Re: Chapter 3-A: "Chartering" a Sea-worthy Vessel
After one last good, warm breakfast with the crew at a restaurant near the docks, everyone returns to the ship. The order is given to shove off. GERY rather competently commands the current shift to unmoor the boat. Dock workers use long poles to slowly push the ship out into the small bay. The sails are unfurled, and the ship makes a slow turn pointing westward.
DAI removes the key from his neck and places it into the wheel. Immediately the sails thunder forward in a cacophony of flapping, tugging upon the ship.
GERY looks up with awe for a moment, "Amazing. It'll be a real pleasure to travel on this woman of a ship."
Within a few minutes the ship is up to full cruising speed even traveling caty-corner to the wind.
"We should be round the point and be half off into the Aldi proper by this time tomorrow", GERY reports confidently. "I have to say, I was worried at first about leaving with so few men for a vessel of this size. I think we'll manage just fine."
The first shift of sailors retires beneath the decks, and the party heads away from the Earthsday sun at a steady pace.
It is a calm day, and you are traveling at a 45' angle against the waves. All checks requiring precision are made slightly more difficult (Tumble, Craft (alchemy), Sleight of Hand, Concentration checks for casting a spell with a somatic component, etc) take a -2 penalty.
This message was last edited by the GM at 23:02, Sat 21 May 2011.