Re: Chapter 3-B: Across the Aldi and Into The Forgotten Deeps #1
The giant doing the talking stands up from the bushes. He looks directly at GRIM, and launches a bolt of lightning at him from an outstretched hand. In the flash, it looks as if he has a club hanging from his belt and is holding something in his other hand.
21:09, Today: teslas rolled 16 using 1d20+8. giant RTA vs. GRIM.
21:10, Today: teslas rolled 20,2 using 3d8+5,d6. damage.
A second giant comes rushing up from the woods (double move) holding a stone greatclub in two hands, just as the giants you've seen before, though its clothing and trinkets it wears is slightly different.
Three goblins, looking markedly different from the goblins seen near Cornelia, also stand up from inside bushes around the camp, lob daggers at the party, then drop back down prone. Their skin looks like a much darker grey than green as normal.
21:14, Today: teslas rolled 4,6 using 1d3+1,1d6. damage.
21:14, Today: teslas rolled 19 using 1d20+7. #3 thrown dagger vs. ZEIG.
21:15, Today: teslas, on behalf of ZEIG, rolled 23 using 1d20+5. DC 15 Fort vs. Poison.
21:17, Today: teslas rolled 12 using 1d20+9. #4 thrown dagger vs. JACK.
21:18, Today: teslas rolled 3,6 using 1d3+1,1d6. damage.
21:18, Today: teslas rolled 26 using 1d20+9. #5 thrown dagger vs. DAI.
21:19, Today: teslas, on behalf of DAI, rolled 20 using 1d20+5. DC 15 Fort vs. Poison.
DAI and ZEIG have daggers land into their backsides, caught unprepared for the attack. They feel a distinct burning at the site of the wound, though suffer no other effects. JACK instinctively ducks out of the way as the dagger slices through the tent behind him.
It is not easy to see, but italicized enemies (or players) are standing on top of or prone inside bushes. Also keep in mind that Giant #2 and Goblin #3 are more than 20' away from the fire, so are in shadowy illumination, netting a 20% miss chance (unless you're a god damned dorf).
Round 1:
15: giant #1
13: giant #2
11: goblins (3,4,5) - total concealment, prone
11: DAI
9: GRIM
8: JACK
7: ZEIG
T = Tree (soft corners)
t = tent (soft corners)
F = campfire (Illumination: 20' bright, 40' shadowy)
o = bush (difficult terrain DC 15 STR check to ignore movement cost penalty as a free action, can drop prone inside for total concealment)
.........................
...TTT.......5oo...TT....
oo.TTT...4....oo...TT....
oo.TTT...o...............
...........F....T........
.....3....ZJDG........TT.
T..........tt.....ooo.TT.
T.....T....tt............
.....o.......oo22........
.o....o......o.22..TT.11.
.....TT............TTo11.
.....TT....TTT........o..
..o........TTT....o......
This message was last edited by the GM at 02:26, Sat 08 Oct 2011.