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Chapter 2: The Ancient Cycle. Posted by teslas. | Group: archive 0 |
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Author | Message | Page: 31 30 29 28 27 26 25 24 23 22 ... 1 [all][bottom] |
DAI player, 521 posts Sat 19 Feb 2011 at 00:37 |
"Well then...what now? Wait till tomorrow? Start fresh and early...or, leave now?" | |||
JACK player, 508 posts Sat 19 Feb 2011 at 00:46 |
I'll follow your lead. Jack looks considerably more relaxed than he's been in a while. | |||
teslas GM, 718 posts Sat 19 Feb 2011 at 00:53 |
JACK smashes the supplies box and two of the sides are used to place the guards on top of. The group unbars the southern door and swings it open, revealing the front door left ajar more than an hour ago by the party's entrance into the temple. "Let's exit and sleep just outside tonight. I think we should be more worried about the inside of this place at night rather than during the day", Sara says. JACK drags one guard and then the other outside while the rest of the group keeps watch down the hallways and outside the front door. Howling can still be heard in the distance outside of the temple's massive doors. This message was last edited by the GM at 01:23, Sat 19 Feb 2011. | |||
DAI player, 522 posts Sat 19 Feb 2011 at 01:25 |
"The Amulet...that was in the chest, was there anything special about it?" | |||
teslas GM, 719 posts Sat 19 Feb 2011 at 01:28 |
This message was last edited by the GM at 01:29, Sat 19 Feb 2011. | |||
ZEIG player, 520 posts White Mage Sat 19 Feb 2011 at 01:37 |
Might as well do 2 at once in 1 hour. | |||
teslas GM, 722 posts Sat 19 Feb 2011 at 01:42 |
The Necklace: Medallion of Protection, 2,500gp When worn and activated, it will absorb all of the damage from the first mortal blow the wearer receives. The amulet then breaks and is ruined. Activate by gripping the medallion when worn and saying "this body". The Ring: Luck Ring, 2,000gp When worn, it confers a small Luck bonus to one of the wearer's saving throws. Roll 1d4 to determine which save gains the bonus. 1 = Fort, 2 = Reflex, 3 = Will, 4 = roll twice and combine, reroll 4's. If the ring is ever removed from the wearer's finger they immediately lose its benefit and that particular ring will never work for that particular person again. DAI and ZEIG are awake for another hour, then DAI heads to bed. ZEIG will proceed to wake up JACK and then sleep. JACK wakes up Sara and VIL for the last watch. Throughout the night, the howling never dies down, but it never gets closer. As the Windsday sun creeps through the treetops and stretches across the faces of the two palace guards, Roland begins to stir in his bindings. It seems as if he's coming to. VIL and Sara wake up the rest of the sleeping party. Everyone eat one of your days' rations. Sara feeds one of her portions to the bound Soldier. Roland and the other palace guard remain yet unfed. This message was last edited by the GM at 02:03, Sat 19 Feb 2011. | |||
ZEIG player, 522 posts White Mage Sat 19 Feb 2011 at 02:04 |
"Eat it. I won't drag your body back." This message was last edited by the player at 02:05, Sat 19 Feb 2011. | |||
teslas GM, 724 posts Sat 19 Feb 2011 at 02:07 |
[Private to GM: Roland: 0/30 : disabled OtherP: -1/30 : stable Soldi3: 15/15 : tied up] By the way, I am assuming any unused cantrips are going for Create Water to restore your waterskins. If you're not camping next to a water source and the party has no cantrips left, don't be surprised if I start mentioning dehydration. This message was last edited by the GM at 02:31, Sat 19 Feb 2011. | |||
ZEIG player, 523 posts White Mage Sat 19 Feb 2011 at 02:21 |
"Well, whenever you guys are ready, there's a temple to explore!" | |||
teslas GM, 726 posts Sat 19 Feb 2011 at 03:05 |
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DAI player, 525 posts Sat 19 Feb 2011 at 03:15 |
"This...is probably better suited for ZEIG, as he will be keeping us alive, and needs to be alive to do so...I don't know who the ring would best suit but...I would ask for it if no one else has a claim..." He would then look to his allies, curious as to what they will choose to do with the soldiers, and the Temple. | |||
ZEIG player, 524 posts White Mage Sat 19 Feb 2011 at 03:29 |
"Who said anything about leaving you out here?" He follows up with a firm glare. "The last time Roland left my sight the princess was gone, and the next time I saw him he was putting a bolt through Jack's chest!" edit - quotes/cut some text This message was last edited by the player at 03:31, Sat 19 Feb 2011. | |||
VIL player, 270 posts Red Mage Sat 19 Feb 2011 at 03:30 |
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JACK player, 509 posts Sat 19 Feb 2011 at 03:56 |
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teslas GM, 727 posts Sat 19 Feb 2011 at 04:46 |
Roland releases some more faint, angry slurs and wiggles slightly but is otherwise harmless. The soldier's face goes white when Sara mentions "high-treason". This message was last edited by the GM at 04:54, Sat 19 Feb 2011. | |||
ZEIG player, 526 posts White Mage Sat 19 Feb 2011 at 04:53 |
Zeig accepts the necklace from Dai, places it upon his neck. Looking down at it, he holds it in his hand and closes his eyes. "This body." After releasing the necklace he turns to Sara. "Shall we search for some clues, then? Surely we can find what Garland was planning in this temple, and perhaps more myths and legends long forgotten will be depicted therein!" This message was last edited by the player at 04:53, Sat 19 Feb 2011. | |||
DAI player, 526 posts Sat 19 Feb 2011 at 04:54 |
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teslas GM, 729 posts Sat 19 Feb 2011 at 05:01 |
As the door comes to a close, Sara's lantern becomes the only light source. Going to assume ZEIG told Sara everything you guys saw. She simply informs you that she was blindfolded until almost before the party pulled the stone onto the floor outside of the northern door. Garland then picked her up and was trying to get her flat against the orb while the soldier prisoner attempted to help. Sara knows that this temple has not been used in hundreds of years, and is rarely mentioned in any texts she's read. The soldier claims he doesn't know what Garland's plan was. He was simply following instructions and was promised much more money than he'd get in normal service to the crown. Sara says, "Let's head west, then? I'd like to see this mural and the sealed doors for myself." | |||
JACK player, 510 posts Sat 19 Feb 2011 at 05:08 |
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DAI player, 527 posts Sat 19 Feb 2011 at 05:09 |
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ZEIG player, 527 posts White Mage Sat 19 Feb 2011 at 05:11 |
This message was last edited by the player at 05:12, Sat 19 Feb 2011. | |||
VIL player, 271 posts Red Mage Sat 19 Feb 2011 at 05:14 |
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teslas GM, 730 posts Sat 19 Feb 2011 at 05:50 |
23:38, Today: teslas rolled 21 using 1d20+7. Sara's Know(Religion). 23:38, Today: teslas rolled 28 using 1d20+10. Sara's Know(History). Stay in school, girls! Woo! You get to the first corner section of the temple. JACK gives the door a flying kick to demonstrate to Sara that they are sealed, and busts his ass as the door collapses into the room, shattering into thousands of moldy pieces and throwing dust everywhere. After it settles, the party finds a metal chest which is sitting already-opened. Inside are many old rags and ratty pieces of cloth. At the bottom lies a leather cap that looks to be in fairly decent condition. | |||
DAI player, 528 posts Sat 19 Feb 2011 at 05:52 |
Taking 10 on spellcraft for total 20, so I can sense a 5th level spell effect, or 10th Caster Level effect if not spell-related. EDIT: just school of magic...nevermind OOC: Activating Detect Magic, concentrating on it for the duration of 3 minutes...just in case, first 3 rounds spent staring at the cap. This message was last edited by the player at 06:04, Sat 19 Feb 2011. |
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