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12:55, 26th April 2024 (GMT+0)

Chapter 3-A: "Chartering" a Sea-worthy Vessel.

Posted by teslasFor group archive 0
DAI
player, 999 posts
Fri 20 May 2011
at 05:53
  • msg #1059

Re: Chapter 3-A: "Chartering" a Sea-worthy Vessel

DAI walks back in, holding onto his scroll of frost, as well as the wands of sleep and drain.

"What a refreshing walk, anyways...this scroll, from an old temple, doesn't look like lost magic or anything though. These wands were taken from a couple pirates who...didn't need them anymore. Interested in any of these?"
teslas
GM, 1706 posts
Fri 20 May 2011
at 05:56
  • msg #1060

Re: Chapter 3-A: "Chartering" a Sea-worthy Vessel

"Sure. So long as you buy something," he says, laughing a little.

He'll give you 1,000gp for the scroll of Frost.
He'll give you 1,080gp for the wand of Drain.
He'll give you 540gp for the wand of Sleep.
This message was last edited by the GM at 05:58, Fri 20 May 2011.
DAI
player, 1000 posts
Fri 20 May 2011
at 06:02
  • msg #1061

Re: Chapter 3-A: "Chartering" a Sea-worthy Vessel

"Oh, I wouldn't worry too much about that."

Puchasing: Elemetal Armor(900)
Sleep(90)

"Now, I'll likely be back later for more...just need to get some items off my list before I can know what all has to be spent where."

Sold: Scroll of Frost(1000)
Wand of Drain(1080)
Wand of Sleep(540)

I will be buying the stuff with my own money, keeping the profits from these sold items to be divvied up as I see people, everyone should get 524 gp from them.

From here DAI will buy a set of Arcanist's Gloves(1000)
half a handy haversack(1000)
A caster level 1 wand of Lock(750)

leaving 2904.04.30(g.s.c)
This message was last edited by the player at 06:41, Fri 20 May 2011.
teslas
GM, 1709 posts
Fri 20 May 2011
at 06:23
  • msg #1062

Re: Chapter 3-A: "Chartering" a Sea-worthy Vessel

"Excellent. And do come back. We usually like to have more money in the safe after a customer leaves, not the other way around."
DAI
player, 1003 posts
Fri 20 May 2011
at 06:25
  • msg #1063

Re: Chapter 3-A: "Chartering" a Sea-worthy Vessel

"I can understand that sentiment fully."

When DAI returns after making the above purchases, he asks to buy a scroll of Fire(1800) and Elemental Spikes(900)

this takes me to 204.04.30 with the discout factored into these purchases, and the above amount.
This message was last edited by the player at 06:42, Fri 20 May 2011.
teslas
GM, 1714 posts
Fri 20 May 2011
at 09:00
  • msg #1064

Re: Chapter 3-A: "Chartering" a Sea-worthy Vessel

The party asks around and eventually finds out that there a couple guilds where groups of sailors are available.

Eventually, twenty men are selected and papers are drawn up. The men vary in age and appearance.

The contract totals 53 gold and 2 silver per week in payment and food would be provided by the ship's owners. (keep in mind a week is 8 days.)

The crew make their way to the boat and pick out their bunks. You guys need to decide where you're shacking up in the boat. A shipment of one month's food, as promised by NEIL, has already been delivered to the MARY. Your new crew begins to busily acquaint themselves to the ship and rather competently operate the crane to load up your cargo.

The one month's worth of food and water is for a crew of 50 people, not a rather paltry 25. Current supplies will actually last two months.

The crew seems rather spirited to get out of town, the destination doesn't seem to matter. They are a little worried the ship is carrying a fairly small complement of people, but don't dare bring it up. The officer and petty officers seem confident and quite capable.

It is now 2pm. The firesday sun is burning quite brightly, and there is not a single cloud in the sky.

The world is your oyster! Go do something!
This message was last edited by the GM at 21:01, Fri 20 May 2011.
teslas
GM, 1723 posts
Fri 20 May 2011
at 21:15
  • msg #1065

Re: Chapter 3-A: "Chartering" a Sea-worthy Vessel

DAI and ZEIG spend a while carefully setting up their alchemy lab inside the fore half-castle. They use several bits of twine to tie all of the pieces down as best they can. It actually looks quite stable when they are done. There were already several tables in the room, and it looks as if there is a grid of notches in the floor in which to place them so that they are much less likely to slide around.

Your alchemy set is now set up. Only one person may use it at a time, but the two of you could definitely assist one another on the check. When docked, assuming there aren't storm conditions, Craft (alchemy) checks are unaffected.
ZEIG
player, 1088 posts
White Mage
Fri 20 May 2011
at 21:32
  • msg #1066

Re: Chapter 3-A: "Chartering" a Sea-worthy Vessel

After setting up the alchemy lab, Zeig wanders off to pick up a few sundries.

Echo drops x2, Mobile Alchemy kit, 300 gil worth of alchemy supplies, if no complications.

He then returns to the ship and makes an effort to greet each sailor they've hired and thank them for their support.  Finally, he returns to the alchemy lab and sets to making a potion of Cure with the remaining daylight.

That is, unless someone needs me or wants to set sail today, but it's already afternoon.

17:31, Today: ZEIG rolled 20 using 1d20+12. Craft (Alch): Cure.
DC 14, so I made it in 4 hours.
teslas
GM, 1724 posts
Fri 20 May 2011
at 21:39
  • msg #1067

Re: Chapter 3-A: "Chartering" a Sea-worthy Vessel

All of those items are fine. [Private to ZEIG: Thank god someone bought echo drops.]

Setting sail during the potion brewing process is not recommended. The rest of you have time to take care of any last minute business.

ZEIG finishes his work at 8pm and now has a potion of Cure and 275gp of alchemy supplies left.
This message was last edited by the GM at 21:40, Fri 20 May 2011.
DAI
player, 1016 posts
Fri 20 May 2011
at 23:28
  • msg #1068

Re: Chapter 3-A: "Chartering" a Sea-worthy Vessel

DAI sticks to the officer's quarters mostly, now and then wandering out and making an attempt at mimicing ZEIG's warm welcome, most likely failing, and confining himself to the room for the remainder of their time. He does make sure to inspect the alchemy lab, and watch as ZEIG works on a cure potion, as he did not get the chance to make many 'magical' potions.
teslas
GM, 1727 posts
Sat 21 May 2011
at 00:43
  • msg #1069

Re: Chapter 3-A: "Chartering" a Sea-worthy Vessel

8pm rolls around for the whole crew. The sun is far, far behind the horizon and a tiny brim of redness hovers over the distant sea.

Who is wearing the hat? The key is still in DAI's posession.

Your first officer, GERY, asks about a possible briefing of your destination(s) and has the petty officers waiting to attend.
This message was last edited by the GM at 00:44, Sat 21 May 2011.
JACK
player, 990 posts
Sat 21 May 2011
at 00:50
  • msg #1070

Re: Chapter 3-A: "Chartering" a Sea-worthy Vessel

Jack talks to Gery and the others. We're headed to Cornelia. After that, we'll be investigating problems in other peoples lands. It may be a while before you get to come back, so if any of you have a sweetheart I recommend you say goodbye. Anything else you want to know?
DAI
player, 1018 posts
Sat 21 May 2011
at 00:55
  • msg #1071

Re: Chapter 3-A: "Chartering" a Sea-worthy Vessel

DAI approaches JACK.

"Hm...wouldn't stopping by Rockwood be a nice detour? We could benefit from it."

OOC: DAI I guess has both, but will hand them to whoever wants to drive, or will do so himself as the pirate makes him good at it.
JACK
player, 992 posts
Sat 21 May 2011
at 00:59
  • msg #1072

Re: Chapter 3-A: "Chartering" a Sea-worthy Vessel

Jack looks at Dai. That depends. Is Rockwood near the coast? If so, I'm all for it, but otherwise I say we pass.
teslas
GM, 1729 posts
Sat 21 May 2011
at 01:05
  • msg #1073

Re: Chapter 3-A: "Chartering" a Sea-worthy Vessel

Looking at the large map in the captain's cabin, you see that you could make it to Rockwood by sea. It lies on a small inland sea connected to the greater Aldi sea. The channel is wide and deep. You remember the north bridge that crosses it having a section that could be raised to allow the passage of ships. If it wasn't completed by then, it very well might be now.

At the very worst, you drop anchor at the bridge and take the day-long walk to Rockwood.

Also, you have two carts in town, and they could easily be loaded onto the MARY. Do you want to bring them?

ZEIG
player, 1091 posts
White Mage
Sat 21 May 2011
at 01:07
  • msg #1074

Re: Chapter 3-A: "Chartering" a Sea-worthy Vessel

Zeig finally makes it to the others, having heard the conversation from a little ways off.

"I believe there was a small port near Rockwood.  It would be no more than an extra day's journey to pick up the remaining supplies, if that."
teslas
GM, 1730 posts
Sat 21 May 2011
at 01:08
  • msg #1075

Re: Chapter 3-A: "Chartering" a Sea-worthy Vessel

GERY replies, "Ah. I guess there'll be no more questions then. I'll inform the others that this is going to be a long voyage all throughout The Aldi. Didn't know we might be going through Sahuagin waters, but you only live once, right?"

Sense Motive. JACK only.
JACK
player, 995 posts
Sat 21 May 2011
at 01:09
  • msg #1076

Re: Chapter 3-A: "Chartering" a Sea-worthy Vessel

21:09, Today: JACK rolled 5 using 1d20 with rolls of 5. Sense Motive.

lol

GM Edit Skill Check Result-

[Private to JACK: This guy is ready to rock.]
This message was last edited by the GM at 01:10, Sat 21 May 2011.
ZEIG
player, 1094 posts
White Mage
Sat 21 May 2011
at 01:49
  • msg #1077

Re: Chapter 3-A: "Chartering" a Sea-worthy Vessel

Zeig turns to the rest of his companions.

"So when did you guys want to head out?  We could always leave in the morning, give these guys time to see their family and such since it will be a while before we can return."
teslas
GM, 1732 posts
Sat 21 May 2011
at 01:52
  • msg #1078

Re: Chapter 3-A: "Chartering" a Sea-worthy Vessel

GERY suggests that many of these men have nobody to say goodbye to, or have been in town for so long that they're more than eager to go first thing in the morning.
ZEIG
player, 1095 posts
White Mage
Sat 21 May 2011
at 05:52
  • msg #1079

Re: Chapter 3-A: "Chartering" a Sea-worthy Vessel

If no one is opposed, shall we move out in the morning?

"I'll gladly join you for a game of cards if you like, I have some time to pass until bed.  We set sail at first light though.  To adventure!"

Zeig raises a glass of his bottle of Vin du Culottes (830).  If it runs dry then he opens one of the Cornelian bottles, which he will pass around until it is gone or no one wants any.
This message was last edited by the player at 17:16, Sat 21 May 2011.
teslas
GM, 1733 posts
Sat 21 May 2011
at 06:43
  • msg #1080

Re: Chapter 3-A: "Chartering" a Sea-worthy Vessel

Both of ZEIG's bottles are drained nearly instantaneously. ZEIG, you might be a little appalled by how quickly they drank your wine and how little they seemed to care for its flavor.

A few songs are sang on the deck and a few decks of cards are presented and used. The first shift stays awake after the second (and you guys) go to sleep to watch the boat.

You are all awoken at daybreak just as you had requested. GERY looks a little sleepy-eyed and is ready to turn command over to whomever is captain currently. It is clear he's a little confused as to why you guys seem to trade the position, as well as the old pirate's hat, but he does not question it.

The weather seems fair for the morning, and everyone is rearing to go.[Private to JACK: Remember, you can use Survival to predict the weather. Very useful on a ship.] All that needs to happen is for the key to be placed into the wheel.
teslas
GM, 1736 posts
Sat 21 May 2011
at 23:00
  • msg #1081

Re: Chapter 3-A: "Chartering" a Sea-worthy Vessel

After one last good, warm breakfast with the crew at a restaurant near the docks, everyone returns to the ship. The order is given to shove off. GERY rather competently commands the current shift to unmoor the boat. Dock workers use long poles to slowly push the ship out into the small bay. The sails are unfurled, and the ship makes a slow turn pointing westward.

DAI removes the key from his neck and places it into the wheel. Immediately the sails thunder forward in a cacophony of flapping, tugging upon the ship.

GERY looks up with awe for a moment, "Amazing. It'll be a real pleasure to travel on this woman of a ship."

Within a few minutes the ship is up to full cruising speed even traveling caty-corner to the wind.

"We should be round the point and be half off into the Aldi proper by this time tomorrow", GERY reports confidently. "I have to say, I was worried at first about leaving with so few men for a vessel of this size. I think we'll manage just fine."

The first shift of sailors retires beneath the decks, and the party heads away from the Earthsday sun at a steady pace.

It is a calm day, and you are traveling at a 45' angle against the waves. All checks requiring precision are made slightly more difficult (Tumble, Craft (alchemy), Sleight of Hand, Concentration checks for casting a spell with a somatic component, etc) take a -2 penalty.
This message was last edited by the GM at 23:02, Sat 21 May 2011.
JACK
player, 997 posts
Sat 21 May 2011
at 23:05
  • msg #1082

Re: Chapter 3-A: "Chartering" a Sea-worthy Vessel

19:04, Today: JACK rolled 26 using 1d20+6 with rolls of 20. Survival (Weather).

GM Edit Skill Check Result-
The entire day will be pleasant. The wind will remain constant.

Ouch, only +6?
This message was last edited by the GM at 23:20, Sat 21 May 2011.
JACK
player, 998 posts
Sat 21 May 2011
at 23:32
  • msg #1083

Re: Chapter 3-A: "Chartering" a Sea-worthy Vessel

Jack searches the Captains cabin carefully, taking 20 (+0)
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