Re: Chapter 3-A: "Chartering" a Sea-worthy Vessel
ZEIG/JACK/LOGG are about 1.25 hours ahead of DAI/VIL, and we won't get too much further ahead than that.
ZEIG, JACK, LOGG, and the four sailors tow the carts up to the armorer. He hands you a Cornelian bank writ for the amount agreed upon after examining several more pieces. He seems satisfied with his purchase. This is standard practice to avoid lugging around cumbersome chests of gold. Assume that you will exchange it for currency before leaving. No need to RP it out. For selling enough equipment to outfit a small to moderately large town's guard with excellently crafted weapons and armor, you gain 10,800gp.
The two carts, now only lugging one crate between them, and their entourage make their way to the first address on the list. Despite two of you, up until recently, spending your entire lives in Cornelia, you've never had a reason to go into this shop, nor meet the proprietor.
You arrive in front of a small, free-standing, well-manicured building with a small door. There is no sign on, above, or around the door as is commonplace for shops in what you assume to be the entire world. You are sure this is the correct address, and the apparently intelligent, well-spoken man who gave it to you seemed to be quite confident of it.
This message was last edited by the GM at 04:54, Fri 27 May 2011.