Re: Chapter 2: The Ancient Cycle
The wind blats Garland squarely, obviously severely injuring him, but he manages to keep his footing.
18:43, Today: teslas rolled 17 using 1d20+6. Reflex save.
VIL, berserked, charges at Garland, provoking an attack of opportunity from the other palace guard, and the palace guard gladly takes the opportunity to cut VIL's legs out from underneath him.
18:47, Today: teslas rolled 20 using 1d20+7.
18:48, Today: teslas rolled 7 using 1d8+5.
This puts VIL at exactly zero hit points. Since he is berserked, and the charge is within one move action's worth of movement, I'll allow it to continue and potentially land. After the charge, VIL takes one damage from the exertion and falls over unconscious.
VIL reaches Garland, barely hanging on to life. It seems that Garland's focusing on dodging DAI's spells distracted him just enough for his attack to hit.
18:52, Today: teslas, on behalf of VIL, rolled 3 using 1d6. fire damage.
18:52, Today: teslas, on behalf of VIL, rolled 7 using 1d8+4. physical damage.
18:50, Today: teslas, on behalf of VIL, rolled 16 using 1d20+8.
VIL then collapses from the strain, unconscious. Garland grimaces heavily before smiling at VIL's fate.
Soldier #3 continues his work to kill JACK, and does a fine job.
19:07, Today: teslas rolled 8 using 1d8+3.
19:06, Today: teslas rolled 22 using 1d20+5.
The other palace guard charges DAI with an evil grin on his face, and cuts him severely.
18:55, Today: teslas rolled 7 using 1d8+5.
18:54, Today: teslas rolled 17 using 1d20+9.
Garland appears extremely wounded and shifts down towards the orb, seemingly looking absent minded. He gives JACK a half-hearted attack, which is still enough to accurately land in JACK's already-gaping wound.
18:59, Today: teslas rolled 13 using 1d10+10.
18:59, Today: teslas rolled 24 using 1d20+6.
JACK's legs give out and his vision goes black. He cracks his head on the ground and is out cold, bleeding profusely.
"What you are doing here matters not," Garland says reaching for the orb, a trickle of blood running out of his mouth. "The world is beyond saving. It will have always been this way."
Sara seems to come to a little more, and takes in the situation. It seems as if she's running away from the orb more than anything else. She stops and casts Cure on ZEIG.
19:02, Today: teslas rolled 10 using 1d8+2.
ZEIG is finally able to use Benediction, almost instinctively.
19:03, Today: teslas, on behalf of ZEIG, rolled 17 using 3d10.
JACK and VIL open their eyes to see most of their comrades lying on the ground with them. Sara seems much more invigorated at this as well. [Private to JACK: It's somewhat odd, but you also feel like some deep, carnal urge inside of you has also been removed.]
Roland continues to make a pool of blood on the stone floor.
19:05, Today: teslas rolled 73 using 1d100.
Garland does not seem to notice that the three people he thought slain are opening their eyes. He stares blankly into the orb, his hand reaching towards it.
Round 8:
14: Garland : +2 AC (Fighting Defensively)
14: Sara
14: Roland : K/O, Prone
14: JACK : Prone
14: ZEIG : Prone
12: DAI
12: VIL : Prone
7: Palace G.: -2 AC (Charge)
2: Soldier #3
People:
G = Garland
S = Sara
R = Roland
P = other palace guard
3 = Soldier #3
Objects:
# = double doors
- = wall
| = wall
X = statues - These are considered to have "soft" corners
O = orb - This too is considered to have "soft" corners
o = ZEIG's lamp, still burning.
! = Dead body (normal terrain)
----------------######-----------------
.......................................
....................!..................
..............!....o..................
.......................................
.............XX.....D..XX..............
........XX...XX.3J.Z.P.XX...XX.........
........XX..R.....GV...S....XX.........
..................OO...................
..................OO...................
........XX..................XX.........
........XX...XX........XX...XX.........
.............XX........XX..............
.......................................
[Private to GM:
Response Times:
JACK: 9
ZEIG: 6.25
DAI : 7
VIL : 5.5
Provoke resistance:
DAI 3-2-(1) : +2
ZEIG 3-(2)-1 : +2
VIL (3)-2-1 : +2
Garland : 5/42 AC: 17(12)*DR: 5/- 16(13) - Win fight, Dodge on DAI
Roland : -6/30 AC: 15(11) DR: 3/- - Bleed to death
Palace G: 3/30 AC: 15(11) DR: 3/- - Kill DAI
Soldier3: 15/15 AC: 14(12) DR: 2/-, +3 1d8+3 - Kill ZEIG
This encounter is worth 810 EXP.]
This message was last edited by the GM at 01:32, Fri 18 Feb 2011.