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Chapter 2: The Ancient Cycle. Posted by teslas. | Group: archive 0 |
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Author | Message | Page: 31 30 29 28 27 26 25 24 23 22 ... 1 [all][bottom] |
JACK player, 560 posts Tue 22 Feb 2011 at 19:41 |
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teslas GM, 820 posts Tue 22 Feb 2011 at 19:49 |
The soldier's ropes are laying on the ground here, cut. There is no blood. It looks as if they all proceeded back north a along this footpath. The forest obscures everything around you after about 60-70'. It is now 4:45pm. The sun is beginning to hang low in the sky. | |||
JACK player, 561 posts Tue 22 Feb 2011 at 19:53 |
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teslas GM, 821 posts Tue 22 Feb 2011 at 19:54 |
How long would you like to continue? | |||
JACK player, 562 posts Tue 22 Feb 2011 at 19:57 |
An hour, then. This message was last edited by the player at 19:57, Tue 22 Feb 2011. | |||
DAI player, 600 posts Tue 22 Feb 2011 at 22:11 |
"If we were to go after him...let's face it, none of us could track him if he left the road...and it's been hours...perhaps we should just set up camp here to wait?" He was obviously slightly uncomfortable standing still but...made it clear leaving now could possibly be worse for their chances of actually metting up with JACK again. | |||
ZEIG player, 578 posts White Mage Tue 22 Feb 2011 at 22:17 |
"...I suppose it's all we can do." "...Jack you idiot...just let the forest have him." | |||
VIL player, 305 posts Red Mage Tue 22 Feb 2011 at 23:02 |
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teslas GM, 824 posts Wed 23 Feb 2011 at 02:44 |
JACK maintains his slow, careful course while keeping an eye on the tracks. The path he's on merges with a few others to make a slightly larger path. Up ahead, in the dimming daylight, he thinks he sees palisade-style walls, although somewhat crude. He has yet to see any actual goblins or other creatures. The main group of the party remains waiting on the road to the south. It is now clear camp will have to be made within the forest itself, and the sooner the better. The stench of rotting spider corpses has caused them to move further upwind (south) by about 100'. It is now roughly 5:45pm. This message was last edited by the GM at 02:45, Wed 23 Feb 2011. | |||
JACK player, 569 posts Wed 23 Feb 2011 at 03:02 |
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teslas GM, 826 posts Wed 23 Feb 2011 at 04:58 |
[Private to JACK: You continue to creep up to the palisades. The forest around this place is much, much more thick than it was along the road. As you get closer, you notice several things. The palisades are about 8 feet tall and are fairly tightly bound together and seem to be very firmly set in the ground. There is a path all around the outside of the wall. Up and to your left is a crudely constructed tower with a platform on top. You look down the wall to your right and find another tower, with another platform on top of it. On top of that platform is a goblin pointing at you. You then hear shouting--lots of goblins shouting.] This message was last edited by the GM at 04:58, Wed 23 Feb 2011. | |||
JACK player, 571 posts Wed 23 Feb 2011 at 05:02 |
Can I see the missing guard? | |||
teslas GM, 828 posts Wed 23 Feb 2011 at 05:17 |
[Private to JACK: No, you cannot see the guard on either one of the towers or above the palasade walls or in the forest around you. several goblins are crawling up ladders to the towers now. Most of them have javelins, some of them have small crossbows.] | |||
JACK player, 572 posts Wed 23 Feb 2011 at 05:19 |
Jack starts running full speed back the way he came. | |||
teslas GM, 829 posts Wed 23 Feb 2011 at 05:32 |
[Private to JACK: A couple of javelins land at your feet as you turn to run. As you run back towards the river, for a short while you can hear many, many goblins running behind you on the path. You manage to outrun them, most likely. You make it back to the road, and begin to move as quickly as you can back towards the party. Roll a Spot check.] | |||
JACK player, 573 posts Wed 23 Feb 2011 at 05:33 |
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ZEIG player, 580 posts White Mage Wed 23 Feb 2011 at 05:46 |
If we haven't set up camp already I definitely start now. | |||
teslas GM, 830 posts Wed 23 Feb 2011 at 05:50 |
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ZEIG player, 581 posts White Mage Wed 23 Feb 2011 at 05:58 |
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DAI player, 603 posts Wed 23 Feb 2011 at 06:22 |
22:20, Today: DAI rolled 14 using 1d20-1. Intimidate (worth a shot?). OOC: Not...as bad as I was expecting...also making me realize I think I want to take some cross-class ranks in intimidate later on...but that's just because I'm a black mage...scaring people comes with the job title >.> | |||
teslas GM, 833 posts Wed 23 Feb 2011 at 06:29 |
[Private to DAI: You get 4+INT skill points as a Black Wizard, by the way, allowing you to shore up any skills you might neglect earlier on. Not to mention at level 8 (assuming you go INT at 4 and 8) you start getting one more skill point a level from there on as well.] Both of the tents are now set up. While tents block out sight, sound, and scent to the outside world, you can still hear quite well inside of them, as well as observe shadows outside. If someone remains awake you should be able to hear things poking around outside basically as well as you could otherwise. Sara suggests VIL, ZEIG, and DAI keep watch in one tent over the guards. She will stay in the other and hopefully await JACK. Roland and the other guard have no complaints, and seem to be willing to be drug into one of the tents as quickly as possible. | |||
ZEIG player, 586 posts White Mage Wed 23 Feb 2011 at 06:34 |
Zeig is noticeably tense, but tries to reassure the group. "Jack will be here, it won't be too long now. I'll take first watch." | |||
DAI player, 604 posts Wed 23 Feb 2011 at 06:35 |
OOC: It worked? >.> Awesome... | |||
teslas GM, 834 posts Wed 23 Feb 2011 at 06:35 |
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DAI player, 605 posts Wed 23 Feb 2011 at 06:37 |
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