Chapter 2: The Ancient Cycle.   Posted by teslas.Group: archive 0
JACK
 player, 511 posts
Sat 19 Feb 2011
at 05:55
Re: Chapter 2: The Ancient Cycle
...Huh? Jack sits on his ass for a moment, befuddled. What happened to the door?
ZEIG
 player, 528 posts
 White Mage
Sat 19 Feb 2011
at 05:56
Re: Chapter 2: The Ancient Cycle
OOC: Didn't we go east last time?

quote:
You guys proceed East (right) down the hallway until you reach the carvings on the wall.

This message was last edited by the player at 05:58, Sat 19 Feb 2011.

teslas
 GM, 731 posts
Sat 19 Feb 2011
at 06:04
Re: Chapter 2: The Ancient Cycle
You went east last time, yes. This time you went west.
ZEIG
 player, 530 posts
 White Mage
Sat 19 Feb 2011
at 06:08
Re: Chapter 2: The Ancient Cycle
"That's very strange.  Perhaps the magic sealing these doors has vanished."

Zeig looks around with a slight bit of disappointment at the mural's similar depictions on this side of tte temple.

OOC: Sorry, was confused for a sec, nvm.
teslas
 GM, 732 posts
Sat 19 Feb 2011
at 08:53
Re: Chapter 2: The Ancient Cycle
DAI, the cap is magical. There's little need to try to detect what type of aura from what school magical items will be. They're almost always from the Enhancing school.

The party continues on. JACK simply tries opening the door to the next room in the corner while Sara and the other mages look around the hallway. The door falls off of its rusty hinges and slams into the ground.

Like the other room, there is an open metal chest. Inside of it lies nothing--not even scraps of cloth.

The party gets to the point where the large stone was pulled from the wall. Sara looks at it intently, saying "the temple must have been built hundreds and maybe even thousands of years ago. Why does the mural stop at around our point in time with this circle?"

Sara stops to think. "And you said this stone rotated freely? Lukan would have loved to have come here. Let's double check the other side of the temple for my sake."

Everyone gains 50 EXP from Sara's further understanding of the mural.

Sara doesn't have a clue how the doors are sealed. As you're leaving she explains that she thinks the orb in the center might be a device used to simply destroy things. It unmakes them. She isn't sure how Garland knew how to use such a thing.

The group makes their way back to the front door after almost an hour after entering for the second time. Roland is asleep but wakes up to moan and curse some more. The front doors are opened and the bright light of the sun nearly blinds all of you for a half a minute.

This message was last edited by the GM at 21:13, Sat 19 Feb 2011.

DAI
 player, 535 posts
Sat 19 Feb 2011
at 21:57
Re: Chapter 2: The Ancient Cycle
DAI shields his eyes from the bright light, before lowering his hand to take in the scenery, from this direction...if all was going to be as it was last time, this could get slightly annoying...DAI would inform the others of the possible magical tendencies on the cap, he'd offer to identify it on the way back but, it would require him to ride one of the soon-to-be summoned chocobos for the first hour.

OOC: Unless combat starts I could make the concentration check by taking a 10...easily.
teslas
 GM, 735 posts
Sat 19 Feb 2011
at 22:38
Re: Chapter 2: The Ancient Cycle
DAI: I'd make you roll a DC 10 Concentration check six hundred times if you attempted to identify something while riding on a moving chocobo. The DC for that is derived from casting spell on a moving mount. (10 + spell level).

Looks like you won't be able to do that until at least next level.


Sara is busy pouring water down the throats of Roland and the other guard, which are still tied together on top of their respective chunks of wood.

It looks as if you could simply tie ropes around the two palace guard's feet and drag them from those.  Sara has done a decent job of tying the guards to some of the box sides through holes and in between the boards. Luckily the supply box appeared to have been made for royal purposes, and quality lumber was used.

It is around 10 in the morning on Windsday. If the party left now they would spend the night in probably the same spot on the far side of the swamp late, late in the evening.

Sara looks southwards. "Well. Let's get moving, hmm? I wouldn't be surprised if we run into a second party sent by my father to check this temple."

[Private to DAI: It will take two chocobos to drag the two guards on their makeshift slicks. They will last for six hours each. You will either need to summon them twice (four total) or risk getting caught in the middle of the swamp come nightfall.]

This message was last edited by the GM at 22:43, Sat 19 Feb 2011.

ZEIG
 player, 535 posts
 White Mage
Sat 19 Feb 2011
at 22:42
Re: Chapter 2: The Ancient Cycle
Zeig grimaces up at his old nemesis as he crosses the temple doorway.

"What I wouldn't give for another day of sweet, blissful overcast...I suppose we should be on our way, I wouldn't want to tempt the wolves."
VIL
 player, 272 posts
 Red Mage
Sat 19 Feb 2011
at 22:46
Re: Chapter 2: The Ancient Cycle
Vil sheathes his weapon, and heads out.
DAI
 player, 537 posts
Sat 19 Feb 2011
at 22:54
Re: Chapter 2: The Ancient Cycle
DAI makes a few short gestures, summoning up two Yellow Chocobo in front of the soldiers on their sleds.

"These should last...most of the day..."

OOC: Can't I take 10 on concentration as long as I'm not beign stressed? Riding a chocobo isn't really a stressful situation...hell, I took cross-class ranks for teh eventual use of this spell >.>
teslas
 GM, 741 posts
Sat 19 Feb 2011
at 23:16
Re: Chapter 2: The Ancient Cycle
The party makes fairly decent time through the swamp on the path that JACK manages to find rather quickly. Roland is grimacing at every little bump, but doesn't appear to have his wounds agitated too much. The other guard lets out wheezes and moans from time to time, but remains unconscious.

The soldier is still bound up and follows the group. He either recognizes that running off on his own is a death sentence or is simply too concerned about his future to do anything but mindlessly follow Sara's instructions.

In the mid-afternoon, the chocobos poof out. To make it to the planned first night's camp two more will have to be created. Dragging the two guards by hand would take several times longer than using chocobos.

This message was last edited by the GM at 23:17, Sat 19 Feb 2011.

JACK
 player, 513 posts
Sat 19 Feb 2011
at 23:16
Re: Chapter 2: The Ancient Cycle
All right, time to go. Jack shifts his pack to a more comfortable position.
DAI
 player, 544 posts
Sat 19 Feb 2011
at 23:19
Re: Chapter 2: The Ancient Cycle
As if on cue, DAI recasts the two Mount spells, conjuring up another two Chocobo, ready to pull the soldiers.
teslas
 GM, 742 posts
Sat 19 Feb 2011
at 23:23
Re: Chapter 2: The Ancient Cycle
The party makes it to the camp on the mound next to the path about 20 minutes after nightfall. Sara's lantern is burning to help shed light.

ZEIG immediately notices that the shredded human carcass that was buried has been dug up and no evidence of remains can be seen. Sara is then informed of the events of two days prior and makes mention of old tales about werewolves from the north.

Howling can be heard in the distance, and indeed has rarely ever stopped.
DAI
 player, 545 posts
Sat 19 Feb 2011
at 23:25
Re: Chapter 2: The Ancient Cycle
DAI thinks a few moments...before mentioning something his voice showed regret in even speaking:

"Wonder if...they hold grudges..."
ZEIG
 player, 540 posts
 White Mage
Sat 19 Feb 2011
at 23:31
Re: Chapter 2: The Ancient Cycle
Zeig looks down at the shallow, now empty grave and heaves a heavy sigh.

"It is a cruel fate...but it was trying to kill us.  I would not hesitate to defend myself again, though I hope that it does not come to that."
DAI
 player, 546 posts
Sat 19 Feb 2011
at 23:35
Re: Chapter 2: The Ancient Cycle
DAI simply nods, before pulling out the leather cap and beginning to use his final cantrip of the day, using identify for an hour before moving to rest.
teslas
 GM, 743 posts
Sat 19 Feb 2011
at 23:38
Re: Chapter 2: The Ancient Cycle
Everyone comes to agree that the previous night's watches worked fairly well and commits to them once again. ZEIG stays awake with DAI as he is casting Identify.


Dexterous Cap +1, 1,500gp
Grants a +1 enhancement bonus to Dexterity when worn.

This message was last edited by the GM at 23:42, Sat 19 Feb 2011.

teslas
 GM, 746 posts
Sat 19 Feb 2011
at 23:54
Re: Chapter 2: The Ancient Cycle
The night passes without incident. The Iceday morning is quiet and unusually devoid of howling.

Everyone eat another day's worth of rations. Sara again feeds the soldier.

Roland is now quite aware and is incessantly spiteful in tone and speech. Halfway through with her breakfast, Sara stands up and drives one of her heels into his forehead. Roland goes back to being unconscious. The other guard is stirring as well now, and lets out a moan or a short sentence rooted in delirium every once in a while.

Sara uses Create Water and pours more water down each of their throats.
[Private to GM:
Roland:  1/30 (3) : K/O
OtherP:  0/30     : disabled
Soldi3: 15/15 : tied up
]

"Let's get a move on!", Sara says sort of cheerfully.
DAI
 player, 552 posts
Sat 19 Feb 2011
at 23:56
Re: Chapter 2: The Ancient Cycle
DAI is a little surprised by Sara's use of violence, on top of her magic...but says nothing. When they are ready, DAI summons up another two Chocobo to pull their luggage around for a few hours.
JACK
 player, 515 posts
Sat 19 Feb 2011
at 23:59
Re: Chapter 2: The Ancient Cycle
Jack smiles. Very well. He starts preparing to leave, tying the possessions to the mount.
VIL
 player, 274 posts
 Red Mage
Sun 20 Feb 2011
at 00:03
Re: Chapter 2: The Ancient Cycle
Vil gets himself ready, a little less cold today. He cracks a tight smile at Sara's violence.
ZEIG
 player, 544 posts
 White Mage
Sun 20 Feb 2011
at 00:04
Re: Chapter 2: The Ancient Cycle
"Sure thing!"

Zeig glances around with a smile and ignores Roland entirely.  For the first time in a long time he is content.

OOC: Also no ranks.

This message was last edited by the player at 00:21, Sun 20 Feb 2011.

teslas
 GM, 748 posts
Sun 20 Feb 2011
at 00:05
Re: Chapter 2: The Ancient Cycle
The guards are again pulled by the chocobos. The ropes are looking sort of worn and frayed, but should hold for at least another day. [Private to JACK: That staff of ropes is fucking awesome.]

ZEIG notices something blowing in the trees above once the group is out of the swamp. He points it out, and everyone sees a silky substance that coats several tree limbs several, several feet above the road in the canopy. Knowledge (Nature).
DAI
 player, 555 posts
Sun 20 Feb 2011
at 00:06
Re: Chapter 2: The Ancient Cycle
OOC: No ranks, and JACK is currently holding another 50 feet of rope for me, in case it's needed.