully putting them out.
00:25, Today: teslas rolled 14 using 1d20+3. Roland's Reflex save to put himself out.
00:26, Today: teslas rolled 25 using 1d20+7. Rolling to smother flames.


The other guard masterfully reloads his heavy crossbow, takes a 5' step to the west, and fires at JACK, placing another bolt in his shoulder blade.
00:28, Today: teslas rolled 4 using 1d10+1.
00:27, Today: teslas rolled 23 using 1d20+6.

[Private to JACK: Putting it all in SIO.]

Soldier #1 takes a 5' step to the northeast and swings at DAI with his longsword, viciously cutting him for six damage after his robes absorb part of the blow.
00:29, Today: teslas rolled 7 using 1d8+3.
00:29, Today: teslas rolled 18 using 1d20+3.


Soldier #2 charges at VIL, landing a solid blow across his shoulder, his armor reducing the cut slightly.
00:31, Today: teslas rolled 9 using 1d8+3.
00:31, Today: teslas rolled 22 using 1d20+5.


Garland's horned helm wiggles a little more, and the entire group hears Sara yell out what seems to be nonsensical words. Knowledge (Local) and/or Spellcraft checks.

A split second later bats come raining down from the ceiling and swarm all over the three soldiers and the other palace guard (but not Roland).

Round 2:
14: Garland
14: JACK
14: ZEIG
12: DAI
12: VIL
 7: Palace Guards - Roland is prone.
 2: Soldiers

People:
G = Garland - Sara (S) is currently in Garland's square
R = Roland
P = other palace guard
1 = Soldier #1
2 = Soldier #2
3 = Soldier #3

Objects:
# = double doors
- = wall
| = wall
X = statues - These are considered to have "soft" corners
O = orb     - This too is considered to have "soft" corners
o = ZEIG's lamp, still burning.

----------------######-----------------
.......................................
...................Z...................
..............1D...oV2................
.......................................
.............XX........XX..............
........XX...XX........XX...XX.........
........XX....R.J......P....XX.........
..................OO...................
..................OO...................
........XX........3G........XX.........
........XX...XX........XX...XX.........
.............XX........XX..............
.......................................

[Private to GM:
Response Times:
JACK: 2.5
ZEIG: 2.5
DAI : 3
VIL : 2.25

Garland : 42/42 AC: 17(12)*DR: 5/-
Roland  : 16/30 AC: 15(11) DR: 3/-
Palace G: 30/30 AC: 15(11) DR: 3/-
Soldier1: 15/15 AC: 14(12) DR: 2/-, +3 1d8+3
       2: 15/15 AC: 14(12) DR: 2/-, +3 1d8+3
       3: 15/15 AC: 14(12) DR: 2/-, +3 1d8+3
]

This message was last edited by the GM at 07:07, Wed 16 Feb 2011.

ZEIG
 player, 450 posts
 White Mage
Wed 16 Feb 2011
at 06:39
Re: Chapter 2: The Ancient Cycle
01:39, Today: ZEIG rolled 21 using 1d20+5. Spellcraft.

OOC: Fucker can reload a heavy as a move action?  Bastards.

GM EDIT-
Yeah, it's almost like they have feats around using crossbows as castle wall guards or something.


Stupid talented warriors.  Stupid feats.  Stupid hostile crits.

[Private to ZEIG: You are pretty sure the words are a verbal component to a spell, but the actual spell escapes your grasp. It definitely sounds as if the words are in a different yet deliberate language.]

This message was last edited by the player at 06:51, Wed 16 Feb 2011.

DAI
 player, 452 posts
Wed 16 Feb 2011
at 06:41
Re: Chapter 2: The Ancient Cycle
22:40, Today: DAI rolled 16 using 1d20+9. spellcraft(watch my luck >.>)

OOC: eh, not too bad I guess...also, that map doesn't have soldier 1 within sword range...and taking a 5 ft step north would still have him 10 ft away from me >.>

GM EDIT-
Fixed the map issues.


[Private to DAI: You guess that the words weren't just gobblygook, but can't place them otherwise.]

This message was last edited by the GM at 06:45, Wed 16 Feb 2011.

JACK
 player, 458 posts
Wed 16 Feb 2011
at 07:03
Re: Chapter 2: The Ancient Cycle
Jack drinks the potion and then takes a 5 foot step closer to Roland.
02:03, Today: JACK rolled 6 using 1d8+1 with rolls of 5. Cure potion.

teslas
 GM, 627 posts
Wed 16 Feb 2011
at 07:06
Re: Chapter 2: The Ancient Cycle
Round 2:
14: Garland
14: JACK
14: ZEIG
12: DAI
12: VIL
 7: Palace Guards - Roland is prone.
 2: Soldiers

People:
G = Garland - Sara (S) is currently in Garland's square
R = Roland
P = other palace guard
1 = Soldier #1
2 = Soldier #2
3 = Soldier #3

Objects:
# = double doors
- = wall
| = wall
X = statues - These are considered to have "soft" corners
O = orb     - This too is considered to have "soft" corners
o = ZEIG's lamp, still burning.

----------------######-----------------
.......................................
...................Z...................
..............1D...oV2................
.......................................
.............XX........XX..............
........XX...XX........XX...XX.........
........XX....RJ.......P....XX.........
..................OO...................
..................OO...................
........XX........3G........XX.........
........XX...XX........XX...XX.........
.............XX........XX..............
.......................................

[Private to GM:
Response Times:
JACK: 3.5
ZEIG: 2.5
DAI : 3
VIL : 2.25

Garland : 42/42 AC: 17(12)*DR: 5/-
Roland  : 16/30 AC: 15(11) DR: 3/-
Palace G: 30/30 AC: 15(11) DR: 3/-
Soldier1: 15/15 AC: 14(12) DR: 2/-, +3 1d8+3
       2: 15/15 AC: 14(12) DR: 2/-, +3 1d8+3
       3: 15/15 AC: 14(12) DR: 2/-, +3 1d8+3
]

This message was last edited by the GM at 07:07, Wed 16 Feb 2011.

ZEIG
 player, 459 posts
 White Mage
Wed 16 Feb 2011
at 07:22
Re: Chapter 2: The Ancient Cycle
Zeig takes a 5' step up and casts Cure on Vil.

02:19, Today: ZEIG rolled 9 using 1d8+4. Cure -> Vil.

Zeig then draws a cure potion and holds it in his left hand (dagger in right).

Edited - cure

This message was last edited by the player at 07:29, Wed 16 Feb 2011.

teslas
 GM, 631 posts
Wed 16 Feb 2011
at 07:26
Re: Chapter 2: The Ancient Cycle
Go for it DAI. Battlemap barely changed.

This message was last edited by the GM at 07:30, Wed 16 Feb 2011.

DAI
 player, 463 posts
Wed 16 Feb 2011
at 07:31
Re: Chapter 2: The Ancient Cycle
DAI takes a 5 ft step right, getting away from his attacker, before firing off another flurry of rocks, hoping to aim a little lower this time. He would then draw a potion of cure, holding it in his left hand.

23:31, Today: DAI rolled 21 using 2d12+4. stone(who am I kidding?).
23:30, Today: DAI rolled 10 using 1d20+4. stone(touch) (point blank).


OOC: /sigh...
teslas
 GM, 634 posts
Wed 16 Feb 2011
at 07:37
Re: Chapter 2: The Ancient Cycle
The bats seem to be heavily distracting the soldier, and DAI's rocks pelt him mercilessly, slaying him instantly.

Round 2:
14: Garland
14: JACK
14: ZEIG
12: DAI
12: VIL
 7: Palace Guards - Roland is prone.
 2: Soldiers

People:
G = Garland - Sara (S) is currently in Garland's square
R = Roland
P = other palace guard
2 = Soldier #2
3 = Soldier #3

Objects:
# = double doors
- = wall
| = wall
X = statues - These are considered to have "soft" corners
O = orb     - This too is considered to have "soft" corners
o = ZEIG's lamp, still burning.
! = Dead body (normal terrain)

----------------######-----------------
.......................................
...................Z...................
..............!.D..oV2................
.......................................
.............XX........XX..............
........XX...XX........XX...XX.........
........XX....RJ.......P....XX.........
..................OO...................
..................OO...................
........XX........3G........XX.........
........XX...XX........XX...XX.........
.............XX........XX..............
.......................................

[Private to GM:
Response Times:
JACK: 3.5
ZEIG: 2.5
DAI : 3
VIL : 2.25

Garland : 42/42 AC: 17(12)*DR: 5/-
Roland  : 16/30 AC: 15(11) DR: 3/-
Palace G: 30/30 AC: 15(11) DR: 3/-
Soldier2: 15/15 AC: 14(12) DR: 2/-, +3 1d8+3
       3: 15/15 AC: 14(12) DR: 2/-, +3 1d8+3
]

This message was last edited by the GM at 07:48, Wed 16 Feb 2011.

VIL
 player, 240 posts
 Red Mage
Wed 16 Feb 2011
at 14:12
Re: Chapter 2: The Ancient Cycle
Vil grunts at the blow he taken, but feels better with Zeig's heal as he dances around the guard, taking a 5-foot step SE and striking out with his flaming longsword.

08:10, Today: VIL rolled 15 using 1d20+4. Longsword attack against Guard #2.
08:10, Today: VIL rolled 3 using 1d6. Fire damage.
08:10, Today: VIL rolled 3 using 1d8+2. Longsword damage against Guard #2.

teslas
 GM, 635 posts
Wed 16 Feb 2011
at 17:42
Re: Chapter 2: The Ancient Cycle
This soldier, too, seems distracted by the bats circling around his head. VIL's attack connects, dealing minor damage, but the flames burn the soldier fairly severely.

Roland stands up, provoking an attack of opportunity from JACK. He then takes a 5' step backwards, drops his crossbow, and takes out his guisarme.

The other palace guard flails at the bats around his head, but does not drop his crossbow. He wanders 5' to the south and manages to concentrate enough to reload his crossbow.

Soldier #2 strikes out wildly at the bats around him with his longsword and hand. He wanders north 5', provoking an attack of opportunity from VIL.

Soldier #3 also flails wildy at the bats around him and wanders backwards 5'. He manages to concentrate enough to pull out his longsword.

Garland lets out a dull, angered roar and a scream of agony can be heard from Sara. Garland then makes his way around the orb towards the party as he draws out his greatsword. Sara can not be seen. He is wearing full plate, a long purple cloak and a horned helmet.

Round 3:
14: Garland
14: JACK
14: ZEIG
12: DAI
12: VIL
 7: Palace Guards - Roland is prone.
 2: Soldiers

People:
G = Garland - Sara (S) is currently in Garland's square
R = Roland
P = other palace guard
2 = Soldier #2
3 = Soldier #3

Objects:
# = double doors
- = wall
| = wall
X = statues - These are considered to have "soft" corners
O = orb     - This too is considered to have "soft" corners
o = ZEIG's lamp, still burning.
! = Dead body (normal terrain)

----------------######-----------------
.......................................
...................Z.2.................
..............!.D..o..................
.....................V.................
.............XX........XX..............
........XX...XX........XX...XX.........
........XX...R.J............XX.........
.................GOO...P...............
..................OO...................
........XX.......3.S........XX.........
........XX...XX........XX...XX.........
.............XX........XX..............
.......................................

[Private to GM:
Response Times:
JACK: 3.5
ZEIG: 2.5
DAI : 3
VIL : 2.25

Garland : 42/42 AC: 17(12)*DR: 5/-
Roland  : 16/30 AC: 15(11) DR: 3/-
Palace G: 30/30 AC: 15(11) DR: 3/-
Soldier2: 11/15 AC: 14(12) DR: 2/-, +3 1d8+3
       3: 15/15 AC: 14(12) DR: 2/-, +3 1d8+3
]

JACK
 player, 463 posts
Wed 16 Feb 2011
at 18:11
Re: Chapter 2: The Ancient Cycle
Sara! Jack yells out.
13:06, Today: JACK rolled 8 using 1d6+4 with rolls of 4. AoO damage.
13:06, Today: JACK rolled 22 using 1d20+5 with rolls of 17. AoO.


Activating hundred fists and taking a step toward Roland.


13:09, Today: JACK rolled 8 using 1d6+4 with rolls of 4. Damage 2.
13:09, Today: JACK rolled 10 using 1d6+4 with rolls of 6. Damage 1.
13:08, Today: JACK rolled 22 using 1d20+5 with rolls of 17. Attack 2.
13:09, Today: JACK rolled 18 using 1d20+5 with rolls of 13. Critical Fumble.
13:08, Today: JACK rolled 6 using 1d20+5 with rolls of 1. Attack 1.

VIL
 player, 241 posts
 Red Mage
Wed 16 Feb 2011
at 19:27
Re: Chapter 2: The Ancient Cycle
Vil lashes out with his longsword in response to Guard #2's movement.

13:26, Today: VIL rolled 21 using 1d20+4. AoO attack on Guard #2.
13:27, Today: VIL rolled 1 using 1d6. Fire damage.
13:26, Today: VIL rolled 6 using 1d8+2. Longsword damage against Guard #2.

teslas
 GM, 636 posts
Wed 16 Feb 2011
at 19:32
Re: Chapter 2: The Ancient Cycle
JACK slams into Roland twice, missing once. He is looking rather wobbly on his feet.
[Private to JACK: His armor is definitely helping to soften the blows, but he is still hurting after your attacks.]

VIL takes advantage of his opponent's weakness and stabs him squarely in the abdomen.

Round 3:
14: Garland
14: JACK
14: ZEIG
12: DAI
12: VIL
 7: Palace Guards - Roland is prone.
 2: Soldiers

People:
G = Garland - Sara (S) is currently in Garland's square
R = Roland
P = other palace guard
2 = Soldier #2
3 = Soldier #3

Objects:
# = double doors
- = wall
| = wall
X = statues - These are considered to have "soft" corners
O = orb     - This too is considered to have "soft" corners
o = ZEIG's lamp, still burning.
! = Dead body (normal terrain)

----------------######-----------------
.......................................
...................Z.2.................
..............!.D..o..................
.....................V.................
.............XX........XX..............
........XX...XX........XX...XX.........
........XX...RJ.............XX.........
.................GOO...P...............
..................OO...................
........XX.......3.S........XX.........
........XX...XX........XX...XX.........
.............XX........XX..............
.......................................

[Private to GM:
Response Times:
JACK: 4.5
ZEIG: 2.5
DAI : 3
VIL : 2.25

Garland : 42/42 AC: 17(12)*DR: 5/-
Roland  :  6/30 AC: 15(11) DR: 3/-
Palace G: 30/30 AC: 15(11) DR: 3/-
Soldier2:  6/15 AC: 14(12) DR: 2/-, +3 1d8+3
       3: 15/15 AC: 14(12) DR: 2/-, +3 1d8+3
]

ZEIG
 player, 461 posts
 White Mage
Wed 16 Feb 2011
at 19:42
Re: Chapter 2: The Ancient Cycle
Zeig casts Cure on Dai and stays where he is.

14:41, Today: ZEIG rolled 10 using 1d8+4. Cure -> Dai.

This message was last edited by the player at 19:51, Wed 16 Feb 2011.

teslas
 GM, 637 posts
Wed 16 Feb 2011
at 20:21
Re: Chapter 2: The Ancient Cycle
DAI's turn. Battlemap unchanged.
DAI
 player, 467 posts
Wed 16 Feb 2011
at 21:04
Re: Chapter 2: The Ancient Cycle
DAI would desire to end this quickly, he moved in an attempt to defeat the Palace guard. Moving 20 feet down, and 10 feet right. He shoots stone, but misses.

13:04, Today: DAI rolled 6 using 1d20+4. Stone(Touch) (point Blank).
teslas
 GM, 638 posts
Wed 16 Feb 2011
at 22:09
Re: Chapter 2: The Ancient Cycle
DAI's magic misses its mark, which would have been a major relief to him if he had been aware of DAI trying to kill him in the first place. The bats are still swarming around his head and body.

DAI, following your instructions of movement would provoke an attack of opportunity from Garland's great sword and would not provide a clear shot to the other palace guard. I moved you to a spot in the direction indicated that would avoid the AoO and allow you a clean shot. Please double check your moves in the future.

Round 3:
14: Garland
14: JACK
14: ZEIG
12: DAI
12: VIL
 7: Palace Guards - Roland is prone.
 2: Soldiers

People:
G = Garland - Sara (S) is currently in Garland's square
R = Roland
P = other palace guard
2 = Soldier #2
3 = Soldier #3

Objects:
# = double doors
- = wall
| = wall
X = statues - These are considered to have "soft" corners
O = orb     - This too is considered to have "soft" corners
o = ZEIG's lamp, still burning.
! = Dead body (normal terrain)

----------------######-----------------
.......................................
...................Z.2.................
..............!....o..................
.....................V.................
.............XX........XX..............
........XX...XX........XX...XX.........
........XX...RJ....D........XX.........
.................GOO...P...............
..................OO...................
........XX.......3.S........XX.........
........XX...XX........XX...XX.........
.............XX........XX..............
.......................................

[Private to GM:
Response Times:
JACK: 4.5
ZEIG: 2.5
DAI : 3
VIL : 2.25

Garland : 42/42 AC: 17(12)*DR: 5/-
Roland  :  6/30 AC: 15(11) DR: 3/-
Palace G: 30/30 AC: 15(11) DR: 3/-
Soldier2:  6/15 AC: 14(12) DR: 2/-, +3 1d8+3
       3: 15/15 AC: 14(12) DR: 2/-, +3 1d8+3
]

VIL
 player, 242 posts
 Red Mage
Wed 16 Feb 2011
at 23:47
Re: Chapter 2: The Ancient Cycle
Vil steps 5-feet north and swings on the distracted Guard #2 and misses.

17:47, Today: VIL rolled 11 using 1d20+4. Longsword attack against Guard #2.
teslas
 GM, 639 posts
Thu 17 Feb 2011
at 03:00
Re: Chapter 2: The Ancient Cycle
VIL barely misses the guard. He has his strike lined up perfectly, but the guard swings his body around to escape a thick patch of the bat swarm and VIL's sword only slices air.

Roland and Garland's eyes meet. Roland takes a 5' step to the west and readies his guisarme. He seems to be on rather shaky footing.

The other palace guard continues to flail around, and it seems like he's actually managing to get rid of a lot of the flying rodents. He waners 5' to the west.

Soldier #2 isn't having quite so much luck, and wanders 5' to the west as well, provoking an attack of opportunity from VIL.

Soldier #3 has a few dead bats lying around him on the ground, and seems to almost be rid of them. He wanders to the south 5'.

Garland moves up behind JACK, and as soon as he's in position Roland stabs at JACK with his guisarme, striking squarely.
20:55, Today: teslas rolled 7 using 2d4+5.
20:55, Today: teslas rolled 19 using 1d20+9.

Garland swings at him with his sword at almost the same instant as Roland's attack, "there is nothing for you to do, fools", slicing JACK extremely viciously across the back.
20:57, Today: teslas rolled 14 using 1d10+10.
20:57, Today: teslas rolled 19 using 1d20+13.


Round 4:
14: Garland
14: Roland
14: JACK
14: ZEIG
12: DAI
12: VIL
 7: Other palace guard
 2: Soldiers

People:
G = Garland
S = Sara
R = Roland
P = other palace guard
2 = Soldier #2
3 = Soldier #3

Objects:
# = double doors
- = wall
| = wall
X = statues - These are considered to have "soft" corners
O = orb     - This too is considered to have "soft" corners
o = ZEIG's lamp, still burning.
! = Dead body (normal terrain)

----------------######-----------------
.......................................
...................Z2..................
..............!....o.V................
.......................................
.............XX........XX..............
........XX...XX........XX...XX.........
........XX..R.JG...D........XX.........
..................OO..P................
..................OO...................
........XX.........S........XX.........
........XX...XX..3.....XX...XX.........
.............XX........XX..............
.......................................

[Private to GM:
Response Times:
JACK: 4.5
ZEIG: 2.5
DAI : 3
VIL : 2.25

Garland : 42/42 AC: 17(12)*DR: 5/-
Roland  :  6/30 AC: 15(11) DR: 3/-
Palace G: 30/30 AC: 15(11) DR: 3/-
Soldier2:  6/15 AC: 14(12) DR: 2/-, +3 1d8+3
       3: 15/15 AC: 14(12) DR: 2/-, +3 1d8+3
]

This message was last edited by the GM at 03:03, Thu 17 Feb 2011.

JACK
 player, 465 posts
Thu 17 Feb 2011
at 03:08
Re: Chapter 2: The Ancient Cycle
Jack takes a step down and to the left, swinging his staff at Roland, trying to take him out of the fight.

22:08, Today: JACK rolled 10 using 1d6+4 with rolls of 6. Damage 2.
22:07, Today: JACK rolled 7 using 1d6+4 with rolls of 3. Damage 1.
22:07, Today: JACK rolled 18 using 1d20+5 with rolls of 13. Attack 2.
22:07, Today: JACK rolled 9 using 1d20+5 with rolls of 4. Attack 1.

teslas
 GM, 641 posts
Thu 17 Feb 2011
at 03:38
Re: Chapter 2: The Ancient Cycle
JACK gives Roland the ol' 1-2. The first attack gets him off balance and the second one lands, knocking Roland out cold.

Round 4:
14: Garland
14: Roland - K/O, Prone
14: JACK
14: ZEIG
12: DAI
12: VIL
 7: Other palace guard
 2: Soldiers

People:
G = Garland
S = Sara
R = Roland
P = other palace guard
2 = Soldier #2
3 = Soldier #3

Objects:
# = double doors
- = wall
| = wall
X = statues - These are considered to have "soft" corners
O = orb     - This too is considered to have "soft" corners
o = ZEIG's lamp, still burning.
! = Dead body (normal terrain)

----------------######-----------------
.......................................
...................Z2..................
..............!....o.V................
.......................................
.............XX........XX..............
........XX...XX........XX...XX.........
........XX..R..G...D........XX.........
.............J....OO..P................
..................OO...................
........XX.........S........XX.........
........XX...XX..3.....XX...XX.........
.............XX........XX..............
.......................................

[Private to GM:
Response Times:
JACK: 6
ZEIG: 2.5
DAI : 3
VIL : 2.25

Garland : 42/42 AC: 17(12)*DR: 5/-
Roland  : -2/30 AC: 15(11) DR: 3/-
Palace G: 30/30 AC: 15(11) DR: 3/-
Soldier2:  6/15 AC: 14(12) DR: 2/-, +3 1d8+3
       3: 15/15 AC: 14(12) DR: 2/-, +3 1d8+3
]

This message was last edited by the GM at 03:50, Thu 17 Feb 2011.

VIL
 player, 243 posts
 Red Mage
Thu 17 Feb 2011
at 03:57
Re: Chapter 2: The Ancient Cycle
Vil slashes out at Guard #2 who moves away from him.

21:56, Today: VIL rolled 12 using 1d20+4. AoO attack on Guard #2.
21:56, Today: VIL rolled 2 using 1d6. Fire damage.
21:56, Today: VIL rolled 10 using 1d8+2. Longsword damage against Guard #2.

ZEIG
 player, 469 posts
 White Mage
Thu 17 Feb 2011
at 04:01
Re: Chapter 2: The Ancient Cycle
Zeig moves down 20' and casts Cure on Jack.

23:01, Today: ZEIG rolled 12 using 1d8+4. Cure -> Jack
teslas
 GM, 648 posts
Thu 17 Feb 2011
at 04:08
Re: Chapter 2: The Ancient Cycle
VIL cuts down soldier #2. The bats that were around him flutter off back towards the ceiling and to the corners of the room.

The grievous back injury JACK sustained closes itself up after ZEIG's spell.

Round 4:
14: Garland
14: Sara   - ???
14: Roland - K/O, Prone
14: JACK
14: ZEIG
12: DAI
12: VIL
 7: Other palace guard
 2: Soldiers

People:
G = Garland
S = Sara
R = Roland
P = other palace guard
2 = Soldier #2
3 = Soldier #3

Objects:
# = double doors
- = wall
| = wall
X = statues - These are considered to have "soft" corners
O = orb     - This too is considered to have "soft" corners
o = ZEIG's lamp, still burning.
! = Dead body (normal terrain)

----------------######-----------------
.......................................
....................!..................
..............!....o.V................
.......................................
.............XX........XX..............
........XX...XX....Z...XX...XX.........
........XX..R..G...D........XX.........
.............J....OO..P................
..................OO...................
........XX.........S........XX.........
........XX...XX..3.....XX...XX.........
.............XX........XX..............
.......................................

[Private to GM:
Response Times:
JACK: 6
ZEIG: 4
DAI : 3
VIL : 2.25

Garland : 42/42 AC: 17(12)*DR: 5/-
Roland  : -2/30 AC: 15(11) DR: 3/-
Palace G: 30/30 AC: 15(11) DR: 3/-
Soldier2:  6/15 AC: 14(12) DR: 2/-, +3 1d8+3
       3: 15/15 AC: 14(12) DR: 2/-, +3 1d8+3
]

This message was last edited by the GM at 04:09, Thu 17 Feb 2011.

DAI
 player, 474 posts
Thu 17 Feb 2011
at 04:13
Re: Chapter 2: The Ancient Cycle
DAI moves around the crystals, standing next to Sara, he would check her condition, before firing off a blast of Stone at Palace Guard.

20:12, Today: DAI rolled 24 using 2d12+4. stone(damage)(point blank).
20:12, Today: DAI rolled 18 using 1d20+4. Stone(touch)(Point Blank).


OOC: If she's unconscious I'll just administer potion next round, if she is conscious but hurt well...same scenario :P
teslas
 GM, 651 posts
Thu 17 Feb 2011
at 04:19
Re: Chapter 2: The Ancient Cycle
DAI, you see Sara lying on the ground, collapsed. She is breathing. Your magical stones crash into the palace guard with incredible force. He lets out a horrible scream of pain.

Round 4:
14: Garland
14: Sara   - ???
14: Roland - K/O, Prone
14: JACK
14: ZEIG
12: DAI
12: VIL
 7: Other palace guard
 2: Soldiers

People:
G = Garland
S = Sara
R = Roland
P = other palace guard
2 = Soldier #2
3 = Soldier #3

Objects:
# = double doors
- = wall
| = wall
X = statues - These are considered to have "soft" corners
O = orb     - This too is considered to have "soft" corners
o = ZEIG's lamp, still burning.
! = Dead body (normal terrain)

----------------######-----------------
.......................................
....................!..................
..............!....o.V................
.......................................
.............XX........XX..............
........XX...XX....Z...XX...XX.........
........XX..R..G............XX.........
.............J....OO..P................
..................OO...................
........XX.........SD.......XX.........
........XX...XX..3.....XX...XX.........
.............XX........XX..............
.......................................

[Private to GM:
Response Times:
JACK: 6
ZEIG: 4
DAI : 4.5
VIL : 2.25

Garland : 42/42 AC: 17(12)*DR: 5/-
Roland  : -2/30 AC: 15(11) DR: 3/-
Palace G:  6/30 AC: 15(11) DR: 3/-
Soldier3: 15/15 AC: 14(12) DR: 2/-, +3 1d8+3
]

VIL
 player, 244 posts
 Red Mage
Thu 17 Feb 2011
at 05:29
Re: Chapter 2: The Ancient Cycle
Vil charges the palace guard and critically misses.

23:28, Today: VIL rolled 7 using 1d20+6. Charge attack on Palace guard.

[OOC] Not sure what you do with critical fails. [/OOC]

GM EDIT-
You roll another d20 to confirm it, like you would a crit 20. I did this for you:

23:30, Today: teslas, on behalf of VIL, rolled 8 using 1d20. VIL screwing himself.

This message was last edited by the GM at 05:32, Thu 17 Feb 2011.

teslas
 GM, 654 posts
Thu 17 Feb 2011
at 05:52
Re: Chapter 2: The Ancient Cycle
The other palace guard finally manages to rid himself of the bats around him. He looks at VIL standing in front of him and takes a 5' step to the northeast, still holding his loaded crossbow.

Soldier #3 has also managed to scatter the bats around him. He takes cover behind a statue to gather himself and reassess the fight.

Garland yells rather uncouth statements about Sara and DAI's ineptitude to save her over the orb but DAI manages to keep his composure.
23:46, Today: teslas, on behalf of DAI, rolled 14 using 1d20+4. DC 14 Will save vs. Provoke.

Garland then charges at ZEIG (Charge action), laying him against the ground in one powerful swing.
23:47, Today: teslas rolled 26 using 1d20+14.
23:48, Today: teslas rolled 14 using 1d10+11.


Roland bleeds out a little more.
23:51, Today: teslas rolled 12 using 1d100.

Round 5:
14: Garland : -2 AC (Charge)
14: Sara    : ???
14: Roland  : K/O, Prone
14: JACK
14: ZEIG    : K/O, Prone
12: DAI
12: VIL
 7: Other palace guard
 2: Soldiers

People:
G = Garland
S = Sara
R = Roland
P = other palace guard
2 = Soldier #2
3 = Soldier #3

Objects:
# = double doors
- = wall
| = wall
X = statues - These are considered to have "soft" corners
O = orb     - This too is considered to have "soft" corners
o = ZEIG's lamp, still burning.
! = Dead body (normal terrain)

----------------######-----------------
.......................................
....................!..................
..............!....o..................
.......................................
.............XX........XX..............
........XX...XX...GZ...XX...XX.........
........XX..R.........VP....XX.........
.............J....OO...................
..................OO...................
........XX.........SD.......XX.........
........XX..3XX........XX...XX.........
.............XX........XX..............
.......................................

[Private to GM:
Response Times:
JACK: 6
ZEIG: 4
DAI : 4.5
VIL : 2.25

Garland : 42/42 AC: 17(12)*DR: 5/-, 14 AC vs. everyone, 11 Vs DAI's touch
Roland  : -3/30 AC: 15(11) DR: 3/-
Palace G:  6/30 AC: 15(11) DR: 3/-
Soldier3: 15/15 AC: 14(12) DR: 2/-, +3 1d8+3
]

This message was last edited by the GM at 06:03, Thu 17 Feb 2011.

JACK
 player, 476 posts
Thu 17 Feb 2011
at 06:09
Re: Chapter 2: The Ancient Cycle
Jack charges Garland.

01:08, Today: JACK rolled 5,12 using 1d6+3,1d12 with rolls of 2,12. Damage 2.
01:08, Today: JACK rolled 9,6 using 1d6+3,1d12 with rolls of 6,6. Damage 1.
01:08, Today: JACK rolled 19 using 1d20+6 with rolls of 13. Attack 2.
01:08, Today: JACK rolled 8 using 1d20+6 with rolls of 2. Attack 1.

teslas
 GM, 658 posts
Thu 17 Feb 2011
at 06:17
Re: Chapter 2: The Ancient Cycle
JACK charges Garland, kicking at him with both of his feet. One leg bounces off of garland's armored shoulder while the other one lands in the gap between his helmet and neck.
[Private to JACK: His armor is very thick, and absorbed a lot of the impact, but you're pretty sure he still felt quite a bit of it.]

ZEIG bleeds out a little more.
00:14, Today: teslas, on behalf of ZEIG, rolled 3 using 1d100.
[Private to ZEIG: Giving you full EXP bonus since you were online to take your turn.]

Round 5:
14: Garland : -2 AC (Charge)
14: Sara    : ???
14: Roland  : K/O, Prone
14: JACK    : -2 AC (Charge)
14: ZEIG    : K/O, Prone
12: DAI
12: VIL
 7: Other palace guard
 2: Soldier #3

People:
G = Garland
S = Sara
R = Roland
P = other palace guard
3 = Soldier #3

Objects:
# = double doors
- = wall
| = wall
X = statues - These are considered to have "soft" corners
O = orb     - This too is considered to have "soft" corners
o = ZEIG's lamp, still burning.
! = Dead body (normal terrain)

----------------######-----------------
.......................................
....................!..................
..............!....o..................
.......................................
.............XX........XX..............
........XX...XX...GZ...XX...XX.........
........XX..R....J....VP....XX.........
..................OO...................
..................OO...................
........XX.........SD.......XX.........
........XX..3XX........XX...XX.........
.............XX........XX..............
.......................................

[Private to GM:
Response Times:
JACK: 7.5
ZEIG: 5.5
DAI : 4.5
VIL : 2.25

Garland : 30/42 AC: 17(12)*DR: 5/-, 14 AC vs. everyone, 11 Vs DAI's touch
Roland  : -3/30 AC: 15(11) DR: 3/-
Palace G:  6/30 AC: 15(11) DR: 3/-
Soldier3: 15/15 AC: 14(12) DR: 2/-, +3 1d8+3
]

This message was last edited by the GM at 06:35, Thu 17 Feb 2011.

DAI
 player, 485 posts
Thu 17 Feb 2011
at 06:36
Re: Chapter 2: The Ancient Cycle
DAI looks between Sara on the ground, and ZEIG, now gravely injured. He is split for a moment's notice, before taking action. 5 ft step Northeast, Elemental Seal-ing Aero at Garland, and watching his effort layed to waste. In preperation for what may come to be, he draws another potion of Cure, now holding one in each hand.

22:36, Today: DAI rolled 9 using 1d20+5. Aero(Touch)(Point Blank)(Elem Seal).

OOC:...damn it...

This message was last edited by the player at 06:37, Thu 17 Feb 2011.

teslas
 GM, 661 posts
Thu 17 Feb 2011
at 06:39
Re: Chapter 2: The Ancient Cycle
Garland manages to barely dodge the blast of wind as if he was keeping an eye specifically on DAI.

Round 5:
14: Garland : -2 AC (Charge)
14: Sara    : ???
14: Roland  : K/O, Prone
14: JACK    : -2 AC (Charge)
14: ZEIG    : K/O, Prone
12: DAI
12: VIL
 7: Other palace guard
 2: Soldier #3

People:
G = Garland
S = Sara
R = Roland
P = other palace guard
3 = Soldier #3

Objects:
# = double doors
- = wall
| = wall
X = statues - These are considered to have "soft" corners
O = orb     - This too is considered to have "soft" corners
o = ZEIG's lamp, still burning.
! = Dead body (normal terrain)

----------------######-----------------
.......................................
....................!..................
..............!....o..................
.......................................
.............XX........XX..............
........XX...XX...GZ...XX...XX.........
........XX..R....J....VP....XX.........
..................OO...................
..................OO.D.................
........XX.........S........XX.........
........XX..3XX........XX...XX.........
.............XX........XX..............
.......................................

[Private to GM:
Response Times:
JACK: 7.5
ZEIG: 5.5
DAI : 6
VIL : 2.25

Garland : 30/42 AC: 17(12)*DR: 5/-, 14 AC vs. everyone, 11 Vs DAI's touch
Roland  : -3/30 AC: 15(11) DR: 3/-
Palace G:  6/30 AC: 15(11) DR: 3/-
Soldier3: 15/15 AC: 14(12) DR: 2/-, +3 1d8+3
]

VIL
 player, 246 posts
 Red Mage
Thu 17 Feb 2011
at 06:50
Re: Chapter 2: The Ancient Cycle
Vil activates his limit break and Chainspells 3 cures on Zeig.

00:49, Today: VIL rolled 7 using 1d8+2. Cure spell on Zeig.
00:49, Today: VIL rolled 6 using 1d8+2. Cure spell on Zeig.
00:49, Today: VIL rolled 5 using 1d8+2. Cure spell on Zeig.

teslas
 GM, 665 posts
Thu 17 Feb 2011
at 07:11
Re: Chapter 2: The Ancient Cycle
VIL's eyes glaze over for a moment and a flurry of spells erupt from his hands. All of ZEIG's wounds are healed and he wakes up full of vitality.

The other palace guard steps back from VIL and fires his crossbow at DAI. The bolt almost misses him and passes straight through the meat of DAI's arm.
01:03, Today: teslas rolled 3 using 1d10+1.
01:03, Today: teslas rolled 12 using 1d20+6.

He drops the crossbow and pulls out his longsword and glares at DAI.

Solder #3 comes out from behind the statue, his confidence renewed at his leader striking down the enemy healer. He moves up behind JACK and swings at him with his longsword, but trips and nearly falls on his own blade.
01:06, Today: teslas rolled 13 using 1d20+5.
01:06, Today: teslas rolled 6 using 1d20+5.


Roland lays on the floor, silently bleeding to death.
01:15, Today: teslas rolled 66 using 1d100.

Garland, seeing that ZEIG has received healing, shouts downwards at him that he is useless and the crown was a fool to send him.
01:07, Today: teslas, on behalf of ZEIG, rolled 10 using 1d20+7. DC 14 Will vs. Provoke.
ZEIG becomes enraged and grips his dagger firmly.[Private to ZEIG: FEAR THE ANGRY WHITE MAGE.] Garland then turns to meet JACK, and repeats his powerful gashing attack across JACK's chest.
01:10, Today: teslas rolled 14 using 1d10+10.
01:09, Today: teslas rolled 27 using 1d20+13.


Round 6:
14: Garland
14: Sara    : ???
14: Roland  : K/O, Prone
14: JACK
14: ZEIG    : Prone, NPC for one round
12: DAI
12: VIL
 7: Other palace guard
 2: Soldier #3

People:
G = Garland
S = Sara
R = Roland
P = other palace guard
3 = Soldier #3

Objects:
# = double doors
- = wall
| = wall
X = statues - These are considered to have "soft" corners
O = orb     - This too is considered to have "soft" corners
o = ZEIG's lamp, still burning.
! = Dead body (normal terrain)

----------------######-----------------
.......................................
....................!..................
..............!....o..................
.......................................
.............XX........XX..............
........XX...XX...GZ...XX...XX.........
........XX..R....J....V.....XX.........
................3.OO....P..............
..................OO.D.................
........XX.........S........XX.........
........XX...XX........XX...XX.........
.............XX........XX..............
.......................................

[Private to GM:
Response Times:
JACK: 7.5
ZEIG: 5.5
DAI : 6
VIL : 3.75

Garland : 30/42 AC: 17(12)*DR: 5/-
Roland  : -4/30 AC: 15(11) DR: 3/-
Palace G:  6/30 AC: 15(11) DR: 3/-
Soldier3: 15/15 AC: 14(12) DR: 2/-, +3 1d8+3
]

This message was last edited by the GM at 07:19, Thu 17 Feb 2011.

JACK
 player, 482 posts
Thu 17 Feb 2011
at 07:18
Re: Chapter 2: The Ancient Cycle
Jack will take a 5 foot step up and attack Garland.

02:18, Today: JACK rolled 6 using 1d6+4 with rolls of 2.
02:17, Today: JACK rolled 17 using 1d20+7 with rolls of 10.

teslas
 GM, 666 posts
Thu 17 Feb 2011
at 07:25
Re: Chapter 2: The Ancient Cycle
JACK smacks Garland in the helmet.
[Private to JACK: You think that all but a small amount of the force of your blow was absorbed by Garland's armor.]

ZEIG yells in fury and attacks Garland's feet with his dagger. ZEIG's attempt squarely lands on his toe, but bouces off of his armored foot dealing no damage.
01:21, Today: teslas rolled 2 using 1d2. 1 = stand up then attack, 2 = stay prone.
01:23, Today: teslas, on behalf of ZEIG, rolled 5 using 1d4+1.
01:23, Today: teslas, on behalf of ZEIG, rolled 2 using 1d20. crit confirm.
01:23, Today: teslas, on behalf of ZEIG, rolled 19 using 1d20.


Round 6:
14: Garland
14: Sara    : ???
14: Roland  : K/O, Prone
14: JACK
14: ZEIG    : Prone
12: DAI
12: VIL
 7: Other palace guard
 2: Soldier #3

People:
G = Garland
S = Sara
R = Roland
P = other palace guard
3 = Soldier #3

Objects:
# = double doors
- = wall
| = wall
X = statues - These are considered to have "soft" corners
O = orb     - This too is considered to have "soft" corners
o = ZEIG's lamp, still burning.
! = Dead body (normal terrain)

----------------######-----------------
.......................................
....................!..................
..............!....o..................
.......................................
.............XX........XX..............
........XX...XX..JGZ...XX...XX.........
........XX..R.........V.....XX.........
................3.OO....P..............
..................OO.D.................
........XX.........S........XX.........
........XX...XX........XX...XX.........
.............XX........XX..............
.......................................

[Private to GM:
Response Times:
JACK: 9
ZEIG: 6
DAI : 6
VIL : 5.25

Provoke resistance:
DAI  3-(2)-1 : +2
ZEIG (3)-2-1 : +2

Garland : 29/42 AC: 17(12)*DR: 5/-  16(13)    - Win fight, Dodge on DAI
Roland  : -4/30 AC: 15(11) DR: 3/-            - Bleed to death
Palace G:  6/30 AC: 15(11) DR: 3/-            - Kill DAI
Soldier3: 15/15 AC: 14(12) DR: 2/-, +3 1d8+3  - Kill ZEIG

This encounter is worth 810 EXP.
]

This message was last edited by the GM at 08:10, Thu 17 Feb 2011.

DAI
 player, 492 posts
Thu 17 Feb 2011
at 19:48
Re: Chapter 2: The Ancient Cycle
DAI stares daggers back at Palace Guard, before firing a blast of stone at his from this short range, his blast is ineffective, and he lets out a silent curse as he moves 15 feet North, and 5 feet Northeast, hoping the statue and VIL can offer him some protection from the Guard's blade.

11:44, Today: DAI rolled 6 using 1d20+4. stone(touch)(point blank)

OOC: If I'm counting right...5/16 spells have actually hit.
teslas
 GM, 669 posts
Thu 17 Feb 2011
at 19:58
Re: Chapter 2: The Ancient Cycle
DAI's magic goes sailing past the enemy yet again.

Round 6:
14: Garland
14: Sara    : ???
14: Roland  : K/O, Prone
14: JACK
14: ZEIG    : Prone
12: DAI
12: VIL
 7: Other palace guard
 2: Soldier #3

People:
G = Garland
S = Sara
R = Roland
P = other palace guard
3 = Soldier #3

Objects:
# = double doors
- = wall
| = wall
X = statues - These are considered to have "soft" corners
O = orb     - This too is considered to have "soft" corners
o = ZEIG's lamp, still burning.
! = Dead body (normal terrain)

----------------######-----------------
.......................................
....................!..................
..............!....o..................
.......................................
.............XX.......DXX..............
........XX...XX..JGZ...XX...XX.........
........XX..R.........V.....XX.........
................3.OO....P..............
..................OO...................
........XX.........S........XX.........
........XX...XX........XX...XX.........
.............XX........XX..............
.......................................

[Private to GM:
Response Times:
JACK: 9
ZEIG: 6
DAI : 6
VIL : 5.25

Provoke resistance:
DAI  3-(2)-1 : +2
ZEIG (3)-2-1 : +2

Garland : 29/42 AC: 17(12)*DR: 5/-  16(13)    - Win fight, Dodge on DAI
Roland  : -4/30 AC: 15(11) DR: 3/-            - Bleed to death
Palace G:  6/30 AC: 15(11) DR: 3/-            - Kill DAI
Soldier3: 15/15 AC: 14(12) DR: 2/-, +3 1d8+3  - Kill ZEIG

This encounter is worth 810 EXP.
]

This message was last edited by the GM at 20:01, Thu 17 Feb 2011.

VIL
 player, 252 posts
 Red Mage
Thu 17 Feb 2011
at 21:18
Re: Chapter 2: The Ancient Cycle
Vil takes a 5-foot step SE and slashes at the palace guard.

15:17, Today: VIL rolled 22 using 1d20+4. Longsword attack on Palace Guard.
15:17, Today: VIL rolled 3 using 1d6. Fire damage.
15:17, Today: VIL rolled 3 using 1d8+2. Longsword damage on Palace guard.

teslas
 GM, 671 posts
Thu 17 Feb 2011
at 21:33
Re: Chapter 2: The Ancient Cycle
VIL's longsword clanks off of the palace guard's armor, but the heat from Enfire still scorches his flesh.

The palace guard grits his teeth. He appears angry that VIL has gotten in the way between him and the Black Mage, and swings at him with his longsword, landing a solid hit.
15:24, Today: teslas rolled 10 using 1d8+5.
15:24, Today: teslas rolled 17 using 1d20+7.

He then takes a 5' step to the northwest to get closer to DAI.

Soldier #3 moves behind JACK, and swings at him, but misses.
15:26, Today: teslas rolled 13 using 1d20+5.

Garland now yells out to VIL that his mother was a fool to leave with his failure of a father, and that they deserve what happened to them.
15:28, Today: teslas, on behalf of VIL, rolled 13 using 1d20+1. DC 14 Will save vs. Provoke.
VIL is furious at this remark and instantly forgets about the palace guard.

Garland then turns back down to ZEIG and thrusts his greatsword at him with both hands. ZEIG is run through and heads back to the precipice of death.
15:29, Today: teslas rolled 19 using 1d10+10.
15:29, Today: teslas rolled 18 using 1d20+11. against a prone ZEIG.


Sara stirs and stands up. She looks completely dazed.

Roland continues to bleed to death silently.
15:32, Today: teslas rolled 71 using 1d100.

Round 7:
14: Garland
14: Sara    : Staggered
14: Roland  : K/O, Prone
14: JACK
14: ZEIG    : K/O, Prone
12: DAI
12: VIL     : NPC for 1 Round
 7: Other palace guard
 2: Soldier #3

People:
G = Garland
S = Sara
R = Roland
P = other palace guard
3 = Soldier #3

Objects:
# = double doors
- = wall
| = wall
X = statues - These are considered to have "soft" corners
O = orb     - This too is considered to have "soft" corners
o = ZEIG's lamp, still burning.
! = Dead body (normal terrain)

----------------######-----------------
.......................................
....................!..................
..............!....o..................
.......................................
.............XX.......DXX..............
........XX...XX.3JGZ...XX...XX.........
........XX..R..........P....XX.........
..................OO...V...............
..................OO...................
........XX.........S........XX.........
........XX...XX........XX...XX.........
.............XX........XX..............
.......................................

[Private to GM:
Response Times:
JACK: 9
ZEIG: 6
DAI : 6
VIL : 5.25

Provoke resistance:
DAI  3-2-(1) : +2
ZEIG 3-(2)-1 : +2
VIL  (3)-2-1 : +2

Garland : 29/42 AC: 17(12)*DR: 5/-  16(13)    - Win fight, Dodge on DAI
Roland  : -5/30 AC: 15(11) DR: 3/-            - Bleed to death
Palace G:  3/30 AC: 15(11) DR: 3/-            - Kill DAI
Soldier3: 15/15 AC: 14(12) DR: 2/-, +3 1d8+3  - Kill ZEIG

This encounter is worth 810 EXP.
]

JACK
 player, 485 posts
Thu 17 Feb 2011
at 23:26
Re: Chapter 2: The Ancient Cycle
Jack swings his staff at Garland.

18:26, Today: JACK rolled 9 using 1d6+4 with rolls of 5. Damage.
18:26, Today: JACK rolled 13 using 1d20+7 with rolls of 6. Attack.


GM EDIT-
Incorrect modifier on your attack. You cannot flank with an unconscious person. Re-rolling the attack for you to save time since you've declared your desired action.


17:39, Today: teslas, on behalf of JACK, rolled 5 using 1d6+4.
17:38, Today: teslas, on behalf of JACK, rolled 20 using 1d20+5.

This message was last edited by the GM at 23:39, Thu 17 Feb 2011.

teslas
 GM, 676 posts
Thu 17 Feb 2011
at 23:35
Re: Chapter 2: The Ancient Cycle
JACK's attack rings Garland's head like a bell. [Private to JACK: Obviously, his armor absorbed the brunt of the blow, once again.]

ZEIG bleeds out more.
17:34, Today: teslas, on behalf of ZEIG, rolled 20 using 1d100.

Round 7:
14: Garland
14: Sara    : Staggered
14: Roland  : K/O, Prone
14: JACK
14: ZEIG    : K/O, Prone
12: DAI
12: VIL     : NPC for 1 Round
 7: Other palace guard
 2: Soldier #3

People:
G = Garland
S = Sara
R = Roland
P = other palace guard
3 = Soldier #3

Objects:
# = double doors
- = wall
| = wall
X = statues - These are considered to have "soft" corners
O = orb     - This too is considered to have "soft" corners
o = ZEIG's lamp, still burning.
! = Dead body (normal terrain)

----------------######-----------------
.......................................
....................!..................
..............!....o..................
.......................................
.............XX.......DXX..............
........XX...XX.3JGZ...XX...XX.........
........XX..R..........P....XX.........
..................OO...V...............
..................OO...................
........XX.........S........XX.........
........XX...XX........XX...XX.........
.............XX........XX..............
.......................................

[Private to GM:
Response Times:
JACK: 9
ZEIG: 6
DAI : 6
VIL : 5.25

Provoke resistance:
DAI  3-2-(1) : +2
ZEIG 3-(2)-1 : +2
VIL  (3)-2-1 : +2

Garland : 25/42 AC: 17(12)*DR: 5/-  16(13)    - Win fight, Dodge on DAI
Roland  : -5/30 AC: 15(11) DR: 3/-            - Bleed to death
Palace G:  3/30 AC: 15(11) DR: 3/-            - Kill DAI
Soldier3: 15/15 AC: 14(12) DR: 2/-, +3 1d8+3  - Kill ZEIG

This encounter is worth 810 EXP.
]

This message was last edited by the GM at 23:41, Thu 17 Feb 2011.

DAI
 player, 496 posts
Fri 18 Feb 2011
at 00:19
Re: Chapter 2: The Ancient Cycle
DAI is starting to visibly panic...he moves to strike Garland, and get closer to his wounded friend. Move 10 feet West, Firing a blast of Aero at Garland, hoping to slice through his armor with wind.

16:17, Today: DAI rolled 18 using 1d20. Aero(Forgot firing into melee).
16:17, Today: DAI rolled 15 using 2d10+4. AeroDamage) (Point Blank).
DC 15 Reflex or pushed Soutwest 5 ft, provoking attack from JACK.


OOC: Well...guess messing up that first roll saved me from a 9 :/
I really hope Palace Guard provokes an attack that VIL will hit with when he tries attacing/charging me.

Disclaimer: Out of MP now.

teslas
 GM, 679 posts
Fri 18 Feb 2011
at 01:12
Re: Chapter 2: The Ancient Cycle
The wind blats Garland squarely, obviously severely injuring him, but he manages to keep his footing.
18:43, Today: teslas rolled 17 using 1d20+6. Reflex save.

VIL, berserked, charges at Garland, provoking an attack of opportunity from the other palace guard, and the palace guard gladly takes the opportunity to cut VIL's legs out from underneath him.
18:47, Today: teslas rolled 20 using 1d20+7.
18:48, Today: teslas rolled 7 using 1d8+5.

This puts VIL at exactly zero hit points. Since he is berserked, and the charge is within one move action's worth of movement, I'll allow it to continue and potentially land. After the charge, VIL takes one damage from the exertion and falls over unconscious.

VIL reaches Garland, barely hanging on to life. It seems that Garland's focusing on dodging DAI's spells distracted him just enough for his attack to hit.
18:52, Today: teslas, on behalf of VIL, rolled 3 using 1d6. fire damage.
18:52, Today: teslas, on behalf of VIL, rolled 7 using 1d8+4. physical damage.
18:50, Today: teslas, on behalf of VIL, rolled 16 using 1d20+8.

VIL then collapses from the strain, unconscious. Garland grimaces heavily before smiling at VIL's fate.

Soldier #3 continues his work to kill JACK, and does a fine job.
19:07, Today: teslas rolled 8 using 1d8+3.
19:06, Today: teslas rolled 22 using 1d20+5.


The other palace guard charges DAI with an evil grin on his face, and cuts him severely.
18:55, Today: teslas rolled 7 using 1d8+5.
18:54, Today: teslas rolled 17 using 1d20+9.


Garland appears extremely wounded and shifts down towards the orb, seemingly looking absent minded. He gives JACK a half-hearted attack, which is still enough to accurately land in JACK's already-gaping wound.
18:59, Today: teslas rolled 13 using 1d10+10.
18:59, Today: teslas rolled 24 using 1d20+6.

JACK's legs give out and his vision goes black. He cracks his head on the ground and is out cold, bleeding profusely.

"What you are doing here matters not," Garland says reaching for the orb, a trickle of blood running out of his mouth. "The world is beyond saving. It will have always been this way."

Sara seems to come to a little more, and takes in the situation. It seems as if she's running away from the orb more than anything else. She stops and casts Cure on ZEIG.
19:02, Today: teslas rolled 10 using 1d8+2.

ZEIG is finally able to use Benediction, almost instinctively.
19:03, Today: teslas, on behalf of ZEIG, rolled 17 using 3d10.
JACK and VIL open their eyes to see most of their comrades lying on the ground with them. Sara seems much more invigorated at this as well. [Private to JACK: It's somewhat odd, but you also feel like some deep, carnal urge inside of you has also been removed.]

Roland continues to make a pool of blood on the stone floor.
19:05, Today: teslas rolled 73 using 1d100.

Garland does not seem to notice that the three people he thought slain are opening their eyes. He stares blankly into the orb, his hand reaching towards it.

Round 8:
14: Garland  : +2 AC (Fighting Defensively)
14: Sara
14: Roland   : K/O, Prone
14: JACK     : Prone
14: ZEIG     : Prone
12: DAI
12: VIL      : Prone
 7: Palace G.: -2 AC (Charge)
 2: Soldier #3

People:
G = Garland
S = Sara
R = Roland
P = other palace guard
3 = Soldier #3

Objects:
# = double doors
- = wall
| = wall
X = statues - These are considered to have "soft" corners
O = orb     - This too is considered to have "soft" corners
o = ZEIG's lamp, still burning.
! = Dead body (normal terrain)

----------------######-----------------
.......................................
....................!..................
..............!....o..................
.......................................
.............XX.....D..XX..............
........XX...XX.3J.Z.P.XX...XX.........
........XX..R.....GV...S....XX.........
..................OO...................
..................OO...................
........XX..................XX.........
........XX...XX........XX...XX.........
.............XX........XX..............
.......................................

[Private to GM:
Response Times:
JACK: 9
ZEIG: 6.25
DAI : 7
VIL : 5.5

Provoke resistance:
DAI  3-2-(1) : +2
ZEIG 3-(2)-1 : +2
VIL  (3)-2-1 : +2

Garland :  5/42 AC: 17(12)*DR: 5/-  16(13)    - Win fight, Dodge on DAI
Roland  : -6/30 AC: 15(11) DR: 3/-            - Bleed to death
Palace G:  3/30 AC: 15(11) DR: 3/-            - Kill DAI
Soldier3: 15/15 AC: 14(12) DR: 2/-, +3 1d8+3  - Kill ZEIG

This encounter is worth 810 EXP.
]

This message was last edited by the GM at 01:32, Fri 18 Feb 2011.

JACK
 player, 489 posts
Fri 18 Feb 2011
at 02:24
Re: Chapter 2: The Ancient Cycle
Jack stands up and gets smashed back down. End of turn.

This message was last edited by the player at 03:00, Fri 18 Feb 2011.

teslas
 GM, 685 posts
Fri 18 Feb 2011
at 02:29
Re: Chapter 2: The Ancient Cycle
Soldier #3 attempts to knock JACK back down as he gets up.
20:28, Today: teslas rolled 4 using 1d8+3.
20:28, Today: teslas rolled 16 using 1d20+5.

[Private to JACK: All of it goes into your SIO pool.]

Garland also takes his attack of opportunity.
20:47, Today: teslas rolled 13 using 1d10+10.
20:46, Today: teslas rolled 24 using 1d20+6.


JACK drops back down to the ground unconscious, which means his attack does not take place.

Round 8:
14: Garland  : +2 AC (Fighting Defensively)
14: Sara
14: Roland   : K/O, Prone
14: JACK     : K/O, Prone
14: ZEIG     : Prone
12: DAI
12: VIL      : Prone
 7: Palace G.: -2 AC (Charge)
 2: Soldier #3

People:
G = Garland
S = Sara
R = Roland
P = other palace guard
3 = Soldier #3

Objects:
# = double doors
- = wall
| = wall
X = statues - These are considered to have "soft" corners
O = orb     - This too is considered to have "soft" corners
o = ZEIG's lamp, still burning.
! = Dead body (normal terrain)

----------------######-----------------
.......................................
....................!..................
..............!....o..................
.......................................
.............XX.....D..XX..............
........XX...XX.3J.Z.P.XX...XX.........
........XX..R.....GV...S....XX.........
..................OO...................
..................OO...................
........XX..................XX.........
........XX...XX........XX...XX.........
.............XX........XX..............
.......................................

[Private to GM:
Response Times:
JACK: 9
ZEIG: 6.25
DAI : 7
VIL : 5.5

Provoke resistance:
DAI  3-2-(1) : +2
ZEIG 3-(2)-1 : +2
VIL  (3)-2-1 : +2

Garland :  5/42 AC: 17(12)*DR: 5/-  16(13)    - Win fight, Dodge on DAI
Roland  : -6/30 AC: 15(11) DR: 3/-            - Bleed to death
Palace G:  3/30 AC: 15(11) DR: 3/-            - Kill DAI
Soldier3: 15/15 AC: 14(12) DR: 2/-, +3 1d8+3  - Kill ZEIG

This encounter is worth 810 EXP.
]

This message was last edited by the GM at 03:38, Fri 18 Feb 2011.

ZEIG
 player, 497 posts
 White Mage
Fri 18 Feb 2011
at 02:58
Re: Chapter 2: The Ancient Cycle
Zeig gets up, alarmed at seeing Jack getting tore into.  He takes a 5' step up and casts Cure on Jack.

21:56, Today: ZEIG rolled 11 using 1d8+4. cure -> Jack.

This message was last edited by the player at 03:03, Fri 18 Feb 2011.

teslas
 GM, 689 posts
Fri 18 Feb 2011
at 03:38
Re: Chapter 2: The Ancient Cycle
JACK wakes back up, again.

Round 8:
14: Garland  : +2 AC (Fighting Defensively)
14: Sara
14: Roland   : K/O, Prone
14: JACK     : Prone
14: ZEIG
12: DAI
12: VIL      : Prone
 7: Palace G.: -2 AC (Charge)
 2: Soldier #3

People:
G = Garland
S = Sara
R = Roland
P = other palace guard
3 = Soldier #3

Objects:
# = double doors
- = wall
| = wall
X = statues - These are considered to have "soft" corners
O = orb     - This too is considered to have "soft" corners
o = ZEIG's lamp, still burning.
! = Dead body (normal terrain)

----------------######-----------------
.......................................
....................!..................
..............!....o..................
.......................................
.............XX....ZD..XX..............
........XX...XX.3J...P.XX...XX.........
........XX..R.....GV...S....XX.........
..................OO...................
..................OO...................
........XX..................XX.........
........XX...XX........XX...XX.........
.............XX........XX..............
.......................................

[Private to GM:
Response Times:
JACK: 9
ZEIG: 7.75
DAI : 7
VIL : 5.5

Provoke resistance:
DAI  3-2-(1) : +2
ZEIG 3-(2)-1 : +2
VIL  (3)-2-1 : +2

Garland :  5/42 AC: 17(12)*DR: 5/-  16(13)    - Win fight, Dodge on DAI
Roland  : -6/30 AC: 15(11) DR: 3/-            - Bleed to death
Palace G:  3/30 AC: 15(11) DR: 3/-            - Kill DAI
Soldier3: 15/15 AC: 14(12) DR: 2/-, +3 1d8+3  - Kill ZEIG

This encounter is worth 810 EXP.
]

This message was last edited by the GM at 03:39, Fri 18 Feb 2011.

DAI
 player, 503 posts
Fri 18 Feb 2011
at 03:41
Re: Chapter 2: The Ancient Cycle
DAI, out of magic, and desparate for options, takes a 5ft step North, draws his crossbow, and attempts to fire at Palace Guard.

19:40, Today: DAI rolled 4 using 1d6+1. Crossbow(Point Blank).
19:40, Today: DAI rolled 16 using 1d20-1. Crossbow(Point Blank).


19:49, Today: DAI rolled 76 using 1d100. potion 2.
19:49, Today: DAI rolled 89 using 1d100. potion 1.


OOC: huh...I hit...

EDIT: Man...I sure hope I was going for a high 33%

This message was last edited by the player at 03:50, Fri 18 Feb 2011.

teslas
 GM, 691 posts
Fri 18 Feb 2011
at 03:43
Re: Chapter 2: The Ancient Cycle
Both of the potions DAI was holding hit the ground and bounce once or twice. The glass seems to be in-tact and the potions preserved.

DAI's bolt sticks about an inch into the banded mail of the palace guard. He's already in so much pain that it looks like he barely noticed.

Round 8:
14: Garland  : +2 AC (Fighting Defensively)
14: Sara
14: Roland   : K/O, Prone
14: JACK     : Prone
14: ZEIG
12: DAI
12: VIL      : Prone
 7: Palace G.: -2 AC (Charge)
 2: Soldier #3

People:
G = Garland
S = Sara
R = Roland
P = other palace guard
3 = Soldier #3

Objects:
# = double doors
- = wall
| = wall
X = statues - These are considered to have "soft" corners
O = orb     - This too is considered to have "soft" corners
o = ZEIG's lamp, still burning.
! = Dead body (normal terrain)

----------------######-----------------
.......................................
....................!..................
..............!....o..................
....................D..................
.............XX....Z...XX..............
........XX...XX.3J...P.XX...XX.........
........XX..R.....GV...S....XX.........
..................OO...................
..................OO...................
........XX..................XX.........
........XX...XX........XX...XX.........
.............XX........XX..............
.......................................

[Private to GM:
Response Times:
JACK: 9
ZEIG: 7.75
DAI : 7
VIL : 5.5

Provoke resistance:
DAI  3-2-(1) : +2
ZEIG 3-(2)-1 : +2
VIL  (3)-2-1 : +2

Garland :  5/42 AC: 17(12)*DR: 5/-  16(13)    - Win fight, Dodge on DAI
Roland  : -6/30 AC: 15(11) DR: 3/-            - Bleed to death
Palace G:  2/30 AC: 15(11) DR: 3/-            - Kill DAI
Soldier3: 15/15 AC: 14(12) DR: 2/-, +3 1d8+3  - Kill ZEIG

This encounter is worth 810 EXP.
]

This message was last edited by the GM at 03:52, Fri 18 Feb 2011.

VIL
 player, 258 posts
 Red Mage
Fri 18 Feb 2011
at 03:56
Re: Chapter 2: The Ancient Cycle
Vil uses his Fastcast ability to drop a Cure on Jack, then stands up from prone and swings at Garland with his longsword.

21:48, Today: VIL rolled 10 using 1d8+2. Cure spell on Jack.
21:55, Today: VIL rolled 18 using 1d20+4. Longsword attack against Garland.
21:55, Today: VIL rolled 4 using 1d6. Fire damage.
21:55, Today: VIL rolled 10 using 1d8+2. Longsword damage against Garland.

teslas
 GM, 693 posts
Fri 18 Feb 2011
at 04:16
Re: Chapter 2: The Ancient Cycle
VIL's attack lands true. Garland's knees almost give out. His grip on his sword goes nearly limp. He continues to stand there, gazing into the orb.

The other palace guard 5' steps northwest, resolute on the edge of death to take DAI with him. He swings his sword but misses, barely.
22:00, Today: teslas rolled 11 using 1d20+7.

Soldier #3 strikes at JACK while he is on the ground, but barely misses.
22:11, Today: teslas rolled 11 using 1d20+3. last ones were wrong multipliers.

Garland's hand reaches the orb. His last words as he touches it are somewhat unexpected. "Let's see if my turn is any different." His body, his armor, and his weapon are engulfed in blackness. A split second later only a pile of black dust remains on the ground.

VIL feels a sickening feeling rip through him, and takes 14 points of damage. His buckler disintegrates. It looks as if his longsword on the other side of his body was shielded from whatever effect was causing this. His armor is basically ruined, and offers no further form of protection. The rapier with Illuminate cast on it is also destroyed. The cloak he is wearing frays a bit on the edge facing the orb but is otherwise unharmed.
[Private to VIL:
You taste blood in your mouth and throat. Your eyes burn, and it feels like your insides have been shredded.
]

The different color lights in the room immediately extinguish themselves. The only source of light is ZEIG's lamp, still burning on the floor in the north part of the room.

Sara holds out her finger and tiny bolt of light shoots out and smacks the palace guard in the back. He drops to the floor.
22:10, Today: teslas rolled 7 using 1d4+3.
She then walks towards the last soldier and says, "You cannot run from this sitaution, traitor. Attempt to face your death with some sense of what pride you may have once possessed."

Nobody notices Roland's growing puddle of blood beneath him.
22:13, Today: teslas rolled 43 using 1d100.

Round 9:
14: Sara
14: Roland   : K/O, Prone
14: JACK     : Prone
14: ZEIG
12: DAI
12: VIL
 7: Palace G.: K/O, Prone
 2: Soldier #3

People:
S = Sara
R = Roland
P = other palace guard
3 = Soldier #3

Objects:
# = double doors
- = wall
| = wall
X = statues - These are considered to have "soft" corners
O = orb     - This too is considered to have "soft" corners
o = ZEIG's lamp, still burning.
! = Dead body (normal terrain)

----------------######-----------------
.......................................
....................!..................
..............!....o..................
....................D..................
.............XX....ZP..XX..............
........XX...XX.3J.S...XX...XX.........
........XX..R......V........XX.........
..................OO...................
..................OO...................
........XX..................XX.........
........XX...XX........XX...XX.........
.............XX........XX..............
.......................................

[Private to GM:
Response Times:
JACK: 9
ZEIG: 7.75
DAI : 7
VIL : 7

Roland  : -7/30 AC: 15(11) DR: 3/-            - Bleed to death
Palace G: -5/30 AC: 15(11) DR: 3/-            - Kill DAI
Soldier3: 15/15 AC: 14(12) DR: 2/-, +3 1d8+3  - Kill ZEIG

This encounter is worth 810 EXP.
]

This message was last edited by the GM at 16:40, Wed 11 Sept 2013.

teslas
 GM, 694 posts
Fri 18 Feb 2011
at 04:17
Re: Chapter 2: The Ancient Cycle
The remaining soldier looks like he is ready to surrender. Combat is over unless JACK wishes to continue initiative.
JACK
 player, 495 posts
Fri 18 Feb 2011
at 04:20
Re: Chapter 2: The Ancient Cycle
Jack swings at soldier 3 wildly.

23:19, Today: JACK rolled 3 using 1d20+1 with rolls of 2. Attack.
23:20, Today: JACK rolled 7 using 1d6+4 with rolls of 3. damage.

teslas
 GM, 695 posts
Fri 18 Feb 2011
at 04:22
Re: Chapter 2: The Ancient Cycle
The soldier watches JACK's attack miss him be well over a foot.

Combat is over unless ZEIG wishes to continue initiative.

Round 9:
14: Sara
14: Roland   : K/O, Prone
14: JACK     : Prone
14: ZEIG
12: DAI
12: VIL
 7: Palace G.: K/O, Prone
 2: Soldier #3

People:
S = Sara
R = Roland
P = other palace guard
3 = Soldier #3

Objects:
# = double doors
- = wall
| = wall
X = statues - These are considered to have "soft" corners
O = orb     - This too is considered to have "soft" corners
o = ZEIG's lamp, still burning.
! = Dead body (normal terrain)

----------------######-----------------
.......................................
....................!..................
..............!....o..................
....................D..................
.............XX....ZP..XX..............
........XX...XX.3J.S...XX...XX.........
........XX..R......V........XX.........
..................OO...................
..................OO...................
........XX..................XX.........
........XX...XX........XX...XX.........
.............XX........XX..............
.......................................

[Private to GM:
Response Times:
JACK: 9
ZEIG: 7.75
DAI : 7
VIL : 7

Roland  : -7/30 AC: 15(11) DR: 3/-            - Bleed to death
Palace G: -5/30 AC: 15(11) DR: 3/-            - Kill DAI
Soldier3: 15/15 AC: 14(12) DR: 2/-, +3 1d8+3  - Kill ZEIG

This encounter is worth 810 EXP.
]

DAI
 player, 505 posts
Fri 18 Feb 2011
at 04:23
Re: Chapter 2: The Ancient Cycle
DAI, seeing the full situation pan out, moves to pick up his potions, dropping the crossbow he had been holding, and goes to use one on the near-dead(if not dead) Roland...if he was to die it would be after a trial. After this had all conspired, he would turn to Sara, more confused and filled with questions then when he had entered the room.

20:23, Today: DAI rolled 7 using 1d8+1. potion(on Roland).

OOC: Posting this now...go ahead and let it happen in the initative that would allow it...wasn't expecting JACK to continue his assault >.>
ZEIG
 player, 500 posts
 White Mage
Fri 18 Feb 2011
at 04:28
Re: Chapter 2: The Ancient Cycle
I'm not continuing the fight.

Zeig, upon seeing Vil take heavy wounds and his equipment falling apart, casts Cure.  Afterwards he just sort of stares out, dumbfounded.

23:25, Today: ZEIG rolled 11 using 1d8+4. Cure -> Vil.
JACK
 player, 496 posts
Fri 18 Feb 2011
at 04:32
Re: Chapter 2: The Ancient Cycle
Jack gets up carefully, eying soldier 3. "Sara, you alright?"
VIL
 player, 259 posts
 Red Mage
Fri 18 Feb 2011
at 04:45
Re: Chapter 2: The Ancient Cycle
Vil catches his breath and wipes the blood from his eyes. He moves over to Guard #3 and pulls out the rope from his backpack and begins tying him up.
teslas
 GM, 698 posts
Fri 18 Feb 2011
at 18:15
Re: Chapter 2: The Ancient Cycle
Soldier #3 drops his sword and holds his hands up. VIL pulls him closer to ZEIG's lamp and begins tying him up. I'll roll your Use Rope check secretly if it comes up.

JACK's lamp on the floor has been bent and is currently ruined.

DAI proceeds to reach Roland. The Cure potion stops the bleeding but he is still unconscious.

Sara oversees Soldier #3 being tied up and responds to JACK, "I'm fine". She then turns back to VIL, "how are you feeling after being close to the orb when that traitorous, that traitorous fiend, touched it?"

The other palace guard continues to bleed out on the floor.

[Private to GM:
Roland: -1/30 : stable
OtherP: -6/30 : dying
Soldi3: 15/15 : tied up
]

This message was last edited by the GM at 18:16, Fri 18 Feb 2011.

VIL
 player, 261 posts
 Red Mage
Fri 18 Feb 2011
at 18:39
Re: Chapter 2: The Ancient Cycle
Not facing Sara, his eyes upon where Garland's body used to be, and still in shock, he responds woodenly with, "Sick and defiled."

This message was last edited by the player at 19:04, Fri 18 Feb 2011.

JACK
 player, 497 posts
Fri 18 Feb 2011
at 18:57
Re: Chapter 2: The Ancient Cycle
I'm actually feeling pretty good. Jack says. He carefuly ties up Roland. Should we help the guy bleeding to death?

This message was last edited by the player at 19:03, Fri 18 Feb 2011.

teslas
 GM, 699 posts
Fri 18 Feb 2011
at 19:03
Re: Chapter 2: The Ancient Cycle
VIL is eying a pile of black soot about an inch thick in a 2x2' area.

The puddle of blood the other palace guard is lying in is creeping across the stone floor and flowing into small grooves and crevasses in the surface.

[Private to GM:
Roland: -1/30 : stable
OtherP: -7/30 : dying
Soldi3: 15/15 : tied up
]
teslas
 GM, 700 posts
Fri 18 Feb 2011
at 19:09
Re: Chapter 2: The Ancient Cycle
Sara looks at the dying guard. "We should probably save him, too, yes. I doubt he lives long after his trial, however."

As the realization of the moment sinks in, of where you are, and that you just rescued Sara from an almost assuredly fatal fate, the experience invigorates you to return home. Sara, too, looks relieved in the same way.

Everyone gains 810 EXP from completing the encounter.
[Private to JACK: You gain an additional 73 EXP from response times.]
[Private to ZEIG: You gain an additional 63 EXP from response times.]
[Private to DAI: You gain an additional 58 EXP from response times.]
[Private to VIL: You gain an additional 58 EXP from response times.]

DAI
 player, 509 posts
Fri 18 Feb 2011
at 19:12
Re: Chapter 2: The Ancient Cycle
DAI, forgetting about his nameless assailant for a moment, moves over and applies the same treatment he had given Roland...it seemed a waste to use these but, first-aid was not his strong point, and as far as he could see they were done. He would then proceed to turn toward Sara.

"What...what was all of that? Why did they take you? What happened to Garland?..."

After realizing she herself might not know all of this, he moves to gather anything he can, avoiding eye contact, but still replying when spoken to.

11:10, Today: DAI rolled 5 using 1d8+1. potion: palace guard.
Taking 20 on search gives 24
teslas
 GM, 702 posts
Fri 18 Feb 2011
at 19:20
Re: Chapter 2: The Ancient Cycle
The other palace guard stops bleeding but remains unconscious.

Sara thinks for a moment. "The brief of the situation is that I don't know. For now, we should probably get out of this place and get started on our trip home. Our journey here was hurried, and we lost two men before getting to this central room. I hope we can make it back safely."

[Private to GM:
Roland: -1/30 : stable
OtherP: -2/30 : dying
Soldi3: 15/15 : tied up
]

Hopping in the shower and then headed to my office. I'll post what DAI and the rest of you find when I get there, hopefully.
VIL
 player, 264 posts
 Red Mage
Fri 18 Feb 2011
at 19:38
Re: Chapter 2: The Ancient Cycle
Vil looks around for any equipment dropped/left behind by the guards and Garland.
ZEIG
 player, 506 posts
 White Mage
Fri 18 Feb 2011
at 19:47
Re: Chapter 2: The Ancient Cycle
Zeig's eyes come back into focus as he returns to his senses.

"Sara...you're all right, that's all that matters."

Zeig pauses for several moments before proceeding.

"How...are we going to move these two?  We can't very well carry them." He points to Roland and the other palace guard.

This message was last edited by the player at 19:47, Fri 18 Feb 2011.

JACK
 player, 501 posts
Fri 18 Feb 2011
at 19:57
Re: Chapter 2: The Ancient Cycle
A makeshift sled should do it. Jack replies.
teslas
 GM, 703 posts
Fri 18 Feb 2011
at 20:16
Re: Chapter 2: The Ancient Cycle
You find, quickly searching around with your one light source:

Two standard issue Cornelian palace guard Heavy Crossbows.
Two standard issue Cornelian palace guard Heavy Shields.
Two standard issue Cornelian palace guard Longswords and Guisarmes.
The two unconscious guards are wearing their royal banded mail.

The dead soldiers have Longswords and Breastplates on them. Including the tied up soldier's weapon there are three standard Longswords and Breastplates.

Sara points out an open box in the corner that contains two Tent items, three potions of Cure, two potions of Pure, two vials of Holy Water, and 22 days worth of field rations. There is also a heavy leather pouch (1lb) that contains 314 gold coins. Next to the box are stacked two hooded lanterns, sixteen pounds of oil (in 10lb small barrels, one of which is full, the other has 4 lbs missing), and nine torches.

Sara explains they used to have two pack chocobos but they were lost to the swamp just before they arrived at the temple.

Garland's remains, if you could call them that, contain nothing.

A potion of Pure cures all poisons.
JACK
 player, 503 posts
Fri 18 Feb 2011
at 20:24
Re: Chapter 2: The Ancient Cycle
I'll take one Cure potion and 1 Pure potion. I'll also replace my lantern with one of the ones here and take 4 lb. of oil and 4 rations. I'll carry more for anyone that wants me too, but you have to tell me what you want me to carry.
teslas
 GM, 704 posts
Fri 18 Feb 2011
at 20:27
Re: Chapter 2: The Ancient Cycle
There is a barrel of 10lbs of oil, and a barrel of 6lbs (that holds 10lbs). You have an empty container for 1lb of oil on you. You are going to have to do some maths, and you cannot take only 4lbs unless you pour one into your old empty container, drop it, and poor the other into the lamp you're not picking up.

The barrels themselves weight 2lb. So a full barrel weighs 12lb. A barrel with 4lbs or oil in it weighs 6lbs.


The doors to the room seem rather normal. If you unbarred the southern one or simply reopened the northern one exiting the room would be trivial.

This message was last edited by the GM at 20:30, Fri 18 Feb 2011.

JACK
 player, 504 posts
Fri 18 Feb 2011
at 20:30
Re: Chapter 2: The Ancient Cycle
Ok, how big are the containers?
teslas
 GM, 705 posts
Fri 18 Feb 2011
at 20:32
Re: Chapter 2: The Ancient Cycle
Not that I'd enforce much of volume encumberance, but: about 1'10" long, and 1' in diameter. Strapping one to the underside of your backpack could be easily done.
JACK
 player, 505 posts
Fri 18 Feb 2011
at 20:36
Re: Chapter 2: The Ancient Cycle
Then I'll do so with the one that has 6 lb. in it.
DAI
 player, 512 posts
Fri 18 Feb 2011
at 21:24
Re: Chapter 2: The Ancient Cycle
DAI would grimace a little at the weight of the crossbows, but pick one up, gathering as many bolts as he can find as well. He will claim one potion of cure, to replace one of the two he used to stabilize their prisoners.

This message was last edited by the player at 21:29, Fri 18 Feb 2011.

teslas
 GM, 708 posts
Fri 18 Feb 2011
at 21:47
Re: Chapter 2: The Ancient Cycle
DAI finds, all together, around 124 bolts in quivers. There are a couple of empty quivers as well.
VIL
 player, 265 posts
 Red Mage
Fri 18 Feb 2011
at 21:48
Re: Chapter 2: The Ancient Cycle
Vil will pick up a potion of Cure and the heavy leather pouch (to split up the gold later).
DAI
 player, 514 posts
Fri 18 Feb 2011
at 21:56
Re: Chapter 2: The Ancient Cycle
DAI takes 40 bolts in 2 quivers, replacing the small-sized crossbow and bolts he had been carrying previously.
ZEIG
 player, 511 posts
 White Mage
Fri 18 Feb 2011
at 23:11
Re: Chapter 2: The Ancient Cycle
Zeig follows Dai's lead and struggles a bit but picks up the other heavy crossbow along with 40 bolts in 2 quivers.  Afterwards, he replenishes his container of oil from the barrel Jack left and picks up 2 days worth of rations.

OOC: If no one else wants to carry the other items I'll pick them up, they're weightless so it'd be pointless to leave them behind (tent/holy water/other potions).  We should probably divy them up though.  Also, breastplates are pretty decent money, even if they're 30 lbs. each.

This message was last edited by the player at 23:37, Fri 18 Feb 2011.

teslas
 GM, 713 posts
Sat 19 Feb 2011
at 00:16
Re: Chapter 2: The Ancient Cycle
Sara walks over to the pile of her kidnapper's resources, picks up the other lantern, and fills it with the oil barrel on the ground. She then fills up the oilskin left by JACK and uses one of the pieces of her now-tattered dress as a makeshift belt to tie the oilskin to her waist. 7lbs of oil remain in the small barrel, which was left on the floor.

She also takes a week worth of rations (8 days) and lets out a small request, "Could someone carry the rest of this?"

She stands and walks back to the party. "Let's find our way out of here. I'm sure father is worried, but maybe if it's not too dangerous we can check out the rest of this place before we leave tomorrow?"

Sara then calmly walks over to the soldier that is tied up, presenting the lantern. "Stand up and hold this in your teeth and follow me, please." She holds up a finger with a tiny fire burning on the end of it, and lights the lantern. Spellcraft Check: The two pure mages automatically recognize the oldest trick in the book, Prestidigitation, and VIL has a very clear idea of what she is doing.

She then points to Roland and the other knocked out palace guard. "Let's get the armor off of these two so they're easier to move. The idea of a sled should work quite well, especially in the swamp. We can have our mobile light source help JACK pull them, unless we have another source of brute force available to us?" She is looking at DAI as she finishes her statement.

This message was last edited by the GM at 00:20, Sat 19 Feb 2011.

DAI
 player, 519 posts
Sat 19 Feb 2011
at 00:23
Re: Chapter 2: The Ancient Cycle
DAI is suddenly glad for his hidden face, as he feels it go read when Sara's gaze falls upon him...since when could she do magic?

"That...sounds good, I can help...too since, if we are ambushed...I can usually fight...without moving."

DAI takes 3 days rations, giving him a full week's worth, just in case, and moves to follow Sara in her possible explorations of the Temple.

"I think...waiting a day would be fine, never know what we may find, we only really explored one half...there were...two rooms that couldn't be opened..."

DAI was also hoping he'd have enough time to identify the two possibly magical items he was holding onto.
teslas
 GM, 715 posts
Sat 19 Feb 2011
at 00:27
Re: Chapter 2: The Ancient Cycle
Sara smiles. "I meant chocobos, DAI."
DAI
 player, 520 posts
Sat 19 Feb 2011
at 00:33
Re: Chapter 2: The Ancient Cycle
DAI pauses a second...before clearing his throat.

"Y-Yes...Chocobos but...how did you know I bought that scroll?"
teslas
 GM, 717 posts
Sat 19 Feb 2011
at 00:34
Re: Chapter 2: The Ancient Cycle
Sara responds, "I didn't. I was hoping you did."

This message was last edited by the GM at 00:42, Sat 19 Feb 2011.

ZEIG
 player, 516 posts
 White Mage
Sat 19 Feb 2011
at 00:36
Re: Chapter 2: The Ancient Cycle
Zeig perks up noticeably at the mention of exploring the ruins.  He picks up speed as he continues to ramble on and on about the lore and possibilities the temple might contain until he is completely unintelligible.

"Are you sure you're ok?  I don't want to put you in any more danger...but there is the most FASCINATING mural along the inner walls of the temple.  The other side looks to contain a similar depiction but there could be more andthinkofallthethingswecouldlearnand thoselightsonthestatuesandthecrystalswhatcouldal..."

OOC: This forum has so many dumb rules.  It didn't like that I didn't have a space in there, and wouldn't let me post without putting one in. >.>

This message was last edited by the player at 00:37, Sat 19 Feb 2011.

DAI
 player, 521 posts
Sat 19 Feb 2011
at 00:37
Re: Chapter 2: The Ancient Cycle
DAI nods, figuring it all made sense, turning to the rest of the team, he inquired.

"Well then...what now? Wait till tomorrow? Start fresh and early...or, leave now?"
JACK
 player, 508 posts
Sat 19 Feb 2011
at 00:46
Re: Chapter 2: The Ancient Cycle
Jack takes the leftover items for the party (except weapons armor and shields, that would be too much.)

I'll follow your lead. Jack looks considerably more relaxed than he's been in a while.
teslas
 GM, 718 posts
Sat 19 Feb 2011
at 00:53
Re: Chapter 2: The Ancient Cycle
The party removes the armor from the two palace guards. Sara cuts 40' of rope off of the tied up soldier 10' is quite enough. and uses it to bind the two unconscious guards to one another.

JACK smashes the supplies box and two of the sides are used to place the guards on top of.

The group unbars the southern door and swings it open, revealing the front door left ajar more than an hour ago by the party's entrance into the temple.

"Let's exit and sleep just outside tonight. I think we should be more worried about the inside of this place at night rather than during the day", Sara says.

JACK drags one guard and then the other outside while the rest of the group keeps watch down the hallways and outside the front door. Howling can still be heard in the distance outside of the temple's massive doors.

This message was last edited by the GM at 01:23, Sat 19 Feb 2011.

DAI
 player, 522 posts
Sat 19 Feb 2011
at 01:25
Re: Chapter 2: The Ancient Cycle
DAI nods in agreement, before setting down outside and begins the hur-long ritual to find exactly what properties the ring he found contains. Before doing so he'd turn to ask Sara:

"The Amulet...that was in the chest, was there anything special about it?"
teslas
 GM, 719 posts
Sat 19 Feb 2011
at 01:28
Re: Chapter 2: The Ancient Cycle
Sara explains: "Yes. Those are especially rare charms from one of the northern continents. That's the only actual one I've ever seen, and it was given to me by my father. Whoever wears it is shielded from a mortal blow. I figured one of you could make better use of it. Apparently, there is a word you say when wearing it to bind it to you. I don't know what it is, but I thought you guys would manage to find out rather quickly."

This message was last edited by the GM at 01:29, Sat 19 Feb 2011.

ZEIG
 player, 520 posts
 White Mage
Sat 19 Feb 2011
at 01:37
Re: Chapter 2: The Ancient Cycle
"I can help identify one of those if you'd like Dai.  I'll certainly be up for a while."

Might as well do 2 at once in 1 hour.
teslas
 GM, 722 posts
Sat 19 Feb 2011
at 01:42
Re: Chapter 2: The Ancient Cycle
VIL hits the hay first. DAI and ZEIG concentrate on identifying the items. Sara falls asleep as they do so. JACK keeps an eye over the party until the two mages are finished and then quickly passes out. The bound soldier falls asleep soon after DAI and ZEIG have completed their spells as well. The two bound palace guards go through the first watch without waking up.

The Necklace:
Medallion of Protection, 2,500gp

When worn and activated, it will absorb all of the damage from the first mortal blow the wearer receives. The amulet then breaks and is ruined.

Activate by gripping the medallion when worn and saying "this body".


The Ring:
Luck Ring, 2,000gp

When worn, it confers a small Luck bonus to one of the wearer's saving throws. Roll 1d4 to determine which save gains the bonus. 1 = Fort, 2 = Reflex, 3 = Will, 4 = roll twice and combine, reroll 4's.
If the ring is ever removed from the wearer's finger they immediately lose its benefit and that particular ring will never work for that particular person again.


DAI and ZEIG are awake for another hour, then DAI heads to bed. ZEIG will proceed to wake up JACK and then sleep. JACK wakes up Sara and VIL for the last watch.

Throughout the night, the howling never dies down, but it never gets closer. As the Windsday sun creeps through the treetops and stretches across the faces of the two palace guards, Roland begins to stir in his bindings. It seems as if he's coming to. VIL and Sara wake up the rest of the sleeping party.

Everyone eat one of your days' rations. Sara feeds one of her portions to the bound Soldier. Roland and the other palace guard remain yet unfed.

This message was last edited by the GM at 02:03, Sat 19 Feb 2011.

ZEIG
 player, 522 posts
 White Mage
Sat 19 Feb 2011
at 02:04
Re: Chapter 2: The Ancient Cycle
Zeig walks over to Roland and holds a ration out for him. He's bound, so I'll hold it sorta up to his face.   His expression is cool but shows no malice.

"Eat it.  I won't drag your body back."

This message was last edited by the player at 02:05, Sat 19 Feb 2011.

teslas
 GM, 724 posts
Sat 19 Feb 2011
at 02:07
Re: Chapter 2: The Ancient Cycle
Roland appears only quasi-conscious and isn't interested in the food. He is still severely injured, and the only things he is managing to say are short, spiteful nothings.
[Private to GM:
Roland:  0/30 : disabled
OtherP: -1/30 : stable
Soldi3: 15/15 : tied up
]

By the way, I am assuming any unused cantrips are going for Create Water to restore your waterskins. If you're not camping next to a water source and the party has no cantrips left, don't be surprised if I start mentioning dehydration.

This message was last edited by the GM at 02:31, Sat 19 Feb 2011.

ZEIG
 player, 523 posts
 White Mage
Sat 19 Feb 2011
at 02:21
Re: Chapter 2: The Ancient Cycle
Zeig leaves the ration on the ground near him.

"Well, whenever you guys are ready, there's a temple to explore!"
teslas
 GM, 726 posts
Sat 19 Feb 2011
at 03:05
Re: Chapter 2: The Ancient Cycle
The tied up soldier says, "You can't just leave us out here tied up, especially not those two. We could be attacked and killed in seconds with no way to defend ourselves. They can't even yell for help."
DAI
 player, 525 posts
Sat 19 Feb 2011
at 03:15
Re: Chapter 2: The Ancient Cycle
DAI eyes them angrily, before disregarding their words and holding up the Amulet.

"This...is probably better suited for ZEIG, as he will be keeping us alive, and needs to be alive to do so...I don't know who the ring would best suit but...I would ask for it if no one else has a claim..."

He would then look to his allies, curious as to what they will choose to do with the soldiers, and the Temple.
ZEIG
 player, 524 posts
 White Mage
Sat 19 Feb 2011
at 03:29
Re: Chapter 2: The Ancient Cycle
Zeig looks at the soldier puzzled.

"Who said anything about leaving you out here?"

He follows up with a firm glare.

"The last time Roland left my sight the princess was gone, and the next time I saw him he was putting a bolt through Jack's chest!"

edit - quotes/cut some text

This message was last edited by the player at 03:31, Sat 19 Feb 2011.

VIL
 player, 270 posts
 Red Mage
Sat 19 Feb 2011
at 03:30
Re: Chapter 2: The Ancient Cycle
"Could kill you all now if you prefer. For helping to kidnap Sara, I would gladly put an end to your troubles." Vil's voice is cold, leaking anger. His hand hovers over his longsword, seemingly itching to pull it free.
JACK
 player, 509 posts
Sat 19 Feb 2011
at 03:56
Re: Chapter 2: The Ancient Cycle
I thought we were going to give them a trial? Jack asks, diffidently. Anyway, we can take them with us. I don't think we should split up, there might still be monsters.
teslas
 GM, 727 posts
Sat 19 Feb 2011
at 04:46
Re: Chapter 2: The Ancient Cycle
Sara remarks, "They should get a trial. A Cornelian sentance for high-treason is punishment enough. Until then, I propose we drag the two of them into the temple and shut the door. The former private second class here can carry our lantern in his teeth for us. After we finish our exploration, we should make our way back to Cornelia."

Roland releases some more faint, angry slurs and wiggles slightly but is otherwise harmless. The soldier's face goes white when Sara mentions "high-treason".

This message was last edited by the GM at 04:54, Sat 19 Feb 2011.

ZEIG
 player, 526 posts
 White Mage
Sat 19 Feb 2011
at 04:53
Re: Chapter 2: The Ancient Cycle
"Thank you, Dai.  I will be sure to keep it safe."

Zeig accepts the necklace from Dai, places it upon his neck.  Looking down at it, he holds it in his hand and closes his eyes.  "This body."

After releasing the necklace he turns to Sara.  "Shall we search for some clues, then?  Surely we can find what Garland was planning in this temple, and perhaps more myths and legends long forgotten will be depicted therein!"

This message was last edited by the player at 04:53, Sat 19 Feb 2011.

DAI
 player, 526 posts
Sat 19 Feb 2011
at 04:54
Re: Chapter 2: The Ancient Cycle
DAI nods in agreement, moving toward the Temple, offering to help JACK or anyone else drag them in for now...he wanted to summon the Chocobos when they were actually leaving.
teslas
 GM, 729 posts
Sat 19 Feb 2011
at 05:01
Re: Chapter 2: The Ancient Cycle
Sara asks to use the flint and steel to relight her torch and places the handle in the soldier's mouth once again. The party drags the two defunct palace guards into the temple and shut the door. The soldier does as he is told, his gaze vacant at all times.

As the door comes to a close, Sara's lantern becomes the only light source.

Going to assume ZEIG told Sara everything you guys saw.

She simply informs you that she was blindfolded until almost before the party pulled the stone onto the floor outside of the northern door. Garland then picked her up and was trying to get her flat against the orb while the soldier prisoner attempted to help.

Sara knows that this temple has not been used in hundreds of years, and is rarely mentioned in any texts she's read.

The soldier claims he doesn't know what Garland's plan was. He was simply following instructions and was promised much more money than he'd get in normal service to the crown.


Sara says, "Let's head west, then? I'd like to see this mural and the sealed doors for myself."
JACK
 player, 510 posts
Sat 19 Feb 2011
at 05:08
Re: Chapter 2: The Ancient Cycle
You got it, Sara. Jack sets off for the mural.
DAI
 player, 527 posts
Sat 19 Feb 2011
at 05:09
Re: Chapter 2: The Ancient Cycle
DAI nods, following Sara's lead through the Temple.
ZEIG
 player, 527 posts
 White Mage
Sat 19 Feb 2011
at 05:11
Re: Chapter 2: The Ancient Cycle
Zeig follows, excitedly pointing out the gods in particular, since religion is so subdued and old-fashioned in Cornelia.

This message was last edited by the player at 05:12, Sat 19 Feb 2011.

VIL
 player, 271 posts
 Red Mage
Sat 19 Feb 2011
at 05:14
Re: Chapter 2: The Ancient Cycle
Feeling naked without his armor and buckler, Vil holds his longsword out, guarding the rear. Still feeling angry, he keeps quiet.
teslas
 GM, 730 posts
Sat 19 Feb 2011
at 05:50
Re: Chapter 2: The Ancient Cycle
Sara seems to know quite a bit about the murals and adds to DAI's and ZEIG's opinions and observations. She is fascinated by it and comes to basically the same conclusion they did.
23:38, Today: teslas rolled 21 using 1d20+7. Sara's Know(Religion).
23:38, Today: teslas rolled 28 using 1d20+10. Sara's Know(History).

Stay in school, girls! Woo!

You get to the first corner section of the temple. JACK gives the door a flying kick to demonstrate to Sara that they are sealed, and busts his ass as the door collapses into the room, shattering into thousands of moldy pieces and throwing dust everywhere.

After it settles, the party finds a metal chest which is sitting already-opened. Inside are many old rags and ratty pieces of cloth. At the bottom lies a leather cap that looks to be in fairly decent condition.
DAI
 player, 528 posts
Sat 19 Feb 2011
at 05:52
Re: Chapter 2: The Ancient Cycle
DAI shows some confusion at the door's willingness to open now...but takes a look at the cap, wondering if it, like some of the other items here, was magical. He then closes his eyes a moment, opening them with a light Arcane Glow, trying to discern the item.

Taking 10 on spellcraft for total 20, so I can sense a 5th level spell effect, or 10th Caster Level effect if not spell-related. EDIT: just school of magic...nevermind

OOC: Activating Detect Magic, concentrating on it for the duration of 3 minutes...just in case, first 3 rounds spent staring at the cap.

This message was last edited by the player at 06:04, Sat 19 Feb 2011.

JACK
 player, 511 posts
Sat 19 Feb 2011
at 05:55
Re: Chapter 2: The Ancient Cycle
...Huh? Jack sits on his ass for a moment, befuddled. What happened to the door?
ZEIG
 player, 528 posts
 White Mage
Sat 19 Feb 2011
at 05:56
Re: Chapter 2: The Ancient Cycle
OOC: Didn't we go east last time?

quote:
You guys proceed East (right) down the hallway until you reach the carvings on the wall.

This message was last edited by the player at 05:58, Sat 19 Feb 2011.

teslas
 GM, 731 posts
Sat 19 Feb 2011
at 06:04
Re: Chapter 2: The Ancient Cycle
You went east last time, yes. This time you went west.
ZEIG
 player, 530 posts
 White Mage
Sat 19 Feb 2011
at 06:08
Re: Chapter 2: The Ancient Cycle
"That's very strange.  Perhaps the magic sealing these doors has vanished."

Zeig looks around with a slight bit of disappointment at the mural's similar depictions on this side of tte temple.

OOC: Sorry, was confused for a sec, nvm.
teslas
 GM, 732 posts
Sat 19 Feb 2011
at 08:53
Re: Chapter 2: The Ancient Cycle
DAI, the cap is magical. There's little need to try to detect what type of aura from what school magical items will be. They're almost always from the Enhancing school.

The party continues on. JACK simply tries opening the door to the next room in the corner while Sara and the other mages look around the hallway. The door falls off of its rusty hinges and slams into the ground.

Like the other room, there is an open metal chest. Inside of it lies nothing--not even scraps of cloth.

The party gets to the point where the large stone was pulled from the wall. Sara looks at it intently, saying "the temple must have been built hundreds and maybe even thousands of years ago. Why does the mural stop at around our point in time with this circle?"

Sara stops to think. "And you said this stone rotated freely? Lukan would have loved to have come here. Let's double check the other side of the temple for my sake."

Everyone gains 50 EXP from Sara's further understanding of the mural.

Sara doesn't have a clue how the doors are sealed. As you're leaving she explains that she thinks the orb in the center might be a device used to simply destroy things. It unmakes them. She isn't sure how Garland knew how to use such a thing.

The group makes their way back to the front door after almost an hour after entering for the second time. Roland is asleep but wakes up to moan and curse some more. The front doors are opened and the bright light of the sun nearly blinds all of you for a half a minute.

This message was last edited by the GM at 21:13, Sat 19 Feb 2011.

DAI
 player, 535 posts
Sat 19 Feb 2011
at 21:57
Re: Chapter 2: The Ancient Cycle
DAI shields his eyes from the bright light, before lowering his hand to take in the scenery, from this direction...if all was going to be as it was last time, this could get slightly annoying...DAI would inform the others of the possible magical tendencies on the cap, he'd offer to identify it on the way back but, it would require him to ride one of the soon-to-be summoned chocobos for the first hour.

OOC: Unless combat starts I could make the concentration check by taking a 10...easily.
teslas
 GM, 735 posts
Sat 19 Feb 2011
at 22:38
Re: Chapter 2: The Ancient Cycle
DAI: I'd make you roll a DC 10 Concentration check six hundred times if you attempted to identify something while riding on a moving chocobo. The DC for that is derived from casting spell on a moving mount. (10 + spell level).

Looks like you won't be able to do that until at least next level.


Sara is busy pouring water down the throats of Roland and the other guard, which are still tied together on top of their respective chunks of wood.

It looks as if you could simply tie ropes around the two palace guard's feet and drag them from those.  Sara has done a decent job of tying the guards to some of the box sides through holes and in between the boards. Luckily the supply box appeared to have been made for royal purposes, and quality lumber was used.

It is around 10 in the morning on Windsday. If the party left now they would spend the night in probably the same spot on the far side of the swamp late, late in the evening.

Sara looks southwards. "Well. Let's get moving, hmm? I wouldn't be surprised if we run into a second party sent by my father to check this temple."

[Private to DAI: It will take two chocobos to drag the two guards on their makeshift slicks. They will last for six hours each. You will either need to summon them twice (four total) or risk getting caught in the middle of the swamp come nightfall.]

This message was last edited by the GM at 22:43, Sat 19 Feb 2011.

ZEIG
 player, 535 posts
 White Mage
Sat 19 Feb 2011
at 22:42
Re: Chapter 2: The Ancient Cycle
Zeig grimaces up at his old nemesis as he crosses the temple doorway.

"What I wouldn't give for another day of sweet, blissful overcast...I suppose we should be on our way, I wouldn't want to tempt the wolves."
VIL
 player, 272 posts
 Red Mage
Sat 19 Feb 2011
at 22:46
Re: Chapter 2: The Ancient Cycle
Vil sheathes his weapon, and heads out.
DAI
 player, 537 posts
Sat 19 Feb 2011
at 22:54
Re: Chapter 2: The Ancient Cycle
DAI makes a few short gestures, summoning up two Yellow Chocobo in front of the soldiers on their sleds.

"These should last...most of the day..."

OOC: Can't I take 10 on concentration as long as I'm not beign stressed? Riding a chocobo isn't really a stressful situation...hell, I took cross-class ranks for teh eventual use of this spell >.>
teslas
 GM, 741 posts
Sat 19 Feb 2011
at 23:16
Re: Chapter 2: The Ancient Cycle
The party makes fairly decent time through the swamp on the path that JACK manages to find rather quickly. Roland is grimacing at every little bump, but doesn't appear to have his wounds agitated too much. The other guard lets out wheezes and moans from time to time, but remains unconscious.

The soldier is still bound up and follows the group. He either recognizes that running off on his own is a death sentence or is simply too concerned about his future to do anything but mindlessly follow Sara's instructions.

In the mid-afternoon, the chocobos poof out. To make it to the planned first night's camp two more will have to be created. Dragging the two guards by hand would take several times longer than using chocobos.

This message was last edited by the GM at 23:17, Sat 19 Feb 2011.

JACK
 player, 513 posts
Sat 19 Feb 2011
at 23:16
Re: Chapter 2: The Ancient Cycle
All right, time to go. Jack shifts his pack to a more comfortable position.
DAI
 player, 544 posts
Sat 19 Feb 2011
at 23:19
Re: Chapter 2: The Ancient Cycle
As if on cue, DAI recasts the two Mount spells, conjuring up another two Chocobo, ready to pull the soldiers.
teslas
 GM, 742 posts
Sat 19 Feb 2011
at 23:23
Re: Chapter 2: The Ancient Cycle
The party makes it to the camp on the mound next to the path about 20 minutes after nightfall. Sara's lantern is burning to help shed light.

ZEIG immediately notices that the shredded human carcass that was buried has been dug up and no evidence of remains can be seen. Sara is then informed of the events of two days prior and makes mention of old tales about werewolves from the north.

Howling can be heard in the distance, and indeed has rarely ever stopped.
DAI
 player, 545 posts
Sat 19 Feb 2011
at 23:25
Re: Chapter 2: The Ancient Cycle
DAI thinks a few moments...before mentioning something his voice showed regret in even speaking:

"Wonder if...they hold grudges..."
ZEIG
 player, 540 posts
 White Mage
Sat 19 Feb 2011
at 23:31
Re: Chapter 2: The Ancient Cycle
Zeig looks down at the shallow, now empty grave and heaves a heavy sigh.

"It is a cruel fate...but it was trying to kill us.  I would not hesitate to defend myself again, though I hope that it does not come to that."
DAI
 player, 546 posts
Sat 19 Feb 2011
at 23:35
Re: Chapter 2: The Ancient Cycle
DAI simply nods, before pulling out the leather cap and beginning to use his final cantrip of the day, using identify for an hour before moving to rest.
teslas
 GM, 743 posts
Sat 19 Feb 2011
at 23:38
Re: Chapter 2: The Ancient Cycle
Everyone comes to agree that the previous night's watches worked fairly well and commits to them once again. ZEIG stays awake with DAI as he is casting Identify.


Dexterous Cap +1, 1,500gp
Grants a +1 enhancement bonus to Dexterity when worn.

This message was last edited by the GM at 23:42, Sat 19 Feb 2011.

teslas
 GM, 746 posts
Sat 19 Feb 2011
at 23:54
Re: Chapter 2: The Ancient Cycle
The night passes without incident. The Iceday morning is quiet and unusually devoid of howling.

Everyone eat another day's worth of rations. Sara again feeds the soldier.

Roland is now quite aware and is incessantly spiteful in tone and speech. Halfway through with her breakfast, Sara stands up and drives one of her heels into his forehead. Roland goes back to being unconscious. The other guard is stirring as well now, and lets out a moan or a short sentence rooted in delirium every once in a while.

Sara uses Create Water and pours more water down each of their throats.
[Private to GM:
Roland:  1/30 (3) : K/O
OtherP:  0/30     : disabled
Soldi3: 15/15 : tied up
]

"Let's get a move on!", Sara says sort of cheerfully.
DAI
 player, 552 posts
Sat 19 Feb 2011
at 23:56
Re: Chapter 2: The Ancient Cycle
DAI is a little surprised by Sara's use of violence, on top of her magic...but says nothing. When they are ready, DAI summons up another two Chocobo to pull their luggage around for a few hours.
JACK
 player, 515 posts
Sat 19 Feb 2011
at 23:59
Re: Chapter 2: The Ancient Cycle
Jack smiles. Very well. He starts preparing to leave, tying the possessions to the mount.
VIL
 player, 274 posts
 Red Mage
Sun 20 Feb 2011
at 00:03
Re: Chapter 2: The Ancient Cycle
Vil gets himself ready, a little less cold today. He cracks a tight smile at Sara's violence.
ZEIG
 player, 544 posts
 White Mage
Sun 20 Feb 2011
at 00:04
Re: Chapter 2: The Ancient Cycle
"Sure thing!"

Zeig glances around with a smile and ignores Roland entirely.  For the first time in a long time he is content.

OOC: Also no ranks.

This message was last edited by the player at 00:21, Sun 20 Feb 2011.

teslas
 GM, 748 posts
Sun 20 Feb 2011
at 00:05
Re: Chapter 2: The Ancient Cycle
The guards are again pulled by the chocobos. The ropes are looking sort of worn and frayed, but should hold for at least another day. [Private to JACK: That staff of ropes is fucking awesome.]

ZEIG notices something blowing in the trees above once the group is out of the swamp. He points it out, and everyone sees a silky substance that coats several tree limbs several, several feet above the road in the canopy. Knowledge (Nature).
DAI
 player, 555 posts
Sun 20 Feb 2011
at 00:06
Re: Chapter 2: The Ancient Cycle
OOC: No ranks, and JACK is currently holding another 50 feet of rope for me, in case it's needed.
JACK
 player, 516 posts
Sun 20 Feb 2011
at 00:20
Re: Chapter 2: The Ancient Cycle
OOC: I have a single rank in use rope. Also, do you mean spool of endless rope? I don't know about any staff. I think there was an entangling staff in Complete Adventurer, but that's vines or something.
DAI
 player, 558 posts
Sun 20 Feb 2011
at 00:23
Re: Chapter 2: The Ancient Cycle
OOC: I meant the 50 ft Hempen Rope and grappling hook you've been carrying for me since we left town >.>
ZEIG
 player, 545 posts
 White Mage
Sun 20 Feb 2011
at 00:28
Re: Chapter 2: The Ancient Cycle
Zeig wrinkles his brow, puzzled by the strange but beautiful threads in the trees.

"That's odd, I wonder what that is up there?"
teslas
 GM, 752 posts
Sun 20 Feb 2011
at 00:30
Re: Chapter 2: The Ancient Cycle
The party continues onward. The path turns back into an old and broken road. Roland wakes back up during the trip but remains much more quiet.

The wispy bits of silk come and go in the trees to your sides and above you as you walk. They're actually kind of enchanting as they play with the bits of sunlight coming through the blanket of leaves above you.

Up ahead, all of a sudden, a few goblins bust out of the bushes on the left side and come running straight at you down the middle of the road. They seem to have clearly noticed you. Two of them have morningstars but one looks unarmed. The two chocobos stop their progress and eye them very carefully. The person(s) leading them can feel them tense up. Spot checks. Sense Motive checks. Initiative Rolls.

This message was last edited by the GM at 00:33, Sun 20 Feb 2011.

DAI
 player, 563 posts
Sun 20 Feb 2011
at 00:33
Re: Chapter 2: The Ancient Cycle
16:32, Today: DAI rolled 10 using 1d20+2. init.
16:32, Today: DAI rolled 7 using 1d20+1. spot.
16:34, Today: DAI rolled 5 using 1d20+1. sense motive(He's coming right for us!).


OOC: Ah sorry, I guess his post was a private line then.

This message was last edited by the player at 00:35, Sun 20 Feb 2011.

ZEIG
 player, 547 posts
 White Mage
Sun 20 Feb 2011
at 00:33
Re: Chapter 2: The Ancient Cycle
19:32, Today: ZEIG rolled 18 using 1d20. initiative.
19:32, Today: ZEIG rolled 12 using 1d20+4. spot.
19:35, Today: ZEIG rolled 21 using 1d20+6. sense motive.


OOC: Yea that was really confusing.  I just kind of ignored it cause I have a killer headache.

This message was last edited by the player at 00:35, Sun 20 Feb 2011.

JACK
 player, 522 posts
Sun 20 Feb 2011
at 00:38
Re: Chapter 2: The Ancient Cycle
19:37, Today: JACK rolled 4 using 1d20+3 with rolls of 1. Initiative (+2).
19:36, Today: JACK rolled 8 using 1d20+3 with rolls of 5. Initiative (+3).
19:35, Today: JACK rolled 12 using 1d20 with rolls of 12. Sense Motive.
19:35, Today: JACK rolled 3 using 1d20 with rolls of 3. Spot.


put both, just in case

teslas
 GM, 755 posts
Sun 20 Feb 2011
at 00:47
Re: Chapter 2: The Ancient Cycle
I'm going to assume Sara and VIL are leading the two chocobos (due to their Charisma). DAI is probably nearby, still pleased with himself in his new ability to summon them. Jack is probably behind the bound up soldier, while ZEIG is probably walking near to the two injured guards on the box sides.

If your character would be somewhere else, please let me know in the OOC thread.


All off you can see the goblins running at you quite plainly. Nothing else out of the usual is apparent.
[Private to ZEIG: The goblins are completely unconcerned with you, and indeed, seeing you on the road was a surprise.][Private to VIL: This doesn't appear to be anything like the previous goblin raid on the party. The fact that one is unarmed is a clear indication something isn't quite right.][Private to DAI: They're coming right at us!][Private to JACK: Something's not quite right about this situation.]

Round 1:
22: Chocobos
22: VIL
[Private to GM:19: Big Spider]
18: ZEIG [Private to ZEIG: The +0 White Mage wins initiative again! UPDATE: erp, nevermind. VIL won.]
16: Bound Soldier
10: DAI
 8: JACK
 7: Sara
 5: Goblins
 [Private to GM: 4: Spiders]

People:
PC's are their usuals.
S = Sara
B = Bound Soldier
C = Chocobo
c = Chocobo
R = Roland and the other guard's makeshift sled. roughly 6'x8'
1 = Goblin (morningstar)
2 = Goblin (unarmed)
3 = Goblin (morningstar and javelin)

Objects/Terrain:
T = Tree
b = bush
| = Road
. = ground

-The Sled (S) counts as Large size and moving through it costs double movement. It has "soft" corners.
-Bushes (b) are difficult terrain (double movement) and going prone in them grants you total concealment (50% miss chance).
-Trees (T) have soft corners.

Battlemap will go here. Damnit. I forgot my laptop. Our beautiful forest map :(
Sorry this looks like a bad game of Dwarf Fortress, guys.

...................b.||............TT........
..........TTT......b.||............TT........
.TT.......TT......bb.1|......................
.TT..................32.....T..........T....T
...........TTT....bb.||.........T...........T
...........TTT.......||............T....T....
....bbb.....TT.......||...b..................
.....................||...bTT..bbb...........
.....................||....TT................
......b...TT....b....||........TTT...........
T.........TT....bb...||........TTT......TTT..
T....................VSD................TTT..
......T.......TT....CCcc.b...............T...
..............TT....CCcc.b...TT..............
.......bbbb..........RR.......T..............
.................bb..RR.........bbbbb.....TTT
.....TTTT............ZB......b............TTT
.....TTTT............|J......b....TT.......TT
......TTT.......bb...||...........TT.........
................TT...||...T.........b........

[Private to GM:
Roland:  1/30 (3) : K/O
OtherP:  0/30     : disabled
Soldi3: 15/15     : tied up

Gob1:  9/11
Gob2: 11/11
Gob3:  7/11

Spider1: 22/22
Spider2: 22/22
Spider3: 22/22
Spider4: 22/22
]

This message was last edited by the GM at 01:31, Sun 20 Feb 2011.

VIL
 player, 278 posts
 Red Mage
Sun 20 Feb 2011
at 00:47
Re: Chapter 2: The Ancient Cycle
18:47, Today: VIL rolled 22 using 1d20+2. Initiative roll.
18:47, Today: VIL rolled 14 using 1d20+6. Sense Motive check.
18:47, Today: VIL rolled 3 using 1d20. Spot check.

VIL
 player, 280 posts
 Red Mage
Sun 20 Feb 2011
at 02:21
Re: Chapter 2: The Ancient Cycle
Vil draws his longsword and looks around warily.

"Something is not right about this."
teslas
 GM, 759 posts
Sun 20 Feb 2011
at 02:36
Re: Chapter 2: The Ancient Cycle
Battlemap unchanged. ZEIG's turn.
ZEIG
 player, 551 posts
 White Mage
Sun 20 Feb 2011
at 02:36
Re: Chapter 2: The Ancient Cycle
"Hold!  They do not seem to be here to fight with us.

Zeig draws his dagger and tries to ascertain what the goblins are focused on while moving diagonally up and left 15' (2 squares) and up 5'.

This message was last edited by the player at 02:37, Sun 20 Feb 2011.

teslas
 GM, 760 posts
Sun 20 Feb 2011
at 02:38
Re: Chapter 2: The Ancient Cycle
The soldier prisoner looks around at the trees surrounding the little convoy and then eyes JACK.

Round 1:
22: Chocobos
22: VIL
[Private to GM:19: Big Spider]
18: ZEIG
16: Bound Soldier
10: DAI
 8: JACK
 7: Sara
 5: Goblins
 [Private to GM: 4: Spiders]

People:
PC's are their usuals.
S = Sara
B = Bound Soldier
C = Chocobo
c = Chocobo
R = Roland and the other guard's makeshift sled. roughly 6'x8'
1 = Goblin (morningstar)
2 = Goblin (unarmed)
3 = Goblin (morningstar and javelin)

Objects/Terrain:
T = Tree
b = bush
| = Road
. = ground

-The Sled (S) counts as Large size and moving through it costs double movement. It has "soft" corners.
-Bushes (b) are difficult terrain (double movement) and going prone in them grants you total concealment (50% miss chance).
-Trees (T) have soft corners.

...................b.||............TT........
..........TTT......b.||............TT........
.TT.......TT......bb.1|......................
.TT..................32.....T..........T....T
...........TTT....bb.||.........T...........T
...........TTT.......||............T....T....
....bbb.....TT.......||...b..................
.....................||...bTT..bbb...........
.....................||....TT................
......b...TT....b....||........TTT...........
T.........TT....bb...||........TTT......TTT..
T....................VSD................TTT..
......T.......TT....CCcc.b...............T...
..............TT...ZCCcc.b...TT..............
.......bbbb..........RR.......T..............
.................bb..RR.........bbbbb.....TTT
.....TTTT............|B......b............TTT
.....TTTT............|J......b....TT.......TT
......TTT.......bb...||...........TT.........
................TT...||...T.........b........

[Private to GM:
Roland:  1/30 (3) : K/O
OtherP:  0/30     : disabled
Soldi3: 15/15     : tied up

Gob1:  9/11
Gob2: 11/11
Gob3:  7/11

Spider1: 22/22
Spider2: 22/22
Spider3: 22/22
Spider4: 22/22

Response Times:
VIL :  .5
ZEIG: 1.5
DAI :
JACK:
]

This message was last edited by the GM at 02:39, Sun 20 Feb 2011.

DAI
 player, 566 posts
Sun 20 Feb 2011
at 03:34
Re: Chapter 2: The Ancient Cycle
DAI listens to ZEIG's words, then yells ahead at the goblins in tehir own native tongue, this would be the first time the others his friends would have heard him do this.

After this he draws out the loaded Heavy Crossbow, and moves into the bushes at his Southeast, dropping prone to stay out of sight of whatever was setting the goblins off.

[Private to teslas: "If you are running from something...we can help you fight, but you have to do it with us."]

OOC: I know I can't use(most) ranged weapons while prone but...could I fire off a ray spell?
teslas
 GM, 763 posts
Sun 20 Feb 2011
at 06:03
Re: Chapter 2: The Ancient Cycle
Crossbows are triggered weapons, and therefore can be used without penalty while prone. Conventional firearms fall under the same rules, although I doubt you'll see many of those in this campaign. And yes, you can fire off ranged touch attack spells without penalty.

Round 1:
22: Chocobos
22: VIL
[Private to GM:19: Big Spider]
18: ZEIG
16: Bound Soldier
10: DAI
 8: JACK
 7: Sara
 5: Goblins
 [Private to GM: 4: Spiders]

People:
PC's are their usuals.
D = DAI (currently in bushes, prone (b))
S = Sara
B = Bound Soldier
C = Chocobo
c = Chocobo
R = Roland and the other guard's makeshift sled. roughly 6'x8'
1 = Goblin (morningstar)
2 = Goblin (unarmed)
3 = Goblin (morningstar and javelin)

Objects/Terrain:
T = Tree
b = bush
| = Road
. = ground

-The Sled (S) counts as Large size and moving through it costs double movement. It has "soft" corners.
-Bushes (b) are difficult terrain (double movement) and going prone in them grants you total concealment (50% miss chance).
-Trees (T) have soft corners.

...................b.||............TT........
..........TTT......b.||............TT........
.TT.......TT......bb.1|......................
.TT..................32.....T..........T....T
...........TTT....bb.||.........T...........T
...........TTT.......||............T....T....
....bbb.....TT.......||...b..................
.....................||...bTT..bbb...........
.....................||....TT................
......b...TT....b....||........TTT...........
T.........TT....bb...||........TTT......TTT..
T....................VS.................TTT..
......T.......TT....CCcc.D...............T...
..............TT...ZCCcc.b...TT..............
.......bbbb..........RR.......T..............
.................bb..RR.........bbbbb.....TTT
.....TTTT............|B......b............TTT
.....TTTT............|J......b....TT.......TT
......TTT.......bb...||...........TT.........
................TT...||...T.........b........

[Private to GM:
Roland:  1/30 (3) : K/O
OtherP:  0/30     : disabled
Soldi3: 15/15     : tied up

Gob1:  9/11
Gob2: 11/11
Gob3:  7/11

Spider1: 22/22
Spider2: 22/22
Spider3: 22/22
Spider4: 22/22

Response Times:
VIL :  .5
ZEIG: 1.5
DAI : 1
JACK:
]

This message was last edited by the GM at 06:05, Sun 20 Feb 2011.

JACK
 player, 523 posts
Sun 20 Feb 2011
at 14:05
Re: Chapter 2: The Ancient Cycle
What's your business? Jack asks loudly. He gets ready for a fight.

He readies an action to attack any goblin that comes close.

teslas
 GM, 766 posts
Sun 20 Feb 2011
at 18:35
Re: Chapter 2: The Ancient Cycle
Sara turns to the chocobos and attempts to calms them down. (Move and Standard)
12:22, Today: teslas rolled 19 using 1d20+4. DC 10 for "c".
12:22, Today: teslas rolled 10 using 1d20+4. DC 10 for "C".

"They're running from something for sure. Keep your eyes open."

Goblin #2 begins to take a step and then drops to the ground, unmoving.

Goblin #1 and #3 continue to run towards the party. Their only response is "Ahhhhhhhhhhhhhhhhhhhhh! STRING CRAWLIES!"

Just as soon as the goblins make it near the party, two humongous spiders crawl through the bushes the goblins just hopped through. Another descends down from the trees and drops to the ground. A fourth can be seen to the south running down the road towards the party at an incredible rate (South, in this instance, is "up".). They are about 8' wide and long, but only about 5' tall.

The two spiders coming out of the bushes both bite the goblin that had dropped to the ground. Knowledge (Nature) and/or Heal checks.

I'm going to start adding in all appropriate checks, even the ones nobody in the party has ranks in. I'm going to do this to show you when certain skills would be useful. Always feel free to Private Message or Private Line me if you wish to roll a check on something, even if I haven't suggested it. The worst I can say is "wtf, no". Most of the time the checks I include are free actions to simply know something or not. In other cases they might be Standard actions to actively attempt to recall information. I'll always specify if the checks are more than free actions.

The two chocobos DAI has summoned become obviously terrified but remain in their location for now.

Round 1:
22: Chocobos
22: VIL
[Private to GM:19: Big Spider]
18: ZEIG
16: Bound Soldier
10: DAI
 8: JACK
 7: Sara
 5: Goblins
 4: Spiders

People:
PC's are their usuals.
D = DAI (currently in bushes, prone (b))
S = Sara
B = Bound Soldier
C = Chocobo
c = Chocobo
R = Roland and the other guard's makeshift sled. roughly 6'x8'
1 = Goblin (morningstar)
2 = Goblin (unarmed)
3 = Goblin (morningstar and javelin)
@ = Spider
# = Spider
% = Spider
& = Spider (in distance)

Objects/Terrain:
T = Tree
b = bush
| = Road
. = ground

-The Sled (S) counts as Large size and moving through it costs double movement. It has "soft" corners.
-Bushes (b) are difficult terrain (double movement) and going prone in them grants you total concealment (50% miss chance).
-Trees (T) have soft corners.

...................b.||............TT........
..........TTT......b.|@@...........TT........
.TT.......TT......bb.|@@.....................
.TT.................##2.....T..........T....T
...........TTT....bb##|.........T...........T
...........TTT.$$....||............T....T....
....bbb.....TT.$$....||...b..................
.....................||...bTT..bbb...........
.....................||....TT................
......b...TT....b....||.1......TTT...........
T.........TT....bb...||..3.....TTT......TTT..
T....................VS.................TTT..
......T.......TT....CCcc.D...............T...
..............TT...ZCCcc.b...TT..............
.......bbbb..........RR.......T..............
.................bb..RR.........bbbbb.....TTT
.....TTTT............|B......b............TTT
.....TTTT............|J......b....TT.......TT
......TTT.......bb...||...........TT.........
................TT...||...T.........b........

[Private to GM:
Roland:  1/30 (1) : K/O
OtherP:  0/30     : disabled
Soldi3: 15/15     : tied up

Gob1:  9/11
Gob2: 11/11
Gob3:  7/11

Spider1: 22/22
Spider2: 22/22
Spider3: 22/22
Spider4: 22/22

Response Times:
VIL :  .5
ZEIG: 1.5
DAI : 1
JACK: 0
]

This message was last edited by the GM at 18:44, Sun 20 Feb 2011.

VIL
 player, 281 posts
 Red Mage
Sun 20 Feb 2011
at 18:59
Re: Chapter 2: The Ancient Cycle
Vil uses his Fastcast ability to cast Enflame on his longsword, then charges the nearest spider.

12:58, Today: VIL rolled 10 using 1d20+7. Charge attack on Spider.

[OOC] For the love of @!%&$&@^$*@. i hate the dice roller. [/OOC]
teslas
 GM, 769 posts
Sun 20 Feb 2011
at 19:04
Re: Chapter 2: The Ancient Cycle
VIL looks very impressive as he's charging, his Longsword bursting into flames. The spider notices his flashy charge and simply moves a leg out of the way of VIL's attack... making him look slightly less impressive.

Round 1:
22: Chocobos
22: VIL
[Private to GM:19: Big Spider]
18: ZEIG
16: Bound Soldier
10: DAI
 8: JACK
 7: Sara
 5: Goblins
 4: Spiders

People:
PC's are their usuals.
D = DAI (currently in bushes, prone (b))
S = Sara
B = Bound Soldier
C = Chocobo
c = Chocobo
R = Roland and the other guard's makeshift sled. roughly 6'x8'
1 = Goblin (morningstar)
2 = Goblin (unarmed)
3 = Goblin (morningstar and javelin)
@ = Spider
# = Spider
% = Spider
& = Spider (in distance)

Objects/Terrain:
T = Tree
b = bush
| = Road
. = ground

-The Sled (S) counts as Large size and moving through it costs double movement. It has "soft" corners.
-Bushes (b) are difficult terrain (double movement) and going prone in them grants you total concealment (50% miss chance).
-Trees (T) have soft corners.

...................b.||............TT........
..........TTT......b.|@@...........TT........
.TT.......TT......bb.|@@.....................
.TT.................##2.....T..........T....T
...........TTT....bb##|.........T...........T
...........TTT.$$....||............T....T....
....bbb.....TT.$$....||...b..................
.................V...||...bTT..bbb...........
.....................||....TT................
......b...TT....b....||.1......TTT...........
T.........TT....bb...||..3.....TTT......TTT..
T....................|S.................TTT..
......T.......TT....CCcc.D...............T...
..............TT...ZCCcc.b...TT..............
.......bbbb..........RR.......T..............
.................bb..RR.........bbbbb.....TTT
.....TTTT............|B......b............TTT
.....TTTT............|J......b....TT.......TT
......TTT.......bb...||...........TT.........
................TT...||...T.........b........

[Private to GM:
Roland:  1/30 (1) : K/O
OtherP:  0/30     : disabled
Soldi3: 15/15     : tied up

Gob1:  9/11
Gob2: 11/11
Gob3:  7/11

Spider1: 22/22
Spider2: 22/22
Spider3: 22/22
Spider4: 22/22

Response Times:
VIL :  .5
ZEIG: 1.5
DAI : 1
JACK: 0
]
ZEIG
 player, 555 posts
 White Mage
Sun 20 Feb 2011
at 19:19
Re: Chapter 2: The Ancient Cycle
14:18, Today: ZEIG rolled 23 using 1d20+6. heal check.

Waiting for results before continuing.

GM SECRET MESSAGE-
[Private to ZEIG: You are fairly certain it had been poisoned and paralyzed shortly after in some way. With two more spider bites it's unlikely to get better any time soon.]

This message was last edited by the GM at 19:48, Sun 20 Feb 2011.

ZEIG
 player, 556 posts
 White Mage
Sun 20 Feb 2011
at 20:02
Re: Chapter 2: The Ancient Cycle
Zeig moves up 5' and diagonally up/right 15' (2 squares, I'm 1 up and to the left from Sara).  His face contorts in a grimace as he recognizes the symptoms the farthest goblin is experiencing.

"Be careful, their venom is poisonous and induces paralysis!"
teslas
 GM, 772 posts
Sun 20 Feb 2011
at 20:41
Re: Chapter 2: The Ancient Cycle
Round 2:
22: Chocobos
22: VIL
[Private to GM:19: Big Spider]
18: ZEIG
10: DAI
 8: JACK
 8: Bound Soldier
 7: Sara
 5: Goblins
 4: Spiders

People:
PC's are their usuals.
D = DAI (currently in bushes, prone (b))
S = Sara
B = Bound Soldier
C = Chocobo
c = Chocobo
R = Roland and the other guard's makeshift sled. roughly 6'x8'
1 = Goblin (morningstar)
2 = Goblin (unarmed)
3 = Goblin (morningstar and javelin)
@ = Spider
# = Spider
% = Spider
& = Spider (in distance)

Objects/Terrain:
T = Tree
b = bush
| = Road
. = ground

-The Sled (S) counts as Large size and moving through it costs double movement. It has "soft" corners.
-Bushes (b) are difficult terrain (double movement) and going prone in them grants you total concealment (50% miss chance).
-Trees (T) have soft corners.

...................b.||............TT........
..........TTT......b.|@@...........TT........
.TT.......TT......bb.|@@.....................
.TT.................##2.....T..........T....T
...........TTT....bb##|.........T...........T
...........TTT.$$....||............T....T....
....bbb.....TT.$$....||...b..................
.................V...||...bTT..bbb...........
.....................||....TT................
......b...TT....b....||.1......TTT...........
T.........TT....bb...Z|..3.....TTT......TTT..
T....................|S.................TTT..
......T.......TT....CCcc.D...............T...
..............TT....CCcc.b...TT..............
.......bbbb..........RR.......T..............
.................bb..RR.........bbbbb.....TTT
.....TTTT............|B......b............TTT
.....TTTT............|J......b....TT.......TT
......TTT.......bb...||...........TT.........
................TT...||...T.........b........

[Private to GM:
Roland:  1/30 (1) : K/O
OtherP:  0/30     : disabled
Soldi3: 15/15     : tied up

Gob1:  9/11
Gob2:  4/11 : No STR
Gob3:  7/11

Spider1: 22/22
Spider2: 22/22
Spider3: 22/22
Spider4: 22/22

Response Times:
VIL : 0.5
ZEIG: 3
DAI : 1
JACK: 0
]

This message was last edited by the GM at 20:42, Sun 20 Feb 2011.

DAI
 player, 572 posts
Sun 20 Feb 2011
at 23:00
Re: Chapter 2: The Ancient Cycle
In an attempt to help out VIL, and also test his renewed accuracy with his spells, DAI fires off a small swarm of conjured stones at the Spider VIL had just charged.

14:59, Today: DAI rolled 19 using 2d12+4. stone(damage).
14:59, Today: DAI rolled 16 using 1d20+3. Stone(touch).
Create Rough Terrain(if hit) in the square directly above VIL.

teslas
 GM, 777 posts
Mon 21 Feb 2011
at 02:55
Re: Chapter 2: The Ancient Cycle
The spider lets out an extremely shrill shriek. It looks as if the attack nearly killed the spider outright.

Round 2:
22: Chocobos
22: VIL
[Private to GM:19: Big Spider]
18: ZEIG
10: DAI [Private to GM: Tick on the difficult terrains.]
 8: JACK
 8: Bound Soldier
 7: Sara
 5: Goblins
 4: Spiders

People:
PC's are their usuals.
D = DAI (currently in bushes, prone (b))
S = Sara
B = Bound Soldier
C = Chocobo
c = Chocobo
R = Roland and the other guard's makeshift sled. roughly 6'x8'
1 = Goblin (morningstar)
2 = Goblin (unarmed)
3 = Goblin (morningstar and javelin)
@ = Spider 1
# = Spider 2
$ = Spider 3
% = Spider 4 (in distance)

Objects/Terrain:
T = Tree
b = bush
| = Road
. = ground
X = magical difficult terrain. Green/Yellow/Red 3/2/1 rounds remaining.

-The Sled (S) counts as Large size and moving through it costs double movement. It has "soft" corners.
-Bushes (b) are difficult terrain (double movement) and going prone in them grants you total concealment (50% miss chance).
-Trees (T) have soft corners.

...................b.||............TT........
..........TTT......b.|@@...........TT........
.TT.......TT......bb.|@@.....................
.TT.................##2.....T..........T....T
...........TTT....bb##|.........T...........T
...........TTT.$$....||............T....T....
....bbb.....TT.$$X...||...b..................
.................V...||...bTT..bbb...........
.....................||....TT................
......b...TT....b....||.1......TTT...........
T.........TT....bb...Z|..3.....TTT......TTT..
T....................|S.................TTT..
......T.......TT....CCcc.D...............T...
..............TT....CCcc.b...TT..............
.......bbbb..........RR.......T..............
.................bb..RR.........bbbbb.....TTT
.....TTTT............|B......b............TTT
.....TTTT............|J......b....TT.......TT
......TTT.......bb...||...........TT.........
................TT...||...T.........b........

[Private to GM:
Roland:  1/30 (1) : K/O
OtherP:  0/30     : disabled
Soldi3: 15/15     : tied up

Gob1:  9/11
Gob2:  4/11 : No STR
Gob3:  7/11

Spider@1: 22/22
Spider#2: 22/22
Spider$3:  3/22
Spider%4: 22/22

Response Times:
VIL : 0.5
ZEIG: 3
DAI : 1
JACK: 0
]
JACK
 player, 525 posts
Mon 21 Feb 2011
at 03:01
Re: Chapter 2: The Ancient Cycle
Jack moves forward (up-right, up, up, up, up-right, up, up-left should make 35 ft.) and takes total defense.
teslas
 GM, 778 posts
Mon 21 Feb 2011
at 03:29
Re: Chapter 2: The Ancient Cycle
The monsters and NPCs DO always seem to go at the same time D:

[Private to JACK: Your description of movement exceeds 35'. You could, however, simply walk through the chocobo's squares and arrive in that position. If you were wanting to walk past the goblin for some reason, please let me know and we can edit the posts.] JACK heads up to the front of the pack and goes on Total Defense.

The bound up soldier sees JACK run away and immediately begins running (Run action) the opposite direction down the road as quickly as he can. He makes it 120' or 24 squares south of his previous position.

Sara stays where she is and attempts to calm the chocobos again.
21:10, Today: teslas rolled 9 using 1d20+4. 10 for "C".
21:10, Today: teslas rolled 24 using 1d20+4. DC 10 for "c".

She then exclaims out to DAI, "I couldn't calm one down. They will try run off with the prisoners if they aren't sent away!" She makes it clear that she could not calm down chocobo "C".

Goblin #3 runs away (double Move) and Goblin #1 follows (Withdraw action). [Private to DAI: You get an attack of opportunity against goblin #3 if you wish to take it, but you get all sorts of heinous penalties.]

The spider in the distance (%) charges up (Charge action) and bites the goblin on the ground. If it wasn't dead before, it almost surely is now.

Spider (#) moves down and bites at VIL, but instead bites his longsword, burning the inside of its mouth rather badly.
21:18, Today: teslas rolled 11 using 1d20+4.
21:18, Today: teslas rolled 5 using 1d20+4.
21:18, Today: teslas rolled 6 using 1d6.


Spider (@) runs up to JACK and ZEIG, looking at them with its eight, massive eyes and lets out a squeal.

The dying spider ($) makes a desperate attempt to bite VIL's unarmored and off-balance body, nearly wounding him horribly.
21:22, Today: teslas rolled 8 using 1d6+3.
21:22, Today: teslas rolled 10 using 1d20+4. confirm.
21:21, Today: teslas rolled 24 using 1d20+4.

VIL feels the bite site burning feverishly. [Private to ZEIG: You know that venom was almost assuredly involved in the bite.]
21:23, Today: teslas, on behalf of VIL, rolled 11 using 1d20+4. Fort save vs poison.

One of the chocobos remains tense with terror. The other one flails wildly at the ropes binding it to the sled, but the ropes hold.
21:26, Today: teslas rolled 14 using 1d20+6.
This motion seems to make the other chocobo much less comfortable than it already is.

[Private to VIL: The site of your bite burns horribly, and then stops. You take an additional 4 damage.]

Round 3:
22: Chocobos
22: VIL [Private to GM: Round 1 of Poisoning.]
[Private to GM:19: Big Spider]
18: ZEIG
10: DAI [Private to GM: Tick on the difficult terrains.]
 8: JACK          : Total Defense
 8: Bound Soldier
 7: Sara
 5: Goblins
 4: Spiders

People:
PC's are their usuals.
D = DAI (currently in bushes, prone (b))
S = Sara
B = Bound Soldier
C = Chocobo
c = Chocobo
R = Roland and the other guard's makeshift sled. roughly 6'x8'
1 = Goblin (morningstar)
2 = Goblin (unarmed and probably dead)
3 = Goblin (morningstar and javelin)
@ = Spider 1
# = Spider 2
$ = Spider 3
% = Spider 4

Objects/Terrain:
T = Tree
b = bush
| = Road
. = ground
X = magical difficult terrain. Green/Yellow/Red 3/2/1 rounds remaining.

-The Sled (S) counts as Large size and moving through it costs double movement. It has "soft" corners.
-Bushes (b) are difficult terrain (double movement) and going prone in them grants you total concealment (50% miss chance).
-Trees (T) have soft corners.

...................b.||............TT........
..........TTT......b%%|............TT........
.TT.......TT......bb%%|......................
.TT..................|2.....T..........T....T
...........TTT....bb.||.........T...........T
...........TTT.$$.##.||............T....T....
....bbb.....TT.$$X##.||...b..................
.................V...|@@..bTT..bbb...........
.....................|@@...TT................
......b...TT....b....||........TTT...........
T.........TT....bb...Z|J.......TTT......TTT..
T....................|S.................TTT..
......T.......TT....CCcc.D...............T...
..............TT....CCcc.b...TT..............
.......bbbb..........RR.......T..............
.................bb..RR....1....bbbbb.....TTT
.....TTTT............||......b............TTT
.....TTTT............||......b....TT.......TT
......TTT.......bb...||...3.......TT.........
................TT...||...T.........b........

[Private to GM:
Roland:  1/30 (1) : K/O
OtherP:  0/30     : disabled
Soldi3: 15/15     : tied up

Gob1:  9/11
Gob2:  4/11 : No STR
Gob3:  7/11

Spider@1: 22/22
Spider#2: 16/22
Spider$3:  3/22
Spider%4: 22/22

Response Times:
VIL : 0.5
ZEIG: 3
DAI : 1
JACK: 1.5
]

This message was last edited by the GM at 03:34, Mon 21 Feb 2011.

VIL
 player, 287 posts
 Red Mage
Mon 21 Feb 2011
at 03:33
Re: Chapter 2: The Ancient Cycle
Vil cringes at his wounds and slashes at Spider #3.

21:32, Today: VIL rolled 23 using 1d20+5. Longsword attack against Spider #3.
21:32, Today: VIL rolled 1 using 1d6. Fire damage.
21:32, Today: VIL rolled 5 using 1d8+2. Longsword damage against Spider #3.

teslas
 GM, 779 posts
Mon 21 Feb 2011
at 03:39
Re: Chapter 2: The Ancient Cycle
White fluid comes pouring out of the spider's body as VIL strikes it down.

A shadow moves across the battlefield to the south. Everyone, except DAI, but he still has a pretty good idea, looks up and sees the body of an even larger spider crawling on top of the canopy of trees above. It is currently located roughly above where the two goblins are.
Firing at this spider has a 20% miss chance through the branches and trees. DAI, you will have to stand up or suffer a 50% chance due to the further blockage from your bush.

Round 3:
22: Chocobos
22: VIL [Private to GM: Round 1 of Poisoning.]
19: Big Spider
18: ZEIG
10: DAI [Private to GM: Tick on the difficult terrains.]
 8: JACK          : Total Defense
 8: Bound Soldier
 7: Sara
 5: Goblins
 4: Spiders

People:
PC's are their usuals.
D = DAI (currently in bushes, prone (b))
S = Sara
B = Bound Soldier
C = Chocobo
c = Chocobo
R = Roland and the other guard's makeshift sled. roughly 6'x8'
1 = Goblin (morningstar)
2 = Goblin (unarmed and probably dead)
3 = Goblin (morningstar and javelin)
@ = Spider 1
# = Spider 2
$ = Spider 3
% = Spider 4

Objects/Terrain:
T = Tree
b = bush
| = Road
. = ground
X = magical difficult terrain. Green/Yellow/Red 3/2/1 rounds remaining.
! = dead spider, normal terrain

-The Sled (S) counts as Large size and moving through it costs double movement. It has "soft" corners.
-Bushes (b) are difficult terrain (double movement) and going prone in them grants you total concealment (50% miss chance).
-Trees (T) have soft corners.

...................b.||............TT........
..........TTT......b%%|............TT........
.TT.......TT......bb%%|......................
.TT..................|2.....T..........T....T
...........TTT....bb.||.........T...........T
...........TTT.!!.##.||............T....T....
....bbb.....TT.!!X##.||...b..................
.................V...|@@..bTT..bbb...........
.....................|@@...TT................
......b...TT....b....||........TTT...........
T.........TT....bb...Z|J.......TTT......TTT..
T....................|S.................TTT..
......T.......TT....CCcc.D...............T...
..............TT....CCcc.b...TT..............
.......bbbb..........RR.......T..............
.................bb..RR....1....bbbbb.....TTT
.....TTTT............||......b............TTT
.....TTTT............||......b....TT.......TT
......TTT.......bb...||...3.......TT.........
................TT...||...T.........b........

[Private to GM:
Roland:  1/30 (1) : K/O
OtherP:  0/30     : disabled
Soldi3: 15/15     : tied up

Gob1:  9/11
Gob2:  4/11 : No STR
Gob3:  7/11

Spider@1: 22/22
Spider#2: 16/22
Spider$3:  3/22
Spider%4: 22/22

Response Times:
VIL : 2
ZEIG: 3
DAI : 1
JACK: 1.5
]
ZEIG
 player, 559 posts
 White Mage
Mon 21 Feb 2011
at 03:48
Re: Chapter 2: The Ancient Cycle
Zeig draws in on himself upon seeing the spider's fang make contact with Vil.  He shakes his head and focuses on drawing out the ailment from the wound as he weaves wispy tendrils of light into the bite.  He then moves left and left/down for a total of 10'.

OOC: Basuna -> Vil

This message was last edited by the player at 03:48, Mon 21 Feb 2011.

teslas
 GM, 780 posts
Mon 21 Feb 2011
at 03:50
Re: Chapter 2: The Ancient Cycle
[Private to VIL: Your arm had already quit hurting by the time you received the spell from ZEIG. You can't quite lace it, but you do feel slightly better somehow.
Heal check to determine why, which you don't have, just letting you know.
]Round 3:
22: Chocobos
22: VIL [Private to GM: Round 1 of Poisoning.]
19: Big Spider
18: ZEIG
10: DAI [Private to GM: Tick on the difficult terrains.]
 8: JACK          : Total Defense
 8: Bound Soldier
 7: Sara
 5: Goblins
 4: Spiders

People:
PC's are their usuals.
D = DAI (currently in bushes, prone (b))
S = Sara
B = Bound Soldier
C = Chocobo
c = Chocobo
R = Roland and the other guard's makeshift sled. roughly 6'x8'
1 = Goblin (morningstar)
2 = Goblin (unarmed and probably dead)
3 = Goblin (morningstar and javelin)
@ = Spider 1
# = Spider 2
% = Spider 4

Objects/Terrain:
T = Tree
b = bush
| = Road
. = ground
X = magical difficult terrain. Green/Yellow/Red 3/2/1 rounds remaining.
! = dead spider, normal terrain

-The Sled (S) counts as Large size and moving through it costs double movement. It has "soft" corners.
-Bushes (b) are difficult terrain (double movement) and going prone in them grants you total concealment (50% miss chance).
-Trees (T) have soft corners.

...................b.||............TT........
..........TTT......b%%|............TT........
.TT.......TT......bb%%|......................
.TT..................|2.....T..........T....T
...........TTT....bb.||.........T...........T
...........TTT.!!.##.||............T....T....
....bbb.....TT.!!X##.||...b..................
.................V...|@@..bTT..bbb...........
.....................|@@...TT................
......b...TT....b....||........TTT...........
T.........TT....bb...||J.......TTT......TTT..
T..................Z.|S.................TTT..
......T.......TT....CCcc.D...............T...
..............TT....CCcc.b...TT..............
.......bbbb..........RR.......T..............
.................bb..RR....1....bbbbb.....TTT
.....TTTT............||......b............TTT
.....TTTT............||......b....TT.......TT
......TTT.......bb...||...3.......TT.........
................TT...||...T.........b........

[Private to GM:
Roland:  1/30 (1) : K/O
OtherP:  0/30     : disabled
Soldi3: 15/15     : tied up

Gob1:  9/11
Gob2:  4/11 : No STR
Gob3:  7/11

Spider@1: 22/22
Spider#2: 16/22
Spider$3:  3/22
Spider%4: 22/22

Response Times:
VIL : 2
ZEIG: 3
DAI : 1
JACK: 1.5
]

This message was last edited by the GM at 03:52, Mon 21 Feb 2011.

DAI
 player, 577 posts
Mon 21 Feb 2011
at 04:20
Re: Chapter 2: The Ancient Cycle
DAI, now seeing how effective his spell was against the first spider, decided to attempt to weaken another one for JACK to finish off...with luck. He flicks his wrist forward as another rain of pebbles fly from his hiding spot, aimed at the spider's oversized head.

20:19, Today: DAI rolled 12 using 2d12+5. stone(point blank).
20:18, Today: DAI rolled 12 using 1d20+4. stone(touch)(point blank).
If hit, create rough terrain between it and JACK, but on the left so JACk can still charge.


OOC: It is large sized so...this could be a hit, sad damage though >.>
teslas
 GM, 785 posts
Mon 21 Feb 2011
at 04:26
Re: Chapter 2: The Ancient Cycle
The spider attempts to get out of the way, and almost manages to do so. It, too, lets out a shriek as it is barraged by magical stones.

Round 3:
22: Chocobos
22: VIL [Private to GM: Round 1 of Poisoning.]
19: Big Spider
18: ZEIG
10: DAI [Private to GM: Tick on the difficult terrains.]
 8: JACK
 8: Bound Soldier
 7: Sara
 5: Goblins
 4: Spiders

People:
PC's are their usuals.
D = DAI (currently in bushes, prone (b))
S = Sara
B = Bound Soldier
C = Chocobo
c = Chocobo
R = Roland and the other guard's makeshift sled. roughly 6'x8'
1 = Goblin (morningstar)
2 = Goblin (unarmed and probably dead)
3 = Goblin (morningstar and javelin)
@ = Spider 1
# = Spider 2
% = Spider 4

Objects/Terrain:
T = Tree
b = bush
| = Road
. = ground
X = magical difficult terrain. Green/Yellow/Red 3/2/1 rounds remaining.
! = dead spider, normal terrain

-The Sled (S) counts as Large size and moving through it costs double movement. It has "soft" corners.
-Bushes (b) are difficult terrain (double movement) and going prone in them grants you total concealment (50% miss chance).
-Trees (T) have soft corners.

...................b.||............TT........
..........TTT......b%%|............TT........
.TT.......TT......bb%%|......................
.TT..................|2.....T..........T....T
...........TTT....bb.||.........T...........T
...........TTT.!!.##.||............T....T....
....bbb.....TT.!!X##.||...b..................
.................V...|@@..bTT..bbb...........
.....................|@@...TT................
......b...TT....b....||........TTT...........
T.........TT....bb...||J.......TTT......TTT..
T..................Z.|S.................TTT..
......T.......TT....CCcc.D...............T...
..............TT....CCcc.b...TT..............
.......bbbb..........RR.......T..............
.................bb..RR....1....bbbbb.....TTT
.....TTTT............||......b............TTT
.....TTTT............||......b....TT.......TT
......TTT.......bb...||...3.......TT.........
................TT...||...T.........b........

[Private to GM:
Roland:  1/30 (1) : K/O
OtherP:  0/30     : disabled
Soldi3: 15/15     : tied up

Gob1:  9/11
Gob2:  4/11 : No STR
Gob3:  7/11

Spider@1: 10/22
Spider#2: 16/22
Spider$3:  3/22
Spider%4: 22/22

Response Times:
VIL : 2
ZEIG: 3
DAI : 1
JACK: 1.5
]
JACK
 player, 528 posts
Mon 21 Feb 2011
at 04:29
Re: Chapter 2: The Ancient Cycle
Jack takes a 5 ft. step up and to the left and doublecasts punch strikes at the spider twice.

23:29, Today: JACK rolled 9 using 1d6+3 with rolls of 6. Damage 2.
23:28, Today: JACK rolled 5 using 1d6+3 with rolls of 2. Damage 1.
23:28, Today: JACK rolled 5 using 1d20+3 with rolls of 2. Attack 2.
23:28, Today: JACK rolled 6 using 1d20+3 with rolls of 3. Attack 1.

This message was last edited by the player at 05:13, Mon 21 Feb 2011.

teslas
 GM, 786 posts
Mon 21 Feb 2011
at 05:11
Re: Chapter 2: The Ancient Cycle
JACK attempts a new, speedier approach to punching, but doesn't quite get the hang of it. [Private to JACK: THE -2 REARS ITS UGLY HEAD (and you wouldn't have hit without it anyway).]

The running soldier, still quite tied up, moves further away from the party down the forest road. He is lost from sight over a small crest.

Sara attempts to calm the chocobo that isn't flailing about, and does so. She then turns to VIL and casts Cure on him. Move action then Standard action. Afterwards she takes a quick step to the "right" to get a little further from the panicked chocobo.
23:08, Today: teslas rolled 8 using 1d8+2. Cure.
23:07, Today: teslas rolled 19 using 1d20+4. CD 10 handle animal.

Goblin #1 stops dead in his tracks and looks up, then screams.

Goblin #3 does not look back and runs down the road in the same fashion as the bound soldier.

Spider (#) shifts down 5' and bites at VIL, barely connecting with his unarmored body.
23:51, Today: teslas rolled 4 using 1d8+3.
23:50, Today: teslas rolled 13 using 1d20+4.

VIL yet again feels the site of the bite inflame with pain.
23:53, Today: teslas, on behalf of VIL, rolled 5 using 1d20+4. For save vs. poison.

Spider (%) pushes through the bushes to its side and then looks at VIL.

Spider (@) bites at JACK, hitting squarely. He, too, feels the burn of the poison enter his bloodstream.
23:56, Today: teslas rolled 6 using 1d8+3.
23:56, Today: teslas rolled 19 using 1d20+4.
23:58, Today: teslas, on behalf of JACK, rolled 8 using 1d20+7. Fort save vs. poison (from memory +7).
[Private to JACK: Doing full SIO on this one. PM me for something different.]

The frantic chocobo again tries to break free of its bindings, but fails to do so apart from falling on its side and standing back up a little farther to the "left". It is squarking loudly.
00:00, Today: teslas rolled 15 using 1d20+6.
The other chocobo's head is darting back and forth noticing all of the carnage around it, but manages to keep its composure.

[Private to VIL: You feel the burn of the poison in your body as you begin your action.]

Round 4:
22: Chocobos
22: VIL [Private to GM: 1 rounds of 4 damage. 9 rounds until 1d4 str damage.]
19: Big Spider
18: ZEIG
10: DAI [Private to GM: Tick on the difficult terrains.]
 8: JACK [Private to GM: 1 rounds of 4 damage. 10 rounds until 1d4 str damage.]
 7: Sara
 5: Goblins
 4: Spiders

People:
PC's are their usuals.
D = DAI (currently in bushes, prone (b))
S = Sara
B = Bound Soldier
C = Chocobo
c = Chocobo
R = Roland and the other guard's makeshift sled. roughly 6'x8'
1 = Goblin (morningstar)
2 = Goblin (unarmed and probably dead)
@ = Spider 1
# = Spider 2
% = Spider 4

Objects/Terrain:
T = Tree
b = bush
| = Road
. = ground
X = magical difficult terrain. Green/Yellow/Red 3/2/1 rounds remaining.
! = dead spider, normal terrain

-The Sled (S) counts as Large size and moving through it costs double movement. It has "soft" corners.
-Bushes (b) are difficult terrain (double movement) and going prone in them grants you total concealment (50% miss chance).
-Trees (T) have soft corners.

...................b.||............TT........
..........TTT......b.||............TT........
.TT.......TT......bb.||......................
.TT.............%%...|2.....T..........T....T
...........TTT..%%bb.||.........T...........T
...........TTT.!!....||............T....T....
....bbb.....TT.!!X##.||...b..................
.................V##.|@@..bTT..bbb...........
.....................|@@...TT................
......b...TT....b....||J.......TTT...........
T.........TT....bb...||........TTT......TTT..
T..................Z.|.S................TTT..
......T.......TT...CC|cc.D...............T...
..............TT...CC|cc.b...TT..............
.......bbbb..........RR.......T..............
.................bb..RR....1....bbbbb.....TTT
.....TTTT............||......b............TTT
.....TTTT............||......b....TT.......TT
......TTT.......bb...||...........TT.........
................TT...||...T.........b........

[Private to GM:
Roland:  1/30 (1) : K/O
OtherP:  0/30     : disabled
Soldi3: 15/15     : tied up

Gob1:  9/11

Spider@1: 10/22
Spider#2: 16/22
Spider%4: 22/22

Response Times:
VIL : 2
ZEIG: 3
DAI : 1
JACK: 3
]

This message was last edited by the GM at 06:06, Mon 21 Feb 2011.

VIL
 player, 289 posts
 Red Mage
Mon 21 Feb 2011
at 06:10
Re: Chapter 2: The Ancient Cycle
Grimacing from the pain, Vil lashes out with his longsword against Spider #2.

00:09, Today: VIL rolled 15 using 1d20+5. Longsword attack against Spider #2.
00:09, Today: VIL rolled 5 using 1d6. Fire damage.
00:09, Today: VIL rolled 7 using 1d8+2. Longsword damage against Spider #2.

teslas
 GM, 788 posts
Mon 21 Feb 2011
at 06:17
Re: Chapter 2: The Ancient Cycle
VIL's attack slashes across the spider's legs, maiming it further. It looks extremely injured.

The large shadow fits what drops through the trees as branches crack. A huge spider (Q) lands on top of the goblin, picks it up in its massive jaws, and bites it in two before dropping it. It then turns its gaze towards the group of creatures making up the convoy.

Round 4:
22: Chocobos
22: VIL [Private to GM: 1 rounds of 4 damage. 9 rounds until 1d4 str damage.]
19: Big Spider
18: ZEIG
10: DAI [Private to GM: Tick on the difficult terrains.]
 8: JACK [Private to GM: 1 rounds of 4 damage. 10 rounds until 1d4 str damage.]
 7: Sara
 5: Goblins
 4: Spiders

People:
PC's are their usuals.
D = DAI (currently in bushes, prone (b))
S = Sara
B = Bound Soldier
C = Chocobo
c = Chocobo
R = Roland and the other guard's makeshift sled. roughly 6'x8'
1 = Goblin (morningstar)
2 = Goblin (unarmed and probably dead)
@ = Spider 1
# = Spider 2
% = Spider 4
Q = Big Spider

Objects/Terrain:
T = Tree
b = bush
| = Road
. = ground
X = magical difficult terrain. Green/Yellow/Red 3/2/1 rounds remaining.
! = dead spider, normal terrain

-The Sled (S) counts as Large size and moving through it costs double movement. It has "soft" corners.
-Bushes (b) are difficult terrain (double movement) and going prone in them grants you total concealment (50% miss chance).
-Trees (T) have soft corners.

...................b.||............TT........
..........TTT......b.||............TT........
.TT.......TT......bb.||......................
.TT.............%%...|2.....T..........T....T
...........TTT..%%bb.||.........T...........T
...........TTT.!!....||............T....T....
....bbb.....TT.!!X##.||...b..................
.................V##.|@@..bTT..bbb...........
.....................|@@...TT................
......b...TT....b....|XJ.......TTT...........
T.........TT....bb...||........TTT......TTT..
T..................Z.|.S................TTT..
......T.......TT...CC|cc.D...............T...
..............TT...CC|cc.b...TT..............
.......bbbb..........RR...QQQ.T..............
.................bb..RR...QQQ...bbbbb.....TTT
.....TTTT............||...QQQb............TTT
.....TTTT............||......b....TT.......TT
......TTT.......bb...||...........TT.........
................TT...||...T.........b........

[Private to GM:
Roland:  1/30 (1) : K/O
OtherP:  0/30     : disabled
Soldi3: 15/15     : tied up

Gob1:  9/11

Spider@1: 10/22
Spider#2: 4/22
Spider%4: 22/22

Response Times:
VIL : 2
ZEIG: 3
DAI : 1
JACK: 3
]

This message was last edited by the GM at 06:22, Mon 21 Feb 2011.

ZEIG
 player, 561 posts
 White Mage
Mon 21 Feb 2011
at 06:22
Re: Chapter 2: The Ancient Cycle
Zeig lashes out with a ball of Light at the spider Vil attacked, hoping to thin the herd a bit.  He then moves 10' to the right and 5' up/right, attempting to get away from the panicked chocobo.

01:20, Today: ZEIG rolled 5 using 1d4+3. Light.
teslas
 GM, 789 posts
Mon 21 Feb 2011
at 06:27
Re: Chapter 2: The Ancient Cycle
The chunk of light flies through the air at incredible speed, and smacks into the spider. It wobbles for a second on its feet and then flumps down onto the ground.

Round 4:
22: Chocobos
22: VIL [Private to GM: 1 rounds of 4 damage. 9 rounds until 1d4 str damage.]
19: Big Spider
18: ZEIG
10: DAI [Private to GM: Tick on the difficult terrains.]
 8: JACK [Private to GM: 1 rounds of 4 damage. 10 rounds until 1d4 str damage.]
 7: Sara
 5: Goblins
 4: Spiders

People:
PC's are their usuals.
D = DAI (currently in bushes, prone (b))
S = Sara
B = Bound Soldier
C = Chocobo
c = Chocobo
R = Roland and the other guard's makeshift sled. roughly 6'x8'
1 = Goblin (morningstar)
2 = Goblin (unarmed and probably dead)
@ = Spider 1
% = Spider 4
Q = Big Spider

Objects/Terrain:
T = Tree
b = bush
| = Road
. = ground
X = magical difficult terrain. Green/Yellow/Red 3/2/1 rounds remaining.
! = dead spider, normal terrain

-The Sled (S) counts as Large size and moving through it costs double movement. It has "soft" corners.
-Bushes (b) are difficult terrain (double movement) and going prone in them grants you total concealment (50% miss chance).
-Trees (T) have soft corners.

...................b.||............TT........
..........TTT......b.||............TT........
.TT.......TT......bb.||......................
.TT.............%%...|2.....T..........T....T
...........TTT..%%bb.||.........T...........T
...........TTT.!!....||............T....T....
....bbb.....TT.!!X!!.||...b..................
.................V!!.|@@..bTT..bbb...........
.....................|@@...TT................
......b...TT....b....|XJ.......TTT...........
T.........TT....bb...||........TTT......TTT..
T..................Z.|.S................TTT..
......T.......TT...CC|cc.D...............T...
..............TT...CC|cc.b...TT..............
.......bbbb..........RR...QQQ.T..............
.................bb..RR...QQQ...bbbbb.....TTT
.....TTTT............||...QQQb............TTT
.....TTTT............||......b....TT.......TT
......TTT.......bb...||...........TT.........
................TT...||...T.........b........

[Private to GM:
Roland:  1/30 (1) : K/O
OtherP:  0/30     : disabled

Spider@1: 10/22
Spider%4: 22/22

Response Times:
VIL : 3
ZEIG: 4.5
DAI : 1
JACK: 3
]
DAI
 player, 580 posts
Mon 21 Feb 2011
at 06:31
Re: Chapter 2: The Ancient Cycle
DAI looks behind him...seeing just what had come to "join" them. He turns on his back to fire a spray of rocks at it, panicking somewhat.

22:30, Today: DAI rolled 29 using 2d12+5. stone(damage) (why no 19-20 yet :().
22:30, Today: DAI rolled 23 using 1d20+4. stone(touch)(point blank).
Rough Terrain between it and me.


OOC: WOOO max damage!
teslas
 GM, 790 posts
Mon 21 Feb 2011
at 06:39
Re: Chapter 2: The Ancient Cycle
The huge spider shrieks so loudly in pain that everyone's ears are ringing. No actual penalties.

[Private to JACK: Your wound burns for an incredibly tense moment and then stops. You take 4 damage.]
Round 4:
22: Chocobos
22: VIL [Private to GM: 1 rounds of 4 damage. 9 rounds until 1d4 str damage.]
19: Big Spider
18: ZEIG
10: DAI [Private to GM: Tick on the difficult terrains.]
 8: JACK [Private to GM: 9 rounds until 1d4 str damage.]
 7: Sara
 5: Goblins
 4: Spiders

People:
PC's are their usuals.
D = DAI (currently in bushes, prone (b))
S = Sara
B = Bound Soldier
C = Chocobo
c = Chocobo
R = Roland and the other guard's makeshift sled. roughly 6'x8'
1 = Goblin (morningstar)
2 = Goblin (unarmed and probably dead)
@ = Spider 1
% = Spider 4
Q = Big Spider

Objects/Terrain:
T = Tree
b = bush
| = Road
. = ground
X = magical difficult terrain. Green/Yellow/Red 3/2/1 rounds remaining.
! = dead spider, normal terrain

-The Sled (S) counts as Large size and moving through it costs double movement. It has "soft" corners.
-Bushes (b) are difficult terrain (double movement) and going prone in them grants you total concealment (50% miss chance).
-Trees (T) have soft corners.

...................b.||............TT........
..........TTT......b.||............TT........
.TT.......TT......bb.||......................
.TT.............%%...|2.....T..........T....T
...........TTT..%%bb.||.........T...........T
...........TTT.!!....||............T....T....
....bbb.....TT.!!X!!.||...b..................
.................V!!.|@@..bTT..bbb...........
.....................|@@...TT................
......b...TT....b....|XJ.......TTT...........
T.........TT....bb...||........TTT......TTT..
T..................Z.|.S................TTT..
......T.......TT...CC|cc.D...............T...
..............TT...CC|cc.bX..TT..............
.......bbbb..........RR...QQQ.T..............
.................bb..RR...QQQ...bbbbb.....TTT
.....TTTT............||...QQQb............TTT
.....TTTT............||......b....TT.......TT
......TTT.......bb...||...........TT.........
................TT...||...T.........b........

[Private to GM:
Roland:  1/30 (1) : K/O
OtherP:  0/30     : disabled

Spider@1: 10/22
Spider%4: 22/22
SpiderQQ: 29/58

Response Times:
VIL : 3
ZEIG: 4.5
DAI : 2.5
JACK: 3
]

This message was last edited by the GM at 06:40, Mon 21 Feb 2011.

JACK
 player, 530 posts
Mon 21 Feb 2011
at 06:43
Re: Chapter 2: The Ancient Cycle
Jack continues swinging at what passes for a face on the spider.
01:42, Today: JACK rolled 4 using 1d6+3 with rolls of 1. Damage 2.
01:42, Today: JACK rolled 7 using 1d6+3 with rolls of 4. Damage 1.
01:42, Today: JACK rolled 5 using 1d20+3 with rolls of 2. Attack 2.
01:41, Today: JACK rolled 12 using 1d20+3 with rolls of 9. Attack 1.

teslas
 GM, 792 posts
Mon 21 Feb 2011
at 06:56
Re: Chapter 2: The Ancient Cycle
JACK attempts the same maneuver as last time, and again can't quite throw his jabs accurately enough to strike the spider hard enough to do meaningful harm.

Sara gives up trying to calm the chocobos completely. She throws a Cure at JACK and moves to the east 30'.
00:46, Today: teslas rolled 8 using 1d8+2.

Spider (%) moves up onto the magical rocky terrain and bites at VIL, hitting him extremely hard. The now-familiar burning sensation of spider venom courses through his veins.
00:48, Today: teslas rolled 10 using 1d8+3.
00:48, Today: teslas rolled 17 using 1d20+3.

00:49, Today: teslas, on behalf of VIL, rolled 10 using 1d20+4. fort save vs. poison.

Spider (@) bites at JACK another time, but misses.

Both chocobos freak out and begin flailing at their ropes. Roland and the other guard are being drug behind them. They move forward 10' behind JACK and one of the "small" spiders. Their bindings hold but appear to be fraying more and more.
00:54, Today: teslas rolled 20 using 1d20+6.
00:54, Today: teslas rolled 8 using 1d20+6.


[Private to VIL: You feel an immense burning through your bloodstream as twice the normal amount of venom poisons you. You take 8 damage (as opposed to 4 previously).]

Round 5:
22: Chocobos
22: VIL [Private to GM: 1 rounds of 4 damage. 9 rounds until 1d4 str damage. 8 rounds until 1d4 str damage.]
19: Big Spider
18: ZEIG
10: DAI [Private to GM: Tick on the difficult terrains.]
 8: JACK [Private to GM: 9 rounds until 1d4 str damage.]
 7: Sara
 4: Small Spiders

People:
PC's are their usuals.
D = DAI (currently in bushes, prone (b))
S = Sara
C = Chocobo
c = Chocobo
R = Roland and the other guard's makeshift sled. roughly 6'x8'
@ = Spider 1
% = Spider 4
Q = Big Spider

Objects/Terrain:
T = Tree
b = bush
| = Road
. = ground
X = magical difficult terrain. Green/Yellow/Red 3/2/1 rounds remaining.
! = dead spider, normal terrain

-The Sled (S) counts as Large size and moving through it costs double movement. It has "soft" corners.
-Bushes (b) are difficult terrain (double movement) and going prone in them grants you total concealment (50% miss chance).
-Trees (T) have soft corners.

...................b.||............TT........
..........TTT......b.||............TT........
.TT.......TT......bb.||......................
.TT..................|2.....T..........T....T
...........TTT....bb.||.........T...........T
...........TTT.!%%...||............T....T....
....bbb.....TT.!%%!!.||...b..................
.................V!!.|@@..bTT..bbb...........
.....................|@@...TT................
......b...TT....b....|XJ.......TTT...........
T.........TT....bb..CCcc.......TTT......TTT..
T................S.ZCCcc................TTT..
......T.......TT.....RR..D...............T...
..............TT.....RR..bX..TT..............
.......bbbb..........||...QQQ.T..............
.................bb..||...QQQ...bbbbb.....TTT
.....TTTT............||...QQQb............TTT
.....TTTT............||......b....TT.......TT
......TTT.......bb...||...........TT.........
................TT...||...T.........b........

[Private to GM:
Roland:  1/30 (1) : K/O
OtherP:  0/30     : disabled

Spider@1: 10/22
Spider%4: 22/22
SpiderQQ: 29/58

Response Times:
VIL : 3
ZEIG: 4.5
DAI : 2.5
JACK: 4.5
]

This message was last edited by the GM at 07:38, Mon 21 Feb 2011.

VIL
 player, 291 posts
 Red Mage
Mon 21 Feb 2011
at 16:50
Re: Chapter 2: The Ancient Cycle
Vil takes a 5-foot limp step back and uses his Limit Break to chain spell 3 cure spells upon himself.

10:50, Today: VIL rolled 11 using 1d8+3. Cure spell on myself.
10:50, Today: VIL rolled 6 using 1d8+3. Cure spell on myself.
10:50, Today: VIL rolled 4 using 1d8+3. Cure spell on myself.

This message was last edited by the player at 16:51, Mon 21 Feb 2011.

teslas
 GM, 799 posts
Mon 21 Feb 2011
at 17:32
Re: Chapter 2: The Ancient Cycle
The huge spider leaps through the air and lands on top of the bushes DAI is in. It then attempts to pick DAI up in its massive jaws to give him the same treatment the goblin received. It easily does so with DAI being prone.
The spider seems to know exactly where DAI is, even though it can't see him.
11:23, Today: teslas rolled 11 using 1d20+9. touch attack to initiate grapple.
11:25, Today: teslas, on behalf of DAI, rolled 7 using 1d20+2. DAI's grapple resist, roll a 20!.
11:25, Today: teslas rolled 30 using 1d20+22. formality, grapple check for spider.

The spider attempts to tear through DAI's middle section, but doesn't quite make a clean cut. DAI can feel the spider's venom gushing into his massive wound, burning horribly.
11:27, Today: teslas rolled 14 using 2d6+6.
11:28, Today: teslas, on behalf of DAI, rolled 9 using 1d20+4. fort save vs. poison.

It looks as if the spider all but crushed the bushes, and is simply straddling the magical difficult terrain of DAI's.

Round 5:
22: Chocobos
22: VIL [Private to GM: 1 rounds of 4 damage. 9 rounds until 1d4 str damage. 8 rounds until 1d4 str damage.]
19: Big Spider
18: ZEIG
10: DAI [Private to GM: Tick on the difficult terrains. 2 rounds of 5 damage. 10 rounds until 1d6 str damage.]
 8: JACK [Private to GM: 9 rounds until 1d4 str damage.]
 7: Sara
 4: Small Spiders

People:
PC's are their usuals.
D = DAI (in the spider (Q))
S = Sara
C = Chocobo
c = Chocobo
R = Roland and the other guard's makeshift sled. roughly 6'x8'
@ = Spider 1
% = Spider 4
Q = Big Spider

Objects/Terrain:
T = Tree
b = bush
| = Road
. = ground
X = magical difficult terrain. Green/Yellow/Red 3/2/1 rounds remaining.
! = dead spider, normal terrain

-The Sled (S) counts as Large size and moving through it costs double movement. It has "soft" corners.
-Bushes (b) are difficult terrain (double movement) and going prone in them grants you total concealment (50% miss chance).
-Trees (T) have soft corners.

...................b.||............TT........
..........TTT......b.||............TT........
.TT.......TT......bb.||......................
.TT..................|2.....T..........T....T
...........TTT....bb.||.........T...........T
...........TTT.!%%...||............T....T....
....bbb.....TT.!%%!!.||...b..................
..................!!.|@@..bTT..bbb...........
.................V...|@@...TT................
......b...TT....b....|XJ.......TTT...........
T.........TT....bb..CCcc.......TTT......TTT..
T................S.ZCCcc................TTT..
......T.......TT.....RR..QQQ.............T...
..............TT.....RR..QQQ.TT..............
.......bbbb..........||..QQQ..T..............
.................bb..||.........bbbbb.....TTT
.....TTTT............||......b............TTT
.....TTTT............||......b....TT.......TT
......TTT.......bb...||...........TT.........
................TT...||...T.........b........

[Private to GM:
Roland:  1/30 (1) : K/O
OtherP:  0/30     : disabled

Spider@1: 10/22
Spider%4: 22/22
SpiderQQ: 29/58

Response Times:
VIL : 3
ZEIG: 4.5
DAI : 2.5
JACK: 4.5
]

This message was last edited by the GM at 17:40, Mon 21 Feb 2011.

ZEIG
 player, 567 posts
 White Mage
Mon 21 Feb 2011
at 19:10
Re: Chapter 2: The Ancient Cycle
Zeig turns and sees the peril Dai has landed in.  "The big one's got Dai!"  He then proceeds to summon a gentle light and sets it over Dai, partially healing his wounds.

14:04, Today: ZEIG rolled 6 using 1d8+5. Cure -> Dai. :'(
teslas
 GM, 801 posts
Mon 21 Feb 2011
at 19:17
Re: Chapter 2: The Ancient Cycle
[Private to DAI: You feel the poison burning through your insides, dealing 5 damage.]
Round 5:
22: Chocobos
22: VIL [Private to GM: 1 rounds of 4 damage. 9 rounds until 1d4 str damage. 8 rounds until 1d4 str damage.]
19: Big Spider
18: ZEIG
10: DAI [Private to GM: Tick on the difficult terrains. 1 rounds of 5 damage. 9 rounds until 1d6 str damage.]
 8: JACK [Private to GM: 9 rounds until 1d4 str damage.]
 7: Sara
 4: Small Spiders

People:
PC's are their usuals.
D = DAI (in the spider (Q))
S = Sara
C = Chocobo
c = Chocobo
R = Roland and the other guard's makeshift sled. roughly 6'x8'
@ = Spider 1
% = Spider 4
Q = Big Spider

Objects/Terrain:
T = Tree
b = bush
| = Road
. = ground
X = magical difficult terrain. Green/Yellow/Red 3/2/1 rounds remaining.
! = dead spider, normal terrain

-The Sled (S) counts as Large size and moving through it costs double movement. It has "soft" corners.
-Bushes (b) are difficult terrain (double movement) and going prone in them grants you total concealment (50% miss chance).
-Trees (T) have soft corners.

...................b.||............TT........
..........TTT......b.||............TT........
.TT.......TT......bb.||......................
.TT..................|2.....T..........T....T
...........TTT....bb.||.........T...........T
...........TTT.!%%...||............T....T....
....bbb.....TT.!%%!!.||...b..................
..................!!.|@@..bTT..bbb...........
.................V...|@@...TT................
......b...TT....b....|XJ.......TTT...........
T.........TT....bb..CCcc.......TTT......TTT..
T................S.ZCCcc................TTT..
......T.......TT.....RR..QQQ.............T...
..............TT.....RR..QQQ.TT..............
.......bbbb..........||..QQQ..T..............
.................bb..||.........bbbbb.....TTT
.....TTTT............||......b............TTT
.....TTTT............||......b....TT.......TT
......TTT.......bb...||...........TT.........
................TT...||...T.........b........

[Private to GM:
Roland:  1/30 (1) : K/O
OtherP:  0/30     : disabled

Spider@1: 10/22
Spider%4: 22/22
SpiderQQ: 29/58

Response Times:
VIL : 3
ZEIG: 4.5
DAI : 2.5
JACK: 4.5
]
DAI
 player, 593 posts
Mon 21 Feb 2011
at 19:29
Re: Chapter 2: The Ancient Cycle
DAI lets out a small scream of pain as he tries to free himself from the spider.

11:28, Today: DAI rolled 6 using 1d20+2. escape artist >.>.

OOC: So, I'm thinking a fighter...named...DAI II
teslas
 GM, 802 posts
Mon 21 Feb 2011
at 19:36
Re: Chapter 2: The Ancient Cycle
It's probably pissed you halved its hit points, just saying. Those fat chocobos or already-bound morsels behind them might have been the more desirable targets until you pissed it off. A lot.

The spider's grip on DAI, if anything, tightens as he tries to escape.
13:35, Today: teslas rolled 27 using 1d20+22. Grapple vs. Escape Artist

Round 5:
22: Chocobos
22: VIL [Private to GM: 1 rounds of 4 damage. 9 rounds until 1d4 str damage. 8 rounds until 1d4 str damage.]
19: Big Spider
18: ZEIG
10: DAI [Private to GM: Tick on the difficult terrains. 1 rounds of 5 damage. 9 rounds until 1d6 str damage.]
 8: JACK [Private to GM: 8 rounds until 1d4 str damage.]
 7: Sara
 4: Small Spiders

People:
PC's are their usuals.
D = DAI (in the spider (Q))
S = Sara
C = Chocobo
c = Chocobo
R = Roland and the other guard's makeshift sled. roughly 6'x8'
@ = Spider 1
% = Spider 4
Q = Big Spider

Objects/Terrain:
T = Tree
b = bush
| = Road
. = ground
X = magical difficult terrain. Green/Yellow/Red 3/2/1 rounds remaining.
! = dead spider, normal terrain

-The Sled (S) counts as Large size and moving through it costs double movement. It has "soft" corners.
-Bushes (b) are difficult terrain (double movement) and going prone in them grants you total concealment (50% miss chance).
-Trees (T) have soft corners.

...................b.||............TT........
..........TTT......b.||............TT........
.TT.......TT......bb.||......................
.TT..................|2.....T..........T....T
...........TTT....bb.||.........T...........T
...........TTT.!%%...||............T....T....
....bbb.....TT.!%%!!.||...b..................
..................!!.|@@..bTT..bbb...........
.................V...|@@...TT................
......b...TT....b....|XJ.......TTT...........
T.........TT....bb..CCcc.......TTT......TTT..
T................S.ZCCcc................TTT..
......T.......TT.....RR..QQQ.............T...
..............TT.....RR..QQQ.TT..............
.......bbbb..........||..QQQ..T..............
.................bb..||.........bbbbb.....TTT
.....TTTT............||......b............TTT
.....TTTT............||......b....TT.......TT
......TTT.......bb...||...........TT.........
................TT...||...T.........b........

[Private to GM:
Roland:  1/30 (1) : K/O
OtherP:  0/30     : disabled

Spider@1: 10/22
Spider%4: 22/22
SpiderQQ: 29/58

Response Times:
VIL : 3
ZEIG: 4.5
DAI : 2.5
JACK: 4.5
]
JACK
 player, 534 posts
Mon 21 Feb 2011
at 19:44
Re: Chapter 2: The Ancient Cycle
Jack tumbles out of the way of the Chocobo's, going to help Dai (tumble, move down-right, down-right, activate limit break, attack)


14:43, Today: JACK rolled 5 using 1d6+3 with rolls of 2. Damage 4.
14:43, Today: JACK rolled 6 using 1d6+3 with rolls of 3. Damage 3.
14:43, Today: JACK rolled 7 using 1d6+3 with rolls of 4. Damage 2.
14:42, Today: JACK rolled 13 using 2d6+6 with rolls of 2,5. Damage 1.
14:42, Today: JACK rolled 21 using 1d20+3 with rolls of 18. Attack 4.
14:41, Today: JACK rolled 6 using 1d20+3 with rolls of 3. Attack 3.
14:41, Today: JACK rolled 10 using 1d20+3 with rolls of 7. Attack 2.
14:41, Today: JACK rolled 18 using 1d20+3 with rolls of 15. Attack 1 (critical confirm).
14:41, Today: JACK rolled 23 using 1d20+3 with rolls of 20. Attack 1.
14:40, Today: JACK rolled 19 using 1d20+11 with rolls of 8. Tumble (Spider eating Dai).
14:39, Today: JACK rolled 15 using 1d20+11 with rolls of 4. Tumble (adjacent spider).

teslas
 GM, 803 posts
Mon 21 Feb 2011
at 20:08
Re: Chapter 2: The Ancient Cycle
JACK does a back-flip away from the spider he was fighting, bounds through the legs of the Huge spider, and lays into the bottom of its huge head with a flurry of blows, landing two attacks squarely, one of which in the wound DAI's rocks had left. It looks very injured at this point.

Sara takes a step to the northwest, looking horrified, and casts Cure on DAI.
13:55, Today: teslas rolled 3 using 1d8+2.

Spider (@) moves its way around the magical stones on the ground and positions itself behind JACK to defend the larger spider, but misses, almost biting one of the large spider's legs.
13:58, Today: teslas rolled 11 using 1d20+3.
13:58, Today: teslas rolled 4 using 1d20+3. no flanking until DAI is dead.


Spider (%) takes a step forward and continues its assault on VIL, biting him yet again.
14:00, Today: teslas rolled 7 using 1d8+3.
13:59, Today: teslas rolled 14 using 1d20+3.
14:01, Today: teslas, on behalf of VIL, rolled 10 using 1d20+4. rerolling on behalf of VIL for clarity.

And again, the surge of spider venom enters in through the wound.

The chocobos run off southward down the road. The chocobo on the right clears the difficult terrain with no problem, but the guards they are dragging are not so lucky. The makeshift sled cracks into it and falls apart, leaving the two men still mostly bound and on the road. The two unconscious riders were unable to brace for the impact, suffering more injuries.
14:05, Today: teslas rolled 2 using 1d4. roland/guard damage.

The spider behind JACK takes a bit at one of the chocobos as it moves past, but misses.

[Private to VIL: A double dose of the poison melts the insides of your body again, for 8 damage.]
Round 6:
22: Chocobos
22: VIL [Private to GM: 3 rounds of 4 damage. 9 rounds until 1d4 str damage. 8 rounds until 1d4 str damage. 7 rounds until 1d4 str damage.]
19: Big Spider
18: ZEIG
10: DAI [Private to GM: Tick on the difficult terrains. 1 rounds of 5 damage. 9 rounds until 1d6 str damage.]
 8: JACK [Private to GM: 8 rounds until 1d4 str damage.]
 7: Sara
 4: Small Spiders
 0: Palace Guards

People:
PC's are their usuals.
D = DAI (in the spider (Q))
S = Sara
R = Roland
P = Other palace guard
@ = Spider 1
% = Spider 4
Q = Big Spider

Objects/Terrain:
T = Tree
b = bush
| = Road
. = ground
X = magical difficult terrain. Green/Yellow/Red 3/2/1 rounds remaining.
! = dead spider, normal terrain

-Bushes (b) are difficult terrain (double movement) and going prone in them grants you total concealment (50% miss chance).
-Trees (T) have soft corners.

...................b.||............TT........
..........TTT......b.||............TT........
.TT.......TT......bb.||......................
.TT..................|2.....T..........T....T
...........TTT....bb.||.........T...........T
...........TTT.!!....||............T....T....
....bbb.....TT.!%%!!.||...b..................
................%%!!.||...bTT..bbb...........
.................V...RP....TT................
......b...TT....b....|X.@@.....TTT...........
T.........TT....bb...||.@@.....TTT......TTT..
T..................Z.||..J..............TTT..
......T.......TT..S..||..QQQ.............T...
..............TT.....||..QQQ.TT..............
.......bbbb..........||..QQQ..T..............
.................bb..||.........bbbbb.....TTT
.....TTTT............||......b............TTT
.....TTTT............||......b....TT.......TT
......TTT.......bb...||...........TT.........
................TT...||...T.........b........

[Private to GM:
Roland:  -1/30 (1) : dying
OtherP:  -2/30     : dying

Spider@1: 10/22
Spider%4: 22/22
SpiderQQ: 11/58

Response Times:
VIL : 3
ZEIG: 4.5
DAI : 2.5
JACK: 6
]

This message was last edited by the GM at 20:10, Mon 21 Feb 2011.

VIL
 player, 292 posts
 Red Mage
Mon 21 Feb 2011
at 20:19
Re: Chapter 2: The Ancient Cycle
Vil tries to slice the spider with his longsword and misses.

14:19, Today: VIL rolled 10 using 1d20+5. Longsword attack against Spider #2.
teslas
 GM, 804 posts
Mon 21 Feb 2011
at 20:43
Re: Chapter 2: The Ancient Cycle
The huge spider closes its pincers on DAI.
14:35, Today: teslas, on behalf of DAI, rolled 5 using 1d20+2. DAI's grapple for formality.
14:34, Today: teslas rolled 37 using 1d20+22. grapple to deal damage.
14:36, Today: teslas rolled 15 using 2d6+6.
14:37, Today: teslas, on behalf of DAI, rolled 19 using 1d20+4. fort save vs. poison.

He begins to fall unconscious as the beginnings of disembowelment occur, but somewhat miraculously, no further poisoning takes effect.

ZEIG lets Benediction fly as he sees this, and a wave of holy energy blankets everyone, curing their poison and healing their wounds. DAI pops back to being alert, now only moderately injured by the huge spider.
14:39, Today: teslas, on behalf of ZEIG, rolled 20 using 3d10.
[Private to ZEIG: I need to know if you want Benediction to hit Roland and the other guard on your turn, please.][Private to VIL: God that saved your ass so much. You had like 30 poison doses ;p]
Round 6:
22: Chocobos
22: VIL
19: Big Spider
18: ZEIG
10: DAI [Private to GM: Tick on the difficult terrains.]
 8: JACK
 7: Sara
 4: Small Spiders
 0: Palace Guards

People:
PC's are their usuals.
D = DAI (in the spider (Q))
S = Sara
R = Roland
P = Other palace guard
@ = Spider 1
% = Spider 4
Q = Big Spider

Objects/Terrain:
T = Tree
b = bush
| = Road
. = ground
X = magical difficult terrain. Green/Yellow/Red 3/2/1 rounds remaining.
! = dead spider, normal terrain

-Bushes (b) are difficult terrain (double movement) and going prone in them grants you total concealment (50% miss chance).
-Trees (T) have soft corners.

...................b.||............TT........
..........TTT......b.||............TT........
.TT.......TT......bb.||......................
.TT..................|2.....T..........T....T
...........TTT....bb.||.........T...........T
...........TTT.!!....||............T....T....
....bbb.....TT.!%%!!.||...b..................
................%%!!.||...bTT..bbb...........
.................V...RP....TT................
......b...TT....b....|X.@@.....TTT...........
T.........TT....bb...||.@@.....TTT......TTT..
T..................Z.||..J..............TTT..
......T.......TT..S..||..QQQ.............T...
..............TT.....||..QQQ.TT..............
.......bbbb..........||..QQQ..T..............
.................bb..||.........bbbbb.....TTT
.....TTTT............||......b............TTT
.....TTTT............||......b....TT.......TT
......TTT.......bb...||...........TT.........
................TT...||...T.........b........

[Private to GM:
Roland:  -1/30 (1) : dying
OtherP:  -2/30     : dying

Spider@1: 10/22
Spider%4: 22/22
SpiderQQ: 11/58

Response Times:
VIL : 3
ZEIG: 4.5
DAI : 2.5
JACK: 6
]
ZEIG
 player, 570 posts
 White Mage
Mon 21 Feb 2011
at 20:51
Re: Chapter 2: The Ancient Cycle
Sorry, gotta run so making this quick.  WTF cure dice roller!

Zeig breathes in after his recent exertion and channels some more healing energy towards Vil.

15:49, Today: ZEIG rolled 6 using 1d8+5. Cure -> Vil.

[Private to teslas: I don't want to hit Roland or the Guard with Benediction.]

teslas
 GM, 805 posts
Mon 21 Feb 2011
at 20:55
Re: Chapter 2: The Ancient Cycle
My apologies. I math'd VIL's hit points incorrectly the last initiative post. He is now at full HP with ZEIG's recent Cure.

Round 6:
22: Chocobos
22: VIL
19: Big Spider
18: ZEIG
10: DAI [Private to GM: Tick on the difficult terrains.]
 8: JACK
 7: Sara
 4: Small Spiders
 0: Palace Guards

People:
PC's are their usuals.
D = DAI (in the spider (Q))
S = Sara
R = Roland
P = Other palace guard
@ = Spider 1
% = Spider 4
Q = Big Spider

Objects/Terrain:
T = Tree
b = bush
| = Road
. = ground
X = magical difficult terrain. Green/Yellow/Red 3/2/1 rounds remaining.
! = dead spider, normal terrain

-Bushes (b) are difficult terrain (double movement) and going prone in them grants you total concealment (50% miss chance).
-Trees (T) have soft corners.

...................b.||............TT........
..........TTT......b.||............TT........
.TT.......TT......bb.||......................
.TT..................|2.....T..........T....T
...........TTT....bb.||.........T...........T
...........TTT.!!....||............T....T....
....bbb.....TT.!%%!!.||...b..................
................%%!!.||...bTT..bbb...........
.................V...RP....TT................
......b...TT....b....||.@@.....TTT...........
T.........TT....bb...||.@@.....TTT......TTT..
T..................Z.||..J..............TTT..
......T.......TT..S..||..QQQ.............T...
..............TT.....||..QQQ.TT..............
.......bbbb..........||..QQQ..T..............
.................bb..||.........bbbbb.....TTT
.....TTTT............||......b............TTT
.....TTTT............||......b....TT.......TT
......TTT.......bb...||...........TT.........
................TT...||...T.........b........

[Private to GM:
Roland:  -1/30 (1) : dying
OtherP:  -2/30     : dying

Spider@1: 10/22
Spider%4: 22/22
SpiderQQ: 11/58

Response Times:
VIL : 3
ZEIG: 6
DAI : 2.5
JACK: 6
]
teslas
 GM, 807 posts
Mon 21 Feb 2011
at 21:26
Re: Chapter 2: The Ancient Cycle
DAI told me to "roll to escape". It is currently impossible to do that unless someone rolls a 20 or a 1. Therefore, I am only going to roll d20s.

DAI fails to escape the clutches of the giant spider.
15:25, Today: teslas, on behalf of DAI, rolled 11 using 1d20. Did DAI roll a 20?.
15:25, Today: teslas rolled 17 using 1d20. did the spider roll a 1?.


JACK's turn. Same battlemap.

This message was last edited by the GM at 21:26, Mon 21 Feb 2011.

JACK
 player, 539 posts
Mon 21 Feb 2011
at 21:29
Re: Chapter 2: The Ancient Cycle
Jack starts pummeling the spider on Dai again.

16:28, Today: JACK rolled 4 using 1d6+3 with rolls of 1. Damage 4.
16:28, Today: JACK rolled 6 using 1d6+3 with rolls of 3. Damage 3.
16:28, Today: JACK rolled 4 using 1d6+3 with rolls of 1. Damage 2.
16:28, Today: JACK rolled 5 using 1d6+3 with rolls of 2. Damage 1.
16:28, Today: JACK rolled 14 using 1d20+3 with rolls of 11. Attack 4.
16:28, Today: JACK rolled 9 using 1d20+3 with rolls of 6. Attack 3.
16:27, Today: JACK rolled 15 using 1d20+3 with rolls of 12. Attack 2.
16:27, Today: JACK rolled 14 using 1d20+3 with rolls of 11. Attack 1.

teslas
 GM, 808 posts
Mon 21 Feb 2011
at 21:40
Re: Chapter 2: The Ancient Cycle
JACK lands three of his attacks against the massive spider. It now looks extremely worse for wear.

Sara sees it in its extremely injured condition and notices DAI's guts aren't on the ground yet, and throws Light at it, dealing minor harm.
15:32, Today: teslas rolled 5 using 1d4+3.

The two remaining "small" spiders continue their attacks against JACK and VIL, but they both fail to attach their jaws to the party member's bodies.

The palace guards, who were already severely wounded, begin their trick of creating a pool of blood on cold stone.

I was instructed to continue VIL's attack on the spider in front of him.
VIL swings his flaming longsword at his closest enemy, brutally severing its head in a skillfully executed attack.
15:36, Today: teslas, on behalf of VIL, rolled 3 using 1d6. fire.
15:36, Today: teslas, on behalf of VIL, rolled 17 using 2d8+4. physical.
15:36, Today: teslas, on behalf of VIL, rolled 25 using 1d20+5. crit confirm.
15:36, Today: teslas, on behalf of VIL, rolled 24 using 1d20+5.

There is now a large pile of dead spiders in front of him.

The Huge spider drops DAI onto the ground and what remains of the bushes, saving him from fall damage and begins to retreat. It takes a 5' step to the northwest and bites at JACK, barely missing him.

Round 7:
22: VIL
19: Big Spider
18: ZEIG
10: DAI [Private to GM: Tick on the difficult terrains.]
 8: JACK
 7: Sara
 4: Small Spiders
 0: Palace Guards

People:
PC's are their usuals.
D = DAI (in the spider (Q))
S = Sara
R = Roland
P = Other palace guard
@ = Spider 1
% = Spider 4
Q = Big Spider

Objects/Terrain:
T = Tree
b = bush
| = Road
. = ground
X = magical difficult terrain. Green/Yellow/Red 3/2/1 rounds remaining.
! = dead spider, normal terrain

-Bushes (b) are difficult terrain (double movement) and going prone in them grants you total concealment (50% miss chance).
-Trees (T) have soft corners.

...................b.||............TT........
..........TTT......b.||............TT........
.TT.......TT......bb.||......................
.TT..................|2.....T..........T....T
...........TTT....bb.||.........T...........T
...........TTT.!!....||............T....T....
....bbb.....TT.!!!!!.||...b..................
................!!!!.||...bTT..bbb...........
.................V...RP....TT................
......b...TT....b....||.@@.....TTT...........
T.........TT....bb...||.@@.....TTT......TTT..
T..................Z.||..J..............TTT..
......T.......TT..S..||..D...............T...
..............TT.....||...QQQTT..............
.......bbbb..........||...QQQ.T..............
.................bb..||...QQQ...bbbbb.....TTT
.....TTTT............||......b............TTT
.....TTTT............||......b....TT.......TT
......TTT.......bb...||...........TT.........
................TT...||...T.........b........

[Private to GM:
Roland:  -2/30 (1) : dying
OtherP:  -3/30     : dying

Spider@1: 10/22
Spider%4:  4/22
SpiderQQ: 11/58

Response Times:
VIL : 3.25
ZEIG: 6
DAI : 2.75
JACK: 7.5
]

This message was last edited by the GM at 21:42, Mon 21 Feb 2011.

ZEIG
 player, 571 posts
 White Mage
Mon 21 Feb 2011
at 23:37
Re: Chapter 2: The Ancient Cycle
Zeig seizes upon this momentary opportunity in battle and flashes another ball of Light, only this time he directs it at the giant spider, following Sara's lead.


18:35, Today: ZEIG rolled 5 using 1d4+3. Light.
teslas
 GM, 809 posts
Tue 22 Feb 2011
at 00:35
Re: Chapter 2: The Ancient Cycle
The second little bolt of holy energy kills the massive spider and it comes crashing down to the ground.

Taking turn for DAI based on his described actions (not really).
DAI moves backwards away from JACK and the spider and readies an action to cast Stone on it if JACK doesn't kill it. He vocalizes his intent to JACK and everyone else with the hope the spiders don't speak common.

Round 7:
22: VIL
18: ZEIG
10: DAI
 8: JACK
 7: Sara
 4: Small Spider
 0: Palace Guards

People:
PC's are their usuals.
S = Sara
R = Roland
P = Other palace guard
@ = Spider 1
Q = Big Spider

Objects/Terrain:
T = Tree
b = bush
| = Road
. = ground
X = magical difficult terrain. Green/Yellow/Red 3/2/1 rounds remaining.
! = dead spider, normal terrain

-Bushes (b) are difficult terrain (double movement) and going prone in them grants you total concealment (50% miss chance).
-Trees (T) have soft corners.

...................b.||............TT........
..........TTT......b.||............TT........
.TT.......TT......bb.||......................
.TT..................|2.....T..........T....T
...........TTT....bb.||.........T...........T
...........TTT.!!....||............T....T....
....bbb.....TT.!!!!!.||...b..................
................!!!!.||...bTT..bbb...........
.................V...RP....TT................
......b...TT....b....||.@@.....TTT...........
T.........TT....bb...||.@@.....TTT......TTT..
T..................Z.||..J..............TTT..
......T.......TT..S..||..D...............T...
..............TT.....||...!!!TT..............
.......bbbb..........||...!!!.T..............
.................bb..||...!!!...bbbbb.....TTT
.....TTTT............||......b............TTT
.....TTTT............||......b....TT.......TT
......TTT.......bb...||...........TT.........
................TT...||...T.........b........

[Private to GM:
Roland:  -2/30 (1) : dying
OtherP:  -3/30     : dying

Spider@1: 10/22
SpiderQQ: 11/58

Response Times:
VIL : 3.25
ZEIG: 6
DAI : 2.75
JACK: 7.5
]

This message was last edited by the GM at 01:06, Tue 22 Feb 2011.

JACK
 player, 540 posts
Tue 22 Feb 2011
at 01:20
Re: Chapter 2: The Ancient Cycle
Jack spins to face the last spider and strikes

20:19, Today: JACK rolled 7 using 1d6+3 with rolls of 4. Damage 4.
20:19, Today: JACK rolled 7 using 1d6+3 with rolls of 4. Damage 3.
20:19, Today: JACK rolled 6 using 1d6+3 with rolls of 3. Damage 2.
20:18, Today: JACK rolled 6 using 1d6+3 with rolls of 3. Damage 1.
20:18, Today: JACK rolled 17 using 1d20+3 with rolls of 14. Attack 4.
20:18, Today: JACK rolled 9 using 1d20+3 with rolls of 6. Attack 3.
20:18, Today: JACK rolled 7 using 1d20+3 with rolls of 4. Attack 2.
20:18, Today: JACK rolled 12 using 1d20+3 with rolls of 9. Attack 1.

teslas
 GM, 811 posts
Tue 22 Feb 2011
at 08:19
Re: Chapter 2: The Ancient Cycle
Only one attack of JACK's strikes manages to land, and the spider does not fall.

DAI launches stones at it, attempting to finish the job, and finish it he does.
02:18, Today: teslas, on behalf of DAI, rolled 23 using 2d12+4.
02:17, Today: teslas, on behalf of DAI, rolled 12 using 1d20+4. Ranged touch, Stone.


With DAI's shot, combat is over.

Round 7:
22: VIL
18: ZEIG
10: DAI
 8: JACK
 7: Sara
 4: Small Spider
 0: Palace Guards

People:
PC's are their usuals.
S = Sara
R = Roland
P = Other palace guard
@ = Spider 1
Q = Big Spider

Objects/Terrain:
T = Tree
b = bush
| = Road
. = ground
X = magical difficult terrain. Green/Yellow/Red 3/2/1 rounds remaining.
! = dead spider, normal terrain

-Bushes (b) are difficult terrain (double movement) and going prone in them grants you total concealment (50% miss chance).
-Trees (T) have soft corners.

...................b.||............TT........
..........TTT......b.||............TT........
.TT.......TT......bb.||......................
.TT..................|2.....T..........T....T
...........TTT....bb.||.........T...........T
...........TTT.!!....||............T....T....
....bbb.....TT.!!!!!.||...b..................
................!!!!.||...bTT..bbb...........
.................V...RP....TT................
......b...TT....b....||.!!.....TTT...........
T.........TT....bb...||.!!.....TTT......TTT..
T..................Z.||..J..............TTT..
......T.......TT..S..||..D...............T...
..............TT.....||...!!!TT..............
.......bbbb..........||...!!!.T..............
.................bb..||...!!!...bbbbb.....TTT
.....TTTT............||......b............TTT
.....TTTT............||......b....TT.......TT
......TTT.......bb...||...........TT.........
................TT...||...T.........b........

[Private to GM:
Roland:  -2/30 (1) : dying
OtherP:  -3/30     : dying

Spider@1: 3/22

Response Times:
VIL : 3.25
ZEIG: 6
DAI : 2.75
JACK: 7.5
]

This message was last edited by the GM at 08:27, Tue 22 Feb 2011.

teslas
 GM, 812 posts
Tue 22 Feb 2011
at 08:34
Re: Chapter 2: The Ancient Cycle
ZEIG attempts to stabilize roland and the other guard, but fails to do so. They bleed out a little more before he simply casts Cure on the both of them.
02:22, Today: teslas, on behalf of ZEIG, rolled 5 using 1d8+4. = Roland
02:21, Today: teslas, on behalf of ZEIG, rolled 7 using 1d8+4. = Other guard

Both of them stop bleeding and wake up, albeit still severely injured. The ropes that bind them are rather damaged, and are not as strong as they once were. The bindings have also loosened a decent bit. They appear confused more than anything else.

The soldier that ran off as the fight began now has a half of a minute head start in a dead run down the road. It is most unlikely he will survive on his own.

The two chocobos are far, far away at this point, well outside of DAI's range to dismiss them. They will simply disappear a little later in the day. On them was the palace guard's equipment.

Gigantic spider corpses litter the landscape.

The time is around 2:00pm.
[Private to GM:<tt>
Roland:  3/30 (1)
OtherP:  4/30 
]

Everyone (including Sara) gains 750 Experience Points from defeating the encounter.
[Private to VIL: You gain 25 bonus EXP from response times.]
[Private to ZEIG: You gain 45 bonus EXP from response times.]
[Private to DAI: You gain 23 EXP from response times.]
[Private to JACK: You gain 59 bonus EXP from response times.]

This message was last edited by the GM at 18:11, Tue 22 Feb 2011.

ZEIG
 player, 573 posts
 White Mage
Tue 22 Feb 2011
at 10:55
Re: Chapter 2: The Ancient Cycle
[Private to teslas: 1d8+5 for cures now.  Level 3, +1 healing mastery and +1 school mastery "healing."  Back to bed.
JACK
 player, 543 posts
Tue 22 Feb 2011
at 14:46
Re: Chapter 2: The Ancient Cycle
I can track the other guy down. Jack says grimly. But first, may I use your rope Dai?